ref: b7a8698bb89d1b558ac8b1f85cd707f2c63b149b
parent: 2d0607df32549ad5d6d587e7552cee659045752e
author: Clownacy <[email protected]>
date: Mon Feb 25 12:32:53 EST 2019
Made NpcAct320.cpp ASM-accurate
--- a/src/NpcAct320.cpp
+++ b/src/NpcAct320.cpp
@@ -95,7 +95,7 @@
npc->x += (npc->tgt_x - npc->x) / 2;
npc->y += (npc->tgt_y - npc->y) / 2;
- if (gMC.ani_no & 1)
+ if (gMC.ani_no % 2)
npc->y -= 0x200;
if (gMC.direct == 0)
@@ -119,54 +119,62 @@
{168, 168, 184, 184},
};
- char direct;
+ int direct;
- if (npc->pNpc)
+ if (npc->pNpc == NULL)
+ return;
+
+ switch (npc->pNpc->ani_no)
{
- switch (npc->pNpc->ani_no)
- {
- case 0:
- if (gMC.direct == 0)
- {
- npc->x = npc->pNpc->x + 0x1000;
- direct = 2;
- }
- else
- {
- npc->x = npc->pNpc->x - 0x1000;
- direct = 0;
- }
+ case 0:
+ if (gMC.direct == 0)
+ {
+ npc->x = npc->pNpc->x + 0x1000;
+ direct = 2;
+ }
+ else
+ {
+ npc->x = npc->pNpc->x - 0x1000;
+ direct = 0;
+ }
- npc->y = npc->pNpc->y;
- break;
+ npc->y = npc->pNpc->y;
+ break;
- case 1:
+ case 1:
+ if (gMC.direct == 0)
npc->x = npc->pNpc->x;
- direct = 1;
- npc->y = npc->pNpc->y - 0x1400;
- break;
+ else
+ npc->x = npc->pNpc->x; // Duplicate derp
- case 2:
+ direct = 1;
+ npc->y = npc->pNpc->y - 0x1400;
+ break;
+
+ case 2:
+ if (gMC.direct == 0)
npc->x = npc->pNpc->x;
- direct = 3;
- npc->y = npc->pNpc->y + 0x1400;
- break;
- }
+ else
+ npc->x = npc->pNpc->x; // Duplicate derp
- npc->ani_no = npc->pNpc->ani_no;
+ direct = 3;
+ npc->y = npc->pNpc->y + 0x1400;
+ break;
+ }
- if (g_GameFlags & 2 && CountBulletNum(43) < 2 && gKeyTrg & gKeyShot)
- {
- SetBullet(43, npc->pNpc->x, npc->pNpc->y, direct);
- SetCaret(npc->pNpc->x, npc->pNpc->y, 3, 0);
- PlaySoundObject(117, 1);
- }
+ npc->ani_no = npc->pNpc->ani_no;
- if (gMC.direct == 0)
- npc->rect = rcRight[npc->ani_no];
- else
- npc->rect = rcLeft[npc->ani_no];
+ if (g_GameFlags & 2 && CountBulletNum(43) < 2 && gKeyTrg & gKeyShot)
+ {
+ SetBullet(43, npc->pNpc->x, npc->pNpc->y, direct);
+ SetCaret(npc->pNpc->x, npc->pNpc->y, 3, 0);
+ PlaySoundObject(117, 1);
}
+
+ if (gMC.direct == 0)
+ npc->rect = rcRight[npc->ani_no];
+ else
+ npc->rect = rcLeft[npc->ani_no];
}
//Deleet
@@ -203,7 +211,7 @@
else
npc->count1 = 0;
- npc->rect = rc[npc->count1 / 2 & 1];
+ npc->rect = rc[npc->count1 / 2 % 2];
break;
case 2:
@@ -238,13 +246,13 @@
if (npc->direct == 0)
{
- DeleteMapParts(npc->x / 0x2000, (npc->y - 0x1000) / 0x2000);
- DeleteMapParts(npc->x / 0x2000, (npc->y + 0x1000) / 0x2000);
+ DeleteMapParts(npc->x / 0x200 / 0x10, (npc->y - 0x1000) / 0x200 / 0x10);
+ DeleteMapParts(npc->x / 0x200 / 0x10, (npc->y + 0x1000) / 0x200 / 0x10);
}
else
{
- DeleteMapParts((npc->x - 0x1000) / 0x2000, npc->y / 0x2000);
- DeleteMapParts((npc->x + 0x1000) / 0x2000, npc->y / 0x2000);
+ DeleteMapParts((npc->x - 0x1000) / 0x200 / 0x10, npc->y / 0x200 / 0x10);
+ DeleteMapParts((npc->x + 0x1000) / 0x200 / 0x10, npc->y / 0x200 / 0x10);
}
npc->cond |= 8;
@@ -444,43 +452,49 @@
{
npc->act_no = 10;
npc->act_wait = 0;
+ break;
}
else
{
- if (npc->direct)
+ if (npc->direct == 0)
{
- if (npc->act_wait == 50)
+ if (npc->act_wait == 30)
npc->ani_no = 1;
- if (npc->act_wait == 60)
+ if (npc->act_wait == 40)
npc->ani_no = 0;
}
else
{
- if (npc->act_wait == 30)
+ if (npc->act_wait == 50)
npc->ani_no = 1;
- if (npc->act_wait == 40)
+ if (npc->act_wait == 60)
npc->ani_no = 0;
}
}
break;
+
case 10:
if (++npc->act_wait > 50)
{
npc->act_no = 15;
npc->ani_no = 4;
- if ( npc->direct )
- npc->act_wait = -20;
- else
+
+ if (npc->direct == 0)
npc->act_wait = 0;
+ else
+ npc->act_wait = -20;
+
+ break;
}
else
{
- if (npc->act_wait / 2 & 1)
+ if (npc->act_wait / 2 % 2)
npc->ani_no = 2;
else
npc->ani_no = 3;
}
break;
+
case 15:
if (++npc->act_wait > 40)
{
@@ -487,7 +501,9 @@
npc->act_wait = 0;
npc->act_no = 20;
}
+
break;
+
case 20:
npc->ym += 0x40;
if (npc->ym > 0x5FF)
@@ -501,18 +517,25 @@
npc->act_wait = 0;
npc->ani_no = 6;
- if (npc->direct)
- SetNpChar(327, npc->x, npc->y - 0x1000, 0, 0, 0, npc, 0x100);
- else
+ if (npc->direct == 0)
SetNpChar(327, npc->x, npc->y - 0x2000, 0, 0, 0, npc, 0x100);
+ else
+ SetNpChar(327, npc->x, npc->y - 0x1000, 0, 0, 0, npc, 0x100);
+
+ break;
}
+
break;
+
case 30:
if (++npc->act_wait == 30)
npc->ani_no = 7;
+
if (npc->act_wait == 40)
npc->act_no = 40;
+
break;
+
case 40:
npc->act_no = 41;
npc->act_wait = 0;
@@ -521,11 +544,11 @@
case 41:
if (++npc->act_wait == 30)
npc->ani_no = 1;
+
if (npc->act_wait == 40)
npc->ani_no = 0;
+
break;
- default:
- break;
}
RECT rcItoh[8] = {
@@ -582,15 +605,15 @@
break;
case 1:
- if (npc->act_wait >= 48)
+ if (npc->act_wait < 48)
{
- npc->x = npc->tgt_x;
- npc->y = npc->tgt_y;
+ npc->x = npc->tgt_x + (Random(-1, 1) * 0x200);
+ npc->y = npc->tgt_y + (Random(-1, 1) * 0x200);
}
else
{
- npc->x = npc->tgt_x + (Random(-1, 1) << 9);
- npc->y = npc->tgt_y + (Random(-1, 1) << 9);
+ npc->x = npc->tgt_x;
+ npc->y = npc->tgt_y;
}
break;
}
@@ -634,7 +657,7 @@
switch (npc->act_no)
{
case 0:
- ChangeMapParts(npc->x / 0x2000, npc->y / 0x2000, 0);
+ ChangeMapParts(npc->x / 0x200 / 0x10, npc->y / 0x200 / 0x10, 0);
if (npc->direct == 0)
npc->act_no = 10;
@@ -767,6 +790,8 @@
//Ballos shockwave
void ActNpc332(NPCHAR *npc)
{
+ int xm;
+
RECT rc[3] = {
{144, 96, 168, 120},
{168, 96, 192, 120},
@@ -796,16 +821,12 @@
if (++npc->act_wait % 6 == 1)
{
if (npc->direct == 0)
- {
- const int xm = (Random(-0x10, -4) * 0x200) / 8;
- SetNpChar(331, npc->x, npc->y, xm, -0x400, 0, 0, 0x100);
- }
+ xm = (Random(-0x10, -4) * 0x200) / 8;
else
- {
- const int xm = (Random(4, 0x10) * 0x200) / 8;
- SetNpChar(331, npc->x, npc->y, xm, -0x400, 0, 0, 0x100);
- }
+ xm = (Random(4, 0x10) * 0x200) / 8;
+ SetNpChar(331, npc->x, npc->y, xm, -0x400, 0, 0, 0x100);
+
PlaySoundObject(12, 1);
}
@@ -840,7 +861,7 @@
npc->y = gMC.y;
// Fallthrough
case 1:
- if (++npc->act_wait / 2 & 1)
+ if (++npc->act_wait / 2 % 2)
npc->ani_no = 0;
else
npc->ani_no = 1;
@@ -888,7 +909,7 @@
}
// Fallthrough
case 10:
- if (++npc->act_wait / 8 & 1)
+ if (++npc->act_wait / 8 % 2)
npc->ani_no = 0;
else
npc->ani_no = 1;
@@ -964,6 +985,8 @@
//Ikachan generator
void ActNpc336(NPCHAR *npc)
{
+ int y;
+
switch (npc->act_no)
{
case 0:
@@ -974,7 +997,10 @@
case 10:
if (++npc->act_wait % 4 == 1 )
- SetNpChar(335, npc->x, npc->y + (Random(0, 13) * 0x2000), 0, 0, 0, 0, 0);
+ {
+ y = npc->y + (Random(0, 13) * 0x200 * 0x10);
+ SetNpChar(335, npc->x, y, 0, 0, 0, 0, 0);
+ }
break;
}
@@ -1056,7 +1082,7 @@
if (npc->ani_no > 1)
npc->ani_no = 0;
- if (npc->tgt_y > npc->y)
+ if (npc->y < npc->tgt_y)
npc->ym += 0x80;
else
npc->ym -= 0x80;
@@ -1071,7 +1097,7 @@
if (npc->xm < -0x400)
npc->xm = -0x400;
- if (npc->x < 0 || npc->y < 0 || npc->x > gMap.width * 0x2000 || npc->y > gMap.length * 0x2000)
+ if (npc->x < 0 || npc->y < 0 || npc->x > gMap.width * 0x200 * 0x10 || npc->y > gMap.length * 0x200 * 0x10)
{
VanishNpChar(npc);
return;