ref: a9940c9ca97bffe29aa9af548515080f05c2b3f5
parent: 2c23de27d5006e969106fad672399fafe6464845
author: Clownacy <[email protected]>
date: Sat Jun 29 19:29:44 EDT 2019
ArmsItem.cpp code cleanup and accuracy improvements
--- a/src/ArmsItem.cpp
+++ b/src/ArmsItem.cpp
@@ -37,7 +37,7 @@
BOOL AddArmsData(long code, long max_num)
{
int i = 0;
- for (; i < ARMS_MAX;)
+ while (i < ARMS_MAX)
{
if (gArmsData[i].code == code)
break;
@@ -70,8 +70,8 @@
BOOL SubArmsData(long code)
{
- int i = 0;
- for (; i < ARMS_MAX; ++i)
+ int i;
+ for (i = 0; i < ARMS_MAX; ++i)
if (gArmsData[i].code == code)
break;
@@ -83,12 +83,13 @@
return FALSE;
// Shift all arms from the right to the left
- for (i += 1; i < ARMS_MAX; ++i)
+ for (++i; i < ARMS_MAX; ++i)
gArmsData[i - 1] = gArmsData[i];
// Clear farthest weapon and select first
gArmsData[i - 1].code = 0;
gSelectedArms = 0;
+
return TRUE;
}
@@ -95,7 +96,7 @@
BOOL TradeArms(long code1, long code2, long max_num)
{
int i = 0;
- for (; i < ARMS_MAX;)
+ while (i < ARMS_MAX)
{
if (gArmsData[i].code == code1)
break;
@@ -111,6 +112,7 @@
gArmsData[i].max_num += max_num;
gArmsData[i].num += max_num;
gArmsData[i].exp = 0;
+
return TRUE;
}
@@ -117,7 +119,7 @@
BOOL AddItemData(long code)
{
int i = 0;
- for (; i < ITEM_MAX;)
+ while (i < ITEM_MAX)
{
if (gItemData[i].code == code)
break;
@@ -132,13 +134,14 @@
return FALSE;
gItemData[i].code = code;
+
return TRUE;
}
BOOL SubItemData(long code)
{
- int i = 0;
- for (; i < ITEM_MAX; ++i)
+ int i;
+ for (i = 0; i < ITEM_MAX; ++i)
if (gItemData[i].code == code)
break;
@@ -146,11 +149,12 @@
return FALSE;
// Shift all items from the right to the left
- for (i += 1; i < ITEM_MAX; ++i)
+ for (++i; i < ITEM_MAX; ++i)
gItemData[i - 1] = gItemData[i];
gItemData[i - 1].code = 0;
gSelectedItem = 0;
+
return TRUE;
}
@@ -167,6 +171,7 @@
return;
BOOL bChange = FALSE;
+
if (gCampActive == FALSE)
{
if (gKeyTrg & gKeyLeft)
@@ -179,10 +184,11 @@
++gSelectedArms;
bChange = TRUE;
}
- if ((gKeyDown | gKeyUp) & gKeyTrg)
+ if (gKeyTrg & (gKeyUp | gKeyDown))
{
if (item_num)
gCampActive = TRUE;
+
bChange = TRUE;
}
@@ -207,13 +213,10 @@
{
if (gSelectedItem == item_num - 1)
gSelectedItem = 6 * (gSelectedItem / 6);
+ else if (gSelectedItem % 6 == 5)
+ gSelectedItem -= 5;
else
- {
- if (gSelectedItem % 6 == 5)
- gSelectedItem -= 5;
- else
- ++gSelectedItem;
- }
+ ++gSelectedItem;
bChange = TRUE;
}
@@ -311,7 +314,7 @@
PutBitmap3(&rcView, 40 * gSelectedArms + (WINDOW_WIDTH - 224) / 2, (WINDOW_HEIGHT / 2) - 96, &rcCur1[1], SURFACE_ID_TEXT_BOX);
// Draw arms
- for (i = 0; i < ARMS_MAX; i++)
+ for (i = 0; i < ARMS_MAX; ++i)
{
if (gArmsData[i].code == 0)
break;
@@ -345,7 +348,7 @@
else
PutBitmap3(&rcView, 32 * (gSelectedItem % 6) + (WINDOW_WIDTH - 224) / 2, 16 * (gSelectedItem / 6) + (WINDOW_HEIGHT - 88) / 2, &rcCur2[1], SURFACE_ID_TEXT_BOX);
- for (i = 0; i < ITEM_MAX; i++)
+ for (i = 0; i < ITEM_MAX; ++i)
{
if (gItemData[i].code == 0)
break;
@@ -377,7 +380,7 @@
// Run script
arms_num = 0;
- for (; gArmsData[arms_num].code != 0;)
+ while (gArmsData[arms_num].code != 0)
++arms_num;
if (arms_num)
@@ -418,7 +421,7 @@
if (gCampActive)
{
- if (g_GameFlags & 2 && (gKeyCancel | gKeyItem) & gKeyTrg)
+ if (g_GameFlags & 2 && gKeyTrg & (gKeyCancel | gKeyItem))
{
StopTextScript();
break;
@@ -426,7 +429,7 @@
}
else
{
- if ((gKeyCancel | gKeyOk | gKeyItem) & gKeyTrg)
+ if (gKeyTrg & (gKeyOk | gKeyCancel | gKeyItem))
{
StopTextScript();
break;
@@ -445,7 +448,7 @@
BOOL CheckItem(long a)
{
- for (int i = 0; i < ITEM_MAX; i++)
+ for (int i = 0; i < ITEM_MAX; ++i)
{
if (gItemData[i].code == a)
return TRUE;
@@ -456,7 +459,7 @@
BOOL CheckArms(long a)
{
- for (int i = 0; i < ARMS_MAX; i++)
+ for (int i = 0; i < ARMS_MAX; ++i)
{
if (gArmsData[i].code == a)
return TRUE;
@@ -467,13 +470,16 @@
BOOL UseArmsEnergy(long num)
{
- if (!gArmsData[gSelectedArms].max_num)
+ if (gArmsData[gSelectedArms].max_num == 0)
return TRUE;
- if (!gArmsData[gSelectedArms].num)
+ if (gArmsData[gSelectedArms].num == 0)
return FALSE;
+
gArmsData[gSelectedArms].num -= num;
+
if (gArmsData[gSelectedArms].num < 0)
gArmsData[gSelectedArms].num = 0;
+
return TRUE;
}
@@ -480,8 +486,10 @@
BOOL ChargeArmsEnergy(long num)
{
gArmsData[gSelectedArms].num += num;
+
if (gArmsData[gSelectedArms].num > gArmsData[gSelectedArms].max_num)
gArmsData[gSelectedArms].num = gArmsData[gSelectedArms].max_num;
+
return TRUE;
}
@@ -499,7 +507,7 @@
int RotationArms()
{
int arms_num = 0;
- for (; gArmsData[arms_num].code != 0;)
+ while (gArmsData[arms_num].code != 0)
++arms_num;
if (arms_num == 0)
@@ -508,6 +516,7 @@
ResetSpurCharge();
++gSelectedArms;
+
while (gSelectedArms < arms_num)
{
if (gArmsData[gSelectedArms].code)
@@ -528,7 +537,7 @@
int RotationArmsRev()
{
int arms_num = 0;
- for (; gArmsData[arms_num].code != 0;)
+ while (gArmsData[arms_num].code != 0)
++arms_num;
if (arms_num == 0)