ref: 74a4498e93ff77506e3d30b6f32c0c3f936c86db
parent: 9793deef21fbec91ab405684d478a43b36f8799b
author: Jacob Moody <[email protected]>
date: Sat Feb 4 23:21:50 EST 2023
cleanup
--- a/a_action.c
+++ b/a_action.c
@@ -268,10 +268,6 @@
for (i = (P_Random()&3)+1; i; i--)
{
- //print("LEAF\n");
- /* a = ((P_Random2())<<14);
- b = ((P_Random2())<<14);
- c = (P_Random()<<14); */
d = (P_Random()&1);
c = (P_Random()<<14);
@@ -278,8 +274,6 @@
b = ((P_Random2())<<14);
a = ((P_Random2())<<14);
- //print("%d %d %d %d\n", a, b, c, d);
- //print("%d %d %d\n", actor->x + a, actor->y + b, actor->z + c);
mo = P_SpawnMobj(actor->x + a,
actor->y + b,
actor->z + c,
@@ -1134,7 +1128,7 @@
mobj_t *mo;
int i;
- int a, b, c, d;
+ int a, b, c;
mo = nil;
for (i = 0; i < 10; i++)