shithub: cstory

Download patch

ref: 81f22c2bb863a12fe4a8ac57ace5e08a01513c4c
parent: 05a71c8eb8824160f1a2ff5225cfc1f0a1de694e
author: Clownacy <[email protected]>
date: Tue Jan 29 13:48:43 EST 2019

Added more NPCs

Mostly, if not all, Egg Corridor.

--- a/Makefile
+++ b/Makefile
@@ -65,7 +65,9 @@
 	NpcAct020 \
 	NpcAct040 \
 	NpcAct060 \
+	NpcAct080 \
 	NpcAct100 \
+	NpcAct140 \
 	NpcAct200 \
 	NpcAct280 \
 	NpcAct300 \
--- a/src/NpChar.cpp
+++ b/src/NpChar.cpp
@@ -16,6 +16,9 @@
 
 NPCHAR gNPC[NPC_MAX];
 
+int gSuperXpos;
+int gSuperYpos;
+
 const char *gPassPixEve = "PXE\0";
 
 void InitNpChar()
--- a/src/NpChar.h
+++ b/src/NpChar.h
@@ -73,6 +73,9 @@
 
 extern NPCHAR gNPC[NPC_MAX];
 
+extern int gSuperXpos;
+extern int gSuperYpos;
+
 void InitNpChar();
 bool LoadEvent(char *path_event);
 void SetNpChar(int code_char, int x, int y, int xm, int ym, int dir, NPCHAR *npc, int start_index);
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -10,6 +10,8 @@
 void ActNpc005(NPCHAR *npc);
 void ActNpc006(NPCHAR *npc);
 
+void ActNpc008(NPCHAR *npc);
+
 void ActNpc015(NPCHAR *npc);
 void ActNpc016(NPCHAR *npc);
 void ActNpc017(NPCHAR *npc);
@@ -28,18 +30,25 @@
 
 void ActNpc039(NPCHAR *npc);
 
+void ActNpc042(NPCHAR *npc);
+
+void ActNpc046(NPCHAR *npc);
+
+void ActNpc058(NPCHAR *npc);
 void ActNpc059(NPCHAR *npc);
 
 void ActNpc062(NPCHAR *npc);
 
-void ActNpc032(NPCHAR *npc);
-
 void ActNpc064(NPCHAR *npc);
 void ActNpc065(NPCHAR *npc);
 
 void ActNpc073(NPCHAR *npc);
 
+void ActNpc083(NPCHAR *npc);
+
 void ActNpc119(NPCHAR *npc);
+
+void ActNpc151(NPCHAR *npc);
 
 void ActNpc211(NPCHAR *npc);
 
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -620,6 +620,106 @@
 		npc->rect = rcLeft[npc->ani_no];
 }
 
+//Beetle (Follows you, Egg Corridor)
+void ActNpc008(NPCHAR *npc)
+{
+	RECT rcLeft[2];
+	RECT rcRight[2];
+
+	rcLeft[0] = {80, 80, 96, 96};
+	rcLeft[1] = {96, 80, 112, 96};
+
+	rcRight[0] = {80, 96, 96, 112};
+	rcRight[1] = {96, 96, 112, 112};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			if (gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000)
+			{
+				npc->bits &= ~0x20;
+				npc->rect.right = 0;
+				npc->damage = 0;
+				npc->xm = 0;
+				npc->ym = 0;
+				return;
+			}
+
+			npc->bits |= 0x20;
+			npc->ym = -0x100;
+			npc->tgt_y = npc->y;
+			npc->act_no = 1;
+			npc->damage = 2;
+
+			if (npc->direct == 0)
+			{
+				npc->x = gMC.x + 0x20000;
+				npc->xm = -0x2FF;
+			}
+			else
+			{
+				npc->x = gMC.x - 0x20000;
+				npc->xm = 0x2FF;
+			}
+
+			break;
+
+		case 1:
+			if (npc->x <= gMC.x)
+			{
+				npc->direct = 2;
+				npc->xm += 0x10;
+			}
+			else
+			{
+				npc->direct = 0;
+				npc->xm -= 0x10;
+			}
+
+			if (npc->xm > 0x2FF)
+				npc->xm = 0x2FF;
+			if (npc->xm < -0x2FF)
+				npc->xm = -0x2FF;
+
+			if (npc->y >= npc->tgt_y)
+				npc->ym -= 8;
+			else
+				npc->ym += 8;
+
+			if (npc->ym > 0x100)
+				npc->ym = 0x100;
+			if (npc->ym < -0x100)
+				npc->ym = -0x100;
+
+			if (npc->shock)
+			{
+				npc->x += npc->xm / 2;
+				npc->y += npc->ym / 2;
+			}
+			else
+			{
+				npc->x += npc->xm;
+				npc->y += npc->ym;
+			}
+
+			break;
+	}
+
+	if (++npc->ani_wait > 1)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 1)
+		npc->ani_no = 0;
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[npc->ani_no];
+	else
+		npc->rect = rcRight[npc->ani_no];
+}
+
 //Chest (closed)
 void ActNpc015(NPCHAR *npc)
 {
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -9,6 +9,481 @@
 #include "Back.h"
 #include "Triangle.h"
 
+// Sue
+void ActNpc042(NPCHAR *npc)
+{
+	RECT rcLeft[13];
+	RECT rcRight[13];
+
+	rcLeft[0] = {0, 0, 16, 16};
+	rcLeft[1] = {16, 0, 32, 16};
+	rcLeft[2] = {32, 0, 48, 16};
+	rcLeft[3] = {0, 0, 16, 16};
+	rcLeft[4] = {48, 0, 64, 16};
+	rcLeft[5] = {0, 0, 16, 16};
+	rcLeft[6] = {64, 0, 80, 16};
+	rcLeft[7] = {80, 32, 96, 48};
+	rcLeft[8] = {96, 32, 112, 48};
+	rcLeft[9] = {128, 32, 144, 48};
+	rcLeft[10] = {0, 0, 16, 16};
+	rcLeft[11] = {112, 32, 128, 48};
+	rcLeft[12] = {160, 32, 176, 48};
+
+	rcRight[0] = {0, 16, 16, 32};
+	rcRight[1] = {16, 16, 32, 32};
+	rcRight[2] = {32, 16, 48, 32};
+	rcRight[3] = {0, 16, 16, 32};
+	rcRight[4] = {48, 16, 64, 32};
+	rcRight[5] = {0, 16, 16, 32};
+	rcRight[6] = {64, 16, 80, 32};
+	rcRight[7] = {80, 48, 96, 64};
+	rcRight[8] = {96, 48, 112, 64};
+	rcRight[9] = {128, 48, 144, 64};
+	rcRight[10] = {0, 16, 16, 32};
+	rcRight[11] = {112, 48, 128, 64};
+	rcRight[12] = {160, 48, 176, 64};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->ani_no = 0;
+			npc->ani_wait = 0;
+			npc->xm = 0;
+			// Fallthrough
+		case 1:
+			if (Random(0, 120) == 10)
+			{
+				npc->act_no = 2;
+				npc->act_wait = 0;
+				npc->ani_no = 1;
+			}
+
+			break;
+
+		case 2:
+			if (++npc->act_wait > 8)
+			{
+				npc->act_no = 1;
+				npc->ani_no = 0;
+			}
+
+			break;
+
+		case 3:
+			npc->act_no = 4;
+			npc->ani_no = 2;
+			npc->ani_wait = 0;
+			// Fallthrough
+		case 4:
+			if (++npc->ani_wait > 4)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+
+			if (npc->ani_no > 5)
+				npc->ani_no = 2;
+
+			if (npc->direct == 0)
+				npc->xm = -0x200;
+			else
+				npc->xm = 0x200;
+
+			break;
+
+		case 5:
+			npc->ani_no = 6;
+			npc->xm = 0;
+			break;
+
+		case 6:
+			PlaySoundObject(50, 1);
+			npc->act_wait = 0;
+			npc->act_no = 7;
+			npc->ani_no = 7;
+			// Fallthrough
+		case 7:
+			if (++npc->act_wait > 10)
+				npc->act_no = 0;
+
+			break;
+
+		case 8:
+			PlaySoundObject(50, 1);
+			npc->act_wait = 0;
+			npc->act_no = 9;
+			npc->ani_no = 7;
+			npc->ym = -0x200;
+
+			if (npc->direct == 0)
+				npc->xm = 0x400;
+			else
+				npc->xm = -0x400;
+
+			// Fallthrough
+		case 9:
+			if (++npc->act_wait > 3 && npc->flag & 8)
+			{
+				npc->act_no = 10;
+
+				if (npc->direct == 0)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+
+			break;
+
+		case 10:
+			npc->xm = 0;
+			npc->ani_no = 8;
+			break;
+
+		case 11:
+			npc->act_no = 12;
+			npc->act_wait = 0;
+			npc->ani_no = 9;
+			npc->ani_wait = 0;
+			npc->xm = 0;
+			// Fallthrough
+		case 12:
+			if (++npc->ani_wait > 8)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+
+			if (npc->ani_no > 10)
+				npc->ani_no = 9;
+
+			break;
+
+		case 13:
+			npc->ani_no = 11;
+			npc->xm = 0;
+			npc->ym = 0;
+			npc->act_no = 14;
+
+			int i;
+			for (i = 0; i < 0x200 && gNPC[i].code_event != 501; ++i);
+
+			if (i == 0x200)
+			{
+				npc->act_no = 0;
+				break;
+			}
+			else
+			{
+				npc->pNpc = &gNPC[i];
+			}
+			// Fallthrough
+		case 14:
+			if (npc->pNpc->direct == 0)
+				npc->direct = 2;
+			else
+				npc->direct = 0;
+
+			if (npc->pNpc->direct == 0)
+				npc->x = npc->pNpc->x - 0xC00;
+			else
+				npc->x = npc->pNpc->x + 0xC00;
+
+			npc->y = npc->pNpc->y + 0x800;
+
+			if (npc->pNpc->ani_no == 2 || npc->pNpc->ani_no == 4)
+				npc->y -= 0x200;
+
+			break;
+
+		case 15:
+			npc->act_no = 16;
+			SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 0, 0, 0);
+			SetNpChar(257, npc->x + 0x10000, npc->y, 0, 0, 2, 0, 0x80);
+			npc->xm = 0;
+			npc->ani_no = 0;
+			// Fallthrough
+		case 16:
+			gSuperXpos = npc->x - 0x3000;
+			gSuperYpos = npc->y - 0x1000;
+			break;
+
+		case 17:
+			npc->xm = 0;
+			npc->ani_no = 12;
+			gSuperXpos = npc->x;
+			gSuperYpos = npc->y - 0x1000;
+			break;
+
+		case 20:
+			npc->act_no = 21;
+			npc->ani_no = 2;
+			npc->ani_wait = 0;
+			// Fallthrough
+		case 21:
+			if (++npc->ani_wait > 2)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+
+			if (npc->ani_no > 5)
+				npc->ani_no = 2;
+
+			if (npc->direct == 0)
+				npc->xm = -0x400;
+			else
+				npc->xm = 0x400;
+
+			if (npc->x < gMC.x - 0x1000)
+			{
+				npc->direct = 2;
+				npc->act_no = 0;
+			}
+
+			break;
+
+		case 30:
+			npc->act_no = 31;
+			npc->ani_no = 2;
+			npc->ani_wait = 0;
+			// Fallthrough
+		case 31:
+			if (++npc->ani_wait > 2)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+
+			if (npc->ani_no > 5)
+				npc->ani_no = 2;
+
+			if (npc->direct == 0)
+				npc->xm = -0x400;
+			else
+				npc->xm = 0x400;
+
+			break;
+
+		case 40:
+			npc->act_no = 41;
+			npc->ani_no = 9;
+			npc->ym = -0x400;
+			break;
+	}
+
+	if (npc->act_no != 14)
+	{
+		npc->ym += 0x40;
+
+		if (npc->xm > 0x400)
+			npc->xm = 0x400;
+		if (npc->xm < -0x400)
+			npc->xm = -0x400;
+
+		if (npc->ym > 0x5FF)
+			npc->ym = 0x5FF;
+
+		npc->x += npc->xm;
+		npc->y += npc->ym;
+	}
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[npc->ani_no];
+	else
+		npc->rect = rcRight[npc->ani_no];
+}
+
+// H/V Trigger
+void ActNpc046(NPCHAR *npc)
+{
+	RECT rect[1];
+	rect[0] = {0, 0, 16, 16};
+
+	npc->bits |= 0x100;
+
+	if (npc->direct == 0)
+	{
+		if (npc->x >= gMC.x)
+			npc->x -= 0x5FF;
+		else
+			npc->x += 0x5FF;
+	}
+	else
+	{
+		if (npc->y >= gMC.y)
+			npc->y -= 0x5FF;
+		else
+			npc->y += 0x5FF;
+	}
+
+	npc->rect = rect[0];
+}
+
+//Basu (Egg Corridor)
+void ActNpc058(NPCHAR *npc)
+{
+	unsigned __int8 v1; // ST2F_1@42
+	char v2; // ST2F_1@42
+	int a5; // ST24_4@42
+	int a4; // ST28_4@42
+	RECT *v5; // edx@54
+	RECT *v6; // eax@54
+	RECT *v7; // edx@55
+	RECT *v8; // eax@55
+	int routine; // [sp+0h] [bp-70h]@1
+
+	RECT rcLeft[3];
+	RECT rcRight[3];
+
+	rcLeft[0] = {192, 0, 216, 24};
+	rcLeft[1] = {216, 0, 240, 24};
+	rcLeft[2] = {240, 0, 264, 24};
+
+	rcRight[0] = {192, 24, 216, 48};
+	rcRight[1] = {216, 24, 240, 48};
+	rcRight[2] = {240, 24, 264, 48};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			if ( gMC.x >= npc->x + 0x2000 || gMC.x <= npc->x - 0x2000 )
+			{
+				npc->rect.right = 0;
+				npc->damage = 0;
+				npc->xm = 0;
+				npc->ym = 0;
+				npc->bits &= ~0x20;
+			}
+			else
+			{
+				npc->bits |= 0x20;
+				npc->ym = -0x100;
+				npc->tgt_x = npc->x;
+				npc->tgt_y = npc->y;
+				npc->act_no = 1;
+				npc->act_wait = 0;
+				npc->count1 = npc->direct;
+				npc->count2 = 0;
+				npc->damage = 6;
+
+				if (npc->direct == 0)
+				{
+					npc->x = gMC.x + 0x20000;
+					npc->xm = -0x2FFu;
+				}
+				else
+				{
+					npc->x = gMC.x - 0x20000;
+					npc->xm = 0x2FF;
+				}
+			}
+
+			break;
+
+		case 1:
+			if (npc->x <= gMC.x)
+			{
+				npc->direct = 2;
+				npc->xm += 0x10;
+			}
+			else
+			{
+				npc->direct = 0;
+				npc->xm -= 0x10;
+			}
+
+			if (npc->flag & 1)
+				npc->xm = 0x200;
+
+			if (npc->flag & 4)
+				npc->xm = -0x200;
+
+			if (npc->y >= npc->tgt_y)
+				npc->ym -= 8;
+			else
+				npc->ym += 8;
+
+			if (npc->xm > 0x2FF)
+				npc->xm = 0x2FF;
+			if (npc->xm < -0x2FF)
+				npc->xm = -0x2FF;
+
+			if (npc->ym > 0x100)
+				npc->ym = 0x100;
+			if (npc->ym < -0x100)
+				npc->ym = -0x100;
+
+			if (npc->shock)
+			{
+				npc->x += npc->xm / 2;
+				npc->y += npc->ym / 2;
+			}
+			else
+			{
+				npc->x += npc->xm;
+				npc->y += npc->ym;
+			}
+
+			if (gMC.x > npc->x + 0x32000 || gMC.x < npc->x - 0x32000)	// TODO: Maybe do something about this for widescreen
+			{
+				npc->act_no = 0;
+				npc->xm = 0;
+				npc->direct = npc->count1;
+				npc->x = npc->tgt_x;
+				npc->rect.right = 0;
+				npc->damage = 0;
+				break;
+			}
+
+			// Fallthrough
+		case 2:
+			if (npc->act_no)
+			{
+				if (npc->act_wait < 150)
+					++npc->act_wait;
+
+				if (npc->act_wait == 150)
+				{
+					if ((++npc->count2 % 8) == 0 && npc->x < gMC.x + 0x14000 && npc->x > gMC.x - 0x14000)	// TODO: Maybe do something about this for tallscreen
+					{
+						unsigned char deg = GetArktan(npc->x - gMC.x, npc->y - gMC.y);
+						unsigned char rand_deg = Random(-6, 6) + deg;
+						int ym = 2 * GetSin(rand_deg);
+						int xm = 2 * GetCos(rand_deg);
+						SetNpChar(84, npc->x, npc->y, xm, ym, 0, 0, 0x100);
+						PlaySoundObject(39, 1);
+					}
+
+					if (npc->count2 > 8)
+					{
+						npc->act_wait = 0;
+						npc->count2 = 0;
+					}
+				}
+			}
+
+			if (++npc->ani_wait > 1)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+
+			if (npc->ani_no > 1)
+				npc->ani_no = 0;
+
+			if (npc->act_wait > 120 && npc->act_wait / 2 % 2 == 1 && npc->ani_no == 1)
+				npc->ani_no = 2;
+
+			if (npc->direct == 0)
+				npc->rect = rcLeft[npc->ani_no];
+			else
+				npc->rect = rcRight[npc->ani_no];
+
+			break;
+	}
+}
+
 //Eye door
 void ActNpc059(NPCHAR *npc)
 {
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -64,6 +64,7 @@
 	ActNpc005,
 	ActNpc006,
 	nullptr,
+	ActNpc008,
 	nullptr,
 	nullptr,
 	nullptr,
@@ -70,7 +71,6 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
 	ActNpc015,
 	ActNpc016,
 	ActNpc017,
@@ -98,9 +98,11 @@
 	ActNpc039,
 	nullptr,
 	nullptr,
+	ActNpc042,
 	nullptr,
 	nullptr,
 	nullptr,
+	ActNpc046,
 	nullptr,
 	nullptr,
 	nullptr,
@@ -112,9 +114,7 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
-	nullptr,
-	nullptr,
+	ActNpc058,
 	ActNpc059,
 	nullptr,
 	nullptr,
@@ -139,6 +139,7 @@
 	nullptr,
 	nullptr,
 	nullptr,
+	ActNpc083,
 	nullptr,
 	nullptr,
 	nullptr,
@@ -174,7 +175,6 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
 	ActNpc119,
 	nullptr,
 	nullptr,
@@ -207,7 +207,7 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
+	ActNpc151,
 	nullptr,
 	nullptr,
 	nullptr,