ref: edaf94f3c2088a10079f88722a3f1d34e410ea66
parent: fc57b8e607942ab2bc8ead58851f3118cc20d43c
author: Gabriel Ravier <[email protected]>
date: Wed May 15 15:20:22 EDT 2019
Cleaned up NpcAct160.cpp
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -14,7 +14,7 @@
#include "Sound.h"
#include "Triangle.h"
-//Puu Black
+// Puu Black
void ActNpc160(NPCHAR *npc)
{
int i;
@@ -137,18 +137,23 @@
case 1:
npc->ani_no = 3;
break;
+
case 2:
npc->ani_no = 3;
break;
+
case 3:
npc->ani_no = 2;
break;
+
case 4:
npc->ani_no = 0;
break;
+
case 5:
npc->ani_no = 3;
break;
+
case 6:
npc->ani_no = 3;
break;
@@ -174,7 +179,7 @@
npc->rect = rect_right[npc->ani_no];
}
-//Puu Black projectile
+// Puu Black projectile
void ActNpc161(NPCHAR *npc)
{
npc->exp = 0;
@@ -227,7 +232,7 @@
npc->rect = rect[npc->ani_no];
}
-//Puu Black (dead)
+// Puu Black (dead)
void ActNpc162(NPCHAR *npc)
{
int i;
@@ -316,7 +321,7 @@
gSuperYpos = -0x7D000;
}
-//Dr Gero
+// Dr Gero
void ActNpc163(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -362,7 +367,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Nurse Hasumi
+// Nurse Hasumi
void ActNpc164(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -408,7 +413,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Curly (collapsed)
+// Curly (collapsed)
void ActNpc165(NPCHAR *npc)
{
RECT rcRight[2] = {
@@ -439,7 +444,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Chaba
+// Chaba
void ActNpc166(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -465,7 +470,7 @@
break;
case 2:
- if (++npc->act_wait > 8 )
+ if (++npc->act_wait > 8)
{
npc->act_no = 1;
npc->ani_no = 0;
@@ -477,7 +482,7 @@
npc->rect = rcLeft[npc->ani_no];
}
-//Professor Booster (falling)
+// Professor Booster (falling)
void ActNpc167(NPCHAR *npc)
{
RECT rect[3] = {
@@ -492,6 +497,7 @@
npc->act_no = 1;
npc->ani_no = 1;
break;
+
case 10:
npc->ani_no = 0;
@@ -501,6 +507,7 @@
npc->y += npc->ym;
break;
+
case 20:
npc->act_no = 21;
npc->act_wait = 0;
@@ -525,7 +532,7 @@
npc->rect = rect[npc->ani_no];
}
-//Boulder
+// Boulder
void ActNpc168(NPCHAR *npc)
{
RECT rect = {264, 56, 320, 96};
@@ -579,7 +586,7 @@
npc->rect = rect;
}
-//Balrog (missile)
+// Balrog (missile)
void ActNpc169(NPCHAR *npc)
{
switch (npc->act_no)
@@ -827,7 +834,7 @@
npc->rect = rect_right[npc->ani_no];
}
-//Balrog missile
+// Balrog missile
void ActNpc170(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -917,7 +924,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Fire Whirrr
+// Fire Whirrr
void ActNpc171(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -1004,7 +1011,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Fire Whirr projectile
+// Fire Whirr projectile
void ActNpc172(NPCHAR *npc)
{
RECT rect[3] = {
@@ -1046,7 +1053,7 @@
npc->rect = rect[npc->ani_no];
}
-//Gaudi (armoured)
+// Gaudi (armoured)
void ActNpc173(NPCHAR *npc)
{
unsigned char deg;
@@ -1213,7 +1220,7 @@
}
}
-//Armoured-Gaudi projectile
+// Armoured-Gaudi projectile
void ActNpc174(NPCHAR *npc)
{
BOOL bHit;
@@ -1297,7 +1304,7 @@
npc->rect = rect_left[npc->ani_no];
}
-//Gaudi egg
+// Gaudi egg
void ActNpc175(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -1345,7 +1352,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//BuyoBuyo Base
+// BuyoBuyo Base
void ActNpc176(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -1442,7 +1449,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//BuyoBuyo
+// BuyoBuyo
void ActNpc177(NPCHAR *npc)
{
RECT rc[2] = {
@@ -1537,7 +1544,7 @@
npc->rect = rc[npc->ani_no];
}
-//Core blade projectile
+// Core blade projectile
void ActNpc178(NPCHAR *npc)
{
if (npc->flag & 0xFF)
@@ -1581,7 +1588,7 @@
}
}
-//Core wisp projectile
+// Core wisp projectile
void ActNpc179(NPCHAR *npc)
{
if (npc->flag & 0xFF)