ref: 04788e15af6878c220602d2248b2b8f5182e96a0
parent: dcb8c6966155f556ff186dd21d3fdac610d2baba
author: Rangi <[email protected]>
date: Sat May 1 18:33:54 EDT 2021
Fix a potential out-of-bounds array access in RGBGFX This was caught by ASAN for pokered's gfx/battle/minimize.png.
--- a/src/gfx/gb.c
+++ b/src/gfx/gb.c
@@ -224,7 +224,11 @@
if (!tile)
err(1, "%s: Failed to allocate memory for tile",
__func__);
- for (i = 0; i < tile_size; i++) {
+ /*
+ * If the input image doesn't fill the last tile,
+ * `gb_i` will reach `gb_size`.
+ */
+ for (i = 0; i < tile_size && gb_i < gb_size; i++) {
tile[i] = gb->data[gb_i];
gb_i++;
}