shithub: rgbds

Download patch

ref: 26af7fcffeb5a2a0643d04876989cf8d056f6123
parent: f7f697c2677be5fe456effeb6f27138f62c1bc42
author: Antonio Niño Díaz <[email protected]>
date: Sun Apr 16 15:54:50 EDT 2017

Add complete documentation of rgbds to man pages

Copied from the old html documentation and fixed where it was needed.

Signed-off-by: Antonio Niño Díaz <[email protected]>

--- a/Makefile
+++ b/Makefile
@@ -64,7 +64,7 @@
 
 clean:
 	$Q${RM} rgbds.html gbz80.html
-	$Q${RM} rgbasm rgbasm.exe ${rgbasm_obj} rgbasm.html
+	$Q${RM} rgbasm rgbasm.exe ${rgbasm_obj} rgbasm.html rgbasm-lang.html
 	$Q${RM} rgblink rgblink.exe ${rgblink_obj} rgblink.html rgblink-script.html
 	$Q${RM} rgbfix rgbfix.exe ${rgbfix_obj} rgbfix.html
 	$Q${RM} rgbgfx rgbgfx.exe ${rgbgfx_obj} rgbgfx.html
@@ -81,6 +81,7 @@
 	$Qinstall -m ${MANMODE} src/rgbds.7 ${DESTDIR}${mandir}/man7/rgbds.7
 	$Qinstall -m ${MANMODE} src/gbz80.7 ${DESTDIR}${mandir}/man7/gbz80.7
 	$Qinstall -m ${MANMODE} src/asm/rgbasm.1 ${DESTDIR}${mandir}/man1/rgbasm.1
+	$Qinstall -m ${MANMODE} src/asm/rgbasm.5 ${DESTDIR}${mandir}/man1/rgbasm.5
 	$Qinstall -m ${MANMODE} src/fix/rgbfix.1 ${DESTDIR}${mandir}/man1/rgbfix.1
 	$Qinstall -m ${MANMODE} src/link/rgblink.1 ${DESTDIR}${mandir}/man1/rgblink.1
 	$Qinstall -m ${MANMODE} src/link/rgblink.5 ${DESTDIR}${mandir}/man5/rgblink.5
@@ -139,6 +140,8 @@
 	$Qmandoc ${MANDOC} src/gbz80.7 | sed s/OpenBSD/General/ > gbz80.html
 	$Qmandoc ${MANDOC} src/asm/rgbasm.1 | sed s/OpenBSD/General/ > \
 		rgbasm.html
+	$Qmandoc ${MANDOC} src/asm/rgbasm.5 | sed s/OpenBSD/General/ > \
+		rgbasm-lang.html
 	$Qmandoc ${MANDOC} src/fix/rgbfix.1 | sed s/OpenBSD/General/ > \
 		rgbfix.html
 	$Qmandoc ${MANDOC} src/link/rgblink.1 | sed s/OpenBSD/General/ > \
--- a/src/asm/rgbasm.1
+++ b/src/asm/rgbasm.1
@@ -12,7 +12,7 @@
 .\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 .\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 .\"
-.Dd April 8, 2017
+.Dd April 12, 2017
 .Dt RGBASM 1
 .Os RGBDS Manual
 .Sh NAME
@@ -82,9 +82,12 @@
 and
 .Xr rgbfix 1 .
 .Sh SEE ALSO
+.Xr rgbasm 5 ,
 .Xr rgbfix 1 ,
 .Xr rgblink 1 ,
-.Xr rgbds 7
+.Xr rgbds.rgbformat 5 ,
+.Xr rgbds 7 ,
+.Xr gbz80 7
 .Pp
 .Lk https://rednex.github.io/rgbds/asm.htm rgbasm assembly commands
 .Sh HISTORY
--- /dev/null
+++ b/src/asm/rgbasm.5
@@ -1,0 +1,1006 @@
+.\" Copyright (c) 2017 Antonio Nino Diaz <[email protected]>
+.\"
+.\" Permission to use, copy, modify, and distribute this software for any
+.\" purpose with or without fee is hereby granted, provided that the above
+.\" copyright notice and this permission notice appear in all copies.
+.\"
+.\" THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+.\" WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+.\" MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+.\" ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+.\" WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+.\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+.\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+.\"
+.Dd April 12, 2017
+.Dt RGBASM 5
+.Os RGBDS Manual
+.Sh NAME
+.Nm rgbasm
+.Nd language documentation
+.Sh DESCRIPTION
+This is the full description of the language used by
+.Xr rgbasm 1 .
+The description of the instructions supported by the GameBoy CPU is in
+.Xr gbz80 7 .
+.Pp
+.Sh GENERAL
+.Ss Syntax
+The syntax is line‐based, just as in any other assembler, meaning that you do
+one instruction or pseudo‐op per line:
+.Pp
+.Dl Oo Ar label Oc Oo Ar instruction Oc Oo Ar \&;comment Oc
+.Pp
+Example:
+.Pp
+.Dl John: ld a,87 ;Weee
+.Pp
+All pseudo‐ops, mnemonics and registers (reserved keywords) are case‐insensitive
+and all labels are case‐sensitive.
+.Ss Sections
+Before you can start writing code, you must define a section.
+This tells the assembler what kind of information follows and, if it is code,
+where to put it.
+.Pp
+.Dl SECTION \[dq]CoolStuff\[dq],ROMX
+.Pp
+This switches to the section called "CoolStuff" (or creates it if it doesn't
+already exist) and it defines it as a code section.
+All sections assembled at the same time that have the same name, type, etc, are
+considered to be the same one, and their code is put together in the object file
+generated by the assembler.
+All other sections must have a unique name, even in different source files, or
+the linker will treat it as an error.
+.Pp
+Possible section types are as follows:
+.Pp
+.Bl -tag
+.It Sy ROM0
+A ROM section.
+Mapped to memory at $0000–$3FFF (or $0000-$7FFF if tiny ROM mode is enabled in
+.Xr rgblink 1 ) .
+.It Sy ROMX
+A banked ROM section.
+Mapped to memory at $4000–$7FFF.
+Valid banks range from 1 to 511.
+Not available if tiny ROM mode is enabled in
+.Xr rgblink 1 .
+.It Sy VRAM
+A banked video RAM section.
+Mapped to memory at $8000–$9FFF.
+Can only allocate memory, not fill it.
+Valid banks are 0 and 1 but bank 1 isn't available if DMG mode is enabled in
+.Xr rgblink 1 .
+.It Sy SRAM
+A banked external (save) RAM section.
+Mapped to memory at $A000–$BFFF.
+Can only allocate memory, not fill it.
+Valid banks range from 0 to 15.
+.It Sy WRAM0
+A general-purpose RAM section.
+Mapped to memory at $C000–$CFFF, or $C000-$DFFF if DMG mode is enabled in
+.Xr rgblink 1.
+Can only allocate memory, not fill it.
+.It Sy WRAMX
+A banked general-purpose RAM section.
+Mapped to memory at $D000–$DFFF.
+Can only allocate memory, not fill it.
+Valid banks range from 1 to 7.
+Not available if DMG mode is enabled in
+.Xr rgblink 1.
+.It Sy OAM
+An object attributes RAM section.
+Mapped to memory at $FE00-$FE9F.
+Can only allocate memory, not fill it.
+.It Sy HRAM
+A high RAM section.
+Mapped to memory at $FF80–$FFFE.
+Can only allocate memory, not fill it.
+.Pp
+NOTE: If you use this method of allocating HRAM the assembler will NOT choose
+the short addressing mode in the LD instructions
+.Sy LD [$FF00+n8],A
+and
+.Sy LD A,[$FF00+n8]
+because the actual address calculation is done by the linker.
+If you find this undesirable you can use
+.Ic RSSET No / Ic RB No / Ic RW
+instead or use the
+.Sy LDH [$FF00+n8],A
+and
+.Sy LDH A,[$FF00+n8]
+syntax instead.
+This forces the assembler to emit the correct instruction and the linker to
+check if the value is in the correct range.
+.El
+.Pp
+A section is usually defined as a floating one, but the code can restrict where
+the linker can place it.
+.Pp
+If a section is defined with no indications, it is a floating section.
+The linker will decide where to place it in the final binary and it has no
+obligation to follow any specific rules.
+The following example defines a section that can be placed anywhere in any ROMX
+bank:
+.Pp
+.Dl SECTION \[dq]CoolStuff\[dq],ROMX
+.Pp
+If it is needed, the following syntax can be used to fix the base address of the
+section:
+.Pp
+.Dl SECTION \[dq]CoolStuff\[dq],ROMX[$4567]
+.Pp
+It won't, however, fix the bank number, which is left to the linker.
+If you also want to specify the bank you can do:
+.Pp
+.Dl SECTION \[dq]CoolStuff\[dq],ROMX[$4567],BANK[3]
+.Pp
+And if you only want to force the section into a certain bank, and not it's
+position within the bank, that's also possible:
+.Pp
+.Dl SECTION \[dq]CoolStuff\[dq],ROMX,BANK[7]
+.Pp
+In addition, you can specify byte alignment for a section.
+This ensures that the section starts at a memory address where the given number
+of least-significant bits are 0.
+This can be used along with
+.Ic BANK ,
+if desired.
+However, if an alignment is specified, the base address must be left unassigned.
+This can be useful when using DMA to copy data or when it is needed to align the
+start of an array to 256 bytes to optimize the code that accesses it.
+.Pp
+.Dl SECTION \[dq]OAM Data\[dq],WRAM0,ALIGN[8] ; align to 256 bytes
+.Pp
+.Dl SECTION \[dq]VRAM Data\[dq],ROMX,BANK[2],ALIGN[4] ; align to 16 bytes
+.Pp
+HINT: If you think this is a lot of typing for doing a simple
+.Ic ORG
+type thing you can quite easily write an intelligent macro (called
+.Ic ORG
+for example) that uses
+.Ic \@
+for the section name and determines
+correct section type etc as arguments for
+.Ic SECTION .
+.Pp
+.Ic POPS
+and
+.Ic PUSHS
+provide the interface to the section stack.
+.Ic PUSHS
+will push the current section context on the section stack.
+.Ic POPS
+can then later be used to restore it.
+Useful for defining sections in included files when you don't want to destroy
+the section context for the program that included your file.
+The number of entries in the stack is limited only by the amount of memory in
+your machine.
+.Pp
+Sections can also be placed by using a linkerscript file.
+The format is described in
+.Xr rgblink 5 .
+They allow the user to place floating sections in the desired bank in the order
+specified in the script.
+This is useful if the sections can't be placed at an address manually because
+the size may change, but they have to be together.
+.Pp
+.Sh SYMBOLS
+.Pp
+.Ss Symbols
+RGBDS supports several types of symbols:
+.Pp
+.Bl -hang
+.It Sy Label
+Used to assign a memory location with a name
+.It Sy EQUate
+Give a constant a name.
+.It Sy SET
+Almost the same as EQUate, but you can change the value of a SET during
+assembling.
+.It Sy Structure Po Sy the RS group Pc
+Define a structure easily.
+.It Sy String equate Pq Sy EQUS
+Give a frequently used string a name.
+Can also be used as a mini-macro, like #define in C.
+.It Sy MACRO
+A block of code or pseudo instructions that you invoke like any other mnemonic.
+You can give them arguments too.
+.El
+.Pp
+A symbol cannot have the same name as a reserved keyword.
+.Bl -hang
+.It Sy Label
+.Pp
+One of the assembler's main tasks is to keep track of addresses for you so you
+don't have to remember obscure numbers but can make do with a meaningful name, a
+label.
+.Pp
+This can be done in a number of ways:
+.Pp
+.Bd -literal -offset indent
+GlobalLabel
+AnotherGlobal:
+\&.locallabel
+\&.yet_a_local:
+ThisWillBeExported:: ;note the two colons
+.Ed
+.Pp
+In the line where a label is defined there musn't be any whitespace before it.
+Local labels are only accessible within the scope they are defined.
+A scope starts after a global label and ends at the next global label.
+Declaring a normal label with :: does an EXPORT at the same time.
+.Pp
+Labels will normally change their value during the link process and are thus not
+constant.
+The exception is the case in which the base address of a section is fixed, so
+the address of the label is known at assembly time.
+.Pp
+The subtraction of two labels is only constant (known at assembly time) if they
+are two local labels that belong to the same scope, or they are two global
+labels that belong to sections with fixed base addresses.
+.Pp
+.It Sy EQU
+.Pp
+EQUates are constant symbols.
+They can, for example, be used for things such as bit-definitions of hardware
+registers.
+.Pp
+.Dl EXIT_OK      EQU $00
+.Dl EXIT_FAILURE EQU $01
+.Pp
+Note that a colon (:) following the label-name is not allowed.
+EQUates cannot be exported and imported.
+They don't change their value during the link process.
+.It Sy SET
+.Pp
+SETs are similar to EQUates.
+They are also constant symbols in the sense that their values are defined during
+the assembly process.
+These symbols are normally used in macros.
+.Pp
+.Bd -literal -offset indent
+ARRAY_SIZE EQU 4
+COUNT      SET 2
+COUNT      SET ARRAY_SIZE+COUNT
+.Ed
+.Pp
+Note that a colon (:) following the label-name is not allowed.
+SETs cannot be exported and imported.
+Alternatively you can use = as a synonym for SET.
+.Pp
+.Dl COUNT = 2
+.Pp
+.It Sy RSSET , RERESET , RB , RW
+.Pp
+The RS group of commands is a handy way of defining structures:
+.Pp
+.Bd -literal -offset indent
+              RSRESET
+str_pStuff    RW   1
+str_tData     RB   256
+str_bCount    RB   1
+str_SIZEOF    RB   0
+.Ed
+.Pp
+The example defines four equated symbols:
+.Pp
+.Bd -literal -offset indent
+str_pStuff = 0
+str_tData  = 2
+str_bCount = 258
+str_SIZEOF = 259
+.Ed
+.Pp
+There are four commands in the RS group of commands:
+.Pp
+.Bl -column ".Sy String" ".Sy String"
+.It Sy Command Ta Ta Ta Sy Meaning
+.It Ic RSRESET No Ta Ta Resets the _RS counter to zero.
+.It Ic RSSET Ar constexpr Ta Sets the
+.Ic _RS No counter to Ar constexpr .
+.It Ic RB Ar constexpr Ta Sets the preceding symbol to
+.Ic _RS No and adds Ar constexpr No to Ic _RS .
+.It Ic RW Ar constexpr Ta Sets the preceding symbol to
+.Ic _RS No and adds Ar constexpr No * 2 to Ic _RS.
+.El
+.Pp
+Note that a colon (:) following the symbol-name is not allowed.
+.Sy RS
+symbols cannot be exported and imported.
+They don't change their value during the link process.
+.Pp
+.It Sy EQUS
+.Pp
+EQUS is used to define string-symbols.
+Wherever the assembler meets a string symbol its name is replaced with its
+value.
+If you are familiar with C you can think of it as the same as #define.
+.Pp
+.Bd -literal -offset indent
+COUNTREG EQUS "[hl+]"
+ld a,COUNTREG
+
+PLAYER_NAME EQUS \[dq]\[rs]\[dq]John\[rs]\[dq]\[dq]
+db PLAYER_NAME
+.Ed
+.Pp
+Note that : following the label-name is not allowed, and that strings must be
+quoted to be useful.
+.Pp
+This will be interpreted as:
+.Pp
+.Dl ld a,[hl+]
+.Dl db \[dq]John\[dq]
+.Pp
+String-symbols can also be used to define small one-line macros:
+.Pp
+.Dl PUSHA EQUS \[dq]push af\[rs]npush bc\[rs]npush de\[rs]npush hl\[rs]n\[dq]
+.Pp
+Note that a colon (:) following the label-name is not allowed.
+String equates can't be exported or imported.
+.Pp
+.It Sy MACRO
+.Pp
+One of the best features of an assembler is the ability to write macros for it.
+Macros also provide a method of passing arguments to them and they can then
+react to the input using IF-constructs.
+.Pp
+.Bd -literal -offset indent
+MyMacro: MACRO
+         ld   a,80
+         call MyFunc
+         ENDM
+.Ed
+.Pp
+Note that a colon (:) following the macro-name is required.
+Macros can't be exported or imported.
+It's valid to call a macro from a macro (yes, even the same one).
+.Pp
+The above example is a very simple macro.
+You execute the macro by typing its name.
+.Pp
+.Bd -literal -offset indent
+         add  a,b
+         ld   sp,hl
+         MyMacro ;This will be expanded
+         sub  a,87
+.Ed
+.Pp
+When the assembler meets MyMacro it will insert the macrodefinition (the text
+enclosed in
+.Ic MACRO
+/
+.Ic ENDM ) .
+.Pp
+Suppose your macro contains a loop.
+.Pp
+.Bd -literal -offset indent
+LoopyMacro: MACRO
+            xor  a,a
+\&.loop       ld   [hl+],a
+            dec  c
+            jr   nz,.loop
+            ENDM
+.Ed
+.Pp
+This is fine.
+That is, if you only use the macro once per scope.
+To get around this problem there is a special label string equate called
+.Ic \[rs]\@
+that you can append to your labels and it will then expand to a unique string.
+.Pp
+.Ic \[rs]\@
+also works in REPT-blocks should you have any loops there.
+.Bd -literal -offset indent
+LoopyMacro: MACRO
+            xor  a,a
+\&.loop\[rs]\@     ld   [hl+],a
+            dec  c
+            jr   nz,.loop\[rs]\@
+            ENDM
+.Ed
+.Pp
+.Sy Macro Arguments
+.Pp
+I'd like LoopyMacro a lot better if I didn't have to pre-load the registers
+with values and then call it.
+What I'd like is the ability to pass it arguments and it then loaded the
+registers itself.
+.Pp
+And I can do that.
+In macros you can get the arguments by using the special macro string equates
+.Ic \[rs]1
+through
+.Ic \[rs]9 ,
+.Ic \[rs]1
+being the first argument
+specified on the calling of the macro.
+.Pp
+.Bd -literal -offset indent
+LoopyMacro: MACRO
+            ld   hl,\[rs]1
+            ld   c,\[rs]2
+            xor  a,a
+\&.loop\[rs]\@     ld   [hl+],a
+            dec  c
+            jr   nz,.loop\[rs]\@
+            ENDM
+.Ed
+.Pp
+Now I can call the macro specifying two arguments.
+The first being the address and the second being a bytecount.
+The macro will then reset all bytes in this range.
+.Pp
+.Dl LoopyMacro MyVars,54
+.Pp
+Arguments are passed as string equates.
+There's no need to enclose them in quotes.
+An expression will not be evaluated first but passed directly.
+This means that it's probably a very good idea to use brackets around
+.Ic \[rs]1
+to
+.Ic \[rs]9
+if you perform further calculations on them.
+For instance, if you pass 1 + 2 as the first argument and then do
+.Ic PRINTV
+.Ic \[rs]1 Li * 2
+you will get the value 5 on screen and not 6 as you might have expected.
+.Pp
+In reality, up to 256 arguments can be passed to a macro, but you can only use
+the first 9 like this. If you want to use the rest, you need to use the keyword
+.Ic SHIFT .
+.Pp
+.Ic SHIFT
+is a special command only available in macros.
+Very useful in REPT-blocks.
+It will "shift" the arguments by one "to the left".
+.Ic \[rs]1
+will get the value of
+.Ic \[rs]2 ,
+.Ic \[rs]2
+will get the value in
+.Ic \[rs]3
+and so forth.
+.Pp
+This is the only way of accessing the value of arguments from 10 to 256.
+.Pp
+.El
+.Ss Exporting and importing symbols
+Importing and exporting of symbols is a feature that is very useful when your
+project spans many source-files and, for example, you need to jump to a routine
+defined in another file.
+.Pp
+Exporting of symbols has to be done manually, importing is done automatically
+if the assembler doesn't know where a symbol is defined.
+.Pp
+.Ic EXPORT Ar label Bq , Ar label No , ...
+.Pp
+The assembler will make label accessible to other files during the link process.
+.Pp
+.Ic GLOBAL Ar label Bq , Ar label No , ...
+.Pp
+If label is defined during the assembly it will be exported, if not, it will be
+imported.
+Handy (very!) for include-files.
+Note that, since importing is done automatically, this keyword has the same
+effect as
+.Ic EXPORT .
+.Ss Purging symbols
+.Ic PURGE
+allows you to completely remove a symbol from the symbol table as if it had
+never existed.
+USE WITH EXTREME CAUTION!!!
+I can't stress this enough, you seriously need to know what you are doing.
+DON'T purge symbol that you use in expressions the linker needs to calculate.
+In fact, it's probably not even safe to purge anything other than string symbols
+and macros.
+.Pp
+.Bd -literal -offset indent
+Kamikaze EQUS  \[dq]I don't want to live anymore\[dq]
+AOLer    EQUS  \[dq]Me too\[dq]
+         PURGE Kamikaze, AOLer
+.Ed
+.Pp
+Note that string symbols that are part of a
+.Ic PURGE
+command WILL NOT BE EXPANDED as the ONLY exception to this rule.
+.Ss Predeclared Symbols
+The following symbols are defined by the assembler:
+.Pp
+.Bl -column -offset indent ".Sy String" ".Sy String" ".Sy String"
+.It Sy Type Ta Sy Name Ta Ta Sy Contents
+.It Ic EQU Ta Ic \@ Ta Ta PC value
+.It Ic EQU Ta Ic _PI Ta Ta Fixed point \[*p]
+.It Ic SET Ta Ic _RS Ta Ta _RS Counter
+.It Ic EQU Ta Ic _NARG Ta Ta Number of arguments passed to macro
+.It Ic EQU Ta Ic __LINE__ Ta Ta The current line number
+.It Ic EQUS Ta Ic __FILE__ Ta Ta The current filename
+.It Ic EQUS Ta Ic __DATE__ Ta Ta Today's date
+.It Ic EQUS Ta Ic __TIME__ Ta Ta The current time
+.It Ic EQUS Ta Ic __ISO_8601_LOCAL__ Ta ISO 8601 timestamp (local)
+.It Ic EQUS Ta Ic __ISO_8601_UTC__ Ta ISO 8601 timestamp (UTC)
+.El
+.Pp
+.Sh DEFINING DATA
+.Ss Defining constant data
+.Ic DB
+defines a list of bytes that will be stored in the final image.
+Ideal for tables and text.
+.Pp
+.Dl DB 1,2,3,4,\[dq]This is a string\[dq]
+.Pp
+Alternatively, you can use
+.Ic DW
+to store a list of words.
+Strings are not allowed as arguments to
+.Ic DW .
+.Pp
+You can also use
+.Ic DB
+and
+.Ic DW
+without arguments.
+This works exactly like
+.Sy DS 1
+and
+.Sy DS 2
+respectively.
+Consequently,
+.Ic DB
+and
+.Ic DW
+can be used in a Sy WRAM0/WRAMX/HRAM/VRAM/SRAM
+section.
+.Ss Declaring variables in a RAM section
+.Ic DS
+allocates a number of bytes.
+The content is undefined.
+This is the preferred method of allocationg space in a RAM section.
+You can, however, use
+.Ic DB
+and
+.Ic DW
+without any arguments instead.
+.Pp
+.Dl DS str_SIZEOF ;allocate str_SIZEOF bytes
+.Pp
+.Ss Including binary files
+You probably have some graphics you'd like to include.
+Use
+.Ic INCBIN
+to include a raw binary file as it is.
+If the file isn't found in the current directory, the include-path list passed
+to the linker on the command line will be searched.
+.Pp
+.Dl INCBIN \[dq]titlepic.bin\[dq]
+.Dl INCBIN \[dq]sprites/hero.bin\[dq]\ ; UNIX
+.Dl INCBIN \[dq]sprites\[rs]\[rs]hero.bin\[dq]\ ; Windows
+.Pp
+You can also include only part of a file with
+.Ic INCBIN .
+The example below includes 256 bytes from data.bin starting from byte 78.
+.Pp
+.Dl INCBIN \[dq]data.bin\[dq],78,256
+.Sh THE MACRO LANGUAGE
+.Pp
+.Ss Printing things during assembly
+These three instructions type text and values to stdout.
+Useful for debugging macros or wherever you may feel the need to tell yourself
+some important information.
+.Pp
+.Bd -literal -offset indent
+PRINTT \[dq]I'm the greatest programmer in the whole wide world\[rs]n\[dq]
+PRINTV (2+3)/5
+PRINTF MUL(3.14,3987.0)
+.Ed
+.Pp
+.Bl -inset
+.It Ic PRINTT
+prints out a string.
+.It Ic PRINTV
+prints out an integer value or, as in the example, the result of a calculation.
+Unsurprisingly, you can also print out a constant symbols value.
+.It Ic PRINTF
+prints out a fixed point value.
+.El
+.Ss Automatically repeating blocks of code
+Suppose you're feeling lazy and you want to unroll a time consuming loop.
+.Ic REPT
+is here for that purpose.
+Everything between
+.Ic REPT
+and
+.Ic ENDR
+will be repeated a number of times just as if you done a copy/paste operation
+yourself.
+The following example will assemble
+.Sy add a,c
+four times:
+.Pp
+.Bd -literal -offset indent
+REPT 4
+add  a,c
+ENDR
+.Ed
+.Pp
+You can also use
+.Ic REPT
+to generate tables on the fly:
+.Pp
+.Bd -literal -offset indent
+; --
+; -- Generate a 256 byte sine table with values between 0 and 128
+; --
+ANGLE SET   0.0
+      REPT  256
+      DB    (MUL(64.0,SIN(ANGLE))+64.0)>>16
+ANGLE SET ANGLE+256.0
+      ENDR
+.Ed
+.Pp
+.Ic REPT
+is also very useful in recursive macros and, as in macros, you can also use the
+special label operator
+.Ic \[rs]\@ .
+REPT-blocks can be nested.
+.Ss Aborting the assembly process
+.Ic FAIL
+and
+.Ic WARN
+can be used to print errors and warnings respectively during the assembly
+process.
+This is especially useful for macros that get an invalid argument.
+.Ic FAIL
+and
+.Ic WARN
+take a string as the only argument and they will print this string out as a
+normal error with a line number.
+.Pp
+.Ic FAIL
+stops assembling immediately while
+.Ic WARN
+shows the message but continues afterwards.
+.Ss Including other source files
+Use
+.Ic INCLUDE
+to process another assembler-file and then return to the current file when done.
+If the file isn't found in the current directory the include-path list will be
+searched.
+You may nest
+.Ic INCLUDE
+calls infinitely (or until you run out of memory, whichever comes first).
+.Pp
+.Dl INCLUDE \[dq]irq.inc\[dq]
+.Pp
+.Ss Conditional assembling
+The three commands
+.Ic IF ,
+.Ic ELSE
+and
+.Ic ENDC
+are used to conditionally assemble parts of your file.
+This is a powerful feature commonly used in macros.
+.Pp
+.Bd -literal -offset indent
+IF 2+2==4
+PRINTT \[dq]2+2==4\[rs]n\[dq]
+ELSE
+PRINTT \[dq]2+2!=4\[rs]n\[dq]
+ENDC
+.Ed
+.Pp
+The
+.Ic ELSE
+block is optional.
+.Ic IF No / Ic ELSE No / Ic ENDC
+blocks can be nested.
+.Ss Integer and Boolean expressions
+An expression can be composed of many things.
+Expressions are always evaluated using signed 32-bit math.
+.Pp
+The most basic expression is just a single number.
+.Pp
+.Sy Numeric Formats
+.Pp
+There are a number of numeric formats.
+.Pp
+.Bl -dash -compact
+.It
+Hexadecimal: \(Do0123456789ABCDEF. Case-insensitive
+.It
+Decimal: 0123456789
+.It
+Octal: \*(Am01234567
+.It
+Binary: %01
+.It
+Fixedpoint (16.16): 01234.56789
+.It
+Character constant: \[dq]ABYZ\[dq]
+.It
+Gameboy graphics: \`0123
+.El
+.Pp
+The last one, Gameboy graphics, is quite interesting and useful.
+The values are actually pixel values and it converts the
+.Do chunky Dc data to Do planar Dc data as used in the Gameboy.
+.Pp
+.Dl DW \`01012323
+.Pp
+Admittedly, an expression with just a single number is quite boring.
+To spice things up a bit there are a few operators you can use to perform
+calculations between numbers.
+.Pp
+.Sy Operators
+.Pp
+A great number of operators you can use in expressions are available (listed in
+order of precedence):
+.Pp
+.Bl -column -offset indent ".Sy String" ".Sy String"
+.It Sy Operator Ta Sy Meaning
+.It Li ( ) Ta Precedence override
+.It Li FUNC() Ta Function call
+.It Li ~ + - Ta Unary not/plus/minus
+.It Li * / % Ta Multiply/divide/modulo
+.It Li << >> Ta Shift left/right
+.It Li & | ^ Ta Binary and/or/xor
+.It Li + - Ta Add/subtract
+.It Li != == <= Ta Boolean comparison
+.It Li >= < > Ta Boolean comparison (Same precedence as the others)
+.It Li && || Ta Boolean and/or
+.It Li ! Ta Unary Boolean not
+.El
+.Pp
+The result of the boolean operators is zero if when FALSE and non-zero when
+TRUE.
+It is legal to use an integer as the condition for IF blocks.
+You can use symbols instead of numbers in your expression if you wish.
+.Pp
+An expression is said to be constant when it doesn't change its value during
+linking.
+This basically means that you can't use labels in those expressions.
+The instructions in the macro-language all require expressions that are
+constant.
+The only exception is the subtraction of labels in the same section or labels
+that belong to sections with a fixed base addresses, all of which must be
+defined in the same source file (the calculation cannot be passed to the object
+file generated by the assembler).
+In this case, the result is a constant that can be calculated at assembly time.
+.Pp
+.Ss Fixed‐point Expressions
+Fixed point constants are basically normal 32-bit constants where the upper 16
+bits are used for the integer part and the lower 16 bits are used for the
+fraction (65536ths).
+This means that you can use them in normal integer expression, and some integer
+operators like plus and minus don't care whether the operands are integer or
+fixed-point.
+You can easily convert a fixed-point number to an integer by shifting it right
+16 bits.
+It follows that you can convert an integer to a fixed-point number by shifting
+it left.
+.Pp
+Some things are different for fixed-point math, though, which is why you have
+the following functions to use:
+.Pp
+.Bl -column -offset indent ".Sy String" ".Sy String"
+.It Sy Name Ta Ta Sy Operation
+.It Li DIV(x,y) Ta Ta x/y
+.It Li MUL(x,y) Ta Ta x*y
+.It Li SIN(x) Ta Ta sin(x)
+.It Li COS(x) Ta Ta cos(x)
+.It Li TAN(x) Ta Ta tan(x)
+.It Li ASIN(x) Ta Ta arcsin(x)
+.It Li ACOS(x) Ta Ta arccos(x)
+.It Li ATAN(x) Ta Ta arctan(x)
+.It Li ATAN2(x,y) Ta Angle between (x,y) and (1,0)
+.El
+.Pp
+These functions are extremely useful for automatic generation of various tables.
+A circle has 65536.0 degrees.
+Sine values are between
+.Bq -1.0 ; 1.0 .
+.Pp
+.Bd -literal -offset indent
+; --
+; -- Generate a 256 byte sine table with values between 0 and 128
+; --
+ANGLE SET   0.0
+      REPT  256
+      DB    (MUL(64.0,SIN(ANGLE))+64.0)>>16
+ANGLE SET ANGLE+256.0
+      ENDR
+.Ed
+.Pp
+.Ss String Expressions
+The most basic string expression is any number of characters contained in double
+quotes (\[dq]for instance\[dq]).
+Like in C, the escape character is \[rs], and there are a number of commands you
+can use within a string:
+.Pp
+.Bl -column -offset indent ".Sy String" ".Sy String"
+.It Sy String Ta Sy Meaning
+.It Li \[rs]\[rs] Ta Backslash
+.It Li \[rs]\[dq] Ta Double quote
+.It Li \[rs], Ta Comma
+.It Li \[rs]\[lC] Ta Curly bracket left
+.It Li \[rs]\[rC] Ta Curly bracket right
+.It Li \[rs]n Ta Newline ($0A)
+.It Li \[rs]t Ta Tab ($09)
+.It Li \[rs]1 - \[rs]9 Ta Macro argument (Only the body of a macros)
+.It Li \[rs]\@ Ta Label name suffix (Only in the body of macros and repts)
+.El
+.Pp
+A funky feature is
+.Sy \[lC]symbol\[rC]
+withing a string.
+This will examine the type of the symbol and insert its value accordingly.
+If symbol is a string symbol, the symbols value is simply copied.
+If it's a numeric symbol, the value is converted to hexadecimal notation and
+inserted as a string.
+.Pp
+HINT: The
+.Sy \[lC]symbol\[rC]
+construct can also be used outside strings.
+The symbol's value is again inserted as a string.
+This is just a short way of doing \[dq]\[lC]symbol\[rC]\[dq].
+.Pp
+Whenever the macro-language expects a string you can actually use a string
+expression.
+This consists of one or more of these function (yes, you can nest them).
+Note that some of these functions actually return an integer and can be used as
+part of an integer expression!
+.Pp
+.Bl -column ".Sy String" ".Sy String"
+.It Sy Name Ta Ta Ta Sy Operation
+.It Li STRLEN(string) Ta Returns the number of characters in string
+.It Li STRCAT(str1,str2) Ta Appends str2 to str1.
+.It Li STRCMP(str1,str2) Ta Returns negative if str1 is alphabetically lower
+than str2, zero if they match, positive if str1 is greater than str2.
+.It Li STRIN(str1,str2) Ta Returns the position of str2 in str1 or zero if it's
+not present (first character is position 1).
+.It Li STRSUB(str,pos,len) Ta Returns a substring from str starting at pos
+(first character is position 1) and with len characters.
+.It Li STRUPR(str) Ta Converts all characters in str to capitals and returns the
+new string.
+.It Li STRLWR(str) Ta Converts all characters in str to lower case and returns
+the new string.
+.El
+.Pp
+.Ss Other functions
+There are a few other functions that do various useful things:
+.Pp
+.Bl -column ".Sy String" ".Sy String"
+.It Sy Name Ta Ta Ta Sy Operation
+.It Li BANK(label) Ta Returns the bank number label is in.
+The linker will have to resolve this so it can't be used when the expression has
+to be constant.
+.It Li DEF(label) Ta Returns TRUE if label has been defined.
+.It Li HIGH(r16/cnst/lbl) Ta Returns the top 8 bits of the operand if it is a
+label or constant, or the top 8-bit register if it is a 16-bit register.
+.It Li LOW(r16/cnst/lbl) Ta Returns the bottom 8 bits of the operand if it is a
+label or constant, or the bottom 8-bit register if it is a 16-bit register (AF
+isn't a valid register for this function).
+.El
+.Pp
+.Sh MISCELLANEOUS
+.Ss Changing options while assembling
+.Ic OPT
+can be used to change some of the options during assembling the
+source instead of defining them on the commandline.
+.Pp
+.Ic OPT
+takes a comma-seperated list of options as its argument:
+.Pp
+.Bd -literal -offset indent
+PUSHO
+OPT   g.oOX ;Set the GB graphics constants to use these characters
+DW    `..ooOOXX
+POPO
+DW    `00112233
+.Ed
+.Pp
+The options that OPT can modify are currently:
+.Sy b , e
+and
+.Sy g .
+.Pp
+.Ic POPO
+and
+.Ic PUSHO
+provide the interface to the option stack.
+.Ic PUSHO
+will push the current set of options on the option stack.
+.Ic POPO
+can then later be used to restore them.
+Useful if you want to change some options in an include file and you don't want
+to destroy the options set by the program that included your file.
+The stacks number of entries is limited only by the amount of memory in your
+machine.
+.Sh ALPHABETICAL LIST OF KEYWORDS
+.Bl -inset -compact
+.It Sx @
+.It Sx __DATE__
+.It Sx __FILE__
+.It Sx __ISO_8601_LOCAL__
+.It Sx __ISO_8601_UTC__
+.It Sx __LINE__
+.It Sx __TIME__
+.It Sx _NARG
+.It Sx _PI
+.It Sx _RS
+.It Sx ACOS
+.It Sx ASIN
+.It Sx ATAN
+.It Sx ATAN2
+.It Sx BANK
+.It Sx COS
+.It Sx DB
+.It Sx DEF
+.It Sx DIV
+.It Sx DS
+.It Sx DW
+.It Sx ELSE
+.It Sx ENDC
+.It Sx ENDM
+.It Sx ENDR
+.It Sx EQU
+.It Sx EQUS
+.It Sx EXPORT
+.It Sx FAIL
+.It Sx GLOBAL
+.It Sx HIGH
+.It Sx HRAM
+.It Sx IF
+.It Sx INCBIN
+.It Sx INCLUDE
+.It Sx LOW
+.It Sx MACRO
+.It Sx MUL
+.It Sx OPT
+.It Sx POPO
+.It Sx POPS
+.It Sx PRINTF
+.It Sx PRINTT
+.It Sx PRINTV
+.It Sx PURGE
+.It Sx PUSHO
+.It Sx PUSHS
+.It Sx REPT
+.It Sx RB
+.It Sx ROM0
+.It Sx ROMX
+.It Sx RSRESET
+.It Sx RSSET
+.It Sx RW
+.It Sx SECTION
+.It Sx SET
+.It Sx SHIFT
+.It Sx SIN
+.It Sx SRAM
+.It Sx STRCAT
+.It Sx STRCMP
+.It Sx STRIN
+.It Sx STRLEN
+.It Sx STRLWR
+.It Sx STRSUB
+.It Sx STRUPR
+.It Sx TAN
+.It Sx VRAM
+.It Sx WRAM0
+.It Sx WRAMX
+.It Sx WARN
+.El
+.Sh SEE ALSO
+.Xr rgbasm 1 ,
+.Xr rgblink 1 ,
+.Xr rgblink 5 ,
+.Xr rgbds.rgbformat 5 ,
+.Xr rgbds 7 ,
+.Xr gbz80 7
+.Sh HISTORY
+.Nm rgbds
+was originally written by Carsten S\(/orensen as part of the ASMotor package,
+and was later packaged in RGBDS by Justin Lloyd.
+It is now maintained by a number of contributors at
+https://github.com/rednex/rgbds.
--- a/src/gbz80.7
+++ b/src/gbz80.7
@@ -12,7 +12,7 @@
 .\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 .\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 .\"
-.Dd April 8, 2017
+.Dd April 12, 2017
 .Dt GBZ80 7
 .Os RGBDS Manual
 .Sh NAME
@@ -24,6 +24,14 @@
 including a short description, the number of bytes needed to encode them and the
 number of CPU cycles at 1MHz (or 2MHz in GBC dual speed mode) needed to complete
 them.
+.Pp
+Note: All arithmetic/logic operations that use register
+.Sy A No as destination can omit the destination as it is assumed it's register
+.Sy A .
+The following two lines have the same effect:
+.Pp
+.Dl OR A,B
+.Dl OR B
 .Pp
 .Sh LEGEND
 List of abbreviations used in this document.
--- a/src/link/rgblink.1
+++ b/src/link/rgblink.1
@@ -12,7 +12,7 @@
 .\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 .\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 .\"
-.Dd April 8, 2017
+.Dd April 12, 2017
 .Dt RGBLINK 1
 .Os RGBDS Manual
 .Sh NAME
@@ -113,6 +113,7 @@
 .Xr rgbasm 1 ,
 .Xr rgblink 5 ,
 .Xr rgbfix 1 ,
+.Xr rgbds.rgbformat 5 ,
 .Xr rgbds 7
 .Sh HISTORY
 .Nm
--- a/src/link/rgblink.5
+++ b/src/link/rgblink.5
@@ -12,7 +12,7 @@
 .\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 .\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 .\"
-.Dd April 8, 2017
+.Dd April 12, 2017
 .Dt RGBLINK 5
 .Os RGBDS Manual
 .Sh NAME
@@ -81,6 +81,7 @@
 .Xr rgbasm 1 ,
 .Xr rgblink 1 ,
 .Xr rgbfix 1 ,
+.Xr rgbds.rgbformat 5 ,
 .Xr rgbds 7
 .Sh HISTORY
 .Nm
--- a/src/rgbds.7
+++ b/src/rgbds.7
@@ -12,7 +12,7 @@
 .\" ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 .\" OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 .\"
-.Dd April 8, 2017
+.Dd April 12, 2017
 .Dt RGBDS 7
 .Os RGBDS Manual
 .Sh NAME
@@ -28,6 +28,7 @@
 .Xr rgbasm 1 ,
 .Xr rgbfix 1 ,
 .Xr rgblink 1 ,
+.Xr rgbds.rgbformat 5 ,
 .Xr gbz80 7
 .Sh HISTORY
 .Bl -ohang