ref: 5754da507d148841c0173a483c2e03c4a7e703e9
parent: 88ed2d6eabd4067037f9cd36fed7557f9b82a448
author: Clownacy <[email protected]>
date: Thu Feb 21 15:23:24 EST 2019
Made gFade static We don't need to leak all this
--- a/src/Fade.cpp
+++ b/src/Fade.cpp
@@ -2,12 +2,26 @@
#include <string.h>
+#include "CommonDefines.h"
#include "WindowsWrapper.h"
#include "Draw.h"
#include "Game.h"
-FADE gFade;
+#define FADE_WIDTH (((WINDOW_WIDTH - 1) / 16) + 1)
+#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) / 16) + 1)
+
+struct FADE
+{
+ int mode;
+ BOOL bMask;
+ int count;
+ char ani_no[FADE_HEIGHT][FADE_WIDTH];
+ BOOLEAN flag[FADE_HEIGHT][FADE_WIDTH];
+ char dir;
+};
+
+static FADE gFade;
static unsigned long mask_color;
void InitFade()
--- a/src/Fade.h
+++ b/src/Fade.h
@@ -1,20 +1,6 @@
#pragma once
-#include "CommonDefines.h"
#include "WindowsWrapper.h"
-
-#define FADE_WIDTH (((WINDOW_WIDTH - 1) >> 4) + 1)
-#define FADE_HEIGHT (((WINDOW_HEIGHT - 1) >> 4) + 1)
-
-struct FADE
-{
- int mode;
- BOOL bMask;
- int count;
- char ani_no[FADE_HEIGHT][FADE_WIDTH];
- BOOLEAN flag[FADE_HEIGHT][FADE_WIDTH];
- char dir;
-};
void InitFade();
void SetFadeMask();