ref: 9b3b7039da8a881baa08cd640f653783c1c9da1a
parent: 06a7e86c634fa487167641fdbabff0cf550e94a7
author: Gabriel Ravier <[email protected]>
date: Tue May 14 05:31:34 EDT 2019
Did formatting for NpcAct100.cpp Signed-off-by: Gabriel Ravier <[email protected]>
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -12,7 +12,7 @@
#include "Sound.h"
#include "Triangle.h"
-//Grate
+// Grate
void ActNpc100(NPCHAR *npc)
{
RECT rc[2] = {
@@ -34,7 +34,7 @@
npc->rect = rc[1];
}
-//Malco computer screen
+// Malco computer screen
void ActNpc101(NPCHAR *npc)
{
RECT rect[3] = {
@@ -55,7 +55,7 @@
npc->rect = rect[npc->ani_no];
}
-//Malco computer wave
+// Malco computer wave
void ActNpc102(NPCHAR *npc)
{
RECT rect[4] = {
@@ -83,7 +83,7 @@
npc->rect = rect[npc->ani_no];
}
-//Mannan projectile
+// Mannan projectile
void ActNpc103(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -135,7 +135,7 @@
PlaySoundObject(46, 1);
}
-//Frog
+// Frog
void ActNpc104(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -299,7 +299,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//'HEY!' speech bubble (low)
+// "HEY!" speech bubble (low)
void ActNpc105(NPCHAR *npc)
{
RECT rect[2] = {
@@ -316,7 +316,7 @@
npc->rect = rect[npc->ani_no];
}
-//'HEY!' speech bubble (high)
+// "HEY!" speech bubble (high)
void ActNpc106(NPCHAR *npc)
{
switch (npc->act_no)
@@ -328,7 +328,7 @@
}
}
-//Malco
+// Malco
void ActNpc107(NPCHAR *npc)
{
int i;
@@ -494,7 +494,7 @@
npc->rect = rcPoweron[npc->ani_no];
}
-//Balfrog projectile
+// Balfrog projectile
void ActNpc108(NPCHAR *npc)
{
if (npc->flag & 0xFF)
@@ -530,7 +530,7 @@
}
}
-//Malco (broken)
+// Malco (broken)
void ActNpc109(NPCHAR *npc)
{
int i;
@@ -603,7 +603,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Puchi
+// Puchi
void ActNpc110(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -766,7 +766,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Quote (teleport out)
+// Quote (teleport out)
void ActNpc111(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -854,7 +854,7 @@
}
}
-//Quote (teleport in)
+// Quote (teleport in)
void ActNpc112(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -925,12 +925,12 @@
{
npc->rect.bottom = npc->rect.top + npc->act_wait / 4;
- if ( npc->act_wait / 2 % 2 )
+ if (npc->act_wait / 2 % 2)
++npc->rect.left;
}
}
-//Professor Booster
+// Professor Booster
void ActNpc113(NPCHAR *npc)
{
RECT rcLeft[7] = {
@@ -1061,7 +1061,7 @@
}
}
-//Press
+// Press
void ActNpc114(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -1085,6 +1085,7 @@
npc->ani_no = 1;
break;
+
case 10:
if (++npc->ani_wait > 2)
{
@@ -1135,7 +1136,7 @@
npc->rect = rcLeft[npc->ani_no];
}
-//Ravil
+// Ravil
void ActNpc115(NPCHAR *npc)
{
int i;
@@ -1294,7 +1295,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Red petals
+// Red petals
void ActNpc116(NPCHAR *npc)
{
RECT rc = {272, 184, 320, 200};
@@ -1302,7 +1303,7 @@
npc->rect = rc;
}
-//Curly
+// Curly
void ActNpc117(NPCHAR *npc)
{
RECT rcLeft[10] = {
@@ -1507,7 +1508,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Curly (boss)
+// Curly (boss)
void ActNpc118(NPCHAR *npc)
{
RECT rcLeft[9] = {
@@ -1538,7 +1539,7 @@
if (npc->direct == 0 && npc->x < gMC.x)
bUpper = TRUE;
- if ( npc->direct == 2 && npc->x > gMC.x)
+ if (npc->direct == 2 && npc->x > gMC.x)
bUpper = TRUE;
switch (npc->act_no)
@@ -1708,7 +1709,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Table and chair
+// Table and chair
void ActNpc119(NPCHAR *npc)
{
RECT rc = {248, 184, 272, 200};