ref: 4f8f811fe4614644929038eb1e29b49a371a09ae
parent: b6ab385d3c02f32986e3b61d7166c62263cec6a5
author: yenatch <[email protected]>
date: Wed Mar 27 13:33:29 EDT 2013
Moves that don't make sense are actually effect ids
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2896,14 +2896,15 @@
cp DIG
jr z, .asm_3504f ; 35036 $17
+; Move effect:
inc hl
ld a, [hl]
- cp HEADBUTT
+ cp $1d ; multi-hit
jr z, .asm_35049
- cp BITE
+ cp $2c ; double-hit
jr z, .asm_35049
- cp POISONPOWDER
+ cp $4d ; twineedle
jr z, .asm_35049
jp EndMoveEffect