ref: 59c4f0e18335ad7536d2a48c6a79f988960310f2
parent: 1e902b009f806bc8adc90d58335ecf51edc8fc58
parent: b5ad6f51545ffc49dfafd4df613debd37efdaa9f
author: Clownacy <[email protected]>
date: Mon Jan 6 13:43:44 EST 2020
Merge branch 'accurate' into portable
--- a/src/ArmsItem.h
+++ b/src/ArmsItem.h
@@ -2,6 +2,10 @@
#include "WindowsWrapper.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
// "Arms" is a synonym of "weapon" here
// "Code" means "ID" here
// "Num" often means "ammo" here
@@ -110,3 +114,7 @@
/// Change the current weapon to be the first one and play the usual rotation animation
void ChangeToFirstArms(void);
+
+#ifdef __cplusplus
+}
+#endif
--- a/src/Bullet.h
+++ b/src/Bullet.h
@@ -2,7 +2,11 @@
#include "WindowsWrapper.h"
-struct BULLET
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct BULLET
{
int flag;
int code_bullet;
@@ -36,9 +40,9 @@
int back;
int bottom;
} view;
-};
+} BULLET;
-struct BULLET_TABLE
+typedef struct BULLET_TABLE
{
signed char damage;
signed char life;
@@ -55,7 +59,7 @@
int back;
int bottom;
} view;
-};
+} BULLET_TABLE;
#define BULLET_MAX 0x40
extern BULLET gBul[BULLET_MAX];
@@ -69,3 +73,7 @@
void SetBullet(int no, int x, int y, int dir);
void ActBullet(void);
BOOL IsActiveSomeBullet(void);
+
+#ifdef __cplusplus
+}
+#endif
--- a/src/Draw.h
+++ b/src/Draw.h
@@ -4,6 +4,10 @@
#include "WindowsWrapper.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#ifndef RGB
#define RGB(r,g,b) ((r) | ((g) << 8) | ((b) << 16))
#endif
@@ -72,3 +76,7 @@
void PutText(int x, int y, const char *text, unsigned long color);
void PutText2(int x, int y, const char *text, unsigned long color, SurfaceID surf_no);
void EndTextObject(void);
+
+#ifdef __cplusplus
+}
+#endif
--- a/src/Game.h
+++ b/src/Game.h
@@ -2,6 +2,10 @@
#include "WindowsWrapper.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
enum GameFlagsValues
{
// To be continued
@@ -33,3 +37,7 @@
void PutNumber4(int x, int y, int value, BOOL bZero);
BOOL Game(void);
+
+#ifdef __cplusplus
+}
+#endif
--- a/src/MyChar.h
+++ b/src/MyChar.h
@@ -2,10 +2,14 @@
#include "WindowsWrapper.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
// TODO - When I add bitmask constants for gMC.flags...
// 0x100 is a 'player is underwater' flag
-struct MYCHAR
+typedef struct MYCHAR
{
unsigned char cond;
unsigned int flag;
@@ -59,7 +63,7 @@
signed char ques; // Same for this variable as well
signed char boost_sw;
int boost_cnt;
-};
+} MYCHAR;
extern MYCHAR gMC;
@@ -83,3 +87,7 @@
void CutNoise(void);
void ResetNoise(void);
void SleepNoise(void);
+
+#ifdef __cplusplus
+}
+#endif
--- a/src/Organya.h
+++ b/src/Organya.h
@@ -1,4 +1,4 @@
-#pragma once
+ #pragma once
#include "WindowsWrapper.h"
--- a/src/Star.cpp
+++ b/src/Star.cpp
@@ -119,13 +119,13 @@
void PutStar(int fx, int fy)
{
- int i;
-
RECT rc[3] = {
{192, 0, 200, 8},
{192, 8, 200, 16},
{192, 16, 200, 24},
};
+
+ int i;
if (gMC.cond & 2)
return;
--- a/src/Star.h
+++ b/src/Star.h
@@ -1,5 +1,13 @@
#pragma once
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void InitStar(void);
void ActStar(void);
void PutStar(int fx, int fy);
+
+#ifdef __cplusplus
+}
+#endif