shithub: cstory

Download patch

ref: ad6e7d98eab8ad7da27cdb0b9c23810396d6368f
parent: b62471120416b1eaeb1274d0beb08191592a51d6
author: Clownacy <[email protected]>
date: Wed Jan 30 14:22:24 EST 2019

Fixed audio volume being half of what it should be

--- a/src/Sound.cpp
+++ b/src/Sound.cpp
@@ -199,7 +199,7 @@
 		float sampleA = (float)sample1 + ((float)sample2 - (float)sample1) * subPos;
 		
 		//Convert sample to float32
-		float sampleConvert = (sampleA - 128.0) / 256.0;
+		float sampleConvert = (sampleA - 128.0) / 128.0;
 		
 		//Mix
 		buffer[sample * 2] += sampleConvert * volume * volume_l;