ref: b19733f47e6657ccaac7d4b22968dd33ba69cbe2
parent: 1d0129e6818fbd6e84b858f58d827f762dbf3000
author: Gabriel Ravier <[email protected]>
date: Wed May 8 05:30:14 EDT 2019
Correct formatting in Main.cpp Signed-off-by: Gabriel Ravier <[email protected]>
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -50,12 +50,12 @@
int rep_rand()
{
next = ((next) * 214013 + 2531011);
- return ((next) >> 16) & 0x7FFF;
+ return ((next) >> 16) & 0x7FFF;
}
void rep_srand(unsigned int seed)
{
- next = seed;
+ next = seed;
}
//Framerate stuff
@@ -82,7 +82,7 @@
current_tick = SDL_GetTicks();
++current_frame;
- if ( base_tick + 1000 <= current_tick )
+ if (base_tick + 1000 <= current_tick)
{
base_tick += 1000;
frames_this_second = current_frame;
@@ -487,7 +487,7 @@
case SDL_KEYDOWN:
case SDL_KEYUP:
- #ifdef FIX_BUGS
+#ifdef FIX_BUGS
//BUG FIX: Pixel relied on key codes for input, but these differ based on keyboard layout.
//This would break the alternate movement keys on typical English keyboards, since the '=' key
//is in a completely different place to where it is on a Japanese keyboard.
@@ -561,7 +561,7 @@
break;
}
break;
- #else
+#else
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
@@ -627,7 +627,7 @@
break;
}
break;
- #endif
+#endif
}
}