ref: c9d5b3d03afbdf613f8c84f390b3646bafdaaec0
parent: d3af5e372ff9b2d0861f700b3e5af683f8ca758a
author: Clownacy <[email protected]>
date: Mon May 13 16:43:43 EDT 2019
Made Ending.cpp ASM-accurate
--- a/msvc2003/devilution/comparer-config.toml
+++ b/msvc2003/devilution/comparer-config.toml
@@ -356,6 +356,70 @@
addr = 0x40AE30
[[func]]
+name = "ActionStripper"
+addr = 0x40CF90
+
+[[func]]
+name = "PutStripper"
+addr = 0x40D010
+
+[[func]]
+name = "SetStripper"
+addr = 0x40D150
+
+[[func]]
+name = "RestoreStripper"
+addr = 0x40D240
+
+[[func]]
+name = "ActionIllust"
+addr = 0x40D2D0
+
+[[func]]
+name = "PutIllust"
+addr = 0x40D350
+
+[[func]]
+name = "ReloadIllust"
+addr = 0x40D3A0
+
+[[func]]
+name = "InitCreditScript"
+addr = 0x40D3E0
+
+[[func]]
+name = "ReleaseCreditScript"
+addr = 0x40D410
+
+[[func]]
+name = "StartCreditScript"
+addr = 0x40D440
+
+[[func]]
+name = "ActionCredit"
+addr = 0x40D5C0
+
+[[func]]
+name = "ActionCredit_Read"
+addr = 0x40D620
+
+[[func]]
+name = "GetScriptNumber"
+addr = 0x40DB00
+
+[[func]]
+name = "SetCreditIllust"
+addr = 0x40DB40
+
+[[func]]
+name = "CutCreditIllust"
+addr = 0x40DB60
+
+[[func]]
+name = "Scene_DownIsland"
+addr = 0x40DB70
+
+[[func]]
name = "Call_Escape"
addr = 0x40DD70
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -391,7 +391,7 @@
if (gKeyTrg & KEY_ESCAPE)
{
- switch (Call_Escape(hWnd))
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -433,7 +433,7 @@
}
}
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
--- a/src/Ending.cpp
+++ b/src/Ending.cpp
@@ -39,20 +39,27 @@
// Draw casts
void PutStripper()
{
+ RECT rc;
+
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
// Draw text
- RECT rc = {0, 16 * s, 320, 16 * s + 16};
- PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, Strip[s].y / 0x200, &rc, SURFACE_ID_CREDIT_CAST);
+ rc.left = 0;
+ rc.right = 320;
+ rc.top = s * 0x10;
+ rc.bottom = rc.top + 0x10;
+ PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (Strip[s].y / 0x200), &rc, SURFACE_ID_CREDIT_CAST);
+
// Draw character
rc.left = 24 * (Strip[s].cast % 13);
rc.right = rc.left + 24;
rc.top = 24 * (Strip[s].cast / 13);
rc.bottom = rc.top + 24;
- PutBitmap3(&grcFull, (Strip[s].x + ((WINDOW_WIDTH - 320) << 8)) / 0x200 - 24, Strip[s].y / 0x200 - 8, &rc, SURFACE_ID_CASTS);
+
+ PutBitmap3(&grcFull, (Strip[s].x / 0x200) + ((WINDOW_WIDTH - 320) / 2) - 24, (Strip[s].y / 0x200) - 8, &rc, SURFACE_ID_CASTS);
}
}
}
@@ -60,34 +67,47 @@
// Create a cast object
void SetStripper(int x, int y, const char *text, int cast)
{
- for (int s = 0; s < MAX_STRIP; s++)
- {
- if (!(Strip[s].flag & 0x80))
- {
- // Initialize cast property
- Strip[s].flag = 0x80;
- Strip[s].x = x;
- Strip[s].y = y;
- Strip[s].cast = cast;
- strcpy(Strip[s].str, text);
+ RECT rc;
+ int s;
- // Draw text
- RECT rc = {0, 16 * s, 320, 16 * s + 16};
- CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
- PutText2(0, 16 * s, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
+ for (s = 0; s < MAX_STRIP; s++)
+ if (!(Strip[s].flag & 0x80))
break;
- }
- }
+
+ if (s == MAX_STRIP)
+ return;
+
+ // Initialize cast property
+ Strip[s].flag = 0x80;
+ Strip[s].x = x;
+ Strip[s].y = y;
+ Strip[s].cast = cast;
+ strcpy(Strip[s].str, text);
+
+ // Draw text
+ rc.left = 0;
+ rc.right = 320;
+ rc.top = s * 0x10;
+ rc.bottom = rc.top + 0x10;
+
+ CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
+ PutText2(0, rc.top, text, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
// Regenerate cast text
void RestoreStripper()
{
+ RECT rc;
+
for (int s = 0; s < MAX_STRIP; s++)
{
if (Strip[s].flag & 0x80)
{
- RECT rc = {0, 16 * s, 320, 16 * s + 16};
+ rc.left = 0;
+ rc.right = 320;
+ rc.top = s * 0x10;
+ rc.bottom = rc.top + 0x10;
+
CortBox2(&rc, 0, SURFACE_ID_CREDIT_CAST);
PutText2(0, rc.top, Strip[s].str, RGB(0xFF, 0xFF, 0xFE), SURFACE_ID_CREDIT_CAST);
}
@@ -121,8 +141,13 @@
void PutIllust()
{
RECT rcIllust = {0, 0, 160, 240};
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
+ // Widescreen edit
RECT rcClip = {(WINDOW_WIDTH - 320) / 2, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
- PutBitmap3(&rcClip, (Illust.x + ((WINDOW_WIDTH - 320) << 8)) / 0x200, (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
+ PutBitmap3(&rcClip, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
+#else
+ PutBitmap3(&grcFull, (Illust.x / 0x200) + ((WINDOW_WIDTH - 320) / 2), (WINDOW_HEIGHT - 240) / 2, &rcIllust, SURFACE_ID_CREDITS_IMAGE);
+#endif
}
// Load illustration
@@ -151,8 +176,10 @@
}
}
+const char *credit_script = "Credit.tsc";
+
// Start playing credits
-bool StartCreditScript()
+BOOL StartCreditScript()
{
// Clear previously existing credits data
if (Credit.pData)
@@ -163,22 +190,22 @@
// Open file
char path[PATH_LENGTH];
- sprintf(path, "%s/%s", gDataPath, "Credit.tsc");
+ sprintf(path, "%s/%s", gDataPath, credit_script);
Credit.size = GetFileSizeLong(path);
if (Credit.size == -1)
- return false;
+ return FALSE;
// Allocate buffer data
Credit.pData = (char*)malloc(Credit.size);
if (Credit.pData == NULL)
- return false;
+ return FALSE;
FILE *fp = fopen(path, "rb");
if (fp == NULL)
{
- printf("Couldn't open %s", path);
- return false;
+ free(Credit.pData);
+ return FALSE;
}
// Read data
@@ -199,108 +226,144 @@
// Modify cliprect
grcGame.left = WINDOW_WIDTH / 2;
+#if WINDOW_WIDTH != 320 || WINDOW_HEIGHT != 240
// These three are non-vanilla: for wide/tallscreen support
grcGame.right = ((WINDOW_WIDTH - 320) / 2) + 320;
grcGame.top = (WINDOW_HEIGHT - 240) / 2;
grcGame.bottom = ((WINDOW_HEIGHT - 240) / 2) + 240;
+#endif
// Reload casts
if (!ReloadBitmap_File("casts", SURFACE_ID_CASTS))
- return false;
+ return FALSE;
// Clear casts
memset(Strip, 0, sizeof(Strip));
- return true;
+ return TRUE;
}
// Get number from text (4 digit)
int GetScriptNumber(const char *text)
{
- return 1000 * text[0] - 48000 +
- 100 * text[1] - 4800 +
- 10 * text[2] - 480 +
- text[3] - 48;
+ return (text[0] - '0') * 1000 +
+ (text[1] - '0') * 100 +
+ (text[2] - '0') * 10 +
+ text[3] - '0';
}
// Parse credits
void ActionCredit_Read()
{
- while (Credit.offset < Credit.size)
+ int a, b, len;
+ char text[40];
+
+ while (1)
{
- // Get character
- unsigned char character = Credit.pData[Credit.offset];
+ if (Credit.offset >= Credit.size)
+ break;
- int a, b, len;
- switch (character)
+ switch (Credit.pData[Credit.offset])
{
case '[': // Create cast
// Get the range for the cast text
- a = ++Credit.offset;
+ ++Credit.offset;
+ a = Credit.offset;
+
while (Credit.pData[a] != ']')
{
if (IsShiftJIS(Credit.pData[a]))
a += 2;
else
- a++;
+ a += 1;
}
len = a - Credit.offset;
// Copy the text to the cast text
- char text[40];
- memcpy(text, &Credit.pData[Credit.offset], a - Credit.offset);
+ memcpy(text, &Credit.pData[Credit.offset], len);
text[len] = 0;
// Get cast id
- Credit.offset = a + 1;
- len = GetScriptNumber(&Credit.pData[a + 1]);
+ Credit.offset = a;
+ len = GetScriptNumber(&Credit.pData[++Credit.offset]);
// Create cast object
- SetStripper(Credit.start_x, (WINDOW_HEIGHT << 9) + 0x1000, text, len);
+ SetStripper(Credit.start_x, (WINDOW_HEIGHT * 0x200) + (8 * 0x200), text, len);
// Change offset
Credit.offset += 4;
return;
+ case '-': // Wait for X amount of frames
+ ++Credit.offset;
+ Credit.wait = GetScriptNumber(&Credit.pData[Credit.offset]);
+ Credit.offset += 4;
+ Credit.mode = 2;
+ return;
+
+ case '+': // Change casts x-position
+ ++Credit.offset;
+ Credit.start_x = GetScriptNumber(&Credit.pData[Credit.offset]) * 0x200;
+ Credit.offset += 4;
+ return;
+
+ case '/': // Stop credits
+ Credit.mode = 0;
+ return;
+
+ case '!': // Change music
+ ++Credit.offset;
+ a = GetScriptNumber(&Credit.pData[Credit.offset]);
+ Credit.offset += 4;
+ ChangeMusic(a);
+ return;
+
+ case '~': // Start fading out music
+ ++Credit.offset;
+ SetOrganyaFadeout();
+ return;
+
case 'j': // Jump to label
+ ++Credit.offset;
+
// Get number
- b = GetScriptNumber(&Credit.pData[++Credit.offset]);
+ b = GetScriptNumber(&Credit.pData[Credit.offset]);
// Change offset
Credit.offset += 4;
// Jump to specific label
- while (Credit.offset < Credit.size)
+ if (1)
{
- if (Credit.pData[Credit.offset] == 'l')
+ while (Credit.offset < Credit.size)
{
- // What is this
- a = GetScriptNumber(&Credit.pData[++Credit.offset]);
- Credit.offset += 4;
- if (b == a)
- return;
+ if (Credit.pData[Credit.offset] == 'l')
+ {
+ // What is this
+ a = GetScriptNumber(&Credit.pData[++Credit.offset]);
+ Credit.offset += 4;
+ if (b == a)
+ break;
+ }
+ else if (IsShiftJIS(Credit.pData[Credit.offset]))
+ {
+ Credit.offset += 2;
+ }
+ else
+ {
+ ++Credit.offset;
+ }
}
- else if (IsShiftJIS(Credit.pData[Credit.offset]))
- {
- Credit.offset += 2;
- }
- else
- {
- ++Credit.offset;
- }
}
return;
- case '~': // Start fading out music
+ case 'f': // Flag jump
++Credit.offset;
- SetOrganyaFadeout();
- return;
- case 'f': // Flag jump
// Read numbers XXXX:YYYY
- a = GetScriptNumber(&Credit.pData[++Credit.offset]);
+ a = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 5;
b = GetScriptNumber(&Credit.pData[Credit.offset]);
Credit.offset += 4;
@@ -316,7 +379,7 @@
a = GetScriptNumber(&Credit.pData[++Credit.offset]);
Credit.offset += 4;
if (b == a)
- return;
+ break;
}
else if (IsShiftJIS(Credit.pData[Credit.offset]))
{
@@ -330,30 +393,11 @@
}
return;
- case '+': // Change casts x-position
- Credit.start_x = GetScriptNumber(&Credit.pData[++Credit.offset]) << 9;
- Credit.offset += 4;
- return;
-
- case '-': // Wait for X amount of frames
- Credit.wait = GetScriptNumber(&Credit.pData[++Credit.offset]);
- Credit.offset += 4;
- Credit.mode = 2;
- return;
-
- case '/': // Stop credits
- Credit.mode = 0;
- return;
-
- case '!': // Change music
- a = GetScriptNumber(&Credit.pData[++Credit.offset]);
- Credit.offset += 4;
- ChangeMusic(a);
- return;
+ default:
+ // Progress through file
+ ++Credit.offset;
+ break;
}
-
- // Progress through file
- ++Credit.offset;
}
}
@@ -360,17 +404,19 @@
// Update credits
void ActionCredit()
{
- if (Credit.offset < Credit.size)
+ if (Credit.offset >= Credit.size)
+ return;
+
+ // Update script, or if waiting, decrement the wait value
+ switch (Credit.mode)
{
- // Update script, or if waiting, decrement the wait value
- if (Credit.mode == 1)
- {
+ case 1:
ActionCredit_Read();
- }
- else if (Credit.mode == 2 && --Credit.wait <= 0)
- {
- Credit.mode = 1;
- }
+ break;
+
+ case 2:
+ if (--Credit.wait <= 0)
+ Credit.mode = 1;
}
}
@@ -388,7 +434,7 @@
}
// Scene of the island falling
-int Scene_DownIsland(int mode)
+int Scene_DownIsland(int hWnd, int mode)
{
// Setup background
RECT rc_frame = {(WINDOW_WIDTH - 160) / 2, (WINDOW_HEIGHT - 80) / 2, (WINDOW_WIDTH + 160) / 2, (WINDOW_HEIGHT + 80) / 2};
@@ -410,11 +456,13 @@
// Escape menu
if (gKey & 0x8000)
{
- int escRet = Call_Escape(hWnd);
- if (escRet == 0)
- return 0;
- if (escRet == 2)
- return 2;
+ switch (Call_Escape(hWnd))
+ {
+ case 0:
+ return 0;
+ case 2:
+ return 2;
+ }
}
switch (mode)
@@ -425,33 +473,27 @@
break;
case 1:
- if (wait >= 350)
+ if (wait < 350)
{
- if (wait >= 500)
- {
- if (wait >= 600)
- {
- // End scene
- if (wait == 750)
- wait = 900;
- }
- else
- {
- // Move down slow
- sprite.y += 0xC;
- }
- }
- else
- {
- // Move down slower
- sprite.y += 0x19;
- }
- }
- else
- {
// Move down at normal speed
sprite.y += 0x33;
}
+ else if (wait < 500)
+ {
+ // Move down slower
+ sprite.y += 0x19;
+ }
+ else if (wait < 600)
+ {
+ // Move down slow
+ sprite.y += 0xC;
+ }
+ else if (wait == 750)
+ {
+ // End scene
+ wait = 900;
+ }
+
break;
}
--- a/src/Ending.h
+++ b/src/Ending.h
@@ -1,5 +1,7 @@
#pragma once
+#include "WindowsWrapper.h"
+
struct CREDIT
{
int size;
@@ -42,8 +44,8 @@
void ReloadIllust(int a);
void InitCreditScript();
void ReleaseCreditScript();
-bool StartCreditScript();
+BOOL StartCreditScript();
void ActionCredit();
void SetCreditIllust(int a);
void CutCreditIllust();
-int Scene_DownIsland(int mode);
+int Scene_DownIsland(int hWnd, int mode);
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -141,7 +141,7 @@
// Escape menu
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape(hWnd);
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -193,7 +193,7 @@
PutTextScript();
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
++gCounter;
@@ -204,7 +204,7 @@
{
CortBox(&grcGame, 0x000000);
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
return 2;
@@ -335,7 +335,7 @@
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape(hWnd);
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -420,7 +420,7 @@
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -433,7 +433,7 @@
{
CortBox(&grcGame, 0);
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -479,7 +479,7 @@
// Escape menu
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape(hWnd);
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -614,7 +614,7 @@
PutTextScript();
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
break;
++gCounter;
}
--- a/src/Generic.cpp
+++ b/src/Generic.cpp
@@ -2,16 +2,18 @@
#include <stdio.h>
+#include "WindowsWrapper.h"
+
#include "CommonDefines.h"
#include "Tags.h"
-bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
+BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4)
{
*v1 = 1;
*v2 = 0;
*v3 = 0;
*v4 = 6;
- return true;
+ return TRUE;
}
long GetFileSizeLong(const char *path)
@@ -29,7 +31,7 @@
return len;
}
-bool CheckFileExists(const char *name)
+BOOL CheckFileExists(const char *name)
{
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gModulePath, name);
@@ -38,17 +40,17 @@
if (file)
{
fclose(file);
- return true;
+ return TRUE;
}
- return false;
+ return FALSE;
}
-bool IsShiftJIS(unsigned char c)
+BOOL IsShiftJIS(unsigned char c)
{
if (c > 0x80 && c < 0xA0)
- return true;
+ return TRUE;
if (c < 0xE0 || c >= 0xF0)
- return false;
- return true;
+ return FALSE;
+ return TRUE;
}
--- a/src/Generic.h
+++ b/src/Generic.h
@@ -1,6 +1,8 @@
#pragma once
-bool GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
+#include "WindowsWrapper.h"
+
+BOOL GetCompileVersion(int *v1, int *v2, int *v3, int *v4);
long GetFileSizeLong(const char *path);
-bool CheckFileExists(const char *name);
-bool IsShiftJIS(unsigned char c);
+BOOL CheckFileExists(const char *name);
+BOOL IsShiftJIS(unsigned char c);
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -32,7 +32,7 @@
int gJoystickButtonTable[8];
-int hWnd; // Placeholder until we restore the WinAPI code
+int ghWnd; // Placeholder until we restore the WinAPI code
bool gbUseJoystick = false;
bool bFps = false;
@@ -350,7 +350,7 @@
PutBitmap3(&clip_rect, (WINDOW_WIDTH - 64) / 2, (WINDOW_HEIGHT - 8) / 2, &loading_rect, SURFACE_ID_LOADING);
// Draw to screen
- if (Flip_SystemTask(hWnd))
+ if (Flip_SystemTask(ghWnd))
{
// Initialize sound
InitDirectSound();
--- a/src/Main.h
+++ b/src/Main.h
@@ -1,6 +1,6 @@
#pragma once
-extern int hWnd;
+extern int ghWnd;
void PutFramePerSecound();
int GetFramePerSecound();
--- a/src/MiniMap.cpp
+++ b/src/MiniMap.cpp
@@ -95,7 +95,7 @@
if (gKey & KEY_ESCAPE)
{
- switch (Call_Escape(hWnd))
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -115,7 +115,7 @@
CortBox(&rcView, 0);
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -139,7 +139,7 @@
if (gKey & KEY_ESCAPE)
{
- switch (Call_Escape(hWnd))
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -170,7 +170,7 @@
PutBitmap3(&grcGame, my_x + rcView.left + 1, my_y + rcView.top + 1, &my_rect, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
@@ -180,7 +180,7 @@
if (gKey & KEY_ESCAPE)
{
- switch (Call_Escape(hWnd))
+ switch (Call_Escape(ghWnd))
{
case 0:
return 0;
@@ -200,7 +200,7 @@
CortBox(&rcView, 0);
PutFramePerSecound();
- if (!Flip_SystemTask(hWnd))
+ if (!Flip_SystemTask(ghWnd))
return 0;
}
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -254,12 +254,12 @@
InitFlags();
if (!TransferStage(13, 200, 10, 8))
{
- // TODO - restore this when hWnd is available
+ // TODO - restore this when ghWnd is available
/*#if defined(NONPORTABLE) && defined(WINDOWS)
#ifdef JAPANESE
- MessageBoxA(hWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
+ MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", MB_OK);
#else
- MessageBoxA(hWnd, "Failed to load stage", "Error", MB_OK);
+ MessageBoxA(ghWnd, "Failed to load stage", "Error", MB_OK);
#endif
#else*/
#ifdef JAPANESE
--- a/src/SelStage.cpp
+++ b/src/SelStage.cpp
@@ -151,7 +151,7 @@
if (gKey & KEY_ESCAPE)
{
- int escRet = Call_Escape(hWnd);
+ int escRet = Call_Escape(ghWnd);
if (escRet == 0)
return 0;
if (escRet == 2)
@@ -193,7 +193,7 @@
PutFramePerSecound();
}
- while (Flip_SystemTask(hWnd));
+ while (Flip_SystemTask(ghWnd));
return 0;
}
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -21,6 +21,7 @@
#include "Game.h"
#include "Generic.h"
#include "KeyControl.h"
+#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MiniMap.h"
@@ -682,7 +683,7 @@
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Failed to load stage", NULL);
#endif
- //MessageBoxA(hWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", 0);
+ //MessageBoxA(ghWnd, "�X�e�[�W�̓ǂݍ��݂Ɏ��s", "�G���[", 0);
return 0;
}
}
@@ -1207,7 +1208,7 @@
bExit = TRUE;
z = GetTextScriptNo(gTS.p_read + 4);
- switch (Scene_DownIsland(z))
+ switch (Scene_DownIsland(ghWnd, z))
{
case 0:
return 0;