shithub: cstory

Download patch

ref: e5b499ee67bc5ec6cca1e8e947770eaf18794767
parent: f1048b21aae2e41f7c8adf40a08a0a457516efb3
author: Gabriel Ravier <[email protected]>
date: Thu May 16 04:18:12 EDT 2019

Cleaned up NpcAct300.cpp

--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -16,7 +16,7 @@
 #include "Sound.h"
 #include "Triangle.h"
 
-//Demon crown (opening)
+// Demon crown (opening)
 void ActNpc300(NPCHAR *npc)
 {
 	RECT rc = {192, 80, 208, 96};
@@ -33,7 +33,7 @@
 	npc->rect = rc;
 }
 
-//Fish missile (Misery)
+// Fish missile (Misery)
 void ActNpc301(NPCHAR *npc)
 {
 	RECT rect[8] = {
@@ -100,7 +100,7 @@
 	npc->rect = rect[npc->ani_no];
 }
 
-//Camera focus marker
+// Camera focus marker
 void ActNpc302(NPCHAR *npc)
 {
 	switch (npc->act_no)
@@ -116,12 +116,15 @@
 				case 0:
 					npc->x -= 0x400;
 					break;
+
 				case 1:
 					npc->y -= 0x400;
 					break;
+
 				case 2:
 					npc->x += 0x400;
 					break;
+
 				case 3:
 					npc->y += 0x400;
 					break;
@@ -169,7 +172,7 @@
 	}
 }
 
-//Curly's machine gun
+// Curly's machine gun
 void ActNpc303(NPCHAR *npc)
 {
 	RECT rcLeft[2] = {
@@ -185,7 +188,7 @@
 	if (npc->pNpc == NULL)
 		return;
 
-	//Set position
+	// Set position
 	if (npc->pNpc->direct == 0)
 	{
 		npc->direct = 0;
@@ -199,12 +202,12 @@
 
 	npc->y = npc->pNpc->y;
 
-	//Animation
+	// Animation
 	npc->ani_no = 0;
 	if (npc->pNpc->ani_no == 3 || npc->pNpc->ani_no == 5)
 		npc->y -= 0x200;
 
-	//Set framerect
+	// Set framerect
 	if (npc->direct == 0)
 		npc->rect = rcLeft[npc->ani_no];
 	else
@@ -211,7 +214,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Gaudi in hospital
+// Gaudi in hospital
 void ActNpc304(NPCHAR *npc)
 {
 	RECT rc[4] = {
@@ -226,17 +229,19 @@
 		case 0:
 			npc->act_no = 1;
 			npc->y += 5120;
-			//Fallthrough
+			// Fallthrough
 		case 1:
 			npc->ani_no = 0;
 			break;
+
 		case 10:
 			npc->ani_no = 1;
 			break;
+
 		case 20:
 			npc->act_no = 21;
 			npc->ani_no = 2;
-			//Fallthrough
+			// Fallthrough
 		case 21:
 			if (++npc->ani_wait > 10)
 			{
@@ -247,6 +252,7 @@
 			if (npc->ani_no > 3)
 				npc->ani_no = 2;
 			break;
+
 		default:
 			break;
 	}
@@ -254,7 +260,7 @@
 	npc->rect = rc[npc->ani_no];
 }
 
-//Small puppy
+// Small puppy
 void ActNpc305(NPCHAR *npc)
 {
 	RECT rcLeft[2] = {
@@ -273,7 +279,7 @@
 			npc->act_no = 1;
 			npc->y -= 0x2000;
 			npc->ani_wait = Random(0, 6);
-			//Fallthrough
+			// Fallthrough
 
 		case 1:
 			if (++npc->ani_wait > 6)
@@ -293,7 +299,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Balrog (nurse)
+// Balrog (nurse)
 void ActNpc306(NPCHAR *npc)
 {
 	RECT rcLeft[2] = {
@@ -313,7 +319,7 @@
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
 			npc->y += 0x800;
-			//Fallthrough
+			// Fallthrough
 		case 1:
 			if (Random(0, 120) == 10)
 			{
@@ -322,6 +328,7 @@
 				npc->ani_no = 1;
 			}
 			break;
+
 		case 2:
 			if (++npc->act_wait > 8)
 			{
@@ -337,7 +344,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Caged Santa
+// Caged Santa
 void ActNpc307(NPCHAR *npc)
 {
 	RECT rcLeft[2] = {
@@ -358,7 +365,7 @@
 			npc->act_no = 1;
 			npc->ani_no = 0;
 			npc->ani_wait = 0;
-			//Fallthrough
+			// Fallthrough
 		case 1:
 			if (Random(0, 160) == 1)
 			{
@@ -367,6 +374,7 @@
 				npc->ani_no = 1;
 			}
 			break;
+
 		case 2:
 			if (++npc->act_wait > 12)
 			{
@@ -387,7 +395,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Stumpy
+// Stumpy
 void ActNpc308(NPCHAR *npc)
 {
 	RECT rcLeft[2] = {
@@ -496,7 +504,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Bute
+// Bute
 void ActNpc309(NPCHAR *npc)
 {
 	RECT rcLeft[2] = {
@@ -602,7 +610,7 @@
 	}
 }
 
-//Bute (with sword)
+// Bute (with sword)
 void ActNpc310(NPCHAR *npc)
 {
 	RECT rcLeft[5] = {
@@ -753,7 +761,7 @@
 	}
 }
 
-//Bute archer
+// Bute archer
 void ActNpc311(NPCHAR *npc)
 {
 	RECT rcLeft[7] = {
@@ -900,7 +908,7 @@
 	}
 }
 
-//Bute arrow projectile
+// Bute arrow projectile
 void ActNpc312(NPCHAR *npc)
 {
 	RECT rcLeft[5] = {
@@ -1017,7 +1025,7 @@
 	}
 }
 
-//Ma Pignon
+// Ma Pignon
 void ActNpc313(NPCHAR *npc)
 {
 	RECT rcLeft[14] = {
@@ -1367,7 +1375,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Ma Pignon rock
+// Ma Pignon rock
 void ActNpc314(NPCHAR *npc)
 {
 	RECT rc[3] = {
@@ -1438,7 +1446,7 @@
 	npc->rect = rc[npc->ani_no];
 }
 
-//Ma Pignon clone
+// Ma Pignon clone
 void ActNpc315(NPCHAR *npc)
 {
 	RECT rcLeft[4] = {
@@ -1580,7 +1588,7 @@
 	}
 }
 
-//Bute (dead)
+// Bute (dead)
 void ActNpc316(NPCHAR *npc)
 {
 	RECT rcLeft[3] = {
@@ -1659,7 +1667,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Mesa
+// Mesa
 void ActNpc317(NPCHAR *npc)
 {
 	RECT rcLeft[4] = {
@@ -1704,7 +1712,7 @@
 			if (npc->ani_no > 1)
 				npc->ani_no = 0;
 
-			if (gMC.x > npc->x - 0x28000 && gMC.x < npc->x + 0x28000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x14000 && ++npc->count1 > 50 )
+			if (gMC.x > npc->x - 0x28000 && gMC.x < npc->x + 0x28000 && gMC.y > npc->y - 0x14000 && gMC.y < npc->y + 0x14000 && ++npc->count1 > 50)
 			{
 				npc->act_no = 10;
 			}
@@ -1754,7 +1762,7 @@
 	}
 }
 
-//Mesa (dead)
+// Mesa (dead)
 void ActNpc318(NPCHAR *npc)
 {
 	RECT rcLeft[3] = {
@@ -1830,7 +1838,7 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-//Mesa block
+// Mesa block
 void ActNpc319(NPCHAR *npc)
 {
 	RECT rc[3] = {