ref: 251517812f65ab95c886e2cb9afe4b996e463ec7
parent: ab018a5094c37688d9f111cd89ed2514fb38b0be
author: yenatch <[email protected]>
date: Fri Jul 18 05:59:03 EDT 2014
Rename the internal PlayCry function to _PlayCryHeader.
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -5,7 +5,6 @@
; Notable functions:
; FadeMusic
; PlayStereoSFX
-; PlayCry
_SoundRestart:: ; e8000
; restart sound operation
@@ -2364,7 +2363,7 @@
ret
; e8b79
-PlayCry:: ; e8b79
+_PlayCryHeader:: ; e8b79
; Play cry de using parameters:
; CryPitch
; CryLength
--- a/battle/anim_commands.asm
+++ b/battle/anim_commands.asm
@@ -1354,7 +1354,7 @@
ld a, 1
ld [$c2bc], a
- callab PlayCry
+ callab _PlayCryHeader
.done
pop af
--- a/home/audio.asm
+++ b/home/audio.asm
@@ -179,11 +179,11 @@
ld a, [hl]
ld [CryLength + 1], a
- ld a, BANK(PlayCry)
+ ld a, BANK(_PlayCryHeader)
ld [hROMBank], a
ld [MBC3RomBank], a
- call PlayCry
+ call _PlayCryHeader
pop af
ld [hROMBank], a
--- a/main.asm
+++ b/main.asm
@@ -99748,7 +99748,7 @@
ld [CryLength], a
ld a, h
ld [CryLength + 1], a
- callba PlayCry
+ callba _PlayCryHeader
call WaitSFX
.asm_fb876