ref: 24988da53fe19a57d1cc566be09b9f6dfda0fe64
parent: 124b9c2954a622d7ec5dacfec7a64b6a24a69102
author: Marcus Huderle <[email protected]>
date: Fri Dec 27 06:41:54 EST 2013
Credits order INCBIN and more labeling.
--- a/constants.asm
+++ b/constants.asm
@@ -24,4 +24,5 @@
INCLUDE "constants/list_constants.asm"
INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_dimensions.asm"
-INCLUDE "constants/connection_constants.asm"
\ No newline at end of file
+INCLUDE "constants/connection_constants.asm"
+INCLUDE "constants/credits_constants.asm"
--- /dev/null
+++ b/constants/credits_constants.asm
@@ -1,0 +1,65 @@
+CRED_VERSION EQU $00
+CRED_TAJIRI EQU $01
+CRED_TA_OOTA EQU $02
+CRED_MORIMOTO EQU $03
+CRED_WATANABE EQU $04
+CRED_MASUDE EQU $05
+CRED_NISINO EQU $06
+CRED_SUGIMORI EQU $07
+CRED_NISHIDA EQU $08
+CRED_MIYAMOTO EQU $09
+CRED_KAWAGUCHI EQU $0A
+CRED_ISHIHARA EQU $0B
+CRED_YAMAUCHI EQU $0C
+CRED_ZINNAI EQU $0D
+CRED_HISHIDA EQU $0E
+CRED_SAKAI EQU $0F
+CRED_YAMAGUCHI EQU $10
+CRED_YAMAMOTO EQU $11
+CRED_TANIGUCHI EQU $12
+CRED_NONOMURA EQU $13
+CRED_FUZIWARA EQU $14
+CRED_MATSUSIMA EQU $15
+CRED_TOMISAWA EQU $16
+CRED_KAWAMOTO EQU $17
+CRED_KAKEI EQU $18
+CRED_TSUCHIYA EQU $19
+CRED_TA_NAKAMURA EQU $1A
+CRED_YUDA EQU $1B
+CRED_MON EQU $1C ; Pokemon
+CRED_DIRECTOR EQU $1D
+CRED_PROGRAMMERS EQU $1E
+CRED_CHAR_DESIGN EQU $1F
+CRED_MUSIC EQU $20
+CRED_SOUND_EFFECTS EQU $21
+CRED_GAME_DESIGN EQU $22
+CRED_MONSTER_DESIGN EQU $23
+CRED_GAME_SCENE EQU $24
+CRED_PARAM EQU $25
+CRED_MAP EQU $26
+CRED_TEST EQU $27
+CRED_SPECIAL EQU $28
+CRED_PRODUCERS EQU $29
+CRED_PRODUCER EQU $2A
+CRED_EXECUTIVE EQU $2B
+CRED_TAMADA EQU $2C
+CRED_SA_OOTA EQU $2D
+CRED_YOSHIKAWA EQU $2E
+CRED_TO_OOTA EQU $2F
+CRED_US_STAFF EQU $30
+CRED_US_COORD EQU $31
+CRED_TILDEN EQU $32
+CRED_KAWAKAMI EQU $33
+CRED_HI_NAKAMURA EQU $34
+CRED_GIESE EQU $35
+CRED_OSBORNE EQU $36
+CRED_TRANS EQU $37
+CRED_OGASAWARA EQU $38
+CRED_IWATA EQU $39
+CRED_IZUSHI EQU $3A
+CRED_HARADA EQU $3B
+CRED_MURAKAWA EQU $3C
+CRED_FUKUI EQU $3D
+CRED_CLUB EQU $3E
+CRED_PAAD EQU $3F
+
--- a/main.asm
+++ b/main.asm
@@ -107626,7 +107626,7 @@
SaveSAV: ;$770a
ld b,1
- ld hl,$5def ; LoadGameMenuInGame
+ ld hl,Func_5def ; LoadGameMenuInGame
call Bankswitch
ld hl,WouldYouLikeToSaveText
call SaveSAVConfirm
@@ -108258,11 +108258,11 @@
jr nz, .asm_740bf
ret
-Func_740cb: ; 740cb (1d:40cb)
+DisplayCreditsMon: ; 740cb (1d:40cb)
xor a
ld [H_AUTOBGTRANSFERENABLED],a
call SaveScreenTilesToBuffer1
- call Func_74183
+ call FillMiddleOfScreenWithWhite
; display the next monster from CreditsMons
ld hl,$CD3E
@@ -108289,7 +108289,7 @@
ld [$FF4B],a
ld hl,$9C00
call Func_74164
- call Func_74183
+ call FillMiddleOfScreenWithWhite
ld a,$FC
ld [$FF47],a
ld bc,7
@@ -108379,15 +108379,15 @@
ld a, $7e
jp FillMemory
-Func_74183: ; 74183 (1d:4183)
+FillMiddleOfScreenWithWhite: ; 74183 (1d:4183)
FuncCoord 0, 4 ; $c3f0
ld hl, Coord
- ld bc, $c8
- ld a, $7f
+ ld bc, $c8 ; 10 rows of 20 tiles each
+ ld a, $7f ; blank white tile
jp FillMemory
Func_7418e: ; 7418e (1d:418e)
- ld de, Unknown_74243 ; $4243
+ ld de, CreditsOrder ; $4243
push de
.asm_74192
pop de
@@ -108394,7 +108394,7 @@
FuncCoord 9, 6 ; $c421
ld hl, Coord
push hl
- call Func_74183
+ call FillMiddleOfScreenWithWhite
pop hl
.asm_7419b
ld a, [de]
@@ -108411,7 +108411,7 @@
cp $fb
jr z, .asm_741f4
cp $fa
- jr z, .asm_74201
+ jr z, .showTheEnd
push hl
push hl
ld hl, CreditsTextPointers ; $42c3
@@ -108442,7 +108442,7 @@
ld c, $6e
.asm_741de
call DelayFrames
- call Func_740cb
+ call DisplayCreditsMon
jr .asm_74192
.asm_741e6
call Func_740ba
@@ -108461,10 +108461,10 @@
pop de
pop de
jr .asm_7419b
-.asm_74201
+.showTheEnd
ld c, $10
call DelayFrames
- call Func_74183
+ call FillMiddleOfScreenWithWhite
pop de
ld de, TheEndGfx
ld hl, $9600
@@ -108484,8 +108484,46 @@
db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
-Unknown_74243: ; 74243 (1d:4243)
-INCBIN "baserom.gbc",$74243,$742c3 - $74243
+CreditsOrder: ; 74243 (1d:4243)
+; subsequent credits elements will be displayed on separate lines.
+; $FF, $FE, $FD, $FC, $FB, and $FA are commands that are used
+; to go to the next set of credits texts.
+ db CRED_MON, CRED_VERSION, $FF
+ db CRED_DIRECTOR, CRED_TAJIRI, $FF
+ db CRED_PROGRAMMERS, CRED_TA_OOTA, CRED_MORIMOTO, $FD
+ db CRED_PROGRAMMERS, CRED_WATANABE, CRED_MASUDE, CRED_TAMADA, $FE
+ db CRED_CHAR_DESIGN, CRED_SUGIMORI, CRED_NISHIDA, $FF
+ db CRED_MUSIC, CRED_MASUDE, $FD
+ db CRED_SOUND_EFFECTS, CRED_MASUDE, $FE
+ db CRED_GAME_DESIGN, CRED_TAJIRI, $FF
+ db CRED_MONSTER_DESIGN, CRED_SUGIMORI, CRED_NISHIDA, CRED_FUZIWARA, $FD
+ db CRED_MONSTER_DESIGN, CRED_MORIMOTO, CRED_SA_OOTA, CRED_YOSHIKAWA, $FE
+ db CRED_GAME_SCENE, CRED_TAJIRI, $FD
+ db CRED_GAME_SCENE, CRED_TANIGUCHI, CRED_NONOMURA, CRED_ZINNAI, $FE
+ db CRED_PARAM, CRED_NISINO, CRED_TA_NAKAMURA, $FF
+ db CRED_MAP, CRED_TAJIRI, CRED_NISINO, $FD
+ db CRED_MAP, CRED_MATSUSIMA, CRED_NONOMURA, CRED_TANIGUCHI, $FE
+ db CRED_TEST, CRED_KAKEI, CRED_TSUCHIYA, $FD
+ db CRED_TEST, CRED_TA_NAKAMURA, CRED_YUDA, $FE
+ db CRED_SPECIAL, CRED_HISHIDA, CRED_SAKAI, $FD
+ db CRED_SPECIAL, CRED_YAMAGUCHI, CRED_YAMAMOTO, $FC
+ db CRED_SPECIAL, CRED_TOMISAWA, CRED_KAWAMOTO, CRED_TO_OOTA, $FE
+ db CRED_PRODUCERS, CRED_MIYAMOTO, $FD
+ db CRED_PRODUCERS, CRED_KAWAGUCHI, $FC
+ db CRED_PRODUCERS, CRED_ISHIHARA, $FE
+ db CRED_US_STAFF, $FD
+ db CRED_US_COORD, CRED_TILDEN, $FD
+ db CRED_US_COORD, CRED_KAWAKAMI, CRED_HI_NAKAMURA, $FC
+ db CRED_US_COORD, CRED_GIESE, CRED_OSBORNE, $FC
+ db CRED_TRANS, CRED_OGASAWARA, $FD
+ db CRED_PROGRAMMERS, CRED_MURAKAWA, CRED_FUKUI, $FD
+ db CRED_SPECIAL, CRED_IWATA, $FD
+ db CRED_SPECIAL, CRED_HARADA, $FC
+ db CRED_TEST, CRED_PAAD, CRED_CLUB, $FD
+ db CRED_PRODUCER, CRED_IZUSHI, $FD
+ db CRED_EXECUTIVE, CRED_YAMAUCHI, $FF
+ db $FB, $FF, $FA
+
CreditsTextPointers: ; 742c3 (1d:42c3)
dw CredVersion