shithub: cstory

Download patch

ref: 51a11eede1a5f17d6174fdf5e62f427f42a637ba
parent: 25b58cc07200530ceed8f6bde8dd471b771a8311
author: Clownacy <[email protected]>
date: Tue Jan 29 16:38:45 EST 2019

More NPCs

Moving onto Mimiga Village

--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -36,6 +36,7 @@
 void ActNpc039(NPCHAR *npc);
 
 void ActNpc042(NPCHAR *npc);
+void ActNpc043(NPCHAR *npc);
 
 void ActNpc046(NPCHAR *npc);
 
@@ -47,7 +48,16 @@
 void ActNpc064(NPCHAR *npc);
 void ActNpc065(NPCHAR *npc);
 
+void ActNpc070(NPCHAR *npc);
+void ActNpc071(NPCHAR *npc);
+void ActNpc072(NPCHAR *npc);
 void ActNpc073(NPCHAR *npc);
+void ActNpc074(NPCHAR *npc);
+void ActNpc075(NPCHAR *npc);
+void ActNpc076(NPCHAR *npc);
+void ActNpc077(NPCHAR *npc);
+void ActNpc078(NPCHAR *npc);
+void ActNpc079(NPCHAR *npc);
 
 void ActNpc083(NPCHAR *npc);
 void ActNpc084(NPCHAR *npc);
--- a/src/NpcAct040.cpp
+++ b/src/NpcAct040.cpp
@@ -294,7 +294,28 @@
 		npc->rect = rcRight[npc->ani_no];
 }
 
-// H/V Trigger
+//Chalkboard
+void ActNpc043(NPCHAR *npc)
+{
+	RECT rcLeft[1];
+	RECT rcRight[1];
+
+	rcLeft[0] = {128, 80, 168, 112};
+	rcRight[0] = {168, 80, 208, 112};
+
+	if (npc->act_no == 0)
+	{
+		npc->act_no = 1;
+		npc->y -= 0x2000;
+	}
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[0];
+	else
+		npc->rect = rcRight[0];
+}
+
+//H/V Trigger
 void ActNpc046(NPCHAR *npc)
 {
 	RECT rect[1];
--- a/src/NpcAct060.cpp
+++ b/src/NpcAct060.cpp
@@ -9,6 +9,7 @@
 #include "Back.h"
 #include "Triangle.h"
 #include "Map.h"
+#include "CommonDefines.h"
 
 //Kazuma at computer
 void ActNpc062(NPCHAR *npc)
@@ -257,6 +258,137 @@
 		npc->rect = rect_right[npc->ani_no];
 }
 
+//Sparkle
+void ActNpc070(NPCHAR *npc)
+{
+	RECT rect[4];
+
+	rect[0] = {96, 48, 112, 64};
+	rect[1] = {112, 48, 128, 64};
+	rect[2] = {128, 48, 144, 64};
+	rect[3] = {144, 48, 160, 64};
+
+	if (++npc->ani_wait > 3)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 3)
+		npc->ani_no = 0;
+
+	npc->rect = rect[npc->ani_no];
+}
+
+//Chinfish
+void ActNpc071(NPCHAR *npc)
+{
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->tgt_x = npc->x;
+			npc->tgt_y = npc->y;
+			npc->ym = 0x80;
+			// Fallthrough
+		case 1:
+			if (npc->tgt_y < npc->y)
+				npc->ym -= 8;
+			if (npc->tgt_y > npc->y)
+				npc->ym += 8;
+
+			if (npc->ym > 0x100)
+				npc->ym = 0x100;
+			if (npc->ym < -0x100)
+				npc->ym = -0x100;
+
+			break;
+	}
+
+	npc->x += npc->xm;
+	npc->y += npc->ym;
+
+	RECT rcLeft[3];
+	RECT rcRight[3];
+
+	rcLeft[0].left = 64;
+	rcLeft[0].top = 32;
+	rcLeft[0].right = 80;
+	rcLeft[0].bottom = 48;
+	rcLeft[1].left = 80;
+	rcLeft[1].top = 32;
+	rcLeft[1].right = 96;
+	rcLeft[1].bottom = 48;
+	rcLeft[2].left = 96;
+	rcLeft[2].top = 32;
+	rcLeft[2].right = 112;
+	rcLeft[2].bottom = 48;
+
+	rcRight[0].left = 64;
+	rcRight[0].top = 48;
+	rcRight[0].right = 80;
+	rcRight[0].bottom = 64;
+	rcRight[1].left = 80;
+	rcRight[1].top = 48;
+	rcRight[1].right = 96;
+	rcRight[1].bottom = 64;
+	rcRight[2].left = 96;
+	rcRight[2].top = 48;
+	rcRight[2].right = 112;
+	rcRight[2].bottom = 64;
+
+	if (++npc->ani_wait > 4)
+	{
+		npc->ani_wait = 0;
+		++npc->ani_no;
+	}
+
+	if (npc->ani_no > 1)
+		npc->ani_no = 0;
+
+	if (npc->shock)
+		npc->ani_no = 2;
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[npc->ani_no];
+	else
+		npc->rect = rcRight[npc->ani_no];
+}
+
+//Sprinkler
+void ActNpc072(NPCHAR *npc)
+{
+	if (npc->direct == 0)
+	{
+		if (++npc->ani_wait > 1)
+		{
+			npc->ani_wait = 0;
+			++npc->ani_no;
+		}
+
+		if (npc->ani_no > 1)
+		{
+			npc->ani_no = 0;
+			return;
+		}
+
+		if (gMC.x < npc->x + (WINDOW_WIDTH * 0x200) && gMC.x > npc->x - (WINDOW_WIDTH * 0x200) && gMC.y < npc->y + (WINDOW_HEIGHT * 0x200) && gMC.y > npc->y - (WINDOW_HEIGHT * 0x200))
+		{
+			if (++npc->act_no % 2)
+				SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
+
+			SetNpChar(73, npc->x, npc->y, 2 * Random(-0x200, 0x200), 3 * Random(-0x200, 0x80), 0, 0, 0x100);
+		}
+	}
+
+	RECT rect[2];
+
+	rect[0] = {224, 48, 240, 64};
+	rect[1] = {240, 48, 256, 64};
+
+	npc->rect = rect[npc->ani_no];
+}
+
 //Water droplet
 void ActNpc073(NPCHAR *npc)
 {
@@ -299,4 +431,252 @@
 
 	if (npc->y > gMap.length * 0x10 * 0x200)
 		npc->cond = 0;
+}
+
+// Jack
+void ActNpc074(NPCHAR *npc)
+{
+	RECT rcLeft[6];
+	RECT rcRight[6];
+
+	rcLeft[0] = {64, 0, 80, 16};
+	rcLeft[1] = {80, 0, 96, 16};
+	rcLeft[2] = {96, 0, 112, 16};
+	rcLeft[3] = {64, 0, 80, 16};
+	rcLeft[4] = {112, 0, 128, 16};
+	rcLeft[5] = {64, 0, 80, 16};
+
+	rcRight[0] = {64, 16, 80, 32};
+	rcRight[1] = {80, 16, 96, 32};
+	rcRight[2] = {96, 16, 112, 32};
+	rcRight[3] = {64, 16, 80, 32};
+	rcRight[4] = {112, 16, 128, 32};
+	rcRight[5] = {64, 16, 80, 32};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->ani_no = 0;
+			npc->ani_wait = 0;
+			npc->xm = 0;
+			// Fallthrough
+		case 1:
+			if (Random(0, 120) == 10)
+			{
+				npc->act_no = 2;
+				npc->act_wait = 0;
+				npc->ani_no = 1;
+			}
+
+			break;
+
+		case 2:
+			if (++npc->act_wait > 8)
+			{
+				npc->act_no = 1;
+				npc->ani_no = 0;
+			}
+
+			break;
+
+		case 8:
+			npc->act_no = 9;
+			npc->ani_no = 2;
+			npc->ani_wait = 0;
+			// Fallthrough
+		case 9:
+			if (++npc->ani_wait > 4)
+			{
+				npc->ani_wait = 0;
+				++npc->ani_no;
+			}
+
+			if (npc->ani_no > 5)
+				npc->ani_no = 2;
+
+			if (npc->direct)
+				npc->xm = 0x200;
+			else
+				npc->xm = -0x200;
+
+			break;
+	}
+
+	npc->ym += 0x40;
+
+	if (npc->xm > 0x400)
+		npc->xm = 0x400;
+	if (npc->xm < -0x400)
+		npc->xm = -0x400;
+
+	if (npc->ym > 0x5FF)
+		npc->ym = 0x5FF;
+
+	npc->x += npc->xm;
+	npc->y += npc->ym;
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[npc->ani_no];
+	else
+		npc->rect = rcRight[npc->ani_no];
+}
+
+// Kanpachi (fishing)
+void ActNpc075(NPCHAR *npc)
+{
+	RECT rcLeft[2];
+
+	rcLeft[0].left = 272;
+	rcLeft[0].top = 32;
+	rcLeft[0].right = 296;
+	rcLeft[0].bottom = 56;
+	rcLeft[1].left = 296;
+	rcLeft[1].top = 32;
+	rcLeft[1].right = 320;
+	rcLeft[1].bottom = 56;
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->ani_no = 0;
+			npc->ani_wait = 0;
+			// Fallthrough
+		case 1:
+			if (npc->x - 0x6000 < gMC.x && npc->x + 0x6000 > gMC.x && npc->y - 0x6000 < gMC.y && npc->y + 0x2000 > gMC.y)
+				npc->ani_no = 1;
+			else
+				npc->ani_no = 0;
+
+			break;
+	}
+
+	npc->rect = rcLeft[npc->ani_no];
+}
+
+//Flowers
+void ActNpc076(NPCHAR *npc)
+{
+	npc->rect = {16 * npc->code_event, 0, npc->rect.left + 16, 16};
+}
+
+//Yamashita
+void ActNpc077(NPCHAR *npc)
+{
+	RECT rc[3];
+
+	rc[0] = {0, 16, 48, 48};
+	rc[1] = {48, 16, 96, 48};
+	rc[2] = {96, 16, 144, 48};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->ani_no = 0;
+			npc->ani_wait = 0;
+			// Fallthrough
+		case 1:
+			if (Random(0, 120) == 10)
+			{
+				npc->act_no = 2;
+				npc->act_wait = 0;
+				npc->ani_no = 1;
+			}
+
+			break;
+
+		case 2:
+			if (++npc->act_wait > 8)
+			{
+				npc->act_no = 1;
+				npc->ani_no = 0;
+			}
+
+			break;
+	}
+
+	if (npc->direct == 0)
+		npc->rect = rc[npc->ani_no];
+	else
+		npc->rect = rc[2];
+}
+
+// Pot
+void ActNpc078(NPCHAR *npc)
+{
+	RECT rc[2];
+
+	rc[0] = {160, 48, 176, 64};
+	rc[1] = {176, 48, 192, 64};
+
+	if (npc->direct == 0)
+		npc->rect = rc[0];
+	else
+		npc->rect = rc[1];
+}
+
+// Mahin the sex god
+void ActNpc079(NPCHAR *npc)
+{
+	RECT rcLeft[3];
+	RECT rcRight[3];
+
+	rcLeft[0] = {0, 0, 16, 16};
+	rcLeft[1] = {16, 0, 32, 16};
+	rcLeft[2] = {32, 0, 48, 16};
+
+	rcRight[0] = {0, 16, 16, 32};
+	rcRight[1] = {16, 16, 32, 32};
+	rcRight[2] = {32, 16, 48, 32};
+
+	switch (npc->act_no)
+	{
+		case 0:
+			npc->act_no = 1;
+			npc->ani_no = 2;
+			npc->ani_wait = 0;
+			break;
+
+		case 2:
+			npc->ani_no = 0;
+
+			if (Random(0, 120) == 10)
+			{
+				npc->act_no = 3;
+				npc->act_wait = 0;
+				npc->ani_no = 1;
+			}
+
+			if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
+			{
+				if (npc->x <= gMC.x)
+					npc->direct = 2;
+				else
+					npc->direct = 0;
+			}
+
+			break;
+
+		case 3:
+			if (++npc->act_wait > 8 )
+			{
+				npc->act_no = 2;
+				npc->ani_no = 0;
+			}
+
+			break;
+	}
+
+	npc->ym += 0x40;
+	if ( npc->ym > 0x5FF )
+		npc->ym = 0x5FF;
+
+	npc->y += npc->ym;
+
+	if (npc->direct == 0)
+		npc->rect = rcLeft[npc->ani_no];
+	else
+		npc->rect = rcRight[npc->ani_no];
 }
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -99,9 +99,9 @@
 	nullptr,
 	nullptr,
 	ActNpc042,
+	ActNpc043,
 	nullptr,
 	nullptr,
-	nullptr,
 	ActNpc046,
 	nullptr,
 	nullptr,
@@ -126,16 +126,16 @@
 	nullptr,
 	nullptr,
 	nullptr,
-	nullptr,
-	nullptr,
-	nullptr,
+	ActNpc070,
+	ActNpc071,
+	ActNpc072,
 	ActNpc073,
-	nullptr,
-	nullptr,
-	nullptr,
-	nullptr,
-	nullptr,
-	nullptr,
+	ActNpc074,
+	ActNpc075,
+	ActNpc076,
+	ActNpc077,
+	ActNpc078,
+	ActNpc079,
 	nullptr,
 	nullptr,
 	nullptr,