ref: cc9fbbd1c0bebaf99bdb32494ddcf2f10f1e5b69
parent: e8cacce5e795af10f66e2b2df06602f354ba8196
author: Gabriel Ravier <[email protected]>
date: Tue May 14 04:44:46 EDT 2019
Corrected formatting in NpcAct040.cpp
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -11,7 +11,7 @@
#include "Sound.h"
#include "Triangle.h"
-//Santa
+// Santa
void ActNpc040(NPCHAR *npc)
{
RECT rcLeft[7] = {
@@ -100,7 +100,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Busted Door
+// Busted Door
void ActNpc041(NPCHAR *npc)
{
RECT rect = {0, 80, 48, 112};
@@ -114,7 +114,7 @@
npc->rect = rect;
}
-//Sue
+// Sue
void ActNpc042(NPCHAR *npc)
{
RECT rcLeft[13] = {
@@ -403,7 +403,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Chalkboard
+// Chalkboard
void ActNpc043(NPCHAR *npc)
{
RECT rcLeft = {128, 80, 168, 112};
@@ -423,7 +423,7 @@
npc->rect = rcRight;
}
-//Polish
+// Polish
void ActNpc044(NPCHAR *npc)
{
// Yeah, Pixel defined these backwards for some reason.
@@ -545,7 +545,7 @@
npc->xm += 0x100;
}
- if ( npc->flag & 4 )
+ if (npc->flag & 4)
npc->act_no = 9;
break;
@@ -605,7 +605,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Baby
+// Baby
void ActNpc045(NPCHAR *npc)
{
RECT rect[3] = {
@@ -634,7 +634,7 @@
// Fallthrough
case 1:
case 2:
- if ( ++npc->ani_no > 2 )
+ if (++npc->ani_no > 2)
npc->ani_no = 1;
break;
@@ -674,7 +674,7 @@
npc->rect = rect[npc->ani_no];
}
-//H/V Trigger
+// H/V Trigger
void ActNpc046(NPCHAR *npc)
{
RECT rect = {0, 0, 16, 16};
@@ -699,10 +699,10 @@
npc->rect = rect;
}
-//Sandcroc
+// Sandcroc
void ActNpc047(NPCHAR *npc)
{
- switch ( npc->act_no )
+ switch (npc->act_no)
{
case 0:
npc->ani_no = 0;
@@ -802,7 +802,7 @@
npc->rect = rect[npc->ani_no];
}
-//Omega projectiles
+// Omega projectiles
void ActNpc048(NPCHAR *npc)
{
if (npc->flag & 1 && npc->xm < 0)
@@ -865,7 +865,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Skullhead
+// Skullhead
void ActNpc049(NPCHAR *npc)
{
unsigned char deg;
@@ -1011,7 +1011,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Skeleton projectile
+// Skeleton projectile
void ActNpc050(NPCHAR *npc)
{
switch (npc->act_no)
@@ -1112,7 +1112,7 @@
npc->rect = rect[npc->ani_no];
}
-//Crow & Skullhead
+// Crow & Skullhead
void ActNpc051(NPCHAR *npc)
{
switch (npc->act_no)
@@ -1261,7 +1261,7 @@
npc->rect = rect_right[npc->ani_no];
}
-//Bliue robot (sitting)
+// Blue robot (sitting)
void ActNpc052(NPCHAR *npc)
{
RECT rect = {240, 96, 256, 112};
@@ -1269,7 +1269,7 @@
npc->rect = rect;
}
-//Skullstep leg
+// Skullstep leg
void ActNpc053(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -1339,7 +1339,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Skullstep
+// Skullstep
void ActNpc054(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -1446,7 +1446,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Kazuma
+// Kazuma
void ActNpc055(NPCHAR *npc)
{
RECT rcLeft[6] = {
@@ -1514,7 +1514,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Beetle (Sand Zone)
+// Beetle (Sand Zone)
void ActNpc056(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -1630,7 +1630,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Crow
+// Crow
void ActNpc057(NPCHAR *npc)
{
unsigned char deg;
@@ -1789,7 +1789,7 @@
npc->rect = rect_right[npc->ani_no];
}
-//Basu (Egg Corridor)
+// Basu (Egg Corridor)
void ActNpc058(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -1942,7 +1942,7 @@
}
}
-//Eye door
+// Eye door
void ActNpc059(NPCHAR *npc)
{
RECT rcLeft[4] = {