shithub: pokered

Download patch

ref: 0d51959c83aa0f361e53bf93d184c9d31543d953
parent: ebce80653c82931cd684dfa2be23ffb6418753d3
author: yenatch <[email protected]>
date: Sun Mar 30 12:56:42 EDT 2014

Use labels instead of static addresses in sound pointers.

Static address substraction would wreak havoc in other memory configurations.

--- a/audio.asm
+++ b/audio.asm
@@ -521,7 +521,7 @@
 
 
 Music_PokeFluteInBattle:: ; 22306 (8:6306)
-	ld a, (SFX_08_46 - $4000) / 3 ; PokeFlute outside of battle
+	ld a, (SFX_08_46 - SFX_Headers_08) / 3 ; PokeFlute outside of battle
 	call PlaySoundWaitForCurrent
 	ld hl, $c00e
 	ld de, SFX_08_PokeFlute_Ch1
@@ -566,20 +566,13 @@
 	jp Func_2307
 
 PokedexRatingSfxPointers: ; 7d162 (1f:5162)
-	db (SFX_1f_51 - $4000) / 3
-	db BANK(SFX_1f_51)
-	db (SFX_02_41 - $4000) / 3
-	db BANK(SFX_02_41)
-	db (SFX_02_3a - $4000) / 3
-	db BANK(SFX_02_3a)
-	db (SFX_08_46 - $4000) / 3
-	db BANK(SFX_08_46)
-	db (SFX_08_3a - $4000) / 3
-	db BANK(SFX_08_3a)
-	db (SFX_02_42 - $4000) / 3
-	db BANK(SFX_02_42)
-	db (SFX_02_3b - $4000) / 3
-	db BANK(SFX_02_3b)
+	db (SFX_1f_51 - SFX_Headers_1f) / 3, BANK(SFX_1f_51)
+	db (SFX_02_41 - SFX_Headers_02) / 3, BANK(SFX_02_41)
+	db (SFX_02_3a - SFX_Headers_02) / 3, BANK(SFX_02_3a)
+	db (SFX_08_46 - SFX_Headers_08) / 3, BANK(SFX_08_46)
+	db (SFX_08_3a - SFX_Headers_08) / 3, BANK(SFX_08_3a)
+	db (SFX_02_42 - SFX_Headers_02) / 3, BANK(SFX_02_42)
+	db (SFX_02_3b - SFX_Headers_02) / 3, BANK(SFX_02_3b)
 
 OwnedMonValues: ; 7d170 (1f:5170)
 	db 10, 40, 60, 90, 120, 150, $ff
--- a/constants/music_constants.asm
+++ b/constants/music_constants.asm
@@ -1,7 +1,7 @@
 ; Song ids are calculated by address to save space.
 
 music_const: MACRO
-\1 EQUS "((\2 - $4000) / 3)"
+\1 EQUS "((\2 - SFX_Headers_02) / 3)"
 ENDM
 
 	music_const MUSIC_PALLET_TOWN,         Music_PalletTown
--- a/main.asm
+++ b/main.asm
@@ -6996,7 +6996,7 @@
 	ld [$2000],a ; ROM bank 4
 	ld a,[$d700] ; walking/biking/surfing
 	ld [$d11a],a
-	ld a, (SFX_02_3f - $4000) / 3 ; Start menu sound
+	ld a, (SFX_02_3f - SFX_Headers_02) / 3 ; Start menu sound
 	call PlaySound
 
 RedisplayStartMenu:: ; 2adf (0:2adf)
@@ -7125,7 +7125,7 @@
 	ld a,$13
 	ld [$d125],a
 	call DisplayTextBoxID ; redraw money text box
-	ld a, (SFX_02_5a - $4000) / 3
+	ld a, (SFX_02_5a - SFX_Headers_02) / 3
 	call PlaySoundWaitForCurrent ; play sound
 	jp WaitForSoundToFinish ; wait until sound is done playing
 
@@ -26084,7 +26084,7 @@
 ; play out-of-battle pokeflute music
 	ld a,$ff
 	call PlaySound ; turn off music
-	ld a, (SFX_02_5e - $4000) / 3
+	ld a, (SFX_02_5e - SFX_Headers_02) / 3
 	ld c, BANK(SFX_02_5e)
 	call PlayMusic ; play music
 .musicWaitLoop ; wait for music to finish playing
@@ -41968,7 +41968,7 @@
 	dec a
 	call PlaySound
 	ld c, BANK(SFX_02_5f)
-	ld a, (SFX_02_5f - $4000) / 3
+	ld a, (SFX_02_5f - SFX_Headers_02) / 3
 	call PlayMusic
 .asm_1e9c2
 	ld a, [$c02a]
@@ -115553,7 +115553,7 @@
 	ld [$ffaf], a
 	push bc
 	ld c, BANK(SFX_02_5b)
-	ld a, (SFX_02_5b - $4000) / 3
+	ld a, (SFX_02_5b - SFX_Headers_02) / 3
 	call PlayMusic
 	pop bc
 	ld c, $2
@@ -115565,7 +115565,7 @@
 	ld a, $ff
 	call PlaySound
 	ld c, BANK(SFX_02_5f)
-	ld a, (SFX_02_5f - $4000) / 3
+	ld a, (SFX_02_5f - SFX_Headers_02) / 3
 	call PlayMusic
 .asm_7bf57
 	ld a, [$c02a]