ref: 5aea2ad77be112076e51c79a27aada9b3893d84f
parent: 4e5b2435c49e4909ba60b9e720c141a5a73aab6c
author: cuckydev <[email protected]>
date: Sun Feb 10 15:46:33 EST 2019
Fortnite
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -241,17 +241,9 @@
fp = SDL_RWFromFile(path, "rb");
if (fp)
{
- if (!IsEnableBitmap(fp))
- {
- printf("Tried to load bitmap to surface %d, but it's missing the '(C)Pixel' string\n", surf_no);
- }
- else
- {
-
- printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
- if (LoadBitmap(fp, surf_no, create_surface))
- return true;
- }
+ printf("Loading surface (as .bmp) from %s for surface id %d\n", path, surf_no);
+ if (LoadBitmap(fp, surf_no, create_surface))
+ return true;
}
printf("Failed to open file %s\n", name);
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -280,6 +280,7 @@
}
//Create window
+ SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
gWindow = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, gWindowWidth, gWindowHeight, bFullscreen ? SDL_WINDOW_FULLSCREEN : 0);
if (gWindow)