ref: b2679edf37e9cccd2a17732f47f5f6561939e9e7
parent: ba069de70e15b28834e9b40aca179300284c9f5b
author: Clownacy <[email protected]>
date: Thu Apr 9 21:20:12 EDT 2020
Update `cute_spritebatch.h` Fixes compilation on FreeBSD (yes, apparently CSE2 supports FreeBSD without even trying).
--- a/external/cute_spritebatch.h
+++ b/external/cute_spritebatch.h
@@ -123,7 +123,6 @@
SPRITEBATCH_ASSERT
SPRITEBATCH_ATLAS_FLIP_Y_AXIS_FOR_UV
SPRITEBATCH_ATLAS_EMPTY_COLOR
- SPRITEBATCH_ALLOCA
SPRITEBATCH_LOG
Revision history:
@@ -134,6 +133,7 @@
inverted get pixels callback to let users have an easier time
with memory management, added support for pixel padding along
the edges of all textures (useful for certain shader effects)
+ 1.02 (04/09/2020) Compilation fix for FreeBSD - Remove unused alloca header and define
*/
#ifndef SPRITEBATCH_H
@@ -463,15 +463,6 @@
#ifndef SPRITEBATCH_ATLAS_EMPTY_COLOR
#define SPRITEBATCH_ATLAS_EMPTY_COLOR 0x000000FF
-#endif
-
-#ifndef SPRITEBATCH_ALLOCA
- #ifdef _WIN32
- #include <malloc.h>
- #else
- #include <alloca.h>
- #endif
- #define SPRITEBATCH_ALLOCA(ctx, size) alloca(size)
#endif
#ifndef SPRITEBATCH_LOG