ref: 7d788dd759c3c35a0a40b6d93875019140afaf0b
parent: 20dbf8a2c8e8048e0d1c2e8efb3f34ffabfdbde7
author: Clownacy <[email protected]>
date: Sat Feb 9 18:21:27 EST 2019
Added Heavy Press
--- a/Makefile
+++ b/Makefile
@@ -49,6 +49,7 @@
BossIronH \
BossLife \
BossOhm \
+ BossPress \
BossTwinD \
BossX \
BulHit \
--- a/src/Boss.cpp
+++ b/src/Boss.cpp
@@ -9,6 +9,7 @@
#include "BossFrog.h"
#include "BossIronH.h"
#include "BossOhm.h"
+#include "BossPress.h"
#include "BossTwinD.h"
#include "BossX.h"
#include "NpChar.h"
@@ -198,7 +199,7 @@
ActBossChar_Ironhead,
ActBossChar_Twin,
ActBossChar_Undead,
- nullptr, //ActBossChar_Press,
+ ActBossChar_Press,
nullptr, //ActBossChar_Ballos
};
--- /dev/null
+++ b/src/BossPress.cpp
@@ -1,0 +1,222 @@
+#include "BossPress.h"
+
+#include "Boss.h"
+#include "Game.h"
+#include "Map.h"
+#include "Sound.h"
+#include "WindowsWrapper.h"
+
+void ActBossChar_Press(void)
+{
+ switch (gBoss[0].act_no)
+ {
+ case 0:
+ gBoss[0].act_no = 10;
+ gBoss[0].cond = 0x80;
+ gBoss[0].exp = 1;
+ gBoss[0].direct = 2;
+ gBoss[0].x = 0;
+ gBoss[0].y = 0;
+ gBoss[0].view.front = 0x5000;
+ gBoss[0].view.top = 0x7800;
+ gBoss[0].view.back = 0x5000;
+ gBoss[0].view.bottom = 0x7800;
+ gBoss[0].hit_voice = 54;
+ gBoss[0].hit.front = 0x6200;
+ gBoss[0].hit.top = 0x7800;
+ gBoss[0].hit.back = 0x5000;
+ gBoss[0].hit.bottom = 0x6000;
+ gBoss[0].bits = 0x8248;
+ gBoss[0].size = 3;
+ gBoss[0].damage = 10;
+ gBoss[0].code_event = 1000;
+ gBoss[0].life = 700;
+ break;
+
+ case 5:
+ gBoss[0].act_no = 6;
+ gBoss[0].x = 0;
+ gBoss[0].y = 0;
+ gBoss[1].cond = 0;
+ gBoss[2].cond = 0;
+ break;
+
+ case 10:
+ gBoss[0].act_no = 11;
+ gBoss[0].x = 0x14000;
+ gBoss[0].y = 0x9400;
+ break;
+
+ case 20:
+ gBoss[0].damage = 0;
+ gBoss[0].act_no = 21;
+ gBoss[0].x = 0x14000;
+ gBoss[0].y = 0x33A00;
+ gBoss[0].bits &= ~0x40;
+ gBoss[1].cond = 0;
+ gBoss[2].cond = 0;
+ // Fallthrough
+ case 21:
+ if ((++gBoss[0].act_wait & 0xF) == 0)
+ SetDestroyNpChar(gBoss[0].x + (Random(-40, 40) * 0x200), gBoss[0].y + (Random(-60, 60) * 0x200), 1, 1);
+
+ break;
+
+ case 30:
+ gBoss[0].act_no = 31;
+ gBoss[0].ani_no = 2;
+ gBoss[0].x = 81920;
+ gBoss[0].y = 0x8000;
+ // Fallthrough
+ case 31:
+ gBoss[0].y += 0x800;
+
+ if (gBoss[0].y >= 0x33A00)
+ {
+ gBoss[0].y = 0x33A00;
+ gBoss[0].ani_no = 0;
+ gBoss[0].act_no = 20;
+ PlaySoundObject(44, 1);
+
+ for (int i = 0; i < 5; ++i)
+ SetNpChar(4, gBoss[0].x + (Random(-40, 40) * 0x200), gBoss[0].y + 0x7800, 0, 0, 0, 0, 0x100);
+
+ }
+
+ break;
+
+ case 100:
+ gBoss[0].act_no = 101;
+ gBoss[0].count2 = 9;
+ gBoss[0].act_wait = -100;
+
+ gBoss[1].cond = 0x80;
+ gBoss[1].hit.front = 0x1C00;
+ gBoss[1].hit.back = 0x1C00;
+ gBoss[1].hit.top = 0x1000;
+ gBoss[1].hit.bottom = 0x1000;
+ gBoss[1].bits = 12;
+
+ gBoss[2] = gBoss[1];
+
+ gBoss[3].cond = 0x90;
+ gBoss[3].bits |= 0x20;
+ gBoss[3].hit.front = 0xC00;
+ gBoss[3].hit.back = 0xC00;
+ gBoss[3].hit.top = 0x1000;
+ gBoss[3].hit.bottom = 0x1000;
+
+ SetNpChar(325, gBoss[0].x, gBoss[0].y + 0x7800, 0, 0, 0, 0, 0x100);
+ // Fallthrough
+ case 101:
+ if (gBoss[0].count2 > 1 && gBoss[0].life < 70 * gBoss[0].count2)
+ {
+ --gBoss[0].count2;
+
+ for (int i = 0; i < 5; ++i)
+ {
+ ChangeMapParts(i + 8, gBoss[0].count2, 0);
+ SetDestroyNpChar((i + 8) * 0x2000, gBoss[0].count2 * 0x2000, 0, 4);
+ PlaySoundObject(12, 1);
+ }
+ }
+
+ if (++gBoss[0].act_wait == 81 || gBoss[0].act_wait == 241)
+ SetNpChar(323, 0x6000, 0x1E000, 0, 0, 1, 0, 0x100);
+
+ if (gBoss[0].act_wait == 1 || gBoss[0].act_wait == 161)
+ SetNpChar(323, 0x22000, 0x1E000, 0, 0, 1, 0, 0x100);
+
+ if (gBoss[0].act_wait >= 300)
+ {
+ gBoss[0].act_wait = 0;
+ SetNpChar(325, gBoss[0].x, gBoss[0].y + 0x7800, 0, 0, 0, 0, 0x100);
+ }
+
+ break;
+
+ case 500:
+ gBoss[3].bits &= ~0x20;
+
+ gBoss[0].act_no = 501;
+ gBoss[0].act_wait = 0;
+ gBoss[0].count1 = 0;
+
+ DeleteNpCharCode(325, 1);
+ DeleteNpCharCode(330, 1);
+ // Fallthrough
+ case 501:
+ if ((++gBoss[0].act_wait & 0xF) == 0)
+ {
+ PlaySoundObject(12, 1);
+ SetDestroyNpChar(gBoss[0].x + (Random(-40, 40) * 0x200), gBoss[0].y + (Random(-60, 60) * 0x200), 1, 1);
+ }
+
+ if (gBoss[0].act_wait == 95)
+ gBoss[0].ani_no = 1;
+ if (gBoss[0].act_wait == 98)
+ gBoss[0].ani_no = 2;
+
+ if (gBoss[0].act_wait > 100)
+ gBoss[0].act_no = 510;
+ break;
+
+ case 510:
+ gBoss[0].ym += 0x40;
+ gBoss[0].damage = 0x7F;
+ gBoss[0].y += gBoss[0].ym;
+
+ if (gBoss[0].count1 == 0 && gBoss[0].y > 0x14000)
+ {
+ gBoss[0].count1 = 1;
+ gBoss[0].ym = -0x200;
+ gBoss[0].damage = 0;
+
+ for (int i = 0; i < 7; ++i)
+ {
+ ChangeMapParts(i + 7, 14, 0);
+ SetDestroyNpChar((i + 7) * 0x2000, 0x1C000, 0, 0);
+ PlaySoundObject(12, 1);
+ }
+ }
+
+ if (gBoss[0].y > 0x3C000)
+ gBoss[0].act_no = 520;
+
+ break;
+ }
+
+ gBoss[1].x = gBoss[0].x - 0x3000;
+ gBoss[1].y = gBoss[0].y + 0x6800;
+
+ gBoss[2].x = gBoss[0].x + 0x3000;
+ gBoss[2].y = gBoss[0].y + 0x6800;
+
+ gBoss[3].x = gBoss[0].x;
+ gBoss[3].y = gBoss[0].y + 0x5000;
+
+ RECT rc[3];
+ RECT rcDamage[3];
+
+ rc[0] = {0, 0, 80, 120};
+ rc[1] = {80, 0, 160, 120};
+ rc[2] = {160, 0, 240, 120};
+
+ rcDamage[0] = {0, 120, 80, 240};
+ rcDamage[1] = {80, 120, 160, 240};
+ rcDamage[2] = {160, 120, 240, 240};
+
+ if (gBoss[0].shock)
+ {
+ static unsigned char flash;
+
+ if ((++flash >> 1) & 1)
+ gBoss[0].rect = rc[gBoss[0].ani_no];
+ else
+ gBoss[0].rect = rcDamage[gBoss[0].ani_no];
+ }
+ else
+ {
+ gBoss[0].rect = rc[gBoss[0].ani_no];
+ }
+}
\ No newline at end of file
--- /dev/null
+++ b/src/BossPress.h
@@ -1,0 +1,3 @@
+#pragma once
+
+void ActBossChar_Press(void);