ref: f227b10d883ae07d79680f8d7782a70f827bb2a1
parent: dbac7df72ded82fe2b7efaadd136e8fa0c7db38a
author: IIMarckus <[email protected]>
date: Sun Jun 5 11:21:01 EDT 2011
Add attack type multipliers (thx Sawakita) hg-commit-id: b0aee07420f2
--- a/pokered.asm
+++ b/pokered.asm
@@ -7119,7 +7119,99 @@
db $22
db $50
-INCBIN "baserom.gbc",$3CA83,$3EF07 - $3CA83
+INCBIN "baserom.gbc",$3CA83,$3E474 - $3CA83
+
+TypeEffects: ; 6474
+; format: attacking type, defending type, damage multiplier
+; the multiplier is a (decimal) fixed-point number:
+; 20 is ×2.0
+; 05 is ×0.5
+; 00 is ×0
+ db WATER,FIRE,20
+ db FIRE,GRASS,20
+ db FIRE,ICE,20
+ db GRASS,WATER,20
+ db ELECTRIC,WATER,20
+ db WATER,ROCK,20
+ db GROUND,FLYING,00
+ db WATER,WATER,05
+ db FIRE,FIRE,05
+ db ELECTRIC,ELECTRIC,05
+ db ICE,ICE,05
+ db GRASS,GRASS,05
+ db PSYCHIC,PSYCHIC,05
+ db FIRE,WATER,05
+ db GRASS,FIRE,05
+ db WATER,GRASS,05
+ db ELECTRIC,GRASS,05
+ db NORMAL,ROCK,05
+ db NORMAL,GHOST,00
+ db GHOST,GHOST,20
+ db FIRE,BUG,20
+ db FIRE,ROCK,05
+ db WATER,GROUND,20
+ db ELECTRIC,GROUND,00
+ db ELECTRIC,FLYING,20
+ db GRASS,GROUND,20
+ db GRASS,BUG,05
+ db GRASS,POISON,05
+ db GRASS,ROCK,20
+ db GRASS,FLYING,05
+ db ICE,WATER,05
+ db ICE,GRASS,20
+ db ICE,GROUND,20
+ db ICE,FLYING,20
+ db FIGHTING,NORMAL,20
+ db FIGHTING,POISON,05
+ db FIGHTING,FLYING,05
+ db FIGHTING,PSYCHIC,05
+ db FIGHTING,BUG,05
+ db FIGHTING,ROCK,20
+ db FIGHTING,ICE,20
+ db FIGHTING,GHOST,00
+ db POISON,GRASS,20
+ db POISON,POISON,05
+ db POISON,GROUND,05
+ db POISON,BUG,20
+ db POISON,ROCK,05
+ db POISON,GHOST,05
+ db GROUND,FIRE,20
+ db GROUND,ELECTRIC,20
+ db GROUND,GRASS,05
+ db GROUND,BUG,05
+ db GROUND,ROCK,20
+ db GROUND,POISON,20
+ db FLYING,ELECTRIC,05
+ db FLYING,FIGHTING,20
+ db FLYING,BUG,20
+ db FLYING,GRASS,20
+ db FLYING,ROCK,05
+ db PSYCHIC,FIGHTING,20
+ db PSYCHIC,POISON,20
+ db BUG,FIRE,05
+ db BUG,GRASS,20
+ db BUG,FIGHTING,05
+ db BUG,FLYING,05
+ db BUG,PSYCHIC,20
+ db BUG,GHOST,05
+ db BUG,POISON,20
+ db ROCK,FIRE,20
+ db ROCK,FIGHTING,05
+ db ROCK,GROUND,05
+ db ROCK,FLYING,20
+ db ROCK,BUG,20
+ db ROCK,ICE,20
+ db GHOST,NORMAL,00
+ db GHOST,PSYCHIC,00
+ db FIRE,DRAGON,05
+ db WATER,DRAGON,05
+ db ELECTRIC,DRAGON,05
+ db GRASS,DRAGON,05
+ db ICE,DRAGON,20
+ db DRAGON,DRAGON,20
+ db $FF
+
+INCBIN "baserom.gbc",$3E56B,$3EF07 - $3E56B
PlayAttackAnimation: ; 6F07
ld [$D07C],a