ref: 2a44711fa7b96868048f39418a6095ea7013608d
parent: 0e47273378b1f7f010e4d3e6dbab2a14dcc781ce
parent: 5a4098891ac52126c935311d891bab3fbd248c62
author: Bryan Bishop <[email protected]>
date: Mon May 6 18:15:41 EDT 2013
Merge pull request #126 from yenatch/master map scripts + ai + disabled line ending correction
--- /dev/null
+++ b/.gitattributes
@@ -1,0 +1,2 @@
+# No monkey business with line endings
+* text=false
--- a/audio/sfx_pointers.asm
+++ b/audio/sfx_pointers.asm
@@ -1,212 +1,213 @@
; e927c
- dbw $3c, $4b3f ; dex fanfare 50-79
- dbw $3c, $4c2f ; item
- dbw $3c, $4c89 ; caught mon
- dbw $3c, $4941 ; pokeballs placed on table
- dbw $3c, $4947 ; potion
- dbw $3c, $494a ; full heal
- dbw $3c, $494d ; menu
- dbw $3c, $4950 ; read text
- dbw $3c, $4950 ; read text
- dbw $3c, $4bd5 ; dex fanfare 20-49
- dbw $3c, $4cea ; dex fanfare 80-109
- dbw $3c, $4953 ; poison
- dbw $3c, $4956 ; got safari balls
- dbw $3c, $4959 ; boot pc
- dbw $3c, $495c ; shut down pc
- dbw $3c, $495f ; choose pc option
- dbw $3c, $4962 ; bide / escape rope
- dbw $3c, $4965 ; push button
- dbw $3c, $4968 ; second part of itemfinder
- dbw $3c, $496b ; warp to
- dbw $3c, $496e ; warp from
- dbw $3c, $4971 ; change dex mode
- dbw $3c, $4974 ; jump over ledge
- dbw $3c, $4977 ; grass rustle
- dbw $3c, $497a ; fly
- dbw $3c, $497d ; wrong
- dbw $3c, $4983 ; squeak
- dbw $3c, $4986 ; strength
- dbw $3c, $4989 ; boat
- dbw $3c, $498f ; wall open
- dbw $3c, $4992 ; place puzzle piece down
- dbw $3c, $4995 ; enter door
- dbw $3c, $4998 ; switch pokemon
- dbw $3c, $499e ; score tally? ; sounds like something out of game corner
- dbw $3c, $49a4 ; buy/sell
- dbw $3c, $49ad ; exit building
- dbw $3c, $49aa ; bump
- dbw $3c, $49b0 ; save
- dbw $3c, $49f8 ; pokeflute
- dbw $3c, $49fb ; elevator end
- dbw $3c, $49fe ; throw ball
- dbw $3c, $4a04 ; smokescreen
- dbw $3c, $4a0a ; ; something skidding on water?
- dbw $3c, $4a10 ; run
- dbw $3c, $4a13 ; slot machine start
- dbw $3c, $4dbe ; fanfare
- dbw $3c, $4a3d ; peck
- dbw $3c, $4a40 ; kinesis
- dbw $3c, $4a43 ; lick
- dbw $3c, $4a46 ; pound
- dbw $3c, $4a49 ; move puzzle piece
- dbw $3c, $4a4c ; comet punch
- dbw $3c, $4a4f ; mega punch
- dbw $3c, $4a52 ; scratch
- dbw $3c, $4a55 ; vicegrip
- dbw $3c, $4a58 ; razor wind
- dbw $3c, $4a5b ; cut
- dbw $3c, $4a5e ; wing attack
- dbw $3c, $4a61 ; whirlwind
- dbw $3c, $4a64 ; bind
- dbw $3c, $4a67 ; vine whip
- dbw $3c, $4a6a ; double kick
- dbw $3c, $4a6d ; mega kick
- dbw $3c, $4a70 ; headbutt
- dbw $3c, $4a73 ; horn attack
- dbw $3c, $4a76 ; tackle
- dbw $3c, $4a79 ; poison sting
- dbw $3c, $4a7c ; poisonpowder
- dbw $3c, $4a7f ; doubleslap
- dbw $3c, $4a82 ; bite
- dbw $3c, $4a88 ; jump kick
- dbw $3c, $4a8b ; stomp
- dbw $3c, $4a8e ; tail whip
- dbw $3c, $4a91 ; karate chop
- dbw $3c, $4a94 ; submission
- dbw $3c, $4a97 ; water gun
- dbw $3c, $4a9d ; swords dance
- dbw $3c, $4aa0 ; thunder
- dbw $3c, $4aa3 ; supersonic
- dbw $3c, $4aac ; leer
- dbw $3c, $4ab5 ; ember
- dbw $3c, $4abb ; bubblebeam
- dbw $3c, $4ac4 ; hydro pump
- dbw $3c, $4aca ; surf
- dbw $3c, $4ad3 ; psybeam
- dbw $3c, $4adc ; leech seed
- dbw $3c, $4ae5 ; thundershock
- dbw $3c, $4aee ; psychic
- dbw $3c, $4af7 ; screech
- dbw $3c, $4afd ; bone club
- dbw $3c, $4b03 ; sharpen
- dbw $3c, $4b09 ; egg bomb
- dbw $3c, $4b12 ; sing
- dbw $3c, $4b18 ; sky attack
- dbw $3c, $4b21 ; hyper beam
- dbw $3c, $4b24 ; shine
- dbw $3c, $4a1c ;
- dbw $3c, $4a1f ; $60
- dbw $3c, $4a22 ; tap
- dbw $3c, $4a25 ; tap
- dbw $3c, $4a28 ; burn ; that is not a burn
- dbw $3c, $4a2b ; title screen sound
- dbw $3c, $4a2e ; similar to $60
- dbw $3c, $4a31 ; get coin from slots
- dbw $3c, $4a34 ; pay day
- dbw $3c, $4a3a ; metronome
- dbw $3c, $4a19 ; call
- dbw $3c, $4b2d ; hang up
- dbw $3c, $4b30 ; no signal
- dbw $3c, $4b2a ; sandstorm
- dbw $3c, $4b33 ; elevator
- dbw $3c, $52b4 ; protect
- dbw $3c, $52f6 ; sketch
- dbw $3c, $5314 ; rain dance
- dbw $3c, $5334 ; aeroblast
- dbw $3c, $5352 ; spark
- dbw $3c, $5360 ; curse
- dbw $3c, $537d ; rage
- dbw $3c, $539c ; thief
- dbw $3c, $53b0 ; thief
- dbw $3c, $53ca ; spider web
- dbw $3c, $53f7 ; mind reader
- dbw $3c, $541d ; nighmare
- dbw $3c, $5453 ; snore
- dbw $3c, $5469 ; sweet kiss
- dbw $3c, $547f ; sweet kiss
- dbw $3c, $54a5 ; belly drum
- dbw $3c, $54ba ;
- dbw $3c, $54d0 ; sludge bomb
- dbw $3c, $54f5 ; foresight
- dbw $3c, $5515 ; spite
- dbw $3c, $553a ; outrage
- dbw $3c, $554d ; perish song
- dbw $3c, $5570 ; giga drain
- dbw $3c, $55b4 ; attract
- dbw $3c, $55cc ; kinesis
- dbw $3c, $55de ; zap cannon
- dbw $3c, $55ef ; mean look
- dbw $3c, $5621 ; heal bell
- dbw $3c, $5637 ; return
- dbw $3c, $5653 ; exp bar
- dbw $3c, $567f ; milk drink
- dbw $3c, $569f ; present
- dbw $3c, $56b9 ; morning sun
- dbw $3c, $4b3f ; level up
- dbw $3c, $4b86 ; key item
- dbw $3c, $4d56 ; fanfare
- dbw $3c, $4dc7 ; register phone #
- dbw $3c, $4e26 ; 3rd place
- dbw $3c, $4e66 ; get egg from daycare man
- dbw $3c, $4e66 ; get egg from daycare lady
- dbw $3c, $4edc ; move deleted
- dbw $3c, $4f5e ; 2nd place
- dbw $3c, $4fe2 ; 1st place
- dbw $3c, $5069 ; choose a card
- dbw $3c, $5104 ; get tm
- dbw $3c, $517d ; get badge
- dbw $3c, $5236 ; quit slots
- dbw $3c, $5775 ; nothing
- dbw $3c, $5878 ; dex fanfare <20
- dbw $3c, $58d2 ; dex fanfare 140-169
- dbw $3c, $5951 ; dex fanfare 170-199
- dbw $3c, $59d6 ; dex fanfare 200-229
- dbw $3c, $5a66 ; dex fanfare >=230
- dbw $3c, $5784 ; evolved
- dbw $3c, $579b ; master ball
- dbw $3c, $57c0 ; egg crack
- dbw $3c, $57d9 ; charizard fireball (gs intro)
- dbw $3c, $57ff ; pokemon appears (gs intro)
- dbw $3c, $5818 ; flash
- dbw $3c, $5846 ; game freak logo
- dbw $3c, $5b33 ; not very effective
- dbw $3c, $5b40 ; damage
- dbw $3c, $5b50 ; super effective
- dbw $3c, $5b63 ; ball bounce
- dbw $3c, $56df ; moonlight
- dbw $3c, $56fd ; encore
- dbw $3c, $5721 ; beat up
- dbw $3c, $574c ; batom pass
- dbw $3c, $4944 ; ball wiggle
- dbw $3c, $5734 ; sweet scent
- dbw $3c, $5bb3 ; sweet scent
- dbw $3c, $5bec ; hit end of exp bar
- dbw $3c, $5c10 ; give trademon
- dbw $3c, $5c3e ; get trademon
- dbw $3c, $5c6c ; train arrived
- dbw $3c, $675b ; stop slot
- dbw $3c, $5cb4 ; 2 boops
- dbw $3c, $6769 ; glass ting
- dbw $3c, $6773 ; 2 glass ting
+ dbw $3c, $4b3f ; Dex Fanfare 50-79
+ dbw $3c, $4c2f ; Item
+ dbw $3c, $4c89 ; Caught Mon
+ dbw $3c, $4941 ; Pokeballs Placed On Table
+ dbw $3c, $4947 ; Potion
+ dbw $3c, $494a ; Full Heal
+ dbw $3c, $494d ; Menu
+ dbw $3c, $4950 ; Read Text
+ dbw $3c, $4950 ; Read Text 2
+ dbw $3c, $4bd5 ; Dex Fanfare 20-49
+ dbw $3c, $4cea ; Dex Fanfare 80-109
+ dbw $3c, $4953 ; Poison
+ dbw $3c, $4956 ; Got Safari Balls
+ dbw $3c, $4959 ; Boot Pc
+ dbw $3c, $495c ; Shut Down Pc
+ dbw $3c, $495f ; Choose Pc Option
+ dbw $3c, $4962 ; Escape Rope
+ dbw $3c, $4965 ; Push Button
+ dbw $3c, $4968 ; Second Part Of Itemfinder
+ dbw $3c, $496b ; Warp To
+ dbw $3c, $496e ; Warp From
+ dbw $3c, $4971 ; Change Dex Mode
+ dbw $3c, $4974 ; Jump Over Ledge
+ dbw $3c, $4977 ; Grass Rustle
+ dbw $3c, $497a ; Fly
+ dbw $3c, $497d ; Wrong
+ dbw $3c, $4983 ; Squeak
+ dbw $3c, $4986 ; Strength
+ dbw $3c, $4989 ; Boat
+ dbw $3c, $498f ; Wall Open
+ dbw $3c, $4992 ; Place Puzzle Piece Down
+ dbw $3c, $4995 ; Enter Door
+ dbw $3c, $4998 ; Switch Pokemon
+ dbw $3c, $499e ; Tally
+ dbw $3c, $49a4 ; Transaction
+ dbw $3c, $49ad ; Exit Building
+ dbw $3c, $49aa ; Bump
+ dbw $3c, $49b0 ; Save
+ dbw $3c, $49f8 ; Pokeflute
+ dbw $3c, $49fb ; Elevator End
+ dbw $3c, $49fe ; Throw Ball
+ dbw $3c, $4a04 ; Ball Poof
+ dbw $3c, $4a0a ; Unknown 3A
+ dbw $3c, $4a10 ; Run
+ dbw $3c, $4a13 ; Slot Machine Start
+ dbw $3c, $4dbe ; Fanfare
+ dbw $3c, $4a3d ; Peck
+ dbw $3c, $4a40 ; Kinesis
+ dbw $3c, $4a43 ; Lick
+ dbw $3c, $4a46 ; Pound
+ dbw $3c, $4a49 ; Move Puzzle Piece
+ dbw $3c, $4a4c ; Comet Punch
+ dbw $3c, $4a4f ; Mega Punch
+ dbw $3c, $4a52 ; Scratch
+ dbw $3c, $4a55 ; Vicegrip
+ dbw $3c, $4a58 ; Razor Wind
+ dbw $3c, $4a5b ; Cut
+ dbw $3c, $4a5e ; Wing Attack
+ dbw $3c, $4a61 ; Whirlwind
+ dbw $3c, $4a64 ; Bind
+ dbw $3c, $4a67 ; Vine Whip
+ dbw $3c, $4a6a ; Double Kick
+ dbw $3c, $4a6d ; Mega Kick
+ dbw $3c, $4a70 ; Headbutt
+ dbw $3c, $4a73 ; Horn Attack
+ dbw $3c, $4a76 ; Tackle
+ dbw $3c, $4a79 ; Poison Sting
+ dbw $3c, $4a7c ; Powder
+ dbw $3c, $4a7f ; Doubleslap
+ dbw $3c, $4a82 ; Bite
+ dbw $3c, $4a88 ; Jump Kick
+ dbw $3c, $4a8b ; Stomp
+ dbw $3c, $4a8e ; Tail Whip
+ dbw $3c, $4a91 ; Karate Chop
+ dbw $3c, $4a94 ; Submission
+ dbw $3c, $4a97 ; Water Gun
+ dbw $3c, $4a9d ; Swords Dance
+ dbw $3c, $4aa0 ; Thunder
+ dbw $3c, $4aa3 ; Supersonic
+ dbw $3c, $4aac ; Leer
+ dbw $3c, $4ab5 ; Ember
+ dbw $3c, $4abb ; Bubblebeam
+ dbw $3c, $4ac4 ; Hydro Pump
+ dbw $3c, $4aca ; Surf
+ dbw $3c, $4ad3 ; Psybeam
+ dbw $3c, $4adc ; Charge
+ dbw $3c, $4ae5 ; Thundershock
+ dbw $3c, $4aee ; Psychic
+ dbw $3c, $4af7 ; Screech
+ dbw $3c, $4afd ; Bone Club
+ dbw $3c, $4b03 ; Sharpen
+ dbw $3c, $4b09 ; Egg Bomb
+ dbw $3c, $4b12 ; Sing
+ dbw $3c, $4b18 ; Hyper Beam
+ dbw $3c, $4b21 ; Shine
+ dbw $3c, $4b24 ; Unknown 5F
+ dbw $3c, $4a1c ; Unknown 60
+ dbw $3c, $4a1f ; Unknown 61
+ dbw $3c, $4a22 ; Unknown 62
+ dbw $3c, $4a25 ; Unknown 63
+ dbw $3c, $4a28 ; Burn
+ dbw $3c, $4a2b ; Title Screen Entrance
+ dbw $3c, $4a2e ; Unknown 66
+ dbw $3c, $4a31 ; Get Coin From Slots
+ dbw $3c, $4a34 ; Pay Day
+ dbw $3c, $4a3a ; Metronome
+ dbw $3c, $4a19 ; Call
+ dbw $3c, $4b2d ; Hang Up
+ dbw $3c, $4b30 ; No Signal
+ dbw $3c, $4b2a ; Sandstorm
+ dbw $3c, $4b33 ; Elevator
+ dbw $3c, $52b4 ; Protect
+ dbw $3c, $52f6 ; Sketch
+ dbw $3c, $5314 ; Rain Dance
+ dbw $3c, $5334 ; Aeroblast
+ dbw $3c, $5352 ; Spark
+ dbw $3c, $5360 ; Curse
+ dbw $3c, $537d ; Rage
+ dbw $3c, $539c ; Thief
+ dbw $3c, $53b0 ; Thief 2
+ dbw $3c, $53ca ; Spider Web
+ dbw $3c, $53f7 ; Mind Reader
+ dbw $3c, $541d ; Nightmare
+ dbw $3c, $5453 ; Snore
+ dbw $3c, $5469 ; Sweet Kiss
+ dbw $3c, $547f ; Sweet Kiss 2
+ dbw $3c, $54a5 ; Belly Drum
+ dbw $3c, $54ba ; Unknown 7F
+ dbw $3c, $54d0 ; Sludge Bomb
+ dbw $3c, $54f5 ; Foresight
+ dbw $3c, $5515 ; Spite
+ dbw $3c, $553a ; Outrage
+ dbw $3c, $554d ; Perish Song
+ dbw $3c, $5570 ; Giga Drain
+ dbw $3c, $55b4 ; Attract
+ dbw $3c, $55cc ; Kinesis 2
+ dbw $3c, $55de ; Zap Cannon
+ dbw $3c, $55ef ; Mean Look
+ dbw $3c, $5621 ; Heal Bell
+ dbw $3c, $5637 ; Return
+ dbw $3c, $5653 ; Exp Bar
+ dbw $3c, $567f ; Milk Drink
+ dbw $3c, $569f ; Present
+ dbw $3c, $56b9 ; Morning Sun
+ dbw $3c, $4b3f ; Level Up
+ dbw $3c, $4b86 ; Key Item
+ dbw $3c, $4d56 ; Fanfare 2
+ dbw $3c, $4dc7 ; Register Phone #
+ dbw $3c, $4e26 ; 3Rd Place
+ dbw $3c, $4e66 ; Get Egg From Daycare Man
+ dbw $3c, $4e66 ; Get Egg From Daycare Lady
+ dbw $3c, $4edc ; Move Deleted
+ dbw $3c, $4f5e ; 2Nd Place
+ dbw $3c, $4fe2 ; 1St Place
+ dbw $3c, $5069 ; Choose A Card
+ dbw $3c, $5104 ; Get Tm
+ dbw $3c, $517d ; Get Badge
+ dbw $3c, $5236 ; Quit Slots
+ dbw $3c, $5775 ; Egg Crack
+ dbw $3c, $5878 ; Dex Fanfare < 20
+ dbw $3c, $58d2 ; Dex Fanfare 140-169
+ dbw $3c, $5951 ; Dex Fanfare 170-199
+ dbw $3c, $59d6 ; Dex Fanfare 200-229
+ dbw $3c, $5a66 ; Dex Fanfare 230 +
+ dbw $3c, $5784 ; Evolved
+ dbw $3c, $579b ; Master Ball
+ dbw $3c, $57c0 ; Egg Hatch
+ dbw $3c, $57d9 ; Gs Intro Charizard Fireball
+ dbw $3c, $57ff ; Gs Intro Pokemon Appears
+ dbw $3c, $5818 ; Flash
+ dbw $3c, $5846 ; Game Freak Logo Gs
+ dbw $3c, $5b33 ; Not Very Effective
+ dbw $3c, $5b40 ; Damage
+ dbw $3c, $5b50 ; Super Effective
+ dbw $3c, $5b63 ; Ball Bounce
+ dbw $3c, $56df ; Moonlight
+ dbw $3c, $56fd ; Encore
+ dbw $3c, $5721 ; Beat Up
+ dbw $3c, $574c ; Baton Pass
+ dbw $3c, $4944 ; Ball Wiggle
+ dbw $3c, $5734 ; Sweet Scent
+ dbw $3c, $5bb3 ; Sweet Scent 2
+ dbw $3c, $5bec ; Hit End Of Exp Bar
+ dbw $3c, $5c10 ; Give Trademon
+ dbw $3c, $5c3e ; Get Trademon
+ dbw $3c, $5c6c ; Train Arrived
+ dbw $3c, $675b ; Stop Slot
+ dbw $3c, $5cb4 ; 2 Boops
+ dbw $3c, $6769 ; Glass Ting
+ dbw $3c, $6773 ; Glass Ting 2
; Crystal adds the following SFX:
- dbw $5e, $582d ; intro unown 1
- dbw $5e, $583e ; intro unown 2
- dbw $5e, $584f ; intro unown 3
- dbw $5e, $586e ; boop
- dbw $5e, $5888 ; game freak ditto transform
- dbw $5e, $58a0 ; intro suicune 1
- dbw $5e, $58aa ; intro pichu
- dbw $5e, $58c0 ; intro suicune 2
- dbw $5e, $58f4 ; intro suicune 3
- dbw $5e, $5907 ; game freak ditto bounce
- dbw $5e, $591d ; intro suicune 4
- dbw $5e, $5942 ; game freak presents
- dbw $5e, $5961 ; tingle
- dbw $3c, $5cd0 ; sand?
- dbw $5e, $597c ; two pc beeps
- dbw $5e, $5992 ; 4 note ditty
- dbw $5e, $59cb ; twinkle
+ dbw $5e, $582d ; Intro Unown 1
+ dbw $5e, $583e ; Intro Unown 2
+ dbw $5e, $584f ; Intro Unown 3
+ dbw $5e, $586e ; Ditto Pop Up
+ dbw $5e, $5888 ; Ditto Transform
+ dbw $5e, $58a0 ; Intro Suicune 1
+ dbw $5e, $58aa ; Intro Pichu
+ dbw $5e, $58c0 ; Intro Suicune 2
+ dbw $5e, $58f4 ; Intro Suicune 3
+ dbw $5e, $5907 ; Ditto Bounce
+ dbw $5e, $591d ; Intro Suicune 4
+ dbw $5e, $5942 ; Game Freak Presents
+ dbw $5e, $5961 ; Tingle
+ dbw $3c, $5cd0 ; Unknown Cb
+ dbw $5e, $597c ; Two Pc Beeps
+ dbw $5e, $5992 ; 4 Note Ditty
+ dbw $5e, $59cb ; Twinkle
; e94e9
+
--- /dev/null
+++ b/battle/ai/scoring.asm
@@ -1,0 +1,3362 @@
+AIScoring_RedStatus: ; 38591
+; Don't use status-only moves if the player can't be statused.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ ld c, a
+
+ push hl
+ push de
+ push bc
+ ld a, $b
+ ld hl, $441a
+ rst FarCall
+ pop bc
+ pop de
+ pop hl
+ jr nz, .discourage
+
+ ld a, [EnemyMoveEffect]
+ push hl
+ push de
+ push bc
+ ld hl, .statusonlyeffects
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .checkmove
+
+ ld a, [BattleMonStatus]
+ and a
+ jr nz, .discourage
+
+ ld a, [PlayerScreens]
+ bit SCREENS_SAFEGUARD, a
+ jr z, .checkmove
+
+.discourage
+ call AIDiscourageMove
+ jr .checkmove
+; 385db
+
+.statusonlyeffects
+ db EFFECT_SLEEP
+ db EFFECT_TOXIC
+ db EFFECT_POISON
+ db EFFECT_PARALYZE
+ db $ff
+; 385e0
+
+
+
+AIScoring_RedStatMods: ; 385e0
+; Use stat-modifying moves on turn 1.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+
+ cp EFFECT_ATTACK_UP
+ jr c, .checkmove
+ cp EFFECT_EVASION_UP + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN - 1
+ jr z, .checkmove
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .statdown
+
+ cp EFFECT_ATTACK_UP_2
+ jr c, .checkmove
+ cp EFFECT_EVASION_UP_2 + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN_2 - 1
+ jr z, .checkmove
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .statdown
+
+ jr .checkmove
+
+.statup
+ ld a, [EnemyTurnsTaken]
+ and a
+ jr nz, .discourage
+
+ jr .encourage
+
+.statdown
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr nz, .discourage
+
+.encourage
+ call Function_0x39527
+ jr c, .checkmove
+
+ dec [hl]
+ dec [hl]
+ jr .checkmove
+
+.discourage
+ call RNG
+ cp 30
+ jr c, .checkmove
+ inc [hl]
+ inc [hl]
+ jr .checkmove
+; 38635
+
+
+
+AIScoring_RedSuperEffective: ; 38635
+; Use super-effective moves.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ callab Function0x347c8
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [$d265]
+ and a
+ jr z, .immune
+ cp 10 ; 1.0
+ jr z, .checkmove
+ jr c, .noteffective
+
+; effective
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .checkmove
+ dec [hl]
+ jr .checkmove
+
+.noteffective
+; Discourage this move if there are any moves
+; that do damage of a different type.
+ push hl
+ push de
+ push bc
+ ld a, [EnemyMoveType]
+ ld d, a
+ ld hl, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld c, 0
+.checkmove2
+ dec b
+ jr z, .asm_38693
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38693
+
+ call AIGetEnemyMove
+ ld a, [EnemyMoveType]
+ cp d
+ jr z, .checkmove2
+ ld a, [EnemyMovePower]
+ and a
+ jr nz, .asm_38692
+ jr .checkmove2
+
+.asm_38692
+ ld c, a
+.asm_38693
+ ld a, c
+ pop bc
+ pop de
+ pop hl
+ and a
+ jr z, .checkmove
+ inc [hl]
+ jr .checkmove
+
+.immune
+ call AIDiscourageMove
+ jr .checkmove
+; 386a2
+
+
+
+AIScoring_Offensive: ; 386a2
+; Discourage non-damaging moves.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr nz, .checkmove
+
+ inc [hl]
+ inc [hl]
+ jr .checkmove
+; 386be
+
+
+
+AIScoring_Smart: ; 386be
+; Context-specific scoring.
+
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ ld hl, .table_386f2
+ ld de, 3
+ call IsInArray
+
+ inc hl
+ jr nc, .nextmove
+
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+
+ pop hl
+ push hl
+
+ ld bc, .nextmove
+ push bc
+
+ push de
+ ret
+
+.nextmove
+ pop hl
+ pop bc
+ pop de
+ inc hl
+ jr .checkmove
+
+.table_386f2
+ dbw EFFECT_SLEEP, AIScoring_Sleep
+ dbw EFFECT_LEECH_HIT, AIScoring_LeechHit
+ dbw EFFECT_EXPLOSION, AIScoring_Explosion
+ dbw EFFECT_DREAM_EATER, AIScoring_DreamEater
+ dbw EFFECT_MIRROR_MOVE, AIScoring_MirrorMove
+ dbw EFFECT_EVASION_UP, AIScoring_EvasionUp
+ dbw EFFECT_ALWAYS_HIT, AIScoring_AlwaysHit
+ dbw EFFECT_ACCURACY_DOWN, AIScoring_AccuracyDown
+ dbw EFFECT_HAZE, AIScoring_Haze
+ dbw EFFECT_BIDE, AIScoring_Bide
+ dbw EFFECT_WHIRLWIND, AIScoring_Whirlwind
+ dbw EFFECT_HEAL, AIScoring_Heal
+ dbw EFFECT_TOXIC, AIScoring_Toxic
+ dbw EFFECT_LIGHT_SCREEN, AIScoring_LightScreen
+ dbw EFFECT_OHKO, AIScoring_Ohko
+ dbw EFFECT_RAZOR_WIND, AIScoring_RazorWind
+ dbw EFFECT_SUPER_FANG, AIScoring_SuperFang
+ dbw EFFECT_BIND, AIScoring_Bind
+ dbw EFFECT_UNUSED_2B, AIScoring_Unused2B
+ dbw EFFECT_CONFUSE, AIScoring_Confuse
+ dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2
+ dbw EFFECT_REFLECT, AIScoring_Reflect
+ dbw EFFECT_PARALYZE, AIScoring_Paralyze
+ dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit
+ dbw EFFECT_SUBSTITUTE, AIScoring_Substitute
+ dbw EFFECT_HYPER_BEAM, AIScoring_HyperBeam
+ dbw EFFECT_RAGE, AIScoring_Rage
+ dbw EFFECT_MIMIC, AIScoring_Mimic
+ dbw EFFECT_LEECH_SEED, AIScoring_LeechSeed
+ dbw EFFECT_DISABLE, AIScoring_Disable
+ dbw EFFECT_COUNTER, AIScoring_Counter
+ dbw EFFECT_ENCORE, AIScoring_Encore
+ dbw EFFECT_PAIN_SPLIT, AIScoring_PainSplit
+ dbw EFFECT_SNORE, AIScoring_Snore
+ dbw EFFECT_CONVERSION2, AIScoring_Conversion2
+ dbw EFFECT_LOCK_ON, AIScoring_LockOn
+ dbw EFFECT_DEFROST_OPPONENT, AIScoring_DefrostOpponent
+ dbw EFFECT_SLEEP_TALK, AIScoring_SleepTalk
+ dbw EFFECT_DESTINY_BOND, AIScoring_DestinyBond
+ dbw EFFECT_REVERSAL, AIScoring_Reversal
+ dbw EFFECT_SPITE, AIScoring_Spite
+ dbw EFFECT_HEAL_BELL, AIScoring_HealBell
+ dbw EFFECT_PRIORITY_HIT, AIScoring_PriorityHit
+ dbw EFFECT_THIEF, AIScoring_Thief
+ dbw EFFECT_MEAN_LOOK, AIScoring_MeanLook
+ dbw EFFECT_NIGHTMARE, AIScoring_Nightmare
+ dbw EFFECT_FLAME_WHEEL, AIScoring_FlameWheel
+ dbw EFFECT_CURSE, AIScoring_Curse
+ dbw EFFECT_PROTECT, AIScoring_Protect
+ dbw EFFECT_FORESIGHT, AIScoring_Foresight
+ dbw EFFECT_PERISH_SONG, AIScoring_PerishSong
+ dbw EFFECT_SANDSTORM, AIScoring_Sandstorm
+ dbw EFFECT_ENDURE, AIScoring_Endure
+ dbw EFFECT_ROLLOUT, AIScoring_Rollout
+ dbw EFFECT_SWAGGER, AIScoring_Swagger
+ dbw EFFECT_FURY_CUTTER, AIScoring_FuryCutter
+ dbw EFFECT_ATTRACT, AIScoring_Attract
+ dbw EFFECT_SAFEGUARD, AIScoring_Safeguard
+ dbw EFFECT_MAGNITUDE, AIScoring_Magnitude
+ dbw EFFECT_BATON_PASS, AIScoring_BatonPass
+ dbw EFFECT_PURSUIT, AIScoring_Pursuit
+ dbw EFFECT_RAPID_SPIN, AIScoring_RapidSpin
+ dbw EFFECT_MORNING_SUN, AIScoring_MorningSun
+ dbw EFFECT_SYNTHESIS, AIScoring_Synthesis
+ dbw EFFECT_MOONLIGHT, AIScoring_Moonlight
+ dbw EFFECT_HIDDEN_POWER, AIScoring_HiddenPower
+ dbw EFFECT_RAIN_DANCE, AIScoring_RainDance
+ dbw EFFECT_SUNNY_DAY, AIScoring_SunnyDay
+ dbw EFFECT_BELLY_DRUM, AIScoring_BellyDrum
+ dbw EFFECT_PSYCH_UP, AIScoring_PsychUp
+ dbw EFFECT_MIRROR_COAT, AIScoring_MirrorCoat
+ dbw EFFECT_SKULL_BASH, AIScoring_SkullBash
+ dbw EFFECT_TWISTER, AIScoring_Twister
+ dbw EFFECT_EARTHQUAKE, AIScoring_Earthquake
+ dbw EFFECT_FUTURE_SIGHT, AIScoring_FutureSight
+ dbw EFFECT_GUST, AIScoring_Gust
+ dbw EFFECT_STOMP, AIScoring_Stomp
+ dbw EFFECT_SOLARBEAM, AIScoring_Solarbeam
+ dbw EFFECT_THUNDER, AIScoring_Thunder
+ dbw EFFECT_FLY, AIScoring_Fly
+ db $ff
+; 387e3
+
+
+AIScoring_Sleep: ; 387e3
+ ld b, EFFECT_DREAM_EATER
+ call AIHasMove
+ jr c, .asm_387f0
+
+ ld b, EFFECT_NIGHTMARE
+ call AIHasMove
+ ret nc
+
+.asm_387f0
+ call Function_0x39527
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 387f7
+
+
+AIScoring_LeechHit: ; 387f7
+ push hl
+ ld a, 1
+ ld [hBattleTurn], a
+ callab Function0x347c8
+ pop hl
+
+ ld a, [$d265]
+ cp 10 ; 1.0
+ jr c, .asm_38815
+
+ ret z
+ call AICheckEnemyMaxHP
+
+ ret c
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38815
+ call RNG
+
+ cp $64
+ ret c
+ inc [hl]
+ ret
+; 3881d
+
+
+AIScoring_LockOn: ; 3881d
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_38882
+
+ push hl
+ call AICheckEnemyQuarterHP
+
+ jr nc, .asm_38877
+
+ call AICheckEnemyHalfHP
+
+ jr c, .asm_38834
+
+ call AICompareSpeed
+
+ jr nc, .asm_38877
+
+
+.asm_38834
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_3887a
+
+ cp $8
+ jr nc, .asm_38875
+
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_3887a
+
+ cp $7
+ jr c, .asm_38875
+
+ ld hl, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+
+.asm_3884f
+ dec c
+ jr z, .asm_38877
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38877
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveAccuracy]
+ cp $b4
+ jr nc, .asm_3884f
+
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ push bc
+ ld a, $d
+ ld hl, $47c8
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop bc
+ pop hl
+ jr c, .asm_3884f
+
+
+.asm_38875
+ pop hl
+ ret
+
+.asm_38877
+ pop hl
+ inc [hl]
+ ret
+
+.asm_3887a
+ pop hl
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38882
+ push hl
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+
+.asm_3888b
+ inc hl
+ dec c
+ jr z, .asm_388a2
+
+ ld a, [de]
+ and a
+ jr z, .asm_388a2
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveAccuracy]
+ cp $b4
+ jr nc, .asm_3888b
+
+ dec [hl]
+ dec [hl]
+ jr .asm_3888b
+
+
+.asm_388a2
+ pop hl
+ jp AIDiscourageMove
+
+; 388a6
+
+
+AIScoring_Explosion: ; 388a6
+ push hl
+ callba Function0x349f4
+ pop hl
+ jr nc, .asm_388b7
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr nz, .asm_388c6
+
+.asm_388b7
+ call AICheckEnemyHalfHP
+ jr c, .asm_388c6
+
+ call AICheckEnemyQuarterHP
+ ret nc
+
+ call RNG
+ cp 20
+ ret c
+
+.asm_388c6
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 388ca
+
+
+AIScoring_DreamEater: ; 388ca
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 388d4
+
+
+AIScoring_EvasionUp: ; 388d4
+ ld a, [EnemyEvaLevel]
+ cp $d
+ jp nc, AIDiscourageMove
+
+ call AICheckEnemyMaxHP
+
+ jr nc, .asm_388f2
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_388ef
+
+ call RNG
+
+ cp $b2
+ jr nc, .asm_38911
+
+
+.asm_388ef
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_388f2
+ call AICheckEnemyQuarterHP
+
+ jr nc, .asm_3890f
+
+ call RNG
+
+ cp $a
+ jr c, .asm_388ef
+
+ call AICheckEnemyHalfHP
+
+ jr nc, .asm_3890a
+
+ call Function_0x39521
+
+ jr c, .asm_388ef
+
+ jr .asm_38911
+
+
+.asm_3890a
+ call Function_0x39527
+
+ jr c, .asm_38911
+
+
+.asm_3890f
+ inc [hl]
+ inc [hl]
+
+.asm_38911
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_38938
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_38941
+
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_38936
+
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_388ef
+
+ ld a, [PlayerSubStatus1]
+ bit 6, a
+ jr nz, .asm_388ef
+
+
+.asm_38936
+ inc [hl]
+ ret
+
+.asm_38938
+ call RNG
+ cp $50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38941
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+; 38947
+
+
+AIScoring_AlwaysHit: ; 38947
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38954
+
+ ld a, [PlayerEvaLevel]
+ cp $a
+ ret c
+
+.asm_38954
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 3895b
+
+
+AIScoring_MirrorMove: ; 3895b
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr nz, .asm_38968
+
+ call AICompareSpeed
+
+ ret nc
+ jp AIDiscourageMove
+
+
+.asm_38968
+ push hl
+ ld hl, Table_0x39301
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ ret nc
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ call AICompareSpeed
+
+ ret nc
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ ret
+; 38985
+
+
+AIScoring_AccuracyDown: ; 38985
+ call AICheckPlayerMaxHP
+
+ jr nc, .asm_389a0
+
+ call AICheckEnemyHalfHP
+
+ jr nc, .asm_389a0
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_3899d
+
+ call RNG
+
+ cp $b2
+ jr nc, .asm_389bf
+
+
+.asm_3899d
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389a0
+ call AICheckPlayerQuarterHP
+
+ jr nc, .asm_389bd
+
+ call RNG
+
+ cp $a
+ jr c, .asm_3899d
+
+ call AICheckPlayerHalfHP
+
+ jr nc, .asm_389b8
+
+ call Function_0x39521
+
+ jr c, .asm_3899d
+
+ jr .asm_389bf
+
+
+.asm_389b8
+ call Function_0x39527
+
+ jr c, .asm_389bf
+
+
+.asm_389bd
+ inc [hl]
+ inc [hl]
+
+.asm_389bf
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_389e6
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_389ef
+
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_389e4
+
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_3899d
+
+ ld a, [PlayerSubStatus1]
+ bit 6, a
+ jr nz, .asm_3899d
+
+
+.asm_389e4
+ inc [hl]
+ ret
+
+.asm_389e6
+ call RNG
+ cp $50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389ef
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+; 389f5
+
+
+AIScoring_Haze: ; 389f5
+ push hl
+ ld hl, EnemyAtkLevel
+ ld c, $8
+.asm_389fb
+ dec c
+ jr z, .asm_38a05
+ ld a, [hli]
+ cp $5
+ jr c, .asm_38a12
+ jr .asm_389fb
+
+
+.asm_38a05
+ ld hl, PlayerAtkLevel
+ ld c, $8
+.asm_38a0a
+ dec c
+ jr z, .asm_38a1b
+ ld a, [hli]
+ cp $a
+ jr c, .asm_38a0a
+
+.asm_38a12
+ pop hl
+ call RNG
+ cp $28
+ ret c
+ dec [hl]
+ ret
+
+.asm_38a1b
+ pop hl
+ inc [hl]
+ ret
+; 38a1e
+
+
+AIScoring_Bide: ; 38a1e
+ call AICheckEnemyMaxHP
+ ret c
+ call RNG
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 38a2a
+
+
+AIScoring_Whirlwind: ; 38a2a
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp $a
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 38a3a
+
+
+AIScoring_Heal:
+AIScoring_MorningSun:
+AIScoring_Synthesis:
+AIScoring_Moonlight: ; 38a3a
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_38a45
+ call AICheckEnemyHalfHP
+ ret nc
+ inc [hl]
+ ret
+
+.asm_38a45
+ call RNG
+ cp $19
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a4e
+
+
+AIScoring_Toxic:
+AIScoring_LeechSeed: ; 38a4e
+ call AICheckPlayerHalfHP
+ ret c
+ inc [hl]
+ ret
+; 38a54
+
+
+AIScoring_LightScreen:
+AIScoring_Reflect: ; 38a54
+ call AICheckEnemyMaxHP
+ ret c
+ call RNG
+ cp $14
+ ret c
+ inc [hl]
+ ret
+; 38a60
+
+
+AIScoring_Ohko: ; 38a60
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [EnemyMonLevel]
+ cp b
+ jp c, AIDiscourageMove
+ call AICheckPlayerHalfHP
+ ret c
+ inc [hl]
+ ret
+; 38a71
+
+
+AIScoring_Bind: ; 38a71
+ ld a, [$c730]
+ and a
+ jr nz, .asm_38a8b
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38a91
+
+ ld a, [PlayerSubStatus1]
+ and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ENCORED | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ jr nz, .asm_38a91
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_38a91
+
+.asm_38a8b
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+
+.asm_38a91
+ call AICheckEnemyQuarterHP
+ ret nc
+ call Function_0x39527
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a9c
+
+
+AIScoring_RazorWind:
+AIScoring_Unused2B: ; 38a9c
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_PERISH, a
+ jr z, .asm_38aaa
+
+ ld a, [EnemyPerishCount]
+ cp 3
+ jr c, .asm_38ad3
+
+.asm_38aaa
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, 4
+
+.asm_38ab0
+ ld a, [hli]
+ and a
+ jr z, .asm_38ac1
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ cp EFFECT_PROTECT
+ jr z, .asm_38ad5
+ dec c
+ jr nz, .asm_38ab0
+
+.asm_38ac1
+ pop hl
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ jr nz, .asm_38acd
+
+ call AICheckEnemyHalfHP
+ ret c
+
+.asm_38acd
+ call RNG
+ cp $c8
+ ret c
+
+.asm_38ad3
+ inc [hl]
+ ret
+
+.asm_38ad5
+ pop hl
+ ld a, [hl]
+ add 6
+ ld [hl], a
+ ret
+; 38adb
+
+
+AIScoring_Confuse: ; 38adb
+ call AICheckPlayerHalfHP
+ ret c
+ call RNG
+ cp $19
+ jr c, .asm_38ae7
+ inc [hl]
+.asm_38ae7
+ call AICheckPlayerQuarterHP
+ ret c
+ inc [hl]
+ ret
+; 38aed
+
+
+AIScoring_SpDefenseUp2: ; 38aed
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38b10
+
+ ld a, [EnemySDefLevel]
+ cp $b
+ jr nc, .asm_38b10
+ cp $9
+ ret nc
+
+ ld a, [BattleMonType1]
+ cp FIRE
+ jr nc, .asm_38b09
+ ld a, [BattleMonType2]
+ cp FIRE
+ ret c
+
+.asm_38b09
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b10
+ inc [hl]
+ ret
+; 38b12
+
+
+AIScoring_Fly: ; 38b12
+ ld a, [PlayerSubStatus3]
+ and 1<<SUBSTATUS_FLYING | 1<<SUBSTATUS_UNDERGROUND
+ ret z
+ call AICompareSpeed
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38b20
+
+
+AIScoring_SuperFang: ; 38b20
+ call AICheckPlayerQuarterHP
+ ret c
+ inc [hl]
+ ret
+; 38b26
+
+
+AIScoring_Paralyze: ; 38b26
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_38b3a
+ call AICompareSpeed
+ ret c
+ call AICheckEnemyQuarterHP
+ ret nc
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b3a
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+; 38b40
+
+
+AIScoring_SpeedDownHit: ; 38b40
+ ld a, [EnemyMoveAnimation]
+ cp ICY_WIND
+ ret nz
+ call AICheckEnemyQuarterHP
+ ret nc
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+ call AICompareSpeed
+ ret c
+ call RNG
+ cp 30
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38b5c
+
+
+AIScoring_Substitute: ; 38b5c
+ call AICheckEnemyHalfHP
+ ret c
+ jp AIDiscourageMove
+; 38b63
+
+
+AIScoring_HyperBeam: ; 38b63
+ call AICheckEnemyHalfHP
+ jr c, .asm_38b72
+ call AICheckEnemyQuarterHP
+ ret c
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b72
+ call RNG
+ cp 40
+ ret c
+ inc [hl]
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+; 38b7f
+
+
+AIScoring_Rage: ; 38b7f
+ ld a, [EnemySubStatus4]
+ bit 6, a
+ jr z, .asm_38b9b
+
+ call Function_0x39527
+ jr c, .asm_38b8c
+
+ dec [hl]
+
+.asm_38b8c
+ ld a, [$c72c]
+ cp $2
+ ret c
+ dec [hl]
+ ld a, [$c72c]
+ cp $3
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b9b
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38ba6
+
+ call Function_0x39521
+ ret nc
+ dec [hl]
+ ret
+
+.asm_38ba6
+ inc [hl]
+ ret
+; 38ba8
+
+
+AIScoring_Mimic: ; 38ba8
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_38be9
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38bef
+
+ push hl
+ ld a, [LastEnemyCounterMove]
+ call AIGetEnemyMove
+
+ ld a, $1
+ ld [hBattleTurn], a
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop hl
+ jr c, .asm_38bef
+ jr z, .asm_38bd4
+
+ call Function_0x39527
+ jr c, .asm_38bd4
+
+ dec [hl]
+
+.asm_38bd4
+ ld a, [LastEnemyCounterMove]
+ push hl
+ ld hl, Table_0x39301
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ ret nc
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+
+.asm_38be9
+ call AICompareSpeed
+ jp c, AIDiscourageMove
+
+.asm_38bef
+ inc [hl]
+ ret
+; 38bf1
+
+
+AIScoring_Counter: ; 38bf1
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, 4
+ ld b, 0
+
+.asm_38bf9
+ ld a, [hli]
+ and a
+ jr z, .asm_38c0e
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c0e
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr nc, .asm_38c0e
+
+ inc b
+
+.asm_38c0e
+ dec c
+ jr nz, .asm_38bf9
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_38c39
+
+ cp $3
+ jr nc, .asm_38c30
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_38c38
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c38
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr nc, .asm_38c38
+
+
+.asm_38c30
+ call RNG
+ cp $64
+ jr c, .asm_38c38
+
+ dec [hl]
+
+.asm_38c38
+ ret
+
+.asm_38c39
+ inc [hl]
+ ret
+; 38c3b
+
+
+AIScoring_Encore: ; 38c3b
+ call AICompareSpeed
+ jr nc, .asm_38c81
+
+ ld a, [LastPlayerMove]
+ and a
+ jp z, AIDiscourageMove
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c68
+
+ push hl
+ ld a, [EnemyMoveType]
+ ld hl, EnemyMonType1
+ ld a, $41
+ call Predef
+
+ pop hl
+ ld a, [$d265]
+ cp $a
+ jr nc, .asm_38c68
+
+ and a
+ ret nz
+ jr .asm_38c78
+
+.asm_38c68
+ push hl
+ ld a, [LastEnemyCounterMove]
+ ld hl, .table_38c85
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr nc, .asm_38c81
+
+.asm_38c78
+ call RNG
+ cp $46
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38c81
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+
+.table_38c85
+ db SWORDS_DANCE
+ db WHIRLWIND
+ db LEER
+ db ROAR
+ db DISABLE
+ db MIST
+ db LEECH_SEED
+ db GROWTH
+ db POISONPOWDER
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db TELEPORT
+ db SCREECH
+ db HAZE
+ db FOCUS_ENERGY
+ db DREAM_EATER
+ db POISON_GAS
+ db SPLASH
+ db SHARPEN
+ db CONVERSION
+ db SUPER_FANG
+ db SUBSTITUTE
+ db TRIPLE_KICK
+ db SPIDER_WEB
+ db MIND_READER
+ db FLAME_WHEEL
+ db AEROBLAST
+ db COTTON_SPORE
+ db POWDER_SNOW
+ db $ff
+; 38ca4
+
+
+AIScoring_PainSplit: ; 38ca4
+ push hl
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ ld hl, $c63d
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret nc
+ inc [hl]
+ ret
+; 38cba
+
+
+AIScoring_Snore:
+AIScoring_SleepTalk: ; 38cba
+ ld a, [EnemyMonStatus]
+ and $7
+ cp $1
+ jr z, .asm_38cc7
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38cc7
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 38ccb
+
+
+AIScoring_DefrostOpponent: ; 38ccb
+ ld a, [EnemyMonStatus]
+ and $20
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38cd5
+
+
+AIScoring_Spite: ; 38cd5
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr nz, .asm_38ce7
+
+ call AICompareSpeed
+ jp c, AIDiscourageMove
+
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+
+.asm_38ce7
+ push hl
+ ld b, a
+ ld c, 4
+ ld hl, BattleMonMoves
+ ld de, BattleMonPP
+
+.asm_38cf1
+ ld a, [hli]
+ cp b
+ jr z, .asm_38cfb
+
+ inc de
+ dec c
+ jr nz, .asm_38cf1
+
+ pop hl
+ ret
+
+.asm_38cfb
+ pop hl
+ ld a, [de]
+ cp $6
+ jr c, .asm_38d0d
+ cp $f
+ jr nc, .asm_38d0b
+
+ call RNG
+ cp $64
+ ret nc
+
+.asm_38d0b
+ inc [hl]
+ ret
+
+.asm_38d0d
+ call RNG
+ cp $64
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38d16
+
+
+Function_0x38d16; 38d16
+ jp AIDiscourageMove
+; 38d19
+
+
+AIScoring_DestinyBond:
+AIScoring_Reversal:
+AIScoring_SkullBash: ; 38d19
+ call AICheckEnemyQuarterHP
+ ret nc
+ inc [hl]
+ ret
+; 38d1f
+
+
+AIScoring_HealBell: ; 38d1f
+ push hl
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, 0
+ ld hl, OTPartyMon1CurHP
+ ld de, $0030
+
+.asm_38d2c
+ push hl
+ ld a, [hli]
+ or [hl]
+ jr z, .asm_38d37
+
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hl]
+ or c
+ ld c, a
+
+.asm_38d37
+ pop hl
+ add hl, de
+ dec b
+ jr nz, .asm_38d2c
+
+ pop hl
+ ld a, c
+ and a
+ jr z, .asm_38d52
+
+ ld a, [EnemyMonStatus]
+ and a
+ jr z, .asm_38d48
+
+ dec [hl]
+
+.asm_38d48
+ and $27
+ ret z
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38d52
+ ld a, [EnemyMonStatus]
+ and a
+ ret nz
+ jp AIDiscourageMove
+
+; 38d5a
+
+
+AIScoring_PriorityHit: ; 38d5a
+ call AICompareSpeed
+
+ ret c
+ ld a, [PlayerSubStatus3]
+ and $60
+ jp nz, AIDiscourageMove
+
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ ld hl, $53f6
+ ld a, $d
+ rst FarCall
+
+ ld hl, $5612
+ ld a, $d
+ rst FarCall
+
+ ld hl, $46d2
+ ld a, $d
+ rst FarCall
+
+ pop hl
+ ld a, [$d257]
+ ld c, a
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [$c63d]
+ cp c
+ ld a, [BattleMonHP]
+ sbc b
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38d93
+
+
+AIScoring_Thief: ; 38d93
+ ld a, [hl]
+ add $1e
+ ld [hl], a
+ ret
+; 38d98
+
+
+AIScoring_Conversion2: ; 38d98
+ ld a, [LastPlayerMove]
+ and a
+ jr nz, .asm_38dc9
+
+ push hl
+ dec a
+ ld hl, Moves + PlayerMoveType - PlayerMoveStruct
+ ld bc, Move2 - Move1
+ call AddNTimes
+
+ ld a, BANK(Moves)
+ call GetFarByte
+ ld [PlayerMoveType], a
+
+ xor a
+ ld [hBattleTurn], a
+
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop hl
+ jr c, .asm_38dc9
+
+ ret z
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dc9
+ call RNG
+
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 38dd1
+
+
+AIScoring_Disable: ; 38dd1
+ call AICompareSpeed
+ jr nc, .asm_38df3
+
+ push hl
+ ld a, [LastEnemyCounterMove]
+ ld hl, Table_0x39301
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ jr nc, .asm_38dee
+
+ call RNG
+ cp 100
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dee
+ ld a, [EnemyMovePower]
+ and a
+ ret nz
+
+.asm_38df3
+ call RNG
+ cp 20
+ ret c
+ inc [hl]
+ ret
+; 38dfb
+
+
+AIScoring_MeanLook: ; 38dfb
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e24
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jp z, AIDiscourageMove
+
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38e26
+
+ ld a, [PlayerSubStatus1]
+ and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ENCORED | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ jr nz, .asm_38e26
+
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp $b
+ pop hl
+ ret nc
+
+.asm_38e24
+ inc [hl]
+ ret
+
+.asm_38e26
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e2e
+
+
+AICheckLastPlayerMon: ; 38e2e
+ ld a, [PartyCount]
+ ld b, a
+ ld c, 0
+ ld hl, PartyMon1CurHP
+ ld de, PartyMon2 - PartyMon1
+
+.loop
+ ld a, [CurBattleMon]
+ cp c
+ jr z, .asm_38e44
+
+ ld a, [hli]
+ or [hl]
+ ret nz
+ dec hl
+
+.asm_38e44
+ add hl, de
+ inc c
+ dec b
+ jr nz, .loop
+
+ ret
+; 38e4a
+
+
+AIScoring_Nightmare: ; 38e4a
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+; 38e50
+
+
+AIScoring_FlameWheel: ; 38e50
+ ld a, [EnemyMonStatus]
+ bit FRZ, a
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e5c
+
+
+AIScoring_Curse: ; 38e5c
+ ld a, [EnemyMonType1]
+ cp GHOST
+ jr z, .ghostcurse
+ ld a, [EnemyMonType2]
+ cp GHOST
+ jr z, .ghostcurse
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e93
+
+ ld a, [EnemyAtkLevel]
+ cp $b
+ jr nc, .asm_38e93
+ cp $9
+ ret nc
+
+ ld a, [BattleMonType1]
+ cp GHOST
+ jr z, .asm_38e92
+ cp FIRE
+ ret nc
+ ld a, [BattleMonType2]
+ cp FIRE
+ ret nc
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38e90
+ inc [hl]
+ inc [hl]
+.asm_38e92
+ inc [hl]
+.asm_38e93
+ inc [hl]
+ ret
+
+.ghostcurse
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_CURSE, a
+ jp nz, AIDiscourageMove
+
+ push hl
+ callba Function0x349f4
+ pop hl
+ jr nc, .asm_38eb0
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr nz, .asm_38e90
+
+ jr .asm_38eb7
+
+
+.asm_38eb0
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr z, .asm_38ecb
+
+
+.asm_38eb7
+ call AICheckEnemyQuarterHP
+ jp nc, .asm_38e90
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e92
+
+ call AICheckEnemyMaxHP
+ ret nc
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+
+.asm_38ecb
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38ed2
+
+
+AIScoring_Protect: ; 38ed2
+ ld a, [$c681]
+ and a
+ jr nz, .asm_38f13
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .asm_38f14
+
+ ld a, [PlayerFuryCutterCount]
+ cp 3
+ jr nc, .asm_38f0d
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_CHARGED, a
+ jr nz, .asm_38f0d
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38f0d
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_38f0d
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_CURSE, a
+ jr nz, .asm_38f0d
+
+ bit SUBSTATUS_ENCORED, a
+ jr z, .asm_38f14
+
+ ld a, [PlayerRolloutCount]
+ cp 3
+ jr c, .asm_38f14
+
+.asm_38f0d
+ call Function_0x39521
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f13
+ inc [hl]
+
+.asm_38f14
+ call RNG
+ cp 20
+ ret c
+ inc [hl]
+ inc [hl]
+ ret
+; 38f1d
+
+
+AIScoring_Foresight: ; 38f1d
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38f41
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_38f41
+
+ ld a, [BattleMonType1]
+ cp GHOST
+ jr z, .asm_38f41
+ ld a, [BattleMonType2]
+ cp GHOST
+ jr z, .asm_38f41
+
+ call RNG
+ cp 20
+ ret c
+ inc [hl]
+ ret
+
+.asm_38f41
+ call RNG
+ cp 100
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38f4a
+
+
+AIScoring_PerishSong: ; 38f4a
+ push hl
+ callab Function0x349f4
+ pop hl
+ jr c, .asm_38f75
+
+ ld a, [PlayerSubStatus5]
+ bit 7, a
+ jr nz, .asm_38f6f
+
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp 10 ; 1.0
+ pop hl
+ ret c
+
+ call Function_0x39527
+ ret c
+
+ inc [hl]
+ ret
+
+.asm_38f6f
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f75
+ ld a, [hl]
+ add 5
+ ld [hl], a
+ ret
+; 38f7a
+
+
+AIScoring_Sandstorm: ; 38f7a
+ ld a, [BattleMonType1]
+ push hl
+ ld hl, .SandstormImmuneTypes
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr c, .asm_38fa5
+
+ ld a, [BattleMonType2]
+ push hl
+ ld hl, .SandstormImmuneTypes
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr c, .asm_38fa5
+
+ call AICheckPlayerHalfHP
+ jr nc, .asm_38fa6
+
+ call Function_0x39527
+ ret c
+
+ dec [hl]
+ ret
+
+.asm_38fa5
+ inc [hl]
+
+.asm_38fa6
+ inc [hl]
+ ret
+
+.SandstormImmuneTypes
+ db ROCK
+ db GROUND
+ db STEEL
+ db $ff
+; 38fac
+
+
+AIScoring_Endure: ; 38fac
+ ld a, [$c681]
+ and a
+ jr nz, .asm_38fd8
+
+ call AICheckEnemyMaxHP
+ jr c, .asm_38fd8
+
+ call AICheckEnemyQuarterHP
+ jr c, .asm_38fd9
+
+ ld b, EFFECT_REVERSAL
+ call AIHasMove
+ jr nc, .asm_38fcb
+
+ call Function_0x39521
+ ret c
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fcb
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ ret z
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fd8
+ inc [hl]
+
+.asm_38fd9
+ inc [hl]
+ ret
+; 38fdb
+
+
+AIScoring_FuryCutter: ; 38fdb
+ ld a, [EnemyFuryCutterCount]
+ and a
+ jr z, .end
+ dec [hl]
+
+ cp 2
+ jr c, .end
+ dec [hl]
+ dec [hl]
+
+ cp 3
+ jr c, .end
+ dec [hl]
+ dec [hl]
+ dec [hl]
+
+.end
+
+ ; fallthrough
+; 38fef
+
+
+AIScoring_Rollout: ; 38fef
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_IN_LOVE, a
+ jr nz, .asm_39020
+
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ jr nz, .asm_39020
+
+ ld a, [EnemyMonStatus]
+ bit PAR, a
+ jr nz, .asm_39020
+
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_39020
+
+ ld a, [EnemyAccLevel]
+ cp 7
+ jr c, .asm_39020
+ ld a, [PlayerEvaLevel]
+ cp 8
+ jr nc, .asm_39020
+
+ call RNG
+ cp 200
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39020
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+; 39026
+
+
+AIScoring_Swagger:
+AIScoring_Attract: ; 39026
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_39032
+
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+
+.asm_39032
+ call RNG
+ cp 200
+ ret nc
+ dec [hl]
+ ret
+; 3903a
+
+
+AIScoring_Safeguard: ; 3903a
+ call AICheckPlayerHalfHP
+ ret c
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+; 39044
+
+
+AIScoring_Magnitude:
+AIScoring_Earthquake: ; 39044
+ ld a, [LastEnemyCounterMove]
+ cp DIG
+ ret nz
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_UNDERGROUND, a
+ jr z, .asm_39058
+
+ call AICompareSpeed
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39058
+ call AICompareSpeed
+ ret c
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+; 39062
+
+
+AIScoring_BatonPass: ; 39062
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp 10 ; 1.0
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 39072
+
+
+AIScoring_Pursuit: ; 39072
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_3907d
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+
+.asm_3907d
+ call Function_0x39527
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 39084
+
+
+AIScoring_RapidSpin: ; 39084
+ ld a, [$c731]
+ and a
+ jr nz, .asm_39097
+
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_39097
+
+ ld a, [EnemyScreens]
+ bit SCREENS_SPIKES, a
+ ret z
+
+.asm_39097
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 3909e
+
+
+AIScoring_HiddenPower: ; 3909e
+ push hl
+ ld a, 1
+ ld [hBattleTurn], a
+ ld hl, $7ced
+ ld a, $3e
+ rst FarCall
+ callab Function0x347c8
+ pop hl
+
+ ld a, [$d265]
+ cp $a
+ jr c, .asm_390c9
+
+ ld a, d
+ cp $32
+ jr c, .asm_390c9
+
+ ld a, [$d265]
+ cp $b
+ jr nc, .asm_390c7
+
+ ld a, d
+ cp $46
+ ret c
+
+.asm_390c7
+ dec [hl]
+ ret
+
+.asm_390c9
+ inc [hl]
+ ret
+; 390cb
+
+
+AIScoring_RainDance: ; 390cb
+ ld a, [BattleMonType1]
+ cp WATER
+ jr z, AIBadWeatherType
+ cp FIRE
+ jr z, AIGoodWeatherType
+
+ ld a, [BattleMonType2]
+ cp WATER
+ jr z, AIBadWeatherType
+ cp FIRE
+ jr z, AIGoodWeatherType
+
+ push hl
+ ld hl, RainDanceMoves
+ jr AIScoring_WeatherMove
+; 390e7
+
+RainDanceMoves: ; 390e7
+ db WATER_GUN
+ db HYDRO_PUMP
+ db SURF
+ db BUBBLEBEAM
+ db THUNDER
+ db WATERFALL
+ db CLAMP
+ db BUBBLE
+ db CRABHAMMER
+ db OCTAZOOKA
+ db WHIRLPOOL
+ db $ff
+; 390f3
+
+
+AIScoring_SunnyDay: ; 390f3
+ ld a, [BattleMonType1]
+ cp FIRE
+ jr z, AIBadWeatherType
+ cp WATER
+ jr z, AIGoodWeatherType
+
+ ld a, [BattleMonType2]
+ cp FIRE
+ jr z, AIBadWeatherType
+ cp WATER
+ jr z, AIGoodWeatherType
+
+ push hl
+ ld hl, SunnyDayMoves
+
+ ; fallthrough
+; 3910d
+
+
+AIScoring_WeatherMove: ; 3910d
+ call AIHasMoveInArray
+ pop hl
+ jr nc, AIBadWeatherType
+
+ call AICheckPlayerHalfHP
+ jr nc, AIBadWeatherType
+
+ call Function_0x39527
+ ret c
+
+ dec [hl]
+ ret
+; 3911e
+
+AIBadWeatherType: ; 3911e
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 39122
+
+AIGoodWeatherType: ; 39122
+ call AICheckPlayerHalfHP
+ ret nc
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .good
+
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret nz
+
+.good
+ dec [hl]
+ dec [hl]
+ ret
+; 39134
+
+
+SunnyDayMoves: ; 39134
+ db FIRE_PUNCH
+ db EMBER
+ db FLAMETHROWER
+ db FIRE_SPIN
+ db FIRE_BLAST
+ db SACRED_FIRE
+ db MORNING_SUN
+ db SYNTHESIS
+ db $ff
+; 3913d
+
+
+AIScoring_BellyDrum: ; 3913d
+ ld a, [EnemyAtkLevel]
+ cp $a
+ jr nc, .asm_3914d
+
+ call AICheckEnemyMaxHP
+
+ ret c
+ inc [hl]
+ call AICheckEnemyHalfHP
+
+ ret c
+
+.asm_3914d
+ ld a, [hl]
+ add $5
+ ld [hl], a
+ ret
+; 39152
+
+
+AIScoring_PsychUp: ; 39152
+ push hl
+ ld hl, EnemyAtkLevel
+ ld b, $8
+ ld c, $64
+
+.asm_3915a
+ ld a, [hli]
+ sub $7
+ add c
+ ld c, a
+ dec b
+ jr nz, .asm_3915a
+
+ ld hl, PlayerAtkLevel
+ ld b, $8
+ ld d, $64
+
+.asm_39169
+ ld a, [hli]
+ sub $7
+ add d
+ ld d, a
+ dec b
+ jr nz, .asm_39169
+
+ ld a, c
+ sub d
+ pop hl
+ jr nc, .asm_39188
+
+ ld a, [PlayerAccLevel]
+ cp $6
+ ret c
+ ld a, [EnemyEvaLevel]
+ cp $8
+ ret nc
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_39188
+ inc [hl]
+ inc [hl]
+ ret
+; 3918b
+
+
+AIScoring_MirrorCoat: ; 3918b
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, $4
+ ld b, $0
+
+.asm_39193
+ ld a, [hli]
+ and a
+ jr z, .asm_391a8
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_391a8
+
+ ld a, [EnemyMoveType]
+ cp FIRE
+ jr c, .asm_391a8
+
+ inc b
+
+.asm_391a8
+ dec c
+ jr nz, .asm_39193
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_391d3
+
+ cp $3
+ jr nc, .asm_391ca
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_391d2
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_391d2
+
+ ld a, [EnemyMoveType]
+ cp FIRE
+ jr c, .asm_391d2
+
+
+.asm_391ca
+ call RNG
+ cp 100
+ jr c, .asm_391d2
+ dec [hl]
+
+.asm_391d2
+ ret
+
+.asm_391d3
+ inc [hl]
+ ret
+; 391d5
+
+
+AIScoring_Twister:
+AIScoring_Gust: ; 391d5
+ ld a, [LastEnemyCounterMove]
+ cp FLY
+ ret nz
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_FLYING, a
+ jr z, .asm_391e9
+
+ call AICompareSpeed
+ ret nc
+
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_391e9
+ call AICompareSpeed
+ ret c
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+; 391f3
+
+
+AIScoring_FutureSight: ; 391f3
+ call AICompareSpeed
+ ret nc
+
+ ld a, [PlayerSubStatus3]
+ and 1<<SUBSTATUS_FLYING | 1<<SUBSTATUS_UNDERGROUND
+ ret z
+
+ dec [hl]
+ dec [hl]
+ ret
+; 39200
+
+
+AIScoring_Stomp: ; 39200
+ ld a, [$c6fe]
+ and a
+ ret z
+
+ call Function_0x39521
+ ret c
+
+ dec [hl]
+ ret
+; 3920b
+
+
+AIScoring_Solarbeam: ; 3920b
+ ld a, [Weather]
+ cp WEATHER_SUN
+ jr z, .asm_3921e
+
+ cp WEATHER_RAIN
+ ret nz
+
+ call RNG
+ cp 25 ; 1/10
+ ret c
+
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_3921e
+ call Function_0x39521
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+; 39225
+
+
+AIScoring_Thunder: ; 39225
+ ld a, [Weather]
+ cp WEATHER_SUN
+ ret nz
+
+ call RNG
+ cp 25 ; 1/10
+ ret c
+
+ inc [hl]
+ ret
+; 39233
+
+
+AICompareSpeed: ; 39233
+ push bc
+ ld a, [EnemyMonSpd + 1]
+ ld b, a
+ ld a, [BattleMonSpd + 1]
+ cp b
+ ld a, [EnemyMonSpd]
+ ld b, a
+ ld a, [BattleMonSpd]
+ sbc b
+ pop bc
+ ret
+; 39246
+
+
+AICheckPlayerMaxHP: ; 39246
+ push hl
+ push de
+ push bc
+ ld de, BattleMonHP
+ ld hl, BattleMonMaxHP
+ jr AICheckMaxHP
+; 39251
+
+
+AICheckEnemyMaxHP: ; 39251
+ push hl
+ push de
+ push bc
+ ld de, EnemyMonHPHi
+ ld hl, EnemyMonMaxHPHi
+ ; fallthrough
+; 3925a
+
+
+AICheckMaxHP: ; 3925a
+; Return carry if hp at de matches max hp at hl.
+ ld a, [de]
+ inc de
+ cp [hl]
+ jr nz, .asm_39269
+
+ inc hl
+ ld a, [de]
+ cp [hl]
+ jr nz, .asm_39269
+
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+
+.asm_39269
+ pop bc
+ pop de
+ pop hl
+ and a
+ ret
+; 3926e
+
+
+AICheckPlayerHalfHP: ; 3926e
+ push hl
+ ld hl, BattleMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret
+; 39281
+
+
+AICheckEnemyHalfHP: ; 39281
+ push hl
+ push de
+ push bc
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39298
+
+
+AICheckEnemyQuarterHP: ; 39298
+ push hl
+ push de
+ push bc
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ pop de
+ pop hl
+ ret
+; 392b3
+
+
+AICheckPlayerQuarterHP: ; 392b3
+ push hl
+ ld hl, BattleMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret
+; 392ca
+
+
+AIHasMove: ; 392ca
+; Return carry if the enemy has move b.
+ push hl
+ ld hl, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+
+.checkmove
+ ld a, [hli]
+ and a
+ jr z, .asm_392e0
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ cp b
+ jr z, .asm_392e3
+
+ dec c
+ jr nz, .checkmove
+
+.asm_392e0
+ pop hl
+ and a
+ ret
+
+.asm_392e3
+ pop hl
+ scf
+ ret
+; 392e6
+
+
+AIHasMoveInArray: ; 392e6
+; Return carry if the enemy has a move in array hl.
+
+ push hl
+ push de
+ push bc
+
+.asm_392e9
+ ld a, [hli]
+ cp $ff
+ jr z, .asm_392fd
+
+ ld b, a
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld de, EnemyMonMoves
+
+.asm_392f4
+ dec c
+ jr z, .asm_392e9
+
+ ld a, [de]
+ inc de
+ cp b
+ jr nz, .asm_392f4
+
+ scf
+
+.asm_392fd
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39301
+
+
+Table_0x39301: ; 39301
+ db DOUBLE_EDGE
+ db SING
+ db FLAMETHROWER
+ db HYDRO_PUMP
+ db SURF
+ db ICE_BEAM
+ db BLIZZARD
+ db HYPER_BEAM
+ db SLEEP_POWDER
+ db THUNDERBOLT
+ db THUNDER
+ db EARTHQUAKE
+ db TOXIC
+ db PSYCHIC_M
+ db HYPNOSIS
+ db RECOVER
+ db FIRE_BLAST
+ db SOFTBOILED
+ db SUPER_FANG
+ db $ff
+; 39315
+
+
+AIScoring_Opportunist: ; 39315
+; Don't use stall moves when the player's HP is low.
+
+ call AICheckEnemyHalfHP
+ ret c
+
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_39322
+
+ call Function_0x39527
+ ret c
+
+.asm_39322
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ inc hl
+ dec c
+ jr z, .asm_39347
+
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_39347
+
+ push hl
+ push de
+ push bc
+ ld hl, .stallmoves
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .checkmove
+
+ inc [hl]
+ jr .checkmove
+
+.asm_39347
+ ret
+
+.stallmoves
+ db SWORDS_DANCE
+ db TAIL_WHIP
+ db LEER
+ db GROWL
+ db DISABLE
+ db MIST
+ db COUNTER
+ db LEECH_SEED
+ db GROWTH
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db RAGE
+ db MIMIC
+ db SCREECH
+ db HARDEN
+ db WITHDRAW
+ db DEFENSE_CURL
+ db BARRIER
+ db LIGHT_SCREEN
+ db HAZE
+ db REFLECT
+ db FOCUS_ENERGY
+ db BIDE
+ db AMNESIA
+ db TRANSFORM
+ db SPLASH
+ db ACID_ARMOR
+ db SHARPEN
+ db CONVERSION
+ db SUBSTITUTE
+ db FLAME_WHEEL
+ db $ff
+; 39369
+
+
+
+AIScoring_Aggressive: ; 39369
+; Use whatever does the most damage.
+
+; Figure out which attack does the most damage and put it in c.
+ ld hl, EnemyMonMoves
+ ld bc, 0
+ ld de, 0
+.checkmove
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .gotstrongestmove
+
+ ld a, [hli]
+ and a
+ jr z, .gotstrongestmove
+
+ push hl
+ push de
+ push bc
+ call AIGetEnemyMove
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .nodamage
+ call AIDamageCalc
+ pop bc
+ pop de
+ pop hl
+
+ ld a, [CurDamage + 1]
+ cp e
+ ld a, [CurDamage]
+ sbc d
+ jr c, .checkmove
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld c, b
+ jr .checkmove
+
+.nodamage
+ pop bc
+ pop de
+ pop hl
+ jr .checkmove
+
+.gotstrongestmove
+; Nothing we can do if no attacks did damage.
+ ld a, c
+ and a
+ jr z, .done
+
+; Discourage moves that do less damage unless they're reckless too.
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, 0
+.checkmove2
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .done
+
+ cp c
+ ld a, [de]
+ inc de
+ inc hl
+ jr z, .checkmove2
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ cp 2
+ jr c, .checkmove2
+
+ push hl
+ push de
+ push bc
+ ld a, [EnemyMoveEffect]
+ ld hl, .aggressivemoves
+ ld de, 1
+ call IsInArray
+ pop bc
+ pop de
+ pop hl
+ jr c, .checkmove2
+
+ inc [hl]
+ jr .checkmove2
+
+.done
+ ret
+
+.aggressivemoves
+ db EFFECT_EXPLOSION
+ db EFFECT_RAMPAGE
+ db EFFECT_MULTI_HIT
+ db EFFECT_DOUBLE_HIT
+ db $ff
+; 393e7
+
+
+AIDamageCalc: ; 393e7
+ ld a, 1
+ ld [hBattleTurn], a
+ ld a, [EnemyMoveEffect]
+ ld de, 1
+ ld hl, .ConstantDamageEffects
+ call IsInArray
+ jr nc, .asm_39400
+ callab BattleCommand3f
+ ret
+
+.asm_39400
+ callab EnemyAttackDamage
+ callab BattleCommand62
+ callab BattleCommand07
+ ret
+
+.ConstantDamageEffects
+ db EFFECT_SUPER_FANG
+ db EFFECT_STATIC_DAMAGE
+ db EFFECT_LEVEL_DAMAGE
+ db EFFECT_PSYWAVE
+ db $ff
+; 39418
+
+
+AIScoring_Cautious: ; 39418
+; Don't use moves with residual effects after turn 1.
+
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret z
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_39425
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push hl
+ push de
+ push bc
+ ld hl, .residualmoves
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .asm_39425
+
+ call RNG
+ cp 230
+ ret nc
+
+ inc [hl]
+ jr .asm_39425
+
+.residualmoves
+ db MIST
+ db LEECH_SEED
+ db POISONPOWDER
+ db STUN_SPORE
+ db THUNDER_WAVE
+ db FOCUS_ENERGY
+ db BIDE
+ db POISON_GAS
+ db TRANSFORM
+ db CONVERSION
+ db SUBSTITUTE
+ db SPIKES
+ db $ff
+; 39453
+
+
+
+AIScoring_StatusImmunity: ; 39453
+; Don't use status moves that don't affect the player.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ cp EFFECT_TOXIC
+ jr z, .poisonimmunity
+ cp EFFECT_POISON
+ jr z, .poisonimmunity
+ cp EFFECT_SLEEP
+ jr z, .typeimmunity
+ cp EFFECT_PARALYZE
+ jr z, .typeimmunity
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .checkmove
+
+ jr .typeimmunity
+
+.poisonimmunity
+ ld a, [BattleMonType1]
+ cp POISON
+ jr z, .immune
+ ld a, [BattleMonType2]
+ cp POISON
+ jr z, .immune
+
+.typeimmunity
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ callab Function0x347c8
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [$d265]
+ and a
+ jr nz, .checkmove
+
+.immune
+ call AIDiscourageMove
+ jr .checkmove
+; 394a9
+
+
+
+AIScoring_Risky: ; 394a9
+; Use any move that will KO the opponent.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .nextmove
+
+; Don't use risky moves at max hp.
+ ld a, [EnemyMoveEffect]
+ ld de, 1
+ ld hl, .riskymoves
+ call IsInArray
+ jr nc, .checkko
+
+ call AICheckEnemyMaxHP
+ jr c, .nextmove
+
+ call RNG
+ cp 200 ; 1/5
+ jr c, .nextmove
+
+.checkko
+ call AIDamageCalc
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld a, [BattleMonHP + 1]
+ cp e
+ ld a, [BattleMonHP]
+ sbc d
+ jr nc, .nextmove
+
+ pop hl
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ push hl
+
+.nextmove
+ pop hl
+ pop bc
+ pop de
+ jr .checkmove
+
+.riskymoves
+ db EFFECT_EXPLOSION
+ db EFFECT_OHKO
+ db $ff
+; 39502
+
+
+
+AIScoring_None: ; 39502
+ ret
+; 39503
+
+
+AIDiscourageMove: ; 39503
+ ld a, [hl]
+ add 10
+ ld [hl], a
+ ret
+; 39508
+
+
+AIGetEnemyMove: ; 39508
+ push hl
+ push de
+ push bc
+ dec a
+ ld hl, Moves
+ ld bc, Move2 - Move1
+ call AddNTimes
+
+ ld de, EnemyMoveStruct
+ ld a, BANK(Moves)
+ call FarCopyBytes
+
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39521
+
+
+Function_0x39521: ; 39521
+ call RNG
+ cp 50 ; 1/5
+ ret
+; 39527
+
+
+Function_0x39527: ; 39527
+ call RNG
+ cp $80 ; 1/2
+ ret
+; 3952d
+
+
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -182,7 +182,7 @@
call FarBattleTextBox
call CantMove
- call $399c
+ call UpdateBattleMonInParty
ld hl, $5f48
call CallBankF
ld a, $1
@@ -442,7 +442,7 @@
ld hl, WokeUpText
call FarBattleTextBox
call CantMove
- call $39b0
+ call UpdateEnemyMonInParty
ld hl, $6036
call CallBankF
ld a, $1
@@ -496,7 +496,7 @@
.CheckDisabled
- ld hl, EnemyEncoreCount
+ ld hl, EnemyDisableCount
ld a, [hl]
and a
jr z, .CheckConfused
@@ -507,7 +507,7 @@
jr nz, .CheckConfused
ld [hl], a
- ld [EnemyEncoredMove], a
+ ld [EnemyDisabledMove], a
; 'disabled no more!'
ld hl, DisabledNoMoreText
@@ -612,7 +612,7 @@
.CheckDisabledMove
; We can't disable a move that doesn't exist.
- ld a, [EnemyEncoredMove]
+ ld a, [EnemyDisabledMove]
and a
jr z, .CheckParalyzed
@@ -664,7 +664,7 @@
ld a, BATTLE_VARS_MOVE
call CleanGetBattleVarPair
ld [$d265], a
- call $34f8
+ call GetMoveName
; 'disabled!'
ld hl, DisabledMoveText
@@ -1219,7 +1219,7 @@
.asm_34616
ld c, a
ld a, 2
- call $3945
+ call UserPartyAttr
ld a, BATTLE_VARS_MOVE
call CleanGetBattleVarPair
@@ -1514,7 +1514,7 @@
ld a, [hld]
ld [$ffb6], a
- call $3119
+ call Multiply
ld a, [$ffb4]
ld b, a
@@ -1528,7 +1528,7 @@
ld a, $a
ld [$ffb7], a
ld b, $4
- call $3124
+ call Divide
ld a, [$ffb5]
ld b, a
ld a, [$ffb6]
@@ -1578,7 +1578,7 @@
push hl
push de
push bc
- ld a, $f
+ ld a, BATTLE_VARS_MOVE_TYPE
call CleanGetBattleVarPair
ld d, a
ld b, [hl]
@@ -1593,9 +1593,9 @@
jr z, .asm_3482f ; 0x347ea $43
cp $fe
jr nz, .asm_347fb ; 0x347ee $b
- ld a, $5
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
call CleanGetBattleVarPair
- bit 3, a
+ bit SUBSTATUS_IDENTIFIED, a
jr nz, .asm_3482f ; 0x347f7 $36
jr .asm_347e7 ; 0x347f9 $ec
.asm_347fb
@@ -1675,7 +1675,7 @@
jr z, .asm_3489f ; 0x34863 $3a
push hl
dec a
- ld hl, $5afd
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
call GetMoveAttr
and a
jr z, .asm_3489b ; 0x3486e $2b
@@ -1761,7 +1761,7 @@
inc de
dec a
- ld hl, $5afd
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
call GetMoveAttr
and a
jr z, .loop
@@ -2020,10 +2020,10 @@
ld a, [hl]
ld [CurSpecies], a
- call GetBaseStats
+ call GetBaseData
ld a, [LastEnemyCounterMove]
dec a
- ld hl, $5afd
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
call GetMoveAttr
and a
jr z, .asm_34a77
@@ -2113,7 +2113,7 @@
jr z, .asm_34aef
dec a
- ld hl, $5afd
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
call GetMoveAttr
and a
jr z, .asm_34ae9
@@ -2200,13 +2200,13 @@
push hl
ld [CurSpecies], a
- call GetBaseStats
+ call GetBaseData
ld a, [LastEnemyCounterMove]
and a
jr z, .asm_34b4a
dec a
- ld hl, $5afd
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
call GetMoveAttr
and a
jr z, .asm_34b4a
@@ -2389,7 +2389,7 @@
; Perfect-accuracy moves
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $11
+ cp EFFECT_ALWAYS_HIT
ret z
call .StatModifiers
@@ -2406,7 +2406,7 @@
push bc
call GetOpponentItem
ld a, b
- cp $4d ; brightpowder
+ cp HELD_BRIGHTPOWDER
ld a, c ; % miss
pop bc
jr nz, .asm_34d81
@@ -2435,7 +2435,7 @@
; Keep the damage value intact if we're using (Hi) Jump Kick.
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $2d
+ cp EFFECT_JUMP_KICK
jr z, .Missed
call ResetDamage
@@ -2450,12 +2450,12 @@
; a monster that isn't sleeping.
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $8
+ cp EFFECT_DREAM_EATER
ret nz
ld a, BATTLE_VARS_STATUS_OPP
call CleanGetBattleVarPair
- and 7 ; sleep
+ and SLP
ret
@@ -2463,7 +2463,7 @@
; Return nz if the opponent is protected.
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call CleanGetBattleVarPair
- bit 2, a
+ bit SUBSTATUS_PROTECT, a
ret z
ld c, 40
@@ -2486,13 +2486,13 @@
; Fissure or Magnitude on a monster that is flying.
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarPair
- bit 5, [hl]
- res 5, [hl]
+ bit SUBSTATUS_LOCK_ON, [hl]
+ res SUBSTATUS_LOCK_ON, [hl]
ret z
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call CleanGetBattleVarPair
- bit 6, a ; flying
+ bit SUBSTATUS_FLYING, a
jr z, .LockedOn
ld a, BATTLE_VARS_MOVE_ANIM
@@ -2513,15 +2513,15 @@
.DrainSub
; Return z if using an HP drain move on a substitute.
- call CheckSubstituteOpp ; CheckOpponentSub
+ call CheckSubstituteOpp
jr z, .asm_34e00
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $3 ; drain
+ cp EFFECT_LEECH_HIT
ret z
- cp $8 ; dream eater
+ cp EFFECT_DREAM_EATER
ret z
.asm_34e00
@@ -2536,10 +2536,10 @@
ld a, BATTLE_VARS_SUBSTATUS3_OPP
call CleanGetBattleVarPair
- and $60 ; fly | dig
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
ret z
- bit 6, a
+ bit SUBSTATUS_FLYING, a
jr z, .DigMoves
ld a, BATTLE_VARS_MOVE_ANIM
@@ -2570,7 +2570,7 @@
; Return z if the current move always hits in rain, and it is raining.
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $98
+ cp EFFECT_THUNDER
ret nz
ld a, [Weather]
@@ -2582,7 +2582,7 @@
; Return nz if unleashing energy from Bide.
ld a, BATTLE_VARS_SUBSTATUS4
call CleanGetBattleVarPair
- bit 0, a
+ bit SUBSTATUS_UNLEASH, a
ret
@@ -2611,7 +2611,7 @@
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call CleanGetBattleVarPair
- bit 3, a
+ bit SUBSTATUS_IDENTIFIED, a
ret nz
.asm_34e6b
@@ -2718,12 +2718,12 @@
ld a, BATTLE_VARS_SUBSTATUS4
call CleanGetBattleVarPair
- bit 4, a
+ bit SUBSTATUS_SUBSTITUTE, a
ret z
ld a, BATTLE_VARS_SUBSTATUS3
call CleanGetBattleVarPair
- bit 4, a
+ bit SUBSTATUS_CHARGED, a
jr nz, .asm_34f18
ld a, BATTLE_VARS_MOVE_EFFECT
@@ -2841,8 +2841,8 @@
jp Function0x37ec7
.asm_34fb0
ld a, [$c689]
- and $1
- xor $1
+ and 1
+ xor 1
ld [$c689], a
ld a, [de]
cp $1
@@ -2850,7 +2850,7 @@
ld a, BATTLE_VARS_MOVE_ANIM
call CleanGetBattleVarPair
ld e, a
- ld d, $0
+ ld d, 0
pop af
jp z, PlayFXAnimID
xor a
@@ -2910,7 +2910,7 @@
BattleCommand0c: ; 35004
ld a, BATTLE_VARS_SUBSTATUS4
call CleanGetBattleVarPair
- bit 4, a
+ bit SUBSTATUS_SUBSTITUTE, a
ret z
call Function0x37ed5
@@ -2960,8 +2960,8 @@
.asm_3504f
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarPair
- res 5, [hl]
- res 6, [hl]
+ res SUBSTATUS_UNDERGROUND, [hl]
+ res SUBSTATUS_FLYING, [hl]
call Function0x37ece
jp EndMoveEffect
; 3505e
@@ -2972,7 +2972,7 @@
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call CleanGetBattleVarPair
- bit 5, a
+ bit SUBSTATUS_ENDURE, a
jr z, .asm_35072 ; 35065 $b
call BattleCommand4b
ld b, $0
@@ -2983,7 +2983,7 @@
.asm_35072
call GetOpponentItem
ld a, b
- cp $4f
+ cp HELD_FOCUS_BAND
ld b, $0
jr nz, .asm_3508b ; 3507a $f
call FarBattleRNG
@@ -3020,21 +3020,22 @@
call GetOpponentItem
ld a, [hl]
ld [$d265], a
- call $3468
+ call GetItemName
ld hl, HungOnText
jp FarBattleTextBox
.asm_50bb
- ld a, $8
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
call CleanGetBattleVarPair
- bit 4, a
+ bit SUBSTATUS_SUBSTITUTE, a
ret nz
- ld de, EnemyDamageTaken
+
+ ld de, PlayerDamageTaken + 1
ld a, [hBattleTurn]
and a
- jr nz, .asm_350ce ; 0x350c9 $3
- ld de, $c685
+ jr nz, .asm_350ce
+ ld de, EnemyDamageTaken + 1
.asm_350ce
ld a, [CurDamage + 1]
@@ -3063,9 +3064,9 @@
ld a, [TypeModifier]
and $7f
jr z, .asm_35110 ; 0x350ef $1f
- ld a, $d
+ ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $94
+ cp EFFECT_FUTURE_SIGHT
ld hl, ButItFailedText
ld de, ItFailedText
jr z, .asm_35110 ; 0x350fe $10
@@ -3079,9 +3080,9 @@
call Function0x35157
xor a
ld [CriticalHit], a
- ld a, $d
+ ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $2d
+ cp EFFECT_JUMP_KICK
ret nz
ld a, [TypeModifier]
and $7f
@@ -3117,7 +3118,7 @@
Function0x35157: ; 35157
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call CleanGetBattleVarPair
- bit 2, a ; protect
+ bit SUBSTATUS_PROTECT, a
jr z, .asm_35162
ld h, d
ld l, e
@@ -3232,7 +3233,7 @@
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call CleanGetBattleVarPair
- bit 6, a
+ bit SUBSTATUS_DESTINY_BOND, a
jr z, .asm_35231
ld hl, TookDownWithItText
@@ -3267,8 +3268,8 @@
ld h, b
ld l, c
ld a, $b
- call $2d83
- call $39c9
+ call Predef
+ call RefreshBattleHuds
call SwitchTurn
xor a
@@ -3315,7 +3316,7 @@
ld a, BATTLE_VARS_SUBSTATUS4_OPP
call CleanGetBattleVarPair
- bit 6, a
+ bit SUBSTATUS_RAGE, a
ret z
ld de, $c72c
@@ -3929,7 +3930,7 @@
call FarBattleTextBox
ld a, [BattleMonSpecies]
ld [CurSpecies], a
- call GetBaseStats
+ call GetBaseData
ld a, [$d239]
ld c, a
push bc
@@ -3937,7 +3938,7 @@
call Function0x355bd
ld a, [hl]
ld [CurSpecies], a
- call GetBaseStats
+ call GetBaseData
ld a, [$d238]
pop bc
ld b, a
@@ -4270,23 +4271,23 @@
TypeBoostItems: ; 35703
- db $32, NORMAL ; Pink/Polkadot Bow
- db $33, FIGHTING ; Blackbelt
- db $34, FLYING ; Sharp Beak
- db $35, POISON ; Poison Barb
- db $36, GROUND ; Soft Sand
- db $37, ROCK ; Hard Stone
- db $38, BUG ; Silverpowder
- db $39, GHOST ; Spell Tag
- db $3a, FIRE ; Charcoal
- db $3b, WATER ; Mystic Water
- db $3c, GRASS ; Miracle Seed
- db $3d, ELECTRIC ; Magnet
- db $3e, PSYCHIC ; Twistedspoon
- db $3f, ICE ; Nevermeltice
- db $40, DRAGON ; Dragon Scale
- db $41, DARK ; Blackglasses
- db $42, STEEL ; Metal Coat
+ db HELD_NORMAL_BOOST, NORMAL ; Pink/Polkadot Bow
+ db HELD_FIGHTING_BOOST, FIGHTING ; Blackbelt
+ db HELD_FLYING_BOOST, FLYING ; Sharp Beak
+ db HELD_POISON_BOOST, POISON ; Poison Barb
+ db HELD_GROUND_BOOST, GROUND ; Soft Sand
+ db HELD_ROCK_BOOST, ROCK ; Hard Stone
+ db HELD_BUG_BOOST, BUG ; Silverpowder
+ db HELD_GHOST_BOOST, GHOST ; Spell Tag
+ db HELD_FIRE_BOOST, FIRE ; Charcoal
+ db HELD_WATER_BOOST, WATER ; Mystic Water
+ db HELD_GRASS_BOOST, GRASS ; Miracle Seed
+ db HELD_ELECTRIC_BOOST, ELECTRIC ; Magnet
+ db HELD_PSYCHIC_BOOST, PSYCHIC ; Twistedspoon
+ db HELD_ICE_BOOST, ICE ; Nevermeltice
+ db HELD_DRAGON_BOOST, DRAGON ; Dragon Scale
+ db HELD_DARK_BOOST, DARK ; Blackglasses
+ db HELD_STEEL_BOOST, STEEL ; Metal Coat
db $ff
; 35726
@@ -4303,7 +4304,7 @@
.asm_35731
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $57 ; by level (seismic toss, night shade)
+ cp EFFECT_LEVEL_DAMAGE
ld b, [hl]
ld a, 0
jr z, .asm_3578c
@@ -4310,13 +4311,13 @@
ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $58 ; variable (psywave)
+ cp EFFECT_PSYWAVE
jr z, .asm_35758
- cp $28 ; half hp (super fang)
+ cp EFFECT_SUPER_FANG
jr z, .asm_3576b
- cp $63 ; by hp (flail, reversal)
+ cp EFFECT_REVERSAL
jr z, .asm_35792
ld a, BATTLE_VARS_MOVE_POWER
@@ -4382,7 +4383,7 @@
ld [$ffb6], a
ld a, $30
ld [$ffb7], a
- call $3119
+ call Multiply
ld a, [hli]
ld b, a
ld a, [hl]
@@ -4410,10 +4411,10 @@
.asm_357d6
ld b, $4
- call $3124
+ call Divide
ld a, [$ffb6]
ld b, a
- ld hl, .table_35807
+ ld hl, .FlailPower
.asm_357e1
ld a, [hli]
@@ -4446,13 +4447,14 @@
ld [hl], 1
ret
-.table_35807
- db 1, $c8
- db 4, $96
- db 9, $64
- db 16, $50
- db 32, $28
- db 48, $14
+.FlailPower
+ ; px, bp
+ db 1, 200
+ db 4, 150
+ db 9, 100
+ db 16, 80
+ db 32, 40
+ db 48, 20
; 35813
@@ -4516,7 +4518,7 @@
; encore
ld hl, EnemyMonMoves
- ld de, EnemyPerishCount
+ ld de, EnemyEncoreCount
ld a, [hBattleTurn]
and a
jr z, .asm_35875 ; 3586d $6
@@ -4649,7 +4651,7 @@
ld [$d10a], a
ld hl, $c55e
ld a, $b
- call $2d83
+ call Predef
ld hl, EnemyMonHPHi
ld a, [hli]
ld [$d1ed], a
@@ -4665,7 +4667,7 @@
call ResetDamage
ld hl, $c4ca
ld a, $b
- call $2d83
+ call Predef
ld a, $5e
ld hl, $4000
rst FarCall
@@ -4742,7 +4744,7 @@
; snore
ld a, BATTLE_VARS_STATUS
call CleanGetBattleVarPair
- and $7
+ and SLP
ret nz
call ResetDamage
ld a, $1
@@ -4770,11 +4772,11 @@
jr z, .asm_35a50 ; 359fd $51
push hl
dec a
- ld hl, $5afe
+ ld hl, Moves + PlayerMoveType - PlayerMoveStruct
call GetMoveAttr
ld d, a
pop hl
- cp $13
+ cp CURSE_T
jr z, .asm_35a50 ; 35a0b $43
call Function0x37e01
@@ -4811,7 +4813,7 @@
ld a, [hl]
ld [$d265], a
ld a, $29
- call $2d83
+ call Predef
ld hl, $5452
jp FarBattleTextBox
.asm_35a50
@@ -4823,13 +4825,13 @@
; lockon
call CheckSubstituteOpp
- jr nz, .asm_35a6e ; 35a56 $16
+ jr nz, .asm_35a6e
ld a, [AttackMissed]
and a
- jr nz, .asm_35a6e ; 35a5c $10
+ jr nz, .asm_35a6e
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarPair
- set 5, [hl]
+ set SUBSTATUS_LOCK_ON, [hl]
call Function0x37e01
ld hl, TookAimText
@@ -4852,13 +4854,13 @@
jp PrintNothingHappened
.asm_35a83
call CheckSubstituteOpp
- jp nz, $5b10
+ jp nz, .asm_35b10
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call GetBattleVarPair
bit 3, [hl]
- jp nz, $5b10
+ jp nz, .asm_35b10
ld a, $2
- call $3945
+ call UserPartyAttr
ld d, h
ld e, l
ld hl, BattleMonMoves
@@ -4873,7 +4875,7 @@
ld b, a
and a
jr z, .asm_35b10 ; 35aaf $5f
- cp $a5
+ cp STRUGGLE
jr z, .asm_35b10 ; 35ab3 $5b
ld c, $4
.asm_35ab7
@@ -4887,7 +4889,7 @@
.asm_35ac1
dec c
ld a, [hld]
- cp $a6
+ cp SKETCH
jr nz, .asm_35ac1 ; 35ac5 $fa
inc hl
ld a, b
@@ -4895,7 +4897,7 @@
push bc
push hl
dec a
- ld hl, $5b00
+ ld hl, Moves + PlayerMovePP - PlayerMoveStruct
call GetMoveAttr
pop hl
ld bc, $0006
@@ -4932,7 +4934,7 @@
add hl, de
ld [hl], a
.asm_35b04
- call $34f8
+ call GetMoveName
call Function0x37e01
ld hl, SketchedText
@@ -4988,7 +4990,7 @@
ld d, a
jr z, .asm_35b4f ; 35b46 $7
ld hl, EnemyMonMove2
- ld a, [EnemyEncoredMove]
+ ld a, [EnemyDisabledMove]
ld d, a
.asm_35b4f
ld a, BATTLE_VARS_STATUS
@@ -5057,7 +5059,7 @@
ld a, [DisabledMove]
jr z, .asm_35bbe
- ld a, [EnemyEncoredMove]
+ ld a, [EnemyDisabledMove]
.asm_35bbe
ld b, a
ld a, $10
@@ -5138,7 +5140,7 @@
ld a, [AttackMissed]
and a
- jp nz, $5c91
+ jp nz, .asm_35c91
ld bc, $0030
ld hl, EnemyMonMoves
ld a, [hBattleTurn]
@@ -5170,7 +5172,7 @@
and $3f
jr z, .asm_35c91 ; 35c46 $49
push bc
- call $34f8
+ call GetMoveName
call FarBattleRNG
and $3
inc a
@@ -5187,7 +5189,7 @@
ld [hl], a
push af
ld a, $17
- call $3951
+ call OpponentPartyAttr
ld d, b
pop af
pop bc
@@ -5385,7 +5387,7 @@
ld a, $b
call Predef
.asm_35d7b
- jp $39c9
+ jp RefreshBattleHuds
; 35d7e
@@ -5443,7 +5445,7 @@
ld a, $b
call Predef
.asm_35ddd
- jp $39c9
+ jp RefreshBattleHuds
; 35de0
@@ -5472,7 +5474,7 @@
jr nc, .asm_35e3d
.asm_35dff
- ld a, $8
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
call GetBattleVarPair
res 4, [hl]
@@ -5481,29 +5483,29 @@
call SwitchTurn
call BattleCommanda7
- ld a, $2
+ ld a, BATTLE_VARS_SUBSTATUS3
call CleanGetBattleVarPair
- and $60
+ and $60 ; fly | dig
call z, Function0x37ec7
call SwitchTurn
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarPair
- cp $1d
+ cp EFFECT_MULTI_HIT
jr z, .asm_35e3a
- cp $2c
+ cp EFFECT_DOUBLE_HIT
jr z, .asm_35e3a
- cp $4d
+ cp EFFECT_TWINEEDLE
jr z, .asm_35e3a
- cp $68
+ cp EFFECT_TRIPLE_KICK
jr z, .asm_35e3a
- cp $9a
+ cp EFFECT_BEAT_UP
jr z, .asm_35e3a
xor a
ld [hl], a
.asm_35e3a
- call $39c9
+ call RefreshBattleHuds
.asm_35e3d
jp ResetDamage
; 35e40
@@ -5537,7 +5539,7 @@
jr nz, .asm_35e70 ; 35e62 $c
ld a, [hl]
ld [$d265], a
- call $3468
+ call GetItemName
ld hl, ProtectedByText
jr .asm_35ec6
@@ -5581,8 +5583,8 @@
jr z, .asm_35ea4
inc a
ld [de], a
- call $398e
- call $39c9
+ call UpdateOpponentInParty
+ call RefreshBattleHuds
ld hl, FellAsleepText
call FarBattleTextBox
@@ -5659,7 +5661,7 @@
call Function0x35ff5
ld de, $0106
call Function0x37e54
- call $39c9
+ call RefreshBattleHuds
ld hl, WasPoisonedText
call FarBattleTextBox
@@ -5692,7 +5694,7 @@
jr nz, .asm_35f5f ; 35f51 $c
ld a, [hl]
ld [$d265], a
- call $3468
+ call GetItemName
ld hl, ProtectedByText
jr .asm_35fb8 ; 35f5d $59
.asm_35f5f
@@ -5756,22 +5758,22 @@
Function0x35fc0: ; 35fc0
call Function0x37e01
call Function0x35ff5
- jp $39c9
+ jp RefreshBattleHuds
; 35fc9
Function0x35fc9: ; 35fc9
- ld a, $9
- call $39e7
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
ld a, [hBattleTurn]
and a
ld de, $c67c
- jr z, .asm_35fd9 ; 0x35fd4 $3
+ jr z, .asm_35fd9
ld de, $c674
.asm_35fd9
- ld a, $d
+ ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $21
+ cp EFFECT_TOXIC
ret
; 35fe1
@@ -5780,24 +5782,24 @@
ld de, EnemyMonType1
ld a, [hBattleTurn]
and a
- jr z, .asm_35fec ; 0x35fe7 $3
+ jr z, .asm_35fec
ld de, BattleMonType1
.asm_35fec
ld a, [de]
inc de
- cp $3
+ cp POISON
ret z
ld a, [de]
- cp $3
+ cp POISON
ret
; 35ff5
Function0x35ff5: ; 35ff5
- ld a, $b
- call $39e7
- set 3, [hl]
- jp $398e
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ set PSN, [hl]
+ jp UpdateOpponentInParty
; 35fff
@@ -5895,8 +5897,8 @@
ld [$d10a], a
ld a, $b
call Predef
- call $39c9
- jp $399c
+ call RefreshBattleHuds
+ jp UpdateBattleMonInParty
; 3608c
@@ -5928,12 +5930,12 @@
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarPair
set 4, [hl]
- call $398e
+ call UpdateOpponentInParty
ld hl, $6c76
call CallBankF
ld de, $0105
call Function0x37e54
- call $39c9
+ call RefreshBattleHuds
ld hl, WasBurnedText
call FarBattleTextBox
@@ -5965,7 +5967,7 @@
call GetPartyLocation
xor a
ld [hl], a
- call $398e
+ call UpdateOpponentInParty
ld hl, DefrostedOpponentText
jp FarBattleTextBox
@@ -6003,10 +6005,10 @@
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarPair
set 5, [hl]
- call $398e
+ call UpdateOpponentInParty
ld de, $0108
call Function0x37e54
- call $39c9
+ call RefreshBattleHuds
ld hl, WasFrozenText
call FarBattleTextBox
@@ -6054,12 +6056,12 @@
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarPair
set 6, [hl]
- call $398e
+ call UpdateOpponentInParty
ld hl, $6c39
call CallBankF
ld de, $0109
call Function0x37e54
- call $39c9
+ call RefreshBattleHuds
call PrintParalyze
ld hl, $5de9
jp CallBankF
@@ -6418,27 +6420,27 @@
Function0x36391: ; 36391
- ld a, $d
+ ld a, BATTLE_VARS_MOVE_EFFECT
call CleanGetBattleVarPair
- cp $12
- jr c, .asm_363ae ; 0x36398 $14
- cp $19
- jr c, .asm_363b0 ; 0x3639c $12
- cp $3a
- jr c, .asm_363ae ; 0x363a0 $c
- cp $41
- jr c, .asm_363b0 ; 0x363a4 $a
- cp $44
- jr c, .asm_363ae ; 0x363a8 $4
- cp $4b
- jr c, .asm_363b0 ; 0x363ac $2
+ cp EFFECT_ATTACK_DOWN
+ jr c, .asm_363ae
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .asm_363b0
+ cp EFFECT_ATTACK_DOWN_2
+ jr c, .asm_363ae
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .asm_363b0
+ cp EFFECT_ATTACK_DOWN_HIT
+ jr c, .asm_363ae
+ cp EFFECT_EVASION_DOWN_HIT + 1
+ jr c, .asm_363b0
.asm_363ae
xor a
ret
.asm_363b0
- ld a, $8
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
call CleanGetBattleVarPair
- bit 1, a
+ bit SUBSTATUS_MIST, a
ret
; 363b8
@@ -6937,11 +6939,11 @@
ld hl, PlayerRolloutCount
ld a, [hBattleTurn]
and a
- jr z, .asm_36684 ; 3667f $3
+ jr z, .asm_36684
ld hl, EnemyRolloutCount
.asm_36684
dec [hl]
- jr nz, .asm_366dc ; 36685 $55
+ jr nz, .asm_366dc
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarPair
res 0, [hl]
@@ -6951,14 +6953,14 @@
ld a, BATTLE_VARS_MOVE_POWER
call GetBattleVarPair
- ld a, $1
+ ld a, 1
ld [hl], a
- ld hl, EnemyDamageTaken
+ ld hl, PlayerDamageTaken + 1
ld de, $c732
ld a, [hBattleTurn]
and a
- jr z, .asm_366ad ; 366a5 $6
- ld hl, $c685
+ jr z, .asm_366ad
+ ld hl, EnemyDamageTaken + 1
ld de, $c733
.asm_366ad
ld a, [hld]
@@ -6968,14 +6970,14 @@
ld a, [hl]
rl a
ld [CurDamage], a
- jr nc, .asm_366c3 ; 366b9 $8
+ jr nc, .asm_366c3
ld a, $ff
ld [CurDamage], a
ld [CurDamage + 1], a
.asm_366c3
or b
- jr nz, .asm_366cb ; 366c4 $5
- ld a, $1
+ jr nz, .asm_366cb
+ ld a, 1
ld [AttackMissed], a
.asm_366cb
xor a
@@ -6982,9 +6984,10 @@
ld [hli], a
ld [hl], a
ld [de], a
+
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVarPair
- ld a, $75
+ ld a, BIDE
ld [hl], a
ld b, $22 ; unleashenergy
@@ -7098,17 +7101,18 @@
; teleport
ld a, [BattleType]
- cp $7 ; BATTLE_SHINY
+ cp BATTLETYPE_SHINY
jr z, .asm_367b9
- cp $9 ; ?
+ cp $9
jr z, .asm_367b9
- cp $b ; ?
+ cp $b
jr z, .asm_367b9
- cp $c ; suicune
+ cp BATTLETYPE_SUICUNE
jr z, .asm_367b9
+
ld a, BATTLE_VARS_SUBSTATUS5_OPP
call CleanGetBattleVarPair
- bit 7, a
+ bit SUBSTATUS_CANT_RUN, a
jr nz, .asm_367b9
ld a, [hBattleTurn]
and a
@@ -7158,7 +7162,7 @@
cp b
jr nc, .asm_367df ; 367dd $0
.asm_367df
- call $399c
+ call UpdateBattleMonInParty
xor a
ld [$cfca], a
inc a
@@ -7167,7 +7171,7 @@
call Function0x36804
call BattleCommand0a
call Function0x37e36
- ld c, $14
+ ld c, 20
call DelayFrames
call Function0x36804
@@ -7189,13 +7193,13 @@
; forceswitch
ld a, [BattleType]
- cp $7
+ cp BATTLETYPE_SHINY
jp z, .asm_36969
cp $9
jp z, .asm_36969
cp $b
jp z, .asm_36969
- cp $c
+ cp BATTLETYPE_SUICUNE
jp z, .asm_36969
ld a, [hBattleTurn]
and a
@@ -7225,7 +7229,7 @@
.asm_36852
jp .asm_36969
.asm_36855
- call $399c
+ call UpdateBattleMonInParty
xor a
ld [$cfca], a
inc a
@@ -7239,7 +7243,7 @@
ld a, [$c70f]
and a
jr z, .asm_368ca ; 36872 $56
- call $39b0
+ call UpdateEnemyMonInParty
ld a, $1
ld [$c689], a
call Function0x37e01
@@ -7318,7 +7322,7 @@
jr .asm_36969
.asm_368f5
- call $399c
+ call UpdateBattleMonInParty
xor a
ld [$cfca], a
inc a
@@ -7335,7 +7339,7 @@
cp $1
jr z, .asm_368ca
- call $399c
+ call UpdateBattleMonInParty
ld a, $1
ld [$c689], a
call Function0x37e01
@@ -7453,7 +7457,7 @@
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVarPair
bit 2, [hl]
- jp nz, $6a43
+ jp nz, .asm_36a43
set 2, [hl]
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarPair
@@ -7519,6 +7523,8 @@
.asm_36a3f
ld a, $1
jr .asm_36a3a ; 36a41 $f7
+
+.asm_36a43
ld a, [de]
dec a
ld [de], a
@@ -8016,8 +8022,8 @@
.asm_36d0c
ld [$d10a], a
ld a, $b
- call $2d83
- call $39c9
+ call Predef
+ call RefreshBattleHuds
ld hl, RecoilText
jp FarBattleTextBox
; 36d1d
@@ -8053,7 +8059,7 @@
jr nz, .asm_36d53
ld a, [hl]
ld [$d265], a
- call $3468
+ call GetItemName
call Function0x37e77
ld hl, ProtectedByText
jp FarBattleTextBox
@@ -8150,7 +8156,7 @@
jr nz, .asm_36def ; 36ddd $10
ld a, [hl]
ld [$d265], a
- call $3468
+ call GetItemName
call Function0x37e77
ld hl, ProtectedByText
jp FarBattleTextBox
@@ -8188,10 +8194,10 @@
ld a, BATTLE_VARS_STATUS_OPP
call GetBattleVarPair
set 6, [hl]
- call $398e
+ call UpdateOpponentInParty
ld hl, $6c39
call CallBankF
- call $39d4
+ call UpdateBattleHuds
call PrintParalyze
ld hl, $5de9
jp CallBankF
@@ -8310,7 +8316,7 @@
.asm_36eeb
ld hl, MadeSubstituteText
call FarBattleTextBox
- jp $39c9
+ jp RefreshBattleHuds
.asm_36ef4
call Function0x34548
call nz, BattleCommand0c
@@ -8431,7 +8437,7 @@
ld bc, $0006
add hl, bc
ld [hl], $5
- call $34f8
+ call GetMoveName
call Function0x37e01
ld hl, LearnedMoveText
jp FarBattleTextBox
@@ -8493,7 +8499,7 @@
ld a, [AttackMissed]
and a
jr nz, .asm_37059 ; 36ff1 $66
- ld de, EnemyEncoreCount
+ ld de, EnemyDisableCount
ld hl, EnemyMonMoves
ld a, [hBattleTurn]
and a
@@ -8548,7 +8554,7 @@
call CleanGetBattleVarPair
ld [hl], a
ld [$d265], a
- call $34f8
+ call GetMoveName
ld hl, WasDisabledText
jp FarBattleTextBox
.asm_37059
@@ -8608,7 +8614,7 @@
push hl
push bc
dec a
- ld hl, $5afe
+ ld hl, Moves + PlayerMoveType - PlayerMoveStruct
call GetMoveAttr
ld [de], a
inc de
@@ -8784,8 +8790,8 @@
ld hl, $4cef
call CallBankF
call SwitchTurn
- call $3995
- call $39c9
+ call UpdateUserInParty
+ call RefreshBattleHuds
ld hl, RegainedHealthText
jp FarBattleTextBox
@@ -8976,8 +8982,8 @@
jr z, .player
xor a
- ld [EnemyEncoreCount], a
- ld [EnemyEncoredMove], a
+ ld [EnemyDisableCount], a
+ ld [EnemyDisabledMove], a
ret
.player
@@ -9141,7 +9147,7 @@
ld hl, $6043
rst FarCall
call $31f6
- jp $39c9
+ jp RefreshBattleHuds
; 373c9
@@ -9174,7 +9180,7 @@
pop af
dec a
call GetMoveData
- call $34f8
+ call GetMoveName
call $30d6
call Function0x34548
jr nz, .asm_37412 ; 37405 $b
@@ -9360,7 +9366,7 @@
ld [hl], a
ld [de], a
.asm_374f8
- call $3468
+ call GetItemName
ld hl, StoleText
jp FarBattleTextBox
@@ -9441,10 +9447,10 @@
jr z, .asm_3757f ; 37576 $7
.asm_37578
ld a, $20
- call $3945
+ call UserPartyAttr
res 5, [hl]
.asm_3757f
- call $39c9
+ call RefreshBattleHuds
ld hl, WasDefrostedText
jp FarBattleTextBox
; 37588
@@ -9505,7 +9511,7 @@
call CallBankF
ld hl, $4c3f
call CallBankF
- call $3995
+ call UpdateUserInParty
ld hl, PutACurseText
jp FarBattleTextBox
.asm_37604
@@ -9539,8 +9545,8 @@
ld a, [hBattleTurn]
and a
jr z, .asm_37637
+ ld de, $c681
- ld de, PlayerDamageTaken
.asm_37637
call Function0x36abf
jr nz, .asm_37665
@@ -9596,10 +9602,10 @@
call Function0x3762c
ret c
-; get substatus1
+
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarPair
- set 5, [hl] ; endure
+ set SUBSTATUS_ENDURE, [hl]
call Function0x37e01
ld hl, BracedItselfText
jp FarBattleTextBox
@@ -9612,16 +9618,19 @@
ld hl, EnemyScreens
ld a, [hBattleTurn]
and a
- jr z, .asm_3768e ; 37689 $3
+ jr z, .asm_3768e
ld hl, PlayerScreens
+
.asm_3768e
bit 0, [hl]
- jr nz, .asm_3769d ; 37690 $b
+ jr nz, .failed
+
set 0, [hl]
call Function0x37e01
ld hl, SpikesText
jp FarBattleTextBox
-.asm_3769d
+
+.failed
jp Function0x37354
; 376a0
@@ -9631,14 +9640,14 @@
ld a, [AttackMissed]
and a
- jr nz, .asm_376bf ; 376a4 $19
+ jr nz, .asm_376bf
call CheckHiddenOpponent
- jr nz, .asm_376bf ; 376a9 $14
+ jr nz, .asm_376bf
ld a, BATTLE_VARS_SUBSTATUS1_OPP
call GetBattleVarPair
- bit 3, [hl]
- jr nz, .asm_376bf ; 376b2 $b
- set 3, [hl]
+ bit SUBSTATUS_IDENTIFIED, [hl]
+ jr nz, .asm_376bf
+ set SUBSTATUS_IDENTIFIED, [hl]
call Function0x37e01
ld hl, IdentifiedText
jp FarBattleTextBox
@@ -9652,25 +9661,25 @@
ld hl, PlayerSubStatus1
ld de, EnemySubStatus1
- bit 4, [hl]
- jr z, .asm_376d1 ; 376ca $5
+ bit SUBSTATUS_PERISH, [hl]
+ jr z, .asm_376d1
ld a, [de]
- bit 4, a
- jr nz, .asm_376f2 ; 376cf $21
+ bit SUBSTATUS_PERISH, a
+ jr nz, .asm_376f2
.asm_376d1
- bit 4, [hl]
- jr nz, .asm_376dc ; 376d3 $7
- set 4, [hl]
- ld a, $4
+ bit SUBSTATUS_PERISH, [hl]
+ jr nz, .asm_376dc
+ set SUBSTATUS_PERISH, [hl]
+ ld a, 4
ld [PlayerPerishCount], a
.asm_376dc
ld a, [de]
- bit 4, a
- jr nz, .asm_376e9 ; 376df $8
- set 4, a
+ bit SUBSTATUS_PERISH, a
+ jr nz, .asm_376e9
+ set SUBSTATUS_PERISH, a
ld [de], a
- ld a, $4
- ld [$c67f], a
+ ld a, 4
+ ld [EnemyPerishCount], a
.asm_376e9
call Function0x37e01
ld hl, StartPerishText
@@ -9706,13 +9715,13 @@
ld de, PlayerRolloutCount
ld a, [hBattleTurn]
and a
- jr z, .asm_37723 ; 3771e $3
+ jr z, .asm_37723
ld de, EnemyRolloutCount
.asm_37723
ld a, BATTLE_VARS_SUBSTATUS1
call CleanGetBattleVarPair
- bit 6, a
- jr z, .asm_37731 ; 3772a $5
+ bit SUBSTATUS_ENCORED, a
+ jr z, .asm_37731
ld b, $4 ; doturn
jp SkipToBattleCommand
@@ -9962,11 +9971,11 @@
ld [$ffb6], a
ld a, $a
ld [$ffb7], a
- call $3119
+ call Multiply
ld a, $19
ld [$ffb7], a
ld b, $4
- call $3124
+ call Divide
ld a, [$ffb6]
ld d, a
pop bc
@@ -10041,7 +10050,7 @@
ld hl, RegainedHealthText
call FarBattleTextBox
call SwitchTurn
- call $398e
+ call UpdateOpponentInParty
jr .asm_37904 ; 378f1 $11
.asm_378f3
call SwitchTurn
@@ -10079,11 +10088,11 @@
ld [$ffb5], a
ld a, $a
ld [$ffb7], a
- call $3119
+ call Multiply
ld a, $19
ld [$ffb7], a
ld b, $4
- call $3124
+ call Divide
ld a, [$ffb6]
ld d, a
pop bc
@@ -10199,7 +10208,7 @@
call Function0x37ae9
jp z, Function0x37aab
- call $399c
+ call UpdateBattleMonInParty
call Function0x37e01
ld c, 50
@@ -10253,7 +10262,7 @@
call Function0x37af6
jp z, Function0x37aab
- call $39b0
+ call UpdateEnemyMonInParty
call Function0x37e01
call Function0x37a82
@@ -10564,7 +10573,7 @@
rst FarCall ; callab 3ccef
call SwitchTurn
- call $3995
+ call UpdateUserInParty
; 'regained health!'
ld hl, RegainedHealthText
@@ -10646,7 +10655,7 @@
ld hl, $4c3f
ld a, $f
rst FarCall
- call $3995
+ call UpdateUserInParty
ld a, $5
.asm_37c41
@@ -10943,13 +10952,13 @@
ret z
push hl
- ld hl, $67c3 ; Items
+ ld hl, ItemAttributes + 2
dec a
ld c, a
ld b, 0
- ld a, 7
+ ld a, Item2Attributes - Item1Attributes
call AddNTimes
- ld a, $1 ; BANK(Items)
+ ld a, BANK(ItemAttributes)
call GetFarHalfword
ld b, l
ld c, h
--- a/constants.asm
+++ b/constants.asm
@@ -1464,6 +1464,26 @@
MAP_MR_POKEMONS_HOUSE EQU $0a
MAP_ROUTE_31_VIOLET_GATE EQU $0b
+
+; elevator floors
+_B4F EQU $0
+_B3F EQU $1
+_B2F EQU $2
+_B1F EQU $3
+_1F EQU $4
+_2F EQU $5
+_3F EQU $6
+_4F EQU $7
+_5F EQU $8
+_6F EQU $9
+_7F EQU $a
+_8F EQU $b
+_9F EQU $c
+_10F EQU $d
+_11F EQU $e
+_ROOF EQU $f
+
+
; item constants
NO_ITEM EQU $00
MASTER_BALL EQU $01
@@ -1689,6 +1709,58 @@
HM_06 EQU $F8
HM_07 EQU $F9
+NUM_TMS EQU HM_01 - TM_01 - 2
+
+; pockets
+ITEM EQU 1
+KEY_ITEM EQU 2
+BALL EQU 3
+TM_HM EQU 4
+
+; item actions
+CANT_SELECT EQU %01000000
+CANT_TOSS EQU %10000000
+
+; held item effects
+HELD_BERRY EQU $01
+HELD_LEFTOVERS EQU $03
+HELD_RESTORE_PP EQU $06
+HELD_CLEANSE_TAG EQU $08
+HELD_HEAL_POISON EQU $0a
+HELD_HEAL_FREEZE EQU $0b
+HELD_HEAL_BURN EQU $0c
+HELD_HEAL_SLEEP EQU $0d
+HELD_HEAL_PARALYZE EQU $0e
+HELD_HEAL_STATUS EQU $0f
+HELD_HEAL_CONFUSION EQU $10
+HELD_METAL_POWDER EQU $2a
+HELD_NORMAL_BOOST EQU $32
+HELD_FIGHTING_BOOST EQU $33
+HELD_FLYING_BOOST EQU $34
+HELD_POISON_BOOST EQU $35
+HELD_GROUND_BOOST EQU $36
+HELD_ROCK_BOOST EQU $37
+HELD_BUG_BOOST EQU $38
+HELD_GHOST_BOOST EQU $39
+HELD_FIRE_BOOST EQU $3a
+HELD_WATER_BOOST EQU $3b
+HELD_GRASS_BOOST EQU $3c
+HELD_ELECTRIC_BOOST EQU $3d
+HELD_PSYCHIC_BOOST EQU $3e
+HELD_ICE_BOOST EQU $3f
+HELD_DRAGON_BOOST EQU $40
+HELD_DARK_BOOST EQU $41
+HELD_STEEL_BOOST EQU $42
+HELD_ESCAPE EQU $48
+HELD_CRITICAL_UP EQU $49
+HELD_QUICK_CLAW EQU $4a
+HELD_TRADE_EVOLVE EQU $4b
+HELD_AMULET_COIN EQU $4c
+HELD_BRIGHTPOWDER EQU $4d
+HELD_FOCUS_BAND EQU $4f
+
+
+
; days of the week
SUNDAY EQU $00
MONDAY EQU $01
@@ -2336,6 +2408,7 @@
EVOLVE_HAPPINESS EQU 4
EVOLVE_STAT EQU 5
+BASE_HAPPINESS EQU 70
; happiness evolution triggers
HAPPINESS_TO_EVOLVE EQU 220
TR_ANYTIME EQU 1
@@ -3252,6 +3325,219 @@
MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold
+
+
+; sfx
+SFX_DEX_FANFARE_50_79 EQU $00
+SFX_ITEM EQU $01
+SFX_CAUGHT_MON EQU $02
+SFX_POKEBALLS_PLACED_ON_TABLE EQU $03
+SFX_POTION EQU $04
+SFX_FULL_HEAL EQU $05
+SFX_MENU EQU $06
+SFX_READ_TEXT EQU $07
+SFX_READ_TEXT_2 EQU $08
+SFX_DEX_FANFARE_20_49 EQU $09
+SFX_DEX_FANFARE_80_109 EQU $0a
+SFX_POISON EQU $0b
+SFX_GOT_SAFARI_BALLS EQU $0c
+SFX_BOOT_PC EQU $0d
+SFX_SHUT_DOWN_PC EQU $0e
+SFX_CHOOSE_PC_OPTION EQU $0f
+SFX_ESCAPE_ROPE EQU $10
+SFX_PUSH_BUTTON EQU $11
+SFX_SECOND_PART_OF_ITEMFINDER EQU $12
+SFX_WARP_TO EQU $13
+SFX_WARP_FROM EQU $14
+SFX_CHANGE_DEX_MODE EQU $15
+SFX_JUMP_OVER_LEDGE EQU $16
+SFX_GRASS_RUSTLE EQU $17
+SFX_FLY EQU $18
+SFX_WRONG EQU $19
+SFX_SQUEAK EQU $1a
+SFX_STRENGTH EQU $1b
+SFX_BOAT EQU $1c
+SFX_WALL_OPEN EQU $1d
+SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e
+SFX_ENTER_DOOR EQU $1f
+SFX_SWITCH_POKEMON EQU $20
+SFX_TALLY EQU $21
+SFX_TRANSACTION EQU $22
+SFX_EXIT_BUILDING EQU $23
+SFX_BUMP EQU $24
+SFX_SAVE EQU $25
+SFX_POKEFLUTE EQU $26
+SFX_ELEVATOR_END EQU $27
+SFX_THROW_BALL EQU $28
+SFX_BALL_POOF EQU $29
+SFX_UNKNOWN_3A EQU $2a
+SFX_RUN EQU $2b
+SFX_SLOT_MACHINE_START EQU $2c
+SFX_FANFARE EQU $2d
+SFX_PECK EQU $2e
+SFX_KINESIS EQU $2f
+SFX_LICK EQU $30
+SFX_POUND EQU $31
+SFX_MOVE_PUZZLE_PIECE EQU $32
+SFX_COMET_PUNCH EQU $33
+SFX_MEGA_PUNCH EQU $34
+SFX_SCRATCH EQU $35
+SFX_VICEGRIP EQU $36
+SFX_RAZOR_WIND EQU $37
+SFX_CUT EQU $38
+SFX_WING_ATTACK EQU $39
+SFX_WHIRLWIND EQU $3a
+SFX_BIND EQU $3b
+SFX_VINE_WHIP EQU $3c
+SFX_DOUBLE_KICK EQU $3d
+SFX_MEGA_KICK EQU $3e
+SFX_HEADBUTT EQU $3f
+SFX_HORN_ATTACK EQU $40
+SFX_TACKLE EQU $41
+SFX_POISON_STING EQU $42
+SFX_POWDER EQU $43
+SFX_DOUBLESLAP EQU $44
+SFX_BITE EQU $45
+SFX_JUMP_KICK EQU $46
+SFX_STOMP EQU $47
+SFX_TAIL_WHIP EQU $48
+SFX_KARATE_CHOP EQU $49
+SFX_SUBMISSION EQU $4a
+SFX_WATER_GUN EQU $4b
+SFX_SWORDS_DANCE EQU $4c
+SFX_THUNDER EQU $4d
+SFX_SUPERSONIC EQU $4e
+SFX_LEER EQU $4f
+SFX_EMBER EQU $50
+SFX_BUBBLEBEAM EQU $51
+SFX_HYDRO_PUMP EQU $52
+SFX_SURF EQU $53
+SFX_PSYBEAM EQU $54
+SFX_CHARGE EQU $55
+SFX_THUNDERSHOCK EQU $56
+SFX_PSYCHIC EQU $57
+SFX_SCREECH EQU $58
+SFX_BONE_CLUB EQU $59
+SFX_SHARPEN EQU $5a
+SFX_EGG_BOMB EQU $5b
+SFX_SING EQU $5c
+SFX_HYPER_BEAM EQU $5d
+SFX_SHINE EQU $5e
+SFX_UNKNOWN_5F EQU $5f
+SFX_UNKNOWN_60 EQU $60
+SFX_UNKNOWN_61 EQU $61
+SFX_UNKNOWN_62 EQU $62
+SFX_UNKNOWN_63 EQU $63
+SFX_BURN EQU $64
+SFX_TITLE_SCREEN_ENTRANCE EQU $65
+SFX_UNKNOWN_66 EQU $66
+SFX_GET_COIN_FROM_SLOTS EQU $67
+SFX_PAY_DAY EQU $68
+SFX_METRONOME EQU $69
+SFX_CALL EQU $6a
+SFX_HANG_UP EQU $6b
+SFX_NO_SIGNAL EQU $6c
+SFX_SANDSTORM EQU $6d
+SFX_ELEVATOR EQU $6e
+SFX_PROTECT EQU $6f
+SFX_SKETCH EQU $70
+SFX_RAIN_DANCE EQU $71
+SFX_AEROBLAST EQU $72
+SFX_SPARK EQU $73
+SFX_CURSE EQU $74
+SFX_RAGE EQU $75
+SFX_THIEF EQU $76
+SFX_THIEF_2 EQU $77
+SFX_SPIDER_WEB EQU $78
+SFX_MIND_READER EQU $79
+SFX_NIGHTMARE EQU $7a
+SFX_SNORE EQU $7b
+SFX_SWEET_KISS EQU $7c
+SFX_SWEET_KISS_2 EQU $7d
+SFX_BELLY_DRUM EQU $7e
+SFX_UNKNOWN_7F EQU $7f
+SFX_SLUDGE_BOMB EQU $80
+SFX_FORESIGHT EQU $81
+SFX_SPITE EQU $82
+SFX_OUTRAGE EQU $83
+SFX_PERISH_SONG EQU $84
+SFX_GIGA_DRAIN EQU $85
+SFX_ATTRACT EQU $86
+SFX_KINESIS_2 EQU $87
+SFX_ZAP_CANNON EQU $88
+SFX_MEAN_LOOK EQU $89
+SFX_HEAL_BELL EQU $8a
+SFX_RETURN EQU $8b
+SFX_EXP_BAR EQU $8c
+SFX_MILK_DRINK EQU $8d
+SFX_PRESENT EQU $8e
+SFX_MORNING_SUN EQU $8f
+SFX_LEVEL_UP EQU $90
+SFX_KEY_ITEM EQU $91
+SFX_FANFARE_2 EQU $92
+SFX_REGISTER_PHONE_# EQU $93
+SFX_3RD_PLACE EQU $94
+SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95
+SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96
+SFX_MOVE_DELETED EQU $97
+SFX_2ND_PLACE EQU $98
+SFX_1ST_PLACE EQU $99
+SFX_CHOOSE_A_CARD EQU $9a
+SFX_GET_TM EQU $9b
+SFX_GET_BADGE EQU $9c
+SFX_QUIT_SLOTS EQU $9d
+SFX_EGG_CRACK EQU $9e
+SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f
+SFX_DEX_FANFARE_140_169 EQU $a0
+SFX_DEX_FANFARE_170_199 EQU $a1
+SFX_DEX_FANFARE_200_229 EQU $a2
+SFX_DEX_FANFARE_230_PLUS EQU $a3
+SFX_EVOLVED EQU $a4
+SFX_MASTER_BALL EQU $a5
+SFX_EGG_HATCH EQU $a6
+SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7
+SFX_GS_INTRO_POKEMON_APPEARS EQU $a8
+SFX_FLASH EQU $a9
+SFX_GAME_FREAK_LOGO_GS EQU $aa
+SFX_NOT_VERY_EFFECTIVE EQU $ab
+SFX_DAMAGE EQU $ac
+SFX_SUPER_EFFECTIVE EQU $ad
+SFX_BALL_BOUNCE EQU $ae
+SFX_MOONLIGHT EQU $af
+SFX_ENCORE EQU $b0
+SFX_BEAT_UP EQU $b1
+SFX_BATON_PASS EQU $b2
+SFX_BALL_WIGGLE EQU $b3
+SFX_SWEET_SCENT EQU $b4
+SFX_SWEET_SCENT_2 EQU $b5
+SFX_HIT_END_OF_EXP_BAR EQU $b6
+SFX_GIVE_TRADEMON EQU $b7
+SFX_GET_TRADEMON EQU $b8
+SFX_TRAIN_ARRIVED EQU $b9
+SFX_STOP_SLOT EQU $ba
+SFX_2_BOOPS EQU $bb
+SFX_GLASS_TING EQU $bc
+SFX_GLASS_TING_2 EQU $bd
+SFX_INTRO_UNOWN_1 EQU $be
+SFX_INTRO_UNOWN_2 EQU $bf
+SFX_INTRO_UNOWN_3 EQU $c0
+SFX_DITTO_POP_UP EQU $c1
+SFX_DITTO_TRANSFORM EQU $c2
+SFX_INTRO_SUICUNE_1 EQU $c3
+SFX_INTRO_PICHU EQU $c4
+SFX_INTRO_SUICUNE_2 EQU $c5
+SFX_INTRO_SUICUNE_3 EQU $c6
+SFX_DITTO_BOUNCE EQU $c7
+SFX_INTRO_SUICUNE_4 EQU $c8
+SFX_GAME_FREAK_PRESENTS EQU $c9
+SFX_TINGLE EQU $ca
+SFX_UNKNOWN_CB EQU $cb
+SFX_TWO_PC_BEEPS EQU $cc
+SFX_4_NOTE_DITTY EQU $cd
+SFX_TWINKLE EQU $ce
+
+
+
; sound
_4CH1 EQU $c0
_3CH1 EQU $80
@@ -3359,6 +3645,7 @@
; predefs
+PREDEF_FLAG EQU $03
PREDEF_FILLPP EQU $05
PREDEF_ADDPARTYMON EQU $06
PREDEF_FILLSTATS EQU $0C
@@ -3366,6 +3653,12 @@
PREDEF_GETUNOWNLETTER EQU $2D
+; flag manipulation
+RESET_FLAG EQU 0
+SET_FLAG EQU 1
+CHECK_FLAG EQU 2
+
+
; script vars
NUM_VARS EQU $1b
VAR_MOVEMENT EQU $08
@@ -3450,6 +3743,7 @@
SUBSTATUS_ENCORED EQU 6
SUBSTATUS_ENDURE EQU 5
SUBSTATUS_PERISH EQU 4
+SUBSTATUS_IDENTIFIED EQU 3
SUBSTATUS_PROTECT EQU 2
SUBSTATUS_CURSE EQU 1
SUBSTATUS_NIGHTMARE EQU 0
@@ -3469,21 +3763,31 @@
SUBSTATUS_RECHARGE EQU 5
SUBSTATUS_SUBSTITUTE EQU 4
SUBSTATUS_FOCUS_ENERGY EQU 2
+SUBSTATUS_MIST EQU 1
SUBSTATUS_UNLEASH EQU 0
+SUBSTATUS_CANT_RUN EQU 7
SUBSTATUS_DESTINY_BOND EQU 6
SUBSTATUS_LOCK_ON EQU 5
+SUBSTATUS_TOXIC EQU 0
+SCREENS_REFLECT EQU 4
+SCREENS_LIGHT_SCREEN EQU 3
+SCREENS_SAFEGUARD EQU 2
+SCREENS_SPIKES EQU 0
+
+
; status
-SLP EQU 7
-PSN EQU 1 << 3
-BRN EQU 1 << 4
-FRZ EQU 1 << 5
-PAR EQU 1 << 6
+SLP EQU 7 ; 7 turns
+PSN EQU 3
+BRN EQU 4
+FRZ EQU 5
+PAR EQU 6
+
; move effects
EFFECT_NORMAL_HIT EQU $00
EFFECT_SLEEP EQU $01
@@ -3522,13 +3826,13 @@
EFFECT_PAY_DAY EQU $22
EFFECT_LIGHT_SCREEN EQU $23
EFFECT_TRI_ATTACK EQU $24
-; unused EQU $25
+EFFECT_UNUSED_25 EQU $25 ; unused
EFFECT_OHKO EQU $26
EFFECT_RAZOR_WIND EQU $27
EFFECT_SUPER_FANG EQU $28
EFFECT_STATIC_DAMAGE EQU $29
EFFECT_BIND EQU $2a
-; unused EQU $2b
+EFFECT_UNUSED_2B EQU $2b ; unused
EFFECT_DOUBLE_HIT EQU $2c
EFFECT_JUMP_KICK EQU $2d
EFFECT_MIST EQU $2e
@@ -3563,7 +3867,7 @@
EFFECT_SKY_ATTACK EQU $4b
EFFECT_CONFUSE_HIT EQU $4c
EFFECT_TWINEEDLE EQU $4d
-; unused EQU $4e
+EFFECT_UNUSED_4E EQU $4e ; unused
EFFECT_SUBSTITUTE EQU $4f
EFFECT_HYPER_BEAM EQU $50
EFFECT_RAGE EQU $51
@@ -3595,7 +3899,7 @@
EFFECT_NIGHTMARE EQU $6b
EFFECT_FLAME_WHEEL EQU $6c
EFFECT_CURSE EQU $6d
-; unused EQU $6e
+EFFECT_UNUSED_6E EQU $6e ; unused
EFFECT_PROTECT EQU $6f
EFFECT_SPIKES EQU $70
EFFECT_FORESIGHT EQU $71
@@ -3615,8 +3919,8 @@
EFFECT_BATON_PASS EQU $7f
EFFECT_PURSUIT EQU $80
EFFECT_RAPID_SPIN EQU $81
-; unused EQU $82
-; unused EQU $83
+EFFECT_UNUSED_82 EQU $82 ; unused
+EFFECT_UNUSED_83 EQU $83 ; unused
EFFECT_MORNING_SUN EQU $84
EFFECT_SYNTHESIS EQU $85
EFFECT_MOONLIGHT EQU $86
--- a/extras/chars.py
+++ b/extras/chars.py
@@ -99,6 +99,7 @@
0xEA: "é",
0xEB: "→",
0xED: "▶",
+ 0xEE: "▼",
0xEF: "♂",
0xF0: "¥",
0xF1: "×",
--- a/extras/crystal.py
+++ b/extras/crystal.py
@@ -1475,7 +1475,7 @@
class PointerLabelToScriptPointer(PointerLabelParam):
def parse(self):
PointerLabelParam.parse(self)
- address = calculate_pointer_from_bytes_at(self.address, bank=self.bank)
+ address = calculate_pointer_from_bytes_at(self.parsed_address, bank=self.bank)
address2 = calculate_pointer_from_bytes_at(address, bank="reverse") # maybe not "reverse"?
self.script = parse_script_engine_script_at(address2, origin=False, map_group=self.map_group, map_id=self.map_id, force=self.force, debug=self.debug)
--- a/gbhw.asm
+++ b/gbhw.asm
@@ -1,5 +1,26 @@
; Graciously aped from http://nocash.emubase.de/pandocs.htm .
+; MBC3
+MBC3SRamEnable EQU $0000
+MBC3RomBank EQU $2000
+MBC3SRamBank EQU $4000
+MBC3LatchClock EQU $6000
+MBC3RTC EQU $a000
+
+SRAM_DISABLE EQU $00
+SRAM_ENABLE EQU $0a
+
+RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
+RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
+RTC_H EQU $0a ; Hours 0-23 (0-17h)
+RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
+RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
+ ; Bit 0 Most significant bit of Day Counter (Bit 8)
+ ; Bit 6 Halt (0=Active, 1=Stop Timer)
+ ; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
+
+
+; Hardware registers
rJOYP EQU $ff00 ; Joypad (R/W)
rSB EQU $ff01 ; Serial transfer data (R/W)
rSC EQU $ff02 ; Serial Transfer Control (R/W)
--- /dev/null
+++ b/items/item_attributes.asm
@@ -1,0 +1,2053 @@
+Item1Attributes:
+
+; MASTER BALL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+Item2Attributes:
+
+; ULTRA BALL
+ dw 1200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; BRIGHTPOWDER
+ dw 10 ; price
+ db HELD_BRIGHTPOWDER ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; GREAT BALL
+ dw 600 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; # BALL
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; BICYCLE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; MOON STONE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; ANTIDOTE
+ dw 100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; BURN HEAL
+ dw 250 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ICE HEAL
+ dw 250 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; AWAKENING
+ dw 250 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; PARLYZ HEAL
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; FULL RESTORE
+ dw 3000 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; MAX POTION
+ dw 2500 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; HYPER POTION
+ dw 1200 ; price
+ db NONE ; effect
+ db 200 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SUPER POTION
+ dw 700 ; price
+ db NONE ; effect
+ db 50 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; POTION
+ dw 300 ; price
+ db NONE ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ESCAPE ROPE
+ dw 550 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $60 ; overworld
+
+; REPEL
+ dw 350 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; MAX ELIXER
+ dw 4500 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; FIRE STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; THUNDERSTONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; WATER STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; HP UP
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; PROTEIN
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; IRON
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; CARBOS
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; LUCKY PUNCH
+ dw 10 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; CALCIUM
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; RARE CANDY
+ dw 4800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; X ACCURACY
+ dw 950 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; LEAF STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; METAL POWDER
+ dw 10 ; price
+ db HELD_METAL_POWDER ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; NUGGET
+ dw 10000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; # DOLL
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; FULL HEAL
+ dw 600 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; REVIVE
+ dw 1500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; MAX REVIVE
+ dw 4000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GUARD SPEC.
+ dw 700 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; SUPER REPEL
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; MAX REPEL
+ dw 700 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; DIRE HIT
+ dw 650 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; FRESH WATER
+ dw 200 ; price
+ db NONE ; effect
+ db 50 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SODA POP
+ dw 300 ; price
+ db NONE ; effect
+ db 60 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; LEMONADE
+ dw 350 ; price
+ db NONE ; effect
+ db 80 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; X ATTACK
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; X DEFEND
+ dw 550 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; X SPEED
+ dw 350 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; X SPECIAL
+ dw 350 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; COIN CASE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $40 ; current menu
+
+; ITEMFINDER
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; EXP.SHARE
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; OLD ROD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; GOOD ROD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; SILVER LEAF
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SUPER ROD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; PP UP
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; ETHER
+ dw 1200 ; price
+ db NONE ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; MAX ETHER
+ dw 2000 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ELIXER
+ dw 3000 ; price
+ db NONE ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; RED SCALE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; SECRETPOTION
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; S.S.TICKET
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; MYSTERY EGG
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; CLEAR BELL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; SILVER WING
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; MOOMOO MILK
+ dw 500 ; price
+ db NONE ; effect
+ db 100 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; QUICK CLAW
+ dw 100 ; price
+ db HELD_QUICK_CLAW ; effect
+ db 60 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PSNCUREBERRY
+ dw 10 ; price
+ db HELD_HEAL_POISON ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GOLD LEAF
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SOFT SAND
+ dw 100 ; price
+ db HELD_GROUND_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SHARP BEAK
+ dw 100 ; price
+ db HELD_FLYING_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PRZCUREBERRY
+ dw 10 ; price
+ db HELD_HEAL_PARALYZE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; BURNT BERRY
+ dw 10 ; price
+ db HELD_HEAL_FREEZE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ICE BERRY
+ dw 10 ; price
+ db HELD_HEAL_BURN ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; POISON BARB
+ dw 100 ; price
+ db HELD_POISON_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; KING'S ROCK
+ dw 100 ; price
+ db HELD_TRADE_EVOLVE ; effect
+ db 30 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BITTER BERRY
+ dw 10 ; price
+ db HELD_HEAL_CONFUSION ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $05 ; heal menu (battle only)
+
+; MINT BERRY
+ dw 10 ; price
+ db HELD_HEAL_SLEEP ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; RED APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TINYMUSHROOM
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BIG MUSHROOM
+ dw 5000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SILVERPOWDER
+ dw 100 ; price
+ db HELD_BUG_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLU APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; AMULET COIN
+ dw 100 ; price
+ db HELD_AMULET_COIN ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; YLW APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; GRN APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; CLEANSE TAG
+ dw 200 ; price
+ db HELD_CLEANSE_TAG ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MYSTIC WATER
+ dw 100 ; price
+ db HELD_WATER_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TWISTEDSPOON
+ dw 100 ; price
+ db HELD_PSYCHIC_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; WHT APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLACKBELT
+ dw 100 ; price
+ db HELD_FIGHTING_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLK APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; PNK APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLACKGLASSES
+ dw 100 ; price
+ db HELD_DARK_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SLOWPOKETAIL
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PINK BOW
+ dw 100 ; price
+ db HELD_NORMAL_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; STICK
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SMOKE BALL
+ dw 200 ; price
+ db HELD_ESCAPE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; NEVERMELTICE
+ dw 100 ; price
+ db HELD_ICE_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MAGNET
+ dw 100 ; price
+ db HELD_ELECTRIC_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MIRACLEBERRY
+ dw 10 ; price
+ db HELD_HEAL_STATUS ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; PEARL
+ dw 1400 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BIG PEARL
+ dw 7500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; EVERSTONE
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SPELL TAG
+ dw 100 ; price
+ db HELD_GHOST_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; RAGECANDYBAR
+ dw 300 ; price
+ db NONE ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GS BALL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; BLUE CARD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $40 ; current menu
+
+; MIRACLE SEED
+ dw 100 ; price
+ db HELD_GRASS_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; THICK CLUB
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; FOCUS BAND
+ dw 200 ; price
+ db HELD_FOCUS_BAND ; effect
+ db 30 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; ENERGYPOWDER
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ENERGY ROOT
+ dw 800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; HEAL POWDER
+ dw 450 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; REVIVAL HERB
+ dw 2800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; HARD STONE
+ dw 100 ; price
+ db HELD_ROCK_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LUCKY EGG
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; CARD KEY
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; MACHINE PART
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; EGG TICKET
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; LOST ITEM
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; STARDUST
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; STAR PIECE
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BASEMENT KEY
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; PASS
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; CHARCOAL
+ dw 9800 ; price
+ db HELD_FIRE_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BERRY JUICE
+ dw 100 ; price
+ db HELD_BERRY ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SCOPE LENS
+ dw 200 ; price
+ db HELD_CRITICAL_UP ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; METAL COAT
+ dw 100 ; price
+ db HELD_STEEL_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; DRAGON FANG
+ dw 100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; LEFTOVERS
+ dw 200 ; price
+ db HELD_LEFTOVERS ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; MYSTERYBERRY
+ dw 10 ; price
+ db HELD_RESTORE_PP ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; DRAGON SCALE
+ dw 2100 ; price
+ db HELD_DRAGON_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BERSERK GENE
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; SACRED ASH
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $60 ; overworld
+
+; HEAVY BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; FLOWER MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LEVEL BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; LURE BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; FAST BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; LIGHT BALL
+ dw 100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; FRIEND BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; MOON BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; LOVE BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; NORMAL BOX
+ dw 10 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; GORGEOUS BOX
+ dw 10 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; SUN STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; POLKADOT BOW
+ dw 100 ; price
+ db HELD_NORMAL_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; UP-GRADE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BERRY
+ dw 10 ; price
+ db HELD_BERRY ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GOLD BERRY
+ dw 10 ; price
+ db HELD_BERRY ; effect
+ db 30 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SQUIRTBOTTLE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; PARK BALL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; RAINBOW WING
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; BRICK PIECE
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SURF MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LITEBLUEMAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PORTRAITMAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LOVELY MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; EON MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MORPH MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLUESKY MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MUSIC MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MIRAGE MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TM01
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM02
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM03
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM04
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TM05
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM06
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM07
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM08
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM09
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM10
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM11
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM12
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM13
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM14
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM15
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM16
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM17
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM18
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM19
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM20
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM21
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM22
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM23
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM24
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM25
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM26
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM27
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM28
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TM29
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM30
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM31
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM32
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM33
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM34
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM35
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM36
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM37
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM38
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM39
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM40
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM41
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM42
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM43
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM44
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM45
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM46
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM47
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM48
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM49
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM50
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; HM01
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM02
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM03
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM04
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM05
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM06
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM07
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; ?
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+
--- a/main.asm
+++ b/main.asm
@@ -8,7 +8,7 @@
SECTION "rst10",HOME[$10] ; Bankswitch
ld [hROMBank], a
- ld [$2000], a
+ ld [MBC3RomBank], a
ret
SECTION "rst18",HOME[$18] ; Unused
@@ -207,10 +207,10 @@
LatchClock: ; 59c
; latch clock counter data
- ld a, $0
- ld [$6000], a
- ld a, $1
- ld [$6000], a
+ ld a, 0
+ ld [MBC3LatchClock], a
+ ld a, 1
+ ld [MBC3LatchClock], a
ret
; 5a7
@@ -232,37 +232,37 @@
; store clock data in hRTCDayHi-hRTCSeconds
; enable clock r/w
- ld a, $a
- ld [$0000], a
+ ld a, SRAM_ENABLE
+ ld [MBC3SRamEnable], a
; get clock data
; stored 'backwards' in hram
call LatchClock
- ld hl, $4000
- ld de, $a000
+ ld hl, MBC3SRamBank
+ ld de, MBC3RTC
; seconds
- ld [hl], $8 ; S
+ ld [hl], RTC_S
ld a, [de]
and $3f
ld [hRTCSeconds], a
; minutes
- ld [hl], $9 ; M
+ ld [hl], RTC_M
ld a, [de]
and $3f
ld [hRTCMinutes], a
; hours
- ld [hl], $a ; H
+ ld [hl], RTC_H
ld a, [de]
and $1f
ld [hRTCHours], a
; day lo
- ld [hl], $b ; DL
+ ld [hl], RTC_DL
ld a, [de]
ld [hRTCDayLo], a
; day hi
- ld [hl], $c ; DH
+ ld [hl], RTC_DH
ld a, [de]
ld [hRTCDayHi], a
@@ -390,41 +390,41 @@
; set clock data from hram
; enable clock r/w
- ld a, $a
- ld [$0000], a
+ ld a, SRAM_ENABLE
+ ld [MBC3SRamEnable], a
; set clock data
; stored 'backwards' in hram
call LatchClock
- ld hl, $4000
- ld de, $a000
+ ld hl, MBC3SRamBank
+ ld de, MBC3RTC
; seems to be a halt check that got partially commented out
; this block is totally pointless
- ld [hl], $c
+ ld [hl], RTC_DH
ld a, [de]
bit 6, a ; halt
ld [de], a
; seconds
- ld [hl], $8 ; S
+ ld [hl], RTC_S
ld a, [hRTCSeconds]
ld [de], a
; minutes
- ld [hl], $9 ; M
+ ld [hl], RTC_M
ld a, [hRTCMinutes]
ld [de], a
; hours
- ld [hl], $a ; H
+ ld [hl], RTC_H
ld a, [hRTCHours]
ld [de], a
; day lo
- ld [hl], $b ; DL
+ ld [hl], RTC_DL
ld a, [hRTCDayLo]
ld [de], a
; day hi
- ld [hl], $c ; DH
+ ld [hl], RTC_DH
ld a, [hRTCDayHi]
res 6, a ; make sure timer is active
ld [de], a
@@ -1423,7 +1423,7 @@
ld a, $e
rst FarCall
pop hl
- ld de, $d073
+ ld de, StringBuffer1
jr .asm_126a ; 0x1246 $22
.asm_1248
ld de, $d493
@@ -2699,7 +2699,7 @@
ld b, a
push bc
.asm_2fbb
- call $2f8c
+ call RNG
ld a, [hRandomAdd]
ld c, a
add b
@@ -2706,7 +2706,7 @@
jr c, .asm_2fbb
ld a, c
pop bc
- call $3110
+ call SimpleDivide
pop bc
ret
; 2fcb
@@ -2723,14 +2723,14 @@
; switch to sram bank a
push af
; latch clock data
- ld a, $1
- ld [$6000], a
+ ld a, 1
+ ld [MBC3LatchClock], a
; enable sram/clock write
- ld a, $a
- ld [$0000], a
+ ld a, SRAM_ENABLE
+ ld [MBC3SRamEnable], a
; select sram bank
pop af
- ld [$4000], a
+ ld [MBC3SRamBank], a
ret
; 2fe1
@@ -2737,11 +2737,11 @@
CloseSRAM: ; 2fe1
; preserve a
push af
- ld a, $0
+ ld a, SRAM_DISABLE
; reset clock latch for next time
- ld [$6000], a
+ ld [MBC3LatchClock], a
; disable sram/clock write
- ld [$0000], a
+ ld [MBC3SRamEnable], a
pop af
ret
; 2fec
@@ -2933,9 +2933,36 @@
; 0x3105
-INCBIN "baserom.gbc", $3105, $3119 - $3105
+SimpleMultiply: ; 3105
+; Return a * c.
+ and a
+ ret z
+ push bc
+ ld b, a
+ xor a
+.loop
+ add c
+ dec b
+ jr nz, .loop
+ pop bc
+ ret
+; 3110
+
+SimpleDivide: ; 3110
+; Divide a by c. Return quotient b and remainder a.
+ ld b, 0
+.loop
+ inc b
+ sub c
+ jr nc, .loop
+ dec b
+ add c
+ ret
+; 3119
+
+
Multiply: ; 3119
; Multiply hMultiplicand (3 bytes) by hMultiplier. Result in hProduct.
; All values are big endian.
@@ -2972,7 +2999,15 @@
; 3136
-INCBIN "baserom.gbc", $3136, $313d - $3136
+SubtractSigned: ; 3136
+; Return a - b, sign in carry.
+ sub b
+ ret nc
+ cpl
+ add 1
+ scf
+ ret
+; 313d
PrintLetterDelay: ; 313d
@@ -3092,8 +3127,31 @@
ret
; 0x31e4
-INCBIN "baserom.gbc", $31e4, $31f3 - $31e4
+CompareLong: ; 31e4
+; Compare bc bytes at de and hl. Return carry if they all match.
+
+ ld a, [de]
+ cp [hl]
+ jr nz, .Diff
+
+ inc de
+ inc hl
+ dec bc
+
+ ld a, b
+ or c
+ jr nz, CompareLong
+
+ scf
+ ret
+
+.Diff
+ and a
+ ret
+; 31f3
+
+
WhiteBGMap: ; 31f3
call ClearPalettes
WaitBGMap: ; 31f6
@@ -3164,8 +3222,30 @@
jp Predef
; 334e
-INCBIN "baserom.gbc", $334e, $335f - $334e
+SetHPPal: ; 334e
+; Set palette for hp bar pixel length e at hl.
+ call GetHPPal
+ ld [hl], d
+ ret
+; 3353
+
+
+GetHPPal: ; 3353
+; Get palette for hp bar pixel length e in d.
+
+ ld d, 0 ; green
+ ld a, e
+ cp 24
+ ret nc
+ inc d ; yellow
+ cp 10
+ ret nc
+ inc d ; red
+ ret
+; 335f
+
+
CountSetBits: ; 0x335f
; function to count how many bits are set in a string of bytes
; INPUT:
@@ -3192,19 +3272,73 @@
ret
; 0x3376
-INCBIN "baserom.gbc", $3376, $33ab - $3376
+GetWeekday: ; 3376
+ ld a, [CurDay]
+.loop
+ sub 7
+ jr nc, .loop
+ add 7
+ ret
+; 3380
+
+
+SetSeenAndCaughtMon: ; 3380
+ push af
+ ld c, a
+ ld hl, PokedexSeen
+ ld b, 1
+ call GetWramFlag
+ pop af
+ ; fallthrough
+; 338b
+
+SetCaughtMon: ; 338b
+ ld c, a
+ ld hl, PokedexCaught
+ ld b, 1
+ jr GetWramFlag
+; 3393
+
+CheckSeenMon: ; 3393
+ ld c, a
+ ld hl, PokedexSeen
+ ld b, 2
+ jr GetWramFlag
+; 339b
+
+CheckCaughtMon: ; 339b
+ ld c, a
+ ld hl, PokedexCaught
+ ld b, 2
+ ; fallthrough
+; 33a1
+
+GetWramFlag: ; 33a1
+ ld d, 0
+ ld a, PREDEF_FLAG
+ call Predef
+
+ ld a, c
+ and a
+ ret
+; 33ab
+
+
NamesPointerTable: ; 33ab
dbw BANK(PokemonNames), PokemonNames
dbw BANK(MoveNames), MoveNames
dbw $00, $0000
dbw BANK(ItemNames), ItemNames
- dbw $00, $ddff
- dbw $00, $d3a8
+ dbw $00, PartyMonOT
+ dbw $00, OTPartyMonOT
dbw BANK(TrainerClassNames), TrainerClassNames
dbw $04, $4b52
+; 33c3
+
GetName: ; 33c3
+; Return name $cf60 from name list $cf61 in StringBuffer1.
ld a, [hROMBank]
push af
push hl
@@ -3211,37 +3345,42 @@
push bc
push de
ld a, [$cf61]
- cp $1
- jr nz, .asm_33e1 ; 0x33ce $11
+ cp 1 ; Pokemon names
+ jr nz, .NotPokeName
+
ld a, [$cf60]
ld [$d265], a
- call $343b
+ call GetPokemonName
ld hl, $000b
add hl, de
ld e, l
ld d, h
- jr .asm_3403 ; 0x33df $22
-.asm_33e1
+ jr .done
+
+.NotPokeName
ld a, [$cf61]
dec a
ld e, a
- ld d, $0
+ ld d, 0
ld hl, NamesPointerTable
add hl, de
add hl, de
add hl, de
ld a, [hli]
- rst Bankswitch ; Bankswitch
+ rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
+
ld a, [$cf60]
dec a
call GetNthString
- ld de, $d073
+
+ ld de, StringBuffer1
ld bc, $000d
call CopyBytes
-.asm_3403
+
+.done
ld a, e
ld [$d102], a
ld a, d
@@ -3252,9 +3391,8 @@
pop af
rst Bankswitch
ret
-; 0x3411
+; 3411
-INCBIN "baserom.gbc", $3411, $3411 - $3411
GetNthString: ; 3411
; Starting at hl, this function returns the start address of the ath string.
@@ -3266,32 +3404,97 @@
.readChar
ld a, [hli]
cp c
- jr nz, .readChar ; 0x3419 $fc
+ jr nz, .readChar
dec b
- jr nz, .readChar ; 0x341c $f9
+ jr nz, .readChar
pop bc
ret
-; 0x3420
+; 3420
-INCBIN "baserom.gbc", $3420, $3468 - $3420
+GetBasePokemonName: ; 3420
+; Discards gender (Nidoran).
+ push hl
+ call GetPokemonName
+ ld hl, StringBuffer1
+.loop
+ ld a, [hl]
+ cp "@"
+ jr z, .quit
+ cp "♂"
+ jr z, .end
+ cp "♀"
+ jr z, .end
+ inc hl
+ jr .loop
+.end
+ ld [hl], "@"
+.quit
+ pop hl
+ ret
+; 343b
+
+
+GetPokemonName: ; 343b
+; Get Pokemon name $d265.
+
+ ld a, [hROMBank]
+ push af
+ push hl
+ ld a, BANK(PokemonNames)
+ rst Bankswitch
+
+; Each name is ten characters
+ ld a, [$d265]
+ dec a
+ ld d, 0
+ ld e, a
+ ld h, 0
+ ld l, a
+ add hl, hl
+ add hl, hl
+ add hl, de
+ add hl, hl
+ ld de, PokemonNames
+ add hl, de
+
+; Terminator
+ ld de, StringBuffer1
+ push de
+ ld bc, PKMN_NAME_LENGTH - 1
+ call CopyBytes
+ ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
+ ld [hl], "@"
+ pop de
+
+ pop hl
+ pop af
+ rst Bankswitch
+ ret
+; 3468
+
+
GetItemName: ; 3468
+; Get item name $d265.
+
push hl
push bc
- ld a, [$d265] ; Get the item
- cp $bf ; Is it a TM?
- jr nc, .tm ; 0x346f $d
+ ld a, [$d265]
+
+ cp TM_01
+ jr nc, .TM
+
ld [$cf60], a
- ld a, $4 ; Item names
+ ld a, 4 ; Item names
ld [$cf61], a
call GetName
- jr .copied ; 0x347c $3
-.tm
- call $3487
-.copied
- ld de, $d073
+ jr .Copied
+.TM
+ call GetTMHMName
+.Copied
+ ld de, StringBuffer1
pop bc
pop hl
ret
@@ -3298,9 +3501,118 @@
; 3487
-INCBIN "baserom.gbc", $3487, $34f8 - $3487
+GetTMHMName: ; 3487
+; Get TM/HM name by item id $d265.
+ push hl
+ push de
+ push bc
+ ld a, [$d265]
+ push af
+; TM/HM prefix
+ cp HM_01
+ push af
+ jr c, .TM
+
+ ld hl, .HMText
+ ld bc, .HMTextEnd - .HMText
+ jr .asm_34a1
+
+.TM
+ ld hl, .TMText
+ ld bc, .TMTextEnd - .TMText
+
+.asm_34a1
+ ld de, StringBuffer1
+ call CopyBytes
+
+; TM/HM number
+ push de
+ ld a, [$d265]
+ ld c, a
+ callab GetTMHMNumber
+ pop de
+
+; HM numbers start from 51, not 1
+ pop af
+ ld a, c
+ jr c, .asm_34b9
+ sub NUM_TMS
+
+; Divide and mod by 10 to get the top and bottom digits respectively
+.asm_34b9
+ ld b, "0"
+.mod10
+ sub 10
+ jr c, .asm_34c2
+ inc b
+ jr .mod10
+.asm_34c2
+ add 10
+
+ push af
+ ld a, b
+ ld [de], a
+ inc de
+ pop af
+
+ ld b, "0"
+ add b
+ ld [de], a
+
+; End the string
+ inc de
+ ld a, "@"
+ ld [de], a
+
+ pop af
+ ld [$d265], a
+ pop bc
+ pop de
+ pop hl
+ ret
+
+.TMText
+ db "TM"
+.TMTextEnd
+ db "@"
+
+.HMText
+ db "HM"
+.HMTextEnd
+ db "@"
+; 34df
+
+
+IsHM: ; 34df
+ cp HM_01
+ jr c, .NotHM
+ scf
+ ret
+.NotHM
+ and a
+ ret
+; 34e7
+
+
+IsHMMove: ; 34e7
+ ld hl, .HMMoves
+ ld de, 1
+ jp IsInArray
+
+.HMMoves
+ db CUT
+ db FLY
+ db SURF
+ db STRENGTH
+ db FLASH
+ db WATERFALL
+ db WHIRLPOOL
+ db $ff
+; 34f8
+
+
GetMoveName: ; 34f8
push hl
; move name
@@ -3320,30 +3632,27 @@
INCBIN "baserom.gbc", $350c, $3856 - $350c
-GetBaseStats: ; 3856
+GetBaseData: ; 3856
push bc
push de
push hl
-
-; Save bank
ld a, [hROMBank]
push af
-; Bankswitch
- ld a, BANK(BaseStats)
+ ld a, BANK(BaseData)
rst Bankswitch
-; Egg doesn't have base stats
+; Egg doesn't have BaseData
ld a, [CurSpecies]
cp EGG
jr z, .egg
-; Get base stats
+; Get BaseData
dec a
- ld bc, BaseStats1 - BaseStats0
- ld hl, BaseStats
+ ld bc, BaseData1 - BaseData0
+ ld hl, BaseData
call AddNTimes
- ld de, CurBaseStats
- ld bc, BaseStats1 - BaseStats0
+ ld de, CurBaseData
+ ld bc, BaseData1 - BaseData0
call CopyBytes
jr .end
@@ -3352,12 +3661,12 @@
ld de, $7d9c
; Sprite dimensions
- ld b, $55
- ld hl, $d247
+ ld b, $55 ; 5x5
+ ld hl, BasePicSize
ld [hl], b
; ????
- ld hl, $d248
+ ld hl, BasePadding
ld [hl], e
inc hl
ld [hl], d
@@ -3370,12 +3679,10 @@
.end
; Replace Pokedex # with species
ld a, [CurSpecies]
- ld [CurBaseStats], a
+ ld [BaseDexNo], a
-; Restore bank
pop af
rst Bankswitch
-
pop hl
pop de
pop bc
@@ -3382,32 +3689,33 @@
ret
; 389c
-INCBIN "baserom.gbc", $389c, $38a2 - $389c
+GetCurNick; 389c
+ ld a, [CurPartyMon]
+ ld hl, PartyMonNicknames
+
GetNick: ; 38a2
-; get the nickname of a partymon
-; write nick to StringBuffer1
+; Get nickname a from list hl.
-; input: a = which mon (0-5)
-
push hl
push bc
- ; skip [a] nicks
+
call SkipNames
ld de, StringBuffer1
- ; write nick
+
push de
ld bc, PKMN_NAME_LENGTH
call CopyBytes
- ; error-check
pop de
+
callab CheckNickErrors
- ; we're done
+
pop bc
pop hl
ret
; 38bb
+
PrintBCDNumber: ; 38bb
; function to print a BCD (Binary-coded decimal) number
; de = address of BCD number
@@ -3509,11 +3817,37 @@
; 392d
-INCBIN "baserom.gbc", $392d, $395d - $392d
+INCBIN "baserom.gbc", $392d, $3945 - $392d
+UserPartyAttr: ; 3945
+ push af
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_394e
+ pop af
+ jr BattlePartyAttr
+.asm_394e
+ pop af
+ jr OTPartyAttr
+; 3951
+
+
+OpponentPartyAttr: ; 3951
+ push af
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_395a
+ pop af
+ jr BattlePartyAttr
+.asm_395a
+ pop af
+ jr OTPartyAttr
+; 395d
+
+
BattlePartyAttr: ; 395d
-; Get attribute a from the active monster's party struct.
+; Get attribute a from the active BattleMon's party struct.
push bc
ld c, a
ld b, 0
@@ -3526,7 +3860,18 @@
; 396d
-INCBIN "baserom.gbc", $396d, $397d - $396d
+OTPartyAttr: ; 396d
+; Get attribute a from the active EnemyMon's party struct.
+ push bc
+ ld c, a
+ ld b, 0
+ ld hl, OTPartyMon1Species
+ add hl, bc
+ ld a, [CurOTMon]
+ call GetPartyLocation
+ pop bc
+ ret
+; 397d
ResetDamage: ; 397d
@@ -3548,8 +3893,73 @@
ret
; 398e
-INCBIN "baserom.gbc", $398e, $39e1 - $398e
+UpdateOpponentInParty: ; 398e
+ ld a, [hBattleTurn]
+ and a
+ jr z, UpdateEnemyMonInParty
+ jr UpdateBattleMonInParty
+; 3995
+
+UpdateUserInParty: ; 3995
+ ld a, [hBattleTurn]
+ and a
+ jr z, UpdateBattleMonInParty
+ jr UpdateEnemyMonInParty
+; 399c
+
+UpdateBattleMonInParty: ; 399c
+; Update level, status, current HP
+
+ ld a, [CurBattleMon]
+ ld hl, PartyMon1Level
+ call GetPartyLocation
+
+ ld d, h
+ ld e, l
+ ld hl, BattleMonLevel
+ ld bc, BattleMonMaxHP - BattleMonLevel
+ jp CopyBytes
+; 39b0
+
+UpdateEnemyMonInParty: ; 39b0
+; Update level, status, current HP
+
+; No wildmons.
+ ld a, [IsInBattle]
+ dec a
+ ret z
+
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Level
+ call GetPartyLocation
+
+ ld d, h
+ ld e, l
+ ld hl, EnemyMonLevel
+ ld bc, EnemyMonMaxHP - EnemyMonLevel
+ jp CopyBytes
+; 39c9
+
+
+RefreshBattleHuds: ; 39c9
+ call UpdateBattleHuds
+ ld c, 3
+ call DelayFrames
+ jp WaitBGMap
+; 39d4
+
+UpdateBattleHuds: ; 39d4
+ ld a, $f
+ ld hl, $5f48
+ rst FarCall ; UpdatePlayerHud
+ ld a, $f
+ ld hl, $6036
+ rst FarCall ; UpdateEnemyHud
+ ret
+; 39e1
+
+
CleanGetBattleVarPair: ; 39e1
; Preserves hl.
push hl
@@ -3742,61 +4152,123 @@
FarBattleTextBox: ; 3ad5
-; save bank
- ld a, [$ff9d] ; bank
+; Open a textbox and print text at 20:hl.
+
+ ld a, [hROMBank]
push af
-; bank 20
+
ld a, $20
- rst $10
-; print text at hl
+ rst Bankswitch
+
call BattleTextBox
-; restore bank
+
pop af
- rst $10
+ rst Bankswitch
ret
; 3ae1
-INCBIN "baserom.gbc", $3ae1, $3b86 - $3ae1
+INCBIN "baserom.gbc", $3ae1, $3b4e - $3ae1
+
+CleanSoundRestart: ; 3b4e
+
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(SoundRestart)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ call SoundRestart
+
+ pop af
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3b6a
+
+
+CleanUpdateSound: ; 3b6a
+
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(UpdateSound)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ call UpdateSound
+
+ pop af
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3b86
+
+
LoadMusicByte: ; 3b86
-; load music data into CurMusicByte
-; input:
-; a: bank
-; de: address
+; CurMusicByte = [a:de]
+
ld [hROMBank], a
- ld [$2000], a ; bankswitch
+ ld [MBC3RomBank], a
+
ld a, [de]
ld [CurMusicByte], a
ld a, $3a ; manual bank restore
+
ld [hROMBank], a
- ld [$2000], a ; bankswitch
+ ld [MBC3RomBank], a
ret
; 3b97
+
StartMusic: ; 3b97
-; input:
-; e = song number
+; Play music de.
+
push hl
push de
push bc
push af
- ld a, [hROMBank] ; save bank
+
+ ld a, [hROMBank]
push af
- ld a, BANK(LoadMusic)
+ ld a, BANK(LoadMusic) ; and BANK(SoundRestart)
ld [hROMBank], a
- ld [$2000], a ; bankswitch
- ld a, e ; song number
+ ld [MBC3RomBank], a
+
+ ld a, e
and a
jr z, .nomusic
+
call LoadMusic
jr .end
+
.nomusic
call SoundRestart
+
.end
pop af
- ld [hROMBank], a ; restore bank
- ld [$2000], a
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
pop af
pop bc
pop de
@@ -3804,25 +4276,58 @@
ret
; 3bbc
-INCBIN "baserom.gbc", $3bbc, $3be3 - $3bbc
+StartMusic2: ; 3bbc
+; Stop playing music, then play music de.
+
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(LoadMusic)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ push de
+ ld de, MUSIC_NONE
+ call LoadMusic
+ call DelayFrame
+ pop de
+ call LoadMusic
+
+ pop af
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 3be3
+
+
PlayCryHeader: ; 3be3
; Play a cry given parameters in header de
-
+
push hl
push de
push bc
push af
-
+
; Save current bank
ld a, [hROMBank]
push af
-
+
; Cry headers are stuck in one bank.
ld a, BANK(CryHeaders)
ld [hROMBank], a
- ld [$2000], a
-
+ ld [MBC3RomBank], a
+
; Each header is 6 bytes long:
ld hl, CryHeaders
add hl, de
@@ -3831,36 +4336,30 @@
add hl, de
add hl, de
add hl, de
-
-; Header struct:
-; id
ld e, [hl]
inc hl
ld d, [hl]
inc hl
-; pitch
+
ld a, [hli]
ld [CryPitch], a
-; echo
ld a, [hli]
ld [CryEcho], a
-; length
ld a, [hli]
ld [CryLength], a
ld a, [hl]
ld [CryLength+1], a
-
-; That's it for the header
+
ld a, BANK(PlayCry)
ld [hROMBank], a
- ld [$2000], a
+ ld [MBC3RomBank], a
+
call PlayCry
-
-; Restore bank
+
pop af
ld [hROMBank], a
- ld [$2000], a
+ ld [MBC3RomBank], a
pop af
pop bc
@@ -3871,32 +4370,36 @@
StartSFX: ; 3c23
-; sfx id order is by priority (highest to lowest)
-; to disable this, remove the check!
-; input: de = sfx id
+; Play sound effect de.
+; Sound effects are ordered by priority (lowest to highest)
+
push hl
push de
push bc
push af
- ; is something already playing?
+
+; Is something already playing?
call CheckSFX
- jr nc, .asm_3c32
- ; only play sfx if it has priority
+ jr nc, .play
+; Does it have priority?
ld a, [CurSFX]
cp e
jr c, .quit
-.asm_3c32
- ld a, [hROMBank] ; save bank
+
+.play
+ ld a, [hROMBank]
push af
- ld a, $3a ; music bank
+ ld a, BANK(LoadSFX)
ld [hROMBank], a
- ld [$2000], a ; bankswitch
+ ld [MBC3RomBank], a ; bankswitch
+
ld a, e
ld [CurSFX], a
call LoadSFX
+
pop af
- ld [hROMBank], a ; restore bank
- ld [$2000], a ; bankswitch
+ ld [hROMBank], a
+ ld [MBC3RomBank], a ; bankswitch
.quit
pop af
pop bc
@@ -3905,31 +4408,37 @@
ret
; 3c4e
-INCBIN "baserom.gbc", $3c4e, $3c55-$3c4e
+WaitPlaySFX: ; 3c4e
+ call WaitSFX
+ call StartSFX
+ ret
+; 3c55
+
+
WaitSFX: ; 3c55
; infinite loop until sfx is done playing
+
push hl
.loop
; ch5 on?
- ld hl, $c1cc ; Channel5Flags
+ ld hl, Channel5 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
; ch6 on?
- ld hl, $c1fe ; Channel6Flags
+ ld hl, Channel6 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
; ch7 on?
- ld hl, $c230 ; Channel7Flags
+ ld hl, Channel7 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
; ch8 on?
- ld hl, $c262 ; Channel8Flags
+ ld hl, Channel8 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
- ; we're done
pop hl
ret
; 3c74
@@ -4355,9 +4864,14 @@
; 67c1
-INCBIN "baserom.gbc", $67c1, $6eef - $67c1
+ItemAttributes: ; 67c1
+INCLUDE "items/item_attributes.asm"
+; 6ec1
+INCBIN "baserom.gbc", $6ec1, $6eef - $6ec1
+
+
DrawGraphic: ; 6eef
; input:
; hl: draw location
@@ -4408,7 +4922,7 @@
ld b, 0
ld a, $13
ld hl, $5ba3
- rst $8
+ rst FarCall
; Holding a Berry.
ld bc, PartyMon2 - PartyMon1
@@ -4530,7 +5044,7 @@
dwb $4eef, $0a
dwb $4b3e, $0b
dwb $5f48, $0f
- dwb $6f6e, $0b
+ dwb FillBox, BANK(FillBox)
dwb $5873, $0f
dwb $6036, $0f
dwb $74c1, $0f
@@ -5259,9 +5773,140 @@
db "@" ; Want to SURF?
; ca3b
-INCBIN "baserom.gbc", $ca3b, $fa0b - $ca3b
+INCBIN "baserom.gbc", $ca3b, $d407 - $ca3b
+
+GetTMHMNumber: ; d407
+; Return the number of a TM/HM by item id c.
+
+ ld a, c
+
+; Skip any dummy items.
+ cp $c3 ; TM04-05
+ jr c, .done
+ cp $dc ; TM28-29
+ jr c, .skip
+
+ dec a
+.skip
+ dec a
+.done
+ sub TM_01
+ inc a
+ ld c, a
+ ret
+; d417
+
+
+GetNumberedTMHM: ; d417
+; Return the item id of a TM/HM by number c.
+
+ ld a, c
+
+; Skip any gaps.
+ cp 5
+ jr c, .done
+ cp 29
+ jr c, .skip
+
+ inc a
+.skip
+ inc a
+.done
+ add TM_01
+ dec a
+ ld c, a
+ ret
+; d427
+
+
+CheckTossableItem: ; d427
+; Return 1 in $d142 and carry if CurItem can't be removed from the bag.
+ ld a, 4
+ call GetItemAttr
+ bit 7, a
+ jr nz, Function0xd47f
+ and a
+ ret
+; d432
+
+CheckSelectableItem: ; d432
+; Return 1 in $d142 and carry if CurItem can't be selected.
+ ld a, 4
+ call GetItemAttr
+ bit 6, a
+ jr nz, Function0xd47f
+ and a
+ ret
+; d43d
+
+CheckItemPocket: ; d43d
+; Return the pocket for CurItem in $d142.
+ ld a, 5
+ call GetItemAttr
+ and $f
+ ld [$d142], a
+ ret
+; d448
+
+CheckItemContext: ; d448
+; Return the context for CurItem in $d142.
+ ld a, 6
+ call GetItemAttr
+ and $f
+ ld [$d142], a
+ ret
+; d453
+
+CheckItemMenu: ; d453
+; Return the menu for CurItem in $d142.
+ ld a, 6
+ call GetItemAttr
+ swap a
+ and $f
+ ld [$d142], a
+ ret
+; d460
+
+GetItemAttr: ; d460
+; Get attribute a of CurItem.
+
+ push hl
+ push bc
+
+ ld hl, ItemAttributes
+ ld c, a
+ ld b, 0
+ add hl, bc
+
+ xor a
+ ld [$d142], a
+
+ ld a, [CurItem]
+ dec a
+ ld c, a
+ ld a, 7
+ call AddNTimes
+ ld a, BANK(ItemAttributes)
+ call GetFarByte
+
+ pop bc
+ pop hl
+ ret
+; d47f
+
+Function0xd47f: ; d47f
+ ld a, 1
+ ld [$d142], a
+ scf
+ ret
+; d486
+
+
+INCBIN "baserom.gbc", $d486, $fa0b - $d486
+
+
SECTION "bank4",DATA,BANK[$4]
INCBIN "baserom.gbc", $10000, $10b16 - $10000
@@ -5373,26 +6018,26 @@
.menu ; 12986
ld a, $14
ld hl, $404f
- rst $8 ; load gfx
+ rst FarCall ; load gfx
ld a, $14
ld hl, $4405
- rst $8 ; setup menu?
+ rst FarCall ; setup menu?
ld a, $14
ld hl, $43e0
- rst $8 ; load menu pokémon sprites
+ rst FarCall ; load menu pokémon sprites
.menunoreload ; 12998
ld a, BANK(WritePartyMenuTilemap)
ld hl, WritePartyMenuTilemap
- rst $8
+ rst FarCall
ld a, BANK(PrintPartyMenuText)
ld hl, PrintPartyMenuText
- rst $8
+ rst FarCall
call $31f6
call $32f9 ; load regular palettes?
call DelayFrame
ld a, BANK(PartyMenuSelect)
ld hl, PartyMenuSelect
- rst $8
+ rst FarCall
jr c, .return ; if cancelled or pressed B
call PokemonActionSubmenu
cp $3
@@ -5423,7 +6068,7 @@
call $0fb6 ; draw box
ld a, $9
ld hl, $4d19
- rst $8
+ rst FarCall
call $389c
ld a, [$cf74] ; menu selection?
ld hl, PokemonSubmenuActionPointerTable
@@ -6159,13 +6804,35 @@
db "ROCKET@"
db "MYSTICALMAN@"
-INCBIN "baserom.gbc", $2C41a, $2ee8f - $2C41a
-; XXX this is not the start of the routine
-; determine what music plays in battle
- ld a, [OtherTrainerClass] ; are we fighting a trainer?
+INCBIN "baserom.gbc", $2c41a, $2ee6c - $2c41a
+
+
+PlayBattleMusic: ; 2ee6c
+
+ push hl
+ push de
+ push bc
+
+ xor a
+ ld [MusicFade], a
+ ld de, MUSIC_NONE
+ call StartMusic
+ call DelayFrame
+ call MaxVolume
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SUICUNE
+ ld de, MUSIC_SUICUNE_BATTLE
+ jp z, .done
+ cp BATTLETYPE_ROAMING
+ jp z, .done
+
+ ; Are we fighting a trainer?
+ ld a, [OtherTrainerClass]
and a
jr nz, .trainermusic
+
ld a, BANK(RegionCheck)
ld hl, RegionCheck
rst FarCall
@@ -6172,18 +6839,20 @@
ld a, e
and a
jr nz, .kantowild
- ld de, $0029 ; johto daytime wild battle music
- ld a, [TimeOfDay] ; check time of day
- cp $2 ; nighttime?
- jr nz, .done ; if no, then done
- ld de, $004a ; johto nighttime wild battle music
+
+ ld de, MUSIC_JOHTO_WILD_BATTLE
+ ld a, [TimeOfDay]
+ cp NITE
+ jr nz, .done
+ ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT
jr .done
+
.kantowild
- ld de, $0008 ; kanto wild battle music
+ ld de, MUSIC_KANTO_WILD_BATTLE
jr .done
.trainermusic
- ld de, $002f ; lance battle music
+ ld de, MUSIC_CHAMPION_BATTLE
cp CHAMPION
jr z, .done
cp RED
@@ -6190,40 +6859,42 @@
jr z, .done
; really, they should have included admins and scientists here too...
- ld de, $0031 ; rocket battle music
+ ld de, MUSIC_ROCKET_BATTLE
cp GRUNTM
jr z, .done
cp GRUNTF
jr z, .done
- ld de, $0006 ; kanto gym leader battle music
+ ld de, MUSIC_KANTO_GYM_LEADER_BATTLE
ld a, BANK(IsKantoGymLeader)
ld hl, IsKantoGymLeader
rst FarCall
jr c, .done
- ld de, $002e ; johto gym leader battle music
+ ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE
ld a, BANK(IsJohtoGymLeader)
ld hl, IsJohtoGymLeader
rst FarCall
jr c, .done
- ld de, $0030 ; rival battle music
+ ld de, MUSIC_RIVAL_BATTLE
ld a, [OtherTrainerClass]
cp RIVAL1
jr z, .done
cp RIVAL2
jr nz, .othertrainer
- ld a, [OtherTrainerID] ; which rival are we fighting?
- cp $4
- jr c, .done ; if it's not the fight inside Indigo Plateau, we're done
- ld de, $002f ; rival indigo plateau battle music
+
+ ld a, [OtherTrainerID]
+ cp 4 ; Rival in Indigo Plateau
+ jr c, .done
+ ld de, MUSIC_CHAMPION_BATTLE
jr .done
.othertrainer
ld a, [InLinkBattle]
and a
- jr nz, .linkbattle
+ jr nz, .johtotrainer
+
ld a, BANK(RegionCheck)
ld hl, RegionCheck
rst FarCall
@@ -6230,21 +6901,138 @@
ld a, e
and a
jr nz, .kantotrainer
-.linkbattle
- ld de, $002a ; johto trainer battle music
+
+.johtotrainer
+ ld de, MUSIC_JOHTO_TRAINER_BATTLE
jr .done
+
.kantotrainer
- ld de, $0007 ; kanto trainer battle music
+ ld de, MUSIC_KANTO_TRAINER_BATTLE
+
.done
- call $3b97
+ call StartMusic
+
pop bc
pop de
pop hl
ret
+; 2ef18
-INCBIN "baserom.gbc", $2ef18, $2ef9f - $2ef18
+ClearBattleRAM: ; 2ef18
+ xor a
+ ld [$d0ec], a
+ ld [$d0ee], a
+ ld hl, $d0d8
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+ ld [$d0e4], a
+ ld [CriticalHit], a
+ ld [BattleMonSpecies], a
+ ld [$c664], a
+ ld [CurBattleMon], a
+ ld [$d232], a
+ ld [TimeOfDayPal], a
+ ld [PlayerTurnsTaken], a
+ ld [EnemyTurnsTaken], a
+ ld [EvolvableFlags], a
+
+ ld hl, PlayerHPPal
+ ld [hli], a
+ ld [hl], a
+
+ ld hl, BattleMonDVs
+ ld [hli], a
+ ld [hl], a
+
+ ld hl, EnemyMonDVs
+ ld [hli], a
+ ld [hl], a
+
+; Clear the entire BattleMons area
+ ld hl, EnemyMoveStruct
+ ld bc, $0139
+ xor a
+ call ByteFill
+
+ ld hl, $5867
+ ld a, $f
+ rst FarCall
+
+ call $1fbf
+
+ ld hl, $ffd6
+ xor a
+ ld [hli], a
+ ld [hl], $98
+ ret
+; 2ef6e
+
+
+FillBox: ; 2ef6e
+; Fill $c2c6-aligned box width b height c
+; with iterating tile starting from $ffad at hl.
+; Predef $13
+
+ ld de, 20
+
+ ld a, [$c2c6]
+ and a
+ jr nz, .left
+
+ ld a, [$ffad]
+.x1
+ push bc
+ push hl
+
+.y1
+ ld [hl], a
+ add hl, de
+ inc a
+ dec c
+ jr nz, .y1
+
+ pop hl
+ inc hl
+ pop bc
+ dec b
+ jr nz, .x1
+ ret
+
+.left
+; Right-aligned.
+ push bc
+ ld b, 0
+ dec c
+ add hl, bc
+ pop bc
+
+ ld a, [$ffad]
+.x2
+ push bc
+ push hl
+
+.y2
+ ld [hl], a
+ add hl, de
+ inc a
+ dec c
+ jr nz, .y2
+
+ pop hl
+ dec hl
+ pop bc
+ dec b
+ jr nz, .x2
+ ret
+; 2ef9f
+
+
+
SECTION "bankC",DATA,BANK[$C]
Tileset15GFX: ; 0x30000
@@ -6344,8 +7132,16 @@
SECTION "bankE",DATA,BANK[$E]
-INCBIN "baserom.gbc", $38000, $39999 - $38000
+INCBIN "baserom.gbc", $38000, $38591 - $38000
+
+AIScoring: ; 38591
+INCLUDE "battle/ai/scoring.asm"
+
+
+INCBIN "baserom.gbc", $3952d, $39999 - $3952d
+
+
TrainerGroups: ; 0x39999
INCLUDE "trainers/trainer_pointers.asm"
@@ -6511,7 +7307,7 @@
; Clear the whole EnemyMon struct
xor a
ld hl, EnemyMonSpecies
- ld bc, $0027
+ ld bc, EnemyMonEnd - EnemyMon
call ByteFill
; We don't need to be here if we're in a link battle
@@ -6529,8 +7325,8 @@
ld [CurSpecies], a
ld [CurPartySpecies], a
-; Grab the base stats for this species
- call GetBaseStats
+; Grab the BaseData for this species
+ call GetBaseData
; Let's get the item:
@@ -6549,13 +7345,13 @@
.WildItem
-; In a wild battle, we pull from the item slots in base stats
+; In a wild battle, we pull from the item slots in BaseData
; Force Item1
; Used for Ho-Oh, Lugia and Snorlax encounters
ld a, [BattleType]
cp BATTLETYPE_FORCEITEM
- ld a, [$d241] ; BufferMonItem1
+ ld a, [BaseItems]
jr z, .UpdateItem
; Failing that, it's all up to chance
@@ -6566,16 +7362,16 @@
; 25% chance of getting an item
call FarBattleRNG
- cp a, $c0 ; $c0/$100 = 75%
+ cp a, $c0
ld a, NO_ITEM
jr c, .UpdateItem
; From there, an 8% chance for Item2
call FarBattleRNG
- cp a, $14 ; 8% of 25% = 2% Item2
- ld a, [$d241] ; BaseStatsItem1
+ cp a, $14 ; 8% of 25% = 2% Item2
+ ld a, [BaseItems]
jr nc, .UpdateItem
- ld a, [$d242] ; BaseStatsItem2
+ ld a, [BaseItems+1]
.UpdateItem
@@ -6590,7 +7386,7 @@
jr z, .InitDVs
; ????
- ld a, [$c671]
+ ld a, [EnemySubStatus5]
bit 3, a
jr z, .InitDVs
@@ -6777,7 +7573,7 @@
.Happiness
; Set happiness
- ld a, 70 ; BASE_HAPPINESS
+ ld a, BASE_HAPPINESS
ld [EnemyMonHappiness], a
; Set level
ld a, [CurPartyLevel]
@@ -6872,8 +7668,8 @@
.Moves
; ????
- ld hl, $d23d
- ld de, $d224
+ ld hl, BaseType1
+ ld de, EnemyMonType1
ld a, [hli]
ld [de], a
inc de
@@ -6932,11 +7728,10 @@
call CopyBytes
.Finish
-; ????
- ld hl, $d237
- ld de, $d226
- ld b, 5 ; # bytes to copy
-; Copy $d237-a to $d226-9
+; Only the first five base stats are copied...
+ ld hl, BaseStats
+ ld de, EnemyMonBaseStats
+ ld b, BaseSpecialDefense - BaseStats
.loop
ld a, [hli]
ld [de], a
@@ -6943,41 +7738,44 @@
inc de
dec b
jr nz, .loop
-; Copy $d23f to $d22a
- ld a, [$d23f]
+
+ ld a, [BaseCatchRate]
ld [de], a
inc de
-; Copy $d240 to $d22b
- ld a, [$d240]
+
+ ld a, [BaseExp]
ld [de], a
-; copy TempEnemyMonSpecies to $d265
+
ld a, [TempEnemyMonSpecies]
ld [$d265], a
-; ????
- call $343b
-; If wild, we're done
+
+ call GetPokemonName
+
+; Did we catch it?
ld a, [IsInBattle]
and a
ret z
+
; Update enemy nick
ld hl, StringBuffer1
ld de, EnemyMonNick
ld bc, PKMN_NAME_LENGTH
call CopyBytes
-; ????
+
+; Caught this mon
ld a, [TempEnemyMonSpecies]
dec a
ld c, a
- ld b, $01
- ld hl, $deb9
- ld a, $03 ; PREDEF_
+ ld b, 1 ; set
+ ld hl, PokedexCaught
+ ld a, PREDEF_FLAG
call Predef
-; Fill EnemyMon stats
- ld hl, EnemyMonAtk
+
+ ld hl, EnemyMonStats
ld de, $c6c1
- ld bc, 2*(NUM_STATS-1) ; 2 bytes for each non-HP stat
+ ld bc, EnemyMonStatsEnd - EnemyMonStats
call CopyBytes
-; We're done
+
ret
; 3eb38
@@ -7225,85 +8023,104 @@
INCBIN "baserom.gbc", $3fa31, $3fc8b - $3fa31
-; I have no clue what most of this does
-BattleStartMessage:
- ld a, [$d22d]
+BattleStartMessage ; 3fc8b
+ ld a, [IsInBattle]
dec a
- jr z, .asm_3fcaa ; 0x3fc8f $19
- ld de, $005e
- call $3c23
+ jr z, .asm_3fcaa
+
+ ld de, SFX_SHINE
+ call StartSFX
call WaitSFX
- ld c, $14
- call $0468
+
+ ld c, 20
+ call DelayFrames
+
ld a, $e
ld hl, $5939
rst FarCall
- ld hl, $47a9
- jr .asm_3fd0e ; 0x3fca8 $64
+
+ ld hl, WantsToBattleText
+ jr .asm_3fd0e
+
.asm_3fcaa
call $5a79
- jr nc, .asm_3fcc2 ; 0x3fcad $13
+ jr nc, .asm_3fcc2
+
xor a
ld [$cfca], a
- ld a, $1
+ ld a, 1
ld [hBattleTurn], a
- ld a, $1
+ ld a, 1
ld [$c689], a
ld de, $0101
call $6e17
+
.asm_3fcc2
ld a, $f
ld hl, $6b38
rst FarCall
- jr c, .messageSelection ; 0x3fcc8 $21
+ jr c, .asm_3fceb
+
ld a, $13
ld hl, $6a44
rst FarCall
- jr c, .asm_3fce0 ; 0x3fcd0 $e
- ld hl, $c4ac
+ jr c, .asm_3fce0
+
+ hlcoord 12, 0
ld d, $0
ld e, $1
ld a, $47
- call $2d83
- jr .messageSelection ; 0x3fcde $b
+ call Predef
+ jr .asm_3fceb
+
.asm_3fce0
- ld a, $f
- ld [$c2bd], a
- ld a, [$d204]
+ ld a, $0f
+ ld [CryTracks], a
+ ld a, [TempEnemyMonSpecies]
call $37b6
-.messageSelection
- ld a, [$d230]
- cp $4
- jr nz, .asm_3fcfd ; 0x3fcf0 $b
+
+.asm_3fceb
+ ld a, [BattleType]
+ cp BATTLETYPE_FISH
+ jr nz, .asm_3fcfd
+
ld a, $41
ld hl, $6086
rst FarCall
+
ld hl, HookedPokemonAttackedText
- jr .asm_3fd0e ; 0x3fcfb $11
+ jr .asm_3fd0e
+
.asm_3fcfd
ld hl, PokemonFellFromTreeText
- cp $8
- jr z, .asm_3fd0e ; 0x3fd02 $a
+ cp BATTLETYPE_TREE
+ jr z, .asm_3fd0e
ld hl, WildPokemonAppearedText2
cp $b
- jr z, .asm_3fd0e ; 0x3fd09 $3
+ jr z, .asm_3fd0e
ld hl, WildPokemonAppearedText
+
.asm_3fd0e
push hl
ld a, $b
ld hl, $4000
rst FarCall
+
pop hl
- call $3ad5
+ call FarBattleTextBox
+
call $7830
+
ret nz
+
ld c, $2
ld a, $13
ld hl, $6a0a
rst FarCall
+
ret
-; 0x3fd26
+; 3fd26
dw $0000 ; padding
@@ -7340,11 +8157,389 @@
SECTION "bank11",DATA,BANK[$11]
-INCBIN "baserom.gbc", $44000, $44378 - $44000
+FruitTreeScript: ; 44000
+ 3callasm BANK(GetCurTreeFruit), GetCurTreeFruit
+ loadfont
+ copybytetovar CurFruit
+ itemtotext $0, $0
+ 2writetext FruitBearingTreeText
+ keeptextopen
+ 3callasm BANK(TryResetFruitTrees), TryResetFruitTrees
+ 3callasm BANK(CheckFruitTree), CheckFruitTree
+ iffalse .fruit
+ 2writetext NothingHereText
+ closetext
+ 2jump .end
+.fruit
+ 2writetext HeyItsFruitText
+ copybytetovar CurFruit
+ giveitem $ff, 1
+ iffalse .packisfull
+ keeptextopen
+ 2writetext ObtainedFruitText
+ 3callasm BANK(PickedFruitTree), PickedFruitTree
+ specialsound
+ itemnotify
+ 2jump .end
+
+.packisfull
+ keeptextopen
+ 2writetext FruitPackIsFullText
+ closetext
+
+.end
+ loadmovesprites
+ end
+; 44041
+
+GetCurTreeFruit: ; 44041
+ ld a, [CurFruitTree]
+ dec a
+ call GetFruitTreeItem
+ ld [CurFruit], a
+ ret
+; 4404c
+
+TryResetFruitTrees: ; 4404c
+ ld hl, $dc1e
+ bit 4, [hl]
+ ret nz
+ jp ResetFruitTrees
+; 44055
+
+CheckFruitTree: ; 44055
+ ld b, 2
+ call GetFruitTreeFlag
+ ld a, c
+ ld [ScriptVar], a
+ ret
+; 4405f
+
+PickedFruitTree: ; 4405f
+ ld a, $41
+ ld hl, $609b
+ rst FarCall ; empty function
+
+ ld b, 1
+ jp GetFruitTreeFlag
+; 4406a
+
+ResetFruitTrees: ; 4406a
+ xor a
+ ld hl, FruitTreeFlags
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ld hl, $dc1e
+ set 4, [hl]
+ ret
+; 44078
+
+GetFruitTreeFlag: ; 44078
+ push hl
+ push de
+ ld a, [CurFruitTree]
+ dec a
+ ld e, a
+ ld d, 0
+ ld hl, FruitTreeFlags
+ call BitTableFunc
+ pop de
+ pop hl
+ ret
+; 4408a
+
+GetFruitTreeItem: ; 4408a
+ push hl
+ push de
+ ld e, a
+ ld d, 0
+ ld hl, FruitTreeItems
+ add hl, de
+ ld a, [hl]
+ pop de
+ pop hl
+ ret
+; 44097
+
+FruitTreeItems: ; 44097
+ db BERRY
+ db BERRY
+ db BERRY
+ db BERRY
+ db PSNCUREBERRY
+ db PSNCUREBERRY
+ db BITTER_BERRY
+ db BITTER_BERRY
+ db PRZCUREBERRY
+ db PRZCUREBERRY
+ db MYSTERYBERRY
+ db MYSTERYBERRY
+ db ICE_BERRY
+ db ICE_BERRY
+ db MINT_BERRY
+ db BURNT_BERRY
+ db RED_APRICORN
+ db BLU_APRICORN
+ db BLK_APRICORN
+ db WHT_APRICORN
+ db PNK_APRICORN
+ db GRN_APRICORN
+ db YLW_APRICORN
+ db BERRY
+ db PSNCUREBERRY
+ db BITTER_BERRY
+ db PRZCUREBERRY
+ db ICE_BERRY
+ db MINT_BERRY
+ db BURNT_BERRY
+; 440b5
+
+FruitBearingTreeText: ; 440b5
+ text_jump _FruitBearingTreeText, BANK(_FruitBearingTreeText)
+ db "@"
+; 440ba
+
+HeyItsFruitText: ; 440ba
+ text_jump _HeyItsFruitText, BANK(_HeyItsFruitText)
+ db "@"
+; 440bf
+
+ObtainedFruitText: ; 440bf
+ text_jump _ObtainedFruitText, BANK(_ObtainedFruitText)
+ db "@"
+; 440c4
+
+FruitPackIsFullText: ; 440c4
+ text_jump _FruitPackIsFullText, BANK(_FruitPackIsFullText)
+ db "@"
+; 440c9
+
+NothingHereText: ; 440c9
+ text_jump _NothingHereText, BANK(_NothingHereText)
+ db "@"
+; 440ce
+
+
+
+AIChooseMove: ; 440ce
+; Score each move in EnemyMonMoves starting from Buffer1. Lower is better.
+; Pick the move with the lowest score.
+
+; Wildmons attack at random.
+ ld a, [IsInBattle]
+ dec a
+ ret z
+
+ ld a, [InLinkBattle]
+ and a
+ ret nz
+
+; No use picking a move if there's no choice.
+ ld a, $f
+ ld hl, $68d1
+ rst FarCall ; CheckLockedEnemyMove
+ ret nz
+
+
+; The default score is 20. Unusable moves are given a score of 80.
+ ld a, 20
+ ld hl, Buffer1
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+; Don't pick disabled moves.
+ ld a, [EnemyDisabledMove]
+ and a
+ jr z, .CheckPP
+
+ ld hl, EnemyMonMove1
+ ld c, 0
+.CheckDisabledMove
+ cp [hl]
+ jr z, .ScoreDisabledMove
+ inc c
+ inc hl
+ jr .CheckDisabledMove
+.ScoreDisabledMove
+ ld hl, Buffer1
+ ld b, 0
+ add hl, bc
+ ld [hl], 80
+
+; Don't pick moves with 0 PP.
+.CheckPP
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonPP
+ ld b, 0
+.CheckMovePP
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .ApplyLayers
+ inc hl
+ ld a, [de]
+ inc de
+ and $3f
+ jr nz, .CheckMovePP
+ ld [hl], 80
+ jr .CheckMovePP
+
+
+; Apply AI scoring layers depending on the trainer class.
+.ApplyLayers
+ ld hl, $559f ; TrainerAI + 3 ; e:559c-5771
+
+ ld a, [$cfc0]
+ bit 0, a
+ jr nz, .asm_4412f
+
+ ld a, [TrainerClass]
+ dec a
+ ld bc, 7 ; Trainer2AI - Trainer1AI
+ call AddNTimes
+
+.asm_4412f
+ ld bc, (CHECK_FLAG << 8) | 0
+ push bc
+ push hl
+
+.CheckLayer
+ pop hl
+ pop bc
+
+ ld a, c
+ cp 16 ; up to 16 scoring layers
+ jr z, .asm_4415e
+
+ push bc
+ ld d, $e ; BANK(TrainerAI)
+ ld a, PREDEF_FLAG
+ call Predef
+ ld d, c
+ pop bc
+
+ inc c
+ push bc
+ push hl
+
+ ld a, d
+ and a
+ jr z, .CheckLayer
+
+ ld hl, AIScoringPointers
+ dec c
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(AIScoring)
+ call FarJpHl
+
+ jr .CheckLayer
+
+.asm_4415e
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+.asm_44166
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_4415e
+
+ dec [hl]
+ jr z, .asm_44174
+
+ inc hl
+ dec c
+ jr z, .asm_4415e
+
+ jr .asm_44166
+
+.asm_44174
+ ld a, c
+.asm_44175
+ inc [hl]
+ dec hl
+ inc a
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr nz, .asm_44175
+
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+.asm_44184
+ ld a, [de]
+ and a
+ jr nz, .asm_44189
+ ld [hl], a
+.asm_44189
+ ld a, [hl]
+ dec a
+ jr z, .asm_44191
+ xor a
+ ld [hli], a
+ jr .asm_44193
+.asm_44191
+ ld a, [de]
+ ld [hli], a
+.asm_44193
+ inc de
+ dec c
+ jr nz, .asm_44184
+
+.asm_44197
+ ld hl, Buffer1
+ call RNG
+ and 3
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_44197
+
+ ld [CurEnemyMove], a
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ret
+; 441af
+
+
+AIScoringPointers: ; 441af
+ dw AIScoring_RedStatus
+ dw AIScoring_RedStatMods
+ dw AIScoring_RedSuperEffective
+ dw AIScoring_Offensive
+ dw AIScoring_Smart
+ dw AIScoring_Opportunist
+ dw AIScoring_Aggressive
+ dw AIScoring_Cautious
+ dw AIScoring_StatusImmunity
+ dw AIScoring_Risky
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+; 441cf
+
+
+INCBIN "baserom.gbc", $441cf, $44378 - $441cf
+
+
PokedexDataPointerTable: ; 0x44378
INCLUDE "stats/pokedex/entry_pointers.asm"
+
INCBIN "baserom.gbc", $4456e, $44997 - $4456e
@@ -8255,7 +9450,7 @@
call $1ad2
ld a, $3e
ld hl, $753e
- rst $8 ; this loads graphics
+ rst FarCall ; this loads graphics
pop hl
call JpHl
call $31f3
@@ -8332,7 +9527,7 @@
xor a
ld [hBGMapMode], a
ld hl, $cda1
- call $334e ; SetHPPal
+ call SetHPPal
ld b, $3
call GetSGBLayout
call $5f8f
@@ -8373,12 +9568,13 @@
call $3786
ld a, $41
ld hl, $402d
- rst $8
+ rst FarCall
call $6497
- ld a, [$d129]
- cp $6
+
+ ld a, [TempMonHappiness]
+ cp 6
ret nc
- ld de, $00bb
+ ld de, SFX_2_BOOPS
call StartSFX
ret
; 0x4e3c0
@@ -8469,13 +9665,15 @@
add hl, bc
ld a, [hl]
ld [CurPartySpecies], a
- ld de, $0008
+
+ ld de, SFX_READ_TEXT_2
call StartSFX
call WaitSFX
and a
ret
+
.exitmenu
- ld de, $0008
+ ld de, SFX_READ_TEXT_2
call StartSFX
call WaitSFX
scf
@@ -8758,12 +9956,12 @@
push bc
ld a, [CurPartySpecies]
dec a
- ld hl, BaseStats + 13 ; BASE_GENDER
- ld bc, BaseStats1 - BaseStats
+ ld hl, BaseData + BaseGender - CurBaseData
+ ld bc, BaseData1 - BaseData
call AddNTimes
pop bc
- ld a, BANK(BaseStats)
+ ld a, BANK(BaseData)
call GetFarByte
@@ -8798,7 +9996,7 @@
INCBIN "baserom.gbc", $50c50, $51424 - $50c50
-BaseStats:
+BaseData:
INCLUDE "stats/base_stats.asm"
PokemonNames:
@@ -9154,7 +10352,7 @@
db "appeared!", $58
; 0x807a9
-BattleText_0x807a9: ; 0x807a9
+WantsToBattleText: ; 0x807a9
db $0, $3f, $4f
db "wants to battle!", $58
; 0x807bd
@@ -9214,7 +10412,7 @@
db $0, $59, $4f
db "recovered with", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, ".", $58
; 0x80899
@@ -9222,7 +10420,7 @@
db $0, $5a, $4f
db "recovered PP using", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, ".", $58
; 0x808b6
@@ -9238,13 +10436,13 @@
; 0x808e7
BattleText_0x808e7: ; 0x808e7
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " #MON's", $4f
db "LIGHT SCREEN fell!", $58
; 0x80905
BattleText_0x80905: ; 0x80905
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " #MON's", $4f
db "REFLECT faded!", $58
; 0x8091f
@@ -9391,7 +10589,7 @@
db $0, $5a, $4f
db "fled using a", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80ba0
@@ -9408,7 +10606,7 @@
db $0, $59, $4f
db "recovered using a", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80bde
@@ -9415,7 +10613,7 @@
BattleText_0x80bde: ; 0x80bde
db $0, $5a, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, $55
db "activated!", $58
; 0x80bf3
@@ -9459,7 +10657,7 @@
; 0x80c9c
BattleText_0x80c9c: ; 0x80c9c
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " grew to", $4f
db "level @"
deciram $d143, $13
@@ -9538,7 +10736,7 @@
BattleText_0x80dab: ; 0x80dab
db $0, "A @"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " rid", $4f
db $59, $55
db "of its confusion.", $58
@@ -9553,7 +10751,7 @@
db $0, $5a, "'s", $4f
db "hurt by", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80df5
@@ -9561,7 +10759,7 @@
db $0, $5a, $4f
db "was released from", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80e11
@@ -9607,7 +10805,7 @@
db $0, $59, $4f
db "hung on with", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80eb0
@@ -9631,7 +10829,7 @@
DisabledMoveText: ; 0x80f02
db $0, $5a, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " is", $55
db "DISABLED!", $58
; 0x80f19
@@ -9775,7 +10973,7 @@
db $0, $5a, $4f
db "SKETCHED", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x81156
@@ -9788,7 +10986,7 @@
SpiteEffectText: ; 0x8117f
db $0, $59, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " was", $55
db "reduced by @"
deciram $d265, $11
@@ -9944,7 +11142,7 @@
db $0, $5a, $4f
db "learned", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x813f8
@@ -9961,7 +11159,7 @@
WasDisabledText: ; 0x8141d
db $0, $59, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " was", $55
db "DISABLED!", $58
; 0x81435
@@ -9975,7 +11173,7 @@
db $0, $5a, $4f
db "transformed into", $55
db "the @"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "-type!", $58
; 0x81476
@@ -9988,7 +11186,7 @@
db $0, $5a, $4f
db "TRANSFORMED into", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x814b4
@@ -10055,7 +11253,7 @@
db $0, $59, "'s", $4f
db "protected by", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x815c1
@@ -10066,7 +11264,7 @@
StoleText: ; 0x815da
db $0, $5a, $4f
db "stole @"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, $55
db "from its foe!", $58
; 0x815f7
@@ -10198,7 +11396,7 @@
; 0x8182d
BeatUpAttackText: ; 0x8182d
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "'s", $4f
db "attack!", $57
; 0x8183b
@@ -10487,7 +11685,7 @@
ld a, $5
ld hl, $4da0
- rst $8
+ rst FarCall
ld hl, $d95e
ld a, [hl]
cp $c8
@@ -10496,11 +11694,11 @@
.asm_86436
ld a, $5
ld hl, $4b85
- rst $8
+ rst FarCall
call $653f
ld a, $5
ld hl, $4b5f
- rst $8
+ rst FarCall
xor a
ld [$c2cd], a
call $64c3
@@ -10508,7 +11706,7 @@
ld b, a
ld a, $42
ld hl, $5847
- rst $8
+ rst FarCall
ret
; 0x86455
@@ -16080,7 +17278,7 @@
; Play starting sound effect
call SFXChannelsOff
- ld de, $0065
+ ld de, SFX_TITLE_SCREEN_ENTRANCE
call StartSFX
ret
@@ -17784,7 +18982,36 @@
SECTION "bank6F",DATA,BANK[$6F]
-INCBIN "baserom.gbc", $1bc000, $1be08d - $1bc000
+_FruitBearingTreeText: ; 0x1bc000
+ db $0, "It's a fruit-", $4f
+ db "bearing tree.", $57
+; 0x1bc01c
+
+_HeyItsFruitText: ; 0x1bc01c
+ db $0, "Hey! It's", $4f
+ db "@"
+ text_from_ram StringBuffer3
+ db $0, "!", $57
+; 0x1bc02d
+
+_ObtainedFruitText: ; 0x1bc02d
+ db $0, "Obtained", $4f
+ db "@"
+ text_from_ram StringBuffer3
+ db $0, "!", $57
+; 0x1bc03e
+
+_FruitPackIsFullText: ; 0x1bc03e
+ db $0, "But the PACK is", $4f
+ db "full…", $57
+; 0x1bc055
+
+_NothingHereText: ; 0x1bc055
+ db $0, "There's nothing", $4f
+ db "here…", $57
+; 0x1bc06b
+
+INCBIN "baserom.gbc", $1bc06b, $1be08d - $1bc06b
SECTION "bank70",DATA,BANK[$70]
--- a/maps/BattleTower1F.asm
+++ b/maps/BattleTower1F.asm
@@ -4,7 +4,7 @@
; triggers
dw UnknownScript_0x9e39d, $0000
- dw $63d3, $0000
+ dw UnknownScript_0x9e3d3, $0000
; callback count
db 0
@@ -39,6 +39,7 @@
special $0086
UnknownScript_0x9e3d1: ; 0x9e3d1
dotrigger $1
+UnknownScript_0x9e3d3: ; 0x9e3d3
end
; 0x9e3d4
@@ -57,7 +58,7 @@
UnknownScript_0x9e3e2: ; 0x9e3e2
writebyte $2
special $0086
- if_equal $3, $74e4 ; wtf ?
+ if_equal $3, BattleTowerBattleRoomScript_0x9f4e4
loadfont
2writetext UnknownText_0x9e5ab
keeptextopen
@@ -119,7 +120,7 @@
warpsound
disappear $2
stopfollow
- applymovement $0, $6576
+ applymovement $0, MovementData_0x9e576
warpcheck
end
; 0x9e47a
@@ -177,9 +178,21 @@
end
; 0x9e4be
-INCBIN "baserom.gbc",$9e4be,$9e4e4 - $9e4be
-UnknownScript_0x9e4e4: ; 0x9e4e4
+UnknownScript_0x9e4be: ; 0x9e4be
+ 2writetext UnknownText_0x9ef1f
+ yesorno
+ iffalse UnknownScript_0x9e3fc
+ special $0004
+ iffalse UnknownScript_0x9e3fc
+ writebyte $1
+ special $0086
+ special $0075
+ if_equal $a, UnknownScript_0x9e3fc
+ if_not_equal $0, UnknownScript_0x9e550
+ 2writetext UnknownText_0x9e9eb
+ spriteface $2, $2
+ 2writetext UnknownText_0x9ea1b
closetext
spriteface $2, $0
loadmovesprites
@@ -282,6 +295,7 @@
step_up
step_up
step_up
+MovementData_0x9e576: ; 0x9e576
step_up
step_end
; 0x9e578
--- a/maps/BattleTowerBattleRoom.asm
+++ b/maps/BattleTowerBattleRoom.asm
@@ -108,6 +108,7 @@
pause 60
special $002f
warpfacing $1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F, $7, $7
+BattleTowerBattleRoomScript_0x9f4e4: ; 0x9f4e4
loadfont
2writetext UnknownText_0x9eaef
2jump UnknownScript_0x9e47a
@@ -136,7 +137,12 @@
end
; 0x9f50b
-INCBIN "baserom.gbc",$9f50b,$9f52e-$9f50b
+
+UnknownText_0x9f50b: ; 0x9f50b
+ db $0, "You'll be returned", $4f
+ db "after you SAVE.", $57
+; 0x9f52e
+
BattleTowerBattleRoom_MapEventHeader: ; 0x9f52e
; filler
--- a/maps/BattleTowerHallway.asm
+++ b/maps/BattleTowerHallway.asm
@@ -21,11 +21,25 @@
UnknownScript_0x9f5c1: ; 0x9f5c1
follow $2, $0
- 3callasm $27, $75cb
+ 3callasm BANK(Function_0x9f5cb), Function_0x9f5cb
2jump UnknownScript_0x9f5dc
; 0x9f5cb
-INCBIN "baserom.gbc",$9f5cb,$9f5dc - $9f5cb
+
+Function_0x9f5cb: ; 0x9f5cb
+ ld a, [rSVBK]
+ push af
+
+ ld a, 3
+ ld [rSVBK], a
+ ld a, [$d800]
+ ld [ScriptVar], a
+
+ pop af
+ ld [rSVBK], a
+ ret
+; 0x9f5dc
+
UnknownScript_0x9f5dc: ; 0x9f5dc
if_equal $3, UnknownScript_0x9f603
--- a/maps/BlackthornGym2F.asm
+++ b/maps/BlackthornGym2F.asm
@@ -11,11 +11,59 @@
; 0x195727
UnknownScript_0x195727: ; 0x195727
- writecmdqueue $572b
+ writecmdqueue CmdQueue_0x19572b
return
; 0x19572b
-INCBIN "baserom.gbc",$19572b,$33
+CmdQueue_0x19572b: ; 0x19572b
+ dbw 2, StoneTable_0x195730 ; check if any stones are sitting on a warp
+ db 0, 0 ; filler
+; 0x195730
+
+StoneTable_0x195730: ; 0x195730
+ db 5, 4 ; warp, person
+ dw UnknownScript_0x19573d
+
+ db 3, 5 ; warp, person
+ dw UnknownScript_0x195742
+
+ db 4, 6 ; warp, person
+ dw UnknownScript_0x195747
+
+ db $ff ; end
+; 0x19573d
+
+UnknownScript_0x19573d: ; 0x19573d
+ disappear 4
+ 2jump UnknownScript_0x19574c
+; 0x195742
+
+UnknownScript_0x195742: ; 0x195742
+ disappear 5
+ 2jump UnknownScript_0x19574c
+; 0x195747
+
+UnknownScript_0x195747: ; 0x195747
+ disappear 6
+ 2jump UnknownScript_0x19574c
+; 0x19574c
+
+UnknownScript_0x19574c: ; 0x19574c
+ pause 30
+ 2call UnknownScript_0x195758
+ loadfont
+ 2writetext UnknownText_0x1958a5
+ closetext
+ loadmovesprites
+ end
+; 0x195758
+
+UnknownScript_0x195758: ; 0x195758
+ playsound $001b
+ earthquake 80
+ end
+; 0x19575e
+
UnknownScript_0x19575e: ; 0x19575e
jumpstd $000e
--- a/maps/CeladonDeptStore6F.asm
+++ b/maps/CeladonDeptStore6F.asm
@@ -28,7 +28,7 @@
2writetext UnknownText_0x71250
UnknownScript_0x71184: ; 0x71184
special $0051
- loadmenudata $5203
+ loadmenudata MenuDataHeader_0x71203
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x7119a
@@ -89,8 +89,24 @@
2jump UnknownScript_0x71184
; 0x71203
-; menu data
-INCBIN "baserom.gbc",$71203,$47
+
+MenuDataHeader_0x71203: ; 0x71203
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x7120b
+ db 1 ; default option
+; 0x7120b
+
+MenuData2_0x7120b: ; 0x7120b
+ db $80 ; flags
+ db 4 ; items
+ db "FRESH WATER ¥200@"
+ db "SODA POP ¥300@"
+ db "LEMONADE ¥350@"
+ db "CANCEL@"
+; 0x71249
+
MapCeladonDeptStore6FSignpost0Script: ; 0x7124a
jumptext UnknownText_0x7133e
--- a/maps/CeladonDeptStoreElevator.asm
+++ b/maps/CeladonDeptStoreElevator.asm
@@ -8,7 +8,7 @@
MapCeladonDeptStoreElevatorSignpost0Script: ; 0x713ad
loadfont
- elevator $53be
+ elevator Elevator_0x713be
loadmovesprites
iffalse UnknownScript_0x713bd
pause 5
@@ -19,19 +19,18 @@
end
; 0x713be
-; elevator
-UnknownText_0x713be: ; 0x713be
- text_waitbutton
- text_box $1504, 5, 5
- store_at $615
- text_waitbutton
- store_at $715
- text_dunno2
- store_at $815
- start_asm
-; 0x713d0
-INCBIN "baserom.gbc",$713d0,$713d8 - $713d0
+Elevator_0x713be: ; 0x713be
+ db 6 ; floors
+ db _1F, 4, GROUP_CELADON_DEPT_STORE_1F, MAP_CELADON_DEPT_STORE_1F
+ db _2F, 3, GROUP_CELADON_DEPT_STORE_2F, MAP_CELADON_DEPT_STORE_2F
+ db _3F, 3, GROUP_CELADON_DEPT_STORE_3F, MAP_CELADON_DEPT_STORE_3F
+ db _4F, 3, GROUP_CELADON_DEPT_STORE_4F, MAP_CELADON_DEPT_STORE_4F
+ db _5F, 3, GROUP_CELADON_DEPT_STORE_5F, MAP_CELADON_DEPT_STORE_5F
+ db _6F, 2, GROUP_CELADON_DEPT_STORE_6F, MAP_CELADON_DEPT_STORE_6F
+ db $ff ; end
+; 0x713d8
+
CeladonDeptStoreElevator_MapEventHeader: ; 0x713d8
; filler
--- a/maps/CeladonGameCornerPrizeRoom.asm
+++ b/maps/CeladonGameCornerPrizeRoom.asm
@@ -24,7 +24,7 @@
2writetext UnknownText_0x72974
UnknownScript_0x726fd: ; 0x726fd
special $004f
- loadmenudata $6790
+ loadmenudata MenuDataHeader_0x72790
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x72714
@@ -111,9 +111,25 @@
end
; 0x72790
-; menu data
-INCBIN "baserom.gbc",$72790,$38
+MenuDataHeader_0x72790: ; 0x72790
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 15 ; end coords
+ dw MenuData2_0x72798
+ db 1 ; default option
+; 0x72798
+
+MenuData2_0x72798: ; 0x72798
+ db $80 ; flags
+ db 4 ; items
+ db "TM32 1500@"
+ db "TM29 3500@"
+ db "TM15 7500@"
+ db "CANCEL@"
+; 0x727c8
+
+
MapCeladonGameCornerPrizeRoomSignpost1Script: ; 0x727c8
faceplayer
loadfont
@@ -124,7 +140,7 @@
UnknownScript_0x727d3: ; 0x727d3
2writetext UnknownText_0x72974
special $004f
- loadmenudata $6877
+ loadmenudata MenuDataHeader_0x72877
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x727ed
@@ -190,8 +206,24 @@
2jump UnknownScript_0x727d3
; 0x72877
-; menu data
-INCBIN "baserom.gbc",$72877,$41
+
+MenuDataHeader_0x72877: ; 0x72877
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 17 ; end coords
+ dw MenuData2_0x7287f
+ db 1 ; default option
+; 0x7287f
+
+MenuData2_0x7287f: ; 0x7287f
+ db $80 ; flags
+ db 4 ; items
+ db "PIKACHU 2222@"
+ db "PORYGON 5555@"
+ db "LARVITAR 8888@"
+ db "CANCEL@"
+; 0x728b8
+
UnknownText_0x728b8: ; 0x728b8
db $0, "I wanted PORYGON,", $4f
--- a/maps/DragonShrine.asm
+++ b/maps/DragonShrine.asm
@@ -29,7 +29,7 @@
setbit1 $0001
2writetext UnknownText_0x18d3bc
keeptextopen
- loadmenudata $5215
+ loadmenudata MenuDataHeader_0x18d215
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
@@ -42,7 +42,7 @@
setbit1 $0002
2writetext UnknownText_0x18d3d3
keeptextopen
- loadmenudata $5234
+ loadmenudata MenuDataHeader_0x18d234
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
@@ -52,7 +52,7 @@
setbit1 $0003
2writetext UnknownText_0x18d3f3
keeptextopen
- loadmenudata $5258
+ loadmenudata MenuDataHeader_0x18d258
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
@@ -62,7 +62,7 @@
setbit1 $0004
2writetext UnknownText_0x18d420
keeptextopen
- loadmenudata $5283
+ loadmenudata MenuDataHeader_0x18d283
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
@@ -72,7 +72,7 @@
setbit1 $0005
2writetext UnknownText_0x18d44a
keeptextopen
- loadmenudata $52a5
+ loadmenudata MenuDataHeader_0x18d2a5
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
@@ -274,7 +274,91 @@
end
; 0x18d215
-INCBIN "baserom.gbc",$18d215,$aa
+
+MenuDataHeader_0x18d215: ; 0x18d215
+ db $40 ; flags
+ db 04, 08 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d21d
+ db 1 ; default option
+; 0x18d21d
+
+MenuData2_0x18d21d: ; 0x18d21d
+ db $81 ; flags
+ db 3 ; items
+ db "Pal@"
+ db "Underling@"
+ db "Friend@"
+; 0x18d234
+
+
+MenuDataHeader_0x18d234: ; 0x18d234
+ db $40 ; flags
+ db 04, 09 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d23c
+ db 1 ; default option
+; 0x18d23c
+
+MenuData2_0x18d23c: ; 0x18d23c
+ db $81 ; flags
+ db 3 ; items
+ db "Strategy@"
+ db "Raising@"
+ db "Cheating@"
+; 0x18d258
+
+
+MenuDataHeader_0x18d258: ; 0x18d258
+ db $40 ; flags
+ db 04, 05 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d260
+ db 1 ; default option
+; 0x18d260
+
+MenuData2_0x18d260: ; 0x18d260
+ db $81 ; flags
+ db 3 ; items
+ db "Weak person@"
+ db "Tough person@"
+ db "Anybody@"
+; 0x18d283
+
+
+MenuDataHeader_0x18d283: ; 0x18d283
+ db $40 ; flags
+ db 04, 08 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d28b
+ db 1 ; default option
+; 0x18d28b
+
+MenuData2_0x18d28b: ; 0x18d28b
+ db $81 ; flags
+ db 3 ; items
+ db "Love@"
+ db "Violence@"
+ db "Knowledge@"
+; 0x18d2a5
+
+
+MenuDataHeader_0x18d2a5: ; 0x18d2a5
+ db $40 ; flags
+ db 04, 12 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d2ad
+ db 1 ; default option
+; 0x18d2ad
+
+MenuData2_0x18d2ad: ; 0x18d2ad
+ db $81 ; flags
+ db 3 ; items
+ db "Tough@"
+ db "Both@"
+ db "Weak@"
+; 0x18d2bf
+
MovementData_0x18d2bf: ; 0x18d2bf
slow_step_up
--- a/maps/DragonsDenB1F.asm
+++ b/maps/DragonsDenB1F.asm
@@ -143,9 +143,7 @@
end
; 0x18c932
-INCBIN "baserom.gbc",$18c932,$14
-
-TrainerTwinsLeaandpia1: ; 0x18c946
+TrainerTwinsLeaandpia1: ; 0x18c932
; bit/flag number
dw $5bf
@@ -156,8 +154,7 @@
dw TwinsLeaandpia1SeenText
; text when trainer beaten
- ;dw TwinsLeaandpia1BeatenText
- dw $4f06
+ dw TwinsLeaandpia1BeatenText
; script when lost
dw $0000
@@ -164,9 +161,38 @@
; script when talk again
dw TwinsLeaandpia1Script
+; 0x18c93e
+
+TwinsLeaandpia1Script: ; 0x18c93e
+ talkaftercancel
+ loadfont
+ 2writetext UnknownText_0x18ced3
+ closetext
+ loadmovesprites
+ end
+; 0x18c946
+
+TrainerTwinsLeaandpia2: ; 0x18c946
+ ; bit/flag number
+ dw $5bf
+
+ ; trainer group && trainer id
+ db TWINS, LEAANDPIA1
+
+ ; text when seen
+ dw TwinsLeaandpia2SeenText
+
+ ; text when trainer beaten
+ dw TwinsLeaandpia2BeatenText
+
+ ; script when lost
+ dw $0000
+
+ ; script when talk again
+ dw TwinsLeaandpia2Script
; 0x18c952
-TwinsLeaandpia1Script: ; 0x18c952
+TwinsLeaandpia2Script: ; 0x18c952
talkaftercancel
loadfont
2writetext UnknownText_0x18cf0f
@@ -395,7 +421,7 @@
db "approval.", $57
; 0x18ceab
-UnknownText_0x18ceab: ; 0x18ceab
+TwinsLeaandpia1SeenText: ; 0x18ceab
db $0, "It's a stranger we", $4f
db "don't know.", $57
; 0x18cec9
@@ -409,11 +435,11 @@
db "to battle LANCE.", $57
; 0x18cef8
-TwinsLeaandpia1SeenText: ; 0x18cef8
+TwinsLeaandpia2SeenText: ; 0x18cef8
db $0, "Who are you?", $57
; 0x18cf06
-UnknownText_0x18cf06: ; 0x18cf06
+TwinsLeaandpia2BeatenText: ; 0x18cf06
db $0, "Meanie.", $57
; 0x18cf0f
@@ -464,7 +490,7 @@
person_event $23, 12, 24, $7, $0, 255, 255, $82, 4, TrainerCooltrainermDarin, $ffff
person_event $24, 12, 12, $6, $0, 255, 255, $82, 3, TrainerCooltrainerfCara, $ffff
person_event $26, 21, 8, $9, $0, 255, 255, $82, 1, $4932, $ffff
- person_event $26, 22, 8, $9, $0, 255, 255, $82, 1, TrainerTwinsLeaandpia1, $ffff
+ person_event $26, 22, 8, $9, $0, 255, 255, $82, 1, TrainerTwinsLeaandpia2, $ffff
person_event $54, 8, 34, $1, $0, 255, 255, $1, 0, ItemFragment_0x18c9a1, $07bf
person_event $54, 24, 9, $1, $0, 255, 255, $1, 0, ItemFragment_0x18c9a3, $07c0
; 0x18d014
--- a/maps/EarlsPokemonAcademy.asm
+++ b/maps/EarlsPokemonAcademy.asm
@@ -65,7 +65,7 @@
loadfont
2writetext UnknownText_0x68eb2
UnknownScript_0x68aa3: ; 0x68aa3
- loadmenudata $4ae1
+ loadmenudata MenuDataHeader_0x68ae1
interpretmenu
writebackup
if_equal $1, UnknownScript_0x68abe
@@ -107,8 +107,32 @@
2jump UnknownScript_0x68aa3
; 0x68ae1
-; menu data
-INCBIN "baserom.gbc",$68ae1,$2a
+
+MenuDataHeader_0x68ae1: ; 0x68ae1
+ db $40 ; flags
+ db 00, 00 ; start coords
+ db 08, 11 ; end coords
+ dw MenuData2_0x68ae9
+ db 1 ; default option
+; 0x68ae9
+
+MenuData2_0x68ae9: ; 0x68ae9
+ db $80 ; flags
+ dn 3, 2 ; rows, columns
+ db 5 ; spacing
+ dbw BANK(UnknownText_0x68af2), UnknownText_0x68af2
+ dbw $1a, $0000
+; 0x68af2
+
+UnknownText_0x68af2: ; 0x68af2
+ db "PSN@"
+ db "PAR@"
+ db "SLP@"
+ db "BRN@"
+ db "FRZ@"
+ db "QUIT@"
+; 0x68b0b
+
UnknownScript_0x68b0b: ; 0x68b0b
loadfont
--- a/maps/GoldenrodCity.asm
+++ b/maps/GoldenrodCity.asm
@@ -56,7 +56,7 @@
checkcoins 4000
if_equal $2, UnknownScript_0x1989dd
2writetext UnknownText_0x1990ce
- loadmenudata $4967
+ loadmenudata MenuDataHeader_0x198967
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x19893a
@@ -89,7 +89,24 @@
2jump UnknownScript_0x1989d7
; 0x198967
-INCBIN "baserom.gbc",$198967,$33
+
+MenuDataHeader_0x198967: ; 0x198967
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 15 ; end coords
+ dw MenuData2_0x19896f
+ db 1 ; default option
+; 0x19896f
+
+MenuData2_0x19896f: ; 0x19896f
+ db $80 ; flags
+ db 4 ; items
+ db "FLAMETHROWER@"
+ db "THUNDERBOLT@"
+ db "ICE BEAM@"
+ db "CANCEL@"
+; 0x19899a
+
UnknownScript_0x19899a: ; 0x19899a
2writetext UnknownText_0x1990b4
--- a/maps/GoldenrodDeptStore6F.asm
+++ b/maps/GoldenrodDeptStore6F.asm
@@ -11,7 +11,7 @@
2writetext UnknownText_0x564cb
UnknownScript_0x563f9: ; 0x563f9
special $0051
- loadmenudata $6478
+ loadmenudata MenuDataHeader_0x56478
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x5640f
@@ -72,8 +72,24 @@
2jump UnknownScript_0x563f9
; 0x56478
-; menu data
-INCBIN "baserom.gbc",$56478,$564bf - $56478
+
+MenuDataHeader_0x56478: ; 0x56478
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x56480
+ db 1 ; default option
+; 0x56480
+
+MenuData2_0x56480: ; 0x56480
+ db $80 ; flags
+ db 4 ; items
+ db "FRESH WATER ¥200@"
+ db "SODA POP ¥300@"
+ db "LEMONADE ¥350@"
+ db "CANCEL@"
+; 0x564bf
+
UnknownScript_0x564bf: ; 0x564bf
jumptextfaceplayer UnknownText_0x5654b
--- a/maps/GoldenrodDeptStoreElevator.asm
+++ b/maps/GoldenrodDeptStoreElevator.asm
@@ -8,7 +8,7 @@
MapGoldenrodDeptStoreElevatorSignpost0Script: ; 0x56699
loadfont
- elevator $66e0
+ elevator Elevator_0x566e0
loadmovesprites
iffalse UnknownScript_0x566df
pause 5
@@ -48,7 +48,19 @@
end
; 0x566e0
-INCBIN "baserom.gbc",$566e0,$566fe - $566e0
+
+Elevator_0x566e0: ; 0x566e0
+ db 7 ; floors
+ db _B1F, 2, GROUP_GOLDENROD_DEPT_STORE_B1F, MAP_GOLDENROD_DEPT_STORE_B1F
+ db _1F, 4, GROUP_GOLDENROD_DEPT_STORE_1F, MAP_GOLDENROD_DEPT_STORE_1F
+ db _2F, 3, GROUP_GOLDENROD_DEPT_STORE_2F, MAP_GOLDENROD_DEPT_STORE_2F
+ db _3F, 3, GROUP_GOLDENROD_DEPT_STORE_3F, MAP_GOLDENROD_DEPT_STORE_3F
+ db _4F, 3, GROUP_GOLDENROD_DEPT_STORE_4F, MAP_GOLDENROD_DEPT_STORE_4F
+ db _5F, 3, GROUP_GOLDENROD_DEPT_STORE_5F, MAP_GOLDENROD_DEPT_STORE_5F
+ db _6F, 2, GROUP_GOLDENROD_DEPT_STORE_6F, MAP_GOLDENROD_DEPT_STORE_6F
+ db $ff ; end
+; 0x566fe
+
GoldenrodDeptStoreElevator_MapEventHeader: ; 0x566fe
; filler
--- a/maps/GoldenrodGameCorner.asm
+++ b/maps/GoldenrodGameCorner.asm
@@ -55,7 +55,7 @@
2writetext UnknownText_0x56e8b
UnknownScript_0x56c36: ; 056c36
special $004f
- loadmenudata $6cc9
+ loadmenudata MenuDataHeader_0x56cc9
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x56c4d
@@ -142,9 +142,25 @@
end
; 0x56cc9
-; menu data
-INCBIN "baserom.gbc",$56cc9,$38
+MenuDataHeader_0x56cc9: ; 0x56cc9
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 15 ; end coords
+ dw MenuData2_0x56cd1
+ db 1 ; default option
+; 0x56cd1
+
+MenuData2_0x56cd1: ; 0x56cd1
+ db $80 ; flags
+ db 4 ; items
+ db "TM25 5500@"
+ db "TM14 5500@"
+ db "TM38 5500@"
+ db "CANCEL@"
+; 0x56d01
+
+
UnknownScript_0x56d01: ; 0x56d01
faceplayer
loadfont
@@ -155,7 +171,7 @@
UnknownScript_0x56d0c: ; 0x56d0c
2writetext UnknownText_0x56e8b
special $004f
- loadmenudata $6db0
+ loadmenudata MenuDataHeader_0x56db0
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x56d26
@@ -221,8 +237,24 @@
2jump UnknownScript_0x56d0c
; 0x56db0
-; menu data
-INCBIN "baserom.gbc",$56db0,$56df1 - $56db0
+
+MenuDataHeader_0x56db0: ; 0x56db0
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 17 ; end coords
+ dw MenuData2_0x56db8
+ db 1 ; default option
+; 0x56db8
+
+MenuData2_0x56db8: ; 0x56db8
+ db $80 ; flags
+ db 4 ; items
+ db "ABRA 100@"
+ db "CUBONE 800@"
+ db "WOBBUFFET 1500@"
+ db "CANCEL@"
+; 0x56df1
+
UnknownScript_0x56df1: ; 0x56df1
faceplayer
--- a/maps/GoldenrodPokeComCenter2FMobile.asm
+++ b/maps/GoldenrodPokeComCenter2FMobile.asm
@@ -24,7 +24,7 @@
closetext
UnknownScript_0x625df: ; 0x625df
reloadmappart
- loadmenudata $6602
+ loadmenudata MenuDataHeader_0x62602
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x625f0
@@ -51,8 +51,24 @@
end
; 0x62602
-INCBIN "baserom.gbc",$62602,$62624 - $62602
+MenuDataHeader_0x62602: ; 0x62602
+ db $40 ; flags
+ db 00, 00 ; start coords
+ db 08, 15 ; end coords
+ dw MenuData2_0x6260a
+ db 1 ; default option
+; 0x6260a
+
+MenuData2_0x6260a: ; 0x6260a
+ db $80 ; flags
+ db 3 ; items
+ db "# つうしん クラブ@" ; # COM CLUB
+ db "モバイルセンター@" ; MOBILE CENTER
+ db "やめる@" ; QUIT
+; 0x62624
+
+
MapGoldenrodPokeComCenter2FMobileSignpost1Script: ; 0x62624
loadfont
2writetext UnknownText_0x62989
@@ -86,8 +102,23 @@
end
; 0x6264c
-; menu data
-INCBIN "baserom.gbc",$6264c,$25
+
+MenuDataHeader_0x6264c: ; 0x6264c
+ db $40 ; flags
+ db 00, 00 ; start coords
+ db 08, 15 ; end coords
+ dw MenuData2_0x62654
+ db 1 ; default option
+; 0x62654
+
+MenuData2_0x62654: ; 0x62654
+ db $80 ; flags
+ db 3 ; items
+ db "でんわ",$1f,"つかうとき@" ; Use phone
+ db "でんわ",$4a,"つながらないとき@" ; Don't use phone
+ db "やめる@" ; QUIT
+; 0x62673
+
MapGoldenrodPokeComCenter2FMobileSignpost2Script: ; 0x62671
jumptext UnknownText_0x62b26
--- a/maps/IcePathB1F.asm
+++ b/maps/IcePathB1F.asm
@@ -11,12 +11,72 @@
; 0x7e4be
UnknownScript_0x7e4be: ; 0x7e4be
- writecmdqueue $64c2
+ writecmdqueue CmdQueue_0x7e4c2
return
; 0x7e4c2
-INCBIN "baserom.gbc",$7e4c2,$7e50a - $7e4c2
+CmdQueue_0x7e4c2: ; 0x7e4c2
+ dbw 2, StoneTable_0x7e4c7 ; check if any stones are sitting on a warp
+ db 0, 0 ; filler
+; 0x7e4c7
+StoneTable_0x7e4c7: ; 0x7e4c7
+ db 3, 2 ; warp, person
+ dw UnknownScript_0x7e4d8
+
+ db 4, 3 ; warp, person
+ dw UnknownScript_0x7e4e0
+
+ db 5, 4 ; warp, person
+ dw UnknownScript_0x7e4e8
+
+ db 6, 5 ; warp, person
+ dw UnknownScript_0x7e4f0
+
+ db $ff ; end
+; 0x7e4d8
+
+UnknownScript_0x7e4d8: ; 0x7e4d8
+ disappear 2
+ clearbit1 $070d
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4e0
+
+UnknownScript_0x7e4e0: ; 0x7e4e0
+ disappear 3
+ clearbit1 $070e
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4e8
+
+UnknownScript_0x7e4e8: ; 0x7e4e8
+ disappear 4
+ clearbit1 $070f
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4f0
+
+UnknownScript_0x7e4f0: ; 0x7e4f0
+ disappear 5
+ clearbit1 $0710
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4f8
+
+UnknownScript_0x7e4f8: ; 0x7e4f8
+ pause 30
+ 2call UnknownScript_0x7e504
+ loadfont
+ 2writetext UnknownText_0x7e512
+ closetext
+ loadmovesprites
+ end
+; 0x7e504
+
+UnknownScript_0x7e504: ; 0x7e504
+ playsound $001b
+ earthquake 80
+ end
+; 0x7e50a
+
+
UnknownScript_0x7e50a: ; 0x7e50a
jumpstd $000e
; 0x7e50d
@@ -30,7 +90,12 @@
db MAX_POTION
; 0x7e512
-INCBIN "baserom.gbc",$7e512,$1b
+
+UnknownText_0x7e512: ; 0x7e512
+ db $0, "The boulder fell", $4f
+ db "through.", $57
+; 0x7e52d
+
IcePathB1F_MapEventHeader: ; 0x7e52d
; filler
--- a/maps/KrissHouse2F.asm
+++ b/maps/KrissHouse2F.asm
@@ -34,7 +34,9 @@
return
; 0x7abc9
-INCBIN "baserom.gbc",$7abc9,$7abcc - $7abc9
+
+ db 0, 0, 0 ; filler
+
UnknownScript_0x7abcc: ; 0x7abcc
describedecoration $1
--- a/maps/RuinsofAlphOutside.asm
+++ b/maps/RuinsofAlphOutside.asm
@@ -141,21 +141,36 @@
end
; 0x5809d
-UnknownScript_0x5809d: ; 0x5809d
- musicfadeout $2905, $1
-; 0x580a2
-; probably not a script?
-UnknownScript_0x580a2: ; 0x580a2
- db $e5
- itemtotext THUNDERSTONE, $42
- 2call $a900
- pokenamemem EXEGGCUTE, $47
+TrainerSuperNerdStan: ; 0x5809d
+ ; bit/flag number
+ dw $581
+
+ ; trainer group && trainer id
+ db SUPER_NERD, STAN
+
+ ; text when seen
+ dw UnknownText_0x581e5
+
+ ; text when trainer beaten
+ dw UnknownText_0x58217
+
+ ; script when lost
+ dw $0000
+
+ ; script when talk again
+ dw UnknownScript_0x580a9
+; 0x580a9
+
+UnknownScript_0x580a9: ; 0x580a9
+ talkaftercancel
+ loadfont
2writetext UnknownText_0x58250
closetext
loadmovesprites
end
; 0x580b1
+
MapRuinsofAlphOutsideSignpost0Script: ; 0x580b1
jumptext UnknownText_0x58325
--- a/preprocessor.py
+++ b/preprocessor.py
@@ -287,6 +287,7 @@
"é": 0xEA,
"→": 0xEB,
"▶": 0xED,
+"▼": 0xEE,
"♂": 0xEF,
"¥": 0xF0,
"×": 0xF1,
--- a/scripting.asm
+++ b/scripting.asm
@@ -252,7 +252,7 @@
ld [$d450], a
ld b, $25
ld hl, $6e79
- jp $759d
+ jp ScriptJump
; 0x96e5f
Script_jumptext: ; 0x96e5f
@@ -268,7 +268,7 @@
ld [$d450], a
ld b, $25
ld hl, $6e7a
- jp $759d
+ jp ScriptJump
; 0x96e79
INCBIN "baserom.gbc",$96e79,$96e81 - $96e79
@@ -286,7 +286,7 @@
ld [$d450], a
ld b, $25
ld hl, $6e7a
- jp $759d
+ jp ScriptJump
; 0x96e9b
Script_2writetext: ; 0x96e9b
@@ -550,13 +550,13 @@
ld hl, $543d
rst $8
ld a, [$d142]
- cp $4
- ld de, $009b
- jr z, .asm_96ff7 ; 0x96ff2 $3
- ld de, $0001
-.asm_96ff7
+ cp TM_HM
+ ld de, SFX_GET_TM
+ jr z, .play
+ ld de, SFX_ITEM
+.play
call StartSFX
- call $3c55
+ call WaitSFX
ret
; 0x96ffe
@@ -681,7 +681,7 @@
rst $8
ld h, d
ld l, e
- jp $759d
+ jp ScriptJump
; 0x970ee
Script_fruittree: ; 0x970ee
@@ -690,10 +690,10 @@
; tree_id (SingleByteParam)
call GetScriptByte
- ld [$d03e], a
- ld b, $11
- ld hl, $4000
- jp $759d
+ ld [CurFruitTree], a
+ ld b, BANK(FruitTreeScript)
+ ld hl, FruitTreeScript
+ jp ScriptJump
; 0x970fc
Script_loadwilddata: ; 0x970fc
@@ -743,7 +743,7 @@
ld l, a
ld a, [$d03e]
ld b, a
- jp $759d
+ jp ScriptJump
; 0x97132
Script_trainerstatus: ; 0x97132
@@ -877,7 +877,7 @@
Script_waitbutton: ; 0x971c3
; script command 0x86
- call $3c55
+ call WaitSFX
ret
; 0x971c7
@@ -1417,7 +1417,7 @@
jr nz, .asm_97470 ; 0x97466 $8
ld b, $4
ld hl, $64c1
- jp $759d
+ jp ScriptJump
.asm_97470
bit 0, d
jr z, .asm_9747c ; 0x97472 $8
@@ -1510,7 +1510,7 @@
ld [hli], a
ld a, [ScriptPos]
ld [hli], a
- ld a, [$d43b]
+ ld a, [ScriptPos + 1]
ld [hl], a
ld a, b
ld [ScriptBank], a
@@ -1517,7 +1517,7 @@
ld a, e
ld [ScriptPos], a
ld a, d
- ld [$d43b], a
+ ld [ScriptPos + 1], a
ret
; 0x974f3
@@ -1539,7 +1539,7 @@
ld h, a
ld a, [ScriptBank]
ld b, a
- jp $759d
+ jp ScriptJump
; 0x9750d
Script_3jump: ; 0x9750d
@@ -1553,7 +1553,7 @@
ld l, a
call GetScriptByte
ld h, a
- jp $759d
+ jp ScriptJump
; 0x9751c
Script_2ptjump: ; 0x9751c
@@ -1570,7 +1570,7 @@
ld a, [hli]
ld h, [hl]
ld l, a
- jp $759d
+ jp ScriptJump
; 0x9752c
Script_iffalse: ; 0x9752c
@@ -1655,7 +1655,7 @@
; predefined_script (MultiByteParam)
call $757b
- jr Unknown_9759d ; 0x97571 $2a
+ jr ScriptJump ; 0x97571 $2a
; 0x97573
Script_callstd: ; 0x97573
@@ -1693,13 +1693,13 @@
ret
; 0x9759d
-Unknown_9759d: ; 0x9759d
+ScriptJump: ; 0x9759d
ld a, b
ld [ScriptBank], a
ld a, l
ld [ScriptPos], a
ld a, h
- ld [$d43b], a
+ ld [ScriptPos + 1], a
ret
; 0x975aa
@@ -3041,7 +3041,7 @@
ld [ScriptPos], a
ld a, [hl]
ld d, a
- ld [$d43b], a
+ ld [ScriptPos + 1], a
and a
ret
.asm_97bbe
--- a/stats/base_stats.asm
+++ b/stats/base_stats.asm
@@ -1,6 +1,6 @@
-BaseStats0:
+BaseData0:
-BulbasaurBaseStats: ; 0x51424
+BulbasaurBaseData: ; 0x51424
db BULBASAUR ; 001
db 45, 49, 49, 45, 65, 65
@@ -31,9 +31,9 @@
db %00000000
; end
-BaseStats1:
+BaseData1:
-IvysaurBaseStats: ; 0x51444
+IvysaurBaseData: ; 0x51444
db IVYSAUR ; 002
db 60, 62, 63, 60, 80, 80
@@ -64,7 +64,7 @@
db %00000000
; end
-VenusaurBaseStats: ; 0x51464
+VenusaurBaseData: ; 0x51464
db VENUSAUR ; 003
db 80, 82, 83, 80, 100, 100
@@ -95,7 +95,7 @@
db %00000000
; end
-CharmanderBaseStats: ; 0x51484
+CharmanderBaseData: ; 0x51484
db CHARMANDER ; 004
db 39, 52, 43, 65, 60, 50
@@ -126,7 +126,7 @@
db %00000010
; end
-CharmeleonBaseStats: ; 0x514a4
+CharmeleonBaseData: ; 0x514a4
db CHARMELEON ; 005
db 58, 64, 58, 80, 80, 65
@@ -157,7 +157,7 @@
db %00000010
; end
-CharizardBaseStats: ; 0x514c4
+CharizardBaseData: ; 0x514c4
db CHARIZARD ; 006
db 78, 84, 78, 100, 109, 85
@@ -188,7 +188,7 @@
db %00000010
; end
-SquirtleBaseStats: ; 0x514e4
+SquirtleBaseData: ; 0x514e4
db SQUIRTLE ; 007
db 44, 48, 65, 43, 50, 64
@@ -219,7 +219,7 @@
db %00001001
; end
-WartortleBaseStats: ; 0x51504
+WartortleBaseData: ; 0x51504
db WARTORTLE ; 008
db 59, 63, 80, 58, 65, 80
@@ -250,7 +250,7 @@
db %00001001
; end
-BlastoiseBaseStats: ; 0x51524
+BlastoiseBaseData: ; 0x51524
db BLASTOISE ; 009
db 79, 83, 100, 78, 85, 105
@@ -281,7 +281,7 @@
db %00001001
; end
-CaterpieBaseStats: ; 0x51544
+CaterpieBaseData: ; 0x51544
db CATERPIE ; 010
db 45, 30, 35, 45, 20, 20
@@ -312,7 +312,7 @@
db %00000000
; end
-MetapodBaseStats: ; 0x51564
+MetapodBaseData: ; 0x51564
db METAPOD ; 011
db 50, 20, 55, 30, 25, 25
@@ -343,7 +343,7 @@
db %00000000
; end
-ButterfreeBaseStats: ; 0x51584
+ButterfreeBaseData: ; 0x51584
db BUTTERFREE ; 012
db 60, 45, 50, 70, 80, 80
@@ -374,7 +374,7 @@
db %00000000
; end
-WeedleBaseStats: ; 0x515a4
+WeedleBaseData: ; 0x515a4
db WEEDLE ; 013
db 40, 35, 30, 50, 20, 20
@@ -405,7 +405,7 @@
db %00000000
; end
-KakunaBaseStats: ; 0x515c4
+KakunaBaseData: ; 0x515c4
db KAKUNA ; 014
db 45, 25, 50, 35, 25, 25
@@ -436,7 +436,7 @@
db %00000000
; end
-BeedrillBaseStats: ; 0x515e4
+BeedrillBaseData: ; 0x515e4
db BEEDRILL ; 015
db 65, 80, 40, 75, 45, 80
@@ -467,7 +467,7 @@
db %00000000
; end
-PidgeyBaseStats: ; 0x51604
+PidgeyBaseData: ; 0x51604
db PIDGEY ; 016
db 40, 45, 40, 56, 35, 35
@@ -498,7 +498,7 @@
db %00000000
; end
-PidgeottoBaseStats: ; 0x51624
+PidgeottoBaseData: ; 0x51624
db PIDGEOTTO ; 017
db 63, 60, 55, 71, 50, 50
@@ -529,7 +529,7 @@
db %00000000
; end
-PidgeotBaseStats: ; 0x51644
+PidgeotBaseData: ; 0x51644
db PIDGEOT ; 018
db 83, 80, 75, 91, 70, 70
@@ -560,7 +560,7 @@
db %00000000
; end
-RattataBaseStats: ; 0x51664
+RattataBaseData: ; 0x51664
db RATTATA ; 019
db 30, 56, 35, 72, 25, 35
@@ -591,7 +591,7 @@
db %00000000
; end
-RaticateBaseStats: ; 0x51684
+RaticateBaseData: ; 0x51684
db RATICATE ; 020
db 55, 81, 60, 97, 50, 70
@@ -622,7 +622,7 @@
db %00001100
; end
-SpearowBaseStats: ; 0x516a4
+SpearowBaseData: ; 0x516a4
db SPEAROW ; 021
db 40, 60, 30, 70, 31, 31
@@ -653,7 +653,7 @@
db %00000000
; end
-FearowBaseStats: ; 0x516c4
+FearowBaseData: ; 0x516c4
db FEAROW ; 022
db 65, 90, 65, 100, 61, 61
@@ -684,7 +684,7 @@
db %00000000
; end
-EkansBaseStats: ; 0x516e4
+EkansBaseData: ; 0x516e4
db EKANS ; 023
db 35, 60, 44, 55, 40, 54
@@ -715,7 +715,7 @@
db %00000000
; end
-ArbokBaseStats: ; 0x51704
+ArbokBaseData: ; 0x51704
db ARBOK ; 024
db 60, 85, 69, 80, 65, 79
@@ -746,7 +746,7 @@
db %00000000
; end
-PikachuBaseStats: ; 0x51724
+PikachuBaseData: ; 0x51724
db PIKACHU ; 025
db 35, 55, 30, 90, 50, 40
@@ -777,7 +777,7 @@
db %00000100
; end
-RaichuBaseStats: ; 0x51744
+RaichuBaseData: ; 0x51744
db RAICHU ; 026
db 60, 90, 55, 100, 90, 80
@@ -808,7 +808,7 @@
db %00000100
; end
-SandshrewBaseStats: ; 0x51764
+SandshrewBaseData: ; 0x51764
db SANDSHREW ; 027
db 50, 75, 85, 40, 20, 30
@@ -839,7 +839,7 @@
db %00000000
; end
-SandslashBaseStats: ; 0x51784
+SandslashBaseData: ; 0x51784
db SANDSLASH ; 028
db 75, 100, 110, 65, 45, 55
@@ -870,7 +870,7 @@
db %00000000
; end
-Nidoran_FBaseStats: ; 0x517a4
+Nidoran_FBaseData: ; 0x517a4
db NIDORAN_F ; 029
db 55, 47, 52, 41, 40, 40
@@ -901,7 +901,7 @@
db %00000100
; end
-NidorinaBaseStats: ; 0x517c4
+NidorinaBaseData: ; 0x517c4
db NIDORINA ; 030
db 70, 62, 67, 56, 55, 55
@@ -932,7 +932,7 @@
db %00001100
; end
-NidoqueenBaseStats: ; 0x517e4
+NidoqueenBaseData: ; 0x517e4
db NIDOQUEEN ; 031
db 90, 82, 87, 76, 75, 85
@@ -963,7 +963,7 @@
db %00001110
; end
-Nidoran_MBaseStats: ; 0x51804
+Nidoran_MBaseData: ; 0x51804
db NIDORAN_M ; 032
db 46, 57, 40, 50, 40, 40
@@ -994,7 +994,7 @@
db %00000100
; end
-NidorinoBaseStats: ; 0x51824
+NidorinoBaseData: ; 0x51824
db NIDORINO ; 033
db 61, 72, 57, 65, 55, 55
@@ -1025,7 +1025,7 @@
db %00001100
; end
-NidokingBaseStats: ; 0x51844
+NidokingBaseData: ; 0x51844
db NIDOKING ; 034
db 81, 92, 77, 85, 85, 75
@@ -1056,7 +1056,7 @@
db %00001110
; end
-ClefairyBaseStats: ; 0x51864
+ClefairyBaseData: ; 0x51864
db CLEFAIRY ; 035
db 70, 45, 48, 35, 60, 65
@@ -1087,7 +1087,7 @@
db %00001110
; end
-ClefableBaseStats: ; 0x51884
+ClefableBaseData: ; 0x51884
db CLEFABLE ; 036
db 95, 70, 73, 60, 85, 90
@@ -1118,7 +1118,7 @@
db %00001110
; end
-VulpixBaseStats: ; 0x518a4
+VulpixBaseData: ; 0x518a4
db VULPIX ; 037
db 38, 41, 40, 65, 50, 65
@@ -1149,7 +1149,7 @@
db %00000010
; end
-NinetalesBaseStats: ; 0x518c4
+NinetalesBaseData: ; 0x518c4
db NINETALES ; 038
db 73, 76, 75, 100, 81, 100
@@ -1180,7 +1180,7 @@
db %00000010
; end
-JigglypuffBaseStats: ; 0x518e4
+JigglypuffBaseData: ; 0x518e4
db JIGGLYPUFF ; 039
db 115, 45, 20, 20, 45, 25
@@ -1211,7 +1211,7 @@
db %00001110
; end
-WigglytuffBaseStats: ; 0x51904
+WigglytuffBaseData: ; 0x51904
db WIGGLYTUFF ; 040
db 140, 70, 45, 45, 75, 50
@@ -1242,7 +1242,7 @@
db %00001110
; end
-ZubatBaseStats: ; 0x51924
+ZubatBaseData: ; 0x51924
db ZUBAT ; 041
db 40, 45, 35, 55, 30, 40
@@ -1273,7 +1273,7 @@
db %00000000
; end
-GolbatBaseStats: ; 0x51944
+GolbatBaseData: ; 0x51944
db GOLBAT ; 042
db 75, 80, 70, 90, 65, 75
@@ -1304,7 +1304,7 @@
db %00000000
; end
-OddishBaseStats: ; 0x51964
+OddishBaseData: ; 0x51964
db ODDISH ; 043
db 45, 50, 55, 30, 75, 65
@@ -1335,7 +1335,7 @@
db %00000000
; end
-GloomBaseStats: ; 0x51984
+GloomBaseData: ; 0x51984
db GLOOM ; 044
db 60, 65, 70, 40, 85, 75
@@ -1366,7 +1366,7 @@
db %00000000
; end
-VileplumeBaseStats: ; 0x519a4
+VileplumeBaseData: ; 0x519a4
db VILEPLUME ; 045
db 75, 80, 85, 50, 100, 90
@@ -1397,7 +1397,7 @@
db %00000000
; end
-ParasBaseStats: ; 0x519c4
+ParasBaseData: ; 0x519c4
db PARAS ; 046
db 35, 70, 55, 25, 45, 55
@@ -1428,7 +1428,7 @@
db %00000000
; end
-ParasectBaseStats: ; 0x519e4
+ParasectBaseData: ; 0x519e4
db PARASECT ; 047
db 60, 95, 80, 30, 60, 80
@@ -1459,7 +1459,7 @@
db %00000000
; end
-VenonatBaseStats: ; 0x51a04
+VenonatBaseData: ; 0x51a04
db VENONAT ; 048
db 60, 55, 50, 45, 40, 55
@@ -1490,7 +1490,7 @@
db %00000000
; end
-VenomothBaseStats: ; 0x51a24
+VenomothBaseData: ; 0x51a24
db VENOMOTH ; 049
db 70, 65, 60, 90, 90, 75
@@ -1521,7 +1521,7 @@
db %00000000
; end
-DiglettBaseStats: ; 0x51a44
+DiglettBaseData: ; 0x51a44
db DIGLETT ; 050
db 10, 55, 25, 95, 35, 45
@@ -1552,7 +1552,7 @@
db %00000000
; end
-DugtrioBaseStats: ; 0x51a64
+DugtrioBaseData: ; 0x51a64
db DUGTRIO ; 051
db 35, 80, 50, 120, 50, 70
@@ -1583,7 +1583,7 @@
db %00000000
; end
-MeowthBaseStats: ; 0x51a84
+MeowthBaseData: ; 0x51a84
db MEOWTH ; 052
db 40, 45, 35, 90, 40, 40
@@ -1614,7 +1614,7 @@
db %00000100
; end
-PersianBaseStats: ; 0x51aa4
+PersianBaseData: ; 0x51aa4
db PERSIAN ; 053
db 65, 70, 60, 115, 65, 65
@@ -1645,7 +1645,7 @@
db %00000100
; end
-PsyduckBaseStats: ; 0x51ac4
+PsyduckBaseData: ; 0x51ac4
db PSYDUCK ; 054
db 50, 52, 48, 55, 65, 50
@@ -1676,7 +1676,7 @@
db %00001001
; end
-GolduckBaseStats: ; 0x51ae4
+GolduckBaseData: ; 0x51ae4
db GOLDUCK ; 055
db 80, 82, 78, 85, 95, 80
@@ -1707,7 +1707,7 @@
db %00001001
; end
-MankeyBaseStats: ; 0x51b04
+MankeyBaseData: ; 0x51b04
db MANKEY ; 056
db 40, 80, 35, 70, 35, 45
@@ -1738,7 +1738,7 @@
db %00000100
; end
-PrimeapeBaseStats: ; 0x51b24
+PrimeapeBaseData: ; 0x51b24
db PRIMEAPE ; 057
db 65, 105, 60, 95, 60, 70
@@ -1769,7 +1769,7 @@
db %00000100
; end
-GrowlitheBaseStats: ; 0x51b44
+GrowlitheBaseData: ; 0x51b44
db GROWLITHE ; 058
db 55, 70, 45, 60, 70, 50
@@ -1800,7 +1800,7 @@
db %00000010
; end
-ArcanineBaseStats: ; 0x51b64
+ArcanineBaseData: ; 0x51b64
db ARCANINE ; 059
db 90, 110, 80, 95, 100, 80
@@ -1831,7 +1831,7 @@
db %00000010
; end
-PoliwagBaseStats: ; 0x51b84
+PoliwagBaseData: ; 0x51b84
db POLIWAG ; 060
db 40, 50, 40, 90, 40, 40
@@ -1862,7 +1862,7 @@
db %00001001
; end
-PoliwhirlBaseStats: ; 0x51ba4
+PoliwhirlBaseData: ; 0x51ba4
db POLIWHIRL ; 061
db 65, 65, 65, 90, 50, 50
@@ -1893,7 +1893,7 @@
db %00001001
; end
-PoliwrathBaseStats: ; 0x51bc4
+PoliwrathBaseData: ; 0x51bc4
db POLIWRATH ; 062
db 90, 85, 95, 70, 70, 90
@@ -1924,7 +1924,7 @@
db %00001001
; end
-AbraBaseStats: ; 0x51be4
+AbraBaseData: ; 0x51be4
db ABRA ; 063
db 25, 20, 15, 90, 105, 55
@@ -1955,7 +1955,7 @@
db %00000000
; end
-KadabraBaseStats: ; 0x51c04
+KadabraBaseData: ; 0x51c04
db KADABRA ; 064
db 40, 35, 30, 105, 120, 70
@@ -1986,7 +1986,7 @@
db %00000000
; end
-AlakazamBaseStats: ; 0x51c24
+AlakazamBaseData: ; 0x51c24
db ALAKAZAM ; 065
db 55, 50, 45, 120, 135, 85
@@ -2017,7 +2017,7 @@
db %00000000
; end
-MachopBaseStats: ; 0x51c44
+MachopBaseData: ; 0x51c44
db MACHOP ; 066
db 70, 80, 50, 35, 35, 35
@@ -2048,7 +2048,7 @@
db %00000010
; end
-MachokeBaseStats: ; 0x51c64
+MachokeBaseData: ; 0x51c64
db MACHOKE ; 067
db 80, 100, 70, 45, 50, 60
@@ -2079,7 +2079,7 @@
db %00000010
; end
-MachampBaseStats: ; 0x51c84
+MachampBaseData: ; 0x51c84
db MACHAMP ; 068
db 90, 130, 80, 55, 65, 85
@@ -2110,7 +2110,7 @@
db %00000010
; end
-BellsproutBaseStats: ; 0x51ca4
+BellsproutBaseData: ; 0x51ca4
db BELLSPROUT ; 069
db 50, 75, 35, 40, 70, 30
@@ -2141,7 +2141,7 @@
db %00000000
; end
-WeepinbellBaseStats: ; 0x51cc4
+WeepinbellBaseData: ; 0x51cc4
db WEEPINBELL ; 070
db 65, 90, 50, 55, 85, 45
@@ -2172,7 +2172,7 @@
db %00000000
; end
-VictreebelBaseStats: ; 0x51ce4
+VictreebelBaseData: ; 0x51ce4
db VICTREEBEL ; 071
db 80, 105, 65, 70, 100, 60
@@ -2203,7 +2203,7 @@
db %00000000
; end
-TentacoolBaseStats: ; 0x51d04
+TentacoolBaseData: ; 0x51d04
db TENTACOOL ; 072
db 40, 40, 35, 70, 50, 100
@@ -2234,7 +2234,7 @@
db %00001000
; end
-TentacruelBaseStats: ; 0x51d24
+TentacruelBaseData: ; 0x51d24
db TENTACRUEL ; 073
db 80, 70, 65, 100, 80, 120
@@ -2265,7 +2265,7 @@
db %00001000
; end
-GeodudeBaseStats: ; 0x51d44
+GeodudeBaseData: ; 0x51d44
db GEODUDE ; 074
db 40, 80, 100, 20, 30, 30
@@ -2296,7 +2296,7 @@
db %00000010
; end
-GravelerBaseStats: ; 0x51d64
+GravelerBaseData: ; 0x51d64
db GRAVELER ; 075
db 55, 95, 115, 35, 45, 45
@@ -2327,7 +2327,7 @@
db %00000010
; end
-GolemBaseStats: ; 0x51d84
+GolemBaseData: ; 0x51d84
db GOLEM ; 076
db 80, 110, 130, 45, 55, 65
@@ -2358,7 +2358,7 @@
db %00000010
; end
-PonytaBaseStats: ; 0x51da4
+PonytaBaseData: ; 0x51da4
db PONYTA ; 077
db 50, 85, 55, 90, 65, 65
@@ -2389,7 +2389,7 @@
db %00000010
; end
-RapidashBaseStats: ; 0x51dc4
+RapidashBaseData: ; 0x51dc4
db RAPIDASH ; 078
db 65, 100, 70, 105, 80, 80
@@ -2420,7 +2420,7 @@
db %00000010
; end
-SlowpokeBaseStats: ; 0x51de4
+SlowpokeBaseData: ; 0x51de4
db SLOWPOKE ; 079
db 90, 65, 65, 15, 40, 40
@@ -2451,7 +2451,7 @@
db %00001010
; end
-SlowbroBaseStats: ; 0x51e04
+SlowbroBaseData: ; 0x51e04
db SLOWBRO ; 080
db 95, 75, 110, 30, 100, 80
@@ -2482,7 +2482,7 @@
db %00001010
; end
-MagnemiteBaseStats: ; 0x51e24
+MagnemiteBaseData: ; 0x51e24
db MAGNEMITE ; 081
db 25, 35, 70, 45, 95, 55
@@ -2513,7 +2513,7 @@
db %00000100
; end
-MagnetonBaseStats: ; 0x51e44
+MagnetonBaseData: ; 0x51e44
db MAGNETON ; 082
db 50, 60, 95, 70, 120, 70
@@ -2544,7 +2544,7 @@
db %00000100
; end
-Farfetch_DBaseStats: ; 0x51e64
+Farfetch_DBaseData: ; 0x51e64
db FARFETCH_D ; 083
db 52, 65, 55, 60, 58, 62
@@ -2575,7 +2575,7 @@
db %00000000
; end
-DoduoBaseStats: ; 0x51e84
+DoduoBaseData: ; 0x51e84
db DODUO ; 084
db 35, 85, 45, 75, 35, 35
@@ -2606,7 +2606,7 @@
db %00000000
; end
-DodrioBaseStats: ; 0x51ea4
+DodrioBaseData: ; 0x51ea4
db DODRIO ; 085
db 60, 110, 70, 100, 60, 60
@@ -2637,7 +2637,7 @@
db %00000000
; end
-SeelBaseStats: ; 0x51ec4
+SeelBaseData: ; 0x51ec4
db SEEL ; 086
db 65, 45, 55, 45, 45, 70
@@ -2668,7 +2668,7 @@
db %00001001
; end
-DewgongBaseStats: ; 0x51ee4
+DewgongBaseData: ; 0x51ee4
db DEWGONG ; 087
db 90, 70, 80, 70, 70, 95
@@ -2699,7 +2699,7 @@
db %00001001
; end
-GrimerBaseStats: ; 0x51f04
+GrimerBaseData: ; 0x51f04
db GRIMER ; 088
db 80, 80, 50, 25, 40, 50
@@ -2730,7 +2730,7 @@
db %00000110
; end
-MukBaseStats: ; 0x51f24
+MukBaseData: ; 0x51f24
db MUK ; 089
db 105, 105, 75, 50, 65, 100
@@ -2761,7 +2761,7 @@
db %00000110
; end
-ShellderBaseStats: ; 0x51f44
+ShellderBaseData: ; 0x51f44
db SHELLDER ; 090
db 30, 65, 100, 40, 45, 25
@@ -2792,7 +2792,7 @@
db %00001000
; end
-CloysterBaseStats: ; 0x51f64
+CloysterBaseData: ; 0x51f64
db CLOYSTER ; 091
db 50, 95, 180, 70, 85, 45
@@ -2823,7 +2823,7 @@
db %00001000
; end
-GastlyBaseStats: ; 0x51f84
+GastlyBaseData: ; 0x51f84
db GASTLY ; 092
db 30, 35, 30, 80, 100, 35
@@ -2854,7 +2854,7 @@
db %00000100
; end
-HaunterBaseStats: ; 0x51fa4
+HaunterBaseData: ; 0x51fa4
db HAUNTER ; 093
db 45, 50, 45, 95, 115, 55
@@ -2885,7 +2885,7 @@
db %00000100
; end
-GengarBaseStats: ; 0x51fc4
+GengarBaseData: ; 0x51fc4
db GENGAR ; 094
db 60, 65, 60, 110, 130, 75
@@ -2916,7 +2916,7 @@
db %00000100
; end
-OnixBaseStats: ; 0x51fe4
+OnixBaseData: ; 0x51fe4
db ONIX ; 095
db 35, 45, 160, 70, 30, 45
@@ -2947,7 +2947,7 @@
db %00000000
; end
-DrowzeeBaseStats: ; 0x52004
+DrowzeeBaseData: ; 0x52004
db DROWZEE ; 096
db 60, 48, 45, 42, 43, 90
@@ -2978,7 +2978,7 @@
db %00000000
; end
-HypnoBaseStats: ; 0x52024
+HypnoBaseData: ; 0x52024
db HYPNO ; 097
db 85, 73, 70, 67, 73, 115
@@ -3009,7 +3009,7 @@
db %00000000
; end
-KrabbyBaseStats: ; 0x52044
+KrabbyBaseData: ; 0x52044
db KRABBY ; 098
db 30, 105, 90, 50, 25, 25
@@ -3040,7 +3040,7 @@
db %00001000
; end
-KinglerBaseStats: ; 0x52064
+KinglerBaseData: ; 0x52064
db KINGLER ; 099
db 55, 130, 115, 75, 50, 50
@@ -3071,7 +3071,7 @@
db %00001000
; end
-VoltorbBaseStats: ; 0x52084
+VoltorbBaseData: ; 0x52084
db VOLTORB ; 100
db 40, 30, 50, 100, 55, 55
@@ -3102,7 +3102,7 @@
db %00000100
; end
-ElectrodeBaseStats: ; 0x520a4
+ElectrodeBaseData: ; 0x520a4
db ELECTRODE ; 101
db 60, 50, 70, 140, 80, 80
@@ -3133,7 +3133,7 @@
db %00000100
; end
-ExeggcuteBaseStats: ; 0x520c4
+ExeggcuteBaseData: ; 0x520c4
db EXEGGCUTE ; 102
db 60, 40, 80, 40, 60, 45
@@ -3164,7 +3164,7 @@
db %00000000
; end
-ExeggutorBaseStats: ; 0x520e4
+ExeggutorBaseData: ; 0x520e4
db EXEGGUTOR ; 103
db 95, 95, 85, 55, 125, 65
@@ -3195,7 +3195,7 @@
db %00000000
; end
-CuboneBaseStats: ; 0x52104
+CuboneBaseData: ; 0x52104
db CUBONE ; 104
db 50, 50, 95, 35, 40, 50
@@ -3226,7 +3226,7 @@
db %00001010
; end
-MarowakBaseStats: ; 0x52124
+MarowakBaseData: ; 0x52124
db MAROWAK ; 105
db 60, 80, 110, 45, 50, 80
@@ -3257,7 +3257,7 @@
db %00001010
; end
-HitmonleeBaseStats: ; 0x52144
+HitmonleeBaseData: ; 0x52144
db HITMONLEE ; 106
db 50, 120, 53, 87, 35, 110
@@ -3288,7 +3288,7 @@
db %00000000
; end
-HitmonchanBaseStats: ; 0x52164
+HitmonchanBaseData: ; 0x52164
db HITMONCHAN ; 107
db 50, 105, 79, 76, 35, 110
@@ -3319,7 +3319,7 @@
db %00000000
; end
-LickitungBaseStats: ; 0x52184
+LickitungBaseData: ; 0x52184
db LICKITUNG ; 108
db 90, 55, 75, 30, 60, 75
@@ -3350,7 +3350,7 @@
db %00001110
; end
-KoffingBaseStats: ; 0x521a4
+KoffingBaseData: ; 0x521a4
db KOFFING ; 109
db 40, 65, 95, 35, 60, 45
@@ -3381,7 +3381,7 @@
db %00000110
; end
-WeezingBaseStats: ; 0x521c4
+WeezingBaseData: ; 0x521c4
db WEEZING ; 110
db 65, 90, 120, 60, 85, 70
@@ -3412,7 +3412,7 @@
db %00000110
; end
-RhyhornBaseStats: ; 0x521e4
+RhyhornBaseData: ; 0x521e4
db RHYHORN ; 111
db 80, 85, 95, 25, 30, 30
@@ -3443,7 +3443,7 @@
db %00001110
; end
-RhydonBaseStats: ; 0x52204
+RhydonBaseData: ; 0x52204
db RHYDON ; 112
db 105, 130, 120, 40, 45, 45
@@ -3474,7 +3474,7 @@
db %00001110
; end
-ChanseyBaseStats: ; 0x52224
+ChanseyBaseData: ; 0x52224
db CHANSEY ; 113
db 250, 05, 05, 50, 35, 105
@@ -3505,7 +3505,7 @@
db %00001110
; end
-TangelaBaseStats: ; 0x52244
+TangelaBaseData: ; 0x52244
db TANGELA ; 114
db 65, 55, 115, 60, 100, 40
@@ -3536,7 +3536,7 @@
db %00000000
; end
-KangaskhanBaseStats: ; 0x52264
+KangaskhanBaseData: ; 0x52264
db KANGASKHAN ; 115
db 105, 95, 80, 90, 40, 80
@@ -3567,7 +3567,7 @@
db %00001110
; end
-HorseaBaseStats: ; 0x52284
+HorseaBaseData: ; 0x52284
db HORSEA ; 116
db 30, 40, 70, 60, 70, 25
@@ -3598,7 +3598,7 @@
db %00001001
; end
-SeadraBaseStats: ; 0x522a4
+SeadraBaseData: ; 0x522a4
db SEADRA ; 117
db 55, 65, 95, 85, 95, 45
@@ -3629,7 +3629,7 @@
db %00001001
; end
-GoldeenBaseStats: ; 0x522c4
+GoldeenBaseData: ; 0x522c4
db GOLDEEN ; 118
db 45, 67, 60, 63, 35, 50
@@ -3660,7 +3660,7 @@
db %00001001
; end
-SeakingBaseStats: ; 0x522e4
+SeakingBaseData: ; 0x522e4
db SEAKING ; 119
db 80, 92, 65, 68, 65, 80
@@ -3691,7 +3691,7 @@
db %00001001
; end
-StaryuBaseStats: ; 0x52304
+StaryuBaseData: ; 0x52304
db STARYU ; 120
db 30, 45, 55, 85, 70, 55
@@ -3722,7 +3722,7 @@
db %00001101
; end
-StarmieBaseStats: ; 0x52324
+StarmieBaseData: ; 0x52324
db STARMIE ; 121
db 60, 75, 85, 115, 100, 85
@@ -3753,7 +3753,7 @@
db %00001101
; end
-Mr__MimeBaseStats: ; 0x52344
+Mr__MimeBaseData: ; 0x52344
db MR__MIME ; 122
db 40, 45, 65, 90, 100, 120
@@ -3784,7 +3784,7 @@
db %00000100
; end
-ScytherBaseStats: ; 0x52364
+ScytherBaseData: ; 0x52364
db SCYTHER ; 123
db 70, 110, 80, 105, 55, 80
@@ -3815,7 +3815,7 @@
db %00000000
; end
-JynxBaseStats: ; 0x52384
+JynxBaseData: ; 0x52384
db JYNX ; 124
db 65, 50, 35, 95, 115, 95
@@ -3846,7 +3846,7 @@
db %00001000
; end
-ElectabuzzBaseStats: ; 0x523a4
+ElectabuzzBaseData: ; 0x523a4
db ELECTABUZZ ; 125
db 65, 83, 57, 105, 95, 85
@@ -3877,7 +3877,7 @@
db %00000100
; end
-MagmarBaseStats: ; 0x523c4
+MagmarBaseData: ; 0x523c4
db MAGMAR ; 126
db 65, 95, 57, 93, 100, 85
@@ -3908,7 +3908,7 @@
db %00000010
; end
-PinsirBaseStats: ; 0x523e4
+PinsirBaseData: ; 0x523e4
db PINSIR ; 127
db 65, 125, 100, 85, 55, 70
@@ -3939,7 +3939,7 @@
db %00000000
; end
-TaurosBaseStats: ; 0x52404
+TaurosBaseData: ; 0x52404
db TAUROS ; 128
db 75, 100, 95, 110, 40, 70
@@ -3970,7 +3970,7 @@
db %00001110
; end
-MagikarpBaseStats: ; 0x52424
+MagikarpBaseData: ; 0x52424
db MAGIKARP ; 129
db 20, 10, 55, 80, 15, 20
@@ -4001,7 +4001,7 @@
db %00000000
; end
-GyaradosBaseStats: ; 0x52444
+GyaradosBaseData: ; 0x52444
db GYARADOS ; 130
db 95, 125, 79, 81, 60, 100
@@ -4032,7 +4032,7 @@
db %00001111
; end
-LaprasBaseStats: ; 0x52464
+LaprasBaseData: ; 0x52464
db LAPRAS ; 131
db 130, 85, 80, 60, 85, 95
@@ -4063,7 +4063,7 @@
db %00001100
; end
-DittoBaseStats: ; 0x52484
+DittoBaseData: ; 0x52484
db DITTO ; 132
db 48, 48, 48, 48, 48, 48
@@ -4094,7 +4094,7 @@
db %00000000
; end
-EeveeBaseStats: ; 0x524a4
+EeveeBaseData: ; 0x524a4
db EEVEE ; 133
db 55, 55, 50, 55, 45, 65
@@ -4125,7 +4125,7 @@
db %00000000
; end
-VaporeonBaseStats: ; 0x524c4
+VaporeonBaseData: ; 0x524c4
db VAPOREON ; 134
db 130, 65, 60, 65, 110, 95
@@ -4156,7 +4156,7 @@
db %00001001
; end
-JolteonBaseStats: ; 0x524e4
+JolteonBaseData: ; 0x524e4
db JOLTEON ; 135
db 65, 65, 60, 130, 110, 95
@@ -4187,7 +4187,7 @@
db %00000100
; end
-FlareonBaseStats: ; 0x52504
+FlareonBaseData: ; 0x52504
db FLAREON ; 136
db 65, 130, 60, 65, 95, 110
@@ -4218,7 +4218,7 @@
db %00000010
; end
-PorygonBaseStats: ; 0x52524
+PorygonBaseData: ; 0x52524
db PORYGON ; 137
db 65, 60, 70, 40, 85, 75
@@ -4249,7 +4249,7 @@
db %00001100
; end
-OmanyteBaseStats: ; 0x52544
+OmanyteBaseData: ; 0x52544
db OMANYTE ; 138
db 35, 40, 100, 35, 90, 55
@@ -4280,7 +4280,7 @@
db %00001000
; end
-OmastarBaseStats: ; 0x52564
+OmastarBaseData: ; 0x52564
db OMASTAR ; 139
db 70, 60, 125, 55, 115, 70
@@ -4311,7 +4311,7 @@
db %00001000
; end
-KabutoBaseStats: ; 0x52584
+KabutoBaseData: ; 0x52584
db KABUTO ; 140
db 30, 80, 90, 55, 55, 45
@@ -4342,7 +4342,7 @@
db %00001000
; end
-KabutopsBaseStats: ; 0x525a4
+KabutopsBaseData: ; 0x525a4
db KABUTOPS ; 141
db 60, 115, 105, 80, 65, 70
@@ -4373,7 +4373,7 @@
db %00001000
; end
-AerodactylBaseStats: ; 0x525c4
+AerodactylBaseData: ; 0x525c4
db AERODACTYL ; 142
db 80, 105, 65, 130, 60, 75
@@ -4404,7 +4404,7 @@
db %00000010
; end
-SnorlaxBaseStats: ; 0x525e4
+SnorlaxBaseData: ; 0x525e4
db SNORLAX ; 143
db 160, 110, 65, 30, 65, 110
@@ -4435,7 +4435,7 @@
db %00001110
; end
-ArticunoBaseStats: ; 0x52604
+ArticunoBaseData: ; 0x52604
db ARTICUNO ; 144
db 90, 85, 100, 85, 95, 125
@@ -4466,7 +4466,7 @@
db %00001000
; end
-ZapdosBaseStats: ; 0x52624
+ZapdosBaseData: ; 0x52624
db ZAPDOS ; 145
db 90, 90, 85, 100, 125, 90
@@ -4497,7 +4497,7 @@
db %00000100
; end
-MoltresBaseStats: ; 0x52644
+MoltresBaseData: ; 0x52644
db MOLTRES ; 146
db 90, 100, 90, 90, 125, 85
@@ -4528,7 +4528,7 @@
db %00000010
; end
-DratiniBaseStats: ; 0x52664
+DratiniBaseData: ; 0x52664
db DRATINI ; 147
db 41, 64, 45, 50, 50, 50
@@ -4559,7 +4559,7 @@
db %00001111
; end
-DragonairBaseStats: ; 0x52684
+DragonairBaseData: ; 0x52684
db DRAGONAIR ; 148
db 61, 84, 65, 70, 70, 70
@@ -4590,7 +4590,7 @@
db %00001111
; end
-DragoniteBaseStats: ; 0x526a4
+DragoniteBaseData: ; 0x526a4
db DRAGONITE ; 149
db 91, 134, 95, 80, 100, 100
@@ -4621,7 +4621,7 @@
db %00001111
; end
-MewtwoBaseStats: ; 0x526c4
+MewtwoBaseData: ; 0x526c4
db MEWTWO ; 150
db 106, 110, 90, 130, 154, 90
@@ -4652,7 +4652,7 @@
db %00001110
; end
-MewBaseStats: ; 0x526e4
+MewBaseData: ; 0x526e4
db MEW ; 151
db 100, 100, 100, 100, 100, 100
@@ -4683,7 +4683,7 @@
db %00001111
; end
-ChikoritaBaseStats: ; 0x52704
+ChikoritaBaseData: ; 0x52704
db CHIKORITA ; 152
db 45, 49, 65, 45, 49, 65
@@ -4714,7 +4714,7 @@
db %00000000
; end
-BayleefBaseStats: ; 0x52724
+BayleefBaseData: ; 0x52724
db BAYLEEF ; 153
db 60, 62, 80, 60, 63, 80
@@ -4745,7 +4745,7 @@
db %00000000
; end
-MeganiumBaseStats: ; 0x52744
+MeganiumBaseData: ; 0x52744
db MEGANIUM ; 154
db 80, 82, 100, 80, 83, 100
@@ -4776,7 +4776,7 @@
db %00000000
; end
-CyndaquilBaseStats: ; 0x52764
+CyndaquilBaseData: ; 0x52764
db CYNDAQUIL ; 155
db 39, 52, 43, 65, 60, 50
@@ -4807,7 +4807,7 @@
db %00000010
; end
-QuilavaBaseStats: ; 0x52784
+QuilavaBaseData: ; 0x52784
db QUILAVA ; 156
db 58, 64, 58, 80, 80, 65
@@ -4838,7 +4838,7 @@
db %00000010
; end
-TyphlosionBaseStats: ; 0x527a4
+TyphlosionBaseData: ; 0x527a4
db TYPHLOSION ; 157
db 78, 84, 78, 100, 109, 85
@@ -4869,7 +4869,7 @@
db %00000010
; end
-TotodileBaseStats: ; 0x527c4
+TotodileBaseData: ; 0x527c4
db TOTODILE ; 158
db 50, 65, 64, 43, 44, 48
@@ -4900,7 +4900,7 @@
db %00001000
; end
-CroconawBaseStats: ; 0x527e4
+CroconawBaseData: ; 0x527e4
db CROCONAW ; 159
db 65, 80, 80, 58, 59, 63
@@ -4931,7 +4931,7 @@
db %00001000
; end
-FeraligatrBaseStats: ; 0x52804
+FeraligatrBaseData: ; 0x52804
db FERALIGATR ; 160
db 85, 105, 100, 78, 79, 83
@@ -4962,7 +4962,7 @@
db %00001000
; end
-SentretBaseStats: ; 0x52824
+SentretBaseData: ; 0x52824
db SENTRET ; 161
db 35, 46, 34, 20, 35, 45
@@ -4993,7 +4993,7 @@
db %00000000
; end
-FurretBaseStats: ; 0x52844
+FurretBaseData: ; 0x52844
db FURRET ; 162
db 85, 76, 64, 90, 45, 55
@@ -5024,7 +5024,7 @@
db %00000000
; end
-HoothootBaseStats: ; 0x52864
+HoothootBaseData: ; 0x52864
db HOOTHOOT ; 163
db 60, 30, 30, 50, 36, 56
@@ -5055,7 +5055,7 @@
db %00000000
; end
-NoctowlBaseStats: ; 0x52884
+NoctowlBaseData: ; 0x52884
db NOCTOWL ; 164
db 100, 50, 50, 70, 76, 96
@@ -5086,7 +5086,7 @@
db %00000000
; end
-LedybaBaseStats: ; 0x528a4
+LedybaBaseData: ; 0x528a4
db LEDYBA ; 165
db 40, 20, 30, 55, 40, 80
@@ -5117,7 +5117,7 @@
db %00000000
; end
-LedianBaseStats: ; 0x528c4
+LedianBaseData: ; 0x528c4
db LEDIAN ; 166
db 55, 35, 50, 85, 55, 110
@@ -5148,7 +5148,7 @@
db %00000000
; end
-SpinarakBaseStats: ; 0x528e4
+SpinarakBaseData: ; 0x528e4
db SPINARAK ; 167
db 40, 60, 40, 30, 40, 40
@@ -5179,7 +5179,7 @@
db %00000000
; end
-AriadosBaseStats: ; 0x52904
+AriadosBaseData: ; 0x52904
db ARIADOS ; 168
db 70, 90, 70, 40, 60, 60
@@ -5210,7 +5210,7 @@
db %00000000
; end
-CrobatBaseStats: ; 0x52924
+CrobatBaseData: ; 0x52924
db CROBAT ; 169
db 85, 90, 80, 130, 70, 80
@@ -5241,7 +5241,7 @@
db %00000000
; end
-ChinchouBaseStats: ; 0x52944
+ChinchouBaseData: ; 0x52944
db CHINCHOU ; 170
db 75, 38, 38, 67, 56, 56
@@ -5272,7 +5272,7 @@
db %00001101
; end
-LanturnBaseStats: ; 0x52964
+LanturnBaseData: ; 0x52964
db LANTURN ; 171
db 125, 58, 58, 67, 76, 76
@@ -5303,7 +5303,7 @@
db %00001101
; end
-PichuBaseStats: ; 0x52984
+PichuBaseData: ; 0x52984
db PICHU ; 172
db 20, 40, 15, 60, 35, 35
@@ -5334,7 +5334,7 @@
db %00000100
; end
-CleffaBaseStats: ; 0x529a4
+CleffaBaseData: ; 0x529a4
db CLEFFA ; 173
db 50, 25, 28, 15, 45, 55
@@ -5365,7 +5365,7 @@
db %00000010
; end
-IgglybuffBaseStats: ; 0x529c4
+IgglybuffBaseData: ; 0x529c4
db IGGLYBUFF ; 174
db 90, 30, 15, 15, 40, 20
@@ -5396,7 +5396,7 @@
db %00000010
; end
-TogepiBaseStats: ; 0x529e4
+TogepiBaseData: ; 0x529e4
db TOGEPI ; 175
db 35, 20, 65, 20, 40, 65
@@ -5427,7 +5427,7 @@
db %00000010
; end
-TogeticBaseStats: ; 0x52a04
+TogeticBaseData: ; 0x52a04
db TOGETIC ; 176
db 55, 40, 85, 40, 80, 105
@@ -5458,7 +5458,7 @@
db %00000010
; end
-NatuBaseStats: ; 0x52a24
+NatuBaseData: ; 0x52a24
db NATU ; 177
db 40, 50, 45, 70, 70, 45
@@ -5489,7 +5489,7 @@
db %00000000
; end
-XatuBaseStats: ; 0x52a44
+XatuBaseData: ; 0x52a44
db XATU ; 178
db 65, 75, 70, 95, 95, 70
@@ -5520,7 +5520,7 @@
db %00000000
; end
-MareepBaseStats: ; 0x52a64
+MareepBaseData: ; 0x52a64
db MAREEP ; 179
db 55, 40, 40, 35, 65, 45
@@ -5551,7 +5551,7 @@
db %00000100
; end
-FlaaffyBaseStats: ; 0x52a84
+FlaaffyBaseData: ; 0x52a84
db FLAAFFY ; 180
db 70, 55, 55, 45, 80, 60
@@ -5582,7 +5582,7 @@
db %00000100
; end
-AmpharosBaseStats: ; 0x52aa4
+AmpharosBaseData: ; 0x52aa4
db AMPHAROS ; 181
db 90, 75, 75, 55, 115, 90
@@ -5613,7 +5613,7 @@
db %00000100
; end
-BellossomBaseStats: ; 0x52ac4
+BellossomBaseData: ; 0x52ac4
db BELLOSSOM ; 182
db 75, 80, 85, 50, 90, 100
@@ -5644,7 +5644,7 @@
db %00000000
; end
-MarillBaseStats: ; 0x52ae4
+MarillBaseData: ; 0x52ae4
db MARILL ; 183
db 70, 20, 50, 40, 20, 50
@@ -5675,7 +5675,7 @@
db %00001001
; end
-AzumarillBaseStats: ; 0x52b04
+AzumarillBaseData: ; 0x52b04
db AZUMARILL ; 184
db 100, 50, 80, 50, 50, 80
@@ -5706,7 +5706,7 @@
db %00001001
; end
-SudowoodoBaseStats: ; 0x52b24
+SudowoodoBaseData: ; 0x52b24
db SUDOWOODO ; 185
db 70, 100, 115, 30, 30, 65
@@ -5737,7 +5737,7 @@
db %00000000
; end
-PolitoedBaseStats: ; 0x52b44
+PolitoedBaseData: ; 0x52b44
db POLITOED ; 186
db 90, 75, 75, 70, 90, 100
@@ -5768,7 +5768,7 @@
db %00001001
; end
-HoppipBaseStats: ; 0x52b64
+HoppipBaseData: ; 0x52b64
db HOPPIP ; 187
db 35, 35, 40, 50, 35, 55
@@ -5799,7 +5799,7 @@
db %00000000
; end
-SkiploomBaseStats: ; 0x52b84
+SkiploomBaseData: ; 0x52b84
db SKIPLOOM ; 188
db 55, 45, 50, 80, 45, 65
@@ -5830,7 +5830,7 @@
db %00000000
; end
-JumpluffBaseStats: ; 0x52ba4
+JumpluffBaseData: ; 0x52ba4
db JUMPLUFF ; 189
db 75, 55, 70, 110, 55, 85
@@ -5861,7 +5861,7 @@
db %00000000
; end
-AipomBaseStats: ; 0x52bc4
+AipomBaseData: ; 0x52bc4
db AIPOM ; 190
db 55, 70, 55, 85, 40, 55
@@ -5892,7 +5892,7 @@
db %00000100
; end
-SunkernBaseStats: ; 0x52be4
+SunkernBaseData: ; 0x52be4
db SUNKERN ; 191
db 30, 30, 30, 30, 30, 30
@@ -5923,7 +5923,7 @@
db %00000000
; end
-SunfloraBaseStats: ; 0x52c04
+SunfloraBaseData: ; 0x52c04
db SUNFLORA ; 192
db 75, 75, 55, 30, 105, 85
@@ -5954,7 +5954,7 @@
db %00000000
; end
-YanmaBaseStats: ; 0x52c24
+YanmaBaseData: ; 0x52c24
db YANMA ; 193
db 65, 65, 45, 95, 75, 45
@@ -5985,7 +5985,7 @@
db %00000000
; end
-WooperBaseStats: ; 0x52c44
+WooperBaseData: ; 0x52c44
db WOOPER ; 194
db 55, 45, 45, 15, 25, 25
@@ -6016,7 +6016,7 @@
db %00001000
; end
-QuagsireBaseStats: ; 0x52c64
+QuagsireBaseData: ; 0x52c64
db QUAGSIRE ; 195
db 95, 85, 85, 35, 65, 65
@@ -6047,7 +6047,7 @@
db %00001000
; end
-EspeonBaseStats: ; 0x52c84
+EspeonBaseData: ; 0x52c84
db ESPEON ; 196
db 65, 65, 60, 110, 130, 95
@@ -6078,7 +6078,7 @@
db %00000000
; end
-UmbreonBaseStats: ; 0x52ca4
+UmbreonBaseData: ; 0x52ca4
db UMBREON ; 197
db 95, 65, 110, 65, 60, 130
@@ -6109,7 +6109,7 @@
db %00000000
; end
-MurkrowBaseStats: ; 0x52cc4
+MurkrowBaseData: ; 0x52cc4
db MURKROW ; 198
db 60, 85, 42, 91, 85, 42
@@ -6140,7 +6140,7 @@
db %00000000
; end
-SlowkingBaseStats: ; 0x52ce4
+SlowkingBaseData: ; 0x52ce4
db SLOWKING ; 199
db 95, 75, 80, 30, 100, 110
@@ -6171,7 +6171,7 @@
db %00001010
; end
-MisdreavusBaseStats: ; 0x52d04
+MisdreavusBaseData: ; 0x52d04
db MISDREAVUS ; 200
db 60, 60, 60, 85, 85, 85
@@ -6202,7 +6202,7 @@
db %00000100
; end
-UnownBaseStats: ; 0x52d24
+UnownBaseData: ; 0x52d24
db UNOWN ; 201
db 48, 72, 48, 48, 72, 48
@@ -6233,7 +6233,7 @@
db %00000000
; end
-WobbuffetBaseStats: ; 0x52d44
+WobbuffetBaseData: ; 0x52d44
db WOBBUFFET ; 202
db 190, 33, 58, 33, 33, 58
@@ -6264,7 +6264,7 @@
db %00000000
; end
-GirafarigBaseStats: ; 0x52d64
+GirafarigBaseData: ; 0x52d64
db GIRAFARIG ; 203
db 70, 80, 65, 85, 90, 65
@@ -6295,7 +6295,7 @@
db %00000100
; end
-PinecoBaseStats: ; 0x52d84
+PinecoBaseData: ; 0x52d84
db PINECO ; 204
db 50, 65, 90, 15, 35, 35
@@ -6326,7 +6326,7 @@
db %00000000
; end
-ForretressBaseStats: ; 0x52da4
+ForretressBaseData: ; 0x52da4
db FORRETRESS ; 205
db 75, 90, 140, 40, 60, 60
@@ -6357,7 +6357,7 @@
db %00000000
; end
-DunsparceBaseStats: ; 0x52dc4
+DunsparceBaseData: ; 0x52dc4
db DUNSPARCE ; 206
db 100, 70, 70, 45, 65, 65
@@ -6388,7 +6388,7 @@
db %00000110
; end
-GligarBaseStats: ; 0x52de4
+GligarBaseData: ; 0x52de4
db GLIGAR ; 207
db 65, 75, 105, 85, 35, 65
@@ -6419,7 +6419,7 @@
db %00000000
; end
-SteelixBaseStats: ; 0x52e04
+SteelixBaseData: ; 0x52e04
db STEELIX ; 208
db 75, 85, 200, 30, 55, 65
@@ -6450,7 +6450,7 @@
db %00000000
; end
-SnubbullBaseStats: ; 0x52e24
+SnubbullBaseData: ; 0x52e24
db SNUBBULL ; 209
db 60, 80, 50, 30, 40, 40
@@ -6481,7 +6481,7 @@
db %00000100
; end
-GranbullBaseStats: ; 0x52e44
+GranbullBaseData: ; 0x52e44
db GRANBULL ; 210
db 90, 120, 75, 45, 60, 60
@@ -6512,7 +6512,7 @@
db %00000100
; end
-QwilfishBaseStats: ; 0x52e64
+QwilfishBaseData: ; 0x52e64
db QWILFISH ; 211
db 65, 95, 75, 85, 55, 55
@@ -6543,7 +6543,7 @@
db %00001001
; end
-ScizorBaseStats: ; 0x52e84
+ScizorBaseData: ; 0x52e84
db SCIZOR ; 212
db 70, 130, 100, 65, 55, 80
@@ -6574,7 +6574,7 @@
db %00000000
; end
-ShuckleBaseStats: ; 0x52ea4
+ShuckleBaseData: ; 0x52ea4
db SHUCKLE ; 213
db 20, 10, 230, 05, 10, 230
@@ -6605,7 +6605,7 @@
db %00000000
; end
-HeracrossBaseStats: ; 0x52ec4
+HeracrossBaseData: ; 0x52ec4
db HERACROSS ; 214
db 80, 125, 75, 85, 40, 95
@@ -6636,7 +6636,7 @@
db %00000000
; end
-SneaselBaseStats: ; 0x52ee4
+SneaselBaseData: ; 0x52ee4
db SNEASEL ; 215
db 55, 95, 55, 115, 35, 75
@@ -6667,7 +6667,7 @@
db %00001000
; end
-TeddiursaBaseStats: ; 0x52f04
+TeddiursaBaseData: ; 0x52f04
db TEDDIURSA ; 216
db 60, 80, 50, 40, 50, 50
@@ -6698,7 +6698,7 @@
db %00000000
; end
-UrsaringBaseStats: ; 0x52f24
+UrsaringBaseData: ; 0x52f24
db URSARING ; 217
db 90, 130, 75, 55, 75, 75
@@ -6729,7 +6729,7 @@
db %00000000
; end
-SlugmaBaseStats: ; 0x52f44
+SlugmaBaseData: ; 0x52f44
db SLUGMA ; 218
db 40, 40, 40, 20, 70, 40
@@ -6760,7 +6760,7 @@
db %00000010
; end
-MagcargoBaseStats: ; 0x52f64
+MagcargoBaseData: ; 0x52f64
db MAGCARGO ; 219
db 50, 50, 120, 30, 80, 80
@@ -6791,7 +6791,7 @@
db %00000010
; end
-SwinubBaseStats: ; 0x52f84
+SwinubBaseData: ; 0x52f84
db SWINUB ; 220
db 50, 50, 40, 50, 30, 30
@@ -6822,7 +6822,7 @@
db %00001000
; end
-PiloswineBaseStats: ; 0x52fa4
+PiloswineBaseData: ; 0x52fa4
db PILOSWINE ; 221
db 100, 100, 80, 50, 60, 60
@@ -6853,7 +6853,7 @@
db %00001000
; end
-CorsolaBaseStats: ; 0x52fc4
+CorsolaBaseData: ; 0x52fc4
db CORSOLA ; 222
db 55, 55, 85, 35, 65, 85
@@ -6884,7 +6884,7 @@
db %00001000
; end
-RemoraidBaseStats: ; 0x52fe4
+RemoraidBaseData: ; 0x52fe4
db REMORAID ; 223
db 35, 65, 35, 65, 65, 35
@@ -6915,7 +6915,7 @@
db %00001010
; end
-OctilleryBaseStats: ; 0x53004
+OctilleryBaseData: ; 0x53004
db OCTILLERY ; 224
db 75, 105, 75, 45, 105, 75
@@ -6946,7 +6946,7 @@
db %00001010
; end
-DelibirdBaseStats: ; 0x53024
+DelibirdBaseData: ; 0x53024
db DELIBIRD ; 225
db 45, 55, 45, 75, 65, 45
@@ -6977,7 +6977,7 @@
db %00001000
; end
-MantineBaseStats: ; 0x53044
+MantineBaseData: ; 0x53044
db MANTINE ; 226
db 65, 40, 70, 70, 80, 140
@@ -7008,7 +7008,7 @@
db %00001001
; end
-SkarmoryBaseStats: ; 0x53064
+SkarmoryBaseData: ; 0x53064
db SKARMORY ; 227
db 65, 80, 140, 70, 40, 70
@@ -7039,7 +7039,7 @@
db %00000000
; end
-HoundourBaseStats: ; 0x53084
+HoundourBaseData: ; 0x53084
db HOUNDOUR ; 228
db 45, 60, 30, 65, 80, 50
@@ -7070,7 +7070,7 @@
db %00000010
; end
-HoundoomBaseStats: ; 0x530a4
+HoundoomBaseData: ; 0x530a4
db HOUNDOOM ; 229
db 75, 90, 50, 95, 110, 80
@@ -7101,7 +7101,7 @@
db %00000010
; end
-KingdraBaseStats: ; 0x530c4
+KingdraBaseData: ; 0x530c4
db KINGDRA ; 230
db 75, 95, 95, 85, 95, 95
@@ -7132,7 +7132,7 @@
db %00001001
; end
-PhanpyBaseStats: ; 0x530e4
+PhanpyBaseData: ; 0x530e4
db PHANPY ; 231
db 90, 60, 60, 40, 40, 40
@@ -7163,7 +7163,7 @@
db %00000000
; end
-DonphanBaseStats: ; 0x53104
+DonphanBaseData: ; 0x53104
db DONPHAN ; 232
db 90, 120, 120, 50, 60, 60
@@ -7194,7 +7194,7 @@
db %00000000
; end
-Porygon2BaseStats: ; 0x53124
+Porygon2BaseData: ; 0x53124
db PORYGON2 ; 233
db 85, 80, 90, 60, 105, 95
@@ -7225,7 +7225,7 @@
db %00001100
; end
-StantlerBaseStats: ; 0x53144
+StantlerBaseData: ; 0x53144
db STANTLER ; 234
db 73, 95, 62, 85, 85, 65
@@ -7256,7 +7256,7 @@
db %00000000
; end
-SmeargleBaseStats: ; 0x53164
+SmeargleBaseData: ; 0x53164
db SMEARGLE ; 235
db 55, 20, 35, 75, 20, 45
@@ -7287,7 +7287,7 @@
db %00000000
; end
-TyrogueBaseStats: ; 0x53184
+TyrogueBaseData: ; 0x53184
db TYROGUE ; 236
db 35, 35, 35, 35, 35, 35
@@ -7318,7 +7318,7 @@
db %00000000
; end
-HitmontopBaseStats: ; 0x531a4
+HitmontopBaseData: ; 0x531a4
db HITMONTOP ; 237
db 50, 95, 95, 70, 35, 110
@@ -7349,7 +7349,7 @@
db %00000000
; end
-SmoochumBaseStats: ; 0x531c4
+SmoochumBaseData: ; 0x531c4
db SMOOCHUM ; 238
db 45, 30, 15, 65, 85, 65
@@ -7380,7 +7380,7 @@
db %00001000
; end
-ElekidBaseStats: ; 0x531e4
+ElekidBaseData: ; 0x531e4
db ELEKID ; 239
db 45, 63, 37, 95, 65, 55
@@ -7411,7 +7411,7 @@
db %00000100
; end
-MagbyBaseStats: ; 0x53204
+MagbyBaseData: ; 0x53204
db MAGBY ; 240
db 45, 75, 37, 83, 70, 55
@@ -7442,7 +7442,7 @@
db %00000010
; end
-MiltankBaseStats: ; 0x53224
+MiltankBaseData: ; 0x53224
db MILTANK ; 241
db 95, 80, 105, 100, 40, 70
@@ -7473,7 +7473,7 @@
db %00001100
; end
-BlisseyBaseStats: ; 0x53244
+BlisseyBaseData: ; 0x53244
db BLISSEY ; 242
db 255, 10, 10, 55, 75, 135
@@ -7504,7 +7504,7 @@
db %00001110
; end
-RaikouBaseStats: ; 0x53264
+RaikouBaseData: ; 0x53264
db RAIKOU ; 243
db 90, 85, 75, 115, 115, 100
@@ -7535,7 +7535,7 @@
db %00000100
; end
-EnteiBaseStats: ; 0x53284
+EnteiBaseData: ; 0x53284
db ENTEI ; 244
db 115, 115, 85, 100, 90, 75
@@ -7566,7 +7566,7 @@
db %00000010
; end
-SuicuneBaseStats: ; 0x532a4
+SuicuneBaseData: ; 0x532a4
db SUICUNE ; 245
db 100, 75, 115, 85, 90, 115
@@ -7597,7 +7597,7 @@
db %00001001
; end
-LarvitarBaseStats: ; 0x532c4
+LarvitarBaseData: ; 0x532c4
db LARVITAR ; 246
db 50, 64, 50, 41, 45, 50
@@ -7628,7 +7628,7 @@
db %00000000
; end
-PupitarBaseStats: ; 0x532e4
+PupitarBaseData: ; 0x532e4
db PUPITAR ; 247
db 70, 84, 70, 51, 65, 70
@@ -7659,7 +7659,7 @@
db %00000000
; end
-TyranitarBaseStats: ; 0x53304
+TyranitarBaseData: ; 0x53304
db TYRANITAR ; 248
db 100, 134, 110, 61, 95, 100
@@ -7690,7 +7690,7 @@
db %00001110
; end
-LugiaBaseStats: ; 0x53324
+LugiaBaseData: ; 0x53324
db LUGIA ; 249
db 106, 90, 130, 110, 90, 154
@@ -7721,7 +7721,7 @@
db %00001101
; end
-Ho_OhBaseStats: ; 0x53344
+Ho_OhBaseData: ; 0x53344
db HO_OH ; 250
db 106, 130, 90, 90, 110, 154
@@ -7752,7 +7752,7 @@
db %00000110
; end
-CelebiBaseStats: ; 0x53364
+CelebiBaseData: ; 0x53364
db CELEBI ; 251
db 100, 100, 100, 100, 100, 100
--- a/wram.asm
+++ b/wram.asm
@@ -510,7 +510,7 @@
; 6 encore
; 5 endure
; 4 perish song
-; 3
+; 3 identified
; 2 protect
; 1 curse
; 0 nightmare
@@ -528,7 +528,7 @@
ds 1
PlayerSubStatus3: ; c66a
; bit
-; 7 confusion
+; 7 confused
; 6 flying
; 5 underground
; 4 charged
@@ -545,12 +545,12 @@
; 4 substitute
; 3
; 2 focus energy
-; 1
+; 1 mist
; 0 bide: unleashed energy
ds 1
PlayerSubStatus5: ; c66c
; bit
-; 7
+; 7 cant run
; 6 destiny bond
; 5 lock-on
; 4
@@ -557,7 +557,7 @@
; 3
; 2
; 1
-; 0
+; 0 toxic
ds 1
EnemySubStatus1: ; c66d
@@ -596,20 +596,22 @@
EnemyConfuseCount: ; c67b
ds 1
ds 1
-EnemyEncoreCount: ; c67d
+EnemyDisableCount: ; c67d
ds 1
-EnemyPerishCount: ; c67e
+EnemyEncoreCount: ; c67e
ds 1
+EnemyPerishCount: ; c67f
ds 1
EnemyFuryCutterCount: ; c680
ds 1
+ ds 1
-PlayerDamageTaken: ; c681
+PlayerDamageTaken: ; c682
ds 2
-EnemyDamageTaken: ; c683
+EnemyDamageTaken: ; c684
ds 2
- ds 4
+ ds 3
ds 1
@@ -688,7 +690,7 @@
DisabledMove: ; c6f5
ds 1
-EnemyEncoredMove: ; c6f6
+EnemyDisabledMove: ; c6f6
ds 1
ds 1
@@ -706,13 +708,15 @@
ds 3
PlayerScreens: ; c6ff
-; bit 4: reflect
-; bit 3: light screen
+; bit
+; 4 reflect
+; 3 light screen
+; 2 safeguard
+; 0 spikes
ds 1
EnemyScreens: ; c700
-; bit 4: reflect
-; bit 3: light screen
+; see PlayerScreens
ds 1
ds 1
@@ -893,8 +897,15 @@
EndFlypoint: ; d006
ds 1
- ds 108
+ ds 55
+CurFruitTree: ; d03e
+ ds 1
+CurFruit: ; d03f
+ ds 1
+
+ ds 51
+
StringBuffer1: ; d073
ds 19
StringBuffer2: ; d086
@@ -918,7 +929,12 @@
; flickers when climbing waterfall
ds 1
- ds 26
+ ds 24
+
+CurItem: ; d106
+ ds 1
+
+ ds 1
CurPartySpecies: ; d108
ds 1
@@ -1043,17 +1059,16 @@
Buffer2: ; d1eb
ds 1
-SECTION "prng2",BSS[$d1fa]
+SECTION "BattleMons2",BSS[$d1fa]
LinkBattleRNs: ; d1fa
ds 10
-SECTION "BattleMons2",BSS[$d204]
-
TempEnemyMonSpecies: ; d204
ds 1
TempBattleMonSpecies: ; d205
ds 1
-
+
+EnemyMon:
EnemyMonSpecies: ; d206
ds 1
EnemyMonItem: ; d207
@@ -1068,6 +1083,7 @@
ds 1
EnemyMonMove4: ; d20b
ds 1
+EnemyMonMovesEnd
EnemyMonDVs:
EnemyMonAtkDefDV: ; d20c
@@ -1105,6 +1121,7 @@
EnemyMonMaxHPLo: ; d219
ds 1
+EnemyMonStats:
EnemyMonAtk: ; d21a
ds 2
EnemyMonDef: ; d21c
@@ -1115,6 +1132,7 @@
ds 2
EnemyMonSpclDef: ; d222
ds 2
+EnemyMonStatsEnd
EnemyMonType1: ; d224
ds 1
@@ -1121,9 +1139,17 @@
EnemyMonType2: ; d225
ds 1
+EnemyMonBaseStats: ; d226
+ ds 5
-SECTION "Battle",BSS[$d22d]
+EnemyMonCatchRate: ; d22b
+ ds 1
+EnemyMonBaseExp: ; d22c
+ ds 1
+EnemyMonEnd
+
+
IsInBattle: ; d22d
; 0: overworld
; 1: wild battle
@@ -1158,19 +1184,67 @@
; (Joey, Mikey, Albert, etc.)
ds 1
- ds 2
+ ds 1
+TrainerClass: ; d233
+ ds 1
+
UnownLetter: ; d234
ds 1
ds 1
-CurBaseStats: ; d236
- ds 32
+CurBaseData: ; d236
+BaseDexNo: ; d236
+ ds 1
+BaseStats: ; d237
+BaseHP: ; d237
+ ds 1
+BaseAttack: ; d238
+ ds 1
+BaseDefense: ; d239
+ ds 1
+BaseSpeed: ; d23a
+ ds 1
+BaseSpecialAttack: ; d23b
+ ds 1
+BaseSpecialDefense: ; d23c
+ ds 1
+BaseType: ; d23d
+BaseType1: ; d23d
+ ds 1
+BaseType2: ; d23e
+ ds 1
+BaseCatchRate: ; d23f
+ ds 1
+BaseExp: ; d240
+ ds 1
+BaseItems: ; d241
+ ds 2
+BaseGender: ; d243
+ ds 1
+BaseUnknown1: ; d244
+ ds 1
+BaseEggSteps: ; d245
+ ds 1
+BaseUnknown2: ; d246
+ ds 1
+BasePicSize: ; d247
+ ds 1
+BasePadding: ; d248
+ ds 4
+BaseGrowthRate: ; d24c
+ ds 1
+BaseEggGroups: ; d24d
+ ds 1
+BaseTMHM: ; d24e
+ ds 8
+
CurDamage: ; d256
ds 2
+
SECTION "TimeOfDay",BSS[$d269]
TimeOfDay: ; d269
@@ -1482,6 +1556,10 @@
Box14Name: ; dbea
ds 9
+SECTION "fruittrees", BSS[$dc27]
+FruitTreeFlags: ; dc27
+ ds 1
+
SECTION "steps", BSS[$dc73]
StepCount: ; dc73
ds 1
@@ -1620,6 +1698,7 @@
PartyMon6OT: ; de36
ds 11
+PartyMonNicknames:
PartyMon1Nickname: ; de41
ds 11
PartyMon2Nickname: ; de4c