ref: 66d9de157240e2fcf6b3b1403ce1db9acb277532
parent: 613d2262b4298b3e6af6d6d40f210db8df6f8239
author: Clownacy <[email protected]>
date: Wed Feb 6 17:46:28 EST 2019
More NPCs
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -186,6 +186,9 @@
void ActNpc182(NPCHAR *npc);
void ActNpc183(NPCHAR *npc);
+void ActNpc187(NPCHAR *npc);
+void ActNpc188(NPCHAR *npc);
+
void ActNpc192(NPCHAR *npc);
void ActNpc193(NPCHAR *npc);
void ActNpc194(NPCHAR *npc);
--- a/src/NpcAct180.cpp
+++ b/src/NpcAct180.cpp
@@ -541,6 +541,160 @@
}
}
+//Fuzz Core
+void ActNpc187(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->tgt_x = npc->x;
+ npc->tgt_y = npc->y;
+ npc->count1 = 120;
+ npc->act_wait = Random(0, 50);
+
+ for (int i = 0; i < 5; ++i)
+ SetNpChar(188, 0, 0, 0, 0, 51 * i, npc, 0x100);
+ // Fallthrough
+ case 1:
+ if (++npc->act_wait >= 50)
+ {
+ npc->act_wait = 0;
+ npc->act_no = 2;
+ npc->ym = 0x300;
+ }
+
+ break;
+
+ case 2:
+ npc->count1 += 4;
+
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ if (npc->tgt_y < npc->y)
+ npc->ym -= 0x10;
+ if (npc->tgt_y > npc->y)
+ npc->ym += 0x10;
+
+ if (npc->ym > 0x355)
+ npc->ym = 0x355;
+ if (npc->ym < -0x355)
+ npc->ym = -0x355;
+
+ break;
+ }
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ RECT rect_left[2];
+ RECT rect_right[2];
+
+ rect_left[0] = {224, 104, 256, 136};
+ rect_left[1] = {256, 104, 288, 136};
+
+ rect_right[0] = {224, 136, 256, 168};
+ rect_right[1] = {256, 136, 288, 168};
+
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 1)
+ npc->ani_no = 0;
+
+ if (npc->direct == 0)
+ npc->rect = rect_left[npc->ani_no];
+ else
+ npc->rect = rect_right[npc->ani_no];
+}
+
+//Fuzz
+void ActNpc188(NPCHAR *npc)
+{
+ RECT rect_left[2];
+ RECT rect_right[2];
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->count1 = npc->direct;
+ // Fallthrough
+ case 1:
+ if (npc->pNpc->code_char == 187 && npc->pNpc->cond & 0x80)
+ {
+ const unsigned char deg = npc->count1 + npc->pNpc->count1;
+ npc->x = npc->pNpc->x + 20 * GetSin(deg);
+ npc->y = npc->pNpc->y + 0x20 * GetCos(deg);
+ }
+ else
+ {
+ npc->xm = Random(-0x200, 0x200);
+ npc->ym = Random(-0x200, 0x200);
+ npc->act_no = 10;
+ }
+
+ break;
+
+ case 10:
+ if (gMC.x < npc->x)
+ npc->xm -= 0x20;
+ else
+ npc->xm += 0x20;
+
+ if (gMC.y < npc->y)
+ npc->ym -= 0x20;
+ else
+ npc->ym += 0x20;
+
+ if (npc->xm > 0x800)
+ npc->xm = 0x800;
+ if (npc->xm < -0x800)
+ npc->xm = -0x800;
+
+ if (npc->ym > 0x200)
+ npc->ym = 0x200;
+ if (npc->ym < -0x200)
+ npc->ym = -0x200;
+
+ npc->x += npc->xm;
+ npc->y += npc->ym;
+
+ break;
+ }
+
+ if (gMC.x < npc->x)
+ npc->direct = 0;
+ else
+ npc->direct = 2;
+
+ if (++npc->ani_wait > 2)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 1)
+ npc->ani_no = 0;
+
+ rect_left[0] = {288, 104, 304, 120};
+ rect_left[1] = {304, 104, 320, 120};
+
+ rect_right[0] = {288, 120, 304, 136};
+ rect_right[1] = {304, 120, 320, 136};
+
+ if (npc->direct == 0)
+ npc->rect = rect_left[npc->ani_no];
+ else
+ npc->rect = rect_right[npc->ani_no];
+}
+
//Scooter
void ActNpc192(NPCHAR *npc)
{
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -243,8 +243,8 @@
nullptr,
nullptr,
nullptr,
- nullptr,
- nullptr,
+ ActNpc187,
+ ActNpc188,
nullptr,
nullptr,
nullptr,