ref: 6c5aea8a2ca594c4242df1e3f59f94a3e4236110
parent: 54123908606d773e4e6add7cfc779d9f1a3f4ce0
author: Gabriel Ravier <[email protected]>
date: Wed May 15 17:18:34 EDT 2019
Cleaned up NpcAct220.cpp
--- a/src/NpcAct220.cpp
+++ b/src/NpcAct220.cpp
@@ -12,7 +12,7 @@
#include "Sound.h"
#include "Triangle.h"
-//Shovel Brigade
+// Shovel Brigade
void ActNpc220(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -58,7 +58,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Shovel Brigade (walking)
+// Shovel Brigade (walking)
void ActNpc221(NPCHAR *npc)
{
RECT rcLeft[6] = {
@@ -127,7 +127,7 @@
case 11:
if (npc->direct == 0 && npc->flag & 1)
npc->direct = 2;
- else if ( npc->direct == 2 && npc->flag & 4 )
+ else if (npc->direct == 2 && npc->flag & 4)
npc->direct = 0;
if (npc->direct == 0)
@@ -163,7 +163,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Prison bars
+// Prison bars
void ActNpc222(NPCHAR *npc)
{
RECT rc = {96, 168, 112, 200};
@@ -177,7 +177,7 @@
npc->rect = rc;
}
-//Momorin
+// Momorin
void ActNpc223(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -237,7 +237,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Chie
+// Chie
void ActNpc224(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -268,7 +268,7 @@
break;
case 2:
- if (++npc->act_wait > 12 )
+ if (++npc->act_wait > 12)
{
npc->act_no = 1;
npc->ani_no = 0;
@@ -291,7 +291,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Megane
+// Megane
void ActNpc225(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -322,7 +322,7 @@
break;
case 2:
- if (++npc->act_wait > 12 )
+ if (++npc->act_wait > 12)
{
npc->act_no = 1;
npc->ani_no = 0;
@@ -337,7 +337,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Kanpachi
+// Kanpachi
void ActNpc226(NPCHAR *npc)
{
RECT rcRight[7] = {
@@ -413,7 +413,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Bucket
+// Bucket
void ActNpc227(NPCHAR *npc)
{
RECT rc = {208, 32, 224, 48};
@@ -420,7 +420,7 @@
npc->rect = rc;
}
-//Droll (guard)
+// Droll (guard)
void ActNpc228(NPCHAR *npc)
{
RECT rcLeft[4] = {
@@ -517,7 +517,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Red Flowers (sprouts)
+// Red Flowers (sprouts)
void ActNpc229(NPCHAR *npc)
{
RECT rc[2] = {
@@ -539,7 +539,7 @@
npc->rect = rc[1];
}
-//Red Flowers (blooming)
+// Red Flowers (blooming)
void ActNpc230(NPCHAR *npc)
{
RECT rc[2] = {
@@ -562,7 +562,7 @@
npc->rect = rc[1];
}
-//Rocket
+// Rocket
void ActNpc231(NPCHAR *npc)
{
int i;
@@ -674,7 +674,7 @@
npc->rect = rc[npc->ani_no];
}
-//Orangebell
+// Orangebell
void ActNpc232(NPCHAR *npc)
{
int i;
@@ -744,7 +744,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Orangebell bat
+// Orangebell bat
void ActNpc233(NPCHAR *npc)
{
unsigned char deg;
@@ -861,7 +861,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Red Flowers (picked)
+// Red Flowers (picked)
void ActNpc234(NPCHAR *npc)
{
RECT rc[2] = {
@@ -883,7 +883,7 @@
npc->rect = rc[1];
}
-//Midorin
+// Midorin
void ActNpc235(NPCHAR *npc)
{
RECT rcLeft[4] = {
@@ -989,7 +989,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Gunfish
+// Gunfish
void ActNpc236(NPCHAR *npc)
{
RECT rcLeft[6] = {
@@ -1123,7 +1123,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Gunfish projectile
+// Gunfish projectile
void ActNpc237(NPCHAR *npc)
{
int i;
@@ -1264,7 +1264,7 @@
npc->rect = rc[npc->ani_no];
}
-//Cage bars
+// Cage bars
void ActNpc239(NPCHAR *npc)
{
RECT rcLeft = {192, 48, 256, 80};