shithub: cstory

Download patch

ref: ede541db0a71d4a58b95c0af514304e36bd7e4c3
parent: 4cbc56e272c4e90348cdfd7ab88edf243d881df1
author: Clownacy <[email protected]>
date: Mon Jan 20 08:19:02 EST 2020

Clean up the OpenGL shaders a bit

--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -93,7 +93,7 @@
 attribute vec2 input_vertex_coordinates; \
 void main() \
 { \
-	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+	gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
 } \
 ";
 
@@ -105,7 +105,7 @@
 void main() \
 { \
 	texture_coordinates = input_texture_coordinates; \
-	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+	gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
 } \
 ";
 
@@ -186,7 +186,7 @@
 in vec2 input_vertex_coordinates; \
 void main() \
 { \
-	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+	gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
 } \
 ";
 
@@ -198,7 +198,7 @@
 void main() \
 { \
 	texture_coordinates = input_texture_coordinates; \
-	gl_Position = vec4(input_vertex_coordinates.x, input_vertex_coordinates.y, 0.0, 1.0); \
+	gl_Position = vec4(input_vertex_coordinates.xy, 0.0, 1.0); \
 } \
 ";