ref: 90ef30becef2e3ff4bdbaf3f3abd2ad9517d7802
parent: 004d5adf7bef6f20e05b5df6a7b76eceeb9c620c
author: Clownacy <[email protected]>
date: Tue Jan 29 05:18:34 EST 2019
Added option for fonts to be loaded from Windows This restores some compatibility with Config.dat's font settings.
--- a/Makefile
+++ b/Makefile
@@ -20,8 +20,12 @@
CXXFLAGS += -DFIX_BUGS
endif
-ifeq ($(CONSOLE), 1)
-CXXFLAGS += -mconsole
+ifeq ($(WINDOWS), 1)
+ ifeq ($(CONSOLE), 1)
+ CXXFLAGS += -mconsole
+ endif
+CXXFLAGS += -DWINDOWS
+LIBS += -lkernel32
endif
CXXFLAGS += `sdl2-config --cflags` `pkg-config freetype2 --cflags`
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -4,6 +4,18 @@
#include <stdio.h>
#include <stdint.h>
+#ifdef WINDOWS
+#define RECT WINRECT
+#define FindResource WinFindResource // All these damn name collisions...
+#define DrawText WinDrawText
+#define LoadFont WinLoadFont
+#include <windows.h>
+#undef LoadFont
+#undef DrawText
+#undef FindResource
+#undef RECT
+#endif
+
#include <SDL_render.h>
#include <SDL_rwops.h>
#include <SDL_timer.h>
@@ -388,8 +400,55 @@
SDL_SetRenderTarget(gRenderer, NULL);
}
-void InitTextObject()
+#ifdef WINDOWS
+static unsigned char* GetFontFromWindows(size_t *data_size, const char *font_name, unsigned int fontWidth, unsigned int fontHeight)
{
+ unsigned char* buffer = NULL;
+
+#ifdef JAPANESE
+ const DWORD charset = SHIFTJIS_CHARSET;
+#else
+ const DWORD charset = DEFAULT_CHARSET;
+#endif
+
+ HFONT hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, font_name);
+
+ if (hfont == NULL)
+ hfont = CreateFontA(fontHeight, fontWidth, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, charset, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH | FF_DONTCARE, NULL);
+
+ if (hfont != NULL)
+ {
+ HDC hdc = CreateCompatibleDC(NULL);
+
+ if (hdc != NULL)
+ {
+ SelectObject(hdc, hfont);
+ const DWORD size = GetFontData(hdc, 0, 0, NULL, 0);
+
+ if (size != GDI_ERROR)
+ {
+ buffer = new unsigned char[size];
+
+ if (data_size != NULL)
+ *data_size = size;
+
+ if (GetFontData(hdc, 0, 0, buffer, size) != size)
+ {
+ delete[] buffer;
+ buffer = NULL;
+ }
+ }
+
+ DeleteDC(hdc);
+ }
+ }
+
+ return buffer;
+}
+#endif
+
+void InitTextObject(const char *font_name)
+{
//Get font size
unsigned int fontWidth, fontHeight;
if (gWindowScale == 1)
@@ -403,6 +462,24 @@
fontHeight = 10 * gWindowScale;
}
+#ifdef WINDOWS
+ // Actually use the font Config.dat specifies
+ size_t data_size;
+ unsigned char *data = GetFontFromWindows(&data_size, font_name, fontWidth, fontHeight);
+
+ if (data != NULL)
+ {
+ gFont = LoadFontFromData(data, data_size, fontWidth, fontHeight);
+
+ delete[] data;
+
+ if (gFont)
+ return;
+ }
+#endif
+ // Fall back on the built-in fonts
+ (void)font_name;
+
//Open Font.ttf
char path[PATH_LENGTH];
#ifdef JAPANESE
@@ -411,7 +488,7 @@
sprintf(path, "%s/cour.ttf", gDataPath);
#endif
- gFont = LoadFont(fontWidth, fontHeight, path);
+ gFont = LoadFont(path, fontWidth, fontHeight);
}
void PutText(int x, int y, const char *text, uint32_t color)
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -66,7 +66,7 @@
void Surface2Surface(int x, int y, RECT *rect, int to, int from);
void CortBox(RECT *rect, uint32_t col);
void CortBox2(RECT *rect, uint32_t col, int surf_no);
-void InitTextObject();
+void InitTextObject(const char *font_name);
void PutText(int x, int y, const char *text, uint32_t color);
void PutText2(int x, int y, const char *text, uint32_t color, int surf_no);
void EndTextObject();
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -2,7 +2,9 @@
#include <stdbool.h>
#include <stddef.h>
+#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#ifdef JAPANESE
#include <iconv.h>
@@ -27,6 +29,7 @@
{
FT_Library library;
FT_Face face;
+ unsigned char *data;
#ifndef DISABLE_FONT_ANTIALIASING
bool lcd_mode;
#endif
@@ -89,7 +92,7 @@
return charcode;
}
-FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename)
+FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height)
{
FontObject *font_object = (FontObject*)malloc(sizeof(FontObject));
@@ -99,10 +102,19 @@
font_object->lcd_mode = FT_Library_SetLcdFilter(font_object->library, FT_LCD_FILTER_DEFAULT) != FT_Err_Unimplemented_Feature;
#endif
- FT_New_Face(font_object->library, font_filename, 0, &font_object->face);
+ font_object->data = (unsigned char*)malloc(data_size);
+ memcpy(font_object->data, data, data_size);
- unsigned int best_cell_width = 0;
- unsigned int best_cell_height = 0;
+ FT_Error error = FT_New_Memory_Face(font_object->library, font_object->data, data_size, 0, &font_object->face);
+
+ if (error)
+ {
+ free(font_object->data);
+ FT_Done_FreeType(font_object->library);
+ free(font_object);
+ return NULL;
+ }
+
unsigned int best_pixel_width = 0;
unsigned int best_pixel_height = 0;
@@ -120,15 +132,10 @@
else
{
if (current_cell_width <= cell_width)
- {
best_pixel_width = i;
- best_cell_width = current_cell_width;
- }
+
if (current_cell_height <= cell_height)
- {
best_pixel_height = i;
- best_cell_height = current_cell_height;
- }
}
}
@@ -145,145 +152,176 @@
return font_object;
}
+FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height)
+{
+ FontObject *font_object = NULL;
+
+ FILE *file = fopen(font_filename, "rb");
+
+ if (file != NULL)
+ {
+ fseek(file, 0, SEEK_END);
+ const size_t file_size = ftell(file);
+ rewind(file);
+ unsigned char *file_buffer = (unsigned char*)malloc(file_size);
+ fread(file_buffer, 1, file_size, file);
+ fclose(file);
+
+ font_object = LoadFontFromData(file_buffer, file_size, cell_width, cell_height);
+
+ free(file_buffer);
+ }
+
+ return font_object;
+}
+
void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length)
{
- const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
+ if (font_object != NULL)
+ {
+ const unsigned char colours[3] = {(unsigned char)(colour >> 16), (unsigned char)(colour >> 8), (unsigned char)colour};
- SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
- SDL_SetRenderTarget(renderer, texture);
+ SDL_Texture *old_render_target = SDL_GetRenderTarget(renderer);
+ SDL_SetRenderTarget(renderer, texture);
- int surface_width, surface_height;
- SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
+ int surface_width, surface_height;
+ SDL_GetRendererOutputSize(renderer, &surface_width, &surface_height);
- SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
- SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
- unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
+ SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormat(0, surface_width, surface_height, 0, SDL_PIXELFORMAT_RGBA32);
+ SDL_RenderReadPixels(renderer, NULL, SDL_PIXELFORMAT_RGBA32, surface->pixels, surface->pitch);
+ unsigned char (*surface_buffer)[surface->pitch / 4][4] = (unsigned char (*)[surface->pitch / 4][4])surface->pixels;
- FT_Face face = font_object->face;
+ FT_Face face = font_object->face;
- unsigned int pen_x = 0;
+ unsigned int pen_x = 0;
- const unsigned char *string_pointer = (unsigned char*)string;
- const unsigned char *string_end = (unsigned char*)string + string_length;
+ const unsigned char *string_pointer = (unsigned char*)string;
+ const unsigned char *string_end = (unsigned char*)string + string_length;
- while (string_pointer != string_end)
- {
+ while (string_pointer != string_end)
+ {
#ifdef JAPANESE
- size_t out_size = 4;
- unsigned char out_buffer[4]; // Max UTF-8 length is four bytes
- unsigned char *out_pointer = out_buffer;
+ size_t out_size = 4;
+ unsigned char out_buffer[4]; // Max UTF-8 length is four bytes
+ unsigned char *out_pointer = out_buffer;
- size_t in_size = ((*string_pointer >= 0x81 && *string_pointer <= 0x9F) || (*string_pointer >= 0xE0 && *string_pointer <= 0xEF)) ? 2 : 1;
- unsigned char in_buffer[2];
- unsigned char *in_pointer = in_buffer;
+ size_t in_size = ((*string_pointer >= 0x81 && *string_pointer <= 0x9F) || (*string_pointer >= 0xE0 && *string_pointer <= 0xEF)) ? 2 : 1;
+ unsigned char in_buffer[2];
+ unsigned char *in_pointer = in_buffer;
- for (size_t i = 0; i < in_size; ++i)
- in_buffer[i] = string_pointer[i];
+ for (size_t i = 0; i < in_size; ++i)
+ in_buffer[i] = string_pointer[i];
- string_pointer += in_size;
-
- iconv(font_object->conv, (char**)&in_pointer, &in_size, (char**)&out_pointer, &out_size);
+ string_pointer += in_size;
- const unsigned long val = UTF8ToCode(out_buffer, NULL);
+ iconv(font_object->conv, (char**)&in_pointer, &in_size, (char**)&out_pointer, &out_size);
+
+ const unsigned long val = UTF8ToCode(out_buffer, NULL);
#else
- unsigned int bytes_read;
- const unsigned long val = UTF8ToCode(string_pointer, &bytes_read);
- string_pointer += bytes_read;
+ unsigned int bytes_read;
+ const unsigned long val = UTF8ToCode(string_pointer, &bytes_read);
+ string_pointer += bytes_read;
#endif
- unsigned int glyph_index = FT_Get_Char_Index(face, val);
+ unsigned int glyph_index = FT_Get_Char_Index(face, val);
#ifndef DISABLE_FONT_ANTIALIASING
- FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | (font_object->lcd_mode ? FT_LOAD_TARGET_LCD : 0));
+ FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | (font_object->lcd_mode ? FT_LOAD_TARGET_LCD : 0));
#else
- FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | FT_LOAD_MONOCHROME);
+ FT_Load_Glyph(face, glyph_index, FT_LOAD_RENDER | FT_LOAD_MONOCHROME);
#endif
- FT_Bitmap converted;
- FT_Bitmap_New(&converted);
- FT_Bitmap_Convert(font_object->library, &face->glyph->bitmap, &converted, 1);
+ FT_Bitmap converted;
+ FT_Bitmap_New(&converted);
+ FT_Bitmap_Convert(font_object->library, &face->glyph->bitmap, &converted, 1);
- const int letter_x = x + pen_x + face->glyph->bitmap_left;
- const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
+ const int letter_x = x + pen_x + face->glyph->bitmap_left;
+ const int letter_y = y + ((FT_MulFix(face->ascender, face->size->metrics.y_scale) + (64 - 1)) / 64) - (face->glyph->metrics.horiBearingY / 64);
- for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
- {
- if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
+ for (int iy = MAX(-letter_y, 0); letter_y + iy < MIN(letter_y + converted.rows, surface_height); ++iy)
{
- for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
+ if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_LCD)
{
- const unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
+ for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width / 3, surface_width); ++ix)
+ {
+ const unsigned char (*font_buffer)[converted.pitch / 3][3] = (unsigned char (*)[converted.pitch / 3][3])converted.buffer;
- const unsigned char *font_pixel = font_buffer[iy][ix];
- unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+ const unsigned char *font_pixel = font_buffer[iy][ix];
+ unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
- if (font_pixel[0] || font_pixel[1] || font_pixel[2])
- {
- for (unsigned int j = 0; j < 3; ++j)
+ if (font_pixel[0] || font_pixel[1] || font_pixel[2])
{
- const double alpha = pow((font_pixel[j] / 255.0), 1.0 / 1.8); // Gamma correction
- surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
- }
+ for (unsigned int j = 0; j < 3; ++j)
+ {
+ const double alpha = pow((font_pixel[j] / 255.0), 1.0 / 1.8); // Gamma correction
+ surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
+ }
- surface_pixel[3] = 0xFF;
+ surface_pixel[3] = 0xFF;
+ }
}
}
- }
- else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
- {
- for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+ else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY)
{
- unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
+ for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+ {
+ unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
- const double alpha = pow((double)font_buffer[iy][ix] / (converted.num_grays - 1), 1.0 / 1.8); // Gamma-corrected
+ const double alpha = pow((double)font_buffer[iy][ix] / (converted.num_grays - 1), 1.0 / 1.8); // Gamma-corrected
- unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+ unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
- if (alpha)
- {
- for (unsigned int j = 0; j < 3; ++j)
- surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
+ if (alpha)
+ {
+ for (unsigned int j = 0; j < 3; ++j)
+ surface_pixel[j] = (colours[j] * alpha) + (surface_pixel[j] * (1.0 - alpha)); // Alpha blending
- surface_pixel[3] = 0xFF;
+ surface_pixel[3] = 0xFF;
+ }
}
}
- }
- else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
- {
- for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+ else if (face->glyph->bitmap.pixel_mode == FT_PIXEL_MODE_MONO)
{
- unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
+ for (int ix = MAX(-letter_x, 0); letter_x + ix < MIN(letter_x + (int)converted.width, surface_width); ++ix)
+ {
+ unsigned char (*font_buffer)[converted.pitch] = (unsigned char (*)[converted.pitch])converted.buffer;
- unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
+ unsigned char *surface_pixel = surface_buffer[letter_y + iy][letter_x + ix];
- if (font_buffer[iy][ix])
- {
- for (unsigned int j = 0; j < 3; ++j)
- surface_pixel[j] = colours[j];
+ if (font_buffer[iy][ix])
+ {
+ for (unsigned int j = 0; j < 3; ++j)
+ surface_pixel[j] = colours[j];
- surface_pixel[3] = 0xFF;
+ surface_pixel[3] = 0xFF;
+ }
}
}
}
- }
- FT_Bitmap_Done(font_object->library, &converted);
+ FT_Bitmap_Done(font_object->library, &converted);
- pen_x += face->glyph->advance.x / 64;
- }
+ pen_x += face->glyph->advance.x / 64;
+ }
- SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
- SDL_FreeSurface(surface);
- SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
- SDL_DestroyTexture(screen_texture);
- SDL_SetRenderTarget(renderer, old_render_target);
+ SDL_Texture *screen_texture = SDL_CreateTextureFromSurface(renderer, surface);
+ SDL_FreeSurface(surface);
+ SDL_RenderCopy(renderer, screen_texture, NULL, NULL);
+ SDL_DestroyTexture(screen_texture);
+ SDL_SetRenderTarget(renderer, old_render_target);
+ }
}
void UnloadFont(FontObject *font_object)
{
+ if (font_object != NULL)
+ {
#ifdef JAPANESE
- iconv_close(font_object->conv);
+ iconv_close(font_object->conv);
#endif
- FT_Done_Face(font_object->face);
- FT_Done_FreeType(font_object->library);
+ FT_Done_Face(font_object->face);
+ free(font_object->data);
+ FT_Done_FreeType(font_object->library);
+ free(font_object);
+ }
}
--- a/src/Font.h
+++ b/src/Font.h
@@ -6,6 +6,7 @@
typedef struct FontObject FontObject;
-FontObject* LoadFont(unsigned int cell_width, unsigned int cell_height, char *font_filename);
+FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height);
+FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height);
void DrawText(FontObject *font_object, SDL_Renderer *renderer, SDL_Texture *texture, int x, int y, unsigned long colour, const char *string, size_t string_length);
void UnloadFont(FontObject *font_object);
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -284,7 +284,7 @@
}
//Initialize stuff
- InitTextObject();
+ InitTextObject(config.font_name);
InitTriangleTable();
//Run game code