ref: fc1b522a081ff19c95836c4216f1d5b22d6c62ec
parent: 819be3b600c56e2972999f468001d57984ab59f2
author: Clownacy <[email protected]>
date: Sun Feb 24 22:04:19 EST 2019
Made NpcAct160.cpp ASM-accurate
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -17,6 +17,8 @@
//Puu Black
void ActNpc160(NPCHAR *npc)
{
+ int i;
+
switch (npc->act_no)
{
case 0:
@@ -24,7 +26,7 @@
npc->act_no = 1;
// Fallthrough
case 1:
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->direct = 2;
else
npc->direct = 0;
@@ -50,7 +52,7 @@
{
DeleteNpCharCode(161, 1);
- for (int i = 0; i < 4; ++i)
+ for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->act_no = 3;
@@ -60,7 +62,7 @@
PlaySoundObject(72, 1);
}
- if (gMC.y > npc->y && gMC.flag & 8)
+ if (npc->y < gMC.y && gMC.flag & 8)
npc->damage = 20;
else
npc->damage = 0;
@@ -177,12 +179,12 @@
{
npc->exp = 0;
- if (gSuperXpos > npc->x)
+ if (npc->x < gSuperXpos)
npc->xm += 0x40;
else
npc->xm -= 0x40;
- if (gSuperYpos > npc->y)
+ if (npc->y < gSuperYpos)
npc->ym += 0x40;
else
npc->ym -= 0x40;
@@ -228,6 +230,8 @@
//Puu Black (dead)
void ActNpc162(NPCHAR *npc)
{
+ int i;
+
RECT rect_left = {40, 0, 80, 24};
RECT rect_right = {40, 24, 80, 48};
RECT rect_end = {0, 0, 0, 0};
@@ -238,10 +242,10 @@
DeleteNpCharCode(161, 1);
PlaySoundObject(72, 1);
- for (int i = 0; i < 10; ++i)
+ for (i = 0; i < 10; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x600, 0x600), Random(-0x600, 0x600), 0, 0, 0x100);
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -270,15 +274,8 @@
case 2:
SetQuake(2);
- if (++npc->count1 > 240)
+ if (++npc->count1 <= 240)
{
- npc->rect = rect_end;
-
- npc->count1 = 0;
- npc->act_no = 3;
- }
- else
- {
if (npc->direct == 0)
npc->rect = rect_left;
else
@@ -288,7 +285,14 @@
npc->y = npc->tgt_y + ((npc->count1 / 8) * 0x200);
npc->rect.left -= (npc->count1 / 2) % 2;
}
+ else
+ {
+ npc->rect = rect_end;
+ npc->count1 = 0;
+ npc->act_no = 3;
+ }
+
if (npc->count1 % 3 == 2)
SetNpChar(161, npc->x + (Random(-12, 12) * 0x200), npc->y - 0x1800, Random(-0x200, 0x200), 0x100, 0, 0, 0x100);
@@ -298,12 +302,12 @@
break;
case 3:
- if (++npc->count1 >= 60)
- {
- DeleteNpCharCode(161, 1);
- npc->cond = 0;
- }
+ if (++npc->count1 < 60)
+ break;
+ DeleteNpCharCode(161, 1);
+ npc->cond = 0;
+
break;
}
@@ -585,18 +589,17 @@
npc->ani_no = 0;
npc->act_wait = 30;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
// Fallthrough
case 1:
- if (--npc->act_wait == 0)
- {
- npc->act_no = 2;
- ++npc->count1;
- }
+ if (--npc->act_wait)
+ break;
+ npc->act_no = 2;
+ ++npc->count1;
break;
case 2:
@@ -623,7 +626,7 @@
else
npc->xm += 0x20;
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y - 0x1800 && gMC.y < npc->y + 0x1000)
+ if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
{
npc->act_no = 10;
npc->ani_no = 5;
@@ -665,6 +668,8 @@
npc->ani_no = 7;
npc->ym = -0x5FF;
}
+
+ break;
}
}
@@ -671,7 +676,7 @@
break;
case 4:
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -692,7 +697,7 @@
PlaySoundObject(26, 1);
}
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x1800 && gMC.x < npc->x + 0x1800 && gMC.y > npc->y - 0x1800 && gMC.y < npc->y + 0x1000)
+ if (npc->act_wait >= 8 && npc->x - 0x1800 < gMC.x && npc->x + 0x1800 > gMC.x && npc->y - 0x1800 < gMC.y && npc->y + 0x1000 > gMC.y)
{
npc->act_no = 10;
npc->ani_no = 5;
@@ -705,9 +710,10 @@
case 9:
npc->xm = 4 * npc->xm / 5;
- if (npc->xm == 0)
- npc->act_no = 0;
+ if (npc->xm)
+ break;
+ npc->act_no = 0;
break;
case 10:
@@ -716,14 +722,13 @@
npc->xm = 4 * npc->xm / 5;
- if (npc->xm == 0)
- {
- npc->act_no = 11;
- npc->act_wait = 0;
- npc->ani_no = 5;
- npc->ani_wait = 0;
- }
+ if (npc->xm)
+ break;
+ npc->act_no = 11;
+ npc->act_wait = 0;
+ npc->ani_no = 5;
+ npc->ani_wait = 0;
break;
case 11:
@@ -772,9 +777,10 @@
npc->ani_no = 7;
// Fallthrough
case 21:
- if (++npc->act_wait >= 50)
- npc->act_no = 0;
+ if (++npc->act_wait < 50)
+ break;
+ npc->act_no = 0;
break;
}
@@ -834,12 +840,12 @@
{128, 104, 144, 112},
};
- bool bHit = false;
+ BOOL bHit = FALSE;
if (npc->direct == 0 && npc->flag & 1)
- bHit = true;
+ bHit = TRUE;
if (npc->direct == 2 && npc->flag & 4)
- bHit = true;
+ bHit = TRUE;
if (bHit)
{
@@ -879,17 +885,17 @@
SetCaret(npc->x - 0x1000, npc->y, 7, 0);
}
- if (npc->count1 >= 50)
+ if (npc->count1 < 50)
{
- npc->ym = 0;
- }
- else
- {
- if (gMC.y > npc->y)
+ if (npc->y < gMC.y)
npc->ym += 0x20;
else
npc->ym -= 0x20;
}
+ else
+ {
+ npc->ym = 0;
+ }
if (++npc->ani_no > 1)
npc->ani_no = 0;
@@ -924,7 +930,7 @@
{216, 48, 248, 80},
};
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -957,7 +963,7 @@
if (npc->ani_no > 1)
npc->ani_no = 0;
- if (npc->tgt_y > npc->y)
+ if (npc->y < npc->tgt_y)
npc->ym += 0x10;
else
npc->ym -= 0x10;
@@ -1043,6 +1049,10 @@
//Gaudi (armoured)
void ActNpc173(NPCHAR *npc)
{
+ unsigned char deg;
+ int xm;
+ int ym;
+
RECT rcLeft[4] = {
{0, 128, 24, 152},
{24, 128, 48, 152},
@@ -1057,148 +1067,149 @@
{72, 152, 96, 176},
};
- if (npc->x <= gMC.x + (WINDOW_WIDTH * 0x200) && npc->x >= gMC.x - (WINDOW_WIDTH * 0x200) && npc->y <= gMC.y + (WINDOW_HEIGHT * 0x200) && npc->y >= gMC.y - (WINDOW_HEIGHT * 0x200))
+ if (npc->x > gMC.x + (WINDOW_WIDTH * 0x200) || npc->x < gMC.x - (WINDOW_WIDTH * 0x200) || npc->y > gMC.y + (WINDOW_HEIGHT * 0x200) || npc->y < gMC.y - (WINDOW_HEIGHT * 0x200))
+ return;
+
+ switch (npc->act_no)
{
- switch (npc->act_no)
- {
- case 0:
- npc->tgt_x = npc->x;
- npc->act_no = 1;
- // Fallthrough
- case 1:
- npc->ani_no = 0;
- npc->xm = 0;
+ case 0:
+ npc->tgt_x = npc->x;
+ npc->act_no = 1;
+ // Fallthrough
+ case 1:
+ npc->ani_no = 0;
+ npc->xm = 0;
- if (npc->act_wait < 5)
+ if (npc->act_wait < 5)
+ {
+ ++npc->act_wait;
+ }
+ else
+ {
+ if (npc->x - 0x18000 < gMC.x && npc->x + 0x18000 > gMC.x && npc->y - 0x14000 < gMC.y && npc->y + 0x14000 > gMC.y)
{
- ++npc->act_wait;
+ npc->act_no = 10;
+ npc->act_wait = 0;
+ npc->ani_no = 1;
}
- else
- {
- if (gMC.x > npc->x - 0x18000 && gMC.x < npc->x + 0x18000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x14000)
- {
- npc->act_no = 10;
- npc->act_wait = 0;
- npc->ani_no = 1;
- }
- }
+ }
- break;
+ break;
- case 10:
- if (++npc->act_wait > 3)
+ case 10:
+ if (++npc->act_wait > 3)
+ {
+ if (++npc->count1 == 3)
{
- if (++npc->count1 == 3)
- {
- PlaySoundObject(30, 1);
- npc->count1 = 0;
- npc->act_no = 25;
- npc->act_wait = 0;
- npc->ani_no = 2;
- npc->ym = -0x600;
+ PlaySoundObject(30, 1);
+ npc->count1 = 0;
+ npc->act_no = 25;
+ npc->act_wait = 0;
+ npc->ani_no = 2;
+ npc->ym = -0x600;
- if (npc->tgt_x > npc->x)
- npc->xm = 0x80;
- else
- npc->xm = -0x80;
- }
+ if (npc->x < npc->tgt_x)
+ npc->xm = 0x80;
else
- {
- PlaySoundObject(30, 1);
- npc->act_no = 20;
- npc->ani_no = 2;
- npc->ym = -0x200;
+ npc->xm = -0x80;
+ }
+ else
+ {
+ PlaySoundObject(30, 1);
+ npc->act_no = 20;
+ npc->ani_no = 2;
+ npc->ym = -0x200;
- if (npc->tgt_x > npc->x)
- npc->xm = 0x200;
- else
- npc->xm = -0x200;
- }
+ if (npc->x < npc->tgt_x)
+ npc->xm = 0x200;
+ else
+ npc->xm = -0x200;
}
+ }
- break;
+ break;
- case 20:
- ++npc->act_wait;
+ case 20:
+ ++npc->act_wait;
- if (npc->flag & 8)
- {
- PlaySoundObject(23, 1);
- npc->ani_no = 1;
- npc->act_no = 30;
- npc->act_wait = 0;
- }
+ if (npc->flag & 8)
+ {
+ PlaySoundObject(23, 1);
+ npc->ani_no = 1;
+ npc->act_no = 30;
+ npc->act_wait = 0;
+ }
- break;
+ break;
- case 25:
- if (++npc->act_wait == 30 || npc->act_wait == 40)
- {
- const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y) + Random(-6, 6);
- const int ym = 3 * GetSin(deg);
- const int xm = 3 * GetCos(deg);
- SetNpChar(174, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+ case 25:
+ if (++npc->act_wait == 30 || npc->act_wait == 40)
+ {
+ deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
+ deg += (unsigned char)Random(-6, 6);
+ ym = 3 * GetSin(deg);
+ xm = 3 * GetCos(deg);
+ SetNpChar(174, npc->x, npc->y, xm, ym, 0, 0, 0x100);
- PlaySoundObject(39, 1);
- npc->ani_no = 3;
+ PlaySoundObject(39, 1);
+ npc->ani_no = 3;
- gCurlyShoot_wait = Random(80, 100);
- gCurlyShoot_x = npc->x;
- gCurlyShoot_y = npc->y;
- }
+ gCurlyShoot_wait = Random(80, 100);
+ gCurlyShoot_x = npc->x;
+ gCurlyShoot_y = npc->y;
+ }
- if (npc->act_wait == 35 || npc->act_wait == 45)
- npc->ani_no = 2;
+ if (npc->act_wait == 35 || npc->act_wait == 45)
+ npc->ani_no = 2;
- if (npc->flag & 8)
- {
- PlaySoundObject(23, 1);
- npc->ani_no = 1;
- npc->act_no = 30;
- npc->act_wait = 0;
- }
+ if (npc->flag & 8)
+ {
+ PlaySoundObject(23, 1);
+ npc->ani_no = 1;
+ npc->act_no = 30;
+ npc->act_wait = 0;
+ }
- break;
+ break;
- case 30:
- npc->xm = 7 * npc->xm / 8;
+ case 30:
+ npc->xm = 7 * npc->xm / 8;
- if (++npc->act_wait > 3)
- {
- npc->ani_no = 0;
- npc->act_no = 1;
- npc->act_wait = 0;
- }
+ if (++npc->act_wait > 3)
+ {
+ npc->ani_no = 0;
+ npc->act_no = 1;
+ npc->act_wait = 0;
+ }
- break;
- }
+ break;
+ }
- npc->ym += 51;
+ npc->ym += 51;
- if (gMC.x < npc->x)
- npc->direct = 0;
- else
- npc->direct = 2;
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
- if (npc->ym > 0x5FF)
- npc->ym = 0x5FF;
- if (npc->ym < -0x5FF)
- npc->ym = 0x5FF;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ if (npc->ym < -0x5FF)
+ npc->ym = 0x5FF;
- npc->x += npc->xm;
- npc->y += npc->ym;
+ npc->x += npc->xm;
+ npc->y += npc->ym;
- if (npc->direct == 0)
- npc->rect = rcLeft[npc->ani_no];
- else
- npc->rect = rcRight[npc->ani_no];
+ if (npc->direct == 0)
+ npc->rect = rcLeft[npc->ani_no];
+ else
+ npc->rect = rcRight[npc->ani_no];
- if (npc->life <= 985)
- {
- SetDestroyNpChar(npc->x, npc->y, 0, 2);
- npc->code_char = 154;
- npc->act_no = 0;
- }
+ if (npc->life <= 985)
+ {
+ SetDestroyNpChar(npc->x, npc->y, 0, 2);
+ npc->code_char = 154;
+ npc->act_no = 0;
}
}
@@ -1205,7 +1216,7 @@
//Armoured-Gaudi projectile
void ActNpc174(NPCHAR *npc)
{
- bool bHit;
+ BOOL bHit;
switch (npc->act_no)
{
case 0:
@@ -1216,29 +1227,29 @@
npc->x += npc->xm;
npc->y += npc->ym;
- bHit = false;
+ bHit = FALSE;
if (npc->flag & 1)
{
- bHit = true;
+ bHit = TRUE;
npc->xm = 0x200;
}
if (npc->flag & 4)
{
- bHit = true;
+ bHit = TRUE;
npc->xm = -0x200;
}
if (npc->flag & 2)
{
- bHit = true;
+ bHit = TRUE;
npc->ym = 0x200;
}
if (npc->flag & 8)
{
- bHit = true;
+ bHit = TRUE;
npc->ym = -0x200;
}
@@ -1308,10 +1319,12 @@
npc->damage = 0;
}
- if (npc->act_no == 0)
+ switch (npc->act_no)
{
- npc->ani_no = 0;
- npc->act_no = 1;
+ case 0:
+ npc->ani_no = 0;
+ npc->act_no = 1;
+ break;
}
if (npc->direct == 0)
@@ -1462,24 +1475,24 @@
npc->tgt_x = npc->x;
npc->tgt_y = npc->y;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
- npc->xm = (Random(0, 1) * 0x400) - 0x200;
- npc->ym = (Random(0, 1) * 0x400) - 0x200;
+ npc->xm = 2 * (0x200 * Random(0, 1) - 0x100);
+ npc->ym = 2 * (0x200 * Random(0, 1) - 0x100);
}
break;
case 10:
- if (npc->tgt_x > npc->x)
+ if (npc->x < npc->tgt_x)
npc->xm += 0x20;
else
npc->xm -= 0x20;
- if (npc->tgt_y > npc->y)
+ if (npc->y < npc->tgt_y)
npc->ym += 0x20;
else
npc->ym -= 0x20;