ref: 1b98111171fd71c64c849e1be30ecb8cf9ca76d8
parent: a8de7d9027b678cdc44da8ef85a121c70e6b8c5c
author: Jacob Moody <[email protected]>
date: Sat Feb 4 20:15:24 EST 2023
maybe DOS save compatability? the _very_ hacky COMPILE_TIME_ASSERT does indeed work, might as well use it and it did find some issues. With those working we can actually ensure our structs are the right size for saves, which _maybe_ makes us compatible with DOS.
--- a/h2def.h
+++ b/h2def.h
@@ -11,8 +11,6 @@
#ifndef __H2DEF__
#define __H2DEF__
-#pragma pack on
-
/* if rangecheck is undefined, most parameter
* validation debugging code will not be compiled
*/
@@ -288,6 +286,8 @@
#define ANG270 0xc0000000
typedef unsigned angle_t;
+
+#pragma pack on
typedef enum
{
--- a/p_spec.h
+++ b/p_spec.h
@@ -81,7 +81,6 @@
#pragma pack on
-
/* ---- P_LIGHTS ---- */
typedef enum
@@ -465,7 +464,6 @@
typedef struct acs_s acs_t;
typedef struct acsInfo_s acsInfo_t;
-
struct acsInfo_s
{
--- a/sv_save.h
+++ b/sv_save.h
@@ -66,10 +66,7 @@
byte special;
byte args[5];
} save_mobj_t;
-#if !(defined(VERSION10_WAD) || defined(_DOSSAVE_COMPAT))
-/* make sure the struct is of 176 bytes size, so that all our
- saved games are uniform. */
-#endif
+COMPILE_TIME_ASSERT(save_mobj_t, sizeof(save_mobj_t) == 176);
typedef struct
{
@@ -78,6 +75,8 @@
ticcmd_t cmd; /* note: sizeof(ticcmd_t) is
10, not 4 byte aligned. */
+ char _pad[2];
+
int playerclass; /* pclass_t playerclass */
fixed_t viewz;
@@ -125,12 +124,9 @@
unsigned int jumpTics;
unsigned int worldTimer;
} save_player_t;
-#if !(defined(VERSION10_WAD) || defined(_DOSSAVE_COMPAT))
-/* make sure the struct is of 648 bytes size, so that all our saved
- games are uniform: Raven's DOS versions seem to have this struct
- packed, with sizeof(player_t) == 646 and offsetof playerclass at
- 18 instead of 20. */
-#endif
+COMPILE_TIME_ASSERT(ticcmd_double_check, sizeof(ticcmd_t) == 10);
+COMPILE_TIME_ASSERT(save_player_1, sizeof(save_player_t) == 648);
+COMPILE_TIME_ASSERT(save_player_2, offsetof(save_player_t,playerclass) == 20);
typedef struct
{
@@ -141,6 +137,7 @@
int direction;
int newspecial;
short texture; /* */
+ char _pad[2];
fixed_t floordestheight;
fixed_t speed;
int delayCount;
@@ -151,11 +148,10 @@
short resetDelay;
short resetDelayCount;
byte textureChange; /* */
+ char _pad2[3];
} save_floormove_t;
-#if !(defined(VERSION10_WAD) || defined(_DOSSAVE_COMPAT))
-/* make sure the struct is of 72 bytes size, so that all our saved
- games are uniform. */
-#endif
+COMPILE_TIME_ASSERT(save_floormove_1, sizeof(save_floormove_t) == 72);
+COMPILE_TIME_ASSERT(save_floormove_2, offsetof(save_floormove_t,floordestheight) == 36);
typedef struct
{
--- a/xddefs.h
+++ b/xddefs.h
@@ -40,6 +40,7 @@
short x;
short y;
} mapvertex_t;
+COMPILE_TIME_ASSERT(mapvertex_t, sizeof(mapvertex_t) == 4);
typedef struct
{
@@ -50,6 +51,7 @@
char midtexture[8];
short sector; /* on viewer's side */
} mapsidedef_t;
+COMPILE_TIME_ASSERT(mapsidedef_t, sizeof(mapsidedef_t) == 30);
typedef struct
{
@@ -64,6 +66,7 @@
byte arg5;
short sidenum[2]; /* sidenum[1] will be -1 if one sided */
} maplinedef_t;
+COMPILE_TIME_ASSERT(maplinedef_t, sizeof(maplinedef_t) == 16);
#define ML_BLOCKING 0x0001
#define ML_BLOCKMONSTERS 0x0002
@@ -97,6 +100,7 @@
short special;
short tag;
} mapsector_t;
+COMPILE_TIME_ASSERT(mapsector_t, sizeof(mapsector_t) == 26);
typedef struct
{
@@ -103,6 +107,7 @@
short numsegs;
short firstseg; /* segs are stored sequentially */
} mapsubsector_t;
+COMPILE_TIME_ASSERT(mapsubsector_t, sizeof(mapsubsector_t) == 4);
typedef struct
{
@@ -113,6 +118,7 @@
short side;
short offset;
} mapseg_t;
+COMPILE_TIME_ASSERT(mapseg_t, sizeof(mapseg_t) == 12);
/* bbox coordinates */
enum
@@ -130,6 +136,7 @@
short bbox[2][4]; /* bounding box for each child */
unsigned short children[2]; /* if NF_SUBSECTOR its a subsector */
} mapnode_t;
+COMPILE_TIME_ASSERT(mapnode_t, sizeof(mapnode_t) == 28);
typedef struct
{
@@ -147,6 +154,7 @@
byte arg4;
byte arg5;
} mapthing_t;
+COMPILE_TIME_ASSERT(mapthing_t, sizeof(mapthing_t) == 20);
#define MTF_EASY 1
#define MTF_NORMAL 2
@@ -171,6 +179,7 @@
short stepdir;
short colormap;
} mappatch_t;
+COMPILE_TIME_ASSERT(mappatch_t, sizeof(mappatch_t) == 10);
typedef struct
{
@@ -182,8 +191,8 @@
short patchcount;
mappatch_t patches[1];
} maptexture_t;
+COMPILE_TIME_ASSERT(maptexture_t, sizeof(maptexture_t) == 32);
-
/* ---- Graphics ---- */
/* posts are runs of non masked source pixels */
@@ -193,6 +202,7 @@
byte length;
/* length data bytes follows */
} post_t;
+COMPILE_TIME_ASSERT(post_t, sizeof(post_t) == 2);
/* column_t is a list of 0 or more post_t, (byte)-1 terminated */
typedef post_t column_t;
@@ -209,6 +219,7 @@
int columnofs[8]; /* only [width] used */
/* the [0] is &columnofs[width] */
} patch_t;
+COMPILE_TIME_ASSERT(patch_t, sizeof(patch_t) == 40);
#pragma pack off