ref: 8758550960c5589cefde0acfc05b39097c5ba2bd
parent: 09194683b44ba4382a88217a5181823ed039af0b
author: DeeDeeG <[email protected]>
date: Sat Apr 20 20:01:50 EDT 2019
PowerPlant.asm: Rename some NPCs GymGuy3 --> Officer2 POWERPLANT_FISHER --> POWERPLANT_MANAGER
--- a/maps/PowerPlant.asm
+++ b/maps/PowerPlant.asm
@@ -4,7 +4,7 @@
const POWERPLANT_GYM_GUY2
const POWERPLANT_OFFICER2
const POWERPLANT_GYM_GUY3
- const POWERPLANT_FISHER
+ const POWERPLANT_MANAGER
const POWERPLANT_FOREST
PowerPlant_MapScripts:
@@ -99,18 +99,18 @@
closetext
end
-PowerPlantGymGuy3Script:
+PowerPlantOfficer2Script:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .ReturnedMachinePart
- writetext PowerPlantGymGuy3ManagerHasBeenSadAndFuriousText
+ writetext PowerPlantOfficer2ManagerHasBeenSadAndFuriousText
waitbutton
closetext
end
.ReturnedMachinePart:
- writetext PowerPlantGymGuy3ManagerHasBeenCheerfulText
+ writetext PowerPlantOfficer2ManagerHasBeenCheerfulText
waitbutton
closetext
end
@@ -279,7 +279,7 @@
line "running again!"
done
-PowerPlantGymGuy3ManagerHasBeenSadAndFuriousText:
+PowerPlantOfficer2ManagerHasBeenSadAndFuriousText:
text "The POWER PLANT's"
line "MANAGER is up"
cont "ahead."
@@ -291,7 +291,7 @@
cont "furious…"
done
-PowerPlantGymGuy3ManagerHasBeenCheerfulText:
+PowerPlantOfficer2ManagerHasBeenCheerfulText:
text "Since the gener-"
line "ator's been fixed,"
@@ -404,7 +404,7 @@
object_event 4, 14, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficerScript, -1
object_event 2, 9, SPRITE_GYM_GUY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy1Script, -1
object_event 6, 11, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy2Script, -1
- object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy3Script, -1
+ object_event 9, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PowerPlantOfficer2Script, -1
object_event 7, 2, SPRITE_GYM_GUY, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, PowerPlantGymGuy4Script, -1
object_event 14, 10, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1
object_event 5, 5, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1