ref: d7813fd900763c7580bdf407b4ce585acdc848c6
parent: 08d9ca4ad8fe0d274e900545d1b26fd1cab4902e
author: Clownacy <[email protected]>
date: Wed Feb 13 10:43:35 EST 2019
Fixed some warnings
--- a/src/Back.cpp
+++ b/src/Back.cpp
@@ -167,11 +167,11 @@
if (gBack.type == 3)
{
int x_1 = fx / 0x4000;
- int x_2 = fx / 0x4000 + (((WINDOW_WIDTH + 31) >> 5) + 1);
+ int x_2 = x_1 + (((WINDOW_WIDTH + 31) >> 5) + 1);
int y_1 = 0;
- int y_2 = 32;
+ int y_2 = y_1 + 32;
- for (int y = 0; y < y_2; y++)
+ for (int y = y_1; y < y_2; y++)
{
int ypos = (y << 14) / 0x200 - fy / 0x200 + gWaterY / 0x200;
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -58,7 +58,7 @@
case 3:
case 4:
length = zero_bit;
- charcode = string[0] & ((1 << (8 - zero_bit))) - 1;
+ charcode = string[0] & ((1 << (8 - zero_bit)) - 1);
for (unsigned int i = 1; i < zero_bit; ++i)
{
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -1178,7 +1178,7 @@
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
- if ( npc->ym < -0x5FFu )
+ if (npc->ym < -0x5FF)
npc->ym = 0x5FF;
npc->x += npc->xm;
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -564,6 +564,7 @@
npc->ani_no = 1;
npc->act_wait = 0;
npc->bits |= npc_ignoreSolid;
+ // Fallthrough
case 11:
switch (npc->direct)
{
@@ -960,11 +961,6 @@
//Water level
void ActNpc191(NPCHAR *npc)
{
- int v1; // edx
- int v2; // edx
- int v3; // edx
- int v4; // edx
-
switch ( npc->act_no )
{
case 0:
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -515,7 +515,7 @@
npc->act_no = 41;
npc->act_wait = 0;
npc->ani_no = 0;
- //Fallthorugh
+ //Fallthrough
case 41:
if (++npc->act_wait == 30)
npc->ani_no = 1;