ref: 54123908606d773e4e6add7cfc779d9f1a3f4ce0
parent: 6d462c6fc6ee9a43c6016ef2cc658491a4e63aff
author: Gabriel Ravier <[email protected]>
date: Wed May 15 17:08:23 EDT 2019
Cleaned up NpcAct200.cpp
--- a/src/NpcAct200.cpp
+++ b/src/NpcAct200.cpp
@@ -12,7 +12,7 @@
#include "Sound.h"
#include "Triangle.h"
-//Dragon Zombie
+// Dragon Zombie
void ActNpc200(NPCHAR *npc)
{
unsigned char deg;
@@ -140,7 +140,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Dragon Zombie (dead)
+// Dragon Zombie (dead)
void ActNpc201(NPCHAR *npc)
{
RECT rcLeft[1] = {200, 0, 240, 40};
@@ -152,7 +152,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Dragon Zombie projectile
+// Dragon Zombie projectile
void ActNpc202(NPCHAR *npc)
{
if (npc->flag & 0xFF)
@@ -176,7 +176,7 @@
++npc->ani_no;
}
- if ( npc->ani_no > 2 )
+ if (npc->ani_no > 2)
npc->ani_no = 0;
npc->rect = rect_left[npc->ani_no];
@@ -188,7 +188,7 @@
}
}
-//Critter (destroyed Egg Corridor)
+// Critter (destroyed Egg Corridor)
void ActNpc203(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -289,7 +289,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Falling spike (small)
+// Falling spike (small)
void ActNpc204(NPCHAR *npc)
{
RECT rc[2] = {
@@ -345,7 +345,7 @@
npc->rect = rc[npc->ani_no];
}
-//Falling spike (large)
+// Falling spike (large)
void ActNpc205(NPCHAR *npc)
{
RECT rc[2] = {
@@ -428,7 +428,7 @@
npc->rect = rc[npc->ani_no];
}
-//Counter Bomb
+// Counter Bomb
void ActNpc206(NPCHAR *npc)
{
switch (npc->act_no)
@@ -538,7 +538,7 @@
npc->rect = rect_left[npc->ani_no];
}
-//Counter Bomb's countdown
+// Counter Bomb's countdown
void ActNpc207(NPCHAR *npc)
{
RECT rc[5] = {
@@ -580,7 +580,7 @@
npc->rect = rc[npc->ani_no];
}
-//Basu (destroyed Egg Corridor)
+// Basu (destroyed Egg Corridor)
void ActNpc208(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -732,7 +732,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Basu projectile (destroyed Egg Corridor)
+// Basu projectile (destroyed Egg Corridor)
void ActNpc209(NPCHAR *npc)
{
if (npc->flag & 0xFF)
@@ -769,7 +769,7 @@
}
}
-//Beetle (destroyed Egg Corridor)
+// Beetle (destroyed Egg Corridor)
void ActNpc210(NPCHAR *npc)
{
RECT rcLeft[2] = {
@@ -872,7 +872,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Spikes (small)
+// Spikes (small)
void ActNpc211(NPCHAR *npc)
{
RECT rects[4] = {
@@ -885,7 +885,7 @@
npc->rect = rects[npc->code_event];
}
-//Sky Dragon
+// Sky Dragon
void ActNpc212(NPCHAR *npc)
{
RECT rcRight[4] = {
@@ -996,7 +996,7 @@
}
}
-//Night Spirit
+// Night Spirit
void ActNpc213(NPCHAR *npc)
{
RECT rect[10] = {
@@ -1155,7 +1155,7 @@
else
npc->y += npc->ym;
- if ( gMC.y > npc->tgt_y + 0x1E000 || gMC.y < npc->tgt_y - 0x1E000 )
+ if (gMC.y > npc->tgt_y + 0x1E000 || gMC.y < npc->tgt_y - 0x1E000)
npc->act_no = 40;
}
@@ -1162,7 +1162,7 @@
npc->rect = rect[npc->ani_no];
}
-//Night Spirit projectile
+// Night Spirit projectile
void ActNpc214(NPCHAR *npc)
{
RECT rect[3] = {
@@ -1208,7 +1208,7 @@
npc->rect = rect[npc->ani_no];
}
-//Sandcroc (Outer Wall)
+// Sandcroc (Outer Wall)
void ActNpc215(NPCHAR *npc)
{
switch (npc->act_no)
@@ -1313,7 +1313,7 @@
npc->rect = rect[npc->ani_no];
}
-//Debug Cat
+// Debug Cat
void ActNpc216(NPCHAR *npc)
{
RECT rect = {256, 192, 272, 216};
@@ -1321,7 +1321,7 @@
npc->rect = rect;
}
-//Itoh
+// Itoh
void ActNpc217(NPCHAR *npc)
{
RECT rect[8] = {
@@ -1473,7 +1473,7 @@
npc->rect = rc[npc->ani_no];
}
-//Smoke generator
+// Smoke generator
void ActNpc219(NPCHAR *npc)
{
RECT rc = {0, 0, 0, 0};