shithub: pokecrystal

Download patch

ref: b272c0c3754012f83129c23c2c546013cd1e80ef
parent: d02c9e39dd5138aa2d5e11178fcef7e2a58d4230
author: PikalaxALT <[email protected]>
date: Wed Jan 27 07:25:12 EST 2016

Fix marts using hard-coded bank number

git/query: bad hash 3a6ef54a5e26644699b98d9b73998df5673f4e72
--- a/.gitattributes
+++ b/.gitattributes
@@ -2,10 +2,10 @@
 * -text
 
 # hexdump binary files
-*.png  diff=hex
-*.lz   diff=hex
-*.2bpp diff=hex
-*.1bpp diff=hex
-*.bin  diff=hex
-*.blk  diff=hex
+*.png  binary diff=hex
+*.lz   binary diff=hex
+*.2bpp binary diff=hex
+*.1bpp binary diff=hex
+*.bin  binary diff=hex
+*.blk  binary diff=hex
 
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -2260,7 +2260,6 @@
 	add hl, bc
 	ld a, [hl]
 	and $f ; lo nybble
-	;
 	ld l, a ; ok
 	ld d, 0
 	ld h, d
--- a/battle/objects/functions.asm
+++ b/battle/objects/functions.asm
@@ -274,7 +274,7 @@
 	dw .ten
 	dw .eleven
 .zero
-	call GetBallAnimFunction
+	call GetBallAnimPal
 	call BattleAnim_IncAnonJumptableIndex
 	ret
 
@@ -342,7 +342,7 @@
 	ret
 
 .seven
-	call GetBallAnimFunction
+	call GetBallAnimPal
 	ld a, $a
 	call ReinitBattleAnimFrameset
 	call BattleAnim_IncAnonJumptableIndex
@@ -382,7 +382,7 @@
 	dw .one
 	dw .two
 .zero
-	call GetBallAnimFunction
+	call GetBallAnimPal
 	call BattleAnim_IncAnonJumptableIndex
 	ret
 
@@ -415,7 +415,7 @@
 	call DeinitBattleAnimation
 	ret
 
-GetBallAnimFunction: ; cd249 (33:5249)
+GetBallAnimPal: ; cd249 (33:5249)
 	ld hl, .balls
 	ld a, [rSVBK]
 	push af
--- a/constants/sfx_constants.asm
+++ b/constants/sfx_constants.asm
@@ -1,210 +1,210 @@
 	const_def
 
-	const SFX_DEX_FANFARE_50_79
-	const SFX_ITEM
-	const SFX_CAUGHT_MON
-	const SFX_POKEBALLS_PLACED_ON_TABLE
-	const SFX_POTION
-	const SFX_FULL_HEAL
-	const SFX_MENU
-	const SFX_READ_TEXT
-	const SFX_READ_TEXT_2
-	const SFX_DEX_FANFARE_20_49
-	const SFX_DEX_FANFARE_80_109
-	const SFX_POISON
-	const SFX_GOT_SAFARI_BALLS
-	const SFX_BOOT_PC
-	const SFX_SHUT_DOWN_PC
-	const SFX_CHOOSE_PC_OPTION
-	const SFX_ESCAPE_ROPE
-	const SFX_PUSH_BUTTON
-	const SFX_SECOND_PART_OF_ITEMFINDER
-	const SFX_WARP_TO
-	const SFX_WARP_FROM
-	const SFX_CHANGE_DEX_MODE
-	const SFX_JUMP_OVER_LEDGE
-	const SFX_GRASS_RUSTLE
-	const SFX_FLY
-	const SFX_WRONG
-	const SFX_SQUEAK
-	const SFX_STRENGTH
-	const SFX_BOAT
-	const SFX_WALL_OPEN
-	const SFX_PLACE_PUZZLE_PIECE_DOWN
-	const SFX_ENTER_DOOR
-	const SFX_SWITCH_POKEMON
-	const SFX_TALLY
-	const SFX_TRANSACTION
-	const SFX_EXIT_BUILDING
-	const SFX_BUMP
-	const SFX_SAVE
-	const SFX_POKEFLUTE
-	const SFX_ELEVATOR_END
-	const SFX_THROW_BALL
-	const SFX_BALL_POOF
-	const SFX_FAINT
-	const SFX_RUN
-	const SFX_SLOT_MACHINE_START
-	const SFX_FANFARE
-	const SFX_PECK
-	const SFX_KINESIS
-	const SFX_LICK
-	const SFX_POUND
-	const SFX_MOVE_PUZZLE_PIECE
-	const SFX_COMET_PUNCH
-	const SFX_MEGA_PUNCH
-	const SFX_SCRATCH
-	const SFX_VICEGRIP
-	const SFX_RAZOR_WIND
-	const SFX_CUT
-	const SFX_WING_ATTACK
-	const SFX_WHIRLWIND
-	const SFX_BIND
-	const SFX_VINE_WHIP
-	const SFX_DOUBLE_KICK
-	const SFX_MEGA_KICK
-	const SFX_HEADBUTT
-	const SFX_HORN_ATTACK
-	const SFX_TACKLE
-	const SFX_POISON_STING
-	const SFX_POWDER
-	const SFX_DOUBLESLAP
-	const SFX_BITE
-	const SFX_JUMP_KICK
-	const SFX_STOMP
-	const SFX_TAIL_WHIP
-	const SFX_KARATE_CHOP
-	const SFX_SUBMISSION
-	const SFX_WATER_GUN
-	const SFX_SWORDS_DANCE
-	const SFX_THUNDER
-	const SFX_SUPERSONIC
-	const SFX_LEER
-	const SFX_EMBER
-	const SFX_BUBBLEBEAM
-	const SFX_HYDRO_PUMP
-	const SFX_SURF
-	const SFX_PSYBEAM
-	const SFX_CHARGE
-	const SFX_THUNDERSHOCK
-	const SFX_PSYCHIC
-	const SFX_SCREECH
-	const SFX_BONE_CLUB
-	const SFX_SHARPEN
-	const SFX_EGG_BOMB
-	const SFX_SING
-	const SFX_HYPER_BEAM
-	const SFX_SHINE
-	const SFX_UNKNOWN_5F
-	const SFX_UNKNOWN_60
-	const SFX_UNKNOWN_61
-	const SFX_SWITCH_POCKETS
-	const SFX_UNKNOWN_63
-	const SFX_BURN
-	const SFX_TITLE_SCREEN_ENTRANCE
-	const SFX_UNKNOWN_66
-	const SFX_GET_COIN_FROM_SLOTS
-	const SFX_PAY_DAY
-	const SFX_METRONOME
-	const SFX_CALL
-	const SFX_HANG_UP
-	const SFX_NO_SIGNAL
-	const SFX_SANDSTORM
-	const SFX_ELEVATOR
-	const SFX_PROTECT
-	const SFX_SKETCH
-	const SFX_RAIN_DANCE
-	const SFX_AEROBLAST
-	const SFX_SPARK
-	const SFX_CURSE
-	const SFX_RAGE
-	const SFX_THIEF
-	const SFX_THIEF_2
-	const SFX_SPIDER_WEB
-	const SFX_MIND_READER
-	const SFX_NIGHTMARE
-	const SFX_SNORE
-	const SFX_SWEET_KISS
-	const SFX_SWEET_KISS_2
-	const SFX_BELLY_DRUM
-	const SFX_UNKNOWN_7F
-	const SFX_SLUDGE_BOMB
-	const SFX_FORESIGHT
-	const SFX_SPITE
-	const SFX_OUTRAGE
-	const SFX_PERISH_SONG
-	const SFX_GIGA_DRAIN
-	const SFX_ATTRACT
-	const SFX_KINESIS_2
-	const SFX_ZAP_CANNON
-	const SFX_MEAN_LOOK
-	const SFX_HEAL_BELL
-	const SFX_RETURN
-	const SFX_EXP_BAR
-	const SFX_MILK_DRINK
-	const SFX_PRESENT
-	const SFX_MORNING_SUN
-	const SFX_LEVEL_UP
-	const SFX_KEY_ITEM
-	const SFX_FANFARE_2
-	const SFX_REGISTER_PHONE_NUMBER
-	const SFX_3RD_PLACE
-	const SFX_GET_EGG_FROM_DAYCARE_MAN
-	const SFX_GET_EGG_FROM_DAYCARE_LADY
-	const SFX_MOVE_DELETED
-	const SFX_2ND_PLACE
-	const SFX_1ST_PLACE
-	const SFX_CHOOSE_A_CARD
-	const SFX_GET_TM
-	const SFX_GET_BADGE
-	const SFX_QUIT_SLOTS
-	const SFX_EGG_CRACK
-	const SFX_DEX_FANFARE_LESS_THAN_20
-	const SFX_DEX_FANFARE_140_169
-	const SFX_DEX_FANFARE_170_199
-	const SFX_DEX_FANFARE_200_229
-	const SFX_DEX_FANFARE_230_PLUS
-	const SFX_EVOLVED
-	const SFX_MASTER_BALL
-	const SFX_EGG_HATCH
-	const SFX_GS_INTRO_CHARIZARD_FIREBALL
-	const SFX_GS_INTRO_POKEMON_APPEARS
-	const SFX_FLASH
-	const SFX_GAME_FREAK_LOGO_GS
-	const SFX_NOT_VERY_EFFECTIVE
-	const SFX_DAMAGE
-	const SFX_SUPER_EFFECTIVE
-	const SFX_BALL_BOUNCE
-	const SFX_MOONLIGHT
-	const SFX_ENCORE
-	const SFX_BEAT_UP
-	const SFX_BATON_PASS
-	const SFX_BALL_WIGGLE
-	const SFX_SWEET_SCENT
-	const SFX_SWEET_SCENT_2
-	const SFX_HIT_END_OF_EXP_BAR
-	const SFX_GIVE_TRADEMON
-	const SFX_GET_TRADEMON
-	const SFX_TRAIN_ARRIVED
-	const SFX_STOP_SLOT
-	const SFX_2_BOOPS
-	const SFX_GLASS_TING
-	const SFX_GLASS_TING_2
+	const SFX_DEX_FANFARE_50_79           ; 00
+	const SFX_ITEM                        ; 01
+	const SFX_CAUGHT_MON                  ; 02
+	const SFX_POKEBALLS_PLACED_ON_TABLE   ; 03
+	const SFX_POTION                      ; 04
+	const SFX_FULL_HEAL                   ; 05
+	const SFX_MENU                        ; 06
+	const SFX_READ_TEXT                   ; 07
+	const SFX_READ_TEXT_2                 ; 08
+	const SFX_DEX_FANFARE_20_49           ; 09
+	const SFX_DEX_FANFARE_80_109          ; 0a
+	const SFX_POISON                      ; 0b
+	const SFX_GOT_SAFARI_BALLS            ; 0c
+	const SFX_BOOT_PC                     ; 0d
+	const SFX_SHUT_DOWN_PC                ; 0e
+	const SFX_CHOOSE_PC_OPTION            ; 0f
+	const SFX_ESCAPE_ROPE                 ; 10
+	const SFX_PUSH_BUTTON                 ; 11
+	const SFX_SECOND_PART_OF_ITEMFINDER   ; 12
+	const SFX_WARP_TO                     ; 13
+	const SFX_WARP_FROM                   ; 14
+	const SFX_CHANGE_DEX_MODE             ; 15
+	const SFX_JUMP_OVER_LEDGE             ; 16
+	const SFX_GRASS_RUSTLE                ; 17
+	const SFX_FLY                         ; 18
+	const SFX_WRONG                       ; 19
+	const SFX_SQUEAK                      ; 1a
+	const SFX_STRENGTH                    ; 1b
+	const SFX_BOAT                        ; 1c
+	const SFX_WALL_OPEN                   ; 1d
+	const SFX_PLACE_PUZZLE_PIECE_DOWN     ; 1e
+	const SFX_ENTER_DOOR                  ; 1f
+	const SFX_SWITCH_POKEMON              ; 20
+	const SFX_TALLY                       ; 21
+	const SFX_TRANSACTION                 ; 22
+	const SFX_EXIT_BUILDING               ; 23
+	const SFX_BUMP                        ; 24
+	const SFX_SAVE                        ; 25
+	const SFX_POKEFLUTE                   ; 26
+	const SFX_ELEVATOR_END                ; 27
+	const SFX_THROW_BALL                  ; 28
+	const SFX_BALL_POOF                   ; 29
+	const SFX_FAINT                       ; 2a
+	const SFX_RUN                         ; 2b
+	const SFX_SLOT_MACHINE_START          ; 2c
+	const SFX_FANFARE                     ; 2d
+	const SFX_PECK                        ; 2e
+	const SFX_KINESIS                     ; 2f
+	const SFX_LICK                        ; 30
+	const SFX_POUND                       ; 31
+	const SFX_MOVE_PUZZLE_PIECE           ; 32
+	const SFX_COMET_PUNCH                 ; 33
+	const SFX_MEGA_PUNCH                  ; 34
+	const SFX_SCRATCH                     ; 35
+	const SFX_VICEGRIP                    ; 36
+	const SFX_RAZOR_WIND                  ; 37
+	const SFX_CUT                         ; 38
+	const SFX_WING_ATTACK                 ; 39
+	const SFX_WHIRLWIND                   ; 3a
+	const SFX_BIND                        ; 3b
+	const SFX_VINE_WHIP                   ; 3c
+	const SFX_DOUBLE_KICK                 ; 3d
+	const SFX_MEGA_KICK                   ; 3e
+	const SFX_HEADBUTT                    ; 3f
+	const SFX_HORN_ATTACK                 ; 40
+	const SFX_TACKLE                      ; 41
+	const SFX_POISON_STING                ; 42
+	const SFX_POWDER                      ; 43
+	const SFX_DOUBLESLAP                  ; 44
+	const SFX_BITE                        ; 45
+	const SFX_JUMP_KICK                   ; 46
+	const SFX_STOMP                       ; 47
+	const SFX_TAIL_WHIP                   ; 48
+	const SFX_KARATE_CHOP                 ; 49
+	const SFX_SUBMISSION                  ; 4a
+	const SFX_WATER_GUN                   ; 4b
+	const SFX_SWORDS_DANCE                ; 4c
+	const SFX_THUNDER                     ; 4d
+	const SFX_SUPERSONIC                  ; 4e
+	const SFX_LEER                        ; 4f
+	const SFX_EMBER                       ; 50
+	const SFX_BUBBLEBEAM                  ; 51
+	const SFX_HYDRO_PUMP                  ; 52
+	const SFX_SURF                        ; 53
+	const SFX_PSYBEAM                     ; 54
+	const SFX_CHARGE                      ; 55
+	const SFX_THUNDERSHOCK                ; 56
+	const SFX_PSYCHIC                     ; 57
+	const SFX_SCREECH                     ; 58
+	const SFX_BONE_CLUB                   ; 59
+	const SFX_SHARPEN                     ; 5a
+	const SFX_EGG_BOMB                    ; 5b
+	const SFX_SING                        ; 5c
+	const SFX_HYPER_BEAM                  ; 5d
+	const SFX_SHINE                       ; 5e
+	const SFX_UNKNOWN_5F                  ; 5f
+	const SFX_UNKNOWN_60                  ; 60
+	const SFX_UNKNOWN_61                  ; 61
+	const SFX_SWITCH_POCKETS              ; 62
+	const SFX_UNKNOWN_63                  ; 63
+	const SFX_BURN                        ; 64
+	const SFX_TITLE_SCREEN_ENTRANCE       ; 65
+	const SFX_UNKNOWN_66                  ; 66
+	const SFX_GET_COIN_FROM_SLOTS         ; 67
+	const SFX_PAY_DAY                     ; 68
+	const SFX_METRONOME                   ; 69
+	const SFX_CALL                        ; 6a
+	const SFX_HANG_UP                     ; 6b
+	const SFX_NO_SIGNAL                   ; 6c
+	const SFX_SANDSTORM                   ; 6d
+	const SFX_ELEVATOR                    ; 6e
+	const SFX_PROTECT                     ; 6f
+	const SFX_SKETCH                      ; 70
+	const SFX_RAIN_DANCE                  ; 71
+	const SFX_AEROBLAST                   ; 72
+	const SFX_SPARK                       ; 73
+	const SFX_CURSE                       ; 74
+	const SFX_RAGE                        ; 75
+	const SFX_THIEF                       ; 76
+	const SFX_THIEF_2                     ; 77
+	const SFX_SPIDER_WEB                  ; 78
+	const SFX_MIND_READER                 ; 79
+	const SFX_NIGHTMARE                   ; 7a
+	const SFX_SNORE                       ; 7b
+	const SFX_SWEET_KISS                  ; 7c
+	const SFX_SWEET_KISS_2                ; 7d
+	const SFX_BELLY_DRUM                  ; 7e
+	const SFX_UNKNOWN_7F                  ; 7f
+	const SFX_SLUDGE_BOMB                 ; 80
+	const SFX_FORESIGHT                   ; 81
+	const SFX_SPITE                       ; 82
+	const SFX_OUTRAGE                     ; 83
+	const SFX_PERISH_SONG                 ; 84
+	const SFX_GIGA_DRAIN                  ; 85
+	const SFX_ATTRACT                     ; 86
+	const SFX_KINESIS_2                   ; 87
+	const SFX_ZAP_CANNON                  ; 88
+	const SFX_MEAN_LOOK                   ; 89
+	const SFX_HEAL_BELL                   ; 8a
+	const SFX_RETURN                      ; 8b
+	const SFX_EXP_BAR                     ; 8c
+	const SFX_MILK_DRINK                  ; 8d
+	const SFX_PRESENT                     ; 8e
+	const SFX_MORNING_SUN                 ; 8f
+	const SFX_LEVEL_UP                    ; 90
+	const SFX_KEY_ITEM                    ; 91
+	const SFX_FANFARE_2                   ; 92
+	const SFX_REGISTER_PHONE_NUMBER       ; 93
+	const SFX_3RD_PLACE                   ; 94
+	const SFX_GET_EGG_FROM_DAYCARE_MAN    ; 95
+	const SFX_GET_EGG_FROM_DAYCARE_LADY   ; 96
+	const SFX_MOVE_DELETED                ; 97
+	const SFX_2ND_PLACE                   ; 98
+	const SFX_1ST_PLACE                   ; 99
+	const SFX_CHOOSE_A_CARD               ; 9a
+	const SFX_GET_TM                      ; 9b
+	const SFX_GET_BADGE                   ; 9c
+	const SFX_QUIT_SLOTS                  ; 9d
+	const SFX_EGG_CRACK                   ; 9e
+	const SFX_DEX_FANFARE_LESS_THAN_20    ; 9f
+	const SFX_DEX_FANFARE_140_169         ; a0
+	const SFX_DEX_FANFARE_170_199         ; a1
+	const SFX_DEX_FANFARE_200_229         ; a2
+	const SFX_DEX_FANFARE_230_PLUS        ; a3
+	const SFX_EVOLVED                     ; a4
+	const SFX_MASTER_BALL                 ; a5
+	const SFX_EGG_HATCH                   ; a6
+	const SFX_GS_INTRO_CHARIZARD_FIREBALL ; a7
+	const SFX_GS_INTRO_POKEMON_APPEARS    ; a8
+	const SFX_FLASH                       ; a9
+	const SFX_GAME_FREAK_LOGO_GS          ; aa
+	const SFX_NOT_VERY_EFFECTIVE          ; ab
+	const SFX_DAMAGE                      ; ac
+	const SFX_SUPER_EFFECTIVE             ; ad
+	const SFX_BALL_BOUNCE                 ; ae
+	const SFX_MOONLIGHT                   ; af
+	const SFX_ENCORE                      ; b0
+	const SFX_BEAT_UP                     ; b1
+	const SFX_BATON_PASS                  ; b2
+	const SFX_BALL_WIGGLE                 ; b3
+	const SFX_SWEET_SCENT                 ; b4
+	const SFX_SWEET_SCENT_2               ; b5
+	const SFX_HIT_END_OF_EXP_BAR          ; b6
+	const SFX_GIVE_TRADEMON               ; b7
+	const SFX_GET_TRADEMON                ; b8
+	const SFX_TRAIN_ARRIVED               ; b9
+	const SFX_STOP_SLOT                   ; ba
+	const SFX_2_BOOPS                     ; bb
+	const SFX_GLASS_TING                  ; bc
+	const SFX_GLASS_TING_2                ; bd
 
-	const SFX_INTRO_UNOWN_1
-	const SFX_INTRO_UNOWN_2
-	const SFX_INTRO_UNOWN_3
-	const SFX_DITTO_POP_UP
-	const SFX_DITTO_TRANSFORM
-	const SFX_INTRO_SUICUNE_1
-	const SFX_INTRO_PICHU
-	const SFX_INTRO_SUICUNE_2
-	const SFX_INTRO_SUICUNE_3
-	const SFX_DITTO_BOUNCE
-	const SFX_INTRO_SUICUNE_4
-	const SFX_GAME_FREAK_PRESENTS
-	const SFX_TINGLE
-	const SFX_UNKNOWN_CB
-	const SFX_TWO_PC_BEEPS
-	const SFX_4_NOTE_DITTY
-	const SFX_TWINKLE
+	const SFX_INTRO_UNOWN_1               ; be
+	const SFX_INTRO_UNOWN_2               ; bf
+	const SFX_INTRO_UNOWN_3               ; c0
+	const SFX_DITTO_POP_UP                ; c1
+	const SFX_DITTO_TRANSFORM             ; c2
+	const SFX_INTRO_SUICUNE_1             ; c3
+	const SFX_INTRO_PICHU                 ; c4
+	const SFX_INTRO_SUICUNE_2             ; c5
+	const SFX_INTRO_SUICUNE_3             ; c6
+	const SFX_DITTO_BOUNCE                ; c7
+	const SFX_INTRO_SUICUNE_4             ; c8
+	const SFX_GAME_FREAK_PRESENTS         ; c9
+	const SFX_TINGLE                      ; ca
+	const SFX_UNKNOWN_CB                  ; cb
+	const SFX_TWO_PC_BEEPS                ; cc
+	const SFX_4_NOTE_DITTY                ; cd
+	const SFX_TWINKLE                     ; ce
--- a/constants/tilemap_constants.asm
+++ b/constants/tilemap_constants.asm
@@ -36,7 +36,7 @@
 	const TILESET_ICE_PATH             ; 1d
 	const TILESET_WHIRL_ISLANDS        ; 1e
 	const TILESET_ILEX_FOREST          ; 1f
-	const TILESET_20                   ; 20
+	const TILESET_32                   ; 20
 	const TILESET_HO_OH_WORD_ROOM      ; 21
 	const TILESET_KABUTO_WORD_ROOM     ; 22
 	const TILESET_OMANYTE_WORD_ROOM    ; 23
--- a/engine/battle_start.asm
+++ b/engine/battle_start.asm
@@ -120,7 +120,7 @@
 	ld [rSVBK], a
 	push hl
 	ld hl, wDecompressScratch
-	ld bc, $28 * $10
+	ld bc, $28 tiles
 
 .loop
 	ld [hl], -1
@@ -568,7 +568,7 @@
 StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc)
 	ld a, [OtherTrainerClass]
 	and a
-	jp z, .nextscene
+	jp z, .nextscene ; don't need to be here if wild
 
 	xor a
 	ld [hBGMapMode], a
@@ -579,6 +579,7 @@
 	jr .enter_loop_midway
 
 .loop
+; set all pals to 7
 	ld a, [hl]
 	or %00000111
 	ld [hli], a
@@ -588,7 +589,7 @@
 	dec b
 	jr nz, .loop
 
-	call .loadpokeballgfx ; load a, [OtherTrainerClass] \ ld de, PokeBallTransition
+	call .loadpokeballgfx ; ld a, [OtherTrainerClass] \ ld de, PokeBallTransition \ ret
 	hlcoord 2, 1
 
 	ld b, SCREEN_WIDTH - 4
@@ -605,7 +606,7 @@
 	jr z, .done
 	sla a
 	jr nc, .no_load
-	ld [hl], $fe ; "8"
+	ld [hl], $fe
 .no_load
 	inc hl
 	jr .loop4
@@ -650,12 +651,12 @@
 	ld [rSVBK], a
 	call .copypals
 	push hl
-	ld de, UnknBGPals + 8 * 7
-	ld bc, $8
+	ld de, UnknBGPals + 7 palettes
+	ld bc, 1 palettes
 	call CopyBytes
 	pop hl
-	ld de, BGPals + 8 * 7
-	ld bc, $8
+	ld de, BGPals + 7 palettes
+	ld bc, 1 palettes
 	call CopyBytes
 	pop af
 	ld [rSVBK], a
@@ -669,21 +670,21 @@
 	ret
 
 .copypals: ; 8c677 (23:4677)
-	ld de, UnknBGPals + 8 * 7
+	ld de, UnknBGPals + 7 palettes
 	call .copy
-	ld de, BGPals + 8 * 7
+	ld de, BGPals + 7 palettes
 	call .copy
-	ld de, UnknOBPals + 8 * 6
+	ld de, UnknOBPals + 6 palettes
 	call .copy
-	ld de, OBPals + 8 * 6
+	ld de, OBPals + 6 palettes
 	call .copy
-	ld de, UnknOBPals + 8 * 7
+	ld de, UnknOBPals + 7 palettes
 	call .copy
-	ld de, OBPals + 8 * 7
+	ld de, OBPals + 7 palettes
 
 .copy: ; 8c698 (23:4698)
 	push hl
-	ld bc, $8
+	ld bc, 1 palettes
 	call CopyBytes
 	pop hl
 	ret
--- a/engine/events_3.asm
+++ b/engine/events_3.asm
@@ -4,7 +4,7 @@
 	; For some reson, GameFreak chose to use a callba here instead of just falling through.
 	; No other function in the game references the function at 2E:400A, here labeled
 	; ReturnFromMapSetupScript.inefficientcallba.
-	callba .inefficientcallba ; this is a waste of 6 ROM bytes and 2 stack bytes
+	callba .inefficientcallba ; this is a waste of 6 ROM bytes and 6 stack bytes
 	ret
 ; b800a
 
--- a/engine/mart.asm
+++ b/engine/mart.asm
@@ -139,7 +139,7 @@
 	ld a, e
 	cp (MartsEnd - Marts) / 2
 	jr c, .IsAMart
-	ld b, $5
+	ld b, BANK(DefaultMart)
 	ld de, DefaultMart
 	ret
 
@@ -151,7 +151,7 @@
 	ld e, [hl]
 	inc hl
 	ld d, [hl]
-	ld b, $5
+	ld b, BANK(Marts)
 	ret
 ; 15b47
 
--- a/engine/namingscreen.asm
+++ b/engine/namingscreen.asm
@@ -971,7 +971,7 @@
 	db "1 2 3 4 5 6 7 8 9"
 	db "UPPER  DEL   END "
 
-NameInputUpper: ; Unreferenced?
+NameInputUpper:
 	db "A B C D E F G H I"
 	db "J K L M N O P Q R"
 	db "S T U V W X Y Z  "
--- a/engine/player_movement.asm
+++ b/engine/player_movement.asm
@@ -446,7 +446,7 @@
 	db $70, $78, $76, $7e
 ; 8025f
 
-.DoStep: ; 8025f
+.DoStep
 	ld e, a
 	ld d, 0
 	ld hl, .Steps