ref: a0f7ce8d9f6ca608a4ebd770f0fed6d292aa23f5
parent: 505c9cc8f539d88e56d7b99fcebeb333deb9a2bb
parent: 10fbb05670e2d25b67220cc20ecb29e34ecbe378
author: Clownacy <[email protected]>
date: Sat Mar 14 16:11:42 EDT 2020
Merge branch 'accurate' into portable
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -9,11 +9,8 @@
set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
option(LTO "Enable link-time optimisation" OFF)
-option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
+option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
-option(WARNINGS "Enable common compiler warnings (for GCC-compatible compilers and MSVC only)" OFF)
-option(WARNINGS_ALL "Enable ALL compiler warnings (for Clang and MSVC only)" OFF)
-option(WARNINGS_FATAL "Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)" OFF)
option(FORCE_LOCAL_LIBS "Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones" OFF)
list(APPEND CMAKE_MODULE_PATH
@@ -22,33 +19,7 @@
project(CSE2 LANGUAGES C CXX)
-message(STATUS "Compiler ID : ${CMAKE_CXX_COMPILER_ID}")
-
-# Has to be placed after "project()"
-if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
- # Using Clang (this is a match so that we also get "AppleClang" which is the Apple-provided Clang
- set(COMPILER_IS_CLANG true)
- message(STATUS "Compiling with Clang")
-endif()
-
-if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
- # Using GCC
- set(COMPILER_IS_GCC true)
- message(STATUS "Compiling with GCC")
-endif()
-
-if(CMAKE_CXX_COMPILER_ID STREQUAL "Intel")
- # Using Intel C++
- set(COMPILER_IS_ICC true)
- message(STATUS "Compiling with ICC")
-endif()
-
-if(COMPILER_IS_CLANG OR COMPILER_IS_GCC OR COMPILER_IS_ICC)
- set(COMPILER_IS_GCC_COMPATIBLE true)
- message(STATUS "Compiling with a GCC-compatible compiler")
-endif()
-
-if(MSVC)
+if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
# Statically-link the CRT (vcpkg static libs do this)
foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
@@ -284,60 +255,6 @@
target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
endif()
-if(WARNINGS)
- # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
-
- if(MSVC)
- # Force to always compile with /W4 on MSVC
-
- # Can't do this with target_compile_options
- # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
- # string(REGEX REPLACE "/W[0-4]" "/W4" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
- # else()
- # target_compile_options(CSE2 PRIVATE /W4)
- # endif()
-
- target_compile_options(CSE2 PRIVATE /W4)
- elseif(COMPILER_IS_GCC_COMPATIBLE)
- target_compile_options(CSE2 PRIVATE -Wall -Wextra -pedantic)
- else()
- message(WARNING "Could not activate warnings ! (Unsupported compiler)")
- endif()
-endif()
-
-if (WARNINGS_ALL)
- # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
-
- if (MSVC)
- # Force to always compile with /Wall on MSVC
-
- # Can't do this with target_compile_options
- # if(CMAKE_CXX_FLAGS MATCHES "/W[0-4]")
- # string(REGEX REPLACE "/W[0-4]" "/Wall" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
- # else()
- # target_compile_options(CSE2 PRIVATE /Wall)
- # endif()
-
- target_compile_options(CSE2 PRIVATE /Wall)
- elseif(COMPILER_IS_CLANG)
- target_compile_options(CSE2 PRIVATE -Weverything)
- else()
- message(WARNING "Could not activate all warnings ! (Unsupported compiler)")
- endif()
-endif()
-
-if(WARNINGS_FATAL)
- # HACK : Replace this with CMake provided stuff when possible (when CMake makes avoiding this possible (it isn't currently))
-
- if(MSVC)
- target_compile_options(CSE2 PRIVATE /WX)
- elseif(COMPILER_IS_GCC_COMPATIBLE)
- target_compile_options(CSE2 PRIVATE -Werror)
- else()
- message(WARNING "Could not activate fatal warnings ! (Unsupported compiler)")
- endif()
-endif()
-
if(BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
elseif(BACKEND_RENDERER MATCHES "OpenGLES2")
@@ -465,25 +382,6 @@
check_ipo_supported(RESULT result)
if(result)
set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
- endif()
- endif()
-endif()
-
-# Enable -march=native if available
-if(NATIVE_OPTIMIZATIONS)
- include(CheckCXXCompilerFlag)
- CHECK_CXX_COMPILER_FLAG("-march=native" COMPILER_SUPPORTS_MARCH_NATIVE) # GCC flag
- if(COMPILER_SUPPORTS_MARCH_NATIVE)
- target_compile_options(CSE2 PRIVATE -march=native)
- else()
- CHECK_CXX_COMPILER_FLAG("-xHost" COMPILER_SUPPORTS_XHOST) # ICC (Linux) flag
- CHECK_CXX_COMPILER_FLAG("/QxHost" COMPILER_SUPPORTS_QXHOST) # ICC (Windows) flag
- if(COMPILER_SUPPORTS_XHOST)
- target_compile_options(CSE2 PRIVATE -xHost)
- elseif(COMPILER_SUPPORTS_QXHOST)
- target_compile_options(CSE2 PRIVATE /QxHost)
- else()
- message(WARNING "Couldn't activate native optimizations ! (Unsupported compiler)")
endif()
endif()
endif()
--- a/Makefile
+++ b/Makefile
@@ -60,26 +60,6 @@
DEFINES += -DDEBUG_SAVE
endif
-ifeq ($(WARNINGS), 1)
- ALL_CFLAGS += -Wall -Wextra -pedantic
- ALL_CXXFLAGS += -Wall -Wextra -pedantic
-endif
-
-ifeq ($(WARNINGS_ALL), 1)
- ifneq ($(findstring clang,$(CXX)),)
- # Use Clang-specific flag -Weverything
- ALL_CFLAGS += -Weverything
- ALL_CXXFLAGS += -Weverything
- else
- $(warning Couldn't activate all warnings (unsupported compiler))
- endif
-endif
-
-ifeq ($(WARNINGS_FATAL), 1)
- ALL_CFLAGS += -Werror
- ALL_CXXFLAGS += -Werror
-endif
-
ALL_CFLAGS += -std=c99 -MMD -MP -MF [email protected]
CSE2_CFLAGS += $(shell $(PKGCONFIG) sdl2 --cflags) $(shell $(PKGCONFIG) freetype2 --cflags) -Iexternal
--- a/README.md
+++ b/README.md
@@ -61,7 +61,6 @@
Name | Function
--------|--------
`-DLTO=ON` | Enable link-time optimisation
-`-DNATIVE_OPTIMIZATIONS=ON` | Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix various bugs in the game
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
@@ -72,13 +71,12 @@
`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
-`-DWARNINGS=ON` | Enable common compiler warnings (for GCC-compatible compilers and MSVC only)
-`-DWARNINGS_ALL=ON` | Enable ALL compiler warnings (for Clang and MSVC only)
-`-DWARNINGS_FATAL=ON` | Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)
`-DFORCE_LOCAL_LIBS=ON` | Compile the built-in versions of SDL2, FreeType, and FLTK instead of using the system-provided ones
-Then compile CSE2 with this command:
+You can pass your own compiler flags with `-DCMAKE_C_FLAGS` and `-DCMAKE_CXX_FLAGS`.
+You can then compile CSE2 with this command:
+
```
cmake --build . --config Release
```
@@ -85,7 +83,7 @@
If you're a Visual Studio user, you can open the generated `CSE2.sln` file instead.
-Once built, the executables and assets can be found in the newly-generated `game` folder.
+Once built, the executables can be found in the `game_english`/`game_japanese` folder, depending on the selected language.
### Makefile
@@ -98,7 +96,6 @@
`RELEASE=1` | Compile a release build (optimised, stripped, etc.)
`STATIC=1` | Produce a statically-linked executable (good for Windows builds, so you don't need to bundle DLL files)
`LTO=1` | Enable link-time optimisation
-`NATIVE_OPTIMIZATIONS=1` | Enable processor-specific optimisations (executable might not work on other architectures)
`JAPANESE=1` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows
@@ -110,9 +107,8 @@
`BACKEND_RENDERER=Software` | Use the hand-written software renderer
`BACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
`BACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
-`WARNINGS=1` | Enable common compiler warnings
-`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
-`WARNINGS_FATAL=1` | Make all compiler warnings errors
+
+You can pass your own compiler flags by defining `CXXFLAGS`.
Once built, the executables can be found in the `game_english`/`game_japanese` folder, depending on the selected language.