rgbgfx —
Game
Boy graphics converter
rgbgfx |
[-DfFhPTVv]
[-o
outfile]
[-d
depth]
[-p
palfile]
[-t
mapfile]
[-x
tiles]
file |
The
rgbgfx program converts PNG images into the
Nintendo Game Boy's planar tile format. The arguments are as follows:
-
-
- -D
- Debug features are enabled.
-
-
- -f
- Fix the input PNG file to be a correctly indexed
image.
-
-
- -F
- Same as -f, but additionally,
the input PNG file is fixed to have its parameters match the command
line's parameters.
-
-
- -d
depth
- The bitdepth of the output image (either 1 or 2). By
default, the bitdepth is 2 (two bits per pixel).
-
-
- -h
- Lay out tiles horizontally rather than vertically.
-
-
- -o
outfile
- The name of the output file.
-
-
- -p
palfile
- Raw bytes (8 bytes for two bits per pixel, 4 bytes for one
bit per pixel) containing the RGB15 values in the little-endian byte order
and then ordered from lightest to darkest.
-
-
- -P
- Same as -p, but the pallete
file output name is made by taking the input filename, removing the file
extension, and appending .pal.
-
-
- -t
mapfile
- If any tiles are the same, don't place the repeat tiles in
the output file, and make a tilemap file.
-
-
- -T
- Same as -t, but the tilemap
file output name is made by taking the input filename, removing the file
extension, and appending .tilemap.
-
-
- -u
- Truncate repeated tiles. Useful with tilemaps.
-
-
- -V
- Print the version of the program and exit.
-
-
- -v
- Verbose. Print errors when the command line parameters and
the parameters in the PNG file don't match.
-
-
- -x
tiles
- Trim the end of the output file by this many tiles.
The following will take a PNG file with a bitdepth of 1, 2, or 8, and output
planar 2bpp data:
$ rgbgfx -o out.2bpp in.png
The following creates a planar 2bpp file with only unique tiles, and its tilemap
out.tilemap:
$ rgbgfx -T -u -o out.2bpp in.png
The following will do nothing:
$ rgbgfx in.png
rgbds(7),
rgbasm(1),
rgblink(1),
rgbfix(1),
gbz80(7)
rgbgfx was created by
stag019 to be included in RGBDS. It is now
maintained by a number of contributors at
https://github.com/rednex/rgbds.