ref: bcd02cb6ccaab070b239bd237dfaefe8984fb178
parent: 8f8c481b2d755d7e9b34093c3c57aa66a6e7fc73
author: Clownacy <[email protected]>
date: Sat Jan 26 00:43:38 EST 2019
Improved README * Added licensing information * Stated dependencies * Added zxin's link to 'Bug Fixes.txt'
--- a/README.md
+++ b/README.md
@@ -1,20 +1,22 @@
# Cave Story Engine 2
-I'm rewriting Cave Story Engine from scratch, to be more accurate than before!
-Cave Story Engine is a recompilation of Cave Story (freeware release), also porting it from DirectX to SDL2
+Cave Story Engine is an in-progress decompilation of Cave Story (freeware release), ported from DirectX to SDL2.
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-How to build:
+## Dependencies
-Create "build" directory
+This project currently depends on SDL2 and Freetype2.
-cd to the base directory,
+## Building
-make (RELEASE=1 for release build)
+Just run 'make' in the base directory, preferably with some of the following optional settings:
+* RELEASE=1 to compile a release build (optimised, stripped, etc.)
+* STATIC=1 to produce a statically-linked executable (good for Windows builds)
+* JAPANESE=1 to enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
+* FIX_BUGS=1 to fix certain bugs (see [src/Bug Fixes.txt](https://github.com/cuckydev/Cave-Story-Engine-2/blob/master/src/Bug%20Fixes.txt))
+## Licensing
-JAPANESE=1 to enable certain Japanese differences
-
-FIX_BUGS=1 to fix certain bugs (see src/Bug Fixes.txt)
+Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.