shithub: pokecrystal

Download patch

ref: 68ee99818a839c8bae5b94be3e35ff9ac1e08cc4
parent: 928cdcfc23e90d2fb6a99aac7a7b7a4184dd77ed
author: yenatch <[email protected]>
date: Fri Jul 18 06:26:15 EDT 2014

Move cry functions out of home.asm.

--- a/home.asm
+++ b/home.asm
@@ -1719,117 +1719,7 @@
 ; 37b6
 
 
-PlayStereoCry:: ; 37b6
-	push af
-	ld a, 1
-	ld [$c2bc], a
-	pop af
-	call _PlayCry
-	call WaitSFX
-	ret
-; 37c4
-
-PlayStereoCry2:: ; 37c4
-; Don't wait for the cry to end.
-; Used during pic animations.
-	push af
-	ld a, 1
-	ld [$c2bc], a
-	pop af
-	jp _PlayCry
-; 37ce
-
-PlayCry:: ; 37ce
-	call PlayCry2
-	call WaitSFX
-	ret
-; 37d5
-
-PlayCry2:: ; 37d5
-; Don't wait for the cry to end.
-	push af
-	xor a
-	ld [$c2bc], a
-	ld [CryTracks], a
-	pop af
-	call _PlayCry
-	ret
-; 37e2
-
-_PlayCry:: ; 37e2
-	push hl
-	push de
-	push bc
-
-	call GetCryIndex
-	jr c, .done
-
-	ld e, c
-	ld d, b
-	call PlayCryHeader
-
-.done
-	pop bc
-	pop de
-	pop hl
-	ret
-; 37f3
-
-LoadCryHeader:: ; 37f3
-; Load cry header bc.
-
-	call GetCryIndex
-	ret c
-
-	ld a, [hROMBank]
-	push af
-	ld a, BANK(CryHeaders)
-	rst Bankswitch
-
-	ld hl, CryHeaders
-	add hl, bc
-	add hl, bc
-	add hl, bc
-	add hl, bc
-	add hl, bc
-	add hl, bc
-
-	ld e, [hl]
-	inc hl
-	ld d, [hl]
-	inc hl
-
-	ld a, [hli]
-	ld [CryPitch], a
-	ld a, [hli]
-	ld [CryPitch + 1], a
-	ld a, [hli]
-	ld [CryLength], a
-	ld a, [hl]
-	ld [CryLength + 1], a
-
-	pop af
-	rst Bankswitch
-	and a
-	ret
-; 381e
-
-GetCryIndex:: ; 381e
-	and a
-	jr z, .no
-	cp NUM_POKEMON + 1
-	jr nc, .no
-
-	dec a
-	ld c, a
-	ld b, 0
-	and a
-	ret
-
-.no
-	scf
-	ret
-; 382d
+INCLUDE "home/cry.asm"
 
 
 PrintLevel:: ; 382d
--- /dev/null
+++ b/home/cry.asm
@@ -1,0 +1,111 @@
+PlayStereoCry:: ; 37b6
+	push af
+	ld a, 1
+	ld [$c2bc], a
+	pop af
+	call _PlayCry
+	call WaitSFX
+	ret
+; 37c4
+
+PlayStereoCry2:: ; 37c4
+; Don't wait for the cry to end.
+; Used during pic animations.
+	push af
+	ld a, 1
+	ld [$c2bc], a
+	pop af
+	jp _PlayCry
+; 37ce
+
+PlayCry:: ; 37ce
+	call PlayCry2
+	call WaitSFX
+	ret
+; 37d5
+
+PlayCry2:: ; 37d5
+; Don't wait for the cry to end.
+	push af
+	xor a
+	ld [$c2bc], a
+	ld [CryTracks], a
+	pop af
+	call _PlayCry
+	ret
+; 37e2
+
+_PlayCry:: ; 37e2
+	push hl
+	push de
+	push bc
+
+	call GetCryIndex
+	jr c, .done
+
+	ld e, c
+	ld d, b
+	call PlayCryHeader
+
+.done
+	pop bc
+	pop de
+	pop hl
+	ret
+; 37f3
+
+LoadCryHeader:: ; 37f3
+; Load cry header bc.
+
+	call GetCryIndex
+	ret c
+
+	ld a, [hROMBank]
+	push af
+	ld a, BANK(CryHeaders)
+	rst Bankswitch
+
+	ld hl, CryHeaders
+	add hl, bc
+	add hl, bc
+	add hl, bc
+	add hl, bc
+	add hl, bc
+	add hl, bc
+
+	ld e, [hl]
+	inc hl
+	ld d, [hl]
+	inc hl
+
+	ld a, [hli]
+	ld [CryPitch], a
+	ld a, [hli]
+	ld [CryPitch + 1], a
+	ld a, [hli]
+	ld [CryLength], a
+	ld a, [hl]
+	ld [CryLength + 1], a
+
+	pop af
+	rst Bankswitch
+	and a
+	ret
+; 381e
+
+GetCryIndex:: ; 381e
+	and a
+	jr z, .no
+	cp NUM_POKEMON + 1
+	jr nc, .no
+
+	dec a
+	ld c, a
+	ld b, 0
+	and a
+	ret
+
+.no
+	scf
+	ret
+; 382d