ref: 4530bb6847f522d23c1c04a0adb5351632519616
parent: 01ddc5e92332c23fc59f956910d1c14d38b669b9
author: Clownacy <[email protected]>
date: Sat Feb 23 17:46:30 EST 2019
Added MSVC2003 project and dependencies For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
--- a/.gitignore
+++ b/.gitignore
@@ -38,3 +38,11 @@
*.exe
*.out
*.app
+
+# MSVC trash
+msvc2003/CSE2.ncb
+msvc2003/CSE2.suo
+msvc2003/Debug
+msvc2003/Release
+msvc2003/freetype-2.9.1s
+*.aps
--- /dev/null
+++ b/msvc2003/CSE2.sln
@@ -1,0 +1,21 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CSE2", "CSE2.vcproj", "{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug.ActiveCfg = Debug|Win32
+ {6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Debug.Build.0 = Debug|Win32
+ {6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release.ActiveCfg = Release|Win32
+ {6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
--- /dev/null
+++ b/msvc2003/CSE2.vcproj
@@ -1,0 +1,525 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="CSE2"
+ ProjectGUID="{6B8CC57F-5656-4C4B-8FCB-B0C326FCB4D4}"
+ RootNamespace="CSE2"
+ Keyword="ManagedCProj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ ManagedExtensions="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""SDL2-2.0.9/include";"freetype-2.9.1/include";./"
+ PreprocessorDefinitions="WIN32;_DEBUG"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="0"
+ RuntimeLibrary="1"
+ AssemblerOutput="4"
+ WarningLevel="3"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="SDL2-2.0.9/lib/x86/SDL2.lib SDL2-2.0.9/lib/x86/SDL2main.lib freetype-2.9.1/lib/freetype.lib"
+ OutputFile="$(OutDir)\$(ProjectName).exe"
+ LinkIncremental="2"
+ AdditionalLibraryDirectories=""
+ IgnoreDefaultLibraryNames="LIBC"
+ GenerateDebugInformation="TRUE"
+ AssemblyDebug="1"
+ SubSystem="2"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(ConfigurationName)"
+ IntermediateDirectory="$(ConfigurationName)"
+ ConfigurationType="1"
+ CharacterSet="2"
+ ManagedExtensions="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""SDL2-2.0.9/include";"freetype-2.9.1/include";./"
+ PreprocessorDefinitions="WIN32;NDEBUG"
+ MinimalRebuild="TRUE"
+ RuntimeLibrary="0"
+ WarningLevel="3"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="SDL2-2.0.9/lib/x86/SDL2.lib SDL2-2.0.9/lib/x86/SDL2main.lib freetype-2.9.1/lib/freetype.lib"
+ OutputFile="$(OutDir)\$(ProjectName).exe"
+ LinkIncremental="1"
+ IgnoreAllDefaultLibraries="FALSE"
+ IgnoreDefaultLibraryNames="LIBC"
+ GenerateDebugInformation="TRUE"
+ SubSystem="2"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+ <File
+ RelativePath="..\src\ArmsItem.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Back.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Boss.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossAlmo1.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossAlmo2.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossBallos.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossFrog.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossIronH.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossLife.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossOhm.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossPress.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossTwinD.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BossX.cpp">
+ </File>
+ <File
+ RelativePath="..\src\BulHit.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Bullet.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Caret.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Config.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Draw.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Ending.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Escape.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Fade.cpp">
+ </File>
+ <File
+ RelativePath="..\src\File.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Flags.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Flash.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Font.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Frame.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Game.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Generic.cpp">
+ </File>
+ <File
+ RelativePath="..\src\GenericLoad.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Input.cpp">
+ </File>
+ <File
+ RelativePath="..\src\KeyControl.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Main.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Map.cpp">
+ </File>
+ <File
+ RelativePath="..\src\MapName.cpp">
+ </File>
+ <File
+ RelativePath="..\src\MiniMap.cpp">
+ </File>
+ <File
+ RelativePath="..\src\MyChar.cpp">
+ </File>
+ <File
+ RelativePath="..\src\MycHit.cpp">
+ </File>
+ <File
+ RelativePath="..\src\MycParam.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct000.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct020.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct040.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct060.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct080.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct100.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct120.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct140.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct160.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct180.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct200.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct220.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct240.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct260.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct280.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct300.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct320.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct340.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpChar.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcHit.cpp">
+ </File>
+ <File
+ RelativePath="..\src\NpcTbl.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Organya.cpp">
+ </File>
+ <File
+ RelativePath="..\src\PixTone.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Profile.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Resource.cpp">
+ </File>
+ <File
+ RelativePath="..\src\SelStage.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Shoot.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Sound.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Stage.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Star.cpp">
+ </File>
+ <File
+ RelativePath="..\src\TextScr.cpp">
+ </File>
+ <File
+ RelativePath="..\src\Triangle.cpp">
+ </File>
+ <File
+ RelativePath="..\src\ValueView.cpp">
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+ <File
+ RelativePath="..\src\ArmsItem.h">
+ </File>
+ <File
+ RelativePath="..\src\Back.h">
+ </File>
+ <File
+ RelativePath="..\src\Boss.h">
+ </File>
+ <File
+ RelativePath="..\src\BossAlmo1.h">
+ </File>
+ <File
+ RelativePath="..\src\BossAlmo2.h">
+ </File>
+ <File
+ RelativePath="..\src\BossBallos.h">
+ </File>
+ <File
+ RelativePath="..\src\BossFrog.h">
+ </File>
+ <File
+ RelativePath="..\src\BossIronH.h">
+ </File>
+ <File
+ RelativePath="..\src\BossLife.h">
+ </File>
+ <File
+ RelativePath="..\src\BossOhm.h">
+ </File>
+ <File
+ RelativePath="..\src\BossPress.h">
+ </File>
+ <File
+ RelativePath="..\src\BossTwinD.h">
+ </File>
+ <File
+ RelativePath="..\src\BossX.h">
+ </File>
+ <File
+ RelativePath="..\src\BulHit.h">
+ </File>
+ <File
+ RelativePath="..\src\Bullet.h">
+ </File>
+ <File
+ RelativePath="..\src\Caret.h">
+ </File>
+ <File
+ RelativePath="..\src\CommonDefines.h">
+ </File>
+ <File
+ RelativePath="..\src\Config.h">
+ </File>
+ <File
+ RelativePath="..\src\Draw.h">
+ </File>
+ <File
+ RelativePath="..\src\Ending.h">
+ </File>
+ <File
+ RelativePath="..\src\Escape.h">
+ </File>
+ <File
+ RelativePath="..\src\Fade.h">
+ </File>
+ <File
+ RelativePath="..\src\File.h">
+ </File>
+ <File
+ RelativePath="..\src\Flags.h">
+ </File>
+ <File
+ RelativePath="..\src\Flash.h">
+ </File>
+ <File
+ RelativePath="..\src\Font.h">
+ </File>
+ <File
+ RelativePath="..\src\Frame.h">
+ </File>
+ <File
+ RelativePath="..\src\Game.h">
+ </File>
+ <File
+ RelativePath="..\src\Generic.h">
+ </File>
+ <File
+ RelativePath="..\src\GenericLoad.h">
+ </File>
+ <File
+ RelativePath="..\src\Input.h">
+ </File>
+ <File
+ RelativePath="..\src\KeyControl.h">
+ </File>
+ <File
+ RelativePath="..\src\Main.h">
+ </File>
+ <File
+ RelativePath="..\src\Map.h">
+ </File>
+ <File
+ RelativePath="..\src\MapName.h">
+ </File>
+ <File
+ RelativePath="..\src\MiniMap.h">
+ </File>
+ <File
+ RelativePath="..\src\MyChar.h">
+ </File>
+ <File
+ RelativePath="..\src\MycHit.h">
+ </File>
+ <File
+ RelativePath="..\src\MycParam.h">
+ </File>
+ <File
+ RelativePath="..\src\NpcAct.h">
+ </File>
+ <File
+ RelativePath="..\src\NpChar.h">
+ </File>
+ <File
+ RelativePath="..\src\NpcHit.h">
+ </File>
+ <File
+ RelativePath="..\src\NpcTbl.h">
+ </File>
+ <File
+ RelativePath="..\src\Organya.h">
+ </File>
+ <File
+ RelativePath="..\src\PixTone.h">
+ </File>
+ <File
+ RelativePath="..\src\Profile.h">
+ </File>
+ <File
+ RelativePath="..\src\Resource.h">
+ </File>
+ <File
+ RelativePath="..\src\SelStage.h">
+ </File>
+ <File
+ RelativePath="..\src\Shoot.h">
+ </File>
+ <File
+ RelativePath="..\src\Sound.h">
+ </File>
+ <File
+ RelativePath="..\src\Stage.h">
+ </File>
+ <File
+ RelativePath="..\src\Star.h">
+ </File>
+ <File
+ RelativePath="..\src\Tags.h">
+ </File>
+ <File
+ RelativePath="..\src\TextScr.h">
+ </File>
+ <File
+ RelativePath="..\src\Triangle.h">
+ </File>
+ <File
+ RelativePath="..\src\Types.h">
+ </File>
+ <File
+ RelativePath="..\src\ValueView.h">
+ </File>
+ <File
+ RelativePath="..\src\WindowsWrapper.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
+ <File
+ RelativePath="..\res\Icon\ICON.rc">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/BUGS.txt
@@ -1,0 +1,16 @@
+
+Bugs are now managed in the SDL bug tracker, here:
+
+ https://bugzilla.libsdl.org/
+
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
+
+
+You may also find help at the SDL forums/mailing list:
+
+ https://discourse.libsdl.org/
+
+Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
+ bugs discussed on the mailing list may be forgotten or missed.
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/COPYING.txt
@@ -1,0 +1,20 @@
+
+Simple DirectMedia Layer
+Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/README-SDL.txt
@@ -1,0 +1,13 @@
+
+Please distribute this file with the SDL runtime environment:
+
+The Simple DirectMedia Layer (SDL for short) is a cross-platform library
+designed to make it easy to write multi-media software, such as games
+and emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+https://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/README.txt
@@ -1,0 +1,21 @@
+
+ Simple DirectMedia Layer
+
+ (SDL)
+
+ Version 2.0
+
+---
+https://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+More extensive documentation is available in the docs directory, starting
+with README.md
+
+Enjoy!
+ Sam Lantinga ([email protected])
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/WhatsNew.txt
@@ -1,0 +1,434 @@
+
+This is a list of major changes in SDL's version history.
+
+---------------------------------------------------------------------------
+2.0.9:
+---------------------------------------------------------------------------
+
+General:
+* Added a new sensor API, initialized by passing SDL_INIT_SENSOR to SDL_Init(), and defined in SDL_sensor.h
+* Added an event SDL_SENSORUPDATE which is sent when a sensor is updated
+* Added SDL_GetDisplayOrientation() to return the current display orientation
+* Added an event SDL_DISPLAYEVENT which is sent when the display orientation changes
+* Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. (Thanks to Valve for contributing the PS4 and Nintendo Switch Pro controller support)
+* Added support for many other popular game controllers
+* Added SDL_JoystickGetDevicePlayerIndex(), SDL_JoystickGetPlayerIndex(), and SDL_GameControllerGetPlayerIndex() to get the player index for a controller. For XInput controllers this returns the XInput index for the controller.
+* Added SDL_GameControllerRumble() and SDL_JoystickRumble() which allow simple rumble without using the haptics API
+* Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
+* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_TIME to control the mouse double-click time
+* Added the hint SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to control the mouse double-click radius, in pixels
+* Added SDL_HasColorKey() to return whether a surface has a colorkey active
+* Added SDL_HasAVX512F() to return whether the CPU has AVX-512F features
+* Added SDL_IsTablet() to return whether the application is running on a tablet
+* Added SDL_THREAD_PRIORITY_TIME_CRITICAL for threads that must run at the highest priority
+
+Mac OS X:
+* Fixed black screen at start on Mac OS X Mojave
+
+Linux:
+* Added SDL_LinuxSetThreadPriority() to allow adjusting the thread priority of native threads using RealtimeKit if available.
+
+iOS:
+* Fixed Asian IME input
+
+Android:
+* Updated required Android SDK to API 26, to match Google's new App Store requirements
+* Added support for wired USB Xbox, PS4, and Nintendo Switch Pro controllers
+* Added support for relative mouse mode on Android 7.0 and newer (except where it's broken, on Chromebooks and when in DeX mode with Samsung Experience 9.0)
+* Added support for custom mouse cursors on Android 7.0 and newer
+* Added the hint SDL_HINT_ANDROID_TRAP_BACK_BUTTON to control whether the back button will back out of the app (the default) or be passed to the application as SDL_SCANCODE_AC_BACK
+* Added SDL_AndroidBackButton() to trigger the Android system back button behavior when handling the back button in the application
+* Added SDL_IsChromebook() to return whether the app is running in the Chromebook Android runtime
+* Added SDL_IsDeXMode() to return whether the app is running while docked in the Samsung DeX
+
+
+---------------------------------------------------------------------------
+2.0.8:
+---------------------------------------------------------------------------
+
+General:
+* Added SDL_fmod() and SDL_log10()
+* Each of the SDL math functions now has the corresponding float version
+* Added SDL_SetYUVConversionMode() and SDL_GetYUVConversionMode() to control the formula used when converting to and from YUV colorspace. The options are JPEG, BT.601, and BT.709
+
+Windows:
+* Implemented WASAPI support on Windows UWP and removed the deprecated XAudio2 implementation
+* Added resampling support on WASAPI on Windows 7 and above
+
+Windows UWP:
+* Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on
+
+Mac OS X:
+* Added support for the Vulkan SDK for Mac:
+ https://www.lunarg.com/lunarg-releases-vulkan-sdk-1-0-69-0-for-mac/
+* Added support for OpenGL ES using ANGLE when it's available
+
+Mac OS X / iOS / tvOS:
+* Added a Metal 2D render implementation
+* Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder() to insert your own drawing into SDL rendering when using the Metal implementation
+
+iOS:
+* Added the hint SDL_HINT_IOS_HIDE_HOME_INDICATOR to control whether the home indicator bar on iPhone X should be hidden. This defaults to dimming the indicator for fullscreen applications and showing the indicator for windowed applications.
+
+iOS / Android:
+* Added the hint SDL_HINT_RETURN_KEY_HIDES_IME to control whether the return key on the software keyboard should hide the keyboard or send a key event (the default)
+
+Android:
+* SDL now supports building with Android Studio and Gradle by default, and the old Ant project is available in android-project-ant
+* SDL now requires the API 19 SDK to build, but can still target devices down to API 14 (Android 4.0.1)
+* Added SDL_IsAndroidTV() to tell whether the application is running on Android TV
+
+Android / tvOS:
+* Added the hint SDL_HINT_TV_REMOTE_AS_JOYSTICK to control whether TV remotes should be listed as joystick devices (the default) or send keyboard events.
+
+Linux:
+* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to control whether the X server should skip the compositor for the SDL application. This defaults to "1"
+* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control whether the Raspberry Pi and KMSDRM video drivers should use double or triple buffering (the default)
+
+
+---------------------------------------------------------------------------
+2.0.7:
+---------------------------------------------------------------------------
+
+General:
+* Added audio stream conversion functions:
+ SDL_NewAudioStream
+ SDL_AudioStreamPut
+ SDL_AudioStreamGet
+ SDL_AudioStreamAvailable
+ SDL_AudioStreamFlush
+ SDL_AudioStreamClear
+ SDL_FreeAudioStream
+* Added functions to query and set the SDL memory allocation functions:
+ SDL_GetMemoryFunctions()
+ SDL_SetMemoryFunctions()
+ SDL_GetNumAllocations()
+* Added locking functions for multi-threaded access to the joystick and game controller APIs:
+ SDL_LockJoysticks()
+ SDL_UnlockJoysticks()
+* The following functions are now thread-safe:
+ SDL_SetEventFilter()
+ SDL_GetEventFilter()
+ SDL_AddEventWatch()
+ SDL_DelEventWatch()
+
+
+General:
+---------------------------------------------------------------------------
+2.0.6:
+---------------------------------------------------------------------------
+
+General:
+* Added cross-platform Vulkan graphics support in SDL_vulkan.h
+ SDL_Vulkan_LoadLibrary()
+ SDL_Vulkan_GetVkGetInstanceProcAddr()
+ SDL_Vulkan_GetInstanceExtensions()
+ SDL_Vulkan_CreateSurface()
+ SDL_Vulkan_GetDrawableSize()
+ SDL_Vulkan_UnloadLibrary()
+ This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c
+* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering
+* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support
+* Added support for many game controllers, including the Nintendo Switch Pro Controller
+* Added support for inverted axes and separate axis directions in game controller mappings
+* Added functions to return information about a joystick before it's opened:
+ SDL_JoystickGetDeviceVendor()
+ SDL_JoystickGetDeviceProduct()
+ SDL_JoystickGetDeviceProductVersion()
+ SDL_JoystickGetDeviceType()
+ SDL_JoystickGetDeviceInstanceID()
+* Added functions to return information about an open joystick:
+ SDL_JoystickGetVendor()
+ SDL_JoystickGetProduct()
+ SDL_JoystickGetProductVersion()
+ SDL_JoystickGetType()
+ SDL_JoystickGetAxisInitialState()
+* Added functions to return information about an open game controller:
+ SDL_GameControllerGetVendor()
+ SDL_GameControllerGetProduct()
+ SDL_GameControllerGetProductVersion()
+* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings
+* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory
+* Added SDL_DuplicateSurface() to make a copy of a surface
+* Added an experimental JACK audio driver
+* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling
+* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling
+* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():
+ "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)
+ "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
+* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input
+* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events
+
+Windows:
+* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device
+* The old XAudio2 audio driver is deprecated and will be removed in the next release
+* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows
+* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers
+* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load
+* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows
+
+Linux:
+* Added an experimental KMS/DRM video driver for embedded development
+
+iOS:
+* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio
+
+---------------------------------------------------------------------------
+2.0.5:
+---------------------------------------------------------------------------
+
+General:
+* Implemented audio capture support for some platforms
+* Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned on for audio capture
+* Added events for dragging and dropping text
+* Added events for dragging and dropping multiple items
+* By default the click raising a window will not be delivered to the SDL application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click through to the window.
+* Saving a surface with an alpha channel as a BMP will use a newer BMP format that supports alpha information. You can set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use the old format.
+* Added SDL_GetHintBoolean() to get the boolean value of a hint
+* Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use integral multiples of the viewport size when scaling the rendering output
+* Added SDL_CreateRGBSurfaceWithFormat() and SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific pixel format
+* Added SDL_GetDisplayUsableBounds() which returns the area usable for windows. For example, on Mac OS X, this subtracts the area occupied by the menu bar and dock.
+* Added SDL_GetWindowBordersSize() which returns the size of the window's borders around the client area
+* Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
+* Added SDL_SetWindowResizable() to change whether a window is resizable
+* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the window transparency
+* Added SDL_SetWindowModalFor() to set a window as modal for another window
+* Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
+* Fixed flipped images when reading back from target textures when using the OpenGL renderer
+* Fixed texture color modulation with SDL_BLENDMODE_NONE when using the OpenGL renderer
+* Fixed bug where the alpha value of colorkeys was ignored when blitting in some cases
+
+Windows:
+* Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from raising a debugger exception to name threads. This exception can cause problems with .NET applications when running under a debugger.
+* The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
+* Fixed XBox controller triggers automatically being pulled at startup
+* The first icon from the executable is used as the default window icon at runtime
+* Fixed SDL log messages being printed twice if SDL was built with C library support
+* Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
+
+Mac OS X:
+* Fixed selecting the dummy video driver
+* The caps lock key now generates a pressed event when pressed and a released event when released, instead of a press/release event pair when pressed.
+* Fixed mouse wheel events on Mac OS X 10.12
+* The audio driver has been updated to use AVFoundation for better compatibility with newer versions of Mac OS X
+
+Linux:
+* Added support for the Fcitx IME
+* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager asks the SDL window whether it wants to take focus.
+* Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is rounded up to 60 Hz instead of 59.
+* Added initial support for touchscreens on Raspberry Pi
+
+OpenBSD:
+* SDL_GetBasePath() is now implemented on OpenBSD
+
+iOS:
+* Added support for dynamically loaded objects on iOS 8 and newer
+
+tvOS:
+* Added support for Apple TV
+* Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether he Apple TV remote's joystick axes will automatically match the rotation of the remote.
+
+Android:
+* Fixed SDL not resizing window when Android screen resolution changes
+* Corrected the joystick Z axis reporting for the accelerometer
+
+Emscripten (running in a web browser):
+* Many bug fixes and improvements
+
+
+---------------------------------------------------------------------------
+2.0.4:
+---------------------------------------------------------------------------
+
+General:
+* Added support for web applications using Emscripten, see docs/README-emscripten.md for more information
+* Added support for web applications using Native Client (NaCl), see docs/README-nacl.md for more information
+* Added an API to queue audio instead of using the audio callback:
+ SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
+* Added events for audio device hot plug support:
+ SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
+* Added SDL_PointInRect()
+* Added SDL_HasAVX2() to detect CPUs with AVX2 support
+* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window like traditional window decorations (drag areas, resize areas)
+* Added SDL_GetGrabbedWindow() to get the window that currently has input grab, if any
+* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently enabled in a renderer
+* Added SDL_CaptureMouse() to capture the mouse to get events while the mouse is not in your window
+* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen space
+* Added SDL_GetGlobalMouseState() to get the current mouse state outside of an SDL window
+* Added a direction field to mouse wheel events to tell whether they are flipped (natural) or not
+* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to [WGL|GLX]_ARB_context_flush_control extension)
+* Added EGL_KHR_create_context support to allow OpenGL ES version selection on some platforms
+* Added NV12 and NV21 YUV texture support for OpenGL and OpenGL ES 2.0 renderers
+* Added a Vivante video driver that is used on various SoC platforms
+* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D renderers when the D3D device is lost, and from Android's event loop when the GLES context had to be recreated
+* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal handling
+* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of SDL's threads
+* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
+* Improved support for WAV and BMP files with unusual chunks in them
+* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to SDL_AssertState
+* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
+* Added SDL_GetDisplayDPI() to get the DPI information for a display
+* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
+* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
+* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
+
+Windows:
+* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)
+* Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint
+* SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds
+* Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()
+* Added a hint SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP to control whether SDL_PumpEvents() processes the Windows message loop
+* You can distinguish between real mouse and touch events by looking for SDL_TOUCH_MOUSEID in the mouse event "which" field
+* SDL_SysWMinfo now contains the window HDC
+* Added support for Unicode command line options
+* Prevent beeping when Alt-key combos are pressed
+* SDL_SetTextInputRect() re-positions the OS-rendered IME
+* Added a hint SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 to prevent generating SDL_WINDOWEVENT_CLOSE events when Alt-F4 is pressed
+* Added a hint SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING to use the old axis and button mapping for XInput devices (deprecated)
+
+Mac OS X:
+* Implemented drag-and-drop support
+* Improved joystick hot-plug detection
+* The SDL_WINDOWEVENT_EXPOSED window event is triggered in the appropriate situations
+* Fixed relative mouse mode when the application loses/regains focus
+* Fixed bugs related to transitioning to and from Spaces-aware fullscreen-desktop mode
+* Fixed the refresh rate of display modes
+* SDL_SysWMInfo is now ARC-compatible
+* Added a hint SDL_HINT_MAC_BACKGROUND_APP to prevent forcing the application to become a foreground process
+
+Linux:
+* Enabled building with Mir and Wayland support by default.
+* Added IBus IME support
+* Added a hint SDL_HINT_IME_INTERNAL_EDITING to control whether IBus should handle text editing internally instead of sending SDL_TEXTEDITING events
+* Added a hint SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling _NET_WM_PING protocol handling in SDL_CreateWindow()
+* Added support for multiple audio devices when using Pulseaudio
+* Fixed duplicate mouse events when using relative mouse motion
+
+iOS:
+* Added support for iOS 8
+* The SDL_WINDOW_ALLOW_HIGHDPI window flag now enables high-dpi support, and SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() gets the window resolution in pixels
+* SDL_GetWindowSize() and display mode sizes are in the "DPI-independent points" / "screen coordinates" coordinate space rather than pixels (matches OS X behavior)
+* Added native resolution support for the iPhone 6 Plus
+* Added support for MFi game controllers
+* Added support for the hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK
+* Added sRGB OpenGL ES context support on iOS 7+
+* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
+* SDL_SysWMinfo now contains the OpenGL ES framebuffer and color renderbuffer objects used by the window's active GLES view
+* Fixed various rotation and orientation issues
+* Fixed memory leaks
+
+Android:
+* Added a hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH to prevent mouse events from being registered as touch events
+* Added hints SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION and SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION
+* Added support for SDL_DisableScreenSaver(), SDL_EnableScreenSaver() and the hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER
+* Added support for SDL_ShowMessageBox() and SDL_ShowSimpleMessageBox()
+
+Raspberry Pi:
+* Added support for the Raspberry Pi 2
+
+
+---------------------------------------------------------------------------
+2.0.3:
+---------------------------------------------------------------------------
+
+Mac OS X:
+* Fixed creating an OpenGL context by default on Mac OS X 10.6
+
+
+---------------------------------------------------------------------------
+2.0.2:
+---------------------------------------------------------------------------
+General:
+* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
+* Added an API to load a database of game controller mappings from a file:
+ SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
+* Added game controller mappings for the PS4 and OUYA controllers
+* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
+* Added SDL_DetachThread()
+* Added SDL_HasAVX() to determine if the CPU has AVX features
+* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
+* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
+ them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
+* Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
+* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
+* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
+* testgl2 does not need to link with libGL anymore
+* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
+* Added controllermap test program to visually map a game controller
+
+Windows:
+* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
+ the driver or emulated through ANGLE)
+* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
+* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
+* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
+
+Mac OS X:
+* Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
+
+Linux:
+* Fixed fullscreen and focused behavior when receiving NotifyGrab events
+* Added experimental Wayland and Mir support, disabled by default
+
+Android:
+* Joystick support (minimum SDK version required to build SDL is now 12,
+ the required runtime version remains at 10, but on such devices joystick
+ support won't be available).
+* Hotplugging support for joysticks
+* Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
+
+
+---------------------------------------------------------------------------
+2.0.1:
+---------------------------------------------------------------------------
+
+General:
+* Added an API to get common filesystem paths in SDL_filesystem.h:
+ SDL_GetBasePath(), SDL_GetPrefPath()
+* Added an API to do optimized YV12 and IYUV texture updates:
+ SDL_UpdateYUVTexture()
+* Added an API to get the amount of RAM on the system:
+ SDL_GetSystemRAM()
+* Added a macro to perform timestamp comparisons with SDL_GetTicks():
+ SDL_TICKS_PASSED()
+* Dramatically improved OpenGL ES 2.0 rendering performance
+* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
+
+Windows:
+* Created a static library configuration for the Visual Studio 2010 project
+* Added a hint to create the Direct3D device with support for multi-threading:
+ SDL_HINT_RENDER_DIRECT3D_THREADSAFE
+* Added a function to get the D3D9 adapter index for a display:
+ SDL_Direct3D9GetAdapterIndex()
+* Added a function to get the D3D9 device for a D3D9 renderer:
+ SDL_RenderGetD3D9Device()
+* Fixed building SDL with the mingw32 toolchain (mingw-w64 is preferred)
+* Fixed crash when using two XInput controllers at the same time
+* Fixed detecting a mixture of XInput and DirectInput controllers
+* Fixed clearing a D3D render target larger than the window
+* Improved support for format specifiers in SDL_snprintf()
+
+Mac OS X:
+* Added support for retina displays:
+ Create your window with the SDL_WINDOW_ALLOW_HIGHDPI flag, and then use SDL_GL_GetDrawableSize() to find the actual drawable size. You are responsible for scaling mouse and drawing coordinates appropriately.
+* Fixed mouse warping in fullscreen mode
+* Right mouse click is emulated by holding the Ctrl key while left clicking
+
+Linux:
+* Fixed float audio support with the PulseAudio driver
+* Fixed missing line endpoints in the OpenGL renderer on some drivers
+* X11 symbols are no longer defined to avoid collisions when linking statically
+
+iOS:
+* Fixed status bar visibility on iOS 7
+* Flipped the accelerometer Y axis to match expected values
+
+Android:
+IMPORTANT: You MUST get the updated SDLActivity.java to match C code
+* Moved EGL initialization to native code
+* Fixed the accelerometer axis rotation relative to the device rotation
+* Fixed race conditions when handling the EGL context on pause/resume
+* Touch devices are available for enumeration immediately after init
+
+Raspberry Pi:
+* Added support for the Raspberry Pi, see README-raspberrypi.txt for details
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-android.md
@@ -1,0 +1,417 @@
+Android
+================================================================================
+
+Matt Styles wrote a tutorial on building SDL for Android with Visual Studio:
+http://trederia.blogspot.de/2017/03/building-sdl2-for-android-with-visual.html
+
+The rest of this README covers the Android gradle style build process.
+
+If you are using the older ant build process, it is no longer officially
+supported, but you can use the "android-project-ant" directory as a template.
+
+
+================================================================================
+ Requirements
+================================================================================
+
+Android SDK (version 26 or later)
+https://developer.android.com/sdk/index.html
+
+Android NDK r15c or later
+https://developer.android.com/tools/sdk/ndk/index.html
+
+Minimum API level supported by SDL: 14 (Android 4.0.1)
+
+
+================================================================================
+ How the port works
+================================================================================
+
+- Android applications are Java-based, optionally with parts written in C
+- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
+ the SDL library
+- This means that your application C code must be placed inside an Android
+ Java project, along with some C support code that communicates with Java
+- This eventually produces a standard Android .apk package
+
+The Android Java code implements an "Activity" and can be found in:
+android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
+
+The Java code loads your game code, the SDL shared library, and
+dispatches to native functions implemented in the SDL library:
+src/core/android/SDL_android.c
+
+
+================================================================================
+ Building an app
+================================================================================
+
+For simple projects you can use the script located at build-scripts/androidbuild.sh
+
+There's two ways of using it:
+
+ androidbuild.sh com.yourcompany.yourapp < sources.list
+ androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c
+
+sources.list should be a text file with a source file name in each line
+Filenames should be specified relative to the current directory, for example if
+you are in the build-scripts directory and want to create the testgles.c test, you'll
+run:
+
+ ./androidbuild.sh org.libsdl.testgles ../test/testgles.c
+
+One limitation of this script is that all sources provided will be aggregated into
+a single directory, thus all your source files should have a unique name.
+
+Once the project is complete the script will tell you where the debug APK is located.
+If you want to create a signed release APK, you can use the project created by this
+utility to generate it.
+
+Finally, a word of caution: re running androidbuild.sh wipes any changes you may have
+done in the build directory for the app!
+
+
+For more complex projects, follow these instructions:
+
+1. Copy the android-project directory wherever you want to keep your projects
+ and rename it to the name of your project.
+2. Move or symlink this SDL directory into the "<project>/app/jni" directory
+3. Edit "<project>/app/jni/src/Android.mk" to include your source files
+
+4a. If you want to use Android Studio, simply open your <project> directory and start building.
+
+4b. If you want to build manually, run './gradlew installDebug' in the project directory. This compiles the .java, creates an .apk with the native code embedded, and installs it on any connected Android device
+
+Here's an explanation of the files in the Android project, so you can customize them:
+
+ android-project/app
+ build.gradle - build info including the application version and SDK
+ src/main/AndroidManifest.xml - package manifest. Among others, it contains the class name of the main Activity and the package name of the application.
+ jni/ - directory holding native code
+ jni/Application.mk - Application JNI settings, including target platform and STL library
+ jni/Android.mk - Android makefile that can call recursively the Android.mk files in all subdirectories
+ jni/SDL/ - (symlink to) directory holding the SDL library files
+ jni/SDL/Android.mk - Android makefile for creating the SDL shared library
+ jni/src/ - directory holding your C/C++ source
+ jni/src/Android.mk - Android makefile that you should customize to include your source code and any library references
+ src/main/assets/ - directory holding asset files for your application
+ src/main/res/ - directory holding resources for your application
+ src/main/res/mipmap-* - directories holding icons for different phone hardware
+ src/main/res/values/strings.xml - strings used in your application, including the application name
+ src/main/java/org/libsdl/app/SDLActivity.java - the Java class handling the initialization and binding to SDL. Be very careful changing this, as the SDL library relies on this implementation. You should instead subclass this for your application.
+
+
+================================================================================
+ Customizing your application name
+================================================================================
+
+To customize your application name, edit AndroidManifest.xml and replace
+"org.libsdl.app" with an identifier for your product package.
+
+Then create a Java class extending SDLActivity and place it in a directory
+under src matching your package, e.g.
+
+ src/com/gamemaker/game/MyGame.java
+
+Here's an example of a minimal class file:
+
+ --- MyGame.java --------------------------
+ package com.gamemaker.game;
+
+ import org.libsdl.app.SDLActivity;
+
+ /**
+ * A sample wrapper class that just calls SDLActivity
+ */
+
+ public class MyGame extends SDLActivity { }
+
+ ------------------------------------------
+
+Then replace "SDLActivity" in AndroidManifest.xml with the name of your
+class, .e.g. "MyGame"
+
+
+================================================================================
+ Customizing your application icon
+================================================================================
+
+Conceptually changing your icon is just replacing the "ic_launcher.png" files in
+the drawable directories under the res directory. There are several directories
+for different screen sizes.
+
+
+================================================================================
+ Loading assets
+================================================================================
+
+Any files you put in the "app/src/main/assets" directory of your project
+directory will get bundled into the application package and you can load
+them using the standard functions in SDL_rwops.h.
+
+There are also a few Android specific functions that allow you to get other
+useful paths for saving and loading data:
+* SDL_AndroidGetInternalStoragePath()
+* SDL_AndroidGetExternalStorageState()
+* SDL_AndroidGetExternalStoragePath()
+
+See SDL_system.h for more details on these functions.
+
+The asset packaging system will, by default, compress certain file extensions.
+SDL includes two asset file access mechanisms, the preferred one is the so
+called "File Descriptor" method, which is faster and doesn't involve the Dalvik
+GC, but given this method does not work on compressed assets, there is also the
+"Input Stream" method, which is automatically used as a fall back by SDL. You
+may want to keep this fact in mind when building your APK, specially when large
+files are involved.
+For more information on which extensions get compressed by default and how to
+disable this behaviour, see for example:
+
+http://ponystyle.com/blog/2010/03/26/dealing-with-asset-compression-in-android-apps/
+
+
+================================================================================
+ Pause / Resume behaviour
+================================================================================
+
+If SDL is compiled with SDL_ANDROID_BLOCK_ON_PAUSE defined (the default),
+the event loop will block itself when the app is paused (ie, when the user
+returns to the main Android dashboard). Blocking is better in terms of battery
+use, and it allows your app to spring back to life instantaneously after resume
+(versus polling for a resume message).
+
+Upon resume, SDL will attempt to restore the GL context automatically.
+In modern devices (Android 3.0 and up) this will most likely succeed and your
+app can continue to operate as it was.
+
+However, there's a chance (on older hardware, or on systems under heavy load),
+where the GL context can not be restored. In that case you have to listen for
+a specific message, (which is not yet implemented!) and restore your textures
+manually or quit the app (which is actually the kind of behaviour you'll see
+under iOS, if the OS can not restore your GL context it will just kill your app)
+
+
+================================================================================
+ Threads and the Java VM
+================================================================================
+
+For a quick tour on how Linux native threads interoperate with the Java VM, take
+a look here: https://developer.android.com/guide/practices/jni.html
+
+If you want to use threads in your SDL app, it's strongly recommended that you
+do so by creating them using SDL functions. This way, the required attach/detach
+handling is managed by SDL automagically. If you have threads created by other
+means and they make calls to SDL functions, make sure that you call
+Android_JNI_SetupThread() before doing anything else otherwise SDL will attach
+your thread automatically anyway (when you make an SDL call), but it'll never
+detach it.
+
+
+================================================================================
+ Using STL
+================================================================================
+
+You can use STL in your project by creating an Application.mk file in the jni
+folder and adding the following line:
+
+ APP_STL := c++_shared
+
+For more information go here:
+ https://developer.android.com/ndk/guides/cpp-support
+
+
+================================================================================
+ Using the emulator
+================================================================================
+
+There are some good tips and tricks for getting the most out of the
+emulator here: https://developer.android.com/tools/devices/emulator.html
+
+Especially useful is the info on setting up OpenGL ES 2.0 emulation.
+
+Notice that this software emulator is incredibly slow and needs a lot of disk space.
+Using a real device works better.
+
+
+================================================================================
+ Troubleshooting
+================================================================================
+
+You can see if adb can see any devices with the following command:
+
+ adb devices
+
+You can see the output of log messages on the default device with:
+
+ adb logcat
+
+You can push files to the device with:
+
+ adb push local_file remote_path_and_file
+
+You can push files to the SD Card at /sdcard, for example:
+
+ adb push moose.dat /sdcard/moose.dat
+
+You can see the files on the SD card with a shell command:
+
+ adb shell ls /sdcard/
+
+You can start a command shell on the default device with:
+
+ adb shell
+
+You can remove the library files of your project (and not the SDL lib files) with:
+
+ ndk-build clean
+
+You can do a build with the following command:
+
+ ndk-build
+
+You can see the complete command line that ndk-build is using by passing V=1 on the command line:
+
+ ndk-build V=1
+
+If your application crashes in native code, you can use ndk-stack to get a symbolic stack trace:
+ https://developer.android.com/ndk/guides/ndk-stack
+
+If you want to go through the process manually, you can use addr2line to convert the
+addresses in the stack trace to lines in your code.
+
+For example, if your crash looks like this:
+
+ I/DEBUG ( 31): signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 400085d0
+ I/DEBUG ( 31): r0 00000000 r1 00001000 r2 00000003 r3 400085d4
+ I/DEBUG ( 31): r4 400085d0 r5 40008000 r6 afd41504 r7 436c6a7c
+ I/DEBUG ( 31): r8 436c6b30 r9 435c6fb0 10 435c6f9c fp 4168d82c
+ I/DEBUG ( 31): ip 8346aff0 sp 436c6a60 lr afd1c8ff pc afd1c902 cpsr 60000030
+ I/DEBUG ( 31): #00 pc 0001c902 /system/lib/libc.so
+ I/DEBUG ( 31): #01 pc 0001ccf6 /system/lib/libc.so
+ I/DEBUG ( 31): #02 pc 000014bc /data/data/org.libsdl.app/lib/libmain.so
+ I/DEBUG ( 31): #03 pc 00001506 /data/data/org.libsdl.app/lib/libmain.so
+
+You can see that there's a crash in the C library being called from the main code.
+I run addr2line with the debug version of my code:
+
+ arm-eabi-addr2line -C -f -e obj/local/armeabi/libmain.so
+
+and then paste in the number after "pc" in the call stack, from the line that I care about:
+000014bc
+
+I get output from addr2line showing that it's in the quit function, in testspriteminimal.c, on line 23.
+
+You can add logging to your code to help show what's happening:
+
+ #include <android/log.h>
+
+ __android_log_print(ANDROID_LOG_INFO, "foo", "Something happened! x = %d", x);
+
+If you need to build without optimization turned on, you can create a file called
+"Application.mk" in the jni directory, with the following line in it:
+
+ APP_OPTIM := debug
+
+
+================================================================================
+ Memory debugging
+================================================================================
+
+The best (and slowest) way to debug memory issues on Android is valgrind.
+Valgrind has support for Android out of the box, just grab code using:
+
+ svn co svn://svn.valgrind.org/valgrind/trunk valgrind
+
+... and follow the instructions in the file README.android to build it.
+
+One thing I needed to do on Mac OS X was change the path to the toolchain,
+and add ranlib to the environment variables:
+export RANLIB=$NDKROOT/toolchains/arm-linux-androideabi-4.4.3/prebuilt/darwin-x86/bin/arm-linux-androideabi-ranlib
+
+Once valgrind is built, you can create a wrapper script to launch your
+application with it, changing org.libsdl.app to your package identifier:
+
+ --- start_valgrind_app -------------------
+ #!/system/bin/sh
+ export TMPDIR=/data/data/org.libsdl.app
+ exec /data/local/Inst/bin/valgrind --log-file=/sdcard/valgrind.log --error-limit=no $*
+ ------------------------------------------
+
+Then push it to the device:
+
+ adb push start_valgrind_app /data/local
+
+and make it executable:
+
+ adb shell chmod 755 /data/local/start_valgrind_app
+
+and tell Android to use the script to launch your application:
+
+ adb shell setprop wrap.org.libsdl.app "logwrapper /data/local/start_valgrind_app"
+
+If the setprop command says "could not set property", it's likely that
+your package name is too long and you should make it shorter by changing
+AndroidManifest.xml and the path to your class file in android-project/src
+
+You can then launch your application normally and waaaaaaaiiittt for it.
+You can monitor the startup process with the logcat command above, and
+when it's done (or even while it's running) you can grab the valgrind
+output file:
+
+ adb pull /sdcard/valgrind.log
+
+When you're done instrumenting with valgrind, you can disable the wrapper:
+
+ adb shell setprop wrap.org.libsdl.app ""
+
+
+================================================================================
+ Graphics debugging
+================================================================================
+
+If you are developing on a compatible Tegra-based tablet, NVidia provides
+Tegra Graphics Debugger at their website. Because SDL2 dynamically loads EGL
+and GLES libraries, you must follow their instructions for installing the
+interposer library on a rooted device. The non-rooted instructions are not
+compatible with applications that use SDL2 for video.
+
+The Tegra Graphics Debugger is available from NVidia here:
+https://developer.nvidia.com/tegra-graphics-debugger
+
+
+================================================================================
+ Why is API level 14 the minimum required?
+================================================================================
+
+The latest NDK toolchain doesn't support targeting earlier than API level 14.
+As of this writing, according to https://developer.android.com/about/dashboards/index.html
+about 99% of the Android devices accessing Google Play support API level 14 or
+higher (October 2017).
+
+
+================================================================================
+ A note regarding the use of the "dirty rectangles" rendering technique
+================================================================================
+
+If your app uses a variation of the "dirty rectangles" rendering technique,
+where you only update a portion of the screen on each frame, you may notice a
+variety of visual glitches on Android, that are not present on other platforms.
+This is caused by SDL's use of EGL as the support system to handle OpenGL ES/ES2
+contexts, in particular the use of the eglSwapBuffers function. As stated in the
+documentation for the function "The contents of ancillary buffers are always
+undefined after calling eglSwapBuffers".
+Setting the EGL_SWAP_BEHAVIOR attribute of the surface to EGL_BUFFER_PRESERVED
+is not possible for SDL as it requires EGL 1.4, available only on the API level
+17+, so the only workaround available on this platform is to redraw the entire
+screen each frame.
+
+Reference: http://www.khronos.org/registry/egl/specs/EGLTechNote0001.html
+
+
+================================================================================
+ Known issues
+================================================================================
+
+- The number of buttons reported for each joystick is hardcoded to be 36, which
+is the current maximum number of buttons Android can report.
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-cmake.md
@@ -1,0 +1,32 @@
+CMake
+================================================================================
+(www.cmake.org)
+
+SDL's build system was traditionally based on autotools. Over time, this
+approach has suffered from several issues across the different supported
+platforms.
+To solve these problems, a new build system based on CMake is under development.
+It works in parallel to the legacy system, so users can experiment with it
+without complication.
+While still experimental, the build system should be usable on the following
+platforms:
+
+* FreeBSD
+* Linux
+* VS.NET 2010
+* MinGW and Msys
+* OS X with support for XCode
+
+
+================================================================================
+Usage
+================================================================================
+
+Assuming the source for SDL is located at ~/sdl
+
+ cd ~
+ mkdir build
+ cd build
+ cmake ../sdl
+
+This will build the static and dynamic versions of SDL in the ~/build directory.
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-directfb.md
@@ -1,0 +1,107 @@
+DirectFB
+========
+
+Supports:
+
+- Hardware YUV overlays
+- OpenGL - software only
+- 2D/3D accelerations (depends on directfb driver)
+- multiple displays
+- windows
+
+What you need:
+
+* DirectFB 1.0.1, 1.2.x, 1.3.0
+* Kernel-Framebuffer support: required: vesafb, radeonfb ....
+* Mesa 7.0.x - optional for OpenGL
+
+/etc/directfbrc
+
+This file should contain the following lines to make
+your joystick work and avoid crashes:
+------------------------
+disable-module=joystick
+disable-module=cle266
+disable-module=cyber5k
+no-linux-input-grab
+------------------------
+
+To disable to use x11 backend when DISPLAY variable is found use
+
+export SDL_DIRECTFB_X11_CHECK=0
+
+To disable the use of linux input devices, i.e. multimice/multikeyboard support,
+use
+
+export SDL_DIRECTFB_LINUX_INPUT=0
+
+To use hardware accelerated YUV-overlays for YUV-textures, use:
+
+export SDL_DIRECTFB_YUV_DIRECT=1
+
+This is disabled by default. It will only support one
+YUV texture, namely the first. Every other YUV texture will be
+rendered in software.
+
+In addition, you may use (directfb-1.2.x)
+
+export SDL_DIRECTFB_YUV_UNDERLAY=1
+
+to make the YUV texture an underlay. This will make the cursor to
+be shown.
+
+Simple Window Manager
+=====================
+
+The driver has support for a very, very basic window manager you may
+want to use when running with "wm=default". Use
+
+export SDL_DIRECTFB_WM=1
+
+to enable basic window borders. In order to have the window title rendered,
+you need to have the following font installed:
+
+/usr/share/fonts/truetype/freefont/FreeSans.ttf
+
+OpenGL Support
+==============
+
+The following instructions will give you *software* OpenGL. However this
+works at least on all directfb supported platforms.
+
+As of this writing 20100802 you need to pull Mesa from git and do the following:
+
+------------------------
+git clone git://anongit.freedesktop.org/git/mesa/mesa
+cd mesa
+git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
+------------------------
+
+Edit configs/linux-directfb so that the Directories-section looks like
+------------------------
+# Directories
+SRC_DIRS = mesa glu
+GLU_DIRS = sgi
+DRIVER_DIRS = directfb
+PROGRAM_DIRS =
+------------------------
+
+make linux-directfb
+make
+
+echo Installing - please enter sudo pw.
+
+sudo make install INSTALL_DIR=/usr/local/dfb_GL
+cd src/mesa/drivers/directfb
+make
+sudo make install INSTALL_DIR=/usr/local/dfb_GL
+------------------------
+
+To run the SDL - testprograms:
+
+export SDL_VIDEODRIVER=directfb
+export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
+export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
+
+./testgl
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-dynapi.md
@@ -1,0 +1,130 @@
+Dynamic API
+================================================================================
+Originally posted by Ryan at:
+ https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
+
+Background:
+
+- The Steam Runtime has (at least in theory) a really kick-ass build of SDL2,
+ but developers are shipping their own SDL2 with individual Steam games.
+ These games might stop getting updates, but a newer SDL2 might be needed later.
+ Certainly we'll always be fixing bugs in SDL, even if a new video target isn't
+ ever needed, and these fixes won't make it to a game shipping its own SDL.
+- Even if we replace the SDL2 in those games with a compatible one, that is to
+ say, edit a developer's Steam depot (yuck!), there are developers that are
+ statically linking SDL2 that we can't do this for. We can't even force the
+ dynamic loader to ignore their SDL2 in this case, of course.
+- If you don't ship an SDL2 with the game in some form, people that disabled the
+ Steam Runtime, or just tried to run the game from the command line instead of
+ Steam might find themselves unable to run the game, due to a missing dependency.
+- If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target
+ generic Linux boxes that may or may not have SDL2 installed, you have to ship
+ the library or risk a total failure to launch. So now, you might have to have
+ a non-Steam build plus a Steam build (that is, one with and one without SDL2
+ included), which is inconvenient if you could have had one universal build
+ that works everywhere.
+- We like the zlib license, but the biggest complaint from the open source
+ community about the license change is the static linking. The LGPL forced this
+ as a legal, not technical issue, but zlib doesn't care. Even those that aren't
+ concerned about the GNU freedoms found themselves solving the same problems:
+ swapping in a newer SDL to an older game often times can save the day.
+ Static linking stops this dead.
+
+So here's what we did:
+
+SDL now has, internally, a table of function pointers. So, this is what SDL_Init
+now looks like:
+
+ UInt32 SDL_Init(Uint32 flags)
+ {
+ return jump_table.SDL_Init(flags);
+ }
+
+Except that is all done with a bunch of macro magic so we don't have to maintain
+every one of these.
+
+What is jump_table.SDL_init()? Eventually, that's a function pointer of the real
+SDL_Init() that you've been calling all this time. But at startup, it looks more
+like this:
+
+ Uint32 SDL_Init_DEFAULT(Uint32 flags)
+ {
+ SDL_InitDynamicAPI();
+ return jump_table.SDL_Init(flags);
+ }
+
+SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function
+pointers, which means that this _DEFAULT function never gets called again.
+First call to any SDL function sets the whole thing up.
+
+So you might be asking, what was the value in that? Isn't this what the operating
+system's dynamic loader was supposed to do for us? Yes, but now we've got this
+level of indirection, we can do things like this:
+
+ export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0
+ ./MyGameThatIsStaticallyLinkedToSDL2
+
+And now, this game that is statically linked to SDL, can still be overridden
+with a newer, or better, SDL. The statically linked one will only be used as
+far as calling into the jump table in this case. But in cases where no override
+is desired, the statically linked version will provide its own jump table,
+and everyone is happy.
+
+So now:
+- Developers can statically link SDL, and users can still replace it.
+ (We'd still rather you ship a shared library, though!)
+- Developers can ship an SDL with their game, Valve can override it for, say,
+ new features on SteamOS, or distros can override it for their own needs,
+ but it'll also just work in the default case.
+- Developers can ship the same package to everyone (Humble Bundle, GOG, etc),
+ and it'll do the right thing.
+- End users (and Valve) can update a game's SDL in almost any case,
+ to keep abandoned games running on newer platforms.
+- Everyone develops with SDL exactly as they have been doing all along.
+ Same headers, same ABI. Just get the latest version to enable this magic.
+
+
+A little more about SDL_InitDynamicAPI():
+
+Internally, InitAPI does some locking to make sure everything waits until a
+single thread initializes everything (although even SDL_CreateThread() goes
+through here before spinning a thread, too), and then decides if it should use
+an external SDL library. If not, it sets up the jump table using the current
+SDL's function pointers (which might be statically linked into a program, or in
+a shared library of its own). If so, it loads that library and looks for and
+calls a single function:
+
+ SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize);
+
+That function takes a version number (more on that in a moment), the address of
+the jump table, and the size, in bytes, of the table.
+Now, we've got policy here: this table's layout never changes; new stuff gets
+added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all
+the needed functions if tablesize <= sizeof its own jump table. If tablesize is
+bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but
+if it's smaller, we know we can provide the entire API that the caller needs.
+
+The version variable is a failsafe switch.
+Right now it's always 1. This number changes when there are major API changes
+(so we know if the tablesize might be smaller, or entries in it have changed).
+Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not
+inconceivable to have a small dispatch library that only supplies this one
+function and loads different, otherwise-incompatible SDL libraries and has the
+right one initialize the jump table based on the version. For something that
+must generically catch lots of different versions of SDL over time, like the
+Steam Client, this isn't a bad option.
+
+Finally, I'm sure some people are reading this and thinking,
+"I don't want that overhead in my project!"
+To which I would point out that the extra function call through the jump table
+probably wouldn't even show up in a profile, but lucky you: this can all be
+disabled. You can build SDL without this if you absolutely must, but we would
+encourage you not to do that. However, on heavily locked down platforms like
+iOS, or maybe when debugging, it makes sense to disable it. The way this is
+designed in SDL, you just have to change one #define, and the entire system
+vaporizes out, and SDL functions exactly like it always did. Most of it is
+macro magic, so the system is contained to one C file and a few headers.
+However, this is on by default and you have to edit a header file to turn it
+off. Our hopes is that if we make it easy to disable, but not too easy,
+everyone will ultimately be able to get what they want, but we've gently
+nudged everyone towards what we think is the best solution.
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-emscripten.md
@@ -1,0 +1,35 @@
+Emscripten
+================================================================================
+
+Build:
+
+ $ mkdir build
+ $ cd build
+ $ emconfigure ../configure --host=asmjs-unknown-emscripten --disable-assembly --disable-threads --disable-cpuinfo CFLAGS="-O2"
+ $ emmake make
+
+Or with cmake:
+
+ $ mkdir build
+ $ cd build
+ $ emcmake cmake ..
+ $ emmake make
+
+To build one of the tests:
+
+ $ cd test/
+ $ emcc -O2 --js-opts 0 -g4 testdraw2.c -I../include ../build/.libs/libSDL2.a ../build/libSDL2_test.a -o a.html
+
+Uses GLES2 renderer or software
+
+Some other SDL2 libraries can be easily built (assuming SDL2 is installed somewhere):
+
+SDL_mixer (http://www.libsdl.org/projects/SDL_mixer/):
+
+ $ EMCONFIGURE_JS=1 emconfigure ../configure
+ build as usual...
+
+SDL_gfx (http://cms.ferzkopp.net/index.php/software/13-sdl-gfx):
+
+ $ EMCONFIGURE_JS=1 emconfigure ../configure --disable-mmx
+ build as usual...
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-gesture.md
@@ -1,0 +1,71 @@
+Dollar Gestures
+===========================================================================
+SDL provides an implementation of the $1 gesture recognition system. This allows for recording, saving, loading, and performing single stroke gestures.
+
+Gestures can be performed with any number of fingers (the centroid of the fingers must follow the path of the gesture), but the number of fingers must be constant (a finger cannot go down in the middle of a gesture). The path of a gesture is considered the path from the time when the final finger went down, to the first time any finger comes up.
+
+Dollar gestures are assigned an Id based on a hash function. This is guaranteed to remain constant for a given gesture. There is a (small) chance that two different gestures will be assigned the same ID. In this case, simply re-recording one of the gestures should result in a different ID.
+
+Recording:
+----------
+To begin recording on a touch device call:
+SDL_RecordGesture(SDL_TouchID touchId), where touchId is the id of the touch device you wish to record on, or -1 to record on all connected devices.
+
+Recording terminates as soon as a finger comes up. Recording is acknowledged by an SDL_DOLLARRECORD event.
+A SDL_DOLLARRECORD event is a dgesture with the following fields:
+
+* event.dgesture.touchId - the Id of the touch used to record the gesture.
+* event.dgesture.gestureId - the unique id of the recorded gesture.
+
+
+Performing:
+-----------
+As long as there is a dollar gesture assigned to a touch, every finger-up event will also cause an SDL_DOLLARGESTURE event with the following fields:
+
+* event.dgesture.touchId - the Id of the touch which performed the gesture.
+* event.dgesture.gestureId - the unique id of the closest gesture to the performed stroke.
+* event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match.
+* event.dgesture.numFingers - the number of fingers used to draw the stroke.
+
+Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
+
+
+
+Saving:
+-------
+To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored.
+
+To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored.
+
+Both functions return the number of gestures successfully saved.
+
+
+Loading:
+--------
+To load templates from a file, call SDL_LoadDollarTemplates(touchId,src) where touchId is the id of the touch to load to (or -1 to load to all touch devices), and src is an SDL_RWops pointer to a gesture save file.
+
+SDL_LoadDollarTemplates returns the number of templates successfully loaded.
+
+
+
+===========================================================================
+Multi Gestures
+===========================================================================
+SDL provides simple support for pinch/rotate/swipe gestures.
+Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
+
+* event.mgesture.touchId - the Id of the touch on which the gesture was performed.
+* event.mgesture.x - the normalized x coordinate of the gesture. (0..1)
+* event.mgesture.y - the normalized y coordinate of the gesture. (0..1)
+* event.mgesture.dTheta - the amount that the fingers rotated during this motion.
+* event.mgesture.dDist - the amount that the fingers pinched during this motion.
+* event.mgesture.numFingers - the number of fingers used in the gesture.
+
+
+===========================================================================
+Notes
+===========================================================================
+For a complete example see test/testgesture.c
+
+Please direct questions/comments to:
+ [email protected]
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-hg.md
@@ -1,0 +1,22 @@
+Mercurial
+=========
+
+The latest development version of SDL is available via Mercurial.
+Mercurial allows you to get up-to-the-minute fixes and enhancements;
+as a developer works on a source tree, you can use "hg" to mirror that
+source tree instead of waiting for an official release. Please look
+at the Mercurial website ( https://www.mercurial-scm.org/ ) for more
+information on using hg, where you can also download software for
+Mac OS X, Windows, and Unix systems.
+
+ hg clone http://hg.libsdl.org/SDL
+
+If you are building SDL via configure, you will need to run autogen.sh
+before running configure.
+
+There is a web interface to the subversion repository at:
+ http://hg.libsdl.org/SDL/
+
+There is an RSS feed available at that URL, for those that want to
+track commits in real time.
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-ios.md
@@ -1,0 +1,284 @@
+iOS
+======
+
+==============================================================================
+Building the Simple DirectMedia Layer for iOS 5.1+
+==============================================================================
+
+Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
+
+Instructions:
+
+1. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
+2. Select your desired target, and hit build.
+
+There are three build targets:
+- libSDL.a:
+ Build SDL as a statically linked library
+- testsdl:
+ Build a test program (there are known test failures which are fine)
+- Template:
+ Package a project template together with the SDL for iPhone static libraries and copies of the SDL headers. The template includes proper references to the SDL library and headers, skeleton code for a basic SDL program, and placeholder graphics for the application icon and startup screen.
+
+
+==============================================================================
+Build SDL for iOS from the command line
+==============================================================================
+
+1. cd (PATH WHERE THE SDL CODE IS)/build-scripts
+2. ./iosbuild.sh
+
+If everything goes fine, you should see a build/ios directory, inside there's
+two directories "lib" and "include".
+"include" contains a copy of the SDL headers that you'll need for your project,
+make sure to configure XCode to look for headers there.
+"lib" contains find two files, libSDL2.a and libSDL2main.a, you have to add both
+to your XCode project. These libraries contain three architectures in them,
+armv6 for legacy devices, armv7, and i386 (for the simulator).
+By default, iosbuild.sh will autodetect the SDK version you have installed using
+xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
+by setting the MIN_OS_VERSION variable, ie:
+
+MIN_OS_VERSION=4.2 ./iosbuild.sh
+
+==============================================================================
+Using the Simple DirectMedia Layer for iOS
+==============================================================================
+
+FIXME: This needs to be updated for the latest methods
+
+Here is the easiest method:
+1. Build the SDL library (libSDL2.a) and the iPhone SDL Application template.
+2. Install the iPhone SDL Application template by copying it to one of Xcode's template directories. I recommend creating a directory called "SDL" in "/Developer/Platforms/iOS.platform/Developer/Library/Xcode/Project Templates/" and placing it there.
+3. Start a new project using the template. The project should be immediately ready for use with SDL.
+
+Here is a more manual method:
+1. Create a new iOS view based application.
+2. Build the SDL static library (libSDL2.a) for iOS and include them in your project. Xcode will ignore the library that is not currently of the correct architecture, hence your app will work both on iOS and in the iOS Simulator.
+3. Include the SDL header files in your project.
+4. Remove the ApplicationDelegate.h and ApplicationDelegate.m files -- SDL for iOS provides its own UIApplicationDelegate. Remove MainWindow.xib -- SDL for iOS produces its user interface programmatically.
+5. Delete the contents of main.m and program your app as a regular SDL program instead. You may replace main.m with your own main.c, but you must tell Xcode not to use the project prefix file, as it includes Objective-C code.
+
+==============================================================================
+Notes -- Retina / High-DPI and window sizes
+==============================================================================
+
+Window and display mode sizes in SDL are in "screen coordinates" (or "points",
+in Apple's terminology) rather than in pixels. On iOS this means that a window
+created on an iPhone 6 will have a size in screen coordinates of 375 x 667,
+rather than a size in pixels of 750 x 1334. All iOS apps are expected to
+size their content based on screen coordinates / points rather than pixels,
+as this allows different iOS devices to have different pixel densities
+(Retina versus non-Retina screens, etc.) without apps caring too much.
+
+By default SDL will not use the full pixel density of the screen on
+Retina/high-dpi capable devices. Use the SDL_WINDOW_ALLOW_HIGHDPI flag when
+creating your window to enable high-dpi support.
+
+When high-dpi support is enabled, SDL_GetWindowSize() and display mode sizes
+will still be in "screen coordinates" rather than pixels, but the window will
+have a much greater pixel density when the device supports it, and the
+SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() functions (depending on
+whether raw OpenGL or the SDL_Render API is used) can be queried to determine
+the size in pixels of the drawable screen framebuffer.
+
+Some OpenGL ES functions such as glViewport expect sizes in pixels rather than
+sizes in screen coordinates. When doing 2D rendering with OpenGL ES, an
+orthographic projection matrix using the size in screen coordinates
+(SDL_GetWindowSize()) can be used in order to display content at the same scale
+no matter whether a Retina device is used or not.
+
+==============================================================================
+Notes -- Application events
+==============================================================================
+
+On iOS the application goes through a fixed life cycle and you will get
+notifications of state changes via application events. When these events
+are delivered you must handle them in an event callback because the OS may
+not give you any processing time after the events are delivered.
+
+e.g.
+
+ int HandleAppEvents(void *userdata, SDL_Event *event)
+ {
+ switch (event->type)
+ {
+ case SDL_APP_TERMINATING:
+ /* Terminate the app.
+ Shut everything down before returning from this function.
+ */
+ return 0;
+ case SDL_APP_LOWMEMORY:
+ /* You will get this when your app is paused and iOS wants more memory.
+ Release as much memory as possible.
+ */
+ return 0;
+ case SDL_APP_WILLENTERBACKGROUND:
+ /* Prepare your app to go into the background. Stop loops, etc.
+ This gets called when the user hits the home button, or gets a call.
+ */
+ return 0;
+ case SDL_APP_DIDENTERBACKGROUND:
+ /* This will get called if the user accepted whatever sent your app to the background.
+ If the user got a phone call and canceled it, you'll instead get an SDL_APP_DIDENTERFOREGROUND event and restart your loops.
+ When you get this, you have 5 seconds to save all your state or the app will be terminated.
+ Your app is NOT active at this point.
+ */
+ return 0;
+ case SDL_APP_WILLENTERFOREGROUND:
+ /* This call happens when your app is coming back to the foreground.
+ Restore all your state here.
+ */
+ return 0;
+ case SDL_APP_DIDENTERFOREGROUND:
+ /* Restart your loops here.
+ Your app is interactive and getting CPU again.
+ */
+ return 0;
+ default:
+ /* No special processing, add it to the event queue */
+ return 1;
+ }
+ }
+
+ int main(int argc, char *argv[])
+ {
+ SDL_SetEventFilter(HandleAppEvents, NULL);
+
+ ... run your main loop
+
+ return 0;
+ }
+
+
+==============================================================================
+Notes -- Accelerometer as Joystick
+==============================================================================
+
+SDL for iPhone supports polling the built in accelerometer as a joystick device. For an example on how to do this, see the accelerometer.c in the demos directory.
+
+The main thing to note when using the accelerometer with SDL is that while the iPhone natively reports accelerometer as floating point values in units of g-force, SDL_JoystickGetAxis() reports joystick values as signed integers. Hence, in order to convert between the two, some clamping and scaling is necessary on the part of the iPhone SDL joystick driver. To convert SDL_JoystickGetAxis() reported values BACK to units of g-force, simply multiply the values by SDL_IPHONE_MAX_GFORCE / 0x7FFF.
+
+==============================================================================
+Notes -- OpenGL ES
+==============================================================================
+
+Your SDL application for iOS uses OpenGL ES for video by default.
+
+OpenGL ES for iOS supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively. By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute().
+
+If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.
+
+Finally, if your application completely redraws the screen each frame, you may find significant performance improvement by setting the attribute SDL_GL_RETAINED_BACKING to 0.
+
+OpenGL ES on iOS doesn't use the traditional system-framebuffer setup provided in other operating systems. Special care must be taken because of this:
+
+- The drawable Renderbuffer must be bound to the GL_RENDERBUFFER binding point when SDL_GL_SwapWindow() is called.
+- The drawable Framebuffer Object must be bound while rendering to the screen and when SDL_GL_SwapWindow() is called.
+- If multisample antialiasing (MSAA) is used and glReadPixels is used on the screen, the drawable framebuffer must be resolved to the MSAA resolve framebuffer (via glBlitFramebuffer or glResolveMultisampleFramebufferAPPLE), and the MSAA resolve framebuffer must be bound to the GL_READ_FRAMEBUFFER binding point, before glReadPixels is called.
+
+The above objects can be obtained via SDL_GetWindowWMInfo() (in SDL_syswm.h).
+
+==============================================================================
+Notes -- Keyboard
+==============================================================================
+
+The SDL keyboard API has been extended to support on-screen keyboards:
+
+void SDL_StartTextInput()
+ -- enables text events and reveals the onscreen keyboard.
+
+void SDL_StopTextInput()
+ -- disables text events and hides the onscreen keyboard.
+
+SDL_bool SDL_IsTextInputActive()
+ -- returns whether or not text events are enabled (and the onscreen keyboard is visible)
+
+
+==============================================================================
+Notes -- Reading and Writing files
+==============================================================================
+
+Each application installed on iPhone resides in a sandbox which includes its own Application Home directory. Your application may not access files outside this directory.
+
+Once your application is installed its directory tree looks like:
+
+ MySDLApp Home/
+ MySDLApp.app
+ Documents/
+ Library/
+ Preferences/
+ tmp/
+
+When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
+
+More information on this subject is available here:
+http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
+
+==============================================================================
+Notes -- iPhone SDL limitations
+==============================================================================
+
+Windows:
+ Full-size, single window applications only. You cannot create multi-window SDL applications for iPhone OS. The application window will fill the display, though you have the option of turning on or off the menu-bar (pass SDL_CreateWindow() the flag SDL_WINDOW_BORDERLESS).
+
+Textures:
+ The optimal texture formats on iOS are SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, and SDL_PIXELFORMAT_RGB24 pixel formats.
+
+Loading Shared Objects:
+ This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h.
+
+==============================================================================
+Game Center
+==============================================================================
+
+Game Center integration might require that you break up your main loop in order to yield control back to the system. In other words, instead of running an endless main loop, you run each frame in a callback function, using:
+
+ int SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+
+This will set up the given function to be called back on the animation callback, and then you have to return from main() to let the Cocoa event loop run.
+
+e.g.
+
+ extern "C"
+ void ShowFrame(void*)
+ {
+ ... do event handling, frame logic and rendering ...
+ }
+
+ int main(int argc, char *argv[])
+ {
+ ... initialize game ...
+
+ #if __IPHONEOS__
+ // Initialize the Game Center for scoring and matchmaking
+ InitGameCenter();
+
+ // Set up the game to run in the window animation callback on iOS
+ // so that Game Center and so forth works correctly.
+ SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL);
+ #else
+ while ( running ) {
+ ShowFrame(0);
+ DelayFrame();
+ }
+ #endif
+ return 0;
+ }
+
+==============================================================================
+Deploying to older versions of iOS
+==============================================================================
+
+SDL supports deploying to older versions of iOS than are supported by the latest version of Xcode, all the way back to iOS 6.1
+
+In order to do that you need to download an older version of Xcode:
+https://developer.apple.com/download/more/?name=Xcode
+
+Open the package contents of the older Xcode and your newer version of Xcode and copy over the folders in Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
+
+Then open the file Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/SDKSettings.plist and add the versions of iOS you want to deploy to the key Root/DefaultProperties/DEPLOYMENT_TARGET_SUGGESTED_VALUES
+
+Open your project and set your deployment target to the desired version of iOS
+
+Finally, remove GameController from the list of frameworks linked by your application and edit the build settings for "Other Linker Flags" and add -weak_framework GameController
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-linux.md
@@ -1,0 +1,90 @@
+Linux
+================================================================================
+
+By default SDL will only link against glibc, the rest of the features will be
+enabled dynamically at runtime depending on the available features on the target
+system. So, for example if you built SDL with Xinerama support and the target
+system does not have the Xinerama libraries installed, it will be disabled
+at runtime, and you won't get a missing library error, at least with the
+default configuration parameters.
+
+
+================================================================================
+Build Dependencies
+================================================================================
+
+Ubuntu 13.04, all available features enabled:
+
+sudo apt-get install build-essential mercurial make cmake autoconf automake \
+libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \
+libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \
+libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \
+libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \
+fcitx-libs-dev libsamplerate0-dev libsndio-dev
+
+Ubuntu 16.04+ can also add "libwayland-dev libxkbcommon-dev wayland-protocols"
+to that command line for Wayland support.
+
+Ubuntu 16.10 can also add "libmirclient-dev libxkbcommon-dev" to that command
+line for Mir support.
+
+NOTES:
+- This includes all the audio targets except arts, because Ubuntu pulled the
+ artsc0-dev package, but in theory SDL still supports it.
+- libsamplerate0-dev lets SDL optionally link to libresamplerate at runtime
+ for higher-quality audio resampling. SDL will work without it if the library
+ is missing, so it's safe to build in support even if the end user doesn't
+ have this library installed.
+- DirectFB isn't included because the configure script (currently) fails to find
+ it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the
+ configure script to include DirectFB support. Send patches. :)
+
+
+================================================================================
+Joystick does not work
+================================================================================
+
+If you compiled or are using a version of SDL with udev support (and you should!)
+there's a few issues that may cause SDL to fail to detect your joystick. To
+debug this, start by installing the evtest utility. On Ubuntu/Debian:
+
+ sudo apt-get install evtest
+
+Then run:
+
+ sudo evtest
+
+You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
+Now run:
+
+ cat /dev/input/event/XX
+
+If you get a permission error, you need to set a udev rule to change the mode of
+your device (see below)
+
+Also, try:
+
+ sudo udevadm info --query=all --name=input/eventXX
+
+If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
+you need to set up an udev rule to force this variable.
+
+A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks
+like:
+
+ SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
+ SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
+
+You can set up similar rules for your device by changing the values listed in
+idProduct and idVendor. To obtain these values, try:
+
+ sudo udevadm info -a --name=input/eventXX | grep idVendor
+ sudo udevadm info -a --name=input/eventXX | grep idProduct
+
+If multiple values come up for each of these, the one you want is the first one of each.
+
+On other systems which ship with an older udev (such as CentOS), you may need
+to set up a rule such as:
+
+ SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-macosx.md
@@ -1,0 +1,240 @@
+Mac OS X
+==============================================================================
+
+These instructions are for people using Apple's Mac OS X (pronounced
+"ten").
+
+From the developer's point of view, OS X is a sort of hybrid Mac and
+Unix system, and you have the option of using either traditional
+command line tools or Apple's IDE Xcode.
+
+Command Line Build
+==================
+
+To build SDL using the command line, use the standard configure and make
+process:
+
+ ./configure
+ make
+ sudo make install
+
+You can also build SDL as a Universal library (a single binary for both
+32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using
+the gcc-fat.sh script in build-scripts:
+
+ mkdir mybuild
+ cd mybuild
+ CC=$PWD/../build-scripts/gcc-fat.sh CXX=$PWD/../build-scripts/g++-fat.sh ../configure
+ make
+ sudo make install
+
+This script builds SDL with 10.5 ABI compatibility on i386 and 10.6
+ABI compatibility on x86_64 architectures. For best compatibility you
+should compile your application the same way.
+
+Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK
+(even if you target back to 10.5 systems). PowerPC support for Mac OS X has
+been officially dropped as of SDL 2.0.2.
+
+To use the library once it's built, you essential have two possibilities:
+use the traditional autoconf/automake/make method, or use Xcode.
+
+==============================================================================
+Caveats for using SDL with Mac OS X
+==============================================================================
+
+Some things you have to be aware of when using SDL on Mac OS X:
+
+- If you register your own NSApplicationDelegate (using [NSApp setDelegate:]),
+ SDL will not register its own. This means that SDL will not terminate using
+ SDL_Quit if it receives a termination request, it will terminate like a
+ normal app, and it will not send a SDL_DROPFILE when you request to open a
+ file with the app. To solve these issues, put the following code in your
+ NSApplicationDelegate implementation:
+
+
+ - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
+ {
+ if (SDL_GetEventState(SDL_QUIT) == SDL_ENABLE) {
+ SDL_Event event;
+ event.type = SDL_QUIT;
+ SDL_PushEvent(&event);
+ }
+
+ return NSTerminateCancel;
+ }
+
+ - (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
+ {
+ if (SDL_GetEventState(SDL_DROPFILE) == SDL_ENABLE) {
+ SDL_Event event;
+ event.type = SDL_DROPFILE;
+ event.drop.file = SDL_strdup([filename UTF8String]);
+ return (SDL_PushEvent(&event) > 0);
+ }
+
+ return NO;
+ }
+
+==============================================================================
+Using the Simple DirectMedia Layer with a traditional Makefile
+==============================================================================
+
+An existing autoconf/automake build system for your SDL app has good chances
+to work almost unchanged on OS X. However, to produce a "real" Mac OS X binary
+that you can distribute to users, you need to put the generated binary into a
+so called "bundle", which basically is a fancy folder with a name like
+"MyCoolGame.app".
+
+To get this build automatically, add something like the following rule to
+your Makefile.am:
+
+ bundle_contents = APP_NAME.app/Contents
+ APP_NAME_bundle: EXE_NAME
+ mkdir -p $(bundle_contents)/MacOS
+ mkdir -p $(bundle_contents)/Resources
+ echo "APPL????" > $(bundle_contents)/PkgInfo
+ $(INSTALL_PROGRAM) $< $(bundle_contents)/MacOS/
+
+You should replace EXE_NAME with the name of the executable. APP_NAME is what
+will be visible to the user in the Finder. Usually it will be the same
+as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
+usually is "TestGame". You might also want to use `@PACKAGE@` to use the package
+name as specified in your configure.in file.
+
+If your project builds more than one application, you will have to do a bit
+more. For each of your target applications, you need a separate rule.
+
+If you want the created bundles to be installed, you may want to add this
+rule to your Makefile.am:
+
+ install-exec-hook: APP_NAME_bundle
+ rm -rf $(DESTDIR)$(prefix)/Applications/APP_NAME.app
+ mkdir -p $(DESTDIR)$(prefix)/Applications/
+ cp -r $< /$(DESTDIR)$(prefix)Applications/
+
+This rule takes the Bundle created by the rule from step 3 and installs them
+into "$(DESTDIR)$(prefix)/Applications/".
+
+Again, if you want to install multiple applications, you will have to augment
+the make rule accordingly.
+
+
+But beware! That is only part of the story! With the above, you end up with
+a bare bone .app bundle, which is double clickable from the Finder. But
+there are some more things you should do before shipping your product...
+
+1) The bundle right now probably is dynamically linked against SDL. That
+ means that when you copy it to another computer, *it will not run*,
+ unless you also install SDL on that other computer. A good solution
+ for this dilemma is to static link against SDL. On OS X, you can
+ achieve that by linking against the libraries listed by
+
+ sdl-config --static-libs
+
+ instead of those listed by
+
+ sdl-config --libs
+
+ Depending on how exactly SDL is integrated into your build systems, the
+ way to achieve that varies, so I won't describe it here in detail
+
+2) Add an 'Info.plist' to your application. That is a special XML file which
+ contains some meta-information about your application (like some copyright
+ information, the version of your app, the name of an optional icon file,
+ and other things). Part of that information is displayed by the Finder
+ when you click on the .app, or if you look at the "Get Info" window.
+ More information about Info.plist files can be found on Apple's homepage.
+
+
+As a final remark, let me add that I use some of the techniques (and some
+variations of them) in Exult and ScummVM; both are available in source on
+the net, so feel free to take a peek at them for inspiration!
+
+
+==============================================================================
+Using the Simple DirectMedia Layer with Xcode
+==============================================================================
+
+These instructions are for using Apple's Xcode IDE to build SDL applications.
+
+- First steps
+
+The first thing to do is to unpack the Xcode.tar.gz archive in the
+top level SDL directory (where the Xcode.tar.gz archive resides).
+Because Stuffit Expander will unpack the archive into a subdirectory,
+you should unpack the archive manually from the command line:
+
+ cd [path_to_SDL_source]
+ tar zxf Xcode.tar.gz
+
+This will create a new folder called Xcode, which you can browse
+normally from the Finder.
+
+- Building the Framework
+
+The SDL Library is packaged as a framework bundle, an organized
+relocatable folder hierarchy of executable code, interface headers,
+and additional resources. For practical purposes, you can think of a
+framework as a more user and system-friendly shared library, whose library
+file behaves more or less like a standard UNIX shared library.
+
+To build the framework, simply open the framework project and build it.
+By default, the framework bundle "SDL.framework" is installed in
+/Library/Frameworks. Therefore, the testers and project stationary expect
+it to be located there. However, it will function the same in any of the
+following locations:
+
+ ~/Library/Frameworks
+ /Local/Library/Frameworks
+ /System/Library/Frameworks
+
+- Build Options
+ There are two "Build Styles" (See the "Targets" tab) for SDL.
+ "Deployment" should be used if you aren't tweaking the SDL library.
+ "Development" should be used to debug SDL apps or the library itself.
+
+- Building the Testers
+ Open the SDLTest project and build away!
+
+- Using the Project Stationary
+ Copy the stationary to the indicated folders to access it from
+ the "New Project" and "Add target" menus. What could be easier?
+
+- Setting up a new project by hand
+ Some of you won't want to use the Stationary so I'll give some tips:
+ * Create a new "Cocoa Application"
+ * Add src/main/macosx/SDLMain.m , .h and .nib to your project
+ * Remove "main.c" from your project
+ * Remove "MainMenu.nib" from your project
+ * Add "$(HOME)/Library/Frameworks/SDL.framework/Headers" to include path
+ * Add "$(HOME)/Library/Frameworks" to the frameworks search path
+ * Add "-framework SDL -framework Foundation -framework AppKit" to "OTHER_LDFLAGS"
+ * Set the "Main Nib File" under "Application Settings" to "SDLMain.nib"
+ * Add your files
+ * Clean and build
+
+- Building from command line
+ Use pbxbuild in the same directory as your .pbproj file
+
+- Running your app
+ You can send command line args to your app by either invoking it from
+ the command line (in *.app/Contents/MacOS) or by entering them in the
+ "Executables" panel of the target settings.
+
+- Implementation Notes
+ Some things that may be of interest about how it all works...
+ * Working directory
+ As defined in the SDL_main.m file, the working directory of your SDL app
+ is by default set to its parent. You may wish to change this to better
+ suit your needs.
+ * You have a Cocoa App!
+ Your SDL app is essentially a Cocoa application. When your app
+ starts up and the libraries finish loading, a Cocoa procedure is called,
+ which sets up the working directory and calls your main() method.
+ You are free to modify your Cocoa app with generally no consequence
+ to SDL. You cannot, however, easily change the SDL window itself.
+ Functionality may be added in the future to help this.
+
+
+Known bugs are listed in the file "BUGS.txt".
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-nacl.md
@@ -1,0 +1,103 @@
+Native Client
+================================================================================
+
+Requirements:
+
+* Native Client SDK (https://developer.chrome.com/native-client),
+ (tested with Pepper version 33 or higher).
+
+The SDL backend for Chrome's Native Client has been tested only with the PNaCl
+toolchain, which generates binaries designed to run on ARM and x86_32/64
+platforms. This does not mean it won't work with the other toolchains!
+
+================================================================================
+Building SDL for NaCl
+================================================================================
+
+Set up the right environment variables (see naclbuild.sh), then configure SDL with:
+
+ configure --host=pnacl --prefix some/install/destination
+
+Then "make".
+
+As an example of how to create a deployable app a Makefile project is provided
+in test/nacl/Makefile, which includes some monkey patching of the common.mk file
+provided by NaCl, without which linking properly to SDL won't work (the search
+path can't be modified externally, so the linker won't find SDL's binaries unless
+you dump them into the SDK path, which is inconvenient).
+Also provided in test/nacl is the required support file, such as index.html,
+manifest.json, etc.
+SDL apps for NaCl run on a worker thread using the ppapi_simple infrastructure.
+This allows for blocking calls on all the relevant systems (OpenGL ES, filesystem),
+hiding the asynchronous nature of the browser behind the scenes...which is not the
+same as making it disappear!
+
+
+================================================================================
+Running tests
+================================================================================
+
+Due to the nature of NaCl programs, building and running SDL tests is not as
+straightforward as one would hope. The script naclbuild.sh in build-scripts
+automates the process and should serve as a guide for users of SDL trying to build
+their own applications.
+
+Basic usage:
+
+ ./naclbuild.sh path/to/pepper/toolchain (i.e. ~/naclsdk/pepper_35)
+
+This will build testgles2.c by default.
+
+If you want to build a different test, for example testrendercopyex.c:
+
+ SOURCES=~/sdl/SDL/test/testrendercopyex.c ./naclbuild.sh ~/naclsdk/pepper_35
+
+Once the build finishes, you have to serve the contents with a web server (the
+script will give you instructions on how to do that with Python).
+
+================================================================================
+RWops and nacl_io
+================================================================================
+
+SDL_RWops work transparently with nacl_io. Two functions control the mount points:
+
+ int mount(const char* source, const char* target,
+ const char* filesystemtype,
+ unsigned long mountflags, const void *data);
+ int umount(const char *target);
+
+ For convenience, SDL will by default mount an httpfs tree at / before calling
+the app's main function. Such setting can be overridden by calling:
+
+ umount("/");
+
+And then mounting a different filesystem at /
+
+It's important to consider that the asynchronous nature of file operations on a
+browser is hidden from the application, effectively providing the developer with
+a set of blocking file operations just like you get in a regular desktop
+environment, which eases the job of porting to Native Client, but also introduces
+a set of challenges of its own, in particular when big file sizes and slow
+connections are involved.
+
+For more information on how nacl_io and mount points work, see:
+
+ https://developer.chrome.com/native-client/devguide/coding/nacl_io
+ https://src.chromium.org/chrome/trunk/src/native_client_sdk/src/libraries/nacl_io/nacl_io.h
+
+To be able to save into the directory "/save/" (like backup of game) :
+
+ mount("", "/save", "html5fs", 0, "type=PERSISTENT");
+
+And add to manifest.json :
+
+ "permissions": [
+ "unlimitedStorage"
+ ]
+
+================================================================================
+TODO - Known Issues
+================================================================================
+* Testing of all systems with a real application (something other than SDL's tests)
+* Key events don't seem to work properly
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-pandora.md
@@ -1,0 +1,17 @@
+Pandora
+=====================================================================
+
+( http://openpandora.org/ )
+- A pandora specific video driver was written to allow SDL 2.0 with OpenGL ES
+support to work on the pandora under the framebuffer. This driver do not have
+input support for now, so if you use it you will have to add your own control code.
+The video driver name is "pandora" so if you have problem running it from
+the framebuffer, try to set the following variable before starting your application :
+"export SDL_VIDEODRIVER=pandora"
+
+- OpenGL ES support was added to the x11 driver, so it's working like the normal
+x11 driver one with OpenGLX support, with SDL input event's etc..
+
+
+David Carré (Cpasjuste)
[email protected]
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-platforms.md
@@ -1,0 +1,8 @@
+Platforms
+=========
+
+We maintain the list of supported platforms on our wiki now, and how to
+build and install SDL for those platforms:
+
+ https://wiki.libsdl.org/Installation
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-porting.md
@@ -1,0 +1,68 @@
+Porting
+=======
+
+* Porting To A New Platform
+
+ The first thing you have to do when porting to a new platform, is look at
+include/SDL_platform.h and create an entry there for your operating system.
+The standard format is "__PLATFORM__", where PLATFORM is the name of the OS.
+Ideally SDL_platform.h will be able to auto-detect the system it's building
+on based on C preprocessor symbols.
+
+There are two basic ways of building SDL at the moment:
+
+1. The "UNIX" way: ./configure; make; make install
+
+ If you have a GNUish system, then you might try this. Edit configure.in,
+ take a look at the large section labelled:
+
+ "Set up the configuration based on the host platform!"
+
+ Add a section for your platform, and then re-run autogen.sh and build!
+
+2. Using an IDE:
+
+ If you're using an IDE or other non-configure build system, you'll probably
+ want to create a custom SDL_config.h for your platform. Edit SDL_config.h,
+ add a section for your platform, and create a custom SDL_config_{platform}.h,
+ based on SDL_config_minimal.h and SDL_config.h.in
+
+ Add the top level include directory to the header search path, and then add
+ the following sources to the project:
+
+ src/*.c
+ src/atomic/*.c
+ src/audio/*.c
+ src/cpuinfo/*.c
+ src/events/*.c
+ src/file/*.c
+ src/haptic/*.c
+ src/joystick/*.c
+ src/power/*.c
+ src/render/*.c
+ src/render/software/*.c
+ src/stdlib/*.c
+ src/thread/*.c
+ src/timer/*.c
+ src/video/*.c
+ src/audio/disk/*.c
+ src/audio/dummy/*.c
+ src/filesystem/dummy/*.c
+ src/video/dummy/*.c
+ src/haptic/dummy/*.c
+ src/joystick/dummy/*.c
+ src/main/dummy/*.c
+ src/thread/generic/*.c
+ src/timer/dummy/*.c
+ src/loadso/dummy/*.c
+
+
+Once you have a working library without any drivers, you can go back to each
+of the major subsystems and start implementing drivers for your platform.
+
+If you have any questions, don't hesitate to ask on the SDL mailing list:
+ http://www.libsdl.org/mailing-list.php
+
+Enjoy!
+ Sam Lantinga ([email protected])
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-psp.md
@@ -1,0 +1,19 @@
+PSP
+======
+SDL port for the Sony PSP contributed by
+ Captian Lex
+
+Credit to
+ Marcus R.Brown,Jim Paris,Matthew H for the original SDL 1.2 for PSP
+ Geecko for his PSP GU lib "Glib2d"
+
+Building
+--------
+To build for the PSP, make sure psp-config is in the path and run:
+ make -f Makefile.psp
+
+
+
+To Do
+------
+PSP Screen Keyboard
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-raspberrypi.md
@@ -1,0 +1,188 @@
+Raspberry Pi
+================================================================================
+
+Requirements:
+
+Raspbian (other Linux distros may work as well).
+
+================================================================================
+ Features
+================================================================================
+
+* Works without X11
+* Hardware accelerated OpenGL ES 2.x
+* Sound via ALSA
+* Input (mouse/keyboard/joystick) via EVDEV
+* Hotplugging of input devices via UDEV
+
+
+================================================================================
+ Raspbian Build Dependencies
+================================================================================
+
+sudo apt-get install libudev-dev libasound2-dev libdbus-1-dev
+
+You also need the VideoCore binary stuff that ships in /opt/vc for EGL and
+OpenGL ES 2.x, it usually comes pre-installed, but in any case:
+
+sudo apt-get install libraspberrypi0 libraspberrypi-bin libraspberrypi-dev
+
+
+================================================================================
+ NEON
+================================================================================
+
+If your Pi has NEON support, make sure you add -mfpu=neon to your CFLAGS so
+that SDL will select some otherwise-disabled highly-optimized code. The
+original Pi units don't have NEON, the Pi2 probably does, and the Pi3
+definitely does.
+
+================================================================================
+ Cross compiling from x86 Linux
+================================================================================
+
+To cross compile SDL for Raspbian from your desktop machine, you'll need a
+Raspbian system root and the cross compilation tools. We'll assume these tools
+will be placed in /opt/rpi-tools
+
+ sudo git clone --depth 1 https://github.com/raspberrypi/tools /opt/rpi-tools
+
+You'll also need a Raspbian binary image.
+Get it from: http://downloads.raspberrypi.org/raspbian_latest
+After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img"
+Let's assume the sysroot will be built in /opt/rpi-sysroot.
+
+ export SYSROOT=/opt/rpi-sysroot
+ sudo kpartx -a -v <path_to_raspbian_image>.img
+ sudo mount -o loop /dev/mapper/loop0p2 /mnt
+ sudo cp -r /mnt $SYSROOT
+ sudo apt-get install qemu binfmt-support qemu-user-static
+ sudo cp /usr/bin/qemu-arm-static $SYSROOT/usr/bin
+ sudo mount --bind /dev $SYSROOT/dev
+ sudo mount --bind /proc $SYSROOT/proc
+ sudo mount --bind /sys $SYSROOT/sys
+
+Now, before chrooting into the ARM sysroot, you'll need to apply a workaround,
+edit $SYSROOT/etc/ld.so.preload and comment out all lines in it.
+
+ sudo chroot $SYSROOT
+ apt-get install libudev-dev libasound2-dev libdbus-1-dev libraspberrypi0 libraspberrypi-bin libraspberrypi-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev libxss-dev
+ exit
+ sudo umount $SYSROOT/dev
+ sudo umount $SYSROOT/proc
+ sudo umount $SYSROOT/sys
+ sudo umount /mnt
+
+There's one more fix required, as the libdl.so symlink uses an absolute path
+which doesn't quite work in our setup.
+
+ sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
+ sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so
+
+The final step is compiling SDL itself.
+
+ export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux"
+ cd <SDL SOURCE>
+ mkdir -p build;cd build
+ LDFLAGS="-L$SYSROOT/opt/vc/lib" ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
+ make
+ make install
+
+To be able to deploy this to /usr/local in the Raspbian system you need to fix up a few paths:
+
+ perl -w -pi -e "s#$PWD/rpi-sdl2-installed#/usr/local#g;" ./rpi-sdl2-installed/lib/libSDL2.la ./rpi-sdl2-installed/lib/pkgconfig/sdl2.pc ./rpi-sdl2-installed/bin/sdl2-config
+
+================================================================================
+ Apps don't work or poor video/audio performance
+================================================================================
+
+If you get sound problems, buffer underruns, etc, run "sudo rpi-update" to
+update the RPi's firmware. Note that doing so will fix these problems, but it
+will also render the CMA - Dynamic Memory Split functionality useless.
+
+Also, by default the Raspbian distro configures the GPU RAM at 64MB, this is too
+low in general, specially if a 1080p TV is hooked up.
+
+See here how to configure this setting: http://elinux.org/RPiconfig
+
+Using a fixed gpu_mem=128 is the best option (specially if you updated the
+firmware, using CMA probably won't work, at least it's the current case).
+
+================================================================================
+ No input
+================================================================================
+
+Make sure you belong to the "input" group.
+
+ sudo usermod -aG input `whoami`
+
+================================================================================
+ No HDMI Audio
+================================================================================
+
+If you notice that ALSA works but there's no audio over HDMI, try adding:
+
+ hdmi_drive=2
+
+to your config.txt file and reboot.
+
+Reference: http://www.raspberrypi.org/phpBB3/viewtopic.php?t=5062
+
+================================================================================
+ Text Input API support
+================================================================================
+
+The Text Input API is supported, with translation of scan codes done via the
+kernel symbol tables. For this to work, SDL needs access to a valid console.
+If you notice there's no SDL_TEXTINPUT message being emitted, double check that
+your app has read access to one of the following:
+
+* /proc/self/fd/0
+* /dev/tty
+* /dev/tty[0...6]
+* /dev/vc/0
+* /dev/console
+
+This is usually not a problem if you run from the physical terminal (as opposed
+to running from a pseudo terminal, such as via SSH). If running from a PTS, a
+quick workaround is to run your app as root or add yourself to the tty group,
+then re-login to the system.
+
+ sudo usermod -aG tty `whoami`
+
+The keyboard layout used by SDL is the same as the one the kernel uses.
+To configure the layout on Raspbian:
+
+ sudo dpkg-reconfigure keyboard-configuration
+
+To configure the locale, which controls which keys are interpreted as letters,
+this determining the CAPS LOCK behavior:
+
+ sudo dpkg-reconfigure locales
+
+================================================================================
+ OpenGL problems
+================================================================================
+
+If you have desktop OpenGL headers installed at build time in your RPi or cross
+compilation environment, support for it will be built in. However, the chipset
+does not actually have support for it, which causes issues in certain SDL apps
+since the presence of OpenGL support supersedes the ES/ES2 variants.
+The workaround is to disable OpenGL at configuration time:
+
+ ./configure --disable-video-opengl
+
+Or if the application uses the Render functions, you can use the SDL_RENDER_DRIVER
+environment variable:
+
+ export SDL_RENDER_DRIVER=opengles2
+
+================================================================================
+ Notes
+================================================================================
+
+* When launching apps remotely (via SSH), SDL can prevent local keystrokes from
+ leaking into the console only if it has root privileges. Launching apps locally
+ does not suffer from this issue.
+
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-touch.md
@@ -1,0 +1,86 @@
+Touch
+===========================================================================
+System Specific Notes
+===========================================================================
+Linux:
+The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at [email protected] and I will help you get support for it.
+
+Mac:
+The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
+
+iPhone:
+Works out of box.
+
+Windows:
+Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at [email protected]
+
+===========================================================================
+Events
+===========================================================================
+SDL_FINGERDOWN:
+Sent when a finger (or stylus) is placed on a touch device.
+Fields:
+* event.tfinger.touchId - the Id of the touch device.
+* event.tfinger.fingerId - the Id of the finger which just went down.
+* event.tfinger.x - the x coordinate of the touch (0..1)
+* event.tfinger.y - the y coordinate of the touch (0..1)
+* event.tfinger.pressure - the pressure of the touch (0..1)
+
+SDL_FINGERMOTION:
+Sent when a finger (or stylus) is moved on the touch device.
+Fields:
+Same as SDL_FINGERDOWN but with additional:
+* event.tfinger.dx - change in x coordinate during this motion event.
+* event.tfinger.dy - change in y coordinate during this motion event.
+
+SDL_FINGERUP:
+Sent when a finger (or stylus) is lifted from the touch device.
+Fields:
+Same as SDL_FINGERDOWN.
+
+
+===========================================================================
+Functions
+===========================================================================
+SDL provides the ability to access the underlying SDL_Finger structures.
+These structures should _never_ be modified.
+
+The following functions are included from SDL_touch.h
+
+To get a SDL_TouchID call SDL_GetTouchDevice(int index).
+This returns a SDL_TouchID.
+IMPORTANT: If the touch has been removed, or there is no touch with the given index, SDL_GetTouchDevice() will return 0. Be sure to check for this!
+
+The number of touch devices can be queried with SDL_GetNumTouchDevices().
+
+A SDL_TouchID may be used to get pointers to SDL_Finger.
+
+SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device.
+
+The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following:
+
+ float x = event.tfinger.x;
+ float y = event.tfinger.y;
+
+
+
+To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger.
+This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed.
+A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled.
+As a result, be very careful to check for NULL return values.
+
+A SDL_Finger has the following fields:
+* x, y:
+ The current coordinates of the touch.
+* pressure:
+ The pressure of the touch.
+
+
+===========================================================================
+Notes
+===========================================================================
+For a complete example see test/testgesture.c
+
+Please direct questions/comments to:
+ [email protected]
+ (original author, API was changed since)
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-wince.md
@@ -1,0 +1,10 @@
+WinCE
+=====
+
+Windows CE is no longer supported by SDL.
+
+We have left the CE support in SDL 1.2 for those that must have it, and we
+have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
+
+--ryan.
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-windows.md
@@ -1,0 +1,45 @@
+Windows
+================================================================================
+
+================================================================================
+OpenGL ES 2.x support
+================================================================================
+
+SDL has support for OpenGL ES 2.x under Windows via two alternative
+implementations.
+The most straightforward method consists in running your app in a system with
+a graphic card paired with a relatively recent (as of November of 2013) driver
+which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
+to ship said extension on Windows currently include nVidia and Intel.
+
+The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
+If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
+extension is found, SDL will try to load the libEGL.dll library provided by
+ANGLE.
+To obtain the ANGLE binaries, you can either compile from source from
+https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
+a recent Chrome/Chromium install for Windows. The files you need are:
+
+ * libEGL.dll
+ * libGLESv2.dll
+ * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
+ or...
+ * d3dcompiler_43.dll (supports Windows XP or later)
+
+If you compile ANGLE from source, you can configure it so it does not need the
+d3dcompiler_* DLL at all (for details on this, see their documentation).
+However, by default SDL will try to preload the d3dcompiler_46.dll to
+comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
+support Windows XP) or to skip this step at all, you can use the
+SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
+
+Known Bugs:
+
+ * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
+ that there's a bug in the library which prevents the window contents from
+ refreshing if this is set to anything other than the default value.
+
+Vulkan Surface Support
+==============
+
+Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README-winrt.md
@@ -1,0 +1,544 @@
+WinRT
+=====
+
+This port allows SDL applications to run on Microsoft's platforms that require
+use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases,
+refer to them as either "Windows Store", or for Windows 10, "UWP" apps.
+
+Some of the operating systems that include WinRT, are:
+
+* Windows 10, via its Universal Windows Platform (UWP) APIs
+* Windows 8.x
+* Windows RT 8.x (aka. Windows 8.x for ARM processors)
+* Windows Phone 8.x
+
+
+Requirements
+------------
+
+* Microsoft Visual C++ (aka Visual Studio), either 2017, 2015, 2013, or 2012
+ - Free, "Community" or "Express" editions may be used, so long as they
+ include support for either "Windows Store" or "Windows Phone" apps.
+ "Express" versions marked as supporting "Windows Desktop" development
+ typically do not include support for creating WinRT apps, to note.
+ (The "Community" editions of Visual C++ do, however, support both
+ desktop/Win32 and WinRT development).
+ - Visual Studio 2017 can be used, however it is recommended that you install
+ the Visual C++ 2015 build tools. These build tools can be installed
+ using VS 2017's installer. Be sure to also install the workload for
+ "Universal Windows Platform development", its optional component, the
+ "C++ Universal Windows Platform tools", and for UWP / Windows 10
+ development, the "Windows 10 SDK (10.0.10240.0)". Please note that
+ targeting UWP / Windows 10 apps from development machine(s) running
+ earlier versions of Windows, such as Windows 7, is not always supported
+ by Visual Studio, and you may get error(s) when attempting to do so.
+ - Visual C++ 2012 can only build apps that target versions 8.0 of Windows,
+ or Windows Phone. 8.0-targeted apps will run on devices running 8.1
+ editions of Windows, however they will not be able to take advantage of
+ 8.1-specific features.
+ - Visual C++ 2013 cannot create app projects that target Windows 8.0.
+ Visual C++ 2013 Update 4, can create app projects for Windows Phone 8.0,
+ Windows Phone 8.1, and Windows 8.1, but not Windows 8.0. An optional
+ Visual Studio add-in, "Tools for Maintaining Store apps for Windows 8",
+ allows Visual C++ 2013 to load and build Windows 8.0 projects that were
+ created with Visual C++ 2012, so long as Visual C++ 2012 is installed
+ on the same machine. More details on targeting different versions of
+ Windows can found at the following web pages:
+ - [Develop apps by using Visual Studio 2013](http://msdn.microsoft.com/en-us/library/windows/apps/br211384.aspx)
+ - [To add the Tools for Maintaining Store apps for Windows 8](http://msdn.microsoft.com/en-us/library/windows/apps/dn263114.aspx#AddMaintenanceTools)
+* A valid Microsoft account - This requirement is not imposed by SDL, but
+ rather by Microsoft's Visual C++ toolchain. This is required to launch or
+ debug apps.
+
+
+Status
+------
+
+Here is a rough list of what works, and what doesn't:
+
+* What works:
+ * compilation via Visual C++ 2012 through 2015
+ * compile-time platform detection for SDL programs. The C/C++ #define,
+ `__WINRT__`, will be set to 1 (by SDL) when compiling for WinRT.
+ * GPU-accelerated 2D rendering, via SDL_Renderer.
+ * OpenGL ES 2, via the ANGLE library (included separately from SDL)
+ * software rendering, via either SDL_Surface (optionally in conjunction with
+ SDL_GetWindowSurface() and SDL_UpdateWindowSurface()) or via the
+ SDL_Renderer APIs
+ * threads
+ * timers (via SDL_GetTicks(), SDL_AddTimer(), SDL_GetPerformanceCounter(),
+ SDL_GetPerformanceFrequency(), etc.)
+ * file I/O via SDL_RWops
+ * mouse input (unsupported on Windows Phone)
+ * audio, via SDL's WASAPI backend (if you want to record, your app must
+ have "Microphone" capabilities enabled in its manifest, and the user must
+ not have blocked access. Otherwise, capture devices will fail to work,
+ presenting as a device disconnect shortly after opening it.)
+ * .DLL file loading. Libraries *MUST* be packaged inside applications. Loading
+ anything outside of the app is not supported.
+ * system path retrieval via SDL's filesystem APIs
+ * game controllers. Support is provided via the SDL_Joystick and
+ SDL_GameController APIs, and is backed by Microsoft's XInput API. Please
+ note, however, that Windows limits game-controller support in UWP apps to,
+ "Xbox compatible controllers" (many controllers that work in Win32 apps,
+ do not work in UWP, due to restrictions in UWP itself.)
+ * multi-touch input
+ * app events. SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events get sent out as
+ appropriate.
+ * window events
+ * using Direct3D 11.x APIs outside of SDL. Non-XAML / Direct3D-only apps can
+ choose to render content directly via Direct3D, using SDL to manage the
+ internal WinRT window, as well as input and audio. (Use
+ SDL_GetWindowWMInfo() to get the WinRT 'CoreWindow', and pass it into
+ IDXGIFactory2::CreateSwapChainForCoreWindow() as appropriate.)
+
+* What partially works:
+ * keyboard input. Most of WinRT's documented virtual keys are supported, as
+ well as many keys with documented hardware scancodes. Converting
+ SDL_Scancodes to or from SDL_Keycodes may not work, due to missing APIs
+ (MapVirtualKey()) in Microsoft's Windows Store / UWP APIs.
+ * SDLmain. WinRT uses a different signature for each app's main() function.
+ SDL-based apps that use this port must compile in SDL_winrt_main_NonXAML.cpp
+ (in `SDL\src\main\winrt\`) directly in order for their C-style main()
+ functions to be called.
+
+* What doesn't work:
+ * compilation with anything other than Visual C++
+ * programmatically-created custom cursors. These don't appear to be supported
+ by WinRT. Different OS-provided cursors can, however, be created via
+ SDL_CreateSystemCursor() (unsupported on Windows Phone)
+ * SDL_WarpMouseInWindow() or SDL_WarpMouseGlobal(). This are not currently
+ supported by WinRT itself.
+ * joysticks and game controllers that either are not supported by
+ Microsoft's XInput API, or are not supported within UWP apps (many
+ controllers that work in Win32, do not work in UWP, due to restrictions in
+ UWP itself).
+ * turning off VSync when rendering on Windows Phone. Attempts to turn VSync
+ off on Windows Phone result either in Direct3D not drawing anything, or it
+ forcing VSync back on. As such, SDL_RENDERER_PRESENTVSYNC will always get
+ turned-on on Windows Phone. This limitation is not present in non-Phone
+ WinRT (such as Windows 8.x), where turning off VSync appears to work.
+ * probably anything else that's not listed as supported
+
+
+
+Upgrade Notes
+-------------
+
+#### SDL_GetPrefPath() usage when upgrading WinRT apps from SDL 2.0.3
+
+SDL 2.0.4 fixes two bugs found in the WinRT version of SDL_GetPrefPath().
+The fixes may affect older, SDL 2.0.3-based apps' save data. Please note
+that these changes only apply to SDL-based WinRT apps, and not to apps for
+any other platform.
+
+1. SDL_GetPrefPath() would return an invalid path, one in which the path's
+ directory had not been created. Attempts to create files there
+ (via fopen(), for example), would fail, unless that directory was
+ explicitly created beforehand.
+
+2. SDL_GetPrefPath(), for non-WinPhone-based apps, would return a path inside
+ a WinRT 'Roaming' folder, the contents of which get automatically
+ synchronized across multiple devices. This process can occur while an
+ application runs, and can cause existing save-data to be overwritten
+ at unexpected times, with data from other devices. (Windows Phone apps
+ written with SDL 2.0.3 did not utilize a Roaming folder, due to API
+ restrictions in Windows Phone 8.0).
+
+
+SDL_GetPrefPath(), starting with SDL 2.0.4, addresses these by:
+
+1. making sure that SDL_GetPrefPath() returns a directory in which data
+ can be written to immediately, without first needing to create directories.
+
+2. basing SDL_GetPrefPath() off of a different, non-Roaming folder, the
+ contents of which do not automatically get synchronized across devices
+ (and which require less work to use safely, in terms of data integrity).
+
+Apps that wish to get their Roaming folder's path can do so either by using
+SDL_WinRTGetFSPathUTF8(), SDL_WinRTGetFSPathUNICODE() (which returns a
+UCS-2/wide-char string), or directly through the WinRT class,
+Windows.Storage.ApplicationData.
+
+
+
+Setup, High-Level Steps
+-----------------------
+
+The steps for setting up a project for an SDL/WinRT app looks like the
+following, at a high-level:
+
+1. create a new Visual C++ project using Microsoft's template for a,
+ "Direct3D App".
+2. remove most of the files from the project.
+3. make your app's project directly reference SDL/WinRT's own Visual C++
+ project file, via use of Visual C++'s "References" dialog. This will setup
+ the linker, and will copy SDL's .dll files to your app's final output.
+4. adjust your app's build settings, at minimum, telling it where to find SDL's
+ header files.
+5. add files that contains a WinRT-appropriate main function, along with some
+ data to make sure mouse-cursor-hiding (via SDL_ShowCursor(SDL_DISABLE) calls)
+ work properly.
+6. add SDL-specific app code.
+7. build and run your app.
+
+
+Setup, Detailed Steps
+---------------------
+
+### 1. Create a new project ###
+
+Create a new project using one of Visual C++'s templates for a plain, non-XAML,
+"Direct3D App" (XAML support for SDL/WinRT is not yet ready for use). If you
+don't see one of these templates, in Visual C++'s 'New Project' dialog, try
+using the textbox titled, 'Search Installed Templates' to look for one.
+
+
+### 2. Remove unneeded files from the project ###
+
+In the new project, delete any file that has one of the following extensions:
+
+- .cpp
+- .h
+- .hlsl
+
+When you are done, you should be left with a few files, each of which will be a
+necessary part of your app's project. These files will consist of:
+
+- an .appxmanifest file, which contains metadata on your WinRT app. This is
+ similar to an Info.plist file on iOS, or an AndroidManifest.xml on Android.
+- a few .png files, one of which is a splash screen (displayed when your app
+ launches), others are app icons.
+- a .pfx file, used for code signing purposes.
+
+
+### 3. Add references to SDL's project files ###
+
+SDL/WinRT can be built in multiple variations, spanning across three different
+CPU architectures (x86, x64, and ARM) and two different configurations
+(Debug and Release). WinRT and Visual C++ do not currently provide a means
+for combining multiple variations of one library into a single file.
+Furthermore, it does not provide an easy means for copying pre-built .dll files
+into your app's final output (via Post-Build steps, for example). It does,
+however, provide a system whereby an app can reference the MSVC projects of
+libraries such that, when the app is built:
+
+1. each library gets built for the appropriate CPU architecture(s) and WinRT
+ platform(s).
+2. each library's output, such as .dll files, get copied to the app's build
+ output.
+
+To set this up for SDL/WinRT, you'll need to run through the following steps:
+
+1. open up the Solution Explorer inside Visual C++ (under the "View" menu, then
+ "Solution Explorer")
+2. right click on your app's solution.
+3. navigate to "Add", then to "Existing Project..."
+4. find SDL/WinRT's Visual C++ project file and open it. Different project
+ files exist for different WinRT platforms. All of them are in SDL's
+ source distribution, in the following directories:
+ * `VisualC-WinRT/UWP_VS2015/` - for Windows 10 / UWP apps
+ * `VisualC-WinRT/WinPhone81_VS2013/` - for Windows Phone 8.1 apps
+ * `VisualC-WinRT/WinRT80_VS2012/` - for Windows 8.0 apps
+ * `VisualC-WinRT/WinRT81_VS2013/` - for Windows 8.1 apps
+5. once the project has been added, right-click on your app's project and
+ select, "References..."
+6. click on the button titled, "Add New Reference..."
+7. check the box next to SDL
+8. click OK to close the dialog
+9. SDL will now show up in the list of references. Click OK to close that
+ dialog.
+
+Your project is now linked to SDL's project, insofar that when the app is
+built, SDL will be built as well, with its build output getting included with
+your app.
+
+
+### 4. Adjust Your App's Build Settings ###
+
+Some build settings need to be changed in your app's project. This guide will
+outline the following:
+
+- making sure that the compiler knows where to find SDL's header files
+- **Optional for C++, but NECESSARY for compiling C code:** telling the
+ compiler not to use Microsoft's C++ extensions for WinRT development.
+- **Optional:** telling the compiler not generate errors due to missing
+ precompiled header files.
+
+To change these settings:
+
+1. right-click on the project
+2. choose "Properties"
+3. in the drop-down box next to "Configuration", choose, "All Configurations"
+4. in the drop-down box next to "Platform", choose, "All Platforms"
+5. in the left-hand list, expand the "C/C++" section
+6. select "General"
+7. edit the "Additional Include Directories" setting, and add a path to SDL's
+ "include" directory
+8. **Optional: to enable compilation of C code:** change the setting for
+ "Consume Windows Runtime Extension" from "Yes (/ZW)" to "No". If you're
+ working with a completely C++ based project, this step can usually be
+ omitted.
+9. **Optional: to disable precompiled headers (which can produce
+ 'stdafx.h'-related build errors, if setup incorrectly:** in the left-hand
+ list, select "Precompiled Headers", then change the setting for "Precompiled
+ Header" from "Use (/Yu)" to "Not Using Precompiled Headers".
+10. close the dialog, saving settings, by clicking the "OK" button
+
+
+### 5. Add a WinRT-appropriate main function, and a blank-cursor image, to the app. ###
+
+A few files should be included directly in your app's MSVC project, specifically:
+1. a WinRT-appropriate main function (which is different than main() functions on
+ other platforms)
+2. a Win32-style cursor resource, used by SDL_ShowCursor() to hide the mouse cursor
+ (if and when the app needs to do so). *If this cursor resource is not
+ included, mouse-position reporting may fail if and when the cursor is
+ hidden, due to possible bugs/design-oddities in Windows itself.*
+
+To include these files:
+
+1. right-click on your project (again, in Visual C++'s Solution Explorer),
+ navigate to "Add", then choose "Existing Item...".
+2. navigate to the directory containing SDL's source code, then into its
+ subdirectory, 'src/main/winrt/'. Select, then add, the following files:
+ - `SDL_winrt_main_NonXAML.cpp`
+ - `SDL2-WinRTResources.rc`
+ - `SDL2-WinRTResource_BlankCursor.cur`
+3. right-click on the file `SDL_winrt_main_NonXAML.cpp` (as listed in your
+ project), then click on "Properties...".
+4. in the drop-down box next to "Configuration", choose, "All Configurations"
+5. in the drop-down box next to "Platform", choose, "All Platforms"
+6. in the left-hand list, click on "C/C++"
+7. change the setting for "Consume Windows Runtime Extension" to "Yes (/ZW)".
+8. click the OK button. This will close the dialog.
+
+
+**NOTE: C++/CX compilation is currently required in at least one file of your
+app's project. This is to make sure that Visual C++'s linker builds a 'Windows
+Metadata' file (.winmd) for your app. Not doing so can lead to build errors.**
+
+
+### 6. Add app code and assets ###
+
+At this point, you can add in SDL-specific source code. Be sure to include a
+C-style main function (ie: `int main(int argc, char *argv[])`). From there you
+should be able to create a single `SDL_Window` (WinRT apps can only have one
+window, at present), as well as an `SDL_Renderer`. Direct3D will be used to
+draw content. Events are received via SDL's usual event functions
+(`SDL_PollEvent`, etc.) If you have a set of existing source files and assets,
+you can start adding them to the project now. If not, or if you would like to
+make sure that you're setup correctly, some short and simple sample code is
+provided below.
+
+
+#### 6.A. ... when creating a new app ####
+
+If you are creating a new app (rather than porting an existing SDL-based app),
+or if you would just like a simple app to test SDL/WinRT with before trying to
+get existing code working, some working SDL/WinRT code is provided below. To
+set this up:
+
+1. right click on your app's project
+2. select Add, then New Item. An "Add New Item" dialog will show up.
+3. from the left-hand list, choose "Visual C++"
+4. from the middle/main list, choose "C++ File (.cpp)"
+5. near the bottom of the dialog, next to "Name:", type in a name for your
+source file, such as, "main.cpp".
+6. click on the Add button. This will close the dialog, add the new file to
+your project, and open the file in Visual C++'s text editor.
+7. Copy and paste the following code into the new file, then save it.
+
+
+ #include <SDL.h>
+
+ int main(int argc, char **argv)
+ {
+ SDL_DisplayMode mode;
+ SDL_Window * window = NULL;
+ SDL_Renderer * renderer = NULL;
+ SDL_Event evt;
+
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ return 1;
+ }
+
+ if (SDL_GetCurrentDisplayMode(0, &mode) != 0) {
+ return 1;
+ }
+
+ if (SDL_CreateWindowAndRenderer(mode.w, mode.h, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
+ return 1;
+ }
+
+ while (1) {
+ while (SDL_PollEvent(&evt)) {
+ }
+
+ SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
+ SDL_RenderClear(renderer);
+ SDL_RenderPresent(renderer);
+ }
+ }
+
+
+#### 6.B. Adding code and assets ####
+
+If you have existing code and assets that you'd like to add, you should be able
+to add them now. The process for adding a set of files is as such.
+
+1. right click on the app's project
+2. select Add, then click on "New Item..."
+3. open any source, header, or asset files as appropriate. Support for C and
+C++ is available.
+
+Do note that WinRT only supports a subset of the APIs that are available to
+Win32-based apps. Many portions of the Win32 API and the C runtime are not
+available.
+
+A list of unsupported C APIs can be found at
+<http://msdn.microsoft.com/en-us/library/windows/apps/jj606124.aspx>
+
+General information on using the C runtime in WinRT can be found at
+<https://msdn.microsoft.com/en-us/library/hh972425.aspx>
+
+A list of supported Win32 APIs for WinRT apps can be found at
+<http://msdn.microsoft.com/en-us/library/windows/apps/br205757.aspx>. To note,
+the list of supported Win32 APIs for Windows Phone 8.0 is different.
+That list can be found at
+<http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj662956(v=vs.105).aspx>
+
+
+### 7. Build and run your app ###
+
+Your app project should now be setup, and you should be ready to build your app.
+To run it on the local machine, open the Debug menu and choose "Start
+Debugging". This will build your app, then run your app full-screen. To switch
+out of your app, press the Windows key. Alternatively, you can choose to run
+your app in a window. To do this, before building and running your app, find
+the drop-down menu in Visual C++'s toolbar that says, "Local Machine". Expand
+this by clicking on the arrow on the right side of the list, then click on
+Simulator. Once you do that, any time you build and run the app, the app will
+launch in window, rather than full-screen.
+
+
+#### 7.A. Running apps on older, ARM-based, "Windows RT" devices ####
+
+**These instructions do not include Windows Phone, despite Windows Phone
+typically running on ARM processors.** They are specifically for devices
+that use the "Windows RT" operating system, which was a modified version of
+Windows 8.x that ran primarily on ARM-based tablet computers.
+
+To build and run the app on ARM-based, "Windows RT" devices, you'll need to:
+
+- install Microsoft's "Remote Debugger" on the device. Visual C++ installs and
+ debugs ARM-based apps via IP networks.
+- change a few options on the development machine, both to make sure it builds
+ for ARM (rather than x86 or x64), and to make sure it knows how to find the
+ Windows RT device (on the network).
+
+Microsoft's Remote Debugger can be found at
+<https://msdn.microsoft.com/en-us/library/hh441469.aspx>. Please note
+that separate versions of this debugger exist for different versions of Visual
+C++, one each for MSVC 2015, 2013, and 2012.
+
+To setup Visual C++ to launch your app on an ARM device:
+
+1. make sure the Remote Debugger is running on your ARM device, and that it's on
+ the same IP network as your development machine.
+2. from Visual C++'s toolbar, find a drop-down menu that says, "Win32". Click
+ it, then change the value to "ARM".
+3. make sure Visual C++ knows the hostname or IP address of the ARM device. To
+ do this:
+ 1. open the app project's properties
+ 2. select "Debugging"
+ 3. next to "Machine Name", enter the hostname or IP address of the ARM
+ device
+ 4. if, and only if, you've turned off authentication in the Remote Debugger,
+ then change the setting for "Require Authentication" to No
+ 5. click "OK"
+4. build and run the app (from Visual C++). The first time you do this, a
+ prompt will show up on the ARM device, asking for a Microsoft Account. You
+ do, unfortunately, need to log in here, and will need to follow the
+ subsequent registration steps in order to launch the app. After you do so,
+ if the app didn't already launch, try relaunching it again from within Visual
+ C++.
+
+
+Troubleshooting
+---------------
+
+#### Build fails with message, "error LNK2038: mismatch detected for 'vccorlib_lib_should_be_specified_before_msvcrt_lib_to_linker'"
+
+Try adding the following to your linker flags. In MSVC, this can be done by
+right-clicking on the app project, navigating to Configuration Properties ->
+Linker -> Command Line, then adding them to the Additional Options
+section.
+
+* For Release builds / MSVC-Configurations, add:
+
+ /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib
+
+* For Debug builds / MSVC-Configurations, add:
+
+ /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib
+
+
+#### Mouse-motion events fail to get sent, or SDL_GetMouseState() fails to return updated values
+
+This may be caused by a bug in Windows itself, whereby hiding the mouse
+cursor can cause mouse-position reporting to fail.
+
+SDL provides a workaround for this, but it requires that an app links to a
+set of Win32-style cursor image-resource files. A copy of suitable resource
+files can be found in `src/main/winrt/`. Adding them to an app's Visual C++
+project file should be sufficient to get the app to use them.
+
+
+#### SDL's Visual Studio project file fails to open, with message, "The system can't find the file specified."
+
+This can be caused for any one of a few reasons, which Visual Studio can
+report, but won't always do so in an up-front manner.
+
+To help determine why this error comes up:
+
+1. open a copy of Visual Studio without opening a project file. This can be
+ accomplished via Windows' Start Menu, among other means.
+2. show Visual Studio's Output window. This can be done by going to VS'
+ menu bar, then to View, and then to Output.
+3. try opening the SDL project file directly by going to VS' menu bar, then
+ to File, then to Open, then to Project/Solution. When a File-Open dialog
+ appears, open the SDL project (such as the one in SDL's source code, in its
+ directory, VisualC-WinRT/UWP_VS2015/).
+4. after attempting to open SDL's Visual Studio project file, additional error
+ information will be output to the Output window.
+
+If Visual Studio reports (via its Output window) that the project:
+
+"could not be loaded because it's missing install components. To fix this launch Visual Studio setup with the following selections:
+Microsoft.VisualStudio.ComponentGroup.UWP.VC"
+
+... then you will need to re-launch Visual Studio's installer, and make sure that
+the workflow for "Universal Windows Platform development" is checked, and that its
+optional component, "C++ Universal Windows Platform tools" is also checked. While
+you are there, if you are planning on targeting UWP / Windows 10, also make sure
+that you check the optional component, "Windows 10 SDK (10.0.10240.0)". After
+making sure these items are checked as-appropriate, install them.
+
+Once you install these components, try re-launching Visual Studio, and re-opening
+the SDL project file. If you still get the error dialog, try using the Output
+window, again, seeing what Visual Studio says about it.
+
+
+#### Game controllers / joysticks aren't working!
+
+Windows only permits certain game controllers and joysticks to work within
+WinRT / UWP apps. Even if a game controller or joystick works in a Win32
+app, that device is not guaranteed to work inside a WinRT / UWP app.
+
+According to Microsoft, "Xbox compatible controllers" should work inside
+UWP apps, potentially with more working in the future. This includes, but
+may not be limited to, Microsoft-made Xbox controllers and USB adapters.
+(Source: https://social.msdn.microsoft.com/Forums/en-US/9064838b-e8c3-4c18-8a83-19bf0dfe150d/xinput-fails-to-detect-game-controllers?forum=wpdevelop)
+
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/README.md
@@ -1,0 +1,63 @@
+Simple DirectMedia Layer {#mainpage}
+========================
+
+ (SDL)
+
+ Version 2.0
+
+---
+http://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
+Support for other platforms may be found in the source code.
+
+SDL is written in C, works natively with C++, and there are bindings
+available for several other languages, including C# and Python.
+
+This library is distributed under the zlib license, which can be found
+in the file "COPYING.txt".
+
+The best way to learn how to use SDL is to check out the header files in
+the "include" subdirectory and the programs in the "test" subdirectory.
+The header files and test programs are well commented and always up to date.
+
+More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
+
+- [Android](README-android.md)
+- [CMake](README-cmake.md)
+- [DirectFB](README-directfb.md)
+- [DynAPI](README-dynapi.md)
+- [Emscripten](README-emscripten.md)
+- [Gesture](README-gesture.md)
+- [Mercurial](README-hg.md)
+- [iOS](README-ios.md)
+- [Linux](README-linux.md)
+- [OS X](README-macosx.md)
+- [Native Client](README-nacl.md)
+- [Pandora](README-pandora.md)
+- [Supported Platforms](README-platforms.md)
+- [Porting information](README-porting.md)
+- [PSP](README-psp.md)
+- [Raspberry Pi](README-raspberrypi.md)
+- [Touch](README-touch.md)
+- [WinCE](README-wince.md)
+- [Windows](README-windows.md)
+- [WinRT](README-winrt.md)
+
+If you need help with the library, or just want to discuss SDL related
+issues, you can join the [developers mailing list](http://www.libsdl.org/mailing-list.php)
+
+If you want to report bugs or contribute patches, please submit them to
+[bugzilla](https://bugzilla.libsdl.org/)
+
+Enjoy!
+
+
+Sam Lantinga <mailto:[email protected]>
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/docs/doxyfile
@@ -1,0 +1,1560 @@
+# Doxyfile 1.5.9
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the
+# iconv built into libc) for the transcoding. See
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = SDL
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = 2.0
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = ./output
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = YES
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
+# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
+# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
+# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrilic, Slovak,
+# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF = "The $name class" \
+ "The $name widget" \
+ "The $name file" \
+ is \
+ provides \
+ specifies \
+ contains \
+ represents \
+ a \
+ an \
+ the
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = YES
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = YES
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
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+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful is your file systems
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES = "defined=\"\def\"" \
+ "discussion=\"\par Discussion:\n\""
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for
+# Java. For instance, namespaces will be presented as packages, qualified
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources only. Doxygen will then generate output that is more tailored for
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it parses.
+# With this tag you can assign which parser to use for a given extension.
+# Doxygen has a built-in mapping, but you can override or extend it using this tag.
+# The format is ext=language, where ext is a file extension, and language is one of
+# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP,
+# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat
+# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran),
+# use: inc=Fortran f=C. Note that for custom extensions you also need to set
+# FILE_PATTERNS otherwise the files are not read by doxygen.
+
+EXTENSION_MAPPING =
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = YES
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
+# Doxygen will parse them like normal C++ but will assume all classes use public
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate getter
+# and setter methods for a property. Setting this option to YES (the default)
+# will make doxygen to replace the get and set methods by a property in the
+# documentation. This will only work if the methods are indeed getting or
+# setting a simple type. If this is not the case, or you want to show the
+# methods anyway, you should set this option to NO.
+
+IDL_PROPERTY_SUPPORT = YES
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
+# is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically
+# be useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT = YES
+
+# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to
+# determine which symbols to keep in memory and which to flush to disk.
+# When the cache is full, less often used symbols will be written to disk.
+# For small to medium size projects (<1000 input files) the default value is
+# probably good enough. For larger projects a too small cache size can cause
+# doxygen to be busy swapping symbols to and from disk most of the time
+# causing a significant performance penality.
+# If the system has enough physical memory increasing the cache will improve the
+# performance by keeping more symbols in memory. Note that the value works on
+# a logarithmic scale so increasing the size by one will rougly double the
+# memory usage. The cache size is given by this formula:
+# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols
+
+SYMBOL_CACHE_SIZE = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = YES
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = YES
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = YES
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base
+# name of the file that contains the anonymous namespace. By default
+# anonymous namespace are hidden.
+
+EXTRACT_ANON_NSPACES = YES
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = YES
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = NO
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = YES
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
+# hierarchy of group names into alphabetical order. If set to NO (the default)
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or define consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and defines in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# If the sources in your project are distributed over multiple directories
+# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
+# in the documentation. The default is NO.
+
+SHOW_DIRECTORIES = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
+# This will remove the Files entry from the Quick Index and from the
+# Folder Tree View (if specified). The default is YES.
+
+SHOW_FILES = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
+# Namespaces page. This will remove the Namespaces entry from the Quick Index
+# and from the Folder Tree View (if specified). The default is YES.
+
+SHOW_NAMESPACES = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command <command> <input-file>, where <command> is the value of
+# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by
+# doxygen. The layout file controls the global structure of the generated output files
+# in an output format independent way. The create the layout file that represents
+# doxygen's defaults, run doxygen with the -l option. You can optionally specify a
+# file name after the option, if omitted DoxygenLayout.xml will be used as the name
+# of the layout file.
+
+LAYOUT_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# This WARN_NO_PARAMDOC option can be abled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = YES
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE = ./doxygen_warn.txt
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = . ../include
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
+# also the default input encoding. Doxygen uses libiconv (or the iconv built
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
+# the list of possible encodings.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
+# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90
+
+FILE_PATTERNS = *.c \
+ *.cc \
+ *.cxx \
+ *.cpp \
+ *.c++ \
+ *.d \
+ *.java \
+ *.ii \
+ *.ixx \
+ *.ipp \
+ *.i++ \
+ *.inl \
+ *.h \
+ *.hh \
+ *.hxx \
+ *.hpp \
+ *.h++ \
+ *.idl \
+ *.odl \
+ *.cs \
+ *.php \
+ *.php3 \
+ *.inc \
+ *.m \
+ *.mm \
+ *.dox \
+ *.py \
+ *.f90 \
+ *.f \
+ *.vhd \
+ *.vhdl \
+ *.h.in \
+ *.h.default \
+ *.md
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = YES
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE = ../include/SDL_opengles2_gl2ext.h \
+ ../include/SDL_opengles2_gl2platform.h \
+ ../include/SDL_opengles2_khrplatform.h \
+ ../include/SDL_opengl_glext.h \
+ ../include/SDL_opengles2_gl2.h \
+ ../include/SDL_opengles2.h \
+ ../include/SDL_opengles.h \
+ ../include/SDL_opengl.h \
+ ../include/SDL_egl.h \
+
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
+# directories that are symbolic links (a Unix filesystem feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS = *
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = YES
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output. If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
+# is applied to all files.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER = YES
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = YES
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = NO
+
+# If the REFERENCED_BY_RELATION tag is set to YES
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = YES
+
+# If the REFERENCES_RELATION tag is set to YES
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = YES
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code. Otherwise they will link to the documentation.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = YES
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX = SDL_ \
+ SDL
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER =
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET =
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded. For this to work a browser that supports
+# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox
+# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).
+
+HTML_DYNAMIC_SECTIONS = YES
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files
+# will be generated that can be used as input for Apple's Xcode 3
+# integrated development environment, introduced with OSX 10.5 (Leopard).
+# To create a documentation set, doxygen will generate a Makefile in the
+# HTML output directory. Running make will produce the docset in that
+# directory and running "make install" will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
+# it at startup.
+# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information.
+
+GENERATE_DOCSET = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
+# feed. A documentation feed provides an umbrella under which multiple
+# documentation sets from a single provider (such as a company or product suite)
+# can be grouped.
+
+DOCSET_FEEDNAME = "SDL 2.0 Doxygen"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
+# should uniquely identify the documentation set bundle. This should be a
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID = org.libsdl.sdl20
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE = ./sdl20.chm
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
+# is used to encode HtmlHelp index (hhk), content (hhc) and project file
+# content.
+
+CHM_INDEX_ENCODING =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = YES
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER
+# are set, an additional index file will be generated that can be used as input for
+# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated
+# HTML documentation.
+
+GENERATE_QHP = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
+# be used to specify the file name of the resulting .qch file.
+# The path specified is relative to the HTML output folder.
+
+QCH_FILE =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#namespace
+
+QHP_NAMESPACE =
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#virtual-folders
+
+QHP_VIRTUAL_FOLDER = doc
+
+# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add.
+# For more information please see
+# http://doc.trolltech.com/qthelpproject.html#custom-filters
+
+QHP_CUST_FILTER_NAME =
+
+# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see
+# <a href="http://doc.trolltech.com/qthelpproject.html#custom-filters">Qt Help Project / Custom Filters</a>.
+
+QHP_CUST_FILTER_ATTRS =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's
+# filter section matches.
+# <a href="http://doc.trolltech.com/qthelpproject.html#filter-attributes">Qt Help Project / Filter Attributes</a>.
+
+QHP_SECT_FILTER_ATTRS =
+
+# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
+# be used to specify the location of Qt's qhelpgenerator.
+# If non-empty doxygen will try to run qhelpgenerator on the generated
+# .qhp file.
+
+QHG_LOCATION =
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = NO
+
+# This tag can be used to set the number of enum values (range [1..20])
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE = 1
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information.
+# If the tag value is set to FRAME, a side panel will be generated
+# containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
+# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
+# probably better off using the HTML help feature. Other possible values
+# for this tag are: HIERARCHIES, which will generate the Groups, Directories,
+# and Class Hierarchy pages using a tree view instead of an ordered list;
+# ALL, which combines the behavior of FRAME and HIERARCHIES; and NONE, which
+# disables this behavior completely. For backwards compatibility with previous
+# releases of Doxygen, the values YES and NO are equivalent to FRAME and NONE
+# respectively.
+
+GENERATE_TREEVIEW = ALL
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+# Use this tag to change the font size of Latex formulas included
+# as images in the HTML documentation. The default is 10. Note that
+# when you change the font size after a successful doxygen run you need
+# to manually remove any form_*.png images from the HTML output directory
+# to force them to be regenerated.
+
+FORMULA_FONTSIZE = 10
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, a4wide, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = YES
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+# If LATEX_SOURCE_CODE is set to YES then doxygen will include
+# source code with syntax highlighting in the LaTeX output.
+# Note that which sources are shown also depends on other settings
+# such as SOURCE_BROWSER.
+
+LATEX_SOURCE_CODE = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader. This is useful
+# if you want to understand what is going on. On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = YES
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = YES
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED = DOXYGEN_SHOULD_IGNORE_THIS=1 \
+ DECLSPEC= \
+ SDLCALL= \
+ _WIN32=1
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all function-like macros that are alone
+# on a line, have an all uppercase name, and do not end with a semicolon. Such
+# function macros are typically used for boiler-plate code, and will confuse
+# the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
+# this location is as follows:
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths or
+# URLs. If a location is present for each tag, the installdox tool
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE = ./SDL.tag
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = c:\Perl\bin\perl.exe
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option is superseded by the HAVE_DOT option below. This is only a
+# fallback. It is recommended to install and use dot, since it yields more
+# powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see
+# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH =
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = YES
+
+# By default doxygen will write a font called FreeSans.ttf to the output
+# directory and reference it in all dot files that doxygen generates. This
+# font does not include all possible unicode characters however, so when you need
+# these (or just want a differently looking font) you can specify the font name
+# using DOT_FONTNAME. You need need to make sure dot is able to find the font,
+# which can be done by putting it in a standard location or by setting the
+# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory
+# containing the font.
+
+DOT_FONTNAME = FreeSans
+
+# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
+# The default size is 10pt.
+
+DOT_FONTSIZE = 10
+
+# By default doxygen will tell dot to use the output directory to look for the
+# FreeSans.ttf font (which doxygen will put there itself). If you specify a
+# different font using DOT_FONTNAME you can set the path where dot
+# can find it using this tag.
+
+DOT_FONTPATH =
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then
+# doxygen will generate a call dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable call graphs
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
+# doxygen will generate a caller dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable caller
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the
+# number of direct children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES = 60
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH = 2
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not
+# seem to support this out of the box. Warning: Depending on the platform used,
+# enabling this option may lead to badly anti-aliased labels on the edges of
+# a graph (i.e. they become hard to read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = YES
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
+
+#---------------------------------------------------------------------------
+# Options related to the search engine
+#---------------------------------------------------------------------------
+
+# The SEARCHENGINE tag specifies whether or not a search engine should be
+# used. If set to NO the values of all tags below this one will be ignored.
+
+SEARCHENGINE = NO
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL.h
@@ -1,0 +1,135 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL.h
+ *
+ * Main include header for the SDL library
+ */
+
+
+#ifndef SDL_h_
+#define SDL_h_
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_assert.h"
+#include "SDL_atomic.h"
+#include "SDL_audio.h"
+#include "SDL_clipboard.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_filesystem.h"
+#include "SDL_gamecontroller.h"
+#include "SDL_haptic.h"
+#include "SDL_hints.h"
+#include "SDL_joystick.h"
+#include "SDL_loadso.h"
+#include "SDL_log.h"
+#include "SDL_messagebox.h"
+#include "SDL_mutex.h"
+#include "SDL_power.h"
+#include "SDL_render.h"
+#include "SDL_rwops.h"
+#include "SDL_sensor.h"
+#include "SDL_shape.h"
+#include "SDL_system.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_version.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/**
+ * \name SDL_INIT_*
+ *
+ * These are the flags which may be passed to SDL_Init(). You should
+ * specify the subsystems which you will be using in your application.
+ */
+/* @{ */
+#define SDL_INIT_TIMER 0x00000001u
+#define SDL_INIT_AUDIO 0x00000010u
+#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
+#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
+#define SDL_INIT_HAPTIC 0x00001000u
+#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
+#define SDL_INIT_EVENTS 0x00004000u
+#define SDL_INIT_SENSOR 0x00008000u
+#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
+#define SDL_INIT_EVERYTHING ( \
+ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
+ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \
+ )
+/* @} */
+
+/**
+ * This function initializes the subsystems specified by \c flags
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/**
+ * This function initializes specific SDL subsystems
+ *
+ * Subsystem initialization is ref-counted, you must call
+ * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly
+ * shutdown a subsystem manually (or call SDL_Quit() to force shutdown).
+ * If a subsystem is already loaded then this call will
+ * increase the ref-count and return.
+ */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/**
+ * This function cleans up specific SDL subsystems
+ */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/**
+ * This function returns a mask of the specified subsystems which have
+ * previously been initialized.
+ *
+ * If \c flags is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/**
+ * This function cleans up all initialized subsystems. You should
+ * call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_assert.h
@@ -1,0 +1,291 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_assert_h_
+#define SDL_assert_h_
+
+#include "SDL_config.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef SDL_ASSERT_LEVEL
+#ifdef SDL_DEFAULT_ASSERT_LEVEL
+#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
+#elif defined(_DEBUG) || defined(DEBUG) || \
+ (defined(__GNUC__) && !defined(__OPTIMIZE__))
+#define SDL_ASSERT_LEVEL 2
+#else
+#define SDL_ASSERT_LEVEL 1
+#endif
+#endif /* SDL_ASSERT_LEVEL */
+
+/*
+These are macros and not first class functions so that the debugger breaks
+on the assertion line and not in some random guts of SDL, and so each
+assert can have unique static variables associated with it.
+*/
+
+#if defined(_MSC_VER)
+/* Don't include intrin.h here because it contains C++ code */
+ extern void __cdecl __debugbreak(void);
+ #define SDL_TriggerBreakpoint() __debugbreak()
+#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
+ #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
+#elif defined(__386__) && defined(__WATCOMC__)
+ #define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
+#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
+ #include <signal.h>
+ #define SDL_TriggerBreakpoint() raise(SIGTRAP)
+#else
+ /* How do we trigger breakpoints on this platform? */
+ #define SDL_TriggerBreakpoint()
+#endif
+
+#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
+# define SDL_FUNCTION __func__
+#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__))
+# define SDL_FUNCTION __FUNCTION__
+#else
+# define SDL_FUNCTION "???"
+#endif
+#define SDL_FILE __FILE__
+#define SDL_LINE __LINE__
+
+/*
+sizeof (x) makes the compiler still parse the expression even without
+assertions enabled, so the code is always checked at compile time, but
+doesn't actually generate code for it, so there are no side effects or
+expensive checks at run time, just the constant size of what x WOULD be,
+which presumably gets optimized out as unused.
+This also solves the problem of...
+
+ int somevalue = blah();
+ SDL_assert(somevalue == 1);
+
+...which would cause compiles to complain that somevalue is unused if we
+disable assertions.
+*/
+
+/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
+ this condition isn't constant. And looks like an owl's face! */
+#ifdef _MSC_VER /* stupid /W4 warnings. */
+#define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
+#else
+#define SDL_NULL_WHILE_LOOP_CONDITION (0)
+#endif
+
+#define SDL_disabled_assert(condition) \
+ do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION)
+
+typedef enum
+{
+ SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */
+ SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */
+ SDL_ASSERTION_ABORT, /**< Terminate the program. */
+ SDL_ASSERTION_IGNORE, /**< Ignore the assert. */
+ SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
+} SDL_AssertState;
+
+typedef struct SDL_AssertData
+{
+ int always_ignore;
+ unsigned int trigger_count;
+ const char *condition;
+ const char *filename;
+ int linenum;
+ const char *function;
+ const struct SDL_AssertData *next;
+} SDL_AssertData;
+
+#if (SDL_ASSERT_LEVEL > 0)
+
+/* Never call this directly. Use the SDL_assert* macros. */
+extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *,
+ const char *,
+ const char *, int)
+#if defined(__clang__)
+#if __has_feature(attribute_analyzer_noreturn)
+/* this tells Clang's static analysis that we're a custom assert function,
+ and that the analyzer should assume the condition was always true past this
+ SDL_assert test. */
+ __attribute__((analyzer_noreturn))
+#endif
+#endif
+;
+
+/* the do {} while(0) avoids dangling else problems:
+ if (x) SDL_assert(y); else blah();
+ ... without the do/while, the "else" could attach to this macro's "if".
+ We try to handle just the minimum we need here in a macro...the loop,
+ the static vars, and break points. The heavy lifting is handled in
+ SDL_ReportAssertion(), in SDL_assert.c.
+*/
+#define SDL_enabled_assert(condition) \
+ do { \
+ while ( !(condition) ) { \
+ static struct SDL_AssertData sdl_assert_data = { \
+ 0, 0, #condition, 0, 0, 0, 0 \
+ }; \
+ const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
+ if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
+ continue; /* go again. */ \
+ } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
+ SDL_TriggerBreakpoint(); \
+ } \
+ break; /* not retrying. */ \
+ } \
+ } while (SDL_NULL_WHILE_LOOP_CONDITION)
+
+#endif /* enabled assertions support code */
+
+/* Enable various levels of assertions. */
+#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
+# define SDL_assert(condition) SDL_disabled_assert(condition)
+# define SDL_assert_release(condition) SDL_disabled_assert(condition)
+# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 1 /* release settings. */
+# define SDL_assert(condition) SDL_disabled_assert(condition)
+# define SDL_assert_release(condition) SDL_enabled_assert(condition)
+# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */
+# define SDL_assert(condition) SDL_enabled_assert(condition)
+# define SDL_assert_release(condition) SDL_enabled_assert(condition)
+# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
+# define SDL_assert(condition) SDL_enabled_assert(condition)
+# define SDL_assert_release(condition) SDL_enabled_assert(condition)
+# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
+#else
+# error Unknown assertion level.
+#endif
+
+/* this assertion is never disabled at any level. */
+#define SDL_assert_always(condition) SDL_enabled_assert(condition)
+
+
+typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
+ const SDL_AssertData* data, void* userdata);
+
+/**
+ * \brief Set an application-defined assertion handler.
+ *
+ * This allows an app to show its own assertion UI and/or force the
+ * response to an assertion failure. If the app doesn't provide this, SDL
+ * will try to do the right thing, popping up a system-specific GUI dialog,
+ * and probably minimizing any fullscreen windows.
+ *
+ * This callback may fire from any thread, but it runs wrapped in a mutex, so
+ * it will only fire from one thread at a time.
+ *
+ * Setting the callback to NULL restores SDL's original internal handler.
+ *
+ * This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
+ *
+ * Return SDL_AssertState value of how to handle the assertion failure.
+ *
+ * \param handler Callback function, called when an assertion fails.
+ * \param userdata A pointer passed to the callback as-is.
+ */
+extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
+ SDL_AssertionHandler handler,
+ void *userdata);
+
+/**
+ * \brief Get the default assertion handler.
+ *
+ * This returns the function pointer that is called by default when an
+ * assertion is triggered. This is an internal function provided by SDL,
+ * that is used for assertions when SDL_SetAssertionHandler() hasn't been
+ * used to provide a different function.
+ *
+ * \return The default SDL_AssertionHandler that is called when an assert triggers.
+ */
+extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void);
+
+/**
+ * \brief Get the current assertion handler.
+ *
+ * This returns the function pointer that is called when an assertion is
+ * triggered. This is either the value last passed to
+ * SDL_SetAssertionHandler(), or if no application-specified function is
+ * set, is equivalent to calling SDL_GetDefaultAssertionHandler().
+ *
+ * \param puserdata Pointer to a void*, which will store the "userdata"
+ * pointer that was passed to SDL_SetAssertionHandler().
+ * This value will always be NULL for the default handler.
+ * If you don't care about this data, it is safe to pass
+ * a NULL pointer to this function to ignore it.
+ * \return The SDL_AssertionHandler that is called when an assert triggers.
+ */
+extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata);
+
+/**
+ * \brief Get a list of all assertion failures.
+ *
+ * Get all assertions triggered since last call to SDL_ResetAssertionReport(),
+ * or the start of the program.
+ *
+ * The proper way to examine this data looks something like this:
+ *
+ * <code>
+ * const SDL_AssertData *item = SDL_GetAssertionReport();
+ * while (item) {
+ * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n",
+ * item->condition, item->function, item->filename,
+ * item->linenum, item->trigger_count,
+ * item->always_ignore ? "yes" : "no");
+ * item = item->next;
+ * }
+ * </code>
+ *
+ * \return List of all assertions.
+ * \sa SDL_ResetAssertionReport
+ */
+extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
+
+/**
+ * \brief Reset the list of all assertion failures.
+ *
+ * Reset list of all assertions triggered.
+ *
+ * \sa SDL_GetAssertionReport
+ */
+extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
+
+
+/* these had wrong naming conventions until 2.0.4. Please update your app! */
+#define SDL_assert_state SDL_AssertState
+#define SDL_assert_data SDL_AssertData
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_assert_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_atomic.h
@@ -1,0 +1,277 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_atomic.h
+ *
+ * Atomic operations.
+ *
+ * IMPORTANT:
+ * If you are not an expert in concurrent lockless programming, you should
+ * only be using the atomic lock and reference counting functions in this
+ * file. In all other cases you should be protecting your data structures
+ * with full mutexes.
+ *
+ * The list of "safe" functions to use are:
+ * SDL_AtomicLock()
+ * SDL_AtomicUnlock()
+ * SDL_AtomicIncRef()
+ * SDL_AtomicDecRef()
+ *
+ * Seriously, here be dragons!
+ * ^^^^^^^^^^^^^^^^^^^^^^^^^^^
+ *
+ * You can find out a little more about lockless programming and the
+ * subtle issues that can arise here:
+ * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
+ *
+ * There's also lots of good information here:
+ * http://www.1024cores.net/home/lock-free-algorithms
+ * http://preshing.com/
+ *
+ * These operations may or may not actually be implemented using
+ * processor specific atomic operations. When possible they are
+ * implemented as true processor specific atomic operations. When that
+ * is not possible the are implemented using locks that *do* use the
+ * available atomic operations.
+ *
+ * All of the atomic operations that modify memory are full memory barriers.
+ */
+
+#ifndef SDL_atomic_h_
+#define SDL_atomic_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_platform.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \name SDL AtomicLock
+ *
+ * The atomic locks are efficient spinlocks using CPU instructions,
+ * but are vulnerable to starvation and can spin forever if a thread
+ * holding a lock has been terminated. For this reason you should
+ * minimize the code executed inside an atomic lock and never do
+ * expensive things like API or system calls while holding them.
+ *
+ * The atomic locks are not safe to lock recursively.
+ *
+ * Porting Note:
+ * The spin lock functions and type are required and can not be
+ * emulated because they are used in the atomic emulation code.
+ */
+/* @{ */
+
+typedef int SDL_SpinLock;
+
+/**
+ * \brief Try to lock a spin lock by setting it to a non-zero value.
+ *
+ * \param lock Points to the lock.
+ *
+ * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock);
+
+/**
+ * \brief Lock a spin lock by setting it to a non-zero value.
+ *
+ * \param lock Points to the lock.
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
+
+/**
+ * \brief Unlock a spin lock by setting it to 0. Always returns immediately
+ *
+ * \param lock Points to the lock.
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
+
+/* @} *//* SDL AtomicLock */
+
+
+/**
+ * The compiler barrier prevents the compiler from reordering
+ * reads and writes to globally visible variables across the call.
+ */
+#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__)
+void _ReadWriteBarrier(void);
+#pragma intrinsic(_ReadWriteBarrier)
+#define SDL_CompilerBarrier() _ReadWriteBarrier()
+#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
+/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
+#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory")
+#elif defined(__WATCOMC__)
+extern _inline void SDL_CompilerBarrier (void);
+#pragma aux SDL_CompilerBarrier = "" parm [] modify exact [];
+#else
+#define SDL_CompilerBarrier() \
+{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); }
+#endif
+
+/**
+ * Memory barriers are designed to prevent reads and writes from being
+ * reordered by the compiler and being seen out of order on multi-core CPUs.
+ *
+ * A typical pattern would be for thread A to write some data and a flag,
+ * and for thread B to read the flag and get the data. In this case you
+ * would insert a release barrier between writing the data and the flag,
+ * guaranteeing that the data write completes no later than the flag is
+ * written, and you would insert an acquire barrier between reading the
+ * flag and reading the data, to ensure that all the reads associated
+ * with the flag have completed.
+ *
+ * In this pattern you should always see a release barrier paired with
+ * an acquire barrier and you should gate the data reads/writes with a
+ * single flag variable.
+ *
+ * For more information on these semantics, take a look at the blog post:
+ * http://preshing.com/20120913/acquire-and-release-semantics
+ */
+extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void);
+extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void);
+
+#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory")
+#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory")
+#elif defined(__GNUC__) && defined(__aarch64__)
+#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
+#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
+#elif defined(__GNUC__) && defined(__arm__)
+#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__)
+#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory")
+#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory")
+#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__)
+#ifdef __thumb__
+/* The mcr instruction isn't available in thumb mode, use real functions */
+#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction()
+#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction()
+#else
+#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
+#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory")
+#endif /* __thumb__ */
+#else
+#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory")
+#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory")
+#endif /* __GNUC__ && __arm__ */
+#else
+#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
+/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
+#include <mbarrier.h>
+#define SDL_MemoryBarrierRelease() __machine_rel_barrier()
+#define SDL_MemoryBarrierAcquire() __machine_acq_barrier()
+#else
+/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
+#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier()
+#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier()
+#endif
+#endif
+
+/**
+ * \brief A type representing an atomic integer value. It is a struct
+ * so people don't accidentally use numeric operations on it.
+ */
+typedef struct { int value; } SDL_atomic_t;
+
+/**
+ * \brief Set an atomic variable to a new value if it is currently an old value.
+ *
+ * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise.
+ *
+ * \note If you don't know what this function is for, you shouldn't use it!
+*/
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval);
+
+/**
+ * \brief Set an atomic variable to a value.
+ *
+ * \return The previous value of the atomic variable.
+ */
+extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v);
+
+/**
+ * \brief Get the value of an atomic variable
+ */
+extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a);
+
+/**
+ * \brief Add to an atomic variable.
+ *
+ * \return The previous value of the atomic variable.
+ *
+ * \note This same style can be used for any number operation
+ */
+extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v);
+
+/**
+ * \brief Increment an atomic variable used as a reference count.
+ */
+#ifndef SDL_AtomicIncRef
+#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1)
+#endif
+
+/**
+ * \brief Decrement an atomic variable used as a reference count.
+ *
+ * \return SDL_TRUE if the variable reached zero after decrementing,
+ * SDL_FALSE otherwise
+ */
+#ifndef SDL_AtomicDecRef
+#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1)
+#endif
+
+/**
+ * \brief Set a pointer to a new value if it is currently an old value.
+ *
+ * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise.
+ *
+ * \note If you don't know what this function is for, you shouldn't use it!
+*/
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval);
+
+/**
+ * \brief Set a pointer to a value atomically.
+ *
+ * \return The previous value of the pointer.
+ */
+extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v);
+
+/**
+ * \brief Get the value of a pointer atomically.
+ */
+extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+
+#include "close_code.h"
+
+#endif /* SDL_atomic_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_audio.h
@@ -1,0 +1,826 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_audio.h
+ *
+ * Access to the raw audio mixing buffer for the SDL library.
+ */
+
+#ifndef SDL_audio_h_
+#define SDL_audio_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Audio format flags.
+ *
+ * These are what the 16 bits in SDL_AudioFormat currently mean...
+ * (Unspecified bits are always zero).
+ *
+ * \verbatim
+ ++-----------------------sample is signed if set
+ ||
+ || ++-----------sample is bigendian if set
+ || ||
+ || || ++---sample is float if set
+ || || ||
+ || || || +---sample bit size---+
+ || || || | |
+ 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+ \endverbatim
+ *
+ * There are macros in SDL 2.0 and later to query these bits.
+ */
+typedef Uint16 SDL_AudioFormat;
+
+/**
+ * \name Audio flags
+ */
+/* @{ */
+
+#define SDL_AUDIO_MASK_BITSIZE (0xFF)
+#define SDL_AUDIO_MASK_DATATYPE (1<<8)
+#define SDL_AUDIO_MASK_ENDIAN (1<<12)
+#define SDL_AUDIO_MASK_SIGNED (1<<15)
+#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
+#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
+#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
+#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
+#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
+#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
+#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
+
+/**
+ * \name Audio format flags
+ *
+ * Defaults to LSB byte order.
+ */
+/* @{ */
+#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
+#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
+#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
+#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */
+#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */
+#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
+#define AUDIO_U16 AUDIO_U16LSB
+#define AUDIO_S16 AUDIO_S16LSB
+/* @} */
+
+/**
+ * \name int32 support
+ */
+/* @{ */
+#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
+#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
+#define AUDIO_S32 AUDIO_S32LSB
+/* @} */
+
+/**
+ * \name float32 support
+ */
+/* @{ */
+#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
+#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
+#define AUDIO_F32 AUDIO_F32LSB
+/* @} */
+
+/**
+ * \name Native audio byte ordering
+ */
+/* @{ */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS AUDIO_U16LSB
+#define AUDIO_S16SYS AUDIO_S16LSB
+#define AUDIO_S32SYS AUDIO_S32LSB
+#define AUDIO_F32SYS AUDIO_F32LSB
+#else
+#define AUDIO_U16SYS AUDIO_U16MSB
+#define AUDIO_S16SYS AUDIO_S16MSB
+#define AUDIO_S32SYS AUDIO_S32MSB
+#define AUDIO_F32SYS AUDIO_F32MSB
+#endif
+/* @} */
+
+/**
+ * \name Allow change flags
+ *
+ * Which audio format changes are allowed when opening a device.
+ */
+/* @{ */
+#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
+#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
+#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
+#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008
+#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE)
+/* @} */
+
+/* @} *//* Audio flags */
+
+/**
+ * This function is called when the audio device needs more data.
+ *
+ * \param userdata An application-specific parameter saved in
+ * the SDL_AudioSpec structure
+ * \param stream A pointer to the audio data buffer.
+ * \param len The length of that buffer in bytes.
+ *
+ * Once the callback returns, the buffer will no longer be valid.
+ * Stereo samples are stored in a LRLRLR ordering.
+ *
+ * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
+ * you like. Just open your audio device with a NULL callback.
+ */
+typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
+ int len);
+
+/**
+ * The calculated values in this structure are calculated by SDL_OpenAudio().
+ *
+ * For multi-channel audio, the default SDL channel mapping is:
+ * 2: FL FR (stereo)
+ * 3: FL FR LFE (2.1 surround)
+ * 4: FL FR BL BR (quad)
+ * 5: FL FR FC BL BR (quad + center)
+ * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR)
+ * 7: FL FR FC LFE BC SL SR (6.1 surround)
+ * 8: FL FR FC LFE BL BR SL SR (7.1 surround)
+ */
+typedef struct SDL_AudioSpec
+{
+ int freq; /**< DSP frequency -- samples per second */
+ SDL_AudioFormat format; /**< Audio data format */
+ Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */
+ Uint8 silence; /**< Audio buffer silence value (calculated) */
+ Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
+ Uint16 padding; /**< Necessary for some compile environments */
+ Uint32 size; /**< Audio buffer size in bytes (calculated) */
+ SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
+ void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */
+} SDL_AudioSpec;
+
+
+struct SDL_AudioCVT;
+typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
+ SDL_AudioFormat format);
+
+/**
+ * \brief Upper limit of filters in SDL_AudioCVT
+ *
+ * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
+ * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
+ * one of which is the terminating NULL pointer.
+ */
+#define SDL_AUDIOCVT_MAX_FILTERS 9
+
+/**
+ * \struct SDL_AudioCVT
+ * \brief A structure to hold a set of audio conversion filters and buffers.
+ *
+ * Note that various parts of the conversion pipeline can take advantage
+ * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require
+ * you to pass it aligned data, but can possibly run much faster if you
+ * set both its (buf) field to a pointer that is aligned to 16 bytes, and its
+ * (len) field to something that's a multiple of 16, if possible.
+ */
+#ifdef __GNUC__
+/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
+ pad it out to 88 bytes to guarantee ABI compatibility between compilers.
+ vvv
+ The next time we rev the ABI, make sure to size the ints and add padding.
+*/
+#define SDL_AUDIOCVT_PACKED __attribute__((packed))
+#else
+#define SDL_AUDIOCVT_PACKED
+#endif
+/* */
+typedef struct SDL_AudioCVT
+{
+ int needed; /**< Set to 1 if conversion possible */
+ SDL_AudioFormat src_format; /**< Source audio format */
+ SDL_AudioFormat dst_format; /**< Target audio format */
+ double rate_incr; /**< Rate conversion increment */
+ Uint8 *buf; /**< Buffer to hold entire audio data */
+ int len; /**< Length of original audio buffer */
+ int len_cvt; /**< Length of converted audio buffer */
+ int len_mult; /**< buffer must be len*len_mult big */
+ double len_ratio; /**< Given len, final size is len*len_ratio */
+ SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */
+ int filter_index; /**< Current audio conversion function */
+} SDL_AUDIOCVT_PACKED SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/**
+ * \name Driver discovery functions
+ *
+ * These functions return the list of built in audio drivers, in the
+ * order that they are normally initialized by default.
+ */
+/* @{ */
+extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
+extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
+/* @} */
+
+/**
+ * \name Initialization and cleanup
+ *
+ * \internal These functions are used internally, and should not be used unless
+ * you have a specific need to specify the audio driver you want to
+ * use. You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+/* @{ */
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+/* @} */
+
+/**
+ * This function returns the name of the current audio driver, or NULL
+ * if no driver has been initialized.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
+
+/**
+ * This function opens the audio device with the desired parameters, and
+ * returns 0 if successful, placing the actual hardware parameters in the
+ * structure pointed to by \c obtained. If \c obtained is NULL, the audio
+ * data passed to the callback function will be guaranteed to be in the
+ * requested format, and will be automatically converted to the hardware
+ * audio format if necessary. This function returns -1 if it failed
+ * to open the audio device, or couldn't set up the audio thread.
+ *
+ * When filling in the desired audio spec structure,
+ * - \c desired->freq should be the desired audio frequency in samples-per-
+ * second.
+ * - \c desired->format should be the desired audio format.
+ * - \c desired->samples is the desired size of the audio buffer, in
+ * samples. This number should be a power of two, and may be adjusted by
+ * the audio driver to a value more suitable for the hardware. Good values
+ * seem to range between 512 and 8096 inclusive, depending on the
+ * application and CPU speed. Smaller values yield faster response time,
+ * but can lead to underflow if the application is doing heavy processing
+ * and cannot fill the audio buffer in time. A stereo sample consists of
+ * both right and left channels in LR ordering.
+ * Note that the number of samples is directly related to time by the
+ * following formula: \code ms = (samples*1000)/freq \endcode
+ * - \c desired->size is the size in bytes of the audio buffer, and is
+ * calculated by SDL_OpenAudio().
+ * - \c desired->silence is the value used to set the buffer to silence,
+ * and is calculated by SDL_OpenAudio().
+ * - \c desired->callback should be set to a function that will be called
+ * when the audio device is ready for more data. It is passed a pointer
+ * to the audio buffer, and the length in bytes of the audio buffer.
+ * This function usually runs in a separate thread, and so you should
+ * protect data structures that it accesses by calling SDL_LockAudio()
+ * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
+ * pointer here, and call SDL_QueueAudio() with some frequency, to queue
+ * more audio samples to be played (or for capture devices, call
+ * SDL_DequeueAudio() with some frequency, to obtain audio samples).
+ * - \c desired->userdata is passed as the first parameter to your callback
+ * function. If you passed a NULL callback, this value is ignored.
+ *
+ * The audio device starts out playing silence when it's opened, and should
+ * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
+ * for your audio callback function to be called. Since the audio driver
+ * may modify the requested size of the audio buffer, you should allocate
+ * any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
+ SDL_AudioSpec * obtained);
+
+/**
+ * SDL Audio Device IDs.
+ *
+ * A successful call to SDL_OpenAudio() is always device id 1, and legacy
+ * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
+ * always returns devices >= 2 on success. The legacy calls are good both
+ * for backwards compatibility and when you don't care about multiple,
+ * specific, or capture devices.
+ */
+typedef Uint32 SDL_AudioDeviceID;
+
+/**
+ * Get the number of available devices exposed by the current driver.
+ * Only valid after a successfully initializing the audio subsystem.
+ * Returns -1 if an explicit list of devices can't be determined; this is
+ * not an error. For example, if SDL is set up to talk to a remote audio
+ * server, it can't list every one available on the Internet, but it will
+ * still allow a specific host to be specified to SDL_OpenAudioDevice().
+ *
+ * In many common cases, when this function returns a value <= 0, it can still
+ * successfully open the default device (NULL for first argument of
+ * SDL_OpenAudioDevice()).
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
+
+/**
+ * Get the human-readable name of a specific audio device.
+ * Must be a value between 0 and (number of audio devices-1).
+ * Only valid after a successfully initializing the audio subsystem.
+ * The values returned by this function reflect the latest call to
+ * SDL_GetNumAudioDevices(); recall that function to redetect available
+ * hardware.
+ *
+ * The string returned by this function is UTF-8 encoded, read-only, and
+ * managed internally. You are not to free it. If you need to keep the
+ * string for any length of time, you should make your own copy of it, as it
+ * will be invalid next time any of several other SDL functions is called.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
+ int iscapture);
+
+
+/**
+ * Open a specific audio device. Passing in a device name of NULL requests
+ * the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
+ *
+ * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
+ * some drivers allow arbitrary and driver-specific strings, such as a
+ * hostname/IP address for a remote audio server, or a filename in the
+ * diskaudio driver.
+ *
+ * \return 0 on error, a valid device ID that is >= 2 on success.
+ *
+ * SDL_OpenAudio(), unlike this function, always acts on device ID 1.
+ */
+extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
+ *device,
+ int iscapture,
+ const
+ SDL_AudioSpec *
+ desired,
+ SDL_AudioSpec *
+ obtained,
+ int
+ allowed_changes);
+
+
+
+/**
+ * \name Audio state
+ *
+ * Get the current audio state.
+ */
+/* @{ */
+typedef enum
+{
+ SDL_AUDIO_STOPPED = 0,
+ SDL_AUDIO_PLAYING,
+ SDL_AUDIO_PAUSED
+} SDL_AudioStatus;
+extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
+
+extern DECLSPEC SDL_AudioStatus SDLCALL
+SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
+/* @} *//* Audio State */
+
+/**
+ * \name Pause audio functions
+ *
+ * These functions pause and unpause the audio callback processing.
+ * They should be called with a parameter of 0 after opening the audio
+ * device to start playing sound. This is so you can safely initialize
+ * data for your callback function after opening the audio device.
+ * Silence will be written to the audio device during the pause.
+ */
+/* @{ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
+ int pause_on);
+/* @} *//* Pause audio functions */
+
+/**
+ * This function loads a WAVE from the data source, automatically freeing
+ * that source if \c freesrc is non-zero. For example, to load a WAVE file,
+ * you could do:
+ * \code
+ * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ * \endcode
+ *
+ * If this function succeeds, it returns the given SDL_AudioSpec,
+ * filled with the audio data format of the wave data, and sets
+ * \c *audio_buf to a malloc()'d buffer containing the audio data,
+ * and sets \c *audio_len to the length of that audio buffer, in bytes.
+ * You need to free the audio buffer with SDL_FreeWAV() when you are
+ * done with it.
+ *
+ * This function returns NULL and sets the SDL error message if the
+ * wave file cannot be opened, uses an unknown data format, or is
+ * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
+ int freesrc,
+ SDL_AudioSpec * spec,
+ Uint8 ** audio_buf,
+ Uint32 * audio_len);
+
+/**
+ * Loads a WAV from a file.
+ * Compatibility convenience function.
+ */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/**
+ * This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
+
+/**
+ * This function takes a source format and rate and a destination format
+ * and rate, and initializes the \c cvt structure with information needed
+ * by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ * to the other. An unsupported format causes an error and -1 will be returned.
+ *
+ * \return 0 if no conversion is needed, 1 if the audio filter is set up,
+ * or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
+ SDL_AudioFormat src_format,
+ Uint8 src_channels,
+ int src_rate,
+ SDL_AudioFormat dst_format,
+ Uint8 dst_channels,
+ int dst_rate);
+
+/**
+ * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
+ * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
+ * audio data in the source format, this function will convert it in-place
+ * to the desired format.
+ *
+ * The data conversion may expand the size of the audio data, so the buffer
+ * \c cvt->buf should be allocated after the \c cvt structure is initialized by
+ * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
+ *
+ * \return 0 on success or -1 if \c cvt->buf is NULL.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
+
+/* SDL_AudioStream is a new audio conversion interface.
+ The benefits vs SDL_AudioCVT:
+ - it can handle resampling data in chunks without generating
+ artifacts, when it doesn't have the complete buffer available.
+ - it can handle incoming data in any variable size.
+ - You push data as you have it, and pull it when you need it
+ */
+/* this is opaque to the outside world. */
+struct _SDL_AudioStream;
+typedef struct _SDL_AudioStream SDL_AudioStream;
+
+/**
+ * Create a new audio stream
+ *
+ * \param src_format The format of the source audio
+ * \param src_channels The number of channels of the source audio
+ * \param src_rate The sampling rate of the source audio
+ * \param dst_format The format of the desired audio output
+ * \param dst_channels The number of channels of the desired audio output
+ * \param dst_rate The sampling rate of the desired audio output
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_AudioStreamPut
+ * \sa SDL_AudioStreamGet
+ * \sa SDL_AudioStreamAvailable
+ * \sa SDL_AudioStreamFlush
+ * \sa SDL_AudioStreamClear
+ * \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
+ const Uint8 src_channels,
+ const int src_rate,
+ const SDL_AudioFormat dst_format,
+ const Uint8 dst_channels,
+ const int dst_rate);
+
+/**
+ * Add data to be converted/resampled to the stream
+ *
+ * \param stream The stream the audio data is being added to
+ * \param buf A pointer to the audio data to add
+ * \param len The number of bytes to write to the stream
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_NewAudioStream
+ * \sa SDL_AudioStreamGet
+ * \sa SDL_AudioStreamAvailable
+ * \sa SDL_AudioStreamFlush
+ * \sa SDL_AudioStreamClear
+ * \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
+
+/**
+ * Get converted/resampled data from the stream
+ *
+ * \param stream The stream the audio is being requested from
+ * \param buf A buffer to fill with audio data
+ * \param len The maximum number of bytes to fill
+ * \return The number of bytes read from the stream, or -1 on error
+ *
+ * \sa SDL_NewAudioStream
+ * \sa SDL_AudioStreamPut
+ * \sa SDL_AudioStreamAvailable
+ * \sa SDL_AudioStreamFlush
+ * \sa SDL_AudioStreamClear
+ * \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
+
+/**
+ * Get the number of converted/resampled bytes available. The stream may be
+ * buffering data behind the scenes until it has enough to resample
+ * correctly, so this number might be lower than what you expect, or even
+ * be zero. Add more data or flush the stream if you need the data now.
+ *
+ * \sa SDL_NewAudioStream
+ * \sa SDL_AudioStreamPut
+ * \sa SDL_AudioStreamGet
+ * \sa SDL_AudioStreamFlush
+ * \sa SDL_AudioStreamClear
+ * \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
+
+/**
+ * Tell the stream that you're done sending data, and anything being buffered
+ * should be converted/resampled and made available immediately.
+ *
+ * It is legal to add more data to a stream after flushing, but there will
+ * be audio gaps in the output. Generally this is intended to signal the
+ * end of input, so the complete output becomes available.
+ *
+ * \sa SDL_NewAudioStream
+ * \sa SDL_AudioStreamPut
+ * \sa SDL_AudioStreamGet
+ * \sa SDL_AudioStreamAvailable
+ * \sa SDL_AudioStreamClear
+ * \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
+
+/**
+ * Clear any pending data in the stream without converting it
+ *
+ * \sa SDL_NewAudioStream
+ * \sa SDL_AudioStreamPut
+ * \sa SDL_AudioStreamGet
+ * \sa SDL_AudioStreamAvailable
+ * \sa SDL_AudioStreamFlush
+ * \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
+
+/**
+ * Free an audio stream
+ *
+ * \sa SDL_NewAudioStream
+ * \sa SDL_AudioStreamPut
+ * \sa SDL_AudioStreamGet
+ * \sa SDL_AudioStreamAvailable
+ * \sa SDL_AudioStreamFlush
+ * \sa SDL_AudioStreamClear
+ */
+extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
+
+#define SDL_MIX_MAXVOLUME 128
+/**
+ * This takes two audio buffers of the playing audio format and mixes
+ * them, performing addition, volume adjustment, and overflow clipping.
+ * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
+ * for full audio volume. Note this does not change hardware volume.
+ * This is provided for convenience -- you can mix your own audio data.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
+ Uint32 len, int volume);
+
+/**
+ * This works like SDL_MixAudio(), but you specify the audio format instead of
+ * using the format of audio device 1. Thus it can be used when no audio
+ * device is open at all.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
+ const Uint8 * src,
+ SDL_AudioFormat format,
+ Uint32 len, int volume);
+
+/**
+ * Queue more audio on non-callback devices.
+ *
+ * (If you are looking to retrieve queued audio from a non-callback capture
+ * device, you want SDL_DequeueAudio() instead. This will return -1 to
+ * signify an error if you use it with capture devices.)
+ *
+ * SDL offers two ways to feed audio to the device: you can either supply a
+ * callback that SDL triggers with some frequency to obtain more audio
+ * (pull method), or you can supply no callback, and then SDL will expect
+ * you to supply data at regular intervals (push method) with this function.
+ *
+ * There are no limits on the amount of data you can queue, short of
+ * exhaustion of address space. Queued data will drain to the device as
+ * necessary without further intervention from you. If the device needs
+ * audio but there is not enough queued, it will play silence to make up
+ * the difference. This means you will have skips in your audio playback
+ * if you aren't routinely queueing sufficient data.
+ *
+ * This function copies the supplied data, so you are safe to free it when
+ * the function returns. This function is thread-safe, but queueing to the
+ * same device from two threads at once does not promise which buffer will
+ * be queued first.
+ *
+ * You may not queue audio on a device that is using an application-supplied
+ * callback; doing so returns an error. You have to use the audio callback
+ * or queue audio with this function, but not both.
+ *
+ * You should not call SDL_LockAudio() on the device before queueing; SDL
+ * handles locking internally for this function.
+ *
+ * \param dev The device ID to which we will queue audio.
+ * \param data The data to queue to the device for later playback.
+ * \param len The number of bytes (not samples!) to which (data) points.
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_GetQueuedAudioSize
+ * \sa SDL_ClearQueuedAudio
+ */
+extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
+
+/**
+ * Dequeue more audio on non-callback devices.
+ *
+ * (If you are looking to queue audio for output on a non-callback playback
+ * device, you want SDL_QueueAudio() instead. This will always return 0
+ * if you use it with playback devices.)
+ *
+ * SDL offers two ways to retrieve audio from a capture device: you can
+ * either supply a callback that SDL triggers with some frequency as the
+ * device records more audio data, (push method), or you can supply no
+ * callback, and then SDL will expect you to retrieve data at regular
+ * intervals (pull method) with this function.
+ *
+ * There are no limits on the amount of data you can queue, short of
+ * exhaustion of address space. Data from the device will keep queuing as
+ * necessary without further intervention from you. This means you will
+ * eventually run out of memory if you aren't routinely dequeueing data.
+ *
+ * Capture devices will not queue data when paused; if you are expecting
+ * to not need captured audio for some length of time, use
+ * SDL_PauseAudioDevice() to stop the capture device from queueing more
+ * data. This can be useful during, say, level loading times. When
+ * unpaused, capture devices will start queueing data from that point,
+ * having flushed any capturable data available while paused.
+ *
+ * This function is thread-safe, but dequeueing from the same device from
+ * two threads at once does not promise which thread will dequeued data
+ * first.
+ *
+ * You may not dequeue audio from a device that is using an
+ * application-supplied callback; doing so returns an error. You have to use
+ * the audio callback, or dequeue audio with this function, but not both.
+ *
+ * You should not call SDL_LockAudio() on the device before queueing; SDL
+ * handles locking internally for this function.
+ *
+ * \param dev The device ID from which we will dequeue audio.
+ * \param data A pointer into where audio data should be copied.
+ * \param len The number of bytes (not samples!) to which (data) points.
+ * \return number of bytes dequeued, which could be less than requested.
+ *
+ * \sa SDL_GetQueuedAudioSize
+ * \sa SDL_ClearQueuedAudio
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len);
+
+/**
+ * Get the number of bytes of still-queued audio.
+ *
+ * For playback device:
+ *
+ * This is the number of bytes that have been queued for playback with
+ * SDL_QueueAudio(), but have not yet been sent to the hardware. This
+ * number may shrink at any time, so this only informs of pending data.
+ *
+ * Once we've sent it to the hardware, this function can not decide the
+ * exact byte boundary of what has been played. It's possible that we just
+ * gave the hardware several kilobytes right before you called this
+ * function, but it hasn't played any of it yet, or maybe half of it, etc.
+ *
+ * For capture devices:
+ *
+ * This is the number of bytes that have been captured by the device and
+ * are waiting for you to dequeue. This number may grow at any time, so
+ * this only informs of the lower-bound of available data.
+ *
+ * You may not queue audio on a device that is using an application-supplied
+ * callback; calling this function on such a device always returns 0.
+ * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
+ * the audio callback, but not both.
+ *
+ * You should not call SDL_LockAudio() on the device before querying; SDL
+ * handles locking internally for this function.
+ *
+ * \param dev The device ID of which we will query queued audio size.
+ * \return Number of bytes (not samples!) of queued audio.
+ *
+ * \sa SDL_QueueAudio
+ * \sa SDL_ClearQueuedAudio
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
+
+/**
+ * Drop any queued audio data. For playback devices, this is any queued data
+ * still waiting to be submitted to the hardware. For capture devices, this
+ * is any data that was queued by the device that hasn't yet been dequeued by
+ * the application.
+ *
+ * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For
+ * playback devices, the hardware will start playing silence if more audio
+ * isn't queued. Unpaused capture devices will start filling the queue again
+ * as soon as they have more data available (which, depending on the state
+ * of the hardware and the thread, could be before this function call
+ * returns!).
+ *
+ * This will not prevent playback of queued audio that's already been sent
+ * to the hardware, as we can not undo that, so expect there to be some
+ * fraction of a second of audio that might still be heard. This can be
+ * useful if you want to, say, drop any pending music during a level change
+ * in your game.
+ *
+ * You may not queue audio on a device that is using an application-supplied
+ * callback; calling this function on such a device is always a no-op.
+ * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use
+ * the audio callback, but not both.
+ *
+ * You should not call SDL_LockAudio() on the device before clearing the
+ * queue; SDL handles locking internally for this function.
+ *
+ * This function always succeeds and thus returns void.
+ *
+ * \param dev The device ID of which to clear the audio queue.
+ *
+ * \sa SDL_QueueAudio
+ * \sa SDL_GetQueuedAudioSize
+ */
+extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
+
+
+/**
+ * \name Audio lock functions
+ *
+ * The lock manipulated by these functions protects the callback function.
+ * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that
+ * the callback function is not running. Do not call these from the callback
+ * function or you will cause deadlock.
+ */
+/* @{ */
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
+/* @} *//* Audio lock functions */
+
+/**
+ * This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_audio_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_bits.h
@@ -1,0 +1,112 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_bits.h
+ *
+ * Functions for fiddling with bits and bitmasks.
+ */
+
+#ifndef SDL_bits_h_
+#define SDL_bits_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \file SDL_bits.h
+ */
+
+/**
+ * Get the index of the most significant bit. Result is undefined when called
+ * with 0. This operation can also be stated as "count leading zeroes" and
+ * "log base 2".
+ *
+ * \return Index of the most significant bit, or -1 if the value is 0.
+ */
+#if defined(__WATCOMC__) && defined(__386__)
+extern _inline int _SDL_clz_watcom (Uint32);
+#pragma aux _SDL_clz_watcom = \
+ "bsr eax, eax" \
+ "xor eax, 31" \
+ parm [eax] nomemory \
+ value [eax] \
+ modify exact [eax] nomemory;
+#endif
+
+SDL_FORCE_INLINE int
+SDL_MostSignificantBitIndex32(Uint32 x)
+{
+#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4))
+ /* Count Leading Zeroes builtin in GCC.
+ * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html
+ */
+ if (x == 0) {
+ return -1;
+ }
+ return 31 - __builtin_clz(x);
+#elif defined(__WATCOMC__) && defined(__386__)
+ if (x == 0) {
+ return -1;
+ }
+ return 31 - _SDL_clz_watcom(x);
+#else
+ /* Based off of Bit Twiddling Hacks by Sean Eron Anderson
+ * <[email protected]>, released in the public domain.
+ * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog
+ */
+ const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000};
+ const int S[] = {1, 2, 4, 8, 16};
+
+ int msbIndex = 0;
+ int i;
+
+ if (x == 0) {
+ return -1;
+ }
+
+ for (i = 4; i >= 0; i--)
+ {
+ if (x & b[i])
+ {
+ x >>= S[i];
+ msbIndex |= S[i];
+ }
+ }
+
+ return msbIndex;
+#endif
+}
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_bits_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_blendmode.h
@@ -1,0 +1,120 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_blendmode.h
+ *
+ * Header file declaring the SDL_BlendMode enumeration
+ */
+
+#ifndef SDL_blendmode_h_
+#define SDL_blendmode_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
+ */
+typedef enum
+{
+ SDL_BLENDMODE_NONE = 0x00000000, /**< no blending
+ dstRGBA = srcRGBA */
+ SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending
+ dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
+ dstA = srcA + (dstA * (1-srcA)) */
+ SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending
+ dstRGB = (srcRGB * srcA) + dstRGB
+ dstA = dstA */
+ SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate
+ dstRGB = srcRGB * dstRGB
+ dstA = dstA */
+ SDL_BLENDMODE_INVALID = 0x7FFFFFFF
+
+ /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
+
+} SDL_BlendMode;
+
+/**
+ * \brief The blend operation used when combining source and destination pixel components
+ */
+typedef enum
+{
+ SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
+ SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
+ SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
+ SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
+ SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
+
+} SDL_BlendOperation;
+
+/**
+ * \brief The normalized factor used to multiply pixel components
+ */
+typedef enum
+{
+ SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */
+ SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */
+ SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */
+ SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
+ SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */
+ SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
+ SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */
+ SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
+ SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
+ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
+
+} SDL_BlendFactor;
+
+/**
+ * \brief Create a custom blend mode, which may or may not be supported by a given renderer
+ *
+ * \param srcColorFactor
+ * \param dstColorFactor
+ * \param colorOperation
+ * \param srcAlphaFactor
+ * \param dstAlphaFactor
+ * \param alphaOperation
+ *
+ * The result of the blend mode operation will be:
+ * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
+ * and
+ * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
+ */
+extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
+ SDL_BlendFactor dstColorFactor,
+ SDL_BlendOperation colorOperation,
+ SDL_BlendFactor srcAlphaFactor,
+ SDL_BlendFactor dstAlphaFactor,
+ SDL_BlendOperation alphaOperation);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_blendmode_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_clipboard.h
@@ -1,0 +1,71 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_clipboard.h
+ *
+ * Include file for SDL clipboard handling
+ */
+
+#ifndef SDL_clipboard_h_
+#define SDL_clipboard_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+/**
+ * \brief Put UTF-8 text into the clipboard
+ *
+ * \sa SDL_GetClipboardText()
+ */
+extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
+
+/**
+ * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
+ *
+ * \sa SDL_SetClipboardText()
+ */
+extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
+
+/**
+ * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty
+ *
+ * \sa SDL_GetClipboardText()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_clipboard_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config.h
@@ -1,0 +1,257 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_windows_h_
+#define SDL_config_windows_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H 1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef _WIN64
+# define SIZEOF_VOIDP 8
+#else
+# define SIZEOF_VOIDP 4
+#endif
+
+#define HAVE_DDRAW_H 1
+#define HAVE_DINPUT_H 1
+#define HAVE_DSOUND_H 1
+#define HAVE_DXGI_H 1
+#define HAVE_XINPUT_H 1
+#define HAVE_MMDEVICEAPI_H 1
+#define HAVE_AUDIOCLIENT_H 1
+#define HAVE_ENDPOINTVOLUME_H 1
+
+/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define STDC_HEADERS 1
+#define HAVE_CTYPE_H 1
+#define HAVE_FLOAT_H 1
+#define HAVE_LIMITS_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+#define HAVE_STDIO_H 1
+#define HAVE_STRING_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+/* These functions have security warnings, so we won't use them */
+/* #undef HAVE__STRUPR */
+/* #undef HAVE__STRLWR */
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+/* These functions have security warnings, so we won't use them */
+/* #undef HAVE__LTOA */
+/* #undef HAVE__ULTOA */
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_ACOS 1
+#define HAVE_ACOSF 1
+#define HAVE_ASIN 1
+#define HAVE_ASINF 1
+#define HAVE_ATAN 1
+#define HAVE_ATANF 1
+#define HAVE_ATAN2 1
+#define HAVE_ATAN2F 1
+#define HAVE_CEILF 1
+#define HAVE__COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_EXP 1
+#define HAVE_EXPF 1
+#define HAVE_FABS 1
+#define HAVE_FABSF 1
+#define HAVE_FLOOR 1
+#define HAVE_FLOORF 1
+#define HAVE_FMOD 1
+#define HAVE_FMODF 1
+#define HAVE_LOG 1
+#define HAVE_LOGF 1
+#define HAVE_LOG10 1
+#define HAVE_LOG10F 1
+#define HAVE_POW 1
+#define HAVE_POWF 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#if defined(_MSC_VER)
+/* These functions were added with the VC++ 2013 C runtime library */
+#if _MSC_VER >= 1800
+#define HAVE_STRTOLL 1
+#define HAVE_VSSCANF 1
+#define HAVE_SCALBN 1
+#define HAVE_SCALBNF 1
+#endif
+/* This function is available with at least the VC++ 2008 C runtime library */
+#if _MSC_VER >= 1400
+#define HAVE__FSEEKI64 1
+#endif
+#endif
+#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
+#define HAVE_M_PI 1
+#endif
+#else
+#define HAVE_STDARG_H 1
+#define HAVE_STDDEF_H 1
+#endif
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_WASAPI 1
+#define SDL_AUDIO_DRIVER_DSOUND 1
+#define SDL_AUDIO_DRIVER_WINMM 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_DINPUT 1
+#define SDL_JOYSTICK_XINPUT 1
+#define SDL_JOYSTICK_HIDAPI 1
+#define SDL_HAPTIC_DINPUT 1
+#define SDL_HAPTIC_XINPUT 1
+
+/* Enable the dummy sensor driver */
+#define SDL_SENSOR_DUMMY 1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WINDOWS 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WINDOWS 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_WINDOWS 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_WINDOWS 1
+
+#ifndef SDL_VIDEO_RENDER_D3D
+#define SDL_VIDEO_RENDER_D3D 1
+#endif
+#ifndef SDL_VIDEO_RENDER_D3D11
+#define SDL_VIDEO_RENDER_D3D11 0
+#endif
+
+/* Enable OpenGL support */
+#ifndef SDL_VIDEO_OPENGL
+#define SDL_VIDEO_OPENGL 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_WGL
+#define SDL_VIDEO_OPENGL_WGL 1
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL 1
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_ES2
+#define SDL_VIDEO_OPENGL_ES2 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_EGL
+#define SDL_VIDEO_OPENGL_EGL 1
+#endif
+
+/* Enable Vulkan support */
+#define SDL_VIDEO_VULKAN 1
+
+/* Enable system power support */
+#define SDL_POWER_WINDOWS 1
+
+/* Enable filesystem support */
+#define SDL_FILESYSTEM_WINDOWS 1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES 1
+#endif
+
+#endif /* SDL_config_windows_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config.h.cmake
@@ -1,0 +1,445 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_h_
+#define SDL_config_h_
+
+/**
+ * \file SDL_config.h.in
+ *
+ * This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* C language features */
+#cmakedefine const @HAVE_CONST@
+#cmakedefine inline @HAVE_INLINE@
+#cmakedefine volatile @HAVE_VOLATILE@
+
+/* C datatypes */
+/* Define SIZEOF_VOIDP for 64/32 architectures */
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@
+#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@
+
+#cmakedefine HAVE_D3D_H @HAVE_D3D_H@
+#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@
+#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@
+#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@
+#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@
+#cmakedefine HAVE_XAUDIO2_H @HAVE_XAUDIO2_H@
+#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@
+#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@
+#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
+#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
+
+/* Comment this if you want to build without any C library requirements */
+#cmakedefine HAVE_LIBC 1
+#if HAVE_LIBC
+
+/* Useful headers */
+#cmakedefine HAVE_ALLOCA_H 1
+#cmakedefine HAVE_SYS_TYPES_H 1
+#cmakedefine HAVE_STDIO_H 1
+#cmakedefine STDC_HEADERS 1
+#cmakedefine HAVE_STDLIB_H 1
+#cmakedefine HAVE_STDARG_H 1
+#cmakedefine HAVE_MALLOC_H 1
+#cmakedefine HAVE_MEMORY_H 1
+#cmakedefine HAVE_STRING_H 1
+#cmakedefine HAVE_STRINGS_H 1
+#cmakedefine HAVE_WCHAR_H 1
+#cmakedefine HAVE_INTTYPES_H 1
+#cmakedefine HAVE_STDINT_H 1
+#cmakedefine HAVE_CTYPE_H 1
+#cmakedefine HAVE_MATH_H 1
+#cmakedefine HAVE_ICONV_H 1
+#cmakedefine HAVE_SIGNAL_H 1
+#cmakedefine HAVE_ALTIVEC_H 1
+#cmakedefine HAVE_PTHREAD_NP_H 1
+#cmakedefine HAVE_LIBUDEV_H 1
+#cmakedefine HAVE_DBUS_DBUS_H 1
+#cmakedefine HAVE_IBUS_IBUS_H 1
+#cmakedefine HAVE_FCITX_FRONTEND_H 1
+#cmakedefine HAVE_LIBSAMPLERATE_H 1
+
+/* C library functions */
+#cmakedefine HAVE_MALLOC 1
+#cmakedefine HAVE_CALLOC 1
+#cmakedefine HAVE_REALLOC 1
+#cmakedefine HAVE_FREE 1
+#cmakedefine HAVE_ALLOCA 1
+#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
+#cmakedefine HAVE_GETENV 1
+#cmakedefine HAVE_SETENV 1
+#cmakedefine HAVE_PUTENV 1
+#cmakedefine HAVE_UNSETENV 1
+#endif
+#cmakedefine HAVE_QSORT 1
+#cmakedefine HAVE_ABS 1
+#cmakedefine HAVE_BCOPY 1
+#cmakedefine HAVE_MEMSET 1
+#cmakedefine HAVE_MEMCPY 1
+#cmakedefine HAVE_MEMMOVE 1
+#cmakedefine HAVE_MEMCMP 1
+#cmakedefine HAVE_WCSLEN 1
+#cmakedefine HAVE_WCSLCPY 1
+#cmakedefine HAVE_WCSLCAT 1
+#cmakedefine HAVE_WCSCMP 1
+#cmakedefine HAVE_STRLEN 1
+#cmakedefine HAVE_STRLCPY 1
+#cmakedefine HAVE_STRLCAT 1
+#cmakedefine HAVE_STRDUP 1
+#cmakedefine HAVE__STRREV 1
+#cmakedefine HAVE__STRUPR 1
+#cmakedefine HAVE__STRLWR 1
+#cmakedefine HAVE_INDEX 1
+#cmakedefine HAVE_RINDEX 1
+#cmakedefine HAVE_STRCHR 1
+#cmakedefine HAVE_STRRCHR 1
+#cmakedefine HAVE_STRSTR 1
+#cmakedefine HAVE_ITOA 1
+#cmakedefine HAVE__LTOA 1
+#cmakedefine HAVE__UITOA 1
+#cmakedefine HAVE__ULTOA 1
+#cmakedefine HAVE_STRTOL 1
+#cmakedefine HAVE_STRTOUL 1
+#cmakedefine HAVE__I64TOA 1
+#cmakedefine HAVE__UI64TOA 1
+#cmakedefine HAVE_STRTOLL 1
+#cmakedefine HAVE_STRTOULL 1
+#cmakedefine HAVE_STRTOD 1
+#cmakedefine HAVE_ATOI 1
+#cmakedefine HAVE_ATOF 1
+#cmakedefine HAVE_STRCMP 1
+#cmakedefine HAVE_STRNCMP 1
+#cmakedefine HAVE__STRICMP 1
+#cmakedefine HAVE_STRCASECMP 1
+#cmakedefine HAVE__STRNICMP 1
+#cmakedefine HAVE_STRNCASECMP 1
+#cmakedefine HAVE_VSSCANF 1
+#cmakedefine HAVE_VSNPRINTF 1
+#cmakedefine HAVE_M_PI 1
+#cmakedefine HAVE_ATAN 1
+#cmakedefine HAVE_ATAN2 1
+#cmakedefine HAVE_ACOS 1
+#cmakedefine HAVE_ASIN 1
+#cmakedefine HAVE_CEIL 1
+#cmakedefine HAVE_COPYSIGN 1
+#cmakedefine HAVE_COS 1
+#cmakedefine HAVE_COSF 1
+#cmakedefine HAVE_FABS 1
+#cmakedefine HAVE_FLOOR 1
+#cmakedefine HAVE_LOG 1
+#cmakedefine HAVE_POW 1
+#cmakedefine HAVE_SCALBN 1
+#cmakedefine HAVE_SIN 1
+#cmakedefine HAVE_SINF 1
+#cmakedefine HAVE_SQRT 1
+#cmakedefine HAVE_SQRTF 1
+#cmakedefine HAVE_TAN 1
+#cmakedefine HAVE_TANF 1
+#cmakedefine HAVE_FOPEN64 1
+#cmakedefine HAVE_FSEEKO 1
+#cmakedefine HAVE_FSEEKO64 1
+#cmakedefine HAVE_SIGACTION 1
+#cmakedefine HAVE_SA_SIGACTION 1
+#cmakedefine HAVE_SETJMP 1
+#cmakedefine HAVE_NANOSLEEP 1
+#cmakedefine HAVE_SYSCONF 1
+#cmakedefine HAVE_SYSCTLBYNAME 1
+#cmakedefine HAVE_CLOCK_GETTIME 1
+#cmakedefine HAVE_GETPAGESIZE 1
+#cmakedefine HAVE_MPROTECT 1
+#cmakedefine HAVE_ICONV 1
+#cmakedefine HAVE_PTHREAD_SETNAME_NP 1
+#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1
+#cmakedefine HAVE_SEM_TIMEDWAIT 1
+#cmakedefine HAVE_GETAUXVAL 1
+#cmakedefine HAVE_POLL 1
+
+#elif __WIN32__
+#cmakedefine HAVE_STDARG_H 1
+#cmakedefine HAVE_STDDEF_H 1
+#else
+/* We may need some replacement for stdarg.h here */
+#include <stdarg.h>
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@
+
+/* Allow disabling of core subsystems */
+#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@
+#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@
+#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@
+#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@
+#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@
+#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@
+#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@
+#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@
+#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@
+#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@
+#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@
+#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
+#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
+#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@
+
+/* Enable various audio drivers */
+#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
+#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@
+#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@
+#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@
+#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@
+#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@
+#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@
+#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@
+#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@
+#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@
+#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@
+#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@
+#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@
+#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@
+#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@
+#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@
+#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@
+#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@
+#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@
+#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@
+#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@
+#cmakedefine SDL_AUDIO_DRIVER_XAUDIO2 @SDL_AUDIO_DRIVER_XAUDIO2@
+
+/* Enable various input drivers */
+#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
+#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@
+#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@
+#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@
+#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@
+#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@
+#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@
+#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@
+#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@
+#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@
+#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@
+#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
+#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
+#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
+#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
+#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
+#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
+#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
+#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@
+#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@
+#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@
+
+/* Enable various shared object loading systems */
+#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@
+#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@
+#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@
+#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@
+
+/* Enable various threading systems */
+#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@
+#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@
+#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@
+#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@
+
+/* Enable various timer systems */
+#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
+#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@
+#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@
+#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@
+#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@
+
+/* Enable various video drivers */
+#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
+#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@
+#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@
+#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
+#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
+#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
+#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
+#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@
+
+#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@
+#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@
+
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
+
+#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@
+#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@
+#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@
+#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@
+#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@
+#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
+#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@
+#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
+
+#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
+#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
+#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
+#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
+#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
+#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@
+
+/* Enable OpenGL support */
+#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
+#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@
+#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@
+#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@
+#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@
+#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@
+#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@
+#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@
+#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@
+#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@
+
+/* Enable Vulkan support */
+#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@
+
+/* Enable system power support */
+#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
+#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
+#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
+#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
+#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
+#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
+
+/* Enable system filesystem support */
+#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
+#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@
+#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@
+#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@
+#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@
+#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@
+#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@
+
+/* Enable assembly routines */
+#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@
+#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@
+
+/* Enable dynamic libsamplerate support */
+#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
+
+/* Platform specific definitions */
+#if !defined(__WIN32__)
+# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+typedef unsigned int size_t;
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+# endif /* if (stdint.h isn't available) */
+#else /* __WIN32__ */
+# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
+# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H 1
+# elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+# ifndef _UINTPTR_T_DEFINED
+# ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+# else
+typedef unsigned int uintptr_t;
+# endif
+#define _UINTPTR_T_DEFINED
+# endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+# endif
+# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+# endif
+# else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+# ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+# endif
+typedef unsigned int uintptr_t;
+# endif /* __GNUC__ || _MSC_VER */
+# endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+#endif /* __WIN32__ */
+
+#endif /* SDL_config_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config.h.in
@@ -1,0 +1,389 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_h_
+#define SDL_config_h_
+
+/**
+ * \file SDL_config.h.in
+ *
+ * This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should run hg revert SDL_config.h
+#endif
+
+/* C language features */
+#undef const
+#undef inline
+#undef volatile
+
+/* C datatypes */
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+#undef HAVE_GCC_ATOMICS
+#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET
+
+#undef HAVE_DDRAW_H
+#undef HAVE_DINPUT_H
+#undef HAVE_DSOUND_H
+#undef HAVE_DXGI_H
+#undef HAVE_XINPUT_H
+#undef HAVE_XINPUT_GAMEPAD_EX
+#undef HAVE_XINPUT_STATE_EX
+
+/* Comment this if you want to build without any C library requirements */
+#undef HAVE_LIBC
+#if HAVE_LIBC
+
+/* Useful headers */
+#undef HAVE_ALLOCA_H
+#undef HAVE_SYS_TYPES_H
+#undef HAVE_STDIO_H
+#undef STDC_HEADERS
+#undef HAVE_STDLIB_H
+#undef HAVE_STDARG_H
+#undef HAVE_MALLOC_H
+#undef HAVE_MEMORY_H
+#undef HAVE_STRING_H
+#undef HAVE_STRINGS_H
+#undef HAVE_WCHAR_H
+#undef HAVE_INTTYPES_H
+#undef HAVE_STDINT_H
+#undef HAVE_CTYPE_H
+#undef HAVE_MATH_H
+#undef HAVE_ICONV_H
+#undef HAVE_SIGNAL_H
+#undef HAVE_ALTIVEC_H
+#undef HAVE_PTHREAD_NP_H
+#undef HAVE_LIBUDEV_H
+#undef HAVE_DBUS_DBUS_H
+#undef HAVE_IBUS_IBUS_H
+#undef HAVE_FCITX_FRONTEND_H
+#undef HAVE_LIBSAMPLERATE_H
+
+/* C library functions */
+#undef HAVE_MALLOC
+#undef HAVE_CALLOC
+#undef HAVE_REALLOC
+#undef HAVE_FREE
+#undef HAVE_ALLOCA
+#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
+#undef HAVE_GETENV
+#undef HAVE_SETENV
+#undef HAVE_PUTENV
+#undef HAVE_UNSETENV
+#endif
+#undef HAVE_QSORT
+#undef HAVE_ABS
+#undef HAVE_BCOPY
+#undef HAVE_MEMSET
+#undef HAVE_MEMCPY
+#undef HAVE_MEMMOVE
+#undef HAVE_MEMCMP
+#undef HAVE_WCSLEN
+#undef HAVE_WCSLCPY
+#undef HAVE_WCSLCAT
+#undef HAVE_WCSCMP
+#undef HAVE_STRLEN
+#undef HAVE_STRLCPY
+#undef HAVE_STRLCAT
+#undef HAVE_STRDUP
+#undef HAVE__STRREV
+#undef HAVE__STRUPR
+#undef HAVE__STRLWR
+#undef HAVE_INDEX
+#undef HAVE_RINDEX
+#undef HAVE_STRCHR
+#undef HAVE_STRRCHR
+#undef HAVE_STRSTR
+#undef HAVE_ITOA
+#undef HAVE__LTOA
+#undef HAVE__UITOA
+#undef HAVE__ULTOA
+#undef HAVE_STRTOL
+#undef HAVE_STRTOUL
+#undef HAVE__I64TOA
+#undef HAVE__UI64TOA
+#undef HAVE_STRTOLL
+#undef HAVE_STRTOULL
+#undef HAVE_STRTOD
+#undef HAVE_ATOI
+#undef HAVE_ATOF
+#undef HAVE_STRCMP
+#undef HAVE_STRNCMP
+#undef HAVE__STRICMP
+#undef HAVE_STRCASECMP
+#undef HAVE__STRNICMP
+#undef HAVE_STRNCASECMP
+#undef HAVE_SSCANF
+#undef HAVE_VSSCANF
+#undef HAVE_SNPRINTF
+#undef HAVE_VSNPRINTF
+#undef HAVE_M_PI
+#undef HAVE_ATAN
+#undef HAVE_ATAN2
+#undef HAVE_ACOS
+#undef HAVE_ASIN
+#undef HAVE_CEIL
+#undef HAVE_COPYSIGN
+#undef HAVE_COS
+#undef HAVE_COSF
+#undef HAVE_FABS
+#undef HAVE_FLOOR
+#undef HAVE_LOG
+#undef HAVE_POW
+#undef HAVE_SCALBN
+#undef HAVE_SIN
+#undef HAVE_SINF
+#undef HAVE_SQRT
+#undef HAVE_SQRTF
+#undef HAVE_TAN
+#undef HAVE_TANF
+#undef HAVE_FOPEN64
+#undef HAVE_FSEEKO
+#undef HAVE_FSEEKO64
+#undef HAVE_SIGACTION
+#undef HAVE_SA_SIGACTION
+#undef HAVE_SETJMP
+#undef HAVE_NANOSLEEP
+#undef HAVE_SYSCONF
+#undef HAVE_SYSCTLBYNAME
+#undef HAVE_CLOCK_GETTIME
+#undef HAVE_GETPAGESIZE
+#undef HAVE_MPROTECT
+#undef HAVE_ICONV
+#undef HAVE_PTHREAD_SETNAME_NP
+#undef HAVE_PTHREAD_SET_NAME_NP
+#undef HAVE_SEM_TIMEDWAIT
+#undef HAVE_GETAUXVAL
+#undef HAVE_POLL
+
+#else
+#define HAVE_STDARG_H 1
+#define HAVE_STDDEF_H 1
+#define HAVE_STDINT_H 1
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#undef SDL_DEFAULT_ASSERT_LEVEL
+
+/* Allow disabling of core subsystems */
+#undef SDL_ATOMIC_DISABLED
+#undef SDL_AUDIO_DISABLED
+#undef SDL_CPUINFO_DISABLED
+#undef SDL_EVENTS_DISABLED
+#undef SDL_FILE_DISABLED
+#undef SDL_JOYSTICK_DISABLED
+#undef SDL_HAPTIC_DISABLED
+#undef SDL_LOADSO_DISABLED
+#undef SDL_RENDER_DISABLED
+#undef SDL_THREADS_DISABLED
+#undef SDL_TIMERS_DISABLED
+#undef SDL_VIDEO_DISABLED
+#undef SDL_POWER_DISABLED
+#undef SDL_FILESYSTEM_DISABLED
+
+/* Enable various audio drivers */
+#undef SDL_AUDIO_DRIVER_ALSA
+#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
+#undef SDL_AUDIO_DRIVER_ANDROID
+#undef SDL_AUDIO_DRIVER_ARTS
+#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_COREAUDIO
+#undef SDL_AUDIO_DRIVER_DISK
+#undef SDL_AUDIO_DRIVER_DSOUND
+#undef SDL_AUDIO_DRIVER_DUMMY
+#undef SDL_AUDIO_DRIVER_EMSCRIPTEN
+#undef SDL_AUDIO_DRIVER_ESD
+#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+#undef SDL_AUDIO_DRIVER_HAIKU
+#undef SDL_AUDIO_DRIVER_JACK
+#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC
+#undef SDL_AUDIO_DRIVER_NACL
+#undef SDL_AUDIO_DRIVER_NAS
+#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_NETBSD
+#undef SDL_AUDIO_DRIVER_OSS
+#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
+#undef SDL_AUDIO_DRIVER_PAUDIO
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_QSA
+#undef SDL_AUDIO_DRIVER_SNDIO
+#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_SUNAUDIO
+#undef SDL_AUDIO_DRIVER_WASAPI
+#undef SDL_AUDIO_DRIVER_WINMM
+#undef SDL_AUDIO_DRIVER_XAUDIO2
+
+/* Enable various input drivers */
+#undef SDL_INPUT_LINUXEV
+#undef SDL_INPUT_LINUXKD
+#undef SDL_INPUT_TSLIB
+#undef SDL_JOYSTICK_HAIKU
+#undef SDL_JOYSTICK_DINPUT
+#undef SDL_JOYSTICK_XINPUT
+#undef SDL_JOYSTICK_DUMMY
+#undef SDL_JOYSTICK_IOKIT
+#undef SDL_JOYSTICK_LINUX
+#undef SDL_JOYSTICK_ANDROID
+#undef SDL_JOYSTICK_WINMM
+#undef SDL_JOYSTICK_USBHID
+#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
+#undef SDL_JOYSTICK_EMSCRIPTEN
+#undef SDL_HAPTIC_DUMMY
+#undef SDL_HAPTIC_LINUX
+#undef SDL_HAPTIC_IOKIT
+#undef SDL_HAPTIC_DINPUT
+#undef SDL_HAPTIC_XINPUT
+
+/* Enable various shared object loading systems */
+#undef SDL_LOADSO_DLOPEN
+#undef SDL_LOADSO_DUMMY
+#undef SDL_LOADSO_LDG
+#undef SDL_LOADSO_WINDOWS
+
+/* Enable various threading systems */
+#undef SDL_THREAD_PTHREAD
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
+#undef SDL_THREAD_WINDOWS
+
+/* Enable various timer systems */
+#undef SDL_TIMER_HAIKU
+#undef SDL_TIMER_DUMMY
+#undef SDL_TIMER_UNIX
+#undef SDL_TIMER_WINDOWS
+
+/* Enable various video drivers */
+#undef SDL_VIDEO_DRIVER_HAIKU
+#undef SDL_VIDEO_DRIVER_COCOA
+#undef SDL_VIDEO_DRIVER_DIRECTFB
+#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
+#undef SDL_VIDEO_DRIVER_DUMMY
+#undef SDL_VIDEO_DRIVER_WINDOWS
+#undef SDL_VIDEO_DRIVER_WAYLAND
+#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR
+#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON
+#undef SDL_VIDEO_DRIVER_MIR
+#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC
+#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON
+#undef SDL_VIDEO_DRIVER_X11
+#undef SDL_VIDEO_DRIVER_RPI
+#undef SDL_VIDEO_DRIVER_KMSDRM
+#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC
+#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM
+#undef SDL_VIDEO_DRIVER_ANDROID
+#undef SDL_VIDEO_DRIVER_EMSCRIPTEN
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
+#undef SDL_VIDEO_DRIVER_X11_XCURSOR
+#undef SDL_VIDEO_DRIVER_X11_XDBE
+#undef SDL_VIDEO_DRIVER_X11_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_XINPUT2
+#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
+#undef SDL_VIDEO_DRIVER_X11_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
+#undef SDL_VIDEO_DRIVER_X11_XSHAPE
+#undef SDL_VIDEO_DRIVER_X11_XVIDMODE
+#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
+#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
+#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
+#undef SDL_VIDEO_DRIVER_NACL
+#undef SDL_VIDEO_DRIVER_VIVANTE
+#undef SDL_VIDEO_DRIVER_VIVANTE_VDK
+#undef SDL_VIDEO_DRIVER_QNX
+
+#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_D3D11
+#undef SDL_VIDEO_RENDER_OGL
+#undef SDL_VIDEO_RENDER_OGL_ES
+#undef SDL_VIDEO_RENDER_OGL_ES2
+#undef SDL_VIDEO_RENDER_DIRECTFB
+
+/* Enable OpenGL support */
+#undef SDL_VIDEO_OPENGL
+#undef SDL_VIDEO_OPENGL_ES
+#undef SDL_VIDEO_OPENGL_ES2
+#undef SDL_VIDEO_OPENGL_BGL
+#undef SDL_VIDEO_OPENGL_CGL
+#undef SDL_VIDEO_OPENGL_EGL
+#undef SDL_VIDEO_OPENGL_GLX
+#undef SDL_VIDEO_OPENGL_WGL
+#undef SDL_VIDEO_OPENGL_OSMESA
+#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
+
+/* Enable Vulkan support */
+#undef SDL_VIDEO_VULKAN
+
+/* Enable system power support */
+#undef SDL_POWER_LINUX
+#undef SDL_POWER_WINDOWS
+#undef SDL_POWER_MACOSX
+#undef SDL_POWER_HAIKU
+#undef SDL_POWER_ANDROID
+#undef SDL_POWER_EMSCRIPTEN
+#undef SDL_POWER_HARDWIRED
+
+/* Enable system filesystem support */
+#undef SDL_FILESYSTEM_HAIKU
+#undef SDL_FILESYSTEM_COCOA
+#undef SDL_FILESYSTEM_DUMMY
+#undef SDL_FILESYSTEM_UNIX
+#undef SDL_FILESYSTEM_WINDOWS
+#undef SDL_FILESYSTEM_NACL
+#undef SDL_FILESYSTEM_ANDROID
+#undef SDL_FILESYSTEM_EMSCRIPTEN
+
+/* Enable assembly routines */
+#undef SDL_ASSEMBLY_ROUTINES
+#undef SDL_ALTIVEC_BLITTERS
+
+/* Enable ime support */
+#undef SDL_USE_IME
+
+/* Enable dynamic udev support */
+#undef SDL_UDEV_DYNAMIC
+
+/* Enable dynamic libsamplerate support */
+#undef SDL_LIBSAMPLERATE_DYNAMIC
+
+#endif /* SDL_config_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_android.h
@@ -1,0 +1,157 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_android_h_
+#define SDL_config_android_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/**
+ * \file SDL_config_android.h
+ *
+ * This is a configuration that can be used to build SDL for Android
+ */
+
+#include <stdarg.h>
+
+#define HAVE_GCC_ATOMICS 1
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_SETENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_SYSCONF 1
+#define HAVE_CLOCK_GETTIME 1
+
+#define SIZEOF_VOIDP 4
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_ANDROID 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_ANDROID 1
+#define SDL_HAPTIC_ANDROID 1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DLOPEN 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_ANDROID 1
+
+/* Enable OpenGL ES */
+#define SDL_VIDEO_OPENGL_ES 1
+#define SDL_VIDEO_OPENGL_ES2 1
+#define SDL_VIDEO_OPENGL_EGL 1
+#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_RENDER_OGL_ES2 1
+
+/* Enable Vulkan support */
+/* Android does not support Vulkan in native code using the "armeabi" ABI. */
+#if defined(__ARM_ARCH) && __ARM_ARCH < 7
+#define SDL_VIDEO_VULKAN 0
+#else
+#define SDL_VIDEO_VULKAN 1
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_ANDROID 1
+
+/* Enable the filesystem driver */
+#define SDL_FILESYSTEM_ANDROID 1
+
+#endif /* SDL_config_android_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_iphoneos.h
@@ -1,0 +1,166 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_iphoneos_h_
+#define SDL_config_iphoneos_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#define HAVE_GCC_ATOMICS 1
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_SETENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_SYSCONF 1
+#define HAVE_SYSCTLBYNAME 1
+
+/* enable iPhone version of Core Audio driver */
+#define SDL_AUDIO_DRIVER_COREAUDIO 1
+/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
+#define SDL_HAPTIC_DUMMY 1
+
+/* Enable MFi joystick support */
+#define SDL_JOYSTICK_MFI 1
+
+/* Enable Unix style SO loading */
+#define SDL_LOADSO_DLOPEN 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Supported video drivers */
+#define SDL_VIDEO_DRIVER_UIKIT 1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+
+/* enable OpenGL ES */
+#define SDL_VIDEO_OPENGL_ES2 1
+#define SDL_VIDEO_OPENGL_ES 1
+#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_RENDER_OGL_ES2 1
+
+/* Enable Vulkan support */
+#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM // Only 64-bit devices have Metal
+#define SDL_VIDEO_VULKAN 1
+#else
+#define SDL_VIDEO_VULKAN 0
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_UIKIT 1
+
+/* enable iPhone keyboard support */
+#define SDL_IPHONE_KEYBOARD 1
+
+/* enable iOS extended launch screen */
+#define SDL_IPHONE_LAUNCHSCREEN 1
+
+/* Set max recognized G-force from accelerometer
+ See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed
+ */
+#define SDL_IPHONE_MAX_GFORCE 5.0
+
+/* enable filesystem support */
+#define SDL_FILESYSTEM_COCOA 1
+
+#endif /* SDL_config_iphoneos_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_macosx.h
@@ -1,0 +1,197 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_macosx_h_
+#define SDL_config_macosx_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#ifdef __LP64__
+ #define SIZEOF_VOIDP 8
+#else
+ #define SIZEOF_VOIDP 4
+#endif
+
+/* Useful headers */
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_SYSCONF 1
+#define HAVE_SYSCTLBYNAME 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT 1
+#define SDL_HAPTIC_IOKIT 1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DLOPEN 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_COCOA 1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#undef SDL_VIDEO_DRIVER_X11
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_XDBE 1
+#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
+#define SDL_VIDEO_DRIVER_X11_XRANDR 1
+#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
+#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
+#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
+#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
+
+#ifdef MAC_OS_X_VERSION_10_8
+/*
+ * No matter the versions targeted, this is the 10.8 or later SDK, so you have
+ * to use the external Xquartz, which is a more modern Xlib. Previous SDKs
+ * used an older Xlib.
+ */
+#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
+#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
+#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
+#endif
+
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL 1
+#endif
+
+/* Enable OpenGL support */
+#ifndef SDL_VIDEO_OPENGL
+#define SDL_VIDEO_OPENGL 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_CGL
+#define SDL_VIDEO_OPENGL_CGL 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_GLX
+#define SDL_VIDEO_OPENGL_GLX 1
+#endif
+
+/* Enable Vulkan support */
+/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */
+#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
+#define SDL_VIDEO_VULKAN 1
+#else
+#define SDL_VIDEO_VULKAN 0
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_MACOSX 1
+
+/* enable filesystem support */
+#define SDL_FILESYSTEM_COCOA 1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES 1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS 1
+#endif
+
+#endif /* SDL_config_macosx_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_macosx.h.orig
@@ -1,0 +1,197 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_macosx_h_
+#define SDL_config_macosx_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#ifdef __LP64__
+ #define SIZEOF_VOIDP 8
+#else
+ #define SIZEOF_VOIDP 4
+#endif
+
+/* Useful headers */
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_SYSCONF 1
+#define HAVE_SYSCTLBYNAME 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT 1
+#define SDL_HAPTIC_IOKIT 1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DLOPEN 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_COCOA 1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#undef SDL_VIDEO_DRIVER_X11
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_XDBE 1
+#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
+#define SDL_VIDEO_DRIVER_X11_XRANDR 1
+#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
+#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
+#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
+#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
+
+#ifdef MAC_OS_X_VERSION_10_8
+/*
+ * No matter the versions targeted, this is the 10.8 or later SDK, so you have
+ * to use the external Xquartz, which is a more modern Xlib. Previous SDKs
+ * used an older Xlib.
+ */
+#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
+#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
+#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
+#endif
+
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL 1
+#endif
+
+/* Enable OpenGL support */
+#ifndef SDL_VIDEO_OPENGL
+#define SDL_VIDEO_OPENGL 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_CGL
+#define SDL_VIDEO_OPENGL_CGL 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_GLX
+#define SDL_VIDEO_OPENGL_GLX 1
+#endif
+
+/* Enable Vulkan support */
+/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures and 10.11+ */
+#if TARGET_CPU_X86_64
+#define SDL_VIDEO_VULKAN 1
+#else
+#define SDL_VIDEO_VULKAN 0
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_MACOSX 1
+
+/* enable filesystem support */
+#define SDL_FILESYSTEM_COCOA 1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES 1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS 1
+#endif
+
+#endif /* SDL_config_macosx_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_minimal.h
@@ -1,0 +1,82 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_minimal_h_
+#define SDL_config_minimal_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/**
+ * \file SDL_config_minimal.h
+ *
+ * This is the minimal configuration that can be used to build SDL.
+ */
+
+#define HAVE_STDARG_H 1
+#define HAVE_STDDEF_H 1
+
+/* Most everything except Visual Studio 2008 and earlier has stdint.h now */
+#if defined(_MSC_VER) && (_MSC_VER < 1600)
+/* Here are some reasonable defaults */
+typedef unsigned int size_t;
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+typedef unsigned long uintptr_t;
+#else
+#define HAVE_STDINT_H 1
+#endif /* Visual Studio 2008 */
+
+#ifdef __GNUC__
+#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
+#endif
+
+/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
+#define SDL_JOYSTICK_DISABLED 1
+
+/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
+#define SDL_HAPTIC_DISABLED 1
+
+/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
+#define SDL_LOADSO_DISABLED 1
+
+/* Enable the stub thread support (src/thread/generic/\*.c) */
+#define SDL_THREADS_DISABLED 1
+
+/* Enable the stub timer support (src/timer/dummy/\*.c) */
+#define SDL_TIMERS_DISABLED 1
+
+/* Enable the dummy video driver (src/video/dummy/\*.c) */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+
+/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */
+#define SDL_FILESYSTEM_DUMMY 1
+
+#endif /* SDL_config_minimal_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_pandora.h
@@ -1,0 +1,128 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_pandora_h_
+#define SDL_config_pandora_h_
+#define SDL_config_h_
+
+/* This is a set of defines to configure the SDL features */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#define SDL_BYTEORDER 1234
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_ICONV_H 1
+#define HAVE_SIGNAL_H 1
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_STRLEN 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+
+#define SDL_AUDIO_DRIVER_DUMMY 1
+#define SDL_AUDIO_DRIVER_OSS 1
+
+#define SDL_INPUT_LINUXEV 1
+#define SDL_INPUT_TSLIB 1
+#define SDL_JOYSTICK_LINUX 1
+#define SDL_HAPTIC_LINUX 1
+
+#define SDL_LOADSO_DLOPEN 1
+
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
+
+#define SDL_TIMER_UNIX 1
+#define SDL_FILESYSTEM_UNIX 1
+
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_X11 1
+#define SDL_VIDEO_DRIVER_PANDORA 1
+#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_OPENGL_ES 1
+
+#endif /* SDL_config_pandora_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_psp.h
@@ -1,0 +1,144 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_psp_h_
+#define SDL_config_psp_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+
+
+#ifdef __GNUC__
+#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1
+#endif
+
+#define HAVE_GCC_ATOMICS 1
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_SETENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+/* #define HAVE_SYSCONF 1 */
+/* #define HAVE_SIGACTION 1 */
+
+
+/* PSP isn't that sophisticated */
+#define LACKS_SYS_MMAN_H 1
+
+/* Enable the stub thread support (src/thread/psp/\*.c) */
+#define SDL_THREAD_PSP 1
+
+/* Enable the stub timer support (src/timer/psp/\*.c) */
+#define SDL_TIMERS_PSP 1
+
+/* Enable the stub joystick driver (src/joystick/psp/\*.c) */
+#define SDL_JOYSTICK_PSP 1
+
+/* Enable the stub audio driver (src/audio/psp/\*.c) */
+#define SDL_AUDIO_DRIVER_PSP 1
+
+/* PSP video dirver */
+#define SDL_VIDEO_DRIVER_PSP 1
+
+/* PSP render dirver */
+#define SDL_VIDEO_RENDER_PSP 1
+
+#define SDL_POWER_PSP 1
+
+/* !!! FIXME: what does PSP do for filesystem stuff? */
+#define SDL_FILESYSTEM_DUMMY 1
+
+/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */
+#define SDL_HAPTIC_DISABLED 1
+
+/* PSP can't load shared object (src/loadso/dummy/\*.c) */
+#define SDL_LOADSO_DISABLED 1
+
+
+#endif /* SDL_config_psp_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_windows.h
@@ -1,0 +1,225 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_windows_h_
+#define SDL_config_windows_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H 1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef _WIN64
+# define SIZEOF_VOIDP 8
+#else
+# define SIZEOF_VOIDP 4
+#endif
+
+#define HAVE_DDRAW_H 1
+#define HAVE_DINPUT_H 1
+#define HAVE_DSOUND_H 1
+#define HAVE_DXGI_H 1
+#define HAVE_XINPUT_H 1
+
+/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_ACOS 1
+#define HAVE_ASIN 1
+#define HAVE_CEIL 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#if _MSC_VER >= 1800
+#define HAVE_STRTOLL 1
+#define HAVE_VSSCANF 1
+#define HAVE_COPYSIGN 1
+#define HAVE_SCALBN 1
+#endif
+#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES)
+#define HAVE_M_PI 1
+#endif
+#else
+#define HAVE_STDARG_H 1
+#define HAVE_STDDEF_H 1
+#endif
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_WASAPI 1
+#define SDL_AUDIO_DRIVER_DSOUND 1
+#define SDL_AUDIO_DRIVER_XAUDIO2 0
+#define SDL_AUDIO_DRIVER_WINMM 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_DINPUT 1
+#define SDL_JOYSTICK_XINPUT 1
+#define SDL_HAPTIC_DINPUT 1
+#define SDL_HAPTIC_XINPUT 1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WINDOWS 1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WINDOWS 1
+
+/* Enable various timer systems */
+#define SDL_TIMER_WINDOWS 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_WINDOWS 1
+
+#ifndef SDL_VIDEO_RENDER_D3D
+#define SDL_VIDEO_RENDER_D3D 1
+#endif
+#ifndef SDL_VIDEO_RENDER_D3D11
+#define SDL_VIDEO_RENDER_D3D11 0
+#endif
+
+/* Enable OpenGL support */
+#ifndef SDL_VIDEO_OPENGL
+#define SDL_VIDEO_OPENGL 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_WGL
+#define SDL_VIDEO_OPENGL_WGL 1
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL
+#define SDL_VIDEO_RENDER_OGL 1
+#endif
+#ifndef SDL_VIDEO_RENDER_OGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_ES2
+#define SDL_VIDEO_OPENGL_ES2 1
+#endif
+#ifndef SDL_VIDEO_OPENGL_EGL
+#define SDL_VIDEO_OPENGL_EGL 1
+#endif
+
+/* Enable Vulkan support */
+#define SDL_VIDEO_VULKAN 1
+
+/* Enable system power support */
+#define SDL_POWER_WINDOWS 1
+
+/* Enable filesystem support */
+#define SDL_FILESYSTEM_WINDOWS 1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES 1
+#endif
+
+#endif /* SDL_config_windows_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_winrt.h
@@ -1,0 +1,215 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_winrt_h_
+#define SDL_config_winrt_h_
+#define SDL_config_h_
+
+#include "SDL_platform.h"
+
+/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
+ by SDL to determine which version of the Windows SDK is being used.
+*/
+#include <sdkddkver.h>
+
+/* Define possibly-undefined NTDDI values (used when compiling SDL against
+ older versions of the Windows SDK.
+*/
+#ifndef NTDDI_WINBLUE
+#define NTDDI_WINBLUE 0x06030000
+#endif
+#ifndef NTDDI_WIN10
+#define NTDDI_WIN10 0x0A000000
+#endif
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H 1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef _WIN64
+# define SIZEOF_VOIDP 8
+#else
+# define SIZEOF_VOIDP 4
+#endif
+
+/* Useful headers */
+#define HAVE_DXGI_H 1
+#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
+#define HAVE_XINPUT_H 1
+#endif
+#define HAVE_LIBC 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_FLOAT_H 1
+#define HAVE_SIGNAL_H 1
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
+//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
+//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+//#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_VSNPRINTF 1
+//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
+#define HAVE_M_PI 1
+#define HAVE_ATAN 1
+#define HAVE_ATAN2 1
+#define HAVE_CEIL 1
+#define HAVE__COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+//#define HAVE_SCALBN 1
+#define HAVE__SCALB 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE__FSEEKI64 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_XAUDIO2 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+
+/* Enable various input drivers */
+#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
+#define SDL_JOYSTICK_DISABLED 1
+#define SDL_HAPTIC_DISABLED 1
+#else
+#define SDL_JOYSTICK_XINPUT 1
+#define SDL_HAPTIC_XINPUT 1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WINDOWS 1
+
+/* Enable various threading systems */
+#if (NTDDI_VERSION >= NTDDI_WINBLUE)
+#define SDL_THREAD_WINDOWS 1
+#else
+/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
+#define SDL_THREAD_STDCPP 1
+#endif
+
+/* Enable various timer systems */
+#define SDL_TIMER_WINDOWS 1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_WINRT 1
+#define SDL_VIDEO_DRIVER_DUMMY 1
+
+/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
+#define SDL_VIDEO_OPENGL_ES2 1
+#define SDL_VIDEO_OPENGL_EGL 1
+
+/* Enable appropriate renderer(s) */
+#define SDL_VIDEO_RENDER_D3D11 1
+
+#if SDL_VIDEO_OPENGL_ES2
+#define SDL_VIDEO_RENDER_OGL_ES2 1
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_WINRT 1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES 1
+#endif
+
+#endif /* SDL_config_winrt_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_config_wiz.h
@@ -1,0 +1,121 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_config_wiz_h_
+#define SDL_config_wiz_h_
+#define SDL_config_h_
+
+/* This is a set of defines to configure the SDL features */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+#define SDL_BYTEORDER 1234
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_ICONV_H 1
+#define HAVE_SIGNAL_H 1
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_STRLEN 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_VSSCANF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SQRTF 1
+#define HAVE_TAN 1
+#define HAVE_TANF 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_POW 1
+
+#define SDL_AUDIO_DRIVER_DUMMY 1
+#define SDL_AUDIO_DRIVER_OSS 1
+
+#define SDL_INPUT_LINUXEV 1
+#define SDL_INPUT_TSLIB 1
+#define SDL_JOYSTICK_LINUX 1
+#define SDL_HAPTIC_LINUX 1
+
+#define SDL_LOADSO_DLOPEN 1
+
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
+
+#define SDL_TIMER_UNIX 1
+
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_PANDORA 1
+#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_OPENGL_ES 1
+
+#endif /* SDL_config_wiz_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_copying.h
@@ -1,0 +1,20 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_cpuinfo.h
@@ -1,0 +1,188 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_cpuinfo.h
+ *
+ * CPU feature detection for SDL.
+ */
+
+#ifndef SDL_cpuinfo_h_
+#define SDL_cpuinfo_h_
+
+#include "SDL_stdinc.h"
+
+/* Need to do this here because intrin.h has C++ code in it */
+/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
+#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
+#ifdef __clang__
+/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */
+#undef __MMX__
+#undef __SSE__
+#undef __SSE2__
+#else
+#include <intrin.h>
+#ifndef _WIN64
+#define __MMX__
+#define __3dNOW__
+#endif
+#define __SSE__
+#define __SSE2__
+#endif /* __clang__ */
+#elif defined(__MINGW64_VERSION_MAJOR)
+#include <intrin.h>
+#else
+#ifdef __ALTIVEC__
+#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H)
+#include <altivec.h>
+#undef pixel
+#undef bool
+#endif
+#endif
+#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H)
+#include <arm_neon.h>
+#endif
+#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
+#include <mm3dnow.h>
+#endif
+#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
+#include <immintrin.h>
+#else
+#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
+#include <mmintrin.h>
+#endif
+#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
+#include <xmmintrin.h>
+#endif
+#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
+#include <emmintrin.h>
+#endif
+#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
+#include <pmmintrin.h>
+#endif
+#endif /* HAVE_IMMINTRIN_H */
+#endif /* compiler version */
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is a guess for the cacheline size used for padding.
+ * Most x86 processors have a 64 byte cache line.
+ * The 64-bit PowerPC processors have a 128 byte cache line.
+ * We'll use the larger value to be generally safe.
+ */
+#define SDL_CACHELINE_SIZE 128
+
+/**
+ * This function returns the number of CPU cores available.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
+
+/**
+ * This function returns the L1 cache line size of the CPU
+ *
+ * This is useful for determining multi-threaded structure padding
+ * or SIMD prefetch sizes.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
+
+/**
+ * This function returns true if the CPU has the RDTSC instruction.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/**
+ * This function returns true if the CPU has AltiVec features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/**
+ * This function returns true if the CPU has MMX features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/**
+ * This function returns true if the CPU has 3DNow! features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/**
+ * This function returns true if the CPU has SSE features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/**
+ * This function returns true if the CPU has SSE2 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/**
+ * This function returns true if the CPU has SSE3 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
+
+/**
+ * This function returns true if the CPU has SSE4.1 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
+
+/**
+ * This function returns true if the CPU has SSE4.2 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
+
+/**
+ * This function returns true if the CPU has AVX features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
+
+/**
+ * This function returns true if the CPU has AVX2 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
+
+/**
+ * This function returns true if the CPU has AVX-512F (foundation) features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
+
+/**
+ * This function returns true if the CPU has NEON (ARM SIMD) features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
+
+/**
+ * This function returns the amount of RAM configured in the system, in MB.
+ */
+extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_cpuinfo_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_egl.h
@@ -1,0 +1,1673 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_egl.h
+ *
+ * This is a simple file to encapsulate the EGL API headers.
+ */
+#if !defined(_MSC_VER) && !defined(__ANDROID__)
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#else /* _MSC_VER */
+
+/* EGL headers for Visual Studio */
+
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+*
+* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+*
+* Adopters may modify this file to suit their platform. Adopters are
+* encouraged to submit platform specific modifications to the Khronos
+* group so that they can be included in future versions of this file.
+* Please submit changes by sending them to the public Khronos Bugzilla
+* (http://khronos.org/bugzilla) by filing a bug against product
+* "Khronos (general)" component "Registry".
+*
+* A predefined template which fills in some of the bug fields can be
+* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+* must create a Bugzilla login first.
+*
+*
+* See the Implementer's Guidelines for information about where this file
+* should be located on your system and for more details of its use:
+* http://www.khronos.org/registry/implementers_guide.pdf
+*
+* This file should be included as
+* #include <KHR/khrplatform.h>
+* by Khronos client API header files that use its types and defines.
+*
+* The types in khrplatform.h should only be used to define API-specific types.
+*
+* Types defined in khrplatform.h:
+* khronos_int8_t signed 8 bit
+* khronos_uint8_t unsigned 8 bit
+* khronos_int16_t signed 16 bit
+* khronos_uint16_t unsigned 16 bit
+* khronos_int32_t signed 32 bit
+* khronos_uint32_t unsigned 32 bit
+* khronos_int64_t signed 64 bit
+* khronos_uint64_t unsigned 64 bit
+* khronos_intptr_t signed same number of bits as a pointer
+* khronos_uintptr_t unsigned same number of bits as a pointer
+* khronos_ssize_t signed size
+* khronos_usize_t unsigned size
+* khronos_float_t signed 32 bit floating point
+* khronos_time_ns_t unsigned 64 bit time in nanoseconds
+* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+* nanoseconds
+* khronos_stime_nanoseconds_t signed time interval in nanoseconds
+* khronos_boolean_enum_t enumerated boolean type. This should
+* only be used as a base type when a client API's boolean type is
+* an enum. Client APIs which use an integer or other type for
+* booleans cannot use this as the base type for their boolean.
+*
+* Tokens defined in khrplatform.h:
+*
+* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+*
+* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+*
+* Calling convention macros defined in this file:
+* KHRONOS_APICALL
+* KHRONOS_APIENTRY
+* KHRONOS_APIATTRIBUTES
+*
+* These may be used in function prototypes as:
+*
+* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+* int arg1,
+* int arg2) KHRONOS_APIATTRIBUTES;
+*/
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APICALL
+*-------------------------------------------------------------------------
+* This precedes the return type of the function in the function prototype.
+*/
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIENTRY
+*-------------------------------------------------------------------------
+* This follows the return type of the function and precedes the function
+* name in the function prototype.
+*/
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+/* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+* Definition of KHRONOS_APIATTRIBUTES
+*-------------------------------------------------------------------------
+* This follows the closing parenthesis of the function prototype arguments.
+*/
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+* basic type definitions
+*-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+* Using <stdint.h>
+*/
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+* Using <inttypes.h>
+*/
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+* Win32
+*/
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+* Sun or Digital
+*/
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+* Hypothetical platform with no float or int64 support
+*/
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+* Generic fallback
+*/
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+* Types that are (so far) the same on all platforms
+*/
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+* Types that differ between LLP64 and LP64 architectures - in LLP64,
+* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+* to be the only LLP64 architecture in current use.
+*/
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+* Float type
+*/
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+*
+* These types can be used to represent a time interval in nanoseconds or
+* an absolute Unadjusted System Time. Unadjusted System Time is the number
+* of nanoseconds since some arbitrary system event (e.g. since the last
+* time the system booted). The Unadjusted System Time is an unsigned
+* 64 bit value that wraps back to 0 every 584 years. Time intervals
+* may be either signed or unsigned.
+*/
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+* Dummy value used to pad enum types to 32 bits.
+*/
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+* Enumerated boolean type
+*
+* Values other than zero should be considered to be true. Therefore
+* comparisons should not be made against KHRONOS_TRUE.
+*/
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
+
+
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
+*
+* Adopters may modify khrplatform.h and this file to suit their platform.
+* You are encouraged to submit all modifications to the Khronos group so that
+* they can be included in future versions of this file. Please submit changes
+* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+* by filing a bug against product "EGL" component "Registry".
+*/
+
+/*#include <KHR/khrplatform.h>*/
+
+/* Macros used in EGL function prototype declarations.
+*
+* EGL functions should be prototyped as:
+*
+* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+*
+* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+*/
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+* are aliases of window-system-dependent types, such as X Display * or
+* Windows Device Context. They must be defined in platform-specific
+* code below. The EGL-prefixed versions of Native*Type are the same
+* types, renamed in EGL 1.3 so all types in the API start with "EGL".
+*
+* Khronos STRONGLY RECOMMENDS that you use the default definitions
+* provided below, since these changes affect both binary and source
+* portability of applications using EGL running on different EGL
+* implementations.
+*/
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+#if __WINRT__
+#include <Unknwn.h>
+typedef IUnknown * EGLNativeWindowType;
+typedef IUnknown * EGLNativePixmapType;
+typedef IUnknown * EGLNativeDisplayType;
+#else
+typedef HDC EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND EGLNativeWindowType;
+#endif
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(WL_EGL_PLATFORM)
+
+typedef struct wl_display *EGLNativeDisplayType;
+typedef struct wl_egl_pixmap *EGLNativePixmapType;
+typedef struct wl_egl_window *EGLNativeWindowType;
+
+#elif defined(__GBM__)
+
+typedef struct gbm_device *EGLNativeDisplayType;
+typedef struct gbm_bo *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(__ANDROID__) /* Android */
+
+struct ANativeWindow;
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow *EGLNativeWindowType;
+typedef struct egl_native_pixmap_t *EGLNativePixmapType;
+typedef void *EGLNativeDisplayType;
+
+#elif defined(MIR_EGL_PLATFORM)
+
+#include <mir_toolkit/mir_client_library.h>
+typedef MirEGLNativeDisplayType EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef MirEGLNativeWindowType EGLNativeWindowType;
+
+#elif defined(__unix__)
+
+#ifdef MESA_EGL_NO_X11_HEADERS
+
+typedef void *EGLNativeDisplayType;
+typedef khronos_uintptr_t EGLNativePixmapType;
+typedef khronos_uintptr_t EGLNativeWindowType;
+
+#else
+
+/* X11 (tentative) */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+#endif /* MESA_EGL_NO_X11_HEADERS */
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType NativePixmapType;
+typedef EGLNativeWindowType NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+* all legal attribute names and values passed into and out of EGL, whether
+* their type is boolean, bitmask, enumerant (symbolic constant), integer,
+* handle, or other. While in general a 32-bit integer will suffice, if
+* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+* integer type.
+*/
+typedef khronos_int32_t EGLint;
+
+#endif /* __eglplatform_h */
+
+#ifndef __egl_h_
+#define __egl_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
+*/
+
+/*#include <EGL/eglplatform.h>*/
+
+/* Generated on date 20150623 */
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
+typedef unsigned int EGLBoolean;
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_DONT_CARE ((EGLint)-1)
+#define EGL_DRAW 0x3059
+#define EGL_EXTENSIONS 0x3055
+#define EGL_FALSE 0
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_HEIGHT 0x3056
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_NONE 0x3038
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_READ 0x305A
+#define EGL_RED_SIZE 0x3024
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SUCCESS 0x3000
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRUE 1
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_WIDTH 0x3057
+#define EGL_WINDOW_BIT 0x0004
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
+EGLAPI EGLint EGLAPIENTRY eglGetError (void);
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+#endif /* EGL_VERSION_1_0 */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_TARGET 0x3081
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
+#endif /* EGL_VERSION_1_1 */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_COLORSPACE 0x3087
+#define EGL_COLORSPACE_sRGB 0x3089
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_DISPLAY_SCALING 10000
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_UNKNOWN ((EGLint)-1)
+#define EGL_VERTICAL_RESOLUTION 0x3091
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
+#endif /* EGL_VERSION_1_2 */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+#define EGL_CONFORMANT 0x3042
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_COLORSPACE_sRGB 0x3089
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#endif /* EGL_VERSION_1_3 */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+#endif /* EGL_VERSION_1_4 */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+typedef void *EGLSync;
+typedef intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+typedef void *EGLImage;
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_NO_SYNC ((EGLSync)0)
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+#define EGL_IMAGE_PRESERVED 0x30D2
+#define EGL_NO_IMAGE ((EGLImage)0)
+EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#endif /* EGL_VERSION_1_5 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __egl_h_ */
+
+
+
+#ifndef __eglext_h_
+#define __eglext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
+*/
+
+/*#include <EGL/eglplatform.h>*/
+
+#define EGL_EGLEXT_VERSION 20150623
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: egl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+#endif /* EGL_KHR_cl_event */
+
+#ifndef EGL_KHR_cl_event2
+#define EGL_KHR_cl_event2 1
+typedef void *EGLSyncKHR;
+typedef intptr_t EGLAttribKHR;
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#endif
+#endif /* EGL_KHR_cl_event2 */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+#endif /* EGL_KHR_client_get_all_proc_addresses */
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR 0x3042
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#endif /* EGL_KHR_config_attribs */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#endif /* EGL_KHR_create_context */
+
+#ifndef EGL_KHR_create_context_no_error
+#define EGL_KHR_create_context_no_error 1
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
+#endif /* EGL_KHR_create_context_no_error */
+
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_fence_sync */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+#ifndef EGL_KHR_gl_colorspace
+#define EGL_KHR_gl_colorspace 1
+#define EGL_GL_COLORSPACE_KHR 0x309D
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#endif /* EGL_KHR_gl_colorspace */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+typedef void *EGLImageKHR;
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif
+#endif /* EGL_KHR_image */
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#endif /* EGL_KHR_image_base */
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+#endif /* EGL_KHR_image_pixmap */
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface);
+#endif
+#endif /* EGL_KHR_lock_surface */
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif /* EGL_KHR_lock_surface2 */
+
+#ifndef EGL_KHR_lock_surface3
+#define EGL_KHR_lock_surface3 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
+#endif
+#endif /* EGL_KHR_lock_surface3 */
+
+#ifndef EGL_KHR_partial_update
+#define EGL_KHR_partial_update 1
+#define EGL_BUFFER_AGE_KHR 0x313D
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_KHR_partial_update */
+
+#ifndef EGL_KHR_platform_android
+#define EGL_KHR_platform_android 1
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+#endif /* EGL_KHR_platform_android */
+
+#ifndef EGL_KHR_platform_gbm
+#define EGL_KHR_platform_gbm 1
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+#endif /* EGL_KHR_platform_gbm */
+
+#ifndef EGL_KHR_platform_wayland
+#define EGL_KHR_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+#endif /* EGL_KHR_platform_wayland */
+
+#ifndef EGL_KHR_platform_x11
+#define EGL_KHR_platform_x11 1
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+#endif /* EGL_KHR_platform_x11 */
+
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_reusable_sync */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_stream */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#ifdef EGL_KHR_stream
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+typedef int EGLNativeFileDescriptorKHR;
+#ifdef EGL_KHR_stream
+#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_fifo */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#ifdef EGL_KHR_stream
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_BIT_KHR 0x0800
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+#endif /* EGL_KHR_surfaceless_context */
+
+#ifndef EGL_KHR_swap_buffers_with_damage
+#define EGL_KHR_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_KHR_swap_buffers_with_damage */
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+#endif /* EGL_KHR_vg_parent_image */
+
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#endif
+#endif /* EGL_KHR_wait_sync */
+
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+#endif /* EGL_ANDROID_framebuffer_target */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+#endif /* EGL_ANDROID_image_native_buffer */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
+typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
+#endif
+#endif /* EGL_ANDROID_native_fence_sync */
+
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+#define EGL_RECORDABLE_ANDROID 0x3142
+#endif /* EGL_ANDROID_recordable */
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+
+#ifndef EGL_ANGLE_device_d3d
+#define EGL_ANGLE_device_d3d 1
+#define EGL_D3D9_DEVICE_ANGLE 0x33A0
+#define EGL_D3D11_DEVICE_ANGLE 0x33A1
+#endif /* EGL_ANGLE_device_d3d */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+#ifndef EGL_ANGLE_window_fixed_size
+#define EGL_ANGLE_window_fixed_size 1
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+#endif /* EGL_ANGLE_window_fixed_size */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT 0x313D
+#endif /* EGL_EXT_buffer_age */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+#endif /* EGL_EXT_client_extensions */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#endif /* EGL_EXT_create_context_robustness */
+
+#ifndef EGL_EXT_device_base
+#define EGL_EXT_device_base 1
+typedef void *EGLDeviceEXT;
+#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0))
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#endif
+#endif /* EGL_EXT_device_base */
+
+#ifndef EGL_EXT_device_drm
+#define EGL_EXT_device_drm 1
+#define EGL_DRM_DEVICE_FILE_EXT 0x3233
+#endif /* EGL_EXT_device_drm */
+
+#ifndef EGL_EXT_device_enumeration
+#define EGL_EXT_device_enumeration 1
+#endif /* EGL_EXT_device_enumeration */
+
+#ifndef EGL_EXT_device_openwf
+#define EGL_EXT_device_openwf 1
+#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
+#endif /* EGL_EXT_device_openwf */
+
+#ifndef EGL_EXT_device_query
+#define EGL_EXT_device_query 1
+#endif /* EGL_EXT_device_query */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+#endif /* EGL_EXT_image_dma_buf_import */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+#endif /* EGL_EXT_multiview_window */
+
+#ifndef EGL_EXT_output_base
+#define EGL_EXT_output_base 1
+typedef void *EGLOutputLayerEXT;
+typedef void *EGLOutputPortEXT;
+#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0)
+#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0)
+#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
+#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
+#define EGL_SWAP_INTERVAL_EXT 0x322F
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
+EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
+#endif
+#endif /* EGL_EXT_output_base */
+
+#ifndef EGL_EXT_output_drm
+#define EGL_EXT_output_drm 1
+#define EGL_DRM_CRTC_EXT 0x3234
+#define EGL_DRM_PLANE_EXT 0x3235
+#define EGL_DRM_CONNECTOR_EXT 0x3236
+#endif /* EGL_EXT_output_drm */
+
+#ifndef EGL_EXT_output_openwf
+#define EGL_EXT_output_openwf 1
+#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
+#define EGL_OPENWF_PORT_ID_EXT 0x3239
+#endif /* EGL_EXT_output_openwf */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#endif
+#endif /* EGL_EXT_platform_base */
+
+#ifndef EGL_EXT_platform_device
+#define EGL_EXT_platform_device 1
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+#endif /* EGL_EXT_platform_device */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+#endif /* EGL_EXT_platform_wayland */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+#endif /* EGL_EXT_platform_x11 */
+
+#ifndef EGL_EXT_protected_surface
+#define EGL_EXT_protected_surface 1
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+#endif /* EGL_EXT_protected_surface */
+
+#ifndef EGL_EXT_stream_consumer_egloutput
+#define EGL_EXT_stream_consumer_egloutput 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
+#endif
+#endif /* EGL_EXT_stream_consumer_egloutput */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_EXT_swap_buffers_with_damage */
+
+#ifndef EGL_EXT_yuv_surface
+#define EGL_EXT_yuv_surface 1
+#define EGL_YUV_ORDER_EXT 0x3301
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_SUBSAMPLE_EXT 0x3312
+#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
+#define EGL_YUV_CSC_STANDARD_EXT 0x330A
+#define EGL_YUV_PLANE_BPP_EXT 0x331A
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_ORDER_YUV_EXT 0x3302
+#define EGL_YUV_ORDER_YVU_EXT 0x3303
+#define EGL_YUV_ORDER_YUYV_EXT 0x3304
+#define EGL_YUV_ORDER_UYVY_EXT 0x3305
+#define EGL_YUV_ORDER_YVYU_EXT 0x3306
+#define EGL_YUV_ORDER_VYUY_EXT 0x3307
+#define EGL_YUV_ORDER_AYUV_EXT 0x3308
+#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
+#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
+#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
+#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
+#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
+#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
+#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
+#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
+#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
+#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
+#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
+#endif /* EGL_EXT_yuv_surface */
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+struct EGLClientPixmapHI {
+ void *pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
+};
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#endif
+#endif /* EGL_HI_clientpixmap */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+#endif /* EGL_HI_colorformats */
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif /* EGL_IMG_context_priority */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+#endif /* EGL_MESA_drm_image */
+
+#ifndef EGL_MESA_image_dma_buf_export
+#define EGL_MESA_image_dma_buf_export 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
+#endif
+#endif /* EGL_MESA_image_dma_buf_export */
+
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+#endif /* EGL_MESA_platform_gbm */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#endif
+#endif /* EGL_NOK_swap_region */
+
+#ifndef EGL_NOK_swap_region2
+#define EGL_NOK_swap_region2 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#endif
+#endif /* EGL_NOK_swap_region2 */
+
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+#define EGL_Y_INVERTED_NOK 0x307F
+#endif /* EGL_NOK_texture_from_pixmap */
+
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+#define EGL_AUTO_STEREO_NV 0x3136
+#endif /* EGL_NV_3dvision_surface */
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif /* EGL_NV_coverage_sample */
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#endif /* EGL_NV_coverage_sample_resolve */
+
+#ifndef EGL_NV_cuda_event
+#define EGL_NV_cuda_event 1
+#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
+#define EGL_SYNC_CUDA_EVENT_NV 0x323C
+#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
+#endif /* EGL_NV_cuda_event */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif /* EGL_NV_depth_nonlinear */
+
+#ifndef EGL_NV_device_cuda
+#define EGL_NV_device_cuda 1
+#define EGL_CUDA_DEVICE_NV 0x323A
+#endif /* EGL_NV_device_cuda */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#endif
+#endif /* EGL_NV_native_query */
+
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+#endif /* EGL_NV_post_convert_rounding */
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+#endif /* EGL_NV_post_sub_buffer */
+
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
+#endif
+#endif /* EGL_NV_stream_sync */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_sync */
+
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifdef KHRONOS_SUPPORT_INT64
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_system_time */
+
+#ifndef EGL_TIZEN_image_native_buffer
+#define EGL_TIZEN_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
+#endif /* EGL_TIZEN_image_native_buffer */
+
+#ifndef EGL_TIZEN_image_native_surface
+#define EGL_TIZEN_image_native_surface 1
+#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
+#endif /* EGL_TIZEN_image_native_surface */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __eglext_h_ */
+
+
+#endif /* _MSC_VER */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_endian.h
@@ -1,0 +1,260 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_endian.h
+ *
+ * Functions for reading and writing endian-specific values
+ */
+
+#ifndef SDL_endian_h_
+#define SDL_endian_h_
+
+#include "SDL_stdinc.h"
+
+/**
+ * \name The two types of endianness
+ */
+/* @{ */
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+/* @} */
+
+#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
+#ifdef __linux__
+#include <endian.h>
+#define SDL_BYTEORDER __BYTE_ORDER
+#else /* __linux__ */
+#if defined(__hppa__) || \
+ defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+ (defined(__MIPS__) && defined(__MISPEB__)) || \
+ defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+ defined(__sparc__)
+#define SDL_BYTEORDER SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER SDL_LIL_ENDIAN
+#endif
+#endif /* __linux__ */
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \file SDL_endian.h
+ */
+#if defined(__GNUC__) && defined(__i386__) && \
+ !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+ __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+ __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+ int result;
+
+ __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
+ return (Uint16)result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+ __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
+ return x;
+}
+#elif defined(__WATCOMC__) && defined(__386__)
+extern _inline Uint16 SDL_Swap16(Uint16);
+#pragma aux SDL_Swap16 = \
+ "xchg al, ah" \
+ parm [ax] \
+ modify [ax];
+#else
+SDL_FORCE_INLINE Uint16
+SDL_Swap16(Uint16 x)
+{
+ return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__)
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+ __asm__("bswap %0": "=r"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+ __asm__("bswapl %0": "=r"(x):"0"(x));
+ return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+ Uint32 result;
+
+ __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
+ __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
+ __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
+ return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+ __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
+ return x;
+}
+#elif defined(__WATCOMC__) && defined(__386__)
+extern _inline Uint32 SDL_Swap32(Uint32);
+#ifndef __SW_3 /* 486+ */
+#pragma aux SDL_Swap32 = \
+ "bswap eax" \
+ parm [eax] \
+ modify [eax];
+#else /* 386-only */
+#pragma aux SDL_Swap32 = \
+ "xchg al, ah" \
+ "ror eax, 16" \
+ "xchg al, ah" \
+ parm [eax] \
+ modify [eax];
+#endif
+#else
+SDL_FORCE_INLINE Uint32
+SDL_Swap32(Uint32 x)
+{
+ return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
+ ((x >> 8) & 0x0000FF00) | (x >> 24)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__)
+SDL_FORCE_INLINE Uint64
+SDL_Swap64(Uint64 x)
+{
+ union
+ {
+ struct
+ {
+ Uint32 a, b;
+ } s;
+ Uint64 u;
+ } v;
+ v.u = x;
+ __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
+ "1"(v.s.
+ b));
+ return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+SDL_FORCE_INLINE Uint64
+SDL_Swap64(Uint64 x)
+{
+ __asm__("bswapq %0": "=r"(x):"0"(x));
+ return x;
+}
+#else
+SDL_FORCE_INLINE Uint64
+SDL_Swap64(Uint64 x)
+{
+ Uint32 hi, lo;
+
+ /* Separate into high and low 32-bit values and swap them */
+ lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+ x >>= 32;
+ hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+ x = SDL_Swap32(lo);
+ x <<= 32;
+ x |= SDL_Swap32(hi);
+ return (x);
+}
+#endif
+
+
+SDL_FORCE_INLINE float
+SDL_SwapFloat(float x)
+{
+ union
+ {
+ float f;
+ Uint32 ui32;
+ } swapper;
+ swapper.f = x;
+ swapper.ui32 = SDL_Swap32(swapper.ui32);
+ return swapper.f;
+}
+
+
+/**
+ * \name Swap to native
+ * Byteswap item from the specified endianness to the native endianness.
+ */
+/* @{ */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X) (X)
+#define SDL_SwapLE32(X) (X)
+#define SDL_SwapLE64(X) (X)
+#define SDL_SwapFloatLE(X) (X)
+#define SDL_SwapBE16(X) SDL_Swap16(X)
+#define SDL_SwapBE32(X) SDL_Swap32(X)
+#define SDL_SwapBE64(X) SDL_Swap64(X)
+#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
+#else
+#define SDL_SwapLE16(X) SDL_Swap16(X)
+#define SDL_SwapLE32(X) SDL_Swap32(X)
+#define SDL_SwapLE64(X) SDL_Swap64(X)
+#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
+#define SDL_SwapBE16(X) (X)
+#define SDL_SwapBE32(X) (X)
+#define SDL_SwapBE64(X) (X)
+#define SDL_SwapFloatBE(X) (X)
+#endif
+/* @} *//* Swap to native */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_endian_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_error.h
@@ -1,0 +1,76 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_error.h
+ *
+ * Simple error message routines for SDL.
+ */
+
+#ifndef SDL_error_h_
+#define SDL_error_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Public functions */
+/* SDL_SetError() unconditionally returns -1. */
+extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
+extern DECLSPEC const char *SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/**
+ * \name Internal error functions
+ *
+ * \internal
+ * Private error reporting function - used internally.
+ */
+/* @{ */
+#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
+#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
+typedef enum
+{
+ SDL_ENOMEM,
+ SDL_EFREAD,
+ SDL_EFWRITE,
+ SDL_EFSEEK,
+ SDL_UNSUPPORTED,
+ SDL_LASTERROR
+} SDL_errorcode;
+/* SDL_Error() unconditionally returns -1. */
+extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
+/* @} *//* Internal error functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_error_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_events.h
@@ -1,0 +1,788 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_events.h
+ *
+ * Include file for SDL event handling.
+ */
+
+#ifndef SDL_events_h_
+#define SDL_events_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "SDL_quit.h"
+#include "SDL_gesture.h"
+#include "SDL_touch.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* General keyboard/mouse state definitions */
+#define SDL_RELEASED 0
+#define SDL_PRESSED 1
+
+/**
+ * \brief The types of events that can be delivered.
+ */
+typedef enum
+{
+ SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
+
+ /* Application events */
+ SDL_QUIT = 0x100, /**< User-requested quit */
+
+ /* These application events have special meaning on iOS, see README-ios.md for details */
+ SDL_APP_TERMINATING, /**< The application is being terminated by the OS
+ Called on iOS in applicationWillTerminate()
+ Called on Android in onDestroy()
+ */
+ SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible.
+ Called on iOS in applicationDidReceiveMemoryWarning()
+ Called on Android in onLowMemory()
+ */
+ SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
+ Called on iOS in applicationWillResignActive()
+ Called on Android in onPause()
+ */
+ SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
+ Called on iOS in applicationDidEnterBackground()
+ Called on Android in onPause()
+ */
+ SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
+ Called on iOS in applicationWillEnterForeground()
+ Called on Android in onResume()
+ */
+ SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
+ Called on iOS in applicationDidBecomeActive()
+ Called on Android in onResume()
+ */
+
+ /* Display events */
+ SDL_DISPLAYEVENT = 0x150, /**< Display state change */
+
+ /* Window events */
+ SDL_WINDOWEVENT = 0x200, /**< Window state change */
+ SDL_SYSWMEVENT, /**< System specific event */
+
+ /* Keyboard events */
+ SDL_KEYDOWN = 0x300, /**< Key pressed */
+ SDL_KEYUP, /**< Key released */
+ SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
+ SDL_TEXTINPUT, /**< Keyboard text input */
+ SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an
+ input language or keyboard layout change.
+ */
+
+ /* Mouse events */
+ SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
+ SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
+ SDL_MOUSEBUTTONUP, /**< Mouse button released */
+ SDL_MOUSEWHEEL, /**< Mouse wheel motion */
+
+ /* Joystick events */
+ SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
+ SDL_JOYBALLMOTION, /**< Joystick trackball motion */
+ SDL_JOYHATMOTION, /**< Joystick hat position change */
+ SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
+ SDL_JOYBUTTONUP, /**< Joystick button released */
+ SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */
+ SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */
+
+ /* Game controller events */
+ SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */
+ SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */
+ SDL_CONTROLLERBUTTONUP, /**< Game controller button released */
+ SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */
+ SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */
+ SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */
+
+ /* Touch events */
+ SDL_FINGERDOWN = 0x700,
+ SDL_FINGERUP,
+ SDL_FINGERMOTION,
+
+ /* Gesture events */
+ SDL_DOLLARGESTURE = 0x800,
+ SDL_DOLLARRECORD,
+ SDL_MULTIGESTURE,
+
+ /* Clipboard events */
+ SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
+
+ /* Drag and drop events */
+ SDL_DROPFILE = 0x1000, /**< The system requests a file open */
+ SDL_DROPTEXT, /**< text/plain drag-and-drop event */
+ SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */
+ SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */
+
+ /* Audio hotplug events */
+ SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
+ SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */
+
+ /* Sensor events */
+ SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */
+
+ /* Render events */
+ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
+ SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
+
+ /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
+ * and should be allocated with SDL_RegisterEvents()
+ */
+ SDL_USEREVENT = 0x8000,
+
+ /**
+ * This last event is only for bounding internal arrays
+ */
+ SDL_LASTEVENT = 0xFFFF
+} SDL_EventType;
+
+/**
+ * \brief Fields shared by every event
+ */
+typedef struct SDL_CommonEvent
+{
+ Uint32 type;
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+} SDL_CommonEvent;
+
+/**
+ * \brief Display state change event data (event.display.*)
+ */
+typedef struct SDL_DisplayEvent
+{
+ Uint32 type; /**< ::SDL_DISPLAYEVENT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 display; /**< The associated display index */
+ Uint8 event; /**< ::SDL_DisplayEventID */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+ Sint32 data1; /**< event dependent data */
+} SDL_DisplayEvent;
+
+/**
+ * \brief Window state change event data (event.window.*)
+ */
+typedef struct SDL_WindowEvent
+{
+ Uint32 type; /**< ::SDL_WINDOWEVENT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The associated window */
+ Uint8 event; /**< ::SDL_WindowEventID */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+ Sint32 data1; /**< event dependent data */
+ Sint32 data2; /**< event dependent data */
+} SDL_WindowEvent;
+
+/**
+ * \brief Keyboard button event structure (event.key.*)
+ */
+typedef struct SDL_KeyboardEvent
+{
+ Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The window with keyboard focus, if any */
+ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
+ Uint8 repeat; /**< Non-zero if this is a key repeat */
+ Uint8 padding2;
+ Uint8 padding3;
+ SDL_Keysym keysym; /**< The key that was pressed or released */
+} SDL_KeyboardEvent;
+
+#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
+/**
+ * \brief Keyboard text editing event structure (event.edit.*)
+ */
+typedef struct SDL_TextEditingEvent
+{
+ Uint32 type; /**< ::SDL_TEXTEDITING */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The window with keyboard focus, if any */
+ char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
+ Sint32 start; /**< The start cursor of selected editing text */
+ Sint32 length; /**< The length of selected editing text */
+} SDL_TextEditingEvent;
+
+
+#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
+/**
+ * \brief Keyboard text input event structure (event.text.*)
+ */
+typedef struct SDL_TextInputEvent
+{
+ Uint32 type; /**< ::SDL_TEXTINPUT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The window with keyboard focus, if any */
+ char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
+} SDL_TextInputEvent;
+
+/**
+ * \brief Mouse motion event structure (event.motion.*)
+ */
+typedef struct SDL_MouseMotionEvent
+{
+ Uint32 type; /**< ::SDL_MOUSEMOTION */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The window with mouse focus, if any */
+ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
+ Uint32 state; /**< The current button state */
+ Sint32 x; /**< X coordinate, relative to window */
+ Sint32 y; /**< Y coordinate, relative to window */
+ Sint32 xrel; /**< The relative motion in the X direction */
+ Sint32 yrel; /**< The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/**
+ * \brief Mouse button event structure (event.button.*)
+ */
+typedef struct SDL_MouseButtonEvent
+{
+ Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The window with mouse focus, if any */
+ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
+ Uint8 button; /**< The mouse button index */
+ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
+ Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
+ Uint8 padding1;
+ Sint32 x; /**< X coordinate, relative to window */
+ Sint32 y; /**< Y coordinate, relative to window */
+} SDL_MouseButtonEvent;
+
+/**
+ * \brief Mouse wheel event structure (event.wheel.*)
+ */
+typedef struct SDL_MouseWheelEvent
+{
+ Uint32 type; /**< ::SDL_MOUSEWHEEL */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The window with mouse focus, if any */
+ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
+ Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
+ Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
+ Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
+} SDL_MouseWheelEvent;
+
+/**
+ * \brief Joystick axis motion event structure (event.jaxis.*)
+ */
+typedef struct SDL_JoyAxisEvent
+{
+ Uint32 type; /**< ::SDL_JOYAXISMOTION */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Uint8 axis; /**< The joystick axis index */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+ Sint16 value; /**< The axis value (range: -32768 to 32767) */
+ Uint16 padding4;
+} SDL_JoyAxisEvent;
+
+/**
+ * \brief Joystick trackball motion event structure (event.jball.*)
+ */
+typedef struct SDL_JoyBallEvent
+{
+ Uint32 type; /**< ::SDL_JOYBALLMOTION */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Uint8 ball; /**< The joystick trackball index */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+ Sint16 xrel; /**< The relative motion in the X direction */
+ Sint16 yrel; /**< The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/**
+ * \brief Joystick hat position change event structure (event.jhat.*)
+ */
+typedef struct SDL_JoyHatEvent
+{
+ Uint32 type; /**< ::SDL_JOYHATMOTION */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Uint8 hat; /**< The joystick hat index */
+ Uint8 value; /**< The hat position value.
+ * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
+ * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
+ * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
+ *
+ * Note that zero means the POV is centered.
+ */
+ Uint8 padding1;
+ Uint8 padding2;
+} SDL_JoyHatEvent;
+
+/**
+ * \brief Joystick button event structure (event.jbutton.*)
+ */
+typedef struct SDL_JoyButtonEvent
+{
+ Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Uint8 button; /**< The joystick button index */
+ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
+ Uint8 padding1;
+ Uint8 padding2;
+} SDL_JoyButtonEvent;
+
+/**
+ * \brief Joystick device event structure (event.jdevice.*)
+ */
+typedef struct SDL_JoyDeviceEvent
+{
+ Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
+} SDL_JoyDeviceEvent;
+
+
+/**
+ * \brief Game controller axis motion event structure (event.caxis.*)
+ */
+typedef struct SDL_ControllerAxisEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+ Sint16 value; /**< The axis value (range: -32768 to 32767) */
+ Uint16 padding4;
+} SDL_ControllerAxisEvent;
+
+
+/**
+ * \brief Game controller button event structure (event.cbutton.*)
+ */
+typedef struct SDL_ControllerButtonEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_JoystickID which; /**< The joystick instance id */
+ Uint8 button; /**< The controller button (SDL_GameControllerButton) */
+ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
+ Uint8 padding1;
+ Uint8 padding2;
+} SDL_ControllerButtonEvent;
+
+
+/**
+ * \brief Controller device event structure (event.cdevice.*)
+ */
+typedef struct SDL_ControllerDeviceEvent
+{
+ Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
+} SDL_ControllerDeviceEvent;
+
+/**
+ * \brief Audio device event structure (event.adevice.*)
+ */
+typedef struct SDL_AudioDeviceEvent
+{
+ Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
+ Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */
+ Uint8 padding1;
+ Uint8 padding2;
+ Uint8 padding3;
+} SDL_AudioDeviceEvent;
+
+
+/**
+ * \brief Touch finger event structure (event.tfinger.*)
+ */
+typedef struct SDL_TouchFingerEvent
+{
+ Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_TouchID touchId; /**< The touch device id */
+ SDL_FingerID fingerId;
+ float x; /**< Normalized in the range 0...1 */
+ float y; /**< Normalized in the range 0...1 */
+ float dx; /**< Normalized in the range -1...1 */
+ float dy; /**< Normalized in the range -1...1 */
+ float pressure; /**< Normalized in the range 0...1 */
+} SDL_TouchFingerEvent;
+
+
+/**
+ * \brief Multiple Finger Gesture Event (event.mgesture.*)
+ */
+typedef struct SDL_MultiGestureEvent
+{
+ Uint32 type; /**< ::SDL_MULTIGESTURE */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_TouchID touchId; /**< The touch device id */
+ float dTheta;
+ float dDist;
+ float x;
+ float y;
+ Uint16 numFingers;
+ Uint16 padding;
+} SDL_MultiGestureEvent;
+
+
+/**
+ * \brief Dollar Gesture Event (event.dgesture.*)
+ */
+typedef struct SDL_DollarGestureEvent
+{
+ Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_TouchID touchId; /**< The touch device id */
+ SDL_GestureID gestureId;
+ Uint32 numFingers;
+ float error;
+ float x; /**< Normalized center of gesture */
+ float y; /**< Normalized center of gesture */
+} SDL_DollarGestureEvent;
+
+
+/**
+ * \brief An event used to request a file open by the system (event.drop.*)
+ * This event is enabled by default, you can disable it with SDL_EventState().
+ * \note If this event is enabled, you must free the filename in the event.
+ */
+typedef struct SDL_DropEvent
+{
+ Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
+ Uint32 windowID; /**< The window that was dropped on, if any */
+} SDL_DropEvent;
+
+
+/**
+ * \brief Sensor event structure (event.sensor.*)
+ */
+typedef struct SDL_SensorEvent
+{
+ Uint32 type; /**< ::SDL_SENSORUPDATE */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Sint32 which; /**< The instance ID of the sensor */
+ float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
+} SDL_SensorEvent;
+
+/**
+ * \brief The "quit requested" event
+ */
+typedef struct SDL_QuitEvent
+{
+ Uint32 type; /**< ::SDL_QUIT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+} SDL_QuitEvent;
+
+/**
+ * \brief OS Specific event
+ */
+typedef struct SDL_OSEvent
+{
+ Uint32 type; /**< ::SDL_QUIT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+} SDL_OSEvent;
+
+/**
+ * \brief A user-defined event type (event.user.*)
+ */
+typedef struct SDL_UserEvent
+{
+ Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ Uint32 windowID; /**< The associated window if any */
+ Sint32 code; /**< User defined event code */
+ void *data1; /**< User defined data pointer */
+ void *data2; /**< User defined data pointer */
+} SDL_UserEvent;
+
+
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+
+/**
+ * \brief A video driver dependent system event (event.syswm.*)
+ * This event is disabled by default, you can enable it with SDL_EventState()
+ *
+ * \note If you want to use this event, you should include SDL_syswm.h.
+ */
+typedef struct SDL_SysWMEvent
+{
+ Uint32 type; /**< ::SDL_SYSWMEVENT */
+ Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */
+ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
+} SDL_SysWMEvent;
+
+/**
+ * \brief General event structure
+ */
+typedef union SDL_Event
+{
+ Uint32 type; /**< Event type, shared with all events */
+ SDL_CommonEvent common; /**< Common event data */
+ SDL_DisplayEvent display; /**< Window event data */
+ SDL_WindowEvent window; /**< Window event data */
+ SDL_KeyboardEvent key; /**< Keyboard event data */
+ SDL_TextEditingEvent edit; /**< Text editing event data */
+ SDL_TextInputEvent text; /**< Text input event data */
+ SDL_MouseMotionEvent motion; /**< Mouse motion event data */
+ SDL_MouseButtonEvent button; /**< Mouse button event data */
+ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
+ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
+ SDL_JoyBallEvent jball; /**< Joystick ball event data */
+ SDL_JoyHatEvent jhat; /**< Joystick hat event data */
+ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
+ SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */
+ SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */
+ SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */
+ SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */
+ SDL_AudioDeviceEvent adevice; /**< Audio device event data */
+ SDL_SensorEvent sensor; /**< Sensor event data */
+ SDL_QuitEvent quit; /**< Quit request event data */
+ SDL_UserEvent user; /**< Custom event data */
+ SDL_SysWMEvent syswm; /**< System dependent window event data */
+ SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
+ SDL_MultiGestureEvent mgesture; /**< Gesture event data */
+ SDL_DollarGestureEvent dgesture; /**< Gesture event data */
+ SDL_DropEvent drop; /**< Drag and drop event data */
+
+ /* This is necessary for ABI compatibility between Visual C++ and GCC
+ Visual C++ will respect the push pack pragma and use 52 bytes for
+ this structure, and GCC will use the alignment of the largest datatype
+ within the union, which is 8 bytes.
+
+ So... we'll add padding to force the size to be 56 bytes for both.
+ */
+ Uint8 padding[56];
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/**
+ * Pumps the event loop, gathering events from the input devices.
+ *
+ * This function updates the event queue and internal input device state.
+ *
+ * This should only be run in the thread that sets the video mode.
+ */
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/* @{ */
+typedef enum
+{
+ SDL_ADDEVENT,
+ SDL_PEEKEVENT,
+ SDL_GETEVENT
+} SDL_eventaction;
+
+/**
+ * Checks the event queue for messages and optionally returns them.
+ *
+ * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
+ * the back of the event queue.
+ *
+ * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
+ * of the event queue, within the specified minimum and maximum type,
+ * will be returned and will not be removed from the queue.
+ *
+ * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
+ * of the event queue, within the specified minimum and maximum type,
+ * will be returned and will be removed from the queue.
+ *
+ * \return The number of events actually stored, or -1 if there was an error.
+ *
+ * This function is thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
+ SDL_eventaction action,
+ Uint32 minType, Uint32 maxType);
+/* @} */
+
+/**
+ * Checks to see if certain event types are in the event queue.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
+
+/**
+ * This function clears events from the event queue
+ * This function only affects currently queued events. If you want to make
+ * sure that all pending OS events are flushed, you can call SDL_PumpEvents()
+ * on the main thread immediately before the flush call.
+ */
+extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
+extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
+
+/**
+ * \brief Polls for currently pending events.
+ *
+ * \return 1 if there are any pending events, or 0 if there are none available.
+ *
+ * \param event If not NULL, the next event is removed from the queue and
+ * stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
+
+/**
+ * \brief Waits indefinitely for the next available event.
+ *
+ * \return 1, or 0 if there was an error while waiting for events.
+ *
+ * \param event If not NULL, the next event is removed from the queue and
+ * stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
+
+/**
+ * \brief Waits until the specified timeout (in milliseconds) for the next
+ * available event.
+ *
+ * \return 1, or 0 if there was an error while waiting for events.
+ *
+ * \param event If not NULL, the next event is removed from the queue and
+ * stored in that area.
+ * \param timeout The timeout (in milliseconds) to wait for next event.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
+ int timeout);
+
+/**
+ * \brief Add an event to the event queue.
+ *
+ * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
+ * was full or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
+
+typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
+
+/**
+ * Sets up a filter to process all events before they change internal state and
+ * are posted to the internal event queue.
+ *
+ * The filter is prototyped as:
+ * \code
+ * int SDL_EventFilter(void *userdata, SDL_Event * event);
+ * \endcode
+ *
+ * If the filter returns 1, then the event will be added to the internal queue.
+ * If it returns 0, then the event will be dropped from the queue, but the
+ * internal state will still be updated. This allows selective filtering of
+ * dynamically arriving events.
+ *
+ * \warning Be very careful of what you do in the event filter function, as
+ * it may run in a different thread!
+ *
+ * There is one caveat when dealing with the ::SDL_QuitEvent event type. The
+ * event filter is only called when the window manager desires to close the
+ * application window. If the event filter returns 1, then the window will
+ * be closed, otherwise the window will remain open if possible.
+ *
+ * If the quit event is generated by an interrupt signal, it will bypass the
+ * internal queue and be delivered to the application at the next event poll.
+ */
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
+ void *userdata);
+
+/**
+ * Return the current event filter - can be used to "chain" filters.
+ * If there is no event filter set, this function returns SDL_FALSE.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
+ void **userdata);
+
+/**
+ * Add a function which is called when an event is added to the queue.
+ */
+extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
+ void *userdata);
+
+/**
+ * Remove an event watch function added with SDL_AddEventWatch()
+ */
+extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
+ void *userdata);
+
+/**
+ * Run the filter function on the current event queue, removing any
+ * events for which the filter returns 0.
+ */
+extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
+ void *userdata);
+
+/* @{ */
+#define SDL_QUERY -1
+#define SDL_IGNORE 0
+#define SDL_DISABLE 0
+#define SDL_ENABLE 1
+
+/**
+ * This function allows you to set the state of processing certain events.
+ * - If \c state is set to ::SDL_IGNORE, that event will be automatically
+ * dropped from the event queue and will not be filtered.
+ * - If \c state is set to ::SDL_ENABLE, that event will be processed
+ * normally.
+ * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
+ * current processing state of the specified event.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
+/* @} */
+#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
+
+/**
+ * This function allocates a set of user-defined events, and returns
+ * the beginning event number for that set of events.
+ *
+ * If there aren't enough user-defined events left, this function
+ * returns (Uint32)-1
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_events_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_filesystem.h
@@ -1,0 +1,136 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_filesystem.h
+ *
+ * \brief Include file for filesystem SDL API functions
+ */
+
+#ifndef SDL_filesystem_h_
+#define SDL_filesystem_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Get the path where the application resides.
+ *
+ * Get the "base path". This is the directory where the application was run
+ * from, which is probably the installation directory, and may or may not
+ * be the process's current working directory.
+ *
+ * This returns an absolute path in UTF-8 encoding, and is guaranteed to
+ * end with a path separator ('\\' on Windows, '/' most other places).
+ *
+ * The pointer returned by this function is owned by you. Please call
+ * SDL_free() on the pointer when you are done with it, or it will be a
+ * memory leak. This is not necessarily a fast call, though, so you should
+ * call this once near startup and save the string if you need it.
+ *
+ * Some platforms can't determine the application's path, and on other
+ * platforms, this might be meaningless. In such cases, this function will
+ * return NULL.
+ *
+ * \return String of base dir in UTF-8 encoding, or NULL on error.
+ *
+ * \sa SDL_GetPrefPath
+ */
+extern DECLSPEC char *SDLCALL SDL_GetBasePath(void);
+
+/**
+ * \brief Get the user-and-app-specific path where files can be written.
+ *
+ * Get the "pref dir". This is meant to be where users can write personal
+ * files (preferences and save games, etc) that are specific to your
+ * application. This directory is unique per user, per application.
+ *
+ * This function will decide the appropriate location in the native filesystem,
+ * create the directory if necessary, and return a string of the absolute
+ * path to the directory in UTF-8 encoding.
+ *
+ * On Windows, the string might look like:
+ * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\"
+ *
+ * On Linux, the string might look like:
+ * "/home/bob/.local/share/My Program Name/"
+ *
+ * On Mac OS X, the string might look like:
+ * "/Users/bob/Library/Application Support/My Program Name/"
+ *
+ * (etc.)
+ *
+ * You specify the name of your organization (if it's not a real organization,
+ * your name or an Internet domain you own might do) and the name of your
+ * application. These should be untranslated proper names.
+ *
+ * Both the org and app strings may become part of a directory name, so
+ * please follow these rules:
+ *
+ * - Try to use the same org string (including case-sensitivity) for
+ * all your applications that use this function.
+ * - Always use a unique app string for each one, and make sure it never
+ * changes for an app once you've decided on it.
+ * - Unicode characters are legal, as long as it's UTF-8 encoded, but...
+ * - ...only use letters, numbers, and spaces. Avoid punctuation like
+ * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
+ *
+ * This returns an absolute path in UTF-8 encoding, and is guaranteed to
+ * end with a path separator ('\\' on Windows, '/' most other places).
+ *
+ * The pointer returned by this function is owned by you. Please call
+ * SDL_free() on the pointer when you are done with it, or it will be a
+ * memory leak. This is not necessarily a fast call, though, so you should
+ * call this once near startup and save the string if you need it.
+ *
+ * You should assume the path returned by this function is the only safe
+ * place to write files (and that SDL_GetBasePath(), while it might be
+ * writable, or even the parent of the returned path, aren't where you
+ * should be writing things).
+ *
+ * Some platforms can't determine the pref path, and on other
+ * platforms, this might be meaningless. In such cases, this function will
+ * return NULL.
+ *
+ * \param org The name of your organization.
+ * \param app The name of your application.
+ * \return UTF-8 string of user dir in platform-dependent notation. NULL
+ * if there's a problem (creating directory failed, etc).
+ *
+ * \sa SDL_GetBasePath
+ */
+extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_filesystem_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_gamecontroller.h
@@ -1,0 +1,390 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_gamecontroller.h
+ *
+ * Include file for SDL game controller event handling
+ */
+
+#ifndef SDL_gamecontroller_h_
+#define SDL_gamecontroller_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \file SDL_gamecontroller.h
+ *
+ * In order to use these functions, SDL_Init() must have been called
+ * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system
+ * for game controllers, and load appropriate drivers.
+ *
+ * If you would like to receive controller updates while the application
+ * is in the background, you should set the following hint before calling
+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
+ */
+
+/**
+ * The gamecontroller structure used to identify an SDL game controller
+ */
+struct _SDL_GameController;
+typedef struct _SDL_GameController SDL_GameController;
+
+
+typedef enum
+{
+ SDL_CONTROLLER_BINDTYPE_NONE = 0,
+ SDL_CONTROLLER_BINDTYPE_BUTTON,
+ SDL_CONTROLLER_BINDTYPE_AXIS,
+ SDL_CONTROLLER_BINDTYPE_HAT
+} SDL_GameControllerBindType;
+
+/**
+ * Get the SDL joystick layer binding for this controller button/axis mapping
+ */
+typedef struct SDL_GameControllerButtonBind
+{
+ SDL_GameControllerBindType bindType;
+ union
+ {
+ int button;
+ int axis;
+ struct {
+ int hat;
+ int hat_mask;
+ } hat;
+ } value;
+
+} SDL_GameControllerButtonBind;
+
+
+/**
+ * To count the number of game controllers in the system for the following:
+ * int nJoysticks = SDL_NumJoysticks();
+ * int nGameControllers = 0;
+ * for (int i = 0; i < nJoysticks; i++) {
+ * if (SDL_IsGameController(i)) {
+ * nGameControllers++;
+ * }
+ * }
+ *
+ * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is:
+ * guid,name,mappings
+ *
+ * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones.
+ * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices.
+ * The mapping format for joystick is:
+ * bX - a joystick button, index X
+ * hX.Y - hat X with value Y
+ * aX - axis X of the joystick
+ * Buttons can be used as a controller axis and vice versa.
+ *
+ * This string shows an example of a valid mapping for a controller
+ * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
+ *
+ */
+
+/**
+ * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform()
+ * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
+ *
+ * If \c freerw is non-zero, the stream will be closed after being read.
+ *
+ * \return number of mappings added, -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
+
+/**
+ * Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
+ *
+ * Convenience macro.
+ */
+#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1)
+
+/**
+ * Add or update an existing mapping configuration
+ *
+ * \return 1 if mapping is added, 0 if updated, -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
+
+/**
+ * Get the number of mappings installed
+ *
+ * \return the number of mappings
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
+
+/**
+ * Get the mapping at a particular index.
+ *
+ * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range.
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
+
+/**
+ * Get a mapping string for a GUID
+ *
+ * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);
+
+/**
+ * Get a mapping string for an open GameController
+ *
+ * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
+
+/**
+ * Is the joystick on this index supported by the game controller interface?
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
+
+/**
+ * Get the implementation dependent name of a game controller.
+ * This can be called before any controllers are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index);
+
+/**
+ * Get the mapping of a game controller.
+ * This can be called before any controllers are opened.
+ *
+ * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available
+ */
+extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index);
+
+/**
+ * Open a game controller for use.
+ * The index passed as an argument refers to the N'th game controller on the system.
+ * This index is not the value which will identify this controller in future
+ * controller events. The joystick's instance id (::SDL_JoystickID) will be
+ * used there instead.
+ *
+ * \return A controller identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index);
+
+/**
+ * Return the SDL_GameController associated with an instance id.
+ */
+extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid);
+
+/**
+ * Return the name for this currently opened controller
+ */
+extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
+
+/**
+ * Get the player index of an opened game controller, or -1 if it's not available
+ *
+ * For XInput controllers this returns the XInput user index.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller);
+
+/**
+ * Get the USB vendor ID of an opened controller, if available.
+ * If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
+
+/**
+ * Get the USB product ID of an opened controller, if available.
+ * If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
+
+/**
+ * Get the product version of an opened controller, if available.
+ * If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
+
+/**
+ * Returns SDL_TRUE if the controller has been opened and currently connected,
+ * or SDL_FALSE if it has not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller);
+
+/**
+ * Get the underlying joystick object used by a controller
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller);
+
+/**
+ * Enable/disable controller event polling.
+ *
+ * If controller events are disabled, you must call SDL_GameControllerUpdate()
+ * yourself and check the state of the controller when you want controller
+ * information.
+ *
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state);
+
+/**
+ * Update the current state of the open game controllers.
+ *
+ * This is called automatically by the event loop if any game controller
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void);
+
+
+/**
+ * The list of axes available from a controller
+ *
+ * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
+ * and are centered within ~8000 of zero, though advanced UI will allow users to set
+ * or autodetect the dead zone, which varies between controllers.
+ *
+ * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
+ */
+typedef enum
+{
+ SDL_CONTROLLER_AXIS_INVALID = -1,
+ SDL_CONTROLLER_AXIS_LEFTX,
+ SDL_CONTROLLER_AXIS_LEFTY,
+ SDL_CONTROLLER_AXIS_RIGHTX,
+ SDL_CONTROLLER_AXIS_RIGHTY,
+ SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ SDL_CONTROLLER_AXIS_MAX
+} SDL_GameControllerAxis;
+
+/**
+ * turn this string into a axis mapping
+ */
+extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString);
+
+/**
+ * turn this axis enum into a string mapping
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis);
+
+/**
+ * Get the SDL joystick layer binding for this controller button mapping
+ */
+extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
+SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller,
+ SDL_GameControllerAxis axis);
+
+/**
+ * Get the current state of an axis control on a game controller.
+ *
+ * The state is a value ranging from -32768 to 32767 (except for the triggers,
+ * which range from 0 to 32767).
+ *
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL
+SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,
+ SDL_GameControllerAxis axis);
+
+/**
+ * The list of buttons available from a controller
+ */
+typedef enum
+{
+ SDL_CONTROLLER_BUTTON_INVALID = -1,
+ SDL_CONTROLLER_BUTTON_A,
+ SDL_CONTROLLER_BUTTON_B,
+ SDL_CONTROLLER_BUTTON_X,
+ SDL_CONTROLLER_BUTTON_Y,
+ SDL_CONTROLLER_BUTTON_BACK,
+ SDL_CONTROLLER_BUTTON_GUIDE,
+ SDL_CONTROLLER_BUTTON_START,
+ SDL_CONTROLLER_BUTTON_LEFTSTICK,
+ SDL_CONTROLLER_BUTTON_RIGHTSTICK,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
+ SDL_CONTROLLER_BUTTON_DPAD_UP,
+ SDL_CONTROLLER_BUTTON_DPAD_DOWN,
+ SDL_CONTROLLER_BUTTON_DPAD_LEFT,
+ SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_CONTROLLER_BUTTON_MAX
+} SDL_GameControllerButton;
+
+/**
+ * turn this string into a button mapping
+ */
+extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString);
+
+/**
+ * turn this button enum into a string mapping
+ */
+extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button);
+
+/**
+ * Get the SDL joystick layer binding for this controller button mapping
+ */
+extern DECLSPEC SDL_GameControllerButtonBind SDLCALL
+SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller,
+ SDL_GameControllerButton button);
+
+
+/**
+ * Get the current state of a button on a game controller.
+ *
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller,
+ SDL_GameControllerButton button);
+
+/**
+ * Trigger a rumble effect
+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param gamecontroller The controller to vibrate
+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if rumble isn't supported on this joystick
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+/**
+ * Close a controller previously opened with SDL_GameControllerOpen().
+ */
+extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_gamecontroller_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_gesture.h
@@ -1,0 +1,87 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_gesture.h
+ *
+ * Include file for SDL gesture event handling.
+ */
+
+#ifndef SDL_gesture_h_
+#define SDL_gesture_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "SDL_touch.h"
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_GestureID;
+
+/* Function prototypes */
+
+/**
+ * \brief Begin Recording a gesture on the specified touch, or all touches (-1)
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
+
+
+/**
+ * \brief Save all currently loaded Dollar Gesture templates
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
+
+/**
+ * \brief Save a currently loaded Dollar Gesture template
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
+
+
+/**
+ * \brief Load Dollar Gesture templates from a file
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_gesture_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_haptic.h
@@ -1,0 +1,1238 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_haptic.h
+ *
+ * \brief The SDL haptic subsystem allows you to control haptic (force feedback)
+ * devices.
+ *
+ * The basic usage is as follows:
+ * - Initialize the subsystem (::SDL_INIT_HAPTIC).
+ * - Open a haptic device.
+ * - SDL_HapticOpen() to open from index.
+ * - SDL_HapticOpenFromJoystick() to open from an existing joystick.
+ * - Create an effect (::SDL_HapticEffect).
+ * - Upload the effect with SDL_HapticNewEffect().
+ * - Run the effect with SDL_HapticRunEffect().
+ * - (optional) Free the effect with SDL_HapticDestroyEffect().
+ * - Close the haptic device with SDL_HapticClose().
+ *
+ * \par Simple rumble example:
+ * \code
+ * SDL_Haptic *haptic;
+ *
+ * // Open the device
+ * haptic = SDL_HapticOpen( 0 );
+ * if (haptic == NULL)
+ * return -1;
+ *
+ * // Initialize simple rumble
+ * if (SDL_HapticRumbleInit( haptic ) != 0)
+ * return -1;
+ *
+ * // Play effect at 50% strength for 2 seconds
+ * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
+ * return -1;
+ * SDL_Delay( 2000 );
+ *
+ * // Clean up
+ * SDL_HapticClose( haptic );
+ * \endcode
+ *
+ * \par Complete example:
+ * \code
+ * int test_haptic( SDL_Joystick * joystick ) {
+ * SDL_Haptic *haptic;
+ * SDL_HapticEffect effect;
+ * int effect_id;
+ *
+ * // Open the device
+ * haptic = SDL_HapticOpenFromJoystick( joystick );
+ * if (haptic == NULL) return -1; // Most likely joystick isn't haptic
+ *
+ * // See if it can do sine waves
+ * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
+ * SDL_HapticClose(haptic); // No sine effect
+ * return -1;
+ * }
+ *
+ * // Create the effect
+ * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ * effect.type = SDL_HAPTIC_SINE;
+ * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
+ * effect.periodic.direction.dir[0] = 18000; // Force comes from south
+ * effect.periodic.period = 1000; // 1000 ms
+ * effect.periodic.magnitude = 20000; // 20000/32767 strength
+ * effect.periodic.length = 5000; // 5 seconds long
+ * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
+ * effect.periodic.fade_length = 1000; // Takes 1 second to fade away
+ *
+ * // Upload the effect
+ * effect_id = SDL_HapticNewEffect( haptic, &effect );
+ *
+ * // Test the effect
+ * SDL_HapticRunEffect( haptic, effect_id, 1 );
+ * SDL_Delay( 5000); // Wait for the effect to finish
+ *
+ * // We destroy the effect, although closing the device also does this
+ * SDL_HapticDestroyEffect( haptic, effect_id );
+ *
+ * // Close the device
+ * SDL_HapticClose(haptic);
+ *
+ * return 0; // Success
+ * }
+ * \endcode
+ */
+
+#ifndef SDL_haptic_h_
+#define SDL_haptic_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif /* __cplusplus */
+
+/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF).
+ *
+ * At the moment the magnitude variables are mixed between signed/unsigned, and
+ * it is also not made clear that ALL of those variables expect a max of 0x7FFF.
+ *
+ * Some platforms may have higher precision than that (Linux FF, Windows XInput)
+ * so we should fix the inconsistency in favor of higher possible precision,
+ * adjusting for platforms that use different scales.
+ * -flibit
+ */
+
+/**
+ * \typedef SDL_Haptic
+ *
+ * \brief The haptic structure used to identify an SDL haptic.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticOpenFromJoystick
+ * \sa SDL_HapticClose
+ */
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+
+/**
+ * \name Haptic features
+ *
+ * Different haptic features a device can have.
+ */
+/* @{ */
+
+/**
+ * \name Haptic effects
+ */
+/* @{ */
+
+/**
+ * \brief Constant effect supported.
+ *
+ * Constant haptic effect.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_CONSTANT (1u<<0)
+
+/**
+ * \brief Sine wave effect supported.
+ *
+ * Periodic haptic effect that simulates sine waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SINE (1u<<1)
+
+/**
+ * \brief Left/Right effect supported.
+ *
+ * Haptic effect for direct control over high/low frequency motors.
+ *
+ * \sa SDL_HapticLeftRight
+ * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
+ * we ran out of bits, and this is important for XInput devices.
+ */
+#define SDL_HAPTIC_LEFTRIGHT (1u<<2)
+
+/* !!! FIXME: put this back when we have more bits in 2.1 */
+/* #define SDL_HAPTIC_SQUARE (1<<2) */
+
+/**
+ * \brief Triangle wave effect supported.
+ *
+ * Periodic haptic effect that simulates triangular waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_TRIANGLE (1u<<3)
+
+/**
+ * \brief Sawtoothup wave effect supported.
+ *
+ * Periodic haptic effect that simulates saw tooth up waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
+
+/**
+ * \brief Sawtoothdown wave effect supported.
+ *
+ * Periodic haptic effect that simulates saw tooth down waves.
+ *
+ * \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
+
+/**
+ * \brief Ramp effect supported.
+ *
+ * Ramp haptic effect.
+ *
+ * \sa SDL_HapticRamp
+ */
+#define SDL_HAPTIC_RAMP (1u<<6)
+
+/**
+ * \brief Spring effect supported - uses axes position.
+ *
+ * Condition haptic effect that simulates a spring. Effect is based on the
+ * axes position.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_SPRING (1u<<7)
+
+/**
+ * \brief Damper effect supported - uses axes velocity.
+ *
+ * Condition haptic effect that simulates dampening. Effect is based on the
+ * axes velocity.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_DAMPER (1u<<8)
+
+/**
+ * \brief Inertia effect supported - uses axes acceleration.
+ *
+ * Condition haptic effect that simulates inertia. Effect is based on the axes
+ * acceleration.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_INERTIA (1u<<9)
+
+/**
+ * \brief Friction effect supported - uses axes movement.
+ *
+ * Condition haptic effect that simulates friction. Effect is based on the
+ * axes movement.
+ *
+ * \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_FRICTION (1u<<10)
+
+/**
+ * \brief Custom effect is supported.
+ *
+ * User defined custom haptic effect.
+ */
+#define SDL_HAPTIC_CUSTOM (1u<<11)
+
+/* @} *//* Haptic effects */
+
+/* These last few are features the device has, not effects */
+
+/**
+ * \brief Device can set global gain.
+ *
+ * Device supports setting the global gain.
+ *
+ * \sa SDL_HapticSetGain
+ */
+#define SDL_HAPTIC_GAIN (1u<<12)
+
+/**
+ * \brief Device can set autocenter.
+ *
+ * Device supports setting autocenter.
+ *
+ * \sa SDL_HapticSetAutocenter
+ */
+#define SDL_HAPTIC_AUTOCENTER (1u<<13)
+
+/**
+ * \brief Device can be queried for effect status.
+ *
+ * Device supports querying effect status.
+ *
+ * \sa SDL_HapticGetEffectStatus
+ */
+#define SDL_HAPTIC_STATUS (1u<<14)
+
+/**
+ * \brief Device can be paused.
+ *
+ * Devices supports being paused.
+ *
+ * \sa SDL_HapticPause
+ * \sa SDL_HapticUnpause
+ */
+#define SDL_HAPTIC_PAUSE (1u<<15)
+
+
+/**
+ * \name Direction encodings
+ */
+/* @{ */
+
+/**
+ * \brief Uses polar coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_POLAR 0
+
+/**
+ * \brief Uses cartesian coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_CARTESIAN 1
+
+/**
+ * \brief Uses spherical coordinates for the direction.
+ *
+ * \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_SPHERICAL 2
+
+/* @} *//* Direction encodings */
+
+/* @} *//* Haptic features */
+
+/*
+ * Misc defines.
+ */
+
+/**
+ * \brief Used to play a device an infinite number of times.
+ *
+ * \sa SDL_HapticRunEffect
+ */
+#define SDL_HAPTIC_INFINITY 4294967295U
+
+
+/**
+ * \brief Structure that represents a haptic direction.
+ *
+ * This is the direction where the force comes from,
+ * instead of the direction in which the force is exerted.
+ *
+ * Directions can be specified by:
+ * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
+ * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
+ * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
+ *
+ * Cardinal directions of the haptic device are relative to the positioning
+ * of the device. North is considered to be away from the user.
+ *
+ * The following diagram represents the cardinal directions:
+ * \verbatim
+ .--.
+ |__| .-------.
+ |=.| |.-----.|
+ |--| || ||
+ | | |'-----'|
+ |__|~')_____('
+ [ COMPUTER ]
+
+
+ North (0,-1)
+ ^
+ |
+ |
+ (-1,0) West <----[ HAPTIC ]----> East (1,0)
+ |
+ |
+ v
+ South (0,1)
+
+
+ [ USER ]
+ \|||/
+ (o o)
+ ---ooO-(_)-Ooo---
+ \endverbatim
+ *
+ * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
+ * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
+ * the first \c dir parameter. The cardinal directions would be:
+ * - North: 0 (0 degrees)
+ * - East: 9000 (90 degrees)
+ * - South: 18000 (180 degrees)
+ * - West: 27000 (270 degrees)
+ *
+ * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
+ * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
+ * the first three \c dir parameters. The cardinal directions would be:
+ * - North: 0,-1, 0
+ * - East: 1, 0, 0
+ * - South: 0, 1, 0
+ * - West: -1, 0, 0
+ *
+ * The Z axis represents the height of the effect if supported, otherwise
+ * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
+ * can use any multiple you want, only the direction matters.
+ *
+ * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
+ * The first two \c dir parameters are used. The \c dir parameters are as
+ * follows (all values are in hundredths of degrees):
+ * - Degrees from (1, 0) rotated towards (0, 1).
+ * - Degrees towards (0, 0, 1) (device needs at least 3 axes).
+ *
+ *
+ * Example of force coming from the south with all encodings (force coming
+ * from the south means the user will have to pull the stick to counteract):
+ * \code
+ * SDL_HapticDirection direction;
+ *
+ * // Cartesian directions
+ * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
+ * direction.dir[0] = 0; // X position
+ * direction.dir[1] = 1; // Y position
+ * // Assuming the device has 2 axes, we don't need to specify third parameter.
+ *
+ * // Polar directions
+ * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
+ * direction.dir[0] = 18000; // Polar only uses first parameter
+ *
+ * // Spherical coordinates
+ * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
+ * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
+ * \endcode
+ *
+ * \sa SDL_HAPTIC_POLAR
+ * \sa SDL_HAPTIC_CARTESIAN
+ * \sa SDL_HAPTIC_SPHERICAL
+ * \sa SDL_HapticEffect
+ * \sa SDL_HapticNumAxes
+ */
+typedef struct SDL_HapticDirection
+{
+ Uint8 type; /**< The type of encoding. */
+ Sint32 dir[3]; /**< The encoded direction. */
+} SDL_HapticDirection;
+
+
+/**
+ * \brief A structure containing a template for a Constant effect.
+ *
+ * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
+ *
+ * A constant effect applies a constant force in the specified direction
+ * to the joystick.
+ *
+ * \sa SDL_HAPTIC_CONSTANT
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticConstant
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Constant */
+ Sint16 level; /**< Strength of the constant effect. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticConstant;
+
+/**
+ * \brief A structure containing a template for a Periodic effect.
+ *
+ * The struct handles the following effects:
+ * - ::SDL_HAPTIC_SINE
+ * - ::SDL_HAPTIC_LEFTRIGHT
+ * - ::SDL_HAPTIC_TRIANGLE
+ * - ::SDL_HAPTIC_SAWTOOTHUP
+ * - ::SDL_HAPTIC_SAWTOOTHDOWN
+ *
+ * A periodic effect consists in a wave-shaped effect that repeats itself
+ * over time. The type determines the shape of the wave and the parameters
+ * determine the dimensions of the wave.
+ *
+ * Phase is given by hundredth of a degree meaning that giving the phase a value
+ * of 9000 will displace it 25% of its period. Here are sample values:
+ * - 0: No phase displacement.
+ * - 9000: Displaced 25% of its period.
+ * - 18000: Displaced 50% of its period.
+ * - 27000: Displaced 75% of its period.
+ * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
+ *
+ * Examples:
+ * \verbatim
+ SDL_HAPTIC_SINE
+ __ __ __ __
+ / \ / \ / \ /
+ / \__/ \__/ \__/
+
+ SDL_HAPTIC_SQUARE
+ __ __ __ __ __
+ | | | | | | | | | |
+ | |__| |__| |__| |__| |
+
+ SDL_HAPTIC_TRIANGLE
+ /\ /\ /\ /\ /\
+ / \ / \ / \ / \ /
+ / \/ \/ \/ \/
+
+ SDL_HAPTIC_SAWTOOTHUP
+ /| /| /| /| /| /| /|
+ / | / | / | / | / | / | / |
+ / |/ |/ |/ |/ |/ |/ |
+
+ SDL_HAPTIC_SAWTOOTHDOWN
+ \ |\ |\ |\ |\ |\ |\ |
+ \ | \ | \ | \ | \ | \ | \ |
+ \| \| \| \| \| \| \|
+ \endverbatim
+ *
+ * \sa SDL_HAPTIC_SINE
+ * \sa SDL_HAPTIC_LEFTRIGHT
+ * \sa SDL_HAPTIC_TRIANGLE
+ * \sa SDL_HAPTIC_SAWTOOTHUP
+ * \sa SDL_HAPTIC_SAWTOOTHDOWN
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticPeriodic
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
+ ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
+ ::SDL_HAPTIC_SAWTOOTHDOWN */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Periodic */
+ Uint16 period; /**< Period of the wave. */
+ Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
+ Sint16 offset; /**< Mean value of the wave. */
+ Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticPeriodic;
+
+/**
+ * \brief A structure containing a template for a Condition effect.
+ *
+ * The struct handles the following effects:
+ * - ::SDL_HAPTIC_SPRING: Effect based on axes position.
+ * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
+ * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
+ * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
+ *
+ * Direction is handled by condition internals instead of a direction member.
+ * The condition effect specific members have three parameters. The first
+ * refers to the X axis, the second refers to the Y axis and the third
+ * refers to the Z axis. The right terms refer to the positive side of the
+ * axis and the left terms refer to the negative side of the axis. Please
+ * refer to the ::SDL_HapticDirection diagram for which side is positive and
+ * which is negative.
+ *
+ * \sa SDL_HapticDirection
+ * \sa SDL_HAPTIC_SPRING
+ * \sa SDL_HAPTIC_DAMPER
+ * \sa SDL_HAPTIC_INERTIA
+ * \sa SDL_HAPTIC_FRICTION
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCondition
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
+ ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
+ SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Condition */
+ Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */
+ Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */
+ Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
+ Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
+ Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
+ Sint16 center[3]; /**< Position of the dead zone. */
+} SDL_HapticCondition;
+
+/**
+ * \brief A structure containing a template for a Ramp effect.
+ *
+ * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
+ *
+ * The ramp effect starts at start strength and ends at end strength.
+ * It augments in linear fashion. If you use attack and fade with a ramp
+ * the effects get added to the ramp effect making the effect become
+ * quadratic instead of linear.
+ *
+ * \sa SDL_HAPTIC_RAMP
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticRamp
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_RAMP */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Ramp */
+ Sint16 start; /**< Beginning strength level. */
+ Sint16 end; /**< Ending strength level. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticRamp;
+
+/**
+ * \brief A structure containing a template for a Left/Right effect.
+ *
+ * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect.
+ *
+ * The Left/Right effect is used to explicitly control the large and small
+ * motors, commonly found in modern game controllers. The small (right) motor
+ * is high frequency, and the large (left) motor is low frequency.
+ *
+ * \sa SDL_HAPTIC_LEFTRIGHT
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticLeftRight
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect in milliseconds. */
+
+ /* Rumble */
+ Uint16 large_magnitude; /**< Control of the large controller motor. */
+ Uint16 small_magnitude; /**< Control of the small controller motor. */
+} SDL_HapticLeftRight;
+
+/**
+ * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
+ *
+ * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
+ *
+ * A custom force feedback effect is much like a periodic effect, where the
+ * application can define its exact shape. You will have to allocate the
+ * data yourself. Data should consist of channels * samples Uint16 samples.
+ *
+ * If channels is one, the effect is rotated using the defined direction.
+ * Otherwise it uses the samples in data for the different axes.
+ *
+ * \sa SDL_HAPTIC_CUSTOM
+ * \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCustom
+{
+ /* Header */
+ Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
+ SDL_HapticDirection direction; /**< Direction of the effect. */
+
+ /* Replay */
+ Uint32 length; /**< Duration of the effect. */
+ Uint16 delay; /**< Delay before starting the effect. */
+
+ /* Trigger */
+ Uint16 button; /**< Button that triggers the effect. */
+ Uint16 interval; /**< How soon it can be triggered again after button. */
+
+ /* Custom */
+ Uint8 channels; /**< Axes to use, minimum of one. */
+ Uint16 period; /**< Sample periods. */
+ Uint16 samples; /**< Amount of samples. */
+ Uint16 *data; /**< Should contain channels*samples items. */
+
+ /* Envelope */
+ Uint16 attack_length; /**< Duration of the attack. */
+ Uint16 attack_level; /**< Level at the start of the attack. */
+ Uint16 fade_length; /**< Duration of the fade. */
+ Uint16 fade_level; /**< Level at the end of the fade. */
+} SDL_HapticCustom;
+
+/**
+ * \brief The generic template for any haptic effect.
+ *
+ * All values max at 32767 (0x7FFF). Signed values also can be negative.
+ * Time values unless specified otherwise are in milliseconds.
+ *
+ * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
+ * value. Neither delay, interval, attack_length nor fade_length support
+ * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
+ *
+ * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
+ * ::SDL_HAPTIC_INFINITY.
+ *
+ * Button triggers may not be supported on all devices, it is advised to not
+ * use them if possible. Buttons start at index 1 instead of index 0 like
+ * the joystick.
+ *
+ * If both attack_length and fade_level are 0, the envelope is not used,
+ * otherwise both values are used.
+ *
+ * Common parts:
+ * \code
+ * // Replay - All effects have this
+ * Uint32 length; // Duration of effect (ms).
+ * Uint16 delay; // Delay before starting effect.
+ *
+ * // Trigger - All effects have this
+ * Uint16 button; // Button that triggers effect.
+ * Uint16 interval; // How soon before effect can be triggered again.
+ *
+ * // Envelope - All effects except condition effects have this
+ * Uint16 attack_length; // Duration of the attack (ms).
+ * Uint16 attack_level; // Level at the start of the attack.
+ * Uint16 fade_length; // Duration of the fade out (ms).
+ * Uint16 fade_level; // Level at the end of the fade.
+ * \endcode
+ *
+ *
+ * Here we have an example of a constant effect evolution in time:
+ * \verbatim
+ Strength
+ ^
+ |
+ | effect level --> _________________
+ | / \
+ | / \
+ | / \
+ | / \
+ | attack_level --> | \
+ | | | <--- fade_level
+ |
+ +--------------------------------------------------> Time
+ [--] [---]
+ attack_length fade_length
+
+ [------------------][-----------------------]
+ delay length
+ \endverbatim
+ *
+ * Note either the attack_level or the fade_level may be above the actual
+ * effect level.
+ *
+ * \sa SDL_HapticConstant
+ * \sa SDL_HapticPeriodic
+ * \sa SDL_HapticCondition
+ * \sa SDL_HapticRamp
+ * \sa SDL_HapticLeftRight
+ * \sa SDL_HapticCustom
+ */
+typedef union SDL_HapticEffect
+{
+ /* Common for all force feedback effects */
+ Uint16 type; /**< Effect type. */
+ SDL_HapticConstant constant; /**< Constant effect. */
+ SDL_HapticPeriodic periodic; /**< Periodic effect. */
+ SDL_HapticCondition condition; /**< Condition effect. */
+ SDL_HapticRamp ramp; /**< Ramp effect. */
+ SDL_HapticLeftRight leftright; /**< Left/Right effect. */
+ SDL_HapticCustom custom; /**< Custom effect. */
+} SDL_HapticEffect;
+
+
+/* Function prototypes */
+/**
+ * \brief Count the number of haptic devices attached to the system.
+ *
+ * \return Number of haptic devices detected on the system.
+ */
+extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
+
+/**
+ * \brief Get the implementation dependent name of a haptic device.
+ *
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ *
+ * \param device_index Index of the device to get its name.
+ * \return Name of the device or NULL on error.
+ *
+ * \sa SDL_NumHaptics
+ */
+extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
+
+/**
+ * \brief Opens a haptic device for use.
+ *
+ * The index passed as an argument refers to the N'th haptic device on this
+ * system.
+ *
+ * When opening a haptic device, its gain will be set to maximum and
+ * autocenter will be disabled. To modify these values use
+ * SDL_HapticSetGain() and SDL_HapticSetAutocenter().
+ *
+ * \param device_index Index of the device to open.
+ * \return Device identifier or NULL on error.
+ *
+ * \sa SDL_HapticIndex
+ * \sa SDL_HapticOpenFromMouse
+ * \sa SDL_HapticOpenFromJoystick
+ * \sa SDL_HapticClose
+ * \sa SDL_HapticSetGain
+ * \sa SDL_HapticSetAutocenter
+ * \sa SDL_HapticPause
+ * \sa SDL_HapticStopAll
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
+
+/**
+ * \brief Checks if the haptic device at index has been opened.
+ *
+ * \param device_index Index to check to see if it has been opened.
+ * \return 1 if it has been opened or 0 if it hasn't.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticIndex
+ */
+extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
+
+/**
+ * \brief Gets the index of a haptic device.
+ *
+ * \param haptic Haptic device to get the index of.
+ * \return The index of the haptic device or -1 on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticOpened
+ */
+extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
+
+/**
+ * \brief Gets whether or not the current mouse has haptic capabilities.
+ *
+ * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
+ *
+ * \sa SDL_HapticOpenFromMouse
+ */
+extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
+
+/**
+ * \brief Tries to open a haptic device from the current mouse.
+ *
+ * \return The haptic device identifier or NULL on error.
+ *
+ * \sa SDL_MouseIsHaptic
+ * \sa SDL_HapticOpen
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
+
+/**
+ * \brief Checks to see if a joystick has haptic features.
+ *
+ * \param joystick Joystick to test for haptic capabilities.
+ * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
+ * or -1 if an error occurred.
+ *
+ * \sa SDL_HapticOpenFromJoystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/**
+ * \brief Opens a haptic device for use from a joystick device.
+ *
+ * You must still close the haptic device separately. It will not be closed
+ * with the joystick.
+ *
+ * When opening from a joystick you should first close the haptic device before
+ * closing the joystick device. If not, on some implementations the haptic
+ * device will also get unallocated and you'll be unable to use force feedback
+ * on that device.
+ *
+ * \param joystick Joystick to create a haptic device from.
+ * \return A valid haptic device identifier on success or NULL on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticClose
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
+ joystick);
+
+/**
+ * \brief Closes a haptic device previously opened with SDL_HapticOpen().
+ *
+ * \param haptic Haptic device to close.
+ */
+extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
+
+/**
+ * \brief Returns the number of effects a haptic device can store.
+ *
+ * On some platforms this isn't fully supported, and therefore is an
+ * approximation. Always check to see if your created effect was actually
+ * created and do not rely solely on SDL_HapticNumEffects().
+ *
+ * \param haptic The haptic device to query effect max.
+ * \return The number of effects the haptic device can store or
+ * -1 on error.
+ *
+ * \sa SDL_HapticNumEffectsPlaying
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
+
+/**
+ * \brief Returns the number of effects a haptic device can play at the same
+ * time.
+ *
+ * This is not supported on all platforms, but will always return a value.
+ * Added here for the sake of completeness.
+ *
+ * \param haptic The haptic device to query maximum playing effects.
+ * \return The number of effects the haptic device can play at the same time
+ * or -1 on error.
+ *
+ * \sa SDL_HapticNumEffects
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+/**
+ * \brief Gets the haptic device's supported features in bitwise manner.
+ *
+ * Example:
+ * \code
+ * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
+ * printf("We have constant haptic effect!\n");
+ * }
+ * \endcode
+ *
+ * \param haptic The haptic device to query.
+ * \return Haptic features in bitwise manner (OR'd).
+ *
+ * \sa SDL_HapticNumEffects
+ * \sa SDL_HapticEffectSupported
+ */
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+
+/**
+ * \brief Gets the number of haptic axes the device has.
+ *
+ * \sa SDL_HapticDirection
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
+
+/**
+ * \brief Checks to see if effect is supported by haptic.
+ *
+ * \param haptic Haptic device to check on.
+ * \param effect Effect to check to see if it is supported.
+ * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ * \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
+ SDL_HapticEffect *
+ effect);
+
+/**
+ * \brief Creates a new haptic effect on the device.
+ *
+ * \param haptic Haptic device to create the effect on.
+ * \param effect Properties of the effect to create.
+ * \return The identifier of the effect on success or -1 on error.
+ *
+ * \sa SDL_HapticUpdateEffect
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
+ SDL_HapticEffect * effect);
+
+/**
+ * \brief Updates the properties of an effect.
+ *
+ * Can be used dynamically, although behavior when dynamically changing
+ * direction may be strange. Specifically the effect may reupload itself
+ * and start playing from the start. You cannot change the type either when
+ * running SDL_HapticUpdateEffect().
+ *
+ * \param haptic Haptic device that has the effect.
+ * \param effect Identifier of the effect to update.
+ * \param data New effect properties to use.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticNewEffect
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
+ int effect,
+ SDL_HapticEffect * data);
+
+/**
+ * \brief Runs the haptic effect on its associated haptic device.
+ *
+ * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
+ * repeating the envelope (attack and fade) every time. If you only want the
+ * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
+ * parameter.
+ *
+ * \param haptic Haptic device to run the effect on.
+ * \param effect Identifier of the haptic effect to run.
+ * \param iterations Number of iterations to run the effect. Use
+ * ::SDL_HAPTIC_INFINITY for infinity.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticStopEffect
+ * \sa SDL_HapticDestroyEffect
+ * \sa SDL_HapticGetEffectStatus
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
+ int effect,
+ Uint32 iterations);
+
+/**
+ * \brief Stops the haptic effect on its associated haptic device.
+ *
+ * \param haptic Haptic device to stop the effect on.
+ * \param effect Identifier of the effect to stop.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
+ int effect);
+
+/**
+ * \brief Destroys a haptic effect on the device.
+ *
+ * This will stop the effect if it's running. Effects are automatically
+ * destroyed when the device is closed.
+ *
+ * \param haptic Device to destroy the effect on.
+ * \param effect Identifier of the effect to destroy.
+ *
+ * \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
+ int effect);
+
+/**
+ * \brief Gets the status of the current effect on the haptic device.
+ *
+ * Device must support the ::SDL_HAPTIC_STATUS feature.
+ *
+ * \param haptic Haptic device to query the effect status on.
+ * \param effect Identifier of the effect to query its status.
+ * \return 0 if it isn't playing, 1 if it is playing or -1 on error.
+ *
+ * \sa SDL_HapticRunEffect
+ * \sa SDL_HapticStopEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+ int effect);
+
+/**
+ * \brief Sets the global gain of the device.
+ *
+ * Device must support the ::SDL_HAPTIC_GAIN feature.
+ *
+ * The user may specify the maximum gain by setting the environment variable
+ * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to
+ * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the
+ * maximum.
+ *
+ * \param haptic Haptic device to set the gain on.
+ * \param gain Value to set the gain to, should be between 0 and 100.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/**
+ * \brief Sets the global autocenter of the device.
+ *
+ * Autocenter should be between 0 and 100. Setting it to 0 will disable
+ * autocentering.
+ *
+ * Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
+ *
+ * \param haptic Haptic device to set autocentering on.
+ * \param autocenter Value to set autocenter to, 0 disables autocentering.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
+ int autocenter);
+
+/**
+ * \brief Pauses a haptic device.
+ *
+ * Device must support the ::SDL_HAPTIC_PAUSE feature. Call
+ * SDL_HapticUnpause() to resume playback.
+ *
+ * Do not modify the effects nor add new ones while the device is paused.
+ * That can cause all sorts of weird errors.
+ *
+ * \param haptic Haptic device to pause.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticUnpause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
+
+/**
+ * \brief Unpauses a haptic device.
+ *
+ * Call to unpause after SDL_HapticPause().
+ *
+ * \param haptic Haptic device to unpause.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticPause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
+
+/**
+ * \brief Stops all the currently playing effects on a haptic device.
+ *
+ * \param haptic Haptic device to stop.
+ * \return 0 on success or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
+
+/**
+ * \brief Checks to see if rumble is supported on a haptic device.
+ *
+ * \param haptic Haptic device to check to see if it supports rumble.
+ * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
+ *
+ * \sa SDL_HapticRumbleInit
+ * \sa SDL_HapticRumblePlay
+ * \sa SDL_HapticRumbleStop
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
+
+/**
+ * \brief Initializes the haptic device for simple rumble playback.
+ *
+ * \param haptic Haptic device to initialize for simple rumble playback.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticOpen
+ * \sa SDL_HapticRumbleSupported
+ * \sa SDL_HapticRumblePlay
+ * \sa SDL_HapticRumbleStop
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
+
+/**
+ * \brief Runs simple rumble on a haptic device
+ *
+ * \param haptic Haptic device to play rumble effect on.
+ * \param strength Strength of the rumble to play as a 0-1 float value.
+ * \param length Length of the rumble to play in milliseconds.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticRumbleSupported
+ * \sa SDL_HapticRumbleInit
+ * \sa SDL_HapticRumbleStop
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length );
+
+/**
+ * \brief Stops the simple rumble on a haptic device.
+ *
+ * \param haptic Haptic to stop the rumble on.
+ * \return 0 on success or -1 on error.
+ *
+ * \sa SDL_HapticRumbleSupported
+ * \sa SDL_HapticRumbleInit
+ * \sa SDL_HapticRumblePlay
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_haptic_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_hints.h
@@ -1,0 +1,1135 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_hints.h
+ *
+ * Official documentation for SDL configuration variables
+ *
+ * This file contains functions to set and get configuration hints,
+ * as well as listing each of them alphabetically.
+ *
+ * The convention for naming hints is SDL_HINT_X, where "SDL_X" is
+ * the environment variable that can be used to override the default.
+ *
+ * In general these hints are just that - they may or may not be
+ * supported or applicable on any given platform, but they provide
+ * a way for an application or user to give the library a hint as
+ * to how they would like the library to work.
+ */
+
+#ifndef SDL_hints_h_
+#define SDL_hints_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
+ *
+ * SDL can try to accelerate the SDL screen surface by using streaming
+ * textures with a 3D rendering engine. This variable controls whether and
+ * how this is done.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable 3D acceleration
+ * "1" - Enable 3D acceleration, using the default renderer.
+ * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)
+ *
+ * By default SDL tries to make a best guess for each platform whether
+ * to use acceleration or not.
+ */
+#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
+
+/**
+ * \brief A variable specifying which render driver to use.
+ *
+ * If the application doesn't pick a specific renderer to use, this variable
+ * specifies the name of the preferred renderer. If the preferred renderer
+ * can't be initialized, the normal default renderer is used.
+ *
+ * This variable is case insensitive and can be set to the following values:
+ * "direct3d"
+ * "opengl"
+ * "opengles2"
+ * "opengles"
+ * "metal"
+ * "software"
+ *
+ * The default varies by platform, but it's the first one in the list that
+ * is available on the current platform.
+ */
+#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
+
+/**
+ * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable shaders
+ * "1" - Enable shaders
+ *
+ * By default shaders are used if OpenGL supports them.
+ */
+#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS"
+
+/**
+ * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations.
+ *
+ * This variable can be set to the following values:
+ * "0" - Thread-safety is not enabled (faster)
+ * "1" - Thread-safety is enabled
+ *
+ * By default the Direct3D device is created with thread-safety disabled.
+ */
+#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
+
+/**
+ * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
+ *
+ * This variable does not have any effect on the Direct3D 9 based renderer.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable Debug Layer use
+ * "1" - Enable Debug Layer use
+ *
+ * By default, SDL does not use Direct3D Debug Layer.
+ */
+#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
+
+/**
+ * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize.
+ *
+ * This variable can be set to the following values:
+ * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen
+ * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
+ *
+ * By default letterbox is used
+ */
+#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE"
+
+/**
+ * \brief A variable controlling the scaling quality
+ *
+ * This variable can be set to the following values:
+ * "0" or "nearest" - Nearest pixel sampling
+ * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D)
+ * "2" or "best" - Currently this is the same as "linear"
+ *
+ * By default nearest pixel sampling is used
+ */
+#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY"
+
+/**
+ * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable vsync
+ * "1" - Enable vsync
+ *
+ * By default SDL does not sync screen surface updates with vertical refresh.
+ */
+#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
+
+/**
+ * \brief A variable controlling whether the screensaver is enabled.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable screensaver
+ * "1" - Enable screensaver
+ *
+ * By default SDL will disable the screensaver.
+ */
+#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
+
+/**
+ * \brief A variable controlling whether the X11 VidMode extension should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable XVidMode
+ * "1" - Enable XVidMode
+ *
+ * By default SDL will use XVidMode if it is available.
+ */
+#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE"
+
+/**
+ * \brief A variable controlling whether the X11 Xinerama extension should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable Xinerama
+ * "1" - Enable Xinerama
+ *
+ * By default SDL will use Xinerama if it is available.
+ */
+#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA"
+
+/**
+ * \brief A variable controlling whether the X11 XRandR extension should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable XRandR
+ * "1" - Enable XRandR
+ *
+ * By default SDL will not use XRandR because of window manager issues.
+ */
+#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
+
+/**
+ * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable _NET_WM_PING
+ * "1" - Enable _NET_WM_PING
+ *
+ * By default SDL will use _NET_WM_PING, but for applications that know they
+ * will not always be able to respond to ping requests in a timely manner they can
+ * turn it off to avoid the window manager thinking the app is hung.
+ * The hint is checked in CreateWindow.
+ */
+#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
+
+/**
+ * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - Disable _NET_WM_BYPASS_COMPOSITOR
+ * "1" - Enable _NET_WM_BYPASS_COMPOSITOR
+ *
+ * By default SDL will use _NET_WM_BYPASS_COMPOSITOR
+ *
+ */
+#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
+
+/**
+ * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
+ *
+ * This variable can be set to the following values:
+ * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
+ * "1" - The window frame is interactive when the cursor is hidden
+ *
+ * By default SDL will allow interaction with the window frame when the cursor is hidden
+ */
+#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
+
+/**
+ * \brief A variable to specify custom icon resource id from RC file on Windows platform
+ */
+#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
+#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
+
+/**
+ * \brief A variable controlling whether the windows message loop is processed by SDL
+ *
+ * This variable can be set to the following values:
+ * "0" - The window message loop is not run
+ * "1" - The window message loop is processed in SDL_PumpEvents()
+ *
+ * By default SDL will process the windows message loop
+ */
+#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
+
+/**
+ * \brief A variable controlling whether grabbing input grabs the keyboard
+ *
+ * This variable can be set to the following values:
+ * "0" - Grab will affect only the mouse
+ * "1" - Grab will affect mouse and keyboard
+ *
+ * By default SDL will not grab the keyboard so system shortcuts still work.
+ */
+#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
+
+/**
+ * \brief A variable setting the double click time, in milliseconds.
+ */
+#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
+
+/**
+ * \brief A variable setting the double click radius, in pixels.
+ */
+#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
+
+/**
+ * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode
+ */
+#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
+
+/**
+ * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode
+ */
+#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
+
+/**
+ * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
+ *
+ * This variable can be set to the following values:
+ * "0" - Relative mouse mode uses raw input
+ * "1" - Relative mouse mode uses mouse warping
+ *
+ * By default SDL will use raw input for relative mouse mode
+ */
+#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
+
+/**
+ * \brief Allow mouse click events when clicking to focus an SDL window
+ *
+ * This variable can be set to the following values:
+ * "0" - Ignore mouse clicks that activate a window
+ * "1" - Generate events for mouse clicks that activate a window
+ *
+ * By default SDL will ignore mouse clicks that activate a window
+ */
+#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
+
+/**
+ * \brief A variable controlling whether touch events should generate synthetic mouse events
+ *
+ * This variable can be set to the following values:
+ * "0" - Touch events will not generate mouse events
+ * "1" - Touch events will generate mouse events
+ *
+ * By default SDL will generate mouse events for touch events
+ */
+#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
+
+/**
+ * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
+ *
+ */
+#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
+
+/**
+ * \brief A variable controlling whether the idle timer is disabled on iOS.
+ *
+ * When an iOS app does not receive touches for some time, the screen is
+ * dimmed automatically. For games where the accelerometer is the only input
+ * this is problematic. This functionality can be disabled by setting this
+ * hint.
+ *
+ * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver()
+ * accomplish the same thing on iOS. They should be preferred over this hint.
+ *
+ * This variable can be set to the following values:
+ * "0" - Enable idle timer
+ * "1" - Disable idle timer
+ */
+#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
+
+/**
+ * \brief A variable controlling which orientations are allowed on iOS/Android.
+ *
+ * In some circumstances it is necessary to be able to explicitly control
+ * which UI orientations are allowed.
+ *
+ * This variable is a space delimited list of the following values:
+ * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
+ */
+#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
+
+/**
+ * \brief A variable controlling whether controllers used with the Apple TV
+ * generate UI events.
+ *
+ * When UI events are generated by controller input, the app will be
+ * backgrounded when the Apple TV remote's menu button is pressed, and when the
+ * pause or B buttons on gamepads are pressed.
+ *
+ * More information about properly making use of controllers for the Apple TV
+ * can be found here:
+ * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
+ *
+ * This variable can be set to the following values:
+ * "0" - Controller input does not generate UI events (the default).
+ * "1" - Controller input generates UI events.
+ */
+#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
+
+/**
+ * \brief A variable controlling whether the Apple TV remote's joystick axes
+ * will automatically match the rotation of the remote.
+ *
+ * This variable can be set to the following values:
+ * "0" - Remote orientation does not affect joystick axes (the default).
+ * "1" - Joystick axes are based on the orientation of the remote.
+ */
+#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
+
+/**
+ * \brief A variable controlling whether the home indicator bar on iPhone X
+ * should be hidden.
+ *
+ * This variable can be set to the following values:
+ * "0" - The indicator bar is not hidden (default for windowed applications)
+ * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
+ * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
+ */
+#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
+
+/**
+ * \brief A variable controlling whether the Android / iOS built-in
+ * accelerometer should be listed as a joystick device.
+ *
+ * This variable can be set to the following values:
+ * "0" - The accelerometer is not listed as a joystick
+ * "1" - The accelerometer is available as a 3 axis joystick (the default).
+ */
+#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
+
+/**
+ * \brief A variable controlling whether the Android / tvOS remotes
+ * should be listed as joystick devices, instead of sending keyboard events.
+ *
+ * This variable can be set to the following values:
+ * "0" - Remotes send enter/escape/arrow key events
+ * "1" - Remotes are available as 2 axis, 2 button joysticks (the default).
+ */
+#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
+
+/**
+ * \brief A variable that lets you disable the detection and use of Xinput gamepad devices
+ *
+ * The variable can be set to the following values:
+ * "0" - Disable XInput detection (only uses direct input)
+ * "1" - Enable XInput detection (the default)
+ */
+#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
+
+/**
+ * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
+ *
+ * This hint is for backwards compatibility only and will be removed in SDL 2.1
+ *
+ * The default value is "0". This hint must be set before SDL_Init()
+ */
+#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
+
+/**
+ * \brief A variable that lets you manually hint extra gamecontroller db entries.
+ *
+ * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
+ *
+ * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
+ * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
+ */
+#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
+
+/**
+ * \brief A variable containing a list of devices to skip when scanning for game controllers.
+ *
+ * The format of the string is a comma separated list of USB VID/PID pairs
+ * in hexadecimal form, e.g.
+ *
+ * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
+ *
+ * The variable can also take the form of @file, in which case the named
+ * file will be loaded and interpreted as the value of the variable.
+ */
+#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
+
+/**
+ * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable.
+ *
+ * The format of the string is a comma separated list of USB VID/PID pairs
+ * in hexadecimal form, e.g.
+ *
+ * 0xAAAA/0xBBBB,0xCCCC/0xDDDD
+ *
+ * The variable can also take the form of @file, in which case the named
+ * file will be loaded and interpreted as the value of the variable.
+ */
+#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
+
+/**
+ * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
+ *
+ * The variable can be set to the following values:
+ * "0" - Disable joystick & gamecontroller input events when the
+ * application is in the background.
+ * "1" - Enable joystick & gamecontroller input events when the
+ * application is in the background.
+ *
+ * The default value is "0". This hint may be set at any time.
+ */
+#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
+
+/**
+ * \brief A variable controlling whether the HIDAPI joystick drivers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI drivers are not used
+ * "1" - HIDAPI drivers are used (the default)
+ *
+ * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below.
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
+
+/**
+ * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
+
+/**
+ * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver.
+ *
+ * This variable can be set to the following values:
+ * "0" - extended reports are not enabled (the default)
+ * "1" - extended reports
+ *
+ * Extended input reports allow rumble on Bluetooth PS4 controllers, but
+ * break DirectInput handling for applications that don't use SDL.
+ *
+ * Once extended reports are enabled, they can not be disabled without
+ * power cycling the controller.
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"
+
+/**
+ * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
+
+/**
+ * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
+
+/**
+ * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
+ *
+ * This variable can be set to the following values:
+ * "0" - HIDAPI driver is not used
+ * "1" - HIDAPI driver is used
+ *
+ * The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
+
+/**
+ * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs
+ *
+ * The variable can be set to the following values:
+ * "0" - Do not scan for Steam Controllers
+ * "1" - Scan for Steam Controllers (the default)
+ *
+ * The default value is "1". This hint must be set before initializing the joystick subsystem.
+ */
+#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS"
+
+
+/**
+ * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
+ * This is a debugging aid for developers and not expected to be used by end users. The default is "1"
+ *
+ * This variable can be set to the following values:
+ * "0" - don't allow topmost
+ * "1" - allow topmost
+ */
+#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
+
+/**
+ * \brief A variable that controls the timer resolution, in milliseconds.
+ *
+ * The higher resolution the timer, the more frequently the CPU services
+ * timer interrupts, and the more precise delays are, but this takes up
+ * power and CPU time. This hint is only used on Windows 7 and earlier.
+ *
+ * See this blog post for more information:
+ * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
+ *
+ * If this variable is set to "0", the system timer resolution is not set.
+ *
+ * The default value is "1". This hint may be set at any time.
+ */
+#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
+
+
+/**
+ * \brief A variable describing the content orientation on QtWayland-based platforms.
+ *
+ * On QtWayland platforms, windows are rotated client-side to allow for custom
+ * transitions. In order to correctly position overlays (e.g. volume bar) and
+ * gestures (e.g. events view, close/minimize gestures), the system needs to
+ * know in which orientation the application is currently drawing its contents.
+ *
+ * This does not cause the window to be rotated or resized, the application
+ * needs to take care of drawing the content in the right orientation (the
+ * framebuffer is always in portrait mode).
+ *
+ * This variable can be one of the following values:
+ * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape"
+ */
+#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION"
+
+/**
+ * \brief Flags to set on QtWayland windows to integrate with the native window manager.
+ *
+ * On QtWayland platforms, this hint controls the flags to set on the windows.
+ * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures.
+ *
+ * This variable is a space-separated list of the following values (empty = no flags):
+ * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager"
+ */
+#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS"
+
+/**
+* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
+*
+* Use this hint in case you need to set SDL's threads stack size to other than the default.
+* This is specially useful if you build SDL against a non glibc libc library (such as musl) which
+* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
+* Support for this hint is currently available only in the pthread, Windows, and PSP backend.
+*
+* Instead of this hint, in 2.0.9 and later, you can use
+* SDL_CreateThreadWithStackSize(). This hint only works with the classic
+* SDL_CreateThread().
+*/
+#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
+
+/**
+ * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
+ */
+#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
+
+/**
+ * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
+ *
+ * If present, holding ctrl while left clicking will generate a right click
+ * event when on Mac.
+ */
+#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
+
+/**
+* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
+*
+* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
+* can use two different sets of binaries, those compiled by the user from source
+* or those provided by the Chrome browser. In the later case, these binaries require
+* that SDL loads a DLL providing the shader compiler.
+*
+* This variable can be set to the following values:
+* "d3dcompiler_46.dll" - default, best for Vista or later.
+* "d3dcompiler_43.dll" - for XP support.
+* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
+*
+*/
+#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
+
+/**
+* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
+*
+* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
+* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
+* created SDL_Window:
+*
+* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
+* needed for example when sharing an OpenGL context across multiple windows.
+*
+* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
+* OpenGL rendering.
+*
+* This variable can be set to the following values:
+* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
+* share a pixel format with.
+*/
+#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
+
+/**
+ * \brief A URL to a WinRT app's privacy policy
+ *
+ * All network-enabled WinRT apps must make a privacy policy available to its
+ * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
+ * be available in the Windows Settings charm, as accessed from within the app.
+ * SDL provides code to add a URL-based link there, which can point to the app's
+ * privacy policy.
+ *
+ * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
+ * before calling any SDL_Init() functions. The contents of the hint should
+ * be a valid URL. For example, "http://www.example.com".
+ *
+ * The default value is "", which will prevent SDL from adding a privacy policy
+ * link to the Settings charm. This hint should only be set during app init.
+ *
+ * The label text of an app's "Privacy Policy" link may be customized via another
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
+ *
+ * Please note that on Windows Phone, Microsoft does not provide standard UI
+ * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
+ * will not get used on that platform. Network-enabled phone apps should display
+ * their privacy policy through some other, in-app means.
+ */
+#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
+
+/** \brief Label text for a WinRT app's privacy policy link
+ *
+ * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
+ * Microsoft mandates that this policy be available via the Windows Settings charm.
+ * SDL provides code to add a link there, with its label text being set via the
+ * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
+ *
+ * Please note that a privacy policy's contents are not set via this hint. A separate
+ * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
+ * policy.
+ *
+ * The contents of this hint should be encoded as a UTF8 string.
+ *
+ * The default value is "Privacy Policy". This hint should only be set during app
+ * initialization, preferably before any calls to SDL_Init().
+ *
+ * For additional information on linking to a privacy policy, see the documentation for
+ * SDL_HINT_WINRT_PRIVACY_POLICY_URL.
+ */
+#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
+
+/** \brief Allows back-button-press events on Windows Phone to be marked as handled
+ *
+ * Windows Phone devices typically feature a Back button. When pressed,
+ * the OS will emit back-button-press events, which apps are expected to
+ * handle in an appropriate manner. If apps do not explicitly mark these
+ * events as 'Handled', then the OS will invoke its default behavior for
+ * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
+ * terminate the app (and attempt to switch to the previous app, or to the
+ * device's home screen).
+ *
+ * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
+ * to mark back-button-press events as Handled, if and when one is sent to
+ * the app.
+ *
+ * Internally, Windows Phone sends back button events as parameters to
+ * special back-button-press callback functions. Apps that need to respond
+ * to back-button-press events are expected to register one or more
+ * callback functions for such, shortly after being launched (during the
+ * app's initialization phase). After the back button is pressed, the OS
+ * will invoke these callbacks. If the app's callback(s) do not explicitly
+ * mark the event as handled by the time they return, or if the app never
+ * registers one of these callback, the OS will consider the event
+ * un-handled, and it will apply its default back button behavior (terminate
+ * the app).
+ *
+ * SDL registers its own back-button-press callback with the Windows Phone
+ * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
+ * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
+ * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
+ * If the hint's value is set to "1", the back button event's Handled
+ * property will get set to 'true'. If the hint's value is set to something
+ * else, or if it is unset, SDL will leave the event's Handled property
+ * alone. (By default, the OS sets this property to 'false', to note.)
+ *
+ * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
+ * back button is pressed, or can set it in direct-response to a back button
+ * being pressed.
+ *
+ * In order to get notified when a back button is pressed, SDL apps should
+ * register a callback function with SDL_AddEventWatch(), and have it listen
+ * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
+ * (Alternatively, SDL_KEYUP events can be listened-for. Listening for
+ * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
+ * set by such a callback, will be applied to the OS' current
+ * back-button-press event.
+ *
+ * More details on back button behavior in Windows Phone apps can be found
+ * at the following page, on Microsoft's developer site:
+ * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
+ */
+#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
+
+/**
+ * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
+ *
+ * This hint only applies to Mac OS X.
+ *
+ * The variable can be set to the following values:
+ * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
+ * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
+ * button on their titlebars).
+ * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
+ * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
+ * button on their titlebars).
+ *
+ * The default value is "1". Spaces are disabled regardless of this hint if
+ * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
+ * any windows are created.
+ */
+#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
+
+/**
+* \brief When set don't force the SDL app to become a foreground process
+*
+* This hint only applies to Mac OS X.
+*
+*/
+#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
+
+/**
+ * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
+ *
+ * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
+ *
+ * If both hints were set then SDL_RWFromFile() will look into expansion files
+ * after a given relative path was not found in the internal storage and assets.
+ *
+ * By default this hint is not set and the APK expansion files are not searched.
+ */
+#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
+
+/**
+ * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
+ *
+ * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
+ *
+ * If both hints were set then SDL_RWFromFile() will look into expansion files
+ * after a given relative path was not found in the internal storage and assets.
+ *
+ * By default this hint is not set and the APK expansion files are not searched.
+ */
+#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
+
+/**
+ * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
+ *
+ * The variable can be set to the following values:
+ * "0" - SDL_TEXTEDITING events are sent, and it is the application's
+ * responsibility to render the text from these events and
+ * differentiate it somehow from committed text. (default)
+ * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent,
+ * and text that is being composed will be rendered in its own UI.
+ */
+#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
+
+ /**
+ * \brief A variable to control whether mouse and touch events are to be treated together or separately
+ *
+ * The variable can be set to the following values:
+ * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse
+ * events. This is the behaviour of SDL <= 2.0.3. (default)
+ * "1" - Mouse events will be handled separately from pure touch events.
+ *
+ * The value of this hint is used at runtime, so it can be changed at any time.
+ */
+#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
+
+ /**
+ * \brief A variable to control whether we trap the Android back button to handle it manually.
+ * This is necessary for the right mouse button to work on some Android devices, or
+ * to be able to trap the back button for use in your code reliably. If set to true,
+ * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of
+ * SDL_SCANCODE_AC_BACK.
+ *
+ * The variable can be set to the following values:
+ * "0" - Back button will be handled as usual for system. (default)
+ * "1" - Back button will be trapped, allowing you to handle the key press
+ * manually. (This will also let right mouse click work on systems
+ * where the right mouse button functions as back.)
+ *
+ * The value of this hint is used at runtime, so it can be changed at any time.
+ */
+#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
+
+ /**
+ * \brief A variable to control whether the return key on the soft keyboard
+ * should hide the soft keyboard on Android and iOS.
+ *
+ * The variable can be set to the following values:
+ * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default)
+ * "1" - The return key will hide the keyboard.
+ *
+ * The value of this hint is used at runtime, so it can be changed at any time.
+ */
+#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
+
+/**
+ * \brief override the binding element for keyboard inputs for Emscripten builds
+ *
+ * This hint only applies to the emscripten platform
+ *
+ * The variable can be one of
+ * "#window" - The javascript window object (this is the default)
+ * "#document" - The javascript document object
+ * "#screen" - the javascript window.screen object
+ * "#canvas" - the WebGL canvas element
+ * any other string without a leading # sign applies to the element on the page with that ID.
+ */
+#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
+
+/**
+ * \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
+ *
+ * This hint only applies to Unix-like platforms.
+ *
+ * The variable can be set to the following values:
+ * "0" - SDL will install a SIGINT and SIGTERM handler, and when it
+ * catches a signal, convert it into an SDL_QUIT event.
+ * "1" - SDL will not install a signal handler at all.
+ */
+#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
+
+/**
+ * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
+ *
+ * The variable can be set to the following values:
+ * "0" - SDL will generate a window-close event when it sees Alt+F4.
+ * "1" - SDL will only do normal key handling for Alt+F4.
+ */
+#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
+
+/**
+ * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs.
+ *
+ * The bitmap header version 4 is required for proper alpha channel support and
+ * SDL will use it when required. Should this not be desired, this hint can
+ * force the use of the 40 byte header version which is supported everywhere.
+ *
+ * The variable can be set to the following values:
+ * "0" - Surfaces with a colorkey or an alpha channel are saved to a
+ * 32-bit BMP file with an alpha mask. SDL will use the bitmap
+ * header version 4 and set the alpha mask accordingly.
+ * "1" - Surfaces with a colorkey or an alpha channel are saved to a
+ * 32-bit BMP file without an alpha mask. The alpha channel data
+ * will be in the file, but applications are going to ignore it.
+ *
+ * The default value is "0".
+ */
+#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
+
+/**
+ * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception.
+ * The 0x406D1388 Exception is a trick used to inform Visual Studio of a
+ * thread's name, but it tends to cause problems with other debuggers,
+ * and the .NET runtime. Note that SDL 2.0.6 and later will still use
+ * the (safer) SetThreadDescription API, introduced in the Windows 10
+ * Creators Update, if available.
+ *
+ * The variable can be set to the following values:
+ * "0" - SDL will raise the 0x406D1388 Exception to name threads.
+ * This is the default behavior of SDL <= 2.0.4.
+ * "1" - SDL will not raise this exception, and threads will be unnamed. (default)
+ * This is necessary with .NET languages or debuggers that aren't Visual Studio.
+ */
+#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
+
+/**
+ * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI
+ *
+ * Also known as Z-order. The variable can take a negative or positive value.
+ * The default is 10000.
+ */
+#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
+
+/**
+ * \brief Tell the video driver that we only want a double buffer.
+ *
+ * By default, most lowlevel 2D APIs will use a triple buffer scheme that
+ * wastes no CPU time on waiting for vsync after issuing a flip, but
+ * introduces a frame of latency. On the other hand, using a double buffer
+ * scheme instead is recommended for cases where low latency is an important
+ * factor because we save a whole frame of latency.
+ * We do so by waiting for vsync immediately after issuing a flip, usually just
+ * after eglSwapBuffers call in the backend's *_SwapWindow function.
+ *
+ * Since it's driver-specific, it's only supported where possible and
+ * implemented. Currently supported the following drivers:
+ * - KMSDRM (kmsdrm)
+ * - Raspberry Pi (raspberrypi)
+ */
+#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
+
+/**
+ * \brief A variable controlling what driver to use for OpenGL ES contexts.
+ *
+ * On some platforms, currently Windows and X11, OpenGL drivers may support
+ * creating contexts with an OpenGL ES profile. By default SDL uses these
+ * profiles, when available, otherwise it attempts to load an OpenGL ES
+ * library, e.g. that provided by the ANGLE project. This variable controls
+ * whether SDL follows this default behaviour or will always load an
+ * OpenGL ES library.
+ *
+ * Circumstances where this is useful include
+ * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE,
+ * or emulator, e.g. those from ARM, Imagination or Qualcomm.
+ * - Resolving OpenGL ES function addresses at link time by linking with
+ * the OpenGL ES library instead of querying them at run time with
+ * SDL_GL_GetProcAddress().
+ *
+ * Caution: for an application to work with the default behaviour across
+ * different OpenGL drivers it must query the OpenGL ES function
+ * addresses at run time using SDL_GL_GetProcAddress().
+ *
+ * This variable is ignored on most platforms because OpenGL ES is native
+ * or not supported.
+ *
+ * This variable can be set to the following values:
+ * "0" - Use ES profile of OpenGL, if available. (Default when not set.)
+ * "1" - Load OpenGL ES library using the default library names.
+ *
+ */
+#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
+
+/**
+ * \brief A variable controlling speed/quality tradeoff of audio resampling.
+ *
+ * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ )
+ * to handle audio resampling. There are different resampling modes available
+ * that produce different levels of quality, using more CPU.
+ *
+ * If this hint isn't specified to a valid setting, or libsamplerate isn't
+ * available, SDL will use the default, internal resampling algorithm.
+ *
+ * Note that this is currently only applicable to resampling audio that is
+ * being written to a device for playback or audio being read from a device
+ * for capture. SDL_AudioCVT always uses the default resampler (although this
+ * might change for SDL 2.1).
+ *
+ * This hint is currently only checked at audio subsystem initialization.
+ *
+ * This variable can be set to the following values:
+ *
+ * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast)
+ * "1" or "fast" - Use fast, slightly higher quality resampling, if available
+ * "2" or "medium" - Use medium quality resampling, if available
+ * "3" or "best" - Use high quality resampling, if available
+ */
+#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE"
+
+/**
+ * \brief A variable controlling the audio category on iOS and Mac OS X
+ *
+ * This variable can be set to the following values:
+ *
+ * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default)
+ * "playback" - Use the AVAudioSessionCategoryPlayback category
+ *
+ * For more information, see Apple's documentation:
+ * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
+ */
+#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
+
+/**
+ * \brief An enumeration of hint priorities
+ */
+typedef enum
+{
+ SDL_HINT_DEFAULT,
+ SDL_HINT_NORMAL,
+ SDL_HINT_OVERRIDE
+} SDL_HintPriority;
+
+
+/**
+ * \brief Set a hint with a specific priority
+ *
+ * The priority controls the behavior when setting a hint that already
+ * has a value. Hints will replace existing hints of their priority and
+ * lower. Environment variables are considered to have override priority.
+ *
+ * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
+ const char *value,
+ SDL_HintPriority priority);
+
+/**
+ * \brief Set a hint with normal priority
+ *
+ * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
+ const char *value);
+
+/**
+ * \brief Get a hint
+ *
+ * \return The string value of a hint variable.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
+
+/**
+ * \brief Get a hint
+ *
+ * \return The boolean value of a hint variable.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
+
+/**
+ * \brief type definition of the hint callback function.
+ */
+typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
+
+/**
+ * \brief Add a function to watch a particular hint
+ *
+ * \param name The hint to watch
+ * \param callback The function to call when the hint value changes
+ * \param userdata A pointer to pass to the callback function
+ */
+extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
+ SDL_HintCallback callback,
+ void *userdata);
+
+/**
+ * \brief Remove a function watching a particular hint
+ *
+ * \param name The hint being watched
+ * \param callback The function being called when the hint value changes
+ * \param userdata A pointer being passed to the callback function
+ */
+extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
+ SDL_HintCallback callback,
+ void *userdata);
+
+/**
+ * \brief Clear all hints
+ *
+ * This function is called during SDL_Quit() to free stored hints.
+ */
+extern DECLSPEC void SDLCALL SDL_ClearHints(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_hints_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_joystick.h
@@ -1,0 +1,408 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_joystick.h
+ *
+ * Include file for SDL joystick event handling
+ *
+ * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
+ * behind a device_index changing as joysticks are plugged and unplugged.
+ *
+ * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
+ * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
+ *
+ * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
+ * the device (a X360 wired controller for example). This identifier is platform dependent.
+ *
+ *
+ */
+
+#ifndef SDL_joystick_h_
+#define SDL_joystick_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \file SDL_joystick.h
+ *
+ * In order to use these functions, SDL_Init() must have been called
+ * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
+ * for joysticks, and load appropriate drivers.
+ *
+ * If you would like to receive joystick updates while the application
+ * is in the background, you should set the following hint before calling
+ * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
+ */
+
+/**
+ * The joystick structure used to identify an SDL joystick
+ */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+/* A structure that encodes the stable unique id for a joystick device */
+typedef struct {
+ Uint8 data[16];
+} SDL_JoystickGUID;
+
+/**
+ * This is a unique ID for a joystick for the time it is connected to the system,
+ * and is never reused for the lifetime of the application. If the joystick is
+ * disconnected and reconnected, it will get a new ID.
+ *
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
+ */
+typedef Sint32 SDL_JoystickID;
+
+typedef enum
+{
+ SDL_JOYSTICK_TYPE_UNKNOWN,
+ SDL_JOYSTICK_TYPE_GAMECONTROLLER,
+ SDL_JOYSTICK_TYPE_WHEEL,
+ SDL_JOYSTICK_TYPE_ARCADE_STICK,
+ SDL_JOYSTICK_TYPE_FLIGHT_STICK,
+ SDL_JOYSTICK_TYPE_DANCE_PAD,
+ SDL_JOYSTICK_TYPE_GUITAR,
+ SDL_JOYSTICK_TYPE_DRUM_KIT,
+ SDL_JOYSTICK_TYPE_ARCADE_PAD,
+ SDL_JOYSTICK_TYPE_THROTTLE
+} SDL_JoystickType;
+
+typedef enum
+{
+ SDL_JOYSTICK_POWER_UNKNOWN = -1,
+ SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */
+ SDL_JOYSTICK_POWER_LOW, /* <= 20% */
+ SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */
+ SDL_JOYSTICK_POWER_FULL, /* <= 100% */
+ SDL_JOYSTICK_POWER_WIRED,
+ SDL_JOYSTICK_POWER_MAX
+} SDL_JoystickPowerLevel;
+
+/* Function prototypes */
+
+/**
+ * Locking for multi-threaded access to the joystick API
+ *
+ * If you are using the joystick API or handling events from multiple threads
+ * you should use these locking functions to protect access to the joysticks.
+ *
+ * In particular, you are guaranteed that the joystick list won't change, so
+ * the API functions that take a joystick index will be valid, and joystick
+ * and game controller events will not be delivered.
+ */
+extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
+extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
+
+/**
+ * Count the number of joysticks attached to the system right now
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/**
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
+
+/**
+ * Get the player index of a joystick, or -1 if it's not available
+ * This can be called before any joysticks are opened.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
+
+/**
+ * Return the GUID for the joystick at this index
+ * This can be called before any joysticks are opened.
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
+
+/**
+ * Get the USB vendor ID of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ * If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
+
+/**
+ * Get the USB product ID of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ * If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
+
+/**
+ * Get the product version of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ * If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
+
+/**
+ * Get the type of a joystick, if available.
+ * This can be called before any joysticks are opened.
+ */
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
+
+/**
+ * Get the instance ID of a joystick.
+ * This can be called before any joysticks are opened.
+ * If the index is out of range, this function will return -1.
+ */
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
+
+/**
+ * Open a joystick for use.
+ * The index passed as an argument refers to the N'th joystick on the system.
+ * This index is not the value which will identify this joystick in future
+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
+ * there instead.
+ *
+ * \return A joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ * Return the SDL_Joystick associated with an instance id.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
+
+/**
+ * Return the name for this currently opened joystick.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
+
+/**
+ * Get the player index of an opened joystick, or -1 if it's not available
+ *
+ * For XInput controllers this returns the XInput user index.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
+
+/**
+ * Return the GUID for this opened joystick
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
+
+/**
+ * Get the USB vendor ID of an opened joystick, if available.
+ * If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
+
+/**
+ * Get the USB product ID of an opened joystick, if available.
+ * If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
+
+/**
+ * Get the product version of an opened joystick, if available.
+ * If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
+
+/**
+ * Get the type of an opened joystick.
+ */
+extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
+
+/**
+ * Return a string representation for this guid. pszGUID must point to at least 33 bytes
+ * (32 for the string plus a NULL terminator).
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
+
+/**
+ * Convert a string into a joystick guid
+ */
+extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
+
+/**
+ * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
+
+/**
+ * Get the instance ID of an opened joystick or -1 if the joystick is invalid.
+ */
+extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
+
+/**
+ * Get the number of general axis controls on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
+
+/**
+ * Get the number of trackballs on a joystick.
+ *
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
+
+/**
+ * Get the number of POV hats on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
+
+/**
+ * Get the number of buttons on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
+
+/**
+ * Update the current state of the open joysticks.
+ *
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/**
+ * Enable/disable joystick event polling.
+ *
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ *
+ * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+#define SDL_JOYSTICK_AXIS_MAX 32767
+#define SDL_JOYSTICK_AXIS_MIN -32768
+/**
+ * Get the current state of an axis control on a joystick.
+ *
+ * The state is a value ranging from -32768 to 32767.
+ *
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
+ int axis);
+
+/**
+ * Get the initial state of an axis control on a joystick.
+ *
+ * The state is a value ranging from -32768 to 32767.
+ *
+ * The axis indices start at index 0.
+ *
+ * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
+ int axis, Sint16 *state);
+
+/**
+ * \name Hat positions
+ */
+/* @{ */
+#define SDL_HAT_CENTERED 0x00
+#define SDL_HAT_UP 0x01
+#define SDL_HAT_RIGHT 0x02
+#define SDL_HAT_DOWN 0x04
+#define SDL_HAT_LEFT 0x08
+#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/* @} */
+
+/**
+ * Get the current state of a POV hat on a joystick.
+ *
+ * The hat indices start at index 0.
+ *
+ * \return The return value is one of the following positions:
+ * - ::SDL_HAT_CENTERED
+ * - ::SDL_HAT_UP
+ * - ::SDL_HAT_RIGHT
+ * - ::SDL_HAT_DOWN
+ * - ::SDL_HAT_LEFT
+ * - ::SDL_HAT_RIGHTUP
+ * - ::SDL_HAT_RIGHTDOWN
+ * - ::SDL_HAT_LEFTUP
+ * - ::SDL_HAT_LEFTDOWN
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
+ int hat);
+
+/**
+ * Get the ball axis change since the last poll.
+ *
+ * \return 0, or -1 if you passed it invalid parameters.
+ *
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
+ int ball, int *dx, int *dy);
+
+/**
+ * Get the current state of a button on a joystick.
+ *
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
+ int button);
+
+/**
+ * Trigger a rumble effect
+ * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
+ *
+ * \param joystick The joystick to vibrate
+ * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
+ * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
+ * \param duration_ms The duration of the rumble effect, in milliseconds
+ *
+ * \return 0, or -1 if rumble isn't supported on this joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
+
+/**
+ * Close a joystick previously opened with SDL_JoystickOpen().
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
+
+/**
+ * Return the battery level of this joystick
+ */
+extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_joystick_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_keyboard.h
@@ -1,0 +1,217 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_keyboard.h
+ *
+ * Include file for SDL keyboard event handling
+ */
+
+#ifndef SDL_keyboard_h_
+#define SDL_keyboard_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keycode.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief The SDL keysym structure, used in key events.
+ *
+ * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event.
+ */
+typedef struct SDL_Keysym
+{
+ SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
+ SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
+ Uint16 mod; /**< current key modifiers */
+ Uint32 unused;
+} SDL_Keysym;
+
+/* Function prototypes */
+
+/**
+ * \brief Get the window which currently has keyboard focus.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
+
+/**
+ * \brief Get a snapshot of the current state of the keyboard.
+ *
+ * \param numkeys if non-NULL, receives the length of the returned array.
+ *
+ * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
+ *
+ * \b Example:
+ * \code
+ * const Uint8 *state = SDL_GetKeyboardState(NULL);
+ * if ( state[SDL_SCANCODE_RETURN] ) {
+ * printf("<RETURN> is pressed.\n");
+ * }
+ * \endcode
+ */
+extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
+
+/**
+ * \brief Get the current key modifier state for the keyboard.
+ */
+extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
+
+/**
+ * \brief Set the current key modifier state for the keyboard.
+ *
+ * \note This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
+
+/**
+ * \brief Get the key code corresponding to the given scancode according
+ * to the current keyboard layout.
+ *
+ * See ::SDL_Keycode for details.
+ *
+ * \sa SDL_GetKeyName()
+ */
+extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
+
+/**
+ * \brief Get the scancode corresponding to the given key code according to the
+ * current keyboard layout.
+ *
+ * See ::SDL_Scancode for details.
+ *
+ * \sa SDL_GetScancodeName()
+ */
+extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
+
+/**
+ * \brief Get a human-readable name for a scancode.
+ *
+ * \return A pointer to the name for the scancode.
+ * If the scancode doesn't have a name, this function returns
+ * an empty string ("").
+ *
+ * \sa SDL_Scancode
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode);
+
+/**
+ * \brief Get a scancode from a human-readable name
+ *
+ * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized
+ *
+ * \sa SDL_Scancode
+ */
+extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name);
+
+/**
+ * \brief Get a human-readable name for a key.
+ *
+ * \return A pointer to a UTF-8 string that stays valid at least until the next
+ * call to this function. If you need it around any longer, you must
+ * copy it. If the key doesn't have a name, this function returns an
+ * empty string ("").
+ *
+ * \sa SDL_Keycode
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
+
+/**
+ * \brief Get a key code from a human-readable name
+ *
+ * \return key code, or SDLK_UNKNOWN if the name wasn't recognized
+ *
+ * \sa SDL_Keycode
+ */
+extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
+
+/**
+ * \brief Start accepting Unicode text input events.
+ * This function will show the on-screen keyboard if supported.
+ *
+ * \sa SDL_StopTextInput()
+ * \sa SDL_SetTextInputRect()
+ * \sa SDL_HasScreenKeyboardSupport()
+ */
+extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
+
+/**
+ * \brief Return whether or not Unicode text input events are enabled.
+ *
+ * \sa SDL_StartTextInput()
+ * \sa SDL_StopTextInput()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void);
+
+/**
+ * \brief Stop receiving any text input events.
+ * This function will hide the on-screen keyboard if supported.
+ *
+ * \sa SDL_StartTextInput()
+ * \sa SDL_HasScreenKeyboardSupport()
+ */
+extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
+
+/**
+ * \brief Set the rectangle used to type Unicode text inputs.
+ * This is used as a hint for IME and on-screen keyboard placement.
+ *
+ * \sa SDL_StartTextInput()
+ */
+extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
+
+/**
+ * \brief Returns whether the platform has some screen keyboard support.
+ *
+ * \return SDL_TRUE if some keyboard support is available else SDL_FALSE.
+ *
+ * \note Not all screen keyboard functions are supported on all platforms.
+ *
+ * \sa SDL_IsScreenKeyboardShown()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void);
+
+/**
+ * \brief Returns whether the screen keyboard is shown for given window.
+ *
+ * \param window The window for which screen keyboard should be queried.
+ *
+ * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE.
+ *
+ * \sa SDL_HasScreenKeyboardSupport()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_keyboard_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_keycode.h
@@ -1,0 +1,349 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_keycode.h
+ *
+ * Defines constants which identify keyboard keys and modifiers.
+ */
+
+#ifndef SDL_keycode_h_
+#define SDL_keycode_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_scancode.h"
+
+/**
+ * \brief The SDL virtual key representation.
+ *
+ * Values of this type are used to represent keyboard keys using the current
+ * layout of the keyboard. These values include Unicode values representing
+ * the unmodified character that would be generated by pressing the key, or
+ * an SDLK_* constant for those keys that do not generate characters.
+ *
+ * A special exception is the number keys at the top of the keyboard which
+ * always map to SDLK_0...SDLK_9, regardless of layout.
+ */
+typedef Sint32 SDL_Keycode;
+
+#define SDLK_SCANCODE_MASK (1<<30)
+#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK)
+
+enum
+{
+ SDLK_UNKNOWN = 0,
+
+ SDLK_RETURN = '\r',
+ SDLK_ESCAPE = '\033',
+ SDLK_BACKSPACE = '\b',
+ SDLK_TAB = '\t',
+ SDLK_SPACE = ' ',
+ SDLK_EXCLAIM = '!',
+ SDLK_QUOTEDBL = '"',
+ SDLK_HASH = '#',
+ SDLK_PERCENT = '%',
+ SDLK_DOLLAR = '$',
+ SDLK_AMPERSAND = '&',
+ SDLK_QUOTE = '\'',
+ SDLK_LEFTPAREN = '(',
+ SDLK_RIGHTPAREN = ')',
+ SDLK_ASTERISK = '*',
+ SDLK_PLUS = '+',
+ SDLK_COMMA = ',',
+ SDLK_MINUS = '-',
+ SDLK_PERIOD = '.',
+ SDLK_SLASH = '/',
+ SDLK_0 = '0',
+ SDLK_1 = '1',
+ SDLK_2 = '2',
+ SDLK_3 = '3',
+ SDLK_4 = '4',
+ SDLK_5 = '5',
+ SDLK_6 = '6',
+ SDLK_7 = '7',
+ SDLK_8 = '8',
+ SDLK_9 = '9',
+ SDLK_COLON = ':',
+ SDLK_SEMICOLON = ';',
+ SDLK_LESS = '<',
+ SDLK_EQUALS = '=',
+ SDLK_GREATER = '>',
+ SDLK_QUESTION = '?',
+ SDLK_AT = '@',
+ /*
+ Skip uppercase letters
+ */
+ SDLK_LEFTBRACKET = '[',
+ SDLK_BACKSLASH = '\\',
+ SDLK_RIGHTBRACKET = ']',
+ SDLK_CARET = '^',
+ SDLK_UNDERSCORE = '_',
+ SDLK_BACKQUOTE = '`',
+ SDLK_a = 'a',
+ SDLK_b = 'b',
+ SDLK_c = 'c',
+ SDLK_d = 'd',
+ SDLK_e = 'e',
+ SDLK_f = 'f',
+ SDLK_g = 'g',
+ SDLK_h = 'h',
+ SDLK_i = 'i',
+ SDLK_j = 'j',
+ SDLK_k = 'k',
+ SDLK_l = 'l',
+ SDLK_m = 'm',
+ SDLK_n = 'n',
+ SDLK_o = 'o',
+ SDLK_p = 'p',
+ SDLK_q = 'q',
+ SDLK_r = 'r',
+ SDLK_s = 's',
+ SDLK_t = 't',
+ SDLK_u = 'u',
+ SDLK_v = 'v',
+ SDLK_w = 'w',
+ SDLK_x = 'x',
+ SDLK_y = 'y',
+ SDLK_z = 'z',
+
+ SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
+
+ SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
+ SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
+ SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
+ SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
+ SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
+ SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
+ SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
+ SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
+ SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
+ SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
+ SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
+ SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
+
+ SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
+ SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
+ SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
+ SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
+ SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
+ SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
+ SDLK_DELETE = '\177',
+ SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
+ SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
+ SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
+ SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
+ SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
+ SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
+
+ SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
+ SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
+ SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
+ SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
+ SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
+ SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
+ SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
+ SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
+ SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
+ SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
+ SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
+ SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
+ SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
+ SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
+ SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
+ SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
+ SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
+
+ SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
+ SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
+ SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
+ SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
+ SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
+ SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
+ SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
+ SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
+ SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
+ SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
+ SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
+ SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
+ SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
+ SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
+ SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
+ SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
+ SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
+ SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
+ SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
+ SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
+ SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
+ SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
+ SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
+ SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
+ SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
+ SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
+ SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
+ SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
+ SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
+ SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
+ SDLK_KP_EQUALSAS400 =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
+
+ SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
+ SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
+ SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
+ SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
+ SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
+ SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
+ SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
+ SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
+ SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
+ SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
+ SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
+ SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
+
+ SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
+ SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
+ SDLK_THOUSANDSSEPARATOR =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
+ SDLK_DECIMALSEPARATOR =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
+ SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
+ SDLK_CURRENCYSUBUNIT =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
+ SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
+ SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
+ SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
+ SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
+ SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
+ SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
+ SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
+ SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
+ SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
+ SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
+ SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
+ SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
+ SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
+ SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
+ SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
+ SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
+ SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
+ SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
+ SDLK_KP_DBLAMPERSAND =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
+ SDLK_KP_VERTICALBAR =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
+ SDLK_KP_DBLVERTICALBAR =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
+ SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
+ SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
+ SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
+ SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
+ SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
+ SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
+ SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
+ SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
+ SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
+ SDLK_KP_MEMSUBTRACT =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
+ SDLK_KP_MEMMULTIPLY =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
+ SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
+ SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
+ SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
+ SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
+ SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
+ SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
+ SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
+ SDLK_KP_HEXADECIMAL =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
+
+ SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
+ SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
+ SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
+ SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
+ SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
+ SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
+ SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
+ SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
+
+ SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
+
+ SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
+ SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
+ SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
+ SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
+ SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
+ SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
+ SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
+ SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
+ SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
+ SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
+ SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
+ SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
+ SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
+ SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
+ SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
+ SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
+ SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
+
+ SDLK_BRIGHTNESSDOWN =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
+ SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
+ SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
+ SDLK_KBDILLUMTOGGLE =
+ SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
+ SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
+ SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
+ SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
+ SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP),
+ SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1),
+ SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2),
+
+ SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND),
+ SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD)
+};
+
+/**
+ * \brief Enumeration of valid key mods (possibly OR'd together).
+ */
+typedef enum
+{
+ KMOD_NONE = 0x0000,
+ KMOD_LSHIFT = 0x0001,
+ KMOD_RSHIFT = 0x0002,
+ KMOD_LCTRL = 0x0040,
+ KMOD_RCTRL = 0x0080,
+ KMOD_LALT = 0x0100,
+ KMOD_RALT = 0x0200,
+ KMOD_LGUI = 0x0400,
+ KMOD_RGUI = 0x0800,
+ KMOD_NUM = 0x1000,
+ KMOD_CAPS = 0x2000,
+ KMOD_MODE = 0x4000,
+ KMOD_RESERVED = 0x8000
+} SDL_Keymod;
+
+#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
+#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
+
+#endif /* SDL_keycode_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_loadso.h
@@ -1,0 +1,81 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_loadso.h
+ *
+ * System dependent library loading routines
+ *
+ * Some things to keep in mind:
+ * \li These functions only work on C function names. Other languages may
+ * have name mangling and intrinsic language support that varies from
+ * compiler to compiler.
+ * \li Make sure you declare your function pointers with the same calling
+ * convention as the actual library function. Your code will crash
+ * mysteriously if you do not do this.
+ * \li Avoid namespace collisions. If you load a symbol from the library,
+ * it is not defined whether or not it goes into the global symbol
+ * namespace for the application. If it does and it conflicts with
+ * symbols in your code or other shared libraries, you will not get
+ * the results you expect. :)
+ */
+
+#ifndef SDL_loadso_h_
+#define SDL_loadso_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * This function dynamically loads a shared object and returns a pointer
+ * to the object handle (or NULL if there was an error).
+ * The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
+
+/**
+ * Given an object handle, this function looks up the address of the
+ * named function in the shared object and returns it. This address
+ * is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
+ const char *name);
+
+/**
+ * Unload a shared object from memory.
+ */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_loadso_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_log.h
@@ -1,0 +1,211 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_log.h
+ *
+ * Simple log messages with categories and priorities.
+ *
+ * By default logs are quiet, but if you're debugging SDL you might want:
+ *
+ * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
+ *
+ * Here's where the messages go on different platforms:
+ * Windows: debug output stream
+ * Android: log output
+ * Others: standard error output (stderr)
+ */
+
+#ifndef SDL_log_h_
+#define SDL_log_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * \brief The maximum size of a log message
+ *
+ * Messages longer than the maximum size will be truncated
+ */
+#define SDL_MAX_LOG_MESSAGE 4096
+
+/**
+ * \brief The predefined log categories
+ *
+ * By default the application category is enabled at the INFO level,
+ * the assert category is enabled at the WARN level, test is enabled
+ * at the VERBOSE level and all other categories are enabled at the
+ * CRITICAL level.
+ */
+enum
+{
+ SDL_LOG_CATEGORY_APPLICATION,
+ SDL_LOG_CATEGORY_ERROR,
+ SDL_LOG_CATEGORY_ASSERT,
+ SDL_LOG_CATEGORY_SYSTEM,
+ SDL_LOG_CATEGORY_AUDIO,
+ SDL_LOG_CATEGORY_VIDEO,
+ SDL_LOG_CATEGORY_RENDER,
+ SDL_LOG_CATEGORY_INPUT,
+ SDL_LOG_CATEGORY_TEST,
+
+ /* Reserved for future SDL library use */
+ SDL_LOG_CATEGORY_RESERVED1,
+ SDL_LOG_CATEGORY_RESERVED2,
+ SDL_LOG_CATEGORY_RESERVED3,
+ SDL_LOG_CATEGORY_RESERVED4,
+ SDL_LOG_CATEGORY_RESERVED5,
+ SDL_LOG_CATEGORY_RESERVED6,
+ SDL_LOG_CATEGORY_RESERVED7,
+ SDL_LOG_CATEGORY_RESERVED8,
+ SDL_LOG_CATEGORY_RESERVED9,
+ SDL_LOG_CATEGORY_RESERVED10,
+
+ /* Beyond this point is reserved for application use, e.g.
+ enum {
+ MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM,
+ MYAPP_CATEGORY_AWESOME2,
+ MYAPP_CATEGORY_AWESOME3,
+ ...
+ };
+ */
+ SDL_LOG_CATEGORY_CUSTOM
+};
+
+/**
+ * \brief The predefined log priorities
+ */
+typedef enum
+{
+ SDL_LOG_PRIORITY_VERBOSE = 1,
+ SDL_LOG_PRIORITY_DEBUG,
+ SDL_LOG_PRIORITY_INFO,
+ SDL_LOG_PRIORITY_WARN,
+ SDL_LOG_PRIORITY_ERROR,
+ SDL_LOG_PRIORITY_CRITICAL,
+ SDL_NUM_LOG_PRIORITIES
+} SDL_LogPriority;
+
+
+/**
+ * \brief Set the priority of all log categories
+ */
+extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority);
+
+/**
+ * \brief Set the priority of a particular log category
+ */
+extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category,
+ SDL_LogPriority priority);
+
+/**
+ * \brief Get the priority of a particular log category
+ */
+extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category);
+
+/**
+ * \brief Reset all priorities to default.
+ *
+ * \note This is called in SDL_Quit().
+ */
+extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void);
+
+/**
+ * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
+ */
+extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
+
+/**
+ * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
+ */
+extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Log a message with SDL_LOG_PRIORITY_DEBUG
+ */
+extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Log a message with SDL_LOG_PRIORITY_INFO
+ */
+extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Log a message with SDL_LOG_PRIORITY_WARN
+ */
+extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Log a message with SDL_LOG_PRIORITY_ERROR
+ */
+extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
+ */
+extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Log a message with the specified category and priority.
+ */
+extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
+ SDL_LogPriority priority,
+ SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
+
+/**
+ * \brief Log a message with the specified category and priority.
+ */
+extern DECLSPEC void SDLCALL SDL_LogMessageV(int category,
+ SDL_LogPriority priority,
+ const char *fmt, va_list ap);
+
+/**
+ * \brief The prototype for the log output function
+ */
+typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
+
+/**
+ * \brief Get the current log output function.
+ */
+extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata);
+
+/**
+ * \brief This function allows you to replace the default log output
+ * function with one of your own.
+ */
+extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_log_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_main.h
@@ -1,0 +1,168 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_main_h_
+#define SDL_main_h_
+
+#include "SDL_stdinc.h"
+
+/**
+ * \file SDL_main.h
+ *
+ * Redefine main() on some platforms so that it is called by SDL.
+ */
+
+#ifndef SDL_MAIN_HANDLED
+#if defined(__WIN32__)
+/* On Windows SDL provides WinMain(), which parses the command line and passes
+ the arguments to your main function.
+
+ If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
+ */
+#define SDL_MAIN_AVAILABLE
+
+#elif defined(__WINRT__)
+/* On WinRT, SDL provides a main function that initializes CoreApplication,
+ creating an instance of IFrameworkView in the process.
+
+ Please note that #include'ing SDL_main.h is not enough to get a main()
+ function working. In non-XAML apps, the file,
+ src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
+ into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
+ called, with a pointer to the Direct3D-hosted XAML control passed in.
+*/
+#define SDL_MAIN_NEEDED
+
+#elif defined(__IPHONEOS__)
+/* On iOS SDL provides a main function that creates an application delegate
+ and starts the iOS application run loop.
+
+ See src/video/uikit/SDL_uikitappdelegate.m for more details.
+ */
+#define SDL_MAIN_NEEDED
+
+#elif defined(__ANDROID__)
+/* On Android SDL provides a Java class in SDLActivity.java that is the
+ main activity entry point.
+
+ See docs/README-android.md for more details on extending that class.
+ */
+#define SDL_MAIN_NEEDED
+
+/* We need to export SDL_main so it can be launched from Java */
+#define SDLMAIN_DECLSPEC DECLSPEC
+
+#elif defined(__NACL__)
+/* On NACL we use ppapi_simple to set up the application helper code,
+ then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
+ starting the user main function.
+ All user code is run in a separate thread by ppapi_simple, thus
+ allowing for blocking io to take place via nacl_io
+*/
+#define SDL_MAIN_NEEDED
+
+#endif
+#endif /* SDL_MAIN_HANDLED */
+
+#ifdef __cplusplus
+#define C_LINKAGE "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+#ifndef SDLMAIN_DECLSPEC
+#define SDLMAIN_DECLSPEC
+#endif
+
+/**
+ * \file SDL_main.h
+ *
+ * The application's main() function must be called with C linkage,
+ * and should be declared like this:
+ * \code
+ * #ifdef __cplusplus
+ * extern "C"
+ * #endif
+ * int main(int argc, char *argv[])
+ * {
+ * }
+ * \endcode
+ */
+
+#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
+#define main SDL_main
+#endif
+
+/**
+ * The prototype for the application's main() function
+ */
+extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
+
+
+#include "begin_code.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * This is called by the real SDL main function to let the rest of the
+ * library know that initialization was done properly.
+ *
+ * Calling this yourself without knowing what you're doing can cause
+ * crashes and hard to diagnose problems with your application.
+ */
+extern DECLSPEC void SDLCALL SDL_SetMainReady(void);
+
+#ifdef __WIN32__
+
+/**
+ * This can be called to set the application class at startup
+ */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
+ void *hInst);
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+
+#endif /* __WIN32__ */
+
+
+#ifdef __WINRT__
+
+/**
+ * \brief Initializes and launches an SDL/WinRT application.
+ *
+ * \param mainFunction The SDL app's C-style main().
+ * \param reserved Reserved for future use; should be NULL
+ * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
+ * information on the failure.
+ */
+extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
+
+#endif /* __WINRT__ */
+
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_main_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_messagebox.h
@@ -1,0 +1,144 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_messagebox_h_
+#define SDL_messagebox_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_video.h" /* For SDL_Window */
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief SDL_MessageBox flags. If supported will display warning icon, etc.
+ */
+typedef enum
+{
+ SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */
+ SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */
+ SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */
+} SDL_MessageBoxFlags;
+
+/**
+ * \brief Flags for SDL_MessageBoxButtonData.
+ */
+typedef enum
+{
+ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */
+ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */
+} SDL_MessageBoxButtonFlags;
+
+/**
+ * \brief Individual button data.
+ */
+typedef struct
+{
+ Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */
+ int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */
+ const char * text; /**< The UTF-8 button text */
+} SDL_MessageBoxButtonData;
+
+/**
+ * \brief RGB value used in a message box color scheme
+ */
+typedef struct
+{
+ Uint8 r, g, b;
+} SDL_MessageBoxColor;
+
+typedef enum
+{
+ SDL_MESSAGEBOX_COLOR_BACKGROUND,
+ SDL_MESSAGEBOX_COLOR_TEXT,
+ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
+ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
+ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
+ SDL_MESSAGEBOX_COLOR_MAX
+} SDL_MessageBoxColorType;
+
+/**
+ * \brief A set of colors to use for message box dialogs
+ */
+typedef struct
+{
+ SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX];
+} SDL_MessageBoxColorScheme;
+
+/**
+ * \brief MessageBox structure containing title, text, window, etc.
+ */
+typedef struct
+{
+ Uint32 flags; /**< ::SDL_MessageBoxFlags */
+ SDL_Window *window; /**< Parent window, can be NULL */
+ const char *title; /**< UTF-8 title */
+ const char *message; /**< UTF-8 message text */
+
+ int numbuttons;
+ const SDL_MessageBoxButtonData *buttons;
+
+ const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */
+} SDL_MessageBoxData;
+
+/**
+ * \brief Create a modal message box.
+ *
+ * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc.
+ * \param buttonid The pointer to which user id of hit button should be copied.
+ *
+ * \return -1 on error, otherwise 0 and buttonid contains user id of button
+ * hit or -1 if dialog was closed.
+ *
+ * \note This function should be called on the thread that created the parent
+ * window, or on the main thread if the messagebox has no parent. It will
+ * block execution of that thread until the user clicks a button or
+ * closes the messagebox.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
+
+/**
+ * \brief Create a simple modal message box
+ *
+ * \param flags ::SDL_MessageBoxFlags
+ * \param title UTF-8 title text
+ * \param message UTF-8 message text
+ * \param window The parent window, or NULL for no parent
+ *
+ * \return 0 on success, -1 on error
+ *
+ * \sa SDL_ShowMessageBox
+ */
+extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_messagebox_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_mouse.h
@@ -1,0 +1,302 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_mouse.h
+ *
+ * Include file for SDL mouse event handling.
+ */
+
+#ifndef SDL_mouse_h_
+#define SDL_mouse_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */
+
+/**
+ * \brief Cursor types for SDL_CreateSystemCursor().
+ */
+typedef enum
+{
+ SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
+ SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
+ SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
+ SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
+ SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
+ SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
+ SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
+ SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
+ SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
+ SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
+ SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
+ SDL_SYSTEM_CURSOR_HAND, /**< Hand */
+ SDL_NUM_SYSTEM_CURSORS
+} SDL_SystemCursor;
+
+/**
+ * \brief Scroll direction types for the Scroll event
+ */
+typedef enum
+{
+ SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */
+ SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */
+} SDL_MouseWheelDirection;
+
+/* Function prototypes */
+
+/**
+ * \brief Get the window which currently has mouse focus.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
+
+/**
+ * \brief Retrieve the current state of the mouse.
+ *
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse cursor position relative to the focus window for the currently
+ * selected mouse. You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/**
+ * \brief Get the current state of the mouse, in relation to the desktop
+ *
+ * This works just like SDL_GetMouseState(), but the coordinates will be
+ * reported relative to the top-left of the desktop. This can be useful if
+ * you need to track the mouse outside of a specific window and
+ * SDL_CaptureMouse() doesn't fit your needs. For example, it could be
+ * useful if you need to track the mouse while dragging a window, where
+ * coordinates relative to a window might not be in sync at all times.
+ *
+ * \note SDL_GetMouseState() returns the mouse position as SDL understands
+ * it from the last pump of the event queue. This function, however,
+ * queries the OS for the current mouse position, and as such, might
+ * be a slightly less efficient function. Unless you know what you're
+ * doing and have a good reason to use this function, you probably want
+ * SDL_GetMouseState() instead.
+ *
+ * \param x Returns the current X coord, relative to the desktop. Can be NULL.
+ * \param y Returns the current Y coord, relative to the desktop. Can be NULL.
+ * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
+ *
+ * \sa SDL_GetMouseState
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
+
+/**
+ * \brief Retrieve the relative state of the mouse.
+ *
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/**
+ * \brief Moves the mouse to the given position within the window.
+ *
+ * \param window The window to move the mouse into, or NULL for the current mouse focus
+ * \param x The x coordinate within the window
+ * \param y The y coordinate within the window
+ *
+ * \note This function generates a mouse motion event
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
+ int x, int y);
+
+/**
+ * \brief Moves the mouse to the given position in global screen space.
+ *
+ * \param x The x coordinate
+ * \param y The y coordinate
+ * \return 0 on success, -1 on error (usually: unsupported by a platform).
+ *
+ * \note This function generates a mouse motion event
+ */
+extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y);
+
+/**
+ * \brief Set relative mouse mode.
+ *
+ * \param enabled Whether or not to enable relative mode
+ *
+ * \return 0 on success, or -1 if relative mode is not supported.
+ *
+ * While the mouse is in relative mode, the cursor is hidden, and the
+ * driver will try to report continuous motion in the current window.
+ * Only relative motion events will be delivered, the mouse position
+ * will not change.
+ *
+ * \note This function will flush any pending mouse motion.
+ *
+ * \sa SDL_GetRelativeMouseMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
+
+/**
+ * \brief Capture the mouse, to track input outside an SDL window.
+ *
+ * \param enabled Whether or not to enable capturing
+ *
+ * Capturing enables your app to obtain mouse events globally, instead of
+ * just within your window. Not all video targets support this function.
+ * When capturing is enabled, the current window will get all mouse events,
+ * but unlike relative mode, no change is made to the cursor and it is
+ * not restrained to your window.
+ *
+ * This function may also deny mouse input to other windows--both those in
+ * your application and others on the system--so you should use this
+ * function sparingly, and in small bursts. For example, you might want to
+ * track the mouse while the user is dragging something, until the user
+ * releases a mouse button. It is not recommended that you capture the mouse
+ * for long periods of time, such as the entire time your app is running.
+ *
+ * While captured, mouse events still report coordinates relative to the
+ * current (foreground) window, but those coordinates may be outside the
+ * bounds of the window (including negative values). Capturing is only
+ * allowed for the foreground window. If the window loses focus while
+ * capturing, the capture will be disabled automatically.
+ *
+ * While capturing is enabled, the current window will have the
+ * SDL_WINDOW_MOUSE_CAPTURE flag set.
+ *
+ * \return 0 on success, or -1 if not supported.
+ */
+extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
+
+/**
+ * \brief Query whether relative mouse mode is enabled.
+ *
+ * \sa SDL_SetRelativeMouseMode()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
+
+/**
+ * \brief Create a cursor, using the specified bitmap data and
+ * mask (in MSB format).
+ *
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * <table>
+ * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
+ * <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
+ * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
+ * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
+ * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
+ * if not. </td></tr>
+ * </table>
+ *
+ * \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
+ const Uint8 * mask,
+ int w, int h, int hot_x,
+ int hot_y);
+
+/**
+ * \brief Create a color cursor.
+ *
+ * \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
+ int hot_x,
+ int hot_y);
+
+/**
+ * \brief Create a system cursor.
+ *
+ * \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
+
+/**
+ * \brief Set the active cursor.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
+
+/**
+ * \brief Return the active cursor.
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
+
+/**
+ * \brief Return the default cursor.
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
+
+/**
+ * \brief Frees a cursor created with SDL_CreateCursor() or similar functions.
+ *
+ * \sa SDL_CreateCursor()
+ * \sa SDL_CreateColorCursor()
+ * \sa SDL_CreateSystemCursor()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
+
+/**
+ * \brief Toggle whether or not the cursor is shown.
+ *
+ * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
+ * state.
+ *
+ * \return 1 if the cursor is shown, or 0 if the cursor is hidden.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/**
+ * Used as a mask when testing buttons in buttonstate.
+ * - Button 1: Left mouse button
+ * - Button 2: Middle mouse button
+ * - Button 3: Right mouse button
+ */
+#define SDL_BUTTON(X) (1 << ((X)-1))
+#define SDL_BUTTON_LEFT 1
+#define SDL_BUTTON_MIDDLE 2
+#define SDL_BUTTON_RIGHT 3
+#define SDL_BUTTON_X1 4
+#define SDL_BUTTON_X2 5
+#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_mouse_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_mutex.h
@@ -1,0 +1,251 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_mutex_h_
+#define SDL_mutex_h_
+
+/**
+ * \file SDL_mutex.h
+ *
+ * Functions to provide thread synchronization primitives.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Synchronization functions which can time out return this value
+ * if they time out.
+ */
+#define SDL_MUTEX_TIMEDOUT 1
+
+/**
+ * This is the timeout value which corresponds to never time out.
+ */
+#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
+
+
+/**
+ * \name Mutex functions
+ */
+/* @{ */
+
+/* The SDL mutex structure, defined in SDL_sysmutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/**
+ * Create a mutex, initialized unlocked.
+ */
+extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
+
+/**
+ * Lock the mutex.
+ *
+ * \return 0, or -1 on error.
+ */
+#define SDL_mutexP(m) SDL_LockMutex(m)
+extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
+
+/**
+ * Try to lock the mutex
+ *
+ * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
+
+/**
+ * Unlock the mutex.
+ *
+ * \return 0, or -1 on error.
+ *
+ * \warning It is an error to unlock a mutex that has not been locked by
+ * the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_mutexV(m) SDL_UnlockMutex(m)
+extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
+
+/**
+ * Destroy a mutex.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
+
+/* @} *//* Mutex functions */
+
+
+/**
+ * \name Semaphore functions
+ */
+/* @{ */
+
+/* The SDL semaphore structure, defined in SDL_syssem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/**
+ * Create a semaphore, initialized with value, returns NULL on failure.
+ */
+extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/**
+ * Destroy a semaphore.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
+
+/**
+ * This function suspends the calling thread until the semaphore pointed
+ * to by \c sem has a positive count. It then atomically decreases the
+ * semaphore count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
+
+/**
+ * Non-blocking variant of SDL_SemWait().
+ *
+ * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
+ * block, and -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
+
+/**
+ * Variant of SDL_SemWait() with a timeout in milliseconds.
+ *
+ * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
+ * succeed in the allotted time, and -1 on error.
+ *
+ * \warning On some platforms this function is implemented by looping with a
+ * delay of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
+
+/**
+ * Atomically increases the semaphore's count (not blocking).
+ *
+ * \return 0, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
+
+/**
+ * Returns the current count of the semaphore.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
+
+/* @} *//* Semaphore functions */
+
+
+/**
+ * \name Condition variable functions
+ */
+/* @{ */
+
+/* The SDL condition variable structure, defined in SDL_syscond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/**
+ * Create a condition variable.
+ *
+ * Typical use of condition variables:
+ *
+ * Thread A:
+ * SDL_LockMutex(lock);
+ * while ( ! condition ) {
+ * SDL_CondWait(cond, lock);
+ * }
+ * SDL_UnlockMutex(lock);
+ *
+ * Thread B:
+ * SDL_LockMutex(lock);
+ * ...
+ * condition = true;
+ * ...
+ * SDL_CondSignal(cond);
+ * SDL_UnlockMutex(lock);
+ *
+ * There is some discussion whether to signal the condition variable
+ * with the mutex locked or not. There is some potential performance
+ * benefit to unlocking first on some platforms, but there are some
+ * potential race conditions depending on how your code is structured.
+ *
+ * In general it's safer to signal the condition variable while the
+ * mutex is locked.
+ */
+extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
+
+/**
+ * Destroy a condition variable.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
+
+/**
+ * Restart one of the threads that are waiting on the condition variable.
+ *
+ * \return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
+
+/**
+ * Restart all threads that are waiting on the condition variable.
+ *
+ * \return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
+
+/**
+ * Wait on the condition variable, unlocking the provided mutex.
+ *
+ * \warning The mutex must be locked before entering this function!
+ *
+ * The mutex is re-locked once the condition variable is signaled.
+ *
+ * \return 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
+
+/**
+ * Waits for at most \c ms milliseconds, and returns 0 if the condition
+ * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
+ * signaled in the allotted time, and -1 on error.
+ *
+ * \warning On some platforms this function is implemented by looping with a
+ * delay of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
+ SDL_mutex * mutex, Uint32 ms);
+
+/* @} *//* Condition variable functions */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_mutex_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_name.h
@@ -1,0 +1,33 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDLname_h_
+#define SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X) SDL_##X
+
+#endif /* SDLname_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengl.h
@@ -1,0 +1,2183 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_opengl.h
+ *
+ * This is a simple file to encapsulate the OpenGL API headers.
+ */
+
+/**
+ * \def NO_SDL_GLEXT
+ *
+ * Define this if you have your own version of glext.h and want to disable the
+ * version included in SDL_opengl.h.
+ */
+
+#ifndef SDL_opengl_h_
+#define SDL_opengl_h_
+
+#include "SDL_config.h"
+
+#ifndef __IPHONEOS__ /* No OpenGL on iOS. */
+
+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef __gl_h_
+#define __gl_h_
+
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+/**********************************************************************
+ * Begin system-specific stuff.
+ */
+
+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+#define __WIN32__
+#endif
+
+#if defined(__WIN32__) && !defined(__CYGWIN__)
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# endif /* _STATIC_MESA support */
+# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
+# define GLAPIENTRY
+# else
+# define GLAPIENTRY __stdcall
+# endif
+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+# define GLAPI extern
+# define GLAPIENTRY __stdcall
+#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */
+# define GLAPI extern
+# define GLAPIENTRY _System
+# define APIENTRY _System
+# if defined(__GNUC__) && !defined(_System)
+# define _System
+# endif
+#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define GLAPI __attribute__((visibility("default")))
+# define GLAPIENTRY
+#endif /* WIN32 && !CYGWIN */
+
+/*
+ * WINDOWS: Include windows.h here to define APIENTRY.
+ * It is also useful when applications include this file by
+ * including only glut.h, since glut.h depends on windows.h.
+ * Applications needing to include windows.h with parms other
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+ * glut.h or gl.h.
+ */
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#ifndef NOMINMAX /* don't define min() and max(). */
+#define NOMINMAX
+#endif
+#include <windows.h>
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export on
+#endif
+
+/*
+ * End system-specific stuff.
+ **********************************************************************/
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_ARB_imaging 1
+
+
+/*
+ * Datatypes
+ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+
+
+/*
+ * Constants
+ */
+
+/* Boolean values */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* Hints */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * OpenGL 1.2
+ */
+
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+
+
+
+/*
+ * OpenGL 1.3
+ */
+
+/* multitexture */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+/* multisample */
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+/* transpose_matrix */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+/* texture_env_combine */
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+/* texture_env_dot3 */
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+/* texture_border_clamp */
+#define GL_CLAMP_TO_BORDER 0x812D
+
+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+
+
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * Define this token if you want "old-style" header file behaviour (extensions
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
+ */
+#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
+#include "SDL_opengl_glext.h"
+#endif /* GL_GLEXT_LEGACY */
+
+
+
+/*
+ * ???. GL_MESA_packed_depth_stencil
+ * XXX obsolete
+ */
+#ifndef GL_MESA_packed_depth_stencil
+#define GL_MESA_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_MESA 0x8750
+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+#endif /* GL_MESA_packed_depth_stencil */
+
+
+#ifndef GL_ATI_blend_equation_separate
+#define GL_ATI_blend_equation_separate 1
+
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+
+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
+
+#endif /* GL_ATI_blend_equation_separate */
+
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+
+/**
+ ** NOTE!!!!! If you add new functions to this file, or update
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
+ ** in that file for details.
+ **/
+
+
+
+/**********************************************************************
+ * Begin system-specific stuff
+ */
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export off
+#endif
+
+/*
+ * End system-specific stuff
+ **********************************************************************/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
+
+#endif /* !__IPHONEOS__ */
+
+#endif /* SDL_opengl_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengl_glext.h
@@ -1,0 +1,11177 @@
+#ifndef __glext_h_
+#define __glext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#define GL_GLEXT_VERSION 20140521
+
+/* Generated C header for:
+ * API: gl
+ * Profile: compatibility
+ * Versions considered: .*
+ * Versions emitted: 1\.[2-9]|[234]\.[0-9]
+ * Default extensions included: gl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_VERSION_1_2 */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTexture (GLenum texture);
+GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img);
+GLAPI void APIENTRY glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m);
+#endif
+#endif /* GL_VERSION_1_3 */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFogCoordf (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoordd (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2sv (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3iv (const GLint *v);
+GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3sv (const GLshort *v);
+GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void APIENTRY glBlendEquation (GLenum mode);
+#endif
+#endif /* GL_VERSION_1_4 */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+#include <stddef.h>
+#ifdef __MACOSX__
+typedef long GLsizeiptr;
+typedef long GLintptr;
+#else
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptr;
+#endif
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC2_ALPHA 0x858A
+typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQuery (GLuint id);
+GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQuery (GLenum target);
+GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer);
+GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target);
+GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+#endif
+#endif /* GL_VERSION_1_5 */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+typedef char GLchar;
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GLAPI void APIENTRY glCompileShader (GLuint shader);
+GLAPI GLuint APIENTRY glCreateProgram (void);
+GLAPI GLuint APIENTRY glCreateShader (GLenum type);
+GLAPI void APIENTRY glDeleteProgram (GLuint program);
+GLAPI void APIENTRY glDeleteShader (GLuint shader);
+GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GLAPI GLboolean APIENTRY glIsProgram (GLuint program);
+GLAPI GLboolean APIENTRY glIsShader (GLuint shader);
+GLAPI void APIENTRY glLinkProgram (GLuint program);
+GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GLAPI void APIENTRY glUseProgram (GLuint program);
+GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1i (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glValidateProgram (GLuint program);
+GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+#endif
+#endif /* GL_VERSION_2_0 */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+#endif /* GL_VERSION_2_1 */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glEnablei (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisablei (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index);
+GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedback (void);
+GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp);
+GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRender (void);
+GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index);
+GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmap (GLenum target);
+GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glBindVertexArray (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array);
+#endif
+#endif /* GL_VERSION_3_0 */
+
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index);
+GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+#endif
+#endif /* GL_VERSION_3_1 */
+
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+typedef struct __GLsync *GLsync;
+#ifndef GLEXT_64_TYPES_DEFINED
+/* This code block is duplicated in glxext.h, so must be protected */
+#define GLEXT_64_TYPES_DEFINED
+/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
+/* (as used in the GL_EXT_timer_query extension). */
+#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+#include <inttypes.h>
+#elif defined(__sun__) || defined(__digital__)
+#include <inttypes.h>
+#if defined(__STDC__)
+#if defined(__arch64__) || defined(_LP64)
+typedef long int int64_t;
+typedef unsigned long int uint64_t;
+#else
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#endif /* __arch64__ */
+#endif /* __STDC__ */
+#elif defined( __VMS ) || defined(__sgi)
+#include <inttypes.h>
+#elif defined(__SCO__) || defined(__USLC__)
+#include <stdint.h>
+#elif defined(__UNIXOS2__) || defined(__SOL64__)
+typedef long int int32_t;
+typedef long long int int64_t;
+typedef unsigned long long int uint64_t;
+#elif defined(_WIN32) && defined(__GNUC__)
+#include <stdint.h>
+#elif defined(_WIN32)
+typedef __int32 int32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#else
+/* Fallback if nothing above works */
+#include <inttypes.h>
+#endif
+#endif
+typedef uint64_t GLuint64;
+typedef int64_t GLint64;
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+GLAPI void APIENTRY glProvokingVertex (GLenum mode);
+GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GLAPI GLboolean APIENTRY glIsSync (GLsync sync);
+GLAPI void APIENTRY glDeleteSync (GLsync sync);
+GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
+#endif
+#endif /* GL_VERSION_3_2 */
+
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#define GL_INT_2_10_10_10_REV 0x8D9F
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords);
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler);
+GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
+GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target);
+GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params);
+GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value);
+GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value);
+GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords);
+GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords);
+GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords);
+GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color);
+GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color);
+GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color);
+#endif
+#endif /* GL_VERSION_3_3 */
+
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params);
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices);
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values);
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShading (GLfloat value);
+GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
+GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
+GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x);
+GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params);
+GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params);
+GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value);
+GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values);
+GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedback (void);
+GLAPI void APIENTRY glResumeTransformFeedback (void);
+GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id);
+GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream);
+GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id);
+GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index);
+GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params);
+#endif
+#endif /* GL_VERSION_4_0 */
+
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_RGB565 0x8D62
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f);
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReleaseShaderCompiler (void);
+GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GLAPI void APIENTRY glClearDepthf (GLfloat d);
+GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
+GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0);
+GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v);
+GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v);
+GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f);
+GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data);
+#endif
+#endif /* GL_VERSION_4_1 */
+
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
+GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount);
+GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+#endif
+#endif /* GL_VERSION_4_2 */
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_DISPLAY_LIST 0x82E7
+typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level);
+GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer);
+GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI void APIENTRY glPopDebugGroup (void);
+GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+#endif /* GL_VERSION_4_3 */
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
+typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers);
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures);
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures);
+GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers);
+GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures);
+GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+#endif
+#endif /* GL_VERSION_4_4 */
+
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+#endif /* GL_ARB_ES2_compatibility */
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+#endif /* GL_ARB_ES3_compatibility */
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+#endif /* GL_ARB_arrays_of_arrays */
+
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+#endif /* GL_ARB_base_instance */
+
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+typedef uint64_t GLuint64EXT;
+#define GL_UNSIGNED_INT64_ARB 0x140F
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture);
+GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler);
+GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);
+GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);
+GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access);
+GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);
+GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value);
+GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value);
+GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle);
+GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle);
+GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x);
+GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params);
+#endif
+#endif /* GL_ARB_bindless_texture */
+
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+#endif /* GL_ARB_blend_func_extended */
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+#endif /* GL_ARB_buffer_storage */
+
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+struct _cl_context;
+struct _cl_event;
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
+#endif
+#endif /* GL_ARB_cl_event */
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+#endif /* GL_ARB_clear_buffer_object */
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+#endif /* GL_ARB_clear_texture */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp);
+#endif
+#endif /* GL_ARB_color_buffer_float */
+
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+#endif /* GL_ARB_compatibility */
+
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#endif /* GL_ARB_compute_shader */
+
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+#endif
+#endif /* GL_ARB_compute_variable_group_size */
+
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+#endif /* GL_ARB_conservative_depth */
+
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#endif /* GL_ARB_copy_buffer */
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+#endif /* GL_ARB_copy_image */
+
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+#endif
+#endif /* GL_ARB_debug_output */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+#endif /* GL_ARB_depth_clamp */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif /* GL_ARB_depth_texture */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs);
+#endif
+#endif /* GL_ARB_draw_buffers */
+
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+#endif /* GL_ARB_draw_indirect */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_ARB_draw_instanced */
+
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+#endif /* GL_ARB_enhanced_layouts */
+
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+#endif /* GL_ARB_explicit_attrib_location */
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+#endif /* GL_ARB_explicit_uniform_location */
+
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+#endif /* GL_ARB_fragment_coord_conventions */
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+#endif /* GL_ARB_fragment_layer_viewport */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program);
+GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string);
+GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program);
+#endif
+#endif /* GL_ARB_fragment_program */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif /* GL_ARB_fragment_shader */
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+#endif /* GL_ARB_framebuffer_object */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifndef GL_KHR_context_flush_control
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#endif /* GL_KHR_context_flush_control */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value);
+GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+#endif /* GL_ARB_get_program_binary */
+
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+#endif /* GL_ARB_gpu_shader5 */
+
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+typedef unsigned short GLhalfARB;
+#define GL_HALF_FLOAT_ARB 0x140B
+#endif /* GL_ARB_half_float_pixel */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+#endif /* GL_ARB_half_float_vertex */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_EQUATION 0x8009
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table);
+GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image);
+GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogram (GLenum target);
+GLAPI void APIENTRY glResetMinmax (GLenum target);
+#endif
+#endif /* GL_ARB_imaging */
+
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+#endif
+#endif /* GL_ARB_indirect_parameters */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_ARB_instanced_arrays */
+
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+#endif /* GL_ARB_internalformat_query */
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+#define GL_SRGB_DECODE_ARB 0x8299
+#endif /* GL_ARB_internalformat_query2 */
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+#endif /* GL_ARB_invalidate_subdata */
+
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+#endif /* GL_ARB_map_buffer_alignment */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+#endif /* GL_ARB_map_buffer_range */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index);
+GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices);
+GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices);
+GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices);
+GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);
+#endif
+#endif /* GL_ARB_matrix_palette */
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+#endif /* GL_ARB_multi_bind */
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+#endif /* GL_ARB_multi_draw_indirect */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert);
+#endif
+#endif /* GL_ARB_multisample */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s);
+GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s);
+GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s);
+GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s);
+GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v);
+#endif
+#endif /* GL_ARB_multitexture */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id);
+GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id);
+GLAPI void APIENTRY glEndQueryARB (GLenum target);
+GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
+#endif
+#endif /* GL_ARB_occlusion_query */
+
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+#endif /* GL_ARB_occlusion_query2 */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params);
+#endif
+#endif /* GL_ARB_point_parameters */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#endif /* GL_ARB_point_sprite */
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+#endif /* GL_ARB_program_interface_query */
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+#endif /* GL_ARB_provoking_vertex */
+
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+#endif /* GL_ARB_query_buffer_object */
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img);
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values);
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values);
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern);
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void);
+GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);
+GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img);
+GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern);
+GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+#endif
+#endif /* GL_ARB_robustness */
+
+#ifndef GL_ARB_robustness_isolation
+#define GL_ARB_robustness_isolation 1
+#endif /* GL_ARB_robustness_isolation */
+
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value);
+#endif
+#endif /* GL_ARB_sample_shading */
+
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+#endif /* GL_ARB_sampler_objects */
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+#endif /* GL_ARB_seamless_cube_map */
+
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+#endif /* GL_ARB_separate_shader_objects */
+
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+#endif /* GL_ARB_shader_atomic_counters */
+
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+#endif /* GL_ARB_shader_bit_encoding */
+
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+#endif /* GL_ARB_shader_draw_parameters */
+
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+#endif /* GL_ARB_shader_group_vote */
+
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+#endif /* GL_ARB_shader_image_load_store */
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+#endif /* GL_ARB_shader_image_size */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef char GLcharARB;
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj);
+GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname);
+GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType);
+GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
+GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
+GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
+GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
+GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0);
+GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0);
+GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);
+GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+#endif
+#endif /* GL_ARB_shader_objects */
+
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+#endif /* GL_ARB_shader_precision */
+
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+#endif /* GL_ARB_shader_stencil_export */
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+#endif /* GL_ARB_shader_subroutine */
+
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+#endif /* GL_ARB_shader_texture_lod */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#endif /* GL_ARB_shading_language_100 */
+
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+#endif /* GL_ARB_shading_language_420pack */
+
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
+GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name);
+GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+#endif
+#endif /* GL_ARB_shading_language_include */
+
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+#endif /* GL_ARB_shading_language_packing */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif /* GL_ARB_shadow */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif /* GL_ARB_shadow_ambient */
+
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
+#endif
+#endif /* GL_ARB_sparse_texture */
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+#endif /* GL_ARB_stencil_texturing */
+
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+#endif /* GL_ARB_sync */
+
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+#endif /* GL_ARB_tessellation_shader */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+#endif /* GL_ARB_texture_buffer_range */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img);
+#endif
+#endif /* GL_ARB_texture_compression */
+
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#endif /* GL_ARB_texture_compression_bptc */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif /* GL_ARB_texture_cube_map */
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#endif /* GL_ARB_texture_cube_map_array */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif /* GL_ARB_texture_env_add */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#endif /* GL_ARB_texture_env_combine */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#endif /* GL_ARB_texture_float */
+
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+#endif /* GL_ARB_texture_gather */
+
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+#endif /* GL_ARB_texture_multisample */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+#endif /* GL_ARB_texture_query_levels */
+
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+#endif /* GL_ARB_texture_query_lod */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif /* GL_ARB_texture_rectangle */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+#endif /* GL_ARB_texture_rg */
+
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+#endif /* GL_ARB_texture_stencil8 */
+
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+#endif /* GL_ARB_texture_storage */
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+#endif /* GL_ARB_texture_storage_multisample */
+
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+#endif /* GL_ARB_texture_swizzle */
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+#endif /* GL_ARB_texture_view */
+
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+#endif /* GL_ARB_timer_query */
+
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#endif /* GL_ARB_transform_feedback2 */
+
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+#endif /* GL_ARB_transform_feedback3 */
+
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+#endif /* GL_ARB_transform_feedback_instanced */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m);
+GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m);
+#endif
+#endif /* GL_ARB_transpose_matrix */
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+#endif /* GL_ARB_vertex_array_bgra */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+#endif /* GL_ARB_vertex_array_object */
+
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+#endif /* GL_ARB_vertex_attrib_binding */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights);
+GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights);
+GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights);
+GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights);
+GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights);
+GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights);
+GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights);
+GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights);
+GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glVertexBlendARB (GLint count);
+#endif
+#endif /* GL_ARB_vertex_blend */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */
+typedef long GLsizeiptrARB;
+typedef long GLintptrARB;
+#else
+typedef ptrdiff_t GLsizeiptrARB;
+typedef ptrdiff_t GLintptrARB;
+#endif
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
+typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer);
+GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer);
+GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
+GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
+GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
+GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target);
+GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params);
+#endif
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer);
+#endif
+#endif /* GL_ARB_vertex_program */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);
+#endif
+#endif /* GL_ARB_vertex_shader */
+
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+#endif /* GL_ARB_viewport_array */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v);
+#endif
+#endif /* GL_ARB_window_pos */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+#endif /* GL_KHR_debug */
+
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif /* GL_KHR_texture_compression_astc_hdr */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s);
+typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t);
+typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r);
+typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords);
+typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x);
+typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords);
+typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y);
+typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords);
+typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z);
+typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s);
+GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords);
+GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t);
+GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords);
+GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r);
+GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords);
+GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords);
+GLAPI void APIENTRY glTexCoord1bOES (GLbyte s);
+GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords);
+GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t);
+GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords);
+GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r);
+GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords);
+GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords);
+GLAPI void APIENTRY glVertex2bOES (GLbyte x);
+GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords);
+GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y);
+GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords);
+GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z);
+GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords);
+#endif
+#endif /* GL_OES_byte_coordinates */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+typedef GLint GLfixed;
+#define GL_FIXED_OES 0x140C
+typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref);
+typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth);
+typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
+typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f);
+typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param);
+typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation);
+typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param);
+typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
+typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
+typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param);
+typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
+typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value);
+typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);
+typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue);
+typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components);
+typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);
+typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v);
+typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v);
+typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values);
+typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params);
+typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);
+typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component);
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);
+typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
+typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
+typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2);
+typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords);
+typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);
+typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values);
+typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities);
+typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y);
+typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w);
+typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
+typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2);
+typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s);
+typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t);
+typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r);
+typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
+typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x);
+typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y);
+typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords);
+typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref);
+GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI void APIENTRY glClearDepthxOES (GLfixed depth);
+GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
+GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f);
+GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param);
+GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation);
+GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param);
+GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glLineWidthxOES (GLfixed width);
+GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m);
+GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param);
+GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m);
+GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
+GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glPointSizexOES (GLfixed size);
+GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
+GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert);
+GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value);
+GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);
+GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);
+GLAPI void APIENTRY glColor3xvOES (const GLfixed *components);
+GLAPI void APIENTRY glColor4xvOES (const GLfixed *components);
+GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u);
+GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v);
+GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer);
+GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v);
+GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values);
+GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params);
+GLAPI void APIENTRY glIndexxOES (GLfixed component);
+GLAPI void APIENTRY glIndexxvOES (const GLfixed *component);
+GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m);
+GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
+GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
+GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2);
+GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
+GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m);
+GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s);
+GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords);
+GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t);
+GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords);
+GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r);
+GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords);
+GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords);
+GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glPassThroughxOES (GLfixed token);
+GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values);
+GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param);
+GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor);
+GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities);
+GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);
+GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);
+GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
+GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2);
+GLAPI void APIENTRY glTexCoord1xOES (GLfixed s);
+GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t);
+GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);
+GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
+GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
+GLAPI void APIENTRY glVertex2xOES (GLfixed x);
+GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y);
+GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords);
+GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);
+GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords);
+#endif
+#endif /* GL_OES_fixed_point */
+
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent);
+#endif
+#endif /* GL_OES_query_matrix */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif /* GL_OES_read_format */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
+typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation);
+typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glClearDepthfOES (GLclampf depth);
+GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
+GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f);
+GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation);
+GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+#endif
+#endif /* GL_OES_single_precision */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif /* GL_3DFX_multisample */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask);
+#endif
+#endif /* GL_3DFX_tbuffer */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+#endif /* GL_AMD_blend_minmax_factor */
+
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+#endif /* GL_AMD_conservative_depth */
+
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam);
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam);
+GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+#endif
+#endif /* GL_AMD_debug_output */
+
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+#endif /* GL_AMD_depth_clamp_separate */
+
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst);
+GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode);
+GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+#endif
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifndef GL_AMD_gcn_shader
+#define GL_AMD_gcn_shader 1
+#endif /* GL_AMD_gcn_shader */
+
+#ifndef GL_AMD_gpu_shader_int64
+#define GL_AMD_gpu_shader_int64 1
+typedef int64_t GLint64EXT;
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
+GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
+GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params);
+GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
+GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
+GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+#endif /* GL_AMD_gpu_shader_int64 */
+
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param);
+#endif
+#endif /* GL_AMD_interleaved_elements */
+
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+#endif
+#endif /* GL_AMD_multi_draw_indirect */
+
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names);
+typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names);
+typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names);
+GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names);
+GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name);
+#endif
+#endif /* GL_AMD_name_gen_delete */
+
+#ifndef GL_AMD_occlusion_query_event
+#define GL_AMD_occlusion_query_event 1
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
+#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
+typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param);
+#endif
+#endif /* GL_AMD_occlusion_query_event */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
+GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+#endif /* GL_AMD_performance_monitor */
+
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+#endif /* GL_AMD_pinned_memory */
+
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+#endif /* GL_AMD_query_buffer_object */
+
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);
+#endif
+#endif /* GL_AMD_sample_positions */
+
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+#ifndef GL_AMD_shader_atomic_counter_ops
+#define GL_AMD_shader_atomic_counter_ops 1
+#endif /* GL_AMD_shader_atomic_counter_ops */
+
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+#endif /* GL_AMD_shader_stencil_export */
+
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+#endif /* GL_AMD_shader_trinary_minmax */
+
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+#endif
+#endif /* GL_AMD_sparse_texture */
+
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value);
+#endif
+#endif /* GL_AMD_stencil_operation_extended */
+
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+#endif /* GL_AMD_texture_texture4 */
+
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+#ifndef GL_AMD_transform_feedback4
+#define GL_AMD_transform_feedback4 1
+#define GL_STREAM_RASTERIZATION_AMD 0x91A0
+#endif /* GL_AMD_transform_feedback4 */
+
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+#endif /* GL_AMD_vertex_shader_layer */
+
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
+GLAPI void APIENTRY glTessellationModeAMD (GLenum mode);
+#endif
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+#endif /* GL_APPLE_aux_depth_stencil */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif /* GL_APPLE_client_storage */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer);
+GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+#endif
+#endif /* GL_APPLE_element_array */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences);
+GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence);
+GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence);
+GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name);
+GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name);
+#endif
+#endif /* GL_APPLE_fence */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#endif /* GL_APPLE_float_pixels */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size);
+#endif
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
+GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option);
+GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params);
+#endif
+#endif /* GL_APPLE_object_purgeable */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#endif /* GL_APPLE_rgb_422 */
+
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+#endif /* GL_APPLE_row_bytes */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif /* GL_APPLE_specular_vector */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer);
+GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params);
+#endif
+#endif /* GL_APPLE_texture_range */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif /* GL_APPLE_transform_hint */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array);
+GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array);
+#endif
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer);
+GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer);
+GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param);
+#endif
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname);
+GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname);
+GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname);
+GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+#define GL_YCBCR_422_APPLE 0x85B9
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs);
+#endif
+#endif /* GL_ATI_draw_buffers */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer);
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer);
+GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count);
+GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count);
+#endif
+#endif /* GL_ATI_element_array */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param);
+GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param);
+GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param);
+#endif
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range);
+GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id);
+GLAPI void APIENTRY glBeginFragmentShaderATI (void);
+GLAPI void APIENTRY glEndFragmentShaderATI (void);
+GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value);
+#endif
+#endif /* GL_ATI_fragment_shader */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer);
+#endif
+#endif /* GL_ATI_map_object_buffer */
+
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif /* GL_ATI_meminfo */
+
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#endif /* GL_ATI_pixel_format_float */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param);
+#endif
+#endif /* GL_ATI_pn_triangles */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+#endif
+#endif /* GL_ATI_separate_stencil */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#endif /* GL_ATI_texture_float */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage);
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage);
+GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
+GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer);
+GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params);
+GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params);
+#endif
+#endif /* GL_ATI_vertex_array_object */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params);
+#endif
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x);
+GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x);
+GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x);
+GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x);
+GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y);
+GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords);
+GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords);
+GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz);
+GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords);
+GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords);
+GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords);
+GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream);
+GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param);
+GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param);
+#endif
+#endif /* GL_ATI_vertex_streams */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif /* GL_EXT_422_pixels */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#define GL_ABGR_EXT 0x8000
+#endif /* GL_EXT_abgr */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif /* GL_EXT_bgra */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
+GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
+GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
+#endif
+#endif /* GL_EXT_bindable_uniform */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#endif
+#endif /* GL_EXT_blend_color */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha);
+#endif
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+#endif /* GL_EXT_blend_func_separate */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif /* GL_EXT_blend_logic_op */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_BLEND_EQUATION_EXT 0x8009
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendEquationEXT (GLenum mode);
+#endif
+#endif /* GL_EXT_blend_minmax */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif /* GL_EXT_blend_subtract */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif /* GL_EXT_cmyka */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+#endif /* GL_EXT_color_subtable */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count);
+GLAPI void APIENTRY glUnlockArraysEXT (void);
+#endif
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image);
+GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+#endif
+#endif /* GL_EXT_convolution */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz);
+GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz);
+GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz);
+GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz);
+GLAPI void APIENTRY glTangent3ivEXT (const GLint *v);
+GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz);
+GLAPI void APIENTRY glTangent3svEXT (const GLshort *v);
+GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz);
+GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz);
+GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz);
+GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz);
+GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v);
+GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz);
+GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v);
+GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer);
+#endif
+#endif /* GL_EXT_coordinate_frame */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_EXT_copy_texture */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params);
+#endif
+#endif /* GL_EXT_cull_vertex */
+
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+#endif /* GL_EXT_debug_label */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GLAPI void APIENTRY glPopGroupMarkerEXT (void);
+#endif
+#endif /* GL_EXT_debug_marker */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax);
+#endif
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data);
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data);
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m);
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param);
+typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glMatrixPopEXT (GLenum mode);
+GLAPI void APIENTRY glMatrixPushEXT (GLenum mode);
+GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
+GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture);
+GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data);
+GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data);
+GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data);
+GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
+GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img);
+GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img);
+GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
+GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
+GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access);
+GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer);
+GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params);
+GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index);
+GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params);
+GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string);
+GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target);
+GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target);
+GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target);
+GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode);
+GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array);
+GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array);
+GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index);
+GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index);
+GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param);
+GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param);
+GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param);
+GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x);
+GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor);
+GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident);
+GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor);
+#endif
+#endif /* GL_EXT_direct_state_access */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+#endif
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_draw_instanced */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+#endif
+#endif /* GL_EXT_draw_range_elements */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord);
+GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord);
+GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord);
+GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord);
+GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer);
+#endif
+#endif /* GL_EXT_fog_coord */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer);
+GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer);
+GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target);
+GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target);
+#endif
+#endif /* GL_EXT_framebuffer_object */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+#endif
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+#endif
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
+GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
+#endif
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY glResetHistogramEXT (GLenum target);
+GLAPI void APIENTRY glResetMinmaxEXT (GLenum target);
+#endif
+#endif /* GL_EXT_histogram */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif /* GL_EXT_index_array_formats */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref);
+#endif
+#endif /* GL_EXT_index_func */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode);
+#endif
+#endif /* GL_EXT_index_material */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif /* GL_EXT_index_texture */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glApplyTextureEXT (GLenum mode);
+GLAPI void APIENTRY glTextureLightEXT (GLenum pname);
+GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode);
+#endif
+#endif /* GL_EXT_light_texture */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif /* GL_EXT_misc_attribute */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern);
+#endif
+#endif /* GL_EXT_multisample */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif /* GL_EXT_packed_float */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif /* GL_EXT_packed_pixels */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data);
+GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+#endif
+#endif /* GL_EXT_paletted_texture */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params);
+#endif
+#endif /* GL_EXT_pixel_transform */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params);
+#endif
+#endif /* GL_EXT_point_parameters */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
+#endif
+#endif /* GL_EXT_polygon_offset */
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
+#endif
+#endif /* GL_EXT_provoking_vertex */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif /* GL_EXT_rescale_normal */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v);
+GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v);
+GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v);
+GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v);
+GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v);
+GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v);
+GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v);
+GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v);
+GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);
+#endif
+#endif /* GL_EXT_secondary_color */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program);
+GLAPI void APIENTRY glActiveProgramEXT (GLuint program);
+GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string);
+#endif
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif /* GL_EXT_separate_specular_color */
+
+#ifndef GL_EXT_shader_image_load_formatted
+#define GL_EXT_shader_image_load_formatted 1
+#endif /* GL_EXT_shader_image_load_formatted */
+
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
+#endif
+#endif /* GL_EXT_shader_image_load_store */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+#endif /* GL_EXT_shader_integer_mix */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+#endif /* GL_EXT_shadow_funcs */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag);
+#endif
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face);
+#endif
+#endif /* GL_EXT_stencil_two_side */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif /* GL_EXT_stencil_wrap */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+#endif
+#endif /* GL_EXT_subtexture */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif /* GL_EXT_texture */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+#endif
+#endif /* GL_EXT_texture3D */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#endif /* GL_EXT_texture_array */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
+#endif
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif /* GL_EXT_texture_cube_map */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif /* GL_EXT_texture_env_add */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#endif /* GL_EXT_texture_env_combine */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+#endif
+#endif /* GL_EXT_texture_integer */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture);
+GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures);
+GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures);
+GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture);
+GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+#endif /* GL_EXT_texture_object */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureNormalEXT (GLenum mode);
+#endif
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#endif /* GL_EXT_texture_sRGB */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#endif /* GL_EXT_texture_sRGB_decode */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#endif /* GL_EXT_texture_snorm */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#endif /* GL_EXT_texture_swizzle */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+#define GL_TIME_ELAPSED_EXT 0x88BF
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
+GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+#endif /* GL_EXT_timer_query */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
+GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+#endif
+#endif /* GL_EXT_transform_feedback */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params);
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glArrayElementEXT (GLint i);
+GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count);
+GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params);
+GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+#endif
+#endif /* GL_EXT_vertex_array */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params);
+#endif
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr);
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr);
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr);
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data);
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVertexShaderEXT (void);
+GLAPI void APIENTRY glEndVertexShaderEXT (void);
+GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id);
+GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range);
+GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id);
+GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
+GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
+GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr);
+GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr);
+GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr);
+GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr);
+GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr);
+GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr);
+GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr);
+GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr);
+GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr);
+GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr);
+GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr);
+GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id);
+GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id);
+GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value);
+GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value);
+GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
+GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
+GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value);
+GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap);
+GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data);
+GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
+GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+#endif
+#endif /* GL_EXT_vertex_shader */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight);
+GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight);
+GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer);
+#endif
+#endif /* GL_EXT_vertex_weighting */
+
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+#endif
+#endif /* GL_EXT_x11_sync_object */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameTerminatorGREMEDY (void);
+#endif
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string);
+#endif
+#endif /* GL_GREMEDY_string_marker */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif /* GL_HP_convolution_border_modes */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param);
+GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params);
+#endif
+#endif /* GL_HP_image_transform */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif /* GL_HP_occlusion_test */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif /* GL_HP_texture_lighting */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#define GL_CULL_VERTEX_IBM 103050
+#endif /* GL_IBM_cull_vertex */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);
+#endif
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target);
+#endif
+#endif /* GL_IBM_static_data */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride);
+GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+#endif
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+#endif /* GL_INGR_blend_func_separate */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif /* GL_INGR_color_clamp */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif /* GL_INGR_interlace_read */
+
+#ifndef GL_INTEL_fragment_shader_ordering
+#define GL_INTEL_fragment_shader_ordering 1
+#endif /* GL_INTEL_fragment_shader_ordering */
+
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture);
+GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level);
+GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
+#endif
+#endif /* GL_INTEL_map_texture */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer);
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer);
+GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer);
+GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer);
+GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer);
+#endif
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
+typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
+typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
+typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
+typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
+GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
+GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
+GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
+GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
+GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
+GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
+GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#endif
+#endif /* GL_INTEL_performance_query */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#endif /* GL_MESAX_texture_stack */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+#define GL_PACK_INVERT_MESA 0x8758
+#endif /* GL_MESA_pack_invert */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glResizeBuffersMESA (void);
+#endif
+#endif /* GL_MESA_resize_buffers */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
+GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
+GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y);
+GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
+GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v);
+GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v);
+GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v);
+GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v);
+GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v);
+#endif
+#endif /* GL_MESA_window_pos */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id);
+GLAPI void APIENTRY glEndConditionalRenderNVX (void);
+#endif
+#endif /* GL_NVX_conditional_render */
+
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#endif /* GL_NVX_gpu_memory_info */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+#endif
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture);
+GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
+GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
+GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
+GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
+GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
+GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
+GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
+GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
+GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
+GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
+#endif
+#endif /* GL_NV_bindless_texture */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLUE_NV 0x1905
+#define GL_COLORBURN_NV 0x929A
+#define GL_COLORDODGE_NV 0x9299
+#define GL_CONJOINT_NV 0x9284
+#define GL_CONTRAST_NV 0x92A1
+#define GL_DARKEN_NV 0x9297
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_DISJOINT_NV 0x9283
+#define GL_DST_ATOP_NV 0x928F
+#define GL_DST_IN_NV 0x928B
+#define GL_DST_NV 0x9287
+#define GL_DST_OUT_NV 0x928D
+#define GL_DST_OVER_NV 0x9289
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_GREEN_NV 0x1904
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_INVERT_OVG_NV 0x92B4
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LIGHTEN_NV 0x9298
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_MINUS_NV 0x929F
+#define GL_MULTIPLY_NV 0x9294
+#define GL_OVERLAY_NV 0x9296
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_PLUS_NV 0x9291
+#define GL_RED_NV 0x1903
+#define GL_SCREEN_NV 0x9295
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_SRC_IN_NV 0x928A
+#define GL_SRC_NV 0x9286
+#define GL_SRC_OUT_NV 0x928C
+#define GL_SRC_OVER_NV 0x9288
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_XOR_NV 0x1506
+typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
+GLAPI void APIENTRY glBlendBarrierNV (void);
+#endif
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif /* GL_NV_blend_square */
+
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+#endif /* GL_NV_compute_program5 */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+GLAPI void APIENTRY glEndConditionalRenderNV (void);
+#endif
+#endif /* GL_NV_conditional_render */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+#endif /* GL_NV_copy_image */
+
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+#endif /* GL_NV_deep_texture3D */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
+GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
+GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
+#endif
+#endif /* GL_NV_depth_buffer_float */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif /* GL_NV_depth_clamp */
+
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+#endif
+#endif /* GL_NV_draw_texture */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
+GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
+GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode);
+#endif
+#endif /* GL_NV_evaluators */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val);
+GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask);
+GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer);
+#endif
+#endif /* GL_NV_explicit_multisample */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence);
+GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence);
+GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GLAPI void APIENTRY glFinishFenceNV (GLuint fence);
+GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif
+#endif /* GL_NV_fence */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#endif /* GL_NV_float_buffer */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+#endif /* GL_NV_fog_distance */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+#endif
+#endif /* GL_NV_fragment_program */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#endif /* GL_NV_fragment_program2 */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+#endif /* GL_NV_fragment_program4 */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+#endif /* GL_NV_fragment_program_option */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
+GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+#endif
+#endif /* GL_NV_geometry_program4 */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+#endif /* GL_NV_geometry_shader4 */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
+GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
+GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
+#endif
+#endif /* GL_NV_gpu_program4 */
+
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
+typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params);
+GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param);
+#endif
+#endif /* GL_NV_gpu_program5 */
+
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+#endif /* GL_NV_gpu_program5_mem_extended */
+
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+#endif /* GL_NV_gpu_shader5 */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+typedef unsigned short GLhalfNV;
+#define GL_HALF_FLOAT_NV 0x140B
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s);
+GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s);
+GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t);
+GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v);
+GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog);
+GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog);
+GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v);
+GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight);
+GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight);
+GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x);
+GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y);
+GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v);
+#endif
+#endif /* GL_NV_half_float */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif /* GL_NV_light_max_exponent */
+
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#endif /* GL_NV_multisample_coverage */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id);
+GLAPI void APIENTRY glEndOcclusionQueryNV (void);
+GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params);
+#endif
+#endif /* GL_NV_occlusion_query */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
+GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
+GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
+#endif
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+#endif /* GL_NV_parameter_buffer_object2 */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_BOLD_BIT_NV 0x01
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
+typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
+typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
+typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
+typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
+typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
+typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
+typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
+typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
+typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
+typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
+typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
+typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
+typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
+typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
+typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
+typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
+GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
+GLAPI GLboolean APIENTRY glIsPathNV (GLuint path);
+GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
+GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
+GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
+GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
+GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
+GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
+GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
+GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
+GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
+GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
+GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
+GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
+GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
+GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
+GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
+GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
+GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
+GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
+GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
+GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
+GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
+GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
+GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
+GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
+GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
+GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
+GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+#endif
+#endif /* GL_NV_path_rendering */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer);
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer);
+GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target);
+#endif
+#endif /* GL_NV_pixel_data_range */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params);
+#endif
+#endif /* GL_NV_point_sprite */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params);
+GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params);
+#endif
+#endif /* GL_NV_present_video */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPrimitiveRestartNV (void);
+GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index);
+#endif
+#endif /* GL_NV_primitive_restart */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param);
+GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params);
+#endif
+#endif /* GL_NV_register_combiners */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params);
+#endif
+#endif /* GL_NV_register_combiners2 */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+#endif /* GL_NV_shader_atomic_counters */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+#endif /* GL_NV_shader_atomic_float */
+
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result);
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access);
+GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target);
+GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
+GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access);
+GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer);
+GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer);
+GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result);
+GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value);
+GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+#endif
+#endif /* GL_NV_shader_buffer_load */
+
+#ifndef GL_NV_shader_buffer_store
+#define GL_NV_shader_buffer_store 1
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+#endif /* GL_NV_shader_buffer_store */
+
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+#endif /* GL_NV_shader_storage_buffer_object */
+
+#ifndef GL_NV_shader_thread_group
+#define GL_NV_shader_thread_group 1
+#define GL_WARP_SIZE_NV 0x9339
+#define GL_WARPS_PER_SM_NV 0x933A
+#define GL_SM_COUNT_NV 0x933B
+#endif /* GL_NV_shader_thread_group */
+
+#ifndef GL_NV_shader_thread_shuffle
+#define GL_NV_shader_thread_shuffle 1
+#endif /* GL_NV_shader_thread_shuffle */
+
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#endif /* GL_NV_tessellation_program5 */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif /* GL_NV_texgen_emboss */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif /* GL_NV_texgen_reflection */
+
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureBarrierNV (void);
+#endif
+#endif /* GL_NV_texture_barrier */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#endif /* GL_NV_texture_expand_normal */
+
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+#endif
+#endif /* GL_NV_texture_multisample */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#endif /* GL_NV_texture_rectangle */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif /* GL_NV_texture_shader */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif /* GL_NV_texture_shader2 */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif /* GL_NV_texture_shader3 */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_LAYER_NV 0x8DAA
+#define GL_NEXT_BUFFER_NV -2
+#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SKIP_COMPONENTS3_NV -4
+#define GL_SKIP_COMPONENTS2_NV -5
+#define GL_SKIP_COMPONENTS1_NV -6
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
+GLAPI void APIENTRY glEndTransformFeedbackNV (void);
+GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
+GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
+GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
+GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
+GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+#endif
+#endif /* GL_NV_transform_feedback */
+
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids);
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids);
+GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids);
+GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id);
+GLAPI void APIENTRY glPauseTransformFeedbackNV (void);
+GLAPI void APIENTRY glResumeTransformFeedbackNV (void);
+GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
+#endif
+#endif /* GL_NV_transform_feedback2 */
+
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+typedef GLintptr GLvdpauSurfaceNV;
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress);
+typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress);
+GLAPI void APIENTRY glVDPAUFiniNV (void);
+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
+GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access);
+GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+#endif
+#endif /* GL_NV_vdpau_interop */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
+GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer);
+#endif
+#endif /* GL_NV_vertex_array_range */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x);
+GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y);
+GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v);
+GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params);
+GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+#endif
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride);
+GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result);
+#endif
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences);
+GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id);
+GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params);
+GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program);
+GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer);
+GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id);
+GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x);
+GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x);
+GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x);
+GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v);
+GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v);
+GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v);
+#endif
+#endif /* GL_NV_vertex_program */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+#endif /* GL_NV_vertex_program2 */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+#endif /* GL_NV_vertex_program2_option */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+#endif /* GL_NV_vertex_program3 */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
+GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
+GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
+GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
+GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
+GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
+GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
+#endif
+#endif /* GL_NV_vertex_program4 */
+
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot);
+GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot);
+GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+#endif
+#endif /* GL_NV_video_capture */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#endif /* GL_OML_interlace */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#endif /* GL_OML_resample */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#endif /* GL_OML_subsample */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode);
+#endif
+#endif /* GL_PGI_misc_hints */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif /* GL_PGI_vertex_hints */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif /* GL_REND_screen_coordinates */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+#endif /* GL_S3_s3tc */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points);
+#endif
+#endif /* GL_SGIS_detail_texture */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points);
+#endif
+#endif /* GL_SGIS_fog_function */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern);
+#endif
+#endif /* GL_SGIS_multisample */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param);
+GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params);
+#endif
+#endif /* GL_SGIS_pixel_texture */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params);
+#endif
+#endif /* GL_SGIS_point_parameters */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points);
+GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points);
+#endif
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);
+#endif
+#endif /* GL_SGIS_texture4D */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+#endif /* GL_SGIS_texture_color_mask */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights);
+GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif /* GL_SGIS_texture_lod */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif /* GL_SGIS_texture_select */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+#define GL_ASYNC_MARKER_SGIX 0x8329
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker);
+GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp);
+GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp);
+GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range);
+GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range);
+GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker);
+#endif
+#endif /* GL_SGIX_async */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif /* GL_SGIX_async_histogram */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif /* GL_SGIX_async_pixel */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif /* GL_SGIX_calligraphic_fragment */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif /* GL_SGIX_clipmap */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif /* GL_SGIX_depth_pass_instrument */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif /* GL_SGIX_depth_texture */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFlushRasterSGIX (void);
+#endif
+#endif /* GL_SGIX_flush_raster */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif /* GL_SGIX_fog_offset */
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode);
+GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params);
+GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param);
+GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params);
+GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params);
+GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param);
+#endif
+#endif /* GL_SGIX_fragment_lighting */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFrameZoomSGIX (GLint factor);
+#endif
+#endif /* GL_SGIX_framezoom */
+
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params);
+#endif
+#endif /* GL_SGIX_igloo_interface */
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
+GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer);
+GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p);
+GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker);
+GLAPI void APIENTRY glStartInstrumentsSGIX (void);
+GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker);
+#endif
+#endif /* GL_SGIX_instruments */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#define GL_INTERLACE_SGIX 0x8094
+#endif /* GL_SGIX_interlace */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#define GL_LIST_PRIORITY_SGIX 0x8182
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params);
+GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param);
+GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param);
+GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params);
+#endif
+#endif /* GL_SGIX_list_priority */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode);
+#endif
+#endif /* GL_SGIX_pixel_texture */
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif /* GL_SGIX_pixel_tiles */
+
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+GLAPI void APIENTRY glDeformSGIX (GLbitfield mask);
+GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
+#endif
+#endif /* GL_SGIX_polynomial_ffd */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
+#endif
+#endif /* GL_SGIX_reference_plane */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif /* GL_SGIX_resample */
+
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#endif /* GL_SGIX_scalebias_hint */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif /* GL_SGIX_shadow */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param);
+GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param);
+GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params);
+#endif
+#endif /* GL_SGIX_sprite */
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif /* GL_SGIX_subsample */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTagSampleBufferSGIX (void);
+#endif
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif /* GL_SGIX_texture_add_env */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif /* GL_SGIX_ycrcb */
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif /* GL_SGIX_ycrcb_subsample */
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif /* GL_SGIX_ycrcba */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif /* GL_SGI_color_matrix */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table);
+GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params);
+#endif
+#endif /* GL_SGI_color_table */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif /* GL_SGI_texture_color_table */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFinishTextureSUNX (void);
+#endif
+#endif /* GL_SUNX_constant_data */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor);
+GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
+GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
+GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
+GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
+GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor);
+#endif
+#endif /* GL_SUN_global_alpha */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width);
+#endif
+#endif /* GL_SUN_mesh_array */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#endif /* GL_SUN_slice_accum */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code);
+GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code);
+GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code);
+GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code);
+GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code);
+GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code);
+GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer);
+#endif
+#endif /* GL_SUN_triangle_list */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+#endif /* GL_SUN_vertex */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif /* GL_WIN_phong_shading */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif /* GL_WIN_specular_fog */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengles.h
@@ -1,0 +1,39 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_opengles.h
+ *
+ * This is a simple file to encapsulate the OpenGL ES 1.X API headers.
+ */
+#include "SDL_config.h"
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES1/gl.h>
+#include <OpenGLES/ES1/glext.h>
+#else
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengles2.h
@@ -1,0 +1,52 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_opengles2.h
+ *
+ * This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
+ */
+#include "SDL_config.h"
+
+#ifndef _MSC_VER
+
+#ifdef __IPHONEOS__
+#include <OpenGLES/ES2/gl.h>
+#include <OpenGLES/ES2/glext.h>
+#else
+#include <GLES2/gl2platform.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#endif
+
+#else /* _MSC_VER */
+
+/* OpenGL ES2 headers for Visual Studio */
+#include "SDL_opengles2_khrplatform.h"
+#include "SDL_opengles2_gl2platform.h"
+#include "SDL_opengles2_gl2.h"
+#include "SDL_opengles2_gl2ext.h"
+
+#endif /* _MSC_VER */
+
+#ifndef APIENTRY
+#define APIENTRY GL_APIENTRY
+#endif
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengles2_gl2.h
@@ -1,0 +1,621 @@
+#ifndef __gl2_h_
+#define __gl2_h_
+
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
+
+/*#include <GLES2/gl2platform.h>*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+
+/* GL types for handling large vertex buffer objects */
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
+
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengles2_gl2ext.h
@@ -1,0 +1,2050 @@
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* New types shared by several extensions */
+
+#ifndef __gl3_h_
+/* These are defined with respect to <inttypes.h> in the
+ * Apple extension spec, but they are also used by non-APPLE
+ * extensions, and in the Khronos header we use the Khronos
+ * portable types in khrplatform.h, which must be defined.
+ */
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+#endif
+
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_depth_texture */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+/* GLeglImageOES defined in GL_OES_EGL_image already. */
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_UNSIGNED_INT 0x1405
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_ALPHA8_OES 0x803C
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+/* reuse GL_DEPTH_COMPONENT24_OES */
+/* reuse GL_DEPTH24_STENCIL8_OES */
+/* reuse GL_DEPTH_COMPONENT32_OES */
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+/* reuse GL_RGB8_OES */
+/* reuse GL_RGBA8_OES */
+/* reuse GL_RGB10_EXT */
+/* reuse GL_RGB10_A2_EXT */
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+#ifndef GL_OES_surfaceless_context
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#endif
+
+/* GL_OES_texture_float */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+/* GL_OES_texture_half_float_linear */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_texture_npot */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+#endif
+
+/* GL_OES_vertex_half_float */
+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#endif
+
+/*------------------------------------------------------------------------*
+ * KHR extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_BUFFER_KHR 0x82E0
+#define GL_SHADER_KHR 0x82E1
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_QUERY_KHR 0x82E3
+/* PROGRAM_PIPELINE only in GL */
+#define GL_SAMPLER_KHR 0x82E6
+/* DISPLAY_LIST only in GL */
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/* GL_AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD 0x8740
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_depth_texture */
+#ifndef GL_ANGLE_depth_texture
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+#endif
+
+/* GL_ANGLE_instanced_arrays */
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+#endif
+
+/* GL_ANGLE_program_binary */
+#ifndef GL_ANGLE_program_binary
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+#endif
+
+/* GL_ANGLE_translated_shader_source */
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+/* No new tokens introduced by this extension. */
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+#endif
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+#endif
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+#endif
+
+/* GL_ARM_rgba8 */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_RG16F_EXT 0x822F
+#define GL_R16F_EXT 0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#endif
+
+/* GL_EXT_debug_marker */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+#endif
+
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_QUERY_COUNTER_BITS_EXT 0x8864
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TIMESTAMP_EXT 0x8E28
+#define GL_GPU_DISJOINT_EXT 0x8FBB
+#endif
+
+#ifndef GL_EXT_draw_buffers
+#define GL_EXT_draw_buffers 1
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
+#define GL_DRAW_BUFFER0_EXT 0x8825
+#define GL_DRAW_BUFFER1_EXT 0x8826
+#define GL_DRAW_BUFFER2_EXT 0x8827
+#define GL_DRAW_BUFFER3_EXT 0x8828
+#define GL_DRAW_BUFFER4_EXT 0x8829
+#define GL_DRAW_BUFFER5_EXT 0x882A
+#define GL_DRAW_BUFFER6_EXT 0x882B
+#define GL_DRAW_BUFFER7_EXT 0x882C
+#define GL_DRAW_BUFFER8_EXT 0x882D
+#define GL_DRAW_BUFFER9_EXT 0x882E
+#define GL_DRAW_BUFFER10_EXT 0x882F
+#define GL_DRAW_BUFFER11_EXT 0x8830
+#define GL_DRAW_BUFFER12_EXT 0x8831
+#define GL_DRAW_BUFFER13_EXT 0x8832
+#define GL_DRAW_BUFFER14_EXT 0x8833
+#define GL_DRAW_BUFFER15_EXT 0x8834
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#endif
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+#endif
+
+/* GL_EXT_multi_draw_arrays */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+/* reuse GL_NO_ERROR */
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_ACTIVE_PROGRAM_EXT 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#endif
+
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif
+
+/* GL_EXT_shader_texture_lod */
+/* No new tokens introduced by this extension. */
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#endif
+
+/* GL_EXT_sRGB_write_control */
+#ifndef GL_EXT_sRGB_write_control
+#define GL_EXT_sRGB_write_control 1
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#endif
+
+/* GL_EXT_texture_sRGB_decode */
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+/* reuse GL_RGBA16F_EXT */
+/* reuse GL_RGB16F_EXT */
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_EXT 0x8052
+#define GL_BGRA8_EXT 0x93A1
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_SHADER_BINARY_DMP 0x9250
+#endif
+
+/*------------------------------------------------------------------------*
+ * FJ extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_SGX_BINARY_IMG 0x8C0A
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif
+
+/* GL_IMG_texture_compression_pvrtc2 */
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_SAMPLES_NV 0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+#endif
+
+/* GL_NV_draw_instanced */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#endif
+
+/* GL_NV_framebuffer_blit */
+#ifndef GL_NV_framebuffer_blit
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+#endif
+
+/* GL_NV_framebuffer_multisample */
+#ifndef GL_NV_framebuffer_multisample
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV 0x8D57
+#endif
+
+/* GL_NV_generate_mipmap_sRGB */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_instanced_arrays */
+#ifndef GL_NV_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_READ_BUFFER_NV 0x0C02
+#endif
+
+/* GL_NV_read_buffer_front */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_depth_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_read_stencil */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_shadow_samplers_array */
+#ifndef GL_NV_shadow_samplers_array
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+#endif
+
+/* GL_NV_shadow_samplers_cube */
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+#endif
+
+/* GL_NV_sRGB_formats */
+#ifndef GL_NV_sRGB_formats
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SRGB8_NV 0x8C41
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_ETC1_SRGB8_NV 0x88EE
+#endif
+
+/* GL_NV_texture_border_clamp */
+#ifndef GL_NV_texture_border_clamp
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+#endif
+
+/* GL_NV_texture_compression_s3tc_update */
+/* No new tokens introduced by this extension. */
+
+/* GL_NV_texture_npot_2D_mipmap */
+/* No new tokens introduced by this extension. */
+
+/*------------------------------------------------------------------------*
+ * QCOM extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+#endif
+
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#endif
+
+/* GL_QCOM_driver_control */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+#endif
+
+/* GL_QCOM_extended_get2 */
+/* No new tokens introduced by this extension. */
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_SHADER_BINARY_VIV 0x8FC4
+#endif
+
+/*------------------------------------------------------------------------*
+ * End of extension tokens, start of corresponding extension functions
+ *------------------------------------------------------------------------*/
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_depth_texture */
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_EGL_image_external */
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fragment_precision_high */
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_required_internalformat */
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+
+/* GL_OES_texture_float */
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif
+
+/* GL_OES_texture_float_linear */
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#endif
+
+/* GL_OES_texture_half_float_linear */
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif
+
+/* GL_OES_texture_npot */
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif
+
+/* GL_OES_vertex_array_object */
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * KHR extension functions
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
+GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params);
+#endif
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif
+
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* AMD_performance_monitor */
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ANGLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ANGLE_depth_texture */
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+#endif
+
+/* GL_ANGLE_framebuffer_blit */
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_ANGLE_framebuffer_multisample */
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#endif
+
+/* GL_ANGLE_pack_reverse_row_order */
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+#endif
+
+/* GL_ANGLE_program_binary */
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt3 */
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+#endif
+
+/* GL_ANGLE_texture_compression_dxt5 */
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+#endif
+
+/* GL_ANGLE_texture_usage */
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+#endif
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+
+/*------------------------------------------------------------------------*
+ * APPLE extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_APPLE_copy_texture_levels */
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+
+/* GL_APPLE_framebuffer_multisample */
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#endif
+
+/* GL_APPLE_rgb_422 */
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#endif
+
+/* GL_APPLE_sync */
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+
+/* GL_APPLE_texture_format_BGRA8888 */
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#endif
+
+/* GL_APPLE_texture_max_level */
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * ARM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_ARM_mali_program_binary */
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#endif
+
+/* GL_ARM_mali_shader_binary */
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+#endif
+
+/* GL_ARM_rgba8 */
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_blend_minmax */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#endif
+
+/* GL_EXT_color_buffer_half_float */
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#endif
+
+/* GL_EXT_debug_label */
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+
+/* GL_EXT_debug_marker */
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#endif
+
+/* GL_EXT_discard_framebuffer */
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_EXT_disjoint_timer_query 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#endif /* GL_EXT_disjoint_timer_query */
+
+#ifndef GL_EXT_draw_buffers
+#define GL_EXT_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
+#endif /* GL_EXT_draw_buffers */
+
+/* GL_EXT_map_buffer_range */
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+
+/* GL_EXT_multisampled_render_to_texture */
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/* GL_EXT_multiview_draw_buffers */
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+#endif
+
+/* GL_EXT_occlusion_query_boolean */
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+/* All entry points also exist in GL_EXT_disjoint_timer_query */
+#endif
+
+/* GL_EXT_read_format_bgra */
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#endif
+
+/* GL_EXT_robustness */
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+
+/* GL_EXT_separate_shader_objects */
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+#endif
+
+/* GL_EXT_shader_framebuffer_fetch */
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#endif
+
+/* GL_EXT_shader_texture_lod */
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+#endif
+
+/* GL_EXT_shadow_samplers */
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#endif
+
+/* GL_EXT_sRGB */
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#endif
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_format_BGRA8888 */
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif
+
+/* GL_EXT_texture_rg */
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#endif
+
+/* GL_EXT_texture_storage */
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#endif
+
+/* GL_EXT_unpack_subimage */
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * DMP extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_DMP_shader_binary */
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * FJ extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_FJ_shader_binary_GCCSO */
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * IMG extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_IMG_program_binary */
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#endif
+
+/* GL_IMG_read_format */
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#endif
+
+/* GL_IMG_shader_binary */
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc */
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#endif
+
+/* GL_IMG_texture_compression_pvrtc2 */
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_IMG_texture_compression_pvrtc2 1
+#endif
+
+/* GL_IMG_multisampled_render_to_texture */
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+
+/*------------------------------------------------------------------------*
+ * NV extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+/* GL_NV_depth_nonlinear */
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#endif
+
+/* GL_NV_draw_buffers */
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
+#endif
+
+/* GL_NV_draw_instanced */
+#ifndef GL_NV_draw_instanced
+#define GL_NV_draw_instanced 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+#endif
+
+/* GL_NV_fbo_color_attachments */
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+#endif
+
+/* GL_NV_fence */
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#endif
+
+/* GL_NV_framebuffer_blit */
+#ifndef GL_NV_framebuffer_blit
+#define GL_NV_framebuffer_blit 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+
+/* GL_NV_framebuffer_multisample */
+#ifndef GL_NV_framebuffer_multisample
+#define GL_NV_framebuffer_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+
+/* GL_NV_generate_mipmap_sRGB */
+#ifndef GL_NV_generate_mipmap_sRGB
+#define GL_NV_generate_mipmap_sRGB 1
+#endif
+
+/* GL_NV_instanced_arrays */
+#ifndef GL_NV_instanced_arrays
+#define GL_NV_instanced_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
+#endif
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+#endif
+
+/* GL_NV_read_buffer */
+#ifndef GL_NV_read_buffer
+#define GL_NV_read_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
+#endif
+
+/* GL_NV_read_buffer_front */
+#ifndef GL_NV_read_buffer_front
+#define GL_NV_read_buffer_front 1
+#endif
+
+/* GL_NV_read_depth */
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+#endif
+
+/* GL_NV_read_depth_stencil */
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+#endif
+
+/* GL_NV_read_stencil */
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+#endif
+
+/* GL_NV_shadow_samplers_array */
+#ifndef GL_NV_shadow_samplers_array
+#define GL_NV_shadow_samplers_array 1
+#endif
+
+/* GL_NV_shadow_samplers_cube */
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_NV_shadow_samplers_cube 1
+#endif
+
+/* GL_NV_sRGB_formats */
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+#endif
+
+/* GL_NV_texture_border_clamp */
+#ifndef GL_NV_texture_border_clamp
+#define GL_NV_texture_border_clamp 1
+#endif
+
+/* GL_NV_texture_compression_s3tc_update */
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+#endif
+
+/* GL_NV_texture_npot_2D_mipmap */
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * QCOM extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_QCOM_alpha_test */
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#endif
+
+/* GL_QCOM_binning_control */
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#endif
+
+/* GL_QCOM_driver_control */
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#endif
+
+/* GL_QCOM_extended_get */
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
+#endif
+
+/* GL_QCOM_extended_get2 */
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+
+/* GL_QCOM_perfmon_global_mode */
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#endif
+
+/* GL_QCOM_writeonly_rendering */
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#endif
+
+/* GL_QCOM_tiled_rendering */
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#endif
+
+/*------------------------------------------------------------------------*
+ * VIV extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_VIV_shader_binary */
+#ifndef GL_VIV_shader_binary
+#define GL_VIV_shader_binary 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengles2_gl2platform.h
@@ -1,0 +1,30 @@
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+/*#include <KHR/khrplatform.h>*/
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_opengles2_khrplatform.h
@@ -1,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_pixels.h
@@ -1,0 +1,470 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_pixels.h
+ *
+ * Header for the enumerated pixel format definitions.
+ */
+
+#ifndef SDL_pixels_h_
+#define SDL_pixels_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_endian.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \name Transparency definitions
+ *
+ * These define alpha as the opacity of a surface.
+ */
+/* @{ */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+/* @} */
+
+/** Pixel type. */
+enum
+{
+ SDL_PIXELTYPE_UNKNOWN,
+ SDL_PIXELTYPE_INDEX1,
+ SDL_PIXELTYPE_INDEX4,
+ SDL_PIXELTYPE_INDEX8,
+ SDL_PIXELTYPE_PACKED8,
+ SDL_PIXELTYPE_PACKED16,
+ SDL_PIXELTYPE_PACKED32,
+ SDL_PIXELTYPE_ARRAYU8,
+ SDL_PIXELTYPE_ARRAYU16,
+ SDL_PIXELTYPE_ARRAYU32,
+ SDL_PIXELTYPE_ARRAYF16,
+ SDL_PIXELTYPE_ARRAYF32
+};
+
+/** Bitmap pixel order, high bit -> low bit. */
+enum
+{
+ SDL_BITMAPORDER_NONE,
+ SDL_BITMAPORDER_4321,
+ SDL_BITMAPORDER_1234
+};
+
+/** Packed component order, high bit -> low bit. */
+enum
+{
+ SDL_PACKEDORDER_NONE,
+ SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDORDER_RGBX,
+ SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDORDER_BGRX,
+ SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDORDER_BGRA
+};
+
+/** Array component order, low byte -> high byte. */
+/* !!! FIXME: in 2.1, make these not overlap differently with
+ !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
+enum
+{
+ SDL_ARRAYORDER_NONE,
+ SDL_ARRAYORDER_RGB,
+ SDL_ARRAYORDER_RGBA,
+ SDL_ARRAYORDER_ARGB,
+ SDL_ARRAYORDER_BGR,
+ SDL_ARRAYORDER_BGRA,
+ SDL_ARRAYORDER_ABGR
+};
+
+/** Packed component layout. */
+enum
+{
+ SDL_PACKEDLAYOUT_NONE,
+ SDL_PACKEDLAYOUT_332,
+ SDL_PACKEDLAYOUT_4444,
+ SDL_PACKEDLAYOUT_1555,
+ SDL_PACKEDLAYOUT_5551,
+ SDL_PACKEDLAYOUT_565,
+ SDL_PACKEDLAYOUT_8888,
+ SDL_PACKEDLAYOUT_2101010,
+ SDL_PACKEDLAYOUT_1010102
+};
+
+#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
+
+#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
+ ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
+ ((bits) << 8) | ((bytes) << 0))
+
+#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
+#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
+#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
+#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
+#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
+#define SDL_BYTESPERPIXEL(X) \
+ (SDL_ISPIXELFORMAT_FOURCC(X) ? \
+ ((((X) == SDL_PIXELFORMAT_YUY2) || \
+ ((X) == SDL_PIXELFORMAT_UYVY) || \
+ ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
+
+#define SDL_ISPIXELFORMAT_INDEXED(format) \
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
+
+#define SDL_ISPIXELFORMAT_PACKED(format) \
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
+
+#define SDL_ISPIXELFORMAT_ARRAY(format) \
+ (!SDL_ISPIXELFORMAT_FOURCC(format) && \
+ ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
+ (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
+
+#define SDL_ISPIXELFORMAT_ALPHA(format) \
+ ((SDL_ISPIXELFORMAT_PACKED(format) && \
+ ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
+ (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
+ (SDL_ISPIXELFORMAT_ARRAY(format) && \
+ ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
+ (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
+
+/* The flag is set to 1 because 0x1? is not in the printable ASCII range */
+#define SDL_ISPIXELFORMAT_FOURCC(format) \
+ ((format) && (SDL_PIXELFLAG(format) != 1))
+
+/* Note: If you modify this list, update SDL_GetPixelFormatName() */
+enum
+{
+ SDL_PIXELFORMAT_UNKNOWN,
+ SDL_PIXELFORMAT_INDEX1LSB =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
+ 1, 0),
+ SDL_PIXELFORMAT_INDEX1MSB =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
+ 1, 0),
+ SDL_PIXELFORMAT_INDEX4LSB =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
+ 4, 0),
+ SDL_PIXELFORMAT_INDEX4MSB =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
+ 4, 0),
+ SDL_PIXELFORMAT_INDEX8 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
+ SDL_PIXELFORMAT_RGB332 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_332, 8, 1),
+ SDL_PIXELFORMAT_RGB444 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_4444, 12, 2),
+ SDL_PIXELFORMAT_RGB555 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_1555, 15, 2),
+ SDL_PIXELFORMAT_BGR555 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDLAYOUT_1555, 15, 2),
+ SDL_PIXELFORMAT_ARGB4444 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_4444, 16, 2),
+ SDL_PIXELFORMAT_RGBA4444 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDLAYOUT_4444, 16, 2),
+ SDL_PIXELFORMAT_ABGR4444 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDLAYOUT_4444, 16, 2),
+ SDL_PIXELFORMAT_BGRA4444 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
+ SDL_PACKEDLAYOUT_4444, 16, 2),
+ SDL_PIXELFORMAT_ARGB1555 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_1555, 16, 2),
+ SDL_PIXELFORMAT_RGBA5551 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDLAYOUT_5551, 16, 2),
+ SDL_PIXELFORMAT_ABGR1555 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDLAYOUT_1555, 16, 2),
+ SDL_PIXELFORMAT_BGRA5551 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA,
+ SDL_PACKEDLAYOUT_5551, 16, 2),
+ SDL_PIXELFORMAT_RGB565 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_565, 16, 2),
+ SDL_PIXELFORMAT_BGR565 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDLAYOUT_565, 16, 2),
+ SDL_PIXELFORMAT_RGB24 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
+ 24, 3),
+ SDL_PIXELFORMAT_BGR24 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
+ 24, 3),
+ SDL_PIXELFORMAT_RGB888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
+ SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_RGBX8888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
+ SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_BGR888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
+ SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_BGRX8888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
+ SDL_PACKEDLAYOUT_8888, 24, 4),
+ SDL_PIXELFORMAT_ARGB8888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_8888, 32, 4),
+ SDL_PIXELFORMAT_RGBA8888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
+ SDL_PACKEDLAYOUT_8888, 32, 4),
+ SDL_PIXELFORMAT_ABGR8888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
+ SDL_PACKEDLAYOUT_8888, 32, 4),
+ SDL_PIXELFORMAT_BGRA8888 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
+ SDL_PACKEDLAYOUT_8888, 32, 4),
+ SDL_PIXELFORMAT_ARGB2101010 =
+ SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
+ SDL_PACKEDLAYOUT_2101010, 32, 4),
+
+ /* Aliases for RGBA byte arrays of color data, for the current platform */
+#if SDL_BYTEORDER == SDL_BIG_ENDIAN
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888,
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888,
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888,
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888,
+#else
+ SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888,
+ SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888,
+ SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888,
+ SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888,
+#endif
+
+ SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
+ SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
+ SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
+ SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+ SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
+ SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+ SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
+ SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+ SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
+ SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
+ SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
+ SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
+ SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
+ SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
+};
+
+typedef struct SDL_Color
+{
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 a;
+} SDL_Color;
+#define SDL_Colour SDL_Color
+
+typedef struct SDL_Palette
+{
+ int ncolors;
+ SDL_Color *colors;
+ Uint32 version;
+ int refcount;
+} SDL_Palette;
+
+/**
+ * \note Everything in the pixel format structure is read-only.
+ */
+typedef struct SDL_PixelFormat
+{
+ Uint32 format;
+ SDL_Palette *palette;
+ Uint8 BitsPerPixel;
+ Uint8 BytesPerPixel;
+ Uint8 padding[2];
+ Uint32 Rmask;
+ Uint32 Gmask;
+ Uint32 Bmask;
+ Uint32 Amask;
+ Uint8 Rloss;
+ Uint8 Gloss;
+ Uint8 Bloss;
+ Uint8 Aloss;
+ Uint8 Rshift;
+ Uint8 Gshift;
+ Uint8 Bshift;
+ Uint8 Ashift;
+ int refcount;
+ struct SDL_PixelFormat *next;
+} SDL_PixelFormat;
+
+/**
+ * \brief Get the human readable name of a pixel format
+ */
+extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
+
+/**
+ * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
+ *
+ * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
+ *
+ * \sa SDL_MasksToPixelFormatEnum()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
+ int *bpp,
+ Uint32 * Rmask,
+ Uint32 * Gmask,
+ Uint32 * Bmask,
+ Uint32 * Amask);
+
+/**
+ * \brief Convert a bpp and RGBA masks to an enumerated pixel format.
+ *
+ * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
+ * wasn't possible.
+ *
+ * \sa SDL_PixelFormatEnumToMasks()
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
+ Uint32 Rmask,
+ Uint32 Gmask,
+ Uint32 Bmask,
+ Uint32 Amask);
+
+/**
+ * \brief Create an SDL_PixelFormat structure from a pixel format enum.
+ */
+extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
+
+/**
+ * \brief Free an SDL_PixelFormat structure.
+ */
+extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
+
+/**
+ * \brief Create a palette structure with the specified number of color
+ * entries.
+ *
+ * \return A new palette, or NULL if there wasn't enough memory.
+ *
+ * \note The palette entries are initialized to white.
+ *
+ * \sa SDL_FreePalette()
+ */
+extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
+
+/**
+ * \brief Set the palette for a pixel format structure.
+ */
+extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
+ SDL_Palette *palette);
+
+/**
+ * \brief Set a range of colors in a palette.
+ *
+ * \param palette The palette to modify.
+ * \param colors An array of colors to copy into the palette.
+ * \param firstcolor The index of the first palette entry to modify.
+ * \param ncolors The number of entries to modify.
+ *
+ * \return 0 on success, or -1 if not all of the colors could be set.
+ */
+extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
+ const SDL_Color * colors,
+ int firstcolor, int ncolors);
+
+/**
+ * \brief Free a palette created with SDL_AllocPalette().
+ *
+ * \sa SDL_AllocPalette()
+ */
+extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
+
+/**
+ * \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
+ *
+ * \sa SDL_MapRGBA
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
+ Uint8 r, Uint8 g, Uint8 b);
+
+/**
+ * \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
+ *
+ * \sa SDL_MapRGB
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
+ Uint8 r, Uint8 g, Uint8 b,
+ Uint8 a);
+
+/**
+ * \brief Get the RGB components from a pixel of the specified format.
+ *
+ * \sa SDL_GetRGBA
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
+ const SDL_PixelFormat * format,
+ Uint8 * r, Uint8 * g, Uint8 * b);
+
+/**
+ * \brief Get the RGBA components from a pixel of the specified format.
+ *
+ * \sa SDL_GetRGB
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
+ const SDL_PixelFormat * format,
+ Uint8 * r, Uint8 * g, Uint8 * b,
+ Uint8 * a);
+
+/**
+ * \brief Calculate a 256 entry gamma ramp for a gamma value.
+ */
+extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_pixels_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_platform.h
@@ -1,0 +1,198 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_platform.h
+ *
+ * Try to get a standard set of platform defines.
+ */
+
+#ifndef SDL_platform_h_
+#define SDL_platform_h_
+
+#if defined(_AIX)
+#undef __AIX__
+#define __AIX__ 1
+#endif
+#if defined(__HAIKU__)
+#undef __HAIKU__
+#define __HAIKU__ 1
+#endif
+#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
+#undef __BSDI__
+#define __BSDI__ 1
+#endif
+#if defined(_arch_dreamcast)
+#undef __DREAMCAST__
+#define __DREAMCAST__ 1
+#endif
+#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
+#undef __FREEBSD__
+#define __FREEBSD__ 1
+#endif
+#if defined(hpux) || defined(__hpux) || defined(__hpux__)
+#undef __HPUX__
+#define __HPUX__ 1
+#endif
+#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
+#undef __IRIX__
+#define __IRIX__ 1
+#endif
+#if (defined(linux) || defined(__linux) || defined(__linux__))
+#undef __LINUX__
+#define __LINUX__ 1
+#endif
+#if defined(ANDROID) || defined(__ANDROID__)
+#undef __ANDROID__
+#undef __LINUX__ /* do we need to do this? */
+#define __ANDROID__ 1
+#endif
+
+#if defined(__APPLE__)
+/* lets us know what version of Mac OS X we're compiling on */
+#include "AvailabilityMacros.h"
+#include "TargetConditionals.h"
+#if TARGET_OS_TV
+#undef __TVOS__
+#define __TVOS__ 1
+#endif
+#if TARGET_OS_IPHONE
+/* if compiling for iOS */
+#undef __IPHONEOS__
+#define __IPHONEOS__ 1
+#undef __MACOSX__
+#else
+/* if not compiling for iOS */
+#undef __MACOSX__
+#define __MACOSX__ 1
+#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
+# error SDL for Mac OS X only supports deploying on 10.6 and above.
+#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */
+#endif /* TARGET_OS_IPHONE */
+#endif /* defined(__APPLE__) */
+
+#if defined(__NetBSD__)
+#undef __NETBSD__
+#define __NETBSD__ 1
+#endif
+#if defined(__OpenBSD__)
+#undef __OPENBSD__
+#define __OPENBSD__ 1
+#endif
+#if defined(__OS2__) || defined(__EMX__)
+#undef __OS2__
+#define __OS2__ 1
+#endif
+#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
+#undef __OSF__
+#define __OSF__ 1
+#endif
+#if defined(__QNXNTO__)
+#undef __QNXNTO__
+#define __QNXNTO__ 1
+#endif
+#if defined(riscos) || defined(__riscos) || defined(__riscos__)
+#undef __RISCOS__
+#define __RISCOS__ 1
+#endif
+#if defined(__sun) && defined(__SVR4)
+#undef __SOLARIS__
+#define __SOLARIS__ 1
+#endif
+
+#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
+/* Try to find out if we're compiling for WinRT or non-WinRT */
+#if defined(_MSC_VER) && defined(__has_include)
+#if __has_include(<winapifamily.h>)
+#define HAVE_WINAPIFAMILY_H 1
+#else
+#define HAVE_WINAPIFAMILY_H 0
+#endif
+
+/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
+#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
+#define HAVE_WINAPIFAMILY_H 1
+#else
+#define HAVE_WINAPIFAMILY_H 0
+#endif
+
+#if HAVE_WINAPIFAMILY_H
+#include <winapifamily.h>
+#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
+#else
+#define WINAPI_FAMILY_WINRT 0
+#endif /* HAVE_WINAPIFAMILY_H */
+
+#if WINAPI_FAMILY_WINRT
+#undef __WINRT__
+#define __WINRT__ 1
+#else
+#undef __WINDOWS__
+#define __WINDOWS__ 1
+#endif
+#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
+
+#if defined(__WINDOWS__)
+#undef __WIN32__
+#define __WIN32__ 1
+#endif
+#if defined(__PSP__)
+#undef __PSP__
+#define __PSP__ 1
+#endif
+
+/* The NACL compiler defines __native_client__ and __pnacl__
+ * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
+ */
+#if defined(__native_client__)
+#undef __LINUX__
+#undef __NACL__
+#define __NACL__ 1
+#endif
+#if defined(__pnacl__)
+#undef __LINUX__
+#undef __PNACL__
+#define __PNACL__ 1
+/* PNACL with newlib supports static linking only */
+#define __SDL_NOGETPROCADDR__
+#endif
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Gets the name of the platform.
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_platform_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_power.h
@@ -1,0 +1,75 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_power_h_
+#define SDL_power_h_
+
+/**
+ * \file SDL_power.h
+ *
+ * Header for the SDL power management routines.
+ */
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief The basic state for the system's power supply.
+ */
+typedef enum
+{
+ SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */
+ SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */
+ SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */
+ SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */
+ SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */
+} SDL_PowerState;
+
+
+/**
+ * \brief Get the current power supply details.
+ *
+ * \param secs Seconds of battery life left. You can pass a NULL here if
+ * you don't care. Will return -1 if we can't determine a
+ * value, or we're not running on a battery.
+ *
+ * \param pct Percentage of battery life left, between 0 and 100. You can
+ * pass a NULL here if you don't care. Will return -1 if we
+ * can't determine a value, or we're not running on a battery.
+ *
+ * \return The state of the battery (if any).
+ */
+extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_power_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_quit.h
@@ -1,0 +1,58 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_quit.h
+ *
+ * Include file for SDL quit event handling.
+ */
+
+#ifndef SDL_quit_h_
+#define SDL_quit_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/**
+ * \file SDL_quit.h
+ *
+ * An ::SDL_QUIT event is generated when the user tries to close the application
+ * window. If it is ignored or filtered out, the window will remain open.
+ * If it is not ignored or filtered, it is queued normally and the window
+ * is allowed to close. When the window is closed, screen updates will
+ * complete, but have no effect.
+ *
+ * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+ * and SIGTERM (system termination request), if handlers do not already
+ * exist, that generate ::SDL_QUIT events as well. There is no way
+ * to determine the cause of an ::SDL_QUIT event, but setting a signal
+ * handler in your application will override the default generation of
+ * quit events for that signal.
+ *
+ * \sa SDL_Quit()
+ */
+
+/* There are no functions directly affecting the quit event */
+
+#define SDL_QuitRequested() \
+ (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0))
+
+#endif /* SDL_quit_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_rect.h
@@ -1,0 +1,148 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_rect.h
+ *
+ * Header file for SDL_rect definition and management functions.
+ */
+
+#ifndef SDL_rect_h_
+#define SDL_rect_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_pixels.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief The structure that defines a point
+ *
+ * \sa SDL_EnclosePoints
+ * \sa SDL_PointInRect
+ */
+typedef struct SDL_Point
+{
+ int x;
+ int y;
+} SDL_Point;
+
+/**
+ * \brief A rectangle, with the origin at the upper left.
+ *
+ * \sa SDL_RectEmpty
+ * \sa SDL_RectEquals
+ * \sa SDL_HasIntersection
+ * \sa SDL_IntersectRect
+ * \sa SDL_UnionRect
+ * \sa SDL_EnclosePoints
+ */
+typedef struct SDL_Rect
+{
+ int x, y;
+ int w, h;
+} SDL_Rect;
+
+/**
+ * \brief Returns true if point resides inside a rectangle.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
+{
+ return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
+ (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * \brief Returns true if the rectangle has no area.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
+{
+ return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * \brief Returns true if the two rectangles are equal.
+ */
+SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b)
+{
+ return (a && b && (a->x == b->x) && (a->y == b->y) &&
+ (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
+}
+
+/**
+ * \brief Determine whether two rectangles intersect.
+ *
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
+ const SDL_Rect * B);
+
+/**
+ * \brief Calculate the intersection of two rectangles.
+ *
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
+ const SDL_Rect * B,
+ SDL_Rect * result);
+
+/**
+ * \brief Calculate the union of two rectangles.
+ */
+extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
+ const SDL_Rect * B,
+ SDL_Rect * result);
+
+/**
+ * \brief Calculate a minimal rectangle enclosing a set of points
+ *
+ * \return SDL_TRUE if any points were within the clipping rect
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
+ int count,
+ const SDL_Rect * clip,
+ SDL_Rect * result);
+
+/**
+ * \brief Calculate the intersection of a rectangle and line segment.
+ *
+ * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
+ rect, int *X1,
+ int *Y1, int *X2,
+ int *Y2);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_rect_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_render.h
@@ -1,0 +1,931 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_render.h
+ *
+ * Header file for SDL 2D rendering functions.
+ *
+ * This API supports the following features:
+ * * single pixel points
+ * * single pixel lines
+ * * filled rectangles
+ * * texture images
+ *
+ * The primitives may be drawn in opaque, blended, or additive modes.
+ *
+ * The texture images may be drawn in opaque, blended, or additive modes.
+ * They can have an additional color tint or alpha modulation applied to
+ * them, and may also be stretched with linear interpolation.
+ *
+ * This API is designed to accelerate simple 2D operations. You may
+ * want more functionality such as polygons and particle effects and
+ * in that case you should use SDL's OpenGL/Direct3D support or one
+ * of the many good 3D engines.
+ *
+ * These functions must be called from the main thread.
+ * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
+ */
+
+#ifndef SDL_render_h_
+#define SDL_render_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_rect.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Flags used when creating a rendering context
+ */
+typedef enum
+{
+ SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */
+ SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware
+ acceleration */
+ SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized
+ with the refresh rate */
+ SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports
+ rendering to texture */
+} SDL_RendererFlags;
+
+/**
+ * \brief Information on the capabilities of a render driver or context.
+ */
+typedef struct SDL_RendererInfo
+{
+ const char *name; /**< The name of the renderer */
+ Uint32 flags; /**< Supported ::SDL_RendererFlags */
+ Uint32 num_texture_formats; /**< The number of available texture formats */
+ Uint32 texture_formats[16]; /**< The available texture formats */
+ int max_texture_width; /**< The maximum texture width */
+ int max_texture_height; /**< The maximum texture height */
+} SDL_RendererInfo;
+
+/**
+ * \brief The access pattern allowed for a texture.
+ */
+typedef enum
+{
+ SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
+ SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
+ SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */
+} SDL_TextureAccess;
+
+/**
+ * \brief The texture channel modulation used in SDL_RenderCopy().
+ */
+typedef enum
+{
+ SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
+ SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
+ SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
+} SDL_TextureModulate;
+
+/**
+ * \brief Flip constants for SDL_RenderCopyEx
+ */
+typedef enum
+{
+ SDL_FLIP_NONE = 0x00000000, /**< Do not flip */
+ SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */
+ SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */
+} SDL_RendererFlip;
+
+/**
+ * \brief A structure representing rendering state
+ */
+struct SDL_Renderer;
+typedef struct SDL_Renderer SDL_Renderer;
+
+/**
+ * \brief An efficient driver-specific representation of pixel data
+ */
+struct SDL_Texture;
+typedef struct SDL_Texture SDL_Texture;
+
+
+/* Function prototypes */
+
+/**
+ * \brief Get the number of 2D rendering drivers available for the current
+ * display.
+ *
+ * A render driver is a set of code that handles rendering and texture
+ * management on a particular display. Normally there is only one, but
+ * some drivers may have several available with different capabilities.
+ *
+ * \sa SDL_GetRenderDriverInfo()
+ * \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
+
+/**
+ * \brief Get information about a specific 2D rendering driver for the current
+ * display.
+ *
+ * \param index The index of the driver to query information about.
+ * \param info A pointer to an SDL_RendererInfo struct to be filled with
+ * information on the rendering driver.
+ *
+ * \return 0 on success, -1 if the index was out of range.
+ *
+ * \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
+ SDL_RendererInfo * info);
+
+/**
+ * \brief Create a window and default renderer
+ *
+ * \param width The width of the window
+ * \param height The height of the window
+ * \param window_flags The flags used to create the window
+ * \param window A pointer filled with the window, or NULL on error
+ * \param renderer A pointer filled with the renderer, or NULL on error
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
+ int width, int height, Uint32 window_flags,
+ SDL_Window **window, SDL_Renderer **renderer);
+
+
+/**
+ * \brief Create a 2D rendering context for a window.
+ *
+ * \param window The window where rendering is displayed.
+ * \param index The index of the rendering driver to initialize, or -1 to
+ * initialize the first one supporting the requested flags.
+ * \param flags ::SDL_RendererFlags.
+ *
+ * \return A valid rendering context or NULL if there was an error.
+ *
+ * \sa SDL_CreateSoftwareRenderer()
+ * \sa SDL_GetRendererInfo()
+ * \sa SDL_DestroyRenderer()
+ */
+extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
+ int index, Uint32 flags);
+
+/**
+ * \brief Create a 2D software rendering context for a surface.
+ *
+ * \param surface The surface where rendering is done.
+ *
+ * \return A valid rendering context or NULL if there was an error.
+ *
+ * \sa SDL_CreateRenderer()
+ * \sa SDL_DestroyRenderer()
+ */
+extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
+
+/**
+ * \brief Get the renderer associated with a window.
+ */
+extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
+
+/**
+ * \brief Get information about a rendering context.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
+ SDL_RendererInfo * info);
+
+/**
+ * \brief Get the output size in pixels of a rendering context.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
+ int *w, int *h);
+
+/**
+ * \brief Create a texture for a rendering context.
+ *
+ * \param renderer The renderer.
+ * \param format The format of the texture.
+ * \param access One of the enumerated values in ::SDL_TextureAccess.
+ * \param w The width of the texture in pixels.
+ * \param h The height of the texture in pixels.
+ *
+ * \return The created texture is returned, or NULL if no rendering context was
+ * active, the format was unsupported, or the width or height were out
+ * of range.
+ *
+ * \note The contents of the texture are not defined at creation.
+ *
+ * \sa SDL_QueryTexture()
+ * \sa SDL_UpdateTexture()
+ * \sa SDL_DestroyTexture()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
+ Uint32 format,
+ int access, int w,
+ int h);
+
+/**
+ * \brief Create a texture from an existing surface.
+ *
+ * \param renderer The renderer.
+ * \param surface The surface containing pixel data used to fill the texture.
+ *
+ * \return The created texture is returned, or NULL on error.
+ *
+ * \note The surface is not modified or freed by this function.
+ *
+ * \sa SDL_QueryTexture()
+ * \sa SDL_DestroyTexture()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
+
+/**
+ * \brief Query the attributes of a texture
+ *
+ * \param texture A texture to be queried.
+ * \param format A pointer filled in with the raw format of the texture. The
+ * actual format may differ, but pixel transfers will use this
+ * format.
+ * \param access A pointer filled in with the actual access to the texture.
+ * \param w A pointer filled in with the width of the texture in pixels.
+ * \param h A pointer filled in with the height of the texture in pixels.
+ *
+ * \return 0 on success, or -1 if the texture is not valid.
+ */
+extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
+ Uint32 * format, int *access,
+ int *w, int *h);
+
+/**
+ * \brief Set an additional color value used in render copy operations.
+ *
+ * \param texture The texture to update.
+ * \param r The red color value multiplied into copy operations.
+ * \param g The green color value multiplied into copy operations.
+ * \param b The blue color value multiplied into copy operations.
+ *
+ * \return 0 on success, or -1 if the texture is not valid or color modulation
+ * is not supported.
+ *
+ * \sa SDL_GetTextureColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
+ Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ * \brief Get the additional color value used in render copy operations.
+ *
+ * \param texture The texture to query.
+ * \param r A pointer filled in with the current red color value.
+ * \param g A pointer filled in with the current green color value.
+ * \param b A pointer filled in with the current blue color value.
+ *
+ * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \sa SDL_SetTextureColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
+ Uint8 * r, Uint8 * g,
+ Uint8 * b);
+
+/**
+ * \brief Set an additional alpha value used in render copy operations.
+ *
+ * \param texture The texture to update.
+ * \param alpha The alpha value multiplied into copy operations.
+ *
+ * \return 0 on success, or -1 if the texture is not valid or alpha modulation
+ * is not supported.
+ *
+ * \sa SDL_GetTextureAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
+ Uint8 alpha);
+
+/**
+ * \brief Get the additional alpha value used in render copy operations.
+ *
+ * \param texture The texture to query.
+ * \param alpha A pointer filled in with the current alpha value.
+ *
+ * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \sa SDL_SetTextureAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
+ Uint8 * alpha);
+
+/**
+ * \brief Set the blend mode used for texture copy operations.
+ *
+ * \param texture The texture to update.
+ * \param blendMode ::SDL_BlendMode to use for texture blending.
+ *
+ * \return 0 on success, or -1 if the texture is not valid or the blend mode is
+ * not supported.
+ *
+ * \note If the blend mode is not supported, the closest supported mode is
+ * chosen.
+ *
+ * \sa SDL_GetTextureBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
+ SDL_BlendMode blendMode);
+
+/**
+ * \brief Get the blend mode used for texture copy operations.
+ *
+ * \param texture The texture to query.
+ * \param blendMode A pointer filled in with the current blend mode.
+ *
+ * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \sa SDL_SetTextureBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
+ SDL_BlendMode *blendMode);
+
+/**
+ * \brief Update the given texture rectangle with new pixel data.
+ *
+ * \param texture The texture to update
+ * \param rect A pointer to the rectangle of pixels to update, or NULL to
+ * update the entire texture.
+ * \param pixels The raw pixel data in the format of the texture.
+ * \param pitch The number of bytes in a row of pixel data, including padding between lines.
+ *
+ * The pixel data must be in the format of the texture. The pixel format can be
+ * queried with SDL_QueryTexture.
+ *
+ * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \note This is a fairly slow function.
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const void *pixels, int pitch);
+
+/**
+ * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
+ *
+ * \param texture The texture to update
+ * \param rect A pointer to the rectangle of pixels to update, or NULL to
+ * update the entire texture.
+ * \param Yplane The raw pixel data for the Y plane.
+ * \param Ypitch The number of bytes between rows of pixel data for the Y plane.
+ * \param Uplane The raw pixel data for the U plane.
+ * \param Upitch The number of bytes between rows of pixel data for the U plane.
+ * \param Vplane The raw pixel data for the V plane.
+ * \param Vpitch The number of bytes between rows of pixel data for the V plane.
+ *
+ * \return 0 on success, or -1 if the texture is not valid.
+ *
+ * \note You can use SDL_UpdateTexture() as long as your pixel data is
+ * a contiguous block of Y and U/V planes in the proper order, but
+ * this function is available if your pixel data is not contiguous.
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+
+/**
+ * \brief Lock a portion of the texture for write-only pixel access.
+ *
+ * \param texture The texture to lock for access, which was created with
+ * ::SDL_TEXTUREACCESS_STREAMING.
+ * \param rect A pointer to the rectangle to lock for access. If the rect
+ * is NULL, the entire texture will be locked.
+ * \param pixels This is filled in with a pointer to the locked pixels,
+ * appropriately offset by the locked area.
+ * \param pitch This is filled in with the pitch of the locked pixels.
+ *
+ * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
+ *
+ * \sa SDL_UnlockTexture()
+ */
+extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
+ const SDL_Rect * rect,
+ void **pixels, int *pitch);
+
+/**
+ * \brief Unlock a texture, uploading the changes to video memory, if needed.
+ *
+ * \sa SDL_LockTexture()
+ */
+extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
+
+/**
+ * \brief Determines whether a window supports the use of render targets
+ *
+ * \param renderer The renderer that will be checked
+ *
+ * \return SDL_TRUE if supported, SDL_FALSE if not.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
+
+/**
+ * \brief Set a texture as the current rendering target.
+ *
+ * \param renderer The renderer.
+ * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
+ *
+ * \return 0 on success, or -1 on error
+ *
+ * \sa SDL_GetRenderTarget()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
+ SDL_Texture *texture);
+
+/**
+ * \brief Get the current render target or NULL for the default render target.
+ *
+ * \return The current render target
+ *
+ * \sa SDL_SetRenderTarget()
+ */
+extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
+
+/**
+ * \brief Set device independent resolution for rendering
+ *
+ * \param renderer The renderer for which resolution should be set.
+ * \param w The width of the logical resolution
+ * \param h The height of the logical resolution
+ *
+ * This function uses the viewport and scaling functionality to allow a fixed logical
+ * resolution for rendering, regardless of the actual output resolution. If the actual
+ * output resolution doesn't have the same aspect ratio the output rendering will be
+ * centered within the output display.
+ *
+ * If the output display is a window, mouse events in the window will be filtered
+ * and scaled so they seem to arrive within the logical resolution.
+ *
+ * \note If this function results in scaling or subpixel drawing by the
+ * rendering backend, it will be handled using the appropriate
+ * quality hints.
+ *
+ * \sa SDL_RenderGetLogicalSize()
+ * \sa SDL_RenderSetScale()
+ * \sa SDL_RenderSetViewport()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
+
+/**
+ * \brief Get device independent resolution for rendering
+ *
+ * \param renderer The renderer from which resolution should be queried.
+ * \param w A pointer filled with the width of the logical resolution
+ * \param h A pointer filled with the height of the logical resolution
+ *
+ * \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
+
+/**
+ * \brief Set whether to force integer scales for resolution-independent rendering
+ *
+ * \param renderer The renderer for which integer scaling should be set.
+ * \param enable Enable or disable integer scaling
+ *
+ * This function restricts the logical viewport to integer values - that is, when
+ * a resolution is between two multiples of a logical size, the viewport size is
+ * rounded down to the lower multiple.
+ *
+ * \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
+ SDL_bool enable);
+
+/**
+ * \brief Get whether integer scales are forced for resolution-independent rendering
+ *
+ * \param renderer The renderer from which integer scaling should be queried.
+ *
+ * \sa SDL_RenderSetIntegerScale()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
+
+/**
+ * \brief Set the drawing area for rendering on the current target.
+ *
+ * \param renderer The renderer for which the drawing area should be set.
+ * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
+ *
+ * The x,y of the viewport rect represents the origin for rendering.
+ *
+ * \return 0 on success, or -1 on error
+ *
+ * \note If the window associated with the renderer is resized, the viewport is automatically reset.
+ *
+ * \sa SDL_RenderGetViewport()
+ * \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+/**
+ * \brief Get the drawing area for the current target.
+ *
+ * \sa SDL_RenderSetViewport()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
+ SDL_Rect * rect);
+
+/**
+ * \brief Set the clip rectangle for the current target.
+ *
+ * \param renderer The renderer for which clip rectangle should be set.
+ * \param rect A pointer to the rectangle to set as the clip rectangle, or
+ * NULL to disable clipping.
+ *
+ * \return 0 on success, or -1 on error
+ *
+ * \sa SDL_RenderGetClipRect()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+/**
+ * \brief Get the clip rectangle for the current target.
+ *
+ * \param renderer The renderer from which clip rectangle should be queried.
+ * \param rect A pointer filled in with the current clip rectangle, or
+ * an empty rectangle if clipping is disabled.
+ *
+ * \sa SDL_RenderSetClipRect()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
+ SDL_Rect * rect);
+
+/**
+ * \brief Get whether clipping is enabled on the given renderer.
+ *
+ * \param renderer The renderer from which clip state should be queried.
+ *
+ * \sa SDL_RenderGetClipRect()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
+
+
+/**
+ * \brief Set the drawing scale for rendering on the current target.
+ *
+ * \param renderer The renderer for which the drawing scale should be set.
+ * \param scaleX The horizontal scaling factor
+ * \param scaleY The vertical scaling factor
+ *
+ * The drawing coordinates are scaled by the x/y scaling factors
+ * before they are used by the renderer. This allows resolution
+ * independent drawing with a single coordinate system.
+ *
+ * \note If this results in scaling or subpixel drawing by the
+ * rendering backend, it will be handled using the appropriate
+ * quality hints. For best results use integer scaling factors.
+ *
+ * \sa SDL_RenderGetScale()
+ * \sa SDL_RenderSetLogicalSize()
+ */
+extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
+ float scaleX, float scaleY);
+
+/**
+ * \brief Get the drawing scale for the current target.
+ *
+ * \param renderer The renderer from which drawing scale should be queried.
+ * \param scaleX A pointer filled in with the horizontal scaling factor
+ * \param scaleY A pointer filled in with the vertical scaling factor
+ *
+ * \sa SDL_RenderSetScale()
+ */
+extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
+ float *scaleX, float *scaleY);
+
+/**
+ * \brief Set the color used for drawing operations (Rect, Line and Clear).
+ *
+ * \param renderer The renderer for which drawing color should be set.
+ * \param r The red value used to draw on the rendering target.
+ * \param g The green value used to draw on the rendering target.
+ * \param b The blue value used to draw on the rendering target.
+ * \param a The alpha value used to draw on the rendering target, usually
+ * ::SDL_ALPHA_OPAQUE (255).
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
+ Uint8 r, Uint8 g, Uint8 b,
+ Uint8 a);
+
+/**
+ * \brief Get the color used for drawing operations (Rect, Line and Clear).
+ *
+ * \param renderer The renderer from which drawing color should be queried.
+ * \param r A pointer to the red value used to draw on the rendering target.
+ * \param g A pointer to the green value used to draw on the rendering target.
+ * \param b A pointer to the blue value used to draw on the rendering target.
+ * \param a A pointer to the alpha value used to draw on the rendering target,
+ * usually ::SDL_ALPHA_OPAQUE (255).
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
+ Uint8 * r, Uint8 * g, Uint8 * b,
+ Uint8 * a);
+
+/**
+ * \brief Set the blend mode used for drawing operations (Fill and Line).
+ *
+ * \param renderer The renderer for which blend mode should be set.
+ * \param blendMode ::SDL_BlendMode to use for blending.
+ *
+ * \return 0 on success, or -1 on error
+ *
+ * \note If the blend mode is not supported, the closest supported mode is
+ * chosen.
+ *
+ * \sa SDL_GetRenderDrawBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
+ SDL_BlendMode blendMode);
+
+/**
+ * \brief Get the blend mode used for drawing operations.
+ *
+ * \param renderer The renderer from which blend mode should be queried.
+ * \param blendMode A pointer filled in with the current blend mode.
+ *
+ * \return 0 on success, or -1 on error
+ *
+ * \sa SDL_SetRenderDrawBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
+ SDL_BlendMode *blendMode);
+
+/**
+ * \brief Clear the current rendering target with the drawing color
+ *
+ * This function clears the entire rendering target, ignoring the viewport and
+ * the clip rectangle.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
+
+/**
+ * \brief Draw a point on the current rendering target.
+ *
+ * \param renderer The renderer which should draw a point.
+ * \param x The x coordinate of the point.
+ * \param y The y coordinate of the point.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
+ int x, int y);
+
+/**
+ * \brief Draw multiple points on the current rendering target.
+ *
+ * \param renderer The renderer which should draw multiple points.
+ * \param points The points to draw
+ * \param count The number of points to draw
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
+ const SDL_Point * points,
+ int count);
+
+/**
+ * \brief Draw a line on the current rendering target.
+ *
+ * \param renderer The renderer which should draw a line.
+ * \param x1 The x coordinate of the start point.
+ * \param y1 The y coordinate of the start point.
+ * \param x2 The x coordinate of the end point.
+ * \param y2 The y coordinate of the end point.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
+ int x1, int y1, int x2, int y2);
+
+/**
+ * \brief Draw a series of connected lines on the current rendering target.
+ *
+ * \param renderer The renderer which should draw multiple lines.
+ * \param points The points along the lines
+ * \param count The number of points, drawing count-1 lines
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
+ const SDL_Point * points,
+ int count);
+
+/**
+ * \brief Draw a rectangle on the current rendering target.
+ *
+ * \param renderer The renderer which should draw a rectangle.
+ * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+/**
+ * \brief Draw some number of rectangles on the current rendering target.
+ *
+ * \param renderer The renderer which should draw multiple rectangles.
+ * \param rects A pointer to an array of destination rectangles.
+ * \param count The number of rectangles.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
+ const SDL_Rect * rects,
+ int count);
+
+/**
+ * \brief Fill a rectangle on the current rendering target with the drawing color.
+ *
+ * \param renderer The renderer which should fill a rectangle.
+ * \param rect A pointer to the destination rectangle, or NULL for the entire
+ * rendering target.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
+ const SDL_Rect * rect);
+
+/**
+ * \brief Fill some number of rectangles on the current rendering target with the drawing color.
+ *
+ * \param renderer The renderer which should fill multiple rectangles.
+ * \param rects A pointer to an array of destination rectangles.
+ * \param count The number of rectangles.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
+ const SDL_Rect * rects,
+ int count);
+
+/**
+ * \brief Copy a portion of the texture to the current rendering target.
+ *
+ * \param renderer The renderer which should copy parts of a texture.
+ * \param texture The source texture.
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
+ * texture.
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
+ * entire rendering target.
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_Rect * dstrect);
+
+/**
+ * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
+ *
+ * \param renderer The renderer which should copy parts of a texture.
+ * \param texture The source texture.
+ * \param srcrect A pointer to the source rectangle, or NULL for the entire
+ * texture.
+ * \param dstrect A pointer to the destination rectangle, or NULL for the
+ * entire rendering target.
+ * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
+ * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
+ * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture
+ *
+ * \return 0 on success, or -1 on error
+ */
+extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
+ SDL_Texture * texture,
+ const SDL_Rect * srcrect,
+ const SDL_Rect * dstrect,
+ const double angle,
+ const SDL_Point *center,
+ const SDL_RendererFlip flip);
+
+/**
+ * \brief Read pixels from the current rendering target.
+ *
+ * \param renderer The renderer from which pixels should be read.
+ * \param rect A pointer to the rectangle to read, or NULL for the entire
+ * render target.
+ * \param format The desired format of the pixel data, or 0 to use the format
+ * of the rendering target
+ * \param pixels A pointer to be filled in with the pixel data
+ * \param pitch The pitch of the pixels parameter.
+ *
+ * \return 0 on success, or -1 if pixel reading is not supported.
+ *
+ * \warning This is a very slow operation, and should not be used frequently.
+ */
+extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
+ const SDL_Rect * rect,
+ Uint32 format,
+ void *pixels, int pitch);
+
+/**
+ * \brief Update the screen with rendering performed.
+ */
+extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
+
+/**
+ * \brief Destroy the specified texture.
+ *
+ * \sa SDL_CreateTexture()
+ * \sa SDL_CreateTextureFromSurface()
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
+
+/**
+ * \brief Destroy the rendering context for a window and free associated
+ * textures.
+ *
+ * \sa SDL_CreateRenderer()
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
+
+
+/**
+ * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
+ * OpenGL instructions.
+ *
+ * \param texture The SDL texture to bind
+ * \param texw A pointer to a float that will be filled with the texture width
+ * \param texh A pointer to a float that will be filled with the texture height
+ *
+ * \return 0 on success, or -1 if the operation is not supported
+ */
+extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
+
+/**
+ * \brief Unbind a texture from the current OpenGL/ES/ES2 context.
+ *
+ * \param texture The SDL texture to unbind
+ *
+ * \return 0 on success, or -1 if the operation is not supported
+ */
+extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
+
+/**
+ * \brief Get the CAMetalLayer associated with the given Metal renderer
+ *
+ * \param renderer The renderer to query
+ *
+ * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
+ *
+ * \sa SDL_RenderGetMetalCommandEncoder()
+ */
+extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
+
+/**
+ * \brief Get the Metal command encoder for the current frame
+ *
+ * \param renderer The renderer to query
+ *
+ * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
+ *
+ * \sa SDL_RenderGetMetalLayer()
+ */
+extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_render_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_revision.h
@@ -1,0 +1,2 @@
+#define SDL_REVISION "hg-12373:8feb5da6f2fb"
+#define SDL_REVISION_NUMBER 12373
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_rwops.h
@@ -1,0 +1,254 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_rwops.h
+ *
+ * This file provides a general interface for SDL to read and write
+ * data streams. It can easily be extended to files, memory, etc.
+ */
+
+#ifndef SDL_rwops_h_
+#define SDL_rwops_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* RWops Types */
+#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */
+#define SDL_RWOPS_WINFILE 1U /**< Win32 file */
+#define SDL_RWOPS_STDFILE 2U /**< Stdio file */
+#define SDL_RWOPS_JNIFILE 3U /**< Android asset */
+#define SDL_RWOPS_MEMORY 4U /**< Memory stream */
+#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */
+
+/**
+ * This is the read/write operation structure -- very basic.
+ */
+typedef struct SDL_RWops
+{
+ /**
+ * Return the size of the file in this rwops, or -1 if unknown
+ */
+ Sint64 (SDLCALL * size) (struct SDL_RWops * context);
+
+ /**
+ * Seek to \c offset relative to \c whence, one of stdio's whence values:
+ * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END
+ *
+ * \return the final offset in the data stream, or -1 on error.
+ */
+ Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset,
+ int whence);
+
+ /**
+ * Read up to \c maxnum objects each of size \c size from the data
+ * stream to the area pointed at by \c ptr.
+ *
+ * \return the number of objects read, or 0 at error or end of file.
+ */
+ size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr,
+ size_t size, size_t maxnum);
+
+ /**
+ * Write exactly \c num objects each of size \c size from the area
+ * pointed at by \c ptr to data stream.
+ *
+ * \return the number of objects written, or 0 at error or end of file.
+ */
+ size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr,
+ size_t size, size_t num);
+
+ /**
+ * Close and free an allocated SDL_RWops structure.
+ *
+ * \return 0 if successful or -1 on write error when flushing data.
+ */
+ int (SDLCALL * close) (struct SDL_RWops * context);
+
+ Uint32 type;
+ union
+ {
+#if defined(__ANDROID__)
+ struct
+ {
+ void *fileNameRef;
+ void *inputStreamRef;
+ void *readableByteChannelRef;
+ void *readMethod;
+ void *assetFileDescriptorRef;
+ long position;
+ long size;
+ long offset;
+ int fd;
+ } androidio;
+#elif defined(__WIN32__)
+ struct
+ {
+ SDL_bool append;
+ void *h;
+ struct
+ {
+ void *data;
+ size_t size;
+ size_t left;
+ } buffer;
+ } windowsio;
+#endif
+
+#ifdef HAVE_STDIO_H
+ struct
+ {
+ SDL_bool autoclose;
+ FILE *fp;
+ } stdio;
+#endif
+ struct
+ {
+ Uint8 *base;
+ Uint8 *here;
+ Uint8 *stop;
+ } mem;
+ struct
+ {
+ void *data1;
+ void *data2;
+ } unknown;
+ } hidden;
+
+} SDL_RWops;
+
+
+/**
+ * \name RWFrom functions
+ *
+ * Functions to create SDL_RWops structures from various data streams.
+ */
+/* @{ */
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
+ const char *mode);
+
+#ifdef HAVE_STDIO_H
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp,
+ SDL_bool autoclose);
+#else
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
+ SDL_bool autoclose);
+#endif
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
+extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
+ int size);
+
+/* @} *//* RWFrom functions */
+
+
+extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
+
+#define RW_SEEK_SET 0 /**< Seek from the beginning of data */
+#define RW_SEEK_CUR 1 /**< Seek relative to current read point */
+#define RW_SEEK_END 2 /**< Seek relative to the end of data */
+
+/**
+ * \name Read/write macros
+ *
+ * Macros to easily read and write from an SDL_RWops structure.
+ */
+/* @{ */
+#define SDL_RWsize(ctx) (ctx)->size(ctx)
+#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx) (ctx)->close(ctx)
+/* @} *//* Read/write macros */
+
+
+/**
+ * Load all the data from an SDL data stream.
+ *
+ * The data is allocated with a zero byte at the end (null terminated)
+ *
+ * If \c datasize is not NULL, it is filled with the size of the data read.
+ *
+ * If \c freesrc is non-zero, the stream will be closed after being read.
+ *
+ * The data should be freed with SDL_free().
+ *
+ * \return the data, or NULL if there was an error.
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize,
+ int freesrc);
+
+/**
+ * Load an entire file.
+ *
+ * Convenience macro.
+ */
+#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1)
+
+/**
+ * \name Read endian functions
+ *
+ * Read an item of the specified endianness and return in native format.
+ */
+/* @{ */
+extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
+/* @} *//* Read endian functions */
+
+/**
+ * \name Write endian functions
+ *
+ * Write an item of native format to the specified endianness.
+ */
+/* @{ */
+extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
+extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
+/* @} *//* Write endian functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_rwops_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_scancode.h
@@ -1,0 +1,413 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_scancode.h
+ *
+ * Defines keyboard scancodes.
+ */
+
+#ifndef SDL_scancode_h_
+#define SDL_scancode_h_
+
+#include "SDL_stdinc.h"
+
+/**
+ * \brief The SDL keyboard scancode representation.
+ *
+ * Values of this type are used to represent keyboard keys, among other places
+ * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the
+ * SDL_Event structure.
+ *
+ * The values in this enumeration are based on the USB usage page standard:
+ * http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
+ */
+typedef enum
+{
+ SDL_SCANCODE_UNKNOWN = 0,
+
+ /**
+ * \name Usage page 0x07
+ *
+ * These values are from usage page 0x07 (USB keyboard page).
+ */
+ /* @{ */
+
+ SDL_SCANCODE_A = 4,
+ SDL_SCANCODE_B = 5,
+ SDL_SCANCODE_C = 6,
+ SDL_SCANCODE_D = 7,
+ SDL_SCANCODE_E = 8,
+ SDL_SCANCODE_F = 9,
+ SDL_SCANCODE_G = 10,
+ SDL_SCANCODE_H = 11,
+ SDL_SCANCODE_I = 12,
+ SDL_SCANCODE_J = 13,
+ SDL_SCANCODE_K = 14,
+ SDL_SCANCODE_L = 15,
+ SDL_SCANCODE_M = 16,
+ SDL_SCANCODE_N = 17,
+ SDL_SCANCODE_O = 18,
+ SDL_SCANCODE_P = 19,
+ SDL_SCANCODE_Q = 20,
+ SDL_SCANCODE_R = 21,
+ SDL_SCANCODE_S = 22,
+ SDL_SCANCODE_T = 23,
+ SDL_SCANCODE_U = 24,
+ SDL_SCANCODE_V = 25,
+ SDL_SCANCODE_W = 26,
+ SDL_SCANCODE_X = 27,
+ SDL_SCANCODE_Y = 28,
+ SDL_SCANCODE_Z = 29,
+
+ SDL_SCANCODE_1 = 30,
+ SDL_SCANCODE_2 = 31,
+ SDL_SCANCODE_3 = 32,
+ SDL_SCANCODE_4 = 33,
+ SDL_SCANCODE_5 = 34,
+ SDL_SCANCODE_6 = 35,
+ SDL_SCANCODE_7 = 36,
+ SDL_SCANCODE_8 = 37,
+ SDL_SCANCODE_9 = 38,
+ SDL_SCANCODE_0 = 39,
+
+ SDL_SCANCODE_RETURN = 40,
+ SDL_SCANCODE_ESCAPE = 41,
+ SDL_SCANCODE_BACKSPACE = 42,
+ SDL_SCANCODE_TAB = 43,
+ SDL_SCANCODE_SPACE = 44,
+
+ SDL_SCANCODE_MINUS = 45,
+ SDL_SCANCODE_EQUALS = 46,
+ SDL_SCANCODE_LEFTBRACKET = 47,
+ SDL_SCANCODE_RIGHTBRACKET = 48,
+ SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return
+ * key on ISO keyboards and at the right end
+ * of the QWERTY row on ANSI keyboards.
+ * Produces REVERSE SOLIDUS (backslash) and
+ * VERTICAL LINE in a US layout, REVERSE
+ * SOLIDUS and VERTICAL LINE in a UK Mac
+ * layout, NUMBER SIGN and TILDE in a UK
+ * Windows layout, DOLLAR SIGN and POUND SIGN
+ * in a Swiss German layout, NUMBER SIGN and
+ * APOSTROPHE in a German layout, GRAVE
+ * ACCENT and POUND SIGN in a French Mac
+ * layout, and ASTERISK and MICRO SIGN in a
+ * French Windows layout.
+ */
+ SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code
+ * instead of 49 for the same key, but all
+ * OSes I've seen treat the two codes
+ * identically. So, as an implementor, unless
+ * your keyboard generates both of those
+ * codes and your OS treats them differently,
+ * you should generate SDL_SCANCODE_BACKSLASH
+ * instead of this code. As a user, you
+ * should not rely on this code because SDL
+ * will never generate it with most (all?)
+ * keyboards.
+ */
+ SDL_SCANCODE_SEMICOLON = 51,
+ SDL_SCANCODE_APOSTROPHE = 52,
+ SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI
+ * and ISO keyboards). Produces GRAVE ACCENT and
+ * TILDE in a US Windows layout and in US and UK
+ * Mac layouts on ANSI keyboards, GRAVE ACCENT
+ * and NOT SIGN in a UK Windows layout, SECTION
+ * SIGN and PLUS-MINUS SIGN in US and UK Mac
+ * layouts on ISO keyboards, SECTION SIGN and
+ * DEGREE SIGN in a Swiss German layout (Mac:
+ * only on ISO keyboards), CIRCUMFLEX ACCENT and
+ * DEGREE SIGN in a German layout (Mac: only on
+ * ISO keyboards), SUPERSCRIPT TWO and TILDE in a
+ * French Windows layout, COMMERCIAL AT and
+ * NUMBER SIGN in a French Mac layout on ISO
+ * keyboards, and LESS-THAN SIGN and GREATER-THAN
+ * SIGN in a Swiss German, German, or French Mac
+ * layout on ANSI keyboards.
+ */
+ SDL_SCANCODE_COMMA = 54,
+ SDL_SCANCODE_PERIOD = 55,
+ SDL_SCANCODE_SLASH = 56,
+
+ SDL_SCANCODE_CAPSLOCK = 57,
+
+ SDL_SCANCODE_F1 = 58,
+ SDL_SCANCODE_F2 = 59,
+ SDL_SCANCODE_F3 = 60,
+ SDL_SCANCODE_F4 = 61,
+ SDL_SCANCODE_F5 = 62,
+ SDL_SCANCODE_F6 = 63,
+ SDL_SCANCODE_F7 = 64,
+ SDL_SCANCODE_F8 = 65,
+ SDL_SCANCODE_F9 = 66,
+ SDL_SCANCODE_F10 = 67,
+ SDL_SCANCODE_F11 = 68,
+ SDL_SCANCODE_F12 = 69,
+
+ SDL_SCANCODE_PRINTSCREEN = 70,
+ SDL_SCANCODE_SCROLLLOCK = 71,
+ SDL_SCANCODE_PAUSE = 72,
+ SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but
+ does send code 73, not 117) */
+ SDL_SCANCODE_HOME = 74,
+ SDL_SCANCODE_PAGEUP = 75,
+ SDL_SCANCODE_DELETE = 76,
+ SDL_SCANCODE_END = 77,
+ SDL_SCANCODE_PAGEDOWN = 78,
+ SDL_SCANCODE_RIGHT = 79,
+ SDL_SCANCODE_LEFT = 80,
+ SDL_SCANCODE_DOWN = 81,
+ SDL_SCANCODE_UP = 82,
+
+ SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards
+ */
+ SDL_SCANCODE_KP_DIVIDE = 84,
+ SDL_SCANCODE_KP_MULTIPLY = 85,
+ SDL_SCANCODE_KP_MINUS = 86,
+ SDL_SCANCODE_KP_PLUS = 87,
+ SDL_SCANCODE_KP_ENTER = 88,
+ SDL_SCANCODE_KP_1 = 89,
+ SDL_SCANCODE_KP_2 = 90,
+ SDL_SCANCODE_KP_3 = 91,
+ SDL_SCANCODE_KP_4 = 92,
+ SDL_SCANCODE_KP_5 = 93,
+ SDL_SCANCODE_KP_6 = 94,
+ SDL_SCANCODE_KP_7 = 95,
+ SDL_SCANCODE_KP_8 = 96,
+ SDL_SCANCODE_KP_9 = 97,
+ SDL_SCANCODE_KP_0 = 98,
+ SDL_SCANCODE_KP_PERIOD = 99,
+
+ SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO
+ * keyboards have over ANSI ones,
+ * located between left shift and Y.
+ * Produces GRAVE ACCENT and TILDE in a
+ * US or UK Mac layout, REVERSE SOLIDUS
+ * (backslash) and VERTICAL LINE in a
+ * US or UK Windows layout, and
+ * LESS-THAN SIGN and GREATER-THAN SIGN
+ * in a Swiss German, German, or French
+ * layout. */
+ SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */
+ SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag,
+ * not a physical key - but some Mac keyboards
+ * do have a power key. */
+ SDL_SCANCODE_KP_EQUALS = 103,
+ SDL_SCANCODE_F13 = 104,
+ SDL_SCANCODE_F14 = 105,
+ SDL_SCANCODE_F15 = 106,
+ SDL_SCANCODE_F16 = 107,
+ SDL_SCANCODE_F17 = 108,
+ SDL_SCANCODE_F18 = 109,
+ SDL_SCANCODE_F19 = 110,
+ SDL_SCANCODE_F20 = 111,
+ SDL_SCANCODE_F21 = 112,
+ SDL_SCANCODE_F22 = 113,
+ SDL_SCANCODE_F23 = 114,
+ SDL_SCANCODE_F24 = 115,
+ SDL_SCANCODE_EXECUTE = 116,
+ SDL_SCANCODE_HELP = 117,
+ SDL_SCANCODE_MENU = 118,
+ SDL_SCANCODE_SELECT = 119,
+ SDL_SCANCODE_STOP = 120,
+ SDL_SCANCODE_AGAIN = 121, /**< redo */
+ SDL_SCANCODE_UNDO = 122,
+ SDL_SCANCODE_CUT = 123,
+ SDL_SCANCODE_COPY = 124,
+ SDL_SCANCODE_PASTE = 125,
+ SDL_SCANCODE_FIND = 126,
+ SDL_SCANCODE_MUTE = 127,
+ SDL_SCANCODE_VOLUMEUP = 128,
+ SDL_SCANCODE_VOLUMEDOWN = 129,
+/* not sure whether there's a reason to enable these */
+/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */
+/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */
+/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */
+ SDL_SCANCODE_KP_COMMA = 133,
+ SDL_SCANCODE_KP_EQUALSAS400 = 134,
+
+ SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see
+ footnotes in USB doc */
+ SDL_SCANCODE_INTERNATIONAL2 = 136,
+ SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */
+ SDL_SCANCODE_INTERNATIONAL4 = 138,
+ SDL_SCANCODE_INTERNATIONAL5 = 139,
+ SDL_SCANCODE_INTERNATIONAL6 = 140,
+ SDL_SCANCODE_INTERNATIONAL7 = 141,
+ SDL_SCANCODE_INTERNATIONAL8 = 142,
+ SDL_SCANCODE_INTERNATIONAL9 = 143,
+ SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */
+ SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */
+ SDL_SCANCODE_LANG3 = 146, /**< Katakana */
+ SDL_SCANCODE_LANG4 = 147, /**< Hiragana */
+ SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */
+ SDL_SCANCODE_LANG6 = 149, /**< reserved */
+ SDL_SCANCODE_LANG7 = 150, /**< reserved */
+ SDL_SCANCODE_LANG8 = 151, /**< reserved */
+ SDL_SCANCODE_LANG9 = 152, /**< reserved */
+
+ SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */
+ SDL_SCANCODE_SYSREQ = 154,
+ SDL_SCANCODE_CANCEL = 155,
+ SDL_SCANCODE_CLEAR = 156,
+ SDL_SCANCODE_PRIOR = 157,
+ SDL_SCANCODE_RETURN2 = 158,
+ SDL_SCANCODE_SEPARATOR = 159,
+ SDL_SCANCODE_OUT = 160,
+ SDL_SCANCODE_OPER = 161,
+ SDL_SCANCODE_CLEARAGAIN = 162,
+ SDL_SCANCODE_CRSEL = 163,
+ SDL_SCANCODE_EXSEL = 164,
+
+ SDL_SCANCODE_KP_00 = 176,
+ SDL_SCANCODE_KP_000 = 177,
+ SDL_SCANCODE_THOUSANDSSEPARATOR = 178,
+ SDL_SCANCODE_DECIMALSEPARATOR = 179,
+ SDL_SCANCODE_CURRENCYUNIT = 180,
+ SDL_SCANCODE_CURRENCYSUBUNIT = 181,
+ SDL_SCANCODE_KP_LEFTPAREN = 182,
+ SDL_SCANCODE_KP_RIGHTPAREN = 183,
+ SDL_SCANCODE_KP_LEFTBRACE = 184,
+ SDL_SCANCODE_KP_RIGHTBRACE = 185,
+ SDL_SCANCODE_KP_TAB = 186,
+ SDL_SCANCODE_KP_BACKSPACE = 187,
+ SDL_SCANCODE_KP_A = 188,
+ SDL_SCANCODE_KP_B = 189,
+ SDL_SCANCODE_KP_C = 190,
+ SDL_SCANCODE_KP_D = 191,
+ SDL_SCANCODE_KP_E = 192,
+ SDL_SCANCODE_KP_F = 193,
+ SDL_SCANCODE_KP_XOR = 194,
+ SDL_SCANCODE_KP_POWER = 195,
+ SDL_SCANCODE_KP_PERCENT = 196,
+ SDL_SCANCODE_KP_LESS = 197,
+ SDL_SCANCODE_KP_GREATER = 198,
+ SDL_SCANCODE_KP_AMPERSAND = 199,
+ SDL_SCANCODE_KP_DBLAMPERSAND = 200,
+ SDL_SCANCODE_KP_VERTICALBAR = 201,
+ SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
+ SDL_SCANCODE_KP_COLON = 203,
+ SDL_SCANCODE_KP_HASH = 204,
+ SDL_SCANCODE_KP_SPACE = 205,
+ SDL_SCANCODE_KP_AT = 206,
+ SDL_SCANCODE_KP_EXCLAM = 207,
+ SDL_SCANCODE_KP_MEMSTORE = 208,
+ SDL_SCANCODE_KP_MEMRECALL = 209,
+ SDL_SCANCODE_KP_MEMCLEAR = 210,
+ SDL_SCANCODE_KP_MEMADD = 211,
+ SDL_SCANCODE_KP_MEMSUBTRACT = 212,
+ SDL_SCANCODE_KP_MEMMULTIPLY = 213,
+ SDL_SCANCODE_KP_MEMDIVIDE = 214,
+ SDL_SCANCODE_KP_PLUSMINUS = 215,
+ SDL_SCANCODE_KP_CLEAR = 216,
+ SDL_SCANCODE_KP_CLEARENTRY = 217,
+ SDL_SCANCODE_KP_BINARY = 218,
+ SDL_SCANCODE_KP_OCTAL = 219,
+ SDL_SCANCODE_KP_DECIMAL = 220,
+ SDL_SCANCODE_KP_HEXADECIMAL = 221,
+
+ SDL_SCANCODE_LCTRL = 224,
+ SDL_SCANCODE_LSHIFT = 225,
+ SDL_SCANCODE_LALT = 226, /**< alt, option */
+ SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */
+ SDL_SCANCODE_RCTRL = 228,
+ SDL_SCANCODE_RSHIFT = 229,
+ SDL_SCANCODE_RALT = 230, /**< alt gr, option */
+ SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */
+
+ SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered
+ * by any of the above, but since there's a
+ * special KMOD_MODE for it I'm adding it here
+ */
+
+ /* @} *//* Usage page 0x07 */
+
+ /**
+ * \name Usage page 0x0C
+ *
+ * These values are mapped from usage page 0x0C (USB consumer page).
+ */
+ /* @{ */
+
+ SDL_SCANCODE_AUDIONEXT = 258,
+ SDL_SCANCODE_AUDIOPREV = 259,
+ SDL_SCANCODE_AUDIOSTOP = 260,
+ SDL_SCANCODE_AUDIOPLAY = 261,
+ SDL_SCANCODE_AUDIOMUTE = 262,
+ SDL_SCANCODE_MEDIASELECT = 263,
+ SDL_SCANCODE_WWW = 264,
+ SDL_SCANCODE_MAIL = 265,
+ SDL_SCANCODE_CALCULATOR = 266,
+ SDL_SCANCODE_COMPUTER = 267,
+ SDL_SCANCODE_AC_SEARCH = 268,
+ SDL_SCANCODE_AC_HOME = 269,
+ SDL_SCANCODE_AC_BACK = 270,
+ SDL_SCANCODE_AC_FORWARD = 271,
+ SDL_SCANCODE_AC_STOP = 272,
+ SDL_SCANCODE_AC_REFRESH = 273,
+ SDL_SCANCODE_AC_BOOKMARKS = 274,
+
+ /* @} *//* Usage page 0x0C */
+
+ /**
+ * \name Walther keys
+ *
+ * These are values that Christian Walther added (for mac keyboard?).
+ */
+ /* @{ */
+
+ SDL_SCANCODE_BRIGHTNESSDOWN = 275,
+ SDL_SCANCODE_BRIGHTNESSUP = 276,
+ SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display
+ switch, video mode switch */
+ SDL_SCANCODE_KBDILLUMTOGGLE = 278,
+ SDL_SCANCODE_KBDILLUMDOWN = 279,
+ SDL_SCANCODE_KBDILLUMUP = 280,
+ SDL_SCANCODE_EJECT = 281,
+ SDL_SCANCODE_SLEEP = 282,
+
+ SDL_SCANCODE_APP1 = 283,
+ SDL_SCANCODE_APP2 = 284,
+
+ /* @} *//* Walther keys */
+
+ /**
+ * \name Usage page 0x0C (additional media keys)
+ *
+ * These values are mapped from usage page 0x0C (USB consumer page).
+ */
+ /* @{ */
+
+ SDL_SCANCODE_AUDIOREWIND = 285,
+ SDL_SCANCODE_AUDIOFASTFORWARD = 286,
+
+ /* @} *//* Usage page 0x0C (additional media keys) */
+
+ /* Add any other keys here. */
+
+ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes
+ for array bounds */
+} SDL_Scancode;
+
+#endif /* SDL_scancode_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_sensor.h
@@ -1,0 +1,251 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_sensor.h
+ *
+ * Include file for SDL sensor event handling
+ *
+ */
+
+#ifndef _SDL_sensor_h
+#define _SDL_sensor_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ * \brief SDL_sensor.h
+ *
+ * In order to use these functions, SDL_Init() must have been called
+ * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system
+ * for sensors, and load appropriate drivers.
+ */
+
+struct _SDL_Sensor;
+typedef struct _SDL_Sensor SDL_Sensor;
+
+/**
+ * This is a unique ID for a sensor for the time it is connected to the system,
+ * and is never reused for the lifetime of the application.
+ *
+ * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
+ */
+typedef Sint32 SDL_SensorID;
+
+/* The different sensors defined by SDL
+ *
+ * Additional sensors may be available, using platform dependent semantics.
+ *
+ * Hare are the additional Android sensors:
+ * https://developer.android.com/reference/android/hardware/SensorEvent.html#values
+ */
+typedef enum
+{
+ SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */
+ SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */
+ SDL_SENSOR_ACCEL, /**< Accelerometer */
+ SDL_SENSOR_GYRO /**< Gyroscope */
+} SDL_SensorType;
+
+/**
+ * Accelerometer sensor
+ *
+ * The accelerometer returns the current acceleration in SI meters per
+ * second squared. This includes gravity, so a device at rest will have
+ * an acceleration of SDL_STANDARD_GRAVITY straight down.
+ *
+ * values[0]: Acceleration on the x axis
+ * values[1]: Acceleration on the y axis
+ * values[2]: Acceleration on the z axis
+ *
+ * For phones held in portrait mode, the axes are defined as follows:
+ * -X ... +X : left ... right
+ * -Y ... +Y : bottom ... top
+ * -Z ... +Z : farther ... closer
+ *
+ * The axis data is not changed when the phone is rotated.
+ *
+ * \sa SDL_GetDisplayOrientation()
+ */
+#define SDL_STANDARD_GRAVITY 9.80665f
+
+/**
+ * Gyroscope sensor
+ *
+ * The gyroscope returns the current rate of rotation in radians per second.
+ * The rotation is positive in the counter-clockwise direction. That is,
+ * an observer looking from a positive location on one of the axes would
+ * see positive rotation on that axis when it appeared to be rotating
+ * counter-clockwise.
+ *
+ * values[0]: Angular speed around the x axis
+ * values[1]: Angular speed around the y axis
+ * values[2]: Angular speed around the z axis
+ *
+ * For phones held in portrait mode, the axes are defined as follows:
+ * -X ... +X : left ... right
+ * -Y ... +Y : bottom ... top
+ * -Z ... +Z : farther ... closer
+ *
+ * The axis data is not changed when the phone is rotated.
+ *
+ * \sa SDL_GetDisplayOrientation()
+ */
+
+/* Function prototypes */
+
+/**
+ * \brief Count the number of sensors attached to the system right now
+ */
+extern DECLSPEC int SDLCALL SDL_NumSensors(void);
+
+/**
+ * \brief Get the implementation dependent name of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor name, or NULL if device_index is out of range.
+ */
+extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index);
+
+/**
+ * \brief Get the type of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range.
+ */
+extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index);
+
+/**
+ * \brief Get the platform dependent type of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor platform dependent type, or -1 if device_index is out of range.
+ */
+extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index);
+
+/**
+ * \brief Get the instance ID of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor instance ID, or -1 if device_index is out of range.
+ */
+extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index);
+
+/**
+ * \brief Open a sensor for use.
+ *
+ * The index passed as an argument refers to the N'th sensor on the system.
+ *
+ * \return A sensor identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index);
+
+/**
+ * Return the SDL_Sensor associated with an instance id.
+ */
+extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id);
+
+/**
+ * \brief Get the implementation dependent name of a sensor.
+ *
+ * \return The sensor name, or NULL if the sensor is NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor);
+
+/**
+ * \brief Get the type of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL.
+ */
+extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor);
+
+/**
+ * \brief Get the platform dependent type of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor platform dependent type, or -1 if the sensor is NULL.
+ */
+extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor);
+
+/**
+ * \brief Get the instance ID of a sensor.
+ *
+ * This can be called before any sensors are opened.
+ *
+ * \return The sensor instance ID, or -1 if the sensor is NULL.
+ */
+extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor);
+
+/**
+ * Get the current state of an opened sensor.
+ *
+ * The number of values and interpretation of the data is sensor dependent.
+ *
+ * \param sensor The sensor to query
+ * \param data A pointer filled with the current sensor state
+ * \param num_values The number of values to write to data
+ *
+ * \return 0 or -1 if an error occurred.
+ */
+extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values);
+
+/**
+ * Close a sensor previously opened with SDL_SensorOpen()
+ */
+extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor);
+
+/**
+ * Update the current state of the open sensors.
+ *
+ * This is called automatically by the event loop if sensor events are enabled.
+ *
+ * This needs to be called from the thread that initialized the sensor subsystem.
+ */
+extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_sensor_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_shape.h
@@ -1,0 +1,144 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_shape_h_
+#define SDL_shape_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** \file SDL_shape.h
+ *
+ * Header file for the shaped window API.
+ */
+
+#define SDL_NONSHAPEABLE_WINDOW -1
+#define SDL_INVALID_SHAPE_ARGUMENT -2
+#define SDL_WINDOW_LACKS_SHAPE -3
+
+/**
+ * \brief Create a window that can be shaped with the specified position, dimensions, and flags.
+ *
+ * \param title The title of the window, in UTF-8 encoding.
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * \param w The width of the window.
+ * \param h The height of the window.
+ * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
+ * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE,
+ * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
+ * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
+ *
+ * \return The window created, or NULL if window creation failed.
+ *
+ * \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
+
+/**
+ * \brief Return whether the given window is a shaped window.
+ *
+ * \param window The window to query for being shaped.
+ *
+ * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
+ *
+ * \sa SDL_CreateShapedWindow
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window);
+
+/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */
+typedef enum {
+ /** \brief The default mode, a binarized alpha cutoff of 1. */
+ ShapeModeDefault,
+ /** \brief A binarized alpha cutoff with a given integer value. */
+ ShapeModeBinarizeAlpha,
+ /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */
+ ShapeModeReverseBinarizeAlpha,
+ /** \brief A color key is applied. */
+ ShapeModeColorKey
+} WindowShapeMode;
+
+#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha)
+
+/** \brief A union containing parameters for shaped windows. */
+typedef union {
+ /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */
+ Uint8 binarizationCutoff;
+ SDL_Color colorKey;
+} SDL_WindowShapeParams;
+
+/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */
+typedef struct SDL_WindowShapeMode {
+ /** \brief The mode of these window-shape parameters. */
+ WindowShapeMode mode;
+ /** \brief Window-shape parameters. */
+ SDL_WindowShapeParams parameters;
+} SDL_WindowShapeMode;
+
+/**
+ * \brief Set the shape and parameters of a shaped window.
+ *
+ * \param window The shaped window whose parameters should be set.
+ * \param shape A surface encoding the desired shape for the window.
+ * \param shape_mode The parameters to set for the shaped window.
+ *
+ * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
+ * if the SDL_Window given does not reference a valid shaped window.
+ *
+ * \sa SDL_WindowShapeMode
+ * \sa SDL_GetShapedWindowMode.
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
+
+/**
+ * \brief Get the shape parameters of a shaped window.
+ *
+ * \param window The shaped window whose parameters should be retrieved.
+ * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
+ *
+ * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
+ * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
+ * the SDL_Window given is a shapeable window currently lacking a shape.
+ *
+ * \sa SDL_WindowShapeMode
+ * \sa SDL_SetWindowShape
+ */
+extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_shape_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_stdinc.h
@@ -1,0 +1,607 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_stdinc.h
+ *
+ * This is a general header that includes C language support.
+ */
+
+#ifndef SDL_stdinc_h_
+#define SDL_stdinc_h_
+
+#include "SDL_config.h"
+
+#ifdef HAVE_SYS_TYPES_H
+#include <sys/types.h>
+#endif
+#ifdef HAVE_STDIO_H
+#include <stdio.h>
+#endif
+#if defined(STDC_HEADERS)
+# include <stdlib.h>
+# include <stddef.h>
+# include <stdarg.h>
+#else
+# if defined(HAVE_STDLIB_H)
+# include <stdlib.h>
+# elif defined(HAVE_MALLOC_H)
+# include <malloc.h>
+# endif
+# if defined(HAVE_STDDEF_H)
+# include <stddef.h>
+# endif
+# if defined(HAVE_STDARG_H)
+# include <stdarg.h>
+# endif
+#endif
+#ifdef HAVE_STRING_H
+# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H)
+# include <memory.h>
+# endif
+# include <string.h>
+#endif
+#ifdef HAVE_STRINGS_H
+# include <strings.h>
+#endif
+#ifdef HAVE_WCHAR_H
+# include <wchar.h>
+#endif
+#if defined(HAVE_INTTYPES_H)
+# include <inttypes.h>
+#elif defined(HAVE_STDINT_H)
+# include <stdint.h>
+#endif
+#ifdef HAVE_CTYPE_H
+# include <ctype.h>
+#endif
+#ifdef HAVE_MATH_H
+# if defined(__WINRT__)
+/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
+ WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
+ for more information.
+*/
+# define _USE_MATH_DEFINES
+# endif
+# include <math.h>
+#endif
+#ifdef HAVE_FLOAT_H
+# include <float.h>
+#endif
+#if defined(HAVE_ALLOCA) && !defined(alloca)
+# if defined(HAVE_ALLOCA_H)
+# include <alloca.h>
+# elif defined(__GNUC__)
+# define alloca __builtin_alloca
+# elif defined(_MSC_VER)
+# include <malloc.h>
+# define alloca _alloca
+# elif defined(__WATCOMC__)
+# include <malloc.h>
+# elif defined(__BORLANDC__)
+# include <malloc.h>
+# elif defined(__DMC__)
+# include <stdlib.h>
+# elif defined(__AIX__)
+#pragma alloca
+# elif defined(__MRC__)
+void *alloca(unsigned);
+# else
+char *alloca();
+# endif
+#endif
+
+/**
+ * The number of elements in an array.
+ */
+#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0]))
+#define SDL_TABLESIZE(table) SDL_arraysize(table)
+
+/**
+ * Macro useful for building other macros with strings in them
+ *
+ * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")
+ */
+#define SDL_STRINGIFY_ARG(arg) #arg
+
+/**
+ * \name Cast operators
+ *
+ * Use proper C++ casts when compiled as C++ to be compatible with the option
+ * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
+ */
+/* @{ */
+#ifdef __cplusplus
+#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
+#define SDL_static_cast(type, expression) static_cast<type>(expression)
+#define SDL_const_cast(type, expression) const_cast<type>(expression)
+#else
+#define SDL_reinterpret_cast(type, expression) ((type)(expression))
+#define SDL_static_cast(type, expression) ((type)(expression))
+#define SDL_const_cast(type, expression) ((type)(expression))
+#endif
+/* @} *//* Cast operators */
+
+/* Define a four character code as a Uint32 */
+#define SDL_FOURCC(A, B, C, D) \
+ ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \
+ (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24))
+
+/**
+ * \name Basic data types
+ */
+/* @{ */
+
+#ifdef __CC_ARM
+/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */
+#define SDL_FALSE 0
+#define SDL_TRUE 1
+typedef int SDL_bool;
+#else
+typedef enum
+{
+ SDL_FALSE = 0,
+ SDL_TRUE = 1
+} SDL_bool;
+#endif
+
+/**
+ * \brief A signed 8-bit integer type.
+ */
+#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */
+#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */
+typedef int8_t Sint8;
+/**
+ * \brief An unsigned 8-bit integer type.
+ */
+#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */
+#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */
+typedef uint8_t Uint8;
+/**
+ * \brief A signed 16-bit integer type.
+ */
+#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */
+#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */
+typedef int16_t Sint16;
+/**
+ * \brief An unsigned 16-bit integer type.
+ */
+#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */
+#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */
+typedef uint16_t Uint16;
+/**
+ * \brief A signed 32-bit integer type.
+ */
+#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */
+#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */
+typedef int32_t Sint32;
+/**
+ * \brief An unsigned 32-bit integer type.
+ */
+#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */
+#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */
+typedef uint32_t Uint32;
+
+/**
+ * \brief A signed 64-bit integer type.
+ */
+#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */
+#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */
+typedef int64_t Sint64;
+/**
+ * \brief An unsigned 64-bit integer type.
+ */
+#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */
+#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */
+typedef uint64_t Uint64;
+
+/* @} *//* Basic data types */
+
+/* Make sure we have macros for printing 64 bit values.
+ * <stdint.h> should define these but this is not true all platforms.
+ * (for example win32) */
+#ifndef SDL_PRIs64
+#ifdef PRIs64
+#define SDL_PRIs64 PRIs64
+#elif defined(__WIN32__)
+#define SDL_PRIs64 "I64d"
+#elif defined(__LINUX__) && defined(__LP64__)
+#define SDL_PRIs64 "ld"
+#else
+#define SDL_PRIs64 "lld"
+#endif
+#endif
+#ifndef SDL_PRIu64
+#ifdef PRIu64
+#define SDL_PRIu64 PRIu64
+#elif defined(__WIN32__)
+#define SDL_PRIu64 "I64u"
+#elif defined(__LINUX__) && defined(__LP64__)
+#define SDL_PRIu64 "lu"
+#else
+#define SDL_PRIu64 "llu"
+#endif
+#endif
+#ifndef SDL_PRIx64
+#ifdef PRIx64
+#define SDL_PRIx64 PRIx64
+#elif defined(__WIN32__)
+#define SDL_PRIx64 "I64x"
+#elif defined(__LINUX__) && defined(__LP64__)
+#define SDL_PRIx64 "lx"
+#else
+#define SDL_PRIx64 "llx"
+#endif
+#endif
+#ifndef SDL_PRIX64
+#ifdef PRIX64
+#define SDL_PRIX64 PRIX64
+#elif defined(__WIN32__)
+#define SDL_PRIX64 "I64X"
+#elif defined(__LINUX__) && defined(__LP64__)
+#define SDL_PRIX64 "lX"
+#else
+#define SDL_PRIX64 "llX"
+#endif
+#endif
+
+/* Annotations to help code analysis tools */
+#ifdef SDL_DISABLE_ANALYZE_MACROS
+#define SDL_IN_BYTECAP(x)
+#define SDL_INOUT_Z_CAP(x)
+#define SDL_OUT_Z_CAP(x)
+#define SDL_OUT_CAP(x)
+#define SDL_OUT_BYTECAP(x)
+#define SDL_OUT_Z_BYTECAP(x)
+#define SDL_PRINTF_FORMAT_STRING
+#define SDL_SCANF_FORMAT_STRING
+#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
+#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
+#else
+#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */
+#include <sal.h>
+
+#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
+#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
+#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
+#define SDL_OUT_CAP(x) _Out_cap_(x)
+#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
+#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
+
+#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
+#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
+#else
+#define SDL_IN_BYTECAP(x)
+#define SDL_INOUT_Z_CAP(x)
+#define SDL_OUT_Z_CAP(x)
+#define SDL_OUT_CAP(x)
+#define SDL_OUT_BYTECAP(x)
+#define SDL_OUT_Z_BYTECAP(x)
+#define SDL_PRINTF_FORMAT_STRING
+#define SDL_SCANF_FORMAT_STRING
+#endif
+#if defined(__GNUC__)
+#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
+#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
+#else
+#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
+#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
+#endif
+#endif /* SDL_DISABLE_ANALYZE_MACROS */
+
+#define SDL_COMPILE_TIME_ASSERT(name, x) \
+ typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]
+/** \cond */
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+/** \endcond */
+
+/* Check to make sure enums are the size of ints, for structure packing.
+ For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+ enums having the size of an int must be enabled.
+ This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+
+/** \cond */
+#ifndef DOXYGEN_SHOULD_IGNORE_THIS
+#if !defined(__ANDROID__)
+ /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
+typedef enum
+{
+ DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+#endif
+#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
+/** \endcond */
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef HAVE_ALLOCA
+#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count))
+#define SDL_stack_free(data)
+#else
+#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count))
+#define SDL_stack_free(data) SDL_free(data)
+#endif
+
+extern DECLSPEC void *SDLCALL SDL_malloc(size_t size);
+extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size);
+extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size);
+extern DECLSPEC void SDLCALL SDL_free(void *mem);
+
+typedef void *(SDLCALL *SDL_malloc_func)(size_t size);
+typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size);
+typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size);
+typedef void (SDLCALL *SDL_free_func)(void *mem);
+
+/**
+ * \brief Get the current set of SDL memory functions
+ */
+extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func,
+ SDL_calloc_func *calloc_func,
+ SDL_realloc_func *realloc_func,
+ SDL_free_func *free_func);
+
+/**
+ * \brief Replace SDL's memory allocation functions with a custom set
+ *
+ * \note If you are replacing SDL's memory functions, you should call
+ * SDL_GetNumAllocations() and be very careful if it returns non-zero.
+ * That means that your free function will be called with memory
+ * allocated by the previous memory allocation functions.
+ */
+extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
+ SDL_calloc_func calloc_func,
+ SDL_realloc_func realloc_func,
+ SDL_free_func free_func);
+
+/**
+ * \brief Get the number of outstanding (unfreed) allocations
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void);
+
+extern DECLSPEC char *SDLCALL SDL_getenv(const char *name);
+extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite);
+
+extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *));
+
+extern DECLSPEC int SDLCALL SDL_abs(int x);
+
+/* !!! FIXME: these have side effects. You probably shouldn't use them. */
+/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */
+#define SDL_min(x, y) (((x) < (y)) ? (x) : (y))
+#define SDL_max(x, y) (((x) > (y)) ? (x) : (y))
+
+extern DECLSPEC int SDLCALL SDL_isdigit(int x);
+extern DECLSPEC int SDLCALL SDL_isspace(int x);
+extern DECLSPEC int SDLCALL SDL_toupper(int x);
+extern DECLSPEC int SDLCALL SDL_tolower(int x);
+
+extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
+
+#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
+#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
+
+/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */
+SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords)
+{
+#if defined(__GNUC__) && defined(i386)
+ int u0, u1, u2;
+ __asm__ __volatile__ (
+ "cld \n\t"
+ "rep ; stosl \n\t"
+ : "=&D" (u0), "=&a" (u1), "=&c" (u2)
+ : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords))
+ : "memory"
+ );
+#else
+ size_t _n = (dwords + 3) / 4;
+ Uint32 *_p = SDL_static_cast(Uint32 *, dst);
+ Uint32 _val = (val);
+ if (dwords == 0)
+ return;
+ switch (dwords % 4)
+ {
+ case 0: do { *_p++ = _val; /* fallthrough */
+ case 3: *_p++ = _val; /* fallthrough */
+ case 2: *_p++ = _val; /* fallthrough */
+ case 1: *_p++ = _val; /* fallthrough */
+ } while ( --_n );
+ }
+#endif
+}
+
+extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
+
+extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
+extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
+
+extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr);
+extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
+extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
+extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
+extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2);
+
+extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
+extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
+extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
+extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
+extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
+extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
+extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
+extern DECLSPEC char *SDLCALL SDL_strlwr(char *str);
+extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c);
+extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c);
+extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle);
+extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str);
+
+extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix);
+extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix);
+
+extern DECLSPEC int SDLCALL SDL_atoi(const char *str);
+extern DECLSPEC double SDLCALL SDL_atof(const char *str);
+extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base);
+extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base);
+extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base);
+extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base);
+extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp);
+
+extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2);
+extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen);
+extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
+extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
+
+extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
+extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
+extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
+extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
+
+#ifndef HAVE_M_PI
+#ifndef M_PI
+#define M_PI 3.14159265358979323846264338327950288 /**< pi */
+#endif
+#endif
+
+extern DECLSPEC double SDLCALL SDL_acos(double x);
+extern DECLSPEC float SDLCALL SDL_acosf(float x);
+extern DECLSPEC double SDLCALL SDL_asin(double x);
+extern DECLSPEC float SDLCALL SDL_asinf(float x);
+extern DECLSPEC double SDLCALL SDL_atan(double x);
+extern DECLSPEC float SDLCALL SDL_atanf(float x);
+extern DECLSPEC double SDLCALL SDL_atan2(double x, double y);
+extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y);
+extern DECLSPEC double SDLCALL SDL_ceil(double x);
+extern DECLSPEC float SDLCALL SDL_ceilf(float x);
+extern DECLSPEC double SDLCALL SDL_copysign(double x, double y);
+extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y);
+extern DECLSPEC double SDLCALL SDL_cos(double x);
+extern DECLSPEC float SDLCALL SDL_cosf(float x);
+extern DECLSPEC double SDLCALL SDL_exp(double x);
+extern DECLSPEC float SDLCALL SDL_expf(float x);
+extern DECLSPEC double SDLCALL SDL_fabs(double x);
+extern DECLSPEC float SDLCALL SDL_fabsf(float x);
+extern DECLSPEC double SDLCALL SDL_floor(double x);
+extern DECLSPEC float SDLCALL SDL_floorf(float x);
+extern DECLSPEC double SDLCALL SDL_fmod(double x, double y);
+extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y);
+extern DECLSPEC double SDLCALL SDL_log(double x);
+extern DECLSPEC float SDLCALL SDL_logf(float x);
+extern DECLSPEC double SDLCALL SDL_log10(double x);
+extern DECLSPEC float SDLCALL SDL_log10f(float x);
+extern DECLSPEC double SDLCALL SDL_pow(double x, double y);
+extern DECLSPEC float SDLCALL SDL_powf(float x, float y);
+extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n);
+extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n);
+extern DECLSPEC double SDLCALL SDL_sin(double x);
+extern DECLSPEC float SDLCALL SDL_sinf(float x);
+extern DECLSPEC double SDLCALL SDL_sqrt(double x);
+extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
+extern DECLSPEC double SDLCALL SDL_tan(double x);
+extern DECLSPEC float SDLCALL SDL_tanf(float x);
+
+/* The SDL implementation of iconv() returns these error codes */
+#define SDL_ICONV_ERROR (size_t)-1
+#define SDL_ICONV_E2BIG (size_t)-2
+#define SDL_ICONV_EILSEQ (size_t)-3
+#define SDL_ICONV_EINVAL (size_t)-4
+
+/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */
+typedef struct _SDL_iconv_t *SDL_iconv_t;
+extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode,
+ const char *fromcode);
+extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
+extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf,
+ size_t * inbytesleft, char **outbuf,
+ size_t * outbytesleft);
+/**
+ * This function converts a string between encodings in one pass, returning a
+ * string that must be freed with SDL_free() or NULL on error.
+ */
+extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
+ const char *fromcode,
+ const char *inbuf,
+ size_t inbytesleft);
+#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
+#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
+
+/* force builds using Clang's static analysis tools to use literal C runtime
+ here, since there are possibly tests that are ineffective otherwise. */
+#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
+#define SDL_malloc malloc
+#define SDL_calloc calloc
+#define SDL_realloc realloc
+#define SDL_free free
+#define SDL_memset memset
+#define SDL_memcpy memcpy
+#define SDL_memmove memmove
+#define SDL_memcmp memcmp
+#define SDL_strlen strlen
+#define SDL_strlcpy strlcpy
+#define SDL_strlcat strlcat
+#define SDL_strdup strdup
+#define SDL_strchr strchr
+#define SDL_strrchr strrchr
+#define SDL_strstr strstr
+#define SDL_strcmp strcmp
+#define SDL_strncmp strncmp
+#define SDL_strcasecmp strcasecmp
+#define SDL_strncasecmp strncasecmp
+#define SDL_sscanf sscanf
+#define SDL_vsscanf vsscanf
+#define SDL_snprintf snprintf
+#define SDL_vsnprintf vsnprintf
+#endif
+
+SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
+{
+ return SDL_memcpy(dst, src, dwords * 4);
+}
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_stdinc_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_surface.h
@@ -1,0 +1,553 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_surface.h
+ *
+ * Header file for ::SDL_Surface definition and management functions.
+ */
+
+#ifndef SDL_surface_h_
+#define SDL_surface_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_blendmode.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \name Surface flags
+ *
+ * These are the currently supported flags for the ::SDL_Surface.
+ *
+ * \internal
+ * Used internally (read-only).
+ */
+/* @{ */
+#define SDL_SWSURFACE 0 /**< Just here for compatibility */
+#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
+#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
+#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
+/* @} *//* Surface flags */
+
+/**
+ * Evaluates to true if the surface needs to be locked before access.
+ */
+#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
+
+/**
+ * \brief A collection of pixels used in software blitting.
+ *
+ * \note This structure should be treated as read-only, except for \c pixels,
+ * which, if not NULL, contains the raw pixel data for the surface.
+ */
+typedef struct SDL_Surface
+{
+ Uint32 flags; /**< Read-only */
+ SDL_PixelFormat *format; /**< Read-only */
+ int w, h; /**< Read-only */
+ int pitch; /**< Read-only */
+ void *pixels; /**< Read-write */
+
+ /** Application data associated with the surface */
+ void *userdata; /**< Read-write */
+
+ /** information needed for surfaces requiring locks */
+ int locked; /**< Read-only */
+ void *lock_data; /**< Read-only */
+
+ /** clipping information */
+ SDL_Rect clip_rect; /**< Read-only */
+
+ /** info for fast blit mapping to other surfaces */
+ struct SDL_BlitMap *map; /**< Private */
+
+ /** Reference count -- used when freeing surface */
+ int refcount; /**< Read-mostly */
+} SDL_Surface;
+
+/**
+ * \brief The type of function used for surface blitting functions.
+ */
+typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
+ struct SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * \brief The formula used for converting between YUV and RGB
+ */
+typedef enum
+{
+ SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
+ SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
+ SDL_YUV_CONVERSION_BT709, /**< BT.709 */
+ SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
+} SDL_YUV_CONVERSION_MODE;
+
+/**
+ * Allocate and free an RGB surface.
+ *
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ *
+ * If the function runs out of memory, it will return NULL.
+ *
+ * \param flags The \c flags are obsolete and should be set to 0.
+ * \param width The width in pixels of the surface to create.
+ * \param height The height in pixels of the surface to create.
+ * \param depth The depth in bits of the surface to create.
+ * \param Rmask The red mask of the surface to create.
+ * \param Gmask The green mask of the surface to create.
+ * \param Bmask The blue mask of the surface to create.
+ * \param Amask The alpha mask of the surface to create.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
+ (Uint32 flags, int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+
+/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
+ (Uint32 flags, int width, int height, int depth, Uint32 format);
+
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+ int width,
+ int height,
+ int depth,
+ int pitch,
+ Uint32 Rmask,
+ Uint32 Gmask,
+ Uint32 Bmask,
+ Uint32 Amask);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
+ (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
+
+/**
+ * \brief Set the palette used by a surface.
+ *
+ * \return 0, or -1 if the surface format doesn't use a palette.
+ *
+ * \note A single palette can be shared with many surfaces.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
+ SDL_Palette * palette);
+
+/**
+ * \brief Sets up a surface for directly accessing the pixels.
+ *
+ * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
+ * to and read from \c surface->pixels, using the pixel format stored in
+ * \c surface->format. Once you are done accessing the surface, you should
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change.
+ *
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ *
+ * \sa SDL_UnlockSurface()
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
+/** \sa SDL_LockSurface() */
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
+
+/**
+ * Load a surface from a seekable SDL data stream (memory or file).
+ *
+ * If \c freesrc is non-zero, the stream will be closed after being read.
+ *
+ * The new surface should be freed with SDL_FreeSurface().
+ *
+ * \return the new surface, or NULL if there was an error.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
+ int freesrc);
+
+/**
+ * Load a surface from a file.
+ *
+ * Convenience macro.
+ */
+#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/**
+ * Save a surface to a seekable SDL data stream (memory or file).
+ *
+ * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
+ * BMP directly. Other RGB formats with 8-bit or higher get converted to a
+ * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
+ * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
+ * not supported.
+ *
+ * If \c freedst is non-zero, the stream will be closed after being written.
+ *
+ * \return 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+ (SDL_Surface * surface, SDL_RWops * dst, int freedst);
+
+/**
+ * Save a surface to a file.
+ *
+ * Convenience macro.
+ */
+#define SDL_SaveBMP(surface, file) \
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/**
+ * \brief Sets the RLE acceleration hint for a surface.
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
+ * but the surface must be locked before directly accessing the pixels.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
+ int flag);
+
+/**
+ * \brief Sets the color key (transparent pixel) in a blittable surface.
+ *
+ * \param surface The surface to update
+ * \param flag Non-zero to enable colorkey and 0 to disable colorkey
+ * \param key The transparent pixel in the native surface format
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
+ int flag, Uint32 key);
+
+/**
+ * \brief Returns whether the surface has a color key
+ *
+ * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
+
+/**
+ * \brief Gets the color key (transparent pixel) in a blittable surface.
+ *
+ * \param surface The surface to update
+ * \param key A pointer filled in with the transparent pixel in the native
+ * surface format
+ *
+ * \return 0 on success, or -1 if the surface is not valid or colorkey is not
+ * enabled.
+ */
+extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
+ Uint32 * key);
+
+/**
+ * \brief Set an additional color value used in blit operations.
+ *
+ * \param surface The surface to update.
+ * \param r The red color value multiplied into blit operations.
+ * \param g The green color value multiplied into blit operations.
+ * \param b The blue color value multiplied into blit operations.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_GetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
+ Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ * \brief Get the additional color value used in blit operations.
+ *
+ * \param surface The surface to query.
+ * \param r A pointer filled in with the current red color value.
+ * \param g A pointer filled in with the current green color value.
+ * \param b A pointer filled in with the current blue color value.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_SetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
+ Uint8 * r, Uint8 * g,
+ Uint8 * b);
+
+/**
+ * \brief Set an additional alpha value used in blit operations.
+ *
+ * \param surface The surface to update.
+ * \param alpha The alpha value multiplied into blit operations.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_GetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
+ Uint8 alpha);
+
+/**
+ * \brief Get the additional alpha value used in blit operations.
+ *
+ * \param surface The surface to query.
+ * \param alpha A pointer filled in with the current alpha value.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_SetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
+ Uint8 * alpha);
+
+/**
+ * \brief Set the blend mode used for blit operations.
+ *
+ * \param surface The surface to update.
+ * \param blendMode ::SDL_BlendMode to use for blit blending.
+ *
+ * \return 0 on success, or -1 if the parameters are not valid.
+ *
+ * \sa SDL_GetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
+ SDL_BlendMode blendMode);
+
+/**
+ * \brief Get the blend mode used for blit operations.
+ *
+ * \param surface The surface to query.
+ * \param blendMode A pointer filled in with the current blend mode.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_SetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
+ SDL_BlendMode *blendMode);
+
+/**
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ *
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped. Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
+ const SDL_Rect * rect);
+
+/**
+ * Gets the clipping rectangle for the destination surface in a blit.
+ *
+ * \c rect must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
+ SDL_Rect * rect);
+
+/*
+ * Creates a new surface identical to the existing surface
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
+
+/**
+ * Creates a new surface of the specified format, and then copies and maps
+ * the given surface to it so the blit of the converted surface will be as
+ * fast as possible. If this function fails, it returns NULL.
+ *
+ * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
+ * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
+ (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
+ (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
+
+/**
+ * \brief Copy a block of pixels of one format to another format
+ *
+ * \return 0 on success, or -1 if there was an error
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
+ Uint32 src_format,
+ const void * src, int src_pitch,
+ Uint32 dst_format,
+ void * dst, int dst_pitch);
+
+/**
+ * Performs a fast fill of the given rectangle with \c color.
+ *
+ * If \c rect is NULL, the whole surface will be filled with \c color.
+ *
+ * The color should be a pixel of the format used by the surface, and
+ * can be generated by the SDL_MapRGB() function.
+ *
+ * \return 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+ (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
+extern DECLSPEC int SDLCALL SDL_FillRects
+ (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
+
+/**
+ * Performs a fast blit from the source surface to the destination surface.
+ *
+ * This assumes that the source and destination rectangles are
+ * the same size. If either \c srcrect or \c dstrect are NULL, the entire
+ * surface (\c src or \c dst) is copied. The final blit rectangles are saved
+ * in \c srcrect and \c dstrect after all clipping is performed.
+ *
+ * \return If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without blending and colorkey
+ * are defined as follows:
+ * \verbatim
+ RGBA->RGB:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source alpha-channel and per-surface alpha)
+ SDL_SRCCOLORKEY ignored.
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy RGB.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source color key, ignoring alpha in the
+ comparison.
+
+ RGB->RGBA:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source per-surface alpha)
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy RGB, set destination alpha to source per-surface alpha value.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source color key.
+
+ RGBA->RGBA:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source alpha-channel and per-surface alpha)
+ SDL_SRCCOLORKEY ignored.
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy all of RGBA to the destination.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source color key, ignoring alpha in the
+ comparison.
+
+ RGB->RGB:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source per-surface alpha)
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy RGB.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source color key.
+ \endverbatim
+ *
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
+ * blitting works internally and how to use the other blit functions.
+ */
+#define SDL_BlitSurface SDL_UpperBlit
+
+/**
+ * This is the public blit function, SDL_BlitSurface(), and it performs
+ * rectangle validation and clipping before passing it to SDL_LowerBlit()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+ (SDL_Surface * src, const SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * This is a semi-private blit function and it performs low-level surface
+ * blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+ (SDL_Surface * src, SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * \brief Perform a fast, low quality, stretch blit between two surfaces of the
+ * same pixel format.
+ *
+ * \note This function uses a static buffer, and is not thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
+ const SDL_Rect * srcrect,
+ SDL_Surface * dst,
+ const SDL_Rect * dstrect);
+
+#define SDL_BlitScaled SDL_UpperBlitScaled
+
+/**
+ * This is the public scaled blit function, SDL_BlitScaled(), and it performs
+ * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
+ (SDL_Surface * src, const SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * This is a semi-private blit function and it performs low-level surface
+ * scaled blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
+ (SDL_Surface * src, SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * \brief Set the YUV conversion mode
+ */
+extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
+
+/**
+ * \brief Get the YUV conversion mode
+ */
+extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
+
+/**
+ * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
+ */
+extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_surface_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_system.h
@@ -1,0 +1,279 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_system.h
+ *
+ * Include file for platform specific SDL API functions
+ */
+
+#ifndef SDL_system_h_
+#define SDL_system_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_keyboard.h"
+#include "SDL_render.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Platform specific functions for Windows */
+#ifdef __WIN32__
+
+/**
+ \brief Set a function that is called for every windows message, before TranslateMessage()
+*/
+typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
+extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
+
+/**
+ \brief Returns the D3D9 adapter index that matches the specified display index.
+
+ This adapter index can be passed to IDirect3D9::CreateDevice and controls
+ on which monitor a full screen application will appear.
+*/
+extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
+
+typedef struct IDirect3DDevice9 IDirect3DDevice9;
+/**
+ \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
+
+ Once you are done using the device, you should release it to avoid a resource leak.
+ */
+extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
+
+/**
+ \brief Returns the DXGI Adapter and Output indices for the specified display index.
+
+ These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
+ required to create a DX10 or DX11 device and swap chain.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
+
+#endif /* __WIN32__ */
+
+
+/* Platform specific functions for Linux */
+#ifdef __LINUX__
+
+/**
+ \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available.
+
+ \return 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority);
+
+#endif /* __LINUX__ */
+
+/* Platform specific functions for iOS */
+#if defined(__IPHONEOS__) && __IPHONEOS__
+
+#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
+extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+
+#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
+extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
+
+#endif /* __IPHONEOS__ */
+
+
+/* Platform specific functions for Android */
+#if defined(__ANDROID__) && __ANDROID__
+
+/**
+ \brief Get the JNI environment for the current thread
+
+ This returns JNIEnv*, but the prototype is void* so we don't need jni.h
+ */
+extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
+
+/**
+ \brief Get the SDL Activity object for the application
+
+ This returns jobject, but the prototype is void* so we don't need jni.h
+ The jobject returned by SDL_AndroidGetActivity is a local reference.
+ It is the caller's responsibility to properly release it
+ (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
+ */
+extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
+
+/**
+ \brief Return true if the application is running on Android TV
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
+
+/**
+ \brief Return true if the application is running on a Chromebook
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void);
+
+/**
+ \brief Return true is the application is running on a Samsung DeX docking station
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void);
+
+/**
+ \brief Trigger the Android system back button behavior.
+ */
+extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void);
+
+/**
+ See the official Android developer guide for more information:
+ http://developer.android.com/guide/topics/data/data-storage.html
+*/
+#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
+#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
+
+/**
+ \brief Get the path used for internal storage for this application.
+
+ This path is unique to your application and cannot be written to
+ by other applications.
+ */
+extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
+
+/**
+ \brief Get the current state of external storage, a bitmask of these values:
+ SDL_ANDROID_EXTERNAL_STORAGE_READ
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE
+
+ If external storage is currently unavailable, this will return 0.
+*/
+extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
+
+/**
+ \brief Get the path used for external storage for this application.
+
+ This path is unique to your application, but is public and can be
+ written to by other applications.
+ */
+extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
+
+#endif /* __ANDROID__ */
+
+/* Platform specific functions for WinRT */
+#if defined(__WINRT__) && __WINRT__
+
+/**
+ * \brief WinRT / Windows Phone path types
+ */
+typedef enum
+{
+ /** \brief The installed app's root directory.
+ Files here are likely to be read-only. */
+ SDL_WINRT_PATH_INSTALLED_LOCATION,
+
+ /** \brief The app's local data store. Files may be written here */
+ SDL_WINRT_PATH_LOCAL_FOLDER,
+
+ /** \brief The app's roaming data store. Unsupported on Windows Phone.
+ Files written here may be copied to other machines via a network
+ connection.
+ */
+ SDL_WINRT_PATH_ROAMING_FOLDER,
+
+ /** \brief The app's temporary data store. Unsupported on Windows Phone.
+ Files written here may be deleted at any time. */
+ SDL_WINRT_PATH_TEMP_FOLDER
+} SDL_WinRT_Path;
+
+
+/**
+ * \brief WinRT Device Family
+ */
+typedef enum
+{
+ /** \brief Unknown family */
+ SDL_WINRT_DEVICEFAMILY_UNKNOWN,
+
+ /** \brief Desktop family*/
+ SDL_WINRT_DEVICEFAMILY_DESKTOP,
+
+ /** \brief Mobile family (for example smartphone) */
+ SDL_WINRT_DEVICEFAMILY_MOBILE,
+
+ /** \brief XBox family */
+ SDL_WINRT_DEVICEFAMILY_XBOX,
+} SDL_WinRT_DeviceFamily;
+
+
+/**
+ * \brief Retrieves a WinRT defined path on the local file system
+ *
+ * \note Documentation on most app-specific path types on WinRT
+ * can be found on MSDN, at the URL:
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
+ *
+ * \param pathType The type of path to retrieve.
+ * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
+ * if the path is not available for any reason. Not all paths are
+ * available on all versions of Windows. This is especially true on
+ * Windows Phone. Check the documentation for the given
+ * SDL_WinRT_Path for more information on which path types are
+ * supported where.
+ */
+extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
+
+/**
+ * \brief Retrieves a WinRT defined path on the local file system
+ *
+ * \note Documentation on most app-specific path types on WinRT
+ * can be found on MSDN, at the URL:
+ * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
+ *
+ * \param pathType The type of path to retrieve.
+ * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
+ * if the path is not available for any reason. Not all paths are
+ * available on all versions of Windows. This is especially true on
+ * Windows Phone. Check the documentation for the given
+ * SDL_WinRT_Path for more information on which path types are
+ * supported where.
+ */
+extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
+
+/**
+ * \brief Detects the device family of WinRT plattform on runtime
+ *
+ * \return Device family
+ */
+extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
+
+#endif /* __WINRT__ */
+
+/**
+ \brief Return true if the current device is a tablet.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_system_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_syswm.h
@@ -1,0 +1,324 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_syswm.h
+ *
+ * Include file for SDL custom system window manager hooks.
+ */
+
+#ifndef SDL_syswm_h_
+#define SDL_syswm_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+/**
+ * \file SDL_syswm.h
+ *
+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
+ * which contains window-manager specific information and arrives whenever
+ * an unhandled window event occurs. This event is ignored by default, but
+ * you can enable it with SDL_EventState().
+ */
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+#else
+
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN
+#endif
+#include <windows.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+#include <Inspectable.h>
+#endif
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+#endif /* defined(SDL_VIDEO_DRIVER_X11) */
+
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+#include <directfb.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+#ifdef __OBJC__
+@class NSWindow;
+#else
+typedef struct _NSWindow NSWindow;
+#endif
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+#ifdef __OBJC__
+#include <UIKit/UIKit.h>
+#else
+typedef struct _UIWindow UIWindow;
+typedef struct _UIViewController UIViewController;
+#endif
+typedef Uint32 GLuint;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_ANDROID)
+typedef struct ANativeWindow ANativeWindow;
+typedef void *EGLSurface;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+#include "SDL_egl.h"
+#endif
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * These are the various supported windowing subsystems
+ */
+typedef enum
+{
+ SDL_SYSWM_UNKNOWN,
+ SDL_SYSWM_WINDOWS,
+ SDL_SYSWM_X11,
+ SDL_SYSWM_DIRECTFB,
+ SDL_SYSWM_COCOA,
+ SDL_SYSWM_UIKIT,
+ SDL_SYSWM_WAYLAND,
+ SDL_SYSWM_MIR,
+ SDL_SYSWM_WINRT,
+ SDL_SYSWM_ANDROID,
+ SDL_SYSWM_VIVANTE,
+ SDL_SYSWM_OS2
+} SDL_SYSWM_TYPE;
+
+/**
+ * The custom event structure.
+ */
+struct SDL_SysWMmsg
+{
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union
+ {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+ struct {
+ HWND hwnd; /**< The window for the message */
+ UINT msg; /**< The type of message */
+ WPARAM wParam; /**< WORD message parameter */
+ LPARAM lParam; /**< LONG message parameter */
+ } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+ struct {
+ XEvent event;
+ } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+ struct {
+ DFBEvent event;
+ } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+ struct
+ {
+ /* Latest version of Xcode clang complains about empty structs in C v. C++:
+ error: empty struct has size 0 in C, size 1 in C++
+ */
+ int dummy;
+ /* No Cocoa window events yet */
+ } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+ struct
+ {
+ int dummy;
+ /* No UIKit window events yet */
+ } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+ struct
+ {
+ int dummy;
+ /* No Vivante window events yet */
+ } vivante;
+#endif
+ /* Can't have an empty union */
+ int dummy;
+ } msg;
+};
+
+/**
+ * The custom window manager information structure.
+ *
+ * When this structure is returned, it holds information about which
+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+struct SDL_SysWMinfo
+{
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union
+ {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+ struct
+ {
+ HWND window; /**< The window handle */
+ HDC hdc; /**< The window device context */
+ HINSTANCE hinstance; /**< The instance handle */
+ } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+ struct
+ {
+ IInspectable * window; /**< The WinRT CoreWindow */
+ } winrt;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+ struct
+ {
+ Display *display; /**< The X11 display */
+ Window window; /**< The X11 window */
+ } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+ struct
+ {
+ IDirectFB *dfb; /**< The directfb main interface */
+ IDirectFBWindow *window; /**< The directfb window handle */
+ IDirectFBSurface *surface; /**< The directfb client surface */
+ } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+ struct
+ {
+#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
+#else
+ NSWindow *window; /**< The Cocoa window */
+#endif
+ } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+ struct
+ {
+#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
+#else
+ UIWindow *window; /**< The UIKit window */
+#endif
+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
+ } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WAYLAND)
+ struct
+ {
+ struct wl_display *display; /**< Wayland display */
+ struct wl_surface *surface; /**< Wayland surface */
+ struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
+ } wl;
+#endif
+#if defined(SDL_VIDEO_DRIVER_MIR)
+ struct
+ {
+ struct MirConnection *connection; /**< Mir display server connection */
+ struct MirSurface *surface; /**< Mir surface */
+ } mir;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_ANDROID)
+ struct
+ {
+ ANativeWindow *window;
+ EGLSurface surface;
+ } android;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+ struct
+ {
+ EGLNativeDisplayType display;
+ EGLNativeWindowType window;
+ } vivante;
+#endif
+
+ /* Make sure this union is always 64 bytes (8 64-bit pointers). */
+ /* Be careful not to overflow this if you add a new target! */
+ Uint8 dummy[64];
+ } info;
+};
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+
+/* Function prototypes */
+/**
+ * \brief This function allows access to driver-dependent window information.
+ *
+ * \param window The window about which information is being requested
+ * \param info This structure must be initialized with the SDL version, and is
+ * then filled in with information about the given window.
+ *
+ * \return SDL_TRUE if the function is implemented and the version member of
+ * the \c info struct is valid, SDL_FALSE otherwise.
+ *
+ * You typically use this function like this:
+ * \code
+ * SDL_SysWMinfo info;
+ * SDL_VERSION(&info.version);
+ * if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
+ * \endcode
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
+ SDL_SysWMinfo * info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_syswm_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test.h
@@ -1,0 +1,69 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+#ifndef SDL_test_h_
+#define SDL_test_h_
+
+#include "SDL.h"
+#include "SDL_test_assert.h"
+#include "SDL_test_common.h"
+#include "SDL_test_compare.h"
+#include "SDL_test_crc32.h"
+#include "SDL_test_font.h"
+#include "SDL_test_fuzzer.h"
+#include "SDL_test_harness.h"
+#include "SDL_test_images.h"
+#include "SDL_test_log.h"
+#include "SDL_test_md5.h"
+#include "SDL_test_memory.h"
+#include "SDL_test_random.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Global definitions */
+
+/*
+ * Note: Maximum size of SDLTest log message is less than SDL's limit
+ * to ensure we can fit additional information such as the timestamp.
+ */
+#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_assert.h
@@ -1,0 +1,105 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_assert.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ *
+ * Assert API for test code and test cases
+ *
+ */
+
+#ifndef SDL_test_assert_h_
+#define SDL_test_assert_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Fails the assert.
+ */
+#define ASSERT_FAIL 0
+
+/**
+ * \brief Passes the assert.
+ */
+#define ASSERT_PASS 1
+
+/**
+ * \brief Assert that logs and break execution flow on failures.
+ *
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
+ * \param assertDescription Message to log with the assert describing it.
+ */
+void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters.
+ *
+ * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0).
+ * \param assertDescription Message to log with the assert describing it.
+ *
+ * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired.
+ */
+int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2);
+
+/**
+ * \brief Explicitly pass without checking an assertion condition. Updates assertion counter.
+ *
+ * \param assertDescription Message to log with the assert describing it.
+ */
+void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1);
+
+/**
+ * \brief Resets the assert summary counters to zero.
+ */
+void SDLTest_ResetAssertSummary(void);
+
+/**
+ * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR.
+ */
+void SDLTest_LogAssertSummary(void);
+
+
+/**
+ * \brief Converts the current assert summary state to a test result.
+ *
+ * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT
+ */
+int SDLTest_AssertSummaryToTestResult(void);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_assert_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_common.h
@@ -1,0 +1,188 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_common.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/* Ported from original test\common.h file. */
+
+#ifndef SDL_test_common_h_
+#define SDL_test_common_h_
+
+#include "SDL.h"
+
+#if defined(__PSP__)
+#define DEFAULT_WINDOW_WIDTH 480
+#define DEFAULT_WINDOW_HEIGHT 272
+#else
+#define DEFAULT_WINDOW_WIDTH 640
+#define DEFAULT_WINDOW_HEIGHT 480
+#endif
+
+#define VERBOSE_VIDEO 0x00000001
+#define VERBOSE_MODES 0x00000002
+#define VERBOSE_RENDER 0x00000004
+#define VERBOSE_EVENT 0x00000008
+#define VERBOSE_AUDIO 0x00000010
+
+typedef struct
+{
+ /* SDL init flags */
+ char **argv;
+ Uint32 flags;
+ Uint32 verbose;
+
+ /* Video info */
+ const char *videodriver;
+ int display;
+ const char *window_title;
+ const char *window_icon;
+ Uint32 window_flags;
+ int window_x;
+ int window_y;
+ int window_w;
+ int window_h;
+ int window_minW;
+ int window_minH;
+ int window_maxW;
+ int window_maxH;
+ int logical_w;
+ int logical_h;
+ float scale;
+ int depth;
+ int refresh_rate;
+ int num_windows;
+ SDL_Window **windows;
+
+ /* Renderer info */
+ const char *renderdriver;
+ Uint32 render_flags;
+ SDL_bool skip_renderer;
+ SDL_Renderer **renderers;
+ SDL_Texture **targets;
+
+ /* Audio info */
+ const char *audiodriver;
+ SDL_AudioSpec audiospec;
+
+ /* GL settings */
+ int gl_red_size;
+ int gl_green_size;
+ int gl_blue_size;
+ int gl_alpha_size;
+ int gl_buffer_size;
+ int gl_depth_size;
+ int gl_stencil_size;
+ int gl_double_buffer;
+ int gl_accum_red_size;
+ int gl_accum_green_size;
+ int gl_accum_blue_size;
+ int gl_accum_alpha_size;
+ int gl_stereo;
+ int gl_multisamplebuffers;
+ int gl_multisamplesamples;
+ int gl_retained_backing;
+ int gl_accelerated;
+ int gl_major_version;
+ int gl_minor_version;
+ int gl_debug;
+ int gl_profile_mask;
+} SDLTest_CommonState;
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+/**
+ * \brief Parse command line parameters and create common state.
+ *
+ * \param argv Array of command line parameters
+ * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
+ *
+ * \returns Returns a newly allocated common state object.
+ */
+SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
+
+/**
+ * \brief Process one common argument.
+ *
+ * \param state The common state describing the test window to create.
+ * \param index The index of the argument to process in argv[].
+ *
+ * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
+ */
+int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
+
+/**
+ * \brief Returns common usage information
+ *
+ * \param state The common state describing the test window to create.
+ *
+ * \returns String with usage information
+ */
+const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
+
+/**
+ * \brief Open test window.
+ *
+ * \param state The common state describing the test window to create.
+ *
+ * \returns True if initialization succeeded, false otherwise
+ */
+SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
+
+/**
+ * \brief Common event handler for test windows.
+ *
+ * \param state The common state used to create test window.
+ * \param event The event to handle.
+ * \param done Flag indicating we are done.
+ *
+ */
+void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
+
+/**
+ * \brief Close test window.
+ *
+ * \param state The common state used to create test window.
+ *
+ */
+void SDLTest_CommonQuit(SDLTest_CommonState * state);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_common_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_compare.h
@@ -1,0 +1,69 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_compare.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Defines comparison functions (i.e. for surfaces).
+
+*/
+
+#ifndef SDL_test_compare_h_
+#define SDL_test_compare_h_
+
+#include "SDL.h"
+
+#include "SDL_test_images.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Compares a surface and with reference image data for equality
+ *
+ * \param surface Surface used in comparison
+ * \param referenceSurface Test Surface used in comparison
+ * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy.
+ *
+ * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ.
+ */
+int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_compare_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_crc32.h
@@ -1,0 +1,124 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_crc32.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Implements CRC32 calculations (default output is Perl String::CRC32 compatible).
+
+*/
+
+#ifndef SDL_test_crc32_h_
+#define SDL_test_crc32_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* ------------ Definitions --------- */
+
+/* Definition shared by all CRC routines */
+
+#ifndef CrcUint32
+ #define CrcUint32 unsigned int
+#endif
+#ifndef CrcUint8
+ #define CrcUint8 unsigned char
+#endif
+
+#ifdef ORIGINAL_METHOD
+ #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */
+#else
+ #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */
+#endif
+
+/**
+ * Data structure for CRC32 (checksum) computation
+ */
+ typedef struct {
+ CrcUint32 crc32_table[256]; /* CRC table */
+ } SDLTest_Crc32Context;
+
+/* ---------- Function Prototypes ------------- */
+
+/**
+ * \brief Initialize the CRC context
+ *
+ * Note: The function initializes the crc table required for all crc calculations.
+ *
+ * \param crcContext pointer to context variable
+ *
+ * \returns 0 for OK, -1 on error
+ *
+ */
+ int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext);
+
+
+/**
+ * \brief calculate a crc32 from a data block
+ *
+ * \param crcContext pointer to context variable
+ * \param inBuf input buffer to checksum
+ * \param inLen length of input buffer
+ * \param crc32 pointer to Uint32 to store the final CRC into
+ *
+ * \returns 0 for OK, -1 on error
+ *
+ */
+int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
+
+/* Same routine broken down into three steps */
+int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
+int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32);
+int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32);
+
+
+/**
+ * \brief clean up CRC context
+ *
+ * \param crcContext pointer to context variable
+ *
+ * \returns 0 for OK, -1 on error
+ *
+*/
+
+int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_crc32_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_font.h
@@ -1,0 +1,81 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_font.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+#ifndef SDL_test_font_h_
+#define SDL_test_font_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Function prototypes */
+
+#define FONT_CHARACTER_SIZE 8
+
+/**
+ * \brief Draw a string in the currently set font.
+ *
+ * \param renderer The renderer to draw on.
+ * \param x The X coordinate of the upper left corner of the character.
+ * \param y The Y coordinate of the upper left corner of the character.
+ * \param c The character to draw.
+ *
+ * \returns Returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c);
+
+/**
+ * \brief Draw a string in the currently set font.
+ *
+ * \param renderer The renderer to draw on.
+ * \param x The X coordinate of the upper left corner of the string.
+ * \param y The Y coordinate of the upper left corner of the string.
+ * \param s The string to draw.
+ *
+ * \returns Returns 0 on success, -1 on failure.
+ */
+int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s);
+
+
+/**
+ * \brief Cleanup textures used by font drawing functions.
+ */
+void SDLTest_CleanupTextDrawing(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_font_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_fuzzer.h
@@ -1,0 +1,384 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_fuzzer.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Data generators for fuzzing test data in a reproducible way.
+
+*/
+
+#ifndef SDL_test_fuzzer_h_
+#define SDL_test_fuzzer_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*
+ Based on GSOC code by Markus Kauppila <[email protected]>
+*/
+
+
+/**
+ * \file
+ * Note: The fuzzer implementation uses a static instance of random context
+ * internally which makes it thread-UNsafe.
+ */
+
+/**
+ * Initializes the fuzzer for a test
+ *
+ * \param execKey Execution "Key" that initializes the random number generator uniquely for the test.
+ *
+ */
+void SDLTest_FuzzerInit(Uint64 execKey);
+
+
+/**
+ * Returns a random Uint8
+ *
+ * \returns Generated integer
+ */
+Uint8 SDLTest_RandomUint8(void);
+
+/**
+ * Returns a random Sint8
+ *
+ * \returns Generated signed integer
+ */
+Sint8 SDLTest_RandomSint8(void);
+
+
+/**
+ * Returns a random Uint16
+ *
+ * \returns Generated integer
+ */
+Uint16 SDLTest_RandomUint16(void);
+
+/**
+ * Returns a random Sint16
+ *
+ * \returns Generated signed integer
+ */
+Sint16 SDLTest_RandomSint16(void);
+
+
+/**
+ * Returns a random integer
+ *
+ * \returns Generated integer
+ */
+Sint32 SDLTest_RandomSint32(void);
+
+
+/**
+ * Returns a random positive integer
+ *
+ * \returns Generated integer
+ */
+Uint32 SDLTest_RandomUint32(void);
+
+/**
+ * Returns random Uint64.
+ *
+ * \returns Generated integer
+ */
+Uint64 SDLTest_RandomUint64(void);
+
+
+/**
+ * Returns random Sint64.
+ *
+ * \returns Generated signed integer
+ */
+Sint64 SDLTest_RandomSint64(void);
+
+/**
+ * \returns random float in range [0.0 - 1.0[
+ */
+float SDLTest_RandomUnitFloat(void);
+
+/**
+ * \returns random double in range [0.0 - 1.0[
+ */
+double SDLTest_RandomUnitDouble(void);
+
+/**
+ * \returns random float.
+ *
+ */
+float SDLTest_RandomFloat(void);
+
+/**
+ * \returns random double.
+ *
+ */
+double SDLTest_RandomDouble(void);
+
+/**
+ * Returns a random boundary value for Uint8 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Uint16 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Uint32 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Uint64 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20
+ * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21
+ * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100
+ * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or 0 with error set
+ */
+Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Sint8 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT8_MIN with error set
+ */
+Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain);
+
+
+/**
+ * Returns a random boundary value for Sint16 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT16_MIN with error set
+ */
+Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Sint32 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value)
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT32_MIN with error set
+ */
+Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain);
+
+/**
+ * Returns a random boundary value for Sint64 within the given boundaries.
+ * Boundaries are inclusive, see the usage examples below. If validDomain
+ * is true, the function will only return valid boundaries, otherwise non-valid
+ * boundaries are also possible.
+ * If boundary1 > boundary2, the values are swapped
+ *
+ * Usage examples:
+ * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20
+ * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9
+ * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100
+ * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set
+ *
+ * \param boundary1 Lower boundary limit
+ * \param boundary2 Upper boundary limit
+ * \param validDomain Should the generated boundary be valid (=within the bounds) or not?
+ *
+ * \returns Random boundary value for the given range and domain or SINT64_MIN with error set
+ */
+Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain);
+
+
+/**
+ * Returns integer in range [min, max] (inclusive).
+ * Min and max values can be negative values.
+ * If Max in smaller than min, then the values are swapped.
+ * Min and max are the same value, that value will be returned.
+ *
+ * \param min Minimum inclusive value of returned random number
+ * \param max Maximum inclusive value of returned random number
+ *
+ * \returns Generated random integer in range
+ */
+Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max);
+
+
+/**
+ * Generates random null-terminated string. The minimum length for
+ * the string is 1 character, maximum length for the string is 255
+ * characters and it can contain ASCII characters from 32 to 126.
+ *
+ * Note: Returned string needs to be deallocated.
+ *
+ * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated.
+ */
+char * SDLTest_RandomAsciiString(void);
+
+
+/**
+ * Generates random null-terminated string. The maximum length for
+ * the string is defined by the maxLength parameter.
+ * String can contain ASCII characters from 32 to 126.
+ *
+ * Note: Returned string needs to be deallocated.
+ *
+ * \param maxLength The maximum length of the generated string.
+ *
+ * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated.
+ */
+char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength);
+
+
+/**
+ * Generates random null-terminated string. The length for
+ * the string is defined by the size parameter.
+ * String can contain ASCII characters from 32 to 126.
+ *
+ * Note: Returned string needs to be deallocated.
+ *
+ * \param size The length of the generated string
+ *
+ * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated.
+ */
+char * SDLTest_RandomAsciiStringOfSize(int size);
+
+/**
+ * Returns the invocation count for the fuzzer since last ...FuzzerInit.
+ */
+int SDLTest_GetFuzzerInvocationCount(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_fuzzer_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_harness.h
@@ -1,0 +1,134 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_harness.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ Defines types for test case definitions and the test execution harness API.
+
+ Based on original GSOC code by Markus Kauppila <[email protected]>
+*/
+
+#ifndef SDL_test_h_arness_h
+#define SDL_test_h_arness_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* ! Definitions for test case structures */
+#define TEST_ENABLED 1
+#define TEST_DISABLED 0
+
+/* ! Definition of all the possible test return values of the test case method */
+#define TEST_ABORTED -1
+#define TEST_STARTED 0
+#define TEST_COMPLETED 1
+#define TEST_SKIPPED 2
+
+/* ! Definition of all the possible test results for the harness */
+#define TEST_RESULT_PASSED 0
+#define TEST_RESULT_FAILED 1
+#define TEST_RESULT_NO_ASSERT 2
+#define TEST_RESULT_SKIPPED 3
+#define TEST_RESULT_SETUP_FAILURE 4
+
+/* !< Function pointer to a test case setup function (run before every test) */
+typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
+
+/* !< Function pointer to a test case function */
+typedef int (*SDLTest_TestCaseFp)(void *arg);
+
+/* !< Function pointer to a test case teardown function (run after every test) */
+typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
+
+/**
+ * Holds information about a single test case.
+ */
+typedef struct SDLTest_TestCaseReference {
+ /* !< Func2Stress */
+ SDLTest_TestCaseFp testCase;
+ /* !< Short name (or function name) "Func2Stress" */
+ char *name;
+ /* !< Long name or full description "This test pushes func2() to the limit." */
+ char *description;
+ /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */
+ int enabled;
+} SDLTest_TestCaseReference;
+
+/**
+ * Holds information about a test suite (multiple test cases).
+ */
+typedef struct SDLTest_TestSuiteReference {
+ /* !< "PlatformSuite" */
+ char *name;
+ /* !< The function that is run before each test. NULL skips. */
+ SDLTest_TestCaseSetUpFp testSetUp;
+ /* !< The test cases that are run as part of the suite. Last item should be NULL. */
+ const SDLTest_TestCaseReference **testCases;
+ /* !< The function that is run after each test. NULL skips. */
+ SDLTest_TestCaseTearDownFp testTearDown;
+} SDLTest_TestSuiteReference;
+
+
+/**
+ * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z).
+ *
+ * Note: The returned string needs to be deallocated by the caller.
+ *
+ * \param length The length of the seed string to generate
+ *
+ * \returns The generated seed string
+ */
+char *SDLTest_GenerateRunSeed(const int length);
+
+/**
+ * \brief Execute a test suite using the given run seed and execution key.
+ *
+ * \param testSuites Suites containing the test case.
+ * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one.
+ * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one.
+ * \param filter Filter specification. NULL disables. Case sensitive.
+ * \param testIterations Number of iterations to run each test case.
+ *
+ * \returns Test run result; 0 when all tests passed, 1 if any tests failed.
+ */
+int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_h_arness_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_images.h
@@ -1,0 +1,78 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_images.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ Defines some images for tests.
+
+*/
+
+#ifndef SDL_test_images_h_
+#define SDL_test_images_h_
+
+#include "SDL.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ *Type for test images.
+ */
+typedef struct SDLTest_SurfaceImage_s {
+ int width;
+ int height;
+ unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */
+ const char *pixel_data;
+} SDLTest_SurfaceImage_t;
+
+/* Test images */
+SDL_Surface *SDLTest_ImageBlit(void);
+SDL_Surface *SDLTest_ImageBlitColor(void);
+SDL_Surface *SDLTest_ImageBlitAlpha(void);
+SDL_Surface *SDLTest_ImageBlitBlendAdd(void);
+SDL_Surface *SDLTest_ImageBlitBlend(void);
+SDL_Surface *SDLTest_ImageBlitBlendMod(void);
+SDL_Surface *SDLTest_ImageBlitBlendNone(void);
+SDL_Surface *SDLTest_ImageBlitBlendAll(void);
+SDL_Surface *SDLTest_ImageFace(void);
+SDL_Surface *SDLTest_ImagePrimitives(void);
+SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_images_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_log.h
@@ -1,0 +1,67 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_log.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ *
+ * Wrapper to log in the TEST category
+ *
+ */
+
+#ifndef SDL_test_log_h_
+#define SDL_test_log_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Prints given message with a timestamp in the TEST category and INFO priority.
+ *
+ * \param fmt Message to be logged
+ */
+void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
+
+/**
+ * \brief Prints given message with a timestamp in the TEST category and the ERROR priority.
+ *
+ * \param fmt Message to be logged
+ */
+void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_log_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_md5.h
@@ -1,0 +1,129 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_md5.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+ ***********************************************************************
+ ** Header file for implementation of MD5 **
+ ** RSA Data Security, Inc. MD5 Message-Digest Algorithm **
+ ** Created: 2/17/90 RLR **
+ ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version **
+ ** Revised (for MD5): RLR 4/27/91 **
+ ** -- G modified to have y&~z instead of y&z **
+ ** -- FF, GG, HH modified to add in last register done **
+ ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 **
+ ** -- distinct additive constant for each step **
+ ** -- round 4 added, working mod 7 **
+ ***********************************************************************
+*/
+
+/*
+ ***********************************************************************
+ ** Message-digest routines: **
+ ** To form the message digest for a message M **
+ ** (1) Initialize a context buffer mdContext using MD5Init **
+ ** (2) Call MD5Update on mdContext and M **
+ ** (3) Call MD5Final on mdContext **
+ ** The message digest is now in mdContext->digest[0...15] **
+ ***********************************************************************
+*/
+
+#ifndef SDL_test_md5_h_
+#define SDL_test_md5_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ------------ Definitions --------- */
+
+/* typedef a 32-bit type */
+ typedef unsigned long int MD5UINT4;
+
+/* Data structure for MD5 (Message-Digest) computation */
+ typedef struct {
+ MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */
+ MD5UINT4 buf[4]; /* scratch buffer */
+ unsigned char in[64]; /* input buffer */
+ unsigned char digest[16]; /* actual digest after Md5Final call */
+ } SDLTest_Md5Context;
+
+/* ---------- Function Prototypes ------------- */
+
+/**
+ * \brief initialize the context
+ *
+ * \param mdContext pointer to context variable
+ *
+ * Note: The function initializes the message-digest context
+ * mdContext. Call before each new use of the context -
+ * all fields are set to zero.
+ */
+ void SDLTest_Md5Init(SDLTest_Md5Context * mdContext);
+
+
+/**
+ * \brief update digest from variable length data
+ *
+ * \param mdContext pointer to context variable
+ * \param inBuf pointer to data array/string
+ * \param inLen length of data array/string
+ *
+ * Note: The function updates the message-digest context to account
+ * for the presence of each of the characters inBuf[0..inLen-1]
+ * in the message whose digest is being computed.
+*/
+
+ void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf,
+ unsigned int inLen);
+
+
+/**
+ * \brief complete digest computation
+ *
+ * \param mdContext pointer to context variable
+ *
+ * Note: The function terminates the message-digest computation and
+ * ends with the desired message digest in mdContext.digest[0..15].
+ * Always call before using the digest[] variable.
+*/
+
+ void SDLTest_Md5Final(SDLTest_Md5Context * mdContext);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_md5_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_memory.h
@@ -1,0 +1,63 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_memory.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+#ifndef SDL_test_memory_h_
+#define SDL_test_memory_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * \brief Start tracking SDL memory allocations
+ *
+ * \note This should be called before any other SDL functions for complete tracking coverage
+ */
+int SDLTest_TrackAllocations();
+
+/**
+ * \brief Print a log of any outstanding allocations
+ *
+ * \note This can be called after SDL_Quit()
+ */
+void SDLTest_LogAllocations();
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_memory_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_test_random.h
@@ -1,0 +1,115 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_test_random.h
+ *
+ * Include file for SDL test framework.
+ *
+ * This code is a part of the SDL2_test library, not the main SDL library.
+ */
+
+/*
+
+ A "32-bit Multiply with carry random number generator. Very fast.
+ Includes a list of recommended multipliers.
+
+ multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32.
+ period: (a*2^31)-1
+
+*/
+
+#ifndef SDL_test_random_h_
+#define SDL_test_random_h_
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* --- Definitions */
+
+/*
+ * Macros that return a random number in a specific format.
+ */
+#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c))
+
+/*
+ * Context structure for the random number generator state.
+ */
+ typedef struct {
+ unsigned int a;
+ unsigned int x;
+ unsigned int c;
+ unsigned int ah;
+ unsigned int al;
+ } SDLTest_RandomContext;
+
+
+/* --- Function prototypes */
+
+/**
+ * \brief Initialize random number generator with two integers.
+ *
+ * Note: The random sequence of numbers returned by ...Random() is the
+ * same for the same two integers and has a period of 2^31.
+ *
+ * \param rndContext pointer to context structure
+ * \param xi integer that defines the random sequence
+ * \param ci integer that defines the random sequence
+ *
+ */
+ void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi,
+ unsigned int ci);
+
+/**
+ * \brief Initialize random number generator based on current system time.
+ *
+ * \param rndContext pointer to context structure
+ *
+ */
+ void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext);
+
+
+/**
+ * \brief Initialize random number generator based on current system time.
+ *
+ * Note: ...RandomInit() or ...RandomInitTime() must have been called
+ * before using this function.
+ *
+ * \param rndContext pointer to context structure
+ *
+ * \returns A random number (32bit unsigned integer)
+ *
+ */
+ unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_test_random_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_thread.h
@@ -1,0 +1,343 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_thread_h_
+#define SDL_thread_h_
+
+/**
+ * \file SDL_thread.h
+ *
+ * Header for the SDL thread management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+/* Thread synchronization primitives */
+#include "SDL_atomic.h"
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* The SDL thread ID */
+typedef unsigned long SDL_threadID;
+
+/* Thread local storage ID, 0 is the invalid ID */
+typedef unsigned int SDL_TLSID;
+
+/**
+ * The SDL thread priority.
+ *
+ * \note On many systems you require special privileges to set high or time critical priority.
+ */
+typedef enum {
+ SDL_THREAD_PRIORITY_LOW,
+ SDL_THREAD_PRIORITY_NORMAL,
+ SDL_THREAD_PRIORITY_HIGH,
+ SDL_THREAD_PRIORITY_TIME_CRITICAL
+} SDL_ThreadPriority;
+
+/**
+ * The function passed to SDL_CreateThread().
+ * It is passed a void* user context parameter and returns an int.
+ */
+typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
+
+#if defined(__WIN32__) && !defined(HAVE_LIBC)
+/**
+ * \file SDL_thread.h
+ *
+ * We compile SDL into a DLL. This means, that it's the DLL which
+ * creates a new thread for the calling process with the SDL_CreateThread()
+ * API. There is a problem with this, that only the RTL of the SDL2.DLL will
+ * be initialized for those threads, and not the RTL of the calling
+ * application!
+ *
+ * To solve this, we make a little hack here.
+ *
+ * We'll always use the caller's _beginthread() and _endthread() APIs to
+ * start a new thread. This way, if it's the SDL2.DLL which uses this API,
+ * then the RTL of SDL2.DLL will be used to create the new thread, and if it's
+ * the application, then the RTL of the application will be used.
+ *
+ * So, in short:
+ * Always use the _beginthread() and _endthread() of the calling runtime
+ * library!
+ */
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#include <process.h> /* _beginthreadex() and _endthreadex() */
+
+typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
+ (void *, unsigned, unsigned (__stdcall *func)(void *),
+ void * /*arg*/, unsigned, unsigned * /* threadID */);
+typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
+
+/**
+ * Create a thread.
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
+ pfnSDL_CurrentBeginThread pfnBeginThread,
+ pfnSDL_CurrentEndThread pfnEndThread);
+
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
+ const char *name, const size_t stacksize, void *data,
+ pfnSDL_CurrentBeginThread pfnBeginThread,
+ pfnSDL_CurrentEndThread pfnEndThread);
+
+
+/**
+ * Create a thread.
+ */
+#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
+#undef SDL_CreateThread
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#undef SDL_CreateThreadWithStackSize
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#else
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
+#endif
+
+#elif defined(__OS2__)
+/*
+ * just like the windows case above: We compile SDL2
+ * into a dll with Watcom's runtime statically linked.
+ */
+#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
+#ifndef __EMX__
+#include <process.h>
+#else
+#include <stdlib.h>
+#endif
+typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
+typedef void (*pfnSDL_CurrentEndThread)(void);
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
+ pfnSDL_CurrentBeginThread pfnBeginThread,
+ pfnSDL_CurrentEndThread pfnEndThread);
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
+ pfnSDL_CurrentBeginThread pfnBeginThread,
+ pfnSDL_CurrentEndThread pfnEndThread);
+#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
+#undef SDL_CreateThread
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#undef SDL_CreateThreadWithStackSize
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#else
+#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
+#endif
+
+#else
+
+/**
+ * Create a thread with a default stack size.
+ *
+ * This is equivalent to calling:
+ * SDL_CreateThreadWithStackSize(fn, name, 0, data);
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
+
+/**
+ * Create a thread.
+ *
+ * Thread naming is a little complicated: Most systems have very small
+ * limits for the string length (Haiku has 32 bytes, Linux currently has 16,
+ * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
+ * have to see what happens with your system's debugger. The name should be
+ * UTF-8 (but using the naming limits of C identifiers is a better bet).
+ * There are no requirements for thread naming conventions, so long as the
+ * string is null-terminated UTF-8, but these guidelines are helpful in
+ * choosing a name:
+ *
+ * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
+ *
+ * If a system imposes requirements, SDL will try to munge the string for
+ * it (truncate, etc), but the original string contents will be available
+ * from SDL_GetThreadName().
+ *
+ * The size (in bytes) of the new stack can be specified. Zero means "use
+ * the system default" which might be wildly different between platforms
+ * (x86 Linux generally defaults to eight megabytes, an embedded device
+ * might be a few kilobytes instead).
+ *
+ * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
+ * function.
+ */
+extern DECLSPEC SDL_Thread *SDLCALL
+SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
+
+#endif
+
+/**
+ * Get the thread name, as it was specified in SDL_CreateThread().
+ * This function returns a pointer to a UTF-8 string that names the
+ * specified thread, or NULL if it doesn't have a name. This is internal
+ * memory, not to be free()'d by the caller, and remains valid until the
+ * specified thread is cleaned up by SDL_WaitThread().
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
+
+/**
+ * Get the thread identifier for the current thread.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
+
+/**
+ * Get the thread identifier for the specified thread.
+ *
+ * Equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
+
+/**
+ * Set the priority for the current thread
+ */
+extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
+
+/**
+ * Wait for a thread to finish. Threads that haven't been detached will
+ * remain (as a "zombie") until this function cleans them up. Not doing so
+ * is a resource leak.
+ *
+ * Once a thread has been cleaned up through this function, the SDL_Thread
+ * that references it becomes invalid and should not be referenced again.
+ * As such, only one thread may call SDL_WaitThread() on another.
+ *
+ * The return code for the thread function is placed in the area
+ * pointed to by \c status, if \c status is not NULL.
+ *
+ * You may not wait on a thread that has been used in a call to
+ * SDL_DetachThread(). Use either that function or this one, but not
+ * both, or behavior is undefined.
+ *
+ * It is safe to pass NULL to this function; it is a no-op.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
+
+/**
+ * A thread may be "detached" to signify that it should not remain until
+ * another thread has called SDL_WaitThread() on it. Detaching a thread
+ * is useful for long-running threads that nothing needs to synchronize
+ * with or further manage. When a detached thread is done, it simply
+ * goes away.
+ *
+ * There is no way to recover the return code of a detached thread. If you
+ * need this, don't detach the thread and instead use SDL_WaitThread().
+ *
+ * Once a thread is detached, you should usually assume the SDL_Thread isn't
+ * safe to reference again, as it will become invalid immediately upon
+ * the detached thread's exit, instead of remaining until someone has called
+ * SDL_WaitThread() to finally clean it up. As such, don't detach the same
+ * thread more than once.
+ *
+ * If a thread has already exited when passed to SDL_DetachThread(), it will
+ * stop waiting for a call to SDL_WaitThread() and clean up immediately.
+ * It is not safe to detach a thread that might be used with SDL_WaitThread().
+ *
+ * You may not call SDL_WaitThread() on a thread that has been detached.
+ * Use either that function or this one, but not both, or behavior is
+ * undefined.
+ *
+ * It is safe to pass NULL to this function; it is a no-op.
+ */
+extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
+
+/**
+ * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
+ *
+ * \return The newly created thread local storage identifier, or 0 on error
+ *
+ * \code
+ * static SDL_SpinLock tls_lock;
+ * static SDL_TLSID thread_local_storage;
+ *
+ * void SetMyThreadData(void *value)
+ * {
+ * if (!thread_local_storage) {
+ * SDL_AtomicLock(&tls_lock);
+ * if (!thread_local_storage) {
+ * thread_local_storage = SDL_TLSCreate();
+ * }
+ * SDL_AtomicUnlock(&tls_lock);
+ * }
+ * SDL_TLSSet(thread_local_storage, value, 0);
+ * }
+ *
+ * void *GetMyThreadData(void)
+ * {
+ * return SDL_TLSGet(thread_local_storage);
+ * }
+ * \endcode
+ *
+ * \sa SDL_TLSGet()
+ * \sa SDL_TLSSet()
+ */
+extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
+
+/**
+ * \brief Get the value associated with a thread local storage ID for the current thread.
+ *
+ * \param id The thread local storage ID
+ *
+ * \return The value associated with the ID for the current thread, or NULL if no value has been set.
+ *
+ * \sa SDL_TLSCreate()
+ * \sa SDL_TLSSet()
+ */
+extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
+
+/**
+ * \brief Set the value associated with a thread local storage ID for the current thread.
+ *
+ * \param id The thread local storage ID
+ * \param value The value to associate with the ID for the current thread
+ * \param destructor A function called when the thread exits, to free the value.
+ *
+ * \return 0 on success, -1 on error
+ *
+ * \sa SDL_TLSCreate()
+ * \sa SDL_TLSGet()
+ */
+extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_thread_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_timer.h
@@ -1,0 +1,115 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef SDL_timer_h_
+#define SDL_timer_h_
+
+/**
+ * \file SDL_timer.h
+ *
+ * Header for the SDL time management routines.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Get the number of milliseconds since the SDL library initialization.
+ *
+ * \note This value wraps if the program runs for more than ~49 days.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/**
+ * \brief Compare SDL ticks values, and return true if A has passed B
+ *
+ * e.g. if you want to wait 100 ms, you could do this:
+ * Uint32 timeout = SDL_GetTicks() + 100;
+ * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) {
+ * ... do work until timeout has elapsed
+ * }
+ */
+#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
+
+/**
+ * \brief Get the current value of the high resolution counter
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void);
+
+/**
+ * \brief Get the count per second of the high resolution counter
+ */
+extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void);
+
+/**
+ * \brief Wait a specified number of milliseconds before returning.
+ */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/**
+ * Function prototype for the timer callback function.
+ *
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval. If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);
+
+/**
+ * Definition of the timer ID type.
+ */
+typedef int SDL_TimerID;
+
+/**
+ * \brief Add a new timer to the pool of timers already running.
+ *
+ * \return A timer ID, or 0 when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
+ SDL_TimerCallback callback,
+ void *param);
+
+/**
+ * \brief Remove a timer knowing its ID.
+ *
+ * \return A boolean value indicating success or failure.
+ *
+ * \warning It is not safe to remove a timer multiple times.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_timer_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_touch.h
@@ -1,0 +1,86 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_touch.h
+ *
+ * Include file for SDL touch event handling.
+ */
+
+#ifndef SDL_touch_h_
+#define SDL_touch_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_TouchID;
+typedef Sint64 SDL_FingerID;
+
+typedef struct SDL_Finger
+{
+ SDL_FingerID id;
+ float x;
+ float y;
+ float pressure;
+} SDL_Finger;
+
+/* Used as the device ID for mouse events simulated with touch input */
+#define SDL_TOUCH_MOUSEID ((Uint32)-1)
+
+
+/* Function prototypes */
+
+/**
+ * \brief Get the number of registered touch devices.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void);
+
+/**
+ * \brief Get the touch ID with the given index, or 0 if the index is invalid.
+ */
+extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index);
+
+/**
+ * \brief Get the number of active fingers for a given touch device.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID);
+
+/**
+ * \brief Get the finger object of the given touch, with the given index.
+ */
+extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_touch_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_types.h
@@ -1,0 +1,29 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_types.h
+ *
+ * \deprecated
+ */
+
+/* DEPRECATED */
+#include "SDL_stdinc.h"
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_version.h
@@ -1,0 +1,162 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_version.h
+ *
+ * This header defines the current SDL version.
+ */
+
+#ifndef SDL_version_h_
+#define SDL_version_h_
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief Information the version of SDL in use.
+ *
+ * Represents the library's version as three levels: major revision
+ * (increments with massive changes, additions, and enhancements),
+ * minor revision (increments with backwards-compatible changes to the
+ * major revision), and patchlevel (increments with fixes to the minor
+ * revision).
+ *
+ * \sa SDL_VERSION
+ * \sa SDL_GetVersion
+ */
+typedef struct SDL_version
+{
+ Uint8 major; /**< major version */
+ Uint8 minor; /**< minor version */
+ Uint8 patch; /**< update version */
+} SDL_version;
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MAJOR_VERSION 2
+#define SDL_MINOR_VERSION 0
+#define SDL_PATCHLEVEL 9
+
+/**
+ * \brief Macro to determine SDL version program was compiled against.
+ *
+ * This macro fills in a SDL_version structure with the version of the
+ * library you compiled against. This is determined by what header the
+ * compiler uses. Note that if you dynamically linked the library, you might
+ * have a slightly newer or older version at runtime. That version can be
+ * determined with SDL_GetVersion(), which, unlike SDL_VERSION(),
+ * is not a macro.
+ *
+ * \param x A pointer to a SDL_version struct to initialize.
+ *
+ * \sa SDL_version
+ * \sa SDL_GetVersion
+ */
+#define SDL_VERSION(x) \
+{ \
+ (x)->major = SDL_MAJOR_VERSION; \
+ (x)->minor = SDL_MINOR_VERSION; \
+ (x)->patch = SDL_PATCHLEVEL; \
+}
+
+/**
+ * This macro turns the version numbers into a numeric value:
+ * \verbatim
+ (1,2,3) -> (1203)
+ \endverbatim
+ *
+ * This assumes that there will never be more than 100 patchlevels.
+ */
+#define SDL_VERSIONNUM(X, Y, Z) \
+ ((X)*1000 + (Y)*100 + (Z))
+
+/**
+ * This is the version number macro for the current SDL version.
+ */
+#define SDL_COMPILEDVERSION \
+ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/**
+ * This macro will evaluate to true if compiled with SDL at least X.Y.Z.
+ */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/**
+ * \brief Get the version of SDL that is linked against your program.
+ *
+ * If you are linking to SDL dynamically, then it is possible that the
+ * current version will be different than the version you compiled against.
+ * This function returns the current version, while SDL_VERSION() is a
+ * macro that tells you what version you compiled with.
+ *
+ * \code
+ * SDL_version compiled;
+ * SDL_version linked;
+ *
+ * SDL_VERSION(&compiled);
+ * SDL_GetVersion(&linked);
+ * printf("We compiled against SDL version %d.%d.%d ...\n",
+ * compiled.major, compiled.minor, compiled.patch);
+ * printf("But we linked against SDL version %d.%d.%d.\n",
+ * linked.major, linked.minor, linked.patch);
+ * \endcode
+ *
+ * This function may be called safely at any time, even before SDL_Init().
+ *
+ * \sa SDL_VERSION
+ */
+extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver);
+
+/**
+ * \brief Get the code revision of SDL that is linked against your program.
+ *
+ * Returns an arbitrary string (a hash value) uniquely identifying the
+ * exact revision of the SDL library in use, and is only useful in comparing
+ * against other revisions. It is NOT an incrementing number.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
+
+/**
+ * \brief Get the revision number of SDL that is linked against your program.
+ *
+ * Returns a number uniquely identifying the exact revision of the SDL
+ * library in use. It is an incrementing number based on commits to
+ * hg.libsdl.org.
+ */
+extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_version_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_video.h
@@ -1,0 +1,1276 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_video.h
+ *
+ * Header file for SDL video functions.
+ */
+
+#ifndef SDL_video_h_
+#define SDL_video_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_surface.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \brief The structure that defines a display mode
+ *
+ * \sa SDL_GetNumDisplayModes()
+ * \sa SDL_GetDisplayMode()
+ * \sa SDL_GetDesktopDisplayMode()
+ * \sa SDL_GetCurrentDisplayMode()
+ * \sa SDL_GetClosestDisplayMode()
+ * \sa SDL_SetWindowDisplayMode()
+ * \sa SDL_GetWindowDisplayMode()
+ */
+typedef struct
+{
+ Uint32 format; /**< pixel format */
+ int w; /**< width, in screen coordinates */
+ int h; /**< height, in screen coordinates */
+ int refresh_rate; /**< refresh rate (or zero for unspecified) */
+ void *driverdata; /**< driver-specific data, initialize to 0 */
+} SDL_DisplayMode;
+
+/**
+ * \brief The type used to identify a window
+ *
+ * \sa SDL_CreateWindow()
+ * \sa SDL_CreateWindowFrom()
+ * \sa SDL_DestroyWindow()
+ * \sa SDL_GetWindowData()
+ * \sa SDL_GetWindowFlags()
+ * \sa SDL_GetWindowGrab()
+ * \sa SDL_GetWindowPosition()
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_GetWindowTitle()
+ * \sa SDL_HideWindow()
+ * \sa SDL_MaximizeWindow()
+ * \sa SDL_MinimizeWindow()
+ * \sa SDL_RaiseWindow()
+ * \sa SDL_RestoreWindow()
+ * \sa SDL_SetWindowData()
+ * \sa SDL_SetWindowFullscreen()
+ * \sa SDL_SetWindowGrab()
+ * \sa SDL_SetWindowIcon()
+ * \sa SDL_SetWindowPosition()
+ * \sa SDL_SetWindowSize()
+ * \sa SDL_SetWindowBordered()
+ * \sa SDL_SetWindowResizable()
+ * \sa SDL_SetWindowTitle()
+ * \sa SDL_ShowWindow()
+ */
+typedef struct SDL_Window SDL_Window;
+
+/**
+ * \brief The flags on a window
+ *
+ * \sa SDL_GetWindowFlags()
+ */
+typedef enum
+{
+ /* !!! FIXME: change this to name = (1<<x). */
+ SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
+ SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
+ SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
+ SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
+ SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
+ SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
+ SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
+ SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
+ SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
+ SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
+ SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
+ SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
+ SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
+ On macOS NSHighResolutionCapable must be set true in the
+ application's Info.plist for this to have any effect. */
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */
+ SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
+ SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
+ SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
+ SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
+ SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
+ SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */
+} SDL_WindowFlags;
+
+/**
+ * \brief Used to indicate that you don't care what the window position is.
+ */
+#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
+#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
+#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISUNDEFINED(X) \
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
+
+/**
+ * \brief Used to indicate that the window position should be centered.
+ */
+#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
+#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
+#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
+#define SDL_WINDOWPOS_ISCENTERED(X) \
+ (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
+
+/**
+ * \brief Event subtype for window events
+ */
+typedef enum
+{
+ SDL_WINDOWEVENT_NONE, /**< Never used */
+ SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
+ SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
+ SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
+ redrawn */
+ SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
+ */
+ SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
+ SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
+ a result of an API call or through the
+ system or user changing the window size. */
+ SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
+ SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
+ SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
+ and position */
+ SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
+ SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
+ SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
+ SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
+ SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
+ SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
+ SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
+} SDL_WindowEventID;
+
+/**
+ * \brief Event subtype for display events
+ */
+typedef enum
+{
+ SDL_DISPLAYEVENT_NONE, /**< Never used */
+ SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */
+} SDL_DisplayEventID;
+
+typedef enum
+{
+ SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
+ SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
+ SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
+ SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
+ SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
+} SDL_DisplayOrientation;
+
+/**
+ * \brief An opaque handle to an OpenGL context.
+ */
+typedef void *SDL_GLContext;
+
+/**
+ * \brief OpenGL configuration attributes
+ */
+typedef enum
+{
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES,
+ SDL_GL_ACCELERATED_VISUAL,
+ SDL_GL_RETAINED_BACKING,
+ SDL_GL_CONTEXT_MAJOR_VERSION,
+ SDL_GL_CONTEXT_MINOR_VERSION,
+ SDL_GL_CONTEXT_EGL,
+ SDL_GL_CONTEXT_FLAGS,
+ SDL_GL_CONTEXT_PROFILE_MASK,
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
+ SDL_GL_CONTEXT_RESET_NOTIFICATION,
+ SDL_GL_CONTEXT_NO_ERROR
+} SDL_GLattr;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
+ SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
+} SDL_GLprofile;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
+} SDL_GLcontextFlag;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
+} SDL_GLcontextReleaseFlag;
+
+typedef enum
+{
+ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
+ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
+} SDL_GLContextResetNotification;
+
+/* Function prototypes */
+
+/**
+ * \brief Get the number of video drivers compiled into SDL
+ *
+ * \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
+
+/**
+ * \brief Get the name of a built in video driver.
+ *
+ * \note The video drivers are presented in the order in which they are
+ * normally checked during initialization.
+ *
+ * \sa SDL_GetNumVideoDrivers()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
+
+/**
+ * \brief Initialize the video subsystem, optionally specifying a video driver.
+ *
+ * \param driver_name Initialize a specific driver by name, or NULL for the
+ * default video driver.
+ *
+ * \return 0 on success, -1 on error
+ *
+ * This function initializes the video subsystem; setting up a connection
+ * to the window manager, etc, and determines the available display modes
+ * and pixel formats, but does not initialize a window or graphics mode.
+ *
+ * \sa SDL_VideoQuit()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
+
+/**
+ * \brief Shuts down the video subsystem.
+ *
+ * This function closes all windows, and restores the original video mode.
+ *
+ * \sa SDL_VideoInit()
+ */
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/**
+ * \brief Returns the name of the currently initialized video driver.
+ *
+ * \return The name of the current video driver or NULL if no driver
+ * has been initialized
+ *
+ * \sa SDL_GetNumVideoDrivers()
+ * \sa SDL_GetVideoDriver()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
+
+/**
+ * \brief Returns the number of available video displays.
+ *
+ * \sa SDL_GetDisplayBounds()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
+
+/**
+ * \brief Get the name of a display in UTF-8 encoding
+ *
+ * \return The name of a display, or NULL for an invalid display index.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
+
+/**
+ * \brief Get the desktop area represented by a display, with the primary
+ * display located at 0,0
+ *
+ * \return 0 on success, or -1 if the index is out of range.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
+
+/**
+ * \brief Get the usable desktop area represented by a display, with the
+ * primary display located at 0,0
+ *
+ * This is the same area as SDL_GetDisplayBounds() reports, but with portions
+ * reserved by the system removed. For example, on Mac OS X, this subtracts
+ * the area occupied by the menu bar and dock.
+ *
+ * Setting a window to be fullscreen generally bypasses these unusable areas,
+ * so these are good guidelines for the maximum space available to a
+ * non-fullscreen window.
+ *
+ * \return 0 on success, or -1 if the index is out of range.
+ *
+ * \sa SDL_GetDisplayBounds()
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
+
+/**
+ * \brief Get the dots/pixels-per-inch for a display
+ *
+ * \note Diagonal, horizontal and vertical DPI can all be optionally
+ * returned if the parameter is non-NULL.
+ *
+ * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
+
+/**
+ * \brief Get the orientation of a display
+ *
+ * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
+
+/**
+ * \brief Returns the number of available display modes.
+ *
+ * \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
+
+/**
+ * \brief Fill in information about a specific display mode.
+ *
+ * \note The display modes are sorted in this priority:
+ * \li bits per pixel -> more colors to fewer colors
+ * \li width -> largest to smallest
+ * \li height -> largest to smallest
+ * \li refresh rate -> highest to lowest
+ *
+ * \sa SDL_GetNumDisplayModes()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
+ SDL_DisplayMode * mode);
+
+/**
+ * \brief Fill in information about the desktop display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+/**
+ * \brief Fill in information about the current display mode.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
+
+
+/**
+ * \brief Get the closest match to the requested display mode.
+ *
+ * \param displayIndex The index of display from which mode should be queried.
+ * \param mode The desired display mode
+ * \param closest A pointer to a display mode to be filled in with the closest
+ * match of the available display modes.
+ *
+ * \return The passed in value \c closest, or NULL if no matching video mode
+ * was available.
+ *
+ * The available display modes are scanned, and \c closest is filled in with the
+ * closest mode matching the requested mode and returned. The mode format and
+ * refresh_rate default to the desktop mode if they are 0. The modes are
+ * scanned with size being first priority, format being second priority, and
+ * finally checking the refresh_rate. If all the available modes are too
+ * small, then NULL is returned.
+ *
+ * \sa SDL_GetNumDisplayModes()
+ * \sa SDL_GetDisplayMode()
+ */
+extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
+
+/**
+ * \brief Get the display index associated with a window.
+ *
+ * \return the display index of the display containing the center of the
+ * window, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
+
+/**
+ * \brief Set the display mode used when a fullscreen window is visible.
+ *
+ * By default the window's dimensions and the desktop format and refresh rate
+ * are used.
+ *
+ * \param window The window for which the display mode should be set.
+ * \param mode The mode to use, or NULL for the default mode.
+ *
+ * \return 0 on success, or -1 if setting the display mode failed.
+ *
+ * \sa SDL_GetWindowDisplayMode()
+ * \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
+ const SDL_DisplayMode
+ * mode);
+
+/**
+ * \brief Fill in information about the display mode used when a fullscreen
+ * window is visible.
+ *
+ * \sa SDL_SetWindowDisplayMode()
+ * \sa SDL_SetWindowFullscreen()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
+ SDL_DisplayMode * mode);
+
+/**
+ * \brief Get the pixel format associated with the window.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
+
+/**
+ * \brief Create a window with the specified position, dimensions, and flags.
+ *
+ * \param title The title of the window, in UTF-8 encoding.
+ * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * \param w The width of the window, in screen coordinates.
+ * \param h The height of the window, in screen coordinates.
+ * \param flags The flags for the window, a mask of any of the following:
+ * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
+ * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
+ * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
+ * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED,
+ * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
+ *
+ * \return The created window, or NULL if window creation failed.
+ *
+ * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
+ * in pixels may differ from its size in screen coordinates on platforms with
+ * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
+ * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
+ * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
+ * drawable size in pixels.
+ *
+ * If the window is created with any of the SDL_WINDOW_OPENGL or
+ * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
+ * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
+ * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
+ *
+ * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
+ * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
+ *
+ * \note On non-Apple devices, SDL requires you to either not link to the
+ * Vulkan loader or link to a dynamic library version. This limitation
+ * may be removed in a future version of SDL.
+ *
+ * \sa SDL_DestroyWindow()
+ * \sa SDL_GL_LoadLibrary()
+ * \sa SDL_Vulkan_LoadLibrary()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
+ int x, int y, int w,
+ int h, Uint32 flags);
+
+/**
+ * \brief Create an SDL window from an existing native window.
+ *
+ * \param data A pointer to driver-dependent window creation data
+ *
+ * \return The created window, or NULL if window creation failed.
+ *
+ * \sa SDL_DestroyWindow()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
+
+/**
+ * \brief Get the numeric ID of a window, for logging purposes.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
+
+/**
+ * \brief Get a window from a stored ID, or NULL if it doesn't exist.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
+
+/**
+ * \brief Get the window flags.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
+
+/**
+ * \brief Set the title of a window, in UTF-8 format.
+ *
+ * \sa SDL_GetWindowTitle()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
+ const char *title);
+
+/**
+ * \brief Get the title of a window, in UTF-8 format.
+ *
+ * \sa SDL_SetWindowTitle()
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
+
+/**
+ * \brief Set the icon for a window.
+ *
+ * \param window The window for which the icon should be set.
+ * \param icon The icon for the window.
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
+ SDL_Surface * icon);
+
+/**
+ * \brief Associate an arbitrary named pointer with a window.
+ *
+ * \param window The window to associate with the pointer.
+ * \param name The name of the pointer.
+ * \param userdata The associated pointer.
+ *
+ * \return The previous value associated with 'name'
+ *
+ * \note The name is case-sensitive.
+ *
+ * \sa SDL_GetWindowData()
+ */
+extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
+ const char *name,
+ void *userdata);
+
+/**
+ * \brief Retrieve the data pointer associated with a window.
+ *
+ * \param window The window to query.
+ * \param name The name of the pointer.
+ *
+ * \return The value associated with 'name'
+ *
+ * \sa SDL_SetWindowData()
+ */
+extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
+ const char *name);
+
+/**
+ * \brief Set the position of a window.
+ *
+ * \param window The window to reposition.
+ * \param x The x coordinate of the window in screen coordinates, or
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
+ * \param y The y coordinate of the window in screen coordinates, or
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
+ *
+ * \note The window coordinate origin is the upper left of the display.
+ *
+ * \sa SDL_GetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
+ int x, int y);
+
+/**
+ * \brief Get the position of a window.
+ *
+ * \param window The window to query.
+ * \param x Pointer to variable for storing the x position, in screen
+ * coordinates. May be NULL.
+ * \param y Pointer to variable for storing the y position, in screen
+ * coordinates. May be NULL.
+ *
+ * \sa SDL_SetWindowPosition()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
+ int *x, int *y);
+
+/**
+ * \brief Set the size of a window's client area.
+ *
+ * \param window The window to resize.
+ * \param w The width of the window, in screen coordinates. Must be >0.
+ * \param h The height of the window, in screen coordinates. Must be >0.
+ *
+ * \note Fullscreen windows automatically match the size of the display mode,
+ * and you should use SDL_SetWindowDisplayMode() to change their size.
+ *
+ * The window size in screen coordinates may differ from the size in pixels, if
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_SetWindowDisplayMode()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
+ int h);
+
+/**
+ * \brief Get the size of a window's client area.
+ *
+ * \param window The window to query.
+ * \param w Pointer to variable for storing the width, in screen
+ * coordinates. May be NULL.
+ * \param h Pointer to variable for storing the height, in screen
+ * coordinates. May be NULL.
+ *
+ * The window size in screen coordinates may differ from the size in pixels, if
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
+ *
+ * \sa SDL_SetWindowSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
+ int *h);
+
+/**
+ * \brief Get the size of a window's borders (decorations) around the client area.
+ *
+ * \param window The window to query.
+ * \param top Pointer to variable for storing the size of the top border. NULL is permitted.
+ * \param left Pointer to variable for storing the size of the left border. NULL is permitted.
+ * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
+ * \param right Pointer to variable for storing the size of the right border. NULL is permitted.
+ *
+ * \return 0 on success, or -1 if getting this information is not supported.
+ *
+ * \note if this function fails (returns -1), the size values will be
+ * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
+ * if the window in question was borderless.
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
+ int *top, int *left,
+ int *bottom, int *right);
+
+/**
+ * \brief Set the minimum size of a window's client area.
+ *
+ * \param window The window to set a new minimum size.
+ * \param min_w The minimum width of the window, must be >0
+ * \param min_h The minimum height of the window, must be >0
+ *
+ * \note You can't change the minimum size of a fullscreen window, it
+ * automatically matches the size of the display mode.
+ *
+ * \sa SDL_GetWindowMinimumSize()
+ * \sa SDL_SetWindowMaximumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
+ int min_w, int min_h);
+
+/**
+ * \brief Get the minimum size of a window's client area.
+ *
+ * \param window The window to query.
+ * \param w Pointer to variable for storing the minimum width, may be NULL
+ * \param h Pointer to variable for storing the minimum height, may be NULL
+ *
+ * \sa SDL_GetWindowMaximumSize()
+ * \sa SDL_SetWindowMinimumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
+ int *w, int *h);
+
+/**
+ * \brief Set the maximum size of a window's client area.
+ *
+ * \param window The window to set a new maximum size.
+ * \param max_w The maximum width of the window, must be >0
+ * \param max_h The maximum height of the window, must be >0
+ *
+ * \note You can't change the maximum size of a fullscreen window, it
+ * automatically matches the size of the display mode.
+ *
+ * \sa SDL_GetWindowMaximumSize()
+ * \sa SDL_SetWindowMinimumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
+ int max_w, int max_h);
+
+/**
+ * \brief Get the maximum size of a window's client area.
+ *
+ * \param window The window to query.
+ * \param w Pointer to variable for storing the maximum width, may be NULL
+ * \param h Pointer to variable for storing the maximum height, may be NULL
+ *
+ * \sa SDL_GetWindowMinimumSize()
+ * \sa SDL_SetWindowMaximumSize()
+ */
+extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
+ int *w, int *h);
+
+/**
+ * \brief Set the border state of a window.
+ *
+ * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
+ * add or remove the border from the actual window. This is a no-op if the
+ * window's border already matches the requested state.
+ *
+ * \param window The window of which to change the border state.
+ * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
+ *
+ * \note You can't change the border state of a fullscreen window.
+ *
+ * \sa SDL_GetWindowFlags()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
+ SDL_bool bordered);
+
+/**
+ * \brief Set the user-resizable state of a window.
+ *
+ * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
+ * allow/disallow user resizing of the window. This is a no-op if the
+ * window's resizable state already matches the requested state.
+ *
+ * \param window The window of which to change the resizable state.
+ * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
+ *
+ * \note You can't change the resizable state of a fullscreen window.
+ *
+ * \sa SDL_GetWindowFlags()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
+ SDL_bool resizable);
+
+/**
+ * \brief Show a window.
+ *
+ * \sa SDL_HideWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
+
+/**
+ * \brief Hide a window.
+ *
+ * \sa SDL_ShowWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
+
+/**
+ * \brief Raise a window above other windows and set the input focus.
+ */
+extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
+
+/**
+ * \brief Make a window as large as possible.
+ *
+ * \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
+
+/**
+ * \brief Minimize a window to an iconic representation.
+ *
+ * \sa SDL_RestoreWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
+
+/**
+ * \brief Restore the size and position of a minimized or maximized window.
+ *
+ * \sa SDL_MaximizeWindow()
+ * \sa SDL_MinimizeWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
+
+/**
+ * \brief Set a window's fullscreen state.
+ *
+ * \return 0 on success, or -1 if setting the display mode failed.
+ *
+ * \sa SDL_SetWindowDisplayMode()
+ * \sa SDL_GetWindowDisplayMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
+ Uint32 flags);
+
+/**
+ * \brief Get the SDL surface associated with the window.
+ *
+ * \return The window's framebuffer surface, or NULL on error.
+ *
+ * A new surface will be created with the optimal format for the window,
+ * if necessary. This surface will be freed when the window is destroyed.
+ *
+ * \note You may not combine this with 3D or the rendering API on this window.
+ *
+ * \sa SDL_UpdateWindowSurface()
+ * \sa SDL_UpdateWindowSurfaceRects()
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
+
+/**
+ * \brief Copy the window surface to the screen.
+ *
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_GetWindowSurface()
+ * \sa SDL_UpdateWindowSurfaceRects()
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
+
+/**
+ * \brief Copy a number of rectangles on the window surface to the screen.
+ *
+ * \return 0 on success, or -1 on error.
+ *
+ * \sa SDL_GetWindowSurface()
+ * \sa SDL_UpdateWindowSurface()
+ */
+extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
+ const SDL_Rect * rects,
+ int numrects);
+
+/**
+ * \brief Set a window's input grab mode.
+ *
+ * \param window The window for which the input grab mode should be set.
+ * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
+ *
+ * If the caller enables a grab while another window is currently grabbed,
+ * the other window loses its grab in favor of the caller's window.
+ *
+ * \sa SDL_GetWindowGrab()
+ */
+extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
+ SDL_bool grabbed);
+
+/**
+ * \brief Get a window's input grab mode.
+ *
+ * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
+ *
+ * \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
+
+/**
+ * \brief Get the window that currently has an input grab enabled.
+ *
+ * \return This returns the window if input is grabbed, and NULL otherwise.
+ *
+ * \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
+
+/**
+ * \brief Set the brightness (gamma correction) for a window.
+ *
+ * \return 0 on success, or -1 if setting the brightness isn't supported.
+ *
+ * \sa SDL_GetWindowBrightness()
+ * \sa SDL_SetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
+
+/**
+ * \brief Get the brightness (gamma correction) for a window.
+ *
+ * \return The last brightness value passed to SDL_SetWindowBrightness()
+ *
+ * \sa SDL_SetWindowBrightness()
+ */
+extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
+
+/**
+ * \brief Set the opacity for a window
+ *
+ * \param window The window which will be made transparent or opaque
+ * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
+ * clamped internally between 0.0f and 1.0f.
+ *
+ * \return 0 on success, or -1 if setting the opacity isn't supported.
+ *
+ * \sa SDL_GetWindowOpacity()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
+
+/**
+ * \brief Get the opacity of a window.
+ *
+ * If transparency isn't supported on this platform, opacity will be reported
+ * as 1.0f without error.
+ *
+ * \param window The window in question.
+ * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
+ *
+ * \return 0 on success, or -1 on error (invalid window, etc).
+ *
+ * \sa SDL_SetWindowOpacity()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
+
+/**
+ * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
+ *
+ * \param modal_window The window that should be modal
+ * \param parent_window The parent window
+ *
+ * \return 0 on success, or -1 otherwise.
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
+
+/**
+ * \brief Explicitly sets input focus to the window.
+ *
+ * You almost certainly want SDL_RaiseWindow() instead of this function. Use
+ * this with caution, as you might give focus to a window that's completely
+ * obscured by other windows.
+ *
+ * \param window The window that should get the input focus
+ *
+ * \return 0 on success, or -1 otherwise.
+ * \sa SDL_RaiseWindow()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
+
+/**
+ * \brief Set the gamma ramp for a window.
+ *
+ * \param window The window for which the gamma ramp should be set.
+ * \param red The translation table for the red channel, or NULL.
+ * \param green The translation table for the green channel, or NULL.
+ * \param blue The translation table for the blue channel, or NULL.
+ *
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ *
+ * \sa SDL_GetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
+ const Uint16 * red,
+ const Uint16 * green,
+ const Uint16 * blue);
+
+/**
+ * \brief Get the gamma ramp for a window.
+ *
+ * \param window The window from which the gamma ramp should be queried.
+ * \param red A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the red channel, or NULL.
+ * \param green A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the green channel, or NULL.
+ * \param blue A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the blue channel, or NULL.
+ *
+ * \return 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ * \sa SDL_SetWindowGammaRamp()
+ */
+extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
+ Uint16 * red,
+ Uint16 * green,
+ Uint16 * blue);
+
+/**
+ * \brief Possible return values from the SDL_HitTest callback.
+ *
+ * \sa SDL_HitTest
+ */
+typedef enum
+{
+ SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
+ SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
+ SDL_HITTEST_RESIZE_TOPLEFT,
+ SDL_HITTEST_RESIZE_TOP,
+ SDL_HITTEST_RESIZE_TOPRIGHT,
+ SDL_HITTEST_RESIZE_RIGHT,
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT,
+ SDL_HITTEST_RESIZE_BOTTOM,
+ SDL_HITTEST_RESIZE_BOTTOMLEFT,
+ SDL_HITTEST_RESIZE_LEFT
+} SDL_HitTestResult;
+
+/**
+ * \brief Callback used for hit-testing.
+ *
+ * \sa SDL_SetWindowHitTest
+ */
+typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
+ const SDL_Point *area,
+ void *data);
+
+/**
+ * \brief Provide a callback that decides if a window region has special properties.
+ *
+ * Normally windows are dragged and resized by decorations provided by the
+ * system window manager (a title bar, borders, etc), but for some apps, it
+ * makes sense to drag them from somewhere else inside the window itself; for
+ * example, one might have a borderless window that wants to be draggable
+ * from any part, or simulate its own title bar, etc.
+ *
+ * This function lets the app provide a callback that designates pieces of
+ * a given window as special. This callback is run during event processing
+ * if we need to tell the OS to treat a region of the window specially; the
+ * use of this callback is known as "hit testing."
+ *
+ * Mouse input may not be delivered to your application if it is within
+ * a special area; the OS will often apply that input to moving the window or
+ * resizing the window and not deliver it to the application.
+ *
+ * Specifying NULL for a callback disables hit-testing. Hit-testing is
+ * disabled by default.
+ *
+ * Platforms that don't support this functionality will return -1
+ * unconditionally, even if you're attempting to disable hit-testing.
+ *
+ * Your callback may fire at any time, and its firing does not indicate any
+ * specific behavior (for example, on Windows, this certainly might fire
+ * when the OS is deciding whether to drag your window, but it fires for lots
+ * of other reasons, too, some unrelated to anything you probably care about
+ * _and when the mouse isn't actually at the location it is testing_).
+ * Since this can fire at any time, you should try to keep your callback
+ * efficient, devoid of allocations, etc.
+ *
+ * \param window The window to set hit-testing on.
+ * \param callback The callback to call when doing a hit-test.
+ * \param callback_data An app-defined void pointer passed to the callback.
+ * \return 0 on success, -1 on error (including unsupported).
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
+ SDL_HitTest callback,
+ void *callback_data);
+
+/**
+ * \brief Destroy a window.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
+
+
+/**
+ * \brief Returns whether the screensaver is currently enabled (default off).
+ *
+ * \sa SDL_EnableScreenSaver()
+ * \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
+
+/**
+ * \brief Allow the screen to be blanked by a screensaver
+ *
+ * \sa SDL_IsScreenSaverEnabled()
+ * \sa SDL_DisableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
+
+/**
+ * \brief Prevent the screen from being blanked by a screensaver
+ *
+ * \sa SDL_IsScreenSaverEnabled()
+ * \sa SDL_EnableScreenSaver()
+ */
+extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
+
+
+/**
+ * \name OpenGL support functions
+ */
+/* @{ */
+
+/**
+ * \brief Dynamically load an OpenGL library.
+ *
+ * \param path The platform dependent OpenGL library name, or NULL to open the
+ * default OpenGL library.
+ *
+ * \return 0 on success, or -1 if the library couldn't be loaded.
+ *
+ * This should be done after initializing the video driver, but before
+ * creating any OpenGL windows. If no OpenGL library is loaded, the default
+ * library will be loaded upon creation of the first OpenGL window.
+ *
+ * \note If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ *
+ * \sa SDL_GL_GetProcAddress()
+ * \sa SDL_GL_UnloadLibrary()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/**
+ * \brief Get the address of an OpenGL function.
+ */
+extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
+
+/**
+ * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
+ *
+ * \sa SDL_GL_LoadLibrary()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
+
+/**
+ * \brief Return true if an OpenGL extension is supported for the current
+ * context.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
+ *extension);
+
+/**
+ * \brief Reset all previously set OpenGL context attributes to their default values
+ */
+extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
+
+/**
+ * \brief Set an OpenGL window attribute before window creation.
+ *
+ * \return 0 on success, or -1 if the attribute could not be set.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/**
+ * \brief Get the actual value for an attribute from the current context.
+ *
+ * \return 0 on success, or -1 if the attribute could not be retrieved.
+ * The integer at \c value will be modified in either case.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
+
+/**
+ * \brief Create an OpenGL context for use with an OpenGL window, and make it
+ * current.
+ *
+ * \sa SDL_GL_DeleteContext()
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
+ window);
+
+/**
+ * \brief Set up an OpenGL context for rendering into an OpenGL window.
+ *
+ * \note The context must have been created with a compatible window.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
+ SDL_GLContext context);
+
+/**
+ * \brief Get the currently active OpenGL window.
+ */
+extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
+
+/**
+ * \brief Get the currently active OpenGL context.
+ */
+extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
+
+/**
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with glViewport).
+ *
+ * \param window Window from which the drawable size should be queried
+ * \param w Pointer to variable for storing the width in pixels, may be NULL
+ * \param h Pointer to variable for storing the height in pixels, may be NULL
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
+ int *h);
+
+/**
+ * \brief Set the swap interval for the current OpenGL context.
+ *
+ * \param interval 0 for immediate updates, 1 for updates synchronized with the
+ * vertical retrace. If the system supports it, you may
+ * specify -1 to allow late swaps to happen immediately
+ * instead of waiting for the next retrace.
+ *
+ * \return 0 on success, or -1 if setting the swap interval is not supported.
+ *
+ * \sa SDL_GL_GetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
+
+/**
+ * \brief Get the swap interval for the current OpenGL context.
+ *
+ * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
+ * swap is synchronized with the vertical retrace, and -1 if late
+ * swaps happen immediately instead of waiting for the next retrace.
+ * If the system can't determine the swap interval, or there isn't a
+ * valid current context, this will return 0 as a safe default.
+ *
+ * \sa SDL_GL_SetSwapInterval()
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
+
+/**
+ * \brief Swap the OpenGL buffers for a window, if double-buffering is
+ * supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
+
+/**
+ * \brief Delete an OpenGL context.
+ *
+ * \sa SDL_GL_CreateContext()
+ */
+extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
+
+/* @} *//* OpenGL support functions */
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_video_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/SDL_vulkan.h
@@ -1,0 +1,278 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 2017, Mark Callow
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_vulkan.h
+ *
+ * Header file for functions to creating Vulkan surfaces on SDL windows.
+ */
+
+#ifndef SDL_vulkan_h_
+#define SDL_vulkan_h_
+
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Avoid including vulkan.h, don't define VkInstance if it's already included */
+#ifdef VULKAN_H_
+#define NO_SDL_VULKAN_TYPEDEFS
+#endif
+#ifndef NO_SDL_VULKAN_TYPEDEFS
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#endif /* !NO_SDL_VULKAN_TYPEDEFS */
+
+typedef VkInstance SDL_vulkanInstance;
+typedef VkSurfaceKHR SDL_vulkanSurface; /* for compatibility with Tizen */
+
+/**
+ * \name Vulkan support functions
+ *
+ * \note SDL_Vulkan_GetInstanceExtensions & SDL_Vulkan_CreateSurface API
+ * is compatable with Tizen's implementation of Vulkan in SDL.
+ */
+/* @{ */
+
+/**
+ * \brief Dynamically load a Vulkan loader library.
+ *
+ * \param [in] path The platform dependent Vulkan loader library name, or
+ * \c NULL.
+ *
+ * \return \c 0 on success, or \c -1 if the library couldn't be loaded.
+ *
+ * If \a path is NULL SDL will use the value of the environment variable
+ * \c SDL_VULKAN_LIBRARY, if set, otherwise it loads the default Vulkan
+ * loader library.
+ *
+ * This should be called after initializing the video driver, but before
+ * creating any Vulkan windows. If no Vulkan loader library is loaded, the
+ * default library will be loaded upon creation of the first Vulkan window.
+ *
+ * \note It is fairly common for Vulkan applications to link with \a libvulkan
+ * instead of explicitly loading it at run time. This will work with
+ * SDL provided the application links to a dynamic library and both it
+ * and SDL use the same search path.
+ *
+ * \note If you specify a non-NULL \c path, an application should retrieve all
+ * of the Vulkan functions it uses from the dynamic library using
+ * \c SDL_Vulkan_GetVkGetInstanceProcAddr() unless you can guarantee
+ * \c path points to the same vulkan loader library the application
+ * linked to.
+ *
+ * \note On Apple devices, if \a path is NULL, SDL will attempt to find
+ * the vkGetInstanceProcAddr address within all the mach-o images of
+ * the current process. This is because it is fairly common for Vulkan
+ * applications to link with libvulkan (and historically MoltenVK was
+ * provided as a static library). If it is not found then, on macOS, SDL
+ * will attempt to load \c vulkan.framework/vulkan, \c libvulkan.1.dylib,
+ * \c MoltenVK.framework/MoltenVK and \c libMoltenVK.dylib in that order.
+ * On iOS SDL will attempt to load \c libMoltenVK.dylib. Applications
+ * using a dynamic framework or .dylib must ensure it is included in its
+ * application bundle.
+ *
+ * \note On non-Apple devices, application linking with a static libvulkan is
+ * not supported. Either do not link to the Vulkan loader or link to a
+ * dynamic library version.
+ *
+ * \note This function will fail if there are no working Vulkan drivers
+ * installed.
+ *
+ * \sa SDL_Vulkan_GetVkGetInstanceProcAddr()
+ * \sa SDL_Vulkan_UnloadLibrary()
+ */
+extern DECLSPEC int SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
+
+/**
+ * \brief Get the address of the \c vkGetInstanceProcAddr function.
+ *
+ * \note This should be called after either calling SDL_Vulkan_LoadLibrary
+ * or creating an SDL_Window with the SDL_WINDOW_VULKAN flag.
+ */
+extern DECLSPEC void *SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
+
+/**
+ * \brief Unload the Vulkan loader library previously loaded by
+ * \c SDL_Vulkan_LoadLibrary().
+ *
+ * \sa SDL_Vulkan_LoadLibrary()
+ */
+extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
+
+/**
+ * \brief Get the names of the Vulkan instance extensions needed to create
+ * a surface with \c SDL_Vulkan_CreateSurface().
+ *
+ * \param [in] \c NULL or window Window for which the required Vulkan instance
+ * extensions should be retrieved
+ * \param [in,out] pCount pointer to an \c unsigned related to the number of
+ * required Vulkan instance extensions
+ * \param [out] pNames \c NULL or a pointer to an array to be filled with the
+ * required Vulkan instance extensions
+ *
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
+ *
+ * If \a pNames is \c NULL, then the number of required Vulkan instance
+ * extensions is returned in pCount. Otherwise, \a pCount must point to a
+ * variable set to the number of elements in the \a pNames array, and on
+ * return the variable is overwritten with the number of names actually
+ * written to \a pNames. If \a pCount is less than the number of required
+ * extensions, at most \a pCount structures will be written. If \a pCount
+ * is smaller than the number of required extensions, \c SDL_FALSE will be
+ * returned instead of \c SDL_TRUE, to indicate that not all the required
+ * extensions were returned.
+ *
+ * \note If \c window is not NULL, it will be checked against its creation
+ * flags to ensure that the Vulkan flag is present. This parameter
+ * will be removed in a future major release.
+ *
+ * \note The returned list of extensions will contain \c VK_KHR_surface
+ * and zero or more platform specific extensions
+ *
+ * \note The extension names queried here must be enabled when calling
+ * VkCreateInstance, otherwise surface creation will fail.
+ *
+ * \note \c window should have been created with the \c SDL_WINDOW_VULKAN flag
+ * or be \c NULL
+ *
+ * \code
+ * unsigned int count;
+ * // get count of required extensions
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, NULL))
+ * handle_error();
+ *
+ * static const char *const additionalExtensions[] =
+ * {
+ * VK_EXT_DEBUG_REPORT_EXTENSION_NAME, // example additional extension
+ * };
+ * size_t additionalExtensionsCount = sizeof(additionalExtensions) / sizeof(additionalExtensions[0]);
+ * size_t extensionCount = count + additionalExtensionsCount;
+ * const char **names = malloc(sizeof(const char *) * extensionCount);
+ * if(!names)
+ * handle_error();
+ *
+ * // get names of required extensions
+ * if(!SDL_Vulkan_GetInstanceExtensions(NULL, &count, names))
+ * handle_error();
+ *
+ * // copy additional extensions after required extensions
+ * for(size_t i = 0; i < additionalExtensionsCount; i++)
+ * names[i + count] = additionalExtensions[i];
+ *
+ * VkInstanceCreateInfo instanceCreateInfo = {};
+ * instanceCreateInfo.enabledExtensionCount = extensionCount;
+ * instanceCreateInfo.ppEnabledExtensionNames = names;
+ * // fill in rest of instanceCreateInfo
+ *
+ * VkInstance instance;
+ * // create the Vulkan instance
+ * VkResult result = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
+ * free(names);
+ * \endcode
+ *
+ * \sa SDL_Vulkan_CreateSurface()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
+ SDL_Window *window,
+ unsigned int *pCount,
+ const char **pNames);
+
+/**
+ * \brief Create a Vulkan rendering surface for a window.
+ *
+ * \param [in] window SDL_Window to which to attach the rendering surface.
+ * \param [in] instance handle to the Vulkan instance to use.
+ * \param [out] surface pointer to a VkSurfaceKHR handle to receive the
+ * handle of the newly created surface.
+ *
+ * \return \c SDL_TRUE on success, \c SDL_FALSE on error.
+ *
+ * \code
+ * VkInstance instance;
+ * SDL_Window *window;
+ *
+ * // create instance and window
+ *
+ * // create the Vulkan surface
+ * VkSurfaceKHR surface;
+ * if(!SDL_Vulkan_CreateSurface(window, instance, &surface))
+ * handle_error();
+ * \endcode
+ *
+ * \note \a window should have been created with the \c SDL_WINDOW_VULKAN flag.
+ *
+ * \note \a instance should have been created with the extensions returned
+ * by \c SDL_Vulkan_CreateSurface() enabled.
+ *
+ * \sa SDL_Vulkan_GetInstanceExtensions()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
+ SDL_Window *window,
+ VkInstance instance,
+ VkSurfaceKHR* surface);
+
+/**
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with setting viewport, scissor & etc).
+ *
+ * \param window SDL_Window from which the drawable size should be queried
+ * \param w Pointer to variable for storing the width in pixels,
+ * may be NULL
+ * \param h Pointer to variable for storing the height in pixels,
+ * may be NULL
+ *
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
+ * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
+ * platform with high-DPI support (Apple calls this "Retina"), and not disabled
+ * by the \c SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
+ *
+ * \note On macOS high-DPI support must be enabled for an application by
+ * setting NSHighResolutionCapable to true in its Info.plist.
+ *
+ * \sa SDL_GetWindowSize()
+ * \sa SDL_CreateWindow()
+ */
+extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
+ int *w, int *h);
+
+/* @} *//* Vulkan support functions */
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_vulkan_h_ */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/begin_code.h
@@ -1,0 +1,167 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file begin_code.h
+ *
+ * This file sets things up for C dynamic library function definitions,
+ * static inlined functions, and structures aligned at 4-byte alignment.
+ * If you don't like ugly C preprocessor code, don't look at this file. :)
+ */
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+#ifndef SDL_DEPRECATED
+# if (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
+# define SDL_DEPRECATED __attribute__((deprecated))
+# else
+# define SDL_DEPRECATED
+# endif
+#endif
+
+#ifndef SDL_UNUSED
+# ifdef __GNUC__
+# define SDL_UNUSED __attribute__((unused))
+# else
+# define SDL_UNUSED
+# endif
+#endif
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# if defined(__WIN32__) || defined(__WINRT__)
+# ifdef __BORLANDC__
+# ifdef BUILD_SDL
+# define DECLSPEC
+# else
+# define DECLSPEC __declspec(dllimport)
+# endif
+# else
+# define DECLSPEC __declspec(dllexport)
+# endif
+# elif defined(__OS2__)
+# ifdef BUILD_SDL
+# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC
+# endif
+# else
+# if defined(__GNUC__) && __GNUC__ >= 4
+# define DECLSPEC __attribute__ ((visibility("default")))
+# else
+# define DECLSPEC
+# endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
+#define SDLCALL __cdecl
+#elif defined(__OS2__) || defined(__EMX__)
+#define SDLCALL _System
+# if defined (__GNUC__) && !defined(_System)
+# define _System /* for old EMX/GCC compat. */
+# endif
+#else
+#define SDLCALL
+#endif
+#endif /* SDLCALL */
+
+/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
+#ifdef __SYMBIAN32__
+#undef DECLSPEC
+#define DECLSPEC
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+ This is necessary if the header is included in code which has structure
+ packing set to an alternate value, say for loading structures from disk.
+ The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#ifdef _M_X64
+/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
+#pragma pack(push,8)
+#else
+#pragma pack(push,4)
+#endif
+#endif /* Compiler needs structure packing set */
+
+#ifndef SDL_INLINE
+#if defined(__GNUC__)
+#define SDL_INLINE __inline__
+#elif defined(_MSC_VER) || defined(__BORLANDC__) || \
+ defined(__DMC__) || defined(__SC__) || \
+ defined(__WATCOMC__) || defined(__LCC__) || \
+ defined(__DECC) || defined(__CC_ARM)
+#define SDL_INLINE __inline
+#ifndef __inline__
+#define __inline__ __inline
+#endif
+#else
+#define SDL_INLINE inline
+#ifndef __inline__
+#define __inline__ inline
+#endif
+#endif
+#endif /* SDL_INLINE not defined */
+
+#ifndef SDL_FORCE_INLINE
+#if defined(_MSC_VER)
+#define SDL_FORCE_INLINE __forceinline
+#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) )
+#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__
+#else
+#define SDL_FORCE_INLINE static SDL_INLINE
+#endif
+#endif /* SDL_FORCE_INLINE not defined */
+
+#ifndef SDL_NORETURN
+#if defined(__GNUC__)
+#define SDL_NORETURN __attribute__((noreturn))
+#elif defined(_MSC_VER)
+#define SDL_NORETURN __declspec(noreturn)
+#else
+#define SDL_NORETURN
+#endif
+#endif /* SDL_NORETURN not defined */
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! Mac OS X - breaks precompiled headers */
--- /dev/null
+++ b/msvc2003/SDL2-2.0.9/include/close_code.h
@@ -1,0 +1,37 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2018 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file close_code.h
+ *
+ * This file reverses the effects of begin_code.h and should be included
+ * after you finish any function and structure declarations in your headers
+ */
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(pop)
+#endif /* Compiler needs structure packing set */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/FTL.TXT
@@ -1,0 +1,169 @@
+ The FreeType Project LICENSE
+ ----------------------------
+
+ 2006-Jan-27
+
+ Copyright 1996-2002, 2006 by
+ David Turner, Robert Wilhelm, and Werner Lemberg
+
+
+
+Introduction
+============
+
+ The FreeType Project is distributed in several archive packages;
+ some of them may contain, in addition to the FreeType font engine,
+ various tools and contributions which rely on, or relate to, the
+ FreeType Project.
+
+ This license applies to all files found in such packages, and
+ which do not fall under their own explicit license. The license
+ affects thus the FreeType font engine, the test programs,
+ documentation and makefiles, at the very least.
+
+ This license was inspired by the BSD, Artistic, and IJG
+ (Independent JPEG Group) licenses, which all encourage inclusion
+ and use of free software in commercial and freeware products
+ alike. As a consequence, its main points are that:
+
+ o We don't promise that this software works. However, we will be
+ interested in any kind of bug reports. (`as is' distribution)
+
+ o You can use this software for whatever you want, in parts or
+ full form, without having to pay us. (`royalty-free' usage)
+
+ o You may not pretend that you wrote this software. If you use
+ it, or only parts of it, in a program, you must acknowledge
+ somewhere in your documentation that you have used the
+ FreeType code. (`credits')
+
+ We specifically permit and encourage the inclusion of this
+ software, with or without modifications, in commercial products.
+ We disclaim all warranties covering The FreeType Project and
+ assume no liability related to The FreeType Project.
+
+
+ Finally, many people asked us for a preferred form for a
+ credit/disclaimer to use in compliance with this license. We thus
+ encourage you to use the following text:
+
+ """
+ Portions of this software are copyright © <year> The FreeType
+ Project (www.freetype.org). All rights reserved.
+ """
+
+ Please replace <year> with the value from the FreeType version you
+ actually use.
+
+
+Legal Terms
+===========
+
+0. Definitions
+--------------
+
+ Throughout this license, the terms `package', `FreeType Project',
+ and `FreeType archive' refer to the set of files originally
+ distributed by the authors (David Turner, Robert Wilhelm, and
+ Werner Lemberg) as the `FreeType Project', be they named as alpha,
+ beta or final release.
+
+ `You' refers to the licensee, or person using the project, where
+ `using' is a generic term including compiling the project's source
+ code as well as linking it to form a `program' or `executable'.
+ This program is referred to as `a program using the FreeType
+ engine'.
+
+ This license applies to all files distributed in the original
+ FreeType Project, including all source code, binaries and
+ documentation, unless otherwise stated in the file in its
+ original, unmodified form as distributed in the original archive.
+ If you are unsure whether or not a particular file is covered by
+ this license, you must contact us to verify this.
+
+ The FreeType Project is copyright (C) 1996-2000 by David Turner,
+ Robert Wilhelm, and Werner Lemberg. All rights reserved except as
+ specified below.
+
+1. No Warranty
+--------------
+
+ THE FREETYPE PROJECT IS PROVIDED `AS IS' WITHOUT WARRANTY OF ANY
+ KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+ WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ PURPOSE. IN NO EVENT WILL ANY OF THE AUTHORS OR COPYRIGHT HOLDERS
+ BE LIABLE FOR ANY DAMAGES CAUSED BY THE USE OR THE INABILITY TO
+ USE, OF THE FREETYPE PROJECT.
+
+2. Redistribution
+-----------------
+
+ This license grants a worldwide, royalty-free, perpetual and
+ irrevocable right and license to use, execute, perform, compile,
+ display, copy, create derivative works of, distribute and
+ sublicense the FreeType Project (in both source and object code
+ forms) and derivative works thereof for any purpose; and to
+ authorize others to exercise some or all of the rights granted
+ herein, subject to the following conditions:
+
+ o Redistribution of source code must retain this license file
+ (`FTL.TXT') unaltered; any additions, deletions or changes to
+ the original files must be clearly indicated in accompanying
+ documentation. The copyright notices of the unaltered,
+ original files must be preserved in all copies of source
+ files.
+
+ o Redistribution in binary form must provide a disclaimer that
+ states that the software is based in part of the work of the
+ FreeType Team, in the distribution documentation. We also
+ encourage you to put an URL to the FreeType web page in your
+ documentation, though this isn't mandatory.
+
+ These conditions apply to any software derived from or based on
+ the FreeType Project, not just the unmodified files. If you use
+ our work, you must acknowledge us. However, no fee need be paid
+ to us.
+
+3. Advertising
+--------------
+
+ Neither the FreeType authors and contributors nor you shall use
+ the name of the other for commercial, advertising, or promotional
+ purposes without specific prior written permission.
+
+ We suggest, but do not require, that you use one or more of the
+ following phrases to refer to this software in your documentation
+ or advertising materials: `FreeType Project', `FreeType Engine',
+ `FreeType library', or `FreeType Distribution'.
+
+ As you have not signed this license, you are not required to
+ accept it. However, as the FreeType Project is copyrighted
+ material, only this license, or another one contracted with the
+ authors, grants you the right to use, distribute, and modify it.
+ Therefore, by using, distributing, or modifying the FreeType
+ Project, you indicate that you understand and accept all the terms
+ of this license.
+
+4. Contacts
+-----------
+
+ There are two mailing lists related to FreeType:
+
+ o [email protected]
+
+ Discusses general use and applications of FreeType, as well as
+ future and wanted additions to the library and distribution.
+ If you are looking for support, start in this list if you
+ haven't found anything to help you in the documentation.
+
+ o [email protected]
+
+ Discusses bugs, as well as engine internals, design issues,
+ specific licenses, porting, etc.
+
+ Our home page can be found at
+
+ https://www.freetype.org
+
+
+--- end of FTL.TXT ---
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/config/ftconfig.h
@@ -1,0 +1,571 @@
+/***************************************************************************/
+/* */
+/* ftconfig.h */
+/* */
+/* ANSI-specific configuration file (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This header file contains a number of macro definitions that are used */
+ /* by the rest of the engine. Most of the macros here are automatically */
+ /* determined at compile time, and you should not need to change it to */
+ /* port FreeType, except to compile the library with a non-ANSI */
+ /* compiler. */
+ /* */
+ /* Note however that if some specific modifications are needed, we */
+ /* advise you to place a modified copy in your build directory. */
+ /* */
+ /* The build directory is usually `builds/<system>', and contains */
+ /* system-specific files that are always included first when building */
+ /* the library. */
+ /* */
+ /* This ANSI version should stay in `include/config/'. */
+ /* */
+ /*************************************************************************/
+
+#ifndef FTCONFIG_H_
+#define FTCONFIG_H_
+
+#include <ft2build.h>
+#include FT_CONFIG_OPTIONS_H
+#include FT_CONFIG_STANDARD_LIBRARY_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* PLATFORM-SPECIFIC CONFIGURATION MACROS */
+ /* */
+ /* These macros can be toggled to suit a specific system. The current */
+ /* ones are defaults used to compile FreeType in an ANSI C environment */
+ /* (16bit compilers are also supported). Copy this file to your own */
+ /* `builds/<system>' directory, and edit it to port the engine. */
+ /* */
+ /*************************************************************************/
+
+
+ /* There are systems (like the Texas Instruments 'C54x) where a `char' */
+ /* has 16 bits. ANSI C says that sizeof(char) is always 1. Since an */
+ /* `int' has 16 bits also for this system, sizeof(int) gives 1 which */
+ /* is probably unexpected. */
+ /* */
+ /* `CHAR_BIT' (defined in limits.h) gives the number of bits in a */
+ /* `char' type. */
+
+#ifndef FT_CHAR_BIT
+#define FT_CHAR_BIT CHAR_BIT
+#endif
+
+
+ /* The size of an `int' type. */
+#if FT_UINT_MAX == 0xFFFFUL
+#define FT_SIZEOF_INT ( 16 / FT_CHAR_BIT )
+#elif FT_UINT_MAX == 0xFFFFFFFFUL
+#define FT_SIZEOF_INT ( 32 / FT_CHAR_BIT )
+#elif FT_UINT_MAX > 0xFFFFFFFFUL && FT_UINT_MAX == 0xFFFFFFFFFFFFFFFFUL
+#define FT_SIZEOF_INT ( 64 / FT_CHAR_BIT )
+#else
+#error "Unsupported size of `int' type!"
+#endif
+
+ /* The size of a `long' type. A five-byte `long' (as used e.g. on the */
+ /* DM642) is recognized but avoided. */
+#if FT_ULONG_MAX == 0xFFFFFFFFUL
+#define FT_SIZEOF_LONG ( 32 / FT_CHAR_BIT )
+#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFUL
+#define FT_SIZEOF_LONG ( 32 / FT_CHAR_BIT )
+#elif FT_ULONG_MAX > 0xFFFFFFFFUL && FT_ULONG_MAX == 0xFFFFFFFFFFFFFFFFUL
+#define FT_SIZEOF_LONG ( 64 / FT_CHAR_BIT )
+#else
+#error "Unsupported size of `long' type!"
+#endif
+
+
+ /* FT_UNUSED is a macro used to indicate that a given parameter is not */
+ /* used -- this is only used to get rid of unpleasant compiler warnings */
+#ifndef FT_UNUSED
+#define FT_UNUSED( arg ) ( (arg) = (arg) )
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* AUTOMATIC CONFIGURATION MACROS */
+ /* */
+ /* These macros are computed from the ones defined above. Don't touch */
+ /* their definition, unless you know precisely what you are doing. No */
+ /* porter should need to mess with them. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* Mac support */
+ /* */
+ /* This is the only necessary change, so it is defined here instead */
+ /* providing a new configuration file. */
+ /* */
+#if defined( __APPLE__ ) || ( defined( __MWERKS__ ) && defined( macintosh ) )
+ /* no Carbon frameworks for 64bit 10.4.x */
+ /* AvailabilityMacros.h is available since Mac OS X 10.2, */
+ /* so guess the system version by maximum errno before inclusion */
+#include <errno.h>
+#ifdef ECANCELED /* defined since 10.2 */
+#include "AvailabilityMacros.h"
+#endif
+#if defined( __LP64__ ) && \
+ ( MAC_OS_X_VERSION_MIN_REQUIRED <= MAC_OS_X_VERSION_10_4 )
+#undef FT_MACINTOSH
+#endif
+
+#elif defined( __SC__ ) || defined( __MRC__ )
+ /* Classic MacOS compilers */
+#include "ConditionalMacros.h"
+#if TARGET_OS_MAC
+#define FT_MACINTOSH 1
+#endif
+
+#endif
+
+
+ /* Fix compiler warning with sgi compiler */
+#if defined( __sgi ) && !defined( __GNUC__ )
+#if defined( _COMPILER_VERSION ) && ( _COMPILER_VERSION >= 730 )
+#pragma set woff 3505
+#endif
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* basic_types */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Int16 */
+ /* */
+ /* <Description> */
+ /* A typedef for a 16bit signed integer type. */
+ /* */
+ typedef signed short FT_Int16;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_UInt16 */
+ /* */
+ /* <Description> */
+ /* A typedef for a 16bit unsigned integer type. */
+ /* */
+ typedef unsigned short FT_UInt16;
+
+ /* */
+
+
+ /* this #if 0 ... #endif clause is for documentation purposes */
+#if 0
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Int32 */
+ /* */
+ /* <Description> */
+ /* A typedef for a 32bit signed integer type. The size depends on */
+ /* the configuration. */
+ /* */
+ typedef signed XXX FT_Int32;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_UInt32 */
+ /* */
+ /* A typedef for a 32bit unsigned integer type. The size depends on */
+ /* the configuration. */
+ /* */
+ typedef unsigned XXX FT_UInt32;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Int64 */
+ /* */
+ /* A typedef for a 64bit signed integer type. The size depends on */
+ /* the configuration. Only defined if there is real 64bit support; */
+ /* otherwise, it gets emulated with a structure (if necessary). */
+ /* */
+ typedef signed XXX FT_Int64;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_UInt64 */
+ /* */
+ /* A typedef for a 64bit unsigned integer type. The size depends on */
+ /* the configuration. Only defined if there is real 64bit support; */
+ /* otherwise, it gets emulated with a structure (if necessary). */
+ /* */
+ typedef unsigned XXX FT_UInt64;
+
+ /* */
+
+#endif
+
+#if FT_SIZEOF_INT == ( 32 / FT_CHAR_BIT )
+
+ typedef signed int FT_Int32;
+ typedef unsigned int FT_UInt32;
+
+#elif FT_SIZEOF_LONG == ( 32 / FT_CHAR_BIT )
+
+ typedef signed long FT_Int32;
+ typedef unsigned long FT_UInt32;
+
+#else
+#error "no 32bit type found -- please check your configuration files"
+#endif
+
+
+ /* look up an integer type that is at least 32 bits */
+#if FT_SIZEOF_INT >= ( 32 / FT_CHAR_BIT )
+
+ typedef int FT_Fast;
+ typedef unsigned int FT_UFast;
+
+#elif FT_SIZEOF_LONG >= ( 32 / FT_CHAR_BIT )
+
+ typedef long FT_Fast;
+ typedef unsigned long FT_UFast;
+
+#endif
+
+
+ /* determine whether we have a 64-bit int type for platforms without */
+ /* Autoconf */
+#if FT_SIZEOF_LONG == ( 64 / FT_CHAR_BIT )
+
+ /* FT_LONG64 must be defined if a 64-bit type is available */
+#define FT_LONG64
+#define FT_INT64 long
+#define FT_UINT64 unsigned long
+
+ /*************************************************************************/
+ /* */
+ /* A 64-bit data type may create compilation problems if you compile */
+ /* in strict ANSI mode. To avoid them, we disable other 64-bit data */
+ /* types if __STDC__ is defined. You can however ignore this rule */
+ /* by defining the FT_CONFIG_OPTION_FORCE_INT64 configuration macro. */
+ /* */
+#elif !defined( __STDC__ ) || defined( FT_CONFIG_OPTION_FORCE_INT64 )
+
+#if defined( __STDC_VERSION__ ) && __STDC_VERSION__ >= 199901L
+
+#define FT_LONG64
+#define FT_INT64 long long int
+#define FT_UINT64 unsigned long long int
+
+#elif defined( _MSC_VER ) && _MSC_VER >= 900 /* Visual C++ (and Intel C++) */
+
+ /* this compiler provides the __int64 type */
+#define FT_LONG64
+#define FT_INT64 __int64
+#define FT_UINT64 unsigned __int64
+
+#elif defined( __BORLANDC__ ) /* Borland C++ */
+
+ /* XXXX: We should probably check the value of __BORLANDC__ in order */
+ /* to test the compiler version. */
+
+ /* this compiler provides the __int64 type */
+#define FT_LONG64
+#define FT_INT64 __int64
+#define FT_UINT64 unsigned __int64
+
+#elif defined( __WATCOMC__ ) /* Watcom C++ */
+
+ /* Watcom doesn't provide 64-bit data types */
+
+#elif defined( __MWERKS__ ) /* Metrowerks CodeWarrior */
+
+#define FT_LONG64
+#define FT_INT64 long long int
+#define FT_UINT64 unsigned long long int
+
+#elif defined( __GNUC__ )
+
+ /* GCC provides the `long long' type */
+#define FT_LONG64
+#define FT_INT64 long long int
+#define FT_UINT64 unsigned long long int
+
+#endif /* __STDC_VERSION__ >= 199901L */
+
+#endif /* FT_SIZEOF_LONG == (64 / FT_CHAR_BIT) */
+
+#ifdef FT_LONG64
+ typedef FT_INT64 FT_Int64;
+ typedef FT_UINT64 FT_UInt64;
+#endif
+
+
+#ifdef _WIN64
+ /* only 64bit Windows uses the LLP64 data model, i.e., */
+ /* 32bit integers, 64bit pointers */
+#define FT_UINT_TO_POINTER( x ) (void*)(unsigned __int64)(x)
+#else
+#define FT_UINT_TO_POINTER( x ) (void*)(unsigned long)(x)
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* miscellaneous */
+ /* */
+ /*************************************************************************/
+
+
+#define FT_BEGIN_STMNT do {
+#define FT_END_STMNT } while ( 0 )
+#define FT_DUMMY_STMNT FT_BEGIN_STMNT FT_END_STMNT
+
+
+ /* typeof condition taken from gnulib's `intprops.h' header file */
+#if ( ( defined( __GNUC__ ) && __GNUC__ >= 2 ) || \
+ ( defined( __IBMC__ ) && __IBMC__ >= 1210 && \
+ defined( __IBM__TYPEOF__ ) ) || \
+ ( defined( __SUNPRO_C ) && __SUNPRO_C >= 0x5110 && !__STDC__ ) )
+#define FT_TYPEOF( type ) ( __typeof__ ( type ) )
+#else
+#define FT_TYPEOF( type ) /* empty */
+#endif
+
+
+ /* Use FT_LOCAL and FT_LOCAL_DEF to declare and define, respectively, */
+ /* a function that gets used only within the scope of a module. */
+ /* Normally, both the header and source code files for such a */
+ /* function are within a single module directory. */
+ /* */
+ /* Intra-module arrays should be tagged with FT_LOCAL_ARRAY and */
+ /* FT_LOCAL_ARRAY_DEF. */
+ /* */
+#ifdef FT_MAKE_OPTION_SINGLE_OBJECT
+
+#define FT_LOCAL( x ) static x
+#define FT_LOCAL_DEF( x ) static x
+
+#else
+
+#ifdef __cplusplus
+#define FT_LOCAL( x ) extern "C" x
+#define FT_LOCAL_DEF( x ) extern "C" x
+#else
+#define FT_LOCAL( x ) extern x
+#define FT_LOCAL_DEF( x ) x
+#endif
+
+#endif /* FT_MAKE_OPTION_SINGLE_OBJECT */
+
+#define FT_LOCAL_ARRAY( x ) extern const x
+#define FT_LOCAL_ARRAY_DEF( x ) const x
+
+
+ /* Use FT_BASE and FT_BASE_DEF to declare and define, respectively, */
+ /* functions that are used in more than a single module. In the */
+ /* current setup this implies that the declaration is in a header */
+ /* file in the `include/freetype/internal' directory, and the */
+ /* function body is in a file in `src/base'. */
+ /* */
+#ifndef FT_BASE
+
+#ifdef __cplusplus
+#define FT_BASE( x ) extern "C" x
+#else
+#define FT_BASE( x ) extern x
+#endif
+
+#endif /* !FT_BASE */
+
+
+#ifndef FT_BASE_DEF
+
+#ifdef __cplusplus
+#define FT_BASE_DEF( x ) x
+#else
+#define FT_BASE_DEF( x ) x
+#endif
+
+#endif /* !FT_BASE_DEF */
+
+
+ /* When compiling FreeType as a DLL or DSO with hidden visibility */
+ /* some systems/compilers need a special attribute in front OR after */
+ /* the return type of function declarations. */
+ /* */
+ /* Two macros are used within the FreeType source code to define */
+ /* exported library functions: FT_EXPORT and FT_EXPORT_DEF. */
+ /* */
+ /* FT_EXPORT( return_type ) */
+ /* */
+ /* is used in a function declaration, as in */
+ /* */
+ /* FT_EXPORT( FT_Error ) */
+ /* FT_Init_FreeType( FT_Library* alibrary ); */
+ /* */
+ /* */
+ /* FT_EXPORT_DEF( return_type ) */
+ /* */
+ /* is used in a function definition, as in */
+ /* */
+ /* FT_EXPORT_DEF( FT_Error ) */
+ /* FT_Init_FreeType( FT_Library* alibrary ) */
+ /* { */
+ /* ... some code ... */
+ /* return FT_Err_Ok; */
+ /* } */
+ /* */
+ /* You can provide your own implementation of FT_EXPORT and */
+ /* FT_EXPORT_DEF here if you want. */
+ /* */
+ /* To export a variable, use FT_EXPORT_VAR. */
+ /* */
+#ifndef FT_EXPORT
+
+#ifdef FT2_BUILD_LIBRARY
+
+#if defined( _WIN32 ) && ( defined( _DLL ) || defined( DLL_EXPORT ) )
+#define FT_EXPORT( x ) __declspec( dllexport ) x
+#elif defined( __GNUC__ ) && __GNUC__ >= 4
+#define FT_EXPORT( x ) __attribute__(( visibility( "default" ) )) x
+#elif defined( __cplusplus )
+#define FT_EXPORT( x ) extern "C" x
+#else
+#define FT_EXPORT( x ) extern x
+#endif
+
+#else
+
+#if defined( FT2_DLLIMPORT )
+#define FT_EXPORT( x ) __declspec( dllimport ) x
+#elif defined( __cplusplus )
+#define FT_EXPORT( x ) extern "C" x
+#else
+#define FT_EXPORT( x ) extern x
+#endif
+
+#endif
+
+#endif /* !FT_EXPORT */
+
+
+#ifndef FT_EXPORT_DEF
+
+#ifdef __cplusplus
+#define FT_EXPORT_DEF( x ) extern "C" x
+#else
+#define FT_EXPORT_DEF( x ) extern x
+#endif
+
+#endif /* !FT_EXPORT_DEF */
+
+
+#ifndef FT_EXPORT_VAR
+
+#ifdef __cplusplus
+#define FT_EXPORT_VAR( x ) extern "C" x
+#else
+#define FT_EXPORT_VAR( x ) extern x
+#endif
+
+#endif /* !FT_EXPORT_VAR */
+
+
+ /* The following macros are needed to compile the library with a */
+ /* C++ compiler and with 16bit compilers. */
+ /* */
+
+ /* This is special. Within C++, you must specify `extern "C"' for */
+ /* functions which are used via function pointers, and you also */
+ /* must do that for structures which contain function pointers to */
+ /* assure C linkage -- it's not possible to have (local) anonymous */
+ /* functions which are accessed by (global) function pointers. */
+ /* */
+ /* */
+ /* FT_CALLBACK_DEF is used to _define_ a callback function, */
+ /* located in the same source code file as the structure that uses */
+ /* it. */
+ /* */
+ /* FT_BASE_CALLBACK and FT_BASE_CALLBACK_DEF are used to declare */
+ /* and define a callback function, respectively, in a similar way */
+ /* as FT_BASE and FT_BASE_DEF work. */
+ /* */
+ /* FT_CALLBACK_TABLE is used to _declare_ a constant variable that */
+ /* contains pointers to callback functions. */
+ /* */
+ /* FT_CALLBACK_TABLE_DEF is used to _define_ a constant variable */
+ /* that contains pointers to callback functions. */
+ /* */
+ /* */
+ /* Some 16bit compilers have to redefine these macros to insert */
+ /* the infamous `_cdecl' or `__fastcall' declarations. */
+ /* */
+#ifndef FT_CALLBACK_DEF
+#ifdef __cplusplus
+#define FT_CALLBACK_DEF( x ) extern "C" x
+#else
+#define FT_CALLBACK_DEF( x ) static x
+#endif
+#endif /* FT_CALLBACK_DEF */
+
+#ifndef FT_BASE_CALLBACK
+#ifdef __cplusplus
+#define FT_BASE_CALLBACK( x ) extern "C" x
+#define FT_BASE_CALLBACK_DEF( x ) extern "C" x
+#else
+#define FT_BASE_CALLBACK( x ) extern x
+#define FT_BASE_CALLBACK_DEF( x ) x
+#endif
+#endif /* FT_BASE_CALLBACK */
+
+#ifndef FT_CALLBACK_TABLE
+#ifdef __cplusplus
+#define FT_CALLBACK_TABLE extern "C"
+#define FT_CALLBACK_TABLE_DEF extern "C"
+#else
+#define FT_CALLBACK_TABLE extern
+#define FT_CALLBACK_TABLE_DEF /* nothing */
+#endif
+#endif /* FT_CALLBACK_TABLE */
+
+
+FT_END_HEADER
+
+
+#endif /* FTCONFIG_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/config/ftheader.h
@@ -1,0 +1,804 @@
+/***************************************************************************/
+/* */
+/* ftheader.h */
+/* */
+/* Build macros of the FreeType 2 library. */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+#ifndef FTHEADER_H_
+#define FTHEADER_H_
+
+
+ /*@***********************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_BEGIN_HEADER */
+ /* */
+ /* <Description> */
+ /* This macro is used in association with @FT_END_HEADER in header */
+ /* files to ensure that the declarations within are properly */
+ /* encapsulated in an `extern "C" { .. }' block when included from a */
+ /* C++ compiler. */
+ /* */
+#ifdef __cplusplus
+#define FT_BEGIN_HEADER extern "C" {
+#else
+#define FT_BEGIN_HEADER /* nothing */
+#endif
+
+
+ /*@***********************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_END_HEADER */
+ /* */
+ /* <Description> */
+ /* This macro is used in association with @FT_BEGIN_HEADER in header */
+ /* files to ensure that the declarations within are properly */
+ /* encapsulated in an `extern "C" { .. }' block when included from a */
+ /* C++ compiler. */
+ /* */
+#ifdef __cplusplus
+#define FT_END_HEADER }
+#else
+#define FT_END_HEADER /* nothing */
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* Aliases for the FreeType 2 public and configuration files. */
+ /* */
+ /*************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* header_file_macros */
+ /* */
+ /* <Title> */
+ /* Header File Macros */
+ /* */
+ /* <Abstract> */
+ /* Macro definitions used to #include specific header files. */
+ /* */
+ /* <Description> */
+ /* The following macros are defined to the name of specific */
+ /* FreeType~2 header files. They can be used directly in #include */
+ /* statements as in: */
+ /* */
+ /* { */
+ /* #include FT_FREETYPE_H */
+ /* #include FT_MULTIPLE_MASTERS_H */
+ /* #include FT_GLYPH_H */
+ /* } */
+ /* */
+ /* There are several reasons why we are now using macros to name */
+ /* public header files. The first one is that such macros are not */
+ /* limited to the infamous 8.3~naming rule required by DOS (and */
+ /* `FT_MULTIPLE_MASTERS_H' is a lot more meaningful than `ftmm.h'). */
+ /* */
+ /* The second reason is that it allows for more flexibility in the */
+ /* way FreeType~2 is installed on a given system. */
+ /* */
+ /*************************************************************************/
+
+
+ /* configuration files */
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CONFIG_CONFIG_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * FreeType~2 configuration data.
+ *
+ */
+#ifndef FT_CONFIG_CONFIG_H
+#define FT_CONFIG_CONFIG_H <freetype/config/ftconfig.h>
+#endif
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CONFIG_STANDARD_LIBRARY_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * FreeType~2 interface to the standard C library functions.
+ *
+ */
+#ifndef FT_CONFIG_STANDARD_LIBRARY_H
+#define FT_CONFIG_STANDARD_LIBRARY_H <freetype/config/ftstdlib.h>
+#endif
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CONFIG_OPTIONS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * FreeType~2 project-specific configuration options.
+ *
+ */
+#ifndef FT_CONFIG_OPTIONS_H
+#define FT_CONFIG_OPTIONS_H <freetype/config/ftoption.h>
+#endif
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CONFIG_MODULES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * list of FreeType~2 modules that are statically linked to new library
+ * instances in @FT_Init_FreeType.
+ *
+ */
+#ifndef FT_CONFIG_MODULES_H
+#define FT_CONFIG_MODULES_H <freetype/config/ftmodule.h>
+#endif
+
+ /* */
+
+ /* public headers */
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_FREETYPE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * base FreeType~2 API.
+ *
+ */
+#define FT_FREETYPE_H <freetype/freetype.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_ERRORS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * list of FreeType~2 error codes (and messages).
+ *
+ * It is included by @FT_FREETYPE_H.
+ *
+ */
+#define FT_ERRORS_H <freetype/fterrors.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_MODULE_ERRORS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * list of FreeType~2 module error offsets (and messages).
+ *
+ */
+#define FT_MODULE_ERRORS_H <freetype/ftmoderr.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_SYSTEM_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 interface to low-level operations (i.e., memory management
+ * and stream i/o).
+ *
+ * It is included by @FT_FREETYPE_H.
+ *
+ */
+#define FT_SYSTEM_H <freetype/ftsystem.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IMAGE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing type
+ * definitions related to glyph images (i.e., bitmaps, outlines,
+ * scan-converter parameters).
+ *
+ * It is included by @FT_FREETYPE_H.
+ *
+ */
+#define FT_IMAGE_H <freetype/ftimage.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TYPES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * basic data types defined by FreeType~2.
+ *
+ * It is included by @FT_FREETYPE_H.
+ *
+ */
+#define FT_TYPES_H <freetype/fttypes.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_LIST_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * list management API of FreeType~2.
+ *
+ * (Most applications will never need to include this file.)
+ *
+ */
+#define FT_LIST_H <freetype/ftlist.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_OUTLINE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * scalable outline management API of FreeType~2.
+ *
+ */
+#define FT_OUTLINE_H <freetype/ftoutln.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_SIZES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * API which manages multiple @FT_Size objects per face.
+ *
+ */
+#define FT_SIZES_H <freetype/ftsizes.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_MODULE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * module management API of FreeType~2.
+ *
+ */
+#define FT_MODULE_H <freetype/ftmodapi.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_RENDER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * renderer module management API of FreeType~2.
+ *
+ */
+#define FT_RENDER_H <freetype/ftrender.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_DRIVER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * structures and macros related to the driver modules.
+ *
+ */
+#define FT_DRIVER_H <freetype/ftdriver.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_AUTOHINTER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * structures and macros related to the auto-hinting module.
+ *
+ * Deprecated since version 2.9; use @FT_DRIVER_H instead.
+ *
+ */
+#define FT_AUTOHINTER_H FT_DRIVER_H
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CFF_DRIVER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * structures and macros related to the CFF driver module.
+ *
+ * Deprecated since version 2.9; use @FT_DRIVER_H instead.
+ *
+ */
+#define FT_CFF_DRIVER_H FT_DRIVER_H
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TRUETYPE_DRIVER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * structures and macros related to the TrueType driver module.
+ *
+ * Deprecated since version 2.9; use @FT_DRIVER_H instead.
+ *
+ */
+#define FT_TRUETYPE_DRIVER_H FT_DRIVER_H
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_PCF_DRIVER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing
+ * structures and macros related to the PCF driver module.
+ *
+ * Deprecated since version 2.9; use @FT_DRIVER_H instead.
+ *
+ */
+#define FT_PCF_DRIVER_H FT_DRIVER_H
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TYPE1_TABLES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * types and API specific to the Type~1 format.
+ *
+ */
+#define FT_TYPE1_TABLES_H <freetype/t1tables.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TRUETYPE_IDS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * enumeration values which identify name strings, languages, encodings,
+ * etc. This file really contains a _large_ set of constant macro
+ * definitions, taken from the TrueType and OpenType specifications.
+ *
+ */
+#define FT_TRUETYPE_IDS_H <freetype/ttnameid.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TRUETYPE_TABLES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * types and API specific to the TrueType (as well as OpenType) format.
+ *
+ */
+#define FT_TRUETYPE_TABLES_H <freetype/tttables.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TRUETYPE_TAGS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of TrueType four-byte `tags' which identify blocks in
+ * SFNT-based font formats (i.e., TrueType and OpenType).
+ *
+ */
+#define FT_TRUETYPE_TAGS_H <freetype/tttags.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_BDF_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of an API which accesses BDF-specific strings from a
+ * face.
+ *
+ */
+#define FT_BDF_H <freetype/ftbdf.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CID_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of an API which access CID font information from a
+ * face.
+ *
+ */
+#define FT_CID_H <freetype/ftcid.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_GZIP_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of an API which supports gzip-compressed files.
+ *
+ */
+#define FT_GZIP_H <freetype/ftgzip.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_LZW_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of an API which supports LZW-compressed files.
+ *
+ */
+#define FT_LZW_H <freetype/ftlzw.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_BZIP2_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of an API which supports bzip2-compressed files.
+ *
+ */
+#define FT_BZIP2_H <freetype/ftbzip2.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_WINFONTS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * definitions of an API which supports Windows FNT files.
+ *
+ */
+#define FT_WINFONTS_H <freetype/ftwinfnt.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_GLYPH_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * API of the optional glyph management component.
+ *
+ */
+#define FT_GLYPH_H <freetype/ftglyph.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_BITMAP_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * API of the optional bitmap conversion component.
+ *
+ */
+#define FT_BITMAP_H <freetype/ftbitmap.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_BBOX_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * API of the optional exact bounding box computation routines.
+ *
+ */
+#define FT_BBOX_H <freetype/ftbbox.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_CACHE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * API of the optional FreeType~2 cache sub-system.
+ *
+ */
+#define FT_CACHE_H <freetype/ftcache.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_MAC_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * Macintosh-specific FreeType~2 API. The latter is used to access
+ * fonts embedded in resource forks.
+ *
+ * This header file must be explicitly included by client applications
+ * compiled on the Mac (note that the base API still works though).
+ *
+ */
+#define FT_MAC_H <freetype/ftmac.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_MULTIPLE_MASTERS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * optional multiple-masters management API of FreeType~2.
+ *
+ */
+#define FT_MULTIPLE_MASTERS_H <freetype/ftmm.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_SFNT_NAMES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * optional FreeType~2 API which accesses embedded `name' strings in
+ * SFNT-based font formats (i.e., TrueType and OpenType).
+ *
+ */
+#define FT_SFNT_NAMES_H <freetype/ftsnames.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_OPENTYPE_VALIDATE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * optional FreeType~2 API which validates OpenType tables (BASE, GDEF,
+ * GPOS, GSUB, JSTF).
+ *
+ */
+#define FT_OPENTYPE_VALIDATE_H <freetype/ftotval.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_GX_VALIDATE_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * optional FreeType~2 API which validates TrueTypeGX/AAT tables (feat,
+ * mort, morx, bsln, just, kern, opbd, trak, prop).
+ *
+ */
+#define FT_GX_VALIDATE_H <freetype/ftgxval.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_PFR_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which accesses PFR-specific data.
+ *
+ */
+#define FT_PFR_H <freetype/ftpfr.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_STROKER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which provides functions to stroke outline paths.
+ */
+#define FT_STROKER_H <freetype/ftstroke.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_SYNTHESIS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which performs artificial obliquing and emboldening.
+ */
+#define FT_SYNTHESIS_H <freetype/ftsynth.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_FONT_FORMATS_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which provides functions specific to font formats.
+ */
+#define FT_FONT_FORMATS_H <freetype/ftfntfmt.h>
+
+ /* deprecated */
+#define FT_XFREE86_H FT_FONT_FORMATS_H
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_TRIGONOMETRY_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which performs trigonometric computations (e.g.,
+ * cosines and arc tangents).
+ */
+#define FT_TRIGONOMETRY_H <freetype/fttrigon.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_LCD_FILTER_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which performs color filtering for subpixel rendering.
+ */
+#define FT_LCD_FILTER_H <freetype/ftlcdfil.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_INCREMENTAL_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which performs incremental glyph loading.
+ */
+#define FT_INCREMENTAL_H <freetype/ftincrem.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_GASP_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which returns entries from the TrueType GASP table.
+ */
+#define FT_GASP_H <freetype/ftgasp.h>
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_ADVANCES_H
+ *
+ * @description:
+ * A macro used in #include statements to name the file containing the
+ * FreeType~2 API which returns individual and ranged glyph advances.
+ */
+#define FT_ADVANCES_H <freetype/ftadvanc.h>
+
+
+ /* */
+
+ /* These header files don't need to be included by the user. */
+#define FT_ERROR_DEFINITIONS_H <freetype/fterrdef.h>
+#define FT_PARAMETER_TAGS_H <freetype/ftparams.h>
+
+ /* Deprecated macros. */
+#define FT_UNPATENTED_HINTING_H <freetype/ftparams.h>
+#define FT_TRUETYPE_UNPATENTED_H <freetype/ftparams.h>
+
+ /* FT_CACHE_H is the only header file needed for the cache subsystem. */
+#define FT_CACHE_IMAGE_H FT_CACHE_H
+#define FT_CACHE_SMALL_BITMAPS_H FT_CACHE_H
+#define FT_CACHE_CHARMAP_H FT_CACHE_H
+
+ /* The internals of the cache sub-system are no longer exposed. We */
+ /* default to FT_CACHE_H at the moment just in case, but we know of */
+ /* no rogue client that uses them. */
+ /* */
+#define FT_CACHE_MANAGER_H FT_CACHE_H
+#define FT_CACHE_INTERNAL_MRU_H FT_CACHE_H
+#define FT_CACHE_INTERNAL_MANAGER_H FT_CACHE_H
+#define FT_CACHE_INTERNAL_CACHE_H FT_CACHE_H
+#define FT_CACHE_INTERNAL_GLYPH_H FT_CACHE_H
+#define FT_CACHE_INTERNAL_IMAGE_H FT_CACHE_H
+#define FT_CACHE_INTERNAL_SBITS_H FT_CACHE_H
+
+
+ /*
+ * Include internal headers definitions from <internal/...>
+ * only when building the library.
+ */
+#ifdef FT2_BUILD_LIBRARY
+#define FT_INTERNAL_INTERNAL_H <freetype/internal/internal.h>
+#include FT_INTERNAL_INTERNAL_H
+#endif /* FT2_BUILD_LIBRARY */
+
+
+#endif /* FTHEADER_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/config/ftmodule.h
@@ -1,0 +1,32 @@
+/*
+ * This file registers the FreeType modules compiled into the library.
+ *
+ * If you use GNU make, this file IS NOT USED! Instead, it is created in
+ * the objects directory (normally `<topdir>/objs/') based on information
+ * from `<topdir>/modules.cfg'.
+ *
+ * Please read `docs/INSTALL.ANY' and `docs/CUSTOMIZE' how to compile
+ * FreeType without GNU make.
+ *
+ */
+
+FT_USE_MODULE( FT_Module_Class, autofit_module_class )
+FT_USE_MODULE( FT_Driver_ClassRec, tt_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, t1_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, cff_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, t1cid_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, pfr_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, t42_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, winfnt_driver_class )
+FT_USE_MODULE( FT_Driver_ClassRec, pcf_driver_class )
+FT_USE_MODULE( FT_Module_Class, psaux_module_class )
+FT_USE_MODULE( FT_Module_Class, psnames_module_class )
+FT_USE_MODULE( FT_Module_Class, pshinter_module_class )
+FT_USE_MODULE( FT_Renderer_Class, ft_raster1_renderer_class )
+FT_USE_MODULE( FT_Module_Class, sfnt_module_class )
+FT_USE_MODULE( FT_Renderer_Class, ft_smooth_renderer_class )
+FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcd_renderer_class )
+FT_USE_MODULE( FT_Renderer_Class, ft_smooth_lcdv_renderer_class )
+FT_USE_MODULE( FT_Driver_ClassRec, bdf_driver_class )
+
+/* EOF */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/config/ftoption.h
@@ -1,0 +1,977 @@
+/***************************************************************************/
+/* */
+/* ftoption.h */
+/* */
+/* User-selectable configuration macros (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTOPTION_H_
+#define FTOPTION_H_
+
+
+#include <ft2build.h>
+
+
+FT_BEGIN_HEADER
+
+ /*************************************************************************/
+ /* */
+ /* USER-SELECTABLE CONFIGURATION MACROS */
+ /* */
+ /* This file contains the default configuration macro definitions for */
+ /* a standard build of the FreeType library. There are three ways to */
+ /* use this file to build project-specific versions of the library: */
+ /* */
+ /* - You can modify this file by hand, but this is not recommended in */
+ /* cases where you would like to build several versions of the */
+ /* library from a single source directory. */
+ /* */
+ /* - You can put a copy of this file in your build directory, more */
+ /* precisely in `$BUILD/freetype/config/ftoption.h', where `$BUILD' */
+ /* is the name of a directory that is included _before_ the FreeType */
+ /* include path during compilation. */
+ /* */
+ /* The default FreeType Makefiles and Jamfiles use the build */
+ /* directory `builds/<system>' by default, but you can easily change */
+ /* that for your own projects. */
+ /* */
+ /* - Copy the file <ft2build.h> to `$BUILD/ft2build.h' and modify it */
+ /* slightly to pre-define the macro FT_CONFIG_OPTIONS_H used to */
+ /* locate this file during the build. For example, */
+ /* */
+ /* #define FT_CONFIG_OPTIONS_H <myftoptions.h> */
+ /* #include <freetype/config/ftheader.h> */
+ /* */
+ /* will use `$BUILD/myftoptions.h' instead of this file for macro */
+ /* definitions. */
+ /* */
+ /* Note also that you can similarly pre-define the macro */
+ /* FT_CONFIG_MODULES_H used to locate the file listing of the modules */
+ /* that are statically linked to the library at compile time. By */
+ /* default, this file is <freetype/config/ftmodule.h>. */
+ /* */
+ /* We highly recommend using the third method whenever possible. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** G E N E R A L F R E E T Y P E 2 C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*#***********************************************************************/
+ /* */
+ /* If you enable this configuration option, FreeType recognizes an */
+ /* environment variable called `FREETYPE_PROPERTIES', which can be used */
+ /* to control the various font drivers and modules. The controllable */
+ /* properties are listed in the section @properties. */
+ /* */
+ /* You have to undefine this configuration option on platforms that lack */
+ /* the concept of environment variables (and thus don't have the */
+ /* `getenv' function), for example Windows CE. */
+ /* */
+ /* `FREETYPE_PROPERTIES' has the following syntax form (broken here into */
+ /* multiple lines for better readability). */
+ /* */
+ /* { */
+ /* <optional whitespace> */
+ /* <module-name1> ':' */
+ /* <property-name1> '=' <property-value1> */
+ /* <whitespace> */
+ /* <module-name2> ':' */
+ /* <property-name2> '=' <property-value2> */
+ /* ... */
+ /* } */
+ /* */
+ /* Example: */
+ /* */
+ /* FREETYPE_PROPERTIES=truetype:interpreter-version=35 \ */
+ /* cff:no-stem-darkening=1 \ */
+ /* autofitter:warping=1 */
+ /* */
+#define FT_CONFIG_OPTION_ENVIRONMENT_PROPERTIES
+
+
+ /*************************************************************************/
+ /* */
+ /* Uncomment the line below if you want to activate LCD rendering */
+ /* technology similar to ClearType in this build of the library. This */
+ /* technology triples the resolution in the direction color subpixels. */
+ /* To mitigate color fringes inherent to this technology, you also need */
+ /* to explicitly set up LCD filtering. */
+ /* */
+ /* Note that this feature is covered by several Microsoft patents */
+ /* and should not be activated in any default build of the library. */
+ /* When this macro is not defined, FreeType offers alternative LCD */
+ /* rendering technology that produces excellent output without LCD */
+ /* filtering. */
+ /* */
+/* #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
+
+
+ /*************************************************************************/
+ /* */
+ /* Many compilers provide a non-ANSI 64-bit data type that can be used */
+ /* by FreeType to speed up some computations. However, this will create */
+ /* some problems when compiling the library in strict ANSI mode. */
+ /* */
+ /* For this reason, the use of 64-bit integers is normally disabled when */
+ /* the __STDC__ macro is defined. You can however disable this by */
+ /* defining the macro FT_CONFIG_OPTION_FORCE_INT64 here. */
+ /* */
+ /* For most compilers, this will only create compilation warnings when */
+ /* building the library. */
+ /* */
+ /* ObNote: The compiler-specific 64-bit integers are detected in the */
+ /* file `ftconfig.h' either statically or through the */
+ /* `configure' script on supported platforms. */
+ /* */
+#undef FT_CONFIG_OPTION_FORCE_INT64
+
+
+ /*************************************************************************/
+ /* */
+ /* If this macro is defined, do not try to use an assembler version of */
+ /* performance-critical functions (e.g. FT_MulFix). You should only do */
+ /* that to verify that the assembler function works properly, or to */
+ /* execute benchmark tests of the various implementations. */
+/* #define FT_CONFIG_OPTION_NO_ASSEMBLER */
+
+
+ /*************************************************************************/
+ /* */
+ /* If this macro is defined, try to use an inlined assembler version of */
+ /* the `FT_MulFix' function, which is a `hotspot' when loading and */
+ /* hinting glyphs, and which should be executed as fast as possible. */
+ /* */
+ /* Note that if your compiler or CPU is not supported, this will default */
+ /* to the standard and portable implementation found in `ftcalc.c'. */
+ /* */
+#define FT_CONFIG_OPTION_INLINE_MULFIX
+
+
+ /*************************************************************************/
+ /* */
+ /* LZW-compressed file support. */
+ /* */
+ /* FreeType now handles font files that have been compressed with the */
+ /* `compress' program. This is mostly used to parse many of the PCF */
+ /* files that come with various X11 distributions. The implementation */
+ /* uses NetBSD's `zopen' to partially uncompress the file on the fly */
+ /* (see src/lzw/ftgzip.c). */
+ /* */
+ /* Define this macro if you want to enable this `feature'. */
+ /* */
+#define FT_CONFIG_OPTION_USE_LZW
+
+
+ /*************************************************************************/
+ /* */
+ /* Gzip-compressed file support. */
+ /* */
+ /* FreeType now handles font files that have been compressed with the */
+ /* `gzip' program. This is mostly used to parse many of the PCF files */
+ /* that come with XFree86. The implementation uses `zlib' to */
+ /* partially uncompress the file on the fly (see src/gzip/ftgzip.c). */
+ /* */
+ /* Define this macro if you want to enable this `feature'. See also */
+ /* the macro FT_CONFIG_OPTION_SYSTEM_ZLIB below. */
+ /* */
+#define FT_CONFIG_OPTION_USE_ZLIB
+
+
+ /*************************************************************************/
+ /* */
+ /* ZLib library selection */
+ /* */
+ /* This macro is only used when FT_CONFIG_OPTION_USE_ZLIB is defined. */
+ /* It allows FreeType's `ftgzip' component to link to the system's */
+ /* installation of the ZLib library. This is useful on systems like */
+ /* Unix or VMS where it generally is already available. */
+ /* */
+ /* If you let it undefined, the component will use its own copy */
+ /* of the zlib sources instead. These have been modified to be */
+ /* included directly within the component and *not* export external */
+ /* function names. This allows you to link any program with FreeType */
+ /* _and_ ZLib without linking conflicts. */
+ /* */
+ /* Do not #undef this macro here since the build system might define */
+ /* it for certain configurations only. */
+ /* */
+ /* If you use a build system like cmake or the `configure' script, */
+ /* options set by those programs have precendence, overwriting the */
+ /* value here with the configured one. */
+ /* */
+/* #define FT_CONFIG_OPTION_SYSTEM_ZLIB */
+
+
+ /*************************************************************************/
+ /* */
+ /* Bzip2-compressed file support. */
+ /* */
+ /* FreeType now handles font files that have been compressed with the */
+ /* `bzip2' program. This is mostly used to parse many of the PCF */
+ /* files that come with XFree86. The implementation uses `libbz2' to */
+ /* partially uncompress the file on the fly (see src/bzip2/ftbzip2.c). */
+ /* Contrary to gzip, bzip2 currently is not included and need to use */
+ /* the system available bzip2 implementation. */
+ /* */
+ /* Define this macro if you want to enable this `feature'. */
+ /* */
+ /* If you use a build system like cmake or the `configure' script, */
+ /* options set by those programs have precendence, overwriting the */
+ /* value here with the configured one. */
+ /* */
+/* #define FT_CONFIG_OPTION_USE_BZIP2 */
+
+
+ /*************************************************************************/
+ /* */
+ /* Define to disable the use of file stream functions and types, FILE, */
+ /* fopen() etc. Enables the use of smaller system libraries on embedded */
+ /* systems that have multiple system libraries, some with or without */
+ /* file stream support, in the cases where file stream support is not */
+ /* necessary such as memory loading of font files. */
+ /* */
+/* #define FT_CONFIG_OPTION_DISABLE_STREAM_SUPPORT */
+
+
+ /*************************************************************************/
+ /* */
+ /* PNG bitmap support. */
+ /* */
+ /* FreeType now handles loading color bitmap glyphs in the PNG format. */
+ /* This requires help from the external libpng library. Uncompressed */
+ /* color bitmaps do not need any external libraries and will be */
+ /* supported regardless of this configuration. */
+ /* */
+ /* Define this macro if you want to enable this `feature'. */
+ /* */
+ /* If you use a build system like cmake or the `configure' script, */
+ /* options set by those programs have precendence, overwriting the */
+ /* value here with the configured one. */
+ /* */
+/* #define FT_CONFIG_OPTION_USE_PNG */
+
+
+ /*************************************************************************/
+ /* */
+ /* HarfBuzz support. */
+ /* */
+ /* FreeType uses the HarfBuzz library to improve auto-hinting of */
+ /* OpenType fonts. If available, many glyphs not directly addressable */
+ /* by a font's character map will be hinted also. */
+ /* */
+ /* Define this macro if you want to enable this `feature'. */
+ /* */
+ /* If you use a build system like cmake or the `configure' script, */
+ /* options set by those programs have precendence, overwriting the */
+ /* value here with the configured one. */
+ /* */
+/* #define FT_CONFIG_OPTION_USE_HARFBUZZ */
+
+
+ /*************************************************************************/
+ /* */
+ /* Glyph Postscript Names handling */
+ /* */
+ /* By default, FreeType 2 is compiled with the `psnames' module. This */
+ /* module is in charge of converting a glyph name string into a */
+ /* Unicode value, or return a Macintosh standard glyph name for the */
+ /* use with the TrueType `post' table. */
+ /* */
+ /* Undefine this macro if you do not want `psnames' compiled in your */
+ /* build of FreeType. This has the following effects: */
+ /* */
+ /* - The TrueType driver will provide its own set of glyph names, */
+ /* if you build it to support postscript names in the TrueType */
+ /* `post' table, but will not synthesize a missing Unicode charmap. */
+ /* */
+ /* - The Type 1 driver will not be able to synthesize a Unicode */
+ /* charmap out of the glyphs found in the fonts. */
+ /* */
+ /* You would normally undefine this configuration macro when building */
+ /* a version of FreeType that doesn't contain a Type 1 or CFF driver. */
+ /* */
+#define FT_CONFIG_OPTION_POSTSCRIPT_NAMES
+
+
+ /*************************************************************************/
+ /* */
+ /* Postscript Names to Unicode Values support */
+ /* */
+ /* By default, FreeType 2 is built with the `PSNames' module compiled */
+ /* in. Among other things, the module is used to convert a glyph name */
+ /* into a Unicode value. This is especially useful in order to */
+ /* synthesize on the fly a Unicode charmap from the CFF/Type 1 driver */
+ /* through a big table named the `Adobe Glyph List' (AGL). */
+ /* */
+ /* Undefine this macro if you do not want the Adobe Glyph List */
+ /* compiled in your `PSNames' module. The Type 1 driver will not be */
+ /* able to synthesize a Unicode charmap out of the glyphs found in the */
+ /* fonts. */
+ /* */
+#define FT_CONFIG_OPTION_ADOBE_GLYPH_LIST
+
+
+ /*************************************************************************/
+ /* */
+ /* Support for Mac fonts */
+ /* */
+ /* Define this macro if you want support for outline fonts in Mac */
+ /* format (mac dfont, mac resource, macbinary containing a mac */
+ /* resource) on non-Mac platforms. */
+ /* */
+ /* Note that the `FOND' resource isn't checked. */
+ /* */
+#define FT_CONFIG_OPTION_MAC_FONTS
+
+
+ /*************************************************************************/
+ /* */
+ /* Guessing methods to access embedded resource forks */
+ /* */
+ /* Enable extra Mac fonts support on non-Mac platforms (e.g. */
+ /* GNU/Linux). */
+ /* */
+ /* Resource forks which include fonts data are stored sometimes in */
+ /* locations which users or developers don't expected. In some cases, */
+ /* resource forks start with some offset from the head of a file. In */
+ /* other cases, the actual resource fork is stored in file different */
+ /* from what the user specifies. If this option is activated, */
+ /* FreeType tries to guess whether such offsets or different file */
+ /* names must be used. */
+ /* */
+ /* Note that normal, direct access of resource forks is controlled via */
+ /* the FT_CONFIG_OPTION_MAC_FONTS option. */
+ /* */
+#ifdef FT_CONFIG_OPTION_MAC_FONTS
+#define FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* Allow the use of FT_Incremental_Interface to load typefaces that */
+ /* contain no glyph data, but supply it via a callback function. */
+ /* This is required by clients supporting document formats which */
+ /* supply font data incrementally as the document is parsed, such */
+ /* as the Ghostscript interpreter for the PostScript language. */
+ /* */
+#define FT_CONFIG_OPTION_INCREMENTAL
+
+
+ /*************************************************************************/
+ /* */
+ /* The size in bytes of the render pool used by the scan-line converter */
+ /* to do all of its work. */
+ /* */
+#define FT_RENDER_POOL_SIZE 16384L
+
+
+ /*************************************************************************/
+ /* */
+ /* FT_MAX_MODULES */
+ /* */
+ /* The maximum number of modules that can be registered in a single */
+ /* FreeType library object. 32 is the default. */
+ /* */
+#define FT_MAX_MODULES 32
+
+
+ /*************************************************************************/
+ /* */
+ /* Debug level */
+ /* */
+ /* FreeType can be compiled in debug or trace mode. In debug mode, */
+ /* errors are reported through the `ftdebug' component. In trace */
+ /* mode, additional messages are sent to the standard output during */
+ /* execution. */
+ /* */
+ /* Define FT_DEBUG_LEVEL_ERROR to build the library in debug mode. */
+ /* Define FT_DEBUG_LEVEL_TRACE to build it in trace mode. */
+ /* */
+ /* Don't define any of these macros to compile in `release' mode! */
+ /* */
+ /* Do not #undef these macros here since the build system might define */
+ /* them for certain configurations only. */
+ /* */
+/* #define FT_DEBUG_LEVEL_ERROR */
+/* #define FT_DEBUG_LEVEL_TRACE */
+
+
+ /*************************************************************************/
+ /* */
+ /* Autofitter debugging */
+ /* */
+ /* If FT_DEBUG_AUTOFIT is defined, FreeType provides some means to */
+ /* control the autofitter behaviour for debugging purposes with global */
+ /* boolean variables (consequently, you should *never* enable this */
+ /* while compiling in `release' mode): */
+ /* */
+ /* _af_debug_disable_horz_hints */
+ /* _af_debug_disable_vert_hints */
+ /* _af_debug_disable_blue_hints */
+ /* */
+ /* Additionally, the following functions provide dumps of various */
+ /* internal autofit structures to stdout (using `printf'): */
+ /* */
+ /* af_glyph_hints_dump_points */
+ /* af_glyph_hints_dump_segments */
+ /* af_glyph_hints_dump_edges */
+ /* af_glyph_hints_get_num_segments */
+ /* af_glyph_hints_get_segment_offset */
+ /* */
+ /* As an argument, they use another global variable: */
+ /* */
+ /* _af_debug_hints */
+ /* */
+ /* Please have a look at the `ftgrid' demo program to see how those */
+ /* variables and macros should be used. */
+ /* */
+ /* Do not #undef these macros here since the build system might define */
+ /* them for certain configurations only. */
+ /* */
+/* #define FT_DEBUG_AUTOFIT */
+
+
+ /*************************************************************************/
+ /* */
+ /* Memory Debugging */
+ /* */
+ /* FreeType now comes with an integrated memory debugger that is */
+ /* capable of detecting simple errors like memory leaks or double */
+ /* deletes. To compile it within your build of the library, you */
+ /* should define FT_DEBUG_MEMORY here. */
+ /* */
+ /* Note that the memory debugger is only activated at runtime when */
+ /* when the _environment_ variable `FT2_DEBUG_MEMORY' is defined also! */
+ /* */
+ /* Do not #undef this macro here since the build system might define */
+ /* it for certain configurations only. */
+ /* */
+/* #define FT_DEBUG_MEMORY */
+
+
+ /*************************************************************************/
+ /* */
+ /* Module errors */
+ /* */
+ /* If this macro is set (which is _not_ the default), the higher byte */
+ /* of an error code gives the module in which the error has occurred, */
+ /* while the lower byte is the real error code. */
+ /* */
+ /* Setting this macro makes sense for debugging purposes only, since */
+ /* it would break source compatibility of certain programs that use */
+ /* FreeType 2. */
+ /* */
+ /* More details can be found in the files ftmoderr.h and fterrors.h. */
+ /* */
+#undef FT_CONFIG_OPTION_USE_MODULE_ERRORS
+
+
+ /*************************************************************************/
+ /* */
+ /* Position Independent Code */
+ /* */
+ /* If this macro is set (which is _not_ the default), FreeType2 will */
+ /* avoid creating constants that require address fixups. Instead the */
+ /* constants will be moved into a struct and additional intialization */
+ /* code will be used. */
+ /* */
+ /* Setting this macro is needed for systems that prohibit address */
+ /* fixups, such as BREW. [Note that standard compilers like gcc or */
+ /* clang handle PIC generation automatically; you don't have to set */
+ /* FT_CONFIG_OPTION_PIC, which is only necessary for very special */
+ /* compilers.] */
+ /* */
+ /* Note that FT_CONFIG_OPTION_PIC support is not available for all */
+ /* modules (see `modules.cfg' for a complete list). For building with */
+ /* FT_CONFIG_OPTION_PIC support, do the following. */
+ /* */
+ /* 0. Clone the repository. */
+ /* 1. Define FT_CONFIG_OPTION_PIC. */
+ /* 2. Remove all subdirectories in `src' that don't have */
+ /* FT_CONFIG_OPTION_PIC support. */
+ /* 3. Comment out the corresponding modules in `modules.cfg'. */
+ /* 4. Compile. */
+ /* */
+/* #define FT_CONFIG_OPTION_PIC */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** S F N T D R I V E R C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_EMBEDDED_BITMAPS if you want to support */
+ /* embedded bitmaps in all formats using the SFNT module (namely */
+ /* TrueType & OpenType). */
+ /* */
+#define TT_CONFIG_OPTION_EMBEDDED_BITMAPS
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_POSTSCRIPT_NAMES if you want to be able to */
+ /* load and enumerate the glyph Postscript names in a TrueType or */
+ /* OpenType file. */
+ /* */
+ /* Note that when you do not compile the `PSNames' module by undefining */
+ /* the above FT_CONFIG_OPTION_POSTSCRIPT_NAMES, the `sfnt' module will */
+ /* contain additional code used to read the PS Names table from a font. */
+ /* */
+ /* (By default, the module uses `PSNames' to extract glyph names.) */
+ /* */
+#define TT_CONFIG_OPTION_POSTSCRIPT_NAMES
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_SFNT_NAMES if your applications need to */
+ /* access the internal name table in a SFNT-based format like TrueType */
+ /* or OpenType. The name table contains various strings used to */
+ /* describe the font, like family name, copyright, version, etc. It */
+ /* does not contain any glyph name though. */
+ /* */
+ /* Accessing SFNT names is done through the functions declared in */
+ /* `ftsnames.h'. */
+ /* */
+#define TT_CONFIG_OPTION_SFNT_NAMES
+
+
+ /*************************************************************************/
+ /* */
+ /* TrueType CMap support */
+ /* */
+ /* Here you can fine-tune which TrueType CMap table format shall be */
+ /* supported. */
+#define TT_CONFIG_CMAP_FORMAT_0
+#define TT_CONFIG_CMAP_FORMAT_2
+#define TT_CONFIG_CMAP_FORMAT_4
+#define TT_CONFIG_CMAP_FORMAT_6
+#define TT_CONFIG_CMAP_FORMAT_8
+#define TT_CONFIG_CMAP_FORMAT_10
+#define TT_CONFIG_CMAP_FORMAT_12
+#define TT_CONFIG_CMAP_FORMAT_13
+#define TT_CONFIG_CMAP_FORMAT_14
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** T R U E T Y P E D R I V E R C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_BYTECODE_INTERPRETER if you want to compile */
+ /* a bytecode interpreter in the TrueType driver. */
+ /* */
+ /* By undefining this, you will only compile the code necessary to load */
+ /* TrueType glyphs without hinting. */
+ /* */
+ /* Do not #undef this macro here, since the build system might */
+ /* define it for certain configurations only. */
+ /* */
+#define TT_CONFIG_OPTION_BYTECODE_INTERPRETER
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_SUBPIXEL_HINTING if you want to compile */
+ /* subpixel hinting support into the TrueType driver. This modifies the */
+ /* TrueType hinting mechanism when anything but FT_RENDER_MODE_MONO is */
+ /* requested. */
+ /* */
+ /* In particular, it modifies the bytecode interpreter to interpret (or */
+ /* not) instructions in a certain way so that all TrueType fonts look */
+ /* like they do in a Windows ClearType (DirectWrite) environment. See */
+ /* [1] for a technical overview on what this means. See `ttinterp.h' */
+ /* for more details on the LEAN option. */
+ /* */
+ /* There are three possible values. */
+ /* */
+ /* Value 1: */
+ /* This value is associated with the `Infinality' moniker, */
+ /* contributed by an individual nicknamed Infinality with the goal of */
+ /* making TrueType fonts render better than on Windows. A high */
+ /* amount of configurability and flexibility, down to rules for */
+ /* single glyphs in fonts, but also very slow. Its experimental and */
+ /* slow nature and the original developer losing interest meant that */
+ /* this option was never enabled in default builds. */
+ /* */
+ /* The corresponding interpreter version is v38. */
+ /* */
+ /* Value 2: */
+ /* The new default mode for the TrueType driver. The Infinality code */
+ /* base was stripped to the bare minimum and all configurability */
+ /* removed in the name of speed and simplicity. The configurability */
+ /* was mainly aimed at legacy fonts like Arial, Times New Roman, or */
+ /* Courier. Legacy fonts are fonts that modify vertical stems to */
+ /* achieve clean black-and-white bitmaps. The new mode focuses on */
+ /* applying a minimal set of rules to all fonts indiscriminately so */
+ /* that modern and web fonts render well while legacy fonts render */
+ /* okay. */
+ /* */
+ /* The corresponding interpreter version is v40. */
+ /* */
+ /* Value 3: */
+ /* Compile both, making both v38 and v40 available (the latter is the */
+ /* default). */
+ /* */
+ /* By undefining these, you get rendering behavior like on Windows */
+ /* without ClearType, i.e., Windows XP without ClearType enabled and */
+ /* Win9x (interpreter version v35). Or not, depending on how much */
+ /* hinting blood and testing tears the font designer put into a given */
+ /* font. If you define one or both subpixel hinting options, you can */
+ /* switch between between v35 and the ones you define (using */
+ /* `FT_Property_Set'). */
+ /* */
+ /* This option requires TT_CONFIG_OPTION_BYTECODE_INTERPRETER to be */
+ /* defined. */
+ /* */
+ /* [1] https://www.microsoft.com/typography/cleartype/truetypecleartype.aspx */
+ /* */
+/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING 1 */
+#define TT_CONFIG_OPTION_SUBPIXEL_HINTING 2
+/* #define TT_CONFIG_OPTION_SUBPIXEL_HINTING ( 1 | 2 ) */
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED to compile the */
+ /* TrueType glyph loader to use Apple's definition of how to handle */
+ /* component offsets in composite glyphs. */
+ /* */
+ /* Apple and MS disagree on the default behavior of component offsets */
+ /* in composites. Apple says that they should be scaled by the scaling */
+ /* factors in the transformation matrix (roughly, it's more complex) */
+ /* while MS says they should not. OpenType defines two bits in the */
+ /* composite flags array which can be used to disambiguate, but old */
+ /* fonts will not have them. */
+ /* */
+ /* https://www.microsoft.com/typography/otspec/glyf.htm */
+ /* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6glyf.html */
+ /* */
+#undef TT_CONFIG_OPTION_COMPONENT_OFFSET_SCALED
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_GX_VAR_SUPPORT if you want to include */
+ /* support for Apple's distortable font technology (fvar, gvar, cvar, */
+ /* and avar tables). This has many similarities to Type 1 Multiple */
+ /* Masters support. */
+ /* */
+#define TT_CONFIG_OPTION_GX_VAR_SUPPORT
+
+
+ /*************************************************************************/
+ /* */
+ /* Define TT_CONFIG_OPTION_BDF if you want to include support for */
+ /* an embedded `BDF ' table within SFNT-based bitmap formats. */
+ /* */
+#define TT_CONFIG_OPTION_BDF
+
+
+ /*************************************************************************/
+ /* */
+ /* Option TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES controls the maximum */
+ /* number of bytecode instructions executed for a single run of the */
+ /* bytecode interpreter, needed to prevent infinite loops. You don't */
+ /* want to change this except for very special situations (e.g., making */
+ /* a library fuzzer spend less time to handle broken fonts). */
+ /* */
+ /* It is not expected that this value is ever modified by a configuring */
+ /* script; instead, it gets surrounded with #ifndef ... #endif so that */
+ /* the value can be set as a preprocessor option on the compiler's */
+ /* command line. */
+ /* */
+#ifndef TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES
+#define TT_CONFIG_OPTION_MAX_RUNNABLE_OPCODES 1000000L
+#endif
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** T Y P E 1 D R I V E R C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* T1_MAX_DICT_DEPTH is the maximum depth of nest dictionaries and */
+ /* arrays in the Type 1 stream (see t1load.c). A minimum of 4 is */
+ /* required. */
+ /* */
+#define T1_MAX_DICT_DEPTH 5
+
+
+ /*************************************************************************/
+ /* */
+ /* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
+ /* calls during glyph loading. */
+ /* */
+#define T1_MAX_SUBRS_CALLS 16
+
+
+ /*************************************************************************/
+ /* */
+ /* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
+ /* minimum of 16 is required. */
+ /* */
+ /* The Chinese font MingTiEG-Medium (CNS 11643 character set) needs 256. */
+ /* */
+#define T1_MAX_CHARSTRINGS_OPERANDS 256
+
+
+ /*************************************************************************/
+ /* */
+ /* Define this configuration macro if you want to prevent the */
+ /* compilation of `t1afm', which is in charge of reading Type 1 AFM */
+ /* files into an existing face. Note that if set, the T1 driver will be */
+ /* unable to produce kerning distances. */
+ /* */
+#undef T1_CONFIG_OPTION_NO_AFM
+
+
+ /*************************************************************************/
+ /* */
+ /* Define this configuration macro if you want to prevent the */
+ /* compilation of the Multiple Masters font support in the Type 1 */
+ /* driver. */
+ /* */
+#undef T1_CONFIG_OPTION_NO_MM_SUPPORT
+
+
+ /*************************************************************************/
+ /* */
+ /* T1_CONFIG_OPTION_OLD_ENGINE controls whether the pre-Adobe Type 1 */
+ /* engine gets compiled into FreeType. If defined, it is possible to */
+ /* switch between the two engines using the `hinting-engine' property of */
+ /* the type1 driver module. */
+ /* */
+/* #define T1_CONFIG_OPTION_OLD_ENGINE */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** C F F D R I V E R C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* Using CFF_CONFIG_OPTION_DARKENING_PARAMETER_{X,Y}{1,2,3,4} it is */
+ /* possible to set up the default values of the four control points that */
+ /* define the stem darkening behaviour of the (new) CFF engine. For */
+ /* more details please read the documentation of the */
+ /* `darkening-parameters' property (file `ftdriver.h'), which allows the */
+ /* control at run-time. */
+ /* */
+ /* Do *not* undefine these macros! */
+ /* */
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 500
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 400
+
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 1000
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 275
+
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 1667
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 275
+
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 2333
+#define CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 0
+
+
+ /*************************************************************************/
+ /* */
+ /* CFF_CONFIG_OPTION_OLD_ENGINE controls whether the pre-Adobe CFF */
+ /* engine gets compiled into FreeType. If defined, it is possible to */
+ /* switch between the two engines using the `hinting-engine' property of */
+ /* the cff driver module. */
+ /* */
+/* #define CFF_CONFIG_OPTION_OLD_ENGINE */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** P C F D R I V E R C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* There are many PCF fonts just called `Fixed' which look completely */
+ /* different, and which have nothing to do with each other. When */
+ /* selecting `Fixed' in KDE or Gnome one gets results that appear rather */
+ /* random, the style changes often if one changes the size and one */
+ /* cannot select some fonts at all. This option makes the PCF module */
+ /* prepend the foundry name (plus a space) to the family name. */
+ /* */
+ /* We also check whether we have `wide' characters; all put together, we */
+ /* get family names like `Sony Fixed' or `Misc Fixed Wide'. */
+ /* */
+ /* If this option is activated, it can be controlled with the */
+ /* `no-long-family-names' property of the pcf driver module. */
+ /* */
+/* #define PCF_CONFIG_OPTION_LONG_FAMILY_NAMES */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** A U T O F I T M O D U L E C O N F I G U R A T I O N ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* Compile autofit module with CJK (Chinese, Japanese, Korean) script */
+ /* support. */
+ /* */
+#define AF_CONFIG_OPTION_CJK
+
+ /*************************************************************************/
+ /* */
+ /* Compile autofit module with fallback Indic script support, covering */
+ /* some scripts that the `latin' submodule of the autofit module doesn't */
+ /* (yet) handle. */
+ /* */
+#define AF_CONFIG_OPTION_INDIC
+
+ /*************************************************************************/
+ /* */
+ /* Compile autofit module with warp hinting. The idea of the warping */
+ /* code is to slightly scale and shift a glyph within a single dimension */
+ /* so that as much of its segments are aligned (more or less) on the */
+ /* grid. To find out the optimal scaling and shifting value, various */
+ /* parameter combinations are tried and scored. */
+ /* */
+ /* This experimental option is active only if the rendering mode is */
+ /* FT_RENDER_MODE_LIGHT; you can switch warping on and off with the */
+ /* `warping' property of the auto-hinter (see file `ftdriver.h' for more */
+ /* information; by default it is switched off). */
+ /* */
+#define AF_CONFIG_OPTION_USE_WARPER
+
+ /*************************************************************************/
+ /* */
+ /* Use TrueType-like size metrics for `light' auto-hinting. */
+ /* */
+ /* It is strongly recommended to avoid this option, which exists only to */
+ /* help some legacy applications retain its appearance and behaviour */
+ /* with respect to auto-hinted TrueType fonts. */
+ /* */
+ /* The very reason this option exists at all are GNU/Linux distributions */
+ /* like Fedora that did not un-patch the following change (which was */
+ /* present in FreeType between versions 2.4.6 and 2.7.1, inclusive). */
+ /* */
+ /* 2011-07-16 Steven Chu <[email protected]> */
+ /* */
+ /* [truetype] Fix metrics on size request for scalable fonts. */
+ /* */
+ /* This problematic commit is now reverted (more or less). */
+ /* */
+/* #define AF_CONFIG_OPTION_TT_SIZE_METRICS */
+
+ /* */
+
+
+ /*
+ * This macro is obsolete. Support has been removed in FreeType
+ * version 2.5.
+ */
+/* #define FT_CONFIG_OPTION_OLD_INTERNALS */
+
+
+ /*
+ * This macro is defined if native TrueType hinting is requested by the
+ * definitions above.
+ */
+#ifdef TT_CONFIG_OPTION_BYTECODE_INTERPRETER
+#define TT_USE_BYTECODE_INTERPRETER
+
+#ifdef TT_CONFIG_OPTION_SUBPIXEL_HINTING
+#if TT_CONFIG_OPTION_SUBPIXEL_HINTING & 1
+#define TT_SUPPORT_SUBPIXEL_HINTING_INFINALITY
+#endif
+
+#if TT_CONFIG_OPTION_SUBPIXEL_HINTING & 2
+#define TT_SUPPORT_SUBPIXEL_HINTING_MINIMAL
+#endif
+#endif
+#endif
+
+
+ /*
+ * Check CFF darkening parameters. The checks are the same as in function
+ * `cff_property_set' in file `cffdrivr.c'.
+ */
+#if CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 < 0 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 < 0 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 < 0 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 < 0 || \
+ \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 < 0 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 < 0 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 < 0 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 < 0 || \
+ \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X1 > \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X2 > \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X3 > \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_X4 || \
+ \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y1 > 500 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y2 > 500 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y3 > 500 || \
+ CFF_CONFIG_OPTION_DARKENING_PARAMETER_Y4 > 500
+#error "Invalid CFF darkening parameters!"
+#endif
+
+FT_END_HEADER
+
+
+#endif /* FTOPTION_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/config/ftstdlib.h
@@ -1,0 +1,175 @@
+/***************************************************************************/
+/* */
+/* ftstdlib.h */
+/* */
+/* ANSI-specific library and header configuration file (specification */
+/* only). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This file is used to group all #includes to the ANSI C library that */
+ /* FreeType normally requires. It also defines macros to rename the */
+ /* standard functions within the FreeType source code. */
+ /* */
+ /* Load a file which defines FTSTDLIB_H_ before this one to override it. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTSTDLIB_H_
+#define FTSTDLIB_H_
+
+
+#include <stddef.h>
+
+#define ft_ptrdiff_t ptrdiff_t
+
+
+ /**********************************************************************/
+ /* */
+ /* integer limits */
+ /* */
+ /* UINT_MAX and ULONG_MAX are used to automatically compute the size */
+ /* of `int' and `long' in bytes at compile-time. So far, this works */
+ /* for all platforms the library has been tested on. */
+ /* */
+ /* Note that on the extremely rare platforms that do not provide */
+ /* integer types that are _exactly_ 16 and 32 bits wide (e.g. some */
+ /* old Crays where `int' is 36 bits), we do not make any guarantee */
+ /* about the correct behaviour of FT2 with all fonts. */
+ /* */
+ /* In these case, `ftconfig.h' will refuse to compile anyway with a */
+ /* message like `couldn't find 32-bit type' or something similar. */
+ /* */
+ /**********************************************************************/
+
+
+#include <limits.h>
+
+#define FT_CHAR_BIT CHAR_BIT
+#define FT_USHORT_MAX USHRT_MAX
+#define FT_INT_MAX INT_MAX
+#define FT_INT_MIN INT_MIN
+#define FT_UINT_MAX UINT_MAX
+#define FT_LONG_MIN LONG_MIN
+#define FT_LONG_MAX LONG_MAX
+#define FT_ULONG_MAX ULONG_MAX
+
+
+ /**********************************************************************/
+ /* */
+ /* character and string processing */
+ /* */
+ /**********************************************************************/
+
+
+#include <string.h>
+
+#define ft_memchr memchr
+#define ft_memcmp memcmp
+#define ft_memcpy memcpy
+#define ft_memmove memmove
+#define ft_memset memset
+#define ft_strcat strcat
+#define ft_strcmp strcmp
+#define ft_strcpy strcpy
+#define ft_strlen strlen
+#define ft_strncmp strncmp
+#define ft_strncpy strncpy
+#define ft_strrchr strrchr
+#define ft_strstr strstr
+
+
+ /**********************************************************************/
+ /* */
+ /* file handling */
+ /* */
+ /**********************************************************************/
+
+
+#include <stdio.h>
+
+#define FT_FILE FILE
+#define ft_fclose fclose
+#define ft_fopen fopen
+#define ft_fread fread
+#define ft_fseek fseek
+#define ft_ftell ftell
+#define ft_sprintf sprintf
+
+
+ /**********************************************************************/
+ /* */
+ /* sorting */
+ /* */
+ /**********************************************************************/
+
+
+#include <stdlib.h>
+
+#define ft_qsort qsort
+
+
+ /**********************************************************************/
+ /* */
+ /* memory allocation */
+ /* */
+ /**********************************************************************/
+
+
+#define ft_scalloc calloc
+#define ft_sfree free
+#define ft_smalloc malloc
+#define ft_srealloc realloc
+
+
+ /**********************************************************************/
+ /* */
+ /* miscellaneous */
+ /* */
+ /**********************************************************************/
+
+
+#define ft_strtol strtol
+#define ft_getenv getenv
+
+
+ /**********************************************************************/
+ /* */
+ /* execution control */
+ /* */
+ /**********************************************************************/
+
+
+#include <setjmp.h>
+
+#define ft_jmp_buf jmp_buf /* note: this cannot be a typedef since */
+ /* jmp_buf is defined as a macro */
+ /* on certain platforms */
+
+#define ft_longjmp longjmp
+#define ft_setjmp( b ) setjmp( *(ft_jmp_buf*) &(b) ) /* same thing here */
+
+
+ /* the following is only used for debugging purposes, i.e., if */
+ /* FT_DEBUG_LEVEL_ERROR or FT_DEBUG_LEVEL_TRACE are defined */
+
+#include <stdarg.h>
+
+
+#endif /* FTSTDLIB_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/freetype.h
@@ -1,0 +1,4657 @@
+/***************************************************************************/
+/* */
+/* freetype.h */
+/* */
+/* FreeType high-level API and common types (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FREETYPE_H_
+#define FREETYPE_H_
+
+
+#ifndef FT_FREETYPE_H
+#error "`ft2build.h' hasn't been included yet!"
+#error "Please always use macros to include FreeType header files."
+#error "Example:"
+#error " #include <ft2build.h>"
+#error " #include FT_FREETYPE_H"
+#endif
+
+
+#include <ft2build.h>
+#include FT_CONFIG_CONFIG_H
+#include FT_TYPES_H
+#include FT_ERRORS_H
+
+
+FT_BEGIN_HEADER
+
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* header_inclusion */
+ /* */
+ /* <Title> */
+ /* FreeType's header inclusion scheme */
+ /* */
+ /* <Abstract> */
+ /* How client applications should include FreeType header files. */
+ /* */
+ /* <Description> */
+ /* To be as flexible as possible (and for historical reasons), */
+ /* FreeType uses a very special inclusion scheme to load header */
+ /* files, for example */
+ /* */
+ /* { */
+ /* #include <ft2build.h> */
+ /* */
+ /* #include FT_FREETYPE_H */
+ /* #include FT_OUTLINE_H */
+ /* } */
+ /* */
+ /* A compiler and its preprocessor only needs an include path to find */
+ /* the file `ft2build.h'; the exact locations and names of the other */
+ /* FreeType header files are hidden by preprocessor macro names, */
+ /* loaded by `ft2build.h'. The API documentation always gives the */
+ /* header macro name needed for a particular function. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* user_allocation */
+ /* */
+ /* <Title> */
+ /* User allocation */
+ /* */
+ /* <Abstract> */
+ /* How client applications should allocate FreeType data structures. */
+ /* */
+ /* <Description> */
+ /* FreeType assumes that structures allocated by the user and passed */
+ /* as arguments are zeroed out except for the actual data. In other */
+ /* words, it is recommended to use `calloc' (or variants of it) */
+ /* instead of `malloc' for allocation. */
+ /* */
+ /*************************************************************************/
+
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /* */
+ /* B A S I C T Y P E S */
+ /* */
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* base_interface */
+ /* */
+ /* <Title> */
+ /* Base Interface */
+ /* */
+ /* <Abstract> */
+ /* The FreeType~2 base font interface. */
+ /* */
+ /* <Description> */
+ /* This section describes the most important public high-level API */
+ /* functions of FreeType~2. */
+ /* */
+ /* <Order> */
+ /* FT_Library */
+ /* FT_Face */
+ /* FT_Size */
+ /* FT_GlyphSlot */
+ /* FT_CharMap */
+ /* FT_Encoding */
+ /* FT_ENC_TAG */
+ /* */
+ /* FT_FaceRec */
+ /* */
+ /* FT_FACE_FLAG_SCALABLE */
+ /* FT_FACE_FLAG_FIXED_SIZES */
+ /* FT_FACE_FLAG_FIXED_WIDTH */
+ /* FT_FACE_FLAG_HORIZONTAL */
+ /* FT_FACE_FLAG_VERTICAL */
+ /* FT_FACE_FLAG_COLOR */
+ /* FT_FACE_FLAG_SFNT */
+ /* FT_FACE_FLAG_CID_KEYED */
+ /* FT_FACE_FLAG_TRICKY */
+ /* FT_FACE_FLAG_KERNING */
+ /* FT_FACE_FLAG_MULTIPLE_MASTERS */
+ /* FT_FACE_FLAG_VARIATION */
+ /* FT_FACE_FLAG_GLYPH_NAMES */
+ /* FT_FACE_FLAG_EXTERNAL_STREAM */
+ /* FT_FACE_FLAG_HINTER */
+ /* */
+ /* FT_HAS_HORIZONTAL */
+ /* FT_HAS_VERTICAL */
+ /* FT_HAS_KERNING */
+ /* FT_HAS_FIXED_SIZES */
+ /* FT_HAS_GLYPH_NAMES */
+ /* FT_HAS_COLOR */
+ /* FT_HAS_MULTIPLE_MASTERS */
+ /* */
+ /* FT_IS_SFNT */
+ /* FT_IS_SCALABLE */
+ /* FT_IS_FIXED_WIDTH */
+ /* FT_IS_CID_KEYED */
+ /* FT_IS_TRICKY */
+ /* FT_IS_NAMED_INSTANCE */
+ /* FT_IS_VARIATION */
+ /* */
+ /* FT_STYLE_FLAG_BOLD */
+ /* FT_STYLE_FLAG_ITALIC */
+ /* */
+ /* FT_SizeRec */
+ /* FT_Size_Metrics */
+ /* */
+ /* FT_GlyphSlotRec */
+ /* FT_Glyph_Metrics */
+ /* FT_SubGlyph */
+ /* */
+ /* FT_Bitmap_Size */
+ /* */
+ /* FT_Init_FreeType */
+ /* FT_Done_FreeType */
+ /* */
+ /* FT_New_Face */
+ /* FT_Done_Face */
+ /* FT_Reference_Face */
+ /* FT_New_Memory_Face */
+ /* FT_Face_Properties */
+ /* FT_Open_Face */
+ /* FT_Open_Args */
+ /* FT_Parameter */
+ /* FT_Attach_File */
+ /* FT_Attach_Stream */
+ /* */
+ /* FT_Set_Char_Size */
+ /* FT_Set_Pixel_Sizes */
+ /* FT_Request_Size */
+ /* FT_Select_Size */
+ /* FT_Size_Request_Type */
+ /* FT_Size_RequestRec */
+ /* FT_Size_Request */
+ /* FT_Set_Transform */
+ /* FT_Load_Glyph */
+ /* FT_Get_Char_Index */
+ /* FT_Get_First_Char */
+ /* FT_Get_Next_Char */
+ /* FT_Get_Name_Index */
+ /* FT_Load_Char */
+ /* */
+ /* FT_OPEN_MEMORY */
+ /* FT_OPEN_STREAM */
+ /* FT_OPEN_PATHNAME */
+ /* FT_OPEN_DRIVER */
+ /* FT_OPEN_PARAMS */
+ /* */
+ /* FT_LOAD_DEFAULT */
+ /* FT_LOAD_RENDER */
+ /* FT_LOAD_MONOCHROME */
+ /* FT_LOAD_LINEAR_DESIGN */
+ /* FT_LOAD_NO_SCALE */
+ /* FT_LOAD_NO_HINTING */
+ /* FT_LOAD_NO_BITMAP */
+ /* FT_LOAD_NO_AUTOHINT */
+ /* FT_LOAD_COLOR */
+ /* */
+ /* FT_LOAD_VERTICAL_LAYOUT */
+ /* FT_LOAD_IGNORE_TRANSFORM */
+ /* FT_LOAD_FORCE_AUTOHINT */
+ /* FT_LOAD_NO_RECURSE */
+ /* FT_LOAD_PEDANTIC */
+ /* */
+ /* FT_LOAD_TARGET_NORMAL */
+ /* FT_LOAD_TARGET_LIGHT */
+ /* FT_LOAD_TARGET_MONO */
+ /* FT_LOAD_TARGET_LCD */
+ /* FT_LOAD_TARGET_LCD_V */
+ /* */
+ /* FT_LOAD_TARGET_MODE */
+ /* */
+ /* FT_Render_Glyph */
+ /* FT_Render_Mode */
+ /* FT_Get_Kerning */
+ /* FT_Kerning_Mode */
+ /* FT_Get_Track_Kerning */
+ /* FT_Get_Glyph_Name */
+ /* FT_Get_Postscript_Name */
+ /* */
+ /* FT_CharMapRec */
+ /* FT_Select_Charmap */
+ /* FT_Set_Charmap */
+ /* FT_Get_Charmap_Index */
+ /* */
+ /* FT_Get_FSType_Flags */
+ /* FT_Get_SubGlyph_Info */
+ /* */
+ /* FT_Face_Internal */
+ /* FT_Size_Internal */
+ /* FT_Slot_Internal */
+ /* */
+ /* FT_FACE_FLAG_XXX */
+ /* FT_STYLE_FLAG_XXX */
+ /* FT_OPEN_XXX */
+ /* FT_LOAD_XXX */
+ /* FT_LOAD_TARGET_XXX */
+ /* FT_SUBGLYPH_FLAG_XXX */
+ /* FT_FSTYPE_XXX */
+ /* */
+ /* FT_HAS_FAST_GLYPHS */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Glyph_Metrics */
+ /* */
+ /* <Description> */
+ /* A structure to model the metrics of a single glyph. The values */
+ /* are expressed in 26.6 fractional pixel format; if the flag */
+ /* @FT_LOAD_NO_SCALE has been used while loading the glyph, values */
+ /* are expressed in font units instead. */
+ /* */
+ /* <Fields> */
+ /* width :: */
+ /* The glyph's width. */
+ /* */
+ /* height :: */
+ /* The glyph's height. */
+ /* */
+ /* horiBearingX :: */
+ /* Left side bearing for horizontal layout. */
+ /* */
+ /* horiBearingY :: */
+ /* Top side bearing for horizontal layout. */
+ /* */
+ /* horiAdvance :: */
+ /* Advance width for horizontal layout. */
+ /* */
+ /* vertBearingX :: */
+ /* Left side bearing for vertical layout. */
+ /* */
+ /* vertBearingY :: */
+ /* Top side bearing for vertical layout. Larger positive values */
+ /* mean further below the vertical glyph origin. */
+ /* */
+ /* vertAdvance :: */
+ /* Advance height for vertical layout. Positive values mean the */
+ /* glyph has a positive advance downward. */
+ /* */
+ /* <Note> */
+ /* If not disabled with @FT_LOAD_NO_HINTING, the values represent */
+ /* dimensions of the hinted glyph (in case hinting is applicable). */
+ /* */
+ /* Stroking a glyph with an outside border does not increase */
+ /* `horiAdvance' or `vertAdvance'; you have to manually adjust these */
+ /* values to account for the added width and height. */
+ /* */
+ /* FreeType doesn't use the `VORG' table data for CFF fonts because */
+ /* it doesn't have an interface to quickly retrieve the glyph height. */
+ /* The y~coordinate of the vertical origin can be simply computed as */
+ /* `vertBearingY + height' after loading a glyph. */
+ /* */
+ typedef struct FT_Glyph_Metrics_
+ {
+ FT_Pos width;
+ FT_Pos height;
+
+ FT_Pos horiBearingX;
+ FT_Pos horiBearingY;
+ FT_Pos horiAdvance;
+
+ FT_Pos vertBearingX;
+ FT_Pos vertBearingY;
+ FT_Pos vertAdvance;
+
+ } FT_Glyph_Metrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Bitmap_Size */
+ /* */
+ /* <Description> */
+ /* This structure models the metrics of a bitmap strike (i.e., a set */
+ /* of glyphs for a given point size and resolution) in a bitmap font. */
+ /* It is used for the `available_sizes' field of @FT_Face. */
+ /* */
+ /* <Fields> */
+ /* height :: The vertical distance, in pixels, between two */
+ /* consecutive baselines. It is always positive. */
+ /* */
+ /* width :: The average width, in pixels, of all glyphs in the */
+ /* strike. */
+ /* */
+ /* size :: The nominal size of the strike in 26.6 fractional */
+ /* points. This field is not very useful. */
+ /* */
+ /* x_ppem :: The horizontal ppem (nominal width) in 26.6 fractional */
+ /* pixels. */
+ /* */
+ /* y_ppem :: The vertical ppem (nominal height) in 26.6 fractional */
+ /* pixels. */
+ /* */
+ /* <Note> */
+ /* Windows FNT: */
+ /* The nominal size given in a FNT font is not reliable. If the */
+ /* driver finds it incorrect, it sets `size' to some calculated */
+ /* values, and `x_ppem' and `y_ppem' to the pixel width and height */
+ /* given in the font, respectively. */
+ /* */
+ /* TrueType embedded bitmaps: */
+ /* `size', `width', and `height' values are not contained in the */
+ /* bitmap strike itself. They are computed from the global font */
+ /* parameters. */
+ /* */
+ typedef struct FT_Bitmap_Size_
+ {
+ FT_Short height;
+ FT_Short width;
+
+ FT_Pos size;
+
+ FT_Pos x_ppem;
+ FT_Pos y_ppem;
+
+ } FT_Bitmap_Size;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /* */
+ /* O B J E C T C L A S S E S */
+ /* */
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Library */
+ /* */
+ /* <Description> */
+ /* A handle to a FreeType library instance. Each `library' is */
+ /* completely independent from the others; it is the `root' of a set */
+ /* of objects like fonts, faces, sizes, etc. */
+ /* */
+ /* It also embeds a memory manager (see @FT_Memory), as well as a */
+ /* scan-line converter object (see @FT_Raster). */
+ /* */
+ /* In multi-threaded applications it is easiest to use one */
+ /* `FT_Library' object per thread. In case this is too cumbersome, */
+ /* a single `FT_Library' object across threads is possible also */
+ /* (since FreeType version 2.5.6), as long as a mutex lock is used */
+ /* around @FT_New_Face and @FT_Done_Face. */
+ /* */
+ /* <Note> */
+ /* Library objects are normally created by @FT_Init_FreeType, and */
+ /* destroyed with @FT_Done_FreeType. If you need reference-counting */
+ /* (cf. @FT_Reference_Library), use @FT_New_Library and */
+ /* @FT_Done_Library. */
+ /* */
+ typedef struct FT_LibraryRec_ *FT_Library;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* module_management */
+ /* */
+ /*************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Module */
+ /* */
+ /* <Description> */
+ /* A handle to a given FreeType module object. A module can be a */
+ /* font driver, a renderer, or anything else that provides services */
+ /* to the former. */
+ /* */
+ typedef struct FT_ModuleRec_* FT_Module;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Driver */
+ /* */
+ /* <Description> */
+ /* A handle to a given FreeType font driver object. A font driver */
+ /* is a module capable of creating faces from font files. */
+ /* */
+ typedef struct FT_DriverRec_* FT_Driver;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Renderer */
+ /* */
+ /* <Description> */
+ /* A handle to a given FreeType renderer. A renderer is a module in */
+ /* charge of converting a glyph's outline image to a bitmap. It */
+ /* supports a single glyph image format, and one or more target */
+ /* surface depths. */
+ /* */
+ typedef struct FT_RendererRec_* FT_Renderer;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* base_interface */
+ /* */
+ /*************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Face */
+ /* */
+ /* <Description> */
+ /* A handle to a typographic face object. A face object models a */
+ /* given typeface, in a given style. */
+ /* */
+ /* <Note> */
+ /* A face object also owns a single @FT_GlyphSlot object, as well */
+ /* as one or more @FT_Size objects. */
+ /* */
+ /* Use @FT_New_Face or @FT_Open_Face to create a new face object from */
+ /* a given filepath or a custom input stream. */
+ /* */
+ /* Use @FT_Done_Face to destroy it (along with its slot and sizes). */
+ /* */
+ /* An `FT_Face' object can only be safely used from one thread at a */
+ /* time. Similarly, creation and destruction of `FT_Face' with the */
+ /* same @FT_Library object can only be done from one thread at a */
+ /* time. On the other hand, functions like @FT_Load_Glyph and its */
+ /* siblings are thread-safe and do not need the lock to be held as */
+ /* long as the same `FT_Face' object is not used from multiple */
+ /* threads at the same time. */
+ /* */
+ /* <Also> */
+ /* See @FT_FaceRec for the publicly accessible fields of a given face */
+ /* object. */
+ /* */
+ typedef struct FT_FaceRec_* FT_Face;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Size */
+ /* */
+ /* <Description> */
+ /* A handle to an object that models a face scaled to a given */
+ /* character size. */
+ /* */
+ /* <Note> */
+ /* An @FT_Face has one _active_ @FT_Size object that is used by */
+ /* functions like @FT_Load_Glyph to determine the scaling */
+ /* transformation that in turn is used to load and hint glyphs and */
+ /* metrics. */
+ /* */
+ /* You can use @FT_Set_Char_Size, @FT_Set_Pixel_Sizes, */
+ /* @FT_Request_Size or even @FT_Select_Size to change the content */
+ /* (i.e., the scaling values) of the active @FT_Size. */
+ /* */
+ /* You can use @FT_New_Size to create additional size objects for a */
+ /* given @FT_Face, but they won't be used by other functions until */
+ /* you activate it through @FT_Activate_Size. Only one size can be */
+ /* activated at any given time per face. */
+ /* */
+ /* <Also> */
+ /* See @FT_SizeRec for the publicly accessible fields of a given size */
+ /* object. */
+ /* */
+ typedef struct FT_SizeRec_* FT_Size;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_GlyphSlot */
+ /* */
+ /* <Description> */
+ /* A handle to a given `glyph slot'. A slot is a container that can */
+ /* hold any of the glyphs contained in its parent face. */
+ /* */
+ /* In other words, each time you call @FT_Load_Glyph or */
+ /* @FT_Load_Char, the slot's content is erased by the new glyph data, */
+ /* i.e., the glyph's metrics, its image (bitmap or outline), and */
+ /* other control information. */
+ /* */
+ /* <Also> */
+ /* See @FT_GlyphSlotRec for the publicly accessible glyph fields. */
+ /* */
+ typedef struct FT_GlyphSlotRec_* FT_GlyphSlot;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_CharMap */
+ /* */
+ /* <Description> */
+ /* A handle to a character map (usually abbreviated to `charmap'). A */
+ /* charmap is used to translate character codes in a given encoding */
+ /* into glyph indexes for its parent's face. Some font formats may */
+ /* provide several charmaps per font. */
+ /* */
+ /* Each face object owns zero or more charmaps, but only one of them */
+ /* can be `active', providing the data used by @FT_Get_Char_Index or */
+ /* @FT_Load_Char. */
+ /* */
+ /* The list of available charmaps in a face is available through the */
+ /* `face->num_charmaps' and `face->charmaps' fields of @FT_FaceRec. */
+ /* */
+ /* The currently active charmap is available as `face->charmap'. */
+ /* You should call @FT_Set_Charmap to change it. */
+ /* */
+ /* <Note> */
+ /* When a new face is created (either through @FT_New_Face or */
+ /* @FT_Open_Face), the library looks for a Unicode charmap within */
+ /* the list and automatically activates it. If there is no Unicode */
+ /* charmap, FreeType doesn't set an `active' charmap. */
+ /* */
+ /* <Also> */
+ /* See @FT_CharMapRec for the publicly accessible fields of a given */
+ /* character map. */
+ /* */
+ typedef struct FT_CharMapRec_* FT_CharMap;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_ENC_TAG */
+ /* */
+ /* <Description> */
+ /* This macro converts four-letter tags into an unsigned long. It is */
+ /* used to define `encoding' identifiers (see @FT_Encoding). */
+ /* */
+ /* <Note> */
+ /* Since many 16-bit compilers don't like 32-bit enumerations, you */
+ /* should redefine this macro in case of problems to something like */
+ /* this: */
+ /* */
+ /* { */
+ /* #define FT_ENC_TAG( value, a, b, c, d ) value */
+ /* } */
+ /* */
+ /* to get a simple enumeration without assigning special numbers. */
+ /* */
+
+#ifndef FT_ENC_TAG
+#define FT_ENC_TAG( value, a, b, c, d ) \
+ value = ( ( (FT_UInt32)(a) << 24 ) | \
+ ( (FT_UInt32)(b) << 16 ) | \
+ ( (FT_UInt32)(c) << 8 ) | \
+ (FT_UInt32)(d) )
+
+#endif /* FT_ENC_TAG */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Encoding */
+ /* */
+ /* <Description> */
+ /* An enumeration to specify character sets supported by charmaps. */
+ /* Used in the @FT_Select_Charmap API function. */
+ /* */
+ /* <Note> */
+ /* Despite the name, this enumeration lists specific character */
+ /* repertories (i.e., charsets), and not text encoding methods (e.g., */
+ /* UTF-8, UTF-16, etc.). */
+ /* */
+ /* Other encodings might be defined in the future. */
+ /* */
+ /* <Values> */
+ /* FT_ENCODING_NONE :: */
+ /* The encoding value~0 is reserved. */
+ /* */
+ /* FT_ENCODING_UNICODE :: */
+ /* The Unicode character set. This value covers all versions of */
+ /* the Unicode repertoire, including ASCII and Latin-1. Most fonts */
+ /* include a Unicode charmap, but not all of them. */
+ /* */
+ /* For example, if you want to access Unicode value U+1F028 (and */
+ /* the font contains it), use value 0x1F028 as the input value for */
+ /* @FT_Get_Char_Index. */
+ /* */
+ /* FT_ENCODING_MS_SYMBOL :: */
+ /* Microsoft Symbol encoding, used to encode mathematical symbols */
+ /* and wingdings. For more information, see */
+ /* `https://www.microsoft.com/typography/otspec/recom.htm', */
+ /* `http://www.kostis.net/charsets/symbol.htm', and */
+ /* `http://www.kostis.net/charsets/wingding.htm'. */
+ /* */
+ /* This encoding uses character codes from the PUA (Private Unicode */
+ /* Area) in the range U+F020-U+F0FF. */
+ /* */
+ /* FT_ENCODING_SJIS :: */
+ /* Shift JIS encoding for Japanese. More info at */
+ /* `https://en.wikipedia.org/wiki/Shift_JIS'. See note on */
+ /* multi-byte encodings below. */
+ /* */
+ /* FT_ENCODING_PRC :: */
+ /* Corresponds to encoding systems mainly for Simplified Chinese as */
+ /* used in People's Republic of China (PRC). The encoding layout */
+ /* is based on GB~2312 and its supersets GBK and GB~18030. */
+ /* */
+ /* FT_ENCODING_BIG5 :: */
+ /* Corresponds to an encoding system for Traditional Chinese as */
+ /* used in Taiwan and Hong Kong. */
+ /* */
+ /* FT_ENCODING_WANSUNG :: */
+ /* Corresponds to the Korean encoding system known as Extended */
+ /* Wansung (MS Windows code page 949). */
+ /* For more information see */
+ /* `https://www.unicode.org/Public/MAPPINGS/VENDORS/MICSFT/WindowsBestFit/bestfit949.txt'. */
+ /* */
+ /* FT_ENCODING_JOHAB :: */
+ /* The Korean standard character set (KS~C 5601-1992), which */
+ /* corresponds to MS Windows code page 1361. This character set */
+ /* includes all possible Hangul character combinations. */
+ /* */
+ /* FT_ENCODING_ADOBE_LATIN_1 :: */
+ /* Corresponds to a Latin-1 encoding as defined in a Type~1 */
+ /* PostScript font. It is limited to 256 character codes. */
+ /* */
+ /* FT_ENCODING_ADOBE_STANDARD :: */
+ /* Adobe Standard encoding, as found in Type~1, CFF, and */
+ /* OpenType/CFF fonts. It is limited to 256 character codes. */
+ /* */
+ /* FT_ENCODING_ADOBE_EXPERT :: */
+ /* Adobe Expert encoding, as found in Type~1, CFF, and OpenType/CFF */
+ /* fonts. It is limited to 256 character codes. */
+ /* */
+ /* FT_ENCODING_ADOBE_CUSTOM :: */
+ /* Corresponds to a custom encoding, as found in Type~1, CFF, and */
+ /* OpenType/CFF fonts. It is limited to 256 character codes. */
+ /* */
+ /* FT_ENCODING_APPLE_ROMAN :: */
+ /* Apple roman encoding. Many TrueType and OpenType fonts contain */
+ /* a charmap for this 8-bit encoding, since older versions of Mac */
+ /* OS are able to use it. */
+ /* */
+ /* FT_ENCODING_OLD_LATIN_2 :: */
+ /* This value is deprecated and was neither used nor reported by */
+ /* FreeType. Don't use or test for it. */
+ /* */
+ /* FT_ENCODING_MS_SJIS :: */
+ /* Same as FT_ENCODING_SJIS. Deprecated. */
+ /* */
+ /* FT_ENCODING_MS_GB2312 :: */
+ /* Same as FT_ENCODING_PRC. Deprecated. */
+ /* */
+ /* FT_ENCODING_MS_BIG5 :: */
+ /* Same as FT_ENCODING_BIG5. Deprecated. */
+ /* */
+ /* FT_ENCODING_MS_WANSUNG :: */
+ /* Same as FT_ENCODING_WANSUNG. Deprecated. */
+ /* */
+ /* FT_ENCODING_MS_JOHAB :: */
+ /* Same as FT_ENCODING_JOHAB. Deprecated. */
+ /* */
+ /* <Note> */
+ /* By default, FreeType enables a Unicode charmap and tags it with */
+ /* FT_ENCODING_UNICODE when it is either provided or can be generated */
+ /* from PostScript glyph name dictionaries in the font file. */
+ /* All other encodings are considered legacy and tagged only if */
+ /* explicitly defined in the font file. Otherwise, FT_ENCODING_NONE */
+ /* is used. */
+ /* */
+ /* FT_ENCODING_NONE is set by the BDF and PCF drivers if the charmap */
+ /* is neither Unicode nor ISO-8859-1 (otherwise it is set to */
+ /* FT_ENCODING_UNICODE). Use @FT_Get_BDF_Charset_ID to find out */
+ /* which encoding is really present. If, for example, the */
+ /* `cs_registry' field is `KOI8' and the `cs_encoding' field is `R', */
+ /* the font is encoded in KOI8-R. */
+ /* */
+ /* FT_ENCODING_NONE is always set (with a single exception) by the */
+ /* winfonts driver. Use @FT_Get_WinFNT_Header and examine the */
+ /* `charset' field of the @FT_WinFNT_HeaderRec structure to find out */
+ /* which encoding is really present. For example, */
+ /* @FT_WinFNT_ID_CP1251 (204) means Windows code page 1251 (for */
+ /* Russian). */
+ /* */
+ /* FT_ENCODING_NONE is set if `platform_id' is @TT_PLATFORM_MACINTOSH */
+ /* and `encoding_id' is not `TT_MAC_ID_ROMAN' (otherwise it is set to */
+ /* FT_ENCODING_APPLE_ROMAN). */
+ /* */
+ /* If `platform_id' is @TT_PLATFORM_MACINTOSH, use the function */
+ /* @FT_Get_CMap_Language_ID to query the Mac language ID that may */
+ /* be needed to be able to distinguish Apple encoding variants. See */
+ /* */
+ /* https://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt */
+ /* */
+ /* to get an idea how to do that. Basically, if the language ID */
+ /* is~0, don't use it, otherwise subtract 1 from the language ID. */
+ /* Then examine `encoding_id'. If, for example, `encoding_id' is */
+ /* `TT_MAC_ID_ROMAN' and the language ID (minus~1) is */
+ /* `TT_MAC_LANGID_GREEK', it is the Greek encoding, not Roman. */
+ /* `TT_MAC_ID_ARABIC' with `TT_MAC_LANGID_FARSI' means the Farsi */
+ /* variant the Arabic encoding. */
+ /* */
+ typedef enum FT_Encoding_
+ {
+ FT_ENC_TAG( FT_ENCODING_NONE, 0, 0, 0, 0 ),
+
+ FT_ENC_TAG( FT_ENCODING_MS_SYMBOL, 's', 'y', 'm', 'b' ),
+ FT_ENC_TAG( FT_ENCODING_UNICODE, 'u', 'n', 'i', 'c' ),
+
+ FT_ENC_TAG( FT_ENCODING_SJIS, 's', 'j', 'i', 's' ),
+ FT_ENC_TAG( FT_ENCODING_PRC, 'g', 'b', ' ', ' ' ),
+ FT_ENC_TAG( FT_ENCODING_BIG5, 'b', 'i', 'g', '5' ),
+ FT_ENC_TAG( FT_ENCODING_WANSUNG, 'w', 'a', 'n', 's' ),
+ FT_ENC_TAG( FT_ENCODING_JOHAB, 'j', 'o', 'h', 'a' ),
+
+ /* for backward compatibility */
+ FT_ENCODING_GB2312 = FT_ENCODING_PRC,
+ FT_ENCODING_MS_SJIS = FT_ENCODING_SJIS,
+ FT_ENCODING_MS_GB2312 = FT_ENCODING_PRC,
+ FT_ENCODING_MS_BIG5 = FT_ENCODING_BIG5,
+ FT_ENCODING_MS_WANSUNG = FT_ENCODING_WANSUNG,
+ FT_ENCODING_MS_JOHAB = FT_ENCODING_JOHAB,
+
+ FT_ENC_TAG( FT_ENCODING_ADOBE_STANDARD, 'A', 'D', 'O', 'B' ),
+ FT_ENC_TAG( FT_ENCODING_ADOBE_EXPERT, 'A', 'D', 'B', 'E' ),
+ FT_ENC_TAG( FT_ENCODING_ADOBE_CUSTOM, 'A', 'D', 'B', 'C' ),
+ FT_ENC_TAG( FT_ENCODING_ADOBE_LATIN_1, 'l', 'a', 't', '1' ),
+
+ FT_ENC_TAG( FT_ENCODING_OLD_LATIN_2, 'l', 'a', 't', '2' ),
+
+ FT_ENC_TAG( FT_ENCODING_APPLE_ROMAN, 'a', 'r', 'm', 'n' )
+
+ } FT_Encoding;
+
+
+ /* these constants are deprecated; use the corresponding `FT_Encoding' */
+ /* values instead */
+#define ft_encoding_none FT_ENCODING_NONE
+#define ft_encoding_unicode FT_ENCODING_UNICODE
+#define ft_encoding_symbol FT_ENCODING_MS_SYMBOL
+#define ft_encoding_latin_1 FT_ENCODING_ADOBE_LATIN_1
+#define ft_encoding_latin_2 FT_ENCODING_OLD_LATIN_2
+#define ft_encoding_sjis FT_ENCODING_SJIS
+#define ft_encoding_gb2312 FT_ENCODING_PRC
+#define ft_encoding_big5 FT_ENCODING_BIG5
+#define ft_encoding_wansung FT_ENCODING_WANSUNG
+#define ft_encoding_johab FT_ENCODING_JOHAB
+
+#define ft_encoding_adobe_standard FT_ENCODING_ADOBE_STANDARD
+#define ft_encoding_adobe_expert FT_ENCODING_ADOBE_EXPERT
+#define ft_encoding_adobe_custom FT_ENCODING_ADOBE_CUSTOM
+#define ft_encoding_apple_roman FT_ENCODING_APPLE_ROMAN
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_CharMapRec */
+ /* */
+ /* <Description> */
+ /* The base charmap structure. */
+ /* */
+ /* <Fields> */
+ /* face :: A handle to the parent face object. */
+ /* */
+ /* encoding :: An @FT_Encoding tag identifying the charmap. Use */
+ /* this with @FT_Select_Charmap. */
+ /* */
+ /* platform_id :: An ID number describing the platform for the */
+ /* following encoding ID. This comes directly from */
+ /* the TrueType specification and gets emulated for */
+ /* other formats. */
+ /* */
+ /* encoding_id :: A platform specific encoding number. This also */
+ /* comes from the TrueType specification and gets */
+ /* emulated similarly. */
+ /* */
+ typedef struct FT_CharMapRec_
+ {
+ FT_Face face;
+ FT_Encoding encoding;
+ FT_UShort platform_id;
+ FT_UShort encoding_id;
+
+ } FT_CharMapRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /* */
+ /* B A S E O B J E C T C L A S S E S */
+ /* */
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Face_Internal */
+ /* */
+ /* <Description> */
+ /* An opaque handle to an `FT_Face_InternalRec' structure that models */
+ /* the private data of a given @FT_Face object. */
+ /* */
+ /* This structure might change between releases of FreeType~2 and is */
+ /* not generally available to client applications. */
+ /* */
+ typedef struct FT_Face_InternalRec_* FT_Face_Internal;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_FaceRec */
+ /* */
+ /* <Description> */
+ /* FreeType root face class structure. A face object models a */
+ /* typeface in a font file. */
+ /* */
+ /* <Fields> */
+ /* num_faces :: The number of faces in the font file. Some */
+ /* font formats can have multiple faces in */
+ /* a single font file. */
+ /* */
+ /* face_index :: This field holds two different values. */
+ /* Bits 0-15 are the index of the face in the */
+ /* font file (starting with value~0). They */
+ /* are set to~0 if there is only one face in */
+ /* the font file. */
+ /* */
+ /* [Since 2.6.1] Bits 16-30 are relevant to GX */
+ /* and OpenType variation fonts only, holding */
+ /* the named instance index for the current */
+ /* face index (starting with value~1; value~0 */
+ /* indicates font access without a named */
+ /* instance). For non-variation fonts, bits */
+ /* 16-30 are ignored. If we have the third */
+ /* named instance of face~4, say, `face_index' */
+ /* is set to 0x00030004. */
+ /* */
+ /* Bit 31 is always zero (this is, */
+ /* `face_index' is always a positive value). */
+ /* */
+ /* [Since 2.9] Changing the design coordinates */
+ /* with @FT_Set_Var_Design_Coordinates or */
+ /* @FT_Set_Var_Blend_Coordinates does not */
+ /* influence the named instance index value */
+ /* (only @FT_Set_Named_Instance does that). */
+ /* */
+ /* face_flags :: A set of bit flags that give important */
+ /* information about the face; see */
+ /* @FT_FACE_FLAG_XXX for the details. */
+ /* */
+ /* style_flags :: The lower 16~bits contain a set of bit */
+ /* flags indicating the style of the face; see */
+ /* @FT_STYLE_FLAG_XXX for the details. */
+ /* */
+ /* [Since 2.6.1] Bits 16-30 hold the number */
+ /* of named instances available for the */
+ /* current face if we have a GX or OpenType */
+ /* variation (sub)font. Bit 31 is always zero */
+ /* (this is, `style_flags' is always a */
+ /* positive value). Note that a variation */
+ /* font has always at least one named */
+ /* instance, namely the default instance. */
+ /* */
+ /* num_glyphs :: The number of glyphs in the face. If the */
+ /* face is scalable and has sbits (see */
+ /* `num_fixed_sizes'), it is set to the number */
+ /* of outline glyphs. */
+ /* */
+ /* For CID-keyed fonts (not in an SFNT */
+ /* wrapper) this value gives the highest CID */
+ /* used in the font. */
+ /* */
+ /* family_name :: The face's family name. This is an ASCII */
+ /* string, usually in English, that describes */
+ /* the typeface's family (like `Times New */
+ /* Roman', `Bodoni', `Garamond', etc). This */
+ /* is a least common denominator used to list */
+ /* fonts. Some formats (TrueType & OpenType) */
+ /* provide localized and Unicode versions of */
+ /* this string. Applications should use the */
+ /* format specific interface to access them. */
+ /* Can be NULL (e.g., in fonts embedded in a */
+ /* PDF file). */
+ /* */
+ /* In case the font doesn't provide a specific */
+ /* family name entry, FreeType tries to */
+ /* synthesize one, deriving it from other name */
+ /* entries. */
+ /* */
+ /* style_name :: The face's style name. This is an ASCII */
+ /* string, usually in English, that describes */
+ /* the typeface's style (like `Italic', */
+ /* `Bold', `Condensed', etc). Not all font */
+ /* formats provide a style name, so this field */
+ /* is optional, and can be set to NULL. As */
+ /* for `family_name', some formats provide */
+ /* localized and Unicode versions of this */
+ /* string. Applications should use the format */
+ /* specific interface to access them. */
+ /* */
+ /* num_fixed_sizes :: The number of bitmap strikes in the face. */
+ /* Even if the face is scalable, there might */
+ /* still be bitmap strikes, which are called */
+ /* `sbits' in that case. */
+ /* */
+ /* available_sizes :: An array of @FT_Bitmap_Size for all bitmap */
+ /* strikes in the face. It is set to NULL if */
+ /* there is no bitmap strike. */
+ /* */
+ /* Note that FreeType tries to sanitize the */
+ /* strike data since they are sometimes sloppy */
+ /* or incorrect, but this can easily fail. */
+ /* */
+ /* num_charmaps :: The number of charmaps in the face. */
+ /* */
+ /* charmaps :: An array of the charmaps of the face. */
+ /* */
+ /* generic :: A field reserved for client uses. See the */
+ /* @FT_Generic type description. */
+ /* */
+ /* bbox :: The font bounding box. Coordinates are */
+ /* expressed in font units (see */
+ /* `units_per_EM'). The box is large enough */
+ /* to contain any glyph from the font. Thus, */
+ /* `bbox.yMax' can be seen as the `maximum */
+ /* ascender', and `bbox.yMin' as the `minimum */
+ /* descender'. Only relevant for scalable */
+ /* formats. */
+ /* */
+ /* Note that the bounding box might be off by */
+ /* (at least) one pixel for hinted fonts. See */
+ /* @FT_Size_Metrics for further discussion. */
+ /* */
+ /* units_per_EM :: The number of font units per EM square for */
+ /* this face. This is typically 2048 for */
+ /* TrueType fonts, and 1000 for Type~1 fonts. */
+ /* Only relevant for scalable formats. */
+ /* */
+ /* ascender :: The typographic ascender of the face, */
+ /* expressed in font units. For font formats */
+ /* not having this information, it is set to */
+ /* `bbox.yMax'. Only relevant for scalable */
+ /* formats. */
+ /* */
+ /* descender :: The typographic descender of the face, */
+ /* expressed in font units. For font formats */
+ /* not having this information, it is set to */
+ /* `bbox.yMin'. Note that this field is */
+ /* negative for values below the baseline. */
+ /* Only relevant for scalable formats. */
+ /* */
+ /* height :: This value is the vertical distance */
+ /* between two consecutive baselines, */
+ /* expressed in font units. It is always */
+ /* positive. Only relevant for scalable */
+ /* formats. */
+ /* */
+ /* If you want the global glyph height, use */
+ /* `ascender - descender'. */
+ /* */
+ /* max_advance_width :: The maximum advance width, in font units, */
+ /* for all glyphs in this face. This can be */
+ /* used to make word wrapping computations */
+ /* faster. Only relevant for scalable */
+ /* formats. */
+ /* */
+ /* max_advance_height :: The maximum advance height, in font units, */
+ /* for all glyphs in this face. This is only */
+ /* relevant for vertical layouts, and is set */
+ /* to `height' for fonts that do not provide */
+ /* vertical metrics. Only relevant for */
+ /* scalable formats. */
+ /* */
+ /* underline_position :: The position, in font units, of the */
+ /* underline line for this face. It is the */
+ /* center of the underlining stem. Only */
+ /* relevant for scalable formats. */
+ /* */
+ /* underline_thickness :: The thickness, in font units, of the */
+ /* underline for this face. Only relevant for */
+ /* scalable formats. */
+ /* */
+ /* glyph :: The face's associated glyph slot(s). */
+ /* */
+ /* size :: The current active size for this face. */
+ /* */
+ /* charmap :: The current active charmap for this face. */
+ /* */
+ /* <Note> */
+ /* Fields may be changed after a call to @FT_Attach_File or */
+ /* @FT_Attach_Stream. */
+ /* */
+ /* For an OpenType variation font, the values of the following fields */
+ /* can change after a call to @FT_Set_Var_Design_Coordinates (and */
+ /* friends) if the font contains an `MVAR' table: `ascender', */
+ /* `descender', `height', `underline_position', and */
+ /* `underline_thickness'. */
+ /* */
+ /* Especially for TrueType fonts see also the documentation for */
+ /* @FT_Size_Metrics. */
+ /* */
+ typedef struct FT_FaceRec_
+ {
+ FT_Long num_faces;
+ FT_Long face_index;
+
+ FT_Long face_flags;
+ FT_Long style_flags;
+
+ FT_Long num_glyphs;
+
+ FT_String* family_name;
+ FT_String* style_name;
+
+ FT_Int num_fixed_sizes;
+ FT_Bitmap_Size* available_sizes;
+
+ FT_Int num_charmaps;
+ FT_CharMap* charmaps;
+
+ FT_Generic generic;
+
+ /*# The following member variables (down to `underline_thickness') */
+ /*# are only relevant to scalable outlines; cf. @FT_Bitmap_Size */
+ /*# for bitmap fonts. */
+ FT_BBox bbox;
+
+ FT_UShort units_per_EM;
+ FT_Short ascender;
+ FT_Short descender;
+ FT_Short height;
+
+ FT_Short max_advance_width;
+ FT_Short max_advance_height;
+
+ FT_Short underline_position;
+ FT_Short underline_thickness;
+
+ FT_GlyphSlot glyph;
+ FT_Size size;
+ FT_CharMap charmap;
+
+ /*@private begin */
+
+ FT_Driver driver;
+ FT_Memory memory;
+ FT_Stream stream;
+
+ FT_ListRec sizes_list;
+
+ FT_Generic autohint; /* face-specific auto-hinter data */
+ void* extensions; /* unused */
+
+ FT_Face_Internal internal;
+
+ /*@private end */
+
+ } FT_FaceRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_FACE_FLAG_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit flags used in the `face_flags' field of the */
+ /* @FT_FaceRec structure. They inform client applications of */
+ /* properties of the corresponding face. */
+ /* */
+ /* <Values> */
+ /* FT_FACE_FLAG_SCALABLE :: */
+ /* The face contains outline glyphs. Note that a face can contain */
+ /* bitmap strikes also, i.e., a face can have both this flag and */
+ /* @FT_FACE_FLAG_FIXED_SIZES set. */
+ /* */
+ /* FT_FACE_FLAG_FIXED_SIZES :: */
+ /* The face contains bitmap strikes. See also the */
+ /* `num_fixed_sizes' and `available_sizes' fields of @FT_FaceRec. */
+ /* */
+ /* FT_FACE_FLAG_FIXED_WIDTH :: */
+ /* The face contains fixed-width characters (like Courier, Lucida, */
+ /* MonoType, etc.). */
+ /* */
+ /* FT_FACE_FLAG_SFNT :: */
+ /* The face uses the SFNT storage scheme. For now, this means */
+ /* TrueType and OpenType. */
+ /* */
+ /* FT_FACE_FLAG_HORIZONTAL :: */
+ /* The face contains horizontal glyph metrics. This should be set */
+ /* for all common formats. */
+ /* */
+ /* FT_FACE_FLAG_VERTICAL :: */
+ /* The face contains vertical glyph metrics. This is only */
+ /* available in some formats, not all of them. */
+ /* */
+ /* FT_FACE_FLAG_KERNING :: */
+ /* The face contains kerning information. If set, the kerning */
+ /* distance can be retrieved using the function @FT_Get_Kerning. */
+ /* Otherwise the function always return the vector (0,0). Note */
+ /* that FreeType doesn't handle kerning data from the SFNT `GPOS' */
+ /* table (as present in many OpenType fonts). */
+ /* */
+ /* FT_FACE_FLAG_FAST_GLYPHS :: */
+ /* THIS FLAG IS DEPRECATED. DO NOT USE OR TEST IT. */
+ /* */
+ /* FT_FACE_FLAG_MULTIPLE_MASTERS :: */
+ /* The face contains multiple masters and is capable of */
+ /* interpolating between them. Supported formats are Adobe MM, */
+ /* TrueType GX, and OpenType variation fonts. */
+ /* */
+ /* See section @multiple_masters for API details. */
+ /* */
+ /* FT_FACE_FLAG_GLYPH_NAMES :: */
+ /* The face contains glyph names, which can be retrieved using */
+ /* @FT_Get_Glyph_Name. Note that some TrueType fonts contain */
+ /* broken glyph name tables. Use the function */
+ /* @FT_Has_PS_Glyph_Names when needed. */
+ /* */
+ /* FT_FACE_FLAG_EXTERNAL_STREAM :: */
+ /* Used internally by FreeType to indicate that a face's stream was */
+ /* provided by the client application and should not be destroyed */
+ /* when @FT_Done_Face is called. Don't read or test this flag. */
+ /* */
+ /* FT_FACE_FLAG_HINTER :: */
+ /* The font driver has a hinting machine of its own. For example, */
+ /* with TrueType fonts, it makes sense to use data from the SFNT */
+ /* `gasp' table only if the native TrueType hinting engine (with */
+ /* the bytecode interpreter) is available and active. */
+ /* */
+ /* FT_FACE_FLAG_CID_KEYED :: */
+ /* The face is CID-keyed. In that case, the face is not accessed */
+ /* by glyph indices but by CID values. For subsetted CID-keyed */
+ /* fonts this has the consequence that not all index values are a */
+ /* valid argument to @FT_Load_Glyph. Only the CID values for which */
+ /* corresponding glyphs in the subsetted font exist make */
+ /* `FT_Load_Glyph' return successfully; in all other cases you get */
+ /* an `FT_Err_Invalid_Argument' error. */
+ /* */
+ /* Note that CID-keyed fonts that are in an SFNT wrapper (this is, */
+ /* all OpenType/CFF fonts) don't have this flag set since the */
+ /* glyphs are accessed in the normal way (using contiguous */
+ /* indices); the `CID-ness' isn't visible to the application. */
+ /* */
+ /* FT_FACE_FLAG_TRICKY :: */
+ /* The face is `tricky', this is, it always needs the font format's */
+ /* native hinting engine to get a reasonable result. A typical */
+ /* example is the old Chinese font `mingli.ttf' (but not */
+ /* `mingliu.ttc') that uses TrueType bytecode instructions to move */
+ /* and scale all of its subglyphs. */
+ /* */
+ /* It is not possible to auto-hint such fonts using */
+ /* @FT_LOAD_FORCE_AUTOHINT; it will also ignore */
+ /* @FT_LOAD_NO_HINTING. You have to set both @FT_LOAD_NO_HINTING */
+ /* and @FT_LOAD_NO_AUTOHINT to really disable hinting; however, you */
+ /* probably never want this except for demonstration purposes. */
+ /* */
+ /* Currently, there are about a dozen TrueType fonts in the list of */
+ /* tricky fonts; they are hard-coded in file `ttobjs.c'. */
+ /* */
+ /* FT_FACE_FLAG_COLOR :: */
+ /* [Since 2.5.1] The face has color glyph tables. To access color */
+ /* glyphs use @FT_LOAD_COLOR. */
+ /* */
+ /* FT_FACE_FLAG_VARIATION :: */
+ /* [Since 2.9] Set if the current face (or named instance) has been */
+ /* altered with @FT_Set_MM_Design_Coordinates, */
+ /* @FT_Set_Var_Design_Coordinates, or */
+ /* @FT_Set_Var_Blend_Coordinates. This flag is unset by a call to */
+ /* @FT_Set_Named_Instance. */
+ /* */
+#define FT_FACE_FLAG_SCALABLE ( 1L << 0 )
+#define FT_FACE_FLAG_FIXED_SIZES ( 1L << 1 )
+#define FT_FACE_FLAG_FIXED_WIDTH ( 1L << 2 )
+#define FT_FACE_FLAG_SFNT ( 1L << 3 )
+#define FT_FACE_FLAG_HORIZONTAL ( 1L << 4 )
+#define FT_FACE_FLAG_VERTICAL ( 1L << 5 )
+#define FT_FACE_FLAG_KERNING ( 1L << 6 )
+#define FT_FACE_FLAG_FAST_GLYPHS ( 1L << 7 )
+#define FT_FACE_FLAG_MULTIPLE_MASTERS ( 1L << 8 )
+#define FT_FACE_FLAG_GLYPH_NAMES ( 1L << 9 )
+#define FT_FACE_FLAG_EXTERNAL_STREAM ( 1L << 10 )
+#define FT_FACE_FLAG_HINTER ( 1L << 11 )
+#define FT_FACE_FLAG_CID_KEYED ( 1L << 12 )
+#define FT_FACE_FLAG_TRICKY ( 1L << 13 )
+#define FT_FACE_FLAG_COLOR ( 1L << 14 )
+#define FT_FACE_FLAG_VARIATION ( 1L << 15 )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_HORIZONTAL( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains
+ * horizontal metrics (this is true for all font formats though).
+ *
+ * @also:
+ * @FT_HAS_VERTICAL can be used to check for vertical metrics.
+ *
+ */
+#define FT_HAS_HORIZONTAL( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_HORIZONTAL )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_VERTICAL( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains real
+ * vertical metrics (and not only synthesized ones).
+ *
+ */
+#define FT_HAS_VERTICAL( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_VERTICAL )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_KERNING( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains kerning
+ * data that can be accessed with @FT_Get_Kerning.
+ *
+ */
+#define FT_HAS_KERNING( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_KERNING )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_SCALABLE( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains a scalable
+ * font face (true for TrueType, Type~1, Type~42, CID, OpenType/CFF,
+ * and PFR font formats).
+ *
+ */
+#define FT_IS_SCALABLE( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_SCALABLE )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_SFNT( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains a font
+ * whose format is based on the SFNT storage scheme. This usually
+ * means: TrueType fonts, OpenType fonts, as well as SFNT-based embedded
+ * bitmap fonts.
+ *
+ * If this macro is true, all functions defined in @FT_SFNT_NAMES_H and
+ * @FT_TRUETYPE_TABLES_H are available.
+ *
+ */
+#define FT_IS_SFNT( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_SFNT )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_FIXED_WIDTH( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains a font face
+ * that contains fixed-width (or `monospace', `fixed-pitch', etc.)
+ * glyphs.
+ *
+ */
+#define FT_IS_FIXED_WIDTH( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_FIXED_WIDTH )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_FIXED_SIZES( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains some
+ * embedded bitmaps. See the `available_sizes' field of the
+ * @FT_FaceRec structure.
+ *
+ */
+#define FT_HAS_FIXED_SIZES( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_FIXED_SIZES )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_FAST_GLYPHS( face )
+ *
+ * @description:
+ * Deprecated.
+ *
+ */
+#define FT_HAS_FAST_GLYPHS( face ) 0
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_GLYPH_NAMES( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains some glyph
+ * names that can be accessed through @FT_Get_Glyph_Name.
+ *
+ */
+#define FT_HAS_GLYPH_NAMES( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_GLYPH_NAMES )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_MULTIPLE_MASTERS( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains some
+ * multiple masters. The functions provided by @FT_MULTIPLE_MASTERS_H
+ * are then available to choose the exact design you want.
+ *
+ */
+#define FT_HAS_MULTIPLE_MASTERS( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_NAMED_INSTANCE( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object is a named instance
+ * of a GX or OpenType variation font.
+ *
+ * [Since 2.9] Changing the design coordinates with
+ * @FT_Set_Var_Design_Coordinates or @FT_Set_Var_Blend_Coordinates does
+ * not influence the return value of this macro (only
+ * @FT_Set_Named_Instance does that).
+ *
+ * @since:
+ * 2.7
+ *
+ */
+#define FT_IS_NAMED_INSTANCE( face ) \
+ ( (face)->face_index & 0x7FFF0000L )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_VARIATION( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object has been altered
+ * by @FT_Set_MM_Design_Coordinates, @FT_Set_Var_Design_Coordinates, or
+ * @FT_Set_Var_Blend_Coordinates.
+ *
+ * @since:
+ * 2.9
+ *
+ */
+#define FT_IS_VARIATION( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_VARIATION )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_CID_KEYED( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains a CID-keyed
+ * font. See the discussion of @FT_FACE_FLAG_CID_KEYED for more
+ * details.
+ *
+ * If this macro is true, all functions defined in @FT_CID_H are
+ * available.
+ *
+ */
+#define FT_IS_CID_KEYED( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_CID_KEYED )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_IS_TRICKY( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face represents a `tricky' font.
+ * See the discussion of @FT_FACE_FLAG_TRICKY for more details.
+ *
+ */
+#define FT_IS_TRICKY( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_TRICKY )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_HAS_COLOR( face )
+ *
+ * @description:
+ * A macro that returns true whenever a face object contains
+ * tables for color glyphs.
+ *
+ * @since:
+ * 2.5.1
+ *
+ */
+#define FT_HAS_COLOR( face ) \
+ ( (face)->face_flags & FT_FACE_FLAG_COLOR )
+
+
+ /*************************************************************************/
+ /* */
+ /* <Const> */
+ /* FT_STYLE_FLAG_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit flags to indicate the style of a given face. These */
+ /* are used in the `style_flags' field of @FT_FaceRec. */
+ /* */
+ /* <Values> */
+ /* FT_STYLE_FLAG_ITALIC :: */
+ /* The face style is italic or oblique. */
+ /* */
+ /* FT_STYLE_FLAG_BOLD :: */
+ /* The face is bold. */
+ /* */
+ /* <Note> */
+ /* The style information as provided by FreeType is very basic. More */
+ /* details are beyond the scope and should be done on a higher level */
+ /* (for example, by analyzing various fields of the `OS/2' table in */
+ /* SFNT based fonts). */
+ /* */
+#define FT_STYLE_FLAG_ITALIC ( 1 << 0 )
+#define FT_STYLE_FLAG_BOLD ( 1 << 1 )
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Size_Internal */
+ /* */
+ /* <Description> */
+ /* An opaque handle to an `FT_Size_InternalRec' structure, used to */
+ /* model private data of a given @FT_Size object. */
+ /* */
+ typedef struct FT_Size_InternalRec_* FT_Size_Internal;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Size_Metrics */
+ /* */
+ /* <Description> */
+ /* The size metrics structure gives the metrics of a size object. */
+ /* */
+ /* <Fields> */
+ /* x_ppem :: The width of the scaled EM square in pixels, hence */
+ /* the term `ppem' (pixels per EM). It is also */
+ /* referred to as `nominal width'. */
+ /* */
+ /* y_ppem :: The height of the scaled EM square in pixels, */
+ /* hence the term `ppem' (pixels per EM). It is also */
+ /* referred to as `nominal height'. */
+ /* */
+ /* x_scale :: A 16.16 fractional scaling value to convert */
+ /* horizontal metrics from font units to 26.6 */
+ /* fractional pixels. Only relevant for scalable */
+ /* font formats. */
+ /* */
+ /* y_scale :: A 16.16 fractional scaling value to convert */
+ /* vertical metrics from font units to 26.6 */
+ /* fractional pixels. Only relevant for scalable */
+ /* font formats. */
+ /* */
+ /* ascender :: The ascender in 26.6 fractional pixels, rounded up */
+ /* to an integer value. See @FT_FaceRec for the */
+ /* details. */
+ /* */
+ /* descender :: The descender in 26.6 fractional pixels, rounded */
+ /* down to an integer value. See @FT_FaceRec for the */
+ /* details. */
+ /* */
+ /* height :: The height in 26.6 fractional pixels, rounded to */
+ /* an integer value. See @FT_FaceRec for the */
+ /* details. */
+ /* */
+ /* max_advance :: The maximum advance width in 26.6 fractional */
+ /* pixels, rounded to an integer value. See */
+ /* @FT_FaceRec for the details. */
+ /* */
+ /* <Note> */
+ /* The scaling values, if relevant, are determined first during a */
+ /* size changing operation. The remaining fields are then set by the */
+ /* driver. For scalable formats, they are usually set to scaled */
+ /* values of the corresponding fields in @FT_FaceRec. Some values */
+ /* like ascender or descender are rounded for historical reasons; */
+ /* more precise values (for outline fonts) can be derived by scaling */
+ /* the corresponding @FT_FaceRec values manually, with code similar */
+ /* to the following. */
+ /* */
+ /* { */
+ /* scaled_ascender = FT_MulFix( face->ascender, */
+ /* size_metrics->y_scale ); */
+ /* } */
+ /* */
+ /* Note that due to glyph hinting and the selected rendering mode */
+ /* these values are usually not exact; consequently, they must be */
+ /* treated as unreliable with an error margin of at least one pixel! */
+ /* */
+ /* Indeed, the only way to get the exact metrics is to render _all_ */
+ /* glyphs. As this would be a definite performance hit, it is up to */
+ /* client applications to perform such computations. */
+ /* */
+ /* The `FT_Size_Metrics' structure is valid for bitmap fonts also. */
+ /* */
+ /* */
+ /* *TrueType* *fonts* *with* *native* *bytecode* *hinting* */
+ /* */
+ /* All applications that handle TrueType fonts with native hinting */
+ /* must be aware that TTFs expect different rounding of vertical font */
+ /* dimensions. The application has to cater for this, especially if */
+ /* it wants to rely on a TTF's vertical data (for example, to */
+ /* properly align box characters vertically). */
+ /* */
+ /* Only the application knows _in_ _advance_ that it is going to use */
+ /* native hinting for TTFs! FreeType, on the other hand, selects the */
+ /* hinting mode not at the time of creating an @FT_Size object but */
+ /* much later, namely while calling @FT_Load_Glyph. */
+ /* */
+ /* Here is some pseudo code that illustrates a possible solution. */
+ /* */
+ /* { */
+ /* font_format = FT_Get_Font_Format( face ); */
+ /* */
+ /* if ( !strcmp( font_format, "TrueType" ) && */
+ /* do_native_bytecode_hinting ) */
+ /* { */
+ /* ascender = ROUND( FT_MulFix( face->ascender, */
+ /* size_metrics->y_scale ) ); */
+ /* descender = ROUND( FT_MulFix( face->descender, */
+ /* size_metrics->y_scale ) ); */
+ /* } */
+ /* else */
+ /* { */
+ /* ascender = size_metrics->ascender; */
+ /* descender = size_metrics->descender; */
+ /* } */
+ /* */
+ /* height = size_metrics->height; */
+ /* max_advance = size_metrics->max_advance; */
+ /* } */
+ /* */
+ typedef struct FT_Size_Metrics_
+ {
+ FT_UShort x_ppem; /* horizontal pixels per EM */
+ FT_UShort y_ppem; /* vertical pixels per EM */
+
+ FT_Fixed x_scale; /* scaling values used to convert font */
+ FT_Fixed y_scale; /* units to 26.6 fractional pixels */
+
+ FT_Pos ascender; /* ascender in 26.6 frac. pixels */
+ FT_Pos descender; /* descender in 26.6 frac. pixels */
+ FT_Pos height; /* text height in 26.6 frac. pixels */
+ FT_Pos max_advance; /* max horizontal advance, in 26.6 pixels */
+
+ } FT_Size_Metrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_SizeRec */
+ /* */
+ /* <Description> */
+ /* FreeType root size class structure. A size object models a face */
+ /* object at a given size. */
+ /* */
+ /* <Fields> */
+ /* face :: Handle to the parent face object. */
+ /* */
+ /* generic :: A typeless pointer, unused by the FreeType library or */
+ /* any of its drivers. It can be used by client */
+ /* applications to link their own data to each size */
+ /* object. */
+ /* */
+ /* metrics :: Metrics for this size object. This field is read-only. */
+ /* */
+ typedef struct FT_SizeRec_
+ {
+ FT_Face face; /* parent face object */
+ FT_Generic generic; /* generic pointer for client uses */
+ FT_Size_Metrics metrics; /* size metrics */
+ FT_Size_Internal internal;
+
+ } FT_SizeRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_SubGlyph */
+ /* */
+ /* <Description> */
+ /* The subglyph structure is an internal object used to describe */
+ /* subglyphs (for example, in the case of composites). */
+ /* */
+ /* <Note> */
+ /* The subglyph implementation is not part of the high-level API, */
+ /* hence the forward structure declaration. */
+ /* */
+ /* You can however retrieve subglyph information with */
+ /* @FT_Get_SubGlyph_Info. */
+ /* */
+ typedef struct FT_SubGlyphRec_* FT_SubGlyph;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Slot_Internal */
+ /* */
+ /* <Description> */
+ /* An opaque handle to an `FT_Slot_InternalRec' structure, used to */
+ /* model private data of a given @FT_GlyphSlot object. */
+ /* */
+ typedef struct FT_Slot_InternalRec_* FT_Slot_Internal;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_GlyphSlotRec */
+ /* */
+ /* <Description> */
+ /* FreeType root glyph slot class structure. A glyph slot is a */
+ /* container where individual glyphs can be loaded, be they in */
+ /* outline or bitmap format. */
+ /* */
+ /* <Fields> */
+ /* library :: A handle to the FreeType library instance */
+ /* this slot belongs to. */
+ /* */
+ /* face :: A handle to the parent face object. */
+ /* */
+ /* next :: In some cases (like some font tools), several */
+ /* glyph slots per face object can be a good */
+ /* thing. As this is rare, the glyph slots are */
+ /* listed through a direct, single-linked list */
+ /* using its `next' field. */
+ /* */
+ /* generic :: A typeless pointer unused by the FreeType */
+ /* library or any of its drivers. It can be */
+ /* used by client applications to link their own */
+ /* data to each glyph slot object. */
+ /* */
+ /* metrics :: The metrics of the last loaded glyph in the */
+ /* slot. The returned values depend on the last */
+ /* load flags (see the @FT_Load_Glyph API */
+ /* function) and can be expressed either in 26.6 */
+ /* fractional pixels or font units. */
+ /* */
+ /* Note that even when the glyph image is */
+ /* transformed, the metrics are not. */
+ /* */
+ /* linearHoriAdvance :: The advance width of the unhinted glyph. */
+ /* Its value is expressed in 16.16 fractional */
+ /* pixels, unless @FT_LOAD_LINEAR_DESIGN is set */
+ /* when loading the glyph. This field can be */
+ /* important to perform correct WYSIWYG layout. */
+ /* Only relevant for outline glyphs. */
+ /* */
+ /* linearVertAdvance :: The advance height of the unhinted glyph. */
+ /* Its value is expressed in 16.16 fractional */
+ /* pixels, unless @FT_LOAD_LINEAR_DESIGN is set */
+ /* when loading the glyph. This field can be */
+ /* important to perform correct WYSIWYG layout. */
+ /* Only relevant for outline glyphs. */
+ /* */
+ /* advance :: This shorthand is, depending on */
+ /* @FT_LOAD_IGNORE_TRANSFORM, the transformed */
+ /* (hinted) advance width for the glyph, in 26.6 */
+ /* fractional pixel format. As specified with */
+ /* @FT_LOAD_VERTICAL_LAYOUT, it uses either the */
+ /* `horiAdvance' or the `vertAdvance' value of */
+ /* `metrics' field. */
+ /* */
+ /* format :: This field indicates the format of the image */
+ /* contained in the glyph slot. Typically */
+ /* @FT_GLYPH_FORMAT_BITMAP, */
+ /* @FT_GLYPH_FORMAT_OUTLINE, or */
+ /* @FT_GLYPH_FORMAT_COMPOSITE, but other values */
+ /* are possible. */
+ /* */
+ /* bitmap :: This field is used as a bitmap descriptor. */
+ /* Note that the address and content of the */
+ /* bitmap buffer can change between calls of */
+ /* @FT_Load_Glyph and a few other functions. */
+ /* */
+ /* bitmap_left :: The bitmap's left bearing expressed in */
+ /* integer pixels. */
+ /* */
+ /* bitmap_top :: The bitmap's top bearing expressed in integer */
+ /* pixels. This is the distance from the */
+ /* baseline to the top-most glyph scanline, */
+ /* upwards y~coordinates being *positive*. */
+ /* */
+ /* outline :: The outline descriptor for the current glyph */
+ /* image if its format is */
+ /* @FT_GLYPH_FORMAT_OUTLINE. Once a glyph is */
+ /* loaded, `outline' can be transformed, */
+ /* distorted, emboldened, etc. However, it must */
+ /* not be freed. */
+ /* */
+ /* num_subglyphs :: The number of subglyphs in a composite glyph. */
+ /* This field is only valid for the composite */
+ /* glyph format that should normally only be */
+ /* loaded with the @FT_LOAD_NO_RECURSE flag. */
+ /* */
+ /* subglyphs :: An array of subglyph descriptors for */
+ /* composite glyphs. There are `num_subglyphs' */
+ /* elements in there. Currently internal to */
+ /* FreeType. */
+ /* */
+ /* control_data :: Certain font drivers can also return the */
+ /* control data for a given glyph image (e.g. */
+ /* TrueType bytecode, Type~1 charstrings, etc.). */
+ /* This field is a pointer to such data; it is */
+ /* currently internal to FreeType. */
+ /* */
+ /* control_len :: This is the length in bytes of the control */
+ /* data. Currently internal to FreeType. */
+ /* */
+ /* other :: Reserved. */
+ /* */
+ /* lsb_delta :: The difference between hinted and unhinted */
+ /* left side bearing while auto-hinting is */
+ /* active. Zero otherwise. */
+ /* */
+ /* rsb_delta :: The difference between hinted and unhinted */
+ /* right side bearing while auto-hinting is */
+ /* active. Zero otherwise. */
+ /* */
+ /* <Note> */
+ /* If @FT_Load_Glyph is called with default flags (see */
+ /* @FT_LOAD_DEFAULT) the glyph image is loaded in the glyph slot in */
+ /* its native format (e.g., an outline glyph for TrueType and Type~1 */
+ /* formats). [Since 2.9] The prospective bitmap metrics are */
+ /* calculated according to @FT_LOAD_TARGET_XXX and other flags even */
+ /* for the outline glyph, even if @FT_LOAD_RENDER is not set. */
+ /* */
+ /* This image can later be converted into a bitmap by calling */
+ /* @FT_Render_Glyph. This function searches the current renderer for */
+ /* the native image's format, then invokes it. */
+ /* */
+ /* The renderer is in charge of transforming the native image through */
+ /* the slot's face transformation fields, then converting it into a */
+ /* bitmap that is returned in `slot->bitmap'. */
+ /* */
+ /* Note that `slot->bitmap_left' and `slot->bitmap_top' are also used */
+ /* to specify the position of the bitmap relative to the current pen */
+ /* position (e.g., coordinates (0,0) on the baseline). Of course, */
+ /* `slot->format' is also changed to @FT_GLYPH_FORMAT_BITMAP. */
+ /* */
+ /* Here is a small pseudo code fragment that shows how to use */
+ /* `lsb_delta' and `rsb_delta' to do fractional positioning of */
+ /* glyphs: */
+ /* */
+ /* { */
+ /* FT_GlyphSlot slot = face->glyph; */
+ /* FT_Pos origin_x = 0; */
+ /* */
+ /* */
+ /* for all glyphs do */
+ /* <load glyph with `FT_Load_Glyph'> */
+ /* */
+ /* FT_Outline_Translate( slot->outline, origin_x & 63, 0 ); */
+ /* */
+ /* <save glyph image, or render glyph, or ...> */
+ /* */
+ /* <compute kern between current and next glyph */
+ /* and add it to `origin_x'> */
+ /* */
+ /* origin_x += slot->advance.x; */
+ /* origin_x += slot->rsb_delta - slot->lsb_delta; */
+ /* endfor */
+ /* } */
+ /* */
+ /* Here is another small pseudo code fragment that shows how to use */
+ /* `lsb_delta' and `rsb_delta' to improve integer positioning of */
+ /* glyphs: */
+ /* */
+ /* { */
+ /* FT_GlyphSlot slot = face->glyph; */
+ /* FT_Pos origin_x = 0; */
+ /* FT_Pos prev_rsb_delta = 0; */
+ /* */
+ /* */
+ /* for all glyphs do */
+ /* <compute kern between current and previous glyph */
+ /* and add it to `origin_x'> */
+ /* */
+ /* <load glyph with `FT_Load_Glyph'> */
+ /* */
+ /* if ( prev_rsb_delta - slot->lsb_delta > 32 ) */
+ /* origin_x -= 64; */
+ /* else if ( prev_rsb_delta - slot->lsb_delta < -31 ) */
+ /* origin_x += 64; */
+ /* */
+ /* prev_rsb_delta = slot->rsb_delta; */
+ /* */
+ /* <save glyph image, or render glyph, or ...> */
+ /* */
+ /* origin_x += slot->advance.x; */
+ /* endfor */
+ /* } */
+ /* */
+ /* If you use strong auto-hinting, you *must* apply these delta */
+ /* values! Otherwise you will experience far too large inter-glyph */
+ /* spacing at small rendering sizes in most cases. Note that it */
+ /* doesn't harm to use the above code for other hinting modes also, */
+ /* since the delta values are zero then. */
+ /* */
+ typedef struct FT_GlyphSlotRec_
+ {
+ FT_Library library;
+ FT_Face face;
+ FT_GlyphSlot next;
+ FT_UInt reserved; /* retained for binary compatibility */
+ FT_Generic generic;
+
+ FT_Glyph_Metrics metrics;
+ FT_Fixed linearHoriAdvance;
+ FT_Fixed linearVertAdvance;
+ FT_Vector advance;
+
+ FT_Glyph_Format format;
+
+ FT_Bitmap bitmap;
+ FT_Int bitmap_left;
+ FT_Int bitmap_top;
+
+ FT_Outline outline;
+
+ FT_UInt num_subglyphs;
+ FT_SubGlyph subglyphs;
+
+ void* control_data;
+ long control_len;
+
+ FT_Pos lsb_delta;
+ FT_Pos rsb_delta;
+
+ void* other;
+
+ FT_Slot_Internal internal;
+
+ } FT_GlyphSlotRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /* */
+ /* F U N C T I O N S */
+ /* */
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Init_FreeType */
+ /* */
+ /* <Description> */
+ /* Initialize a new FreeType library object. The set of modules */
+ /* that are registered by this function is determined at build time. */
+ /* */
+ /* <Output> */
+ /* alibrary :: A handle to a new library object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* In case you want to provide your own memory allocating routines, */
+ /* use @FT_New_Library instead, followed by a call to */
+ /* @FT_Add_Default_Modules (or a series of calls to @FT_Add_Module) */
+ /* and @FT_Set_Default_Properties. */
+ /* */
+ /* See the documentation of @FT_Library and @FT_Face for */
+ /* multi-threading issues. */
+ /* */
+ /* If you need reference-counting (cf. @FT_Reference_Library), use */
+ /* @FT_New_Library and @FT_Done_Library. */
+ /* */
+ /* If compilation option FT_CONFIG_OPTION_ENVIRONMENT_PROPERTIES is */
+ /* set, this function reads the `FREETYPE_PROPERTIES' environment */
+ /* variable to control driver properties. See section @properties */
+ /* for more. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Init_FreeType( FT_Library *alibrary );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_FreeType */
+ /* */
+ /* <Description> */
+ /* Destroy a given FreeType library object and all of its children, */
+ /* including resources, drivers, faces, sizes, etc. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to the target library object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Done_FreeType( FT_Library library );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_OPEN_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit field constants used within the `flags' field of the */
+ /* @FT_Open_Args structure. */
+ /* */
+ /* <Values> */
+ /* FT_OPEN_MEMORY :: This is a memory-based stream. */
+ /* */
+ /* FT_OPEN_STREAM :: Copy the stream from the `stream' field. */
+ /* */
+ /* FT_OPEN_PATHNAME :: Create a new input stream from a C~path */
+ /* name. */
+ /* */
+ /* FT_OPEN_DRIVER :: Use the `driver' field. */
+ /* */
+ /* FT_OPEN_PARAMS :: Use the `num_params' and `params' fields. */
+ /* */
+ /* <Note> */
+ /* The `FT_OPEN_MEMORY', `FT_OPEN_STREAM', and `FT_OPEN_PATHNAME' */
+ /* flags are mutually exclusive. */
+ /* */
+#define FT_OPEN_MEMORY 0x1
+#define FT_OPEN_STREAM 0x2
+#define FT_OPEN_PATHNAME 0x4
+#define FT_OPEN_DRIVER 0x8
+#define FT_OPEN_PARAMS 0x10
+
+
+ /* these constants are deprecated; use the corresponding `FT_OPEN_XXX' */
+ /* values instead */
+#define ft_open_memory FT_OPEN_MEMORY
+#define ft_open_stream FT_OPEN_STREAM
+#define ft_open_pathname FT_OPEN_PATHNAME
+#define ft_open_driver FT_OPEN_DRIVER
+#define ft_open_params FT_OPEN_PARAMS
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Parameter */
+ /* */
+ /* <Description> */
+ /* A simple structure to pass more or less generic parameters to */
+ /* @FT_Open_Face and @FT_Face_Properties. */
+ /* */
+ /* <Fields> */
+ /* tag :: A four-byte identification tag. */
+ /* */
+ /* data :: A pointer to the parameter data. */
+ /* */
+ /* <Note> */
+ /* The ID and function of parameters are driver-specific. See */
+ /* section @parameter_tags for more information. */
+ /* */
+ typedef struct FT_Parameter_
+ {
+ FT_ULong tag;
+ FT_Pointer data;
+
+ } FT_Parameter;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Open_Args */
+ /* */
+ /* <Description> */
+ /* A structure to indicate how to open a new font file or stream. A */
+ /* pointer to such a structure can be used as a parameter for the */
+ /* functions @FT_Open_Face and @FT_Attach_Stream. */
+ /* */
+ /* <Fields> */
+ /* flags :: A set of bit flags indicating how to use the */
+ /* structure. */
+ /* */
+ /* memory_base :: The first byte of the file in memory. */
+ /* */
+ /* memory_size :: The size in bytes of the file in memory. */
+ /* */
+ /* pathname :: A pointer to an 8-bit file pathname. */
+ /* */
+ /* stream :: A handle to a source stream object. */
+ /* */
+ /* driver :: This field is exclusively used by @FT_Open_Face; */
+ /* it simply specifies the font driver to use for */
+ /* opening the face. If set to NULL, FreeType tries */
+ /* to load the face with each one of the drivers in */
+ /* its list. */
+ /* */
+ /* num_params :: The number of extra parameters. */
+ /* */
+ /* params :: Extra parameters passed to the font driver when */
+ /* opening a new face. */
+ /* */
+ /* <Note> */
+ /* The stream type is determined by the contents of `flags' that */
+ /* are tested in the following order by @FT_Open_Face: */
+ /* */
+ /* If the @FT_OPEN_MEMORY bit is set, assume that this is a */
+ /* memory file of `memory_size' bytes, located at `memory_address'. */
+ /* The data are not copied, and the client is responsible for */
+ /* releasing and destroying them _after_ the corresponding call to */
+ /* @FT_Done_Face. */
+ /* */
+ /* Otherwise, if the @FT_OPEN_STREAM bit is set, assume that a */
+ /* custom input stream `stream' is used. */
+ /* */
+ /* Otherwise, if the @FT_OPEN_PATHNAME bit is set, assume that this */
+ /* is a normal file and use `pathname' to open it. */
+ /* */
+ /* If the @FT_OPEN_DRIVER bit is set, @FT_Open_Face only tries to */
+ /* open the file with the driver whose handler is in `driver'. */
+ /* */
+ /* If the @FT_OPEN_PARAMS bit is set, the parameters given by */
+ /* `num_params' and `params' is used. They are ignored otherwise. */
+ /* */
+ /* Ideally, both the `pathname' and `params' fields should be tagged */
+ /* as `const'; this is missing for API backward compatibility. In */
+ /* other words, applications should treat them as read-only. */
+ /* */
+ typedef struct FT_Open_Args_
+ {
+ FT_UInt flags;
+ const FT_Byte* memory_base;
+ FT_Long memory_size;
+ FT_String* pathname;
+ FT_Stream stream;
+ FT_Module driver;
+ FT_Int num_params;
+ FT_Parameter* params;
+
+ } FT_Open_Args;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Face */
+ /* */
+ /* <Description> */
+ /* Call @FT_Open_Face to open a font by its pathname. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library resource. */
+ /* */
+ /* <Input> */
+ /* pathname :: A path to the font file. */
+ /* */
+ /* face_index :: See @FT_Open_Face for a detailed description of this */
+ /* parameter. */
+ /* */
+ /* <Output> */
+ /* aface :: A handle to a new face object. If `face_index' is */
+ /* greater than or equal to zero, it must be non-NULL. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* Use @FT_Done_Face to destroy the created @FT_Face object (along */
+ /* with its slot and sizes). */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Face( FT_Library library,
+ const char* filepathname,
+ FT_Long face_index,
+ FT_Face *aface );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Memory_Face */
+ /* */
+ /* <Description> */
+ /* Call @FT_Open_Face to open a font that has been loaded into */
+ /* memory. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library resource. */
+ /* */
+ /* <Input> */
+ /* file_base :: A pointer to the beginning of the font data. */
+ /* */
+ /* file_size :: The size of the memory chunk used by the font data. */
+ /* */
+ /* face_index :: See @FT_Open_Face for a detailed description of this */
+ /* parameter. */
+ /* */
+ /* <Output> */
+ /* aface :: A handle to a new face object. If `face_index' is */
+ /* greater than or equal to zero, it must be non-NULL. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* You must not deallocate the memory before calling @FT_Done_Face. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Memory_Face( FT_Library library,
+ const FT_Byte* file_base,
+ FT_Long file_size,
+ FT_Long face_index,
+ FT_Face *aface );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Open_Face */
+ /* */
+ /* <Description> */
+ /* Create a face object from a given resource described by */
+ /* @FT_Open_Args. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library resource. */
+ /* */
+ /* <Input> */
+ /* args :: A pointer to an `FT_Open_Args' structure that must */
+ /* be filled by the caller. */
+ /* */
+ /* face_index :: This field holds two different values. Bits 0-15 */
+ /* are the index of the face in the font file (starting */
+ /* with value~0). Set it to~0 if there is only one */
+ /* face in the font file. */
+ /* */
+ /* [Since 2.6.1] Bits 16-30 are relevant to GX and */
+ /* OpenType variation fonts only, specifying the named */
+ /* instance index for the current face index (starting */
+ /* with value~1; value~0 makes FreeType ignore named */
+ /* instances). For non-variation fonts, bits 16-30 are */
+ /* ignored. Assuming that you want to access the third */
+ /* named instance in face~4, `face_index' should be set */
+ /* to 0x00030004. If you want to access face~4 without */
+ /* variation handling, simply set `face_index' to */
+ /* value~4. */
+ /* */
+ /* `FT_Open_Face' and its siblings can be used to */
+ /* quickly check whether the font format of a given */
+ /* font resource is supported by FreeType. In general, */
+ /* if the `face_index' argument is negative, the */
+ /* function's return value is~0 if the font format is */
+ /* recognized, or non-zero otherwise. The function */
+ /* allocates a more or less empty face handle in */
+ /* `*aface' (if `aface' isn't NULL); the only two */
+ /* useful fields in this special case are */
+ /* `face->num_faces' and `face->style_flags'. For any */
+ /* negative value of `face_index', `face->num_faces' */
+ /* gives the number of faces within the font file. For */
+ /* the negative value `-(N+1)' (with `N' a non-negative */
+ /* 16-bit value), bits 16-30 in `face->style_flags' */
+ /* give the number of named instances in face `N' if we */
+ /* have a variation font (or zero otherwise). After */
+ /* examination, the returned @FT_Face structure should */
+ /* be deallocated with a call to @FT_Done_Face. */
+ /* */
+ /* <Output> */
+ /* aface :: A handle to a new face object. If `face_index' is */
+ /* greater than or equal to zero, it must be non-NULL. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* Unlike FreeType 1.x, this function automatically creates a glyph */
+ /* slot for the face object that can be accessed directly through */
+ /* `face->glyph'. */
+ /* */
+ /* Each new face object created with this function also owns a */
+ /* default @FT_Size object, accessible as `face->size'. */
+ /* */
+ /* One @FT_Library instance can have multiple face objects, this is, */
+ /* @FT_Open_Face and its siblings can be called multiple times using */
+ /* the same `library' argument. */
+ /* */
+ /* See the discussion of reference counters in the description of */
+ /* @FT_Reference_Face. */
+ /* */
+ /* To loop over all faces, use code similar to the following snippet */
+ /* (omitting the error handling). */
+ /* */
+ /* { */
+ /* ... */
+ /* FT_Face face; */
+ /* FT_Long i, num_faces; */
+ /* */
+ /* */
+ /* error = FT_Open_Face( library, args, -1, &face ); */
+ /* if ( error ) { ... } */
+ /* */
+ /* num_faces = face->num_faces; */
+ /* FT_Done_Face( face ); */
+ /* */
+ /* for ( i = 0; i < num_faces; i++ ) */
+ /* { */
+ /* ... */
+ /* error = FT_Open_Face( library, args, i, &face ); */
+ /* ... */
+ /* FT_Done_Face( face ); */
+ /* ... */
+ /* } */
+ /* } */
+ /* */
+ /* To loop over all valid values for `face_index', use something */
+ /* similar to the following snippet, again without error handling. */
+ /* The code accesses all faces immediately (thus only a single call */
+ /* of `FT_Open_Face' within the do-loop), with and without named */
+ /* instances. */
+ /* */
+ /* { */
+ /* ... */
+ /* FT_Face face; */
+ /* */
+ /* FT_Long num_faces = 0; */
+ /* FT_Long num_instances = 0; */
+ /* */
+ /* FT_Long face_idx = 0; */
+ /* FT_Long instance_idx = 0; */
+ /* */
+ /* */
+ /* do */
+ /* { */
+ /* FT_Long id = ( instance_idx << 16 ) + face_idx; */
+ /* */
+ /* */
+ /* error = FT_Open_Face( library, args, id, &face ); */
+ /* if ( error ) { ... } */
+ /* */
+ /* num_faces = face->num_faces; */
+ /* num_instances = face->style_flags >> 16; */
+ /* */
+ /* ... */
+ /* */
+ /* FT_Done_Face( face ); */
+ /* */
+ /* if ( instance_idx < num_instances ) */
+ /* instance_idx++; */
+ /* else */
+ /* { */
+ /* face_idx++; */
+ /* instance_idx = 0; */
+ /* } */
+ /* */
+ /* } while ( face_idx < num_faces ) */
+ /* } */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Open_Face( FT_Library library,
+ const FT_Open_Args* args,
+ FT_Long face_index,
+ FT_Face *aface );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Attach_File */
+ /* */
+ /* <Description> */
+ /* Call @FT_Attach_Stream to attach a file. */
+ /* */
+ /* <InOut> */
+ /* face :: The target face object. */
+ /* */
+ /* <Input> */
+ /* filepathname :: The pathname. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Attach_File( FT_Face face,
+ const char* filepathname );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Attach_Stream */
+ /* */
+ /* <Description> */
+ /* `Attach' data to a face object. Normally, this is used to read */
+ /* additional information for the face object. For example, you can */
+ /* attach an AFM file that comes with a Type~1 font to get the */
+ /* kerning values and other metrics. */
+ /* */
+ /* <InOut> */
+ /* face :: The target face object. */
+ /* */
+ /* <Input> */
+ /* parameters :: A pointer to @FT_Open_Args that must be filled by */
+ /* the caller. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The meaning of the `attach' (i.e., what really happens when the */
+ /* new file is read) is not fixed by FreeType itself. It really */
+ /* depends on the font format (and thus the font driver). */
+ /* */
+ /* Client applications are expected to know what they are doing */
+ /* when invoking this function. Most drivers simply do not implement */
+ /* file or stream attachments. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Attach_Stream( FT_Face face,
+ FT_Open_Args* parameters );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Reference_Face */
+ /* */
+ /* <Description> */
+ /* A counter gets initialized to~1 at the time an @FT_Face structure */
+ /* is created. This function increments the counter. @FT_Done_Face */
+ /* then only destroys a face if the counter is~1, otherwise it simply */
+ /* decrements the counter. */
+ /* */
+ /* This function helps in managing life-cycles of structures that */
+ /* reference @FT_Face objects. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a target face object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Since> */
+ /* 2.4.2 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Reference_Face( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_Face */
+ /* */
+ /* <Description> */
+ /* Discard a given face object, as well as all of its child slots and */
+ /* sizes. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a target face object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* See the discussion of reference counters in the description of */
+ /* @FT_Reference_Face. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Done_Face( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Select_Size */
+ /* */
+ /* <Description> */
+ /* Select a bitmap strike. To be more precise, this function sets */
+ /* the scaling factors of the active @FT_Size object in a face so */
+ /* that bitmaps from this particular strike are taken by */
+ /* @FT_Load_Glyph and friends. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to a target face object. */
+ /* */
+ /* <Input> */
+ /* strike_index :: The index of the bitmap strike in the */
+ /* `available_sizes' field of @FT_FaceRec structure. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* For bitmaps embedded in outline fonts it is common that only a */
+ /* subset of the available glyphs at a given ppem value is available. */
+ /* FreeType silently uses outlines if there is no bitmap for a given */
+ /* glyph index. */
+ /* */
+ /* For GX and OpenType variation fonts, a bitmap strike makes sense */
+ /* only if the default instance is active (this is, no glyph */
+ /* variation takes place); otherwise, FreeType simply ignores bitmap */
+ /* strikes. The same is true for all named instances that are */
+ /* different from the default instance. */
+ /* */
+ /* Don't use this function if you are using the FreeType cache API. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Select_Size( FT_Face face,
+ FT_Int strike_index );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Size_Request_Type */
+ /* */
+ /* <Description> */
+ /* An enumeration type that lists the supported size request types, */
+ /* i.e., what input size (in font units) maps to the requested output */
+ /* size (in pixels, as computed from the arguments of */
+ /* @FT_Size_Request). */
+ /* */
+ /* <Values> */
+ /* FT_SIZE_REQUEST_TYPE_NOMINAL :: */
+ /* The nominal size. The `units_per_EM' field of @FT_FaceRec is */
+ /* used to determine both scaling values. */
+ /* */
+ /* This is the standard scaling found in most applications. In */
+ /* particular, use this size request type for TrueType fonts if */
+ /* they provide optical scaling or something similar. Note, */
+ /* however, that `units_per_EM' is a rather abstract value which */
+ /* bears no relation to the actual size of the glyphs in a font. */
+ /* */
+ /* FT_SIZE_REQUEST_TYPE_REAL_DIM :: */
+ /* The real dimension. The sum of the `ascender' and (minus of) */
+ /* the `descender' fields of @FT_FaceRec is used to determine both */
+ /* scaling values. */
+ /* */
+ /* FT_SIZE_REQUEST_TYPE_BBOX :: */
+ /* The font bounding box. The width and height of the `bbox' field */
+ /* of @FT_FaceRec are used to determine the horizontal and vertical */
+ /* scaling value, respectively. */
+ /* */
+ /* FT_SIZE_REQUEST_TYPE_CELL :: */
+ /* The `max_advance_width' field of @FT_FaceRec is used to */
+ /* determine the horizontal scaling value; the vertical scaling */
+ /* value is determined the same way as */
+ /* @FT_SIZE_REQUEST_TYPE_REAL_DIM does. Finally, both scaling */
+ /* values are set to the smaller one. This type is useful if you */
+ /* want to specify the font size for, say, a window of a given */
+ /* dimension and 80x24 cells. */
+ /* */
+ /* FT_SIZE_REQUEST_TYPE_SCALES :: */
+ /* Specify the scaling values directly. */
+ /* */
+ /* <Note> */
+ /* The above descriptions only apply to scalable formats. For bitmap */
+ /* formats, the behaviour is up to the driver. */
+ /* */
+ /* See the note section of @FT_Size_Metrics if you wonder how size */
+ /* requesting relates to scaling values. */
+ /* */
+ typedef enum FT_Size_Request_Type_
+ {
+ FT_SIZE_REQUEST_TYPE_NOMINAL,
+ FT_SIZE_REQUEST_TYPE_REAL_DIM,
+ FT_SIZE_REQUEST_TYPE_BBOX,
+ FT_SIZE_REQUEST_TYPE_CELL,
+ FT_SIZE_REQUEST_TYPE_SCALES,
+
+ FT_SIZE_REQUEST_TYPE_MAX
+
+ } FT_Size_Request_Type;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Size_RequestRec */
+ /* */
+ /* <Description> */
+ /* A structure to model a size request. */
+ /* */
+ /* <Fields> */
+ /* type :: See @FT_Size_Request_Type. */
+ /* */
+ /* width :: The desired width, given as a 26.6 fractional */
+ /* point value (with 72pt = 1in). */
+ /* */
+ /* height :: The desired height, given as a 26.6 fractional */
+ /* point value (with 72pt = 1in). */
+ /* */
+ /* horiResolution :: The horizontal resolution (dpi, i.e., pixels per */
+ /* inch). If set to zero, `width' is treated as a */
+ /* 26.6 fractional *pixel* value, which gets */
+ /* internally rounded to an integer. */
+ /* */
+ /* vertResolution :: The vertical resolution (dpi, i.e., pixels per */
+ /* inch). If set to zero, `height' is treated as a */
+ /* 26.6 fractional *pixel* value, which gets */
+ /* internally rounded to an integer. */
+ /* */
+ /* <Note> */
+ /* If `width' is zero, the horizontal scaling value is set equal */
+ /* to the vertical scaling value, and vice versa. */
+ /* */
+ /* If `type' is FT_SIZE_REQUEST_TYPE_SCALES, `width' and `height' are */
+ /* interpreted directly as 16.16 fractional scaling values, without */
+ /* any further modification, and both `horiResolution' and */
+ /* `vertResolution' are ignored. */
+ /* */
+ typedef struct FT_Size_RequestRec_
+ {
+ FT_Size_Request_Type type;
+ FT_Long width;
+ FT_Long height;
+ FT_UInt horiResolution;
+ FT_UInt vertResolution;
+
+ } FT_Size_RequestRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Size_Request */
+ /* */
+ /* <Description> */
+ /* A handle to a size request structure. */
+ /* */
+ typedef struct FT_Size_RequestRec_ *FT_Size_Request;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Request_Size */
+ /* */
+ /* <Description> */
+ /* Resize the scale of the active @FT_Size object in a face. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to a target face object. */
+ /* */
+ /* <Input> */
+ /* req :: A pointer to a @FT_Size_RequestRec. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* Although drivers may select the bitmap strike matching the */
+ /* request, you should not rely on this if you intend to select a */
+ /* particular bitmap strike. Use @FT_Select_Size instead in that */
+ /* case. */
+ /* */
+ /* The relation between the requested size and the resulting glyph */
+ /* size is dependent entirely on how the size is defined in the */
+ /* source face. The font designer chooses the final size of each */
+ /* glyph relative to this size. For more information refer to */
+ /* `https://www.freetype.org/freetype2/docs/glyphs/glyphs-2.html'. */
+ /* */
+ /* Contrary to @FT_Set_Char_Size, this function doesn't have special */
+ /* code to normalize zero-valued widths, heights, or resolutions */
+ /* (which lead to errors in most cases). */
+ /* */
+ /* Don't use this function if you are using the FreeType cache API. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Request_Size( FT_Face face,
+ FT_Size_Request req );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Char_Size */
+ /* */
+ /* <Description> */
+ /* Call @FT_Request_Size to request the nominal size (in points). */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to a target face object. */
+ /* */
+ /* <Input> */
+ /* char_width :: The nominal width, in 26.6 fractional points. */
+ /* */
+ /* char_height :: The nominal height, in 26.6 fractional points. */
+ /* */
+ /* horz_resolution :: The horizontal resolution in dpi. */
+ /* */
+ /* vert_resolution :: The vertical resolution in dpi. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* While this function allows fractional points as input values, the */
+ /* resulting ppem value for the given resolution is always rounded to */
+ /* the nearest integer. */
+ /* */
+ /* If either the character width or height is zero, it is set equal */
+ /* to the other value. */
+ /* */
+ /* If either the horizontal or vertical resolution is zero, it is set */
+ /* equal to the other value. */
+ /* */
+ /* A character width or height smaller than 1pt is set to 1pt; if */
+ /* both resolution values are zero, they are set to 72dpi. */
+ /* */
+ /* Don't use this function if you are using the FreeType cache API. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Char_Size( FT_Face face,
+ FT_F26Dot6 char_width,
+ FT_F26Dot6 char_height,
+ FT_UInt horz_resolution,
+ FT_UInt vert_resolution );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Pixel_Sizes */
+ /* */
+ /* <Description> */
+ /* Call @FT_Request_Size to request the nominal size (in pixels). */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* <Input> */
+ /* pixel_width :: The nominal width, in pixels. */
+ /* */
+ /* pixel_height :: The nominal height, in pixels. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* You should not rely on the resulting glyphs matching or being */
+ /* constrained to this pixel size. Refer to @FT_Request_Size to */
+ /* understand how requested sizes relate to actual sizes. */
+ /* */
+ /* Don't use this function if you are using the FreeType cache API. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Pixel_Sizes( FT_Face face,
+ FT_UInt pixel_width,
+ FT_UInt pixel_height );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Load_Glyph */
+ /* */
+ /* <Description> */
+ /* Load a glyph into the glyph slot of a face object. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the target face object where the glyph */
+ /* is loaded. */
+ /* */
+ /* <Input> */
+ /* glyph_index :: The index of the glyph in the font file. For */
+ /* CID-keyed fonts (either in PS or in CFF format) */
+ /* this argument specifies the CID value. */
+ /* */
+ /* load_flags :: A flag indicating what to load for this glyph. The */
+ /* @FT_LOAD_XXX constants can be used to control the */
+ /* glyph loading process (e.g., whether the outline */
+ /* should be scaled, whether to load bitmaps or not, */
+ /* whether to hint the outline, etc). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The loaded glyph may be transformed. See @FT_Set_Transform for */
+ /* the details. */
+ /* */
+ /* For subsetted CID-keyed fonts, `FT_Err_Invalid_Argument' is */
+ /* returned for invalid CID values (this is, for CID values that */
+ /* don't have a corresponding glyph in the font). See the discussion */
+ /* of the @FT_FACE_FLAG_CID_KEYED flag for more details. */
+ /* */
+ /* If you receive `FT_Err_Glyph_Too_Big', try getting the glyph */
+ /* outline at EM size, then scale it manually and fill it as a */
+ /* graphics operation. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Load_Glyph( FT_Face face,
+ FT_UInt glyph_index,
+ FT_Int32 load_flags );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Load_Char */
+ /* */
+ /* <Description> */
+ /* Load a glyph into the glyph slot of a face object, accessed by its */
+ /* character code. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to a target face object where the glyph */
+ /* is loaded. */
+ /* */
+ /* <Input> */
+ /* char_code :: The glyph's character code, according to the */
+ /* current charmap used in the face. */
+ /* */
+ /* load_flags :: A flag indicating what to load for this glyph. The */
+ /* @FT_LOAD_XXX constants can be used to control the */
+ /* glyph loading process (e.g., whether the outline */
+ /* should be scaled, whether to load bitmaps or not, */
+ /* whether to hint the outline, etc). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* This function simply calls @FT_Get_Char_Index and @FT_Load_Glyph. */
+ /* */
+ /* Many fonts contain glyphs that can't be loaded by this function */
+ /* since its glyph indices are not listed in any of the font's */
+ /* charmaps. */
+ /* */
+ /* If no active cmap is set up (i.e., `face->charmap' is zero), the */
+ /* call to @FT_Get_Char_Index is omitted, and the function behaves */
+ /* identically to @FT_Load_Glyph. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Load_Char( FT_Face face,
+ FT_ULong char_code,
+ FT_Int32 load_flags );
+
+
+ /*************************************************************************
+ *
+ * @enum:
+ * FT_LOAD_XXX
+ *
+ * @description:
+ * A list of bit field constants for @FT_Load_Glyph to indicate what
+ * kind of operations to perform during glyph loading.
+ *
+ * @values:
+ * FT_LOAD_DEFAULT ::
+ * Corresponding to~0, this value is used as the default glyph load
+ * operation. In this case, the following happens:
+ *
+ * 1. FreeType looks for a bitmap for the glyph corresponding to the
+ * face's current size. If one is found, the function returns.
+ * The bitmap data can be accessed from the glyph slot (see note
+ * below).
+ *
+ * 2. If no embedded bitmap is searched for or found, FreeType looks
+ * for a scalable outline. If one is found, it is loaded from
+ * the font file, scaled to device pixels, then `hinted' to the
+ * pixel grid in order to optimize it. The outline data can be
+ * accessed from the glyph slot (see note below).
+ *
+ * Note that by default the glyph loader doesn't render outlines into
+ * bitmaps. The following flags are used to modify this default
+ * behaviour to more specific and useful cases.
+ *
+ * FT_LOAD_NO_SCALE ::
+ * Don't scale the loaded outline glyph but keep it in font units.
+ *
+ * This flag implies @FT_LOAD_NO_HINTING and @FT_LOAD_NO_BITMAP, and
+ * unsets @FT_LOAD_RENDER.
+ *
+ * If the font is `tricky' (see @FT_FACE_FLAG_TRICKY for more), using
+ * FT_LOAD_NO_SCALE usually yields meaningless outlines because the
+ * subglyphs must be scaled and positioned with hinting instructions.
+ * This can be solved by loading the font without FT_LOAD_NO_SCALE and
+ * setting the character size to `font->units_per_EM'.
+ *
+ * FT_LOAD_NO_HINTING ::
+ * Disable hinting. This generally generates `blurrier' bitmap glyphs
+ * when the glyph are rendered in any of the anti-aliased modes. See
+ * also the note below.
+ *
+ * This flag is implied by @FT_LOAD_NO_SCALE.
+ *
+ * FT_LOAD_RENDER ::
+ * Call @FT_Render_Glyph after the glyph is loaded. By default, the
+ * glyph is rendered in @FT_RENDER_MODE_NORMAL mode. This can be
+ * overridden by @FT_LOAD_TARGET_XXX or @FT_LOAD_MONOCHROME.
+ *
+ * This flag is unset by @FT_LOAD_NO_SCALE.
+ *
+ * FT_LOAD_NO_BITMAP ::
+ * Ignore bitmap strikes when loading. Bitmap-only fonts ignore this
+ * flag.
+ *
+ * @FT_LOAD_NO_SCALE always sets this flag.
+ *
+ * FT_LOAD_VERTICAL_LAYOUT ::
+ * Load the glyph for vertical text layout. In particular, the
+ * `advance' value in the @FT_GlyphSlotRec structure is set to the
+ * `vertAdvance' value of the `metrics' field.
+ *
+ * In case @FT_HAS_VERTICAL doesn't return true, you shouldn't use
+ * this flag currently. Reason is that in this case vertical metrics
+ * get synthesized, and those values are not always consistent across
+ * various font formats.
+ *
+ * FT_LOAD_FORCE_AUTOHINT ::
+ * Prefer the auto-hinter over the font's native hinter. See also
+ * the note below.
+ *
+ * FT_LOAD_PEDANTIC ::
+ * Make the font driver perform pedantic verifications during glyph
+ * loading. This is mostly used to detect broken glyphs in fonts.
+ * By default, FreeType tries to handle broken fonts also.
+ *
+ * In particular, errors from the TrueType bytecode engine are not
+ * passed to the application if this flag is not set; this might
+ * result in partially hinted or distorted glyphs in case a glyph's
+ * bytecode is buggy.
+ *
+ * FT_LOAD_NO_RECURSE ::
+ * Don't load composite glyphs recursively. Instead, the font
+ * driver should set the `num_subglyph' and `subglyphs' values of
+ * the glyph slot accordingly, and set `glyph->format' to
+ * @FT_GLYPH_FORMAT_COMPOSITE. The description of subglyphs can
+ * then be accessed with @FT_Get_SubGlyph_Info.
+ *
+ * This flag implies @FT_LOAD_NO_SCALE and @FT_LOAD_IGNORE_TRANSFORM.
+ *
+ * FT_LOAD_IGNORE_TRANSFORM ::
+ * Ignore the transform matrix set by @FT_Set_Transform.
+ *
+ * FT_LOAD_MONOCHROME ::
+ * This flag is used with @FT_LOAD_RENDER to indicate that you want to
+ * render an outline glyph to a 1-bit monochrome bitmap glyph, with
+ * 8~pixels packed into each byte of the bitmap data.
+ *
+ * Note that this has no effect on the hinting algorithm used. You
+ * should rather use @FT_LOAD_TARGET_MONO so that the
+ * monochrome-optimized hinting algorithm is used.
+ *
+ * FT_LOAD_LINEAR_DESIGN ::
+ * Keep `linearHoriAdvance' and `linearVertAdvance' fields of
+ * @FT_GlyphSlotRec in font units. See @FT_GlyphSlotRec for
+ * details.
+ *
+ * FT_LOAD_NO_AUTOHINT ::
+ * Disable the auto-hinter. See also the note below.
+ *
+ * FT_LOAD_COLOR ::
+ * [Since 2.5] Load embedded color bitmap images. The resulting color
+ * bitmaps, if available, will have the @FT_PIXEL_MODE_BGRA format.
+ * If the flag is not set and color bitmaps are found, they are
+ * converted to 256-level gray bitmaps transparently, using the
+ * @FT_PIXEL_MODE_GRAY format.
+ *
+ * FT_LOAD_COMPUTE_METRICS ::
+ * [Since 2.6.1] Compute glyph metrics from the glyph data, without
+ * the use of bundled metrics tables (for example, the `hdmx' table in
+ * TrueType fonts). This flag is mainly used by font validating or
+ * font editing applications, which need to ignore, verify, or edit
+ * those tables.
+ *
+ * Currently, this flag is only implemented for TrueType fonts.
+ *
+ * FT_LOAD_BITMAP_METRICS_ONLY ::
+ * [Since 2.7.1] Request loading of the metrics and bitmap image
+ * information of a (possibly embedded) bitmap glyph without
+ * allocating or copying the bitmap image data itself. No effect if
+ * the target glyph is not a bitmap image.
+ *
+ * This flag unsets @FT_LOAD_RENDER.
+ *
+ * FT_LOAD_CROP_BITMAP ::
+ * Ignored. Deprecated.
+ *
+ * FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH ::
+ * Ignored. Deprecated.
+ *
+ * @note:
+ * By default, hinting is enabled and the font's native hinter (see
+ * @FT_FACE_FLAG_HINTER) is preferred over the auto-hinter. You can
+ * disable hinting by setting @FT_LOAD_NO_HINTING or change the
+ * precedence by setting @FT_LOAD_FORCE_AUTOHINT. You can also set
+ * @FT_LOAD_NO_AUTOHINT in case you don't want the auto-hinter to be
+ * used at all.
+ *
+ * See the description of @FT_FACE_FLAG_TRICKY for a special exception
+ * (affecting only a handful of Asian fonts).
+ *
+ * Besides deciding which hinter to use, you can also decide which
+ * hinting algorithm to use. See @FT_LOAD_TARGET_XXX for details.
+ *
+ * Note that the auto-hinter needs a valid Unicode cmap (either a native
+ * one or synthesized by FreeType) for producing correct results. If a
+ * font provides an incorrect mapping (for example, assigning the
+ * character code U+005A, LATIN CAPITAL LETTER Z, to a glyph depicting a
+ * mathematical integral sign), the auto-hinter might produce useless
+ * results.
+ *
+ */
+#define FT_LOAD_DEFAULT 0x0
+#define FT_LOAD_NO_SCALE ( 1L << 0 )
+#define FT_LOAD_NO_HINTING ( 1L << 1 )
+#define FT_LOAD_RENDER ( 1L << 2 )
+#define FT_LOAD_NO_BITMAP ( 1L << 3 )
+#define FT_LOAD_VERTICAL_LAYOUT ( 1L << 4 )
+#define FT_LOAD_FORCE_AUTOHINT ( 1L << 5 )
+#define FT_LOAD_CROP_BITMAP ( 1L << 6 )
+#define FT_LOAD_PEDANTIC ( 1L << 7 )
+#define FT_LOAD_IGNORE_GLOBAL_ADVANCE_WIDTH ( 1L << 9 )
+#define FT_LOAD_NO_RECURSE ( 1L << 10 )
+#define FT_LOAD_IGNORE_TRANSFORM ( 1L << 11 )
+#define FT_LOAD_MONOCHROME ( 1L << 12 )
+#define FT_LOAD_LINEAR_DESIGN ( 1L << 13 )
+#define FT_LOAD_NO_AUTOHINT ( 1L << 15 )
+ /* Bits 16-19 are used by `FT_LOAD_TARGET_' */
+#define FT_LOAD_COLOR ( 1L << 20 )
+#define FT_LOAD_COMPUTE_METRICS ( 1L << 21 )
+#define FT_LOAD_BITMAP_METRICS_ONLY ( 1L << 22 )
+
+ /* */
+
+ /* used internally only by certain font drivers */
+#define FT_LOAD_ADVANCE_ONLY ( 1L << 8 )
+#define FT_LOAD_SBITS_ONLY ( 1L << 14 )
+
+
+ /**************************************************************************
+ *
+ * @enum:
+ * FT_LOAD_TARGET_XXX
+ *
+ * @description:
+ * A list of values to select a specific hinting algorithm for the
+ * hinter. You should OR one of these values to your `load_flags'
+ * when calling @FT_Load_Glyph.
+ *
+ * Note that a font's native hinters may ignore the hinting algorithm
+ * you have specified (e.g., the TrueType bytecode interpreter). You
+ * can set @FT_LOAD_FORCE_AUTOHINT to ensure that the auto-hinter is
+ * used.
+ *
+ * @values:
+ * FT_LOAD_TARGET_NORMAL ::
+ * The default hinting algorithm, optimized for standard gray-level
+ * rendering. For monochrome output, use @FT_LOAD_TARGET_MONO
+ * instead.
+ *
+ * FT_LOAD_TARGET_LIGHT ::
+ * A lighter hinting algorithm for gray-level modes. Many generated
+ * glyphs are fuzzier but better resemble their original shape. This
+ * is achieved by snapping glyphs to the pixel grid only vertically
+ * (Y-axis), as is done by FreeType's new CFF engine or Microsoft's
+ * ClearType font renderer. This preserves inter-glyph spacing in
+ * horizontal text. The snapping is done either by the native font
+ * driver, if the driver itself and the font support it, or by the
+ * auto-hinter.
+ *
+ * Advance widths are rounded to integer values; however, using the
+ * `lsb_delta' and `rsb_delta' fields of @FT_GlyphSlotRec, it is
+ * possible to get fractional advance widths for subpixel positioning
+ * (which is recommended to use).
+ *
+ * If configuration option AF_CONFIG_OPTION_TT_SIZE_METRICS is active,
+ * TrueType-like metrics are used to make this mode behave similarly
+ * as in unpatched FreeType versions between 2.4.6 and 2.7.1
+ * (inclusive).
+ *
+ * FT_LOAD_TARGET_MONO ::
+ * Strong hinting algorithm that should only be used for monochrome
+ * output. The result is probably unpleasant if the glyph is rendered
+ * in non-monochrome modes.
+ *
+ * FT_LOAD_TARGET_LCD ::
+ * A variant of @FT_LOAD_TARGET_LIGHT optimized for horizontally
+ * decimated LCD displays.
+ *
+ * FT_LOAD_TARGET_LCD_V ::
+ * A variant of @FT_LOAD_TARGET_NORMAL optimized for vertically
+ * decimated LCD displays.
+ *
+ * @note:
+ * You should use only _one_ of the FT_LOAD_TARGET_XXX values in your
+ * `load_flags'. They can't be ORed.
+ *
+ * If @FT_LOAD_RENDER is also set, the glyph is rendered in the
+ * corresponding mode (i.e., the mode that matches the used algorithm
+ * best). An exception is FT_LOAD_TARGET_MONO since it implies
+ * @FT_LOAD_MONOCHROME.
+ *
+ * You can use a hinting algorithm that doesn't correspond to the same
+ * rendering mode. As an example, it is possible to use the `light'
+ * hinting algorithm and have the results rendered in horizontal LCD
+ * pixel mode, with code like
+ *
+ * {
+ * FT_Load_Glyph( face, glyph_index,
+ * load_flags | FT_LOAD_TARGET_LIGHT );
+ *
+ * FT_Render_Glyph( face->glyph, FT_RENDER_MODE_LCD );
+ * }
+ *
+ * In general, you should stick with one rendering mode. For example,
+ * switching between @FT_LOAD_TARGET_NORMAL and @FT_LOAD_TARGET_MONO
+ * enforces a lot of recomputation for TrueType fonts, which is slow.
+ * Another reason is caching: Selecting a different mode usually causes
+ * changes in both the outlines and the rasterized bitmaps; it is thus
+ * necessary to empty the cache after a mode switch to avoid false hits.
+ *
+ */
+#define FT_LOAD_TARGET_( x ) ( (FT_Int32)( (x) & 15 ) << 16 )
+
+#define FT_LOAD_TARGET_NORMAL FT_LOAD_TARGET_( FT_RENDER_MODE_NORMAL )
+#define FT_LOAD_TARGET_LIGHT FT_LOAD_TARGET_( FT_RENDER_MODE_LIGHT )
+#define FT_LOAD_TARGET_MONO FT_LOAD_TARGET_( FT_RENDER_MODE_MONO )
+#define FT_LOAD_TARGET_LCD FT_LOAD_TARGET_( FT_RENDER_MODE_LCD )
+#define FT_LOAD_TARGET_LCD_V FT_LOAD_TARGET_( FT_RENDER_MODE_LCD_V )
+
+
+ /**************************************************************************
+ *
+ * @macro:
+ * FT_LOAD_TARGET_MODE
+ *
+ * @description:
+ * Return the @FT_Render_Mode corresponding to a given
+ * @FT_LOAD_TARGET_XXX value.
+ *
+ */
+#define FT_LOAD_TARGET_MODE( x ) ( (FT_Render_Mode)( ( (x) >> 16 ) & 15 ) )
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Transform */
+ /* */
+ /* <Description> */
+ /* Set the transformation that is applied to glyph images when they */
+ /* are loaded into a glyph slot through @FT_Load_Glyph. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Input> */
+ /* matrix :: A pointer to the transformation's 2x2 matrix. Use NULL */
+ /* for the identity matrix. */
+ /* delta :: A pointer to the translation vector. Use NULL for the */
+ /* null vector. */
+ /* */
+ /* <Note> */
+ /* The transformation is only applied to scalable image formats after */
+ /* the glyph has been loaded. It means that hinting is unaltered by */
+ /* the transformation and is performed on the character size given in */
+ /* the last call to @FT_Set_Char_Size or @FT_Set_Pixel_Sizes. */
+ /* */
+ /* Note that this also transforms the `face.glyph.advance' field, but */
+ /* *not* the values in `face.glyph.metrics'. */
+ /* */
+ FT_EXPORT( void )
+ FT_Set_Transform( FT_Face face,
+ FT_Matrix* matrix,
+ FT_Vector* delta );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Render_Mode */
+ /* */
+ /* <Description> */
+ /* Render modes supported by FreeType~2. Each mode corresponds to a */
+ /* specific type of scanline conversion performed on the outline. */
+ /* */
+ /* For bitmap fonts and embedded bitmaps the `bitmap->pixel_mode' */
+ /* field in the @FT_GlyphSlotRec structure gives the format of the */
+ /* returned bitmap. */
+ /* */
+ /* All modes except @FT_RENDER_MODE_MONO use 256 levels of opacity, */
+ /* indicating pixel coverage. Use linear alpha blending and gamma */
+ /* correction to correctly render non-monochrome glyph bitmaps onto a */
+ /* surface; see @FT_Render_Glyph. */
+ /* */
+ /* <Values> */
+ /* FT_RENDER_MODE_NORMAL :: */
+ /* Default render mode; it corresponds to 8-bit anti-aliased */
+ /* bitmaps. */
+ /* */
+ /* FT_RENDER_MODE_LIGHT :: */
+ /* This is equivalent to @FT_RENDER_MODE_NORMAL. It is only */
+ /* defined as a separate value because render modes are also used */
+ /* indirectly to define hinting algorithm selectors. See */
+ /* @FT_LOAD_TARGET_XXX for details. */
+ /* */
+ /* FT_RENDER_MODE_MONO :: */
+ /* This mode corresponds to 1-bit bitmaps (with 2~levels of */
+ /* opacity). */
+ /* */
+ /* FT_RENDER_MODE_LCD :: */
+ /* This mode corresponds to horizontal RGB and BGR subpixel */
+ /* displays like LCD screens. It produces 8-bit bitmaps that are */
+ /* 3~times the width of the original glyph outline in pixels, and */
+ /* which use the @FT_PIXEL_MODE_LCD mode. */
+ /* */
+ /* FT_RENDER_MODE_LCD_V :: */
+ /* This mode corresponds to vertical RGB and BGR subpixel displays */
+ /* (like PDA screens, rotated LCD displays, etc.). It produces */
+ /* 8-bit bitmaps that are 3~times the height of the original */
+ /* glyph outline in pixels and use the @FT_PIXEL_MODE_LCD_V mode. */
+ /* */
+ /* <Note> */
+ /* Should you define FT_CONFIG_OPTION_SUBPIXEL_RENDERING in your */
+ /* `ftoption.h', which enables patented ClearType-style rendering, */
+ /* the LCD-optimized glyph bitmaps should be filtered to reduce color */
+ /* fringes inherent to this technology. You can either set up LCD */
+ /* filtering with @FT_Library_SetLcdFilter or @FT_Face_Properties, */
+ /* or do the filtering yourself. The default FreeType LCD rendering */
+ /* technology does not require filtering. */
+ /* */
+ /* The selected render mode only affects vector glyphs of a font. */
+ /* Embedded bitmaps often have a different pixel mode like */
+ /* @FT_PIXEL_MODE_MONO. You can use @FT_Bitmap_Convert to transform */
+ /* them into 8-bit pixmaps. */
+ /* */
+ typedef enum FT_Render_Mode_
+ {
+ FT_RENDER_MODE_NORMAL = 0,
+ FT_RENDER_MODE_LIGHT,
+ FT_RENDER_MODE_MONO,
+ FT_RENDER_MODE_LCD,
+ FT_RENDER_MODE_LCD_V,
+
+ FT_RENDER_MODE_MAX
+
+ } FT_Render_Mode;
+
+
+ /* these constants are deprecated; use the corresponding */
+ /* `FT_Render_Mode' values instead */
+#define ft_render_mode_normal FT_RENDER_MODE_NORMAL
+#define ft_render_mode_mono FT_RENDER_MODE_MONO
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Render_Glyph */
+ /* */
+ /* <Description> */
+ /* Convert a given glyph image to a bitmap. It does so by inspecting */
+ /* the glyph image format, finding the relevant renderer, and */
+ /* invoking it. */
+ /* */
+ /* <InOut> */
+ /* slot :: A handle to the glyph slot containing the image to */
+ /* convert. */
+ /* */
+ /* <Input> */
+ /* render_mode :: The render mode used to render the glyph image into */
+ /* a bitmap. See @FT_Render_Mode for a list of */
+ /* possible values. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* To get meaningful results, font scaling values must be set with */
+ /* functions like @FT_Set_Char_Size before calling `FT_Render_Glyph'. */
+ /* */
+ /* When FreeType outputs a bitmap of a glyph, it really outputs an */
+ /* alpha coverage map. If a pixel is completely covered by a */
+ /* filled-in outline, the bitmap contains 0xFF at that pixel, meaning */
+ /* that 0xFF/0xFF fraction of that pixel is covered, meaning the */
+ /* pixel is 100% black (or 0% bright). If a pixel is only 50% */
+ /* covered (value 0x80), the pixel is made 50% black (50% bright or a */
+ /* middle shade of grey). 0% covered means 0% black (100% bright or */
+ /* white). */
+ /* */
+ /* On high-DPI screens like on smartphones and tablets, the pixels */
+ /* are so small that their chance of being completely covered and */
+ /* therefore completely black are fairly good. On the low-DPI */
+ /* screens, however, the situation is different. The pixels are too */
+ /* large for most of the details of a glyph and shades of gray are */
+ /* the norm rather than the exception. */
+ /* */
+ /* This is relevant because all our screens have a second problem: */
+ /* they are not linear. 1~+~1 is not~2. Twice the value does not */
+ /* result in twice the brightness. When a pixel is only 50% covered, */
+ /* the coverage map says 50% black, and this translates to a pixel */
+ /* value of 128 when you use 8~bits per channel (0-255). However, */
+ /* this does not translate to 50% brightness for that pixel on our */
+ /* sRGB and gamma~2.2 screens. Due to their non-linearity, they */
+ /* dwell longer in the darks and only a pixel value of about 186 */
+ /* results in 50% brightness -- 128 ends up too dark on both bright */
+ /* and dark backgrounds. The net result is that dark text looks */
+ /* burnt-out, pixely and blotchy on bright background, bright text */
+ /* too frail on dark backgrounds, and colored text on colored */
+ /* background (for example, red on green) seems to have dark halos or */
+ /* `dirt' around it. The situation is especially ugly for diagonal */
+ /* stems like in `w' glyph shapes where the quality of FreeType's */
+ /* anti-aliasing depends on the correct display of grays. On */
+ /* high-DPI screens where smaller, fully black pixels reign supreme, */
+ /* this doesn't matter, but on our low-DPI screens with all the gray */
+ /* shades, it does. 0% and 100% brightness are the same things in */
+ /* linear and non-linear space, just all the shades in-between */
+ /* aren't. */
+ /* */
+ /* The blending function for placing text over a background is */
+ /* */
+ /* { */
+ /* dst = alpha * src + (1 - alpha) * dst , */
+ /* } */
+ /* */
+ /* which is known as the OVER operator. */
+ /* */
+ /* To correctly composite an antialiased pixel of a glyph onto a */
+ /* surface, */
+ /* */
+ /* 1. take the foreground and background colors (e.g., in sRGB space) */
+ /* and apply gamma to get them in a linear space, */
+ /* */
+ /* 2. use OVER to blend the two linear colors using the glyph pixel */
+ /* as the alpha value (remember, the glyph bitmap is an alpha */
+ /* coverage bitmap), and */
+ /* */
+ /* 3. apply inverse gamma to the blended pixel and write it back to */
+ /* the image. */
+ /* */
+ /* Internal testing at Adobe found that a target inverse gamma of~1.8 */
+ /* for step~3 gives good results across a wide range of displays with */
+ /* an sRGB gamma curve or a similar one. */
+ /* */
+ /* This process can cost performance. There is an approximation that */
+ /* does not need to know about the background color; see */
+ /* https://bel.fi/alankila/lcd/ and */
+ /* https://bel.fi/alankila/lcd/alpcor.html for details. */
+ /* */
+ /* *ATTENTION*: Linear blending is even more important when dealing */
+ /* with subpixel-rendered glyphs to prevent color-fringing! A */
+ /* subpixel-rendered glyph must first be filtered with a filter that */
+ /* gives equal weight to the three color primaries and does not */
+ /* exceed a sum of 0x100, see section @lcd_filtering. Then the */
+ /* only difference to gray linear blending is that subpixel-rendered */
+ /* linear blending is done 3~times per pixel: red foreground subpixel */
+ /* to red background subpixel and so on for green and blue. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Render_Glyph( FT_GlyphSlot slot,
+ FT_Render_Mode render_mode );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Kerning_Mode */
+ /* */
+ /* <Description> */
+ /* An enumeration to specify the format of kerning values returned by */
+ /* @FT_Get_Kerning. */
+ /* */
+ /* <Values> */
+ /* FT_KERNING_DEFAULT :: Return grid-fitted kerning distances in */
+ /* 26.6 fractional pixels. */
+ /* */
+ /* FT_KERNING_UNFITTED :: Return un-grid-fitted kerning distances in */
+ /* 26.6 fractional pixels. */
+ /* */
+ /* FT_KERNING_UNSCALED :: Return the kerning vector in original font */
+ /* units. */
+ /* */
+ /* <Note> */
+ /* FT_KERNING_DEFAULT returns full pixel values; it also makes */
+ /* FreeType heuristically scale down kerning distances at small ppem */
+ /* values so that they don't become too big. */
+ /* */
+ /* Both FT_KERNING_DEFAULT and FT_KERNING_UNFITTED use the current */
+ /* horizontal scaling factor (as set e.g. with @FT_Set_Char_Size) to */
+ /* convert font units to pixels. */
+ /* */
+ typedef enum FT_Kerning_Mode_
+ {
+ FT_KERNING_DEFAULT = 0,
+ FT_KERNING_UNFITTED,
+ FT_KERNING_UNSCALED
+
+ } FT_Kerning_Mode;
+
+
+ /* these constants are deprecated; use the corresponding */
+ /* `FT_Kerning_Mode' values instead */
+#define ft_kerning_default FT_KERNING_DEFAULT
+#define ft_kerning_unfitted FT_KERNING_UNFITTED
+#define ft_kerning_unscaled FT_KERNING_UNSCALED
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Kerning */
+ /* */
+ /* <Description> */
+ /* Return the kerning vector between two glyphs of the same face. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a source face object. */
+ /* */
+ /* left_glyph :: The index of the left glyph in the kern pair. */
+ /* */
+ /* right_glyph :: The index of the right glyph in the kern pair. */
+ /* */
+ /* kern_mode :: See @FT_Kerning_Mode for more information. */
+ /* Determines the scale and dimension of the returned */
+ /* kerning vector. */
+ /* */
+ /* <Output> */
+ /* akerning :: The kerning vector. This is either in font units, */
+ /* fractional pixels (26.6 format), or pixels for */
+ /* scalable formats, and in pixels for fixed-sizes */
+ /* formats. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* Only horizontal layouts (left-to-right & right-to-left) are */
+ /* supported by this method. Other layouts, or more sophisticated */
+ /* kernings, are out of the scope of this API function -- they can be */
+ /* implemented through format-specific interfaces. */
+ /* */
+ /* Kerning for OpenType fonts implemented in a `GPOS' table is not */
+ /* supported; use @FT_HAS_KERNING to find out whether a font has data */
+ /* that can be extracted with `FT_Get_Kerning'. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Kerning( FT_Face face,
+ FT_UInt left_glyph,
+ FT_UInt right_glyph,
+ FT_UInt kern_mode,
+ FT_Vector *akerning );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Track_Kerning */
+ /* */
+ /* <Description> */
+ /* Return the track kerning for a given face object at a given size. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a source face object. */
+ /* */
+ /* point_size :: The point size in 16.16 fractional points. */
+ /* */
+ /* degree :: The degree of tightness. Increasingly negative */
+ /* values represent tighter track kerning, while */
+ /* increasingly positive values represent looser track */
+ /* kerning. Value zero means no track kerning. */
+ /* */
+ /* <Output> */
+ /* akerning :: The kerning in 16.16 fractional points, to be */
+ /* uniformly applied between all glyphs. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* Currently, only the Type~1 font driver supports track kerning, */
+ /* using data from AFM files (if attached with @FT_Attach_File or */
+ /* @FT_Attach_Stream). */
+ /* */
+ /* Only very few AFM files come with track kerning data; please refer */
+ /* to Adobe's AFM specification for more details. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Track_Kerning( FT_Face face,
+ FT_Fixed point_size,
+ FT_Int degree,
+ FT_Fixed* akerning );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Glyph_Name */
+ /* */
+ /* <Description> */
+ /* Retrieve the ASCII name of a given glyph in a face. This only */
+ /* works for those faces where @FT_HAS_GLYPH_NAMES(face) returns~1. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a source face object. */
+ /* */
+ /* glyph_index :: The glyph index. */
+ /* */
+ /* buffer_max :: The maximum number of bytes available in the */
+ /* buffer. */
+ /* */
+ /* <Output> */
+ /* buffer :: A pointer to a target buffer where the name is */
+ /* copied to. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* An error is returned if the face doesn't provide glyph names or if */
+ /* the glyph index is invalid. In all cases of failure, the first */
+ /* byte of `buffer' is set to~0 to indicate an empty name. */
+ /* */
+ /* The glyph name is truncated to fit within the buffer if it is too */
+ /* long. The returned string is always zero-terminated. */
+ /* */
+ /* Be aware that FreeType reorders glyph indices internally so that */
+ /* glyph index~0 always corresponds to the `missing glyph' (called */
+ /* `.notdef'). */
+ /* */
+ /* This function always returns an error if the config macro */
+ /* `FT_CONFIG_OPTION_NO_GLYPH_NAMES' is not defined in `ftoption.h'. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Glyph_Name( FT_Face face,
+ FT_UInt glyph_index,
+ FT_Pointer buffer,
+ FT_UInt buffer_max );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Postscript_Name */
+ /* */
+ /* <Description> */
+ /* Retrieve the ASCII PostScript name of a given face, if available. */
+ /* This only works with PostScript, TrueType, and OpenType fonts. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Return> */
+ /* A pointer to the face's PostScript name. NULL if unavailable. */
+ /* */
+ /* <Note> */
+ /* The returned pointer is owned by the face and is destroyed with */
+ /* it. */
+ /* */
+ /* For variation fonts, this string changes if you select a different */
+ /* instance, and you have to call `FT_Get_PostScript_Name' again to */
+ /* retrieve it. FreeType follows Adobe TechNote #5902, `Generating */
+ /* PostScript Names for Fonts Using OpenType Font Variations'. */
+ /* */
+ /* https://download.macromedia.com/pub/developer/opentype/tech-notes/5902.AdobePSNameGeneration.html */
+ /* */
+ /* [Since 2.9] Special PostScript names for named instances are only */
+ /* returned if the named instance is set with @FT_Set_Named_Instance */
+ /* (and the font has corresponding entries in its `fvar' table). If */
+ /* @FT_IS_VARIATION returns true, the algorithmically derived */
+ /* PostScript name is provided, not looking up special entries for */
+ /* named instances. */
+ /* */
+ FT_EXPORT( const char* )
+ FT_Get_Postscript_Name( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Select_Charmap */
+ /* */
+ /* <Description> */
+ /* Select a given charmap by its encoding tag (as listed in */
+ /* `freetype.h'). */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Input> */
+ /* encoding :: A handle to the selected encoding. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* This function returns an error if no charmap in the face */
+ /* corresponds to the encoding queried here. */
+ /* */
+ /* Because many fonts contain more than a single cmap for Unicode */
+ /* encoding, this function has some special code to select the one */
+ /* that covers Unicode best (`best' in the sense that a UCS-4 cmap is */
+ /* preferred to a UCS-2 cmap). It is thus preferable to */
+ /* @FT_Set_Charmap in this case. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Select_Charmap( FT_Face face,
+ FT_Encoding encoding );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Charmap */
+ /* */
+ /* <Description> */
+ /* Select a given charmap for character code to glyph index mapping. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Input> */
+ /* charmap :: A handle to the selected charmap. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* This function returns an error if the charmap is not part of */
+ /* the face (i.e., if it is not listed in the `face->charmaps' */
+ /* table). */
+ /* */
+ /* It also fails if an OpenType type~14 charmap is selected (which */
+ /* doesn't map character codes to glyph indices at all). */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Charmap( FT_Face face,
+ FT_CharMap charmap );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Get_Charmap_Index
+ *
+ * @description:
+ * Retrieve index of a given charmap.
+ *
+ * @input:
+ * charmap ::
+ * A handle to a charmap.
+ *
+ * @return:
+ * The index into the array of character maps within the face to which
+ * `charmap' belongs. If an error occurs, -1 is returned.
+ *
+ */
+ FT_EXPORT( FT_Int )
+ FT_Get_Charmap_Index( FT_CharMap charmap );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Char_Index */
+ /* */
+ /* <Description> */
+ /* Return the glyph index of a given character code. This function */
+ /* uses the currently selected charmap to do the mapping. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* charcode :: The character code. */
+ /* */
+ /* <Return> */
+ /* The glyph index. 0~means `undefined character code'. */
+ /* */
+ /* <Note> */
+ /* If you use FreeType to manipulate the contents of font files */
+ /* directly, be aware that the glyph index returned by this function */
+ /* doesn't always correspond to the internal indices used within the */
+ /* file. This is done to ensure that value~0 always corresponds to */
+ /* the `missing glyph'. If the first glyph is not named `.notdef', */
+ /* then for Type~1 and Type~42 fonts, `.notdef' will be moved into */
+ /* the glyph ID~0 position, and whatever was there will be moved to */
+ /* the position `.notdef' had. For Type~1 fonts, if there is no */
+ /* `.notdef' glyph at all, then one will be created at index~0 and */
+ /* whatever was there will be moved to the last index -- Type~42 */
+ /* fonts are considered invalid under this condition. */
+ /* */
+ FT_EXPORT( FT_UInt )
+ FT_Get_Char_Index( FT_Face face,
+ FT_ULong charcode );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_First_Char */
+ /* */
+ /* <Description> */
+ /* Return the first character code in the current charmap of a given */
+ /* face, together with its corresponding glyph index. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Output> */
+ /* agindex :: Glyph index of first character code. 0~if charmap is */
+ /* empty. */
+ /* */
+ /* <Return> */
+ /* The charmap's first character code. */
+ /* */
+ /* <Note> */
+ /* You should use this function together with @FT_Get_Next_Char to */
+ /* parse all character codes available in a given charmap. The code */
+ /* should look like this: */
+ /* */
+ /* { */
+ /* FT_ULong charcode; */
+ /* FT_UInt gindex; */
+ /* */
+ /* */
+ /* charcode = FT_Get_First_Char( face, &gindex ); */
+ /* while ( gindex != 0 ) */
+ /* { */
+ /* ... do something with (charcode,gindex) pair ... */
+ /* */
+ /* charcode = FT_Get_Next_Char( face, charcode, &gindex ); */
+ /* } */
+ /* } */
+ /* */
+ /* Be aware that character codes can have values up to 0xFFFFFFFF; */
+ /* this might happen for non-Unicode or malformed cmaps. However, */
+ /* even with regular Unicode encoding, so-called `last resort fonts' */
+ /* (using SFNT cmap format 13, see function @FT_Get_CMap_Format) */
+ /* normally have entries for all Unicode characters up to 0x1FFFFF, */
+ /* which can cause *a lot* of iterations. */
+ /* */
+ /* Note that `*agindex' is set to~0 if the charmap is empty. The */
+ /* result itself can be~0 in two cases: if the charmap is empty or */
+ /* if the value~0 is the first valid character code. */
+ /* */
+ FT_EXPORT( FT_ULong )
+ FT_Get_First_Char( FT_Face face,
+ FT_UInt *agindex );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Next_Char */
+ /* */
+ /* <Description> */
+ /* Return the next character code in the current charmap of a given */
+ /* face following the value `char_code', as well as the corresponding */
+ /* glyph index. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* char_code :: The starting character code. */
+ /* */
+ /* <Output> */
+ /* agindex :: Glyph index of next character code. 0~if charmap */
+ /* is empty. */
+ /* */
+ /* <Return> */
+ /* The charmap's next character code. */
+ /* */
+ /* <Note> */
+ /* You should use this function with @FT_Get_First_Char to walk */
+ /* over all character codes available in a given charmap. See the */
+ /* note for that function for a simple code example. */
+ /* */
+ /* Note that `*agindex' is set to~0 when there are no more codes in */
+ /* the charmap. */
+ /* */
+ FT_EXPORT( FT_ULong )
+ FT_Get_Next_Char( FT_Face face,
+ FT_ULong char_code,
+ FT_UInt *agindex );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Face_Properties
+ *
+ * @description:
+ * Set or override certain (library or module-wide) properties on a
+ * face-by-face basis. Useful for finer-grained control and avoiding
+ * locks on shared structures (threads can modify their own faces as
+ * they see fit).
+ *
+ * Contrary to @FT_Property_Set, this function uses @FT_Parameter so
+ * that you can pass multiple properties to the target face in one call.
+ * Note that only a subset of the available properties can be
+ * controlled.
+ *
+ * * @FT_PARAM_TAG_STEM_DARKENING (stem darkening, corresponding to the
+ * property `no-stem-darkening' provided by the `autofit', `cff',
+ * `type1', and `t1cid' modules; see @no-stem-darkening).
+ *
+ * * @FT_PARAM_TAG_LCD_FILTER_WEIGHTS (LCD filter weights, corresponding
+ * to function @FT_Library_SetLcdFilterWeights).
+ *
+ * * @FT_PARAM_TAG_RANDOM_SEED (seed value for the CFF, Type~1, and CID
+ * `random' operator, corresponding to the `random-seed' property
+ * provided by the `cff', `type1', and `t1cid' modules; see
+ * @random-seed).
+ *
+ * Pass NULL as `data' in @FT_Parameter for a given tag to reset the
+ * option and use the library or module default again.
+ *
+ * @input:
+ * face ::
+ * A handle to the source face object.
+ *
+ * num_properties ::
+ * The number of properties that follow.
+ *
+ * properties ::
+ * A handle to an @FT_Parameter array with `num_properties' elements.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * Here an example that sets three properties. You must define
+ * FT_CONFIG_OPTION_SUBPIXEL_RENDERING to make the LCD filter examples
+ * work.
+ *
+ * {
+ * FT_Parameter property1;
+ * FT_Bool darken_stems = 1;
+ *
+ * FT_Parameter property2;
+ * FT_LcdFiveTapFilter custom_weight =
+ * { 0x11, 0x44, 0x56, 0x44, 0x11 };
+ *
+ * FT_Parameter property3;
+ * FT_Int32 random_seed = 314159265;
+ *
+ * FT_Parameter properties[3] = { property1,
+ * property2,
+ * property3 };
+ *
+ *
+ * property1.tag = FT_PARAM_TAG_STEM_DARKENING;
+ * property1.data = &darken_stems;
+ *
+ * property2.tag = FT_PARAM_TAG_LCD_FILTER_WEIGHTS;
+ * property2.data = custom_weight;
+ *
+ * property3.tag = FT_PARAM_TAG_RANDOM_SEED;
+ * property3.data = &random_seed;
+ *
+ * FT_Face_Properties( face, 3, properties );
+ * }
+ *
+ * The next example resets a single property to its default value.
+ *
+ * {
+ * FT_Parameter property;
+ *
+ *
+ * property.tag = FT_PARAM_TAG_LCD_FILTER_WEIGHTS;
+ * property.data = NULL;
+ *
+ * FT_Face_Properties( face, 1, &property );
+ * }
+ *
+ * @since:
+ * 2.8
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Face_Properties( FT_Face face,
+ FT_UInt num_properties,
+ FT_Parameter* properties );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Name_Index */
+ /* */
+ /* <Description> */
+ /* Return the glyph index of a given glyph name. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* glyph_name :: The glyph name. */
+ /* */
+ /* <Return> */
+ /* The glyph index. 0~means `undefined character code'. */
+ /* */
+ FT_EXPORT( FT_UInt )
+ FT_Get_Name_Index( FT_Face face,
+ FT_String* glyph_name );
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_SUBGLYPH_FLAG_XXX
+ *
+ * @description:
+ * A list of constants describing subglyphs. Please refer to the
+ * `glyf' table description in the OpenType specification for the
+ * meaning of the various flags (which get synthesized for
+ * non-OpenType subglyphs).
+ *
+ * @values:
+ * FT_SUBGLYPH_FLAG_ARGS_ARE_WORDS ::
+ * FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES ::
+ * FT_SUBGLYPH_FLAG_ROUND_XY_TO_GRID ::
+ * FT_SUBGLYPH_FLAG_SCALE ::
+ * FT_SUBGLYPH_FLAG_XY_SCALE ::
+ * FT_SUBGLYPH_FLAG_2X2 ::
+ * FT_SUBGLYPH_FLAG_USE_MY_METRICS ::
+ *
+ */
+#define FT_SUBGLYPH_FLAG_ARGS_ARE_WORDS 1
+#define FT_SUBGLYPH_FLAG_ARGS_ARE_XY_VALUES 2
+#define FT_SUBGLYPH_FLAG_ROUND_XY_TO_GRID 4
+#define FT_SUBGLYPH_FLAG_SCALE 8
+#define FT_SUBGLYPH_FLAG_XY_SCALE 0x40
+#define FT_SUBGLYPH_FLAG_2X2 0x80
+#define FT_SUBGLYPH_FLAG_USE_MY_METRICS 0x200
+
+
+ /*************************************************************************
+ *
+ * @func:
+ * FT_Get_SubGlyph_Info
+ *
+ * @description:
+ * Retrieve a description of a given subglyph. Only use it if
+ * `glyph->format' is @FT_GLYPH_FORMAT_COMPOSITE; an error is
+ * returned otherwise.
+ *
+ * @input:
+ * glyph ::
+ * The source glyph slot.
+ *
+ * sub_index ::
+ * The index of the subglyph. Must be less than
+ * `glyph->num_subglyphs'.
+ *
+ * @output:
+ * p_index ::
+ * The glyph index of the subglyph.
+ *
+ * p_flags ::
+ * The subglyph flags, see @FT_SUBGLYPH_FLAG_XXX.
+ *
+ * p_arg1 ::
+ * The subglyph's first argument (if any).
+ *
+ * p_arg2 ::
+ * The subglyph's second argument (if any).
+ *
+ * p_transform ::
+ * The subglyph transformation (if any).
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The values of `*p_arg1', `*p_arg2', and `*p_transform' must be
+ * interpreted depending on the flags returned in `*p_flags'. See the
+ * OpenType specification for details.
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_SubGlyph_Info( FT_GlyphSlot glyph,
+ FT_UInt sub_index,
+ FT_Int *p_index,
+ FT_UInt *p_flags,
+ FT_Int *p_arg1,
+ FT_Int *p_arg2,
+ FT_Matrix *p_transform );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_FSTYPE_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit flags used in the `fsType' field of the OS/2 table */
+ /* in a TrueType or OpenType font and the `FSType' entry in a */
+ /* PostScript font. These bit flags are returned by */
+ /* @FT_Get_FSType_Flags; they inform client applications of embedding */
+ /* and subsetting restrictions associated with a font. */
+ /* */
+ /* See */
+ /* https://www.adobe.com/content/dam/Adobe/en/devnet/acrobat/pdfs/FontPolicies.pdf */
+ /* for more details. */
+ /* */
+ /* <Values> */
+ /* FT_FSTYPE_INSTALLABLE_EMBEDDING :: */
+ /* Fonts with no fsType bit set may be embedded and permanently */
+ /* installed on the remote system by an application. */
+ /* */
+ /* FT_FSTYPE_RESTRICTED_LICENSE_EMBEDDING :: */
+ /* Fonts that have only this bit set must not be modified, embedded */
+ /* or exchanged in any manner without first obtaining permission of */
+ /* the font software copyright owner. */
+ /* */
+ /* FT_FSTYPE_PREVIEW_AND_PRINT_EMBEDDING :: */
+ /* The font may be embedded and temporarily loaded on the remote */
+ /* system. Documents containing Preview & Print fonts must be */
+ /* opened `read-only'; no edits can be applied to the document. */
+ /* */
+ /* FT_FSTYPE_EDITABLE_EMBEDDING :: */
+ /* The font may be embedded but must only be installed temporarily */
+ /* on other systems. In contrast to Preview & Print fonts, */
+ /* documents containing editable fonts may be opened for reading, */
+ /* editing is permitted, and changes may be saved. */
+ /* */
+ /* FT_FSTYPE_NO_SUBSETTING :: */
+ /* The font may not be subsetted prior to embedding. */
+ /* */
+ /* FT_FSTYPE_BITMAP_EMBEDDING_ONLY :: */
+ /* Only bitmaps contained in the font may be embedded; no outline */
+ /* data may be embedded. If there are no bitmaps available in the */
+ /* font, then the font is unembeddable. */
+ /* */
+ /* <Note> */
+ /* The flags are ORed together, thus more than a single value can be */
+ /* returned. */
+ /* */
+ /* While the `fsType' flags can indicate that a font may be embedded, */
+ /* a license with the font vendor may be separately required to use */
+ /* the font in this way. */
+ /* */
+#define FT_FSTYPE_INSTALLABLE_EMBEDDING 0x0000
+#define FT_FSTYPE_RESTRICTED_LICENSE_EMBEDDING 0x0002
+#define FT_FSTYPE_PREVIEW_AND_PRINT_EMBEDDING 0x0004
+#define FT_FSTYPE_EDITABLE_EMBEDDING 0x0008
+#define FT_FSTYPE_NO_SUBSETTING 0x0100
+#define FT_FSTYPE_BITMAP_EMBEDDING_ONLY 0x0200
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_FSType_Flags */
+ /* */
+ /* <Description> */
+ /* Return the `fsType' flags for a font. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Return> */
+ /* The `fsType' flags, see @FT_FSTYPE_XXX. */
+ /* */
+ /* <Note> */
+ /* Use this function rather than directly reading the `fs_type' field */
+ /* in the @PS_FontInfoRec structure, which is only guaranteed to */
+ /* return the correct results for Type~1 fonts. */
+ /* */
+ /* <Since> */
+ /* 2.3.8 */
+ /* */
+ FT_EXPORT( FT_UShort )
+ FT_Get_FSType_Flags( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* glyph_variants */
+ /* */
+ /* <Title> */
+ /* Unicode Variation Sequences */
+ /* */
+ /* <Abstract> */
+ /* The FreeType~2 interface to Unicode Variation Sequences (UVS), */
+ /* using the SFNT cmap format~14. */
+ /* */
+ /* <Description> */
+ /* Many characters, especially for CJK scripts, have variant forms. */
+ /* They are a sort of grey area somewhere between being totally */
+ /* irrelevant and semantically distinct; for this reason, the Unicode */
+ /* consortium decided to introduce Variation Sequences (VS), */
+ /* consisting of a Unicode base character and a variation selector */
+ /* instead of further extending the already huge number of */
+ /* characters. */
+ /* */
+ /* Unicode maintains two different sets, namely `Standardized */
+ /* Variation Sequences' and registered `Ideographic Variation */
+ /* Sequences' (IVS), collected in the `Ideographic Variation */
+ /* Database' (IVD). */
+ /* */
+ /* https://unicode.org/Public/UCD/latest/ucd/StandardizedVariants.txt */
+ /* https://unicode.org/reports/tr37/ */
+ /* https://unicode.org/ivd/ */
+ /* */
+ /* To date (January 2017), the character with the most ideographic */
+ /* variations is U+9089, having 32 such IVS. */
+ /* */
+ /* Three Mongolian Variation Selectors have the values U+180B-U+180D; */
+ /* 256 generic Variation Selectors are encoded in the ranges */
+ /* U+FE00-U+FE0F and U+E0100-U+E01EF. IVS currently use Variation */
+ /* Selectors from the range U+E0100-U+E01EF only. */
+ /* */
+ /* A VS consists of the base character value followed by a single */
+ /* Variation Selector. For example, to get the first variation of */
+ /* U+9089, you have to write the character sequence `U+9089 U+E0100'. */
+ /* */
+ /* Adobe and MS decided to support both standardized and ideographic */
+ /* VS with a new cmap subtable (format~14). It is an odd subtable */
+ /* because it is not a mapping of input code points to glyphs, but */
+ /* contains lists of all variations supported by the font. */
+ /* */
+ /* A variation may be either `default' or `non-default' for a given */
+ /* font. A default variation is the one you will get for that code */
+ /* point if you look it up in the standard Unicode cmap. A */
+ /* non-default variation is a different glyph. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_GetCharVariantIndex */
+ /* */
+ /* <Description> */
+ /* Return the glyph index of a given character code as modified by */
+ /* the variation selector. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* A handle to the source face object. */
+ /* */
+ /* charcode :: */
+ /* The character code point in Unicode. */
+ /* */
+ /* variantSelector :: */
+ /* The Unicode code point of the variation selector. */
+ /* */
+ /* <Return> */
+ /* The glyph index. 0~means either `undefined character code', or */
+ /* `undefined selector code', or `no variation selector cmap */
+ /* subtable', or `current CharMap is not Unicode'. */
+ /* */
+ /* <Note> */
+ /* If you use FreeType to manipulate the contents of font files */
+ /* directly, be aware that the glyph index returned by this function */
+ /* doesn't always correspond to the internal indices used within */
+ /* the file. This is done to ensure that value~0 always corresponds */
+ /* to the `missing glyph'. */
+ /* */
+ /* This function is only meaningful if */
+ /* a) the font has a variation selector cmap sub table, */
+ /* and */
+ /* b) the current charmap has a Unicode encoding. */
+ /* */
+ /* <Since> */
+ /* 2.3.6 */
+ /* */
+ FT_EXPORT( FT_UInt )
+ FT_Face_GetCharVariantIndex( FT_Face face,
+ FT_ULong charcode,
+ FT_ULong variantSelector );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_GetCharVariantIsDefault */
+ /* */
+ /* <Description> */
+ /* Check whether this variation of this Unicode character is the one */
+ /* to be found in the `cmap'. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* A handle to the source face object. */
+ /* */
+ /* charcode :: */
+ /* The character codepoint in Unicode. */
+ /* */
+ /* variantSelector :: */
+ /* The Unicode codepoint of the variation selector. */
+ /* */
+ /* <Return> */
+ /* 1~if found in the standard (Unicode) cmap, 0~if found in the */
+ /* variation selector cmap, or -1 if it is not a variation. */
+ /* */
+ /* <Note> */
+ /* This function is only meaningful if the font has a variation */
+ /* selector cmap subtable. */
+ /* */
+ /* <Since> */
+ /* 2.3.6 */
+ /* */
+ FT_EXPORT( FT_Int )
+ FT_Face_GetCharVariantIsDefault( FT_Face face,
+ FT_ULong charcode,
+ FT_ULong variantSelector );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_GetVariantSelectors */
+ /* */
+ /* <Description> */
+ /* Return a zero-terminated list of Unicode variation selectors found */
+ /* in the font. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* A handle to the source face object. */
+ /* */
+ /* <Return> */
+ /* A pointer to an array of selector code points, or NULL if there is */
+ /* no valid variation selector cmap subtable. */
+ /* */
+ /* <Note> */
+ /* The last item in the array is~0; the array is owned by the */
+ /* @FT_Face object but can be overwritten or released on the next */
+ /* call to a FreeType function. */
+ /* */
+ /* <Since> */
+ /* 2.3.6 */
+ /* */
+ FT_EXPORT( FT_UInt32* )
+ FT_Face_GetVariantSelectors( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_GetVariantsOfChar */
+ /* */
+ /* <Description> */
+ /* Return a zero-terminated list of Unicode variation selectors found */
+ /* for the specified character code. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* A handle to the source face object. */
+ /* */
+ /* charcode :: */
+ /* The character codepoint in Unicode. */
+ /* */
+ /* <Return> */
+ /* A pointer to an array of variation selector code points that are */
+ /* active for the given character, or NULL if the corresponding list */
+ /* is empty. */
+ /* */
+ /* <Note> */
+ /* The last item in the array is~0; the array is owned by the */
+ /* @FT_Face object but can be overwritten or released on the next */
+ /* call to a FreeType function. */
+ /* */
+ /* <Since> */
+ /* 2.3.6 */
+ /* */
+ FT_EXPORT( FT_UInt32* )
+ FT_Face_GetVariantsOfChar( FT_Face face,
+ FT_ULong charcode );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_GetCharsOfVariant */
+ /* */
+ /* <Description> */
+ /* Return a zero-terminated list of Unicode character codes found for */
+ /* the specified variation selector. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* A handle to the source face object. */
+ /* */
+ /* variantSelector :: */
+ /* The variation selector code point in Unicode. */
+ /* */
+ /* <Return> */
+ /* A list of all the code points that are specified by this selector */
+ /* (both default and non-default codes are returned) or NULL if there */
+ /* is no valid cmap or the variation selector is invalid. */
+ /* */
+ /* <Note> */
+ /* The last item in the array is~0; the array is owned by the */
+ /* @FT_Face object but can be overwritten or released on the next */
+ /* call to a FreeType function. */
+ /* */
+ /* <Since> */
+ /* 2.3.6 */
+ /* */
+ FT_EXPORT( FT_UInt32* )
+ FT_Face_GetCharsOfVariant( FT_Face face,
+ FT_ULong variantSelector );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* computations */
+ /* */
+ /* <Title> */
+ /* Computations */
+ /* */
+ /* <Abstract> */
+ /* Crunching fixed numbers and vectors. */
+ /* */
+ /* <Description> */
+ /* This section contains various functions used to perform */
+ /* computations on 16.16 fixed-float numbers or 2d vectors. */
+ /* */
+ /* <Order> */
+ /* FT_MulDiv */
+ /* FT_MulFix */
+ /* FT_DivFix */
+ /* FT_RoundFix */
+ /* FT_CeilFix */
+ /* FT_FloorFix */
+ /* FT_Vector_Transform */
+ /* FT_Matrix_Multiply */
+ /* FT_Matrix_Invert */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_MulDiv */
+ /* */
+ /* <Description> */
+ /* Compute `(a*b)/c' with maximum accuracy, using a 64-bit */
+ /* intermediate integer whenever necessary. */
+ /* */
+ /* This function isn't necessarily as fast as some processor specific */
+ /* operations, but is at least completely portable. */
+ /* */
+ /* <Input> */
+ /* a :: The first multiplier. */
+ /* */
+ /* b :: The second multiplier. */
+ /* */
+ /* c :: The divisor. */
+ /* */
+ /* <Return> */
+ /* The result of `(a*b)/c'. This function never traps when trying to */
+ /* divide by zero; it simply returns `MaxInt' or `MinInt' depending */
+ /* on the signs of `a' and `b'. */
+ /* */
+ FT_EXPORT( FT_Long )
+ FT_MulDiv( FT_Long a,
+ FT_Long b,
+ FT_Long c );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_MulFix */
+ /* */
+ /* <Description> */
+ /* Compute `(a*b)/0x10000' with maximum accuracy. Its main use is to */
+ /* multiply a given value by a 16.16 fixed-point factor. */
+ /* */
+ /* <Input> */
+ /* a :: The first multiplier. */
+ /* */
+ /* b :: The second multiplier. Use a 16.16 factor here whenever */
+ /* possible (see note below). */
+ /* */
+ /* <Return> */
+ /* The result of `(a*b)/0x10000'. */
+ /* */
+ /* <Note> */
+ /* This function has been optimized for the case where the absolute */
+ /* value of `a' is less than 2048, and `b' is a 16.16 scaling factor. */
+ /* As this happens mainly when scaling from notional units to */
+ /* fractional pixels in FreeType, it resulted in noticeable speed */
+ /* improvements between versions 2.x and 1.x. */
+ /* */
+ /* As a conclusion, always try to place a 16.16 factor as the */
+ /* _second_ argument of this function; this can make a great */
+ /* difference. */
+ /* */
+ FT_EXPORT( FT_Long )
+ FT_MulFix( FT_Long a,
+ FT_Long b );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_DivFix */
+ /* */
+ /* <Description> */
+ /* Compute `(a*0x10000)/b' with maximum accuracy. Its main use is to */
+ /* divide a given value by a 16.16 fixed-point factor. */
+ /* */
+ /* <Input> */
+ /* a :: The numerator. */
+ /* */
+ /* b :: The denominator. Use a 16.16 factor here. */
+ /* */
+ /* <Return> */
+ /* The result of `(a*0x10000)/b'. */
+ /* */
+ FT_EXPORT( FT_Long )
+ FT_DivFix( FT_Long a,
+ FT_Long b );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_RoundFix */
+ /* */
+ /* <Description> */
+ /* Round a 16.16 fixed number. */
+ /* */
+ /* <Input> */
+ /* a :: The number to be rounded. */
+ /* */
+ /* <Return> */
+ /* `a' rounded to the nearest 16.16 fixed integer, halfway cases away */
+ /* from zero. */
+ /* */
+ /* <Note> */
+ /* The function uses wrap-around arithmetic. */
+ /* */
+ FT_EXPORT( FT_Fixed )
+ FT_RoundFix( FT_Fixed a );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_CeilFix */
+ /* */
+ /* <Description> */
+ /* Compute the smallest following integer of a 16.16 fixed number. */
+ /* */
+ /* <Input> */
+ /* a :: The number for which the ceiling function is to be computed. */
+ /* */
+ /* <Return> */
+ /* `a' rounded towards plus infinity. */
+ /* */
+ /* <Note> */
+ /* The function uses wrap-around arithmetic. */
+ /* */
+ FT_EXPORT( FT_Fixed )
+ FT_CeilFix( FT_Fixed a );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_FloorFix */
+ /* */
+ /* <Description> */
+ /* Compute the largest previous integer of a 16.16 fixed number. */
+ /* */
+ /* <Input> */
+ /* a :: The number for which the floor function is to be computed. */
+ /* */
+ /* <Return> */
+ /* `a' rounded towards minus infinity. */
+ /* */
+ FT_EXPORT( FT_Fixed )
+ FT_FloorFix( FT_Fixed a );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Vector_Transform */
+ /* */
+ /* <Description> */
+ /* Transform a single vector through a 2x2 matrix. */
+ /* */
+ /* <InOut> */
+ /* vector :: The target vector to transform. */
+ /* */
+ /* <Input> */
+ /* matrix :: A pointer to the source 2x2 matrix. */
+ /* */
+ /* <Note> */
+ /* The result is undefined if either `vector' or `matrix' is invalid. */
+ /* */
+ FT_EXPORT( void )
+ FT_Vector_Transform( FT_Vector* vec,
+ const FT_Matrix* matrix );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* version */
+ /* */
+ /* <Title> */
+ /* FreeType Version */
+ /* */
+ /* <Abstract> */
+ /* Functions and macros related to FreeType versions. */
+ /* */
+ /* <Description> */
+ /* Note that those functions and macros are of limited use because */
+ /* even a new release of FreeType with only documentation changes */
+ /* increases the version number. */
+ /* */
+ /* <Order> */
+ /* FT_Library_Version */
+ /* */
+ /* FREETYPE_MAJOR */
+ /* FREETYPE_MINOR */
+ /* FREETYPE_PATCH */
+ /* */
+ /* FT_Face_CheckTrueTypePatents */
+ /* FT_Face_SetUnpatentedHinting */
+ /* */
+ /* FREETYPE_XXX */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @enum:
+ * FREETYPE_XXX
+ *
+ * @description:
+ * These three macros identify the FreeType source code version.
+ * Use @FT_Library_Version to access them at runtime.
+ *
+ * @values:
+ * FREETYPE_MAJOR :: The major version number.
+ * FREETYPE_MINOR :: The minor version number.
+ * FREETYPE_PATCH :: The patch level.
+ *
+ * @note:
+ * The version number of FreeType if built as a dynamic link library
+ * with the `libtool' package is _not_ controlled by these three
+ * macros.
+ *
+ */
+#define FREETYPE_MAJOR 2
+#define FREETYPE_MINOR 9
+#define FREETYPE_PATCH 1
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Library_Version */
+ /* */
+ /* <Description> */
+ /* Return the version of the FreeType library being used. This is */
+ /* useful when dynamically linking to the library, since one cannot */
+ /* use the macros @FREETYPE_MAJOR, @FREETYPE_MINOR, and */
+ /* @FREETYPE_PATCH. */
+ /* */
+ /* <Input> */
+ /* library :: A source library handle. */
+ /* */
+ /* <Output> */
+ /* amajor :: The major version number. */
+ /* */
+ /* aminor :: The minor version number. */
+ /* */
+ /* apatch :: The patch version number. */
+ /* */
+ /* <Note> */
+ /* The reason why this function takes a `library' argument is because */
+ /* certain programs implement library initialization in a custom way */
+ /* that doesn't use @FT_Init_FreeType. */
+ /* */
+ /* In such cases, the library version might not be available before */
+ /* the library object has been created. */
+ /* */
+ FT_EXPORT( void )
+ FT_Library_Version( FT_Library library,
+ FT_Int *amajor,
+ FT_Int *aminor,
+ FT_Int *apatch );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_CheckTrueTypePatents */
+ /* */
+ /* <Description> */
+ /* Deprecated, does nothing. */
+ /* */
+ /* <Input> */
+ /* face :: A face handle. */
+ /* */
+ /* <Return> */
+ /* Always returns false. */
+ /* */
+ /* <Note> */
+ /* Since May 2010, TrueType hinting is no longer patented. */
+ /* */
+ /* <Since> */
+ /* 2.3.5 */
+ /* */
+ FT_EXPORT( FT_Bool )
+ FT_Face_CheckTrueTypePatents( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Face_SetUnpatentedHinting */
+ /* */
+ /* <Description> */
+ /* Deprecated, does nothing. */
+ /* */
+ /* <Input> */
+ /* face :: A face handle. */
+ /* */
+ /* value :: New boolean setting. */
+ /* */
+ /* <Return> */
+ /* Always returns false. */
+ /* */
+ /* <Note> */
+ /* Since May 2010, TrueType hinting is no longer patented. */
+ /* */
+ /* <Since> */
+ /* 2.3.5 */
+ /* */
+ FT_EXPORT( FT_Bool )
+ FT_Face_SetUnpatentedHinting( FT_Face face,
+ FT_Bool value );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FREETYPE_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftadvanc.h
@@ -1,0 +1,187 @@
+/***************************************************************************/
+/* */
+/* ftadvanc.h */
+/* */
+/* Quick computation of advance widths (specification only). */
+/* */
+/* Copyright 2008-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTADVANC_H_
+#define FTADVANC_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * quick_advance
+ *
+ * @title:
+ * Quick retrieval of advance values
+ *
+ * @abstract:
+ * Retrieve horizontal and vertical advance values without processing
+ * glyph outlines, if possible.
+ *
+ * @description:
+ * This section contains functions to quickly extract advance values
+ * without handling glyph outlines, if possible.
+ *
+ * @order:
+ * FT_Get_Advance
+ * FT_Get_Advances
+ *
+ */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Const> */
+ /* FT_ADVANCE_FLAG_FAST_ONLY */
+ /* */
+ /* <Description> */
+ /* A bit-flag to be OR-ed with the `flags' parameter of the */
+ /* @FT_Get_Advance and @FT_Get_Advances functions. */
+ /* */
+ /* If set, it indicates that you want these functions to fail if the */
+ /* corresponding hinting mode or font driver doesn't allow for very */
+ /* quick advance computation. */
+ /* */
+ /* Typically, glyphs that are either unscaled, unhinted, bitmapped, */
+ /* or light-hinted can have their advance width computed very */
+ /* quickly. */
+ /* */
+ /* Normal and bytecode hinted modes that require loading, scaling, */
+ /* and hinting of the glyph outline, are extremely slow by */
+ /* comparison. */
+ /* */
+#define FT_ADVANCE_FLAG_FAST_ONLY 0x20000000L
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Advance */
+ /* */
+ /* <Description> */
+ /* Retrieve the advance value of a given glyph outline in an */
+ /* @FT_Face. */
+ /* */
+ /* <Input> */
+ /* face :: The source @FT_Face handle. */
+ /* */
+ /* gindex :: The glyph index. */
+ /* */
+ /* load_flags :: A set of bit flags similar to those used when */
+ /* calling @FT_Load_Glyph, used to determine what kind */
+ /* of advances you need. */
+ /* <Output> */
+ /* padvance :: The advance value. If scaling is performed (based on */
+ /* the value of `load_flags'), the advance value is in */
+ /* 16.16 format. Otherwise, it is in font units. */
+ /* */
+ /* If @FT_LOAD_VERTICAL_LAYOUT is set, this is the */
+ /* vertical advance corresponding to a vertical layout. */
+ /* Otherwise, it is the horizontal advance in a */
+ /* horizontal layout. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */
+ /* if the corresponding font backend doesn't have a quick way to */
+ /* retrieve the advances. */
+ /* */
+ /* A scaled advance is returned in 16.16 format but isn't transformed */
+ /* by the affine transformation specified by @FT_Set_Transform. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Advance( FT_Face face,
+ FT_UInt gindex,
+ FT_Int32 load_flags,
+ FT_Fixed *padvance );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Advances */
+ /* */
+ /* <Description> */
+ /* Retrieve the advance values of several glyph outlines in an */
+ /* @FT_Face. */
+ /* */
+ /* <Input> */
+ /* face :: The source @FT_Face handle. */
+ /* */
+ /* start :: The first glyph index. */
+ /* */
+ /* count :: The number of advance values you want to retrieve. */
+ /* */
+ /* load_flags :: A set of bit flags similar to those used when */
+ /* calling @FT_Load_Glyph. */
+ /* */
+ /* <Output> */
+ /* padvance :: The advance values. This array, to be provided by the */
+ /* caller, must contain at least `count' elements. */
+ /* */
+ /* If scaling is performed (based on the value of */
+ /* `load_flags'), the advance values are in 16.16 format. */
+ /* Otherwise, they are in font units. */
+ /* */
+ /* If @FT_LOAD_VERTICAL_LAYOUT is set, these are the */
+ /* vertical advances corresponding to a vertical layout. */
+ /* Otherwise, they are the horizontal advances in a */
+ /* horizontal layout. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* This function may fail if you use @FT_ADVANCE_FLAG_FAST_ONLY and */
+ /* if the corresponding font backend doesn't have a quick way to */
+ /* retrieve the advances. */
+ /* */
+ /* Scaled advances are returned in 16.16 format but aren't */
+ /* transformed by the affine transformation specified by */
+ /* @FT_Set_Transform. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Advances( FT_Face face,
+ FT_UInt start,
+ FT_UInt count,
+ FT_Int32 load_flags,
+ FT_Fixed *padvances );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTADVANC_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftbbox.h
@@ -1,0 +1,101 @@
+/***************************************************************************/
+/* */
+/* ftbbox.h */
+/* */
+/* FreeType exact bbox computation (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This component has a _single_ role: to compute exact outline bounding */
+ /* boxes. */
+ /* */
+ /* It is separated from the rest of the engine for various technical */
+ /* reasons. It may well be integrated in `ftoutln' later. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTBBOX_H_
+#define FTBBOX_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* outline_processing */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Get_BBox */
+ /* */
+ /* <Description> */
+ /* Compute the exact bounding box of an outline. This is slower */
+ /* than computing the control box. However, it uses an advanced */
+ /* algorithm that returns _very_ quickly when the two boxes */
+ /* coincide. Otherwise, the outline Bezier arcs are traversed to */
+ /* extract their extrema. */
+ /* */
+ /* <Input> */
+ /* outline :: A pointer to the source outline. */
+ /* */
+ /* <Output> */
+ /* abbox :: The outline's exact bounding box. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* If the font is tricky and the glyph has been loaded with */
+ /* @FT_LOAD_NO_SCALE, the resulting BBox is meaningless. To get */
+ /* reasonable values for the BBox it is necessary to load the glyph */
+ /* at a large ppem value (so that the hinting instructions can */
+ /* properly shift and scale the subglyphs), then extracting the BBox, */
+ /* which can be eventually converted back to font units. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Get_BBox( FT_Outline* outline,
+ FT_BBox *abbox );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTBBOX_H_ */
+
+
+/* END */
+
+
+/* Local Variables: */
+/* coding: utf-8 */
+/* End: */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftbdf.h
@@ -1,0 +1,210 @@
+/***************************************************************************/
+/* */
+/* ftbdf.h */
+/* */
+/* FreeType API for accessing BDF-specific strings (specification). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTBDF_H_
+#define FTBDF_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* bdf_fonts */
+ /* */
+ /* <Title> */
+ /* BDF and PCF Files */
+ /* */
+ /* <Abstract> */
+ /* BDF and PCF specific API. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of functions specific to BDF */
+ /* and PCF fonts. */
+ /* */
+ /*************************************************************************/
+
+
+ /**********************************************************************
+ *
+ * @enum:
+ * BDF_PropertyType
+ *
+ * @description:
+ * A list of BDF property types.
+ *
+ * @values:
+ * BDF_PROPERTY_TYPE_NONE ::
+ * Value~0 is used to indicate a missing property.
+ *
+ * BDF_PROPERTY_TYPE_ATOM ::
+ * Property is a string atom.
+ *
+ * BDF_PROPERTY_TYPE_INTEGER ::
+ * Property is a 32-bit signed integer.
+ *
+ * BDF_PROPERTY_TYPE_CARDINAL ::
+ * Property is a 32-bit unsigned integer.
+ */
+ typedef enum BDF_PropertyType_
+ {
+ BDF_PROPERTY_TYPE_NONE = 0,
+ BDF_PROPERTY_TYPE_ATOM = 1,
+ BDF_PROPERTY_TYPE_INTEGER = 2,
+ BDF_PROPERTY_TYPE_CARDINAL = 3
+
+ } BDF_PropertyType;
+
+
+ /**********************************************************************
+ *
+ * @type:
+ * BDF_Property
+ *
+ * @description:
+ * A handle to a @BDF_PropertyRec structure to model a given
+ * BDF/PCF property.
+ */
+ typedef struct BDF_PropertyRec_* BDF_Property;
+
+
+ /**********************************************************************
+ *
+ * @struct:
+ * BDF_PropertyRec
+ *
+ * @description:
+ * This structure models a given BDF/PCF property.
+ *
+ * @fields:
+ * type ::
+ * The property type.
+ *
+ * u.atom ::
+ * The atom string, if type is @BDF_PROPERTY_TYPE_ATOM. May be
+ * NULL, indicating an empty string.
+ *
+ * u.integer ::
+ * A signed integer, if type is @BDF_PROPERTY_TYPE_INTEGER.
+ *
+ * u.cardinal ::
+ * An unsigned integer, if type is @BDF_PROPERTY_TYPE_CARDINAL.
+ */
+ typedef struct BDF_PropertyRec_
+ {
+ BDF_PropertyType type;
+ union {
+ const char* atom;
+ FT_Int32 integer;
+ FT_UInt32 cardinal;
+
+ } u;
+
+ } BDF_PropertyRec;
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_BDF_Charset_ID
+ *
+ * @description:
+ * Retrieve a BDF font character set identity, according to
+ * the BDF specification.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * @output:
+ * acharset_encoding ::
+ * Charset encoding, as a C~string, owned by the face.
+ *
+ * acharset_registry ::
+ * Charset registry, as a C~string, owned by the face.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with BDF faces, returning an error otherwise.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_BDF_Charset_ID( FT_Face face,
+ const char* *acharset_encoding,
+ const char* *acharset_registry );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_BDF_Property
+ *
+ * @description:
+ * Retrieve a BDF property from a BDF or PCF font file.
+ *
+ * @input:
+ * face :: A handle to the input face.
+ *
+ * name :: The property name.
+ *
+ * @output:
+ * aproperty :: The property.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function works with BDF _and_ PCF fonts. It returns an error
+ * otherwise. It also returns an error if the property is not in the
+ * font.
+ *
+ * A `property' is a either key-value pair within the STARTPROPERTIES
+ * ... ENDPROPERTIES block of a BDF font or a key-value pair from the
+ * `info->props' array within a `FontRec' structure of a PCF font.
+ *
+ * Integer properties are always stored as `signed' within PCF fonts;
+ * consequently, @BDF_PROPERTY_TYPE_CARDINAL is a possible return value
+ * for BDF fonts only.
+ *
+ * In case of error, `aproperty->type' is always set to
+ * @BDF_PROPERTY_TYPE_NONE.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_BDF_Property( FT_Face face,
+ const char* prop_name,
+ BDF_PropertyRec *aproperty );
+
+ /* */
+
+FT_END_HEADER
+
+#endif /* FTBDF_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftbitmap.h
@@ -1,0 +1,240 @@
+/***************************************************************************/
+/* */
+/* ftbitmap.h */
+/* */
+/* FreeType utility functions for bitmaps (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTBITMAP_H_
+#define FTBITMAP_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* bitmap_handling */
+ /* */
+ /* <Title> */
+ /* Bitmap Handling */
+ /* */
+ /* <Abstract> */
+ /* Handling FT_Bitmap objects. */
+ /* */
+ /* <Description> */
+ /* This section contains functions for handling @FT_Bitmap objects. */
+ /* Note that none of the functions changes the bitmap's `flow' (as */
+ /* indicated by the sign of the `pitch' field in `FT_Bitmap'). */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Bitmap_Init */
+ /* */
+ /* <Description> */
+ /* Initialize a pointer to an @FT_Bitmap structure. */
+ /* */
+ /* <InOut> */
+ /* abitmap :: A pointer to the bitmap structure. */
+ /* */
+ /* <Note> */
+ /* A deprecated name for the same function is `FT_Bitmap_New'. */
+ /* */
+ FT_EXPORT( void )
+ FT_Bitmap_Init( FT_Bitmap *abitmap );
+
+
+ /* deprecated */
+ FT_EXPORT( void )
+ FT_Bitmap_New( FT_Bitmap *abitmap );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Bitmap_Copy */
+ /* */
+ /* <Description> */
+ /* Copy a bitmap into another one. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a library object. */
+ /* */
+ /* source :: A handle to the source bitmap. */
+ /* */
+ /* <Output> */
+ /* target :: A handle to the target bitmap. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Bitmap_Copy( FT_Library library,
+ const FT_Bitmap *source,
+ FT_Bitmap *target );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Bitmap_Embolden */
+ /* */
+ /* <Description> */
+ /* Embolden a bitmap. The new bitmap will be about `xStrength' */
+ /* pixels wider and `yStrength' pixels higher. The left and bottom */
+ /* borders are kept unchanged. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a library object. */
+ /* */
+ /* xStrength :: How strong the glyph is emboldened horizontally. */
+ /* Expressed in 26.6 pixel format. */
+ /* */
+ /* yStrength :: How strong the glyph is emboldened vertically. */
+ /* Expressed in 26.6 pixel format. */
+ /* */
+ /* <InOut> */
+ /* bitmap :: A handle to the target bitmap. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The current implementation restricts `xStrength' to be less than */
+ /* or equal to~8 if bitmap is of pixel_mode @FT_PIXEL_MODE_MONO. */
+ /* */
+ /* If you want to embolden the bitmap owned by a @FT_GlyphSlotRec, */
+ /* you should call @FT_GlyphSlot_Own_Bitmap on the slot first. */
+ /* */
+ /* Bitmaps in @FT_PIXEL_MODE_GRAY2 and @FT_PIXEL_MODE_GRAY@ format */
+ /* are converted to @FT_PIXEL_MODE_GRAY format (i.e., 8bpp). */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Bitmap_Embolden( FT_Library library,
+ FT_Bitmap* bitmap,
+ FT_Pos xStrength,
+ FT_Pos yStrength );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Bitmap_Convert */
+ /* */
+ /* <Description> */
+ /* Convert a bitmap object with depth 1bpp, 2bpp, 4bpp, 8bpp or 32bpp */
+ /* to a bitmap object with depth 8bpp, making the number of used */
+ /* bytes line (a.k.a. the `pitch') a multiple of `alignment'. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a library object. */
+ /* */
+ /* source :: The source bitmap. */
+ /* */
+ /* alignment :: The pitch of the bitmap is a multiple of this */
+ /* parameter. Common values are 1, 2, or 4. */
+ /* */
+ /* <Output> */
+ /* target :: The target bitmap. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* It is possible to call @FT_Bitmap_Convert multiple times without */
+ /* calling @FT_Bitmap_Done (the memory is simply reallocated). */
+ /* */
+ /* Use @FT_Bitmap_Done to finally remove the bitmap object. */
+ /* */
+ /* The `library' argument is taken to have access to FreeType's */
+ /* memory handling functions. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Bitmap_Convert( FT_Library library,
+ const FT_Bitmap *source,
+ FT_Bitmap *target,
+ FT_Int alignment );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_GlyphSlot_Own_Bitmap */
+ /* */
+ /* <Description> */
+ /* Make sure that a glyph slot owns `slot->bitmap'. */
+ /* */
+ /* <Input> */
+ /* slot :: The glyph slot. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* This function is to be used in combination with */
+ /* @FT_Bitmap_Embolden. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_GlyphSlot_Own_Bitmap( FT_GlyphSlot slot );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Bitmap_Done */
+ /* */
+ /* <Description> */
+ /* Destroy a bitmap object initialized with @FT_Bitmap_Init. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a library object. */
+ /* */
+ /* bitmap :: The bitmap object to be freed. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The `library' argument is taken to have access to FreeType's */
+ /* memory handling functions. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Bitmap_Done( FT_Library library,
+ FT_Bitmap *bitmap );
+
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTBITMAP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftbzip2.h
@@ -1,0 +1,102 @@
+/***************************************************************************/
+/* */
+/* ftbzip2.h */
+/* */
+/* Bzip2-compressed stream support. */
+/* */
+/* Copyright 2010-2018 by */
+/* Joel Klinghed. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTBZIP2_H_
+#define FTBZIP2_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* bzip2 */
+ /* */
+ /* <Title> */
+ /* BZIP2 Streams */
+ /* */
+ /* <Abstract> */
+ /* Using bzip2-compressed font files. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of Bzip2-specific functions. */
+ /* */
+ /*************************************************************************/
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Stream_OpenBzip2
+ *
+ * @description:
+ * Open a new stream to parse bzip2-compressed font files. This is
+ * mainly used to support the compressed `*.pcf.bz2' fonts that come
+ * with XFree86.
+ *
+ * @input:
+ * stream ::
+ * The target embedding stream.
+ *
+ * source ::
+ * The source stream.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The source stream must be opened _before_ calling this function.
+ *
+ * Calling the internal function `FT_Stream_Close' on the new stream will
+ * *not* call `FT_Stream_Close' on the source stream. None of the stream
+ * objects will be released to the heap.
+ *
+ * The stream implementation is very basic and resets the decompression
+ * process each time seeking backwards is needed within the stream.
+ *
+ * In certain builds of the library, bzip2 compression recognition is
+ * automatically handled when calling @FT_New_Face or @FT_Open_Face.
+ * This means that if no font driver is capable of handling the raw
+ * compressed file, the library will try to open a bzip2 compressed stream
+ * from it and re-open the face with it.
+ *
+ * This function may return `FT_Err_Unimplemented_Feature' if your build
+ * of FreeType was not compiled with bzip2 support.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stream_OpenBzip2( FT_Stream stream,
+ FT_Stream source );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTBZIP2_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftcache.h
@@ -1,0 +1,1042 @@
+/***************************************************************************/
+/* */
+/* ftcache.h */
+/* */
+/* FreeType Cache subsystem (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTCACHE_H_
+#define FTCACHE_H_
+
+
+#include <ft2build.h>
+#include FT_GLYPH_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************
+ *
+ * <Section>
+ * cache_subsystem
+ *
+ * <Title>
+ * Cache Sub-System
+ *
+ * <Abstract>
+ * How to cache face, size, and glyph data with FreeType~2.
+ *
+ * <Description>
+ * This section describes the FreeType~2 cache sub-system, which is used
+ * to limit the number of concurrently opened @FT_Face and @FT_Size
+ * objects, as well as caching information like character maps and glyph
+ * images while limiting their maximum memory usage.
+ *
+ * Note that all types and functions begin with the `FTC_' prefix.
+ *
+ * The cache is highly portable and thus doesn't know anything about the
+ * fonts installed on your system, or how to access them. This implies
+ * the following scheme:
+ *
+ * First, available or installed font faces are uniquely identified by
+ * @FTC_FaceID values, provided to the cache by the client. Note that
+ * the cache only stores and compares these values, and doesn't try to
+ * interpret them in any way.
+ *
+ * Second, the cache calls, only when needed, a client-provided function
+ * to convert an @FTC_FaceID into a new @FT_Face object. The latter is
+ * then completely managed by the cache, including its termination
+ * through @FT_Done_Face. To monitor termination of face objects, the
+ * finalizer callback in the `generic' field of the @FT_Face object can
+ * be used, which might also be used to store the @FTC_FaceID of the
+ * face.
+ *
+ * Clients are free to map face IDs to anything else. The most simple
+ * usage is to associate them to a (pathname,face_index) pair that is
+ * used to call @FT_New_Face. However, more complex schemes are also
+ * possible.
+ *
+ * Note that for the cache to work correctly, the face ID values must be
+ * *persistent*, which means that the contents they point to should not
+ * change at runtime, or that their value should not become invalid.
+ *
+ * If this is unavoidable (e.g., when a font is uninstalled at runtime),
+ * you should call @FTC_Manager_RemoveFaceID as soon as possible, to let
+ * the cache get rid of any references to the old @FTC_FaceID it may
+ * keep internally. Failure to do so will lead to incorrect behaviour
+ * or even crashes.
+ *
+ * To use the cache, start with calling @FTC_Manager_New to create a new
+ * @FTC_Manager object, which models a single cache instance. You can
+ * then look up @FT_Face and @FT_Size objects with
+ * @FTC_Manager_LookupFace and @FTC_Manager_LookupSize, respectively.
+ *
+ * If you want to use the charmap caching, call @FTC_CMapCache_New, then
+ * later use @FTC_CMapCache_Lookup to perform the equivalent of
+ * @FT_Get_Char_Index, only much faster.
+ *
+ * If you want to use the @FT_Glyph caching, call @FTC_ImageCache, then
+ * later use @FTC_ImageCache_Lookup to retrieve the corresponding
+ * @FT_Glyph objects from the cache.
+ *
+ * If you need lots of small bitmaps, it is much more memory efficient
+ * to call @FTC_SBitCache_New followed by @FTC_SBitCache_Lookup. This
+ * returns @FTC_SBitRec structures, which are used to store small
+ * bitmaps directly. (A small bitmap is one whose metrics and
+ * dimensions all fit into 8-bit integers).
+ *
+ * We hope to also provide a kerning cache in the near future.
+ *
+ *
+ * <Order>
+ * FTC_Manager
+ * FTC_FaceID
+ * FTC_Face_Requester
+ *
+ * FTC_Manager_New
+ * FTC_Manager_Reset
+ * FTC_Manager_Done
+ * FTC_Manager_LookupFace
+ * FTC_Manager_LookupSize
+ * FTC_Manager_RemoveFaceID
+ *
+ * FTC_Node
+ * FTC_Node_Unref
+ *
+ * FTC_ImageCache
+ * FTC_ImageCache_New
+ * FTC_ImageCache_Lookup
+ *
+ * FTC_SBit
+ * FTC_SBitCache
+ * FTC_SBitCache_New
+ * FTC_SBitCache_Lookup
+ *
+ * FTC_CMapCache
+ * FTC_CMapCache_New
+ * FTC_CMapCache_Lookup
+ *
+ *************************************************************************/
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** BASIC TYPE DEFINITIONS *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @type: FTC_FaceID
+ *
+ * @description:
+ * An opaque pointer type that is used to identity face objects. The
+ * contents of such objects is application-dependent.
+ *
+ * These pointers are typically used to point to a user-defined
+ * structure containing a font file path, and face index.
+ *
+ * @note:
+ * Never use NULL as a valid @FTC_FaceID.
+ *
+ * Face IDs are passed by the client to the cache manager that calls,
+ * when needed, the @FTC_Face_Requester to translate them into new
+ * @FT_Face objects.
+ *
+ * If the content of a given face ID changes at runtime, or if the value
+ * becomes invalid (e.g., when uninstalling a font), you should
+ * immediately call @FTC_Manager_RemoveFaceID before any other cache
+ * function.
+ *
+ * Failure to do so will result in incorrect behaviour or even
+ * memory leaks and crashes.
+ */
+ typedef FT_Pointer FTC_FaceID;
+
+
+ /************************************************************************
+ *
+ * @functype:
+ * FTC_Face_Requester
+ *
+ * @description:
+ * A callback function provided by client applications. It is used by
+ * the cache manager to translate a given @FTC_FaceID into a new valid
+ * @FT_Face object, on demand.
+ *
+ * <Input>
+ * face_id ::
+ * The face ID to resolve.
+ *
+ * library ::
+ * A handle to a FreeType library object.
+ *
+ * req_data ::
+ * Application-provided request data (see note below).
+ *
+ * <Output>
+ * aface ::
+ * A new @FT_Face handle.
+ *
+ * <Return>
+ * FreeType error code. 0~means success.
+ *
+ * <Note>
+ * The third parameter `req_data' is the same as the one passed by the
+ * client when @FTC_Manager_New is called.
+ *
+ * The face requester should not perform funny things on the returned
+ * face object, like creating a new @FT_Size for it, or setting a
+ * transformation through @FT_Set_Transform!
+ */
+ typedef FT_Error
+ (*FTC_Face_Requester)( FTC_FaceID face_id,
+ FT_Library library,
+ FT_Pointer req_data,
+ FT_Face* aface );
+
+ /* */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** CACHE MANAGER OBJECT *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FTC_Manager */
+ /* */
+ /* <Description> */
+ /* This object corresponds to one instance of the cache-subsystem. */
+ /* It is used to cache one or more @FT_Face objects, along with */
+ /* corresponding @FT_Size objects. */
+ /* */
+ /* The manager intentionally limits the total number of opened */
+ /* @FT_Face and @FT_Size objects to control memory usage. See the */
+ /* `max_faces' and `max_sizes' parameters of @FTC_Manager_New. */
+ /* */
+ /* The manager is also used to cache `nodes' of various types while */
+ /* limiting their total memory usage. */
+ /* */
+ /* All limitations are enforced by keeping lists of managed objects */
+ /* in most-recently-used order, and flushing old nodes to make room */
+ /* for new ones. */
+ /* */
+ typedef struct FTC_ManagerRec_* FTC_Manager;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FTC_Node */
+ /* */
+ /* <Description> */
+ /* An opaque handle to a cache node object. Each cache node is */
+ /* reference-counted. A node with a count of~0 might be flushed */
+ /* out of a full cache whenever a lookup request is performed. */
+ /* */
+ /* If you look up nodes, you have the ability to `acquire' them, */
+ /* i.e., to increment their reference count. This will prevent the */
+ /* node from being flushed out of the cache until you explicitly */
+ /* `release' it (see @FTC_Node_Unref). */
+ /* */
+ /* See also @FTC_SBitCache_Lookup and @FTC_ImageCache_Lookup. */
+ /* */
+ typedef struct FTC_NodeRec_* FTC_Node;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_Manager_New */
+ /* */
+ /* <Description> */
+ /* Create a new cache manager. */
+ /* */
+ /* <Input> */
+ /* library :: The parent FreeType library handle to use. */
+ /* */
+ /* max_faces :: Maximum number of opened @FT_Face objects managed by */
+ /* this cache instance. Use~0 for defaults. */
+ /* */
+ /* max_sizes :: Maximum number of opened @FT_Size objects managed by */
+ /* this cache instance. Use~0 for defaults. */
+ /* */
+ /* max_bytes :: Maximum number of bytes to use for cached data nodes. */
+ /* Use~0 for defaults. Note that this value does not */
+ /* account for managed @FT_Face and @FT_Size objects. */
+ /* */
+ /* requester :: An application-provided callback used to translate */
+ /* face IDs into real @FT_Face objects. */
+ /* */
+ /* req_data :: A generic pointer that is passed to the requester */
+ /* each time it is called (see @FTC_Face_Requester). */
+ /* */
+ /* <Output> */
+ /* amanager :: A handle to a new manager object. 0~in case of */
+ /* failure. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_Manager_New( FT_Library library,
+ FT_UInt max_faces,
+ FT_UInt max_sizes,
+ FT_ULong max_bytes,
+ FTC_Face_Requester requester,
+ FT_Pointer req_data,
+ FTC_Manager *amanager );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_Manager_Reset */
+ /* */
+ /* <Description> */
+ /* Empty a given cache manager. This simply gets rid of all the */
+ /* currently cached @FT_Face and @FT_Size objects within the manager. */
+ /* */
+ /* <InOut> */
+ /* manager :: A handle to the manager. */
+ /* */
+ FT_EXPORT( void )
+ FTC_Manager_Reset( FTC_Manager manager );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_Manager_Done */
+ /* */
+ /* <Description> */
+ /* Destroy a given manager after emptying it. */
+ /* */
+ /* <Input> */
+ /* manager :: A handle to the target cache manager object. */
+ /* */
+ FT_EXPORT( void )
+ FTC_Manager_Done( FTC_Manager manager );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_Manager_LookupFace */
+ /* */
+ /* <Description> */
+ /* Retrieve the @FT_Face object that corresponds to a given face ID */
+ /* through a cache manager. */
+ /* */
+ /* <Input> */
+ /* manager :: A handle to the cache manager. */
+ /* */
+ /* face_id :: The ID of the face object. */
+ /* */
+ /* <Output> */
+ /* aface :: A handle to the face object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The returned @FT_Face object is always owned by the manager. You */
+ /* should never try to discard it yourself. */
+ /* */
+ /* The @FT_Face object doesn't necessarily have a current size object */
+ /* (i.e., face->size can be~0). If you need a specific `font size', */
+ /* use @FTC_Manager_LookupSize instead. */
+ /* */
+ /* Never change the face's transformation matrix (i.e., never call */
+ /* the @FT_Set_Transform function) on a returned face! If you need */
+ /* to transform glyphs, do it yourself after glyph loading. */
+ /* */
+ /* When you perform a lookup, out-of-memory errors are detected */
+ /* _within_ the lookup and force incremental flushes of the cache */
+ /* until enough memory is released for the lookup to succeed. */
+ /* */
+ /* If a lookup fails with `FT_Err_Out_Of_Memory' the cache has */
+ /* already been completely flushed, and still no memory was available */
+ /* for the operation. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_Manager_LookupFace( FTC_Manager manager,
+ FTC_FaceID face_id,
+ FT_Face *aface );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FTC_ScalerRec */
+ /* */
+ /* <Description> */
+ /* A structure used to describe a given character size in either */
+ /* pixels or points to the cache manager. See */
+ /* @FTC_Manager_LookupSize. */
+ /* */
+ /* <Fields> */
+ /* face_id :: The source face ID. */
+ /* */
+ /* width :: The character width. */
+ /* */
+ /* height :: The character height. */
+ /* */
+ /* pixel :: A Boolean. If 1, the `width' and `height' fields are */
+ /* interpreted as integer pixel character sizes. */
+ /* Otherwise, they are expressed as 1/64th of points. */
+ /* */
+ /* x_res :: Only used when `pixel' is value~0 to indicate the */
+ /* horizontal resolution in dpi. */
+ /* */
+ /* y_res :: Only used when `pixel' is value~0 to indicate the */
+ /* vertical resolution in dpi. */
+ /* */
+ /* <Note> */
+ /* This type is mainly used to retrieve @FT_Size objects through the */
+ /* cache manager. */
+ /* */
+ typedef struct FTC_ScalerRec_
+ {
+ FTC_FaceID face_id;
+ FT_UInt width;
+ FT_UInt height;
+ FT_Int pixel;
+ FT_UInt x_res;
+ FT_UInt y_res;
+
+ } FTC_ScalerRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FTC_Scaler */
+ /* */
+ /* <Description> */
+ /* A handle to an @FTC_ScalerRec structure. */
+ /* */
+ typedef struct FTC_ScalerRec_* FTC_Scaler;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_Manager_LookupSize */
+ /* */
+ /* <Description> */
+ /* Retrieve the @FT_Size object that corresponds to a given */
+ /* @FTC_ScalerRec pointer through a cache manager. */
+ /* */
+ /* <Input> */
+ /* manager :: A handle to the cache manager. */
+ /* */
+ /* scaler :: A scaler handle. */
+ /* */
+ /* <Output> */
+ /* asize :: A handle to the size object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The returned @FT_Size object is always owned by the manager. You */
+ /* should never try to discard it by yourself. */
+ /* */
+ /* You can access the parent @FT_Face object simply as `size->face' */
+ /* if you need it. Note that this object is also owned by the */
+ /* manager. */
+ /* */
+ /* <Note> */
+ /* When you perform a lookup, out-of-memory errors are detected */
+ /* _within_ the lookup and force incremental flushes of the cache */
+ /* until enough memory is released for the lookup to succeed. */
+ /* */
+ /* If a lookup fails with `FT_Err_Out_Of_Memory' the cache has */
+ /* already been completely flushed, and still no memory is available */
+ /* for the operation. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_Manager_LookupSize( FTC_Manager manager,
+ FTC_Scaler scaler,
+ FT_Size *asize );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_Node_Unref */
+ /* */
+ /* <Description> */
+ /* Decrement a cache node's internal reference count. When the count */
+ /* reaches 0, it is not destroyed but becomes eligible for subsequent */
+ /* cache flushes. */
+ /* */
+ /* <Input> */
+ /* node :: The cache node handle. */
+ /* */
+ /* manager :: The cache manager handle. */
+ /* */
+ FT_EXPORT( void )
+ FTC_Node_Unref( FTC_Node node,
+ FTC_Manager manager );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FTC_Manager_RemoveFaceID
+ *
+ * @description:
+ * A special function used to indicate to the cache manager that
+ * a given @FTC_FaceID is no longer valid, either because its
+ * content changed, or because it was deallocated or uninstalled.
+ *
+ * @input:
+ * manager ::
+ * The cache manager handle.
+ *
+ * face_id ::
+ * The @FTC_FaceID to be removed.
+ *
+ * @note:
+ * This function flushes all nodes from the cache corresponding to this
+ * `face_id', with the exception of nodes with a non-null reference
+ * count.
+ *
+ * Such nodes are however modified internally so as to never appear
+ * in later lookups with the same `face_id' value, and to be immediately
+ * destroyed when released by all their users.
+ *
+ */
+ FT_EXPORT( void )
+ FTC_Manager_RemoveFaceID( FTC_Manager manager,
+ FTC_FaceID face_id );
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * FTC_CMapCache
+ *
+ * @description:
+ * An opaque handle used to model a charmap cache. This cache is to
+ * hold character codes -> glyph indices mappings.
+ *
+ */
+ typedef struct FTC_CMapCacheRec_* FTC_CMapCache;
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FTC_CMapCache_New
+ *
+ * @description:
+ * Create a new charmap cache.
+ *
+ * @input:
+ * manager ::
+ * A handle to the cache manager.
+ *
+ * @output:
+ * acache ::
+ * A new cache handle. NULL in case of error.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * Like all other caches, this one will be destroyed with the cache
+ * manager.
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FTC_CMapCache_New( FTC_Manager manager,
+ FTC_CMapCache *acache );
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FTC_CMapCache_Lookup
+ *
+ * @description:
+ * Translate a character code into a glyph index, using the charmap
+ * cache.
+ *
+ * @input:
+ * cache ::
+ * A charmap cache handle.
+ *
+ * face_id ::
+ * The source face ID.
+ *
+ * cmap_index ::
+ * The index of the charmap in the source face. Any negative value
+ * means to use the cache @FT_Face's default charmap.
+ *
+ * char_code ::
+ * The character code (in the corresponding charmap).
+ *
+ * @return:
+ * Glyph index. 0~means `no glyph'.
+ *
+ */
+ FT_EXPORT( FT_UInt )
+ FTC_CMapCache_Lookup( FTC_CMapCache cache,
+ FTC_FaceID face_id,
+ FT_Int cmap_index,
+ FT_UInt32 char_code );
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** IMAGE CACHE OBJECT *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @struct:
+ * FTC_ImageTypeRec
+ *
+ * @description:
+ * A structure used to model the type of images in a glyph cache.
+ *
+ * @fields:
+ * face_id ::
+ * The face ID.
+ *
+ * width ::
+ * The width in pixels.
+ *
+ * height ::
+ * The height in pixels.
+ *
+ * flags ::
+ * The load flags, as in @FT_Load_Glyph.
+ *
+ */
+ typedef struct FTC_ImageTypeRec_
+ {
+ FTC_FaceID face_id;
+ FT_UInt width;
+ FT_UInt height;
+ FT_Int32 flags;
+
+ } FTC_ImageTypeRec;
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * FTC_ImageType
+ *
+ * @description:
+ * A handle to an @FTC_ImageTypeRec structure.
+ *
+ */
+ typedef struct FTC_ImageTypeRec_* FTC_ImageType;
+
+
+ /* */
+
+
+#define FTC_IMAGE_TYPE_COMPARE( d1, d2 ) \
+ ( (d1)->face_id == (d2)->face_id && \
+ (d1)->width == (d2)->width && \
+ (d1)->flags == (d2)->flags )
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FTC_ImageCache */
+ /* */
+ /* <Description> */
+ /* A handle to a glyph image cache object. They are designed to */
+ /* hold many distinct glyph images while not exceeding a certain */
+ /* memory threshold. */
+ /* */
+ typedef struct FTC_ImageCacheRec_* FTC_ImageCache;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_ImageCache_New */
+ /* */
+ /* <Description> */
+ /* Create a new glyph image cache. */
+ /* */
+ /* <Input> */
+ /* manager :: The parent manager for the image cache. */
+ /* */
+ /* <Output> */
+ /* acache :: A handle to the new glyph image cache object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_ImageCache_New( FTC_Manager manager,
+ FTC_ImageCache *acache );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_ImageCache_Lookup */
+ /* */
+ /* <Description> */
+ /* Retrieve a given glyph image from a glyph image cache. */
+ /* */
+ /* <Input> */
+ /* cache :: A handle to the source glyph image cache. */
+ /* */
+ /* type :: A pointer to a glyph image type descriptor. */
+ /* */
+ /* gindex :: The glyph index to retrieve. */
+ /* */
+ /* <Output> */
+ /* aglyph :: The corresponding @FT_Glyph object. 0~in case of */
+ /* failure. */
+ /* */
+ /* anode :: Used to return the address of the corresponding cache */
+ /* node after incrementing its reference count (see note */
+ /* below). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The returned glyph is owned and managed by the glyph image cache. */
+ /* Never try to transform or discard it manually! You can however */
+ /* create a copy with @FT_Glyph_Copy and modify the new one. */
+ /* */
+ /* If `anode' is _not_ NULL, it receives the address of the cache */
+ /* node containing the glyph image, after increasing its reference */
+ /* count. This ensures that the node (as well as the @FT_Glyph) will */
+ /* always be kept in the cache until you call @FTC_Node_Unref to */
+ /* `release' it. */
+ /* */
+ /* If `anode' is NULL, the cache node is left unchanged, which means */
+ /* that the @FT_Glyph could be flushed out of the cache on the next */
+ /* call to one of the caching sub-system APIs. Don't assume that it */
+ /* is persistent! */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_ImageCache_Lookup( FTC_ImageCache cache,
+ FTC_ImageType type,
+ FT_UInt gindex,
+ FT_Glyph *aglyph,
+ FTC_Node *anode );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_ImageCache_LookupScaler */
+ /* */
+ /* <Description> */
+ /* A variant of @FTC_ImageCache_Lookup that uses an @FTC_ScalerRec */
+ /* to specify the face ID and its size. */
+ /* */
+ /* <Input> */
+ /* cache :: A handle to the source glyph image cache. */
+ /* */
+ /* scaler :: A pointer to a scaler descriptor. */
+ /* */
+ /* load_flags :: The corresponding load flags. */
+ /* */
+ /* gindex :: The glyph index to retrieve. */
+ /* */
+ /* <Output> */
+ /* aglyph :: The corresponding @FT_Glyph object. 0~in case of */
+ /* failure. */
+ /* */
+ /* anode :: Used to return the address of the corresponding */
+ /* cache node after incrementing its reference count */
+ /* (see note below). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The returned glyph is owned and managed by the glyph image cache. */
+ /* Never try to transform or discard it manually! You can however */
+ /* create a copy with @FT_Glyph_Copy and modify the new one. */
+ /* */
+ /* If `anode' is _not_ NULL, it receives the address of the cache */
+ /* node containing the glyph image, after increasing its reference */
+ /* count. This ensures that the node (as well as the @FT_Glyph) will */
+ /* always be kept in the cache until you call @FTC_Node_Unref to */
+ /* `release' it. */
+ /* */
+ /* If `anode' is NULL, the cache node is left unchanged, which means */
+ /* that the @FT_Glyph could be flushed out of the cache on the next */
+ /* call to one of the caching sub-system APIs. Don't assume that it */
+ /* is persistent! */
+ /* */
+ /* Calls to @FT_Set_Char_Size and friends have no effect on cached */
+ /* glyphs; you should always use the FreeType cache API instead. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_ImageCache_LookupScaler( FTC_ImageCache cache,
+ FTC_Scaler scaler,
+ FT_ULong load_flags,
+ FT_UInt gindex,
+ FT_Glyph *aglyph,
+ FTC_Node *anode );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FTC_SBit */
+ /* */
+ /* <Description> */
+ /* A handle to a small bitmap descriptor. See the @FTC_SBitRec */
+ /* structure for details. */
+ /* */
+ typedef struct FTC_SBitRec_* FTC_SBit;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FTC_SBitRec */
+ /* */
+ /* <Description> */
+ /* A very compact structure used to describe a small glyph bitmap. */
+ /* */
+ /* <Fields> */
+ /* width :: The bitmap width in pixels. */
+ /* */
+ /* height :: The bitmap height in pixels. */
+ /* */
+ /* left :: The horizontal distance from the pen position to the */
+ /* left bitmap border (a.k.a. `left side bearing', or */
+ /* `lsb'). */
+ /* */
+ /* top :: The vertical distance from the pen position (on the */
+ /* baseline) to the upper bitmap border (a.k.a. `top */
+ /* side bearing'). The distance is positive for upwards */
+ /* y~coordinates. */
+ /* */
+ /* format :: The format of the glyph bitmap (monochrome or gray). */
+ /* */
+ /* max_grays :: Maximum gray level value (in the range 1 to~255). */
+ /* */
+ /* pitch :: The number of bytes per bitmap line. May be positive */
+ /* or negative. */
+ /* */
+ /* xadvance :: The horizontal advance width in pixels. */
+ /* */
+ /* yadvance :: The vertical advance height in pixels. */
+ /* */
+ /* buffer :: A pointer to the bitmap pixels. */
+ /* */
+ typedef struct FTC_SBitRec_
+ {
+ FT_Byte width;
+ FT_Byte height;
+ FT_Char left;
+ FT_Char top;
+
+ FT_Byte format;
+ FT_Byte max_grays;
+ FT_Short pitch;
+ FT_Char xadvance;
+ FT_Char yadvance;
+
+ FT_Byte* buffer;
+
+ } FTC_SBitRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FTC_SBitCache */
+ /* */
+ /* <Description> */
+ /* A handle to a small bitmap cache. These are special cache objects */
+ /* used to store small glyph bitmaps (and anti-aliased pixmaps) in a */
+ /* much more efficient way than the traditional glyph image cache */
+ /* implemented by @FTC_ImageCache. */
+ /* */
+ typedef struct FTC_SBitCacheRec_* FTC_SBitCache;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_SBitCache_New */
+ /* */
+ /* <Description> */
+ /* Create a new cache to store small glyph bitmaps. */
+ /* */
+ /* <Input> */
+ /* manager :: A handle to the source cache manager. */
+ /* */
+ /* <Output> */
+ /* acache :: A handle to the new sbit cache. NULL in case of error. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_SBitCache_New( FTC_Manager manager,
+ FTC_SBitCache *acache );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_SBitCache_Lookup */
+ /* */
+ /* <Description> */
+ /* Look up a given small glyph bitmap in a given sbit cache and */
+ /* `lock' it to prevent its flushing from the cache until needed. */
+ /* */
+ /* <Input> */
+ /* cache :: A handle to the source sbit cache. */
+ /* */
+ /* type :: A pointer to the glyph image type descriptor. */
+ /* */
+ /* gindex :: The glyph index. */
+ /* */
+ /* <Output> */
+ /* sbit :: A handle to a small bitmap descriptor. */
+ /* */
+ /* anode :: Used to return the address of the corresponding cache */
+ /* node after incrementing its reference count (see note */
+ /* below). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The small bitmap descriptor and its bit buffer are owned by the */
+ /* cache and should never be freed by the application. They might */
+ /* as well disappear from memory on the next cache lookup, so don't */
+ /* treat them as persistent data. */
+ /* */
+ /* The descriptor's `buffer' field is set to~0 to indicate a missing */
+ /* glyph bitmap. */
+ /* */
+ /* If `anode' is _not_ NULL, it receives the address of the cache */
+ /* node containing the bitmap, after increasing its reference count. */
+ /* This ensures that the node (as well as the image) will always be */
+ /* kept in the cache until you call @FTC_Node_Unref to `release' it. */
+ /* */
+ /* If `anode' is NULL, the cache node is left unchanged, which means */
+ /* that the bitmap could be flushed out of the cache on the next */
+ /* call to one of the caching sub-system APIs. Don't assume that it */
+ /* is persistent! */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_SBitCache_Lookup( FTC_SBitCache cache,
+ FTC_ImageType type,
+ FT_UInt gindex,
+ FTC_SBit *sbit,
+ FTC_Node *anode );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FTC_SBitCache_LookupScaler */
+ /* */
+ /* <Description> */
+ /* A variant of @FTC_SBitCache_Lookup that uses an @FTC_ScalerRec */
+ /* to specify the face ID and its size. */
+ /* */
+ /* <Input> */
+ /* cache :: A handle to the source sbit cache. */
+ /* */
+ /* scaler :: A pointer to the scaler descriptor. */
+ /* */
+ /* load_flags :: The corresponding load flags. */
+ /* */
+ /* gindex :: The glyph index. */
+ /* */
+ /* <Output> */
+ /* sbit :: A handle to a small bitmap descriptor. */
+ /* */
+ /* anode :: Used to return the address of the corresponding */
+ /* cache node after incrementing its reference count */
+ /* (see note below). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The small bitmap descriptor and its bit buffer are owned by the */
+ /* cache and should never be freed by the application. They might */
+ /* as well disappear from memory on the next cache lookup, so don't */
+ /* treat them as persistent data. */
+ /* */
+ /* The descriptor's `buffer' field is set to~0 to indicate a missing */
+ /* glyph bitmap. */
+ /* */
+ /* If `anode' is _not_ NULL, it receives the address of the cache */
+ /* node containing the bitmap, after increasing its reference count. */
+ /* This ensures that the node (as well as the image) will always be */
+ /* kept in the cache until you call @FTC_Node_Unref to `release' it. */
+ /* */
+ /* If `anode' is NULL, the cache node is left unchanged, which means */
+ /* that the bitmap could be flushed out of the cache on the next */
+ /* call to one of the caching sub-system APIs. Don't assume that it */
+ /* is persistent! */
+ /* */
+ FT_EXPORT( FT_Error )
+ FTC_SBitCache_LookupScaler( FTC_SBitCache cache,
+ FTC_Scaler scaler,
+ FT_ULong load_flags,
+ FT_UInt gindex,
+ FTC_SBit *sbit,
+ FTC_Node *anode );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTCACHE_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftchapters.h
@@ -1,0 +1,139 @@
+/***************************************************************************/
+/* */
+/* This file defines the structure of the FreeType reference. */
+/* It is used by the python script that generates the HTML files. */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* general_remarks */
+/* */
+/* <Title> */
+/* General Remarks */
+/* */
+/* <Sections> */
+/* header_inclusion */
+/* user_allocation */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* core_api */
+/* */
+/* <Title> */
+/* Core API */
+/* */
+/* <Sections> */
+/* version */
+/* basic_types */
+/* base_interface */
+/* glyph_variants */
+/* glyph_management */
+/* mac_specific */
+/* sizes_management */
+/* header_file_macros */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* format_specific */
+/* */
+/* <Title> */
+/* Format-Specific API */
+/* */
+/* <Sections> */
+/* multiple_masters */
+/* truetype_tables */
+/* type1_tables */
+/* sfnt_names */
+/* bdf_fonts */
+/* cid_fonts */
+/* pfr_fonts */
+/* winfnt_fonts */
+/* font_formats */
+/* gasp_table */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* module_specific */
+/* */
+/* <Title> */
+/* Controlling FreeType Modules */
+/* */
+/* <Sections> */
+/* auto_hinter */
+/* cff_driver */
+/* t1_cid_driver */
+/* tt_driver */
+/* pcf_driver */
+/* properties */
+/* parameter_tags */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* cache_subsystem */
+/* */
+/* <Title> */
+/* Cache Sub-System */
+/* */
+/* <Sections> */
+/* cache_subsystem */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* support_api */
+/* */
+/* <Title> */
+/* Support API */
+/* */
+/* <Sections> */
+/* computations */
+/* list_processing */
+/* outline_processing */
+/* quick_advance */
+/* bitmap_handling */
+/* raster */
+/* glyph_stroker */
+/* system_interface */
+/* module_management */
+/* gzip */
+/* lzw */
+/* bzip2 */
+/* lcd_filtering */
+/* */
+/***************************************************************************/
+
+/***************************************************************************/
+/* */
+/* <Chapter> */
+/* error_codes */
+/* */
+/* <Title> */
+/* Error Codes */
+/* */
+/* <Sections> */
+/* error_enumerations */
+/* error_code_values */
+/* */
+/***************************************************************************/
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftcid.h
@@ -1,0 +1,168 @@
+/***************************************************************************/
+/* */
+/* ftcid.h */
+/* */
+/* FreeType API for accessing CID font information (specification). */
+/* */
+/* Copyright 2007-2018 by */
+/* Dereg Clegg and Michael Toftdal. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTCID_H_
+#define FTCID_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* cid_fonts */
+ /* */
+ /* <Title> */
+ /* CID Fonts */
+ /* */
+ /* <Abstract> */
+ /* CID-keyed font specific API. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of CID-keyed font specific */
+ /* functions. */
+ /* */
+ /*************************************************************************/
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_CID_Registry_Ordering_Supplement
+ *
+ * @description:
+ * Retrieve the Registry/Ordering/Supplement triple (also known as the
+ * "R/O/S") from a CID-keyed font.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * @output:
+ * registry ::
+ * The registry, as a C~string, owned by the face.
+ *
+ * ordering ::
+ * The ordering, as a C~string, owned by the face.
+ *
+ * supplement ::
+ * The supplement.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with CID faces, returning an error
+ * otherwise.
+ *
+ * @since:
+ * 2.3.6
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_CID_Registry_Ordering_Supplement( FT_Face face,
+ const char* *registry,
+ const char* *ordering,
+ FT_Int *supplement );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_CID_Is_Internally_CID_Keyed
+ *
+ * @description:
+ * Retrieve the type of the input face, CID keyed or not. In
+ * contrast to the @FT_IS_CID_KEYED macro this function returns
+ * successfully also for CID-keyed fonts in an SFNT wrapper.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * @output:
+ * is_cid ::
+ * The type of the face as an @FT_Bool.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with CID faces and OpenType fonts,
+ * returning an error otherwise.
+ *
+ * @since:
+ * 2.3.9
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_CID_Is_Internally_CID_Keyed( FT_Face face,
+ FT_Bool *is_cid );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_CID_From_Glyph_Index
+ *
+ * @description:
+ * Retrieve the CID of the input glyph index.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * glyph_index ::
+ * The input glyph index.
+ *
+ * @output:
+ * cid ::
+ * The CID as an @FT_UInt.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with CID faces and OpenType fonts,
+ * returning an error otherwise.
+ *
+ * @since:
+ * 2.3.9
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_CID_From_Glyph_Index( FT_Face face,
+ FT_UInt glyph_index,
+ FT_UInt *cid );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTCID_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftdriver.h
@@ -1,0 +1,1225 @@
+/***************************************************************************/
+/* */
+/* ftdriver.h */
+/* */
+/* FreeType API for controlling driver modules (specification only). */
+/* */
+/* Copyright 2017-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTDRIVER_H_
+#define FTDRIVER_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_PARAMETER_TAGS_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * auto_hinter
+ *
+ * @title:
+ * The auto-hinter
+ *
+ * @abstract:
+ * Controlling the auto-hinting module.
+ *
+ * @description:
+ * While FreeType's auto-hinter doesn't expose API functions by itself,
+ * it is possible to control its behaviour with @FT_Property_Set and
+ * @FT_Property_Get. The following lists the available properties
+ * together with the necessary macros and structures.
+ *
+ * Note that the auto-hinter's module name is `autofitter' for
+ * historical reasons.
+ *
+ * Available properties are @increase-x-height, @no-stem-darkening
+ * (experimental), @darkening-parameters (experimental), @warping
+ * (experimental), @glyph-to-script-map (experimental), @fallback-script
+ * (experimental), and @default-script (experimental), as documented in
+ * the @properties section.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * cff_driver
+ *
+ * @title:
+ * The CFF driver
+ *
+ * @abstract:
+ * Controlling the CFF driver module.
+ *
+ * @description:
+ * While FreeType's CFF driver doesn't expose API functions by itself,
+ * it is possible to control its behaviour with @FT_Property_Set and
+ * @FT_Property_Get.
+ *
+ * The CFF driver's module name is `cff'.
+ *
+ * Available properties are @hinting-engine, @no-stem-darkening,
+ * @darkening-parameters, and @random-seed, as documented in the
+ * @properties section.
+ *
+ *
+ * *Hinting* *and* *antialiasing* *principles* *of* *the* *new* *engine*
+ *
+ * The rasterizer is positioning horizontal features (e.g., ascender
+ * height & x-height, or crossbars) on the pixel grid and minimizing the
+ * amount of antialiasing applied to them, while placing vertical
+ * features (vertical stems) on the pixel grid without hinting, thus
+ * representing the stem position and weight accurately. Sometimes the
+ * vertical stems may be only partially black. In this context,
+ * `antialiasing' means that stems are not positioned exactly on pixel
+ * borders, causing a fuzzy appearance.
+ *
+ * There are two principles behind this approach.
+ *
+ * 1) No hinting in the horizontal direction: Unlike `superhinted'
+ * TrueType, which changes glyph widths to accommodate regular
+ * inter-glyph spacing, Adobe's approach is `faithful to the design' in
+ * representing both the glyph width and the inter-glyph spacing
+ * designed for the font. This makes the screen display as close as it
+ * can be to the result one would get with infinite resolution, while
+ * preserving what is considered the key characteristics of each glyph.
+ * Note that the distances between unhinted and grid-fitted positions at
+ * small sizes are comparable to kerning values and thus would be
+ * noticeable (and distracting) while reading if hinting were applied.
+ *
+ * One of the reasons to not hint horizontally is antialiasing for LCD
+ * screens: The pixel geometry of modern displays supplies three
+ * vertical subpixels as the eye moves horizontally across each visible
+ * pixel. On devices where we can be certain this characteristic is
+ * present a rasterizer can take advantage of the subpixels to add
+ * increments of weight. In Western writing systems this turns out to
+ * be the more critical direction anyway; the weights and spacing of
+ * vertical stems (see above) are central to Armenian, Cyrillic, Greek,
+ * and Latin type designs. Even when the rasterizer uses greyscale
+ * antialiasing instead of color (a necessary compromise when one
+ * doesn't know the screen characteristics), the unhinted vertical
+ * features preserve the design's weight and spacing much better than
+ * aliased type would.
+ *
+ * 2) Alignment in the vertical direction: Weights and spacing along the
+ * y~axis are less critical; what is much more important is the visual
+ * alignment of related features (like cap-height and x-height). The
+ * sense of alignment for these is enhanced by the sharpness of grid-fit
+ * edges, while the cruder vertical resolution (full pixels instead of
+ * 1/3 pixels) is less of a problem.
+ *
+ * On the technical side, horizontal alignment zones for ascender,
+ * x-height, and other important height values (traditionally called
+ * `blue zones') as defined in the font are positioned independently,
+ * each being rounded to the nearest pixel edge, taking care of
+ * overshoot suppression at small sizes, stem darkening, and scaling.
+ *
+ * Hstems (this is, hint values defined in the font to help align
+ * horizontal features) that fall within a blue zone are said to be
+ * `captured' and are aligned to that zone. Uncaptured stems are moved
+ * in one of four ways, top edge up or down, bottom edge up or down.
+ * Unless there are conflicting hstems, the smallest movement is taken
+ * to minimize distortion.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * pcf_driver
+ *
+ * @title:
+ * The PCF driver
+ *
+ * @abstract:
+ * Controlling the PCF driver module.
+ *
+ * @description:
+ * While FreeType's PCF driver doesn't expose API functions by itself,
+ * it is possible to control its behaviour with @FT_Property_Set and
+ * @FT_Property_Get. Right now, there is a single property
+ * @no-long-family-names available if FreeType is compiled with
+ * PCF_CONFIG_OPTION_LONG_FAMILY_NAMES.
+ *
+ * The PCF driver's module name is `pcf'.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * t1_cid_driver
+ *
+ * @title:
+ * The Type 1 and CID drivers
+ *
+ * @abstract:
+ * Controlling the Type~1 and CID driver modules.
+ *
+ * @description:
+ * It is possible to control the behaviour of FreeType's Type~1 and
+ * Type~1 CID drivers with @FT_Property_Set and @FT_Property_Get.
+ *
+ * Behind the scenes, both drivers use the Adobe CFF engine for hinting;
+ * however, the used properties must be specified separately.
+ *
+ * The Type~1 driver's module name is `type1'; the CID driver's module
+ * name is `t1cid'.
+ *
+ * Available properties are @hinting-engine, @no-stem-darkening,
+ * @darkening-parameters, and @random-seed, as documented in the
+ * @properties section.
+ *
+ * Please see the @cff_driver section for more details on the new
+ * hinting engine.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * tt_driver
+ *
+ * @title:
+ * The TrueType driver
+ *
+ * @abstract:
+ * Controlling the TrueType driver module.
+ *
+ * @description:
+ * While FreeType's TrueType driver doesn't expose API functions by
+ * itself, it is possible to control its behaviour with @FT_Property_Set
+ * and @FT_Property_Get. The following lists the available properties
+ * together with the necessary macros and structures.
+ *
+ * The TrueType driver's module name is `truetype'.
+ *
+ * A single property @interpreter-version is available, as documented in
+ * the @properties section.
+ *
+ * We start with a list of definitions, kindly provided by Greg
+ * Hitchcock.
+ *
+ * _Bi-Level_ _Rendering_
+ *
+ * Monochromatic rendering, exclusively used in the early days of
+ * TrueType by both Apple and Microsoft. Microsoft's GDI interface
+ * supported hinting of the right-side bearing point, such that the
+ * advance width could be non-linear. Most often this was done to
+ * achieve some level of glyph symmetry. To enable reasonable
+ * performance (e.g., not having to run hinting on all glyphs just to
+ * get the widths) there was a bit in the head table indicating if the
+ * side bearing was hinted, and additional tables, `hdmx' and `LTSH', to
+ * cache hinting widths across multiple sizes and device aspect ratios.
+ *
+ * _Font_ _Smoothing_
+ *
+ * Microsoft's GDI implementation of anti-aliasing. Not traditional
+ * anti-aliasing as the outlines were hinted before the sampling. The
+ * widths matched the bi-level rendering.
+ *
+ * _ClearType_ _Rendering_
+ *
+ * Technique that uses physical subpixels to improve rendering on LCD
+ * (and other) displays. Because of the higher resolution, many methods
+ * of improving symmetry in glyphs through hinting the right-side
+ * bearing were no longer necessary. This lead to what GDI calls
+ * `natural widths' ClearType, see
+ * http://www.beatstamm.com/typography/RTRCh4.htm#Sec21. Since hinting
+ * has extra resolution, most non-linearity went away, but it is still
+ * possible for hints to change the advance widths in this mode.
+ *
+ * _ClearType_ _Compatible_ _Widths_
+ *
+ * One of the earliest challenges with ClearType was allowing the
+ * implementation in GDI to be selected without requiring all UI and
+ * documents to reflow. To address this, a compatible method of
+ * rendering ClearType was added where the font hints are executed once
+ * to determine the width in bi-level rendering, and then re-run in
+ * ClearType, with the difference in widths being absorbed in the font
+ * hints for ClearType (mostly in the white space of hints); see
+ * http://www.beatstamm.com/typography/RTRCh4.htm#Sec20. Somewhat by
+ * definition, compatible width ClearType allows for non-linear widths,
+ * but only when the bi-level version has non-linear widths.
+ *
+ * _ClearType_ _Subpixel_ _Positioning_
+ *
+ * One of the nice benefits of ClearType is the ability to more crisply
+ * display fractional widths; unfortunately, the GDI model of integer
+ * bitmaps did not support this. However, the WPF and Direct Write
+ * frameworks do support fractional widths. DWrite calls this `natural
+ * mode', not to be confused with GDI's `natural widths'. Subpixel
+ * positioning, in the current implementation of Direct Write,
+ * unfortunately does not support hinted advance widths, see
+ * http://www.beatstamm.com/typography/RTRCh4.htm#Sec22. Note that the
+ * TrueType interpreter fully allows the advance width to be adjusted in
+ * this mode, just the DWrite client will ignore those changes.
+ *
+ * _ClearType_ _Backward_ _Compatibility_
+ *
+ * This is a set of exceptions made in the TrueType interpreter to
+ * minimize hinting techniques that were problematic with the extra
+ * resolution of ClearType; see
+ * http://www.beatstamm.com/typography/RTRCh4.htm#Sec1 and
+ * https://www.microsoft.com/typography/cleartype/truetypecleartype.aspx.
+ * This technique is not to be confused with ClearType compatible
+ * widths. ClearType backward compatibility has no direct impact on
+ * changing advance widths, but there might be an indirect impact on
+ * disabling some deltas. This could be worked around in backward
+ * compatibility mode.
+ *
+ * _Native_ _ClearType_ _Mode_
+ *
+ * (Not to be confused with `natural widths'.) This mode removes all
+ * the exceptions in the TrueType interpreter when running with
+ * ClearType. Any issues on widths would still apply, though.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * properties
+ *
+ * @title:
+ * Driver properties
+ *
+ * @abstract:
+ * Controlling driver modules.
+ *
+ * @description:
+ * Driver modules can be controlled by setting and unsetting properties,
+ * using the functions @FT_Property_Set and @FT_Property_Get. This
+ * section documents the available properties, together with auxiliary
+ * macros and structures.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @enum:
+ * FT_HINTING_XXX
+ *
+ * @description:
+ * A list of constants used for the @hinting-engine property to
+ * select the hinting engine for CFF, Type~1, and CID fonts.
+ *
+ * @values:
+ * FT_HINTING_FREETYPE ::
+ * Use the old FreeType hinting engine.
+ *
+ * FT_HINTING_ADOBE ::
+ * Use the hinting engine contributed by Adobe.
+ *
+ * @since:
+ * 2.9
+ *
+ */
+#define FT_HINTING_FREETYPE 0
+#define FT_HINTING_ADOBE 1
+
+ /* these constants (introduced in 2.4.12) are deprecated */
+#define FT_CFF_HINTING_FREETYPE FT_HINTING_FREETYPE
+#define FT_CFF_HINTING_ADOBE FT_HINTING_ADOBE
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * hinting-engine
+ *
+ * @description:
+ * Thanks to Adobe, which contributed a new hinting (and parsing)
+ * engine, an application can select between `freetype' and `adobe' if
+ * compiled with CFF_CONFIG_OPTION_OLD_ENGINE. If this configuration
+ * macro isn't defined, `hinting-engine' does nothing.
+ *
+ * The same holds for the Type~1 and CID modules if compiled with
+ * T1_CONFIG_OPTION_OLD_ENGINE.
+ *
+ * For the `cff' module, the default engine is `freetype' if
+ * CFF_CONFIG_OPTION_OLD_ENGINE is defined, and `adobe' otherwise.
+ *
+ * For both the `type1' and `t1cid' modules, the default engine is
+ * `freetype' if T1_CONFIG_OPTION_OLD_ENGINE is defined, and `adobe'
+ * otherwise.
+ *
+ * The following example code demonstrates how to select Adobe's hinting
+ * engine for the `cff' module (omitting the error handling).
+ *
+ * {
+ * FT_Library library;
+ * FT_UInt hinting_engine = FT_CFF_HINTING_ADOBE;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "cff",
+ * "hinting-engine", &hinting_engine );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable (using values `adobe' or `freetype').
+ *
+ * @since:
+ * 2.4.12 (for `cff' module)
+ *
+ * 2.9 (for `type1' and `t1cid' modules)
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * no-stem-darkening
+ *
+ * @description:
+ * All glyphs that pass through the auto-hinter will be emboldened
+ * unless this property is set to TRUE. The same is true for the CFF,
+ * Type~1, and CID font modules if the `Adobe' engine is selected (which
+ * is the default).
+ *
+ * Stem darkening emboldens glyphs at smaller sizes to make them more
+ * readable on common low-DPI screens when using linear alpha blending
+ * and gamma correction, see @FT_Render_Glyph. When not using linear
+ * alpha blending and gamma correction, glyphs will appear heavy and
+ * fuzzy!
+ *
+ * Gamma correction essentially lightens fonts since shades of grey are
+ * shifted to higher pixel values (=~higher brightness) to match the
+ * original intention to the reality of our screens. The side-effect is
+ * that glyphs `thin out'. Mac OS~X and Adobe's proprietary font
+ * rendering library implement a counter-measure: stem darkening at
+ * smaller sizes where shades of gray dominate. By emboldening a glyph
+ * slightly in relation to its pixel size, individual pixels get higher
+ * coverage of filled-in outlines and are therefore `blacker'. This
+ * counteracts the `thinning out' of glyphs, making text remain readable
+ * at smaller sizes.
+ *
+ * By default, the Adobe engines for CFF, Type~1, and CID fonts darken
+ * stems at smaller sizes, regardless of hinting, to enhance contrast.
+ * Setting this property, stem darkening gets switched off.
+ *
+ * For the auto-hinter, stem-darkening is experimental currently and
+ * thus switched off by default (this is, `no-stem-darkening' is set to
+ * TRUE by default). Total consistency with the CFF driver is not
+ * achieved right now because the emboldening method differs and glyphs
+ * must be scaled down on the Y-axis to keep outline points inside their
+ * precomputed blue zones. The smaller the size (especially 9ppem and
+ * down), the higher the loss of emboldening versus the CFF driver.
+ *
+ * Note that stem darkening is never applied if @FT_LOAD_NO_SCALE is
+ * set.
+ *
+ * {
+ * FT_Library library;
+ * FT_Bool no_stem_darkening = TRUE;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "cff",
+ * "no-stem-darkening", &no_stem_darkening );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable (using values 1 and 0 for `on' and `off', respectively).
+ * It can also be set per face using @FT_Face_Properties with
+ * @FT_PARAM_TAG_STEM_DARKENING.
+ *
+ * @since:
+ * 2.4.12 (for `cff' module)
+ *
+ * 2.6.2 (for `autofitter' module)
+ *
+ * 2.9 (for `type1' and `t1cid' modules)
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * darkening-parameters
+ *
+ * @description:
+ * By default, the Adobe hinting engine, as used by the CFF, Type~1, and
+ * CID font drivers, darkens stems as follows (if the
+ * `no-stem-darkening' property isn't set):
+ *
+ * {
+ * stem width <= 0.5px: darkening amount = 0.4px
+ * stem width = 1px: darkening amount = 0.275px
+ * stem width = 1.667px: darkening amount = 0.275px
+ * stem width >= 2.333px: darkening amount = 0px
+ * }
+ *
+ * and piecewise linear in-between. At configuration time, these four
+ * control points can be set with the macro
+ * `CFF_CONFIG_OPTION_DARKENING_PARAMETERS'; the CFF, Type~1, and CID
+ * drivers share these values. At runtime, the control points can be
+ * changed using the `darkening-parameters' property, as the following
+ * example demonstrates for the Type~1 driver.
+ *
+ * {
+ * FT_Library library;
+ * FT_Int darken_params[8] = { 500, 300, // x1, y1
+ * 1000, 200, // x2, y2
+ * 1500, 100, // x3, y3
+ * 2000, 0 }; // x4, y4
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "type1",
+ * "darkening-parameters", darken_params );
+ * }
+ *
+ * The x~values give the stem width, and the y~values the darkening
+ * amount. The unit is 1000th of pixels. All coordinate values must be
+ * positive; the x~values must be monotonically increasing; the
+ * y~values must be monotonically decreasing and smaller than or
+ * equal to 500 (corresponding to half a pixel); the slope of each
+ * linear piece must be shallower than -1 (e.g., -.4).
+ *
+ * The auto-hinter provides this property, too, as an experimental
+ * feature. See @no-stem-darkening for more.
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable, using eight comma-separated integers without spaces. Here
+ * the above example, using `\' to break the line for readability.
+ *
+ * {
+ * FREETYPE_PROPERTIES=\
+ * type1:darkening-parameters=500,300,1000,200,1500,100,2000,0
+ * }
+ *
+ * @since:
+ * 2.5.1 (for `cff' module)
+ *
+ * 2.6.2 (for `autofitter' module)
+ *
+ * 2.9 (for `type1' and `t1cid' modules)
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * random-seed
+ *
+ * @description:
+ * By default, the seed value for the CFF `random' operator and the
+ * similar `0 28 callothersubr pop' command for the Type~1 and CID
+ * drivers is set to a random value. However, mainly for debugging
+ * purposes, it is often necessary to use a known value as a seed so
+ * that the pseudo-random number sequences generated by `random' are
+ * repeatable.
+ *
+ * The `random-seed' property does that. Its argument is a signed 32bit
+ * integer; if the value is zero or negative, the seed given by the
+ * `intitialRandomSeed' private DICT operator in a CFF file gets used
+ * (or a default value if there is no such operator). If the value is
+ * positive, use it instead of `initialRandomSeed', which is
+ * consequently ignored.
+ *
+ * @note:
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable. It can also be set per face using @FT_Face_Properties with
+ * @FT_PARAM_TAG_RANDOM_SEED.
+ *
+ * @since:
+ * 2.8 (for `cff' module)
+ *
+ * 2.9 (for `type1' and `t1cid' modules)
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * no-long-family-names
+ *
+ * @description:
+ * If PCF_CONFIG_OPTION_LONG_FAMILY_NAMES is active while compiling
+ * FreeType, the PCF driver constructs long family names.
+ *
+ * There are many PCF fonts just called `Fixed' which look completely
+ * different, and which have nothing to do with each other. When
+ * selecting `Fixed' in KDE or Gnome one gets results that appear rather
+ * random, the style changes often if one changes the size and one
+ * cannot select some fonts at all. The improve this situation, the PCF
+ * module prepends the foundry name (plus a space) to the family name.
+ * It also checks whether there are `wide' characters; all put together,
+ * family names like `Sony Fixed' or `Misc Fixed Wide' are constructed.
+ *
+ * If `no-long-family-names' is set, this feature gets switched off.
+ *
+ * {
+ * FT_Library library;
+ * FT_Bool no_long_family_names = TRUE;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "pcf",
+ * "no-long-family-names",
+ * &no_long_family_names );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable (using values 1 and 0 for `on' and `off', respectively).
+ *
+ * @since:
+ * 2.8
+ */
+
+
+ /**************************************************************************
+ *
+ * @enum:
+ * TT_INTERPRETER_VERSION_XXX
+ *
+ * @description:
+ * A list of constants used for the @interpreter-version property to
+ * select the hinting engine for Truetype fonts.
+ *
+ * The numeric value in the constant names represents the version
+ * number as returned by the `GETINFO' bytecode instruction.
+ *
+ * @values:
+ * TT_INTERPRETER_VERSION_35 ::
+ * Version~35 corresponds to MS rasterizer v.1.7 as used e.g. in
+ * Windows~98; only grayscale and B/W rasterizing is supported.
+ *
+ * TT_INTERPRETER_VERSION_38 ::
+ * Version~38 corresponds to MS rasterizer v.1.9; it is roughly
+ * equivalent to the hinting provided by DirectWrite ClearType (as can
+ * be found, for example, in the Internet Explorer~9 running on
+ * Windows~7). It is used in FreeType to select the `Infinality'
+ * subpixel hinting code. The code may be removed in a future
+ * version.
+ *
+ * TT_INTERPRETER_VERSION_40 ::
+ * Version~40 corresponds to MS rasterizer v.2.1; it is roughly
+ * equivalent to the hinting provided by DirectWrite ClearType (as can
+ * be found, for example, in Microsoft's Edge Browser on Windows~10).
+ * It is used in FreeType to select the `minimal' subpixel hinting
+ * code, a stripped-down and higher performance version of the
+ * `Infinality' code.
+ *
+ * @note:
+ * This property controls the behaviour of the bytecode interpreter
+ * and thus how outlines get hinted. It does *not* control how glyph
+ * get rasterized! In particular, it does not control subpixel color
+ * filtering.
+ *
+ * If FreeType has not been compiled with the configuration option
+ * TT_CONFIG_OPTION_SUBPIXEL_HINTING, selecting version~38 or~40 causes
+ * an `FT_Err_Unimplemented_Feature' error.
+ *
+ * Depending on the graphics framework, Microsoft uses different
+ * bytecode and rendering engines. As a consequence, the version
+ * numbers returned by a call to the `GETINFO' bytecode instruction are
+ * more convoluted than desired.
+ *
+ * Here are two tables that try to shed some light on the possible
+ * values for the MS rasterizer engine, together with the additional
+ * features introduced by it.
+ *
+ * {
+ * GETINFO framework version feature
+ * -------------------------------------------------------------------
+ * 3 GDI (Win 3.1), v1.0 16-bit, first version
+ * TrueImage
+ * 33 GDI (Win NT 3.1), v1.5 32-bit
+ * HP Laserjet
+ * 34 GDI (Win 95) v1.6 font smoothing,
+ * new SCANTYPE opcode
+ * 35 GDI (Win 98/2000) v1.7 (UN)SCALED_COMPONENT_OFFSET
+ * bits in composite glyphs
+ * 36 MGDI (Win CE 2) v1.6+ classic ClearType
+ * 37 GDI (XP and later), v1.8 ClearType
+ * GDI+ old (before Vista)
+ * 38 GDI+ old (Vista, Win 7), v1.9 subpixel ClearType,
+ * WPF Y-direction ClearType,
+ * additional error checking
+ * 39 DWrite (before Win 8) v2.0 subpixel ClearType flags
+ * in GETINFO opcode,
+ * bug fixes
+ * 40 GDI+ (after Win 7), v2.1 Y-direction ClearType flag
+ * DWrite (Win 8) in GETINFO opcode,
+ * Gray ClearType
+ * }
+ *
+ * The `version' field gives a rough orientation only, since some
+ * applications provided certain features much earlier (as an example,
+ * Microsoft Reader used subpixel and Y-direction ClearType already in
+ * Windows 2000). Similarly, updates to a given framework might include
+ * improved hinting support.
+ *
+ * {
+ * version sampling rendering comment
+ * x y x y
+ * --------------------------------------------------------------
+ * v1.0 normal normal B/W B/W bi-level
+ * v1.6 high high gray gray grayscale
+ * v1.8 high normal color-filter B/W (GDI) ClearType
+ * v1.9 high high color-filter gray Color ClearType
+ * v2.1 high normal gray B/W Gray ClearType
+ * v2.1 high high gray gray Gray ClearType
+ * }
+ *
+ * Color and Gray ClearType are the two available variants of
+ * `Y-direction ClearType', meaning grayscale rasterization along the
+ * Y-direction; the name used in the TrueType specification for this
+ * feature is `symmetric smoothing'. `Classic ClearType' is the
+ * original algorithm used before introducing a modified version in
+ * Win~XP. Another name for v1.6's grayscale rendering is `font
+ * smoothing', and `Color ClearType' is sometimes also called `DWrite
+ * ClearType'. To differentiate between today's Color ClearType and the
+ * earlier ClearType variant with B/W rendering along the vertical axis,
+ * the latter is sometimes called `GDI ClearType'.
+ *
+ * `Normal' and `high' sampling describe the (virtual) resolution to
+ * access the rasterized outline after the hinting process. `Normal'
+ * means 1 sample per grid line (i.e., B/W). In the current Microsoft
+ * implementation, `high' means an extra virtual resolution of 16x16 (or
+ * 16x1) grid lines per pixel for bytecode instructions like `MIRP'.
+ * After hinting, these 16 grid lines are mapped to 6x5 (or 6x1) grid
+ * lines for color filtering if Color ClearType is activated.
+ *
+ * Note that `Gray ClearType' is essentially the same as v1.6's
+ * grayscale rendering. However, the GETINFO instruction handles it
+ * differently: v1.6 returns bit~12 (hinting for grayscale), while v2.1
+ * returns bits~13 (hinting for ClearType), 18 (symmetrical smoothing),
+ * and~19 (Gray ClearType). Also, this mode respects bits 2 and~3 for
+ * the version~1 gasp table exclusively (like Color ClearType), while
+ * v1.6 only respects the values of version~0 (bits 0 and~1).
+ *
+ * Keep in mind that the features of the above interpreter versions
+ * might not map exactly to FreeType features or behavior because it is
+ * a fundamentally different library with different internals.
+ *
+ */
+#define TT_INTERPRETER_VERSION_35 35
+#define TT_INTERPRETER_VERSION_38 38
+#define TT_INTERPRETER_VERSION_40 40
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * interpreter-version
+ *
+ * @description:
+ * Currently, three versions are available, two representing the
+ * bytecode interpreter with subpixel hinting support (old `Infinality'
+ * code and new stripped-down and higher performance `minimal' code) and
+ * one without, respectively. The default is subpixel support if
+ * TT_CONFIG_OPTION_SUBPIXEL_HINTING is defined, and no subpixel support
+ * otherwise (since it isn't available then).
+ *
+ * If subpixel hinting is on, many TrueType bytecode instructions behave
+ * differently compared to B/W or grayscale rendering (except if `native
+ * ClearType' is selected by the font). Microsoft's main idea is to
+ * render at a much increased horizontal resolution, then sampling down
+ * the created output to subpixel precision. However, many older fonts
+ * are not suited to this and must be specially taken care of by
+ * applying (hardcoded) tweaks in Microsoft's interpreter.
+ *
+ * Details on subpixel hinting and some of the necessary tweaks can be
+ * found in Greg Hitchcock's whitepaper at
+ * `https://www.microsoft.com/typography/cleartype/truetypecleartype.aspx'.
+ * Note that FreeType currently doesn't really `subpixel hint' (6x1, 6x2,
+ * or 6x5 supersampling) like discussed in the paper. Depending on the
+ * chosen interpreter, it simply ignores instructions on vertical stems
+ * to arrive at very similar results.
+ *
+ * The following example code demonstrates how to deactivate subpixel
+ * hinting (omitting the error handling).
+ *
+ * {
+ * FT_Library library;
+ * FT_Face face;
+ * FT_UInt interpreter_version = TT_INTERPRETER_VERSION_35;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "truetype",
+ * "interpreter-version",
+ * &interpreter_version );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable (using values `35', `38', or `40').
+ *
+ * @since:
+ * 2.5
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * glyph-to-script-map
+ *
+ * @description:
+ * *Experimental* *only*
+ *
+ * The auto-hinter provides various script modules to hint glyphs.
+ * Examples of supported scripts are Latin or CJK. Before a glyph is
+ * auto-hinted, the Unicode character map of the font gets examined, and
+ * the script is then determined based on Unicode character ranges, see
+ * below.
+ *
+ * OpenType fonts, however, often provide much more glyphs than
+ * character codes (small caps, superscripts, ligatures, swashes, etc.),
+ * to be controlled by so-called `features'. Handling OpenType features
+ * can be quite complicated and thus needs a separate library on top of
+ * FreeType.
+ *
+ * The mapping between glyph indices and scripts (in the auto-hinter
+ * sense, see the @FT_AUTOHINTER_SCRIPT_XXX values) is stored as an
+ * array with `num_glyphs' elements, as found in the font's @FT_Face
+ * structure. The `glyph-to-script-map' property returns a pointer to
+ * this array, which can be modified as needed. Note that the
+ * modification should happen before the first glyph gets processed by
+ * the auto-hinter so that the global analysis of the font shapes
+ * actually uses the modified mapping.
+ *
+ * The following example code demonstrates how to access it (omitting
+ * the error handling).
+ *
+ * {
+ * FT_Library library;
+ * FT_Face face;
+ * FT_Prop_GlyphToScriptMap prop;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ * FT_New_Face( library, "foo.ttf", 0, &face );
+ *
+ * prop.face = face;
+ *
+ * FT_Property_Get( library, "autofitter",
+ * "glyph-to-script-map", &prop );
+ *
+ * // adjust `prop.map' as needed right here
+ *
+ * FT_Load_Glyph( face, ..., FT_LOAD_FORCE_AUTOHINT );
+ * }
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @enum:
+ * FT_AUTOHINTER_SCRIPT_XXX
+ *
+ * @description:
+ * *Experimental* *only*
+ *
+ * A list of constants used for the @glyph-to-script-map property to
+ * specify the script submodule the auto-hinter should use for hinting a
+ * particular glyph.
+ *
+ * @values:
+ * FT_AUTOHINTER_SCRIPT_NONE ::
+ * Don't auto-hint this glyph.
+ *
+ * FT_AUTOHINTER_SCRIPT_LATIN ::
+ * Apply the latin auto-hinter. For the auto-hinter, `latin' is a
+ * very broad term, including Cyrillic and Greek also since characters
+ * from those scripts share the same design constraints.
+ *
+ * By default, characters from the following Unicode ranges are
+ * assigned to this submodule.
+ *
+ * {
+ * U+0020 - U+007F // Basic Latin (no control characters)
+ * U+00A0 - U+00FF // Latin-1 Supplement (no control characters)
+ * U+0100 - U+017F // Latin Extended-A
+ * U+0180 - U+024F // Latin Extended-B
+ * U+0250 - U+02AF // IPA Extensions
+ * U+02B0 - U+02FF // Spacing Modifier Letters
+ * U+0300 - U+036F // Combining Diacritical Marks
+ * U+0370 - U+03FF // Greek and Coptic
+ * U+0400 - U+04FF // Cyrillic
+ * U+0500 - U+052F // Cyrillic Supplement
+ * U+1D00 - U+1D7F // Phonetic Extensions
+ * U+1D80 - U+1DBF // Phonetic Extensions Supplement
+ * U+1DC0 - U+1DFF // Combining Diacritical Marks Supplement
+ * U+1E00 - U+1EFF // Latin Extended Additional
+ * U+1F00 - U+1FFF // Greek Extended
+ * U+2000 - U+206F // General Punctuation
+ * U+2070 - U+209F // Superscripts and Subscripts
+ * U+20A0 - U+20CF // Currency Symbols
+ * U+2150 - U+218F // Number Forms
+ * U+2460 - U+24FF // Enclosed Alphanumerics
+ * U+2C60 - U+2C7F // Latin Extended-C
+ * U+2DE0 - U+2DFF // Cyrillic Extended-A
+ * U+2E00 - U+2E7F // Supplemental Punctuation
+ * U+A640 - U+A69F // Cyrillic Extended-B
+ * U+A720 - U+A7FF // Latin Extended-D
+ * U+FB00 - U+FB06 // Alphab. Present. Forms (Latin Ligatures)
+ * U+1D400 - U+1D7FF // Mathematical Alphanumeric Symbols
+ * U+1F100 - U+1F1FF // Enclosed Alphanumeric Supplement
+ * }
+ *
+ * FT_AUTOHINTER_SCRIPT_CJK ::
+ * Apply the CJK auto-hinter, covering Chinese, Japanese, Korean, old
+ * Vietnamese, and some other scripts.
+ *
+ * By default, characters from the following Unicode ranges are
+ * assigned to this submodule.
+ *
+ * {
+ * U+1100 - U+11FF // Hangul Jamo
+ * U+2E80 - U+2EFF // CJK Radicals Supplement
+ * U+2F00 - U+2FDF // Kangxi Radicals
+ * U+2FF0 - U+2FFF // Ideographic Description Characters
+ * U+3000 - U+303F // CJK Symbols and Punctuation
+ * U+3040 - U+309F // Hiragana
+ * U+30A0 - U+30FF // Katakana
+ * U+3100 - U+312F // Bopomofo
+ * U+3130 - U+318F // Hangul Compatibility Jamo
+ * U+3190 - U+319F // Kanbun
+ * U+31A0 - U+31BF // Bopomofo Extended
+ * U+31C0 - U+31EF // CJK Strokes
+ * U+31F0 - U+31FF // Katakana Phonetic Extensions
+ * U+3200 - U+32FF // Enclosed CJK Letters and Months
+ * U+3300 - U+33FF // CJK Compatibility
+ * U+3400 - U+4DBF // CJK Unified Ideographs Extension A
+ * U+4DC0 - U+4DFF // Yijing Hexagram Symbols
+ * U+4E00 - U+9FFF // CJK Unified Ideographs
+ * U+A960 - U+A97F // Hangul Jamo Extended-A
+ * U+AC00 - U+D7AF // Hangul Syllables
+ * U+D7B0 - U+D7FF // Hangul Jamo Extended-B
+ * U+F900 - U+FAFF // CJK Compatibility Ideographs
+ * U+FE10 - U+FE1F // Vertical forms
+ * U+FE30 - U+FE4F // CJK Compatibility Forms
+ * U+FF00 - U+FFEF // Halfwidth and Fullwidth Forms
+ * U+1B000 - U+1B0FF // Kana Supplement
+ * U+1D300 - U+1D35F // Tai Xuan Hing Symbols
+ * U+1F200 - U+1F2FF // Enclosed Ideographic Supplement
+ * U+20000 - U+2A6DF // CJK Unified Ideographs Extension B
+ * U+2A700 - U+2B73F // CJK Unified Ideographs Extension C
+ * U+2B740 - U+2B81F // CJK Unified Ideographs Extension D
+ * U+2F800 - U+2FA1F // CJK Compatibility Ideographs Supplement
+ * }
+ *
+ * FT_AUTOHINTER_SCRIPT_INDIC ::
+ * Apply the indic auto-hinter, covering all major scripts from the
+ * Indian sub-continent and some other related scripts like Thai, Lao,
+ * or Tibetan.
+ *
+ * By default, characters from the following Unicode ranges are
+ * assigned to this submodule.
+ *
+ * {
+ * U+0900 - U+0DFF // Indic Range
+ * U+0F00 - U+0FFF // Tibetan
+ * U+1900 - U+194F // Limbu
+ * U+1B80 - U+1BBF // Sundanese
+ * U+A800 - U+A82F // Syloti Nagri
+ * U+ABC0 - U+ABFF // Meetei Mayek
+ * U+11800 - U+118DF // Sharada
+ * }
+ *
+ * Note that currently Indic support is rudimentary only, missing blue
+ * zone support.
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+#define FT_AUTOHINTER_SCRIPT_NONE 0
+#define FT_AUTOHINTER_SCRIPT_LATIN 1
+#define FT_AUTOHINTER_SCRIPT_CJK 2
+#define FT_AUTOHINTER_SCRIPT_INDIC 3
+
+
+ /**************************************************************************
+ *
+ * @struct:
+ * FT_Prop_GlyphToScriptMap
+ *
+ * @description:
+ * *Experimental* *only*
+ *
+ * The data exchange structure for the @glyph-to-script-map property.
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+ typedef struct FT_Prop_GlyphToScriptMap_
+ {
+ FT_Face face;
+ FT_UShort* map;
+
+ } FT_Prop_GlyphToScriptMap;
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * fallback-script
+ *
+ * @description:
+ * *Experimental* *only*
+ *
+ * If no auto-hinter script module can be assigned to a glyph, a
+ * fallback script gets assigned to it (see also the
+ * @glyph-to-script-map property). By default, this is
+ * @FT_AUTOHINTER_SCRIPT_CJK. Using the `fallback-script' property,
+ * this fallback value can be changed.
+ *
+ * {
+ * FT_Library library;
+ * FT_UInt fallback_script = FT_AUTOHINTER_SCRIPT_NONE;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "autofitter",
+ * "fallback-script", &fallback_script );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * It's important to use the right timing for changing this value: The
+ * creation of the glyph-to-script map that eventually uses the
+ * fallback script value gets triggered either by setting or reading a
+ * face-specific property like @glyph-to-script-map, or by auto-hinting
+ * any glyph from that face. In particular, if you have already created
+ * an @FT_Face structure but not loaded any glyph (using the
+ * auto-hinter), a change of the fallback script will affect this face.
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * default-script
+ *
+ * @description:
+ * *Experimental* *only*
+ *
+ * If FreeType gets compiled with FT_CONFIG_OPTION_USE_HARFBUZZ to make
+ * the HarfBuzz library access OpenType features for getting better
+ * glyph coverages, this property sets the (auto-fitter) script to be
+ * used for the default (OpenType) script data of a font's GSUB table.
+ * Features for the default script are intended for all scripts not
+ * explicitly handled in GSUB; an example is a `dlig' feature,
+ * containing the combination of the characters `T', `E', and `L' to
+ * form a `TEL' ligature.
+ *
+ * By default, this is @FT_AUTOHINTER_SCRIPT_LATIN. Using the
+ * `default-script' property, this default value can be changed.
+ *
+ * {
+ * FT_Library library;
+ * FT_UInt default_script = FT_AUTOHINTER_SCRIPT_NONE;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "autofitter",
+ * "default-script", &default_script );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * It's important to use the right timing for changing this value: The
+ * creation of the glyph-to-script map that eventually uses the
+ * default script value gets triggered either by setting or reading a
+ * face-specific property like @glyph-to-script-map, or by auto-hinting
+ * any glyph from that face. In particular, if you have already created
+ * an @FT_Face structure but not loaded any glyph (using the
+ * auto-hinter), a change of the default script will affect this face.
+ *
+ * @since:
+ * 2.5.3
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * increase-x-height
+ *
+ * @description:
+ * For ppem values in the range 6~<= ppem <= `increase-x-height', round
+ * up the font's x~height much more often than normally. If the value
+ * is set to~0, which is the default, this feature is switched off. Use
+ * this property to improve the legibility of small font sizes if
+ * necessary.
+ *
+ * {
+ * FT_Library library;
+ * FT_Face face;
+ * FT_Prop_IncreaseXHeight prop;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ * FT_New_Face( library, "foo.ttf", 0, &face );
+ * FT_Set_Char_Size( face, 10 * 64, 0, 72, 0 );
+ *
+ * prop.face = face;
+ * prop.limit = 14;
+ *
+ * FT_Property_Set( library, "autofitter",
+ * "increase-x-height", &prop );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * Set this value right after calling @FT_Set_Char_Size, but before
+ * loading any glyph (using the auto-hinter).
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @struct:
+ * FT_Prop_IncreaseXHeight
+ *
+ * @description:
+ * The data exchange structure for the @increase-x-height property.
+ *
+ */
+ typedef struct FT_Prop_IncreaseXHeight_
+ {
+ FT_Face face;
+ FT_UInt limit;
+
+ } FT_Prop_IncreaseXHeight;
+
+
+ /**************************************************************************
+ *
+ * @property:
+ * warping
+ *
+ * @description:
+ * *Experimental* *only*
+ *
+ * If FreeType gets compiled with option AF_CONFIG_OPTION_USE_WARPER to
+ * activate the warp hinting code in the auto-hinter, this property
+ * switches warping on and off.
+ *
+ * Warping only works in `normal' auto-hinting mode replacing it.
+ * The idea of the code is to slightly scale and shift a glyph along
+ * the non-hinted dimension (which is usually the horizontal axis) so
+ * that as much of its segments are aligned (more or less) to the grid.
+ * To find out a glyph's optimal scaling and shifting value, various
+ * parameter combinations are tried and scored.
+ *
+ * By default, warping is off. The example below shows how to switch on
+ * warping (omitting the error handling).
+ *
+ * {
+ * FT_Library library;
+ * FT_Bool warping = 1;
+ *
+ *
+ * FT_Init_FreeType( &library );
+ *
+ * FT_Property_Set( library, "autofitter",
+ * "warping", &warping );
+ * }
+ *
+ * @note:
+ * This property can be used with @FT_Property_Get also.
+ *
+ * This property can be set via the `FREETYPE_PROPERTIES' environment
+ * variable (using values 1 and 0 for `on' and `off', respectively).
+ *
+ * The warping code can also change advance widths. Have a look at the
+ * `lsb_delta' and `rsb_delta' fields in the @FT_GlyphSlotRec structure
+ * for details on improving inter-glyph distances while rendering.
+ *
+ * Since warping is a global property of the auto-hinter it is best to
+ * change its value before rendering any face. Otherwise, you should
+ * reload all faces that get auto-hinted in `normal' hinting mode.
+ *
+ * @since:
+ * 2.6
+ *
+ */
+
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* FTDRIVER_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/fterrdef.h
@@ -1,0 +1,280 @@
+/***************************************************************************/
+/* */
+/* fterrdef.h */
+/* */
+/* FreeType error codes (specification). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* error_code_values */
+ /* */
+ /* <Title> */
+ /* Error Code Values */
+ /* */
+ /* <Abstract> */
+ /* All possible error codes returned by FreeType functions. */
+ /* */
+ /* <Description> */
+ /* The list below is taken verbatim from the file `fterrdef.h' */
+ /* (loaded automatically by including `FT_FREETYPE_H'). The first */
+ /* argument of the `FT_ERROR_DEF_' macro is the error label; by */
+ /* default, the prefix `FT_Err_' gets added so that you get error */
+ /* names like `FT_Err_Cannot_Open_Resource'. The second argument is */
+ /* the error code, and the last argument an error string, which is not */
+ /* used by FreeType. */
+ /* */
+ /* Within your application you should *only* use error names and */
+ /* *never* its numeric values! The latter might (and actually do) */
+ /* change in forthcoming FreeType versions. */
+ /* */
+ /* Macro `FT_NOERRORDEF_' defines `FT_Err_Ok', which is always zero. */
+ /* See the `Error Enumerations' subsection how to automatically */
+ /* generate a list of error strings. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Err_XXX */
+ /* */
+ /*************************************************************************/
+
+ /* generic errors */
+
+ FT_NOERRORDEF_( Ok, 0x00,
+ "no error" )
+
+ FT_ERRORDEF_( Cannot_Open_Resource, 0x01,
+ "cannot open resource" )
+ FT_ERRORDEF_( Unknown_File_Format, 0x02,
+ "unknown file format" )
+ FT_ERRORDEF_( Invalid_File_Format, 0x03,
+ "broken file" )
+ FT_ERRORDEF_( Invalid_Version, 0x04,
+ "invalid FreeType version" )
+ FT_ERRORDEF_( Lower_Module_Version, 0x05,
+ "module version is too low" )
+ FT_ERRORDEF_( Invalid_Argument, 0x06,
+ "invalid argument" )
+ FT_ERRORDEF_( Unimplemented_Feature, 0x07,
+ "unimplemented feature" )
+ FT_ERRORDEF_( Invalid_Table, 0x08,
+ "broken table" )
+ FT_ERRORDEF_( Invalid_Offset, 0x09,
+ "broken offset within table" )
+ FT_ERRORDEF_( Array_Too_Large, 0x0A,
+ "array allocation size too large" )
+ FT_ERRORDEF_( Missing_Module, 0x0B,
+ "missing module" )
+ FT_ERRORDEF_( Missing_Property, 0x0C,
+ "missing property" )
+
+ /* glyph/character errors */
+
+ FT_ERRORDEF_( Invalid_Glyph_Index, 0x10,
+ "invalid glyph index" )
+ FT_ERRORDEF_( Invalid_Character_Code, 0x11,
+ "invalid character code" )
+ FT_ERRORDEF_( Invalid_Glyph_Format, 0x12,
+ "unsupported glyph image format" )
+ FT_ERRORDEF_( Cannot_Render_Glyph, 0x13,
+ "cannot render this glyph format" )
+ FT_ERRORDEF_( Invalid_Outline, 0x14,
+ "invalid outline" )
+ FT_ERRORDEF_( Invalid_Composite, 0x15,
+ "invalid composite glyph" )
+ FT_ERRORDEF_( Too_Many_Hints, 0x16,
+ "too many hints" )
+ FT_ERRORDEF_( Invalid_Pixel_Size, 0x17,
+ "invalid pixel size" )
+
+ /* handle errors */
+
+ FT_ERRORDEF_( Invalid_Handle, 0x20,
+ "invalid object handle" )
+ FT_ERRORDEF_( Invalid_Library_Handle, 0x21,
+ "invalid library handle" )
+ FT_ERRORDEF_( Invalid_Driver_Handle, 0x22,
+ "invalid module handle" )
+ FT_ERRORDEF_( Invalid_Face_Handle, 0x23,
+ "invalid face handle" )
+ FT_ERRORDEF_( Invalid_Size_Handle, 0x24,
+ "invalid size handle" )
+ FT_ERRORDEF_( Invalid_Slot_Handle, 0x25,
+ "invalid glyph slot handle" )
+ FT_ERRORDEF_( Invalid_CharMap_Handle, 0x26,
+ "invalid charmap handle" )
+ FT_ERRORDEF_( Invalid_Cache_Handle, 0x27,
+ "invalid cache manager handle" )
+ FT_ERRORDEF_( Invalid_Stream_Handle, 0x28,
+ "invalid stream handle" )
+
+ /* driver errors */
+
+ FT_ERRORDEF_( Too_Many_Drivers, 0x30,
+ "too many modules" )
+ FT_ERRORDEF_( Too_Many_Extensions, 0x31,
+ "too many extensions" )
+
+ /* memory errors */
+
+ FT_ERRORDEF_( Out_Of_Memory, 0x40,
+ "out of memory" )
+ FT_ERRORDEF_( Unlisted_Object, 0x41,
+ "unlisted object" )
+
+ /* stream errors */
+
+ FT_ERRORDEF_( Cannot_Open_Stream, 0x51,
+ "cannot open stream" )
+ FT_ERRORDEF_( Invalid_Stream_Seek, 0x52,
+ "invalid stream seek" )
+ FT_ERRORDEF_( Invalid_Stream_Skip, 0x53,
+ "invalid stream skip" )
+ FT_ERRORDEF_( Invalid_Stream_Read, 0x54,
+ "invalid stream read" )
+ FT_ERRORDEF_( Invalid_Stream_Operation, 0x55,
+ "invalid stream operation" )
+ FT_ERRORDEF_( Invalid_Frame_Operation, 0x56,
+ "invalid frame operation" )
+ FT_ERRORDEF_( Nested_Frame_Access, 0x57,
+ "nested frame access" )
+ FT_ERRORDEF_( Invalid_Frame_Read, 0x58,
+ "invalid frame read" )
+
+ /* raster errors */
+
+ FT_ERRORDEF_( Raster_Uninitialized, 0x60,
+ "raster uninitialized" )
+ FT_ERRORDEF_( Raster_Corrupted, 0x61,
+ "raster corrupted" )
+ FT_ERRORDEF_( Raster_Overflow, 0x62,
+ "raster overflow" )
+ FT_ERRORDEF_( Raster_Negative_Height, 0x63,
+ "negative height while rastering" )
+
+ /* cache errors */
+
+ FT_ERRORDEF_( Too_Many_Caches, 0x70,
+ "too many registered caches" )
+
+ /* TrueType and SFNT errors */
+
+ FT_ERRORDEF_( Invalid_Opcode, 0x80,
+ "invalid opcode" )
+ FT_ERRORDEF_( Too_Few_Arguments, 0x81,
+ "too few arguments" )
+ FT_ERRORDEF_( Stack_Overflow, 0x82,
+ "stack overflow" )
+ FT_ERRORDEF_( Code_Overflow, 0x83,
+ "code overflow" )
+ FT_ERRORDEF_( Bad_Argument, 0x84,
+ "bad argument" )
+ FT_ERRORDEF_( Divide_By_Zero, 0x85,
+ "division by zero" )
+ FT_ERRORDEF_( Invalid_Reference, 0x86,
+ "invalid reference" )
+ FT_ERRORDEF_( Debug_OpCode, 0x87,
+ "found debug opcode" )
+ FT_ERRORDEF_( ENDF_In_Exec_Stream, 0x88,
+ "found ENDF opcode in execution stream" )
+ FT_ERRORDEF_( Nested_DEFS, 0x89,
+ "nested DEFS" )
+ FT_ERRORDEF_( Invalid_CodeRange, 0x8A,
+ "invalid code range" )
+ FT_ERRORDEF_( Execution_Too_Long, 0x8B,
+ "execution context too long" )
+ FT_ERRORDEF_( Too_Many_Function_Defs, 0x8C,
+ "too many function definitions" )
+ FT_ERRORDEF_( Too_Many_Instruction_Defs, 0x8D,
+ "too many instruction definitions" )
+ FT_ERRORDEF_( Table_Missing, 0x8E,
+ "SFNT font table missing" )
+ FT_ERRORDEF_( Horiz_Header_Missing, 0x8F,
+ "horizontal header (hhea) table missing" )
+ FT_ERRORDEF_( Locations_Missing, 0x90,
+ "locations (loca) table missing" )
+ FT_ERRORDEF_( Name_Table_Missing, 0x91,
+ "name table missing" )
+ FT_ERRORDEF_( CMap_Table_Missing, 0x92,
+ "character map (cmap) table missing" )
+ FT_ERRORDEF_( Hmtx_Table_Missing, 0x93,
+ "horizontal metrics (hmtx) table missing" )
+ FT_ERRORDEF_( Post_Table_Missing, 0x94,
+ "PostScript (post) table missing" )
+ FT_ERRORDEF_( Invalid_Horiz_Metrics, 0x95,
+ "invalid horizontal metrics" )
+ FT_ERRORDEF_( Invalid_CharMap_Format, 0x96,
+ "invalid character map (cmap) format" )
+ FT_ERRORDEF_( Invalid_PPem, 0x97,
+ "invalid ppem value" )
+ FT_ERRORDEF_( Invalid_Vert_Metrics, 0x98,
+ "invalid vertical metrics" )
+ FT_ERRORDEF_( Could_Not_Find_Context, 0x99,
+ "could not find context" )
+ FT_ERRORDEF_( Invalid_Post_Table_Format, 0x9A,
+ "invalid PostScript (post) table format" )
+ FT_ERRORDEF_( Invalid_Post_Table, 0x9B,
+ "invalid PostScript (post) table" )
+ FT_ERRORDEF_( DEF_In_Glyf_Bytecode, 0x9C,
+ "found FDEF or IDEF opcode in glyf bytecode" )
+ FT_ERRORDEF_( Missing_Bitmap, 0x9D,
+ "missing bitmap in strike" )
+
+ /* CFF, CID, and Type 1 errors */
+
+ FT_ERRORDEF_( Syntax_Error, 0xA0,
+ "opcode syntax error" )
+ FT_ERRORDEF_( Stack_Underflow, 0xA1,
+ "argument stack underflow" )
+ FT_ERRORDEF_( Ignore, 0xA2,
+ "ignore" )
+ FT_ERRORDEF_( No_Unicode_Glyph_Name, 0xA3,
+ "no Unicode glyph name found" )
+ FT_ERRORDEF_( Glyph_Too_Big, 0xA4,
+ "glyph too big for hinting" )
+
+ /* BDF errors */
+
+ FT_ERRORDEF_( Missing_Startfont_Field, 0xB0,
+ "`STARTFONT' field missing" )
+ FT_ERRORDEF_( Missing_Font_Field, 0xB1,
+ "`FONT' field missing" )
+ FT_ERRORDEF_( Missing_Size_Field, 0xB2,
+ "`SIZE' field missing" )
+ FT_ERRORDEF_( Missing_Fontboundingbox_Field, 0xB3,
+ "`FONTBOUNDINGBOX' field missing" )
+ FT_ERRORDEF_( Missing_Chars_Field, 0xB4,
+ "`CHARS' field missing" )
+ FT_ERRORDEF_( Missing_Startchar_Field, 0xB5,
+ "`STARTCHAR' field missing" )
+ FT_ERRORDEF_( Missing_Encoding_Field, 0xB6,
+ "`ENCODING' field missing" )
+ FT_ERRORDEF_( Missing_Bbx_Field, 0xB7,
+ "`BBX' field missing" )
+ FT_ERRORDEF_( Bbx_Too_Big, 0xB8,
+ "`BBX' too big" )
+ FT_ERRORDEF_( Corrupted_Font_Header, 0xB9,
+ "Font header corrupted or missing fields" )
+ FT_ERRORDEF_( Corrupted_Font_Glyphs, 0xBA,
+ "Font glyphs corrupted or missing fields" )
+
+ /* */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/fterrors.h
@@ -1,0 +1,226 @@
+/***************************************************************************/
+/* */
+/* fterrors.h */
+/* */
+/* FreeType error code handling (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* error_enumerations */
+ /* */
+ /* <Title> */
+ /* Error Enumerations */
+ /* */
+ /* <Abstract> */
+ /* How to handle errors and error strings. */
+ /* */
+ /* <Description> */
+ /* The header file `fterrors.h' (which is automatically included by */
+ /* `freetype.h' defines the handling of FreeType's enumeration */
+ /* constants. It can also be used to generate error message strings */
+ /* with a small macro trick explained below. */
+ /* */
+ /* *Error* *Formats* */
+ /* */
+ /* The configuration macro FT_CONFIG_OPTION_USE_MODULE_ERRORS can be */
+ /* defined in `ftoption.h' in order to make the higher byte indicate */
+ /* the module where the error has happened (this is not compatible */
+ /* with standard builds of FreeType~2, however). See the file */
+ /* `ftmoderr.h' for more details. */
+ /* */
+ /* *Error* *Message* *Strings* */
+ /* */
+ /* Error definitions are set up with special macros that allow client */
+ /* applications to build a table of error message strings. The */
+ /* strings are not included in a normal build of FreeType~2 to save */
+ /* space (most client applications do not use them). */
+ /* */
+ /* To do so, you have to define the following macros before including */
+ /* this file. */
+ /* */
+ /* { */
+ /* FT_ERROR_START_LIST */
+ /* } */
+ /* */
+ /* This macro is called before anything else to define the start of */
+ /* the error list. It is followed by several FT_ERROR_DEF calls. */
+ /* */
+ /* { */
+ /* FT_ERROR_DEF( e, v, s ) */
+ /* } */
+ /* */
+ /* This macro is called to define one single error. `e' is the error */
+ /* code identifier (e.g., `Invalid_Argument'), `v' is the error's */
+ /* numerical value, and `s' is the corresponding error string. */
+ /* */
+ /* { */
+ /* FT_ERROR_END_LIST */
+ /* } */
+ /* */
+ /* This macro ends the list. */
+ /* */
+ /* Additionally, you have to undefine `FTERRORS_H_' before #including */
+ /* this file. */
+ /* */
+ /* Here is a simple example. */
+ /* */
+ /* { */
+ /* #undef FTERRORS_H_ */
+ /* #define FT_ERRORDEF( e, v, s ) { e, s }, */
+ /* #define FT_ERROR_START_LIST { */
+ /* #define FT_ERROR_END_LIST { 0, NULL } }; */
+ /* */
+ /* const struct */
+ /* { */
+ /* int err_code; */
+ /* const char* err_msg; */
+ /* } ft_errors[] = */
+ /* */
+ /* #include FT_ERRORS_H */
+ /* } */
+ /* */
+ /* Note that `FT_Err_Ok' is _not_ defined with `FT_ERRORDEF' but with */
+ /* `FT_NOERRORDEF'; it is always zero. */
+ /* */
+ /*************************************************************************/
+
+ /* */
+
+ /* In previous FreeType versions we used `__FTERRORS_H__'. However, */
+ /* using two successive underscores in a non-system symbol name */
+ /* violates the C (and C++) standard, so it was changed to the */
+ /* current form. In spite of this, we have to make */
+ /* */
+ /* #undefine __FTERRORS_H__ */
+ /* */
+ /* work for backward compatibility. */
+ /* */
+#if !( defined( FTERRORS_H_ ) && defined ( __FTERRORS_H__ ) )
+#define FTERRORS_H_
+#define __FTERRORS_H__
+
+
+ /* include module base error codes */
+#include FT_MODULE_ERRORS_H
+
+
+ /*******************************************************************/
+ /*******************************************************************/
+ /***** *****/
+ /***** SETUP MACROS *****/
+ /***** *****/
+ /*******************************************************************/
+ /*******************************************************************/
+
+
+#undef FT_NEED_EXTERN_C
+
+
+ /* FT_ERR_PREFIX is used as a prefix for error identifiers. */
+ /* By default, we use `FT_Err_'. */
+ /* */
+#ifndef FT_ERR_PREFIX
+#define FT_ERR_PREFIX FT_Err_
+#endif
+
+
+ /* FT_ERR_BASE is used as the base for module-specific errors. */
+ /* */
+#ifdef FT_CONFIG_OPTION_USE_MODULE_ERRORS
+
+#ifndef FT_ERR_BASE
+#define FT_ERR_BASE FT_Mod_Err_Base
+#endif
+
+#else
+
+#undef FT_ERR_BASE
+#define FT_ERR_BASE 0
+
+#endif /* FT_CONFIG_OPTION_USE_MODULE_ERRORS */
+
+
+ /* If FT_ERRORDEF is not defined, we need to define a simple */
+ /* enumeration type. */
+ /* */
+#ifndef FT_ERRORDEF
+
+#define FT_ERRORDEF( e, v, s ) e = v,
+#define FT_ERROR_START_LIST enum {
+#define FT_ERROR_END_LIST FT_ERR_CAT( FT_ERR_PREFIX, Max ) };
+
+#ifdef __cplusplus
+#define FT_NEED_EXTERN_C
+ extern "C" {
+#endif
+
+#endif /* !FT_ERRORDEF */
+
+
+ /* this macro is used to define an error */
+#define FT_ERRORDEF_( e, v, s ) \
+ FT_ERRORDEF( FT_ERR_CAT( FT_ERR_PREFIX, e ), v + FT_ERR_BASE, s )
+
+ /* this is only used for <module>_Err_Ok, which must be 0! */
+#define FT_NOERRORDEF_( e, v, s ) \
+ FT_ERRORDEF( FT_ERR_CAT( FT_ERR_PREFIX, e ), v, s )
+
+
+#ifdef FT_ERROR_START_LIST
+ FT_ERROR_START_LIST
+#endif
+
+
+ /* now include the error codes */
+#include FT_ERROR_DEFINITIONS_H
+
+
+#ifdef FT_ERROR_END_LIST
+ FT_ERROR_END_LIST
+#endif
+
+
+ /*******************************************************************/
+ /*******************************************************************/
+ /***** *****/
+ /***** SIMPLE CLEANUP *****/
+ /***** *****/
+ /*******************************************************************/
+ /*******************************************************************/
+
+#ifdef FT_NEED_EXTERN_C
+ }
+#endif
+
+#undef FT_ERROR_START_LIST
+#undef FT_ERROR_END_LIST
+
+#undef FT_ERRORDEF
+#undef FT_ERRORDEF_
+#undef FT_NOERRORDEF_
+
+#undef FT_NEED_EXTERN_C
+#undef FT_ERR_BASE
+
+ /* FT_ERR_PREFIX is needed internally */
+#ifndef FT2_BUILD_LIBRARY
+#undef FT_ERR_PREFIX
+#endif
+
+#endif /* !(FTERRORS_H_ && __FTERRORS_H__) */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftfntfmt.h
@@ -1,0 +1,95 @@
+/***************************************************************************/
+/* */
+/* ftfntfmt.h */
+/* */
+/* Support functions for font formats. */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTFNTFMT_H_
+#define FTFNTFMT_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* font_formats */
+ /* */
+ /* <Title> */
+ /* Font Formats */
+ /* */
+ /* <Abstract> */
+ /* Getting the font format. */
+ /* */
+ /* <Description> */
+ /* The single function in this section can be used to get the font */
+ /* format. Note that this information is not needed normally; */
+ /* however, there are special cases (like in PDF devices) where it is */
+ /* important to differentiate, in spite of FreeType's uniform API. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Font_Format */
+ /* */
+ /* <Description> */
+ /* Return a string describing the format of a given face. Possible */
+ /* values are `TrueType', `Type~1', `BDF', `PCF', `Type~42', */
+ /* `CID~Type~1', `CFF', `PFR', and `Windows~FNT'. */
+ /* */
+ /* The return value is suitable to be used as an X11 FONT_PROPERTY. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* Input face handle. */
+ /* */
+ /* <Return> */
+ /* Font format string. NULL in case of error. */
+ /* */
+ /* <Note> */
+ /* A deprecated name for the same function is */
+ /* `FT_Get_X11_Font_Format'. */
+ /* */
+ FT_EXPORT( const char* )
+ FT_Get_Font_Format( FT_Face face );
+
+
+ /* deprecated */
+ FT_EXPORT( const char* )
+ FT_Get_X11_Font_Format( FT_Face face );
+
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTFNTFMT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftgasp.h
@@ -1,0 +1,142 @@
+/***************************************************************************/
+/* */
+/* ftgasp.h */
+/* */
+/* Access of TrueType's `gasp' table (specification). */
+/* */
+/* Copyright 2007-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTGASP_H_
+#define FTGASP_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /***************************************************************************
+ *
+ * @section:
+ * gasp_table
+ *
+ * @title:
+ * Gasp Table
+ *
+ * @abstract:
+ * Retrieving TrueType `gasp' table entries.
+ *
+ * @description:
+ * The function @FT_Get_Gasp can be used to query a TrueType or OpenType
+ * font for specific entries in its `gasp' table, if any. This is
+ * mainly useful when implementing native TrueType hinting with the
+ * bytecode interpreter to duplicate the Windows text rendering results.
+ */
+
+ /*************************************************************************
+ *
+ * @enum:
+ * FT_GASP_XXX
+ *
+ * @description:
+ * A list of values and/or bit-flags returned by the @FT_Get_Gasp
+ * function.
+ *
+ * @values:
+ * FT_GASP_NO_TABLE ::
+ * This special value means that there is no GASP table in this face.
+ * It is up to the client to decide what to do.
+ *
+ * FT_GASP_DO_GRIDFIT ::
+ * Grid-fitting and hinting should be performed at the specified ppem.
+ * This *really* means TrueType bytecode interpretation. If this bit
+ * is not set, no hinting gets applied.
+ *
+ * FT_GASP_DO_GRAY ::
+ * Anti-aliased rendering should be performed at the specified ppem.
+ * If not set, do monochrome rendering.
+ *
+ * FT_GASP_SYMMETRIC_SMOOTHING ::
+ * If set, smoothing along multiple axes must be used with ClearType.
+ *
+ * FT_GASP_SYMMETRIC_GRIDFIT ::
+ * Grid-fitting must be used with ClearType's symmetric smoothing.
+ *
+ * @note:
+ * The bit-flags `FT_GASP_DO_GRIDFIT' and `FT_GASP_DO_GRAY' are to be
+ * used for standard font rasterization only. Independently of that,
+ * `FT_GASP_SYMMETRIC_SMOOTHING' and `FT_GASP_SYMMETRIC_GRIDFIT' are to
+ * be used if ClearType is enabled (and `FT_GASP_DO_GRIDFIT' and
+ * `FT_GASP_DO_GRAY' are consequently ignored).
+ *
+ * `ClearType' is Microsoft's implementation of LCD rendering, partly
+ * protected by patents.
+ *
+ * @since:
+ * 2.3.0
+ */
+#define FT_GASP_NO_TABLE -1
+#define FT_GASP_DO_GRIDFIT 0x01
+#define FT_GASP_DO_GRAY 0x02
+#define FT_GASP_SYMMETRIC_GRIDFIT 0x04
+#define FT_GASP_SYMMETRIC_SMOOTHING 0x08
+
+
+ /*************************************************************************
+ *
+ * @func:
+ * FT_Get_Gasp
+ *
+ * @description:
+ * For a TrueType or OpenType font file, return the rasterizer behaviour
+ * flags from the font's `gasp' table corresponding to a given
+ * character pixel size.
+ *
+ * @input:
+ * face :: The source face handle.
+ *
+ * ppem :: The vertical character pixel size.
+ *
+ * @return:
+ * Bit flags (see @FT_GASP_XXX), or @FT_GASP_NO_TABLE if there is no
+ * `gasp' table in the face.
+ *
+ * @note:
+ * If you want to use the MM functionality of OpenType variation fonts
+ * (i.e., using @FT_Set_Var_Design_Coordinates and friends), call this
+ * function *after* setting an instance since the return values can
+ * change.
+ *
+ * @since:
+ * 2.3.0
+ */
+ FT_EXPORT( FT_Int )
+ FT_Get_Gasp( FT_Face face,
+ FT_UInt ppem );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTGASP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftglyph.h
@@ -1,0 +1,614 @@
+/***************************************************************************/
+/* */
+/* ftglyph.h */
+/* */
+/* FreeType convenience functions to handle glyphs (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This file contains the definition of several convenience functions */
+ /* that can be used by client applications to easily retrieve glyph */
+ /* bitmaps and outlines from a given face. */
+ /* */
+ /* These functions should be optional if you are writing a font server */
+ /* or text layout engine on top of FreeType. However, they are pretty */
+ /* handy for many other simple uses of the library. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTGLYPH_H_
+#define FTGLYPH_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* glyph_management */
+ /* */
+ /* <Title> */
+ /* Glyph Management */
+ /* */
+ /* <Abstract> */
+ /* Generic interface to manage individual glyph data. */
+ /* */
+ /* <Description> */
+ /* This section contains definitions used to manage glyph data */
+ /* through generic FT_Glyph objects. Each of them can contain a */
+ /* bitmap, a vector outline, or even images in other formats. */
+ /* */
+ /*************************************************************************/
+
+
+ /* forward declaration to a private type */
+ typedef struct FT_Glyph_Class_ FT_Glyph_Class;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Glyph */
+ /* */
+ /* <Description> */
+ /* Handle to an object used to model generic glyph images. It is a */
+ /* pointer to the @FT_GlyphRec structure and can contain a glyph */
+ /* bitmap or pointer. */
+ /* */
+ /* <Note> */
+ /* Glyph objects are not owned by the library. You must thus release */
+ /* them manually (through @FT_Done_Glyph) _before_ calling */
+ /* @FT_Done_FreeType. */
+ /* */
+ typedef struct FT_GlyphRec_* FT_Glyph;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_GlyphRec */
+ /* */
+ /* <Description> */
+ /* The root glyph structure contains a given glyph image plus its */
+ /* advance width in 16.16 fixed-point format. */
+ /* */
+ /* <Fields> */
+ /* library :: A handle to the FreeType library object. */
+ /* */
+ /* clazz :: A pointer to the glyph's class. Private. */
+ /* */
+ /* format :: The format of the glyph's image. */
+ /* */
+ /* advance :: A 16.16 vector that gives the glyph's advance width. */
+ /* */
+ typedef struct FT_GlyphRec_
+ {
+ FT_Library library;
+ const FT_Glyph_Class* clazz;
+ FT_Glyph_Format format;
+ FT_Vector advance;
+
+ } FT_GlyphRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_BitmapGlyph */
+ /* */
+ /* <Description> */
+ /* A handle to an object used to model a bitmap glyph image. This is */
+ /* a sub-class of @FT_Glyph, and a pointer to @FT_BitmapGlyphRec. */
+ /* */
+ typedef struct FT_BitmapGlyphRec_* FT_BitmapGlyph;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_BitmapGlyphRec */
+ /* */
+ /* <Description> */
+ /* A structure used for bitmap glyph images. This really is a */
+ /* `sub-class' of @FT_GlyphRec. */
+ /* */
+ /* <Fields> */
+ /* root :: The root @FT_Glyph fields. */
+ /* */
+ /* left :: The left-side bearing, i.e., the horizontal distance */
+ /* from the current pen position to the left border of the */
+ /* glyph bitmap. */
+ /* */
+ /* top :: The top-side bearing, i.e., the vertical distance from */
+ /* the current pen position to the top border of the glyph */
+ /* bitmap. This distance is positive for upwards~y! */
+ /* */
+ /* bitmap :: A descriptor for the bitmap. */
+ /* */
+ /* <Note> */
+ /* You can typecast an @FT_Glyph to @FT_BitmapGlyph if you have */
+ /* `glyph->format == FT_GLYPH_FORMAT_BITMAP'. This lets you access */
+ /* the bitmap's contents easily. */
+ /* */
+ /* The corresponding pixel buffer is always owned by @FT_BitmapGlyph */
+ /* and is thus created and destroyed with it. */
+ /* */
+ typedef struct FT_BitmapGlyphRec_
+ {
+ FT_GlyphRec root;
+ FT_Int left;
+ FT_Int top;
+ FT_Bitmap bitmap;
+
+ } FT_BitmapGlyphRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_OutlineGlyph */
+ /* */
+ /* <Description> */
+ /* A handle to an object used to model an outline glyph image. This */
+ /* is a sub-class of @FT_Glyph, and a pointer to @FT_OutlineGlyphRec. */
+ /* */
+ typedef struct FT_OutlineGlyphRec_* FT_OutlineGlyph;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_OutlineGlyphRec */
+ /* */
+ /* <Description> */
+ /* A structure used for outline (vectorial) glyph images. This */
+ /* really is a `sub-class' of @FT_GlyphRec. */
+ /* */
+ /* <Fields> */
+ /* root :: The root @FT_Glyph fields. */
+ /* */
+ /* outline :: A descriptor for the outline. */
+ /* */
+ /* <Note> */
+ /* You can typecast an @FT_Glyph to @FT_OutlineGlyph if you have */
+ /* `glyph->format == FT_GLYPH_FORMAT_OUTLINE'. This lets you access */
+ /* the outline's content easily. */
+ /* */
+ /* As the outline is extracted from a glyph slot, its coordinates are */
+ /* expressed normally in 26.6 pixels, unless the flag */
+ /* @FT_LOAD_NO_SCALE was used in @FT_Load_Glyph() or @FT_Load_Char(). */
+ /* */
+ /* The outline's tables are always owned by the object and are */
+ /* destroyed with it. */
+ /* */
+ typedef struct FT_OutlineGlyphRec_
+ {
+ FT_GlyphRec root;
+ FT_Outline outline;
+
+ } FT_OutlineGlyphRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Glyph */
+ /* */
+ /* <Description> */
+ /* A function used to extract a glyph image from a slot. Note that */
+ /* the created @FT_Glyph object must be released with @FT_Done_Glyph. */
+ /* */
+ /* <Input> */
+ /* slot :: A handle to the source glyph slot. */
+ /* */
+ /* <Output> */
+ /* aglyph :: A handle to the glyph object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* Because `*aglyph->advance.x' and '*aglyph->advance.y' are 16.16 */
+ /* fixed-point numbers, `slot->advance.x' and `slot->advance.y' */
+ /* (which are in 26.6 fixed-point format) must be in the range */
+ /* ]-32768;32768[. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Glyph( FT_GlyphSlot slot,
+ FT_Glyph *aglyph );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Glyph_Copy */
+ /* */
+ /* <Description> */
+ /* A function used to copy a glyph image. Note that the created */
+ /* @FT_Glyph object must be released with @FT_Done_Glyph. */
+ /* */
+ /* <Input> */
+ /* source :: A handle to the source glyph object. */
+ /* */
+ /* <Output> */
+ /* target :: A handle to the target glyph object. 0~in case of */
+ /* error. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Glyph_Copy( FT_Glyph source,
+ FT_Glyph *target );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Glyph_Transform */
+ /* */
+ /* <Description> */
+ /* Transform a glyph image if its format is scalable. */
+ /* */
+ /* <InOut> */
+ /* glyph :: A handle to the target glyph object. */
+ /* */
+ /* <Input> */
+ /* matrix :: A pointer to a 2x2 matrix to apply. */
+ /* */
+ /* delta :: A pointer to a 2d vector to apply. Coordinates are */
+ /* expressed in 1/64th of a pixel. */
+ /* */
+ /* <Return> */
+ /* FreeType error code (if not 0, the glyph format is not scalable). */
+ /* */
+ /* <Note> */
+ /* The 2x2 transformation matrix is also applied to the glyph's */
+ /* advance vector. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Glyph_Transform( FT_Glyph glyph,
+ FT_Matrix* matrix,
+ FT_Vector* delta );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Glyph_BBox_Mode */
+ /* */
+ /* <Description> */
+ /* The mode how the values of @FT_Glyph_Get_CBox are returned. */
+ /* */
+ /* <Values> */
+ /* FT_GLYPH_BBOX_UNSCALED :: */
+ /* Return unscaled font units. */
+ /* */
+ /* FT_GLYPH_BBOX_SUBPIXELS :: */
+ /* Return unfitted 26.6 coordinates. */
+ /* */
+ /* FT_GLYPH_BBOX_GRIDFIT :: */
+ /* Return grid-fitted 26.6 coordinates. */
+ /* */
+ /* FT_GLYPH_BBOX_TRUNCATE :: */
+ /* Return coordinates in integer pixels. */
+ /* */
+ /* FT_GLYPH_BBOX_PIXELS :: */
+ /* Return grid-fitted pixel coordinates. */
+ /* */
+ typedef enum FT_Glyph_BBox_Mode_
+ {
+ FT_GLYPH_BBOX_UNSCALED = 0,
+ FT_GLYPH_BBOX_SUBPIXELS = 0,
+ FT_GLYPH_BBOX_GRIDFIT = 1,
+ FT_GLYPH_BBOX_TRUNCATE = 2,
+ FT_GLYPH_BBOX_PIXELS = 3
+
+ } FT_Glyph_BBox_Mode;
+
+
+ /* these constants are deprecated; use the corresponding */
+ /* `FT_Glyph_BBox_Mode' values instead */
+#define ft_glyph_bbox_unscaled FT_GLYPH_BBOX_UNSCALED
+#define ft_glyph_bbox_subpixels FT_GLYPH_BBOX_SUBPIXELS
+#define ft_glyph_bbox_gridfit FT_GLYPH_BBOX_GRIDFIT
+#define ft_glyph_bbox_truncate FT_GLYPH_BBOX_TRUNCATE
+#define ft_glyph_bbox_pixels FT_GLYPH_BBOX_PIXELS
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Glyph_Get_CBox */
+ /* */
+ /* <Description> */
+ /* Return a glyph's `control box'. The control box encloses all the */
+ /* outline's points, including Bezier control points. Though it */
+ /* coincides with the exact bounding box for most glyphs, it can be */
+ /* slightly larger in some situations (like when rotating an outline */
+ /* that contains Bezier outside arcs). */
+ /* */
+ /* Computing the control box is very fast, while getting the bounding */
+ /* box can take much more time as it needs to walk over all segments */
+ /* and arcs in the outline. To get the latter, you can use the */
+ /* `ftbbox' component, which is dedicated to this single task. */
+ /* */
+ /* <Input> */
+ /* glyph :: A handle to the source glyph object. */
+ /* */
+ /* mode :: The mode that indicates how to interpret the returned */
+ /* bounding box values. */
+ /* */
+ /* <Output> */
+ /* acbox :: The glyph coordinate bounding box. Coordinates are */
+ /* expressed in 1/64th of pixels if it is grid-fitted. */
+ /* */
+ /* <Note> */
+ /* Coordinates are relative to the glyph origin, using the y~upwards */
+ /* convention. */
+ /* */
+ /* If the glyph has been loaded with @FT_LOAD_NO_SCALE, `bbox_mode' */
+ /* must be set to @FT_GLYPH_BBOX_UNSCALED to get unscaled font */
+ /* units in 26.6 pixel format. The value @FT_GLYPH_BBOX_SUBPIXELS */
+ /* is another name for this constant. */
+ /* */
+ /* If the font is tricky and the glyph has been loaded with */
+ /* @FT_LOAD_NO_SCALE, the resulting CBox is meaningless. To get */
+ /* reasonable values for the CBox it is necessary to load the glyph */
+ /* at a large ppem value (so that the hinting instructions can */
+ /* properly shift and scale the subglyphs), then extracting the CBox, */
+ /* which can be eventually converted back to font units. */
+ /* */
+ /* Note that the maximum coordinates are exclusive, which means that */
+ /* one can compute the width and height of the glyph image (be it in */
+ /* integer or 26.6 pixels) as: */
+ /* */
+ /* { */
+ /* width = bbox.xMax - bbox.xMin; */
+ /* height = bbox.yMax - bbox.yMin; */
+ /* } */
+ /* */
+ /* Note also that for 26.6 coordinates, if `bbox_mode' is set to */
+ /* @FT_GLYPH_BBOX_GRIDFIT, the coordinates will also be grid-fitted, */
+ /* which corresponds to: */
+ /* */
+ /* { */
+ /* bbox.xMin = FLOOR(bbox.xMin); */
+ /* bbox.yMin = FLOOR(bbox.yMin); */
+ /* bbox.xMax = CEILING(bbox.xMax); */
+ /* bbox.yMax = CEILING(bbox.yMax); */
+ /* } */
+ /* */
+ /* To get the bbox in pixel coordinates, set `bbox_mode' to */
+ /* @FT_GLYPH_BBOX_TRUNCATE. */
+ /* */
+ /* To get the bbox in grid-fitted pixel coordinates, set `bbox_mode' */
+ /* to @FT_GLYPH_BBOX_PIXELS. */
+ /* */
+ FT_EXPORT( void )
+ FT_Glyph_Get_CBox( FT_Glyph glyph,
+ FT_UInt bbox_mode,
+ FT_BBox *acbox );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Glyph_To_Bitmap */
+ /* */
+ /* <Description> */
+ /* Convert a given glyph object to a bitmap glyph object. */
+ /* */
+ /* <InOut> */
+ /* the_glyph :: A pointer to a handle to the target glyph. */
+ /* */
+ /* <Input> */
+ /* render_mode :: An enumeration that describes how the data is */
+ /* rendered. */
+ /* */
+ /* origin :: A pointer to a vector used to translate the glyph */
+ /* image before rendering. Can be~0 (if no */
+ /* translation). The origin is expressed in */
+ /* 26.6 pixels. */
+ /* */
+ /* destroy :: A boolean that indicates that the original glyph */
+ /* image should be destroyed by this function. It is */
+ /* never destroyed in case of error. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* This function does nothing if the glyph format isn't scalable. */
+ /* */
+ /* The glyph image is translated with the `origin' vector before */
+ /* rendering. */
+ /* */
+ /* The first parameter is a pointer to an @FT_Glyph handle, that will */
+ /* be _replaced_ by this function (with newly allocated data). */
+ /* Typically, you would use (omitting error handling): */
+ /* */
+ /* */
+ /* { */
+ /* FT_Glyph glyph; */
+ /* FT_BitmapGlyph glyph_bitmap; */
+ /* */
+ /* */
+ /* // load glyph */
+ /* error = FT_Load_Char( face, glyph_index, FT_LOAD_DEFAULT ); */
+ /* */
+ /* // extract glyph image */
+ /* error = FT_Get_Glyph( face->glyph, &glyph ); */
+ /* */
+ /* // convert to a bitmap (default render mode + destroying old) */
+ /* if ( glyph->format != FT_GLYPH_FORMAT_BITMAP ) */
+ /* { */
+ /* error = FT_Glyph_To_Bitmap( &glyph, FT_RENDER_MODE_NORMAL, */
+ /* 0, 1 ); */
+ /* if ( error ) // `glyph' unchanged */
+ /* ... */
+ /* } */
+ /* */
+ /* // access bitmap content by typecasting */
+ /* glyph_bitmap = (FT_BitmapGlyph)glyph; */
+ /* */
+ /* // do funny stuff with it, like blitting/drawing */
+ /* ... */
+ /* */
+ /* // discard glyph image (bitmap or not) */
+ /* FT_Done_Glyph( glyph ); */
+ /* } */
+ /* */
+ /* */
+ /* Here another example, again without error handling: */
+ /* */
+ /* */
+ /* { */
+ /* FT_Glyph glyphs[MAX_GLYPHS] */
+ /* */
+ /* */
+ /* ... */
+ /* */
+ /* for ( idx = 0; i < MAX_GLYPHS; i++ ) */
+ /* error = FT_Load_Glyph( face, idx, FT_LOAD_DEFAULT ) || */
+ /* FT_Get_Glyph ( face->glyph, &glyph[idx] ); */
+ /* */
+ /* ... */
+ /* */
+ /* for ( idx = 0; i < MAX_GLYPHS; i++ ) */
+ /* { */
+ /* FT_Glyph bitmap = glyphs[idx]; */
+ /* */
+ /* */
+ /* ... */
+ /* */
+ /* // after this call, `bitmap' no longer points into */
+ /* // the `glyphs' array (and the old value isn't destroyed) */
+ /* FT_Glyph_To_Bitmap( &bitmap, FT_RENDER_MODE_MONO, 0, 0 ); */
+ /* */
+ /* ... */
+ /* */
+ /* FT_Done_Glyph( bitmap ); */
+ /* } */
+ /* */
+ /* ... */
+ /* */
+ /* for ( idx = 0; i < MAX_GLYPHS; i++ ) */
+ /* FT_Done_Glyph( glyphs[idx] ); */
+ /* } */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Glyph_To_Bitmap( FT_Glyph* the_glyph,
+ FT_Render_Mode render_mode,
+ FT_Vector* origin,
+ FT_Bool destroy );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_Glyph */
+ /* */
+ /* <Description> */
+ /* Destroy a given glyph. */
+ /* */
+ /* <Input> */
+ /* glyph :: A handle to the target glyph object. */
+ /* */
+ FT_EXPORT( void )
+ FT_Done_Glyph( FT_Glyph glyph );
+
+ /* */
+
+
+ /* other helpful functions */
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* computations */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Matrix_Multiply */
+ /* */
+ /* <Description> */
+ /* Perform the matrix operation `b = a*b'. */
+ /* */
+ /* <Input> */
+ /* a :: A pointer to matrix `a'. */
+ /* */
+ /* <InOut> */
+ /* b :: A pointer to matrix `b'. */
+ /* */
+ /* <Note> */
+ /* The result is undefined if either `a' or `b' is zero. */
+ /* */
+ /* Since the function uses wrap-around arithmetic, results become */
+ /* meaningless if the arguments are very large. */
+ /* */
+ FT_EXPORT( void )
+ FT_Matrix_Multiply( const FT_Matrix* a,
+ FT_Matrix* b );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Matrix_Invert */
+ /* */
+ /* <Description> */
+ /* Invert a 2x2 matrix. Return an error if it can't be inverted. */
+ /* */
+ /* <InOut> */
+ /* matrix :: A pointer to the target matrix. Remains untouched in */
+ /* case of error. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Matrix_Invert( FT_Matrix* matrix );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTGLYPH_H_ */
+
+
+/* END */
+
+
+/* Local Variables: */
+/* coding: utf-8 */
+/* End: */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftgxval.h
@@ -1,0 +1,357 @@
+/***************************************************************************/
+/* */
+/* ftgxval.h */
+/* */
+/* FreeType API for validating TrueTypeGX/AAT tables (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* Masatake YAMATO, Redhat K.K, */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+/***************************************************************************/
+/* */
+/* gxvalid is derived from both gxlayout module and otvalid module. */
+/* Development of gxlayout is supported by the Information-technology */
+/* Promotion Agency(IPA), Japan. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTGXVAL_H_
+#define FTGXVAL_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* gx_validation */
+ /* */
+ /* <Title> */
+ /* TrueTypeGX/AAT Validation */
+ /* */
+ /* <Abstract> */
+ /* An API to validate TrueTypeGX/AAT tables. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of functions to validate */
+ /* some TrueTypeGX tables (feat, mort, morx, bsln, just, kern, opbd, */
+ /* trak, prop, lcar). */
+ /* */
+ /* <Order> */
+ /* FT_TrueTypeGX_Validate */
+ /* FT_TrueTypeGX_Free */
+ /* */
+ /* FT_ClassicKern_Validate */
+ /* FT_ClassicKern_Free */
+ /* */
+ /* FT_VALIDATE_GX_LENGTH */
+ /* FT_VALIDATE_GXXXX */
+ /* FT_VALIDATE_CKERNXXX */
+ /* */
+ /*************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* */
+ /* Warning: Use FT_VALIDATE_XXX to validate a table. */
+ /* Following definitions are for gxvalid developers. */
+ /* */
+ /* */
+ /*************************************************************************/
+
+#define FT_VALIDATE_feat_INDEX 0
+#define FT_VALIDATE_mort_INDEX 1
+#define FT_VALIDATE_morx_INDEX 2
+#define FT_VALIDATE_bsln_INDEX 3
+#define FT_VALIDATE_just_INDEX 4
+#define FT_VALIDATE_kern_INDEX 5
+#define FT_VALIDATE_opbd_INDEX 6
+#define FT_VALIDATE_trak_INDEX 7
+#define FT_VALIDATE_prop_INDEX 8
+#define FT_VALIDATE_lcar_INDEX 9
+#define FT_VALIDATE_GX_LAST_INDEX FT_VALIDATE_lcar_INDEX
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_VALIDATE_GX_LENGTH
+ *
+ * @description:
+ * The number of tables checked in this module. Use it as a parameter
+ * for the `table-length' argument of function @FT_TrueTypeGX_Validate.
+ */
+#define FT_VALIDATE_GX_LENGTH ( FT_VALIDATE_GX_LAST_INDEX + 1 )
+
+ /* */
+
+ /* Up to 0x1000 is used by otvalid.
+ Ox2xxx is reserved for feature OT extension. */
+#define FT_VALIDATE_GX_START 0x4000
+#define FT_VALIDATE_GX_BITFIELD( tag ) \
+ ( FT_VALIDATE_GX_START << FT_VALIDATE_##tag##_INDEX )
+
+
+ /**********************************************************************
+ *
+ * @enum:
+ * FT_VALIDATE_GXXXX
+ *
+ * @description:
+ * A list of bit-field constants used with @FT_TrueTypeGX_Validate to
+ * indicate which TrueTypeGX/AAT Type tables should be validated.
+ *
+ * @values:
+ * FT_VALIDATE_feat ::
+ * Validate `feat' table.
+ *
+ * FT_VALIDATE_mort ::
+ * Validate `mort' table.
+ *
+ * FT_VALIDATE_morx ::
+ * Validate `morx' table.
+ *
+ * FT_VALIDATE_bsln ::
+ * Validate `bsln' table.
+ *
+ * FT_VALIDATE_just ::
+ * Validate `just' table.
+ *
+ * FT_VALIDATE_kern ::
+ * Validate `kern' table.
+ *
+ * FT_VALIDATE_opbd ::
+ * Validate `opbd' table.
+ *
+ * FT_VALIDATE_trak ::
+ * Validate `trak' table.
+ *
+ * FT_VALIDATE_prop ::
+ * Validate `prop' table.
+ *
+ * FT_VALIDATE_lcar ::
+ * Validate `lcar' table.
+ *
+ * FT_VALIDATE_GX ::
+ * Validate all TrueTypeGX tables (feat, mort, morx, bsln, just, kern,
+ * opbd, trak, prop and lcar).
+ *
+ */
+
+#define FT_VALIDATE_feat FT_VALIDATE_GX_BITFIELD( feat )
+#define FT_VALIDATE_mort FT_VALIDATE_GX_BITFIELD( mort )
+#define FT_VALIDATE_morx FT_VALIDATE_GX_BITFIELD( morx )
+#define FT_VALIDATE_bsln FT_VALIDATE_GX_BITFIELD( bsln )
+#define FT_VALIDATE_just FT_VALIDATE_GX_BITFIELD( just )
+#define FT_VALIDATE_kern FT_VALIDATE_GX_BITFIELD( kern )
+#define FT_VALIDATE_opbd FT_VALIDATE_GX_BITFIELD( opbd )
+#define FT_VALIDATE_trak FT_VALIDATE_GX_BITFIELD( trak )
+#define FT_VALIDATE_prop FT_VALIDATE_GX_BITFIELD( prop )
+#define FT_VALIDATE_lcar FT_VALIDATE_GX_BITFIELD( lcar )
+
+#define FT_VALIDATE_GX ( FT_VALIDATE_feat | \
+ FT_VALIDATE_mort | \
+ FT_VALIDATE_morx | \
+ FT_VALIDATE_bsln | \
+ FT_VALIDATE_just | \
+ FT_VALIDATE_kern | \
+ FT_VALIDATE_opbd | \
+ FT_VALIDATE_trak | \
+ FT_VALIDATE_prop | \
+ FT_VALIDATE_lcar )
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_TrueTypeGX_Validate
+ *
+ * @description:
+ * Validate various TrueTypeGX tables to assure that all offsets and
+ * indices are valid. The idea is that a higher-level library that
+ * actually does the text layout can access those tables without
+ * error checking (which can be quite time consuming).
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * validation_flags ::
+ * A bit field that specifies the tables to be validated. See
+ * @FT_VALIDATE_GXXXX for possible values.
+ *
+ * table_length ::
+ * The size of the `tables' array. Normally, @FT_VALIDATE_GX_LENGTH
+ * should be passed.
+ *
+ * @output:
+ * tables ::
+ * The array where all validated sfnt tables are stored.
+ * The array itself must be allocated by a client.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with TrueTypeGX fonts, returning an error
+ * otherwise.
+ *
+ * After use, the application should deallocate the buffers pointed to by
+ * each `tables' element, by calling @FT_TrueTypeGX_Free. A NULL value
+ * indicates that the table either doesn't exist in the font, the
+ * application hasn't asked for validation, or the validator doesn't have
+ * the ability to validate the sfnt table.
+ */
+ FT_EXPORT( FT_Error )
+ FT_TrueTypeGX_Validate( FT_Face face,
+ FT_UInt validation_flags,
+ FT_Bytes tables[FT_VALIDATE_GX_LENGTH],
+ FT_UInt table_length );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_TrueTypeGX_Free
+ *
+ * @description:
+ * Free the buffer allocated by TrueTypeGX validator.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * table ::
+ * The pointer to the buffer allocated by
+ * @FT_TrueTypeGX_Validate.
+ *
+ * @note:
+ * This function must be used to free the buffer allocated by
+ * @FT_TrueTypeGX_Validate only.
+ */
+ FT_EXPORT( void )
+ FT_TrueTypeGX_Free( FT_Face face,
+ FT_Bytes table );
+
+
+ /**********************************************************************
+ *
+ * @enum:
+ * FT_VALIDATE_CKERNXXX
+ *
+ * @description:
+ * A list of bit-field constants used with @FT_ClassicKern_Validate
+ * to indicate the classic kern dialect or dialects. If the selected
+ * type doesn't fit, @FT_ClassicKern_Validate regards the table as
+ * invalid.
+ *
+ * @values:
+ * FT_VALIDATE_MS ::
+ * Handle the `kern' table as a classic Microsoft kern table.
+ *
+ * FT_VALIDATE_APPLE ::
+ * Handle the `kern' table as a classic Apple kern table.
+ *
+ * FT_VALIDATE_CKERN ::
+ * Handle the `kern' as either classic Apple or Microsoft kern table.
+ */
+#define FT_VALIDATE_MS ( FT_VALIDATE_GX_START << 0 )
+#define FT_VALIDATE_APPLE ( FT_VALIDATE_GX_START << 1 )
+
+#define FT_VALIDATE_CKERN ( FT_VALIDATE_MS | FT_VALIDATE_APPLE )
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_ClassicKern_Validate
+ *
+ * @description:
+ * Validate classic (16-bit format) kern table to assure that the offsets
+ * and indices are valid. The idea is that a higher-level library that
+ * actually does the text layout can access those tables without error
+ * checking (which can be quite time consuming).
+ *
+ * The `kern' table validator in @FT_TrueTypeGX_Validate deals with both
+ * the new 32-bit format and the classic 16-bit format, while
+ * FT_ClassicKern_Validate only supports the classic 16-bit format.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * validation_flags ::
+ * A bit field that specifies the dialect to be validated. See
+ * @FT_VALIDATE_CKERNXXX for possible values.
+ *
+ * @output:
+ * ckern_table ::
+ * A pointer to the kern table.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * After use, the application should deallocate the buffers pointed to by
+ * `ckern_table', by calling @FT_ClassicKern_Free. A NULL value
+ * indicates that the table doesn't exist in the font.
+ */
+ FT_EXPORT( FT_Error )
+ FT_ClassicKern_Validate( FT_Face face,
+ FT_UInt validation_flags,
+ FT_Bytes *ckern_table );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_ClassicKern_Free
+ *
+ * @description:
+ * Free the buffer allocated by classic Kern validator.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * table ::
+ * The pointer to the buffer that is allocated by
+ * @FT_ClassicKern_Validate.
+ *
+ * @note:
+ * This function must be used to free the buffer allocated by
+ * @FT_ClassicKern_Validate only.
+ */
+ FT_EXPORT( void )
+ FT_ClassicKern_Free( FT_Face face,
+ FT_Bytes table );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTGXVAL_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftgzip.h
@@ -1,0 +1,151 @@
+/***************************************************************************/
+/* */
+/* ftgzip.h */
+/* */
+/* Gzip-compressed stream support. */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTGZIP_H_
+#define FTGZIP_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* gzip */
+ /* */
+ /* <Title> */
+ /* GZIP Streams */
+ /* */
+ /* <Abstract> */
+ /* Using gzip-compressed font files. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of Gzip-specific functions. */
+ /* */
+ /*************************************************************************/
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Stream_OpenGzip
+ *
+ * @description:
+ * Open a new stream to parse gzip-compressed font files. This is
+ * mainly used to support the compressed `*.pcf.gz' fonts that come
+ * with XFree86.
+ *
+ * @input:
+ * stream ::
+ * The target embedding stream.
+ *
+ * source ::
+ * The source stream.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The source stream must be opened _before_ calling this function.
+ *
+ * Calling the internal function `FT_Stream_Close' on the new stream will
+ * *not* call `FT_Stream_Close' on the source stream. None of the stream
+ * objects will be released to the heap.
+ *
+ * The stream implementation is very basic and resets the decompression
+ * process each time seeking backwards is needed within the stream.
+ *
+ * In certain builds of the library, gzip compression recognition is
+ * automatically handled when calling @FT_New_Face or @FT_Open_Face.
+ * This means that if no font driver is capable of handling the raw
+ * compressed file, the library will try to open a gzipped stream from
+ * it and re-open the face with it.
+ *
+ * This function may return `FT_Err_Unimplemented_Feature' if your build
+ * of FreeType was not compiled with zlib support.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stream_OpenGzip( FT_Stream stream,
+ FT_Stream source );
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Gzip_Uncompress
+ *
+ * @description:
+ * Decompress a zipped input buffer into an output buffer. This function
+ * is modeled after zlib's `uncompress' function.
+ *
+ * @input:
+ * memory ::
+ * A FreeType memory handle.
+ *
+ * input ::
+ * The input buffer.
+ *
+ * input_len ::
+ * The length of the input buffer.
+ *
+ * @output:
+ * output::
+ * The output buffer.
+ *
+ * @inout:
+ * output_len ::
+ * Before calling the function, this is the total size of the output
+ * buffer, which must be large enough to hold the entire uncompressed
+ * data (so the size of the uncompressed data must be known in
+ * advance). After calling the function, `output_len' is the size of
+ * the used data in `output'.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function may return `FT_Err_Unimplemented_Feature' if your build
+ * of FreeType was not compiled with zlib support.
+ *
+ * @since:
+ * 2.5.1
+ */
+ FT_EXPORT( FT_Error )
+ FT_Gzip_Uncompress( FT_Memory memory,
+ FT_Byte* output,
+ FT_ULong* output_len,
+ const FT_Byte* input,
+ FT_ULong input_len );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTGZIP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftimage.h
@@ -1,0 +1,1205 @@
+/***************************************************************************/
+/* */
+/* ftimage.h */
+/* */
+/* FreeType glyph image formats and default raster interface */
+/* (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* Note: A `raster' is simply a scan-line converter, used to render */
+ /* FT_Outlines into FT_Bitmaps. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTIMAGE_H_
+#define FTIMAGE_H_
+
+
+ /* STANDALONE_ is from ftgrays.c */
+#ifndef STANDALONE_
+#include <ft2build.h>
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* basic_types */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Pos */
+ /* */
+ /* <Description> */
+ /* The type FT_Pos is used to store vectorial coordinates. Depending */
+ /* on the context, these can represent distances in integer font */
+ /* units, or 16.16, or 26.6 fixed-point pixel coordinates. */
+ /* */
+ typedef signed long FT_Pos;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Vector */
+ /* */
+ /* <Description> */
+ /* A simple structure used to store a 2D vector; coordinates are of */
+ /* the FT_Pos type. */
+ /* */
+ /* <Fields> */
+ /* x :: The horizontal coordinate. */
+ /* y :: The vertical coordinate. */
+ /* */
+ typedef struct FT_Vector_
+ {
+ FT_Pos x;
+ FT_Pos y;
+
+ } FT_Vector;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_BBox */
+ /* */
+ /* <Description> */
+ /* A structure used to hold an outline's bounding box, i.e., the */
+ /* coordinates of its extrema in the horizontal and vertical */
+ /* directions. */
+ /* */
+ /* <Fields> */
+ /* xMin :: The horizontal minimum (left-most). */
+ /* */
+ /* yMin :: The vertical minimum (bottom-most). */
+ /* */
+ /* xMax :: The horizontal maximum (right-most). */
+ /* */
+ /* yMax :: The vertical maximum (top-most). */
+ /* */
+ /* <Note> */
+ /* The bounding box is specified with the coordinates of the lower */
+ /* left and the upper right corner. In PostScript, those values are */
+ /* often called (llx,lly) and (urx,ury), respectively. */
+ /* */
+ /* If `yMin' is negative, this value gives the glyph's descender. */
+ /* Otherwise, the glyph doesn't descend below the baseline. */
+ /* Similarly, if `ymax' is positive, this value gives the glyph's */
+ /* ascender. */
+ /* */
+ /* `xMin' gives the horizontal distance from the glyph's origin to */
+ /* the left edge of the glyph's bounding box. If `xMin' is negative, */
+ /* the glyph extends to the left of the origin. */
+ /* */
+ typedef struct FT_BBox_
+ {
+ FT_Pos xMin, yMin;
+ FT_Pos xMax, yMax;
+
+ } FT_BBox;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Pixel_Mode */
+ /* */
+ /* <Description> */
+ /* An enumeration type used to describe the format of pixels in a */
+ /* given bitmap. Note that additional formats may be added in the */
+ /* future. */
+ /* */
+ /* <Values> */
+ /* FT_PIXEL_MODE_NONE :: */
+ /* Value~0 is reserved. */
+ /* */
+ /* FT_PIXEL_MODE_MONO :: */
+ /* A monochrome bitmap, using 1~bit per pixel. Note that pixels */
+ /* are stored in most-significant order (MSB), which means that */
+ /* the left-most pixel in a byte has value 128. */
+ /* */
+ /* FT_PIXEL_MODE_GRAY :: */
+ /* An 8-bit bitmap, generally used to represent anti-aliased glyph */
+ /* images. Each pixel is stored in one byte. Note that the number */
+ /* of `gray' levels is stored in the `num_grays' field of the */
+ /* @FT_Bitmap structure (it generally is 256). */
+ /* */
+ /* FT_PIXEL_MODE_GRAY2 :: */
+ /* A 2-bit per pixel bitmap, used to represent embedded */
+ /* anti-aliased bitmaps in font files according to the OpenType */
+ /* specification. We haven't found a single font using this */
+ /* format, however. */
+ /* */
+ /* FT_PIXEL_MODE_GRAY4 :: */
+ /* A 4-bit per pixel bitmap, representing embedded anti-aliased */
+ /* bitmaps in font files according to the OpenType specification. */
+ /* We haven't found a single font using this format, however. */
+ /* */
+ /* FT_PIXEL_MODE_LCD :: */
+ /* An 8-bit bitmap, representing RGB or BGR decimated glyph images */
+ /* used for display on LCD displays; the bitmap is three times */
+ /* wider than the original glyph image. See also */
+ /* @FT_RENDER_MODE_LCD. */
+ /* */
+ /* FT_PIXEL_MODE_LCD_V :: */
+ /* An 8-bit bitmap, representing RGB or BGR decimated glyph images */
+ /* used for display on rotated LCD displays; the bitmap is three */
+ /* times taller than the original glyph image. See also */
+ /* @FT_RENDER_MODE_LCD_V. */
+ /* */
+ /* FT_PIXEL_MODE_BGRA :: */
+ /* [Since 2.5] An image with four 8-bit channels per pixel, */
+ /* representing a color image (such as emoticons) with alpha */
+ /* channel. For each pixel, the format is BGRA, which means, the */
+ /* blue channel comes first in memory. The color channels are */
+ /* pre-multiplied and in the sRGB colorspace. For example, full */
+ /* red at half-translucent opacity will be represented as */
+ /* `00,00,80,80', not `00,00,FF,80'. See also @FT_LOAD_COLOR. */
+ /* */
+ typedef enum FT_Pixel_Mode_
+ {
+ FT_PIXEL_MODE_NONE = 0,
+ FT_PIXEL_MODE_MONO,
+ FT_PIXEL_MODE_GRAY,
+ FT_PIXEL_MODE_GRAY2,
+ FT_PIXEL_MODE_GRAY4,
+ FT_PIXEL_MODE_LCD,
+ FT_PIXEL_MODE_LCD_V,
+ FT_PIXEL_MODE_BGRA,
+
+ FT_PIXEL_MODE_MAX /* do not remove */
+
+ } FT_Pixel_Mode;
+
+
+ /* these constants are deprecated; use the corresponding `FT_Pixel_Mode' */
+ /* values instead. */
+#define ft_pixel_mode_none FT_PIXEL_MODE_NONE
+#define ft_pixel_mode_mono FT_PIXEL_MODE_MONO
+#define ft_pixel_mode_grays FT_PIXEL_MODE_GRAY
+#define ft_pixel_mode_pal2 FT_PIXEL_MODE_GRAY2
+#define ft_pixel_mode_pal4 FT_PIXEL_MODE_GRAY4
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Bitmap */
+ /* */
+ /* <Description> */
+ /* A structure used to describe a bitmap or pixmap to the raster. */
+ /* Note that we now manage pixmaps of various depths through the */
+ /* `pixel_mode' field. */
+ /* */
+ /* <Fields> */
+ /* rows :: The number of bitmap rows. */
+ /* */
+ /* width :: The number of pixels in bitmap row. */
+ /* */
+ /* pitch :: The pitch's absolute value is the number of bytes */
+ /* taken by one bitmap row, including padding. */
+ /* However, the pitch is positive when the bitmap has */
+ /* a `down' flow, and negative when it has an `up' */
+ /* flow. In all cases, the pitch is an offset to add */
+ /* to a bitmap pointer in order to go down one row. */
+ /* */
+ /* Note that `padding' means the alignment of a */
+ /* bitmap to a byte border, and FreeType functions */
+ /* normally align to the smallest possible integer */
+ /* value. */
+ /* */
+ /* For the B/W rasterizer, `pitch' is always an even */
+ /* number. */
+ /* */
+ /* To change the pitch of a bitmap (say, to make it a */
+ /* multiple of 4), use @FT_Bitmap_Convert. */
+ /* Alternatively, you might use callback functions to */
+ /* directly render to the application's surface; see */
+ /* the file `example2.cpp' in the tutorial for a */
+ /* demonstration. */
+ /* */
+ /* buffer :: A typeless pointer to the bitmap buffer. This */
+ /* value should be aligned on 32-bit boundaries in */
+ /* most cases. */
+ /* */
+ /* num_grays :: This field is only used with */
+ /* @FT_PIXEL_MODE_GRAY; it gives the number of gray */
+ /* levels used in the bitmap. */
+ /* */
+ /* pixel_mode :: The pixel mode, i.e., how pixel bits are stored. */
+ /* See @FT_Pixel_Mode for possible values. */
+ /* */
+ /* palette_mode :: This field is intended for paletted pixel modes; */
+ /* it indicates how the palette is stored. Not */
+ /* used currently. */
+ /* */
+ /* palette :: A typeless pointer to the bitmap palette; this */
+ /* field is intended for paletted pixel modes. Not */
+ /* used currently. */
+ /* */
+ typedef struct FT_Bitmap_
+ {
+ unsigned int rows;
+ unsigned int width;
+ int pitch;
+ unsigned char* buffer;
+ unsigned short num_grays;
+ unsigned char pixel_mode;
+ unsigned char palette_mode;
+ void* palette;
+
+ } FT_Bitmap;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* outline_processing */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Outline */
+ /* */
+ /* <Description> */
+ /* This structure is used to describe an outline to the scan-line */
+ /* converter. */
+ /* */
+ /* <Fields> */
+ /* n_contours :: The number of contours in the outline. */
+ /* */
+ /* n_points :: The number of points in the outline. */
+ /* */
+ /* points :: A pointer to an array of `n_points' @FT_Vector */
+ /* elements, giving the outline's point coordinates. */
+ /* */
+ /* tags :: A pointer to an array of `n_points' chars, giving */
+ /* each outline point's type. */
+ /* */
+ /* If bit~0 is unset, the point is `off' the curve, */
+ /* i.e., a Bezier control point, while it is `on' if */
+ /* set. */
+ /* */
+ /* Bit~1 is meaningful for `off' points only. If set, */
+ /* it indicates a third-order Bezier arc control point; */
+ /* and a second-order control point if unset. */
+ /* */
+ /* If bit~2 is set, bits 5-7 contain the drop-out mode */
+ /* (as defined in the OpenType specification; the value */
+ /* is the same as the argument to the SCANMODE */
+ /* instruction). */
+ /* */
+ /* Bits 3 and~4 are reserved for internal purposes. */
+ /* */
+ /* contours :: An array of `n_contours' shorts, giving the end */
+ /* point of each contour within the outline. For */
+ /* example, the first contour is defined by the points */
+ /* `0' to `contours[0]', the second one is defined by */
+ /* the points `contours[0]+1' to `contours[1]', etc. */
+ /* */
+ /* flags :: A set of bit flags used to characterize the outline */
+ /* and give hints to the scan-converter and hinter on */
+ /* how to convert/grid-fit it. See @FT_OUTLINE_XXX. */
+ /* */
+ /* <Note> */
+ /* The B/W rasterizer only checks bit~2 in the `tags' array for the */
+ /* first point of each contour. The drop-out mode as given with */
+ /* @FT_OUTLINE_IGNORE_DROPOUTS, @FT_OUTLINE_SMART_DROPOUTS, and */
+ /* @FT_OUTLINE_INCLUDE_STUBS in `flags' is then overridden. */
+ /* */
+ typedef struct FT_Outline_
+ {
+ short n_contours; /* number of contours in glyph */
+ short n_points; /* number of points in the glyph */
+
+ FT_Vector* points; /* the outline's points */
+ char* tags; /* the points flags */
+ short* contours; /* the contour end points */
+
+ int flags; /* outline masks */
+
+ } FT_Outline;
+
+ /* */
+
+ /* Following limits must be consistent with */
+ /* FT_Outline.{n_contours,n_points} */
+#define FT_OUTLINE_CONTOURS_MAX SHRT_MAX
+#define FT_OUTLINE_POINTS_MAX SHRT_MAX
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_OUTLINE_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit-field constants use for the flags in an outline's */
+ /* `flags' field. */
+ /* */
+ /* <Values> */
+ /* FT_OUTLINE_NONE :: */
+ /* Value~0 is reserved. */
+ /* */
+ /* FT_OUTLINE_OWNER :: */
+ /* If set, this flag indicates that the outline's field arrays */
+ /* (i.e., `points', `flags', and `contours') are `owned' by the */
+ /* outline object, and should thus be freed when it is destroyed. */
+ /* */
+ /* FT_OUTLINE_EVEN_ODD_FILL :: */
+ /* By default, outlines are filled using the non-zero winding rule. */
+ /* If set to 1, the outline will be filled using the even-odd fill */
+ /* rule (only works with the smooth rasterizer). */
+ /* */
+ /* FT_OUTLINE_REVERSE_FILL :: */
+ /* By default, outside contours of an outline are oriented in */
+ /* clock-wise direction, as defined in the TrueType specification. */
+ /* This flag is set if the outline uses the opposite direction */
+ /* (typically for Type~1 fonts). This flag is ignored by the scan */
+ /* converter. */
+ /* */
+ /* FT_OUTLINE_IGNORE_DROPOUTS :: */
+ /* By default, the scan converter will try to detect drop-outs in */
+ /* an outline and correct the glyph bitmap to ensure consistent */
+ /* shape continuity. If set, this flag hints the scan-line */
+ /* converter to ignore such cases. See below for more information. */
+ /* */
+ /* FT_OUTLINE_SMART_DROPOUTS :: */
+ /* Select smart dropout control. If unset, use simple dropout */
+ /* control. Ignored if @FT_OUTLINE_IGNORE_DROPOUTS is set. See */
+ /* below for more information. */
+ /* */
+ /* FT_OUTLINE_INCLUDE_STUBS :: */
+ /* If set, turn pixels on for `stubs', otherwise exclude them. */
+ /* Ignored if @FT_OUTLINE_IGNORE_DROPOUTS is set. See below for */
+ /* more information. */
+ /* */
+ /* FT_OUTLINE_HIGH_PRECISION :: */
+ /* This flag indicates that the scan-line converter should try to */
+ /* convert this outline to bitmaps with the highest possible */
+ /* quality. It is typically set for small character sizes. Note */
+ /* that this is only a hint that might be completely ignored by a */
+ /* given scan-converter. */
+ /* */
+ /* FT_OUTLINE_SINGLE_PASS :: */
+ /* This flag is set to force a given scan-converter to only use a */
+ /* single pass over the outline to render a bitmap glyph image. */
+ /* Normally, it is set for very large character sizes. It is only */
+ /* a hint that might be completely ignored by a given */
+ /* scan-converter. */
+ /* */
+ /* <Note> */
+ /* The flags @FT_OUTLINE_IGNORE_DROPOUTS, @FT_OUTLINE_SMART_DROPOUTS, */
+ /* and @FT_OUTLINE_INCLUDE_STUBS are ignored by the smooth */
+ /* rasterizer. */
+ /* */
+ /* There exists a second mechanism to pass the drop-out mode to the */
+ /* B/W rasterizer; see the `tags' field in @FT_Outline. */
+ /* */
+ /* Please refer to the description of the `SCANTYPE' instruction in */
+ /* the OpenType specification (in file `ttinst1.doc') how simple */
+ /* drop-outs, smart drop-outs, and stubs are defined. */
+ /* */
+#define FT_OUTLINE_NONE 0x0
+#define FT_OUTLINE_OWNER 0x1
+#define FT_OUTLINE_EVEN_ODD_FILL 0x2
+#define FT_OUTLINE_REVERSE_FILL 0x4
+#define FT_OUTLINE_IGNORE_DROPOUTS 0x8
+#define FT_OUTLINE_SMART_DROPOUTS 0x10
+#define FT_OUTLINE_INCLUDE_STUBS 0x20
+
+#define FT_OUTLINE_HIGH_PRECISION 0x100
+#define FT_OUTLINE_SINGLE_PASS 0x200
+
+
+ /* these constants are deprecated; use the corresponding */
+ /* `FT_OUTLINE_XXX' values instead */
+#define ft_outline_none FT_OUTLINE_NONE
+#define ft_outline_owner FT_OUTLINE_OWNER
+#define ft_outline_even_odd_fill FT_OUTLINE_EVEN_ODD_FILL
+#define ft_outline_reverse_fill FT_OUTLINE_REVERSE_FILL
+#define ft_outline_ignore_dropouts FT_OUTLINE_IGNORE_DROPOUTS
+#define ft_outline_high_precision FT_OUTLINE_HIGH_PRECISION
+#define ft_outline_single_pass FT_OUTLINE_SINGLE_PASS
+
+ /* */
+
+#define FT_CURVE_TAG( flag ) ( flag & 3 )
+
+#define FT_CURVE_TAG_ON 1
+#define FT_CURVE_TAG_CONIC 0
+#define FT_CURVE_TAG_CUBIC 2
+
+#define FT_CURVE_TAG_HAS_SCANMODE 4
+
+#define FT_CURVE_TAG_TOUCH_X 8 /* reserved for the TrueType hinter */
+#define FT_CURVE_TAG_TOUCH_Y 16 /* reserved for the TrueType hinter */
+
+#define FT_CURVE_TAG_TOUCH_BOTH ( FT_CURVE_TAG_TOUCH_X | \
+ FT_CURVE_TAG_TOUCH_Y )
+
+#define FT_Curve_Tag_On FT_CURVE_TAG_ON
+#define FT_Curve_Tag_Conic FT_CURVE_TAG_CONIC
+#define FT_Curve_Tag_Cubic FT_CURVE_TAG_CUBIC
+#define FT_Curve_Tag_Touch_X FT_CURVE_TAG_TOUCH_X
+#define FT_Curve_Tag_Touch_Y FT_CURVE_TAG_TOUCH_Y
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Outline_MoveToFunc */
+ /* */
+ /* <Description> */
+ /* A function pointer type used to describe the signature of a `move */
+ /* to' function during outline walking/decomposition. */
+ /* */
+ /* A `move to' is emitted to start a new contour in an outline. */
+ /* */
+ /* <Input> */
+ /* to :: A pointer to the target point of the `move to'. */
+ /* */
+ /* user :: A typeless pointer, which is passed from the caller of the */
+ /* decomposition function. */
+ /* */
+ /* <Return> */
+ /* Error code. 0~means success. */
+ /* */
+ typedef int
+ (*FT_Outline_MoveToFunc)( const FT_Vector* to,
+ void* user );
+
+#define FT_Outline_MoveTo_Func FT_Outline_MoveToFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Outline_LineToFunc */
+ /* */
+ /* <Description> */
+ /* A function pointer type used to describe the signature of a `line */
+ /* to' function during outline walking/decomposition. */
+ /* */
+ /* A `line to' is emitted to indicate a segment in the outline. */
+ /* */
+ /* <Input> */
+ /* to :: A pointer to the target point of the `line to'. */
+ /* */
+ /* user :: A typeless pointer, which is passed from the caller of the */
+ /* decomposition function. */
+ /* */
+ /* <Return> */
+ /* Error code. 0~means success. */
+ /* */
+ typedef int
+ (*FT_Outline_LineToFunc)( const FT_Vector* to,
+ void* user );
+
+#define FT_Outline_LineTo_Func FT_Outline_LineToFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Outline_ConicToFunc */
+ /* */
+ /* <Description> */
+ /* A function pointer type used to describe the signature of a `conic */
+ /* to' function during outline walking or decomposition. */
+ /* */
+ /* A `conic to' is emitted to indicate a second-order Bezier arc in */
+ /* the outline. */
+ /* */
+ /* <Input> */
+ /* control :: An intermediate control point between the last position */
+ /* and the new target in `to'. */
+ /* */
+ /* to :: A pointer to the target end point of the conic arc. */
+ /* */
+ /* user :: A typeless pointer, which is passed from the caller of */
+ /* the decomposition function. */
+ /* */
+ /* <Return> */
+ /* Error code. 0~means success. */
+ /* */
+ typedef int
+ (*FT_Outline_ConicToFunc)( const FT_Vector* control,
+ const FT_Vector* to,
+ void* user );
+
+#define FT_Outline_ConicTo_Func FT_Outline_ConicToFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Outline_CubicToFunc */
+ /* */
+ /* <Description> */
+ /* A function pointer type used to describe the signature of a `cubic */
+ /* to' function during outline walking or decomposition. */
+ /* */
+ /* A `cubic to' is emitted to indicate a third-order Bezier arc. */
+ /* */
+ /* <Input> */
+ /* control1 :: A pointer to the first Bezier control point. */
+ /* */
+ /* control2 :: A pointer to the second Bezier control point. */
+ /* */
+ /* to :: A pointer to the target end point. */
+ /* */
+ /* user :: A typeless pointer, which is passed from the caller of */
+ /* the decomposition function. */
+ /* */
+ /* <Return> */
+ /* Error code. 0~means success. */
+ /* */
+ typedef int
+ (*FT_Outline_CubicToFunc)( const FT_Vector* control1,
+ const FT_Vector* control2,
+ const FT_Vector* to,
+ void* user );
+
+#define FT_Outline_CubicTo_Func FT_Outline_CubicToFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Outline_Funcs */
+ /* */
+ /* <Description> */
+ /* A structure to hold various function pointers used during outline */
+ /* decomposition in order to emit segments, conic, and cubic Beziers. */
+ /* */
+ /* <Fields> */
+ /* move_to :: The `move to' emitter. */
+ /* */
+ /* line_to :: The segment emitter. */
+ /* */
+ /* conic_to :: The second-order Bezier arc emitter. */
+ /* */
+ /* cubic_to :: The third-order Bezier arc emitter. */
+ /* */
+ /* shift :: The shift that is applied to coordinates before they */
+ /* are sent to the emitter. */
+ /* */
+ /* delta :: The delta that is applied to coordinates before they */
+ /* are sent to the emitter, but after the shift. */
+ /* */
+ /* <Note> */
+ /* The point coordinates sent to the emitters are the transformed */
+ /* version of the original coordinates (this is important for high */
+ /* accuracy during scan-conversion). The transformation is simple: */
+ /* */
+ /* { */
+ /* x' = (x << shift) - delta */
+ /* y' = (y << shift) - delta */
+ /* } */
+ /* */
+ /* Set the values of `shift' and `delta' to~0 to get the original */
+ /* point coordinates. */
+ /* */
+ typedef struct FT_Outline_Funcs_
+ {
+ FT_Outline_MoveToFunc move_to;
+ FT_Outline_LineToFunc line_to;
+ FT_Outline_ConicToFunc conic_to;
+ FT_Outline_CubicToFunc cubic_to;
+
+ int shift;
+ FT_Pos delta;
+
+ } FT_Outline_Funcs;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* basic_types */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_IMAGE_TAG */
+ /* */
+ /* <Description> */
+ /* This macro converts four-letter tags to an unsigned long type. */
+ /* */
+ /* <Note> */
+ /* Since many 16-bit compilers don't like 32-bit enumerations, you */
+ /* should redefine this macro in case of problems to something like */
+ /* this: */
+ /* */
+ /* { */
+ /* #define FT_IMAGE_TAG( value, _x1, _x2, _x3, _x4 ) value */
+ /* } */
+ /* */
+ /* to get a simple enumeration without assigning special numbers. */
+ /* */
+#ifndef FT_IMAGE_TAG
+#define FT_IMAGE_TAG( value, _x1, _x2, _x3, _x4 ) \
+ value = ( ( (unsigned long)_x1 << 24 ) | \
+ ( (unsigned long)_x2 << 16 ) | \
+ ( (unsigned long)_x3 << 8 ) | \
+ (unsigned long)_x4 )
+#endif /* FT_IMAGE_TAG */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Glyph_Format */
+ /* */
+ /* <Description> */
+ /* An enumeration type used to describe the format of a given glyph */
+ /* image. Note that this version of FreeType only supports two image */
+ /* formats, even though future font drivers will be able to register */
+ /* their own format. */
+ /* */
+ /* <Values> */
+ /* FT_GLYPH_FORMAT_NONE :: */
+ /* The value~0 is reserved. */
+ /* */
+ /* FT_GLYPH_FORMAT_COMPOSITE :: */
+ /* The glyph image is a composite of several other images. This */
+ /* format is _only_ used with @FT_LOAD_NO_RECURSE, and is used to */
+ /* report compound glyphs (like accented characters). */
+ /* */
+ /* FT_GLYPH_FORMAT_BITMAP :: */
+ /* The glyph image is a bitmap, and can be described as an */
+ /* @FT_Bitmap. You generally need to access the `bitmap' field of */
+ /* the @FT_GlyphSlotRec structure to read it. */
+ /* */
+ /* FT_GLYPH_FORMAT_OUTLINE :: */
+ /* The glyph image is a vectorial outline made of line segments */
+ /* and Bezier arcs; it can be described as an @FT_Outline; you */
+ /* generally want to access the `outline' field of the */
+ /* @FT_GlyphSlotRec structure to read it. */
+ /* */
+ /* FT_GLYPH_FORMAT_PLOTTER :: */
+ /* The glyph image is a vectorial path with no inside and outside */
+ /* contours. Some Type~1 fonts, like those in the Hershey family, */
+ /* contain glyphs in this format. These are described as */
+ /* @FT_Outline, but FreeType isn't currently capable of rendering */
+ /* them correctly. */
+ /* */
+ typedef enum FT_Glyph_Format_
+ {
+ FT_IMAGE_TAG( FT_GLYPH_FORMAT_NONE, 0, 0, 0, 0 ),
+
+ FT_IMAGE_TAG( FT_GLYPH_FORMAT_COMPOSITE, 'c', 'o', 'm', 'p' ),
+ FT_IMAGE_TAG( FT_GLYPH_FORMAT_BITMAP, 'b', 'i', 't', 's' ),
+ FT_IMAGE_TAG( FT_GLYPH_FORMAT_OUTLINE, 'o', 'u', 't', 'l' ),
+ FT_IMAGE_TAG( FT_GLYPH_FORMAT_PLOTTER, 'p', 'l', 'o', 't' )
+
+ } FT_Glyph_Format;
+
+
+ /* these constants are deprecated; use the corresponding */
+ /* `FT_Glyph_Format' values instead. */
+#define ft_glyph_format_none FT_GLYPH_FORMAT_NONE
+#define ft_glyph_format_composite FT_GLYPH_FORMAT_COMPOSITE
+#define ft_glyph_format_bitmap FT_GLYPH_FORMAT_BITMAP
+#define ft_glyph_format_outline FT_GLYPH_FORMAT_OUTLINE
+#define ft_glyph_format_plotter FT_GLYPH_FORMAT_PLOTTER
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** R A S T E R D E F I N I T I O N S *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* A raster is a scan converter, in charge of rendering an outline into */
+ /* a bitmap. This section contains the public API for rasters. */
+ /* */
+ /* Note that in FreeType 2, all rasters are now encapsulated within */
+ /* specific modules called `renderers'. See `ftrender.h' for more */
+ /* details on renderers. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* raster */
+ /* */
+ /* <Title> */
+ /* Scanline Converter */
+ /* */
+ /* <Abstract> */
+ /* How vectorial outlines are converted into bitmaps and pixmaps. */
+ /* */
+ /* <Description> */
+ /* This section contains technical definitions. */
+ /* */
+ /* <Order> */
+ /* FT_Raster */
+ /* FT_Span */
+ /* FT_SpanFunc */
+ /* */
+ /* FT_Raster_Params */
+ /* FT_RASTER_FLAG_XXX */
+ /* */
+ /* FT_Raster_NewFunc */
+ /* FT_Raster_DoneFunc */
+ /* FT_Raster_ResetFunc */
+ /* FT_Raster_SetModeFunc */
+ /* FT_Raster_RenderFunc */
+ /* FT_Raster_Funcs */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Raster */
+ /* */
+ /* <Description> */
+ /* An opaque handle (pointer) to a raster object. Each object can be */
+ /* used independently to convert an outline into a bitmap or pixmap. */
+ /* */
+ typedef struct FT_RasterRec_* FT_Raster;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Span */
+ /* */
+ /* <Description> */
+ /* A structure used to model a single span of gray pixels when */
+ /* rendering an anti-aliased bitmap. */
+ /* */
+ /* <Fields> */
+ /* x :: The span's horizontal start position. */
+ /* */
+ /* len :: The span's length in pixels. */
+ /* */
+ /* coverage :: The span color/coverage, ranging from 0 (background) */
+ /* to 255 (foreground). */
+ /* */
+ /* <Note> */
+ /* This structure is used by the span drawing callback type named */
+ /* @FT_SpanFunc that takes the y~coordinate of the span as a */
+ /* parameter. */
+ /* */
+ /* The coverage value is always between 0 and 255. If you want less */
+ /* gray values, the callback function has to reduce them. */
+ /* */
+ typedef struct FT_Span_
+ {
+ short x;
+ unsigned short len;
+ unsigned char coverage;
+
+ } FT_Span;
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_SpanFunc */
+ /* */
+ /* <Description> */
+ /* A function used as a call-back by the anti-aliased renderer in */
+ /* order to let client applications draw themselves the gray pixel */
+ /* spans on each scan line. */
+ /* */
+ /* <Input> */
+ /* y :: The scanline's y~coordinate. */
+ /* */
+ /* count :: The number of spans to draw on this scanline. */
+ /* */
+ /* spans :: A table of `count' spans to draw on the scanline. */
+ /* */
+ /* user :: User-supplied data that is passed to the callback. */
+ /* */
+ /* <Note> */
+ /* This callback allows client applications to directly render the */
+ /* gray spans of the anti-aliased bitmap to any kind of surfaces. */
+ /* */
+ /* This can be used to write anti-aliased outlines directly to a */
+ /* given background bitmap, and even perform translucency. */
+ /* */
+ typedef void
+ (*FT_SpanFunc)( int y,
+ int count,
+ const FT_Span* spans,
+ void* user );
+
+#define FT_Raster_Span_Func FT_SpanFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_BitTest_Func */
+ /* */
+ /* <Description> */
+ /* Deprecated, unimplemented. */
+ /* */
+ typedef int
+ (*FT_Raster_BitTest_Func)( int y,
+ int x,
+ void* user );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_BitSet_Func */
+ /* */
+ /* <Description> */
+ /* Deprecated, unimplemented. */
+ /* */
+ typedef void
+ (*FT_Raster_BitSet_Func)( int y,
+ int x,
+ void* user );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_RASTER_FLAG_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit flag constants as used in the `flags' field of a */
+ /* @FT_Raster_Params structure. */
+ /* */
+ /* <Values> */
+ /* FT_RASTER_FLAG_DEFAULT :: This value is 0. */
+ /* */
+ /* FT_RASTER_FLAG_AA :: This flag is set to indicate that an */
+ /* anti-aliased glyph image should be */
+ /* generated. Otherwise, it will be */
+ /* monochrome (1-bit). */
+ /* */
+ /* FT_RASTER_FLAG_DIRECT :: This flag is set to indicate direct */
+ /* rendering. In this mode, client */
+ /* applications must provide their own span */
+ /* callback. This lets them directly */
+ /* draw or compose over an existing bitmap. */
+ /* If this bit is not set, the target */
+ /* pixmap's buffer _must_ be zeroed before */
+ /* rendering. */
+ /* */
+ /* Direct rendering is only possible with */
+ /* anti-aliased glyphs. */
+ /* */
+ /* FT_RASTER_FLAG_CLIP :: This flag is only used in direct */
+ /* rendering mode. If set, the output will */
+ /* be clipped to a box specified in the */
+ /* `clip_box' field of the */
+ /* @FT_Raster_Params structure. */
+ /* */
+ /* Note that by default, the glyph bitmap */
+ /* is clipped to the target pixmap, except */
+ /* in direct rendering mode where all spans */
+ /* are generated if no clipping box is set. */
+ /* */
+#define FT_RASTER_FLAG_DEFAULT 0x0
+#define FT_RASTER_FLAG_AA 0x1
+#define FT_RASTER_FLAG_DIRECT 0x2
+#define FT_RASTER_FLAG_CLIP 0x4
+
+ /* these constants are deprecated; use the corresponding */
+ /* `FT_RASTER_FLAG_XXX' values instead */
+#define ft_raster_flag_default FT_RASTER_FLAG_DEFAULT
+#define ft_raster_flag_aa FT_RASTER_FLAG_AA
+#define ft_raster_flag_direct FT_RASTER_FLAG_DIRECT
+#define ft_raster_flag_clip FT_RASTER_FLAG_CLIP
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Raster_Params */
+ /* */
+ /* <Description> */
+ /* A structure to hold the arguments used by a raster's render */
+ /* function. */
+ /* */
+ /* <Fields> */
+ /* target :: The target bitmap. */
+ /* */
+ /* source :: A pointer to the source glyph image (e.g., an */
+ /* @FT_Outline). */
+ /* */
+ /* flags :: The rendering flags. */
+ /* */
+ /* gray_spans :: The gray span drawing callback. */
+ /* */
+ /* black_spans :: Unused. */
+ /* */
+ /* bit_test :: Unused. */
+ /* */
+ /* bit_set :: Unused. */
+ /* */
+ /* user :: User-supplied data that is passed to each drawing */
+ /* callback. */
+ /* */
+ /* clip_box :: An optional clipping box. It is only used in */
+ /* direct rendering mode. Note that coordinates here */
+ /* should be expressed in _integer_ pixels (and not in */
+ /* 26.6 fixed-point units). */
+ /* */
+ /* <Note> */
+ /* An anti-aliased glyph bitmap is drawn if the @FT_RASTER_FLAG_AA */
+ /* bit flag is set in the `flags' field, otherwise a monochrome */
+ /* bitmap is generated. */
+ /* */
+ /* If the @FT_RASTER_FLAG_DIRECT bit flag is set in `flags', the */
+ /* raster will call the `gray_spans' callback to draw gray pixel */
+ /* spans. This allows direct composition over a pre-existing bitmap */
+ /* through user-provided callbacks to perform the span drawing and */
+ /* composition. Not supported by the monochrome rasterizer. */
+ /* */
+ typedef struct FT_Raster_Params_
+ {
+ const FT_Bitmap* target;
+ const void* source;
+ int flags;
+ FT_SpanFunc gray_spans;
+ FT_SpanFunc black_spans; /* unused */
+ FT_Raster_BitTest_Func bit_test; /* unused */
+ FT_Raster_BitSet_Func bit_set; /* unused */
+ void* user;
+ FT_BBox clip_box;
+
+ } FT_Raster_Params;
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_NewFunc */
+ /* */
+ /* <Description> */
+ /* A function used to create a new raster object. */
+ /* */
+ /* <Input> */
+ /* memory :: A handle to the memory allocator. */
+ /* */
+ /* <Output> */
+ /* raster :: A handle to the new raster object. */
+ /* */
+ /* <Return> */
+ /* Error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The `memory' parameter is a typeless pointer in order to avoid */
+ /* un-wanted dependencies on the rest of the FreeType code. In */
+ /* practice, it is an @FT_Memory object, i.e., a handle to the */
+ /* standard FreeType memory allocator. However, this field can be */
+ /* completely ignored by a given raster implementation. */
+ /* */
+ typedef int
+ (*FT_Raster_NewFunc)( void* memory,
+ FT_Raster* raster );
+
+#define FT_Raster_New_Func FT_Raster_NewFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_DoneFunc */
+ /* */
+ /* <Description> */
+ /* A function used to destroy a given raster object. */
+ /* */
+ /* <Input> */
+ /* raster :: A handle to the raster object. */
+ /* */
+ typedef void
+ (*FT_Raster_DoneFunc)( FT_Raster raster );
+
+#define FT_Raster_Done_Func FT_Raster_DoneFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_ResetFunc */
+ /* */
+ /* <Description> */
+ /* FreeType used to provide an area of memory called the `render */
+ /* pool' available to all registered rasterizers. This was not */
+ /* thread safe, however, and now FreeType never allocates this pool. */
+ /* */
+ /* This function is called after a new raster object is created. */
+ /* */
+ /* <Input> */
+ /* raster :: A handle to the new raster object. */
+ /* */
+ /* pool_base :: Previously, the address in memory of the render pool. */
+ /* Set this to NULL. */
+ /* */
+ /* pool_size :: Previously, the size in bytes of the render pool. */
+ /* Set this to 0. */
+ /* */
+ /* <Note> */
+ /* Rasterizers should rely on dynamic or stack allocation if they */
+ /* want to (a handle to the memory allocator is passed to the */
+ /* rasterizer constructor). */
+ /* */
+ typedef void
+ (*FT_Raster_ResetFunc)( FT_Raster raster,
+ unsigned char* pool_base,
+ unsigned long pool_size );
+
+#define FT_Raster_Reset_Func FT_Raster_ResetFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_SetModeFunc */
+ /* */
+ /* <Description> */
+ /* This function is a generic facility to change modes or attributes */
+ /* in a given raster. This can be used for debugging purposes, or */
+ /* simply to allow implementation-specific `features' in a given */
+ /* raster module. */
+ /* */
+ /* <Input> */
+ /* raster :: A handle to the new raster object. */
+ /* */
+ /* mode :: A 4-byte tag used to name the mode or property. */
+ /* */
+ /* args :: A pointer to the new mode/property to use. */
+ /* */
+ typedef int
+ (*FT_Raster_SetModeFunc)( FT_Raster raster,
+ unsigned long mode,
+ void* args );
+
+#define FT_Raster_Set_Mode_Func FT_Raster_SetModeFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Raster_RenderFunc */
+ /* */
+ /* <Description> */
+ /* Invoke a given raster to scan-convert a given glyph image into a */
+ /* target bitmap. */
+ /* */
+ /* <Input> */
+ /* raster :: A handle to the raster object. */
+ /* */
+ /* params :: A pointer to an @FT_Raster_Params structure used to */
+ /* store the rendering parameters. */
+ /* */
+ /* <Return> */
+ /* Error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The exact format of the source image depends on the raster's glyph */
+ /* format defined in its @FT_Raster_Funcs structure. It can be an */
+ /* @FT_Outline or anything else in order to support a large array of */
+ /* glyph formats. */
+ /* */
+ /* Note also that the render function can fail and return a */
+ /* `FT_Err_Unimplemented_Feature' error code if the raster used does */
+ /* not support direct composition. */
+ /* */
+ /* XXX: For now, the standard raster doesn't support direct */
+ /* composition but this should change for the final release (see */
+ /* the files `demos/src/ftgrays.c' and `demos/src/ftgrays2.c' */
+ /* for examples of distinct implementations that support direct */
+ /* composition). */
+ /* */
+ typedef int
+ (*FT_Raster_RenderFunc)( FT_Raster raster,
+ const FT_Raster_Params* params );
+
+#define FT_Raster_Render_Func FT_Raster_RenderFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Raster_Funcs */
+ /* */
+ /* <Description> */
+ /* A structure used to describe a given raster class to the library. */
+ /* */
+ /* <Fields> */
+ /* glyph_format :: The supported glyph format for this raster. */
+ /* */
+ /* raster_new :: The raster constructor. */
+ /* */
+ /* raster_reset :: Used to reset the render pool within the raster. */
+ /* */
+ /* raster_render :: A function to render a glyph into a given bitmap. */
+ /* */
+ /* raster_done :: The raster destructor. */
+ /* */
+ typedef struct FT_Raster_Funcs_
+ {
+ FT_Glyph_Format glyph_format;
+
+ FT_Raster_NewFunc raster_new;
+ FT_Raster_ResetFunc raster_reset;
+ FT_Raster_SetModeFunc raster_set_mode;
+ FT_Raster_RenderFunc raster_render;
+ FT_Raster_DoneFunc raster_done;
+
+ } FT_Raster_Funcs;
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTIMAGE_H_ */
+
+
+/* END */
+
+
+/* Local Variables: */
+/* coding: utf-8 */
+/* End: */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftincrem.h
@@ -1,0 +1,343 @@
+/***************************************************************************/
+/* */
+/* ftincrem.h */
+/* */
+/* FreeType incremental loading (specification). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTINCREM_H_
+#define FTINCREM_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_PARAMETER_TAGS_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /***************************************************************************
+ *
+ * @section:
+ * incremental
+ *
+ * @title:
+ * Incremental Loading
+ *
+ * @abstract:
+ * Custom Glyph Loading.
+ *
+ * @description:
+ * This section contains various functions used to perform so-called
+ * `incremental' glyph loading. This is a mode where all glyphs loaded
+ * from a given @FT_Face are provided by the client application.
+ *
+ * Apart from that, all other tables are loaded normally from the font
+ * file. This mode is useful when FreeType is used within another
+ * engine, e.g., a PostScript Imaging Processor.
+ *
+ * To enable this mode, you must use @FT_Open_Face, passing an
+ * @FT_Parameter with the @FT_PARAM_TAG_INCREMENTAL tag and an
+ * @FT_Incremental_Interface value. See the comments for
+ * @FT_Incremental_InterfaceRec for an example.
+ *
+ */
+
+
+ /***************************************************************************
+ *
+ * @type:
+ * FT_Incremental
+ *
+ * @description:
+ * An opaque type describing a user-provided object used to implement
+ * `incremental' glyph loading within FreeType. This is used to support
+ * embedded fonts in certain environments (e.g., PostScript interpreters),
+ * where the glyph data isn't in the font file, or must be overridden by
+ * different values.
+ *
+ * @note:
+ * It is up to client applications to create and implement @FT_Incremental
+ * objects, as long as they provide implementations for the methods
+ * @FT_Incremental_GetGlyphDataFunc, @FT_Incremental_FreeGlyphDataFunc
+ * and @FT_Incremental_GetGlyphMetricsFunc.
+ *
+ * See the description of @FT_Incremental_InterfaceRec to understand how
+ * to use incremental objects with FreeType.
+ *
+ */
+ typedef struct FT_IncrementalRec_* FT_Incremental;
+
+
+ /***************************************************************************
+ *
+ * @struct:
+ * FT_Incremental_MetricsRec
+ *
+ * @description:
+ * A small structure used to contain the basic glyph metrics returned
+ * by the @FT_Incremental_GetGlyphMetricsFunc method.
+ *
+ * @fields:
+ * bearing_x ::
+ * Left bearing, in font units.
+ *
+ * bearing_y ::
+ * Top bearing, in font units.
+ *
+ * advance ::
+ * Horizontal component of glyph advance, in font units.
+ *
+ * advance_v ::
+ * Vertical component of glyph advance, in font units.
+ *
+ * @note:
+ * These correspond to horizontal or vertical metrics depending on the
+ * value of the `vertical' argument to the function
+ * @FT_Incremental_GetGlyphMetricsFunc.
+ *
+ */
+ typedef struct FT_Incremental_MetricsRec_
+ {
+ FT_Long bearing_x;
+ FT_Long bearing_y;
+ FT_Long advance;
+ FT_Long advance_v; /* since 2.3.12 */
+
+ } FT_Incremental_MetricsRec;
+
+
+ /***************************************************************************
+ *
+ * @struct:
+ * FT_Incremental_Metrics
+ *
+ * @description:
+ * A handle to an @FT_Incremental_MetricsRec structure.
+ *
+ */
+ typedef struct FT_Incremental_MetricsRec_* FT_Incremental_Metrics;
+
+
+ /***************************************************************************
+ *
+ * @type:
+ * FT_Incremental_GetGlyphDataFunc
+ *
+ * @description:
+ * A function called by FreeType to access a given glyph's data bytes
+ * during @FT_Load_Glyph or @FT_Load_Char if incremental loading is
+ * enabled.
+ *
+ * Note that the format of the glyph's data bytes depends on the font
+ * file format. For TrueType, it must correspond to the raw bytes within
+ * the `glyf' table. For PostScript formats, it must correspond to the
+ * *unencrypted* charstring bytes, without any `lenIV' header. It is
+ * undefined for any other format.
+ *
+ * @input:
+ * incremental ::
+ * Handle to an opaque @FT_Incremental handle provided by the client
+ * application.
+ *
+ * glyph_index ::
+ * Index of relevant glyph.
+ *
+ * @output:
+ * adata ::
+ * A structure describing the returned glyph data bytes (which will be
+ * accessed as a read-only byte block).
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * If this function returns successfully the method
+ * @FT_Incremental_FreeGlyphDataFunc will be called later to release
+ * the data bytes.
+ *
+ * Nested calls to @FT_Incremental_GetGlyphDataFunc can happen for
+ * compound glyphs.
+ *
+ */
+ typedef FT_Error
+ (*FT_Incremental_GetGlyphDataFunc)( FT_Incremental incremental,
+ FT_UInt glyph_index,
+ FT_Data* adata );
+
+
+ /***************************************************************************
+ *
+ * @type:
+ * FT_Incremental_FreeGlyphDataFunc
+ *
+ * @description:
+ * A function used to release the glyph data bytes returned by a
+ * successful call to @FT_Incremental_GetGlyphDataFunc.
+ *
+ * @input:
+ * incremental ::
+ * A handle to an opaque @FT_Incremental handle provided by the client
+ * application.
+ *
+ * data ::
+ * A structure describing the glyph data bytes (which will be accessed
+ * as a read-only byte block).
+ *
+ */
+ typedef void
+ (*FT_Incremental_FreeGlyphDataFunc)( FT_Incremental incremental,
+ FT_Data* data );
+
+
+ /***************************************************************************
+ *
+ * @type:
+ * FT_Incremental_GetGlyphMetricsFunc
+ *
+ * @description:
+ * A function used to retrieve the basic metrics of a given glyph index
+ * before accessing its data. This is necessary because, in certain
+ * formats like TrueType, the metrics are stored in a different place from
+ * the glyph images proper.
+ *
+ * @input:
+ * incremental ::
+ * A handle to an opaque @FT_Incremental handle provided by the client
+ * application.
+ *
+ * glyph_index ::
+ * Index of relevant glyph.
+ *
+ * vertical ::
+ * If true, return vertical metrics.
+ *
+ * ametrics ::
+ * This parameter is used for both input and output.
+ * The original glyph metrics, if any, in font units. If metrics are
+ * not available all the values must be set to zero.
+ *
+ * @output:
+ * ametrics ::
+ * The replacement glyph metrics in font units.
+ *
+ */
+ typedef FT_Error
+ (*FT_Incremental_GetGlyphMetricsFunc)
+ ( FT_Incremental incremental,
+ FT_UInt glyph_index,
+ FT_Bool vertical,
+ FT_Incremental_MetricsRec *ametrics );
+
+
+ /**************************************************************************
+ *
+ * @struct:
+ * FT_Incremental_FuncsRec
+ *
+ * @description:
+ * A table of functions for accessing fonts that load data
+ * incrementally. Used in @FT_Incremental_InterfaceRec.
+ *
+ * @fields:
+ * get_glyph_data ::
+ * The function to get glyph data. Must not be null.
+ *
+ * free_glyph_data ::
+ * The function to release glyph data. Must not be null.
+ *
+ * get_glyph_metrics ::
+ * The function to get glyph metrics. May be null if the font does
+ * not provide overriding glyph metrics.
+ *
+ */
+ typedef struct FT_Incremental_FuncsRec_
+ {
+ FT_Incremental_GetGlyphDataFunc get_glyph_data;
+ FT_Incremental_FreeGlyphDataFunc free_glyph_data;
+ FT_Incremental_GetGlyphMetricsFunc get_glyph_metrics;
+
+ } FT_Incremental_FuncsRec;
+
+
+ /***************************************************************************
+ *
+ * @struct:
+ * FT_Incremental_InterfaceRec
+ *
+ * @description:
+ * A structure to be used with @FT_Open_Face to indicate that the user
+ * wants to support incremental glyph loading. You should use it with
+ * @FT_PARAM_TAG_INCREMENTAL as in the following example:
+ *
+ * {
+ * FT_Incremental_InterfaceRec inc_int;
+ * FT_Parameter parameter;
+ * FT_Open_Args open_args;
+ *
+ *
+ * // set up incremental descriptor
+ * inc_int.funcs = my_funcs;
+ * inc_int.object = my_object;
+ *
+ * // set up optional parameter
+ * parameter.tag = FT_PARAM_TAG_INCREMENTAL;
+ * parameter.data = &inc_int;
+ *
+ * // set up FT_Open_Args structure
+ * open_args.flags = FT_OPEN_PATHNAME | FT_OPEN_PARAMS;
+ * open_args.pathname = my_font_pathname;
+ * open_args.num_params = 1;
+ * open_args.params = ¶meter; // we use one optional argument
+ *
+ * // open the font
+ * error = FT_Open_Face( library, &open_args, index, &face );
+ * ...
+ * }
+ *
+ */
+ typedef struct FT_Incremental_InterfaceRec_
+ {
+ const FT_Incremental_FuncsRec* funcs;
+ FT_Incremental object;
+
+ } FT_Incremental_InterfaceRec;
+
+
+ /***************************************************************************
+ *
+ * @type:
+ * FT_Incremental_Interface
+ *
+ * @description:
+ * A pointer to an @FT_Incremental_InterfaceRec structure.
+ *
+ */
+ typedef FT_Incremental_InterfaceRec* FT_Incremental_Interface;
+
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTINCREM_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftlcdfil.h
@@ -1,0 +1,309 @@
+/***************************************************************************/
+/* */
+/* ftlcdfil.h */
+/* */
+/* FreeType API for color filtering of subpixel bitmap glyphs */
+/* (specification). */
+/* */
+/* Copyright 2006-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTLCDFIL_H_
+#define FTLCDFIL_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_PARAMETER_TAGS_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /***************************************************************************
+ *
+ * @section:
+ * lcd_filtering
+ *
+ * @title:
+ * LCD Filtering
+ *
+ * @abstract:
+ * Reduce color fringes of subpixel-rendered bitmaps.
+ *
+ * @description:
+ * Should you #define FT_CONFIG_OPTION_SUBPIXEL_RENDERING in your
+ * `ftoption.h', which enables patented ClearType-style rendering,
+ * the LCD-optimized glyph bitmaps should be filtered to reduce color
+ * fringes inherent to this technology. The default FreeType LCD
+ * rendering uses different technology, and API described below,
+ * although available, does nothing.
+ *
+ * ClearType-style LCD rendering exploits the color-striped structure of
+ * LCD pixels, increasing the available resolution in the direction of
+ * the stripe (usually horizontal RGB) by a factor of~3. Since these
+ * subpixels are color pixels, using them unfiltered creates severe
+ * color fringes. Use the @FT_Library_SetLcdFilter API to specify a
+ * low-pass filter, which is then applied to subpixel-rendered bitmaps
+ * generated through @FT_Render_Glyph. The filter sacrifices some of
+ * the higher resolution to reduce color fringes, making the glyph image
+ * slightly blurrier. Positional improvements will remain.
+ *
+ * A filter should have two properties:
+ *
+ * 1) It should be normalized, meaning the sum of the 5~components
+ * should be 256 (0x100). It is possible to go above or under this
+ * target sum, however: going under means tossing out contrast, going
+ * over means invoking clamping and thereby non-linearities that
+ * increase contrast somewhat at the expense of greater distortion
+ * and color-fringing. Contrast is better enhanced through stem
+ * darkening.
+ *
+ * 2) It should be color-balanced, meaning a filter `{~a, b, c, b, a~}'
+ * where a~+ b~=~c. It distributes the computed coverage for one
+ * subpixel to all subpixels equally, sacrificing some won resolution
+ * but drastically reducing color-fringing. Positioning improvements
+ * remain! Note that color-fringing can only really be minimized
+ * when using a color-balanced filter and alpha-blending the glyph
+ * onto a surface in linear space; see @FT_Render_Glyph.
+ *
+ * Regarding the form, a filter can be a `boxy' filter or a `beveled'
+ * filter. Boxy filters are sharper but are less forgiving of non-ideal
+ * gamma curves of a screen (viewing angles!), beveled filters are
+ * fuzzier but more tolerant.
+ *
+ * Examples:
+ *
+ * - [0x10 0x40 0x70 0x40 0x10] is beveled and neither balanced nor
+ * normalized.
+ *
+ * - [0x1A 0x33 0x4D 0x33 0x1A] is beveled and balanced but not
+ * normalized.
+ *
+ * - [0x19 0x33 0x66 0x4c 0x19] is beveled and normalized but not
+ * balanced.
+ *
+ * - [0x00 0x4c 0x66 0x4c 0x00] is boxily beveled and normalized but not
+ * balanced.
+ *
+ * - [0x00 0x55 0x56 0x55 0x00] is boxy, normalized, and almost
+ * balanced.
+ *
+ * - [0x08 0x4D 0x56 0x4D 0x08] is beveled, normalized and, almost
+ * balanced.
+ *
+ * The filter affects glyph bitmaps rendered through @FT_Render_Glyph,
+ * @FT_Load_Glyph, and @FT_Load_Char. It does _not_ affect the output
+ * of @FT_Outline_Render and @FT_Outline_Get_Bitmap.
+ *
+ * If this feature is activated, the dimensions of LCD glyph bitmaps are
+ * either wider or taller than the dimensions of the corresponding
+ * outline with regard to the pixel grid. For example, for
+ * @FT_RENDER_MODE_LCD, the filter adds 3~subpixels to the left, and
+ * 3~subpixels to the right. The bitmap offset values are adjusted
+ * accordingly, so clients shouldn't need to modify their layout and
+ * glyph positioning code when enabling the filter.
+ *
+ * It is important to understand that linear alpha blending and gamma
+ * correction is critical for correctly rendering glyphs onto surfaces
+ * without artifacts and even more critical when subpixel rendering is
+ * involved.
+ *
+ * Each of the 3~alpha values (subpixels) is independently used to blend
+ * one color channel. That is, red alpha blends the red channel of the
+ * text color with the red channel of the background pixel. The
+ * distribution of density values by the color-balanced filter assumes
+ * alpha blending is done in linear space; only then color artifacts
+ * cancel out.
+ */
+
+
+ /****************************************************************************
+ *
+ * @enum:
+ * FT_LcdFilter
+ *
+ * @description:
+ * A list of values to identify various types of LCD filters.
+ *
+ * @values:
+ * FT_LCD_FILTER_NONE ::
+ * Do not perform filtering. When used with subpixel rendering, this
+ * results in sometimes severe color fringes.
+ *
+ * FT_LCD_FILTER_DEFAULT ::
+ * The default filter reduces color fringes considerably, at the cost
+ * of a slight blurriness in the output.
+ *
+ * It is a beveled, normalized, and color-balanced five-tap filter
+ * that is more forgiving to screens with non-ideal gamma curves and
+ * viewing angles. Note that while color-fringing is reduced, it can
+ * only be minimized by using linear alpha blending and gamma
+ * correction to render glyphs onto surfaces. The default filter
+ * weights are [0x08 0x4D 0x56 0x4D 0x08].
+ *
+ * FT_LCD_FILTER_LIGHT ::
+ * The light filter is a variant that is sharper at the cost of
+ * slightly more color fringes than the default one.
+ *
+ * It is a boxy, normalized, and color-balanced three-tap filter that
+ * is less forgiving to screens with non-ideal gamma curves and
+ * viewing angles. This filter works best when the rendering system
+ * uses linear alpha blending and gamma correction to render glyphs
+ * onto surfaces. The light filter weights are
+ * [0x00 0x55 0x56 0x55 0x00].
+ *
+ * FT_LCD_FILTER_LEGACY ::
+ * This filter corresponds to the original libXft color filter. It
+ * provides high contrast output but can exhibit really bad color
+ * fringes if glyphs are not extremely well hinted to the pixel grid.
+ * In other words, it only works well if the TrueType bytecode
+ * interpreter is enabled *and* high-quality hinted fonts are used.
+ *
+ * This filter is only provided for comparison purposes, and might be
+ * disabled or stay unsupported in the future.
+ *
+ * FT_LCD_FILTER_LEGACY1 ::
+ * For historical reasons, the FontConfig library returns a different
+ * enumeration value for legacy LCD filtering. To make code work that
+ * (incorrectly) forwards FontConfig's enumeration value to
+ * @FT_Library_SetLcdFilter without proper mapping, it is thus easiest
+ * to have another enumeration value, which is completely equal to
+ * `FT_LCD_FILTER_LEGACY'.
+ *
+ * @since:
+ * 2.3.0 (`FT_LCD_FILTER_LEGACY1' since 2.6.2)
+ */
+ typedef enum FT_LcdFilter_
+ {
+ FT_LCD_FILTER_NONE = 0,
+ FT_LCD_FILTER_DEFAULT = 1,
+ FT_LCD_FILTER_LIGHT = 2,
+ FT_LCD_FILTER_LEGACY1 = 3,
+ FT_LCD_FILTER_LEGACY = 16,
+
+ FT_LCD_FILTER_MAX /* do not remove */
+
+ } FT_LcdFilter;
+
+
+ /**************************************************************************
+ *
+ * @func:
+ * FT_Library_SetLcdFilter
+ *
+ * @description:
+ * This function is used to apply color filtering to LCD decimated
+ * bitmaps, like the ones used when calling @FT_Render_Glyph with
+ * @FT_RENDER_MODE_LCD or @FT_RENDER_MODE_LCD_V.
+ *
+ * @input:
+ * library ::
+ * A handle to the target library instance.
+ *
+ * filter ::
+ * The filter type.
+ *
+ * You can use @FT_LCD_FILTER_NONE here to disable this feature, or
+ * @FT_LCD_FILTER_DEFAULT to use a default filter that should work
+ * well on most LCD screens.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This feature is always disabled by default. Clients must make an
+ * explicit call to this function with a `filter' value other than
+ * @FT_LCD_FILTER_NONE in order to enable it.
+ *
+ * Due to *PATENTS* covering subpixel rendering, this function doesn't
+ * do anything except returning `FT_Err_Unimplemented_Feature' if the
+ * configuration macro FT_CONFIG_OPTION_SUBPIXEL_RENDERING is not
+ * defined in your build of the library, which should correspond to all
+ * default builds of FreeType.
+ *
+ * @since:
+ * 2.3.0
+ */
+ FT_EXPORT( FT_Error )
+ FT_Library_SetLcdFilter( FT_Library library,
+ FT_LcdFilter filter );
+
+
+ /**************************************************************************
+ *
+ * @func:
+ * FT_Library_SetLcdFilterWeights
+ *
+ * @description:
+ * This function can be used to enable LCD filter with custom weights,
+ * instead of using presets in @FT_Library_SetLcdFilter.
+ *
+ * @input:
+ * library ::
+ * A handle to the target library instance.
+ *
+ * weights ::
+ * A pointer to an array; the function copies the first five bytes and
+ * uses them to specify the filter weights.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * Due to *PATENTS* covering subpixel rendering, this function doesn't
+ * do anything except returning `FT_Err_Unimplemented_Feature' if the
+ * configuration macro FT_CONFIG_OPTION_SUBPIXEL_RENDERING is not
+ * defined in your build of the library, which should correspond to all
+ * default builds of FreeType.
+ *
+ * LCD filter weights can also be set per face using @FT_Face_Properties
+ * with @FT_PARAM_TAG_LCD_FILTER_WEIGHTS.
+ *
+ * @since:
+ * 2.4.0
+ */
+ FT_EXPORT( FT_Error )
+ FT_Library_SetLcdFilterWeights( FT_Library library,
+ unsigned char *weights );
+
+
+ /*
+ * @type:
+ * FT_LcdFiveTapFilter
+ *
+ * @description:
+ * A typedef for passing the five LCD filter weights to
+ * @FT_Face_Properties within an @FT_Parameter structure.
+ *
+ * @since:
+ * 2.8
+ *
+ */
+#define FT_LCD_FILTER_FIVE_TAPS 5
+
+ typedef FT_Byte FT_LcdFiveTapFilter[FT_LCD_FILTER_FIVE_TAPS];
+
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTLCDFIL_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftlist.h
@@ -1,0 +1,276 @@
+/***************************************************************************/
+/* */
+/* ftlist.h */
+/* */
+/* Generic list support for FreeType (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This file implements functions relative to list processing. Its */
+ /* data structures are defined in `freetype.h'. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTLIST_H_
+#define FTLIST_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* list_processing */
+ /* */
+ /* <Title> */
+ /* List Processing */
+ /* */
+ /* <Abstract> */
+ /* Simple management of lists. */
+ /* */
+ /* <Description> */
+ /* This section contains various definitions related to list */
+ /* processing using doubly-linked nodes. */
+ /* */
+ /* <Order> */
+ /* FT_List */
+ /* FT_ListNode */
+ /* FT_ListRec */
+ /* FT_ListNodeRec */
+ /* */
+ /* FT_List_Add */
+ /* FT_List_Insert */
+ /* FT_List_Find */
+ /* FT_List_Remove */
+ /* FT_List_Up */
+ /* FT_List_Iterate */
+ /* FT_List_Iterator */
+ /* FT_List_Finalize */
+ /* FT_List_Destructor */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Find */
+ /* */
+ /* <Description> */
+ /* Find the list node for a given listed object. */
+ /* */
+ /* <Input> */
+ /* list :: A pointer to the parent list. */
+ /* data :: The address of the listed object. */
+ /* */
+ /* <Return> */
+ /* List node. NULL if it wasn't found. */
+ /* */
+ FT_EXPORT( FT_ListNode )
+ FT_List_Find( FT_List list,
+ void* data );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Add */
+ /* */
+ /* <Description> */
+ /* Append an element to the end of a list. */
+ /* */
+ /* <InOut> */
+ /* list :: A pointer to the parent list. */
+ /* node :: The node to append. */
+ /* */
+ FT_EXPORT( void )
+ FT_List_Add( FT_List list,
+ FT_ListNode node );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Insert */
+ /* */
+ /* <Description> */
+ /* Insert an element at the head of a list. */
+ /* */
+ /* <InOut> */
+ /* list :: A pointer to parent list. */
+ /* node :: The node to insert. */
+ /* */
+ FT_EXPORT( void )
+ FT_List_Insert( FT_List list,
+ FT_ListNode node );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Remove */
+ /* */
+ /* <Description> */
+ /* Remove a node from a list. This function doesn't check whether */
+ /* the node is in the list! */
+ /* */
+ /* <Input> */
+ /* node :: The node to remove. */
+ /* */
+ /* <InOut> */
+ /* list :: A pointer to the parent list. */
+ /* */
+ FT_EXPORT( void )
+ FT_List_Remove( FT_List list,
+ FT_ListNode node );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Up */
+ /* */
+ /* <Description> */
+ /* Move a node to the head/top of a list. Used to maintain LRU */
+ /* lists. */
+ /* */
+ /* <InOut> */
+ /* list :: A pointer to the parent list. */
+ /* node :: The node to move. */
+ /* */
+ FT_EXPORT( void )
+ FT_List_Up( FT_List list,
+ FT_ListNode node );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_List_Iterator */
+ /* */
+ /* <Description> */
+ /* An FT_List iterator function that is called during a list parse */
+ /* by @FT_List_Iterate. */
+ /* */
+ /* <Input> */
+ /* node :: The current iteration list node. */
+ /* */
+ /* user :: A typeless pointer passed to @FT_List_Iterate. */
+ /* Can be used to point to the iteration's state. */
+ /* */
+ typedef FT_Error
+ (*FT_List_Iterator)( FT_ListNode node,
+ void* user );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Iterate */
+ /* */
+ /* <Description> */
+ /* Parse a list and calls a given iterator function on each element. */
+ /* Note that parsing is stopped as soon as one of the iterator calls */
+ /* returns a non-zero value. */
+ /* */
+ /* <Input> */
+ /* list :: A handle to the list. */
+ /* iterator :: An iterator function, called on each node of the list. */
+ /* user :: A user-supplied field that is passed as the second */
+ /* argument to the iterator. */
+ /* */
+ /* <Return> */
+ /* The result (a FreeType error code) of the last iterator call. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_List_Iterate( FT_List list,
+ FT_List_Iterator iterator,
+ void* user );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_List_Destructor */
+ /* */
+ /* <Description> */
+ /* An @FT_List iterator function that is called during a list */
+ /* finalization by @FT_List_Finalize to destroy all elements in a */
+ /* given list. */
+ /* */
+ /* <Input> */
+ /* system :: The current system object. */
+ /* */
+ /* data :: The current object to destroy. */
+ /* */
+ /* user :: A typeless pointer passed to @FT_List_Iterate. It can */
+ /* be used to point to the iteration's state. */
+ /* */
+ typedef void
+ (*FT_List_Destructor)( FT_Memory memory,
+ void* data,
+ void* user );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_List_Finalize */
+ /* */
+ /* <Description> */
+ /* Destroy all elements in the list as well as the list itself. */
+ /* */
+ /* <Input> */
+ /* list :: A handle to the list. */
+ /* */
+ /* destroy :: A list destructor that will be applied to each element */
+ /* of the list. Set this to NULL if not needed. */
+ /* */
+ /* memory :: The current memory object that handles deallocation. */
+ /* */
+ /* user :: A user-supplied field that is passed as the last */
+ /* argument to the destructor. */
+ /* */
+ /* <Note> */
+ /* This function expects that all nodes added by @FT_List_Add or */
+ /* @FT_List_Insert have been dynamically allocated. */
+ /* */
+ FT_EXPORT( void )
+ FT_List_Finalize( FT_List list,
+ FT_List_Destructor destroy,
+ FT_Memory memory,
+ void* user );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTLIST_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftlzw.h
@@ -1,0 +1,99 @@
+/***************************************************************************/
+/* */
+/* ftlzw.h */
+/* */
+/* LZW-compressed stream support. */
+/* */
+/* Copyright 2004-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTLZW_H_
+#define FTLZW_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* lzw */
+ /* */
+ /* <Title> */
+ /* LZW Streams */
+ /* */
+ /* <Abstract> */
+ /* Using LZW-compressed font files. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of LZW-specific functions. */
+ /* */
+ /*************************************************************************/
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Stream_OpenLZW
+ *
+ * @description:
+ * Open a new stream to parse LZW-compressed font files. This is
+ * mainly used to support the compressed `*.pcf.Z' fonts that come
+ * with XFree86.
+ *
+ * @input:
+ * stream :: The target embedding stream.
+ *
+ * source :: The source stream.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The source stream must be opened _before_ calling this function.
+ *
+ * Calling the internal function `FT_Stream_Close' on the new stream will
+ * *not* call `FT_Stream_Close' on the source stream. None of the stream
+ * objects will be released to the heap.
+ *
+ * The stream implementation is very basic and resets the decompression
+ * process each time seeking backwards is needed within the stream
+ *
+ * In certain builds of the library, LZW compression recognition is
+ * automatically handled when calling @FT_New_Face or @FT_Open_Face.
+ * This means that if no font driver is capable of handling the raw
+ * compressed file, the library will try to open a LZW stream from it
+ * and re-open the face with it.
+ *
+ * This function may return `FT_Err_Unimplemented_Feature' if your build
+ * of FreeType was not compiled with LZW support.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stream_OpenLZW( FT_Stream stream,
+ FT_Stream source );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTLZW_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftmac.h
@@ -1,0 +1,275 @@
+/***************************************************************************/
+/* */
+/* ftmac.h */
+/* */
+/* Additional Mac-specific API. */
+/* */
+/* Copyright 1996-2018 by */
+/* Just van Rossum, David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* NOTE: Include this file after FT_FREETYPE_H and after any */
+/* Mac-specific headers (because this header uses Mac types such as */
+/* Handle, FSSpec, FSRef, etc.) */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTMAC_H_
+#define FTMAC_H_
+
+
+#include <ft2build.h>
+
+
+FT_BEGIN_HEADER
+
+
+ /* gcc-3.1 and later can warn about functions tagged as deprecated */
+#ifndef FT_DEPRECATED_ATTRIBUTE
+#if defined( __GNUC__ ) && \
+ ( ( __GNUC__ >= 4 ) || \
+ ( ( __GNUC__ == 3 ) && ( __GNUC_MINOR__ >= 1 ) ) )
+#define FT_DEPRECATED_ATTRIBUTE __attribute__(( deprecated ))
+#else
+#define FT_DEPRECATED_ATTRIBUTE
+#endif
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* mac_specific */
+ /* */
+ /* <Title> */
+ /* Mac Specific Interface */
+ /* */
+ /* <Abstract> */
+ /* Only available on the Macintosh. */
+ /* */
+ /* <Description> */
+ /* The following definitions are only available if FreeType is */
+ /* compiled on a Macintosh. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Face_From_FOND */
+ /* */
+ /* <Description> */
+ /* Create a new face object from a FOND resource. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library resource. */
+ /* */
+ /* <Input> */
+ /* fond :: A FOND resource. */
+ /* */
+ /* face_index :: Only supported for the -1 `sanity check' special */
+ /* case. */
+ /* */
+ /* <Output> */
+ /* aface :: A handle to a new face object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Notes> */
+ /* This function can be used to create @FT_Face objects from fonts */
+ /* that are installed in the system as follows. */
+ /* */
+ /* { */
+ /* fond = GetResource( 'FOND', fontName ); */
+ /* error = FT_New_Face_From_FOND( library, fond, 0, &face ); */
+ /* } */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Face_From_FOND( FT_Library library,
+ Handle fond,
+ FT_Long face_index,
+ FT_Face *aface )
+ FT_DEPRECATED_ATTRIBUTE;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_GetFile_From_Mac_Name */
+ /* */
+ /* <Description> */
+ /* Return an FSSpec for the disk file containing the named font. */
+ /* */
+ /* <Input> */
+ /* fontName :: Mac OS name of the font (e.g., Times New Roman */
+ /* Bold). */
+ /* */
+ /* <Output> */
+ /* pathSpec :: FSSpec to the file. For passing to */
+ /* @FT_New_Face_From_FSSpec. */
+ /* */
+ /* face_index :: Index of the face. For passing to */
+ /* @FT_New_Face_From_FSSpec. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_GetFile_From_Mac_Name( const char* fontName,
+ FSSpec* pathSpec,
+ FT_Long* face_index )
+ FT_DEPRECATED_ATTRIBUTE;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_GetFile_From_Mac_ATS_Name */
+ /* */
+ /* <Description> */
+ /* Return an FSSpec for the disk file containing the named font. */
+ /* */
+ /* <Input> */
+ /* fontName :: Mac OS name of the font in ATS framework. */
+ /* */
+ /* <Output> */
+ /* pathSpec :: FSSpec to the file. For passing to */
+ /* @FT_New_Face_From_FSSpec. */
+ /* */
+ /* face_index :: Index of the face. For passing to */
+ /* @FT_New_Face_From_FSSpec. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_GetFile_From_Mac_ATS_Name( const char* fontName,
+ FSSpec* pathSpec,
+ FT_Long* face_index )
+ FT_DEPRECATED_ATTRIBUTE;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_GetFilePath_From_Mac_ATS_Name */
+ /* */
+ /* <Description> */
+ /* Return a pathname of the disk file and face index for given font */
+ /* name that is handled by ATS framework. */
+ /* */
+ /* <Input> */
+ /* fontName :: Mac OS name of the font in ATS framework. */
+ /* */
+ /* <Output> */
+ /* path :: Buffer to store pathname of the file. For passing */
+ /* to @FT_New_Face. The client must allocate this */
+ /* buffer before calling this function. */
+ /* */
+ /* maxPathSize :: Lengths of the buffer `path' that client allocated. */
+ /* */
+ /* face_index :: Index of the face. For passing to @FT_New_Face. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_GetFilePath_From_Mac_ATS_Name( const char* fontName,
+ UInt8* path,
+ UInt32 maxPathSize,
+ FT_Long* face_index )
+ FT_DEPRECATED_ATTRIBUTE;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Face_From_FSSpec */
+ /* */
+ /* <Description> */
+ /* Create a new face object from a given resource and typeface index */
+ /* using an FSSpec to the font file. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library resource. */
+ /* */
+ /* <Input> */
+ /* spec :: FSSpec to the font file. */
+ /* */
+ /* face_index :: The index of the face within the resource. The */
+ /* first face has index~0. */
+ /* <Output> */
+ /* aface :: A handle to a new face object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* @FT_New_Face_From_FSSpec is identical to @FT_New_Face except */
+ /* it accepts an FSSpec instead of a path. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Face_From_FSSpec( FT_Library library,
+ const FSSpec *spec,
+ FT_Long face_index,
+ FT_Face *aface )
+ FT_DEPRECATED_ATTRIBUTE;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Face_From_FSRef */
+ /* */
+ /* <Description> */
+ /* Create a new face object from a given resource and typeface index */
+ /* using an FSRef to the font file. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library resource. */
+ /* */
+ /* <Input> */
+ /* spec :: FSRef to the font file. */
+ /* */
+ /* face_index :: The index of the face within the resource. The */
+ /* first face has index~0. */
+ /* <Output> */
+ /* aface :: A handle to a new face object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* @FT_New_Face_From_FSRef is identical to @FT_New_Face except */
+ /* it accepts an FSRef instead of a path. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Face_From_FSRef( FT_Library library,
+ const FSRef *ref,
+ FT_Long face_index,
+ FT_Face *aface )
+ FT_DEPRECATED_ATTRIBUTE;
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* FTMAC_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftmm.h
@@ -1,0 +1,638 @@
+/***************************************************************************/
+/* */
+/* ftmm.h */
+/* */
+/* FreeType Multiple Master font interface (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTMM_H_
+#define FTMM_H_
+
+
+#include <ft2build.h>
+#include FT_TYPE1_TABLES_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* multiple_masters */
+ /* */
+ /* <Title> */
+ /* Multiple Masters */
+ /* */
+ /* <Abstract> */
+ /* How to manage Multiple Masters fonts. */
+ /* */
+ /* <Description> */
+ /* The following types and functions are used to manage Multiple */
+ /* Master fonts, i.e., the selection of specific design instances by */
+ /* setting design axis coordinates. */
+ /* */
+ /* Besides Adobe MM fonts, the interface supports Apple's TrueType GX */
+ /* and OpenType variation fonts. Some of the routines only work with */
+ /* Adobe MM fonts, others will work with all three types. They are */
+ /* similar enough that a consistent interface makes sense. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_MM_Axis */
+ /* */
+ /* <Description> */
+ /* A structure to model a given axis in design space for Multiple */
+ /* Masters fonts. */
+ /* */
+ /* This structure can't be used for TrueType GX or OpenType variation */
+ /* fonts. */
+ /* */
+ /* <Fields> */
+ /* name :: The axis's name. */
+ /* */
+ /* minimum :: The axis's minimum design coordinate. */
+ /* */
+ /* maximum :: The axis's maximum design coordinate. */
+ /* */
+ typedef struct FT_MM_Axis_
+ {
+ FT_String* name;
+ FT_Long minimum;
+ FT_Long maximum;
+
+ } FT_MM_Axis;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Multi_Master */
+ /* */
+ /* <Description> */
+ /* A structure to model the axes and space of a Multiple Masters */
+ /* font. */
+ /* */
+ /* This structure can't be used for TrueType GX or OpenType variation */
+ /* fonts. */
+ /* */
+ /* <Fields> */
+ /* num_axis :: Number of axes. Cannot exceed~4. */
+ /* */
+ /* num_designs :: Number of designs; should be normally 2^num_axis */
+ /* even though the Type~1 specification strangely */
+ /* allows for intermediate designs to be present. */
+ /* This number cannot exceed~16. */
+ /* */
+ /* axis :: A table of axis descriptors. */
+ /* */
+ typedef struct FT_Multi_Master_
+ {
+ FT_UInt num_axis;
+ FT_UInt num_designs;
+ FT_MM_Axis axis[T1_MAX_MM_AXIS];
+
+ } FT_Multi_Master;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Var_Axis */
+ /* */
+ /* <Description> */
+ /* A structure to model a given axis in design space for Multiple */
+ /* Masters, TrueType GX, and OpenType variation fonts. */
+ /* */
+ /* <Fields> */
+ /* name :: The axis's name. */
+ /* Not always meaningful for TrueType GX or OpenType */
+ /* variation fonts. */
+ /* */
+ /* minimum :: The axis's minimum design coordinate. */
+ /* */
+ /* def :: The axis's default design coordinate. */
+ /* FreeType computes meaningful default values for Adobe */
+ /* MM fonts. */
+ /* */
+ /* maximum :: The axis's maximum design coordinate. */
+ /* */
+ /* tag :: The axis's tag (the equivalent to `name' for TrueType */
+ /* GX and OpenType variation fonts). FreeType provides */
+ /* default values for Adobe MM fonts if possible. */
+ /* */
+ /* strid :: The axis name entry in the font's `name' table. This */
+ /* is another (and often better) version of the `name' */
+ /* field for TrueType GX or OpenType variation fonts. Not */
+ /* meaningful for Adobe MM fonts. */
+ /* */
+ /* <Note> */
+ /* The fields `minimum', `def', and `maximum' are 16.16 fractional */
+ /* values for TrueType GX and OpenType variation fonts. For Adobe MM */
+ /* fonts, the values are integers. */
+ /* */
+ typedef struct FT_Var_Axis_
+ {
+ FT_String* name;
+
+ FT_Fixed minimum;
+ FT_Fixed def;
+ FT_Fixed maximum;
+
+ FT_ULong tag;
+ FT_UInt strid;
+
+ } FT_Var_Axis;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Var_Named_Style */
+ /* */
+ /* <Description> */
+ /* A structure to model a named instance in a TrueType GX or OpenType */
+ /* variation font. */
+ /* */
+ /* This structure can't be used for Adobe MM fonts. */
+ /* */
+ /* <Fields> */
+ /* coords :: The design coordinates for this instance. */
+ /* This is an array with one entry for each axis. */
+ /* */
+ /* strid :: The entry in `name' table identifying this instance. */
+ /* */
+ /* psid :: The entry in `name' table identifying a PostScript name */
+ /* for this instance. Value 0xFFFF indicates a missing */
+ /* entry. */
+ /* */
+ typedef struct FT_Var_Named_Style_
+ {
+ FT_Fixed* coords;
+ FT_UInt strid;
+ FT_UInt psid; /* since 2.7.1 */
+
+ } FT_Var_Named_Style;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_MM_Var */
+ /* */
+ /* <Description> */
+ /* A structure to model the axes and space of an Adobe MM, TrueType */
+ /* GX, or OpenType variation font. */
+ /* */
+ /* Some fields are specific to one format and not to the others. */
+ /* */
+ /* <Fields> */
+ /* num_axis :: The number of axes. The maximum value is~4 for */
+ /* Adobe MM fonts; no limit in TrueType GX or */
+ /* OpenType variation fonts. */
+ /* */
+ /* num_designs :: The number of designs; should be normally */
+ /* 2^num_axis for Adobe MM fonts. Not meaningful */
+ /* for TrueType GX or OpenType variation fonts */
+ /* (where every glyph could have a different */
+ /* number of designs). */
+ /* */
+ /* num_namedstyles :: The number of named styles; a `named style' is */
+ /* a tuple of design coordinates that has a string */
+ /* ID (in the `name' table) associated with it. */
+ /* The font can tell the user that, for example, */
+ /* [Weight=1.5,Width=1.1] is `Bold'. Another name */
+ /* for `named style' is `named instance'. */
+ /* */
+ /* For Adobe Multiple Masters fonts, this value is */
+ /* always zero because the format does not support */
+ /* named styles. */
+ /* */
+ /* axis :: An axis descriptor table. */
+ /* TrueType GX and OpenType variation fonts */
+ /* contain slightly more data than Adobe MM fonts. */
+ /* Memory management of this pointer is done */
+ /* internally by FreeType. */
+ /* */
+ /* namedstyle :: A named style (instance) table. */
+ /* Only meaningful for TrueType GX and OpenType */
+ /* variation fonts. Memory management of this */
+ /* pointer is done internally by FreeType. */
+ /* */
+ typedef struct FT_MM_Var_
+ {
+ FT_UInt num_axis;
+ FT_UInt num_designs;
+ FT_UInt num_namedstyles;
+ FT_Var_Axis* axis;
+ FT_Var_Named_Style* namedstyle;
+
+ } FT_MM_Var;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Multi_Master */
+ /* */
+ /* <Description> */
+ /* Retrieve a variation descriptor of a given Adobe MM font. */
+ /* */
+ /* This function can't be used with TrueType GX or OpenType variation */
+ /* fonts. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* <Output> */
+ /* amaster :: The Multiple Masters descriptor. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Multi_Master( FT_Face face,
+ FT_Multi_Master *amaster );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_MM_Var */
+ /* */
+ /* <Description> */
+ /* Retrieve a variation descriptor for a given font. */
+ /* */
+ /* This function works with all supported variation formats. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* <Output> */
+ /* amaster :: The variation descriptor. */
+ /* Allocates a data structure, which the user must */
+ /* deallocate with a call to @FT_Done_MM_Var after use. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_MM_Var( FT_Face face,
+ FT_MM_Var* *amaster );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_MM_Var */
+ /* */
+ /* <Description> */
+ /* Free the memory allocated by @FT_Get_MM_Var. */
+ /* */
+ /* <Input> */
+ /* library :: A handle of the face's parent library object that was */
+ /* used in the call to @FT_Get_MM_Var to create `amaster'. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Done_MM_Var( FT_Library library,
+ FT_MM_Var *amaster );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_MM_Design_Coordinates */
+ /* */
+ /* <Description> */
+ /* For Adobe MM fonts, choose an interpolated font design through */
+ /* design coordinates. */
+ /* */
+ /* This function can't be used with TrueType GX or OpenType variation */
+ /* fonts. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* <Input> */
+ /* num_coords :: The number of available design coordinates. If it */
+ /* is larger than the number of axes, ignore the excess */
+ /* values. If it is smaller than the number of axes, */
+ /* use default values for the remaining axes. */
+ /* */
+ /* coords :: An array of design coordinates. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* [Since 2.8.1] To reset all axes to the default values, call the */
+ /* function with `num_coords' set to zero and `coords' set to NULL. */
+ /* */
+ /* [Since 2.9] If `num_coords' is larger than zero, this function */
+ /* sets the @FT_FACE_FLAG_VARIATION bit in @FT_Face's `face_flags' */
+ /* field (i.e., @FT_IS_VARIATION will return true). If `num_coords' */
+ /* is zero, this bit flag gets unset. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_MM_Design_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Long* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Var_Design_Coordinates */
+ /* */
+ /* <Description> */
+ /* Choose an interpolated font design through design coordinates. */
+ /* */
+ /* This function works with all supported variation formats. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* <Input> */
+ /* num_coords :: The number of available design coordinates. If it */
+ /* is larger than the number of axes, ignore the excess */
+ /* values. If it is smaller than the number of axes, */
+ /* use default values for the remaining axes. */
+ /* */
+ /* coords :: An array of design coordinates. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* [Since 2.8.1] To reset all axes to the default values, call the */
+ /* function with `num_coords' set to zero and `coords' set to NULL. */
+ /* [Since 2.9] `Default values' means the currently selected named */
+ /* instance (or the base font if no named instance is selected). */
+ /* */
+ /* [Since 2.9] If `num_coords' is larger than zero, this function */
+ /* sets the @FT_FACE_FLAG_VARIATION bit in @FT_Face's `face_flags' */
+ /* field (i.e., @FT_IS_VARIATION will return true). If `num_coords' */
+ /* is zero, this bit flag gets unset. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Var_Design_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Var_Design_Coordinates */
+ /* */
+ /* <Description> */
+ /* Get the design coordinates of the currently selected interpolated */
+ /* font. */
+ /* */
+ /* This function works with all supported variation formats. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* num_coords :: The number of design coordinates to retrieve. If it */
+ /* is larger than the number of axes, set the excess */
+ /* values to~0. */
+ /* */
+ /* <Output> */
+ /* coords :: The design coordinates array. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Since> */
+ /* 2.7.1 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Var_Design_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_MM_Blend_Coordinates */
+ /* */
+ /* <Description> */
+ /* Choose an interpolated font design through normalized blend */
+ /* coordinates. */
+ /* */
+ /* This function works with all supported variation formats. */
+ /* */
+ /* <InOut> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* <Input> */
+ /* num_coords :: The number of available design coordinates. If it */
+ /* is larger than the number of axes, ignore the excess */
+ /* values. If it is smaller than the number of axes, */
+ /* use default values for the remaining axes. */
+ /* */
+ /* coords :: The design coordinates array (each element must be */
+ /* between 0 and 1.0 for Adobe MM fonts, and between */
+ /* -1.0 and 1.0 for TrueType GX and OpenType variation */
+ /* fonts). */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* [Since 2.8.1] To reset all axes to the default values, call the */
+ /* function with `num_coords' set to zero and `coords' set to NULL. */
+ /* [Since 2.9] `Default values' means the currently selected named */
+ /* instance (or the base font if no named instance is selected). */
+ /* */
+ /* [Since 2.9] If `num_coords' is larger than zero, this function */
+ /* sets the @FT_FACE_FLAG_VARIATION bit in @FT_Face's `face_flags' */
+ /* field (i.e., @FT_IS_VARIATION will return true). If `num_coords' */
+ /* is zero, this bit flag gets unset. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_MM_Blend_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_MM_Blend_Coordinates */
+ /* */
+ /* <Description> */
+ /* Get the normalized blend coordinates of the currently selected */
+ /* interpolated font. */
+ /* */
+ /* This function works with all supported variation formats. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* num_coords :: The number of normalized blend coordinates to */
+ /* retrieve. If it is larger than the number of axes, */
+ /* set the excess values to~0.5 for Adobe MM fonts, and */
+ /* to~0 for TrueType GX and OpenType variation fonts. */
+ /* */
+ /* <Output> */
+ /* coords :: The normalized blend coordinates array. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Since> */
+ /* 2.7.1 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_MM_Blend_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Var_Blend_Coordinates */
+ /* */
+ /* <Description> */
+ /* This is another name of @FT_Set_MM_Blend_Coordinates. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Var_Blend_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Var_Blend_Coordinates */
+ /* */
+ /* <Description> */
+ /* This is another name of @FT_Get_MM_Blend_Coordinates. */
+ /* */
+ /* <Since> */
+ /* 2.7.1 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Var_Blend_Coordinates( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_VAR_AXIS_FLAG_XXX */
+ /* */
+ /* <Description> */
+ /* A list of bit flags used in the return value of */
+ /* @FT_Get_Var_Axis_Flags. */
+ /* */
+ /* <Values> */
+ /* FT_VAR_AXIS_FLAG_HIDDEN :: */
+ /* The variation axis should not be exposed to user interfaces. */
+ /* */
+ /* <Since> */
+ /* 2.8.1 */
+ /* */
+#define FT_VAR_AXIS_FLAG_HIDDEN 1
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Var_Axis_Flags */
+ /* */
+ /* <Description> */
+ /* Get the `flags' field of an OpenType Variation Axis Record. */
+ /* */
+ /* Not meaningful for Adobe MM fonts (`*flags' is always zero). */
+ /* */
+ /* <Input> */
+ /* master :: The variation descriptor. */
+ /* */
+ /* axis_index :: The index of the requested variation axis. */
+ /* */
+ /* <Output> */
+ /* flags :: The `flags' field. See @FT_VAR_AXIS_FLAG_XXX for */
+ /* possible values. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Since> */
+ /* 2.8.1 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Var_Axis_Flags( FT_MM_Var* master,
+ FT_UInt axis_index,
+ FT_UInt* flags );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Named_Instance */
+ /* */
+ /* <Description> */
+ /* Set or change the current named instance. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* instance_index :: The index of the requested instance, starting */
+ /* with value 1. If set to value 0, FreeType */
+ /* switches to font access without a named */
+ /* instance. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The function uses the value of `instance_index' to set bits 16-30 */
+ /* of the face's `face_index' field. It also resets any variation */
+ /* applied to the font, and the @FT_FACE_FLAG_VARIATION bit of the */
+ /* face's `face_flags' field gets reset to zero (i.e., */
+ /* @FT_IS_VARIATION will return false). */
+ /* */
+ /* For Adobe MM fonts (which don't have named instances) this */
+ /* function simply resets the current face to the default instance. */
+ /* */
+ /* <Since> */
+ /* 2.9 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Named_Instance( FT_Face face,
+ FT_UInt instance_index );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTMM_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftmodapi.h
@@ -1,0 +1,711 @@
+/***************************************************************************/
+/* */
+/* ftmodapi.h */
+/* */
+/* FreeType modules public interface (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTMODAPI_H_
+#define FTMODAPI_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* module_management */
+ /* */
+ /* <Title> */
+ /* Module Management */
+ /* */
+ /* <Abstract> */
+ /* How to add, upgrade, remove, and control modules from FreeType. */
+ /* */
+ /* <Description> */
+ /* The definitions below are used to manage modules within FreeType. */
+ /* Modules can be added, upgraded, and removed at runtime. */
+ /* Additionally, some module properties can be controlled also. */
+ /* */
+ /* Here is a list of possible values of the `module_name' field in */
+ /* the @FT_Module_Class structure. */
+ /* */
+ /* { */
+ /* autofitter */
+ /* bdf */
+ /* cff */
+ /* gxvalid */
+ /* otvalid */
+ /* pcf */
+ /* pfr */
+ /* psaux */
+ /* pshinter */
+ /* psnames */
+ /* raster1 */
+ /* sfnt */
+ /* smooth, smooth-lcd, smooth-lcdv */
+ /* truetype */
+ /* type1 */
+ /* type42 */
+ /* t1cid */
+ /* winfonts */
+ /* } */
+ /* */
+ /* Note that the FreeType Cache sub-system is not a FreeType module. */
+ /* */
+ /* <Order> */
+ /* FT_Module */
+ /* FT_Module_Constructor */
+ /* FT_Module_Destructor */
+ /* FT_Module_Requester */
+ /* FT_Module_Class */
+ /* */
+ /* FT_Add_Module */
+ /* FT_Get_Module */
+ /* FT_Remove_Module */
+ /* FT_Add_Default_Modules */
+ /* */
+ /* FT_Property_Set */
+ /* FT_Property_Get */
+ /* FT_Set_Default_Properties */
+ /* */
+ /* FT_New_Library */
+ /* FT_Done_Library */
+ /* FT_Reference_Library */
+ /* */
+ /* FT_Renderer */
+ /* FT_Renderer_Class */
+ /* */
+ /* FT_Get_Renderer */
+ /* FT_Set_Renderer */
+ /* */
+ /* FT_Set_Debug_Hook */
+ /* */
+ /*************************************************************************/
+
+
+ /* module bit flags */
+#define FT_MODULE_FONT_DRIVER 1 /* this module is a font driver */
+#define FT_MODULE_RENDERER 2 /* this module is a renderer */
+#define FT_MODULE_HINTER 4 /* this module is a glyph hinter */
+#define FT_MODULE_STYLER 8 /* this module is a styler */
+
+#define FT_MODULE_DRIVER_SCALABLE 0x100 /* the driver supports */
+ /* scalable fonts */
+#define FT_MODULE_DRIVER_NO_OUTLINES 0x200 /* the driver does not */
+ /* support vector outlines */
+#define FT_MODULE_DRIVER_HAS_HINTER 0x400 /* the driver provides its */
+ /* own hinter */
+#define FT_MODULE_DRIVER_HINTS_LIGHTLY 0x800 /* the driver's hinter */
+ /* produces LIGHT hints */
+
+
+ /* deprecated values */
+#define ft_module_font_driver FT_MODULE_FONT_DRIVER
+#define ft_module_renderer FT_MODULE_RENDERER
+#define ft_module_hinter FT_MODULE_HINTER
+#define ft_module_styler FT_MODULE_STYLER
+
+#define ft_module_driver_scalable FT_MODULE_DRIVER_SCALABLE
+#define ft_module_driver_no_outlines FT_MODULE_DRIVER_NO_OUTLINES
+#define ft_module_driver_has_hinter FT_MODULE_DRIVER_HAS_HINTER
+#define ft_module_driver_hints_lightly FT_MODULE_DRIVER_HINTS_LIGHTLY
+
+
+ typedef FT_Pointer FT_Module_Interface;
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Module_Constructor */
+ /* */
+ /* <Description> */
+ /* A function used to initialize (not create) a new module object. */
+ /* */
+ /* <Input> */
+ /* module :: The module to initialize. */
+ /* */
+ typedef FT_Error
+ (*FT_Module_Constructor)( FT_Module module );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Module_Destructor */
+ /* */
+ /* <Description> */
+ /* A function used to finalize (not destroy) a given module object. */
+ /* */
+ /* <Input> */
+ /* module :: The module to finalize. */
+ /* */
+ typedef void
+ (*FT_Module_Destructor)( FT_Module module );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Module_Requester */
+ /* */
+ /* <Description> */
+ /* A function used to query a given module for a specific interface. */
+ /* */
+ /* <Input> */
+ /* module :: The module to be searched. */
+ /* */
+ /* name :: The name of the interface in the module. */
+ /* */
+ typedef FT_Module_Interface
+ (*FT_Module_Requester)( FT_Module module,
+ const char* name );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Module_Class */
+ /* */
+ /* <Description> */
+ /* The module class descriptor. */
+ /* */
+ /* <Fields> */
+ /* module_flags :: Bit flags describing the module. */
+ /* */
+ /* module_size :: The size of one module object/instance in */
+ /* bytes. */
+ /* */
+ /* module_name :: The name of the module. */
+ /* */
+ /* module_version :: The version, as a 16.16 fixed number */
+ /* (major.minor). */
+ /* */
+ /* module_requires :: The version of FreeType this module requires, */
+ /* as a 16.16 fixed number (major.minor). Starts */
+ /* at version 2.0, i.e., 0x20000. */
+ /* */
+ /* module_init :: The initializing function. */
+ /* */
+ /* module_done :: The finalizing function. */
+ /* */
+ /* get_interface :: The interface requesting function. */
+ /* */
+ typedef struct FT_Module_Class_
+ {
+ FT_ULong module_flags;
+ FT_Long module_size;
+ const FT_String* module_name;
+ FT_Fixed module_version;
+ FT_Fixed module_requires;
+
+ const void* module_interface;
+
+ FT_Module_Constructor module_init;
+ FT_Module_Destructor module_done;
+ FT_Module_Requester get_interface;
+
+ } FT_Module_Class;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Add_Module */
+ /* */
+ /* <Description> */
+ /* Add a new module to a given library instance. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library object. */
+ /* */
+ /* <Input> */
+ /* clazz :: A pointer to class descriptor for the module. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* An error will be returned if a module already exists by that name, */
+ /* or if the module requires a version of FreeType that is too great. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Add_Module( FT_Library library,
+ const FT_Module_Class* clazz );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Module */
+ /* */
+ /* <Description> */
+ /* Find a module by its name. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to the library object. */
+ /* */
+ /* module_name :: The module's name (as an ASCII string). */
+ /* */
+ /* <Return> */
+ /* A module handle. 0~if none was found. */
+ /* */
+ /* <Note> */
+ /* FreeType's internal modules aren't documented very well, and you */
+ /* should look up the source code for details. */
+ /* */
+ FT_EXPORT( FT_Module )
+ FT_Get_Module( FT_Library library,
+ const char* module_name );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Remove_Module */
+ /* */
+ /* <Description> */
+ /* Remove a given module from a library instance. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to a library object. */
+ /* */
+ /* <Input> */
+ /* module :: A handle to a module object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The module object is destroyed by the function in case of success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Remove_Module( FT_Library library,
+ FT_Module module );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Property_Set
+ *
+ * @description:
+ * Set a property for a given module.
+ *
+ * @input:
+ * library ::
+ * A handle to the library the module is part of.
+ *
+ * module_name ::
+ * The module name.
+ *
+ * property_name ::
+ * The property name. Properties are described in section
+ * @properties.
+ *
+ * Note that only a few modules have properties.
+ *
+ * value ::
+ * A generic pointer to a variable or structure that gives the new
+ * value of the property. The exact definition of `value' is
+ * dependent on the property; see section @properties.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * If `module_name' isn't a valid module name, or `property_name'
+ * doesn't specify a valid property, or if `value' doesn't represent a
+ * valid value for the given property, an error is returned.
+ *
+ * The following example sets property `bar' (a simple integer) in
+ * module `foo' to value~1.
+ *
+ * {
+ * FT_UInt bar;
+ *
+ *
+ * bar = 1;
+ * FT_Property_Set( library, "foo", "bar", &bar );
+ * }
+ *
+ * Note that the FreeType Cache sub-system doesn't recognize module
+ * property changes. To avoid glyph lookup confusion within the cache
+ * you should call @FTC_Manager_Reset to completely flush the cache if
+ * a module property gets changed after @FTC_Manager_New has been
+ * called.
+ *
+ * It is not possible to set properties of the FreeType Cache
+ * sub-system itself with FT_Property_Set; use @FTC_Property_Set
+ * instead.
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Property_Set( FT_Library library,
+ const FT_String* module_name,
+ const FT_String* property_name,
+ const void* value );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Property_Get
+ *
+ * @description:
+ * Get a module's property value.
+ *
+ * @input:
+ * library ::
+ * A handle to the library the module is part of.
+ *
+ * module_name ::
+ * The module name.
+ *
+ * property_name ::
+ * The property name. Properties are described in section
+ * @properties.
+ *
+ * @inout:
+ * value ::
+ * A generic pointer to a variable or structure that gives the
+ * value of the property. The exact definition of `value' is
+ * dependent on the property; see section @properties.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * If `module_name' isn't a valid module name, or `property_name'
+ * doesn't specify a valid property, or if `value' doesn't represent a
+ * valid value for the given property, an error is returned.
+ *
+ * The following example gets property `baz' (a range) in module `foo'.
+ *
+ * {
+ * typedef range_
+ * {
+ * FT_Int32 min;
+ * FT_Int32 max;
+ *
+ * } range;
+ *
+ * range baz;
+ *
+ *
+ * FT_Property_Get( library, "foo", "baz", &baz );
+ * }
+ *
+ * It is not possible to retrieve properties of the FreeType Cache
+ * sub-system with FT_Property_Get; use @FTC_Property_Get instead.
+ *
+ * @since:
+ * 2.4.11
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Property_Get( FT_Library library,
+ const FT_String* module_name,
+ const FT_String* property_name,
+ void* value );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Default_Properties */
+ /* */
+ /* <Description> */
+ /* If compilation option FT_CONFIG_OPTION_ENVIRONMENT_PROPERTIES is */
+ /* set, this function reads the `FREETYPE_PROPERTIES' environment */
+ /* variable to control driver properties. See section @properties */
+ /* for more. */
+ /* */
+ /* If the compilation option is not set, this function does nothing. */
+ /* */
+ /* `FREETYPE_PROPERTIES' has the following syntax form (broken here */
+ /* into multiple lines for better readability). */
+ /* */
+ /* { */
+ /* <optional whitespace> */
+ /* <module-name1> ':' */
+ /* <property-name1> '=' <property-value1> */
+ /* <whitespace> */
+ /* <module-name2> ':' */
+ /* <property-name2> '=' <property-value2> */
+ /* ... */
+ /* } */
+ /* */
+ /* Example: */
+ /* */
+ /* { */
+ /* FREETYPE_PROPERTIES=truetype:interpreter-version=35 \ */
+ /* cff:no-stem-darkening=1 \ */
+ /* autofitter:warping=1 */
+ /* } */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to a new library object. */
+ /* */
+ /* <Since> */
+ /* 2.8 */
+ /* */
+ FT_EXPORT( void )
+ FT_Set_Default_Properties( FT_Library library );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Reference_Library */
+ /* */
+ /* <Description> */
+ /* A counter gets initialized to~1 at the time an @FT_Library */
+ /* structure is created. This function increments the counter. */
+ /* @FT_Done_Library then only destroys a library if the counter is~1, */
+ /* otherwise it simply decrements the counter. */
+ /* */
+ /* This function helps in managing life-cycles of structures that */
+ /* reference @FT_Library objects. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a target library object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Since> */
+ /* 2.4.2 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Reference_Library( FT_Library library );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Library */
+ /* */
+ /* <Description> */
+ /* This function is used to create a new FreeType library instance */
+ /* from a given memory object. It is thus possible to use libraries */
+ /* with distinct memory allocators within the same program. Note, */
+ /* however, that the used @FT_Memory structure is expected to remain */
+ /* valid for the life of the @FT_Library object. */
+ /* */
+ /* Normally, you would call this function (followed by a call to */
+ /* @FT_Add_Default_Modules or a series of calls to @FT_Add_Module, */
+ /* and a call to @FT_Set_Default_Properties) instead of */
+ /* @FT_Init_FreeType to initialize the FreeType library. */
+ /* */
+ /* Don't use @FT_Done_FreeType but @FT_Done_Library to destroy a */
+ /* library instance. */
+ /* */
+ /* <Input> */
+ /* memory :: A handle to the original memory object. */
+ /* */
+ /* <Output> */
+ /* alibrary :: A pointer to handle of a new library object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* See the discussion of reference counters in the description of */
+ /* @FT_Reference_Library. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Library( FT_Memory memory,
+ FT_Library *alibrary );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_Library */
+ /* */
+ /* <Description> */
+ /* Discard a given library object. This closes all drivers and */
+ /* discards all resource objects. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to the target library. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* See the discussion of reference counters in the description of */
+ /* @FT_Reference_Library. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Done_Library( FT_Library library );
+
+ /* */
+
+ typedef void
+ (*FT_DebugHook_Func)( void* arg );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Debug_Hook */
+ /* */
+ /* <Description> */
+ /* Set a debug hook function for debugging the interpreter of a font */
+ /* format. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library object. */
+ /* */
+ /* <Input> */
+ /* hook_index :: The index of the debug hook. You should use the */
+ /* values defined in `ftobjs.h', e.g., */
+ /* `FT_DEBUG_HOOK_TRUETYPE'. */
+ /* */
+ /* debug_hook :: The function used to debug the interpreter. */
+ /* */
+ /* <Note> */
+ /* Currently, four debug hook slots are available, but only two (for */
+ /* the TrueType and the Type~1 interpreter) are defined. */
+ /* */
+ /* Since the internal headers of FreeType are no longer installed, */
+ /* the symbol `FT_DEBUG_HOOK_TRUETYPE' isn't available publicly. */
+ /* This is a bug and will be fixed in a forthcoming release. */
+ /* */
+ FT_EXPORT( void )
+ FT_Set_Debug_Hook( FT_Library library,
+ FT_UInt hook_index,
+ FT_DebugHook_Func debug_hook );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Add_Default_Modules */
+ /* */
+ /* <Description> */
+ /* Add the set of default drivers to a given library object. */
+ /* This is only useful when you create a library object with */
+ /* @FT_New_Library (usually to plug a custom memory manager). */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to a new library object. */
+ /* */
+ FT_EXPORT( void )
+ FT_Add_Default_Modules( FT_Library library );
+
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * truetype_engine
+ *
+ * @title:
+ * The TrueType Engine
+ *
+ * @abstract:
+ * TrueType bytecode support.
+ *
+ * @description:
+ * This section contains a function used to query the level of TrueType
+ * bytecode support compiled in this version of the library.
+ *
+ */
+
+
+ /**************************************************************************
+ *
+ * @enum:
+ * FT_TrueTypeEngineType
+ *
+ * @description:
+ * A list of values describing which kind of TrueType bytecode
+ * engine is implemented in a given FT_Library instance. It is used
+ * by the @FT_Get_TrueType_Engine_Type function.
+ *
+ * @values:
+ * FT_TRUETYPE_ENGINE_TYPE_NONE ::
+ * The library doesn't implement any kind of bytecode interpreter.
+ *
+ * FT_TRUETYPE_ENGINE_TYPE_UNPATENTED ::
+ * Deprecated and removed.
+ *
+ * FT_TRUETYPE_ENGINE_TYPE_PATENTED ::
+ * The library implements a bytecode interpreter that covers
+ * the full instruction set of the TrueType virtual machine (this
+ * was governed by patents until May 2010, hence the name).
+ *
+ * @since:
+ * 2.2
+ *
+ */
+ typedef enum FT_TrueTypeEngineType_
+ {
+ FT_TRUETYPE_ENGINE_TYPE_NONE = 0,
+ FT_TRUETYPE_ENGINE_TYPE_UNPATENTED,
+ FT_TRUETYPE_ENGINE_TYPE_PATENTED
+
+ } FT_TrueTypeEngineType;
+
+
+ /**************************************************************************
+ *
+ * @func:
+ * FT_Get_TrueType_Engine_Type
+ *
+ * @description:
+ * Return an @FT_TrueTypeEngineType value to indicate which level of
+ * the TrueType virtual machine a given library instance supports.
+ *
+ * @input:
+ * library ::
+ * A library instance.
+ *
+ * @return:
+ * A value indicating which level is supported.
+ *
+ * @since:
+ * 2.2
+ *
+ */
+ FT_EXPORT( FT_TrueTypeEngineType )
+ FT_Get_TrueType_Engine_Type( FT_Library library );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTMODAPI_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftmoderr.h
@@ -1,0 +1,194 @@
+/***************************************************************************/
+/* */
+/* ftmoderr.h */
+/* */
+/* FreeType module error offsets (specification). */
+/* */
+/* Copyright 2001-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This file is used to define the FreeType module error codes. */
+ /* */
+ /* If the macro FT_CONFIG_OPTION_USE_MODULE_ERRORS in `ftoption.h' is */
+ /* set, the lower byte of an error value identifies the error code as */
+ /* usual. In addition, the higher byte identifies the module. For */
+ /* example, the error `FT_Err_Invalid_File_Format' has value 0x0003, the */
+ /* error `TT_Err_Invalid_File_Format' has value 0x1303, the error */
+ /* `T1_Err_Invalid_File_Format' has value 0x1403, etc. */
+ /* */
+ /* Note that `FT_Err_Ok', `TT_Err_Ok', etc. are always equal to zero, */
+ /* including the high byte. */
+ /* */
+ /* If FT_CONFIG_OPTION_USE_MODULE_ERRORS isn't set, the higher byte of */
+ /* an error value is set to zero. */
+ /* */
+ /* To hide the various `XXX_Err_' prefixes in the source code, FreeType */
+ /* provides some macros in `fttypes.h'. */
+ /* */
+ /* FT_ERR( err ) */
+ /* Add current error module prefix (as defined with the */
+ /* `FT_ERR_PREFIX' macro) to `err'. For example, in the BDF module */
+ /* the line */
+ /* */
+ /* error = FT_ERR( Invalid_Outline ); */
+ /* */
+ /* expands to */
+ /* */
+ /* error = BDF_Err_Invalid_Outline; */
+ /* */
+ /* For simplicity, you can always use `FT_Err_Ok' directly instead */
+ /* of `FT_ERR( Ok )'. */
+ /* */
+ /* FT_ERR_EQ( errcode, err ) */
+ /* FT_ERR_NEQ( errcode, err ) */
+ /* Compare error code `errcode' with the error `err' for equality */
+ /* and inequality, respectively. Example: */
+ /* */
+ /* if ( FT_ERR_EQ( error, Invalid_Outline ) ) */
+ /* ... */
+ /* */
+ /* Using this macro you don't have to think about error prefixes. */
+ /* Of course, if module errors are not active, the above example is */
+ /* the same as */
+ /* */
+ /* if ( error == FT_Err_Invalid_Outline ) */
+ /* ... */
+ /* */
+ /* FT_ERROR_BASE( errcode ) */
+ /* FT_ERROR_MODULE( errcode ) */
+ /* Get base error and module error code, respectively. */
+ /* */
+ /* */
+ /* It can also be used to create a module error message table easily */
+ /* with something like */
+ /* */
+ /* { */
+ /* #undef FTMODERR_H_ */
+ /* #define FT_MODERRDEF( e, v, s ) { FT_Mod_Err_ ## e, s }, */
+ /* #define FT_MODERR_START_LIST { */
+ /* #define FT_MODERR_END_LIST { 0, 0 } }; */
+ /* */
+ /* const struct */
+ /* { */
+ /* int mod_err_offset; */
+ /* const char* mod_err_msg */
+ /* } ft_mod_errors[] = */
+ /* */
+ /* #include FT_MODULE_ERRORS_H */
+ /* } */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTMODERR_H_
+#define FTMODERR_H_
+
+
+ /*******************************************************************/
+ /*******************************************************************/
+ /***** *****/
+ /***** SETUP MACROS *****/
+ /***** *****/
+ /*******************************************************************/
+ /*******************************************************************/
+
+
+#undef FT_NEED_EXTERN_C
+
+#ifndef FT_MODERRDEF
+
+#ifdef FT_CONFIG_OPTION_USE_MODULE_ERRORS
+#define FT_MODERRDEF( e, v, s ) FT_Mod_Err_ ## e = v,
+#else
+#define FT_MODERRDEF( e, v, s ) FT_Mod_Err_ ## e = 0,
+#endif
+
+#define FT_MODERR_START_LIST enum {
+#define FT_MODERR_END_LIST FT_Mod_Err_Max };
+
+#ifdef __cplusplus
+#define FT_NEED_EXTERN_C
+ extern "C" {
+#endif
+
+#endif /* !FT_MODERRDEF */
+
+
+ /*******************************************************************/
+ /*******************************************************************/
+ /***** *****/
+ /***** LIST MODULE ERROR BASES *****/
+ /***** *****/
+ /*******************************************************************/
+ /*******************************************************************/
+
+
+#ifdef FT_MODERR_START_LIST
+ FT_MODERR_START_LIST
+#endif
+
+
+ FT_MODERRDEF( Base, 0x000, "base module" )
+ FT_MODERRDEF( Autofit, 0x100, "autofitter module" )
+ FT_MODERRDEF( BDF, 0x200, "BDF module" )
+ FT_MODERRDEF( Bzip2, 0x300, "Bzip2 module" )
+ FT_MODERRDEF( Cache, 0x400, "cache module" )
+ FT_MODERRDEF( CFF, 0x500, "CFF module" )
+ FT_MODERRDEF( CID, 0x600, "CID module" )
+ FT_MODERRDEF( Gzip, 0x700, "Gzip module" )
+ FT_MODERRDEF( LZW, 0x800, "LZW module" )
+ FT_MODERRDEF( OTvalid, 0x900, "OpenType validation module" )
+ FT_MODERRDEF( PCF, 0xA00, "PCF module" )
+ FT_MODERRDEF( PFR, 0xB00, "PFR module" )
+ FT_MODERRDEF( PSaux, 0xC00, "PS auxiliary module" )
+ FT_MODERRDEF( PShinter, 0xD00, "PS hinter module" )
+ FT_MODERRDEF( PSnames, 0xE00, "PS names module" )
+ FT_MODERRDEF( Raster, 0xF00, "raster module" )
+ FT_MODERRDEF( SFNT, 0x1000, "SFNT module" )
+ FT_MODERRDEF( Smooth, 0x1100, "smooth raster module" )
+ FT_MODERRDEF( TrueType, 0x1200, "TrueType module" )
+ FT_MODERRDEF( Type1, 0x1300, "Type 1 module" )
+ FT_MODERRDEF( Type42, 0x1400, "Type 42 module" )
+ FT_MODERRDEF( Winfonts, 0x1500, "Windows FON/FNT module" )
+ FT_MODERRDEF( GXvalid, 0x1600, "GX validation module" )
+
+
+#ifdef FT_MODERR_END_LIST
+ FT_MODERR_END_LIST
+#endif
+
+
+ /*******************************************************************/
+ /*******************************************************************/
+ /***** *****/
+ /***** CLEANUP *****/
+ /***** *****/
+ /*******************************************************************/
+ /*******************************************************************/
+
+
+#ifdef FT_NEED_EXTERN_C
+ }
+#endif
+
+#undef FT_MODERR_START_LIST
+#undef FT_MODERR_END_LIST
+#undef FT_MODERRDEF
+#undef FT_NEED_EXTERN_C
+
+
+#endif /* FTMODERR_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftotval.h
@@ -1,0 +1,204 @@
+/***************************************************************************/
+/* */
+/* ftotval.h */
+/* */
+/* FreeType API for validating OpenType tables (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+/***************************************************************************/
+/* */
+/* */
+/* Warning: This module might be moved to a different library in the */
+/* future to avoid a tight dependency between FreeType and the */
+/* OpenType specification. */
+/* */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTOTVAL_H_
+#define FTOTVAL_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* ot_validation */
+ /* */
+ /* <Title> */
+ /* OpenType Validation */
+ /* */
+ /* <Abstract> */
+ /* An API to validate OpenType tables. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of functions to validate */
+ /* some OpenType tables (BASE, GDEF, GPOS, GSUB, JSTF, MATH). */
+ /* */
+ /* <Order> */
+ /* FT_OpenType_Validate */
+ /* FT_OpenType_Free */
+ /* */
+ /* FT_VALIDATE_OTXXX */
+ /* */
+ /*************************************************************************/
+
+
+ /**********************************************************************
+ *
+ * @enum:
+ * FT_VALIDATE_OTXXX
+ *
+ * @description:
+ * A list of bit-field constants used with @FT_OpenType_Validate to
+ * indicate which OpenType tables should be validated.
+ *
+ * @values:
+ * FT_VALIDATE_BASE ::
+ * Validate BASE table.
+ *
+ * FT_VALIDATE_GDEF ::
+ * Validate GDEF table.
+ *
+ * FT_VALIDATE_GPOS ::
+ * Validate GPOS table.
+ *
+ * FT_VALIDATE_GSUB ::
+ * Validate GSUB table.
+ *
+ * FT_VALIDATE_JSTF ::
+ * Validate JSTF table.
+ *
+ * FT_VALIDATE_MATH ::
+ * Validate MATH table.
+ *
+ * FT_VALIDATE_OT ::
+ * Validate all OpenType tables (BASE, GDEF, GPOS, GSUB, JSTF, MATH).
+ *
+ */
+#define FT_VALIDATE_BASE 0x0100
+#define FT_VALIDATE_GDEF 0x0200
+#define FT_VALIDATE_GPOS 0x0400
+#define FT_VALIDATE_GSUB 0x0800
+#define FT_VALIDATE_JSTF 0x1000
+#define FT_VALIDATE_MATH 0x2000
+
+#define FT_VALIDATE_OT ( FT_VALIDATE_BASE | \
+ FT_VALIDATE_GDEF | \
+ FT_VALIDATE_GPOS | \
+ FT_VALIDATE_GSUB | \
+ FT_VALIDATE_JSTF | \
+ FT_VALIDATE_MATH )
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_OpenType_Validate
+ *
+ * @description:
+ * Validate various OpenType tables to assure that all offsets and
+ * indices are valid. The idea is that a higher-level library that
+ * actually does the text layout can access those tables without
+ * error checking (which can be quite time consuming).
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * validation_flags ::
+ * A bit field that specifies the tables to be validated. See
+ * @FT_VALIDATE_OTXXX for possible values.
+ *
+ * @output:
+ * BASE_table ::
+ * A pointer to the BASE table.
+ *
+ * GDEF_table ::
+ * A pointer to the GDEF table.
+ *
+ * GPOS_table ::
+ * A pointer to the GPOS table.
+ *
+ * GSUB_table ::
+ * A pointer to the GSUB table.
+ *
+ * JSTF_table ::
+ * A pointer to the JSTF table.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with OpenType fonts, returning an error
+ * otherwise.
+ *
+ * After use, the application should deallocate the five tables with
+ * @FT_OpenType_Free. A NULL value indicates that the table either
+ * doesn't exist in the font, or the application hasn't asked for
+ * validation.
+ */
+ FT_EXPORT( FT_Error )
+ FT_OpenType_Validate( FT_Face face,
+ FT_UInt validation_flags,
+ FT_Bytes *BASE_table,
+ FT_Bytes *GDEF_table,
+ FT_Bytes *GPOS_table,
+ FT_Bytes *GSUB_table,
+ FT_Bytes *JSTF_table );
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_OpenType_Free
+ *
+ * @description:
+ * Free the buffer allocated by OpenType validator.
+ *
+ * @input:
+ * face ::
+ * A handle to the input face.
+ *
+ * table ::
+ * The pointer to the buffer that is allocated by
+ * @FT_OpenType_Validate.
+ *
+ * @note:
+ * This function must be used to free the buffer allocated by
+ * @FT_OpenType_Validate only.
+ */
+ FT_EXPORT( void )
+ FT_OpenType_Free( FT_Face face,
+ FT_Bytes table );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTOTVAL_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftoutln.h
@@ -1,0 +1,582 @@
+/***************************************************************************/
+/* */
+/* ftoutln.h */
+/* */
+/* Support for the FT_Outline type used to store glyph shapes of */
+/* most scalable font formats (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTOUTLN_H_
+#define FTOUTLN_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* outline_processing */
+ /* */
+ /* <Title> */
+ /* Outline Processing */
+ /* */
+ /* <Abstract> */
+ /* Functions to create, transform, and render vectorial glyph images. */
+ /* */
+ /* <Description> */
+ /* This section contains routines used to create and destroy scalable */
+ /* glyph images known as `outlines'. These can also be measured, */
+ /* transformed, and converted into bitmaps and pixmaps. */
+ /* */
+ /* <Order> */
+ /* FT_Outline */
+ /* FT_Outline_New */
+ /* FT_Outline_Done */
+ /* FT_Outline_Copy */
+ /* FT_Outline_Translate */
+ /* FT_Outline_Transform */
+ /* FT_Outline_Embolden */
+ /* FT_Outline_EmboldenXY */
+ /* FT_Outline_Reverse */
+ /* FT_Outline_Check */
+ /* */
+ /* FT_Outline_Get_CBox */
+ /* FT_Outline_Get_BBox */
+ /* */
+ /* FT_Outline_Get_Bitmap */
+ /* FT_Outline_Render */
+ /* FT_Outline_Decompose */
+ /* FT_Outline_Funcs */
+ /* FT_Outline_MoveToFunc */
+ /* FT_Outline_LineToFunc */
+ /* FT_Outline_ConicToFunc */
+ /* FT_Outline_CubicToFunc */
+ /* */
+ /* FT_Orientation */
+ /* FT_Outline_Get_Orientation */
+ /* */
+ /* FT_OUTLINE_XXX */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Decompose */
+ /* */
+ /* <Description> */
+ /* Walk over an outline's structure to decompose it into individual */
+ /* segments and Bezier arcs. This function also emits `move to' */
+ /* operations to indicate the start of new contours in the outline. */
+ /* */
+ /* <Input> */
+ /* outline :: A pointer to the source target. */
+ /* */
+ /* func_interface :: A table of `emitters', i.e., function pointers */
+ /* called during decomposition to indicate path */
+ /* operations. */
+ /* */
+ /* <InOut> */
+ /* user :: A typeless pointer that is passed to each */
+ /* emitter during the decomposition. It can be */
+ /* used to store the state during the */
+ /* decomposition. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* A contour that contains a single point only is represented by a */
+ /* `move to' operation followed by `line to' to the same point. In */
+ /* most cases, it is best to filter this out before using the */
+ /* outline for stroking purposes (otherwise it would result in a */
+ /* visible dot when round caps are used). */
+ /* */
+ /* Similarly, the function returns success for an empty outline also */
+ /* (doing nothing, this is, not calling any emitter); if necessary, */
+ /* you should filter this out, too. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Decompose( FT_Outline* outline,
+ const FT_Outline_Funcs* func_interface,
+ void* user );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_New */
+ /* */
+ /* <Description> */
+ /* Create a new outline of a given size. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to the library object from where the */
+ /* outline is allocated. Note however that the new */
+ /* outline will *not* necessarily be *freed*, when */
+ /* destroying the library, by @FT_Done_FreeType. */
+ /* */
+ /* numPoints :: The maximum number of points within the outline. */
+ /* Must be smaller than or equal to 0xFFFF (65535). */
+ /* */
+ /* numContours :: The maximum number of contours within the outline. */
+ /* This value must be in the range 0 to `numPoints'. */
+ /* */
+ /* <Output> */
+ /* anoutline :: A handle to the new outline. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The reason why this function takes a `library' parameter is simply */
+ /* to use the library's memory allocator. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_New( FT_Library library,
+ FT_UInt numPoints,
+ FT_Int numContours,
+ FT_Outline *anoutline );
+
+
+ FT_EXPORT( FT_Error )
+ FT_Outline_New_Internal( FT_Memory memory,
+ FT_UInt numPoints,
+ FT_Int numContours,
+ FT_Outline *anoutline );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Done */
+ /* */
+ /* <Description> */
+ /* Destroy an outline created with @FT_Outline_New. */
+ /* */
+ /* <Input> */
+ /* library :: A handle of the library object used to allocate the */
+ /* outline. */
+ /* */
+ /* outline :: A pointer to the outline object to be discarded. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* If the outline's `owner' field is not set, only the outline */
+ /* descriptor will be released. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Done( FT_Library library,
+ FT_Outline* outline );
+
+
+ FT_EXPORT( FT_Error )
+ FT_Outline_Done_Internal( FT_Memory memory,
+ FT_Outline* outline );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Check */
+ /* */
+ /* <Description> */
+ /* Check the contents of an outline descriptor. */
+ /* */
+ /* <Input> */
+ /* outline :: A handle to a source outline. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* An empty outline, or an outline with a single point only is also */
+ /* valid. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Check( FT_Outline* outline );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Get_CBox */
+ /* */
+ /* <Description> */
+ /* Return an outline's `control box'. The control box encloses all */
+ /* the outline's points, including Bezier control points. Though it */
+ /* coincides with the exact bounding box for most glyphs, it can be */
+ /* slightly larger in some situations (like when rotating an outline */
+ /* that contains Bezier outside arcs). */
+ /* */
+ /* Computing the control box is very fast, while getting the bounding */
+ /* box can take much more time as it needs to walk over all segments */
+ /* and arcs in the outline. To get the latter, you can use the */
+ /* `ftbbox' component, which is dedicated to this single task. */
+ /* */
+ /* <Input> */
+ /* outline :: A pointer to the source outline descriptor. */
+ /* */
+ /* <Output> */
+ /* acbox :: The outline's control box. */
+ /* */
+ /* <Note> */
+ /* See @FT_Glyph_Get_CBox for a discussion of tricky fonts. */
+ /* */
+ FT_EXPORT( void )
+ FT_Outline_Get_CBox( const FT_Outline* outline,
+ FT_BBox *acbox );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Translate */
+ /* */
+ /* <Description> */
+ /* Apply a simple translation to the points of an outline. */
+ /* */
+ /* <InOut> */
+ /* outline :: A pointer to the target outline descriptor. */
+ /* */
+ /* <Input> */
+ /* xOffset :: The horizontal offset. */
+ /* */
+ /* yOffset :: The vertical offset. */
+ /* */
+ FT_EXPORT( void )
+ FT_Outline_Translate( const FT_Outline* outline,
+ FT_Pos xOffset,
+ FT_Pos yOffset );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Copy */
+ /* */
+ /* <Description> */
+ /* Copy an outline into another one. Both objects must have the */
+ /* same sizes (number of points & number of contours) when this */
+ /* function is called. */
+ /* */
+ /* <Input> */
+ /* source :: A handle to the source outline. */
+ /* */
+ /* <Output> */
+ /* target :: A handle to the target outline. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Copy( const FT_Outline* source,
+ FT_Outline *target );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Transform */
+ /* */
+ /* <Description> */
+ /* Apply a simple 2x2 matrix to all of an outline's points. Useful */
+ /* for applying rotations, slanting, flipping, etc. */
+ /* */
+ /* <InOut> */
+ /* outline :: A pointer to the target outline descriptor. */
+ /* */
+ /* <Input> */
+ /* matrix :: A pointer to the transformation matrix. */
+ /* */
+ /* <Note> */
+ /* You can use @FT_Outline_Translate if you need to translate the */
+ /* outline's points. */
+ /* */
+ FT_EXPORT( void )
+ FT_Outline_Transform( const FT_Outline* outline,
+ const FT_Matrix* matrix );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Embolden */
+ /* */
+ /* <Description> */
+ /* Embolden an outline. The new outline will be at most 4~times */
+ /* `strength' pixels wider and higher. You may think of the left and */
+ /* bottom borders as unchanged. */
+ /* */
+ /* Negative `strength' values to reduce the outline thickness are */
+ /* possible also. */
+ /* */
+ /* <InOut> */
+ /* outline :: A handle to the target outline. */
+ /* */
+ /* <Input> */
+ /* strength :: How strong the glyph is emboldened. Expressed in */
+ /* 26.6 pixel format. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The used algorithm to increase or decrease the thickness of the */
+ /* glyph doesn't change the number of points; this means that certain */
+ /* situations like acute angles or intersections are sometimes */
+ /* handled incorrectly. */
+ /* */
+ /* If you need `better' metrics values you should call */
+ /* @FT_Outline_Get_CBox or @FT_Outline_Get_BBox. */
+ /* */
+ /* Example call: */
+ /* */
+ /* { */
+ /* FT_Load_Glyph( face, index, FT_LOAD_DEFAULT ); */
+ /* if ( face->glyph->format == FT_GLYPH_FORMAT_OUTLINE ) */
+ /* FT_Outline_Embolden( &face->glyph->outline, strength ); */
+ /* } */
+ /* */
+ /* To get meaningful results, font scaling values must be set with */
+ /* functions like @FT_Set_Char_Size before calling FT_Render_Glyph. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Embolden( FT_Outline* outline,
+ FT_Pos strength );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_EmboldenXY */
+ /* */
+ /* <Description> */
+ /* Embolden an outline. The new outline will be `xstrength' pixels */
+ /* wider and `ystrength' pixels higher. Otherwise, it is similar to */
+ /* @FT_Outline_Embolden, which uses the same strength in both */
+ /* directions. */
+ /* */
+ /* <Since> */
+ /* 2.4.10 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_EmboldenXY( FT_Outline* outline,
+ FT_Pos xstrength,
+ FT_Pos ystrength );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Reverse */
+ /* */
+ /* <Description> */
+ /* Reverse the drawing direction of an outline. This is used to */
+ /* ensure consistent fill conventions for mirrored glyphs. */
+ /* */
+ /* <InOut> */
+ /* outline :: A pointer to the target outline descriptor. */
+ /* */
+ /* <Note> */
+ /* This function toggles the bit flag @FT_OUTLINE_REVERSE_FILL in */
+ /* the outline's `flags' field. */
+ /* */
+ /* It shouldn't be used by a normal client application, unless it */
+ /* knows what it is doing. */
+ /* */
+ FT_EXPORT( void )
+ FT_Outline_Reverse( FT_Outline* outline );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Get_Bitmap */
+ /* */
+ /* <Description> */
+ /* Render an outline within a bitmap. The outline's image is simply */
+ /* OR-ed to the target bitmap. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a FreeType library object. */
+ /* */
+ /* outline :: A pointer to the source outline descriptor. */
+ /* */
+ /* <InOut> */
+ /* abitmap :: A pointer to the target bitmap descriptor. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* This function does NOT CREATE the bitmap, it only renders an */
+ /* outline image within the one you pass to it! Consequently, the */
+ /* various fields in `abitmap' should be set accordingly. */
+ /* */
+ /* It will use the raster corresponding to the default glyph format. */
+ /* */
+ /* The value of the `num_grays' field in `abitmap' is ignored. If */
+ /* you select the gray-level rasterizer, and you want less than 256 */
+ /* gray levels, you have to use @FT_Outline_Render directly. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Get_Bitmap( FT_Library library,
+ FT_Outline* outline,
+ const FT_Bitmap *abitmap );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Outline_Render */
+ /* */
+ /* <Description> */
+ /* Render an outline within a bitmap using the current scan-convert. */
+ /* This function uses an @FT_Raster_Params structure as an argument, */
+ /* allowing advanced features like direct composition, translucency, */
+ /* etc. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to a FreeType library object. */
+ /* */
+ /* outline :: A pointer to the source outline descriptor. */
+ /* */
+ /* <InOut> */
+ /* params :: A pointer to an @FT_Raster_Params structure used to */
+ /* describe the rendering operation. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* You should know what you are doing and how @FT_Raster_Params works */
+ /* to use this function. */
+ /* */
+ /* The field `params.source' will be set to `outline' before the scan */
+ /* converter is called, which means that the value you give to it is */
+ /* actually ignored. */
+ /* */
+ /* The gray-level rasterizer always uses 256 gray levels. If you */
+ /* want less gray levels, you have to provide your own span callback. */
+ /* See the @FT_RASTER_FLAG_DIRECT value of the `flags' field in the */
+ /* @FT_Raster_Params structure for more details. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Outline_Render( FT_Library library,
+ FT_Outline* outline,
+ FT_Raster_Params* params );
+
+
+ /**************************************************************************
+ *
+ * @enum:
+ * FT_Orientation
+ *
+ * @description:
+ * A list of values used to describe an outline's contour orientation.
+ *
+ * The TrueType and PostScript specifications use different conventions
+ * to determine whether outline contours should be filled or unfilled.
+ *
+ * @values:
+ * FT_ORIENTATION_TRUETYPE ::
+ * According to the TrueType specification, clockwise contours must
+ * be filled, and counter-clockwise ones must be unfilled.
+ *
+ * FT_ORIENTATION_POSTSCRIPT ::
+ * According to the PostScript specification, counter-clockwise contours
+ * must be filled, and clockwise ones must be unfilled.
+ *
+ * FT_ORIENTATION_FILL_RIGHT ::
+ * This is identical to @FT_ORIENTATION_TRUETYPE, but is used to
+ * remember that in TrueType, everything that is to the right of
+ * the drawing direction of a contour must be filled.
+ *
+ * FT_ORIENTATION_FILL_LEFT ::
+ * This is identical to @FT_ORIENTATION_POSTSCRIPT, but is used to
+ * remember that in PostScript, everything that is to the left of
+ * the drawing direction of a contour must be filled.
+ *
+ * FT_ORIENTATION_NONE ::
+ * The orientation cannot be determined. That is, different parts of
+ * the glyph have different orientation.
+ *
+ */
+ typedef enum FT_Orientation_
+ {
+ FT_ORIENTATION_TRUETYPE = 0,
+ FT_ORIENTATION_POSTSCRIPT = 1,
+ FT_ORIENTATION_FILL_RIGHT = FT_ORIENTATION_TRUETYPE,
+ FT_ORIENTATION_FILL_LEFT = FT_ORIENTATION_POSTSCRIPT,
+ FT_ORIENTATION_NONE
+
+ } FT_Orientation;
+
+
+ /**************************************************************************
+ *
+ * @function:
+ * FT_Outline_Get_Orientation
+ *
+ * @description:
+ * This function analyzes a glyph outline and tries to compute its
+ * fill orientation (see @FT_Orientation). This is done by integrating
+ * the total area covered by the outline. The positive integral
+ * corresponds to the clockwise orientation and @FT_ORIENTATION_POSTSCRIPT
+ * is returned. The negative integral corresponds to the counter-clockwise
+ * orientation and @FT_ORIENTATION_TRUETYPE is returned.
+ *
+ * Note that this will return @FT_ORIENTATION_TRUETYPE for empty
+ * outlines.
+ *
+ * @input:
+ * outline ::
+ * A handle to the source outline.
+ *
+ * @return:
+ * The orientation.
+ *
+ */
+ FT_EXPORT( FT_Orientation )
+ FT_Outline_Get_Orientation( FT_Outline* outline );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTOUTLN_H_ */
+
+
+/* END */
+
+
+/* Local Variables: */
+/* coding: utf-8 */
+/* End: */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftparams.h
@@ -1,0 +1,205 @@
+/***************************************************************************/
+/* */
+/* ftparams.h */
+/* */
+/* FreeType API for possible FT_Parameter tags (specification only). */
+/* */
+/* Copyright 2017-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTPARAMS_H_
+#define FTPARAMS_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /**************************************************************************
+ *
+ * @section:
+ * parameter_tags
+ *
+ * @title:
+ * Parameter Tags
+ *
+ * @abstract:
+ * Macros for driver property and font loading parameter tags.
+ *
+ * @description:
+ * This section contains macros for the @FT_Parameter structure that are
+ * used with various functions to activate some special functionality or
+ * different behaviour of various components of FreeType.
+ *
+ */
+
+
+ /***************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_IGNORE_TYPOGRAPHIC_FAMILY
+ *
+ * @description:
+ * A tag for @FT_Parameter to make @FT_Open_Face ignore typographic
+ * family names in the `name' table (introduced in OpenType version
+ * 1.4). Use this for backward compatibility with legacy systems that
+ * have a four-faces-per-family restriction.
+ *
+ * @since:
+ * 2.8
+ *
+ */
+#define FT_PARAM_TAG_IGNORE_TYPOGRAPHIC_FAMILY \
+ FT_MAKE_TAG( 'i', 'g', 'p', 'f' )
+
+
+ /* this constant is deprecated */
+#define FT_PARAM_TAG_IGNORE_PREFERRED_FAMILY \
+ FT_PARAM_TAG_IGNORE_TYPOGRAPHIC_FAMILY
+
+
+ /***************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_IGNORE_TYPOGRAPHIC_SUBFAMILY
+ *
+ * @description:
+ * A tag for @FT_Parameter to make @FT_Open_Face ignore typographic
+ * subfamily names in the `name' table (introduced in OpenType version
+ * 1.4). Use this for backward compatibility with legacy systems that
+ * have a four-faces-per-family restriction.
+ *
+ * @since:
+ * 2.8
+ *
+ */
+#define FT_PARAM_TAG_IGNORE_TYPOGRAPHIC_SUBFAMILY \
+ FT_MAKE_TAG( 'i', 'g', 'p', 's' )
+
+
+ /* this constant is deprecated */
+#define FT_PARAM_TAG_IGNORE_PREFERRED_SUBFAMILY \
+ FT_PARAM_TAG_IGNORE_TYPOGRAPHIC_SUBFAMILY
+
+
+ /***************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_INCREMENTAL
+ *
+ * @description:
+ * An @FT_Parameter tag to be used with @FT_Open_Face to indicate
+ * incremental glyph loading.
+ *
+ */
+#define FT_PARAM_TAG_INCREMENTAL \
+ FT_MAKE_TAG( 'i', 'n', 'c', 'r' )
+
+
+ /**************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_LCD_FILTER_WEIGHTS
+ *
+ * @description:
+ * An @FT_Parameter tag to be used with @FT_Face_Properties. The
+ * corresponding argument specifies the five LCD filter weights for a
+ * given face (if using @FT_LOAD_TARGET_LCD, for example), overriding
+ * the global default values or the values set up with
+ * @FT_Library_SetLcdFilterWeights.
+ *
+ * @since:
+ * 2.8
+ *
+ */
+#define FT_PARAM_TAG_LCD_FILTER_WEIGHTS \
+ FT_MAKE_TAG( 'l', 'c', 'd', 'f' )
+
+
+ /**************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_RANDOM_SEED
+ *
+ * @description:
+ * An @FT_Parameter tag to be used with @FT_Face_Properties. The
+ * corresponding 32bit signed integer argument overrides the font
+ * driver's random seed value with a face-specific one; see
+ * @random-seed.
+ *
+ * @since:
+ * 2.8
+ *
+ */
+#define FT_PARAM_TAG_RANDOM_SEED \
+ FT_MAKE_TAG( 's', 'e', 'e', 'd' )
+
+
+ /**************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_STEM_DARKENING
+ *
+ * @description:
+ * An @FT_Parameter tag to be used with @FT_Face_Properties. The
+ * corresponding Boolean argument specifies whether to apply stem
+ * darkening, overriding the global default values or the values set up
+ * with @FT_Property_Set (see @no-stem-darkening).
+ *
+ * This is a passive setting that only takes effect if the font driver
+ * or autohinter honors it, which the CFF, Type~1, and CID drivers
+ * always do, but the autohinter only in `light' hinting mode (as of
+ * version 2.9).
+ *
+ * @since:
+ * 2.8
+ *
+ */
+#define FT_PARAM_TAG_STEM_DARKENING \
+ FT_MAKE_TAG( 'd', 'a', 'r', 'k' )
+
+
+ /***************************************************************************
+ *
+ * @constant:
+ * FT_PARAM_TAG_UNPATENTED_HINTING
+ *
+ * @description:
+ * Deprecated, no effect.
+ *
+ * Previously: A constant used as the tag of an @FT_Parameter structure to
+ * indicate that unpatented methods only should be used by the TrueType
+ * bytecode interpreter for a typeface opened by @FT_Open_Face.
+ *
+ */
+#define FT_PARAM_TAG_UNPATENTED_HINTING \
+ FT_MAKE_TAG( 'u', 'n', 'p', 'a' )
+
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* FTPARAMS_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftpfr.h
@@ -1,0 +1,172 @@
+/***************************************************************************/
+/* */
+/* ftpfr.h */
+/* */
+/* FreeType API for accessing PFR-specific data (specification only). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTPFR_H_
+#define FTPFR_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* pfr_fonts */
+ /* */
+ /* <Title> */
+ /* PFR Fonts */
+ /* */
+ /* <Abstract> */
+ /* PFR/TrueDoc specific API. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of PFR-specific functions. */
+ /* */
+ /*************************************************************************/
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_PFR_Metrics
+ *
+ * @description:
+ * Return the outline and metrics resolutions of a given PFR face.
+ *
+ * @input:
+ * face :: Handle to the input face. It can be a non-PFR face.
+ *
+ * @output:
+ * aoutline_resolution ::
+ * Outline resolution. This is equivalent to `face->units_per_EM'
+ * for non-PFR fonts. Optional (parameter can be NULL).
+ *
+ * ametrics_resolution ::
+ * Metrics resolution. This is equivalent to `outline_resolution'
+ * for non-PFR fonts. Optional (parameter can be NULL).
+ *
+ * ametrics_x_scale ::
+ * A 16.16 fixed-point number used to scale distance expressed
+ * in metrics units to device subpixels. This is equivalent to
+ * `face->size->x_scale', but for metrics only. Optional (parameter
+ * can be NULL).
+ *
+ * ametrics_y_scale ::
+ * Same as `ametrics_x_scale' but for the vertical direction.
+ * optional (parameter can be NULL).
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * If the input face is not a PFR, this function will return an error.
+ * However, in all cases, it will return valid values.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_PFR_Metrics( FT_Face face,
+ FT_UInt *aoutline_resolution,
+ FT_UInt *ametrics_resolution,
+ FT_Fixed *ametrics_x_scale,
+ FT_Fixed *ametrics_y_scale );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_PFR_Kerning
+ *
+ * @description:
+ * Return the kerning pair corresponding to two glyphs in a PFR face.
+ * The distance is expressed in metrics units, unlike the result of
+ * @FT_Get_Kerning.
+ *
+ * @input:
+ * face :: A handle to the input face.
+ *
+ * left :: Index of the left glyph.
+ *
+ * right :: Index of the right glyph.
+ *
+ * @output:
+ * avector :: A kerning vector.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function always return distances in original PFR metrics
+ * units. This is unlike @FT_Get_Kerning with the @FT_KERNING_UNSCALED
+ * mode, which always returns distances converted to outline units.
+ *
+ * You can use the value of the `x_scale' and `y_scale' parameters
+ * returned by @FT_Get_PFR_Metrics to scale these to device subpixels.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_PFR_Kerning( FT_Face face,
+ FT_UInt left,
+ FT_UInt right,
+ FT_Vector *avector );
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_PFR_Advance
+ *
+ * @description:
+ * Return a given glyph advance, expressed in original metrics units,
+ * from a PFR font.
+ *
+ * @input:
+ * face :: A handle to the input face.
+ *
+ * gindex :: The glyph index.
+ *
+ * @output:
+ * aadvance :: The glyph advance in metrics units.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * You can use the `x_scale' or `y_scale' results of @FT_Get_PFR_Metrics
+ * to convert the advance to device subpixels (i.e., 1/64th of pixels).
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_PFR_Advance( FT_Face face,
+ FT_UInt gindex,
+ FT_Pos *aadvance );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTPFR_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftrender.h
@@ -1,0 +1,233 @@
+/***************************************************************************/
+/* */
+/* ftrender.h */
+/* */
+/* FreeType renderer modules public interface (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTRENDER_H_
+#define FTRENDER_H_
+
+
+#include <ft2build.h>
+#include FT_MODULE_H
+#include FT_GLYPH_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* module_management */
+ /* */
+ /*************************************************************************/
+
+
+ /* create a new glyph object */
+ typedef FT_Error
+ (*FT_Glyph_InitFunc)( FT_Glyph glyph,
+ FT_GlyphSlot slot );
+
+ /* destroys a given glyph object */
+ typedef void
+ (*FT_Glyph_DoneFunc)( FT_Glyph glyph );
+
+ typedef void
+ (*FT_Glyph_TransformFunc)( FT_Glyph glyph,
+ const FT_Matrix* matrix,
+ const FT_Vector* delta );
+
+ typedef void
+ (*FT_Glyph_GetBBoxFunc)( FT_Glyph glyph,
+ FT_BBox* abbox );
+
+ typedef FT_Error
+ (*FT_Glyph_CopyFunc)( FT_Glyph source,
+ FT_Glyph target );
+
+ typedef FT_Error
+ (*FT_Glyph_PrepareFunc)( FT_Glyph glyph,
+ FT_GlyphSlot slot );
+
+/* deprecated */
+#define FT_Glyph_Init_Func FT_Glyph_InitFunc
+#define FT_Glyph_Done_Func FT_Glyph_DoneFunc
+#define FT_Glyph_Transform_Func FT_Glyph_TransformFunc
+#define FT_Glyph_BBox_Func FT_Glyph_GetBBoxFunc
+#define FT_Glyph_Copy_Func FT_Glyph_CopyFunc
+#define FT_Glyph_Prepare_Func FT_Glyph_PrepareFunc
+
+
+ struct FT_Glyph_Class_
+ {
+ FT_Long glyph_size;
+ FT_Glyph_Format glyph_format;
+
+ FT_Glyph_InitFunc glyph_init;
+ FT_Glyph_DoneFunc glyph_done;
+ FT_Glyph_CopyFunc glyph_copy;
+ FT_Glyph_TransformFunc glyph_transform;
+ FT_Glyph_GetBBoxFunc glyph_bbox;
+ FT_Glyph_PrepareFunc glyph_prepare;
+ };
+
+
+ typedef FT_Error
+ (*FT_Renderer_RenderFunc)( FT_Renderer renderer,
+ FT_GlyphSlot slot,
+ FT_Render_Mode mode,
+ const FT_Vector* origin );
+
+ typedef FT_Error
+ (*FT_Renderer_TransformFunc)( FT_Renderer renderer,
+ FT_GlyphSlot slot,
+ const FT_Matrix* matrix,
+ const FT_Vector* delta );
+
+
+ typedef void
+ (*FT_Renderer_GetCBoxFunc)( FT_Renderer renderer,
+ FT_GlyphSlot slot,
+ FT_BBox* cbox );
+
+
+ typedef FT_Error
+ (*FT_Renderer_SetModeFunc)( FT_Renderer renderer,
+ FT_ULong mode_tag,
+ FT_Pointer mode_ptr );
+
+/* deprecated identifiers */
+#define FTRenderer_render FT_Renderer_RenderFunc
+#define FTRenderer_transform FT_Renderer_TransformFunc
+#define FTRenderer_getCBox FT_Renderer_GetCBoxFunc
+#define FTRenderer_setMode FT_Renderer_SetModeFunc
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Renderer_Class */
+ /* */
+ /* <Description> */
+ /* The renderer module class descriptor. */
+ /* */
+ /* <Fields> */
+ /* root :: The root @FT_Module_Class fields. */
+ /* */
+ /* glyph_format :: The glyph image format this renderer handles. */
+ /* */
+ /* render_glyph :: A method used to render the image that is in a */
+ /* given glyph slot into a bitmap. */
+ /* */
+ /* transform_glyph :: A method used to transform the image that is in */
+ /* a given glyph slot. */
+ /* */
+ /* get_glyph_cbox :: A method used to access the glyph's cbox. */
+ /* */
+ /* set_mode :: A method used to pass additional parameters. */
+ /* */
+ /* raster_class :: For @FT_GLYPH_FORMAT_OUTLINE renderers only. */
+ /* This is a pointer to its raster's class. */
+ /* */
+ typedef struct FT_Renderer_Class_
+ {
+ FT_Module_Class root;
+
+ FT_Glyph_Format glyph_format;
+
+ FT_Renderer_RenderFunc render_glyph;
+ FT_Renderer_TransformFunc transform_glyph;
+ FT_Renderer_GetCBoxFunc get_glyph_cbox;
+ FT_Renderer_SetModeFunc set_mode;
+
+ FT_Raster_Funcs* raster_class;
+
+ } FT_Renderer_Class;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Renderer */
+ /* */
+ /* <Description> */
+ /* Retrieve the current renderer for a given glyph format. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to the library object. */
+ /* */
+ /* format :: The glyph format. */
+ /* */
+ /* <Return> */
+ /* A renderer handle. 0~if none found. */
+ /* */
+ /* <Note> */
+ /* An error will be returned if a module already exists by that name, */
+ /* or if the module requires a version of FreeType that is too great. */
+ /* */
+ /* To add a new renderer, simply use @FT_Add_Module. To retrieve a */
+ /* renderer by its name, use @FT_Get_Module. */
+ /* */
+ FT_EXPORT( FT_Renderer )
+ FT_Get_Renderer( FT_Library library,
+ FT_Glyph_Format format );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Set_Renderer */
+ /* */
+ /* <Description> */
+ /* Set the current renderer to use, and set additional mode. */
+ /* */
+ /* <InOut> */
+ /* library :: A handle to the library object. */
+ /* */
+ /* <Input> */
+ /* renderer :: A handle to the renderer object. */
+ /* */
+ /* num_params :: The number of additional parameters. */
+ /* */
+ /* parameters :: Additional parameters. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* In case of success, the renderer will be used to convert glyph */
+ /* images in the renderer's known format into bitmaps. */
+ /* */
+ /* This doesn't change the current renderer for other formats. */
+ /* */
+ /* Currently, no FreeType renderer module uses `parameters'; you */
+ /* should thus always pass NULL as the value. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Set_Renderer( FT_Library library,
+ FT_Renderer renderer,
+ FT_UInt num_params,
+ FT_Parameter* parameters );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTRENDER_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftsizes.h
@@ -1,0 +1,159 @@
+/***************************************************************************/
+/* */
+/* ftsizes.h */
+/* */
+/* FreeType size objects management (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* Typical application would normally not need to use these functions. */
+ /* However, they have been placed in a public API for the rare cases */
+ /* where they are needed. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTSIZES_H_
+#define FTSIZES_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* sizes_management */
+ /* */
+ /* <Title> */
+ /* Size Management */
+ /* */
+ /* <Abstract> */
+ /* Managing multiple sizes per face. */
+ /* */
+ /* <Description> */
+ /* When creating a new face object (e.g., with @FT_New_Face), an */
+ /* @FT_Size object is automatically created and used to store all */
+ /* pixel-size dependent information, available in the `face->size' */
+ /* field. */
+ /* */
+ /* It is however possible to create more sizes for a given face, */
+ /* mostly in order to manage several character pixel sizes of the */
+ /* same font family and style. See @FT_New_Size and @FT_Done_Size. */
+ /* */
+ /* Note that @FT_Set_Pixel_Sizes and @FT_Set_Char_Size only */
+ /* modify the contents of the current `active' size; you thus need */
+ /* to use @FT_Activate_Size to change it. */
+ /* */
+ /* 99% of applications won't need the functions provided here, */
+ /* especially if they use the caching sub-system, so be cautious */
+ /* when using these. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Size */
+ /* */
+ /* <Description> */
+ /* Create a new size object from a given face object. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a parent face object. */
+ /* */
+ /* <Output> */
+ /* asize :: A handle to a new size object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* You need to call @FT_Activate_Size in order to select the new size */
+ /* for upcoming calls to @FT_Set_Pixel_Sizes, @FT_Set_Char_Size, */
+ /* @FT_Load_Glyph, @FT_Load_Char, etc. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_New_Size( FT_Face face,
+ FT_Size* size );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_Size */
+ /* */
+ /* <Description> */
+ /* Discard a given size object. Note that @FT_Done_Face */
+ /* automatically discards all size objects allocated with */
+ /* @FT_New_Size. */
+ /* */
+ /* <Input> */
+ /* size :: A handle to a target size object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Done_Size( FT_Size size );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Activate_Size */
+ /* */
+ /* <Description> */
+ /* Even though it is possible to create several size objects for a */
+ /* given face (see @FT_New_Size for details), functions like */
+ /* @FT_Load_Glyph or @FT_Load_Char only use the one that has been */
+ /* activated last to determine the `current character pixel size'. */
+ /* */
+ /* This function can be used to `activate' a previously created size */
+ /* object. */
+ /* */
+ /* <Input> */
+ /* size :: A handle to a target size object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* If `face' is the size's parent face object, this function changes */
+ /* the value of `face->size' to the input size handle. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Activate_Size( FT_Size size );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTSIZES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftsnames.h
@@ -1,0 +1,253 @@
+/***************************************************************************/
+/* */
+/* ftsnames.h */
+/* */
+/* Simple interface to access SFNT `name' tables (which are used */
+/* to hold font names, copyright info, notices, etc.) (specification). */
+/* */
+/* This is _not_ used to retrieve glyph names! */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTSNAMES_H_
+#define FTSNAMES_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_PARAMETER_TAGS_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* sfnt_names */
+ /* */
+ /* <Title> */
+ /* SFNT Names */
+ /* */
+ /* <Abstract> */
+ /* Access the names embedded in TrueType and OpenType files. */
+ /* */
+ /* <Description> */
+ /* The TrueType and OpenType specifications allow the inclusion of */
+ /* a special names table (`name') in font files. This table contains */
+ /* textual (and internationalized) information regarding the font, */
+ /* like family name, copyright, version, etc. */
+ /* */
+ /* The definitions below are used to access them if available. */
+ /* */
+ /* Note that this has nothing to do with glyph names! */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_SfntName */
+ /* */
+ /* <Description> */
+ /* A structure used to model an SFNT `name' table entry. */
+ /* */
+ /* <Fields> */
+ /* platform_id :: The platform ID for `string'. */
+ /* See @TT_PLATFORM_XXX for possible values. */
+ /* */
+ /* encoding_id :: The encoding ID for `string'. */
+ /* See @TT_APPLE_ID_XXX, @TT_MAC_ID_XXX, */
+ /* @TT_ISO_ID_XXX, @TT_MS_ID_XXX, and @TT_ADOBE_ID_XXX */
+ /* for possible values. */
+ /* */
+ /* language_id :: The language ID for `string'. */
+ /* See @TT_MAC_LANGID_XXX and @TT_MS_LANGID_XXX for */
+ /* possible values. */
+ /* */
+ /* Registered OpenType values for `language_id' are */
+ /* always smaller than 0x8000; values equal or larger */
+ /* than 0x8000 usually indicate a language tag string */
+ /* (introduced in OpenType version 1.6). Use function */
+ /* @FT_Get_Sfnt_LangTag with `language_id' as its */
+ /* argument to retrieve the associated language tag. */
+ /* */
+ /* name_id :: An identifier for `string'. */
+ /* See @TT_NAME_ID_XXX for possible values. */
+ /* */
+ /* string :: The `name' string. Note that its format differs */
+ /* depending on the (platform,encoding) pair, being */
+ /* either a string of bytes (without a terminating */
+ /* NULL byte) or containing UTF-16BE entities. */
+ /* */
+ /* string_len :: The length of `string' in bytes. */
+ /* */
+ /* <Note> */
+ /* Please refer to the TrueType or OpenType specification for more */
+ /* details. */
+ /* */
+ typedef struct FT_SfntName_
+ {
+ FT_UShort platform_id;
+ FT_UShort encoding_id;
+ FT_UShort language_id;
+ FT_UShort name_id;
+
+ FT_Byte* string; /* this string is *not* null-terminated! */
+ FT_UInt string_len; /* in bytes */
+
+ } FT_SfntName;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Sfnt_Name_Count */
+ /* */
+ /* <Description> */
+ /* Retrieve the number of name strings in the SFNT `name' table. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* <Return> */
+ /* The number of strings in the `name' table. */
+ /* */
+ FT_EXPORT( FT_UInt )
+ FT_Get_Sfnt_Name_Count( FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Sfnt_Name */
+ /* */
+ /* <Description> */
+ /* Retrieve a string of the SFNT `name' table for a given index. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* idx :: The index of the `name' string. */
+ /* */
+ /* <Output> */
+ /* aname :: The indexed @FT_SfntName structure. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The `string' array returned in the `aname' structure is not */
+ /* null-terminated. Note that you don't have to deallocate `string' */
+ /* by yourself; FreeType takes care of it if you call @FT_Done_Face. */
+ /* */
+ /* Use @FT_Get_Sfnt_Name_Count to get the total number of available */
+ /* `name' table entries, then do a loop until you get the right */
+ /* platform, encoding, and name ID. */
+ /* */
+ /* `name' table format~1 entries can use language tags also, see */
+ /* @FT_Get_Sfnt_LangTag. */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Sfnt_Name( FT_Face face,
+ FT_UInt idx,
+ FT_SfntName *aname );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_SfntLangTag */
+ /* */
+ /* <Description> */
+ /* A structure to model a language tag entry from an SFNT `name' */
+ /* table. */
+ /* */
+ /* <Fields> */
+ /* string :: The language tag string, encoded in UTF-16BE */
+ /* (without trailing NULL bytes). */
+ /* */
+ /* string_len :: The length of `string' in *bytes*. */
+ /* */
+ /* <Note> */
+ /* Please refer to the TrueType or OpenType specification for more */
+ /* details. */
+ /* */
+ /* <Since> */
+ /* 2.8 */
+ /* */
+ typedef struct FT_SfntLangTag_
+ {
+ FT_Byte* string; /* this string is *not* null-terminated! */
+ FT_UInt string_len; /* in bytes */
+
+ } FT_SfntLangTag;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Sfnt_LangTag */
+ /* */
+ /* <Description> */
+ /* Retrieve the language tag associated with a language ID of an SFNT */
+ /* `name' table entry. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face. */
+ /* */
+ /* langID :: The language ID, as returned by @FT_Get_Sfnt_Name. */
+ /* This is always a value larger than 0x8000. */
+ /* */
+ /* <Output> */
+ /* alangTag :: The language tag associated with the `name' table */
+ /* entry's language ID. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0~means success. */
+ /* */
+ /* <Note> */
+ /* The `string' array returned in the `alangTag' structure is not */
+ /* null-terminated. Note that you don't have to deallocate `string' */
+ /* by yourself; FreeType takes care of it if you call @FT_Done_Face. */
+ /* */
+ /* Only `name' table format~1 supports language tags. For format~0 */
+ /* tables, this function always returns FT_Err_Invalid_Table. For */
+ /* invalid format~1 language ID values, FT_Err_Invalid_Argument is */
+ /* returned. */
+ /* */
+ /* <Since> */
+ /* 2.8 */
+ /* */
+ FT_EXPORT( FT_Error )
+ FT_Get_Sfnt_LangTag( FT_Face face,
+ FT_UInt langID,
+ FT_SfntLangTag *alangTag );
+
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTSNAMES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftstroke.h
@@ -1,0 +1,785 @@
+/***************************************************************************/
+/* */
+/* ftstroke.h */
+/* */
+/* FreeType path stroker (specification). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTSTROKE_H_
+#define FTSTROKE_H_
+
+#include <ft2build.h>
+#include FT_OUTLINE_H
+#include FT_GLYPH_H
+
+
+FT_BEGIN_HEADER
+
+
+ /************************************************************************
+ *
+ * @section:
+ * glyph_stroker
+ *
+ * @title:
+ * Glyph Stroker
+ *
+ * @abstract:
+ * Generating bordered and stroked glyphs.
+ *
+ * @description:
+ * This component generates stroked outlines of a given vectorial
+ * glyph. It also allows you to retrieve the `outside' and/or the
+ * `inside' borders of the stroke.
+ *
+ * This can be useful to generate `bordered' glyph, i.e., glyphs
+ * displayed with a coloured (and anti-aliased) border around their
+ * shape.
+ *
+ * @order:
+ * FT_Stroker
+ *
+ * FT_Stroker_LineJoin
+ * FT_Stroker_LineCap
+ * FT_StrokerBorder
+ *
+ * FT_Outline_GetInsideBorder
+ * FT_Outline_GetOutsideBorder
+ *
+ * FT_Glyph_Stroke
+ * FT_Glyph_StrokeBorder
+ *
+ * FT_Stroker_New
+ * FT_Stroker_Set
+ * FT_Stroker_Rewind
+ * FT_Stroker_ParseOutline
+ * FT_Stroker_Done
+ *
+ * FT_Stroker_BeginSubPath
+ * FT_Stroker_EndSubPath
+ *
+ * FT_Stroker_LineTo
+ * FT_Stroker_ConicTo
+ * FT_Stroker_CubicTo
+ *
+ * FT_Stroker_GetBorderCounts
+ * FT_Stroker_ExportBorder
+ * FT_Stroker_GetCounts
+ * FT_Stroker_Export
+ *
+ */
+
+
+ /**************************************************************
+ *
+ * @type:
+ * FT_Stroker
+ *
+ * @description:
+ * Opaque handle to a path stroker object.
+ */
+ typedef struct FT_StrokerRec_* FT_Stroker;
+
+
+ /**************************************************************
+ *
+ * @enum:
+ * FT_Stroker_LineJoin
+ *
+ * @description:
+ * These values determine how two joining lines are rendered
+ * in a stroker.
+ *
+ * @values:
+ * FT_STROKER_LINEJOIN_ROUND ::
+ * Used to render rounded line joins. Circular arcs are used
+ * to join two lines smoothly.
+ *
+ * FT_STROKER_LINEJOIN_BEVEL ::
+ * Used to render beveled line joins. The outer corner of
+ * the joined lines is filled by enclosing the triangular
+ * region of the corner with a straight line between the
+ * outer corners of each stroke.
+ *
+ * FT_STROKER_LINEJOIN_MITER_FIXED ::
+ * Used to render mitered line joins, with fixed bevels if the
+ * miter limit is exceeded. The outer edges of the strokes
+ * for the two segments are extended until they meet at an
+ * angle. If the segments meet at too sharp an angle (such
+ * that the miter would extend from the intersection of the
+ * segments a distance greater than the product of the miter
+ * limit value and the border radius), then a bevel join (see
+ * above) is used instead. This prevents long spikes being
+ * created. FT_STROKER_LINEJOIN_MITER_FIXED generates a miter
+ * line join as used in PostScript and PDF.
+ *
+ * FT_STROKER_LINEJOIN_MITER_VARIABLE ::
+ * FT_STROKER_LINEJOIN_MITER ::
+ * Used to render mitered line joins, with variable bevels if
+ * the miter limit is exceeded. The intersection of the
+ * strokes is clipped at a line perpendicular to the bisector
+ * of the angle between the strokes, at the distance from the
+ * intersection of the segments equal to the product of the
+ * miter limit value and the border radius. This prevents
+ * long spikes being created.
+ * FT_STROKER_LINEJOIN_MITER_VARIABLE generates a mitered line
+ * join as used in XPS. FT_STROKER_LINEJOIN_MITER is an alias
+ * for FT_STROKER_LINEJOIN_MITER_VARIABLE, retained for
+ * backward compatibility.
+ */
+ typedef enum FT_Stroker_LineJoin_
+ {
+ FT_STROKER_LINEJOIN_ROUND = 0,
+ FT_STROKER_LINEJOIN_BEVEL = 1,
+ FT_STROKER_LINEJOIN_MITER_VARIABLE = 2,
+ FT_STROKER_LINEJOIN_MITER = FT_STROKER_LINEJOIN_MITER_VARIABLE,
+ FT_STROKER_LINEJOIN_MITER_FIXED = 3
+
+ } FT_Stroker_LineJoin;
+
+
+ /**************************************************************
+ *
+ * @enum:
+ * FT_Stroker_LineCap
+ *
+ * @description:
+ * These values determine how the end of opened sub-paths are
+ * rendered in a stroke.
+ *
+ * @values:
+ * FT_STROKER_LINECAP_BUTT ::
+ * The end of lines is rendered as a full stop on the last
+ * point itself.
+ *
+ * FT_STROKER_LINECAP_ROUND ::
+ * The end of lines is rendered as a half-circle around the
+ * last point.
+ *
+ * FT_STROKER_LINECAP_SQUARE ::
+ * The end of lines is rendered as a square around the
+ * last point.
+ */
+ typedef enum FT_Stroker_LineCap_
+ {
+ FT_STROKER_LINECAP_BUTT = 0,
+ FT_STROKER_LINECAP_ROUND,
+ FT_STROKER_LINECAP_SQUARE
+
+ } FT_Stroker_LineCap;
+
+
+ /**************************************************************
+ *
+ * @enum:
+ * FT_StrokerBorder
+ *
+ * @description:
+ * These values are used to select a given stroke border
+ * in @FT_Stroker_GetBorderCounts and @FT_Stroker_ExportBorder.
+ *
+ * @values:
+ * FT_STROKER_BORDER_LEFT ::
+ * Select the left border, relative to the drawing direction.
+ *
+ * FT_STROKER_BORDER_RIGHT ::
+ * Select the right border, relative to the drawing direction.
+ *
+ * @note:
+ * Applications are generally interested in the `inside' and `outside'
+ * borders. However, there is no direct mapping between these and the
+ * `left' and `right' ones, since this really depends on the glyph's
+ * drawing orientation, which varies between font formats.
+ *
+ * You can however use @FT_Outline_GetInsideBorder and
+ * @FT_Outline_GetOutsideBorder to get these.
+ */
+ typedef enum FT_StrokerBorder_
+ {
+ FT_STROKER_BORDER_LEFT = 0,
+ FT_STROKER_BORDER_RIGHT
+
+ } FT_StrokerBorder;
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Outline_GetInsideBorder
+ *
+ * @description:
+ * Retrieve the @FT_StrokerBorder value corresponding to the
+ * `inside' borders of a given outline.
+ *
+ * @input:
+ * outline ::
+ * The source outline handle.
+ *
+ * @return:
+ * The border index. @FT_STROKER_BORDER_RIGHT for empty or invalid
+ * outlines.
+ */
+ FT_EXPORT( FT_StrokerBorder )
+ FT_Outline_GetInsideBorder( FT_Outline* outline );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Outline_GetOutsideBorder
+ *
+ * @description:
+ * Retrieve the @FT_StrokerBorder value corresponding to the
+ * `outside' borders of a given outline.
+ *
+ * @input:
+ * outline ::
+ * The source outline handle.
+ *
+ * @return:
+ * The border index. @FT_STROKER_BORDER_LEFT for empty or invalid
+ * outlines.
+ */
+ FT_EXPORT( FT_StrokerBorder )
+ FT_Outline_GetOutsideBorder( FT_Outline* outline );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_New
+ *
+ * @description:
+ * Create a new stroker object.
+ *
+ * @input:
+ * library ::
+ * FreeType library handle.
+ *
+ * @output:
+ * astroker ::
+ * A new stroker object handle. NULL in case of error.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_New( FT_Library library,
+ FT_Stroker *astroker );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_Set
+ *
+ * @description:
+ * Reset a stroker object's attributes.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * radius ::
+ * The border radius.
+ *
+ * line_cap ::
+ * The line cap style.
+ *
+ * line_join ::
+ * The line join style.
+ *
+ * miter_limit ::
+ * The miter limit for the FT_STROKER_LINEJOIN_MITER_FIXED and
+ * FT_STROKER_LINEJOIN_MITER_VARIABLE line join styles,
+ * expressed as 16.16 fixed-point value.
+ *
+ * @note:
+ * The radius is expressed in the same units as the outline
+ * coordinates.
+ *
+ * This function calls @FT_Stroker_Rewind automatically.
+ */
+ FT_EXPORT( void )
+ FT_Stroker_Set( FT_Stroker stroker,
+ FT_Fixed radius,
+ FT_Stroker_LineCap line_cap,
+ FT_Stroker_LineJoin line_join,
+ FT_Fixed miter_limit );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_Rewind
+ *
+ * @description:
+ * Reset a stroker object without changing its attributes.
+ * You should call this function before beginning a new
+ * series of calls to @FT_Stroker_BeginSubPath or
+ * @FT_Stroker_EndSubPath.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ */
+ FT_EXPORT( void )
+ FT_Stroker_Rewind( FT_Stroker stroker );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_ParseOutline
+ *
+ * @description:
+ * A convenience function used to parse a whole outline with
+ * the stroker. The resulting outline(s) can be retrieved
+ * later by functions like @FT_Stroker_GetCounts and @FT_Stroker_Export.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * outline ::
+ * The source outline.
+ *
+ * opened ::
+ * A boolean. If~1, the outline is treated as an open path instead
+ * of a closed one.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * If `opened' is~0 (the default), the outline is treated as a closed
+ * path, and the stroker generates two distinct `border' outlines.
+ *
+ * If `opened' is~1, the outline is processed as an open path, and the
+ * stroker generates a single `stroke' outline.
+ *
+ * This function calls @FT_Stroker_Rewind automatically.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_ParseOutline( FT_Stroker stroker,
+ FT_Outline* outline,
+ FT_Bool opened );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_BeginSubPath
+ *
+ * @description:
+ * Start a new sub-path in the stroker.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * to ::
+ * A pointer to the start vector.
+ *
+ * open ::
+ * A boolean. If~1, the sub-path is treated as an open one.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function is useful when you need to stroke a path that is
+ * not stored as an @FT_Outline object.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_BeginSubPath( FT_Stroker stroker,
+ FT_Vector* to,
+ FT_Bool open );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_EndSubPath
+ *
+ * @description:
+ * Close the current sub-path in the stroker.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * You should call this function after @FT_Stroker_BeginSubPath.
+ * If the subpath was not `opened', this function `draws' a
+ * single line segment to the start position when needed.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_EndSubPath( FT_Stroker stroker );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_LineTo
+ *
+ * @description:
+ * `Draw' a single line segment in the stroker's current sub-path,
+ * from the last position.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * to ::
+ * A pointer to the destination point.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * You should call this function between @FT_Stroker_BeginSubPath and
+ * @FT_Stroker_EndSubPath.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_LineTo( FT_Stroker stroker,
+ FT_Vector* to );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_ConicTo
+ *
+ * @description:
+ * `Draw' a single quadratic Bezier in the stroker's current sub-path,
+ * from the last position.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * control ::
+ * A pointer to a Bezier control point.
+ *
+ * to ::
+ * A pointer to the destination point.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * You should call this function between @FT_Stroker_BeginSubPath and
+ * @FT_Stroker_EndSubPath.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_ConicTo( FT_Stroker stroker,
+ FT_Vector* control,
+ FT_Vector* to );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_CubicTo
+ *
+ * @description:
+ * `Draw' a single cubic Bezier in the stroker's current sub-path,
+ * from the last position.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * control1 ::
+ * A pointer to the first Bezier control point.
+ *
+ * control2 ::
+ * A pointer to second Bezier control point.
+ *
+ * to ::
+ * A pointer to the destination point.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * You should call this function between @FT_Stroker_BeginSubPath and
+ * @FT_Stroker_EndSubPath.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_CubicTo( FT_Stroker stroker,
+ FT_Vector* control1,
+ FT_Vector* control2,
+ FT_Vector* to );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_GetBorderCounts
+ *
+ * @description:
+ * Call this function once you have finished parsing your paths
+ * with the stroker. It returns the number of points and
+ * contours necessary to export one of the `border' or `stroke'
+ * outlines generated by the stroker.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * border ::
+ * The border index.
+ *
+ * @output:
+ * anum_points ::
+ * The number of points.
+ *
+ * anum_contours ::
+ * The number of contours.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * When an outline, or a sub-path, is `closed', the stroker generates
+ * two independent `border' outlines, named `left' and `right'.
+ *
+ * When the outline, or a sub-path, is `opened', the stroker merges
+ * the `border' outlines with caps. The `left' border receives all
+ * points, while the `right' border becomes empty.
+ *
+ * Use the function @FT_Stroker_GetCounts instead if you want to
+ * retrieve the counts associated to both borders.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_GetBorderCounts( FT_Stroker stroker,
+ FT_StrokerBorder border,
+ FT_UInt *anum_points,
+ FT_UInt *anum_contours );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_ExportBorder
+ *
+ * @description:
+ * Call this function after @FT_Stroker_GetBorderCounts to
+ * export the corresponding border to your own @FT_Outline
+ * structure.
+ *
+ * Note that this function appends the border points and
+ * contours to your outline, but does not try to resize its
+ * arrays.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * border ::
+ * The border index.
+ *
+ * outline ::
+ * The target outline handle.
+ *
+ * @note:
+ * Always call this function after @FT_Stroker_GetBorderCounts to
+ * get sure that there is enough room in your @FT_Outline object to
+ * receive all new data.
+ *
+ * When an outline, or a sub-path, is `closed', the stroker generates
+ * two independent `border' outlines, named `left' and `right'.
+ *
+ * When the outline, or a sub-path, is `opened', the stroker merges
+ * the `border' outlines with caps. The `left' border receives all
+ * points, while the `right' border becomes empty.
+ *
+ * Use the function @FT_Stroker_Export instead if you want to
+ * retrieve all borders at once.
+ */
+ FT_EXPORT( void )
+ FT_Stroker_ExportBorder( FT_Stroker stroker,
+ FT_StrokerBorder border,
+ FT_Outline* outline );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_GetCounts
+ *
+ * @description:
+ * Call this function once you have finished parsing your paths
+ * with the stroker. It returns the number of points and
+ * contours necessary to export all points/borders from the stroked
+ * outline/path.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * @output:
+ * anum_points ::
+ * The number of points.
+ *
+ * anum_contours ::
+ * The number of contours.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Stroker_GetCounts( FT_Stroker stroker,
+ FT_UInt *anum_points,
+ FT_UInt *anum_contours );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_Export
+ *
+ * @description:
+ * Call this function after @FT_Stroker_GetBorderCounts to
+ * export all borders to your own @FT_Outline structure.
+ *
+ * Note that this function appends the border points and
+ * contours to your outline, but does not try to resize its
+ * arrays.
+ *
+ * @input:
+ * stroker ::
+ * The target stroker handle.
+ *
+ * outline ::
+ * The target outline handle.
+ */
+ FT_EXPORT( void )
+ FT_Stroker_Export( FT_Stroker stroker,
+ FT_Outline* outline );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Stroker_Done
+ *
+ * @description:
+ * Destroy a stroker object.
+ *
+ * @input:
+ * stroker ::
+ * A stroker handle. Can be NULL.
+ */
+ FT_EXPORT( void )
+ FT_Stroker_Done( FT_Stroker stroker );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Glyph_Stroke
+ *
+ * @description:
+ * Stroke a given outline glyph object with a given stroker.
+ *
+ * @inout:
+ * pglyph ::
+ * Source glyph handle on input, new glyph handle on output.
+ *
+ * @input:
+ * stroker ::
+ * A stroker handle.
+ *
+ * destroy ::
+ * A Boolean. If~1, the source glyph object is destroyed
+ * on success.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The source glyph is untouched in case of error.
+ *
+ * Adding stroke may yield a significantly wider and taller glyph
+ * depending on how large of a radius was used to stroke the glyph. You
+ * may need to manually adjust horizontal and vertical advance amounts
+ * to account for this added size.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Glyph_Stroke( FT_Glyph *pglyph,
+ FT_Stroker stroker,
+ FT_Bool destroy );
+
+
+ /**************************************************************
+ *
+ * @function:
+ * FT_Glyph_StrokeBorder
+ *
+ * @description:
+ * Stroke a given outline glyph object with a given stroker, but
+ * only return either its inside or outside border.
+ *
+ * @inout:
+ * pglyph ::
+ * Source glyph handle on input, new glyph handle on output.
+ *
+ * @input:
+ * stroker ::
+ * A stroker handle.
+ *
+ * inside ::
+ * A Boolean. If~1, return the inside border, otherwise
+ * the outside border.
+ *
+ * destroy ::
+ * A Boolean. If~1, the source glyph object is destroyed
+ * on success.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The source glyph is untouched in case of error.
+ *
+ * Adding stroke may yield a significantly wider and taller glyph
+ * depending on how large of a radius was used to stroke the glyph. You
+ * may need to manually adjust horizontal and vertical advance amounts
+ * to account for this added size.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Glyph_StrokeBorder( FT_Glyph *pglyph,
+ FT_Stroker stroker,
+ FT_Bool inside,
+ FT_Bool destroy );
+
+ /* */
+
+FT_END_HEADER
+
+#endif /* FTSTROKE_H_ */
+
+
+/* END */
+
+
+/* Local Variables: */
+/* coding: utf-8 */
+/* End: */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftsynth.h
@@ -1,0 +1,84 @@
+/***************************************************************************/
+/* */
+/* ftsynth.h */
+/* */
+/* FreeType synthesizing code for emboldening and slanting */
+/* (specification). */
+/* */
+/* Copyright 2000-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /********* *********/
+ /********* WARNING, THIS IS ALPHA CODE! THIS API *********/
+ /********* IS DUE TO CHANGE UNTIL STRICTLY NOTIFIED BY THE *********/
+ /********* FREETYPE DEVELOPMENT TEAM *********/
+ /********* *********/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /* Main reason for not lifting the functions in this module to a */
+ /* `standard' API is that the used parameters for emboldening and */
+ /* slanting are not configurable. Consider the functions as a */
+ /* code resource that should be copied into the application and */
+ /* adapted to the particular needs. */
+
+
+#ifndef FTSYNTH_H_
+#define FTSYNTH_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /* Embolden a glyph by a `reasonable' value (which is highly a matter of */
+ /* taste). This function is actually a convenience function, providing */
+ /* a wrapper for @FT_Outline_Embolden and @FT_Bitmap_Embolden. */
+ /* */
+ /* For emboldened outlines the height, width, and advance metrics are */
+ /* increased by the strength of the emboldening -- this even affects */
+ /* mono-width fonts! */
+ /* */
+ /* You can also call @FT_Outline_Get_CBox to get precise values. */
+ FT_EXPORT( void )
+ FT_GlyphSlot_Embolden( FT_GlyphSlot slot );
+
+ /* Slant an outline glyph to the right by about 12 degrees. */
+ FT_EXPORT( void )
+ FT_GlyphSlot_Oblique( FT_GlyphSlot slot );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTSYNTH_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftsystem.h
@@ -1,0 +1,355 @@
+/***************************************************************************/
+/* */
+/* ftsystem.h */
+/* */
+/* FreeType low-level system interface definition (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTSYSTEM_H_
+#define FTSYSTEM_H_
+
+
+#include <ft2build.h>
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* system_interface */
+ /* */
+ /* <Title> */
+ /* System Interface */
+ /* */
+ /* <Abstract> */
+ /* How FreeType manages memory and i/o. */
+ /* */
+ /* <Description> */
+ /* This section contains various definitions related to memory */
+ /* management and i/o access. You need to understand this */
+ /* information if you want to use a custom memory manager or you own */
+ /* i/o streams. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* M E M O R Y M A N A G E M E N T */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * FT_Memory
+ *
+ * @description:
+ * A handle to a given memory manager object, defined with an
+ * @FT_MemoryRec structure.
+ *
+ */
+ typedef struct FT_MemoryRec_* FT_Memory;
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * FT_Alloc_Func
+ *
+ * @description:
+ * A function used to allocate `size' bytes from `memory'.
+ *
+ * @input:
+ * memory ::
+ * A handle to the source memory manager.
+ *
+ * size ::
+ * The size in bytes to allocate.
+ *
+ * @return:
+ * Address of new memory block. 0~in case of failure.
+ *
+ */
+ typedef void*
+ (*FT_Alloc_Func)( FT_Memory memory,
+ long size );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * FT_Free_Func
+ *
+ * @description:
+ * A function used to release a given block of memory.
+ *
+ * @input:
+ * memory ::
+ * A handle to the source memory manager.
+ *
+ * block ::
+ * The address of the target memory block.
+ *
+ */
+ typedef void
+ (*FT_Free_Func)( FT_Memory memory,
+ void* block );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * FT_Realloc_Func
+ *
+ * @description:
+ * A function used to re-allocate a given block of memory.
+ *
+ * @input:
+ * memory ::
+ * A handle to the source memory manager.
+ *
+ * cur_size ::
+ * The block's current size in bytes.
+ *
+ * new_size ::
+ * The block's requested new size.
+ *
+ * block ::
+ * The block's current address.
+ *
+ * @return:
+ * New block address. 0~in case of memory shortage.
+ *
+ * @note:
+ * In case of error, the old block must still be available.
+ *
+ */
+ typedef void*
+ (*FT_Realloc_Func)( FT_Memory memory,
+ long cur_size,
+ long new_size,
+ void* block );
+
+
+ /*************************************************************************
+ *
+ * @struct:
+ * FT_MemoryRec
+ *
+ * @description:
+ * A structure used to describe a given memory manager to FreeType~2.
+ *
+ * @fields:
+ * user ::
+ * A generic typeless pointer for user data.
+ *
+ * alloc ::
+ * A pointer type to an allocation function.
+ *
+ * free ::
+ * A pointer type to an memory freeing function.
+ *
+ * realloc ::
+ * A pointer type to a reallocation function.
+ *
+ */
+ struct FT_MemoryRec_
+ {
+ void* user;
+ FT_Alloc_Func alloc;
+ FT_Free_Func free;
+ FT_Realloc_Func realloc;
+ };
+
+
+ /*************************************************************************/
+ /* */
+ /* I / O M A N A G E M E N T */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * FT_Stream
+ *
+ * @description:
+ * A handle to an input stream.
+ *
+ * @also:
+ * See @FT_StreamRec for the publicly accessible fields of a given
+ * stream object.
+ *
+ */
+ typedef struct FT_StreamRec_* FT_Stream;
+
+
+ /*************************************************************************
+ *
+ * @struct:
+ * FT_StreamDesc
+ *
+ * @description:
+ * A union type used to store either a long or a pointer. This is used
+ * to store a file descriptor or a `FILE*' in an input stream.
+ *
+ */
+ typedef union FT_StreamDesc_
+ {
+ long value;
+ void* pointer;
+
+ } FT_StreamDesc;
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * FT_Stream_IoFunc
+ *
+ * @description:
+ * A function used to seek and read data from a given input stream.
+ *
+ * @input:
+ * stream ::
+ * A handle to the source stream.
+ *
+ * offset ::
+ * The offset of read in stream (always from start).
+ *
+ * buffer ::
+ * The address of the read buffer.
+ *
+ * count ::
+ * The number of bytes to read from the stream.
+ *
+ * @return:
+ * The number of bytes effectively read by the stream.
+ *
+ * @note:
+ * This function might be called to perform a seek or skip operation
+ * with a `count' of~0. A non-zero return value then indicates an
+ * error.
+ *
+ */
+ typedef unsigned long
+ (*FT_Stream_IoFunc)( FT_Stream stream,
+ unsigned long offset,
+ unsigned char* buffer,
+ unsigned long count );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * FT_Stream_CloseFunc
+ *
+ * @description:
+ * A function used to close a given input stream.
+ *
+ * @input:
+ * stream ::
+ * A handle to the target stream.
+ *
+ */
+ typedef void
+ (*FT_Stream_CloseFunc)( FT_Stream stream );
+
+
+ /*************************************************************************
+ *
+ * @struct:
+ * FT_StreamRec
+ *
+ * @description:
+ * A structure used to describe an input stream.
+ *
+ * @input:
+ * base ::
+ * For memory-based streams, this is the address of the first stream
+ * byte in memory. This field should always be set to NULL for
+ * disk-based streams.
+ *
+ * size ::
+ * The stream size in bytes.
+ *
+ * In case of compressed streams where the size is unknown before
+ * actually doing the decompression, the value is set to 0x7FFFFFFF.
+ * (Note that this size value can occur for normal streams also; it is
+ * thus just a hint.)
+ *
+ * pos ::
+ * The current position within the stream.
+ *
+ * descriptor ::
+ * This field is a union that can hold an integer or a pointer. It is
+ * used by stream implementations to store file descriptors or `FILE*'
+ * pointers.
+ *
+ * pathname ::
+ * This field is completely ignored by FreeType. However, it is often
+ * useful during debugging to use it to store the stream's filename
+ * (where available).
+ *
+ * read ::
+ * The stream's input function.
+ *
+ * close ::
+ * The stream's close function.
+ *
+ * memory ::
+ * The memory manager to use to preload frames. This is set
+ * internally by FreeType and shouldn't be touched by stream
+ * implementations.
+ *
+ * cursor ::
+ * This field is set and used internally by FreeType when parsing
+ * frames.
+ *
+ * limit ::
+ * This field is set and used internally by FreeType when parsing
+ * frames.
+ *
+ */
+ typedef struct FT_StreamRec_
+ {
+ unsigned char* base;
+ unsigned long size;
+ unsigned long pos;
+
+ FT_StreamDesc descriptor;
+ FT_StreamDesc pathname;
+ FT_Stream_IoFunc read;
+ FT_Stream_CloseFunc close;
+
+ FT_Memory memory;
+ unsigned char* cursor;
+ unsigned char* limit;
+
+ } FT_StreamRec;
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTSYSTEM_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/fttrigon.h
@@ -1,0 +1,350 @@
+/***************************************************************************/
+/* */
+/* fttrigon.h */
+/* */
+/* FreeType trigonometric functions (specification). */
+/* */
+/* Copyright 2001-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTTRIGON_H_
+#define FTTRIGON_H_
+
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* computations */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * FT_Angle
+ *
+ * @description:
+ * This type is used to model angle values in FreeType. Note that the
+ * angle is a 16.16 fixed-point value expressed in degrees.
+ *
+ */
+ typedef FT_Fixed FT_Angle;
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_ANGLE_PI
+ *
+ * @description:
+ * The angle pi expressed in @FT_Angle units.
+ *
+ */
+#define FT_ANGLE_PI ( 180L << 16 )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_ANGLE_2PI
+ *
+ * @description:
+ * The angle 2*pi expressed in @FT_Angle units.
+ *
+ */
+#define FT_ANGLE_2PI ( FT_ANGLE_PI * 2 )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_ANGLE_PI2
+ *
+ * @description:
+ * The angle pi/2 expressed in @FT_Angle units.
+ *
+ */
+#define FT_ANGLE_PI2 ( FT_ANGLE_PI / 2 )
+
+
+ /*************************************************************************
+ *
+ * @macro:
+ * FT_ANGLE_PI4
+ *
+ * @description:
+ * The angle pi/4 expressed in @FT_Angle units.
+ *
+ */
+#define FT_ANGLE_PI4 ( FT_ANGLE_PI / 4 )
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Sin
+ *
+ * @description:
+ * Return the sinus of a given angle in fixed-point format.
+ *
+ * @input:
+ * angle ::
+ * The input angle.
+ *
+ * @return:
+ * The sinus value.
+ *
+ * @note:
+ * If you need both the sinus and cosinus for a given angle, use the
+ * function @FT_Vector_Unit.
+ *
+ */
+ FT_EXPORT( FT_Fixed )
+ FT_Sin( FT_Angle angle );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Cos
+ *
+ * @description:
+ * Return the cosinus of a given angle in fixed-point format.
+ *
+ * @input:
+ * angle ::
+ * The input angle.
+ *
+ * @return:
+ * The cosinus value.
+ *
+ * @note:
+ * If you need both the sinus and cosinus for a given angle, use the
+ * function @FT_Vector_Unit.
+ *
+ */
+ FT_EXPORT( FT_Fixed )
+ FT_Cos( FT_Angle angle );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Tan
+ *
+ * @description:
+ * Return the tangent of a given angle in fixed-point format.
+ *
+ * @input:
+ * angle ::
+ * The input angle.
+ *
+ * @return:
+ * The tangent value.
+ *
+ */
+ FT_EXPORT( FT_Fixed )
+ FT_Tan( FT_Angle angle );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Atan2
+ *
+ * @description:
+ * Return the arc-tangent corresponding to a given vector (x,y) in
+ * the 2d plane.
+ *
+ * @input:
+ * x ::
+ * The horizontal vector coordinate.
+ *
+ * y ::
+ * The vertical vector coordinate.
+ *
+ * @return:
+ * The arc-tangent value (i.e. angle).
+ *
+ */
+ FT_EXPORT( FT_Angle )
+ FT_Atan2( FT_Fixed x,
+ FT_Fixed y );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Angle_Diff
+ *
+ * @description:
+ * Return the difference between two angles. The result is always
+ * constrained to the ]-PI..PI] interval.
+ *
+ * @input:
+ * angle1 ::
+ * First angle.
+ *
+ * angle2 ::
+ * Second angle.
+ *
+ * @return:
+ * Constrained value of `value2-value1'.
+ *
+ */
+ FT_EXPORT( FT_Angle )
+ FT_Angle_Diff( FT_Angle angle1,
+ FT_Angle angle2 );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Vector_Unit
+ *
+ * @description:
+ * Return the unit vector corresponding to a given angle. After the
+ * call, the value of `vec.x' will be `cos(angle)', and the value of
+ * `vec.y' will be `sin(angle)'.
+ *
+ * This function is useful to retrieve both the sinus and cosinus of a
+ * given angle quickly.
+ *
+ * @output:
+ * vec ::
+ * The address of target vector.
+ *
+ * @input:
+ * angle ::
+ * The input angle.
+ *
+ */
+ FT_EXPORT( void )
+ FT_Vector_Unit( FT_Vector* vec,
+ FT_Angle angle );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Vector_Rotate
+ *
+ * @description:
+ * Rotate a vector by a given angle.
+ *
+ * @inout:
+ * vec ::
+ * The address of target vector.
+ *
+ * @input:
+ * angle ::
+ * The input angle.
+ *
+ */
+ FT_EXPORT( void )
+ FT_Vector_Rotate( FT_Vector* vec,
+ FT_Angle angle );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Vector_Length
+ *
+ * @description:
+ * Return the length of a given vector.
+ *
+ * @input:
+ * vec ::
+ * The address of target vector.
+ *
+ * @return:
+ * The vector length, expressed in the same units that the original
+ * vector coordinates.
+ *
+ */
+ FT_EXPORT( FT_Fixed )
+ FT_Vector_Length( FT_Vector* vec );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Vector_Polarize
+ *
+ * @description:
+ * Compute both the length and angle of a given vector.
+ *
+ * @input:
+ * vec ::
+ * The address of source vector.
+ *
+ * @output:
+ * length ::
+ * The vector length.
+ *
+ * angle ::
+ * The vector angle.
+ *
+ */
+ FT_EXPORT( void )
+ FT_Vector_Polarize( FT_Vector* vec,
+ FT_Fixed *length,
+ FT_Angle *angle );
+
+
+ /*************************************************************************
+ *
+ * @function:
+ * FT_Vector_From_Polar
+ *
+ * @description:
+ * Compute vector coordinates from a length and angle.
+ *
+ * @output:
+ * vec ::
+ * The address of source vector.
+ *
+ * @input:
+ * length ::
+ * The vector length.
+ *
+ * angle ::
+ * The vector angle.
+ *
+ */
+ FT_EXPORT( void )
+ FT_Vector_From_Polar( FT_Vector* vec,
+ FT_Fixed length,
+ FT_Angle angle );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTTRIGON_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/fttypes.h
@@ -1,0 +1,602 @@
+/***************************************************************************/
+/* */
+/* fttypes.h */
+/* */
+/* FreeType simple types definitions (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTTYPES_H_
+#define FTTYPES_H_
+
+
+#include <ft2build.h>
+#include FT_CONFIG_CONFIG_H
+#include FT_SYSTEM_H
+#include FT_IMAGE_H
+
+#include <stddef.h>
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* basic_types */
+ /* */
+ /* <Title> */
+ /* Basic Data Types */
+ /* */
+ /* <Abstract> */
+ /* The basic data types defined by the library. */
+ /* */
+ /* <Description> */
+ /* This section contains the basic data types defined by FreeType~2, */
+ /* ranging from simple scalar types to bitmap descriptors. More */
+ /* font-specific structures are defined in a different section. */
+ /* */
+ /* <Order> */
+ /* FT_Byte */
+ /* FT_Bytes */
+ /* FT_Char */
+ /* FT_Int */
+ /* FT_UInt */
+ /* FT_Int16 */
+ /* FT_UInt16 */
+ /* FT_Int32 */
+ /* FT_UInt32 */
+ /* FT_Int64 */
+ /* FT_UInt64 */
+ /* FT_Short */
+ /* FT_UShort */
+ /* FT_Long */
+ /* FT_ULong */
+ /* FT_Bool */
+ /* FT_Offset */
+ /* FT_PtrDist */
+ /* FT_String */
+ /* FT_Tag */
+ /* FT_Error */
+ /* FT_Fixed */
+ /* FT_Pointer */
+ /* FT_Pos */
+ /* FT_Vector */
+ /* FT_BBox */
+ /* FT_Matrix */
+ /* FT_FWord */
+ /* FT_UFWord */
+ /* FT_F2Dot14 */
+ /* FT_UnitVector */
+ /* FT_F26Dot6 */
+ /* FT_Data */
+ /* */
+ /* FT_MAKE_TAG */
+ /* */
+ /* FT_Generic */
+ /* FT_Generic_Finalizer */
+ /* */
+ /* FT_Bitmap */
+ /* FT_Pixel_Mode */
+ /* FT_Palette_Mode */
+ /* FT_Glyph_Format */
+ /* FT_IMAGE_TAG */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Bool */
+ /* */
+ /* <Description> */
+ /* A typedef of unsigned char, used for simple booleans. As usual, */
+ /* values 1 and~0 represent true and false, respectively. */
+ /* */
+ typedef unsigned char FT_Bool;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_FWord */
+ /* */
+ /* <Description> */
+ /* A signed 16-bit integer used to store a distance in original font */
+ /* units. */
+ /* */
+ typedef signed short FT_FWord; /* distance in FUnits */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_UFWord */
+ /* */
+ /* <Description> */
+ /* An unsigned 16-bit integer used to store a distance in original */
+ /* font units. */
+ /* */
+ typedef unsigned short FT_UFWord; /* unsigned distance */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Char */
+ /* */
+ /* <Description> */
+ /* A simple typedef for the _signed_ char type. */
+ /* */
+ typedef signed char FT_Char;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Byte */
+ /* */
+ /* <Description> */
+ /* A simple typedef for the _unsigned_ char type. */
+ /* */
+ typedef unsigned char FT_Byte;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Bytes */
+ /* */
+ /* <Description> */
+ /* A typedef for constant memory areas. */
+ /* */
+ typedef const FT_Byte* FT_Bytes;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Tag */
+ /* */
+ /* <Description> */
+ /* A typedef for 32-bit tags (as used in the SFNT format). */
+ /* */
+ typedef FT_UInt32 FT_Tag;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_String */
+ /* */
+ /* <Description> */
+ /* A simple typedef for the char type, usually used for strings. */
+ /* */
+ typedef char FT_String;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Short */
+ /* */
+ /* <Description> */
+ /* A typedef for signed short. */
+ /* */
+ typedef signed short FT_Short;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_UShort */
+ /* */
+ /* <Description> */
+ /* A typedef for unsigned short. */
+ /* */
+ typedef unsigned short FT_UShort;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Int */
+ /* */
+ /* <Description> */
+ /* A typedef for the int type. */
+ /* */
+ typedef signed int FT_Int;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_UInt */
+ /* */
+ /* <Description> */
+ /* A typedef for the unsigned int type. */
+ /* */
+ typedef unsigned int FT_UInt;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Long */
+ /* */
+ /* <Description> */
+ /* A typedef for signed long. */
+ /* */
+ typedef signed long FT_Long;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_ULong */
+ /* */
+ /* <Description> */
+ /* A typedef for unsigned long. */
+ /* */
+ typedef unsigned long FT_ULong;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_F2Dot14 */
+ /* */
+ /* <Description> */
+ /* A signed 2.14 fixed-point type used for unit vectors. */
+ /* */
+ typedef signed short FT_F2Dot14;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_F26Dot6 */
+ /* */
+ /* <Description> */
+ /* A signed 26.6 fixed-point type used for vectorial pixel */
+ /* coordinates. */
+ /* */
+ typedef signed long FT_F26Dot6;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Fixed */
+ /* */
+ /* <Description> */
+ /* This type is used to store 16.16 fixed-point values, like scaling */
+ /* values or matrix coefficients. */
+ /* */
+ typedef signed long FT_Fixed;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Error */
+ /* */
+ /* <Description> */
+ /* The FreeType error code type. A value of~0 is always interpreted */
+ /* as a successful operation. */
+ /* */
+ typedef int FT_Error;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Pointer */
+ /* */
+ /* <Description> */
+ /* A simple typedef for a typeless pointer. */
+ /* */
+ typedef void* FT_Pointer;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_Offset */
+ /* */
+ /* <Description> */
+ /* This is equivalent to the ANSI~C `size_t' type, i.e., the largest */
+ /* _unsigned_ integer type used to express a file size or position, */
+ /* or a memory block size. */
+ /* */
+ typedef size_t FT_Offset;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_PtrDist */
+ /* */
+ /* <Description> */
+ /* This is equivalent to the ANSI~C `ptrdiff_t' type, i.e., the */
+ /* largest _signed_ integer type used to express the distance */
+ /* between two pointers. */
+ /* */
+ typedef ft_ptrdiff_t FT_PtrDist;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_UnitVector */
+ /* */
+ /* <Description> */
+ /* A simple structure used to store a 2D vector unit vector. Uses */
+ /* FT_F2Dot14 types. */
+ /* */
+ /* <Fields> */
+ /* x :: Horizontal coordinate. */
+ /* */
+ /* y :: Vertical coordinate. */
+ /* */
+ typedef struct FT_UnitVector_
+ {
+ FT_F2Dot14 x;
+ FT_F2Dot14 y;
+
+ } FT_UnitVector;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Matrix */
+ /* */
+ /* <Description> */
+ /* A simple structure used to store a 2x2 matrix. Coefficients are */
+ /* in 16.16 fixed-point format. The computation performed is: */
+ /* */
+ /* { */
+ /* x' = x*xx + y*xy */
+ /* y' = x*yx + y*yy */
+ /* } */
+ /* */
+ /* <Fields> */
+ /* xx :: Matrix coefficient. */
+ /* */
+ /* xy :: Matrix coefficient. */
+ /* */
+ /* yx :: Matrix coefficient. */
+ /* */
+ /* yy :: Matrix coefficient. */
+ /* */
+ typedef struct FT_Matrix_
+ {
+ FT_Fixed xx, xy;
+ FT_Fixed yx, yy;
+
+ } FT_Matrix;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Data */
+ /* */
+ /* <Description> */
+ /* Read-only binary data represented as a pointer and a length. */
+ /* */
+ /* <Fields> */
+ /* pointer :: The data. */
+ /* */
+ /* length :: The length of the data in bytes. */
+ /* */
+ typedef struct FT_Data_
+ {
+ const FT_Byte* pointer;
+ FT_Int length;
+
+ } FT_Data;
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Generic_Finalizer */
+ /* */
+ /* <Description> */
+ /* Describe a function used to destroy the `client' data of any */
+ /* FreeType object. See the description of the @FT_Generic type for */
+ /* details of usage. */
+ /* */
+ /* <Input> */
+ /* The address of the FreeType object that is under finalization. */
+ /* Its client data is accessed through its `generic' field. */
+ /* */
+ typedef void (*FT_Generic_Finalizer)( void* object );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Generic */
+ /* */
+ /* <Description> */
+ /* Client applications often need to associate their own data to a */
+ /* variety of FreeType core objects. For example, a text layout API */
+ /* might want to associate a glyph cache to a given size object. */
+ /* */
+ /* Some FreeType object contains a `generic' field, of type */
+ /* FT_Generic, which usage is left to client applications and font */
+ /* servers. */
+ /* */
+ /* It can be used to store a pointer to client-specific data, as well */
+ /* as the address of a `finalizer' function, which will be called by */
+ /* FreeType when the object is destroyed (for example, the previous */
+ /* client example would put the address of the glyph cache destructor */
+ /* in the `finalizer' field). */
+ /* */
+ /* <Fields> */
+ /* data :: A typeless pointer to any client-specified data. This */
+ /* field is completely ignored by the FreeType library. */
+ /* */
+ /* finalizer :: A pointer to a `generic finalizer' function, which */
+ /* will be called when the object is destroyed. If this */
+ /* field is set to NULL, no code will be called. */
+ /* */
+ typedef struct FT_Generic_
+ {
+ void* data;
+ FT_Generic_Finalizer finalizer;
+
+ } FT_Generic;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_MAKE_TAG */
+ /* */
+ /* <Description> */
+ /* This macro converts four-letter tags that are used to label */
+ /* TrueType tables into an unsigned long, to be used within FreeType. */
+ /* */
+ /* <Note> */
+ /* The produced values *must* be 32-bit integers. Don't redefine */
+ /* this macro. */
+ /* */
+#define FT_MAKE_TAG( _x1, _x2, _x3, _x4 ) \
+ (FT_Tag) \
+ ( ( (FT_ULong)_x1 << 24 ) | \
+ ( (FT_ULong)_x2 << 16 ) | \
+ ( (FT_ULong)_x3 << 8 ) | \
+ (FT_ULong)_x4 )
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /* */
+ /* L I S T M A N A G E M E N T */
+ /* */
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* list_processing */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_ListNode */
+ /* */
+ /* <Description> */
+ /* Many elements and objects in FreeType are listed through an */
+ /* @FT_List record (see @FT_ListRec). As its name suggests, an */
+ /* FT_ListNode is a handle to a single list element. */
+ /* */
+ typedef struct FT_ListNodeRec_* FT_ListNode;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* FT_List */
+ /* */
+ /* <Description> */
+ /* A handle to a list record (see @FT_ListRec). */
+ /* */
+ typedef struct FT_ListRec_* FT_List;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_ListNodeRec */
+ /* */
+ /* <Description> */
+ /* A structure used to hold a single list element. */
+ /* */
+ /* <Fields> */
+ /* prev :: The previous element in the list. NULL if first. */
+ /* */
+ /* next :: The next element in the list. NULL if last. */
+ /* */
+ /* data :: A typeless pointer to the listed object. */
+ /* */
+ typedef struct FT_ListNodeRec_
+ {
+ FT_ListNode prev;
+ FT_ListNode next;
+ void* data;
+
+ } FT_ListNodeRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_ListRec */
+ /* */
+ /* <Description> */
+ /* A structure used to hold a simple doubly-linked list. These are */
+ /* used in many parts of FreeType. */
+ /* */
+ /* <Fields> */
+ /* head :: The head (first element) of doubly-linked list. */
+ /* */
+ /* tail :: The tail (last element) of doubly-linked list. */
+ /* */
+ typedef struct FT_ListRec_
+ {
+ FT_ListNode head;
+ FT_ListNode tail;
+
+ } FT_ListRec;
+
+ /* */
+
+
+#define FT_IS_EMPTY( list ) ( (list).head == 0 )
+#define FT_BOOL( x ) ( (FT_Bool)( x ) )
+
+ /* concatenate C tokens */
+#define FT_ERR_XCAT( x, y ) x ## y
+#define FT_ERR_CAT( x, y ) FT_ERR_XCAT( x, y )
+
+ /* see `ftmoderr.h' for descriptions of the following macros */
+
+#define FT_ERR( e ) FT_ERR_CAT( FT_ERR_PREFIX, e )
+
+#define FT_ERROR_BASE( x ) ( (x) & 0xFF )
+#define FT_ERROR_MODULE( x ) ( (x) & 0xFF00U )
+
+#define FT_ERR_EQ( x, e ) \
+ ( FT_ERROR_BASE( x ) == FT_ERROR_BASE( FT_ERR( e ) ) )
+#define FT_ERR_NEQ( x, e ) \
+ ( FT_ERROR_BASE( x ) != FT_ERROR_BASE( FT_ERR( e ) ) )
+
+
+FT_END_HEADER
+
+#endif /* FTTYPES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ftwinfnt.h
@@ -1,0 +1,275 @@
+/***************************************************************************/
+/* */
+/* ftwinfnt.h */
+/* */
+/* FreeType API for accessing Windows fnt-specific data. */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTWINFNT_H_
+#define FTWINFNT_H_
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* winfnt_fonts */
+ /* */
+ /* <Title> */
+ /* Window FNT Files */
+ /* */
+ /* <Abstract> */
+ /* Windows FNT specific API. */
+ /* */
+ /* <Description> */
+ /* This section contains the declaration of Windows FNT specific */
+ /* functions. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************
+ *
+ * @enum:
+ * FT_WinFNT_ID_XXX
+ *
+ * @description:
+ * A list of valid values for the `charset' byte in
+ * @FT_WinFNT_HeaderRec. Exact mapping tables for the various cpXXXX
+ * encodings (except for cp1361) can be found at
+ * ftp://ftp.unicode.org/Public in the MAPPINGS/VENDORS/MICSFT/WINDOWS
+ * subdirectory. cp1361 is roughly a superset of
+ * MAPPINGS/OBSOLETE/EASTASIA/KSC/JOHAB.TXT.
+ *
+ * @values:
+ * FT_WinFNT_ID_DEFAULT ::
+ * This is used for font enumeration and font creation as a
+ * `don't care' value. Valid font files don't contain this value.
+ * When querying for information about the character set of the font
+ * that is currently selected into a specified device context, this
+ * return value (of the related Windows API) simply denotes failure.
+ *
+ * FT_WinFNT_ID_SYMBOL ::
+ * There is no known mapping table available.
+ *
+ * FT_WinFNT_ID_MAC ::
+ * Mac Roman encoding.
+ *
+ * FT_WinFNT_ID_OEM ::
+ * From Michael Poettgen <[email protected]>:
+ *
+ * The `Windows Font Mapping' article says that FT_WinFNT_ID_OEM
+ * is used for the charset of vector fonts, like `modern.fon',
+ * `roman.fon', and `script.fon' on Windows.
+ *
+ * The `CreateFont' documentation says: The FT_WinFNT_ID_OEM value
+ * specifies a character set that is operating-system dependent.
+ *
+ * The `IFIMETRICS' documentation from the `Windows Driver
+ * Development Kit' says: This font supports an OEM-specific
+ * character set. The OEM character set is system dependent.
+ *
+ * In general OEM, as opposed to ANSI (i.e., cp1252), denotes the
+ * second default codepage that most international versions of
+ * Windows have. It is one of the OEM codepages from
+ *
+ * https://msdn.microsoft.com/en-us/goglobal/bb964655,
+ *
+ * and is used for the `DOS boxes', to support legacy applications.
+ * A German Windows version for example usually uses ANSI codepage
+ * 1252 and OEM codepage 850.
+ *
+ * FT_WinFNT_ID_CP874 ::
+ * A superset of Thai TIS 620 and ISO 8859-11.
+ *
+ * FT_WinFNT_ID_CP932 ::
+ * A superset of Japanese Shift-JIS (with minor deviations).
+ *
+ * FT_WinFNT_ID_CP936 ::
+ * A superset of simplified Chinese GB 2312-1980 (with different
+ * ordering and minor deviations).
+ *
+ * FT_WinFNT_ID_CP949 ::
+ * A superset of Korean Hangul KS~C 5601-1987 (with different
+ * ordering and minor deviations).
+ *
+ * FT_WinFNT_ID_CP950 ::
+ * A superset of traditional Chinese Big~5 ETen (with different
+ * ordering and minor deviations).
+ *
+ * FT_WinFNT_ID_CP1250 ::
+ * A superset of East European ISO 8859-2 (with slightly different
+ * ordering).
+ *
+ * FT_WinFNT_ID_CP1251 ::
+ * A superset of Russian ISO 8859-5 (with different ordering).
+ *
+ * FT_WinFNT_ID_CP1252 ::
+ * ANSI encoding. A superset of ISO 8859-1.
+ *
+ * FT_WinFNT_ID_CP1253 ::
+ * A superset of Greek ISO 8859-7 (with minor modifications).
+ *
+ * FT_WinFNT_ID_CP1254 ::
+ * A superset of Turkish ISO 8859-9.
+ *
+ * FT_WinFNT_ID_CP1255 ::
+ * A superset of Hebrew ISO 8859-8 (with some modifications).
+ *
+ * FT_WinFNT_ID_CP1256 ::
+ * A superset of Arabic ISO 8859-6 (with different ordering).
+ *
+ * FT_WinFNT_ID_CP1257 ::
+ * A superset of Baltic ISO 8859-13 (with some deviations).
+ *
+ * FT_WinFNT_ID_CP1258 ::
+ * For Vietnamese. This encoding doesn't cover all necessary
+ * characters.
+ *
+ * FT_WinFNT_ID_CP1361 ::
+ * Korean (Johab).
+ */
+
+#define FT_WinFNT_ID_CP1252 0
+#define FT_WinFNT_ID_DEFAULT 1
+#define FT_WinFNT_ID_SYMBOL 2
+#define FT_WinFNT_ID_MAC 77
+#define FT_WinFNT_ID_CP932 128
+#define FT_WinFNT_ID_CP949 129
+#define FT_WinFNT_ID_CP1361 130
+#define FT_WinFNT_ID_CP936 134
+#define FT_WinFNT_ID_CP950 136
+#define FT_WinFNT_ID_CP1253 161
+#define FT_WinFNT_ID_CP1254 162
+#define FT_WinFNT_ID_CP1258 163
+#define FT_WinFNT_ID_CP1255 177
+#define FT_WinFNT_ID_CP1256 178
+#define FT_WinFNT_ID_CP1257 186
+#define FT_WinFNT_ID_CP1251 204
+#define FT_WinFNT_ID_CP874 222
+#define FT_WinFNT_ID_CP1250 238
+#define FT_WinFNT_ID_OEM 255
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_WinFNT_HeaderRec */
+ /* */
+ /* <Description> */
+ /* Windows FNT Header info. */
+ /* */
+ typedef struct FT_WinFNT_HeaderRec_
+ {
+ FT_UShort version;
+ FT_ULong file_size;
+ FT_Byte copyright[60];
+ FT_UShort file_type;
+ FT_UShort nominal_point_size;
+ FT_UShort vertical_resolution;
+ FT_UShort horizontal_resolution;
+ FT_UShort ascent;
+ FT_UShort internal_leading;
+ FT_UShort external_leading;
+ FT_Byte italic;
+ FT_Byte underline;
+ FT_Byte strike_out;
+ FT_UShort weight;
+ FT_Byte charset;
+ FT_UShort pixel_width;
+ FT_UShort pixel_height;
+ FT_Byte pitch_and_family;
+ FT_UShort avg_width;
+ FT_UShort max_width;
+ FT_Byte first_char;
+ FT_Byte last_char;
+ FT_Byte default_char;
+ FT_Byte break_char;
+ FT_UShort bytes_per_row;
+ FT_ULong device_offset;
+ FT_ULong face_name_offset;
+ FT_ULong bits_pointer;
+ FT_ULong bits_offset;
+ FT_Byte reserved;
+ FT_ULong flags;
+ FT_UShort A_space;
+ FT_UShort B_space;
+ FT_UShort C_space;
+ FT_UShort color_table_offset;
+ FT_ULong reserved1[4];
+
+ } FT_WinFNT_HeaderRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_WinFNT_Header */
+ /* */
+ /* <Description> */
+ /* A handle to an @FT_WinFNT_HeaderRec structure. */
+ /* */
+ typedef struct FT_WinFNT_HeaderRec_* FT_WinFNT_Header;
+
+
+ /**********************************************************************
+ *
+ * @function:
+ * FT_Get_WinFNT_Header
+ *
+ * @description:
+ * Retrieve a Windows FNT font info header.
+ *
+ * @input:
+ * face :: A handle to the input face.
+ *
+ * @output:
+ * aheader :: The WinFNT header.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * This function only works with Windows FNT faces, returning an error
+ * otherwise.
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_WinFNT_Header( FT_Face face,
+ FT_WinFNT_HeaderRec *aheader );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTWINFNT_H_ */
+
+
+/* END */
+
+
+/* Local Variables: */
+/* coding: utf-8 */
+/* End: */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/autohint.h
@@ -1,0 +1,244 @@
+/***************************************************************************/
+/* */
+/* autohint.h */
+/* */
+/* High-level `autohint' module-specific interface (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* The auto-hinter is used to load and automatically hint glyphs if a */
+ /* format-specific hinter isn't available. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef AUTOHINT_H_
+#define AUTOHINT_H_
+
+
+ /*************************************************************************/
+ /* */
+ /* A small technical note regarding automatic hinting in order to */
+ /* clarify this module interface. */
+ /* */
+ /* An automatic hinter might compute two kinds of data for a given face: */
+ /* */
+ /* - global hints: Usually some metrics that describe global properties */
+ /* of the face. It is computed by scanning more or less */
+ /* aggressively the glyphs in the face, and thus can be */
+ /* very slow to compute (even if the size of global */
+ /* hints is really small). */
+ /* */
+ /* - glyph hints: These describe some important features of the glyph */
+ /* outline, as well as how to align them. They are */
+ /* generally much faster to compute than global hints. */
+ /* */
+ /* The current FreeType auto-hinter does a pretty good job while */
+ /* performing fast computations for both global and glyph hints. */
+ /* However, we might be interested in introducing more complex and */
+ /* powerful algorithms in the future, like the one described in the John */
+ /* D. Hobby paper, which unfortunately requires a lot more horsepower. */
+ /* */
+ /* Because a sufficiently sophisticated font management system would */
+ /* typically implement an LRU cache of opened face objects to reduce */
+ /* memory usage, it is a good idea to be able to avoid recomputing */
+ /* global hints every time the same face is re-opened. */
+ /* */
+ /* We thus provide the ability to cache global hints outside of the face */
+ /* object, in order to speed up font re-opening time. Of course, this */
+ /* feature is purely optional, so most client programs won't even notice */
+ /* it. */
+ /* */
+ /* I initially thought that it would be a good idea to cache the glyph */
+ /* hints too. However, my general idea now is that if you really need */
+ /* to cache these too, you are simply in need of a new font format, */
+ /* where all this information could be stored within the font file and */
+ /* decoded on the fly. */
+ /* */
+ /*************************************************************************/
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+
+FT_BEGIN_HEADER
+
+
+ typedef struct FT_AutoHinterRec_ *FT_AutoHinter;
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_AutoHinter_GlobalGetFunc */
+ /* */
+ /* <Description> */
+ /* Retrieve the global hints computed for a given face object. The */
+ /* resulting data is dissociated from the face and will survive a */
+ /* call to FT_Done_Face(). It must be discarded through the API */
+ /* FT_AutoHinter_GlobalDoneFunc(). */
+ /* */
+ /* <Input> */
+ /* hinter :: A handle to the source auto-hinter. */
+ /* */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* <Output> */
+ /* global_hints :: A typeless pointer to the global hints. */
+ /* */
+ /* global_len :: The size in bytes of the global hints. */
+ /* */
+ typedef void
+ (*FT_AutoHinter_GlobalGetFunc)( FT_AutoHinter hinter,
+ FT_Face face,
+ void** global_hints,
+ long* global_len );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_AutoHinter_GlobalDoneFunc */
+ /* */
+ /* <Description> */
+ /* Discard the global hints retrieved through */
+ /* FT_AutoHinter_GlobalGetFunc(). This is the only way these hints */
+ /* are freed from memory. */
+ /* */
+ /* <Input> */
+ /* hinter :: A handle to the auto-hinter module. */
+ /* */
+ /* global :: A pointer to retrieved global hints to discard. */
+ /* */
+ typedef void
+ (*FT_AutoHinter_GlobalDoneFunc)( FT_AutoHinter hinter,
+ void* global );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_AutoHinter_GlobalResetFunc */
+ /* */
+ /* <Description> */
+ /* This function is used to recompute the global metrics in a given */
+ /* font. This is useful when global font data changes (e.g. Multiple */
+ /* Masters fonts where blend coordinates change). */
+ /* */
+ /* <Input> */
+ /* hinter :: A handle to the source auto-hinter. */
+ /* */
+ /* face :: A handle to the face. */
+ /* */
+ typedef void
+ (*FT_AutoHinter_GlobalResetFunc)( FT_AutoHinter hinter,
+ FT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_AutoHinter_GlyphLoadFunc */
+ /* */
+ /* <Description> */
+ /* This function is used to load, scale, and automatically hint a */
+ /* glyph from a given face. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the face. */
+ /* */
+ /* glyph_index :: The glyph index. */
+ /* */
+ /* load_flags :: The load flags. */
+ /* */
+ /* <Note> */
+ /* This function is capable of loading composite glyphs by hinting */
+ /* each sub-glyph independently (which improves quality). */
+ /* */
+ /* It will call the font driver with @FT_Load_Glyph, with */
+ /* @FT_LOAD_NO_SCALE set. */
+ /* */
+ typedef FT_Error
+ (*FT_AutoHinter_GlyphLoadFunc)( FT_AutoHinter hinter,
+ FT_GlyphSlot slot,
+ FT_Size size,
+ FT_UInt glyph_index,
+ FT_Int32 load_flags );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_AutoHinter_InterfaceRec */
+ /* */
+ /* <Description> */
+ /* The auto-hinter module's interface. */
+ /* */
+ typedef struct FT_AutoHinter_InterfaceRec_
+ {
+ FT_AutoHinter_GlobalResetFunc reset_face;
+ FT_AutoHinter_GlobalGetFunc get_global_hints;
+ FT_AutoHinter_GlobalDoneFunc done_global_hints;
+ FT_AutoHinter_GlyphLoadFunc load_glyph;
+
+ } FT_AutoHinter_InterfaceRec, *FT_AutoHinter_Interface;
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_AUTOHINTER_INTERFACE( \
+ class_, \
+ reset_face_, \
+ get_global_hints_, \
+ done_global_hints_, \
+ load_glyph_ ) \
+ FT_CALLBACK_TABLE_DEF \
+ const FT_AutoHinter_InterfaceRec class_ = \
+ { \
+ reset_face_, \
+ get_global_hints_, \
+ done_global_hints_, \
+ load_glyph_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_AUTOHINTER_INTERFACE( \
+ class_, \
+ reset_face_, \
+ get_global_hints_, \
+ done_global_hints_, \
+ load_glyph_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_AutoHinter_InterfaceRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->reset_face = reset_face_; \
+ clazz->get_global_hints = get_global_hints_; \
+ clazz->done_global_hints = done_global_hints_; \
+ clazz->load_glyph = load_glyph_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+FT_END_HEADER
+
+#endif /* AUTOHINT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/cffotypes.h
@@ -1,0 +1,108 @@
+/***************************************************************************/
+/* */
+/* cffotypes.h */
+/* */
+/* Basic OpenType/CFF object type definitions (specification). */
+/* */
+/* Copyright 2017-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef CFFOTYPES_H_
+#define CFFOTYPES_H_
+
+#include <ft2build.h>
+#include FT_INTERNAL_OBJECTS_H
+#include FT_INTERNAL_CFF_TYPES_H
+#include FT_INTERNAL_TRUETYPE_TYPES_H
+#include FT_SERVICE_POSTSCRIPT_CMAPS_H
+#include FT_INTERNAL_POSTSCRIPT_HINTS_H
+
+
+FT_BEGIN_HEADER
+
+
+ typedef TT_Face CFF_Face;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* CFF_Size */
+ /* */
+ /* <Description> */
+ /* A handle to an OpenType size object. */
+ /* */
+ typedef struct CFF_SizeRec_
+ {
+ FT_SizeRec root;
+ FT_ULong strike_index; /* 0xFFFFFFFF to indicate invalid */
+
+ } CFF_SizeRec, *CFF_Size;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* CFF_GlyphSlot */
+ /* */
+ /* <Description> */
+ /* A handle to an OpenType glyph slot object. */
+ /* */
+ typedef struct CFF_GlyphSlotRec_
+ {
+ FT_GlyphSlotRec root;
+
+ FT_Bool hint;
+ FT_Bool scaled;
+
+ FT_Fixed x_scale;
+ FT_Fixed y_scale;
+
+ } CFF_GlyphSlotRec, *CFF_GlyphSlot;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* CFF_Internal */
+ /* */
+ /* <Description> */
+ /* The interface to the `internal' field of `FT_Size'. */
+ /* */
+ typedef struct CFF_InternalRec_
+ {
+ PSH_Globals topfont;
+ PSH_Globals subfonts[CFF_MAX_CID_FONTS];
+
+ } CFF_InternalRec, *CFF_Internal;
+
+
+ /*************************************************************************/
+ /* */
+ /* Subglyph transformation record. */
+ /* */
+ typedef struct CFF_Transform_
+ {
+ FT_Fixed xx, xy; /* transformation matrix coefficients */
+ FT_Fixed yx, yy;
+ FT_F26Dot6 ox, oy; /* offsets */
+
+ } CFF_Transform;
+
+
+FT_END_HEADER
+
+
+#endif /* CFFOTYPES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/cfftypes.h
@@ -1,0 +1,412 @@
+/***************************************************************************/
+/* */
+/* cfftypes.h */
+/* */
+/* Basic OpenType/CFF type definitions and interface (specification */
+/* only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef CFFTYPES_H_
+#define CFFTYPES_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_TYPE1_TABLES_H
+#include FT_INTERNAL_SERVICE_H
+#include FT_SERVICE_POSTSCRIPT_CMAPS_H
+#include FT_INTERNAL_POSTSCRIPT_HINTS_H
+#include FT_INTERNAL_TYPE1_TYPES_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CFF_IndexRec */
+ /* */
+ /* <Description> */
+ /* A structure used to model a CFF Index table. */
+ /* */
+ /* <Fields> */
+ /* stream :: The source input stream. */
+ /* */
+ /* start :: The position of the first index byte in the */
+ /* input stream. */
+ /* */
+ /* count :: The number of elements in the index. */
+ /* */
+ /* off_size :: The size in bytes of object offsets in index. */
+ /* */
+ /* data_offset :: The position of first data byte in the index's */
+ /* bytes. */
+ /* */
+ /* data_size :: The size of the data table in this index. */
+ /* */
+ /* offsets :: A table of element offsets in the index. Must be */
+ /* loaded explicitly. */
+ /* */
+ /* bytes :: If the index is loaded in memory, its bytes. */
+ /* */
+ typedef struct CFF_IndexRec_
+ {
+ FT_Stream stream;
+ FT_ULong start;
+ FT_UInt hdr_size;
+ FT_UInt count;
+ FT_Byte off_size;
+ FT_ULong data_offset;
+ FT_ULong data_size;
+
+ FT_ULong* offsets;
+ FT_Byte* bytes;
+
+ } CFF_IndexRec, *CFF_Index;
+
+
+ typedef struct CFF_EncodingRec_
+ {
+ FT_UInt format;
+ FT_ULong offset;
+
+ FT_UInt count;
+ FT_UShort sids [256]; /* avoid dynamic allocations */
+ FT_UShort codes[256];
+
+ } CFF_EncodingRec, *CFF_Encoding;
+
+
+ typedef struct CFF_CharsetRec_
+ {
+
+ FT_UInt format;
+ FT_ULong offset;
+
+ FT_UShort* sids;
+ FT_UShort* cids; /* the inverse mapping of `sids'; only needed */
+ /* for CID-keyed fonts */
+ FT_UInt max_cid;
+ FT_UInt num_glyphs;
+
+ } CFF_CharsetRec, *CFF_Charset;
+
+
+ /* cf. similar fields in file `ttgxvar.h' from the `truetype' module */
+
+ typedef struct CFF_VarData_
+ {
+#if 0
+ FT_UInt itemCount; /* not used; always zero */
+ FT_UInt shortDeltaCount; /* not used; always zero */
+#endif
+
+ FT_UInt regionIdxCount; /* number of region indexes */
+ FT_UInt* regionIndices; /* array of `regionIdxCount' indices; */
+ /* these index `varRegionList' */
+ } CFF_VarData;
+
+
+ /* contribution of one axis to a region */
+ typedef struct CFF_AxisCoords_
+ {
+ FT_Fixed startCoord;
+ FT_Fixed peakCoord; /* zero peak means no effect (factor = 1) */
+ FT_Fixed endCoord;
+
+ } CFF_AxisCoords;
+
+
+ typedef struct CFF_VarRegion_
+ {
+ CFF_AxisCoords* axisList; /* array of axisCount records */
+
+ } CFF_VarRegion;
+
+
+ typedef struct CFF_VStoreRec_
+ {
+ FT_UInt dataCount;
+ CFF_VarData* varData; /* array of dataCount records */
+ /* vsindex indexes this array */
+ FT_UShort axisCount;
+ FT_UInt regionCount; /* total number of regions defined */
+ CFF_VarRegion* varRegionList;
+
+ } CFF_VStoreRec, *CFF_VStore;
+
+
+ /* forward reference */
+ typedef struct CFF_FontRec_* CFF_Font;
+
+
+ /* This object manages one cached blend vector. */
+ /* */
+ /* There is a BlendRec for Private DICT parsing in each subfont */
+ /* and a BlendRec for charstrings in CF2_Font instance data. */
+ /* A cached BV may be used across DICTs or Charstrings if inputs */
+ /* have not changed. */
+ /* */
+ /* `usedBV' is reset at the start of each parse or charstring. */
+ /* vsindex cannot be changed after a BV is used. */
+ /* */
+ /* Note: NDV is long (32/64 bit), while BV is 16.16 (FT_Int32). */
+ typedef struct CFF_BlendRec_
+ {
+ FT_Bool builtBV; /* blendV has been built */
+ FT_Bool usedBV; /* blendV has been used */
+ CFF_Font font; /* top level font struct */
+ FT_UInt lastVsindex; /* last vsindex used */
+ FT_UInt lenNDV; /* normDV length (aka numAxes) */
+ FT_Fixed* lastNDV; /* last NDV used */
+ FT_UInt lenBV; /* BlendV length (aka numMasters) */
+ FT_Int32* BV; /* current blendV (per DICT/glyph) */
+
+ } CFF_BlendRec, *CFF_Blend;
+
+
+ typedef struct CFF_FontRecDictRec_
+ {
+ FT_UInt version;
+ FT_UInt notice;
+ FT_UInt copyright;
+ FT_UInt full_name;
+ FT_UInt family_name;
+ FT_UInt weight;
+ FT_Bool is_fixed_pitch;
+ FT_Fixed italic_angle;
+ FT_Fixed underline_position;
+ FT_Fixed underline_thickness;
+ FT_Int paint_type;
+ FT_Int charstring_type;
+ FT_Matrix font_matrix;
+ FT_Bool has_font_matrix;
+ FT_ULong units_per_em; /* temporarily used as scaling value also */
+ FT_Vector font_offset;
+ FT_ULong unique_id;
+ FT_BBox font_bbox;
+ FT_Pos stroke_width;
+ FT_ULong charset_offset;
+ FT_ULong encoding_offset;
+ FT_ULong charstrings_offset;
+ FT_ULong private_offset;
+ FT_ULong private_size;
+ FT_Long synthetic_base;
+ FT_UInt embedded_postscript;
+
+ /* these should only be used for the top-level font dictionary */
+ FT_UInt cid_registry;
+ FT_UInt cid_ordering;
+ FT_Long cid_supplement;
+
+ FT_Long cid_font_version;
+ FT_Long cid_font_revision;
+ FT_Long cid_font_type;
+ FT_ULong cid_count;
+ FT_ULong cid_uid_base;
+ FT_ULong cid_fd_array_offset;
+ FT_ULong cid_fd_select_offset;
+ FT_UInt cid_font_name;
+
+ /* the next fields come from the data of the deprecated */
+ /* `MultipleMaster' operator; they are needed to parse the (also */
+ /* deprecated) `blend' operator in Type 2 charstrings */
+ FT_UShort num_designs;
+ FT_UShort num_axes;
+
+ /* fields for CFF2 */
+ FT_ULong vstore_offset;
+ FT_UInt maxstack;
+
+ } CFF_FontRecDictRec, *CFF_FontRecDict;
+
+
+ /* forward reference */
+ typedef struct CFF_SubFontRec_* CFF_SubFont;
+
+
+ typedef struct CFF_PrivateRec_
+ {
+ FT_Byte num_blue_values;
+ FT_Byte num_other_blues;
+ FT_Byte num_family_blues;
+ FT_Byte num_family_other_blues;
+
+ FT_Pos blue_values[14];
+ FT_Pos other_blues[10];
+ FT_Pos family_blues[14];
+ FT_Pos family_other_blues[10];
+
+ FT_Fixed blue_scale;
+ FT_Pos blue_shift;
+ FT_Pos blue_fuzz;
+ FT_Pos standard_width;
+ FT_Pos standard_height;
+
+ FT_Byte num_snap_widths;
+ FT_Byte num_snap_heights;
+ FT_Pos snap_widths[13];
+ FT_Pos snap_heights[13];
+ FT_Bool force_bold;
+ FT_Fixed force_bold_threshold;
+ FT_Int lenIV;
+ FT_Int language_group;
+ FT_Fixed expansion_factor;
+ FT_Long initial_random_seed;
+ FT_ULong local_subrs_offset;
+ FT_Pos default_width;
+ FT_Pos nominal_width;
+
+ /* fields for CFF2 */
+ FT_UInt vsindex;
+ CFF_SubFont subfont;
+
+ } CFF_PrivateRec, *CFF_Private;
+
+
+ typedef struct CFF_FDSelectRec_
+ {
+ FT_Byte format;
+ FT_UInt range_count;
+
+ /* that's the table, taken from the file `as is' */
+ FT_Byte* data;
+ FT_UInt data_size;
+
+ /* small cache for format 3 only */
+ FT_UInt cache_first;
+ FT_UInt cache_count;
+ FT_Byte cache_fd;
+
+ } CFF_FDSelectRec, *CFF_FDSelect;
+
+
+ /* A SubFont packs a font dict and a private dict together. They are */
+ /* needed to support CID-keyed CFF fonts. */
+ typedef struct CFF_SubFontRec_
+ {
+ CFF_FontRecDictRec font_dict;
+ CFF_PrivateRec private_dict;
+
+ /* fields for CFF2 */
+ CFF_BlendRec blend; /* current blend vector */
+ FT_UInt lenNDV; /* current length NDV or zero */
+ FT_Fixed* NDV; /* ptr to current NDV or NULL */
+
+ /* `blend_stack' is a writable buffer to hold blend results. */
+ /* This buffer is to the side of the normal cff parser stack; */
+ /* `cff_parse_blend' and `cff_blend_doBlend' push blend results here. */
+ /* The normal stack then points to these values instead of the DICT */
+ /* because all other operators in Private DICT clear the stack. */
+ /* `blend_stack' could be cleared at each operator other than blend. */
+ /* Blended values are stored as 5-byte fixed point values. */
+
+ FT_Byte* blend_stack; /* base of stack allocation */
+ FT_Byte* blend_top; /* first empty slot */
+ FT_UInt blend_used; /* number of bytes in use */
+ FT_UInt blend_alloc; /* number of bytes allocated */
+
+ CFF_IndexRec local_subrs_index;
+ FT_Byte** local_subrs; /* array of pointers */
+ /* into Local Subrs INDEX data */
+
+ FT_UInt32 random;
+
+ } CFF_SubFontRec;
+
+
+#define CFF_MAX_CID_FONTS 256
+
+
+ typedef struct CFF_FontRec_
+ {
+ FT_Library library;
+ FT_Stream stream;
+ FT_Memory memory; /* TODO: take this from stream->memory? */
+ FT_ULong base_offset; /* offset to start of CFF */
+ FT_UInt num_faces;
+ FT_UInt num_glyphs;
+
+ FT_Byte version_major;
+ FT_Byte version_minor;
+ FT_Byte header_size;
+
+ FT_UInt top_dict_length; /* cff2 only */
+
+ FT_Bool cff2;
+
+ CFF_IndexRec name_index;
+ CFF_IndexRec top_dict_index;
+ CFF_IndexRec global_subrs_index;
+
+ CFF_EncodingRec encoding;
+ CFF_CharsetRec charset;
+
+ CFF_IndexRec charstrings_index;
+ CFF_IndexRec font_dict_index;
+ CFF_IndexRec private_index;
+ CFF_IndexRec local_subrs_index;
+
+ FT_String* font_name;
+
+ /* array of pointers into Global Subrs INDEX data */
+ FT_Byte** global_subrs;
+
+ /* array of pointers into String INDEX data stored at string_pool */
+ FT_UInt num_strings;
+ FT_Byte** strings;
+ FT_Byte* string_pool;
+ FT_ULong string_pool_size;
+
+ CFF_SubFontRec top_font;
+ FT_UInt num_subfonts;
+ CFF_SubFont subfonts[CFF_MAX_CID_FONTS];
+
+ CFF_FDSelectRec fd_select;
+
+ /* interface to PostScript hinter */
+ PSHinter_Service pshinter;
+
+ /* interface to Postscript Names service */
+ FT_Service_PsCMaps psnames;
+
+ /* interface to CFFLoad service */
+ const void* cffload;
+
+ /* since version 2.3.0 */
+ PS_FontInfoRec* font_info; /* font info dictionary */
+
+ /* since version 2.3.6 */
+ FT_String* registry;
+ FT_String* ordering;
+
+ /* since version 2.4.12 */
+ FT_Generic cf2_instance;
+
+ /* since version 2.7.1 */
+ CFF_VStoreRec vstore; /* parsed vstore structure */
+
+ /* since version 2.9 */
+ PS_FontExtraRec* font_extra;
+
+ } CFF_FontRec;
+
+
+FT_END_HEADER
+
+#endif /* CFFTYPES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftcalc.h
@@ -1,0 +1,444 @@
+/***************************************************************************/
+/* */
+/* ftcalc.h */
+/* */
+/* Arithmetic computations (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTCALC_H_
+#define FTCALC_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* FT_MulDiv() and FT_MulFix() are declared in freetype.h. */
+ /* */
+ /*************************************************************************/
+
+#ifndef FT_CONFIG_OPTION_NO_ASSEMBLER
+ /* Provide assembler fragments for performance-critical functions. */
+ /* These must be defined `static __inline__' with GCC. */
+
+#if defined( __CC_ARM ) || defined( __ARMCC__ ) /* RVCT */
+
+#define FT_MULFIX_ASSEMBLER FT_MulFix_arm
+
+ /* documentation is in freetype.h */
+
+ static __inline FT_Int32
+ FT_MulFix_arm( FT_Int32 a,
+ FT_Int32 b )
+ {
+ FT_Int32 t, t2;
+
+
+ __asm
+ {
+ smull t2, t, b, a /* (lo=t2,hi=t) = a*b */
+ mov a, t, asr #31 /* a = (hi >> 31) */
+ add a, a, #0x8000 /* a += 0x8000 */
+ adds t2, t2, a /* t2 += a */
+ adc t, t, #0 /* t += carry */
+ mov a, t2, lsr #16 /* a = t2 >> 16 */
+ orr a, a, t, lsl #16 /* a |= t << 16 */
+ }
+ return a;
+ }
+
+#endif /* __CC_ARM || __ARMCC__ */
+
+
+#ifdef __GNUC__
+
+#if defined( __arm__ ) && \
+ ( !defined( __thumb__ ) || defined( __thumb2__ ) ) && \
+ !( defined( __CC_ARM ) || defined( __ARMCC__ ) )
+
+#define FT_MULFIX_ASSEMBLER FT_MulFix_arm
+
+ /* documentation is in freetype.h */
+
+ static __inline__ FT_Int32
+ FT_MulFix_arm( FT_Int32 a,
+ FT_Int32 b )
+ {
+ FT_Int32 t, t2;
+
+
+ __asm__ __volatile__ (
+ "smull %1, %2, %4, %3\n\t" /* (lo=%1,hi=%2) = a*b */
+ "mov %0, %2, asr #31\n\t" /* %0 = (hi >> 31) */
+#if defined( __clang__ ) && defined( __thumb2__ )
+ "add.w %0, %0, #0x8000\n\t" /* %0 += 0x8000 */
+#else
+ "add %0, %0, #0x8000\n\t" /* %0 += 0x8000 */
+#endif
+ "adds %1, %1, %0\n\t" /* %1 += %0 */
+ "adc %2, %2, #0\n\t" /* %2 += carry */
+ "mov %0, %1, lsr #16\n\t" /* %0 = %1 >> 16 */
+ "orr %0, %0, %2, lsl #16\n\t" /* %0 |= %2 << 16 */
+ : "=r"(a), "=&r"(t2), "=&r"(t)
+ : "r"(a), "r"(b)
+ : "cc" );
+ return a;
+ }
+
+#endif /* __arm__ && */
+ /* ( __thumb2__ || !__thumb__ ) && */
+ /* !( __CC_ARM || __ARMCC__ ) */
+
+
+#if defined( __i386__ )
+
+#define FT_MULFIX_ASSEMBLER FT_MulFix_i386
+
+ /* documentation is in freetype.h */
+
+ static __inline__ FT_Int32
+ FT_MulFix_i386( FT_Int32 a,
+ FT_Int32 b )
+ {
+ FT_Int32 result;
+
+
+ __asm__ __volatile__ (
+ "imul %%edx\n"
+ "movl %%edx, %%ecx\n"
+ "sarl $31, %%ecx\n"
+ "addl $0x8000, %%ecx\n"
+ "addl %%ecx, %%eax\n"
+ "adcl $0, %%edx\n"
+ "shrl $16, %%eax\n"
+ "shll $16, %%edx\n"
+ "addl %%edx, %%eax\n"
+ : "=a"(result), "=d"(b)
+ : "a"(a), "d"(b)
+ : "%ecx", "cc" );
+ return result;
+ }
+
+#endif /* i386 */
+
+#endif /* __GNUC__ */
+
+
+#ifdef _MSC_VER /* Visual C++ */
+
+#ifdef _M_IX86
+
+#define FT_MULFIX_ASSEMBLER FT_MulFix_i386
+
+ /* documentation is in freetype.h */
+
+ static __inline FT_Int32
+ FT_MulFix_i386( FT_Int32 a,
+ FT_Int32 b )
+ {
+ FT_Int32 result;
+
+ __asm
+ {
+ mov eax, a
+ mov edx, b
+ imul edx
+ mov ecx, edx
+ sar ecx, 31
+ add ecx, 8000h
+ add eax, ecx
+ adc edx, 0
+ shr eax, 16
+ shl edx, 16
+ add eax, edx
+ mov result, eax
+ }
+ return result;
+ }
+
+#endif /* _M_IX86 */
+
+#endif /* _MSC_VER */
+
+
+#if defined( __GNUC__ ) && defined( __x86_64__ )
+
+#define FT_MULFIX_ASSEMBLER FT_MulFix_x86_64
+
+ static __inline__ FT_Int32
+ FT_MulFix_x86_64( FT_Int32 a,
+ FT_Int32 b )
+ {
+ /* Temporarily disable the warning that C90 doesn't support */
+ /* `long long'. */
+#if __GNUC__ > 4 || ( __GNUC__ == 4 && __GNUC_MINOR__ >= 6 )
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wlong-long"
+#endif
+
+#if 1
+ /* Technically not an assembly fragment, but GCC does a really good */
+ /* job at inlining it and generating good machine code for it. */
+ long long ret, tmp;
+
+
+ ret = (long long)a * b;
+ tmp = ret >> 63;
+ ret += 0x8000 + tmp;
+
+ return (FT_Int32)( ret >> 16 );
+#else
+
+ /* For some reason, GCC 4.6 on Ubuntu 12.04 generates invalid machine */
+ /* code from the lines below. The main issue is that `wide_a' is not */
+ /* properly initialized by sign-extending `a'. Instead, the generated */
+ /* machine code assumes that the register that contains `a' on input */
+ /* can be used directly as a 64-bit value, which is wrong most of the */
+ /* time. */
+ long long wide_a = (long long)a;
+ long long wide_b = (long long)b;
+ long long result;
+
+
+ __asm__ __volatile__ (
+ "imul %2, %1\n"
+ "mov %1, %0\n"
+ "sar $63, %0\n"
+ "lea 0x8000(%1, %0), %0\n"
+ "sar $16, %0\n"
+ : "=&r"(result), "=&r"(wide_a)
+ : "r"(wide_b)
+ : "cc" );
+
+ return (FT_Int32)result;
+#endif
+
+#if __GNUC__ > 4 || ( __GNUC__ == 4 && __GNUC_MINOR__ >= 6 )
+#pragma GCC diagnostic pop
+#endif
+ }
+
+#endif /* __GNUC__ && __x86_64__ */
+
+#endif /* !FT_CONFIG_OPTION_NO_ASSEMBLER */
+
+
+#ifdef FT_CONFIG_OPTION_INLINE_MULFIX
+#ifdef FT_MULFIX_ASSEMBLER
+#define FT_MulFix( a, b ) FT_MULFIX_ASSEMBLER( (FT_Int32)(a), (FT_Int32)(b) )
+#endif
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_MulDiv_No_Round */
+ /* */
+ /* <Description> */
+ /* A very simple function used to perform the computation `(a*b)/c' */
+ /* (without rounding) with maximum accuracy (it uses a 64-bit */
+ /* intermediate integer whenever necessary). */
+ /* */
+ /* This function isn't necessarily as fast as some processor specific */
+ /* operations, but is at least completely portable. */
+ /* */
+ /* <Input> */
+ /* a :: The first multiplier. */
+ /* b :: The second multiplier. */
+ /* c :: The divisor. */
+ /* */
+ /* <Return> */
+ /* The result of `(a*b)/c'. This function never traps when trying to */
+ /* divide by zero; it simply returns `MaxInt' or `MinInt' depending */
+ /* on the signs of `a' and `b'. */
+ /* */
+ FT_BASE( FT_Long )
+ FT_MulDiv_No_Round( FT_Long a,
+ FT_Long b,
+ FT_Long c );
+
+
+ /*
+ * A variant of FT_Matrix_Multiply which scales its result afterwards.
+ * The idea is that both `a' and `b' are scaled by factors of 10 so that
+ * the values are as precise as possible to get a correct result during
+ * the 64bit multiplication. Let `sa' and `sb' be the scaling factors of
+ * `a' and `b', respectively, then the scaling factor of the result is
+ * `sa*sb'.
+ */
+ FT_BASE( void )
+ FT_Matrix_Multiply_Scaled( const FT_Matrix* a,
+ FT_Matrix *b,
+ FT_Long scaling );
+
+
+ /*
+ * A variant of FT_Vector_Transform. See comments for
+ * FT_Matrix_Multiply_Scaled.
+ */
+ FT_BASE( void )
+ FT_Vector_Transform_Scaled( FT_Vector* vector,
+ const FT_Matrix* matrix,
+ FT_Long scaling );
+
+
+ /*
+ * This function normalizes a vector and returns its original length.
+ * The normalized vector is a 16.16 fixed-point unit vector with length
+ * close to 0x10000. The accuracy of the returned length is limited to
+ * 16 bits also. The function utilizes quick inverse square root
+ * approximation without divisions and square roots relying on Newton's
+ * iterations instead.
+ */
+ FT_BASE( FT_UInt32 )
+ FT_Vector_NormLen( FT_Vector* vector );
+
+
+ /*
+ * Return -1, 0, or +1, depending on the orientation of a given corner.
+ * We use the Cartesian coordinate system, with positive vertical values
+ * going upwards. The function returns +1 if the corner turns to the
+ * left, -1 to the right, and 0 for undecidable cases.
+ */
+ FT_BASE( FT_Int )
+ ft_corner_orientation( FT_Pos in_x,
+ FT_Pos in_y,
+ FT_Pos out_x,
+ FT_Pos out_y );
+
+
+ /*
+ * Return TRUE if a corner is flat or nearly flat. This is equivalent to
+ * saying that the corner point is close to its neighbors, or inside an
+ * ellipse defined by the neighbor focal points to be more precise.
+ */
+ FT_BASE( FT_Int )
+ ft_corner_is_flat( FT_Pos in_x,
+ FT_Pos in_y,
+ FT_Pos out_x,
+ FT_Pos out_y );
+
+
+ /*
+ * Return the most significant bit index.
+ */
+
+#ifndef FT_CONFIG_OPTION_NO_ASSEMBLER
+#if defined( __GNUC__ ) && \
+ ( __GNUC__ > 3 || ( __GNUC__ == 3 && __GNUC_MINOR__ >= 4 ) )
+
+#if FT_SIZEOF_INT == 4
+
+#define FT_MSB( x ) ( 31 - __builtin_clz( x ) )
+
+#elif FT_SIZEOF_LONG == 4
+
+#define FT_MSB( x ) ( 31 - __builtin_clzl( x ) )
+
+#endif
+
+#endif /* __GNUC__ */
+#endif /* !FT_CONFIG_OPTION_NO_ASSEMBLER */
+
+#ifndef FT_MSB
+
+ FT_BASE( FT_Int )
+ FT_MSB( FT_UInt32 z );
+
+#endif
+
+
+ /*
+ * Return sqrt(x*x+y*y), which is the same as `FT_Vector_Length' but uses
+ * two fixed-point arguments instead.
+ */
+ FT_BASE( FT_Fixed )
+ FT_Hypot( FT_Fixed x,
+ FT_Fixed y );
+
+
+#if 0
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_SqrtFixed */
+ /* */
+ /* <Description> */
+ /* Computes the square root of a 16.16 fixed-point value. */
+ /* */
+ /* <Input> */
+ /* x :: The value to compute the root for. */
+ /* */
+ /* <Return> */
+ /* The result of `sqrt(x)'. */
+ /* */
+ /* <Note> */
+ /* This function is not very fast. */
+ /* */
+ FT_BASE( FT_Int32 )
+ FT_SqrtFixed( FT_Int32 x );
+
+#endif /* 0 */
+
+
+#define INT_TO_F26DOT6( x ) ( (FT_Long)(x) * 64 ) /* << 6 */
+#define INT_TO_F2DOT14( x ) ( (FT_Long)(x) * 16384 ) /* << 14 */
+#define INT_TO_FIXED( x ) ( (FT_Long)(x) * 65536 ) /* << 16 */
+#define F2DOT14_TO_FIXED( x ) ( (FT_Long)(x) * 4 ) /* << 2 */
+#define FIXED_TO_INT( x ) ( FT_RoundFix( x ) >> 16 )
+
+#define ROUND_F26DOT6( x ) ( x >= 0 ? ( ( (x) + 32 ) & -64 ) \
+ : ( -( ( 32 - (x) ) & -64 ) ) )
+
+ /*
+ * The following macros have two purposes.
+ *
+ * . Tag places where overflow is expected and harmless.
+ *
+ * . Avoid run-time sanitizer errors.
+ *
+ * Use with care!
+ */
+#define ADD_LONG( a, b ) \
+ (FT_Long)( (FT_ULong)(a) + (FT_ULong)(b) )
+#define SUB_LONG( a, b ) \
+ (FT_Long)( (FT_ULong)(a) - (FT_ULong)(b) )
+#define MUL_LONG( a, b ) \
+ (FT_Long)( (FT_ULong)(a) * (FT_ULong)(b) )
+#define NEG_LONG( a ) \
+ (FT_Long)( (FT_ULong)0 - (FT_ULong)(a) )
+
+#define ADD_INT32( a, b ) \
+ (FT_Int32)( (FT_UInt32)(a) + (FT_UInt32)(b) )
+#define SUB_INT32( a, b ) \
+ (FT_Int32)( (FT_UInt32)(a) - (FT_UInt32)(b) )
+#define MUL_INT32( a, b ) \
+ (FT_Int32)( (FT_UInt32)(a) * (FT_UInt32)(b) )
+#define NEG_INT32( a ) \
+ (FT_Int32)( (FT_UInt32)0 - (FT_UInt32)(a) )
+
+
+FT_END_HEADER
+
+#endif /* FTCALC_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftdebug.h
@@ -1,0 +1,255 @@
+/***************************************************************************/
+/* */
+/* ftdebug.h */
+/* */
+/* Debugging and logging component (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/* */
+/* IMPORTANT: A description of FreeType's debugging support can be */
+/* found in `docs/DEBUG.TXT'. Read it if you need to use or */
+/* understand this code. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTDEBUG_H_
+#define FTDEBUG_H_
+
+
+#include <ft2build.h>
+#include FT_CONFIG_CONFIG_H
+#include FT_FREETYPE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /* force the definition of FT_DEBUG_LEVEL_ERROR if FT_DEBUG_LEVEL_TRACE */
+ /* is already defined; this simplifies the following #ifdefs */
+ /* */
+#ifdef FT_DEBUG_LEVEL_TRACE
+#undef FT_DEBUG_LEVEL_ERROR
+#define FT_DEBUG_LEVEL_ERROR
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* Define the trace enums as well as the trace levels array when they */
+ /* are needed. */
+ /* */
+ /*************************************************************************/
+
+#ifdef FT_DEBUG_LEVEL_TRACE
+
+#define FT_TRACE_DEF( x ) trace_ ## x ,
+
+ /* defining the enumeration */
+ typedef enum FT_Trace_
+ {
+#include FT_INTERNAL_TRACE_H
+ trace_count
+
+ } FT_Trace;
+
+
+ /* defining the array of trace levels, provided by `src/base/ftdebug.c' */
+ extern int ft_trace_levels[trace_count];
+
+#undef FT_TRACE_DEF
+
+#endif /* FT_DEBUG_LEVEL_TRACE */
+
+
+ /*************************************************************************/
+ /* */
+ /* Define the FT_TRACE macro */
+ /* */
+ /* IMPORTANT! */
+ /* */
+ /* Each component must define the macro FT_COMPONENT to a valid FT_Trace */
+ /* value before using any TRACE macro. */
+ /* */
+ /*************************************************************************/
+
+#ifdef FT_DEBUG_LEVEL_TRACE
+
+#define FT_TRACE( level, varformat ) \
+ do \
+ { \
+ if ( ft_trace_levels[FT_COMPONENT] >= level ) \
+ FT_Message varformat; \
+ } while ( 0 )
+
+#else /* !FT_DEBUG_LEVEL_TRACE */
+
+#define FT_TRACE( level, varformat ) do { } while ( 0 ) /* nothing */
+
+#endif /* !FT_DEBUG_LEVEL_TRACE */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Trace_Get_Count */
+ /* */
+ /* <Description> */
+ /* Return the number of available trace components. */
+ /* */
+ /* <Return> */
+ /* The number of trace components. 0 if FreeType 2 is not built with */
+ /* FT_DEBUG_LEVEL_TRACE definition. */
+ /* */
+ /* <Note> */
+ /* This function may be useful if you want to access elements of */
+ /* the internal `ft_trace_levels' array by an index. */
+ /* */
+ FT_BASE( FT_Int )
+ FT_Trace_Get_Count( void );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Trace_Get_Name */
+ /* */
+ /* <Description> */
+ /* Return the name of a trace component. */
+ /* */
+ /* <Input> */
+ /* The index of the trace component. */
+ /* */
+ /* <Return> */
+ /* The name of the trace component. This is a statically allocated */
+ /* C string, so do not free it after use. NULL if FreeType 2 is not */
+ /* built with FT_DEBUG_LEVEL_TRACE definition. */
+ /* */
+ /* <Note> */
+ /* Use @FT_Trace_Get_Count to get the number of available trace */
+ /* components. */
+ /* */
+ /* This function may be useful if you want to control FreeType 2's */
+ /* debug level in your application. */
+ /* */
+ FT_BASE( const char* )
+ FT_Trace_Get_Name( FT_Int idx );
+
+
+ /*************************************************************************/
+ /* */
+ /* You need two opening and closing parentheses! */
+ /* */
+ /* Example: FT_TRACE0(( "Value is %i", foo )) */
+ /* */
+ /* Output of the FT_TRACEX macros is sent to stderr. */
+ /* */
+ /*************************************************************************/
+
+#define FT_TRACE0( varformat ) FT_TRACE( 0, varformat )
+#define FT_TRACE1( varformat ) FT_TRACE( 1, varformat )
+#define FT_TRACE2( varformat ) FT_TRACE( 2, varformat )
+#define FT_TRACE3( varformat ) FT_TRACE( 3, varformat )
+#define FT_TRACE4( varformat ) FT_TRACE( 4, varformat )
+#define FT_TRACE5( varformat ) FT_TRACE( 5, varformat )
+#define FT_TRACE6( varformat ) FT_TRACE( 6, varformat )
+#define FT_TRACE7( varformat ) FT_TRACE( 7, varformat )
+
+
+ /*************************************************************************/
+ /* */
+ /* Define the FT_ERROR macro. */
+ /* */
+ /* Output of this macro is sent to stderr. */
+ /* */
+ /*************************************************************************/
+
+#ifdef FT_DEBUG_LEVEL_ERROR
+
+#define FT_ERROR( varformat ) FT_Message varformat
+
+#else /* !FT_DEBUG_LEVEL_ERROR */
+
+#define FT_ERROR( varformat ) do { } while ( 0 ) /* nothing */
+
+#endif /* !FT_DEBUG_LEVEL_ERROR */
+
+
+ /*************************************************************************/
+ /* */
+ /* Define the FT_ASSERT and FT_THROW macros. The call to `FT_Throw' */
+ /* makes it possible to easily set a breakpoint at this function. */
+ /* */
+ /*************************************************************************/
+
+#ifdef FT_DEBUG_LEVEL_ERROR
+
+#define FT_ASSERT( condition ) \
+ do \
+ { \
+ if ( !( condition ) ) \
+ FT_Panic( "assertion failed on line %d of file %s\n", \
+ __LINE__, __FILE__ ); \
+ } while ( 0 )
+
+#define FT_THROW( e ) \
+ ( FT_Throw( FT_ERR_CAT( FT_ERR_PREFIX, e ), \
+ __LINE__, \
+ __FILE__ ) | \
+ FT_ERR_CAT( FT_ERR_PREFIX, e ) )
+
+#else /* !FT_DEBUG_LEVEL_ERROR */
+
+#define FT_ASSERT( condition ) do { } while ( 0 )
+
+#define FT_THROW( e ) FT_ERR_CAT( FT_ERR_PREFIX, e )
+
+#endif /* !FT_DEBUG_LEVEL_ERROR */
+
+
+ /*************************************************************************/
+ /* */
+ /* Define `FT_Message' and `FT_Panic' when needed. */
+ /* */
+ /*************************************************************************/
+
+#ifdef FT_DEBUG_LEVEL_ERROR
+
+#include "stdio.h" /* for vfprintf() */
+
+ /* print a message */
+ FT_BASE( void )
+ FT_Message( const char* fmt,
+ ... );
+
+ /* print a message and exit */
+ FT_BASE( void )
+ FT_Panic( const char* fmt,
+ ... );
+
+ /* report file name and line number of an error */
+ FT_BASE( int )
+ FT_Throw( FT_Error error,
+ int line,
+ const char* file );
+
+#endif /* FT_DEBUG_LEVEL_ERROR */
+
+
+ FT_BASE( void )
+ ft_debug_init( void );
+
+FT_END_HEADER
+
+#endif /* FTDEBUG_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftdrv.h
@@ -1,0 +1,400 @@
+/***************************************************************************/
+/* */
+/* ftdrv.h */
+/* */
+/* FreeType internal font driver interface (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTDRV_H_
+#define FTDRV_H_
+
+
+#include <ft2build.h>
+#include FT_MODULE_H
+
+
+FT_BEGIN_HEADER
+
+
+ typedef FT_Error
+ (*FT_Face_InitFunc)( FT_Stream stream,
+ FT_Face face,
+ FT_Int typeface_index,
+ FT_Int num_params,
+ FT_Parameter* parameters );
+
+ typedef void
+ (*FT_Face_DoneFunc)( FT_Face face );
+
+
+ typedef FT_Error
+ (*FT_Size_InitFunc)( FT_Size size );
+
+ typedef void
+ (*FT_Size_DoneFunc)( FT_Size size );
+
+
+ typedef FT_Error
+ (*FT_Slot_InitFunc)( FT_GlyphSlot slot );
+
+ typedef void
+ (*FT_Slot_DoneFunc)( FT_GlyphSlot slot );
+
+
+ typedef FT_Error
+ (*FT_Size_RequestFunc)( FT_Size size,
+ FT_Size_Request req );
+
+ typedef FT_Error
+ (*FT_Size_SelectFunc)( FT_Size size,
+ FT_ULong size_index );
+
+ typedef FT_Error
+ (*FT_Slot_LoadFunc)( FT_GlyphSlot slot,
+ FT_Size size,
+ FT_UInt glyph_index,
+ FT_Int32 load_flags );
+
+
+ typedef FT_Error
+ (*FT_Face_GetKerningFunc)( FT_Face face,
+ FT_UInt left_glyph,
+ FT_UInt right_glyph,
+ FT_Vector* kerning );
+
+
+ typedef FT_Error
+ (*FT_Face_AttachFunc)( FT_Face face,
+ FT_Stream stream );
+
+
+ typedef FT_Error
+ (*FT_Face_GetAdvancesFunc)( FT_Face face,
+ FT_UInt first,
+ FT_UInt count,
+ FT_Int32 flags,
+ FT_Fixed* advances );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Driver_ClassRec */
+ /* */
+ /* <Description> */
+ /* The font driver class. This structure mostly contains pointers to */
+ /* driver methods. */
+ /* */
+ /* <Fields> */
+ /* root :: The parent module. */
+ /* */
+ /* face_object_size :: The size of a face object in bytes. */
+ /* */
+ /* size_object_size :: The size of a size object in bytes. */
+ /* */
+ /* slot_object_size :: The size of a glyph object in bytes. */
+ /* */
+ /* init_face :: The format-specific face constructor. */
+ /* */
+ /* done_face :: The format-specific face destructor. */
+ /* */
+ /* init_size :: The format-specific size constructor. */
+ /* */
+ /* done_size :: The format-specific size destructor. */
+ /* */
+ /* init_slot :: The format-specific slot constructor. */
+ /* */
+ /* done_slot :: The format-specific slot destructor. */
+ /* */
+ /* */
+ /* load_glyph :: A function handle to load a glyph to a slot. */
+ /* This field is mandatory! */
+ /* */
+ /* get_kerning :: A function handle to return the unscaled */
+ /* kerning for a given pair of glyphs. Can be */
+ /* set to 0 if the format doesn't support */
+ /* kerning. */
+ /* */
+ /* attach_file :: This function handle is used to read */
+ /* additional data for a face from another */
+ /* file/stream. For example, this can be used to */
+ /* add data from AFM or PFM files on a Type 1 */
+ /* face, or a CIDMap on a CID-keyed face. */
+ /* */
+ /* get_advances :: A function handle used to return advance */
+ /* widths of `count' glyphs (in font units), */
+ /* starting at `first'. The `vertical' flag must */
+ /* be set to get vertical advance heights. The */
+ /* `advances' buffer is caller-allocated. */
+ /* The idea of this function is to be able to */
+ /* perform device-independent text layout without */
+ /* loading a single glyph image. */
+ /* */
+ /* request_size :: A handle to a function used to request the new */
+ /* character size. Can be set to 0 if the */
+ /* scaling done in the base layer suffices. */
+ /* */
+ /* select_size :: A handle to a function used to select a new */
+ /* fixed size. It is used only if */
+ /* @FT_FACE_FLAG_FIXED_SIZES is set. Can be set */
+ /* to 0 if the scaling done in the base layer */
+ /* suffices. */
+ /* <Note> */
+ /* Most function pointers, with the exception of `load_glyph', can be */
+ /* set to 0 to indicate a default behaviour. */
+ /* */
+ typedef struct FT_Driver_ClassRec_
+ {
+ FT_Module_Class root;
+
+ FT_Long face_object_size;
+ FT_Long size_object_size;
+ FT_Long slot_object_size;
+
+ FT_Face_InitFunc init_face;
+ FT_Face_DoneFunc done_face;
+
+ FT_Size_InitFunc init_size;
+ FT_Size_DoneFunc done_size;
+
+ FT_Slot_InitFunc init_slot;
+ FT_Slot_DoneFunc done_slot;
+
+ FT_Slot_LoadFunc load_glyph;
+
+ FT_Face_GetKerningFunc get_kerning;
+ FT_Face_AttachFunc attach_file;
+ FT_Face_GetAdvancesFunc get_advances;
+
+ /* since version 2.2 */
+ FT_Size_RequestFunc request_size;
+ FT_Size_SelectFunc select_size;
+
+ } FT_Driver_ClassRec, *FT_Driver_Class;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DECLARE_DRIVER */
+ /* */
+ /* <Description> */
+ /* Used to create a forward declaration of an FT_Driver_ClassRec */
+ /* struct instance. */
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_DRIVER */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of FT_Driver_ClassRec struct. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is defined a `create' function has to be */
+ /* called with a pointer where the allocated structure is returned. */
+ /* And when it is no longer needed a `destroy' function needs to be */
+ /* called to release that allocation. */
+ /* */
+ /* `ftinit.c' (ft_create_default_module_classes) already contains a */
+ /* mechanism to call these functions for the default modules */
+ /* described in `ftmodule.h'. */
+ /* */
+ /* Notice that the created `create' and `destroy' functions call */
+ /* `pic_init' and `pic_free' to allow you to manually allocate and */
+ /* initialize any additional global data, like a module specific */
+ /* interface, and put them in the global pic container defined in */
+ /* `ftpic.h'. If you don't need them just implement the functions as */
+ /* empty to resolve the link error. Also the `pic_init' and */
+ /* `pic_free' functions should be declared in `pic.h', to be referred */
+ /* by driver definition calling `FT_DEFINE_DRIVER' in following. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is not defined the struct will be */
+ /* allocated in the global scope (or the scope where the macro is */
+ /* used). */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DECLARE_DRIVER( class_ ) \
+ FT_CALLBACK_TABLE \
+ const FT_Driver_ClassRec class_;
+
+#define FT_DEFINE_DRIVER( \
+ class_, \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_, \
+ face_object_size_, \
+ size_object_size_, \
+ slot_object_size_, \
+ init_face_, \
+ done_face_, \
+ init_size_, \
+ done_size_, \
+ init_slot_, \
+ done_slot_, \
+ load_glyph_, \
+ get_kerning_, \
+ attach_file_, \
+ get_advances_, \
+ request_size_, \
+ select_size_ ) \
+ FT_CALLBACK_TABLE_DEF \
+ const FT_Driver_ClassRec class_ = \
+ { \
+ FT_DEFINE_ROOT_MODULE( flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ \
+ face_object_size_, \
+ size_object_size_, \
+ slot_object_size_, \
+ \
+ init_face_, \
+ done_face_, \
+ \
+ init_size_, \
+ done_size_, \
+ \
+ init_slot_, \
+ done_slot_, \
+ \
+ load_glyph_, \
+ \
+ get_kerning_, \
+ attach_file_, \
+ get_advances_, \
+ \
+ request_size_, \
+ select_size_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DECLARE_DRIVER( class_ ) FT_DECLARE_MODULE( class_ )
+
+#define FT_DEFINE_DRIVER( \
+ class_, \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_, \
+ face_object_size_, \
+ size_object_size_, \
+ slot_object_size_, \
+ init_face_, \
+ done_face_, \
+ init_size_, \
+ done_size_, \
+ init_slot_, \
+ done_slot_, \
+ load_glyph_, \
+ get_kerning_, \
+ attach_file_, \
+ get_advances_, \
+ request_size_, \
+ select_size_ ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_Module_Class* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ FT_Driver_Class dclazz = (FT_Driver_Class)clazz; \
+ \
+ \
+ class_ ## _pic_free( library ); \
+ if ( dclazz ) \
+ FT_FREE( dclazz ); \
+ } \
+ \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_Module_Class** output_class ) \
+ { \
+ FT_Driver_Class clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) ) ) \
+ return error; \
+ \
+ error = class_ ## _pic_init( library ); \
+ if ( error ) \
+ { \
+ FT_FREE( clazz ); \
+ return error; \
+ } \
+ \
+ FT_DEFINE_ROOT_MODULE( flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ \
+ clazz->face_object_size = face_object_size_; \
+ clazz->size_object_size = size_object_size_; \
+ clazz->slot_object_size = slot_object_size_; \
+ \
+ clazz->init_face = init_face_; \
+ clazz->done_face = done_face_; \
+ \
+ clazz->init_size = init_size_; \
+ clazz->done_size = done_size_; \
+ \
+ clazz->init_slot = init_slot_; \
+ clazz->done_slot = done_slot_; \
+ \
+ clazz->load_glyph = load_glyph_; \
+ \
+ clazz->get_kerning = get_kerning_; \
+ clazz->attach_file = attach_file_; \
+ clazz->get_advances = get_advances_; \
+ \
+ clazz->request_size = request_size_; \
+ clazz->select_size = select_size_; \
+ \
+ *output_class = (FT_Module_Class*)clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+FT_END_HEADER
+
+#endif /* FTDRV_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftgloadr.h
@@ -1,0 +1,154 @@
+/***************************************************************************/
+/* */
+/* ftgloadr.h */
+/* */
+/* The FreeType glyph loader (specification). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTGLOADR_H_
+#define FTGLOADR_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_GlyphLoader */
+ /* */
+ /* <Description> */
+ /* The glyph loader is an internal object used to load several glyphs */
+ /* together (for example, in the case of composites). */
+ /* */
+ typedef struct FT_SubGlyphRec_
+ {
+ FT_Int index;
+ FT_UShort flags;
+ FT_Int arg1;
+ FT_Int arg2;
+ FT_Matrix transform;
+
+ } FT_SubGlyphRec;
+
+
+ typedef struct FT_GlyphLoadRec_
+ {
+ FT_Outline outline; /* outline */
+ FT_Vector* extra_points; /* extra points table */
+ FT_Vector* extra_points2; /* second extra points table */
+ FT_UInt num_subglyphs; /* number of subglyphs */
+ FT_SubGlyph subglyphs; /* subglyphs */
+
+ } FT_GlyphLoadRec, *FT_GlyphLoad;
+
+
+ typedef struct FT_GlyphLoaderRec_
+ {
+ FT_Memory memory;
+ FT_UInt max_points;
+ FT_UInt max_contours;
+ FT_UInt max_subglyphs;
+ FT_Bool use_extra;
+
+ FT_GlyphLoadRec base;
+ FT_GlyphLoadRec current;
+
+ void* other; /* for possible future extension? */
+
+ } FT_GlyphLoaderRec, *FT_GlyphLoader;
+
+
+ /* create new empty glyph loader */
+ FT_BASE( FT_Error )
+ FT_GlyphLoader_New( FT_Memory memory,
+ FT_GlyphLoader *aloader );
+
+ /* add an extra points table to a glyph loader */
+ FT_BASE( FT_Error )
+ FT_GlyphLoader_CreateExtra( FT_GlyphLoader loader );
+
+ /* destroy a glyph loader */
+ FT_BASE( void )
+ FT_GlyphLoader_Done( FT_GlyphLoader loader );
+
+ /* reset a glyph loader (frees everything int it) */
+ FT_BASE( void )
+ FT_GlyphLoader_Reset( FT_GlyphLoader loader );
+
+ /* rewind a glyph loader */
+ FT_BASE( void )
+ FT_GlyphLoader_Rewind( FT_GlyphLoader loader );
+
+ /* check that there is enough space to add `n_points' and `n_contours' */
+ /* to the glyph loader */
+ FT_BASE( FT_Error )
+ FT_GlyphLoader_CheckPoints( FT_GlyphLoader loader,
+ FT_UInt n_points,
+ FT_UInt n_contours );
+
+
+#define FT_GLYPHLOADER_CHECK_P( _loader, _count ) \
+ ( (_count) == 0 || \
+ ( (FT_UInt)(_loader)->base.outline.n_points + \
+ (FT_UInt)(_loader)->current.outline.n_points + \
+ (FT_UInt)(_count) ) <= (_loader)->max_points )
+
+#define FT_GLYPHLOADER_CHECK_C( _loader, _count ) \
+ ( (_count) == 0 || \
+ ( (FT_UInt)(_loader)->base.outline.n_contours + \
+ (FT_UInt)(_loader)->current.outline.n_contours + \
+ (FT_UInt)(_count) ) <= (_loader)->max_contours )
+
+#define FT_GLYPHLOADER_CHECK_POINTS( _loader, _points, _contours ) \
+ ( ( FT_GLYPHLOADER_CHECK_P( _loader, _points ) && \
+ FT_GLYPHLOADER_CHECK_C( _loader, _contours ) ) \
+ ? 0 \
+ : FT_GlyphLoader_CheckPoints( (_loader), \
+ (FT_UInt)(_points), \
+ (FT_UInt)(_contours) ) )
+
+
+ /* check that there is enough space to add `n_subs' sub-glyphs to */
+ /* a glyph loader */
+ FT_BASE( FT_Error )
+ FT_GlyphLoader_CheckSubGlyphs( FT_GlyphLoader loader,
+ FT_UInt n_subs );
+
+ /* prepare a glyph loader, i.e. empty the current glyph */
+ FT_BASE( void )
+ FT_GlyphLoader_Prepare( FT_GlyphLoader loader );
+
+ /* add the current glyph to the base glyph */
+ FT_BASE( void )
+ FT_GlyphLoader_Add( FT_GlyphLoader loader );
+
+ /* copy points from one glyph loader to another */
+ FT_BASE( FT_Error )
+ FT_GlyphLoader_CopyPoints( FT_GlyphLoader target,
+ FT_GlyphLoader source );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTGLOADR_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/fthash.h
@@ -1,0 +1,136 @@
+/***************************************************************************/
+/* */
+/* fthash.h */
+/* */
+/* Hashing functions (specification). */
+/* */
+/***************************************************************************/
+
+/*
+ * Copyright 2000 Computing Research Labs, New Mexico State University
+ * Copyright 2001-2015
+ * Francesco Zappa Nardelli
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COMPUTING RESEARCH LAB OR NEW MEXICO STATE UNIVERSITY BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT
+ * OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
+ * THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+ /*************************************************************************/
+ /* */
+ /* This file is based on code from bdf.c,v 1.22 2000/03/16 20:08:50 */
+ /* */
+ /* taken from Mark Leisher's xmbdfed package */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTHASH_H_
+#define FTHASH_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+
+FT_BEGIN_HEADER
+
+
+ typedef union FT_Hashkey_
+ {
+ FT_Int num;
+ const char* str;
+
+ } FT_Hashkey;
+
+
+ typedef struct FT_HashnodeRec_
+ {
+ FT_Hashkey key;
+ size_t data;
+
+ } FT_HashnodeRec;
+
+ typedef struct FT_HashnodeRec_ *FT_Hashnode;
+
+
+ typedef FT_ULong
+ (*FT_Hash_LookupFunc)( FT_Hashkey* key );
+
+ typedef FT_Bool
+ (*FT_Hash_CompareFunc)( FT_Hashkey* a,
+ FT_Hashkey* b );
+
+
+ typedef struct FT_HashRec_
+ {
+ FT_UInt limit;
+ FT_UInt size;
+ FT_UInt used;
+
+ FT_Hash_LookupFunc lookup;
+ FT_Hash_CompareFunc compare;
+
+ FT_Hashnode* table;
+
+ } FT_HashRec;
+
+ typedef struct FT_HashRec_ *FT_Hash;
+
+
+ FT_Error
+ ft_hash_str_init( FT_Hash hash,
+ FT_Memory memory );
+
+ FT_Error
+ ft_hash_num_init( FT_Hash hash,
+ FT_Memory memory );
+
+ void
+ ft_hash_str_free( FT_Hash hash,
+ FT_Memory memory );
+
+#define ft_hash_num_free ft_hash_str_free
+
+ FT_Error
+ ft_hash_str_insert( const char* key,
+ size_t data,
+ FT_Hash hash,
+ FT_Memory memory );
+
+ FT_Error
+ ft_hash_num_insert( FT_Int num,
+ size_t data,
+ FT_Hash hash,
+ FT_Memory memory );
+
+ size_t*
+ ft_hash_str_lookup( const char* key,
+ FT_Hash hash );
+
+ size_t*
+ ft_hash_num_lookup( FT_Int num,
+ FT_Hash hash );
+
+
+FT_END_HEADER
+
+
+#endif /* FTHASH_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftmemory.h
@@ -1,0 +1,393 @@
+/***************************************************************************/
+/* */
+/* ftmemory.h */
+/* */
+/* The FreeType memory management macros (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTMEMORY_H_
+#define FTMEMORY_H_
+
+
+#include <ft2build.h>
+#include FT_CONFIG_CONFIG_H
+#include FT_TYPES_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_SET_ERROR */
+ /* */
+ /* <Description> */
+ /* This macro is used to set an implicit `error' variable to a given */
+ /* expression's value (usually a function call), and convert it to a */
+ /* boolean which is set whenever the value is != 0. */
+ /* */
+#undef FT_SET_ERROR
+#define FT_SET_ERROR( expression ) \
+ ( ( error = (expression) ) != 0 )
+
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** M E M O R Y ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*
+ * C++ refuses to handle statements like p = (void*)anything, with `p' a
+ * typed pointer. Since we don't have a `typeof' operator in standard
+ * C++, we have to use a template to emulate it.
+ */
+
+#ifdef __cplusplus
+
+extern "C++"
+{
+ template <typename T> inline T*
+ cplusplus_typeof( T*,
+ void *v )
+ {
+ return static_cast <T*> ( v );
+ }
+}
+
+#define FT_ASSIGNP( p, val ) (p) = cplusplus_typeof( (p), (val) )
+
+#else
+
+#define FT_ASSIGNP( p, val ) (p) = (val)
+
+#endif
+
+
+
+#ifdef FT_DEBUG_MEMORY
+
+ FT_BASE( const char* ) _ft_debug_file;
+ FT_BASE( long ) _ft_debug_lineno;
+
+#define FT_DEBUG_INNER( exp ) ( _ft_debug_file = __FILE__, \
+ _ft_debug_lineno = __LINE__, \
+ (exp) )
+
+#define FT_ASSIGNP_INNER( p, exp ) ( _ft_debug_file = __FILE__, \
+ _ft_debug_lineno = __LINE__, \
+ FT_ASSIGNP( p, exp ) )
+
+#else /* !FT_DEBUG_MEMORY */
+
+#define FT_DEBUG_INNER( exp ) (exp)
+#define FT_ASSIGNP_INNER( p, exp ) FT_ASSIGNP( p, exp )
+
+#endif /* !FT_DEBUG_MEMORY */
+
+
+ /*
+ * The allocation functions return a pointer, and the error code
+ * is written to through the `p_error' parameter.
+ */
+
+ /* The `q' variants of the functions below (`q' for `quick') don't fill */
+ /* the allocated or reallocated memory with zero bytes. */
+
+ FT_BASE( FT_Pointer )
+ ft_mem_alloc( FT_Memory memory,
+ FT_Long size,
+ FT_Error *p_error );
+
+ FT_BASE( FT_Pointer )
+ ft_mem_qalloc( FT_Memory memory,
+ FT_Long size,
+ FT_Error *p_error );
+
+ FT_BASE( FT_Pointer )
+ ft_mem_realloc( FT_Memory memory,
+ FT_Long item_size,
+ FT_Long cur_count,
+ FT_Long new_count,
+ void* block,
+ FT_Error *p_error );
+
+ FT_BASE( FT_Pointer )
+ ft_mem_qrealloc( FT_Memory memory,
+ FT_Long item_size,
+ FT_Long cur_count,
+ FT_Long new_count,
+ void* block,
+ FT_Error *p_error );
+
+ FT_BASE( void )
+ ft_mem_free( FT_Memory memory,
+ const void* P );
+
+
+ /* The `Q' variants of the macros below (`Q' for `quick') don't fill */
+ /* the allocated or reallocated memory with zero bytes. */
+
+#define FT_MEM_ALLOC( ptr, size ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_alloc( memory, \
+ (FT_Long)(size), \
+ &error ) )
+
+#define FT_MEM_FREE( ptr ) \
+ FT_BEGIN_STMNT \
+ ft_mem_free( memory, (ptr) ); \
+ (ptr) = NULL; \
+ FT_END_STMNT
+
+#define FT_MEM_NEW( ptr ) \
+ FT_MEM_ALLOC( ptr, sizeof ( *(ptr) ) )
+
+#define FT_MEM_REALLOC( ptr, cursz, newsz ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_realloc( memory, \
+ 1, \
+ (FT_Long)(cursz), \
+ (FT_Long)(newsz), \
+ (ptr), \
+ &error ) )
+
+#define FT_MEM_QALLOC( ptr, size ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_qalloc( memory, \
+ (FT_Long)(size), \
+ &error ) )
+
+#define FT_MEM_QNEW( ptr ) \
+ FT_MEM_QALLOC( ptr, sizeof ( *(ptr) ) )
+
+#define FT_MEM_QREALLOC( ptr, cursz, newsz ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_qrealloc( memory, \
+ 1, \
+ (FT_Long)(cursz), \
+ (FT_Long)(newsz), \
+ (ptr), \
+ &error ) )
+
+#define FT_MEM_ALLOC_MULT( ptr, count, item_size ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_realloc( memory, \
+ (FT_Long)(item_size), \
+ 0, \
+ (FT_Long)(count), \
+ NULL, \
+ &error ) )
+
+#define FT_MEM_REALLOC_MULT( ptr, oldcnt, newcnt, itmsz ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_realloc( memory, \
+ (FT_Long)(itmsz), \
+ (FT_Long)(oldcnt), \
+ (FT_Long)(newcnt), \
+ (ptr), \
+ &error ) )
+
+#define FT_MEM_QALLOC_MULT( ptr, count, item_size ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_qrealloc( memory, \
+ (FT_Long)(item_size), \
+ 0, \
+ (FT_Long)(count), \
+ NULL, \
+ &error ) )
+
+#define FT_MEM_QREALLOC_MULT( ptr, oldcnt, newcnt, itmsz ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_qrealloc( memory, \
+ (FT_Long)(itmsz), \
+ (FT_Long)(oldcnt), \
+ (FT_Long)(newcnt), \
+ (ptr), \
+ &error ) )
+
+
+#define FT_MEM_SET_ERROR( cond ) ( (cond), error != 0 )
+
+
+#define FT_MEM_SET( dest, byte, count ) \
+ ft_memset( dest, byte, (FT_Offset)(count) )
+
+#define FT_MEM_COPY( dest, source, count ) \
+ ft_memcpy( dest, source, (FT_Offset)(count) )
+
+#define FT_MEM_MOVE( dest, source, count ) \
+ ft_memmove( dest, source, (FT_Offset)(count) )
+
+
+#define FT_MEM_ZERO( dest, count ) FT_MEM_SET( dest, 0, count )
+
+#define FT_ZERO( p ) FT_MEM_ZERO( p, sizeof ( *(p) ) )
+
+
+#define FT_ARRAY_ZERO( dest, count ) \
+ FT_MEM_ZERO( dest, \
+ (FT_Offset)(count) * sizeof ( *(dest) ) )
+
+#define FT_ARRAY_COPY( dest, source, count ) \
+ FT_MEM_COPY( dest, \
+ source, \
+ (FT_Offset)(count) * sizeof ( *(dest) ) )
+
+#define FT_ARRAY_MOVE( dest, source, count ) \
+ FT_MEM_MOVE( dest, \
+ source, \
+ (FT_Offset)(count) * sizeof ( *(dest) ) )
+
+
+ /*
+ * Return the maximum number of addressable elements in an array.
+ * We limit ourselves to INT_MAX, rather than UINT_MAX, to avoid
+ * any problems.
+ */
+#define FT_ARRAY_MAX( ptr ) ( FT_INT_MAX / sizeof ( *(ptr) ) )
+
+#define FT_ARRAY_CHECK( ptr, count ) ( (count) <= FT_ARRAY_MAX( ptr ) )
+
+
+ /*************************************************************************/
+ /* */
+ /* The following functions macros expect that their pointer argument is */
+ /* _typed_ in order to automatically compute array element sizes. */
+ /* */
+
+#define FT_MEM_NEW_ARRAY( ptr, count ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_realloc( memory, \
+ sizeof ( *(ptr) ), \
+ 0, \
+ (FT_Long)(count), \
+ NULL, \
+ &error ) )
+
+#define FT_MEM_RENEW_ARRAY( ptr, cursz, newsz ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_realloc( memory, \
+ sizeof ( *(ptr) ), \
+ (FT_Long)(cursz), \
+ (FT_Long)(newsz), \
+ (ptr), \
+ &error ) )
+
+#define FT_MEM_QNEW_ARRAY( ptr, count ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_qrealloc( memory, \
+ sizeof ( *(ptr) ), \
+ 0, \
+ (FT_Long)(count), \
+ NULL, \
+ &error ) )
+
+#define FT_MEM_QRENEW_ARRAY( ptr, cursz, newsz ) \
+ FT_ASSIGNP_INNER( ptr, ft_mem_qrealloc( memory, \
+ sizeof ( *(ptr) ), \
+ (FT_Long)(cursz), \
+ (FT_Long)(newsz), \
+ (ptr), \
+ &error ) )
+
+#define FT_ALLOC( ptr, size ) \
+ FT_MEM_SET_ERROR( FT_MEM_ALLOC( ptr, size ) )
+
+#define FT_REALLOC( ptr, cursz, newsz ) \
+ FT_MEM_SET_ERROR( FT_MEM_REALLOC( ptr, cursz, newsz ) )
+
+#define FT_ALLOC_MULT( ptr, count, item_size ) \
+ FT_MEM_SET_ERROR( FT_MEM_ALLOC_MULT( ptr, count, item_size ) )
+
+#define FT_REALLOC_MULT( ptr, oldcnt, newcnt, itmsz ) \
+ FT_MEM_SET_ERROR( FT_MEM_REALLOC_MULT( ptr, oldcnt, \
+ newcnt, itmsz ) )
+
+#define FT_QALLOC( ptr, size ) \
+ FT_MEM_SET_ERROR( FT_MEM_QALLOC( ptr, size ) )
+
+#define FT_QREALLOC( ptr, cursz, newsz ) \
+ FT_MEM_SET_ERROR( FT_MEM_QREALLOC( ptr, cursz, newsz ) )
+
+#define FT_QALLOC_MULT( ptr, count, item_size ) \
+ FT_MEM_SET_ERROR( FT_MEM_QALLOC_MULT( ptr, count, item_size ) )
+
+#define FT_QREALLOC_MULT( ptr, oldcnt, newcnt, itmsz ) \
+ FT_MEM_SET_ERROR( FT_MEM_QREALLOC_MULT( ptr, oldcnt, \
+ newcnt, itmsz ) )
+
+#define FT_FREE( ptr ) FT_MEM_FREE( ptr )
+
+#define FT_NEW( ptr ) FT_MEM_SET_ERROR( FT_MEM_NEW( ptr ) )
+
+#define FT_NEW_ARRAY( ptr, count ) \
+ FT_MEM_SET_ERROR( FT_MEM_NEW_ARRAY( ptr, count ) )
+
+#define FT_RENEW_ARRAY( ptr, curcnt, newcnt ) \
+ FT_MEM_SET_ERROR( FT_MEM_RENEW_ARRAY( ptr, curcnt, newcnt ) )
+
+#define FT_QNEW( ptr ) \
+ FT_MEM_SET_ERROR( FT_MEM_QNEW( ptr ) )
+
+#define FT_QNEW_ARRAY( ptr, count ) \
+ FT_MEM_SET_ERROR( FT_MEM_NEW_ARRAY( ptr, count ) )
+
+#define FT_QRENEW_ARRAY( ptr, curcnt, newcnt ) \
+ FT_MEM_SET_ERROR( FT_MEM_RENEW_ARRAY( ptr, curcnt, newcnt ) )
+
+
+ FT_BASE( FT_Pointer )
+ ft_mem_strdup( FT_Memory memory,
+ const char* str,
+ FT_Error *p_error );
+
+ FT_BASE( FT_Pointer )
+ ft_mem_dup( FT_Memory memory,
+ const void* address,
+ FT_ULong size,
+ FT_Error *p_error );
+
+
+#define FT_MEM_STRDUP( dst, str ) \
+ (dst) = (char*)ft_mem_strdup( memory, (const char*)(str), &error )
+
+#define FT_STRDUP( dst, str ) \
+ FT_MEM_SET_ERROR( FT_MEM_STRDUP( dst, str ) )
+
+#define FT_MEM_DUP( dst, address, size ) \
+ (dst) = ft_mem_dup( memory, (address), (FT_ULong)(size), &error )
+
+#define FT_DUP( dst, address, size ) \
+ FT_MEM_SET_ERROR( FT_MEM_DUP( dst, address, size ) )
+
+
+ /* Return >= 1 if a truncation occurs. */
+ /* Return 0 if the source string fits the buffer. */
+ /* This is *not* the same as strlcpy(). */
+ FT_BASE( FT_Int )
+ ft_mem_strcpyn( char* dst,
+ const char* src,
+ FT_ULong size );
+
+#define FT_STRCPYN( dst, src, size ) \
+ ft_mem_strcpyn( (char*)dst, (const char*)(src), (FT_ULong)(size) )
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* FTMEMORY_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftobjs.h
@@ -1,0 +1,1625 @@
+/***************************************************************************/
+/* */
+/* ftobjs.h */
+/* */
+/* The FreeType private base classes (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This file contains the definition of all internal FreeType classes. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTOBJS_H_
+#define FTOBJS_H_
+
+#include <ft2build.h>
+#include FT_RENDER_H
+#include FT_SIZES_H
+#include FT_LCD_FILTER_H
+#include FT_INTERNAL_MEMORY_H
+#include FT_INTERNAL_GLYPH_LOADER_H
+#include FT_INTERNAL_DRIVER_H
+#include FT_INTERNAL_AUTOHINT_H
+#include FT_INTERNAL_SERVICE_H
+#include FT_INTERNAL_PIC_H
+#include FT_INTERNAL_CALC_H
+
+#ifdef FT_CONFIG_OPTION_INCREMENTAL
+#include FT_INCREMENTAL_H
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* Some generic definitions. */
+ /* */
+#ifndef TRUE
+#define TRUE 1
+#endif
+
+#ifndef FALSE
+#define FALSE 0
+#endif
+
+#ifndef NULL
+#define NULL (void*)0
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* The min and max functions missing in C. As usual, be careful not to */
+ /* write things like FT_MIN( a++, b++ ) to avoid side effects. */
+ /* */
+#define FT_MIN( a, b ) ( (a) < (b) ? (a) : (b) )
+#define FT_MAX( a, b ) ( (a) > (b) ? (a) : (b) )
+
+#define FT_ABS( a ) ( (a) < 0 ? -(a) : (a) )
+
+ /*
+ * Approximate sqrt(x*x+y*y) using the `alpha max plus beta min'
+ * algorithm. We use alpha = 1, beta = 3/8, giving us results with a
+ * largest error less than 7% compared to the exact value.
+ */
+#define FT_HYPOT( x, y ) \
+ ( x = FT_ABS( x ), \
+ y = FT_ABS( y ), \
+ x > y ? x + ( 3 * y >> 3 ) \
+ : y + ( 3 * x >> 3 ) )
+
+ /* we use FT_TYPEOF to suppress signedness compilation warnings */
+#define FT_PAD_FLOOR( x, n ) ( (x) & ~FT_TYPEOF( x )( (n) - 1 ) )
+#define FT_PAD_ROUND( x, n ) FT_PAD_FLOOR( (x) + (n) / 2, n )
+#define FT_PAD_CEIL( x, n ) FT_PAD_FLOOR( (x) + (n) - 1, n )
+
+#define FT_PIX_FLOOR( x ) ( (x) & ~FT_TYPEOF( x )63 )
+#define FT_PIX_ROUND( x ) FT_PIX_FLOOR( (x) + 32 )
+#define FT_PIX_CEIL( x ) FT_PIX_FLOOR( (x) + 63 )
+
+ /* specialized versions (for signed values) */
+ /* that don't produce run-time errors due to integer overflow */
+#define FT_PAD_ROUND_LONG( x, n ) FT_PAD_FLOOR( ADD_LONG( (x), (n) / 2 ), \
+ n )
+#define FT_PAD_CEIL_LONG( x, n ) FT_PAD_FLOOR( ADD_LONG( (x), (n) - 1 ), \
+ n )
+#define FT_PIX_ROUND_LONG( x ) FT_PIX_FLOOR( ADD_LONG( (x), 32 ) )
+#define FT_PIX_CEIL_LONG( x ) FT_PIX_FLOOR( ADD_LONG( (x), 63 ) )
+
+#define FT_PAD_ROUND_INT32( x, n ) FT_PAD_FLOOR( ADD_INT32( (x), (n) / 2 ), \
+ n )
+#define FT_PAD_CEIL_INT32( x, n ) FT_PAD_FLOOR( ADD_INT32( (x), (n) - 1 ), \
+ n )
+#define FT_PIX_ROUND_INT32( x ) FT_PIX_FLOOR( ADD_INT32( (x), 32 ) )
+#define FT_PIX_CEIL_INT32( x ) FT_PIX_FLOOR( ADD_INT32( (x), 63 ) )
+
+
+ /*
+ * character classification functions -- since these are used to parse
+ * font files, we must not use those in <ctypes.h> which are
+ * locale-dependent
+ */
+#define ft_isdigit( x ) ( ( (unsigned)(x) - '0' ) < 10U )
+
+#define ft_isxdigit( x ) ( ( (unsigned)(x) - '0' ) < 10U || \
+ ( (unsigned)(x) - 'a' ) < 6U || \
+ ( (unsigned)(x) - 'A' ) < 6U )
+
+ /* the next two macros assume ASCII representation */
+#define ft_isupper( x ) ( ( (unsigned)(x) - 'A' ) < 26U )
+#define ft_islower( x ) ( ( (unsigned)(x) - 'a' ) < 26U )
+
+#define ft_isalpha( x ) ( ft_isupper( x ) || ft_islower( x ) )
+#define ft_isalnum( x ) ( ft_isdigit( x ) || ft_isalpha( x ) )
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** C H A R M A P S ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /* handle to internal charmap object */
+ typedef struct FT_CMapRec_* FT_CMap;
+
+ /* handle to charmap class structure */
+ typedef const struct FT_CMap_ClassRec_* FT_CMap_Class;
+
+ /* internal charmap object structure */
+ typedef struct FT_CMapRec_
+ {
+ FT_CharMapRec charmap;
+ FT_CMap_Class clazz;
+
+ } FT_CMapRec;
+
+ /* typecast any pointer to a charmap handle */
+#define FT_CMAP( x ) ( (FT_CMap)( x ) )
+
+ /* obvious macros */
+#define FT_CMAP_PLATFORM_ID( x ) FT_CMAP( x )->charmap.platform_id
+#define FT_CMAP_ENCODING_ID( x ) FT_CMAP( x )->charmap.encoding_id
+#define FT_CMAP_ENCODING( x ) FT_CMAP( x )->charmap.encoding
+#define FT_CMAP_FACE( x ) FT_CMAP( x )->charmap.face
+
+
+ /* class method definitions */
+ typedef FT_Error
+ (*FT_CMap_InitFunc)( FT_CMap cmap,
+ FT_Pointer init_data );
+
+ typedef void
+ (*FT_CMap_DoneFunc)( FT_CMap cmap );
+
+ typedef FT_UInt
+ (*FT_CMap_CharIndexFunc)( FT_CMap cmap,
+ FT_UInt32 char_code );
+
+ typedef FT_UInt
+ (*FT_CMap_CharNextFunc)( FT_CMap cmap,
+ FT_UInt32 *achar_code );
+
+ typedef FT_UInt
+ (*FT_CMap_CharVarIndexFunc)( FT_CMap cmap,
+ FT_CMap unicode_cmap,
+ FT_UInt32 char_code,
+ FT_UInt32 variant_selector );
+
+ typedef FT_Bool
+ (*FT_CMap_CharVarIsDefaultFunc)( FT_CMap cmap,
+ FT_UInt32 char_code,
+ FT_UInt32 variant_selector );
+
+ typedef FT_UInt32 *
+ (*FT_CMap_VariantListFunc)( FT_CMap cmap,
+ FT_Memory mem );
+
+ typedef FT_UInt32 *
+ (*FT_CMap_CharVariantListFunc)( FT_CMap cmap,
+ FT_Memory mem,
+ FT_UInt32 char_code );
+
+ typedef FT_UInt32 *
+ (*FT_CMap_VariantCharListFunc)( FT_CMap cmap,
+ FT_Memory mem,
+ FT_UInt32 variant_selector );
+
+
+ typedef struct FT_CMap_ClassRec_
+ {
+ FT_ULong size;
+
+ FT_CMap_InitFunc init;
+ FT_CMap_DoneFunc done;
+ FT_CMap_CharIndexFunc char_index;
+ FT_CMap_CharNextFunc char_next;
+
+ /* Subsequent entries are special ones for format 14 -- the variant */
+ /* selector subtable which behaves like no other */
+
+ FT_CMap_CharVarIndexFunc char_var_index;
+ FT_CMap_CharVarIsDefaultFunc char_var_default;
+ FT_CMap_VariantListFunc variant_list;
+ FT_CMap_CharVariantListFunc charvariant_list;
+ FT_CMap_VariantCharListFunc variantchar_list;
+
+ } FT_CMap_ClassRec;
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DECLARE_CMAP_CLASS( class_ ) \
+ FT_CALLBACK_TABLE const FT_CMap_ClassRec class_;
+
+#define FT_DEFINE_CMAP_CLASS( \
+ class_, \
+ size_, \
+ init_, \
+ done_, \
+ char_index_, \
+ char_next_, \
+ char_var_index_, \
+ char_var_default_, \
+ variant_list_, \
+ charvariant_list_, \
+ variantchar_list_ ) \
+ FT_CALLBACK_TABLE_DEF \
+ const FT_CMap_ClassRec class_ = \
+ { \
+ size_, \
+ init_, \
+ done_, \
+ char_index_, \
+ char_next_, \
+ char_var_index_, \
+ char_var_default_, \
+ variant_list_, \
+ charvariant_list_, \
+ variantchar_list_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DECLARE_CMAP_CLASS( class_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_CMap_ClassRec* clazz );
+
+#define FT_DEFINE_CMAP_CLASS( \
+ class_, \
+ size_, \
+ init_, \
+ done_, \
+ char_index_, \
+ char_next_, \
+ char_var_index_, \
+ char_var_default_, \
+ variant_list_, \
+ charvariant_list_, \
+ variantchar_list_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_CMap_ClassRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->size = size_; \
+ clazz->init = init_; \
+ clazz->done = done_; \
+ clazz->char_index = char_index_; \
+ clazz->char_next = char_next_; \
+ clazz->char_var_index = char_var_index_; \
+ clazz->char_var_default = char_var_default_; \
+ clazz->variant_list = variant_list_; \
+ clazz->charvariant_list = charvariant_list_; \
+ clazz->variantchar_list = variantchar_list_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+ /* create a new charmap and add it to charmap->face */
+ FT_BASE( FT_Error )
+ FT_CMap_New( FT_CMap_Class clazz,
+ FT_Pointer init_data,
+ FT_CharMap charmap,
+ FT_CMap *acmap );
+
+ /* destroy a charmap and remove it from face's list */
+ FT_BASE( void )
+ FT_CMap_Done( FT_CMap cmap );
+
+
+ /* adds LCD padding to Min and Max boundaries */
+ FT_BASE( void )
+ ft_lcd_padding( FT_Pos* Min,
+ FT_Pos* Max,
+ FT_GlyphSlot slot );
+
+#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
+
+ typedef void (*FT_Bitmap_LcdFilterFunc)( FT_Bitmap* bitmap,
+ FT_Render_Mode render_mode,
+ FT_Byte* weights );
+
+
+ /* This is the default LCD filter, an in-place, 5-tap FIR filter. */
+ FT_BASE( void )
+ ft_lcd_filter_fir( FT_Bitmap* bitmap,
+ FT_Render_Mode mode,
+ FT_LcdFiveTapFilter weights );
+
+#endif /* FT_CONFIG_OPTION_SUBPIXEL_RENDERING */
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Face_InternalRec */
+ /* */
+ /* <Description> */
+ /* This structure contains the internal fields of each FT_Face */
+ /* object. These fields may change between different releases of */
+ /* FreeType. */
+ /* */
+ /* <Fields> */
+ /* max_points :: */
+ /* The maximum number of points used to store the vectorial outline */
+ /* of any glyph in this face. If this value cannot be known in */
+ /* advance, or if the face isn't scalable, this should be set to 0. */
+ /* Only relevant for scalable formats. */
+ /* */
+ /* max_contours :: */
+ /* The maximum number of contours used to store the vectorial */
+ /* outline of any glyph in this face. If this value cannot be */
+ /* known in advance, or if the face isn't scalable, this should be */
+ /* set to 0. Only relevant for scalable formats. */
+ /* */
+ /* transform_matrix :: */
+ /* A 2x2 matrix of 16.16 coefficients used to transform glyph */
+ /* outlines after they are loaded from the font. Only used by the */
+ /* convenience functions. */
+ /* */
+ /* transform_delta :: */
+ /* A translation vector used to transform glyph outlines after they */
+ /* are loaded from the font. Only used by the convenience */
+ /* functions. */
+ /* */
+ /* transform_flags :: */
+ /* Some flags used to classify the transform. Only used by the */
+ /* convenience functions. */
+ /* */
+ /* services :: */
+ /* A cache for frequently used services. It should be only */
+ /* accessed with the macro `FT_FACE_LOOKUP_SERVICE'. */
+ /* */
+ /* incremental_interface :: */
+ /* If non-null, the interface through which glyph data and metrics */
+ /* are loaded incrementally for faces that do not provide all of */
+ /* this data when first opened. This field exists only if */
+ /* @FT_CONFIG_OPTION_INCREMENTAL is defined. */
+ /* */
+ /* no_stem_darkening :: */
+ /* Overrides the module-level default, see @stem-darkening[cff], */
+ /* for example. FALSE and TRUE toggle stem darkening on and off, */
+ /* respectively, value~-1 means to use the module/driver default. */
+ /* */
+ /* random_seed :: */
+ /* If positive, override the seed value for the CFF `random' */
+ /* operator. Value~0 means to use the font's value. Value~-1 */
+ /* means to use the CFF driver's default. */
+ /* */
+ /* lcd_weights :: */
+ /* lcd_filter_func :: */
+ /* If subpixel rendering is activated, the LCD filtering weights */
+ /* and callback function. */
+ /* */
+ /* refcount :: */
+ /* A counter initialized to~1 at the time an @FT_Face structure is */
+ /* created. @FT_Reference_Face increments this counter, and */
+ /* @FT_Done_Face only destroys a face if the counter is~1, */
+ /* otherwise it simply decrements it. */
+ /* */
+ typedef struct FT_Face_InternalRec_
+ {
+ FT_Matrix transform_matrix;
+ FT_Vector transform_delta;
+ FT_Int transform_flags;
+
+ FT_ServiceCacheRec services;
+
+#ifdef FT_CONFIG_OPTION_INCREMENTAL
+ FT_Incremental_InterfaceRec* incremental_interface;
+#endif
+
+ FT_Char no_stem_darkening;
+ FT_Int32 random_seed;
+
+#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
+ FT_LcdFiveTapFilter lcd_weights; /* filter weights, if any */
+ FT_Bitmap_LcdFilterFunc lcd_filter_func; /* filtering callback */
+#endif
+
+ FT_Int refcount;
+
+ } FT_Face_InternalRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Slot_InternalRec */
+ /* */
+ /* <Description> */
+ /* This structure contains the internal fields of each FT_GlyphSlot */
+ /* object. These fields may change between different releases of */
+ /* FreeType. */
+ /* */
+ /* <Fields> */
+ /* loader :: The glyph loader object used to load outlines */
+ /* into the glyph slot. */
+ /* */
+ /* flags :: Possible values are zero or */
+ /* FT_GLYPH_OWN_BITMAP. The latter indicates */
+ /* that the FT_GlyphSlot structure owns the */
+ /* bitmap buffer. */
+ /* */
+ /* glyph_transformed :: Boolean. Set to TRUE when the loaded glyph */
+ /* must be transformed through a specific */
+ /* font transformation. This is _not_ the same */
+ /* as the face transform set through */
+ /* FT_Set_Transform(). */
+ /* */
+ /* glyph_matrix :: The 2x2 matrix corresponding to the glyph */
+ /* transformation, if necessary. */
+ /* */
+ /* glyph_delta :: The 2d translation vector corresponding to */
+ /* the glyph transformation, if necessary. */
+ /* */
+ /* glyph_hints :: Format-specific glyph hints management. */
+ /* */
+
+#define FT_GLYPH_OWN_BITMAP 0x1U
+
+ typedef struct FT_Slot_InternalRec_
+ {
+ FT_GlyphLoader loader;
+ FT_UInt flags;
+ FT_Bool glyph_transformed;
+ FT_Matrix glyph_matrix;
+ FT_Vector glyph_delta;
+ void* glyph_hints;
+
+ } FT_GlyphSlot_InternalRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_Size_InternalRec */
+ /* */
+ /* <Description> */
+ /* This structure contains the internal fields of each FT_Size */
+ /* object. */
+ /* */
+ /* <Fields> */
+ /* module_data :: Data specific to a driver module. */
+ /* */
+ /* autohint_mode :: The used auto-hinting mode. */
+ /* */
+ /* autohint_metrics :: Metrics used by the auto-hinter. */
+ /* */
+ /*************************************************************************/
+
+ typedef struct FT_Size_InternalRec_
+ {
+ void* module_data;
+
+ FT_Render_Mode autohint_mode;
+ FT_Size_Metrics autohint_metrics;
+
+ } FT_Size_InternalRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** M O D U L E S ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_ModuleRec */
+ /* */
+ /* <Description> */
+ /* A module object instance. */
+ /* */
+ /* <Fields> */
+ /* clazz :: A pointer to the module's class. */
+ /* */
+ /* library :: A handle to the parent library object. */
+ /* */
+ /* memory :: A handle to the memory manager. */
+ /* */
+ typedef struct FT_ModuleRec_
+ {
+ FT_Module_Class* clazz;
+ FT_Library library;
+ FT_Memory memory;
+
+ } FT_ModuleRec;
+
+
+ /* typecast an object to an FT_Module */
+#define FT_MODULE( x ) ( (FT_Module)(x) )
+
+#define FT_MODULE_CLASS( x ) FT_MODULE( x )->clazz
+#define FT_MODULE_LIBRARY( x ) FT_MODULE( x )->library
+#define FT_MODULE_MEMORY( x ) FT_MODULE( x )->memory
+
+
+#define FT_MODULE_IS_DRIVER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_FONT_DRIVER )
+
+#define FT_MODULE_IS_RENDERER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_RENDERER )
+
+#define FT_MODULE_IS_HINTER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_HINTER )
+
+#define FT_MODULE_IS_STYLER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_STYLER )
+
+#define FT_DRIVER_IS_SCALABLE( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_DRIVER_SCALABLE )
+
+#define FT_DRIVER_USES_OUTLINES( x ) !( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_DRIVER_NO_OUTLINES )
+
+#define FT_DRIVER_HAS_HINTER( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_DRIVER_HAS_HINTER )
+
+#define FT_DRIVER_HINTS_LIGHTLY( x ) ( FT_MODULE_CLASS( x )->module_flags & \
+ FT_MODULE_DRIVER_HINTS_LIGHTLY )
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Module_Interface */
+ /* */
+ /* <Description> */
+ /* Finds a module and returns its specific interface as a typeless */
+ /* pointer. */
+ /* */
+ /* <Input> */
+ /* library :: A handle to the library object. */
+ /* */
+ /* module_name :: The module's name (as an ASCII string). */
+ /* */
+ /* <Return> */
+ /* A module-specific interface if available, 0 otherwise. */
+ /* */
+ /* <Note> */
+ /* You should better be familiar with FreeType internals to know */
+ /* which module to look for, and what its interface is :-) */
+ /* */
+ FT_BASE( const void* )
+ FT_Get_Module_Interface( FT_Library library,
+ const char* mod_name );
+
+ FT_BASE( FT_Pointer )
+ ft_module_get_service( FT_Module module,
+ const char* service_id,
+ FT_Bool global );
+
+#ifdef FT_CONFIG_OPTION_ENVIRONMENT_PROPERTIES
+ FT_BASE( FT_Error )
+ ft_property_string_set( FT_Library library,
+ const FT_String* module_name,
+ const FT_String* property_name,
+ FT_String* value );
+#endif
+
+ /* */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** F A C E, S I Z E & G L Y P H S L O T O B J E C T S ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /* a few macros used to perform easy typecasts with minimal brain damage */
+
+#define FT_FACE( x ) ( (FT_Face)(x) )
+#define FT_SIZE( x ) ( (FT_Size)(x) )
+#define FT_SLOT( x ) ( (FT_GlyphSlot)(x) )
+
+#define FT_FACE_DRIVER( x ) FT_FACE( x )->driver
+#define FT_FACE_LIBRARY( x ) FT_FACE_DRIVER( x )->root.library
+#define FT_FACE_MEMORY( x ) FT_FACE( x )->memory
+#define FT_FACE_STREAM( x ) FT_FACE( x )->stream
+
+#define FT_SIZE_FACE( x ) FT_SIZE( x )->face
+#define FT_SLOT_FACE( x ) FT_SLOT( x )->face
+
+#define FT_FACE_SLOT( x ) FT_FACE( x )->glyph
+#define FT_FACE_SIZE( x ) FT_FACE( x )->size
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_GlyphSlot */
+ /* */
+ /* <Description> */
+ /* It is sometimes useful to have more than one glyph slot for a */
+ /* given face object. This function is used to create additional */
+ /* slots. All of them are automatically discarded when the face is */
+ /* destroyed. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to a parent face object. */
+ /* */
+ /* <Output> */
+ /* aslot :: A handle to a new glyph slot object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ FT_BASE( FT_Error )
+ FT_New_GlyphSlot( FT_Face face,
+ FT_GlyphSlot *aslot );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_GlyphSlot */
+ /* */
+ /* <Description> */
+ /* Destroys a given glyph slot. Remember however that all slots are */
+ /* automatically destroyed with its parent. Using this function is */
+ /* not always mandatory. */
+ /* */
+ /* <Input> */
+ /* slot :: A handle to a target glyph slot. */
+ /* */
+ FT_BASE( void )
+ FT_Done_GlyphSlot( FT_GlyphSlot slot );
+
+ /* */
+
+#define FT_REQUEST_WIDTH( req ) \
+ ( (req)->horiResolution \
+ ? ( (req)->width * (FT_Pos)(req)->horiResolution + 36 ) / 72 \
+ : (req)->width )
+
+#define FT_REQUEST_HEIGHT( req ) \
+ ( (req)->vertResolution \
+ ? ( (req)->height * (FT_Pos)(req)->vertResolution + 36 ) / 72 \
+ : (req)->height )
+
+
+ /* Set the metrics according to a bitmap strike. */
+ FT_BASE( void )
+ FT_Select_Metrics( FT_Face face,
+ FT_ULong strike_index );
+
+
+ /* Set the metrics according to a size request. */
+ FT_BASE( void )
+ FT_Request_Metrics( FT_Face face,
+ FT_Size_Request req );
+
+
+ /* Match a size request against `available_sizes'. */
+ FT_BASE( FT_Error )
+ FT_Match_Size( FT_Face face,
+ FT_Size_Request req,
+ FT_Bool ignore_width,
+ FT_ULong* size_index );
+
+
+ /* Use the horizontal metrics to synthesize the vertical metrics. */
+ /* If `advance' is zero, it is also synthesized. */
+ FT_BASE( void )
+ ft_synthesize_vertical_metrics( FT_Glyph_Metrics* metrics,
+ FT_Pos advance );
+
+
+ /* Free the bitmap of a given glyphslot when needed (i.e., only when it */
+ /* was allocated with ft_glyphslot_alloc_bitmap). */
+ FT_BASE( void )
+ ft_glyphslot_free_bitmap( FT_GlyphSlot slot );
+
+
+ /* Preset bitmap metrics of an outline glyphslot prior to rendering. */
+ FT_BASE( void )
+ ft_glyphslot_preset_bitmap( FT_GlyphSlot slot,
+ FT_Render_Mode mode,
+ const FT_Vector* origin );
+
+ /* Allocate a new bitmap buffer in a glyph slot. */
+ FT_BASE( FT_Error )
+ ft_glyphslot_alloc_bitmap( FT_GlyphSlot slot,
+ FT_ULong size );
+
+
+ /* Set the bitmap buffer in a glyph slot to a given pointer. The buffer */
+ /* will not be freed by a later call to ft_glyphslot_free_bitmap. */
+ FT_BASE( void )
+ ft_glyphslot_set_bitmap( FT_GlyphSlot slot,
+ FT_Byte* buffer );
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** R E N D E R E R S ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+#define FT_RENDERER( x ) ( (FT_Renderer)(x) )
+#define FT_GLYPH( x ) ( (FT_Glyph)(x) )
+#define FT_BITMAP_GLYPH( x ) ( (FT_BitmapGlyph)(x) )
+#define FT_OUTLINE_GLYPH( x ) ( (FT_OutlineGlyph)(x) )
+
+
+ typedef struct FT_RendererRec_
+ {
+ FT_ModuleRec root;
+ FT_Renderer_Class* clazz;
+ FT_Glyph_Format glyph_format;
+ FT_Glyph_Class glyph_class;
+
+ FT_Raster raster;
+ FT_Raster_Render_Func raster_render;
+ FT_Renderer_RenderFunc render;
+
+ } FT_RendererRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** F O N T D R I V E R S ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /* typecast a module into a driver easily */
+#define FT_DRIVER( x ) ( (FT_Driver)(x) )
+
+ /* typecast a module as a driver, and get its driver class */
+#define FT_DRIVER_CLASS( x ) FT_DRIVER( x )->clazz
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_DriverRec */
+ /* */
+ /* <Description> */
+ /* The root font driver class. A font driver is responsible for */
+ /* managing and loading font files of a given format. */
+ /* */
+ /* <Fields> */
+ /* root :: Contains the fields of the root module class. */
+ /* */
+ /* clazz :: A pointer to the font driver's class. Note that */
+ /* this is NOT root.clazz. `class' wasn't used */
+ /* as it is a reserved word in C++. */
+ /* */
+ /* faces_list :: The list of faces currently opened by this */
+ /* driver. */
+ /* */
+ /* glyph_loader :: Unused. Used to be glyph loader for all faces */
+ /* managed by this driver. */
+ /* */
+ typedef struct FT_DriverRec_
+ {
+ FT_ModuleRec root;
+ FT_Driver_Class clazz;
+ FT_ListRec faces_list;
+ FT_GlyphLoader glyph_loader;
+
+ } FT_DriverRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** L I B R A R I E S ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /* This hook is used by the TrueType debugger. It must be set to an */
+ /* alternate truetype bytecode interpreter function. */
+#define FT_DEBUG_HOOK_TRUETYPE 0
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* FT_LibraryRec */
+ /* */
+ /* <Description> */
+ /* The FreeType library class. This is the root of all FreeType */
+ /* data. Use FT_New_Library() to create a library object, and */
+ /* FT_Done_Library() to discard it and all child objects. */
+ /* */
+ /* <Fields> */
+ /* memory :: The library's memory object. Manages memory */
+ /* allocation. */
+ /* */
+ /* version_major :: The major version number of the library. */
+ /* */
+ /* version_minor :: The minor version number of the library. */
+ /* */
+ /* version_patch :: The current patch level of the library. */
+ /* */
+ /* num_modules :: The number of modules currently registered */
+ /* within this library. This is set to 0 for new */
+ /* libraries. New modules are added through the */
+ /* FT_Add_Module() API function. */
+ /* */
+ /* modules :: A table used to store handles to the currently */
+ /* registered modules. Note that each font driver */
+ /* contains a list of its opened faces. */
+ /* */
+ /* renderers :: The list of renderers currently registered */
+ /* within the library. */
+ /* */
+ /* cur_renderer :: The current outline renderer. This is a */
+ /* shortcut used to avoid parsing the list on */
+ /* each call to FT_Outline_Render(). It is a */
+ /* handle to the current renderer for the */
+ /* FT_GLYPH_FORMAT_OUTLINE format. */
+ /* */
+ /* auto_hinter :: The auto-hinter module interface. */
+ /* */
+ /* debug_hooks :: An array of four function pointers that allow */
+ /* debuggers to hook into a font format's */
+ /* interpreter. Currently, only the TrueType */
+ /* bytecode debugger uses this. */
+ /* */
+ /* lcd_weights :: If subpixel rendering is activated, the LCD */
+ /* filter weights, if any. */
+ /* */
+ /* lcd_filter_func :: If subpixel rendering is activated, the LCD */
+ /* filtering callback function. */
+ /* */
+ /* pic_container :: Contains global structs and tables, instead */
+ /* of defining them globally. */
+ /* */
+ /* refcount :: A counter initialized to~1 at the time an */
+ /* @FT_Library structure is created. */
+ /* @FT_Reference_Library increments this counter, */
+ /* and @FT_Done_Library only destroys a library */
+ /* if the counter is~1, otherwise it simply */
+ /* decrements it. */
+ /* */
+ typedef struct FT_LibraryRec_
+ {
+ FT_Memory memory; /* library's memory manager */
+
+ FT_Int version_major;
+ FT_Int version_minor;
+ FT_Int version_patch;
+
+ FT_UInt num_modules;
+ FT_Module modules[FT_MAX_MODULES]; /* module objects */
+
+ FT_ListRec renderers; /* list of renderers */
+ FT_Renderer cur_renderer; /* current outline renderer */
+ FT_Module auto_hinter;
+
+ FT_DebugHook_Func debug_hooks[4];
+
+#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING
+ FT_LcdFiveTapFilter lcd_weights; /* filter weights, if any */
+ FT_Bitmap_LcdFilterFunc lcd_filter_func; /* filtering callback */
+#endif
+
+#ifdef FT_CONFIG_OPTION_PIC
+ FT_PIC_Container pic_container;
+#endif
+
+ FT_Int refcount;
+
+ } FT_LibraryRec;
+
+
+ FT_BASE( FT_Renderer )
+ FT_Lookup_Renderer( FT_Library library,
+ FT_Glyph_Format format,
+ FT_ListNode* node );
+
+ FT_BASE( FT_Error )
+ FT_Render_Glyph_Internal( FT_Library library,
+ FT_GlyphSlot slot,
+ FT_Render_Mode render_mode );
+
+ typedef const char*
+ (*FT_Face_GetPostscriptNameFunc)( FT_Face face );
+
+ typedef FT_Error
+ (*FT_Face_GetGlyphNameFunc)( FT_Face face,
+ FT_UInt glyph_index,
+ FT_Pointer buffer,
+ FT_UInt buffer_max );
+
+ typedef FT_UInt
+ (*FT_Face_GetGlyphNameIndexFunc)( FT_Face face,
+ FT_String* glyph_name );
+
+
+#ifndef FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_New_Memory */
+ /* */
+ /* <Description> */
+ /* Creates a new memory object. */
+ /* */
+ /* <Return> */
+ /* A pointer to the new memory object. 0 in case of error. */
+ /* */
+ FT_BASE( FT_Memory )
+ FT_New_Memory( void );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Done_Memory */
+ /* */
+ /* <Description> */
+ /* Discards memory manager. */
+ /* */
+ /* <Input> */
+ /* memory :: A handle to the memory manager. */
+ /* */
+ FT_BASE( void )
+ FT_Done_Memory( FT_Memory memory );
+
+#endif /* !FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM */
+
+
+ /* Define default raster's interface. The default raster is located in */
+ /* `src/base/ftraster.c'. */
+ /* */
+ /* Client applications can register new rasters through the */
+ /* FT_Set_Raster() API. */
+
+#ifndef FT_NO_DEFAULT_RASTER
+ FT_EXPORT_VAR( FT_Raster_Funcs ) ft_default_raster;
+#endif
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** P I C S U P P O R T ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /* PIC support macros for ftimage.h */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_OUTLINE_FUNCS */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of FT_Outline_Funcs struct. */
+ /* When FT_CONFIG_OPTION_PIC is defined an init function will need */
+ /* to be called with a pre-allocated structure to be filled. */
+ /* When FT_CONFIG_OPTION_PIC is not defined the struct will be */
+ /* allocated in the global scope (or the scope where the macro */
+ /* is used). */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_OUTLINE_FUNCS( \
+ class_, \
+ move_to_, \
+ line_to_, \
+ conic_to_, \
+ cubic_to_, \
+ shift_, \
+ delta_ ) \
+ static const FT_Outline_Funcs class_ = \
+ { \
+ move_to_, \
+ line_to_, \
+ conic_to_, \
+ cubic_to_, \
+ shift_, \
+ delta_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_OUTLINE_FUNCS( \
+ class_, \
+ move_to_, \
+ line_to_, \
+ conic_to_, \
+ cubic_to_, \
+ shift_, \
+ delta_ ) \
+ static FT_Error \
+ Init_Class_ ## class_( FT_Outline_Funcs* clazz ) \
+ { \
+ clazz->move_to = move_to_; \
+ clazz->line_to = line_to_; \
+ clazz->conic_to = conic_to_; \
+ clazz->cubic_to = cubic_to_; \
+ clazz->shift = shift_; \
+ clazz->delta = delta_; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_RASTER_FUNCS */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of FT_Raster_Funcs struct. */
+ /* When FT_CONFIG_OPTION_PIC is defined an init function will need */
+ /* to be called with a pre-allocated structure to be filled. */
+ /* When FT_CONFIG_OPTION_PIC is not defined the struct will be */
+ /* allocated in the global scope (or the scope where the macro */
+ /* is used). */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_RASTER_FUNCS( \
+ class_, \
+ glyph_format_, \
+ raster_new_, \
+ raster_reset_, \
+ raster_set_mode_, \
+ raster_render_, \
+ raster_done_ ) \
+ const FT_Raster_Funcs class_ = \
+ { \
+ glyph_format_, \
+ raster_new_, \
+ raster_reset_, \
+ raster_set_mode_, \
+ raster_render_, \
+ raster_done_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_RASTER_FUNCS( \
+ class_, \
+ glyph_format_, \
+ raster_new_, \
+ raster_reset_, \
+ raster_set_mode_, \
+ raster_render_, \
+ raster_done_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Raster_Funcs* clazz ) \
+ { \
+ clazz->glyph_format = glyph_format_; \
+ clazz->raster_new = raster_new_; \
+ clazz->raster_reset = raster_reset_; \
+ clazz->raster_set_mode = raster_set_mode_; \
+ clazz->raster_render = raster_render_; \
+ clazz->raster_done = raster_done_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+ /* PIC support macros for ftrender.h */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_GLYPH */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of FT_Glyph_Class struct. */
+ /* When FT_CONFIG_OPTION_PIC is defined an init function will need */
+ /* to be called with a pre-allocated structure to be filled. */
+ /* When FT_CONFIG_OPTION_PIC is not defined the struct will be */
+ /* allocated in the global scope (or the scope where the macro */
+ /* is used). */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_GLYPH( \
+ class_, \
+ size_, \
+ format_, \
+ init_, \
+ done_, \
+ copy_, \
+ transform_, \
+ bbox_, \
+ prepare_ ) \
+ FT_CALLBACK_TABLE_DEF \
+ const FT_Glyph_Class class_ = \
+ { \
+ size_, \
+ format_, \
+ init_, \
+ done_, \
+ copy_, \
+ transform_, \
+ bbox_, \
+ prepare_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_GLYPH( \
+ class_, \
+ size_, \
+ format_, \
+ init_, \
+ done_, \
+ copy_, \
+ transform_, \
+ bbox_, \
+ prepare_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Glyph_Class* clazz ) \
+ { \
+ clazz->glyph_size = size_; \
+ clazz->glyph_format = format_; \
+ clazz->glyph_init = init_; \
+ clazz->glyph_done = done_; \
+ clazz->glyph_copy = copy_; \
+ clazz->glyph_transform = transform_; \
+ clazz->glyph_bbox = bbox_; \
+ clazz->glyph_prepare = prepare_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DECLARE_RENDERER */
+ /* */
+ /* <Description> */
+ /* Used to create a forward declaration of a */
+ /* FT_Renderer_Class struct instance. */
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_RENDERER */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of FT_Renderer_Class struct. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is defined a `create' function will */
+ /* need to be called with a pointer where the allocated structure is */
+ /* returned. And when it is no longer needed a `destroy' function */
+ /* needs to be called to release that allocation. */
+ /* `ftinit.c' (ft_create_default_module_classes) already contains */
+ /* a mechanism to call these functions for the default modules */
+ /* described in `ftmodule.h'. */
+ /* */
+ /* Notice that the created `create' and `destroy' functions call */
+ /* `pic_init' and `pic_free' to allow you to manually allocate and */
+ /* initialize any additional global data, like a module specific */
+ /* interface, and put them in the global pic container defined in */
+ /* `ftpic.h'. If you don't need them just implement the functions as */
+ /* empty to resolve the link error. Also the `pic_init' and */
+ /* `pic_free' functions should be declared in `pic.h', to be referred */
+ /* by the renderer definition calling `FT_DEFINE_RENDERER' in the */
+ /* following. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is not defined the struct will be */
+ /* allocated in the global scope (or the scope where the macro */
+ /* is used). */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DECLARE_RENDERER( class_ ) \
+ FT_EXPORT_VAR( const FT_Renderer_Class ) class_;
+
+#define FT_DEFINE_RENDERER( \
+ class_, \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_, \
+ glyph_format_, \
+ render_glyph_, \
+ transform_glyph_, \
+ get_glyph_cbox_, \
+ set_mode_, \
+ raster_class_ ) \
+ FT_CALLBACK_TABLE_DEF \
+ const FT_Renderer_Class class_ = \
+ { \
+ FT_DEFINE_ROOT_MODULE( flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ glyph_format_, \
+ \
+ render_glyph_, \
+ transform_glyph_, \
+ get_glyph_cbox_, \
+ set_mode_, \
+ \
+ raster_class_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DECLARE_RENDERER( class_ ) FT_DECLARE_MODULE( class_ )
+
+#define FT_DEFINE_RENDERER( \
+ class_, \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_, \
+ glyph_format_, \
+ render_glyph_, \
+ transform_glyph_, \
+ get_glyph_cbox_, \
+ set_mode_, \
+ raster_class_ ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_Module_Class* clazz ) \
+ { \
+ FT_Renderer_Class* rclazz = (FT_Renderer_Class*)clazz; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ class_ ## _pic_free( library ); \
+ if ( rclazz ) \
+ FT_FREE( rclazz ); \
+ } \
+ \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_Module_Class** output_class ) \
+ { \
+ FT_Renderer_Class* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) ) ) \
+ return error; \
+ \
+ error = class_ ## _pic_init( library ); \
+ if ( error ) \
+ { \
+ FT_FREE( clazz ); \
+ return error; \
+ } \
+ \
+ FT_DEFINE_ROOT_MODULE( flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ \
+ clazz->glyph_format = glyph_format_; \
+ \
+ clazz->render_glyph = render_glyph_; \
+ clazz->transform_glyph = transform_glyph_; \
+ clazz->get_glyph_cbox = get_glyph_cbox_; \
+ clazz->set_mode = set_mode_; \
+ \
+ clazz->raster_class = raster_class_; \
+ \
+ *output_class = (FT_Module_Class*)clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+ /* PIC support macros for ftmodapi.h **/
+
+
+#ifdef FT_CONFIG_OPTION_PIC
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Module_Creator */
+ /* */
+ /* <Description> */
+ /* A function used to create (allocate) a new module class object. */
+ /* The object's members are initialized, but the module itself is */
+ /* not. */
+ /* */
+ /* <Input> */
+ /* memory :: A handle to the memory manager. */
+ /* output_class :: Initialized with the newly allocated class. */
+ /* */
+ typedef FT_Error
+ (*FT_Module_Creator)( FT_Memory memory,
+ FT_Module_Class** output_class );
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* FT_Module_Destroyer */
+ /* */
+ /* <Description> */
+ /* A function used to destroy (deallocate) a module class object. */
+ /* */
+ /* <Input> */
+ /* memory :: A handle to the memory manager. */
+ /* clazz :: Module class to destroy. */
+ /* */
+ typedef void
+ (*FT_Module_Destroyer)( FT_Memory memory,
+ FT_Module_Class* clazz );
+
+#endif
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DECLARE_MODULE */
+ /* */
+ /* <Description> */
+ /* Used to create a forward declaration of a */
+ /* FT_Module_Class struct instance. */
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_MODULE */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of an FT_Module_Class struct. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is defined a `create' function needs */
+ /* to be called with a pointer where the allocated structure is */
+ /* returned. And when it is no longer needed a `destroy' function */
+ /* needs to be called to release that allocation. */
+ /* `ftinit.c' (ft_create_default_module_classes) already contains */
+ /* a mechanism to call these functions for the default modules */
+ /* described in `ftmodule.h'. */
+ /* */
+ /* Notice that the created `create' and `destroy' functions call */
+ /* `pic_init' and `pic_free' to allow you to manually allocate and */
+ /* initialize any additional global data, like a module specific */
+ /* interface, and put them in the global pic container defined in */
+ /* `ftpic.h'. If you don't need them just implement the functions as */
+ /* empty to resolve the link error. Also the `pic_init' and */
+ /* `pic_free' functions should be declared in `pic.h', to be referred */
+ /* by the module definition calling `FT_DEFINE_MODULE' in the */
+ /* following. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is not defined the struct will be */
+ /* allocated in the global scope (or the scope where the macro */
+ /* is used). */
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_ROOT_MODULE */
+ /* */
+ /* <Description> */
+ /* Used to initialize an instance of an FT_Module_Class struct inside */
+ /* another struct that contains it or in a function that initializes */
+ /* that containing struct. */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DECLARE_MODULE( class_ ) \
+ FT_CALLBACK_TABLE \
+ const FT_Module_Class class_;
+
+#define FT_DEFINE_ROOT_MODULE( \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ { \
+ flags_, \
+ size_, \
+ \
+ name_, \
+ version_, \
+ requires_, \
+ \
+ interface_, \
+ \
+ init_, \
+ done_, \
+ get_interface_, \
+ },
+
+#define FT_DEFINE_MODULE( \
+ class_, \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ FT_CALLBACK_TABLE_DEF \
+ const FT_Module_Class class_ = \
+ { \
+ flags_, \
+ size_, \
+ \
+ name_, \
+ version_, \
+ requires_, \
+ \
+ interface_, \
+ \
+ init_, \
+ done_, \
+ get_interface_, \
+ };
+
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DECLARE_MODULE( class_ ) \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_Module_Class** output_class ); \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_Module_Class* clazz );
+
+#define FT_DEFINE_ROOT_MODULE( \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ clazz->root.module_flags = flags_; \
+ clazz->root.module_size = size_; \
+ clazz->root.module_name = name_; \
+ clazz->root.module_version = version_; \
+ clazz->root.module_requires = requires_; \
+ \
+ clazz->root.module_interface = interface_; \
+ \
+ clazz->root.module_init = init_; \
+ clazz->root.module_done = done_; \
+ clazz->root.get_interface = get_interface_;
+
+#define FT_DEFINE_MODULE( \
+ class_, \
+ flags_, \
+ size_, \
+ name_, \
+ version_, \
+ requires_, \
+ interface_, \
+ init_, \
+ done_, \
+ get_interface_ ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_Module_Class* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ class_ ## _pic_free( library ); \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_Module_Class** output_class ) \
+ { \
+ FT_Memory memory = library->memory; \
+ FT_Module_Class* clazz = NULL; \
+ FT_Error error; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) ) ) \
+ return error; \
+ error = class_ ## _pic_init( library ); \
+ if ( error ) \
+ { \
+ FT_FREE( clazz ); \
+ return error; \
+ } \
+ \
+ clazz->module_flags = flags_; \
+ clazz->module_size = size_; \
+ clazz->module_name = name_; \
+ clazz->module_version = version_; \
+ clazz->module_requires = requires_; \
+ \
+ clazz->module_interface = interface_; \
+ \
+ clazz->module_init = init_; \
+ clazz->module_done = done_; \
+ clazz->get_interface = get_interface_; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+FT_END_HEADER
+
+#endif /* FTOBJS_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftpic.h
@@ -1,0 +1,71 @@
+/***************************************************************************/
+/* */
+/* ftpic.h */
+/* */
+/* The FreeType position independent code services (declaration). */
+/* */
+/* Copyright 2009-2018 by */
+/* Oran Agra and Mickey Gabel. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* Modules that ordinarily have const global data that need address */
+ /* can instead define pointers here. */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTPIC_H_
+#define FTPIC_H_
+
+
+FT_BEGIN_HEADER
+
+#ifdef FT_CONFIG_OPTION_PIC
+
+ typedef struct FT_PIC_Container_
+ {
+ /* pic containers for base */
+ void* base;
+
+ /* pic containers for modules */
+ void* autofit;
+ void* cff;
+ void* pshinter;
+ void* psnames;
+ void* raster;
+ void* sfnt;
+ void* smooth;
+ void* truetype;
+
+ } FT_PIC_Container;
+
+
+ /* Initialize the various function tables, structs, etc. */
+ /* stored in the container. */
+ FT_BASE( FT_Error )
+ ft_pic_container_init( FT_Library library );
+
+
+ /* Destroy the contents of the container. */
+ FT_BASE( void )
+ ft_pic_container_destroy( FT_Library library );
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+FT_END_HEADER
+
+#endif /* FTPIC_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftpsprop.h
@@ -1,0 +1,48 @@
+/***************************************************************************/
+/* */
+/* ftpsprop.h */
+/* */
+/* Get and set properties of PostScript drivers (specification). */
+/* */
+/* Copyright 2017-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTPSPROP_H_
+#define FTPSPROP_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+
+FT_BEGIN_HEADER
+
+
+ FT_BASE_CALLBACK( FT_Error )
+ ps_property_set( FT_Module module, /* PS_Driver */
+ const char* property_name,
+ const void* value,
+ FT_Bool value_is_string );
+
+ FT_BASE_CALLBACK( FT_Error )
+ ps_property_get( FT_Module module, /* PS_Driver */
+ const char* property_name,
+ void* value );
+
+
+FT_END_HEADER
+
+
+#endif /* FTPSPROP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftrfork.h
@@ -1,0 +1,267 @@
+/***************************************************************************/
+/* */
+/* ftrfork.h */
+/* */
+/* Embedded resource forks accessor (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* Masatake YAMATO and Redhat K.K. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+/***************************************************************************/
+/* Development of the code in this file is support of */
+/* Information-technology Promotion Agency, Japan. */
+/***************************************************************************/
+
+
+#ifndef FTRFORK_H_
+#define FTRFORK_H_
+
+
+#include <ft2build.h>
+#include FT_INTERNAL_OBJECTS_H
+
+
+FT_BEGIN_HEADER
+
+
+ /* Number of guessing rules supported in `FT_Raccess_Guess'. */
+ /* Don't forget to increment the number if you add a new guessing rule. */
+#define FT_RACCESS_N_RULES 9
+
+
+ /* A structure to describe a reference in a resource by its resource ID */
+ /* and internal offset. The `POST' resource expects to be concatenated */
+ /* by the order of resource IDs instead of its appearance in the file. */
+
+ typedef struct FT_RFork_Ref_
+ {
+ FT_Short res_id;
+ FT_Long offset;
+
+ } FT_RFork_Ref;
+
+
+#ifdef FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK
+ typedef FT_Error
+ (*ft_raccess_guess_func)( FT_Library library,
+ FT_Stream stream,
+ char *base_file_name,
+ char **result_file_name,
+ FT_Long *result_offset );
+
+ typedef enum FT_RFork_Rule_ {
+ FT_RFork_Rule_invalid = -2,
+ FT_RFork_Rule_uknown, /* -1 */
+ FT_RFork_Rule_apple_double,
+ FT_RFork_Rule_apple_single,
+ FT_RFork_Rule_darwin_ufs_export,
+ FT_RFork_Rule_darwin_newvfs,
+ FT_RFork_Rule_darwin_hfsplus,
+ FT_RFork_Rule_vfat,
+ FT_RFork_Rule_linux_cap,
+ FT_RFork_Rule_linux_double,
+ FT_RFork_Rule_linux_netatalk
+ } FT_RFork_Rule;
+
+ /* For fast translation between rule index and rule type,
+ * the macros FT_RFORK_xxx should be kept consistent with
+ * the raccess_guess_funcs table
+ */
+ typedef struct ft_raccess_guess_rec_ {
+ ft_raccess_guess_func func;
+ FT_RFork_Rule type;
+ } ft_raccess_guess_rec;
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+ /* this array is a storage in non-PIC mode, so ; is needed in END */
+#define CONST_FT_RFORK_RULE_ARRAY_BEGIN( name, type ) \
+ static const type name[] = {
+#define CONST_FT_RFORK_RULE_ARRAY_ENTRY( func_suffix, type_suffix ) \
+ { raccess_guess_ ## func_suffix, \
+ FT_RFork_Rule_ ## type_suffix },
+#define CONST_FT_RFORK_RULE_ARRAY_END };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+ /* this array is a function in PIC mode, so no ; is needed in END */
+#define CONST_FT_RFORK_RULE_ARRAY_BEGIN( name, type ) \
+ void \
+ FT_Init_Table_ ## name( type* storage ) \
+ { \
+ type* local = storage; \
+ \
+ \
+ int i = 0;
+#define CONST_FT_RFORK_RULE_ARRAY_ENTRY( func_suffix, type_suffix ) \
+ local[i].func = raccess_guess_ ## func_suffix; \
+ local[i].type = FT_RFork_Rule_ ## type_suffix; \
+ i++;
+#define CONST_FT_RFORK_RULE_ARRAY_END }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+#endif /* FT_CONFIG_OPTION_GUESSING_EMBEDDED_RFORK */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Raccess_Guess */
+ /* */
+ /* <Description> */
+ /* Guess a file name and offset where the actual resource fork is */
+ /* stored. The macro FT_RACCESS_N_RULES holds the number of */
+ /* guessing rules; the guessed result for the Nth rule is */
+ /* represented as a triplet: a new file name (new_names[N]), a file */
+ /* offset (offsets[N]), and an error code (errors[N]). */
+ /* */
+ /* <Input> */
+ /* library :: */
+ /* A FreeType library instance. */
+ /* */
+ /* stream :: */
+ /* A file stream containing the resource fork. */
+ /* */
+ /* base_name :: */
+ /* The (base) file name of the resource fork used for some */
+ /* guessing rules. */
+ /* */
+ /* <Output> */
+ /* new_names :: */
+ /* An array of guessed file names in which the resource forks may */
+ /* exist. If `new_names[N]' is NULL, the guessed file name is */
+ /* equal to `base_name'. */
+ /* */
+ /* offsets :: */
+ /* An array of guessed file offsets. `offsets[N]' holds the file */
+ /* offset of the possible start of the resource fork in file */
+ /* `new_names[N]'. */
+ /* */
+ /* errors :: */
+ /* An array of FreeType error codes. `errors[N]' is the error */
+ /* code of Nth guessing rule function. If `errors[N]' is not */
+ /* FT_Err_Ok, `new_names[N]' and `offsets[N]' are meaningless. */
+ /* */
+ FT_BASE( void )
+ FT_Raccess_Guess( FT_Library library,
+ FT_Stream stream,
+ char* base_name,
+ char** new_names,
+ FT_Long* offsets,
+ FT_Error* errors );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Raccess_Get_HeaderInfo */
+ /* */
+ /* <Description> */
+ /* Get the information from the header of resource fork. The */
+ /* information includes the file offset where the resource map */
+ /* starts, and the file offset where the resource data starts. */
+ /* `FT_Raccess_Get_DataOffsets' requires these two data. */
+ /* */
+ /* <Input> */
+ /* library :: */
+ /* A FreeType library instance. */
+ /* */
+ /* stream :: */
+ /* A file stream containing the resource fork. */
+ /* */
+ /* rfork_offset :: */
+ /* The file offset where the resource fork starts. */
+ /* */
+ /* <Output> */
+ /* map_offset :: */
+ /* The file offset where the resource map starts. */
+ /* */
+ /* rdata_pos :: */
+ /* The file offset where the resource data starts. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. FT_Err_Ok means success. */
+ /* */
+ FT_BASE( FT_Error )
+ FT_Raccess_Get_HeaderInfo( FT_Library library,
+ FT_Stream stream,
+ FT_Long rfork_offset,
+ FT_Long *map_offset,
+ FT_Long *rdata_pos );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Raccess_Get_DataOffsets */
+ /* */
+ /* <Description> */
+ /* Get the data offsets for a tag in a resource fork. Offsets are */
+ /* stored in an array because, in some cases, resources in a resource */
+ /* fork have the same tag. */
+ /* */
+ /* <Input> */
+ /* library :: */
+ /* A FreeType library instance. */
+ /* */
+ /* stream :: */
+ /* A file stream containing the resource fork. */
+ /* */
+ /* map_offset :: */
+ /* The file offset where the resource map starts. */
+ /* */
+ /* rdata_pos :: */
+ /* The file offset where the resource data starts. */
+ /* */
+ /* tag :: */
+ /* The resource tag. */
+ /* */
+ /* sort_by_res_id :: */
+ /* A Boolean to sort the fragmented resource by their ids. */
+ /* The fragmented resources for `POST' resource should be sorted */
+ /* to restore Type1 font properly. For `sfnt' resources, sorting */
+ /* may induce a different order of the faces in comparison to that */
+ /* by QuickDraw API. */
+ /* */
+ /* <Output> */
+ /* offsets :: */
+ /* The stream offsets for the resource data specified by `tag'. */
+ /* This array is allocated by the function, so you have to call */
+ /* @ft_mem_free after use. */
+ /* */
+ /* count :: */
+ /* The length of offsets array. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. FT_Err_Ok means success. */
+ /* */
+ /* <Note> */
+ /* Normally you should use `FT_Raccess_Get_HeaderInfo' to get the */
+ /* value for `map_offset' and `rdata_pos'. */
+ /* */
+ FT_BASE( FT_Error )
+ FT_Raccess_Get_DataOffsets( FT_Library library,
+ FT_Stream stream,
+ FT_Long map_offset,
+ FT_Long rdata_pos,
+ FT_Long tag,
+ FT_Bool sort_by_res_id,
+ FT_Long **offsets,
+ FT_Long *count );
+
+
+FT_END_HEADER
+
+#endif /* FTRFORK_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftserv.h
@@ -1,0 +1,1016 @@
+/***************************************************************************/
+/* */
+/* ftserv.h */
+/* */
+/* The FreeType services (specification only). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+ /*************************************************************************/
+ /* */
+ /* Each module can export one or more `services'. Each service is */
+ /* identified by a constant string and modeled by a pointer; the latter */
+ /* generally corresponds to a structure containing function pointers. */
+ /* */
+ /* Note that a service's data cannot be a mere function pointer because */
+ /* in C it is possible that function pointers might be implemented */
+ /* differently than data pointers (e.g. 48 bits instead of 32). */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FTSERV_H_
+#define FTSERV_H_
+
+
+FT_BEGIN_HEADER
+
+ /*
+ * @macro:
+ * FT_FACE_FIND_SERVICE
+ *
+ * @description:
+ * This macro is used to look up a service from a face's driver module.
+ *
+ * @input:
+ * face ::
+ * The source face handle.
+ *
+ * id ::
+ * A string describing the service as defined in the service's
+ * header files (e.g. FT_SERVICE_ID_MULTI_MASTERS which expands to
+ * `multi-masters'). It is automatically prefixed with
+ * `FT_SERVICE_ID_'.
+ *
+ * @output:
+ * ptr ::
+ * A variable that receives the service pointer. Will be NULL
+ * if not found.
+ */
+#ifdef __cplusplus
+
+#define FT_FACE_FIND_SERVICE( face, ptr, id ) \
+ FT_BEGIN_STMNT \
+ FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
+ FT_Pointer _tmp_ = NULL; \
+ FT_Pointer* _pptr_ = (FT_Pointer*)&(ptr); \
+ \
+ \
+ if ( module->clazz->get_interface ) \
+ _tmp_ = module->clazz->get_interface( module, FT_SERVICE_ID_ ## id ); \
+ *_pptr_ = _tmp_; \
+ FT_END_STMNT
+
+#else /* !C++ */
+
+#define FT_FACE_FIND_SERVICE( face, ptr, id ) \
+ FT_BEGIN_STMNT \
+ FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
+ FT_Pointer _tmp_ = NULL; \
+ \
+ if ( module->clazz->get_interface ) \
+ _tmp_ = module->clazz->get_interface( module, FT_SERVICE_ID_ ## id ); \
+ ptr = _tmp_; \
+ FT_END_STMNT
+
+#endif /* !C++ */
+
+
+ /*
+ * @macro:
+ * FT_FACE_FIND_GLOBAL_SERVICE
+ *
+ * @description:
+ * This macro is used to look up a service from all modules.
+ *
+ * @input:
+ * face ::
+ * The source face handle.
+ *
+ * id ::
+ * A string describing the service as defined in the service's
+ * header files (e.g. FT_SERVICE_ID_MULTI_MASTERS which expands to
+ * `multi-masters'). It is automatically prefixed with
+ * `FT_SERVICE_ID_'.
+ *
+ * @output:
+ * ptr ::
+ * A variable that receives the service pointer. Will be NULL
+ * if not found.
+ */
+#ifdef __cplusplus
+
+#define FT_FACE_FIND_GLOBAL_SERVICE( face, ptr, id ) \
+ FT_BEGIN_STMNT \
+ FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
+ FT_Pointer _tmp_; \
+ FT_Pointer* _pptr_ = (FT_Pointer*)&(ptr); \
+ \
+ \
+ _tmp_ = ft_module_get_service( module, FT_SERVICE_ID_ ## id, 1 ); \
+ *_pptr_ = _tmp_; \
+ FT_END_STMNT
+
+#else /* !C++ */
+
+#define FT_FACE_FIND_GLOBAL_SERVICE( face, ptr, id ) \
+ FT_BEGIN_STMNT \
+ FT_Module module = FT_MODULE( FT_FACE( face )->driver ); \
+ FT_Pointer _tmp_; \
+ \
+ \
+ _tmp_ = ft_module_get_service( module, FT_SERVICE_ID_ ## id, 1 ); \
+ ptr = _tmp_; \
+ FT_END_STMNT
+
+#endif /* !C++ */
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** S E R V I C E D E S C R I P T O R S *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*
+ * The following structure is used to _describe_ a given service
+ * to the library. This is useful to build simple static service lists.
+ */
+ typedef struct FT_ServiceDescRec_
+ {
+ const char* serv_id; /* service name */
+ const void* serv_data; /* service pointer/data */
+
+ } FT_ServiceDescRec;
+
+ typedef const FT_ServiceDescRec* FT_ServiceDesc;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Macro> */
+ /* FT_DEFINE_SERVICEDESCREC1 */
+ /* FT_DEFINE_SERVICEDESCREC2 */
+ /* FT_DEFINE_SERVICEDESCREC3 */
+ /* FT_DEFINE_SERVICEDESCREC4 */
+ /* FT_DEFINE_SERVICEDESCREC5 */
+ /* FT_DEFINE_SERVICEDESCREC6 */
+ /* FT_DEFINE_SERVICEDESCREC7 */
+ /* FT_DEFINE_SERVICEDESCREC8 */
+ /* */
+ /* <Description> */
+ /* Used to initialize an array of FT_ServiceDescRec structures. */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is defined a `create' function needs to */
+ /* be called with a pointer to return an allocated array. As soon as */
+ /* it is no longer needed, a `destroy' function needs to be called to */
+ /* release that allocation. */
+ /* */
+ /* These functions should be manually called from the `pic_init' and */
+ /* `pic_free' functions of your module (see FT_DEFINE_MODULE). */
+ /* */
+ /* When FT_CONFIG_OPTION_PIC is not defined the array will be */
+ /* allocated in the global scope (or the scope where the macro is */
+ /* used). */
+ /* */
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICEDESCREC1( class_, \
+ serv_id_1, serv_data_1 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC2( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC3( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC4( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC5( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { serv_id_5, serv_data_5 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC6( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { serv_id_5, serv_data_5 }, \
+ { serv_id_6, serv_data_6 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC7( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { serv_id_5, serv_data_5 }, \
+ { serv_id_6, serv_data_6 }, \
+ { serv_id_7, serv_data_7 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC8( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7, \
+ serv_id_8, serv_data_8 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { serv_id_5, serv_data_5 }, \
+ { serv_id_6, serv_data_6 }, \
+ { serv_id_7, serv_data_7 }, \
+ { serv_id_8, serv_data_8 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC9( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7, \
+ serv_id_8, serv_data_8, \
+ serv_id_9, serv_data_9 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { serv_id_5, serv_data_5 }, \
+ { serv_id_6, serv_data_6 }, \
+ { serv_id_7, serv_data_7 }, \
+ { serv_id_8, serv_data_8 }, \
+ { serv_id_9, serv_data_9 }, \
+ { NULL, NULL } \
+ };
+
+#define FT_DEFINE_SERVICEDESCREC10( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7, \
+ serv_id_8, serv_data_8, \
+ serv_id_9, serv_data_9, \
+ serv_id_10, serv_data_10 ) \
+ static const FT_ServiceDescRec class_[] = \
+ { \
+ { serv_id_1, serv_data_1 }, \
+ { serv_id_2, serv_data_2 }, \
+ { serv_id_3, serv_data_3 }, \
+ { serv_id_4, serv_data_4 }, \
+ { serv_id_5, serv_data_5 }, \
+ { serv_id_6, serv_data_6 }, \
+ { serv_id_7, serv_data_7 }, \
+ { serv_id_8, serv_data_8 }, \
+ { serv_id_9, serv_data_9 }, \
+ { serv_id_10, serv_data_10 }, \
+ { NULL, NULL } \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICEDESCREC1( class_, \
+ serv_id_1, serv_data_1 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 2 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = NULL; \
+ clazz[1].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC2( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 3 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = NULL; \
+ clazz[2].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC3( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 4 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = NULL; \
+ clazz[3].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC4( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 5 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = serv_id_4; \
+ clazz[3].serv_data = serv_data_4; \
+ clazz[4].serv_id = NULL; \
+ clazz[4].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC5( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 6 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = serv_id_4; \
+ clazz[3].serv_data = serv_data_4; \
+ clazz[4].serv_id = serv_id_5; \
+ clazz[4].serv_data = serv_data_5; \
+ clazz[5].serv_id = NULL; \
+ clazz[5].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC6( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 7 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = serv_id_4; \
+ clazz[3].serv_data = serv_data_4; \
+ clazz[4].serv_id = serv_id_5; \
+ clazz[4].serv_data = serv_data_5; \
+ clazz[5].serv_id = serv_id_6; \
+ clazz[5].serv_data = serv_data_6; \
+ clazz[6].serv_id = NULL; \
+ clazz[6].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC7( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 8 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = serv_id_4; \
+ clazz[3].serv_data = serv_data_4; \
+ clazz[4].serv_id = serv_id_5; \
+ clazz[4].serv_data = serv_data_5; \
+ clazz[5].serv_id = serv_id_6; \
+ clazz[5].serv_data = serv_data_6; \
+ clazz[6].serv_id = serv_id_7; \
+ clazz[6].serv_data = serv_data_7; \
+ clazz[7].serv_id = NULL; \
+ clazz[7].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC8( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7, \
+ serv_id_8, serv_data_8 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 9 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = serv_id_4; \
+ clazz[3].serv_data = serv_data_4; \
+ clazz[4].serv_id = serv_id_5; \
+ clazz[4].serv_data = serv_data_5; \
+ clazz[5].serv_id = serv_id_6; \
+ clazz[5].serv_data = serv_data_6; \
+ clazz[6].serv_id = serv_id_7; \
+ clazz[6].serv_data = serv_data_7; \
+ clazz[7].serv_id = serv_id_8; \
+ clazz[7].serv_data = serv_data_8; \
+ clazz[8].serv_id = NULL; \
+ clazz[8].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC9( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7, \
+ serv_id_8, serv_data_8, \
+ serv_id_9, serv_data_9 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 10 ) ) \
+ return error; \
+ \
+ clazz[0].serv_id = serv_id_1; \
+ clazz[0].serv_data = serv_data_1; \
+ clazz[1].serv_id = serv_id_2; \
+ clazz[1].serv_data = serv_data_2; \
+ clazz[2].serv_id = serv_id_3; \
+ clazz[2].serv_data = serv_data_3; \
+ clazz[3].serv_id = serv_id_4; \
+ clazz[3].serv_data = serv_data_4; \
+ clazz[4].serv_id = serv_id_5; \
+ clazz[4].serv_data = serv_data_5; \
+ clazz[5].serv_id = serv_id_6; \
+ clazz[5].serv_data = serv_data_6; \
+ clazz[6].serv_id = serv_id_7; \
+ clazz[6].serv_data = serv_data_7; \
+ clazz[7].serv_id = serv_id_8; \
+ clazz[7].serv_data = serv_data_8; \
+ clazz[8].serv_id = serv_id_9; \
+ clazz[8].serv_data = serv_data_9; \
+ clazz[9].serv_id = NULL; \
+ clazz[9].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#define FT_DEFINE_SERVICEDESCREC10( class_, \
+ serv_id_1, serv_data_1, \
+ serv_id_2, serv_data_2, \
+ serv_id_3, serv_data_3, \
+ serv_id_4, serv_data_4, \
+ serv_id_5, serv_data_5, \
+ serv_id_6, serv_data_6, \
+ serv_id_7, serv_data_7, \
+ serv_id_8, serv_data_8, \
+ serv_id_9, serv_data_9, \
+ serv_id_10, serv_data_10 ) \
+ void \
+ FT_Destroy_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec* clazz ) \
+ { \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( clazz ) \
+ FT_FREE( clazz ); \
+ } \
+ \
+ FT_Error \
+ FT_Create_Class_ ## class_( FT_Library library, \
+ FT_ServiceDescRec** output_class ) \
+ { \
+ FT_ServiceDescRec* clazz = NULL; \
+ FT_Error error; \
+ FT_Memory memory = library->memory; \
+ \
+ \
+ if ( FT_ALLOC( clazz, sizeof ( *clazz ) * 11 ) ) \
+ return error; \
+ \
+ clazz[ 0].serv_id = serv_id_1; \
+ clazz[ 0].serv_data = serv_data_1; \
+ clazz[ 1].serv_id = serv_id_2; \
+ clazz[ 1].serv_data = serv_data_2; \
+ clazz[ 2].serv_id = serv_id_3; \
+ clazz[ 2].serv_data = serv_data_3; \
+ clazz[ 3].serv_id = serv_id_4; \
+ clazz[ 3].serv_data = serv_data_4; \
+ clazz[ 4].serv_id = serv_id_5; \
+ clazz[ 4].serv_data = serv_data_5; \
+ clazz[ 5].serv_id = serv_id_6; \
+ clazz[ 5].serv_data = serv_data_6; \
+ clazz[ 6].serv_id = serv_id_7; \
+ clazz[ 6].serv_data = serv_data_7; \
+ clazz[ 7].serv_id = serv_id_8; \
+ clazz[ 7].serv_data = serv_data_8; \
+ clazz[ 8].serv_id = serv_id_9; \
+ clazz[ 8].serv_data = serv_data_9; \
+ clazz[ 9].serv_id = serv_id_10; \
+ clazz[ 9].serv_data = serv_data_10; \
+ clazz[10].serv_id = NULL; \
+ clazz[10].serv_data = NULL; \
+ \
+ *output_class = clazz; \
+ \
+ return FT_Err_Ok; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+ /*
+ * Parse a list of FT_ServiceDescRec descriptors and look for
+ * a specific service by ID. Note that the last element in the
+ * array must be { NULL, NULL }, and that the function should
+ * return NULL if the service isn't available.
+ *
+ * This function can be used by modules to implement their
+ * `get_service' method.
+ */
+ FT_BASE( FT_Pointer )
+ ft_service_list_lookup( FT_ServiceDesc service_descriptors,
+ const char* service_id );
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** S E R V I C E S C A C H E *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*
+ * This structure is used to store a cache for several frequently used
+ * services. It is the type of `face->internal->services'. You
+ * should only use FT_FACE_LOOKUP_SERVICE to access it.
+ *
+ * All fields should have the type FT_Pointer to relax compilation
+ * dependencies. We assume the developer isn't completely stupid.
+ *
+ * Each field must be named `service_XXXX' where `XXX' corresponds to
+ * the correct FT_SERVICE_ID_XXXX macro. See the definition of
+ * FT_FACE_LOOKUP_SERVICE below how this is implemented.
+ *
+ */
+ typedef struct FT_ServiceCacheRec_
+ {
+ FT_Pointer service_POSTSCRIPT_FONT_NAME;
+ FT_Pointer service_MULTI_MASTERS;
+ FT_Pointer service_METRICS_VARIATIONS;
+ FT_Pointer service_GLYPH_DICT;
+ FT_Pointer service_PFR_METRICS;
+ FT_Pointer service_WINFNT;
+
+ } FT_ServiceCacheRec, *FT_ServiceCache;
+
+
+ /*
+ * A magic number used within the services cache.
+ */
+
+ /* ensure that value `1' has the same width as a pointer */
+#define FT_SERVICE_UNAVAILABLE ((FT_Pointer)~(FT_PtrDist)1)
+
+
+ /*
+ * @macro:
+ * FT_FACE_LOOKUP_SERVICE
+ *
+ * @description:
+ * This macro is used to look up a service from a face's driver module
+ * using its cache.
+ *
+ * @input:
+ * face::
+ * The source face handle containing the cache.
+ *
+ * field ::
+ * The field name in the cache.
+ *
+ * id ::
+ * The service ID.
+ *
+ * @output:
+ * ptr ::
+ * A variable receiving the service data. NULL if not available.
+ */
+#ifdef __cplusplus
+
+#define FT_FACE_LOOKUP_SERVICE( face, ptr, id ) \
+ FT_BEGIN_STMNT \
+ FT_Pointer svc; \
+ FT_Pointer* Pptr = (FT_Pointer*)&(ptr); \
+ \
+ \
+ svc = FT_FACE( face )->internal->services. service_ ## id; \
+ if ( svc == FT_SERVICE_UNAVAILABLE ) \
+ svc = NULL; \
+ else if ( svc == NULL ) \
+ { \
+ FT_FACE_FIND_SERVICE( face, svc, id ); \
+ \
+ FT_FACE( face )->internal->services. service_ ## id = \
+ (FT_Pointer)( svc != NULL ? svc \
+ : FT_SERVICE_UNAVAILABLE ); \
+ } \
+ *Pptr = svc; \
+ FT_END_STMNT
+
+#else /* !C++ */
+
+#define FT_FACE_LOOKUP_SERVICE( face, ptr, id ) \
+ FT_BEGIN_STMNT \
+ FT_Pointer svc; \
+ \
+ \
+ svc = FT_FACE( face )->internal->services. service_ ## id; \
+ if ( svc == FT_SERVICE_UNAVAILABLE ) \
+ svc = NULL; \
+ else if ( svc == NULL ) \
+ { \
+ FT_FACE_FIND_SERVICE( face, svc, id ); \
+ \
+ FT_FACE( face )->internal->services. service_ ## id = \
+ (FT_Pointer)( svc != NULL ? svc \
+ : FT_SERVICE_UNAVAILABLE ); \
+ } \
+ ptr = svc; \
+ FT_END_STMNT
+
+#endif /* !C++ */
+
+ /*
+ * A macro used to define new service structure types.
+ */
+
+#define FT_DEFINE_SERVICE( name ) \
+ typedef struct FT_Service_ ## name ## Rec_ \
+ FT_Service_ ## name ## Rec ; \
+ typedef struct FT_Service_ ## name ## Rec_ \
+ const * FT_Service_ ## name ; \
+ struct FT_Service_ ## name ## Rec_
+
+ /* */
+
+ /*
+ * The header files containing the services.
+ */
+
+#define FT_SERVICE_BDF_H <freetype/internal/services/svbdf.h>
+#define FT_SERVICE_CFF_TABLE_LOAD_H <freetype/internal/services/svcfftl.h>
+#define FT_SERVICE_CID_H <freetype/internal/services/svcid.h>
+#define FT_SERVICE_FONT_FORMAT_H <freetype/internal/services/svfntfmt.h>
+#define FT_SERVICE_GLYPH_DICT_H <freetype/internal/services/svgldict.h>
+#define FT_SERVICE_GX_VALIDATE_H <freetype/internal/services/svgxval.h>
+#define FT_SERVICE_KERNING_H <freetype/internal/services/svkern.h>
+#define FT_SERVICE_METRICS_VARIATIONS_H <freetype/internal/services/svmetric.h>
+#define FT_SERVICE_MULTIPLE_MASTERS_H <freetype/internal/services/svmm.h>
+#define FT_SERVICE_OPENTYPE_VALIDATE_H <freetype/internal/services/svotval.h>
+#define FT_SERVICE_PFR_H <freetype/internal/services/svpfr.h>
+#define FT_SERVICE_POSTSCRIPT_CMAPS_H <freetype/internal/services/svpscmap.h>
+#define FT_SERVICE_POSTSCRIPT_INFO_H <freetype/internal/services/svpsinfo.h>
+#define FT_SERVICE_POSTSCRIPT_NAME_H <freetype/internal/services/svpostnm.h>
+#define FT_SERVICE_PROPERTIES_H <freetype/internal/services/svprop.h>
+#define FT_SERVICE_SFNT_H <freetype/internal/services/svsfnt.h>
+#define FT_SERVICE_TRUETYPE_ENGINE_H <freetype/internal/services/svtteng.h>
+#define FT_SERVICE_TRUETYPE_GLYF_H <freetype/internal/services/svttglyf.h>
+#define FT_SERVICE_TT_CMAP_H <freetype/internal/services/svttcmap.h>
+#define FT_SERVICE_WINFNT_H <freetype/internal/services/svwinfnt.h>
+
+ /* */
+
+FT_END_HEADER
+
+#endif /* FTSERV_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftstream.h
@@ -1,0 +1,536 @@
+/***************************************************************************/
+/* */
+/* ftstream.h */
+/* */
+/* Stream handling (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTSTREAM_H_
+#define FTSTREAM_H_
+
+
+#include <ft2build.h>
+#include FT_SYSTEM_H
+#include FT_INTERNAL_OBJECTS_H
+
+
+FT_BEGIN_HEADER
+
+
+ /* format of an 8-bit frame_op value: */
+ /* */
+ /* bit 76543210 */
+ /* xxxxxxes */
+ /* */
+ /* s is set to 1 if the value is signed. */
+ /* e is set to 1 if the value is little-endian. */
+ /* xxx is a command. */
+
+#define FT_FRAME_OP_SHIFT 2
+#define FT_FRAME_OP_SIGNED 1
+#define FT_FRAME_OP_LITTLE 2
+#define FT_FRAME_OP_COMMAND( x ) ( x >> FT_FRAME_OP_SHIFT )
+
+#define FT_MAKE_FRAME_OP( command, little, sign ) \
+ ( ( command << FT_FRAME_OP_SHIFT ) | ( little << 1 ) | sign )
+
+#define FT_FRAME_OP_END 0
+#define FT_FRAME_OP_START 1 /* start a new frame */
+#define FT_FRAME_OP_BYTE 2 /* read 1-byte value */
+#define FT_FRAME_OP_SHORT 3 /* read 2-byte value */
+#define FT_FRAME_OP_LONG 4 /* read 4-byte value */
+#define FT_FRAME_OP_OFF3 5 /* read 3-byte value */
+#define FT_FRAME_OP_BYTES 6 /* read a bytes sequence */
+
+
+ typedef enum FT_Frame_Op_
+ {
+ ft_frame_end = 0,
+ ft_frame_start = FT_MAKE_FRAME_OP( FT_FRAME_OP_START, 0, 0 ),
+
+ ft_frame_byte = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTE, 0, 0 ),
+ ft_frame_schar = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTE, 0, 1 ),
+
+ ft_frame_ushort_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 0, 0 ),
+ ft_frame_short_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 0, 1 ),
+ ft_frame_ushort_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 1, 0 ),
+ ft_frame_short_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_SHORT, 1, 1 ),
+
+ ft_frame_ulong_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 0, 0 ),
+ ft_frame_long_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 0, 1 ),
+ ft_frame_ulong_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 1, 0 ),
+ ft_frame_long_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_LONG, 1, 1 ),
+
+ ft_frame_uoff3_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 0, 0 ),
+ ft_frame_off3_be = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 0, 1 ),
+ ft_frame_uoff3_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 1, 0 ),
+ ft_frame_off3_le = FT_MAKE_FRAME_OP( FT_FRAME_OP_OFF3, 1, 1 ),
+
+ ft_frame_bytes = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTES, 0, 0 ),
+ ft_frame_skip = FT_MAKE_FRAME_OP( FT_FRAME_OP_BYTES, 0, 1 )
+
+ } FT_Frame_Op;
+
+
+ typedef struct FT_Frame_Field_
+ {
+ FT_Byte value;
+ FT_Byte size;
+ FT_UShort offset;
+
+ } FT_Frame_Field;
+
+
+ /* Construct an FT_Frame_Field out of a structure type and a field name. */
+ /* The structure type must be set in the FT_STRUCTURE macro before */
+ /* calling the FT_FRAME_START() macro. */
+ /* */
+#define FT_FIELD_SIZE( f ) \
+ (FT_Byte)sizeof ( ((FT_STRUCTURE*)0)->f )
+
+#define FT_FIELD_SIZE_DELTA( f ) \
+ (FT_Byte)sizeof ( ((FT_STRUCTURE*)0)->f[0] )
+
+#define FT_FIELD_OFFSET( f ) \
+ (FT_UShort)( offsetof( FT_STRUCTURE, f ) )
+
+#define FT_FRAME_FIELD( frame_op, field ) \
+ { \
+ frame_op, \
+ FT_FIELD_SIZE( field ), \
+ FT_FIELD_OFFSET( field ) \
+ }
+
+#define FT_MAKE_EMPTY_FIELD( frame_op ) { frame_op, 0, 0 }
+
+#define FT_FRAME_START( size ) { ft_frame_start, 0, size }
+#define FT_FRAME_END { ft_frame_end, 0, 0 }
+
+#define FT_FRAME_LONG( f ) FT_FRAME_FIELD( ft_frame_long_be, f )
+#define FT_FRAME_ULONG( f ) FT_FRAME_FIELD( ft_frame_ulong_be, f )
+#define FT_FRAME_SHORT( f ) FT_FRAME_FIELD( ft_frame_short_be, f )
+#define FT_FRAME_USHORT( f ) FT_FRAME_FIELD( ft_frame_ushort_be, f )
+#define FT_FRAME_OFF3( f ) FT_FRAME_FIELD( ft_frame_off3_be, f )
+#define FT_FRAME_UOFF3( f ) FT_FRAME_FIELD( ft_frame_uoff3_be, f )
+#define FT_FRAME_BYTE( f ) FT_FRAME_FIELD( ft_frame_byte, f )
+#define FT_FRAME_CHAR( f ) FT_FRAME_FIELD( ft_frame_schar, f )
+
+#define FT_FRAME_LONG_LE( f ) FT_FRAME_FIELD( ft_frame_long_le, f )
+#define FT_FRAME_ULONG_LE( f ) FT_FRAME_FIELD( ft_frame_ulong_le, f )
+#define FT_FRAME_SHORT_LE( f ) FT_FRAME_FIELD( ft_frame_short_le, f )
+#define FT_FRAME_USHORT_LE( f ) FT_FRAME_FIELD( ft_frame_ushort_le, f )
+#define FT_FRAME_OFF3_LE( f ) FT_FRAME_FIELD( ft_frame_off3_le, f )
+#define FT_FRAME_UOFF3_LE( f ) FT_FRAME_FIELD( ft_frame_uoff3_le, f )
+
+#define FT_FRAME_SKIP_LONG { ft_frame_long_be, 0, 0 }
+#define FT_FRAME_SKIP_SHORT { ft_frame_short_be, 0, 0 }
+#define FT_FRAME_SKIP_BYTE { ft_frame_byte, 0, 0 }
+
+#define FT_FRAME_BYTES( field, count ) \
+ { \
+ ft_frame_bytes, \
+ count, \
+ FT_FIELD_OFFSET( field ) \
+ }
+
+#define FT_FRAME_SKIP_BYTES( count ) { ft_frame_skip, count, 0 }
+
+
+ /*************************************************************************/
+ /* */
+ /* Integer extraction macros -- the `buffer' parameter must ALWAYS be of */
+ /* type `char*' or equivalent (1-byte elements). */
+ /* */
+
+#define FT_BYTE_( p, i ) ( ((const FT_Byte*)(p))[(i)] )
+
+#define FT_INT16( x ) ( (FT_Int16)(x) )
+#define FT_UINT16( x ) ( (FT_UInt16)(x) )
+#define FT_INT32( x ) ( (FT_Int32)(x) )
+#define FT_UINT32( x ) ( (FT_UInt32)(x) )
+
+
+#define FT_BYTE_U16( p, i, s ) ( FT_UINT16( FT_BYTE_( p, i ) ) << (s) )
+#define FT_BYTE_U32( p, i, s ) ( FT_UINT32( FT_BYTE_( p, i ) ) << (s) )
+
+
+#define FT_PEEK_SHORT( p ) FT_INT16( FT_BYTE_U16( p, 0, 8 ) | \
+ FT_BYTE_U16( p, 1, 0 ) )
+
+#define FT_PEEK_USHORT( p ) FT_UINT16( FT_BYTE_U16( p, 0, 8 ) | \
+ FT_BYTE_U16( p, 1, 0 ) )
+
+#define FT_PEEK_LONG( p ) FT_INT32( FT_BYTE_U32( p, 0, 24 ) | \
+ FT_BYTE_U32( p, 1, 16 ) | \
+ FT_BYTE_U32( p, 2, 8 ) | \
+ FT_BYTE_U32( p, 3, 0 ) )
+
+#define FT_PEEK_ULONG( p ) FT_UINT32( FT_BYTE_U32( p, 0, 24 ) | \
+ FT_BYTE_U32( p, 1, 16 ) | \
+ FT_BYTE_U32( p, 2, 8 ) | \
+ FT_BYTE_U32( p, 3, 0 ) )
+
+#define FT_PEEK_OFF3( p ) FT_INT32( FT_BYTE_U32( p, 0, 16 ) | \
+ FT_BYTE_U32( p, 1, 8 ) | \
+ FT_BYTE_U32( p, 2, 0 ) )
+
+#define FT_PEEK_UOFF3( p ) FT_UINT32( FT_BYTE_U32( p, 0, 16 ) | \
+ FT_BYTE_U32( p, 1, 8 ) | \
+ FT_BYTE_U32( p, 2, 0 ) )
+
+#define FT_PEEK_SHORT_LE( p ) FT_INT16( FT_BYTE_U16( p, 1, 8 ) | \
+ FT_BYTE_U16( p, 0, 0 ) )
+
+#define FT_PEEK_USHORT_LE( p ) FT_UINT16( FT_BYTE_U16( p, 1, 8 ) | \
+ FT_BYTE_U16( p, 0, 0 ) )
+
+#define FT_PEEK_LONG_LE( p ) FT_INT32( FT_BYTE_U32( p, 3, 24 ) | \
+ FT_BYTE_U32( p, 2, 16 ) | \
+ FT_BYTE_U32( p, 1, 8 ) | \
+ FT_BYTE_U32( p, 0, 0 ) )
+
+#define FT_PEEK_ULONG_LE( p ) FT_UINT32( FT_BYTE_U32( p, 3, 24 ) | \
+ FT_BYTE_U32( p, 2, 16 ) | \
+ FT_BYTE_U32( p, 1, 8 ) | \
+ FT_BYTE_U32( p, 0, 0 ) )
+
+#define FT_PEEK_OFF3_LE( p ) FT_INT32( FT_BYTE_U32( p, 2, 16 ) | \
+ FT_BYTE_U32( p, 1, 8 ) | \
+ FT_BYTE_U32( p, 0, 0 ) )
+
+#define FT_PEEK_UOFF3_LE( p ) FT_UINT32( FT_BYTE_U32( p, 2, 16 ) | \
+ FT_BYTE_U32( p, 1, 8 ) | \
+ FT_BYTE_U32( p, 0, 0 ) )
+
+
+#define FT_NEXT_CHAR( buffer ) \
+ ( (signed char)*buffer++ )
+
+#define FT_NEXT_BYTE( buffer ) \
+ ( (unsigned char)*buffer++ )
+
+#define FT_NEXT_SHORT( buffer ) \
+ ( (short)( buffer += 2, FT_PEEK_SHORT( buffer - 2 ) ) )
+
+#define FT_NEXT_USHORT( buffer ) \
+ ( (unsigned short)( buffer += 2, FT_PEEK_USHORT( buffer - 2 ) ) )
+
+#define FT_NEXT_OFF3( buffer ) \
+ ( (long)( buffer += 3, FT_PEEK_OFF3( buffer - 3 ) ) )
+
+#define FT_NEXT_UOFF3( buffer ) \
+ ( (unsigned long)( buffer += 3, FT_PEEK_UOFF3( buffer - 3 ) ) )
+
+#define FT_NEXT_LONG( buffer ) \
+ ( (long)( buffer += 4, FT_PEEK_LONG( buffer - 4 ) ) )
+
+#define FT_NEXT_ULONG( buffer ) \
+ ( (unsigned long)( buffer += 4, FT_PEEK_ULONG( buffer - 4 ) ) )
+
+
+#define FT_NEXT_SHORT_LE( buffer ) \
+ ( (short)( buffer += 2, FT_PEEK_SHORT_LE( buffer - 2 ) ) )
+
+#define FT_NEXT_USHORT_LE( buffer ) \
+ ( (unsigned short)( buffer += 2, FT_PEEK_USHORT_LE( buffer - 2 ) ) )
+
+#define FT_NEXT_OFF3_LE( buffer ) \
+ ( (long)( buffer += 3, FT_PEEK_OFF3_LE( buffer - 3 ) ) )
+
+#define FT_NEXT_UOFF3_LE( buffer ) \
+ ( (unsigned long)( buffer += 3, FT_PEEK_UOFF3_LE( buffer - 3 ) ) )
+
+#define FT_NEXT_LONG_LE( buffer ) \
+ ( (long)( buffer += 4, FT_PEEK_LONG_LE( buffer - 4 ) ) )
+
+#define FT_NEXT_ULONG_LE( buffer ) \
+ ( (unsigned long)( buffer += 4, FT_PEEK_ULONG_LE( buffer - 4 ) ) )
+
+
+ /*************************************************************************/
+ /* */
+ /* Each GET_xxxx() macro uses an implicit `stream' variable. */
+ /* */
+#if 0
+#define FT_GET_MACRO( type ) FT_NEXT_ ## type ( stream->cursor )
+
+#define FT_GET_CHAR() FT_GET_MACRO( CHAR )
+#define FT_GET_BYTE() FT_GET_MACRO( BYTE )
+#define FT_GET_SHORT() FT_GET_MACRO( SHORT )
+#define FT_GET_USHORT() FT_GET_MACRO( USHORT )
+#define FT_GET_OFF3() FT_GET_MACRO( OFF3 )
+#define FT_GET_UOFF3() FT_GET_MACRO( UOFF3 )
+#define FT_GET_LONG() FT_GET_MACRO( LONG )
+#define FT_GET_ULONG() FT_GET_MACRO( ULONG )
+#define FT_GET_TAG4() FT_GET_MACRO( ULONG )
+
+#define FT_GET_SHORT_LE() FT_GET_MACRO( SHORT_LE )
+#define FT_GET_USHORT_LE() FT_GET_MACRO( USHORT_LE )
+#define FT_GET_LONG_LE() FT_GET_MACRO( LONG_LE )
+#define FT_GET_ULONG_LE() FT_GET_MACRO( ULONG_LE )
+
+#else
+#define FT_GET_MACRO( func, type ) ( (type)func( stream ) )
+
+#define FT_GET_CHAR() FT_GET_MACRO( FT_Stream_GetChar, FT_Char )
+#define FT_GET_BYTE() FT_GET_MACRO( FT_Stream_GetChar, FT_Byte )
+#define FT_GET_SHORT() FT_GET_MACRO( FT_Stream_GetUShort, FT_Short )
+#define FT_GET_USHORT() FT_GET_MACRO( FT_Stream_GetUShort, FT_UShort )
+#define FT_GET_OFF3() FT_GET_MACRO( FT_Stream_GetUOffset, FT_Long )
+#define FT_GET_UOFF3() FT_GET_MACRO( FT_Stream_GetUOffset, FT_ULong )
+#define FT_GET_LONG() FT_GET_MACRO( FT_Stream_GetULong, FT_Long )
+#define FT_GET_ULONG() FT_GET_MACRO( FT_Stream_GetULong, FT_ULong )
+#define FT_GET_TAG4() FT_GET_MACRO( FT_Stream_GetULong, FT_ULong )
+
+#define FT_GET_SHORT_LE() FT_GET_MACRO( FT_Stream_GetUShortLE, FT_Short )
+#define FT_GET_USHORT_LE() FT_GET_MACRO( FT_Stream_GetUShortLE, FT_UShort )
+#define FT_GET_LONG_LE() FT_GET_MACRO( FT_Stream_GetULongLE, FT_Long )
+#define FT_GET_ULONG_LE() FT_GET_MACRO( FT_Stream_GetULongLE, FT_ULong )
+#endif
+
+#define FT_READ_MACRO( func, type, var ) \
+ ( var = (type)func( stream, &error ), \
+ error != FT_Err_Ok )
+
+#define FT_READ_BYTE( var ) FT_READ_MACRO( FT_Stream_ReadChar, FT_Byte, var )
+#define FT_READ_CHAR( var ) FT_READ_MACRO( FT_Stream_ReadChar, FT_Char, var )
+#define FT_READ_SHORT( var ) FT_READ_MACRO( FT_Stream_ReadUShort, FT_Short, var )
+#define FT_READ_USHORT( var ) FT_READ_MACRO( FT_Stream_ReadUShort, FT_UShort, var )
+#define FT_READ_OFF3( var ) FT_READ_MACRO( FT_Stream_ReadUOffset, FT_Long, var )
+#define FT_READ_UOFF3( var ) FT_READ_MACRO( FT_Stream_ReadUOffset, FT_ULong, var )
+#define FT_READ_LONG( var ) FT_READ_MACRO( FT_Stream_ReadULong, FT_Long, var )
+#define FT_READ_ULONG( var ) FT_READ_MACRO( FT_Stream_ReadULong, FT_ULong, var )
+
+#define FT_READ_SHORT_LE( var ) FT_READ_MACRO( FT_Stream_ReadUShortLE, FT_Short, var )
+#define FT_READ_USHORT_LE( var ) FT_READ_MACRO( FT_Stream_ReadUShortLE, FT_UShort, var )
+#define FT_READ_LONG_LE( var ) FT_READ_MACRO( FT_Stream_ReadULongLE, FT_Long, var )
+#define FT_READ_ULONG_LE( var ) FT_READ_MACRO( FT_Stream_ReadULongLE, FT_ULong, var )
+
+
+#ifndef FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM
+
+ /* initialize a stream for reading a regular system stream */
+ FT_BASE( FT_Error )
+ FT_Stream_Open( FT_Stream stream,
+ const char* filepathname );
+
+#endif /* FT_CONFIG_OPTION_NO_DEFAULT_SYSTEM */
+
+
+ /* create a new (input) stream from an FT_Open_Args structure */
+ FT_BASE( FT_Error )
+ FT_Stream_New( FT_Library library,
+ const FT_Open_Args* args,
+ FT_Stream *astream );
+
+ /* free a stream */
+ FT_BASE( void )
+ FT_Stream_Free( FT_Stream stream,
+ FT_Int external );
+
+ /* initialize a stream for reading in-memory data */
+ FT_BASE( void )
+ FT_Stream_OpenMemory( FT_Stream stream,
+ const FT_Byte* base,
+ FT_ULong size );
+
+ /* close a stream (does not destroy the stream structure) */
+ FT_BASE( void )
+ FT_Stream_Close( FT_Stream stream );
+
+
+ /* seek within a stream. position is relative to start of stream */
+ FT_BASE( FT_Error )
+ FT_Stream_Seek( FT_Stream stream,
+ FT_ULong pos );
+
+ /* skip bytes in a stream */
+ FT_BASE( FT_Error )
+ FT_Stream_Skip( FT_Stream stream,
+ FT_Long distance );
+
+ /* return current stream position */
+ FT_BASE( FT_ULong )
+ FT_Stream_Pos( FT_Stream stream );
+
+ /* read bytes from a stream into a user-allocated buffer, returns an */
+ /* error if not all bytes could be read. */
+ FT_BASE( FT_Error )
+ FT_Stream_Read( FT_Stream stream,
+ FT_Byte* buffer,
+ FT_ULong count );
+
+ /* read bytes from a stream at a given position */
+ FT_BASE( FT_Error )
+ FT_Stream_ReadAt( FT_Stream stream,
+ FT_ULong pos,
+ FT_Byte* buffer,
+ FT_ULong count );
+
+ /* try to read bytes at the end of a stream; return number of bytes */
+ /* really available */
+ FT_BASE( FT_ULong )
+ FT_Stream_TryRead( FT_Stream stream,
+ FT_Byte* buffer,
+ FT_ULong count );
+
+ /* Enter a frame of `count' consecutive bytes in a stream. Returns an */
+ /* error if the frame could not be read/accessed. The caller can use */
+ /* the FT_Stream_Get_XXX functions to retrieve frame data without */
+ /* error checks. */
+ /* */
+ /* You must _always_ call FT_Stream_ExitFrame() once you have entered */
+ /* a stream frame! */
+ /* */
+ FT_BASE( FT_Error )
+ FT_Stream_EnterFrame( FT_Stream stream,
+ FT_ULong count );
+
+ /* exit a stream frame */
+ FT_BASE( void )
+ FT_Stream_ExitFrame( FT_Stream stream );
+
+ /* Extract a stream frame. If the stream is disk-based, a heap block */
+ /* is allocated and the frame bytes are read into it. If the stream */
+ /* is memory-based, this function simply set a pointer to the data. */
+ /* */
+ /* Useful to optimize access to memory-based streams transparently. */
+ /* */
+ /* All extracted frames must be `freed' with a call to the function */
+ /* FT_Stream_ReleaseFrame(). */
+ /* */
+ FT_BASE( FT_Error )
+ FT_Stream_ExtractFrame( FT_Stream stream,
+ FT_ULong count,
+ FT_Byte** pbytes );
+
+ /* release an extract frame (see FT_Stream_ExtractFrame) */
+ FT_BASE( void )
+ FT_Stream_ReleaseFrame( FT_Stream stream,
+ FT_Byte** pbytes );
+
+ /* read a byte from an entered frame */
+ FT_BASE( FT_Char )
+ FT_Stream_GetChar( FT_Stream stream );
+
+ /* read a 16-bit big-endian unsigned integer from an entered frame */
+ FT_BASE( FT_UShort )
+ FT_Stream_GetUShort( FT_Stream stream );
+
+ /* read a 24-bit big-endian unsigned integer from an entered frame */
+ FT_BASE( FT_ULong )
+ FT_Stream_GetUOffset( FT_Stream stream );
+
+ /* read a 32-bit big-endian unsigned integer from an entered frame */
+ FT_BASE( FT_ULong )
+ FT_Stream_GetULong( FT_Stream stream );
+
+ /* read a 16-bit little-endian unsigned integer from an entered frame */
+ FT_BASE( FT_UShort )
+ FT_Stream_GetUShortLE( FT_Stream stream );
+
+ /* read a 32-bit little-endian unsigned integer from an entered frame */
+ FT_BASE( FT_ULong )
+ FT_Stream_GetULongLE( FT_Stream stream );
+
+
+ /* read a byte from a stream */
+ FT_BASE( FT_Char )
+ FT_Stream_ReadChar( FT_Stream stream,
+ FT_Error* error );
+
+ /* read a 16-bit big-endian unsigned integer from a stream */
+ FT_BASE( FT_UShort )
+ FT_Stream_ReadUShort( FT_Stream stream,
+ FT_Error* error );
+
+ /* read a 24-bit big-endian unsigned integer from a stream */
+ FT_BASE( FT_ULong )
+ FT_Stream_ReadUOffset( FT_Stream stream,
+ FT_Error* error );
+
+ /* read a 32-bit big-endian integer from a stream */
+ FT_BASE( FT_ULong )
+ FT_Stream_ReadULong( FT_Stream stream,
+ FT_Error* error );
+
+ /* read a 16-bit little-endian unsigned integer from a stream */
+ FT_BASE( FT_UShort )
+ FT_Stream_ReadUShortLE( FT_Stream stream,
+ FT_Error* error );
+
+ /* read a 32-bit little-endian unsigned integer from a stream */
+ FT_BASE( FT_ULong )
+ FT_Stream_ReadULongLE( FT_Stream stream,
+ FT_Error* error );
+
+ /* Read a structure from a stream. The structure must be described */
+ /* by an array of FT_Frame_Field records. */
+ FT_BASE( FT_Error )
+ FT_Stream_ReadFields( FT_Stream stream,
+ const FT_Frame_Field* fields,
+ void* structure );
+
+
+#define FT_STREAM_POS() \
+ FT_Stream_Pos( stream )
+
+#define FT_STREAM_SEEK( position ) \
+ FT_SET_ERROR( FT_Stream_Seek( stream, \
+ (FT_ULong)(position) ) )
+
+#define FT_STREAM_SKIP( distance ) \
+ FT_SET_ERROR( FT_Stream_Skip( stream, \
+ (FT_Long)(distance) ) )
+
+#define FT_STREAM_READ( buffer, count ) \
+ FT_SET_ERROR( FT_Stream_Read( stream, \
+ (FT_Byte*)(buffer), \
+ (FT_ULong)(count) ) )
+
+#define FT_STREAM_READ_AT( position, buffer, count ) \
+ FT_SET_ERROR( FT_Stream_ReadAt( stream, \
+ (FT_ULong)(position), \
+ (FT_Byte*)(buffer), \
+ (FT_ULong)(count) ) )
+
+#define FT_STREAM_READ_FIELDS( fields, object ) \
+ FT_SET_ERROR( FT_Stream_ReadFields( stream, fields, object ) )
+
+
+#define FT_FRAME_ENTER( size ) \
+ FT_SET_ERROR( \
+ FT_DEBUG_INNER( FT_Stream_EnterFrame( stream, \
+ (FT_ULong)(size) ) ) )
+
+#define FT_FRAME_EXIT() \
+ FT_DEBUG_INNER( FT_Stream_ExitFrame( stream ) )
+
+#define FT_FRAME_EXTRACT( size, bytes ) \
+ FT_SET_ERROR( \
+ FT_DEBUG_INNER( FT_Stream_ExtractFrame( stream, \
+ (FT_ULong)(size), \
+ (FT_Byte**)&(bytes) ) ) )
+
+#define FT_FRAME_RELEASE( bytes ) \
+ FT_DEBUG_INNER( FT_Stream_ReleaseFrame( stream, \
+ (FT_Byte**)&(bytes) ) )
+
+
+FT_END_HEADER
+
+#endif /* FTSTREAM_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/fttrace.h
@@ -1,0 +1,153 @@
+/***************************************************************************/
+/* */
+/* fttrace.h */
+/* */
+/* Tracing handling (specification only). */
+/* */
+/* Copyright 2002-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /* definitions of trace levels for FreeType 2 */
+
+ /* the first level must always be `trace_any' */
+FT_TRACE_DEF( any )
+
+ /* base components */
+FT_TRACE_DEF( calc ) /* calculations (ftcalc.c) */
+FT_TRACE_DEF( memory ) /* memory manager (ftobjs.c) */
+FT_TRACE_DEF( stream ) /* stream manager (ftstream.c) */
+FT_TRACE_DEF( io ) /* i/o interface (ftsystem.c) */
+FT_TRACE_DEF( list ) /* list management (ftlist.c) */
+FT_TRACE_DEF( init ) /* initialization (ftinit.c) */
+FT_TRACE_DEF( objs ) /* base objects (ftobjs.c) */
+FT_TRACE_DEF( outline ) /* outline management (ftoutln.c) */
+FT_TRACE_DEF( glyph ) /* glyph management (ftglyph.c) */
+FT_TRACE_DEF( gloader ) /* glyph loader (ftgloadr.c) */
+
+FT_TRACE_DEF( raster ) /* monochrome rasterizer (ftraster.c) */
+FT_TRACE_DEF( smooth ) /* anti-aliasing raster (ftgrays.c) */
+FT_TRACE_DEF( mm ) /* MM interface (ftmm.c) */
+FT_TRACE_DEF( raccess ) /* resource fork accessor (ftrfork.c) */
+FT_TRACE_DEF( synth ) /* bold/slant synthesizer (ftsynth.c) */
+FT_TRACE_DEF( bitmap ) /* bitmap checksum (ftobjs.c) */
+FT_TRACE_DEF( psprops ) /* PS driver properties (ftpsprop.c) */
+
+ /* Cache sub-system */
+FT_TRACE_DEF( cache ) /* cache sub-system (ftcache.c, etc.) */
+
+ /* SFNT driver components */
+FT_TRACE_DEF( sfdriver ) /* SFNT font driver (sfdriver.c) */
+FT_TRACE_DEF( sfobjs ) /* SFNT object handler (sfobjs.c) */
+FT_TRACE_DEF( ttcmap ) /* charmap handler (ttcmap.c) */
+FT_TRACE_DEF( ttkern ) /* kerning handler (ttkern.c) */
+FT_TRACE_DEF( ttload ) /* basic TrueType tables (ttload.c) */
+FT_TRACE_DEF( ttmtx ) /* metrics-related tables (ttmtx.c) */
+FT_TRACE_DEF( ttpost ) /* PS table processing (ttpost.c) */
+FT_TRACE_DEF( ttsbit ) /* TrueType sbit handling (ttsbit.c) */
+FT_TRACE_DEF( ttbdf ) /* TrueType embedded BDF (ttbdf.c) */
+
+ /* TrueType driver components */
+FT_TRACE_DEF( ttdriver ) /* TT font driver (ttdriver.c) */
+FT_TRACE_DEF( ttgload ) /* TT glyph loader (ttgload.c) */
+FT_TRACE_DEF( ttinterp ) /* bytecode interpreter (ttinterp.c) */
+FT_TRACE_DEF( ttobjs ) /* TT objects manager (ttobjs.c) */
+FT_TRACE_DEF( ttpload ) /* TT data/program loader (ttpload.c) */
+FT_TRACE_DEF( ttgxvar ) /* TrueType GX var handler (ttgxvar.c) */
+
+ /* Type 1 driver components */
+FT_TRACE_DEF( t1afm )
+FT_TRACE_DEF( t1driver )
+FT_TRACE_DEF( t1gload )
+FT_TRACE_DEF( t1load )
+FT_TRACE_DEF( t1objs )
+FT_TRACE_DEF( t1parse )
+
+ /* PostScript helper module `psaux' */
+FT_TRACE_DEF( t1decode )
+FT_TRACE_DEF( cffdecode )
+FT_TRACE_DEF( psobjs )
+FT_TRACE_DEF( psconv )
+
+ /* PostScript hinting module `pshinter' */
+FT_TRACE_DEF( pshrec )
+FT_TRACE_DEF( pshalgo )
+
+ /* Type 2 driver components */
+FT_TRACE_DEF( cffdriver )
+FT_TRACE_DEF( cffgload )
+FT_TRACE_DEF( cffload )
+FT_TRACE_DEF( cffobjs )
+FT_TRACE_DEF( cffparse )
+
+FT_TRACE_DEF( cf2blues )
+FT_TRACE_DEF( cf2hints )
+FT_TRACE_DEF( cf2interp )
+
+ /* Type 42 driver component */
+FT_TRACE_DEF( t42 )
+
+ /* CID driver components */
+FT_TRACE_DEF( ciddriver )
+FT_TRACE_DEF( cidgload )
+FT_TRACE_DEF( cidload )
+FT_TRACE_DEF( cidobjs )
+FT_TRACE_DEF( cidparse )
+
+ /* Windows font component */
+FT_TRACE_DEF( winfnt )
+
+ /* PCF font components */
+FT_TRACE_DEF( pcfdriver )
+FT_TRACE_DEF( pcfread )
+
+ /* BDF font components */
+FT_TRACE_DEF( bdfdriver )
+FT_TRACE_DEF( bdflib )
+
+ /* PFR font component */
+FT_TRACE_DEF( pfr )
+
+ /* OpenType validation components */
+FT_TRACE_DEF( otvmodule )
+FT_TRACE_DEF( otvcommon )
+FT_TRACE_DEF( otvbase )
+FT_TRACE_DEF( otvgdef )
+FT_TRACE_DEF( otvgpos )
+FT_TRACE_DEF( otvgsub )
+FT_TRACE_DEF( otvjstf )
+FT_TRACE_DEF( otvmath )
+
+ /* TrueTypeGX/AAT validation components */
+FT_TRACE_DEF( gxvmodule )
+FT_TRACE_DEF( gxvcommon )
+FT_TRACE_DEF( gxvfeat )
+FT_TRACE_DEF( gxvmort )
+FT_TRACE_DEF( gxvmorx )
+FT_TRACE_DEF( gxvbsln )
+FT_TRACE_DEF( gxvjust )
+FT_TRACE_DEF( gxvkern )
+FT_TRACE_DEF( gxvopbd )
+FT_TRACE_DEF( gxvtrak )
+FT_TRACE_DEF( gxvprop )
+FT_TRACE_DEF( gxvlcar )
+
+ /* autofit components */
+FT_TRACE_DEF( afmodule )
+FT_TRACE_DEF( afhints )
+FT_TRACE_DEF( afcjk )
+FT_TRACE_DEF( aflatin )
+FT_TRACE_DEF( aflatin2 )
+FT_TRACE_DEF( afwarp )
+FT_TRACE_DEF( afshaper )
+FT_TRACE_DEF( afglobal )
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/ftvalid.h
@@ -1,0 +1,159 @@
+/***************************************************************************/
+/* */
+/* ftvalid.h */
+/* */
+/* FreeType validation support (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef FTVALID_H_
+#define FTVALID_H_
+
+#include <ft2build.h>
+#include FT_CONFIG_STANDARD_LIBRARY_H /* for ft_setjmp and ft_longjmp */
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /**** ****/
+ /**** ****/
+ /**** V A L I D A T I O N ****/
+ /**** ****/
+ /**** ****/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /* handle to a validation object */
+ typedef struct FT_ValidatorRec_ volatile* FT_Validator;
+
+
+ /*************************************************************************/
+ /* */
+ /* There are three distinct validation levels defined here: */
+ /* */
+ /* FT_VALIDATE_DEFAULT :: */
+ /* A table that passes this validation level can be used reliably by */
+ /* FreeType. It generally means that all offsets have been checked to */
+ /* prevent out-of-bound reads, that array counts are correct, etc. */
+ /* */
+ /* FT_VALIDATE_TIGHT :: */
+ /* A table that passes this validation level can be used reliably and */
+ /* doesn't contain invalid data. For example, a charmap table that */
+ /* returns invalid glyph indices will not pass, even though it can */
+ /* be used with FreeType in default mode (the library will simply */
+ /* return an error later when trying to load the glyph). */
+ /* */
+ /* It also checks that fields which must be a multiple of 2, 4, or 8, */
+ /* don't have incorrect values, etc. */
+ /* */
+ /* FT_VALIDATE_PARANOID :: */
+ /* Only for font debugging. Checks that a table follows the */
+ /* specification by 100%. Very few fonts will be able to pass this */
+ /* level anyway but it can be useful for certain tools like font */
+ /* editors/converters. */
+ /* */
+ typedef enum FT_ValidationLevel_
+ {
+ FT_VALIDATE_DEFAULT = 0,
+ FT_VALIDATE_TIGHT,
+ FT_VALIDATE_PARANOID
+
+ } FT_ValidationLevel;
+
+
+#if defined( _MSC_VER ) /* Visual C++ (and Intel C++) */
+ /* We disable the warning `structure was padded due to */
+ /* __declspec(align())' in order to compile cleanly with */
+ /* the maximum level of warnings. */
+#pragma warning( push )
+#pragma warning( disable : 4324 )
+#endif /* _MSC_VER */
+
+ /* validator structure */
+ typedef struct FT_ValidatorRec_
+ {
+ ft_jmp_buf jump_buffer; /* used for exception handling */
+
+ const FT_Byte* base; /* address of table in memory */
+ const FT_Byte* limit; /* `base' + sizeof(table) in memory */
+ FT_ValidationLevel level; /* validation level */
+ FT_Error error; /* error returned. 0 means success */
+
+ } FT_ValidatorRec;
+
+#if defined( _MSC_VER )
+#pragma warning( pop )
+#endif
+
+#define FT_VALIDATOR( x ) ( (FT_Validator)( x ) )
+
+
+ FT_BASE( void )
+ ft_validator_init( FT_Validator valid,
+ const FT_Byte* base,
+ const FT_Byte* limit,
+ FT_ValidationLevel level );
+
+ /* Do not use this. It's broken and will cause your validator to crash */
+ /* if you run it on an invalid font. */
+ FT_BASE( FT_Int )
+ ft_validator_run( FT_Validator valid );
+
+ /* Sets the error field in a validator, then calls `longjmp' to return */
+ /* to high-level caller. Using `setjmp/longjmp' avoids many stupid */
+ /* error checks within the validation routines. */
+ /* */
+ FT_BASE( void )
+ ft_validator_error( FT_Validator valid,
+ FT_Error error );
+
+
+ /* Calls ft_validate_error. Assumes that the `valid' local variable */
+ /* holds a pointer to the current validator object. */
+ /* */
+#define FT_INVALID( _error ) FT_INVALID_( _error )
+#define FT_INVALID_( _error ) \
+ ft_validator_error( valid, FT_THROW( _error ) )
+
+ /* called when a broken table is detected */
+#define FT_INVALID_TOO_SHORT \
+ FT_INVALID( Invalid_Table )
+
+ /* called when an invalid offset is detected */
+#define FT_INVALID_OFFSET \
+ FT_INVALID( Invalid_Offset )
+
+ /* called when an invalid format/value is detected */
+#define FT_INVALID_FORMAT \
+ FT_INVALID( Invalid_Table )
+
+ /* called when an invalid glyph index is detected */
+#define FT_INVALID_GLYPH_ID \
+ FT_INVALID( Invalid_Glyph_Index )
+
+ /* called when an invalid field value is detected */
+#define FT_INVALID_DATA \
+ FT_INVALID( Invalid_Table )
+
+
+FT_END_HEADER
+
+#endif /* FTVALID_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/internal.h
@@ -1,0 +1,67 @@
+/***************************************************************************/
+/* */
+/* internal.h */
+/* */
+/* Internal header files (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This file is automatically included by `ft2build.h'. */
+ /* Do not include it manually! */
+ /* */
+ /*************************************************************************/
+
+
+#define FT_INTERNAL_OBJECTS_H <freetype/internal/ftobjs.h>
+#define FT_INTERNAL_PIC_H <freetype/internal/ftpic.h>
+#define FT_INTERNAL_STREAM_H <freetype/internal/ftstream.h>
+#define FT_INTERNAL_MEMORY_H <freetype/internal/ftmemory.h>
+#define FT_INTERNAL_DEBUG_H <freetype/internal/ftdebug.h>
+#define FT_INTERNAL_CALC_H <freetype/internal/ftcalc.h>
+#define FT_INTERNAL_HASH_H <freetype/internal/fthash.h>
+#define FT_INTERNAL_DRIVER_H <freetype/internal/ftdrv.h>
+#define FT_INTERNAL_TRACE_H <freetype/internal/fttrace.h>
+#define FT_INTERNAL_GLYPH_LOADER_H <freetype/internal/ftgloadr.h>
+#define FT_INTERNAL_SFNT_H <freetype/internal/sfnt.h>
+#define FT_INTERNAL_SERVICE_H <freetype/internal/ftserv.h>
+#define FT_INTERNAL_RFORK_H <freetype/internal/ftrfork.h>
+#define FT_INTERNAL_VALIDATE_H <freetype/internal/ftvalid.h>
+
+#define FT_INTERNAL_TRUETYPE_TYPES_H <freetype/internal/tttypes.h>
+#define FT_INTERNAL_TYPE1_TYPES_H <freetype/internal/t1types.h>
+
+#define FT_INTERNAL_POSTSCRIPT_AUX_H <freetype/internal/psaux.h>
+#define FT_INTERNAL_POSTSCRIPT_HINTS_H <freetype/internal/pshints.h>
+#define FT_INTERNAL_POSTSCRIPT_PROPS_H <freetype/internal/ftpsprop.h>
+
+#define FT_INTERNAL_AUTOHINT_H <freetype/internal/autohint.h>
+
+#define FT_INTERNAL_CFF_TYPES_H <freetype/internal/cfftypes.h>
+#define FT_INTERNAL_CFF_OBJECTS_TYPES_H <freetype/internal/cffotypes.h>
+
+
+#if defined( _MSC_VER ) /* Visual C++ (and Intel C++) */
+
+ /* We disable the warning `conditional expression is constant' here */
+ /* in order to compile cleanly with the maximum level of warnings. */
+ /* In particular, the warning complains about stuff like `while(0)' */
+ /* which is very useful in macro definitions. There is no benefit */
+ /* in having it enabled. */
+#pragma warning( disable : 4127 )
+
+#endif /* _MSC_VER */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/psaux.h
@@ -1,0 +1,1372 @@
+/***************************************************************************/
+/* */
+/* psaux.h */
+/* */
+/* Auxiliary functions and data structures related to PostScript fonts */
+/* (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef PSAUX_H_
+#define PSAUX_H_
+
+
+#include <ft2build.h>
+#include FT_INTERNAL_OBJECTS_H
+#include FT_INTERNAL_TYPE1_TYPES_H
+#include FT_INTERNAL_HASH_H
+#include FT_INTERNAL_TRUETYPE_TYPES_H
+#include FT_SERVICE_POSTSCRIPT_CMAPS_H
+#include FT_INTERNAL_CFF_TYPES_H
+#include FT_INTERNAL_CFF_OBJECTS_TYPES_H
+
+
+
+FT_BEGIN_HEADER
+
+
+ /***********************************************************************/
+ /* */
+ /* PostScript modules driver class. */
+ /* */
+ typedef struct PS_DriverRec_
+ {
+ FT_DriverRec root;
+
+ FT_UInt hinting_engine;
+ FT_Bool no_stem_darkening;
+ FT_Int darken_params[8];
+ FT_Int32 random_seed;
+
+ } PS_DriverRec, *PS_Driver;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** T1_TABLE *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ typedef struct PS_TableRec_* PS_Table;
+ typedef const struct PS_Table_FuncsRec_* PS_Table_Funcs;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_Table_FuncsRec */
+ /* */
+ /* <Description> */
+ /* A set of function pointers to manage PS_Table objects. */
+ /* */
+ /* <Fields> */
+ /* table_init :: Used to initialize a table. */
+ /* */
+ /* table_done :: Finalizes resp. destroy a given table. */
+ /* */
+ /* table_add :: Adds a new object to a table. */
+ /* */
+ /* table_release :: Releases table data, then finalizes it. */
+ /* */
+ typedef struct PS_Table_FuncsRec_
+ {
+ FT_Error
+ (*init)( PS_Table table,
+ FT_Int count,
+ FT_Memory memory );
+
+ void
+ (*done)( PS_Table table );
+
+ FT_Error
+ (*add)( PS_Table table,
+ FT_Int idx,
+ void* object,
+ FT_UInt length );
+
+ void
+ (*release)( PS_Table table );
+
+ } PS_Table_FuncsRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_TableRec */
+ /* */
+ /* <Description> */
+ /* A PS_Table is a simple object used to store an array of objects in */
+ /* a single memory block. */
+ /* */
+ /* <Fields> */
+ /* block :: The address in memory of the growheap's block. This */
+ /* can change between two object adds, due to */
+ /* reallocation. */
+ /* */
+ /* cursor :: The current top of the grow heap within its block. */
+ /* */
+ /* capacity :: The current size of the heap block. Increments by */
+ /* 1kByte chunks. */
+ /* */
+ /* init :: Set to 0xDEADBEEF if `elements' and `lengths' have */
+ /* been allocated. */
+ /* */
+ /* max_elems :: The maximum number of elements in table. */
+ /* */
+ /* num_elems :: The current number of elements in table. */
+ /* */
+ /* elements :: A table of element addresses within the block. */
+ /* */
+ /* lengths :: A table of element sizes within the block. */
+ /* */
+ /* memory :: The object used for memory operations */
+ /* (alloc/realloc). */
+ /* */
+ /* funcs :: A table of method pointers for this object. */
+ /* */
+ typedef struct PS_TableRec_
+ {
+ FT_Byte* block; /* current memory block */
+ FT_Offset cursor; /* current cursor in memory block */
+ FT_Offset capacity; /* current size of memory block */
+ FT_ULong init;
+
+ FT_Int max_elems;
+ FT_Int num_elems;
+ FT_Byte** elements; /* addresses of table elements */
+ FT_UInt* lengths; /* lengths of table elements */
+
+ FT_Memory memory;
+ PS_Table_FuncsRec funcs;
+
+ } PS_TableRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** T1 FIELDS & TOKENS *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef struct PS_ParserRec_* PS_Parser;
+
+ typedef struct T1_TokenRec_* T1_Token;
+
+ typedef struct T1_FieldRec_* T1_Field;
+
+
+ /* simple enumeration type used to identify token types */
+ typedef enum T1_TokenType_
+ {
+ T1_TOKEN_TYPE_NONE = 0,
+ T1_TOKEN_TYPE_ANY,
+ T1_TOKEN_TYPE_STRING,
+ T1_TOKEN_TYPE_ARRAY,
+ T1_TOKEN_TYPE_KEY, /* aka `name' */
+
+ /* do not remove */
+ T1_TOKEN_TYPE_MAX
+
+ } T1_TokenType;
+
+
+ /* a simple structure used to identify tokens */
+ typedef struct T1_TokenRec_
+ {
+ FT_Byte* start; /* first character of token in input stream */
+ FT_Byte* limit; /* first character after the token */
+ T1_TokenType type; /* type of token */
+
+ } T1_TokenRec;
+
+
+ /* enumeration type used to identify object fields */
+ typedef enum T1_FieldType_
+ {
+ T1_FIELD_TYPE_NONE = 0,
+ T1_FIELD_TYPE_BOOL,
+ T1_FIELD_TYPE_INTEGER,
+ T1_FIELD_TYPE_FIXED,
+ T1_FIELD_TYPE_FIXED_1000,
+ T1_FIELD_TYPE_STRING,
+ T1_FIELD_TYPE_KEY,
+ T1_FIELD_TYPE_BBOX,
+ T1_FIELD_TYPE_MM_BBOX,
+ T1_FIELD_TYPE_INTEGER_ARRAY,
+ T1_FIELD_TYPE_FIXED_ARRAY,
+ T1_FIELD_TYPE_CALLBACK,
+
+ /* do not remove */
+ T1_FIELD_TYPE_MAX
+
+ } T1_FieldType;
+
+
+ typedef enum T1_FieldLocation_
+ {
+ T1_FIELD_LOCATION_CID_INFO,
+ T1_FIELD_LOCATION_FONT_DICT,
+ T1_FIELD_LOCATION_FONT_EXTRA,
+ T1_FIELD_LOCATION_FONT_INFO,
+ T1_FIELD_LOCATION_PRIVATE,
+ T1_FIELD_LOCATION_BBOX,
+ T1_FIELD_LOCATION_LOADER,
+ T1_FIELD_LOCATION_FACE,
+ T1_FIELD_LOCATION_BLEND,
+
+ /* do not remove */
+ T1_FIELD_LOCATION_MAX
+
+ } T1_FieldLocation;
+
+
+ typedef void
+ (*T1_Field_ParseFunc)( FT_Face face,
+ FT_Pointer parser );
+
+
+ /* structure type used to model object fields */
+ typedef struct T1_FieldRec_
+ {
+ const char* ident; /* field identifier */
+ T1_FieldLocation location;
+ T1_FieldType type; /* type of field */
+ T1_Field_ParseFunc reader;
+ FT_UInt offset; /* offset of field in object */
+ FT_Byte size; /* size of field in bytes */
+ FT_UInt array_max; /* maximum number of elements for */
+ /* array */
+ FT_UInt count_offset; /* offset of element count for */
+ /* arrays; must not be zero if in */
+ /* use -- in other words, a */
+ /* `num_FOO' element must not */
+ /* start the used structure if we */
+ /* parse a `FOO' array */
+ FT_UInt dict; /* where we expect it */
+ } T1_FieldRec;
+
+#define T1_FIELD_DICT_FONTDICT ( 1 << 0 ) /* also FontInfo and FDArray */
+#define T1_FIELD_DICT_PRIVATE ( 1 << 1 )
+
+
+
+#define T1_NEW_SIMPLE_FIELD( _ident, _type, _fname, _dict ) \
+ { \
+ _ident, T1CODE, _type, \
+ 0, \
+ FT_FIELD_OFFSET( _fname ), \
+ FT_FIELD_SIZE( _fname ), \
+ 0, 0, \
+ _dict \
+ },
+
+#define T1_NEW_CALLBACK_FIELD( _ident, _reader, _dict ) \
+ { \
+ _ident, T1CODE, T1_FIELD_TYPE_CALLBACK, \
+ (T1_Field_ParseFunc)_reader, \
+ 0, 0, \
+ 0, 0, \
+ _dict \
+ },
+
+#define T1_NEW_TABLE_FIELD( _ident, _type, _fname, _max, _dict ) \
+ { \
+ _ident, T1CODE, _type, \
+ 0, \
+ FT_FIELD_OFFSET( _fname ), \
+ FT_FIELD_SIZE_DELTA( _fname ), \
+ _max, \
+ FT_FIELD_OFFSET( num_ ## _fname ), \
+ _dict \
+ },
+
+#define T1_NEW_TABLE_FIELD2( _ident, _type, _fname, _max, _dict ) \
+ { \
+ _ident, T1CODE, _type, \
+ 0, \
+ FT_FIELD_OFFSET( _fname ), \
+ FT_FIELD_SIZE_DELTA( _fname ), \
+ _max, 0, \
+ _dict \
+ },
+
+
+#define T1_FIELD_BOOL( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_BOOL, _fname, _dict )
+
+#define T1_FIELD_NUM( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_INTEGER, _fname, _dict )
+
+#define T1_FIELD_FIXED( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_FIXED, _fname, _dict )
+
+#define T1_FIELD_FIXED_1000( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_FIXED_1000, _fname, \
+ _dict )
+
+#define T1_FIELD_STRING( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_STRING, _fname, _dict )
+
+#define T1_FIELD_KEY( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_KEY, _fname, _dict )
+
+#define T1_FIELD_BBOX( _ident, _fname, _dict ) \
+ T1_NEW_SIMPLE_FIELD( _ident, T1_FIELD_TYPE_BBOX, _fname, _dict )
+
+
+#define T1_FIELD_NUM_TABLE( _ident, _fname, _fmax, _dict ) \
+ T1_NEW_TABLE_FIELD( _ident, T1_FIELD_TYPE_INTEGER_ARRAY, \
+ _fname, _fmax, _dict )
+
+#define T1_FIELD_FIXED_TABLE( _ident, _fname, _fmax, _dict ) \
+ T1_NEW_TABLE_FIELD( _ident, T1_FIELD_TYPE_FIXED_ARRAY, \
+ _fname, _fmax, _dict )
+
+#define T1_FIELD_NUM_TABLE2( _ident, _fname, _fmax, _dict ) \
+ T1_NEW_TABLE_FIELD2( _ident, T1_FIELD_TYPE_INTEGER_ARRAY, \
+ _fname, _fmax, _dict )
+
+#define T1_FIELD_FIXED_TABLE2( _ident, _fname, _fmax, _dict ) \
+ T1_NEW_TABLE_FIELD2( _ident, T1_FIELD_TYPE_FIXED_ARRAY, \
+ _fname, _fmax, _dict )
+
+#define T1_FIELD_CALLBACK( _ident, _name, _dict ) \
+ T1_NEW_CALLBACK_FIELD( _ident, _name, _dict )
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** T1 PARSER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef const struct PS_Parser_FuncsRec_* PS_Parser_Funcs;
+
+ typedef struct PS_Parser_FuncsRec_
+ {
+ void
+ (*init)( PS_Parser parser,
+ FT_Byte* base,
+ FT_Byte* limit,
+ FT_Memory memory );
+
+ void
+ (*done)( PS_Parser parser );
+
+ void
+ (*skip_spaces)( PS_Parser parser );
+ void
+ (*skip_PS_token)( PS_Parser parser );
+
+ FT_Long
+ (*to_int)( PS_Parser parser );
+ FT_Fixed
+ (*to_fixed)( PS_Parser parser,
+ FT_Int power_ten );
+
+ FT_Error
+ (*to_bytes)( PS_Parser parser,
+ FT_Byte* bytes,
+ FT_Offset max_bytes,
+ FT_ULong* pnum_bytes,
+ FT_Bool delimiters );
+
+ FT_Int
+ (*to_coord_array)( PS_Parser parser,
+ FT_Int max_coords,
+ FT_Short* coords );
+ FT_Int
+ (*to_fixed_array)( PS_Parser parser,
+ FT_Int max_values,
+ FT_Fixed* values,
+ FT_Int power_ten );
+
+ void
+ (*to_token)( PS_Parser parser,
+ T1_Token token );
+ void
+ (*to_token_array)( PS_Parser parser,
+ T1_Token tokens,
+ FT_UInt max_tokens,
+ FT_Int* pnum_tokens );
+
+ FT_Error
+ (*load_field)( PS_Parser parser,
+ const T1_Field field,
+ void** objects,
+ FT_UInt max_objects,
+ FT_ULong* pflags );
+
+ FT_Error
+ (*load_field_table)( PS_Parser parser,
+ const T1_Field field,
+ void** objects,
+ FT_UInt max_objects,
+ FT_ULong* pflags );
+
+ } PS_Parser_FuncsRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_ParserRec */
+ /* */
+ /* <Description> */
+ /* A PS_Parser is an object used to parse a Type 1 font very quickly. */
+ /* */
+ /* <Fields> */
+ /* cursor :: The current position in the text. */
+ /* */
+ /* base :: Start of the processed text. */
+ /* */
+ /* limit :: End of the processed text. */
+ /* */
+ /* error :: The last error returned. */
+ /* */
+ /* memory :: The object used for memory operations (alloc/realloc). */
+ /* */
+ /* funcs :: A table of functions for the parser. */
+ /* */
+ typedef struct PS_ParserRec_
+ {
+ FT_Byte* cursor;
+ FT_Byte* base;
+ FT_Byte* limit;
+ FT_Error error;
+ FT_Memory memory;
+
+ PS_Parser_FuncsRec funcs;
+
+ } PS_ParserRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** PS BUILDER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ typedef struct PS_Builder_ PS_Builder;
+ typedef const struct PS_Builder_FuncsRec_* PS_Builder_Funcs;
+
+ typedef struct PS_Builder_FuncsRec_
+ {
+ void
+ (*init)( PS_Builder* ps_builder,
+ void* builder,
+ FT_Bool is_t1 );
+
+ void
+ (*done)( PS_Builder* builder );
+
+ } PS_Builder_FuncsRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Structure> */
+ /* PS_Builder */
+ /* */
+ /* <Description> */
+ /* A structure used during glyph loading to store its outline. */
+ /* */
+ /* <Fields> */
+ /* memory :: The current memory object. */
+ /* */
+ /* face :: The current face object. */
+ /* */
+ /* glyph :: The current glyph slot. */
+ /* */
+ /* loader :: XXX */
+ /* */
+ /* base :: The base glyph outline. */
+ /* */
+ /* current :: The current glyph outline. */
+ /* */
+ /* pos_x :: The horizontal translation (if composite glyph). */
+ /* */
+ /* pos_y :: The vertical translation (if composite glyph). */
+ /* */
+ /* left_bearing :: The left side bearing point. */
+ /* */
+ /* advance :: The horizontal advance vector. */
+ /* */
+ /* bbox :: Unused. */
+ /* */
+ /* path_begun :: A flag which indicates that a new path has begun. */
+ /* */
+ /* load_points :: If this flag is not set, no points are loaded. */
+ /* */
+ /* no_recurse :: Set but not used. */
+ /* */
+ /* metrics_only :: A boolean indicating that we only want to compute */
+ /* the metrics of a given glyph, not load all of its */
+ /* points. */
+ /* */
+ /* is_t1 :: Set if current font type is Type 1. */
+ /* */
+ /* funcs :: An array of function pointers for the builder. */
+ /* */
+ struct PS_Builder_
+ {
+ FT_Memory memory;
+ FT_Face face;
+ CFF_GlyphSlot glyph;
+ FT_GlyphLoader loader;
+ FT_Outline* base;
+ FT_Outline* current;
+
+ FT_Pos* pos_x;
+ FT_Pos* pos_y;
+
+ FT_Vector* left_bearing;
+ FT_Vector* advance;
+
+ FT_BBox* bbox; /* bounding box */
+ FT_Bool path_begun;
+ FT_Bool load_points;
+ FT_Bool no_recurse;
+
+ FT_Bool metrics_only;
+ FT_Bool is_t1;
+
+ PS_Builder_FuncsRec funcs;
+
+ };
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** PS DECODER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+#define PS_MAX_OPERANDS 48
+#define PS_MAX_SUBRS_CALLS 16 /* maximum subroutine nesting; */
+ /* only 10 are allowed but there exist */
+ /* fonts like `HiraKakuProN-W3.ttf' */
+ /* (Hiragino Kaku Gothic ProN W3; */
+ /* 8.2d6e1; 2014-12-19) that exceed */
+ /* this limit */
+
+ /* execution context charstring zone */
+
+ typedef struct PS_Decoder_Zone_
+ {
+ FT_Byte* base;
+ FT_Byte* limit;
+ FT_Byte* cursor;
+
+ } PS_Decoder_Zone;
+
+
+ typedef FT_Error
+ (*CFF_Decoder_Get_Glyph_Callback)( TT_Face face,
+ FT_UInt glyph_index,
+ FT_Byte** pointer,
+ FT_ULong* length );
+
+ typedef void
+ (*CFF_Decoder_Free_Glyph_Callback)( TT_Face face,
+ FT_Byte** pointer,
+ FT_ULong length );
+
+
+ typedef struct PS_Decoder_
+ {
+ PS_Builder builder;
+
+ FT_Fixed stack[PS_MAX_OPERANDS + 1];
+ FT_Fixed* top;
+
+ PS_Decoder_Zone zones[PS_MAX_SUBRS_CALLS + 1];
+ PS_Decoder_Zone* zone;
+
+ FT_Int flex_state;
+ FT_Int num_flex_vectors;
+ FT_Vector flex_vectors[7];
+
+ CFF_Font cff;
+ CFF_SubFont current_subfont; /* for current glyph_index */
+ FT_Generic* cf2_instance;
+
+ FT_Pos* glyph_width;
+ FT_Bool width_only;
+ FT_Int num_hints;
+
+ FT_UInt num_locals;
+ FT_UInt num_globals;
+
+ FT_Int locals_bias;
+ FT_Int globals_bias;
+
+ FT_Byte** locals;
+ FT_Byte** globals;
+
+ FT_Byte** glyph_names; /* for pure CFF fonts only */
+ FT_UInt num_glyphs; /* number of glyphs in font */
+
+ FT_Render_Mode hint_mode;
+
+ FT_Bool seac;
+
+ CFF_Decoder_Get_Glyph_Callback get_glyph_callback;
+ CFF_Decoder_Free_Glyph_Callback free_glyph_callback;
+
+ /* Type 1 stuff */
+ FT_Service_PsCMaps psnames; /* for seac */
+
+ FT_Int lenIV; /* internal for sub routine calls */
+ FT_UInt* locals_len; /* array of subrs length (optional) */
+ FT_Hash locals_hash; /* used if `num_subrs' was massaged */
+
+ FT_Matrix font_matrix;
+ FT_Vector font_offset;
+
+ PS_Blend blend; /* for multiple master support */
+
+ FT_Long* buildchar;
+ FT_UInt len_buildchar;
+
+ } PS_Decoder;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** T1 BUILDER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ typedef struct T1_BuilderRec_* T1_Builder;
+
+
+ typedef FT_Error
+ (*T1_Builder_Check_Points_Func)( T1_Builder builder,
+ FT_Int count );
+
+ typedef void
+ (*T1_Builder_Add_Point_Func)( T1_Builder builder,
+ FT_Pos x,
+ FT_Pos y,
+ FT_Byte flag );
+
+ typedef FT_Error
+ (*T1_Builder_Add_Point1_Func)( T1_Builder builder,
+ FT_Pos x,
+ FT_Pos y );
+
+ typedef FT_Error
+ (*T1_Builder_Add_Contour_Func)( T1_Builder builder );
+
+ typedef FT_Error
+ (*T1_Builder_Start_Point_Func)( T1_Builder builder,
+ FT_Pos x,
+ FT_Pos y );
+
+ typedef void
+ (*T1_Builder_Close_Contour_Func)( T1_Builder builder );
+
+
+ typedef const struct T1_Builder_FuncsRec_* T1_Builder_Funcs;
+
+ typedef struct T1_Builder_FuncsRec_
+ {
+ void
+ (*init)( T1_Builder builder,
+ FT_Face face,
+ FT_Size size,
+ FT_GlyphSlot slot,
+ FT_Bool hinting );
+
+ void
+ (*done)( T1_Builder builder );
+
+ T1_Builder_Check_Points_Func check_points;
+ T1_Builder_Add_Point_Func add_point;
+ T1_Builder_Add_Point1_Func add_point1;
+ T1_Builder_Add_Contour_Func add_contour;
+ T1_Builder_Start_Point_Func start_point;
+ T1_Builder_Close_Contour_Func close_contour;
+
+ } T1_Builder_FuncsRec;
+
+
+ /* an enumeration type to handle charstring parsing states */
+ typedef enum T1_ParseState_
+ {
+ T1_Parse_Start,
+ T1_Parse_Have_Width,
+ T1_Parse_Have_Moveto,
+ T1_Parse_Have_Path
+
+ } T1_ParseState;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Structure> */
+ /* T1_BuilderRec */
+ /* */
+ /* <Description> */
+ /* A structure used during glyph loading to store its outline. */
+ /* */
+ /* <Fields> */
+ /* memory :: The current memory object. */
+ /* */
+ /* face :: The current face object. */
+ /* */
+ /* glyph :: The current glyph slot. */
+ /* */
+ /* loader :: XXX */
+ /* */
+ /* base :: The base glyph outline. */
+ /* */
+ /* current :: The current glyph outline. */
+ /* */
+ /* max_points :: maximum points in builder outline */
+ /* */
+ /* max_contours :: Maximum number of contours in builder outline. */
+ /* */
+ /* pos_x :: The horizontal translation (if composite glyph). */
+ /* */
+ /* pos_y :: The vertical translation (if composite glyph). */
+ /* */
+ /* left_bearing :: The left side bearing point. */
+ /* */
+ /* advance :: The horizontal advance vector. */
+ /* */
+ /* bbox :: Unused. */
+ /* */
+ /* parse_state :: An enumeration which controls the charstring */
+ /* parsing state. */
+ /* */
+ /* load_points :: If this flag is not set, no points are loaded. */
+ /* */
+ /* no_recurse :: Set but not used. */
+ /* */
+ /* metrics_only :: A boolean indicating that we only want to compute */
+ /* the metrics of a given glyph, not load all of its */
+ /* points. */
+ /* */
+ /* funcs :: An array of function pointers for the builder. */
+ /* */
+ typedef struct T1_BuilderRec_
+ {
+ FT_Memory memory;
+ FT_Face face;
+ FT_GlyphSlot glyph;
+ FT_GlyphLoader loader;
+ FT_Outline* base;
+ FT_Outline* current;
+
+ FT_Pos pos_x;
+ FT_Pos pos_y;
+
+ FT_Vector left_bearing;
+ FT_Vector advance;
+
+ FT_BBox bbox; /* bounding box */
+ T1_ParseState parse_state;
+ FT_Bool load_points;
+ FT_Bool no_recurse;
+
+ FT_Bool metrics_only;
+
+ void* hints_funcs; /* hinter-specific */
+ void* hints_globals; /* hinter-specific */
+
+ T1_Builder_FuncsRec funcs;
+
+ } T1_BuilderRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** T1 DECODER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+#if 0
+
+ /*************************************************************************/
+ /* */
+ /* T1_MAX_SUBRS_CALLS details the maximum number of nested sub-routine */
+ /* calls during glyph loading. */
+ /* */
+#define T1_MAX_SUBRS_CALLS 8
+
+
+ /*************************************************************************/
+ /* */
+ /* T1_MAX_CHARSTRING_OPERANDS is the charstring stack's capacity. A */
+ /* minimum of 16 is required. */
+ /* */
+#define T1_MAX_CHARSTRINGS_OPERANDS 32
+
+#endif /* 0 */
+
+
+ typedef struct T1_Decoder_ZoneRec_
+ {
+ FT_Byte* cursor;
+ FT_Byte* base;
+ FT_Byte* limit;
+
+ } T1_Decoder_ZoneRec, *T1_Decoder_Zone;
+
+
+ typedef struct T1_DecoderRec_* T1_Decoder;
+ typedef const struct T1_Decoder_FuncsRec_* T1_Decoder_Funcs;
+
+
+ typedef FT_Error
+ (*T1_Decoder_Callback)( T1_Decoder decoder,
+ FT_UInt glyph_index );
+
+
+ typedef struct T1_Decoder_FuncsRec_
+ {
+ FT_Error
+ (*init)( T1_Decoder decoder,
+ FT_Face face,
+ FT_Size size,
+ FT_GlyphSlot slot,
+ FT_Byte** glyph_names,
+ PS_Blend blend,
+ FT_Bool hinting,
+ FT_Render_Mode hint_mode,
+ T1_Decoder_Callback callback );
+
+ void
+ (*done)( T1_Decoder decoder );
+
+#ifdef T1_CONFIG_OPTION_OLD_ENGINE
+ FT_Error
+ (*parse_charstrings_old)( T1_Decoder decoder,
+ FT_Byte* base,
+ FT_UInt len );
+#else
+ FT_Error
+ (*parse_metrics)( T1_Decoder decoder,
+ FT_Byte* base,
+ FT_UInt len );
+#endif
+
+ FT_Error
+ (*parse_charstrings)( PS_Decoder* decoder,
+ FT_Byte* charstring_base,
+ FT_ULong charstring_len );
+
+
+ } T1_Decoder_FuncsRec;
+
+
+ typedef struct T1_DecoderRec_
+ {
+ T1_BuilderRec builder;
+
+ FT_Long stack[T1_MAX_CHARSTRINGS_OPERANDS];
+ FT_Long* top;
+
+ T1_Decoder_ZoneRec zones[T1_MAX_SUBRS_CALLS + 1];
+ T1_Decoder_Zone zone;
+
+ FT_Service_PsCMaps psnames; /* for seac */
+ FT_UInt num_glyphs;
+ FT_Byte** glyph_names;
+
+ FT_Int lenIV; /* internal for sub routine calls */
+ FT_Int num_subrs;
+ FT_Byte** subrs;
+ FT_UInt* subrs_len; /* array of subrs length (optional) */
+ FT_Hash subrs_hash; /* used if `num_subrs' was massaged */
+
+ FT_Matrix font_matrix;
+ FT_Vector font_offset;
+
+ FT_Int flex_state;
+ FT_Int num_flex_vectors;
+ FT_Vector flex_vectors[7];
+
+ PS_Blend blend; /* for multiple master support */
+
+ FT_Render_Mode hint_mode;
+
+ T1_Decoder_Callback parse_callback;
+ T1_Decoder_FuncsRec funcs;
+
+ FT_Long* buildchar;
+ FT_UInt len_buildchar;
+
+ FT_Bool seac;
+
+ FT_Generic cf2_instance;
+
+ } T1_DecoderRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** CFF BUILDER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ typedef struct CFF_Builder_ CFF_Builder;
+
+
+ typedef FT_Error
+ (*CFF_Builder_Check_Points_Func)( CFF_Builder* builder,
+ FT_Int count );
+
+ typedef void
+ (*CFF_Builder_Add_Point_Func)( CFF_Builder* builder,
+ FT_Pos x,
+ FT_Pos y,
+ FT_Byte flag );
+ typedef FT_Error
+ (*CFF_Builder_Add_Point1_Func)( CFF_Builder* builder,
+ FT_Pos x,
+ FT_Pos y );
+ typedef FT_Error
+ (*CFF_Builder_Start_Point_Func)( CFF_Builder* builder,
+ FT_Pos x,
+ FT_Pos y );
+ typedef void
+ (*CFF_Builder_Close_Contour_Func)( CFF_Builder* builder );
+
+ typedef FT_Error
+ (*CFF_Builder_Add_Contour_Func)( CFF_Builder* builder );
+
+ typedef const struct CFF_Builder_FuncsRec_* CFF_Builder_Funcs;
+
+ typedef struct CFF_Builder_FuncsRec_
+ {
+ void
+ (*init)( CFF_Builder* builder,
+ TT_Face face,
+ CFF_Size size,
+ CFF_GlyphSlot glyph,
+ FT_Bool hinting );
+
+ void
+ (*done)( CFF_Builder* builder );
+
+ CFF_Builder_Check_Points_Func check_points;
+ CFF_Builder_Add_Point_Func add_point;
+ CFF_Builder_Add_Point1_Func add_point1;
+ CFF_Builder_Add_Contour_Func add_contour;
+ CFF_Builder_Start_Point_Func start_point;
+ CFF_Builder_Close_Contour_Func close_contour;
+
+ } CFF_Builder_FuncsRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Structure> */
+ /* CFF_Builder */
+ /* */
+ /* <Description> */
+ /* A structure used during glyph loading to store its outline. */
+ /* */
+ /* <Fields> */
+ /* memory :: The current memory object. */
+ /* */
+ /* face :: The current face object. */
+ /* */
+ /* glyph :: The current glyph slot. */
+ /* */
+ /* loader :: The current glyph loader. */
+ /* */
+ /* base :: The base glyph outline. */
+ /* */
+ /* current :: The current glyph outline. */
+ /* */
+ /* pos_x :: The horizontal translation (if composite glyph). */
+ /* */
+ /* pos_y :: The vertical translation (if composite glyph). */
+ /* */
+ /* left_bearing :: The left side bearing point. */
+ /* */
+ /* advance :: The horizontal advance vector. */
+ /* */
+ /* bbox :: Unused. */
+ /* */
+ /* path_begun :: A flag which indicates that a new path has begun. */
+ /* */
+ /* load_points :: If this flag is not set, no points are loaded. */
+ /* */
+ /* no_recurse :: Set but not used. */
+ /* */
+ /* metrics_only :: A boolean indicating that we only want to compute */
+ /* the metrics of a given glyph, not load all of its */
+ /* points. */
+ /* */
+ /* hints_funcs :: Auxiliary pointer for hinting. */
+ /* */
+ /* hints_globals :: Auxiliary pointer for hinting. */
+ /* */
+ /* funcs :: A table of method pointers for this object. */
+ /* */
+ struct CFF_Builder_
+ {
+ FT_Memory memory;
+ TT_Face face;
+ CFF_GlyphSlot glyph;
+ FT_GlyphLoader loader;
+ FT_Outline* base;
+ FT_Outline* current;
+
+ FT_Pos pos_x;
+ FT_Pos pos_y;
+
+ FT_Vector left_bearing;
+ FT_Vector advance;
+
+ FT_BBox bbox; /* bounding box */
+
+ FT_Bool path_begun;
+ FT_Bool load_points;
+ FT_Bool no_recurse;
+
+ FT_Bool metrics_only;
+
+ void* hints_funcs; /* hinter-specific */
+ void* hints_globals; /* hinter-specific */
+
+ CFF_Builder_FuncsRec funcs;
+ };
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** CFF DECODER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+#define CFF_MAX_OPERANDS 48
+#define CFF_MAX_SUBRS_CALLS 16 /* maximum subroutine nesting; */
+ /* only 10 are allowed but there exist */
+ /* fonts like `HiraKakuProN-W3.ttf' */
+ /* (Hiragino Kaku Gothic ProN W3; */
+ /* 8.2d6e1; 2014-12-19) that exceed */
+ /* this limit */
+#define CFF_MAX_TRANS_ELEMENTS 32
+
+ /* execution context charstring zone */
+
+ typedef struct CFF_Decoder_Zone_
+ {
+ FT_Byte* base;
+ FT_Byte* limit;
+ FT_Byte* cursor;
+
+ } CFF_Decoder_Zone;
+
+
+ typedef struct CFF_Decoder_
+ {
+ CFF_Builder builder;
+ CFF_Font cff;
+
+ FT_Fixed stack[CFF_MAX_OPERANDS + 1];
+ FT_Fixed* top;
+
+ CFF_Decoder_Zone zones[CFF_MAX_SUBRS_CALLS + 1];
+ CFF_Decoder_Zone* zone;
+
+ FT_Int flex_state;
+ FT_Int num_flex_vectors;
+ FT_Vector flex_vectors[7];
+
+ FT_Pos glyph_width;
+ FT_Pos nominal_width;
+
+ FT_Bool read_width;
+ FT_Bool width_only;
+ FT_Int num_hints;
+ FT_Fixed buildchar[CFF_MAX_TRANS_ELEMENTS];
+
+ FT_UInt num_locals;
+ FT_UInt num_globals;
+
+ FT_Int locals_bias;
+ FT_Int globals_bias;
+
+ FT_Byte** locals;
+ FT_Byte** globals;
+
+ FT_Byte** glyph_names; /* for pure CFF fonts only */
+ FT_UInt num_glyphs; /* number of glyphs in font */
+
+ FT_Render_Mode hint_mode;
+
+ FT_Bool seac;
+
+ CFF_SubFont current_subfont; /* for current glyph_index */
+
+ CFF_Decoder_Get_Glyph_Callback get_glyph_callback;
+ CFF_Decoder_Free_Glyph_Callback free_glyph_callback;
+
+ } CFF_Decoder;
+
+
+ typedef const struct CFF_Decoder_FuncsRec_* CFF_Decoder_Funcs;
+
+ typedef struct CFF_Decoder_FuncsRec_
+ {
+ void
+ (*init)( CFF_Decoder* decoder,
+ TT_Face face,
+ CFF_Size size,
+ CFF_GlyphSlot slot,
+ FT_Bool hinting,
+ FT_Render_Mode hint_mode,
+ CFF_Decoder_Get_Glyph_Callback get_callback,
+ CFF_Decoder_Free_Glyph_Callback free_callback );
+
+ FT_Error
+ (*prepare)( CFF_Decoder* decoder,
+ CFF_Size size,
+ FT_UInt glyph_index );
+
+#ifdef CFF_CONFIG_OPTION_OLD_ENGINE
+ FT_Error
+ (*parse_charstrings_old)( CFF_Decoder* decoder,
+ FT_Byte* charstring_base,
+ FT_ULong charstring_len,
+ FT_Bool in_dict );
+#endif
+
+ FT_Error
+ (*parse_charstrings)( PS_Decoder* decoder,
+ FT_Byte* charstring_base,
+ FT_ULong charstring_len );
+
+ } CFF_Decoder_FuncsRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** AFM PARSER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef struct AFM_ParserRec_* AFM_Parser;
+
+ typedef struct AFM_Parser_FuncsRec_
+ {
+ FT_Error
+ (*init)( AFM_Parser parser,
+ FT_Memory memory,
+ FT_Byte* base,
+ FT_Byte* limit );
+
+ void
+ (*done)( AFM_Parser parser );
+
+ FT_Error
+ (*parse)( AFM_Parser parser );
+
+ } AFM_Parser_FuncsRec;
+
+
+ typedef struct AFM_StreamRec_* AFM_Stream;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* AFM_ParserRec */
+ /* */
+ /* <Description> */
+ /* An AFM_Parser is a parser for the AFM files. */
+ /* */
+ /* <Fields> */
+ /* memory :: The object used for memory operations (alloc and */
+ /* realloc). */
+ /* */
+ /* stream :: This is an opaque object. */
+ /* */
+ /* FontInfo :: The result will be stored here. */
+ /* */
+ /* get_index :: A user provided function to get a glyph index by its */
+ /* name. */
+ /* */
+ typedef struct AFM_ParserRec_
+ {
+ FT_Memory memory;
+ AFM_Stream stream;
+
+ AFM_FontInfo FontInfo;
+
+ FT_Int
+ (*get_index)( const char* name,
+ FT_Offset len,
+ void* user_data );
+
+ void* user_data;
+
+ } AFM_ParserRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** TYPE1 CHARMAPS *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef const struct T1_CMap_ClassesRec_* T1_CMap_Classes;
+
+ typedef struct T1_CMap_ClassesRec_
+ {
+ FT_CMap_Class standard;
+ FT_CMap_Class expert;
+ FT_CMap_Class custom;
+ FT_CMap_Class unicode;
+
+ } T1_CMap_ClassesRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** PSAux Module Interface *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef struct PSAux_ServiceRec_
+ {
+ /* don't use `PS_Table_Funcs' and friends to avoid compiler warnings */
+ const PS_Table_FuncsRec* ps_table_funcs;
+ const PS_Parser_FuncsRec* ps_parser_funcs;
+ const T1_Builder_FuncsRec* t1_builder_funcs;
+ const T1_Decoder_FuncsRec* t1_decoder_funcs;
+
+ void
+ (*t1_decrypt)( FT_Byte* buffer,
+ FT_Offset length,
+ FT_UShort seed );
+
+ FT_UInt32
+ (*cff_random)( FT_UInt32 r );
+
+ void
+ (*ps_decoder_init)( PS_Decoder* ps_decoder,
+ void* decoder,
+ FT_Bool is_t1 );
+
+ void
+ (*t1_make_subfont)( FT_Face face,
+ PS_Private priv,
+ CFF_SubFont subfont );
+
+ T1_CMap_Classes t1_cmap_classes;
+
+ /* fields after this comment line were added after version 2.1.10 */
+ const AFM_Parser_FuncsRec* afm_parser_funcs;
+
+ const CFF_Decoder_FuncsRec* cff_decoder_funcs;
+
+ } PSAux_ServiceRec, *PSAux_Service;
+
+ /* backward compatible type definition */
+ typedef PSAux_ServiceRec PSAux_Interface;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** Some convenience functions *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+#define IS_PS_NEWLINE( ch ) \
+ ( (ch) == '\r' || \
+ (ch) == '\n' )
+
+#define IS_PS_SPACE( ch ) \
+ ( (ch) == ' ' || \
+ IS_PS_NEWLINE( ch ) || \
+ (ch) == '\t' || \
+ (ch) == '\f' || \
+ (ch) == '\0' )
+
+#define IS_PS_SPECIAL( ch ) \
+ ( (ch) == '/' || \
+ (ch) == '(' || (ch) == ')' || \
+ (ch) == '<' || (ch) == '>' || \
+ (ch) == '[' || (ch) == ']' || \
+ (ch) == '{' || (ch) == '}' || \
+ (ch) == '%' )
+
+#define IS_PS_DELIM( ch ) \
+ ( IS_PS_SPACE( ch ) || \
+ IS_PS_SPECIAL( ch ) )
+
+#define IS_PS_DIGIT( ch ) \
+ ( (ch) >= '0' && (ch) <= '9' )
+
+#define IS_PS_XDIGIT( ch ) \
+ ( IS_PS_DIGIT( ch ) || \
+ ( (ch) >= 'A' && (ch) <= 'F' ) || \
+ ( (ch) >= 'a' && (ch) <= 'f' ) )
+
+#define IS_PS_BASE85( ch ) \
+ ( (ch) >= '!' && (ch) <= 'u' )
+
+#define IS_PS_TOKEN( cur, limit, token ) \
+ ( (char)(cur)[0] == (token)[0] && \
+ ( (cur) + sizeof ( (token) ) == (limit) || \
+ ( (cur) + sizeof( (token) ) < (limit) && \
+ IS_PS_DELIM( (cur)[sizeof ( (token) ) - 1] ) ) ) && \
+ ft_strncmp( (char*)(cur), (token), sizeof ( (token) ) - 1 ) == 0 )
+
+
+FT_END_HEADER
+
+#endif /* PSAUX_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/pshints.h
@@ -1,0 +1,722 @@
+/***************************************************************************/
+/* */
+/* pshints.h */
+/* */
+/* Interface to Postscript-specific (Type 1 and Type 2) hints */
+/* recorders (specification only). These are used to support native */
+/* T1/T2 hints in the `type1', `cid', and `cff' font drivers. */
+/* */
+/* Copyright 2001-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef PSHINTS_H_
+#define PSHINTS_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_TYPE1_TABLES_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** INTERNAL REPRESENTATION OF GLOBALS *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef struct PSH_GlobalsRec_* PSH_Globals;
+
+ typedef FT_Error
+ (*PSH_Globals_NewFunc)( FT_Memory memory,
+ T1_Private* private_dict,
+ PSH_Globals* aglobals );
+
+ typedef void
+ (*PSH_Globals_SetScaleFunc)( PSH_Globals globals,
+ FT_Fixed x_scale,
+ FT_Fixed y_scale,
+ FT_Fixed x_delta,
+ FT_Fixed y_delta );
+
+ typedef void
+ (*PSH_Globals_DestroyFunc)( PSH_Globals globals );
+
+
+ typedef struct PSH_Globals_FuncsRec_
+ {
+ PSH_Globals_NewFunc create;
+ PSH_Globals_SetScaleFunc set_scale;
+ PSH_Globals_DestroyFunc destroy;
+
+ } PSH_Globals_FuncsRec, *PSH_Globals_Funcs;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** PUBLIC TYPE 1 HINTS RECORDER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*************************************************************************
+ *
+ * @type:
+ * T1_Hints
+ *
+ * @description:
+ * This is a handle to an opaque structure used to record glyph hints
+ * from a Type 1 character glyph character string.
+ *
+ * The methods used to operate on this object are defined by the
+ * @T1_Hints_FuncsRec structure. Recording glyph hints is normally
+ * achieved through the following scheme:
+ *
+ * - Open a new hint recording session by calling the `open' method.
+ * This rewinds the recorder and prepare it for new input.
+ *
+ * - For each hint found in the glyph charstring, call the corresponding
+ * method (`stem', `stem3', or `reset'). Note that these functions do
+ * not return an error code.
+ *
+ * - Close the recording session by calling the `close' method. It
+ * returns an error code if the hints were invalid or something
+ * strange happened (e.g., memory shortage).
+ *
+ * The hints accumulated in the object can later be used by the
+ * PostScript hinter.
+ *
+ */
+ typedef struct T1_HintsRec_* T1_Hints;
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * T1_Hints_Funcs
+ *
+ * @description:
+ * A pointer to the @T1_Hints_FuncsRec structure that defines the API of
+ * a given @T1_Hints object.
+ *
+ */
+ typedef const struct T1_Hints_FuncsRec_* T1_Hints_Funcs;
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T1_Hints_OpenFunc
+ *
+ * @description:
+ * A method of the @T1_Hints class used to prepare it for a new Type 1
+ * hints recording session.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 1 hints recorder.
+ *
+ * @note:
+ * You should always call the @T1_Hints_CloseFunc method in order to
+ * close an opened recording session.
+ *
+ */
+ typedef void
+ (*T1_Hints_OpenFunc)( T1_Hints hints );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T1_Hints_SetStemFunc
+ *
+ * @description:
+ * A method of the @T1_Hints class used to record a new horizontal or
+ * vertical stem. This corresponds to the Type 1 `hstem' and `vstem'
+ * operators.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 1 hints recorder.
+ *
+ * dimension ::
+ * 0 for horizontal stems (hstem), 1 for vertical ones (vstem).
+ *
+ * coords ::
+ * Array of 2 coordinates in 16.16 format, used as (position,length)
+ * stem descriptor.
+ *
+ * @note:
+ * Use vertical coordinates (y) for horizontal stems (dim=0). Use
+ * horizontal coordinates (x) for vertical stems (dim=1).
+ *
+ * `coords[0]' is the absolute stem position (lowest coordinate);
+ * `coords[1]' is the length.
+ *
+ * The length can be negative, in which case it must be either -20 or
+ * -21. It is interpreted as a `ghost' stem, according to the Type 1
+ * specification.
+ *
+ * If the length is -21 (corresponding to a bottom ghost stem), then
+ * the real stem position is `coords[0]+coords[1]'.
+ *
+ */
+ typedef void
+ (*T1_Hints_SetStemFunc)( T1_Hints hints,
+ FT_UInt dimension,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T1_Hints_SetStem3Func
+ *
+ * @description:
+ * A method of the @T1_Hints class used to record three
+ * counter-controlled horizontal or vertical stems at once.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 1 hints recorder.
+ *
+ * dimension ::
+ * 0 for horizontal stems, 1 for vertical ones.
+ *
+ * coords ::
+ * An array of 6 values in 16.16 format, holding 3 (position,length)
+ * pairs for the counter-controlled stems.
+ *
+ * @note:
+ * Use vertical coordinates (y) for horizontal stems (dim=0). Use
+ * horizontal coordinates (x) for vertical stems (dim=1).
+ *
+ * The lengths cannot be negative (ghost stems are never
+ * counter-controlled).
+ *
+ */
+ typedef void
+ (*T1_Hints_SetStem3Func)( T1_Hints hints,
+ FT_UInt dimension,
+ FT_Fixed* coords );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T1_Hints_ResetFunc
+ *
+ * @description:
+ * A method of the @T1_Hints class used to reset the stems hints in a
+ * recording session.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 1 hints recorder.
+ *
+ * end_point ::
+ * The index of the last point in the input glyph in which the
+ * previously defined hints apply.
+ *
+ */
+ typedef void
+ (*T1_Hints_ResetFunc)( T1_Hints hints,
+ FT_UInt end_point );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T1_Hints_CloseFunc
+ *
+ * @description:
+ * A method of the @T1_Hints class used to close a hint recording
+ * session.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 1 hints recorder.
+ *
+ * end_point ::
+ * The index of the last point in the input glyph.
+ *
+ * @return:
+ * FreeType error code. 0 means success.
+ *
+ * @note:
+ * The error code is set to indicate that an error occurred during the
+ * recording session.
+ *
+ */
+ typedef FT_Error
+ (*T1_Hints_CloseFunc)( T1_Hints hints,
+ FT_UInt end_point );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T1_Hints_ApplyFunc
+ *
+ * @description:
+ * A method of the @T1_Hints class used to apply hints to the
+ * corresponding glyph outline. Must be called once all hints have been
+ * recorded.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 1 hints recorder.
+ *
+ * outline ::
+ * A pointer to the target outline descriptor.
+ *
+ * globals ::
+ * The hinter globals for this font.
+ *
+ * hint_mode ::
+ * Hinting information.
+ *
+ * @return:
+ * FreeType error code. 0 means success.
+ *
+ * @note:
+ * On input, all points within the outline are in font coordinates. On
+ * output, they are in 1/64th of pixels.
+ *
+ * The scaling transformation is taken from the `globals' object which
+ * must correspond to the same font as the glyph.
+ *
+ */
+ typedef FT_Error
+ (*T1_Hints_ApplyFunc)( T1_Hints hints,
+ FT_Outline* outline,
+ PSH_Globals globals,
+ FT_Render_Mode hint_mode );
+
+
+ /*************************************************************************
+ *
+ * @struct:
+ * T1_Hints_FuncsRec
+ *
+ * @description:
+ * The structure used to provide the API to @T1_Hints objects.
+ *
+ * @fields:
+ * hints ::
+ * A handle to the T1 Hints recorder.
+ *
+ * open ::
+ * The function to open a recording session.
+ *
+ * close ::
+ * The function to close a recording session.
+ *
+ * stem ::
+ * The function to set a simple stem.
+ *
+ * stem3 ::
+ * The function to set counter-controlled stems.
+ *
+ * reset ::
+ * The function to reset stem hints.
+ *
+ * apply ::
+ * The function to apply the hints to the corresponding glyph outline.
+ *
+ */
+ typedef struct T1_Hints_FuncsRec_
+ {
+ T1_Hints hints;
+ T1_Hints_OpenFunc open;
+ T1_Hints_CloseFunc close;
+ T1_Hints_SetStemFunc stem;
+ T1_Hints_SetStem3Func stem3;
+ T1_Hints_ResetFunc reset;
+ T1_Hints_ApplyFunc apply;
+
+ } T1_Hints_FuncsRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /***** *****/
+ /***** PUBLIC TYPE 2 HINTS RECORDER *****/
+ /***** *****/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*************************************************************************
+ *
+ * @type:
+ * T2_Hints
+ *
+ * @description:
+ * This is a handle to an opaque structure used to record glyph hints
+ * from a Type 2 character glyph character string.
+ *
+ * The methods used to operate on this object are defined by the
+ * @T2_Hints_FuncsRec structure. Recording glyph hints is normally
+ * achieved through the following scheme:
+ *
+ * - Open a new hint recording session by calling the `open' method.
+ * This rewinds the recorder and prepare it for new input.
+ *
+ * - For each hint found in the glyph charstring, call the corresponding
+ * method (`stems', `hintmask', `counters'). Note that these
+ * functions do not return an error code.
+ *
+ * - Close the recording session by calling the `close' method. It
+ * returns an error code if the hints were invalid or something
+ * strange happened (e.g., memory shortage).
+ *
+ * The hints accumulated in the object can later be used by the
+ * Postscript hinter.
+ *
+ */
+ typedef struct T2_HintsRec_* T2_Hints;
+
+
+ /*************************************************************************
+ *
+ * @type:
+ * T2_Hints_Funcs
+ *
+ * @description:
+ * A pointer to the @T2_Hints_FuncsRec structure that defines the API of
+ * a given @T2_Hints object.
+ *
+ */
+ typedef const struct T2_Hints_FuncsRec_* T2_Hints_Funcs;
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T2_Hints_OpenFunc
+ *
+ * @description:
+ * A method of the @T2_Hints class used to prepare it for a new Type 2
+ * hints recording session.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 2 hints recorder.
+ *
+ * @note:
+ * You should always call the @T2_Hints_CloseFunc method in order to
+ * close an opened recording session.
+ *
+ */
+ typedef void
+ (*T2_Hints_OpenFunc)( T2_Hints hints );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T2_Hints_StemsFunc
+ *
+ * @description:
+ * A method of the @T2_Hints class used to set the table of stems in
+ * either the vertical or horizontal dimension. Equivalent to the
+ * `hstem', `vstem', `hstemhm', and `vstemhm' Type 2 operators.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 2 hints recorder.
+ *
+ * dimension ::
+ * 0 for horizontal stems (hstem), 1 for vertical ones (vstem).
+ *
+ * count ::
+ * The number of stems.
+ *
+ * coords ::
+ * An array of `count' (position,length) pairs in 16.16 format.
+ *
+ * @note:
+ * Use vertical coordinates (y) for horizontal stems (dim=0). Use
+ * horizontal coordinates (x) for vertical stems (dim=1).
+ *
+ * There are `2*count' elements in the `coords' array. Each even
+ * element is an absolute position in font units, each odd element is a
+ * length in font units.
+ *
+ * A length can be negative, in which case it must be either -20 or
+ * -21. It is interpreted as a `ghost' stem, according to the Type 1
+ * specification.
+ *
+ */
+ typedef void
+ (*T2_Hints_StemsFunc)( T2_Hints hints,
+ FT_UInt dimension,
+ FT_Int count,
+ FT_Fixed* coordinates );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T2_Hints_MaskFunc
+ *
+ * @description:
+ * A method of the @T2_Hints class used to set a given hintmask (this
+ * corresponds to the `hintmask' Type 2 operator).
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 2 hints recorder.
+ *
+ * end_point ::
+ * The glyph index of the last point to which the previously defined
+ * or activated hints apply.
+ *
+ * bit_count ::
+ * The number of bits in the hint mask.
+ *
+ * bytes ::
+ * An array of bytes modelling the hint mask.
+ *
+ * @note:
+ * If the hintmask starts the charstring (before any glyph point
+ * definition), the value of `end_point' should be 0.
+ *
+ * `bit_count' is the number of meaningful bits in the `bytes' array; it
+ * must be equal to the total number of hints defined so far (i.e.,
+ * horizontal+verticals).
+ *
+ * The `bytes' array can come directly from the Type 2 charstring and
+ * respects the same format.
+ *
+ */
+ typedef void
+ (*T2_Hints_MaskFunc)( T2_Hints hints,
+ FT_UInt end_point,
+ FT_UInt bit_count,
+ const FT_Byte* bytes );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T2_Hints_CounterFunc
+ *
+ * @description:
+ * A method of the @T2_Hints class used to set a given counter mask
+ * (this corresponds to the `hintmask' Type 2 operator).
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 2 hints recorder.
+ *
+ * end_point ::
+ * A glyph index of the last point to which the previously defined or
+ * active hints apply.
+ *
+ * bit_count ::
+ * The number of bits in the hint mask.
+ *
+ * bytes ::
+ * An array of bytes modelling the hint mask.
+ *
+ * @note:
+ * If the hintmask starts the charstring (before any glyph point
+ * definition), the value of `end_point' should be 0.
+ *
+ * `bit_count' is the number of meaningful bits in the `bytes' array; it
+ * must be equal to the total number of hints defined so far (i.e.,
+ * horizontal+verticals).
+ *
+ * The `bytes' array can come directly from the Type 2 charstring and
+ * respects the same format.
+ *
+ */
+ typedef void
+ (*T2_Hints_CounterFunc)( T2_Hints hints,
+ FT_UInt bit_count,
+ const FT_Byte* bytes );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T2_Hints_CloseFunc
+ *
+ * @description:
+ * A method of the @T2_Hints class used to close a hint recording
+ * session.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 2 hints recorder.
+ *
+ * end_point ::
+ * The index of the last point in the input glyph.
+ *
+ * @return:
+ * FreeType error code. 0 means success.
+ *
+ * @note:
+ * The error code is set to indicate that an error occurred during the
+ * recording session.
+ *
+ */
+ typedef FT_Error
+ (*T2_Hints_CloseFunc)( T2_Hints hints,
+ FT_UInt end_point );
+
+
+ /*************************************************************************
+ *
+ * @functype:
+ * T2_Hints_ApplyFunc
+ *
+ * @description:
+ * A method of the @T2_Hints class used to apply hints to the
+ * corresponding glyph outline. Must be called after the `close'
+ * method.
+ *
+ * @input:
+ * hints ::
+ * A handle to the Type 2 hints recorder.
+ *
+ * outline ::
+ * A pointer to the target outline descriptor.
+ *
+ * globals ::
+ * The hinter globals for this font.
+ *
+ * hint_mode ::
+ * Hinting information.
+ *
+ * @return:
+ * FreeType error code. 0 means success.
+ *
+ * @note:
+ * On input, all points within the outline are in font coordinates. On
+ * output, they are in 1/64th of pixels.
+ *
+ * The scaling transformation is taken from the `globals' object which
+ * must correspond to the same font than the glyph.
+ *
+ */
+ typedef FT_Error
+ (*T2_Hints_ApplyFunc)( T2_Hints hints,
+ FT_Outline* outline,
+ PSH_Globals globals,
+ FT_Render_Mode hint_mode );
+
+
+ /*************************************************************************
+ *
+ * @struct:
+ * T2_Hints_FuncsRec
+ *
+ * @description:
+ * The structure used to provide the API to @T2_Hints objects.
+ *
+ * @fields:
+ * hints ::
+ * A handle to the T2 hints recorder object.
+ *
+ * open ::
+ * The function to open a recording session.
+ *
+ * close ::
+ * The function to close a recording session.
+ *
+ * stems ::
+ * The function to set the dimension's stems table.
+ *
+ * hintmask ::
+ * The function to set hint masks.
+ *
+ * counter ::
+ * The function to set counter masks.
+ *
+ * apply ::
+ * The function to apply the hints on the corresponding glyph outline.
+ *
+ */
+ typedef struct T2_Hints_FuncsRec_
+ {
+ T2_Hints hints;
+ T2_Hints_OpenFunc open;
+ T2_Hints_CloseFunc close;
+ T2_Hints_StemsFunc stems;
+ T2_Hints_MaskFunc hintmask;
+ T2_Hints_CounterFunc counter;
+ T2_Hints_ApplyFunc apply;
+
+ } T2_Hints_FuncsRec;
+
+
+ /* */
+
+
+ typedef struct PSHinter_Interface_
+ {
+ PSH_Globals_Funcs (*get_globals_funcs)( FT_Module module );
+ T1_Hints_Funcs (*get_t1_funcs) ( FT_Module module );
+ T2_Hints_Funcs (*get_t2_funcs) ( FT_Module module );
+
+ } PSHinter_Interface;
+
+ typedef PSHinter_Interface* PSHinter_Service;
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_PSHINTER_INTERFACE( \
+ class_, \
+ get_globals_funcs_, \
+ get_t1_funcs_, \
+ get_t2_funcs_ ) \
+ static const PSHinter_Interface class_ = \
+ { \
+ get_globals_funcs_, \
+ get_t1_funcs_, \
+ get_t2_funcs_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_PSHINTER_INTERFACE( \
+ class_, \
+ get_globals_funcs_, \
+ get_t1_funcs_, \
+ get_t2_funcs_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ PSHinter_Interface* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->get_globals_funcs = get_globals_funcs_; \
+ clazz->get_t1_funcs = get_t1_funcs_; \
+ clazz->get_t2_funcs = get_t2_funcs_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+FT_END_HEADER
+
+#endif /* PSHINTS_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svbdf.h
@@ -1,0 +1,82 @@
+/***************************************************************************/
+/* */
+/* svbdf.h */
+/* */
+/* The FreeType BDF services (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVBDF_H_
+#define SVBDF_H_
+
+#include FT_BDF_H
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_BDF "bdf"
+
+ typedef FT_Error
+ (*FT_BDF_GetCharsetIdFunc)( FT_Face face,
+ const char* *acharset_encoding,
+ const char* *acharset_registry );
+
+ typedef FT_Error
+ (*FT_BDF_GetPropertyFunc)( FT_Face face,
+ const char* prop_name,
+ BDF_PropertyRec *aproperty );
+
+
+ FT_DEFINE_SERVICE( BDF )
+ {
+ FT_BDF_GetCharsetIdFunc get_charset_id;
+ FT_BDF_GetPropertyFunc get_property;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_BDFRec( class_, \
+ get_charset_id_, \
+ get_property_ ) \
+ static const FT_Service_BDFRec class_ = \
+ { \
+ get_charset_id_, get_property_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_BDFRec( class_, \
+ get_charset_id_, \
+ get_property_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_BDFRec* clazz ) \
+ { \
+ clazz->get_charset_id = get_charset_id_; \
+ clazz->get_property = get_property_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVBDF_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svcfftl.h
@@ -1,0 +1,112 @@
+/***************************************************************************/
+/* */
+/* svcfftl.h */
+/* */
+/* The FreeType CFF tables loader service (specification). */
+/* */
+/* Copyright 2017-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVCFFTL_H_
+#define SVCFFTL_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_INTERNAL_CFF_TYPES_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_CFF_LOAD "cff-load"
+
+
+ typedef FT_UShort
+ (*FT_Get_Standard_Encoding_Func)( FT_UInt charcode );
+
+ typedef FT_Error
+ (*FT_Load_Private_Dict_Func)( CFF_Font font,
+ CFF_SubFont subfont,
+ FT_UInt lenNDV,
+ FT_Fixed* NDV );
+
+ typedef FT_Byte
+ (*FT_FD_Select_Get_Func)( CFF_FDSelect fdselect,
+ FT_UInt glyph_index );
+
+ typedef FT_Bool
+ (*FT_Blend_Check_Vector_Func)( CFF_Blend blend,
+ FT_UInt vsindex,
+ FT_UInt lenNDV,
+ FT_Fixed* NDV );
+
+ typedef FT_Error
+ (*FT_Blend_Build_Vector_Func)( CFF_Blend blend,
+ FT_UInt vsindex,
+ FT_UInt lenNDV,
+ FT_Fixed* NDV );
+
+
+ FT_DEFINE_SERVICE( CFFLoad )
+ {
+ FT_Get_Standard_Encoding_Func get_standard_encoding;
+ FT_Load_Private_Dict_Func load_private_dict;
+ FT_FD_Select_Get_Func fd_select_get;
+ FT_Blend_Check_Vector_Func blend_check_vector;
+ FT_Blend_Build_Vector_Func blend_build_vector;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_CFFLOADREC( class_, \
+ get_standard_encoding_, \
+ load_private_dict_, \
+ fd_select_get_, \
+ blend_check_vector_, \
+ blend_build_vector_ ) \
+ static const FT_Service_CFFLoadRec class_ = \
+ { \
+ get_standard_encoding_, \
+ load_private_dict_, \
+ fd_select_get_, \
+ blend_check_vector_, \
+ blend_build_vector_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_CFFLOADREC( class_, \
+ get_standard_encoding_, \
+ load_private_dict_, \
+ fd_select_get_, \
+ blend_check_vector_, \
+ blend_build_vector_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_CFFLoadRec* clazz ) \
+ { \
+ clazz->get_standard_encoding = get_standard_encoding_; \
+ clazz->load_private_dict = load_private_dict_; \
+ clazz->fd_select_get = fd_select_get_; \
+ clazz->blend_check_vector = blend_check_vector_; \
+ clazz->blend_build_vector = blend_build_vector_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+
+FT_END_HEADER
+
+
+#endif
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svcid.h
@@ -1,0 +1,90 @@
+/***************************************************************************/
+/* */
+/* svcid.h */
+/* */
+/* The FreeType CID font services (specification). */
+/* */
+/* Copyright 2007-2018 by */
+/* Derek Clegg and Michael Toftdal. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVCID_H_
+#define SVCID_H_
+
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_CID "CID"
+
+ typedef FT_Error
+ (*FT_CID_GetRegistryOrderingSupplementFunc)( FT_Face face,
+ const char* *registry,
+ const char* *ordering,
+ FT_Int *supplement );
+ typedef FT_Error
+ (*FT_CID_GetIsInternallyCIDKeyedFunc)( FT_Face face,
+ FT_Bool *is_cid );
+ typedef FT_Error
+ (*FT_CID_GetCIDFromGlyphIndexFunc)( FT_Face face,
+ FT_UInt glyph_index,
+ FT_UInt *cid );
+
+ FT_DEFINE_SERVICE( CID )
+ {
+ FT_CID_GetRegistryOrderingSupplementFunc get_ros;
+ FT_CID_GetIsInternallyCIDKeyedFunc get_is_cid;
+ FT_CID_GetCIDFromGlyphIndexFunc get_cid_from_glyph_index;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_CIDREC( class_, \
+ get_ros_, \
+ get_is_cid_, \
+ get_cid_from_glyph_index_ ) \
+ static const FT_Service_CIDRec class_ = \
+ { \
+ get_ros_, get_is_cid_, get_cid_from_glyph_index_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_CIDREC( class_, \
+ get_ros_, \
+ get_is_cid_, \
+ get_cid_from_glyph_index_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_Service_CIDRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->get_ros = get_ros_; \
+ clazz->get_is_cid = get_is_cid_; \
+ clazz->get_cid_from_glyph_index = get_cid_from_glyph_index_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVCID_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svfntfmt.h
@@ -1,0 +1,55 @@
+/***************************************************************************/
+/* */
+/* svfntfmt.h */
+/* */
+/* The FreeType font format service (specification only). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVFNTFMT_H_
+#define SVFNTFMT_H_
+
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*
+ * A trivial service used to return the name of a face's font driver,
+ * according to the XFree86 nomenclature. Note that the service data
+ * is a simple constant string pointer.
+ */
+
+#define FT_SERVICE_ID_FONT_FORMAT "font-format"
+
+#define FT_FONT_FORMAT_TRUETYPE "TrueType"
+#define FT_FONT_FORMAT_TYPE_1 "Type 1"
+#define FT_FONT_FORMAT_BDF "BDF"
+#define FT_FONT_FORMAT_PCF "PCF"
+#define FT_FONT_FORMAT_TYPE_42 "Type 42"
+#define FT_FONT_FORMAT_CID "CID Type 1"
+#define FT_FONT_FORMAT_CFF "CFF"
+#define FT_FONT_FORMAT_PFR "PFR"
+#define FT_FONT_FORMAT_WINFNT "Windows FNT"
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVFNTFMT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svgldict.h
@@ -1,0 +1,91 @@
+/***************************************************************************/
+/* */
+/* svgldict.h */
+/* */
+/* The FreeType glyph dictionary services (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVGLDICT_H_
+#define SVGLDICT_H_
+
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*
+ * A service used to retrieve glyph names, as well as to find the
+ * index of a given glyph name in a font.
+ *
+ */
+
+#define FT_SERVICE_ID_GLYPH_DICT "glyph-dict"
+
+
+ typedef FT_Error
+ (*FT_GlyphDict_GetNameFunc)( FT_Face face,
+ FT_UInt glyph_index,
+ FT_Pointer buffer,
+ FT_UInt buffer_max );
+
+ typedef FT_UInt
+ (*FT_GlyphDict_NameIndexFunc)( FT_Face face,
+ FT_String* glyph_name );
+
+
+ FT_DEFINE_SERVICE( GlyphDict )
+ {
+ FT_GlyphDict_GetNameFunc get_name;
+ FT_GlyphDict_NameIndexFunc name_index; /* optional */
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_GLYPHDICTREC( class_, \
+ get_name_, \
+ name_index_ ) \
+ static const FT_Service_GlyphDictRec class_ = \
+ { \
+ get_name_, name_index_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_GLYPHDICTREC( class_, \
+ get_name_, \
+ name_index_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_Service_GlyphDictRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->get_name = get_name_; \
+ clazz->name_index = name_index_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVGLDICT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svgxval.h
@@ -1,0 +1,72 @@
+/***************************************************************************/
+/* */
+/* svgxval.h */
+/* */
+/* FreeType API for validating TrueTypeGX/AAT tables (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* Masatake YAMATO, Red Hat K.K., */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+/***************************************************************************/
+/* */
+/* gxvalid is derived from both gxlayout module and otvalid module. */
+/* Development of gxlayout is supported by the Information-technology */
+/* Promotion Agency(IPA), Japan. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVGXVAL_H_
+#define SVGXVAL_H_
+
+#include FT_GX_VALIDATE_H
+#include FT_INTERNAL_VALIDATE_H
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_GX_VALIDATE "truetypegx-validate"
+#define FT_SERVICE_ID_CLASSICKERN_VALIDATE "classickern-validate"
+
+ typedef FT_Error
+ (*gxv_validate_func)( FT_Face face,
+ FT_UInt gx_flags,
+ FT_Bytes tables[FT_VALIDATE_GX_LENGTH],
+ FT_UInt table_length );
+
+
+ typedef FT_Error
+ (*ckern_validate_func)( FT_Face face,
+ FT_UInt ckern_flags,
+ FT_Bytes *ckern_table );
+
+
+ FT_DEFINE_SERVICE( GXvalidate )
+ {
+ gxv_validate_func validate;
+ };
+
+ FT_DEFINE_SERVICE( CKERNvalidate )
+ {
+ ckern_validate_func validate;
+ };
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVGXVAL_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svkern.h
@@ -1,0 +1,51 @@
+/***************************************************************************/
+/* */
+/* svkern.h */
+/* */
+/* The FreeType Kerning service (specification). */
+/* */
+/* Copyright 2006-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVKERN_H_
+#define SVKERN_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_TRUETYPE_TABLES_H
+
+
+FT_BEGIN_HEADER
+
+#define FT_SERVICE_ID_KERNING "kerning"
+
+
+ typedef FT_Error
+ (*FT_Kerning_TrackGetFunc)( FT_Face face,
+ FT_Fixed point_size,
+ FT_Int degree,
+ FT_Fixed* akerning );
+
+ FT_DEFINE_SERVICE( Kerning )
+ {
+ FT_Kerning_TrackGetFunc get_track;
+ };
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVKERN_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svmetric.h
@@ -1,0 +1,153 @@
+/***************************************************************************/
+/* */
+/* svmetric.h */
+/* */
+/* The FreeType services for metrics variations (specification). */
+/* */
+/* Copyright 2016-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVMETRIC_H_
+#define SVMETRIC_H_
+
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*
+ * A service to manage the `HVAR, `MVAR', and `VVAR' OpenType tables.
+ *
+ */
+
+#define FT_SERVICE_ID_METRICS_VARIATIONS "metrics-variations"
+
+
+ /* HVAR */
+
+ typedef FT_Error
+ (*FT_HAdvance_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ typedef FT_Error
+ (*FT_LSB_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ typedef FT_Error
+ (*FT_RSB_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ /* VVAR */
+
+ typedef FT_Error
+ (*FT_VAdvance_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ typedef FT_Error
+ (*FT_TSB_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ typedef FT_Error
+ (*FT_BSB_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ typedef FT_Error
+ (*FT_VOrg_Adjust_Func)( FT_Face face,
+ FT_UInt gindex,
+ FT_Int *avalue );
+
+ /* MVAR */
+
+ typedef void
+ (*FT_Metrics_Adjust_Func)( FT_Face face );
+
+
+ FT_DEFINE_SERVICE( MetricsVariations )
+ {
+ FT_HAdvance_Adjust_Func hadvance_adjust;
+ FT_LSB_Adjust_Func lsb_adjust;
+ FT_RSB_Adjust_Func rsb_adjust;
+
+ FT_VAdvance_Adjust_Func vadvance_adjust;
+ FT_TSB_Adjust_Func tsb_adjust;
+ FT_BSB_Adjust_Func bsb_adjust;
+ FT_VOrg_Adjust_Func vorg_adjust;
+
+ FT_Metrics_Adjust_Func metrics_adjust;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_METRICSVARIATIONSREC( class_, \
+ hadvance_adjust_, \
+ lsb_adjust_, \
+ rsb_adjust_, \
+ vadvance_adjust_, \
+ tsb_adjust_, \
+ bsb_adjust_, \
+ vorg_adjust_, \
+ metrics_adjust_ ) \
+ static const FT_Service_MetricsVariationsRec class_ = \
+ { \
+ hadvance_adjust_, \
+ lsb_adjust_, \
+ rsb_adjust_, \
+ vadvance_adjust_, \
+ tsb_adjust_, \
+ bsb_adjust_, \
+ vorg_adjust_, \
+ metrics_adjust_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_METRICSVARIATIONSREC( class_, \
+ hadvance_adjust_, \
+ lsb_adjust_, \
+ rsb_adjust_, \
+ vadvance_adjust_, \
+ tsb_adjust_, \
+ bsb_adjust_, \
+ vorg_adjust_, \
+ metrics_adjust_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_MetricsVariationsRec* clazz ) \
+ { \
+ clazz->hadvance_adjust = hadvance_adjust_; \
+ clazz->lsb_adjust = lsb_adjust_; \
+ clazz->rsb_adjust = rsb_adjust_; \
+ clazz->vadvance_adjust = vadvance_adjust_; \
+ clazz->tsb_adjust = tsb_adjust_; \
+ clazz->bsb_adjust = bsb_adjust_; \
+ clazz->vorg_adjust = vorg_adjust_; \
+ clazz->metrics_adjust = metrics_adjust_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* SVMETRIC_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svmm.h
@@ -1,0 +1,172 @@
+/***************************************************************************/
+/* */
+/* svmm.h */
+/* */
+/* The FreeType Multiple Masters and GX var services (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVMM_H_
+#define SVMM_H_
+
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*
+ * A service used to manage multiple-masters data in a given face.
+ *
+ * See the related APIs in `ftmm.h' (FT_MULTIPLE_MASTERS_H).
+ *
+ */
+
+#define FT_SERVICE_ID_MULTI_MASTERS "multi-masters"
+
+
+ typedef FT_Error
+ (*FT_Get_MM_Func)( FT_Face face,
+ FT_Multi_Master* master );
+
+ typedef FT_Error
+ (*FT_Get_MM_Var_Func)( FT_Face face,
+ FT_MM_Var* *master );
+
+ typedef FT_Error
+ (*FT_Set_MM_Design_Func)( FT_Face face,
+ FT_UInt num_coords,
+ FT_Long* coords );
+
+ /* use return value -1 to indicate that the new coordinates */
+ /* are equal to the current ones; no changes are thus needed */
+ typedef FT_Error
+ (*FT_Set_Var_Design_Func)( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+ /* use return value -1 to indicate that the new coordinates */
+ /* are equal to the current ones; no changes are thus needed */
+ typedef FT_Error
+ (*FT_Set_MM_Blend_Func)( FT_Face face,
+ FT_UInt num_coords,
+ FT_Long* coords );
+
+ typedef FT_Error
+ (*FT_Get_Var_Design_Func)( FT_Face face,
+ FT_UInt num_coords,
+ FT_Fixed* coords );
+
+ typedef FT_Error
+ (*FT_Set_Instance_Func)( FT_Face face,
+ FT_UInt instance_index );
+
+ typedef FT_Error
+ (*FT_Get_MM_Blend_Func)( FT_Face face,
+ FT_UInt num_coords,
+ FT_Long* coords );
+
+ typedef FT_Error
+ (*FT_Get_Var_Blend_Func)( FT_Face face,
+ FT_UInt *num_coords,
+ FT_Fixed* *coords,
+ FT_Fixed* *normalizedcoords,
+ FT_MM_Var* *mm_var );
+
+ typedef void
+ (*FT_Done_Blend_Func)( FT_Face );
+
+
+ FT_DEFINE_SERVICE( MultiMasters )
+ {
+ FT_Get_MM_Func get_mm;
+ FT_Set_MM_Design_Func set_mm_design;
+ FT_Set_MM_Blend_Func set_mm_blend;
+ FT_Get_MM_Blend_Func get_mm_blend;
+ FT_Get_MM_Var_Func get_mm_var;
+ FT_Set_Var_Design_Func set_var_design;
+ FT_Get_Var_Design_Func get_var_design;
+ FT_Set_Instance_Func set_instance;
+
+ /* for internal use; only needed for code sharing between modules */
+ FT_Get_Var_Blend_Func get_var_blend;
+ FT_Done_Blend_Func done_blend;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_MULTIMASTERSREC( class_, \
+ get_mm_, \
+ set_mm_design_, \
+ set_mm_blend_, \
+ get_mm_blend_, \
+ get_mm_var_, \
+ set_var_design_, \
+ get_var_design_, \
+ set_instance_, \
+ get_var_blend_, \
+ done_blend_ ) \
+ static const FT_Service_MultiMastersRec class_ = \
+ { \
+ get_mm_, \
+ set_mm_design_, \
+ set_mm_blend_, \
+ get_mm_blend_, \
+ get_mm_var_, \
+ set_var_design_, \
+ get_var_design_, \
+ set_instance_, \
+ get_var_blend_, \
+ done_blend_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_MULTIMASTERSREC( class_, \
+ get_mm_, \
+ set_mm_design_, \
+ set_mm_blend_, \
+ get_mm_blend_, \
+ get_mm_var_, \
+ set_var_design_, \
+ get_var_design_, \
+ set_instance_, \
+ get_var_blend_, \
+ done_blend_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_MultiMastersRec* clazz ) \
+ { \
+ clazz->get_mm = get_mm_; \
+ clazz->set_mm_design = set_mm_design_; \
+ clazz->set_mm_blend = set_mm_blend_; \
+ clazz->get_mm_blend = get_mm_blend_; \
+ clazz->get_mm_var = get_mm_var_; \
+ clazz->set_var_design = set_var_design_; \
+ clazz->get_var_design = get_var_design_; \
+ clazz->set_instance = set_instance_; \
+ clazz->get_var_blend = get_var_blend_; \
+ clazz->done_blend = done_blend_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* SVMM_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svotval.h
@@ -1,0 +1,55 @@
+/***************************************************************************/
+/* */
+/* svotval.h */
+/* */
+/* The FreeType OpenType validation service (specification). */
+/* */
+/* Copyright 2004-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVOTVAL_H_
+#define SVOTVAL_H_
+
+#include FT_OPENTYPE_VALIDATE_H
+#include FT_INTERNAL_VALIDATE_H
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_OPENTYPE_VALIDATE "opentype-validate"
+
+
+ typedef FT_Error
+ (*otv_validate_func)( FT_Face volatile face,
+ FT_UInt ot_flags,
+ FT_Bytes *base,
+ FT_Bytes *gdef,
+ FT_Bytes *gpos,
+ FT_Bytes *gsub,
+ FT_Bytes *jstf );
+
+
+ FT_DEFINE_SERVICE( OTvalidate )
+ {
+ otv_validate_func validate;
+ };
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVOTVAL_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svpfr.h
@@ -1,0 +1,66 @@
+/***************************************************************************/
+/* */
+/* svpfr.h */
+/* */
+/* Internal PFR service functions (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVPFR_H_
+#define SVPFR_H_
+
+#include FT_PFR_H
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_PFR_METRICS "pfr-metrics"
+
+
+ typedef FT_Error
+ (*FT_PFR_GetMetricsFunc)( FT_Face face,
+ FT_UInt *aoutline,
+ FT_UInt *ametrics,
+ FT_Fixed *ax_scale,
+ FT_Fixed *ay_scale );
+
+ typedef FT_Error
+ (*FT_PFR_GetKerningFunc)( FT_Face face,
+ FT_UInt left,
+ FT_UInt right,
+ FT_Vector *avector );
+
+ typedef FT_Error
+ (*FT_PFR_GetAdvanceFunc)( FT_Face face,
+ FT_UInt gindex,
+ FT_Pos *aadvance );
+
+
+ FT_DEFINE_SERVICE( PfrMetrics )
+ {
+ FT_PFR_GetMetricsFunc get_metrics;
+ FT_PFR_GetKerningFunc get_kerning;
+ FT_PFR_GetAdvanceFunc get_advance;
+
+ };
+
+ /* */
+
+FT_END_HEADER
+
+#endif /* SVPFR_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svpostnm.h
@@ -1,0 +1,81 @@
+/***************************************************************************/
+/* */
+/* svpostnm.h */
+/* */
+/* The FreeType PostScript name services (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVPOSTNM_H_
+#define SVPOSTNM_H_
+
+#include FT_INTERNAL_SERVICE_H
+
+
+FT_BEGIN_HEADER
+
+ /*
+ * A trivial service used to retrieve the PostScript name of a given
+ * font when available. The `get_name' field should never be NULL.
+ *
+ * The corresponding function can return NULL to indicate that the
+ * PostScript name is not available.
+ *
+ * The name is owned by the face and will be destroyed with it.
+ */
+
+#define FT_SERVICE_ID_POSTSCRIPT_FONT_NAME "postscript-font-name"
+
+
+ typedef const char*
+ (*FT_PsName_GetFunc)( FT_Face face );
+
+
+ FT_DEFINE_SERVICE( PsFontName )
+ {
+ FT_PsName_GetFunc get_ps_font_name;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_PSFONTNAMEREC( class_, get_ps_font_name_ ) \
+ static const FT_Service_PsFontNameRec class_ = \
+ { \
+ get_ps_font_name_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_PSFONTNAMEREC( class_, get_ps_font_name_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_Service_PsFontNameRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->get_ps_font_name = get_ps_font_name_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVPOSTNM_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svprop.h
@@ -1,0 +1,82 @@
+/***************************************************************************/
+/* */
+/* svprop.h */
+/* */
+/* The FreeType property service (specification). */
+/* */
+/* Copyright 2012-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVPROP_H_
+#define SVPROP_H_
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_PROPERTIES "properties"
+
+
+ typedef FT_Error
+ (*FT_Properties_SetFunc)( FT_Module module,
+ const char* property_name,
+ const void* value,
+ FT_Bool value_is_string );
+
+ typedef FT_Error
+ (*FT_Properties_GetFunc)( FT_Module module,
+ const char* property_name,
+ void* value );
+
+
+ FT_DEFINE_SERVICE( Properties )
+ {
+ FT_Properties_SetFunc set_property;
+ FT_Properties_GetFunc get_property;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_PROPERTIESREC( class_, \
+ set_property_, \
+ get_property_ ) \
+ static const FT_Service_PropertiesRec class_ = \
+ { \
+ set_property_, \
+ get_property_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_PROPERTIESREC( class_, \
+ set_property_, \
+ get_property_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_PropertiesRec* clazz ) \
+ { \
+ clazz->set_property = set_property_; \
+ clazz->get_property = get_property_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVPROP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svpscmap.h
@@ -1,0 +1,177 @@
+/***************************************************************************/
+/* */
+/* svpscmap.h */
+/* */
+/* The FreeType PostScript charmap service (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVPSCMAP_H_
+#define SVPSCMAP_H_
+
+#include FT_INTERNAL_OBJECTS_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_POSTSCRIPT_CMAPS "postscript-cmaps"
+
+
+ /*
+ * Adobe glyph name to unicode value.
+ */
+ typedef FT_UInt32
+ (*PS_Unicode_ValueFunc)( const char* glyph_name );
+
+ /*
+ * Macintosh name id to glyph name. NULL if invalid index.
+ */
+ typedef const char*
+ (*PS_Macintosh_NameFunc)( FT_UInt name_index );
+
+ /*
+ * Adobe standard string ID to glyph name. NULL if invalid index.
+ */
+ typedef const char*
+ (*PS_Adobe_Std_StringsFunc)( FT_UInt string_index );
+
+
+ /*
+ * Simple unicode -> glyph index charmap built from font glyph names
+ * table.
+ */
+ typedef struct PS_UniMap_
+ {
+ FT_UInt32 unicode; /* bit 31 set: is glyph variant */
+ FT_UInt glyph_index;
+
+ } PS_UniMap;
+
+
+ typedef struct PS_UnicodesRec_* PS_Unicodes;
+
+ typedef struct PS_UnicodesRec_
+ {
+ FT_CMapRec cmap;
+ FT_UInt num_maps;
+ PS_UniMap* maps;
+
+ } PS_UnicodesRec;
+
+
+ /*
+ * A function which returns a glyph name for a given index. Returns
+ * NULL if invalid index.
+ */
+ typedef const char*
+ (*PS_GetGlyphNameFunc)( FT_Pointer data,
+ FT_UInt string_index );
+
+ /*
+ * A function used to release the glyph name returned by
+ * PS_GetGlyphNameFunc, when needed
+ */
+ typedef void
+ (*PS_FreeGlyphNameFunc)( FT_Pointer data,
+ const char* name );
+
+ typedef FT_Error
+ (*PS_Unicodes_InitFunc)( FT_Memory memory,
+ PS_Unicodes unicodes,
+ FT_UInt num_glyphs,
+ PS_GetGlyphNameFunc get_glyph_name,
+ PS_FreeGlyphNameFunc free_glyph_name,
+ FT_Pointer glyph_data );
+
+ typedef FT_UInt
+ (*PS_Unicodes_CharIndexFunc)( PS_Unicodes unicodes,
+ FT_UInt32 unicode );
+
+ typedef FT_UInt32
+ (*PS_Unicodes_CharNextFunc)( PS_Unicodes unicodes,
+ FT_UInt32 *unicode );
+
+
+ FT_DEFINE_SERVICE( PsCMaps )
+ {
+ PS_Unicode_ValueFunc unicode_value;
+
+ PS_Unicodes_InitFunc unicodes_init;
+ PS_Unicodes_CharIndexFunc unicodes_char_index;
+ PS_Unicodes_CharNextFunc unicodes_char_next;
+
+ PS_Macintosh_NameFunc macintosh_name;
+ PS_Adobe_Std_StringsFunc adobe_std_strings;
+ const unsigned short* adobe_std_encoding;
+ const unsigned short* adobe_expert_encoding;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_PSCMAPSREC( class_, \
+ unicode_value_, \
+ unicodes_init_, \
+ unicodes_char_index_, \
+ unicodes_char_next_, \
+ macintosh_name_, \
+ adobe_std_strings_, \
+ adobe_std_encoding_, \
+ adobe_expert_encoding_ ) \
+ static const FT_Service_PsCMapsRec class_ = \
+ { \
+ unicode_value_, unicodes_init_, \
+ unicodes_char_index_, unicodes_char_next_, macintosh_name_, \
+ adobe_std_strings_, adobe_std_encoding_, adobe_expert_encoding_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_PSCMAPSREC( class_, \
+ unicode_value_, \
+ unicodes_init_, \
+ unicodes_char_index_, \
+ unicodes_char_next_, \
+ macintosh_name_, \
+ adobe_std_strings_, \
+ adobe_std_encoding_, \
+ adobe_expert_encoding_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_Service_PsCMapsRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->unicode_value = unicode_value_; \
+ clazz->unicodes_init = unicodes_init_; \
+ clazz->unicodes_char_index = unicodes_char_index_; \
+ clazz->unicodes_char_next = unicodes_char_next_; \
+ clazz->macintosh_name = macintosh_name_; \
+ clazz->adobe_std_strings = adobe_std_strings_; \
+ clazz->adobe_std_encoding = adobe_std_encoding_; \
+ clazz->adobe_expert_encoding = adobe_expert_encoding_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVPSCMAP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svpsinfo.h
@@ -1,0 +1,111 @@
+/***************************************************************************/
+/* */
+/* svpsinfo.h */
+/* */
+/* The FreeType PostScript info service (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVPSINFO_H_
+#define SVPSINFO_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_INTERNAL_TYPE1_TYPES_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_POSTSCRIPT_INFO "postscript-info"
+
+
+ typedef FT_Error
+ (*PS_GetFontInfoFunc)( FT_Face face,
+ PS_FontInfoRec* afont_info );
+
+ typedef FT_Error
+ (*PS_GetFontExtraFunc)( FT_Face face,
+ PS_FontExtraRec* afont_extra );
+
+ typedef FT_Int
+ (*PS_HasGlyphNamesFunc)( FT_Face face );
+
+ typedef FT_Error
+ (*PS_GetFontPrivateFunc)( FT_Face face,
+ PS_PrivateRec* afont_private );
+
+ typedef FT_Long
+ (*PS_GetFontValueFunc)( FT_Face face,
+ PS_Dict_Keys key,
+ FT_UInt idx,
+ void *value,
+ FT_Long value_len );
+
+
+ FT_DEFINE_SERVICE( PsInfo )
+ {
+ PS_GetFontInfoFunc ps_get_font_info;
+ PS_GetFontExtraFunc ps_get_font_extra;
+ PS_HasGlyphNamesFunc ps_has_glyph_names;
+ PS_GetFontPrivateFunc ps_get_font_private;
+ PS_GetFontValueFunc ps_get_font_value;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_PSINFOREC( class_, \
+ get_font_info_, \
+ ps_get_font_extra_, \
+ has_glyph_names_, \
+ get_font_private_, \
+ get_font_value_ ) \
+ static const FT_Service_PsInfoRec class_ = \
+ { \
+ get_font_info_, ps_get_font_extra_, has_glyph_names_, \
+ get_font_private_, get_font_value_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_PSINFOREC( class_, \
+ get_font_info_, \
+ ps_get_font_extra_, \
+ has_glyph_names_, \
+ get_font_private_, \
+ get_font_value_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_Service_PsInfoRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->ps_get_font_info = get_font_info_; \
+ clazz->ps_get_font_extra = ps_get_font_extra_; \
+ clazz->ps_has_glyph_names = has_glyph_names_; \
+ clazz->ps_get_font_private = get_font_private_; \
+ clazz->ps_get_font_value = get_font_value_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVPSINFO_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svsfnt.h
@@ -1,0 +1,103 @@
+/***************************************************************************/
+/* */
+/* svsfnt.h */
+/* */
+/* The FreeType SFNT table loading service (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVSFNT_H_
+#define SVSFNT_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_TRUETYPE_TABLES_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*
+ * SFNT table loading service.
+ */
+
+#define FT_SERVICE_ID_SFNT_TABLE "sfnt-table"
+
+
+ /*
+ * Used to implement FT_Load_Sfnt_Table().
+ */
+ typedef FT_Error
+ (*FT_SFNT_TableLoadFunc)( FT_Face face,
+ FT_ULong tag,
+ FT_Long offset,
+ FT_Byte* buffer,
+ FT_ULong* length );
+
+ /*
+ * Used to implement FT_Get_Sfnt_Table().
+ */
+ typedef void*
+ (*FT_SFNT_TableGetFunc)( FT_Face face,
+ FT_Sfnt_Tag tag );
+
+
+ /*
+ * Used to implement FT_Sfnt_Table_Info().
+ */
+ typedef FT_Error
+ (*FT_SFNT_TableInfoFunc)( FT_Face face,
+ FT_UInt idx,
+ FT_ULong *tag,
+ FT_ULong *offset,
+ FT_ULong *length );
+
+
+ FT_DEFINE_SERVICE( SFNT_Table )
+ {
+ FT_SFNT_TableLoadFunc load_table;
+ FT_SFNT_TableGetFunc get_table;
+ FT_SFNT_TableInfoFunc table_info;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_SFNT_TABLEREC( class_, load_, get_, info_ ) \
+ static const FT_Service_SFNT_TableRec class_ = \
+ { \
+ load_, get_, info_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_SFNT_TABLEREC( class_, load_, get_, info_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_SFNT_TableRec* clazz ) \
+ { \
+ clazz->load_table = load_; \
+ clazz->get_table = get_; \
+ clazz->table_info = info_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVSFNT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svttcmap.h
@@ -1,0 +1,106 @@
+/***************************************************************************/
+/* */
+/* svttcmap.h */
+/* */
+/* The FreeType TrueType/sfnt cmap extra information service. */
+/* */
+/* Copyright 2003-2018 by */
+/* Masatake YAMATO, Redhat K.K., */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+/* Development of this service is support of
+ Information-technology Promotion Agency, Japan. */
+
+#ifndef SVTTCMAP_H_
+#define SVTTCMAP_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_TRUETYPE_TABLES_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_TT_CMAP "tt-cmaps"
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_CMapInfo */
+ /* */
+ /* <Description> */
+ /* A structure used to store TrueType/sfnt specific cmap information */
+ /* which is not covered by the generic @FT_CharMap structure. This */
+ /* structure can be accessed with the @FT_Get_TT_CMap_Info function. */
+ /* */
+ /* <Fields> */
+ /* language :: */
+ /* The language ID used in Mac fonts. Definitions of values are in */
+ /* `ttnameid.h'. */
+ /* */
+ /* format :: */
+ /* The cmap format. OpenType 1.6 defines the formats 0 (byte */
+ /* encoding table), 2~(high-byte mapping through table), 4~(segment */
+ /* mapping to delta values), 6~(trimmed table mapping), 8~(mixed */
+ /* 16-bit and 32-bit coverage), 10~(trimmed array), 12~(segmented */
+ /* coverage), 13~(last resort font), and 14 (Unicode Variation */
+ /* Sequences). */
+ /* */
+ typedef struct TT_CMapInfo_
+ {
+ FT_ULong language;
+ FT_Long format;
+
+ } TT_CMapInfo;
+
+
+ typedef FT_Error
+ (*TT_CMap_Info_GetFunc)( FT_CharMap charmap,
+ TT_CMapInfo *cmap_info );
+
+
+ FT_DEFINE_SERVICE( TTCMaps )
+ {
+ TT_CMap_Info_GetFunc get_cmap_info;
+ };
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_TTCMAPSREC( class_, get_cmap_info_ ) \
+ static const FT_Service_TTCMapsRec class_ = \
+ { \
+ get_cmap_info_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_TTCMAPSREC( class_, get_cmap_info_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ FT_Service_TTCMapsRec* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->get_cmap_info = get_cmap_info_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* SVTTCMAP_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svtteng.h
@@ -1,0 +1,53 @@
+/***************************************************************************/
+/* */
+/* svtteng.h */
+/* */
+/* The FreeType TrueType engine query service (specification). */
+/* */
+/* Copyright 2006-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVTTENG_H_
+#define SVTTENG_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_MODULE_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*
+ * SFNT table loading service.
+ */
+
+#define FT_SERVICE_ID_TRUETYPE_ENGINE "truetype-engine"
+
+ /*
+ * Used to implement FT_Get_TrueType_Engine_Type
+ */
+
+ FT_DEFINE_SERVICE( TrueTypeEngine )
+ {
+ FT_TrueTypeEngineType engine_type;
+ };
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVTTENG_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svttglyf.h
@@ -1,0 +1,69 @@
+/***************************************************************************/
+/* */
+/* svttglyf.h */
+/* */
+/* The FreeType TrueType glyph service. */
+/* */
+/* Copyright 2007-2018 by */
+/* David Turner. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+#ifndef SVTTGLYF_H_
+#define SVTTGLYF_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_TRUETYPE_TABLES_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_TT_GLYF "tt-glyf"
+
+
+ typedef FT_ULong
+ (*TT_Glyf_GetLocationFunc)( FT_Face face,
+ FT_UInt gindex,
+ FT_ULong *psize );
+
+ FT_DEFINE_SERVICE( TTGlyf )
+ {
+ TT_Glyf_GetLocationFunc get_location;
+ };
+
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SERVICE_TTGLYFREC( class_, get_location_ ) \
+ static const FT_Service_TTGlyfRec class_ = \
+ { \
+ get_location_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_DEFINE_SERVICE_TTGLYFREC( class_, get_location_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Service_TTGlyfRec* clazz ) \
+ { \
+ clazz->get_location = get_location_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* SVTTGLYF_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/services/svwinfnt.h
@@ -1,0 +1,50 @@
+/***************************************************************************/
+/* */
+/* svwinfnt.h */
+/* */
+/* The FreeType Windows FNT/FONT service (specification). */
+/* */
+/* Copyright 2003-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SVWINFNT_H_
+#define SVWINFNT_H_
+
+#include FT_INTERNAL_SERVICE_H
+#include FT_WINFONTS_H
+
+
+FT_BEGIN_HEADER
+
+
+#define FT_SERVICE_ID_WINFNT "winfonts"
+
+ typedef FT_Error
+ (*FT_WinFnt_GetHeaderFunc)( FT_Face face,
+ FT_WinFNT_HeaderRec *aheader );
+
+
+ FT_DEFINE_SERVICE( WinFnt )
+ {
+ FT_WinFnt_GetHeaderFunc get_header;
+ };
+
+ /* */
+
+
+FT_END_HEADER
+
+
+#endif /* SVWINFNT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/sfnt.h
@@ -1,0 +1,784 @@
+/***************************************************************************/
+/* */
+/* sfnt.h */
+/* */
+/* High-level `sfnt' driver interface (specification). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef SFNT_H_
+#define SFNT_H_
+
+
+#include <ft2build.h>
+#include FT_INTERNAL_DRIVER_H
+#include FT_INTERNAL_TRUETYPE_TYPES_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Init_Face_Func */
+ /* */
+ /* <Description> */
+ /* First part of the SFNT face object initialization. This finds */
+ /* the face in a SFNT file or collection, and load its format tag in */
+ /* face->format_tag. */
+ /* */
+ /* <Input> */
+ /* stream :: The input stream. */
+ /* */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* face_index :: The index of the TrueType font, if we are opening a */
+ /* collection, in bits 0-15. The numbered instance */
+ /* index~+~1 of a GX (sub)font, if applicable, in bits */
+ /* 16-30. */
+ /* */
+ /* num_params :: The number of additional parameters. */
+ /* */
+ /* params :: Optional additional parameters. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* The stream cursor must be at the font file's origin. */
+ /* */
+ /* This function recognizes fonts embedded in a `TrueType */
+ /* collection'. */
+ /* */
+ /* Once the format tag has been validated by the font driver, it */
+ /* should then call the TT_Load_Face_Func() callback to read the rest */
+ /* of the SFNT tables in the object. */
+ /* */
+ typedef FT_Error
+ (*TT_Init_Face_Func)( FT_Stream stream,
+ TT_Face face,
+ FT_Int face_index,
+ FT_Int num_params,
+ FT_Parameter* params );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_Face_Func */
+ /* */
+ /* <Description> */
+ /* Second part of the SFNT face object initialization. This loads */
+ /* the common SFNT tables (head, OS/2, maxp, metrics, etc.) in the */
+ /* face object. */
+ /* */
+ /* <Input> */
+ /* stream :: The input stream. */
+ /* */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* face_index :: The index of the TrueType font, if we are opening a */
+ /* collection, in bits 0-15. The numbered instance */
+ /* index~+~1 of a GX (sub)font, if applicable, in bits */
+ /* 16-30. */
+ /* */
+ /* num_params :: The number of additional parameters. */
+ /* */
+ /* params :: Optional additional parameters. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* This function must be called after TT_Init_Face_Func(). */
+ /* */
+ typedef FT_Error
+ (*TT_Load_Face_Func)( FT_Stream stream,
+ TT_Face face,
+ FT_Int face_index,
+ FT_Int num_params,
+ FT_Parameter* params );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Done_Face_Func */
+ /* */
+ /* <Description> */
+ /* A callback used to delete the common SFNT data from a face. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* <Note> */
+ /* This function does NOT destroy the face object. */
+ /* */
+ typedef void
+ (*TT_Done_Face_Func)( TT_Face face );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_Any_Func */
+ /* */
+ /* <Description> */
+ /* Load any font table into client memory. */
+ /* */
+ /* <Input> */
+ /* face :: The face object to look for. */
+ /* */
+ /* tag :: The tag of table to load. Use the value 0 if you want */
+ /* to access the whole font file, else set this parameter */
+ /* to a valid TrueType table tag that you can forge with */
+ /* the MAKE_TT_TAG macro. */
+ /* */
+ /* offset :: The starting offset in the table (or the file if */
+ /* tag == 0). */
+ /* */
+ /* length :: The address of the decision variable: */
+ /* */
+ /* If length == NULL: */
+ /* Loads the whole table. Returns an error if */
+ /* `offset' == 0! */
+ /* */
+ /* If *length == 0: */
+ /* Exits immediately; returning the length of the given */
+ /* table or of the font file, depending on the value of */
+ /* `tag'. */
+ /* */
+ /* If *length != 0: */
+ /* Loads the next `length' bytes of table or font, */
+ /* starting at offset `offset' (in table or font too). */
+ /* */
+ /* <Output> */
+ /* buffer :: The address of target buffer. */
+ /* */
+ /* <Return> */
+ /* TrueType error code. 0 means success. */
+ /* */
+ typedef FT_Error
+ (*TT_Load_Any_Func)( TT_Face face,
+ FT_ULong tag,
+ FT_Long offset,
+ FT_Byte *buffer,
+ FT_ULong* length );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Find_SBit_Image_Func */
+ /* */
+ /* <Description> */
+ /* Check whether an embedded bitmap (an `sbit') exists for a given */
+ /* glyph, at a given strike. */
+ /* */
+ /* <Input> */
+ /* face :: The target face object. */
+ /* */
+ /* glyph_index :: The glyph index. */
+ /* */
+ /* strike_index :: The current strike index. */
+ /* */
+ /* <Output> */
+ /* arange :: The SBit range containing the glyph index. */
+ /* */
+ /* astrike :: The SBit strike containing the glyph index. */
+ /* */
+ /* aglyph_offset :: The offset of the glyph data in `EBDT' table. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. Returns */
+ /* SFNT_Err_Invalid_Argument if no sbit exists for the requested */
+ /* glyph. */
+ /* */
+ typedef FT_Error
+ (*TT_Find_SBit_Image_Func)( TT_Face face,
+ FT_UInt glyph_index,
+ FT_ULong strike_index,
+ TT_SBit_Range *arange,
+ TT_SBit_Strike *astrike,
+ FT_ULong *aglyph_offset );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_SBit_Metrics_Func */
+ /* */
+ /* <Description> */
+ /* Get the big metrics for a given embedded bitmap. */
+ /* */
+ /* <Input> */
+ /* stream :: The input stream. */
+ /* */
+ /* range :: The SBit range containing the glyph. */
+ /* */
+ /* <Output> */
+ /* big_metrics :: A big SBit metrics structure for the glyph. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* The stream cursor must be positioned at the glyph's offset within */
+ /* the `EBDT' table before the call. */
+ /* */
+ /* If the image format uses variable metrics, the stream cursor is */
+ /* positioned just after the metrics header in the `EBDT' table on */
+ /* function exit. */
+ /* */
+ typedef FT_Error
+ (*TT_Load_SBit_Metrics_Func)( FT_Stream stream,
+ TT_SBit_Range range,
+ TT_SBit_Metrics metrics );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_SBit_Image_Func */
+ /* */
+ /* <Description> */
+ /* Load a given glyph sbit image from the font resource. This also */
+ /* returns its metrics. */
+ /* */
+ /* <Input> */
+ /* face :: */
+ /* The target face object. */
+ /* */
+ /* strike_index :: */
+ /* The strike index. */
+ /* */
+ /* glyph_index :: */
+ /* The current glyph index. */
+ /* */
+ /* load_flags :: */
+ /* The current load flags. */
+ /* */
+ /* stream :: */
+ /* The input stream. */
+ /* */
+ /* <Output> */
+ /* amap :: */
+ /* The target pixmap. */
+ /* */
+ /* ametrics :: */
+ /* A big sbit metrics structure for the glyph image. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. Returns an error if no */
+ /* glyph sbit exists for the index. */
+ /* */
+ /* <Note> */
+ /* The `map.buffer' field is always freed before the glyph is loaded. */
+ /* */
+ typedef FT_Error
+ (*TT_Load_SBit_Image_Func)( TT_Face face,
+ FT_ULong strike_index,
+ FT_UInt glyph_index,
+ FT_UInt load_flags,
+ FT_Stream stream,
+ FT_Bitmap *amap,
+ TT_SBit_MetricsRec *ametrics );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Set_SBit_Strike_Func */
+ /* */
+ /* <Description> */
+ /* Select an sbit strike for a given size request. */
+ /* */
+ /* <Input> */
+ /* face :: The target face object. */
+ /* */
+ /* req :: The size request. */
+ /* */
+ /* <Output> */
+ /* astrike_index :: The index of the sbit strike. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. Returns an error if no */
+ /* sbit strike exists for the selected ppem values. */
+ /* */
+ typedef FT_Error
+ (*TT_Set_SBit_Strike_Func)( TT_Face face,
+ FT_Size_Request req,
+ FT_ULong* astrike_index );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_Strike_Metrics_Func */
+ /* */
+ /* <Description> */
+ /* Load the metrics of a given strike. */
+ /* */
+ /* <Input> */
+ /* face :: The target face object. */
+ /* */
+ /* strike_index :: The strike index. */
+ /* */
+ /* <Output> */
+ /* metrics :: the metrics of the strike. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. Returns an error if no */
+ /* such sbit strike exists. */
+ /* */
+ typedef FT_Error
+ (*TT_Load_Strike_Metrics_Func)( TT_Face face,
+ FT_ULong strike_index,
+ FT_Size_Metrics* metrics );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Get_PS_Name_Func */
+ /* */
+ /* <Description> */
+ /* Get the PostScript glyph name of a glyph. */
+ /* */
+ /* <Input> */
+ /* idx :: The glyph index. */
+ /* */
+ /* PSname :: The address of a string pointer. Will be NULL in case */
+ /* of error, otherwise it is a pointer to the glyph name. */
+ /* */
+ /* You must not modify the returned string! */
+ /* */
+ /* <Output> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ typedef FT_Error
+ (*TT_Get_PS_Name_Func)( TT_Face face,
+ FT_UInt idx,
+ FT_String** PSname );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_Metrics_Func */
+ /* */
+ /* <Description> */
+ /* Load a metrics table, which is a table with a horizontal and a */
+ /* vertical version. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* stream :: The input stream. */
+ /* */
+ /* vertical :: A boolean flag. If set, load the vertical one. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ typedef FT_Error
+ (*TT_Load_Metrics_Func)( TT_Face face,
+ FT_Stream stream,
+ FT_Bool vertical );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Get_Metrics_Func */
+ /* */
+ /* <Description> */
+ /* Load the horizontal or vertical header in a face object. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* vertical :: A boolean flag. If set, load vertical metrics. */
+ /* */
+ /* gindex :: The glyph index. */
+ /* */
+ /* <Output> */
+ /* abearing :: The horizontal (or vertical) bearing. Set to zero in */
+ /* case of error. */
+ /* */
+ /* aadvance :: The horizontal (or vertical) advance. Set to zero in */
+ /* case of error. */
+ /* */
+ typedef void
+ (*TT_Get_Metrics_Func)( TT_Face face,
+ FT_Bool vertical,
+ FT_UInt gindex,
+ FT_Short* abearing,
+ FT_UShort* aadvance );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Get_Name_Func */
+ /* */
+ /* <Description> */
+ /* From the `name' table, return a given ENGLISH name record in */
+ /* ASCII. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* nameid :: The name id of the name record to return. */
+ /* */
+ /* <InOut> */
+ /* name :: The address of an allocated string pointer. NULL if */
+ /* no name is present. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ typedef FT_Error
+ (*TT_Get_Name_Func)( TT_Face face,
+ FT_UShort nameid,
+ FT_String** name );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Get_Name_ID_Func */
+ /* */
+ /* <Description> */
+ /* Search whether an ENGLISH version for a given name ID is in the */
+ /* `name' table. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source face object. */
+ /* */
+ /* nameid :: The name id of the name record to return. */
+ /* */
+ /* <Out> */
+ /* win :: If non-negative, an index into the `name' table with */
+ /* the corresponding (3,1) or (3,0) Windows entry. */
+ /* */
+ /* apple :: If non-negative, an index into the `name' table with */
+ /* the corresponding (1,0) Apple entry. */
+ /* */
+ /* <Return> */
+ /* 1 if there is either a win or apple entry (or both), 0 otheriwse. */
+ /* */
+ typedef FT_Bool
+ (*TT_Get_Name_ID_Func)( TT_Face face,
+ FT_UShort nameid,
+ FT_Int *win,
+ FT_Int *apple );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Load_Table_Func */
+ /* */
+ /* <Description> */
+ /* Load a given TrueType table. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* stream :: The input stream. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* The function uses `face->goto_table' to seek the stream to the */
+ /* start of the table, except while loading the font directory. */
+ /* */
+ typedef FT_Error
+ (*TT_Load_Table_Func)( TT_Face face,
+ FT_Stream stream );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Free_Table_Func */
+ /* */
+ /* <Description> */
+ /* Free a given TrueType table. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the target face object. */
+ /* */
+ typedef void
+ (*TT_Free_Table_Func)( TT_Face face );
+
+
+ /*
+ * @functype:
+ * TT_Face_GetKerningFunc
+ *
+ * @description:
+ * Return the horizontal kerning value between two glyphs.
+ *
+ * @input:
+ * face :: A handle to the source face object.
+ * left_glyph :: The left glyph index.
+ * right_glyph :: The right glyph index.
+ *
+ * @return:
+ * The kerning value in font units.
+ */
+ typedef FT_Int
+ (*TT_Face_GetKerningFunc)( TT_Face face,
+ FT_UInt left_glyph,
+ FT_UInt right_glyph );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* SFNT_Interface */
+ /* */
+ /* <Description> */
+ /* This structure holds pointers to the functions used to load and */
+ /* free the basic tables that are required in a `sfnt' font file. */
+ /* */
+ /* <Fields> */
+ /* Check the various xxx_Func() descriptions for details. */
+ /* */
+ typedef struct SFNT_Interface_
+ {
+ TT_Loader_GotoTableFunc goto_table;
+
+ TT_Init_Face_Func init_face;
+ TT_Load_Face_Func load_face;
+ TT_Done_Face_Func done_face;
+ FT_Module_Requester get_interface;
+
+ TT_Load_Any_Func load_any;
+
+ /* these functions are called by `load_face' but they can also */
+ /* be called from external modules, if there is a need to do so */
+ TT_Load_Table_Func load_head;
+ TT_Load_Metrics_Func load_hhea;
+ TT_Load_Table_Func load_cmap;
+ TT_Load_Table_Func load_maxp;
+ TT_Load_Table_Func load_os2;
+ TT_Load_Table_Func load_post;
+
+ TT_Load_Table_Func load_name;
+ TT_Free_Table_Func free_name;
+
+ /* this field was called `load_kerning' up to version 2.1.10 */
+ TT_Load_Table_Func load_kern;
+
+ TT_Load_Table_Func load_gasp;
+ TT_Load_Table_Func load_pclt;
+
+ /* see `ttload.h'; this field was called `load_bitmap_header' up to */
+ /* version 2.1.10 */
+ TT_Load_Table_Func load_bhed;
+
+ TT_Load_SBit_Image_Func load_sbit_image;
+
+ /* see `ttpost.h' */
+ TT_Get_PS_Name_Func get_psname;
+ TT_Free_Table_Func free_psnames;
+
+ /* starting here, the structure differs from version 2.1.7 */
+
+ /* this field was introduced in version 2.1.8, named `get_psname' */
+ TT_Face_GetKerningFunc get_kerning;
+
+ /* new elements introduced after version 2.1.10 */
+
+ /* load the font directory, i.e., the offset table and */
+ /* the table directory */
+ TT_Load_Table_Func load_font_dir;
+ TT_Load_Metrics_Func load_hmtx;
+
+ TT_Load_Table_Func load_eblc;
+ TT_Free_Table_Func free_eblc;
+
+ TT_Set_SBit_Strike_Func set_sbit_strike;
+ TT_Load_Strike_Metrics_Func load_strike_metrics;
+
+ TT_Get_Metrics_Func get_metrics;
+
+ TT_Get_Name_Func get_name;
+ TT_Get_Name_ID_Func get_name_id;
+
+ } SFNT_Interface;
+
+
+ /* transitional */
+ typedef SFNT_Interface* SFNT_Service;
+
+#ifndef FT_CONFIG_OPTION_PIC
+
+#define FT_DEFINE_SFNT_INTERFACE( \
+ class_, \
+ goto_table_, \
+ init_face_, \
+ load_face_, \
+ done_face_, \
+ get_interface_, \
+ load_any_, \
+ load_head_, \
+ load_hhea_, \
+ load_cmap_, \
+ load_maxp_, \
+ load_os2_, \
+ load_post_, \
+ load_name_, \
+ free_name_, \
+ load_kern_, \
+ load_gasp_, \
+ load_pclt_, \
+ load_bhed_, \
+ load_sbit_image_, \
+ get_psname_, \
+ free_psnames_, \
+ get_kerning_, \
+ load_font_dir_, \
+ load_hmtx_, \
+ load_eblc_, \
+ free_eblc_, \
+ set_sbit_strike_, \
+ load_strike_metrics_, \
+ get_metrics_, \
+ get_name_, \
+ get_name_id_ ) \
+ static const SFNT_Interface class_ = \
+ { \
+ goto_table_, \
+ init_face_, \
+ load_face_, \
+ done_face_, \
+ get_interface_, \
+ load_any_, \
+ load_head_, \
+ load_hhea_, \
+ load_cmap_, \
+ load_maxp_, \
+ load_os2_, \
+ load_post_, \
+ load_name_, \
+ free_name_, \
+ load_kern_, \
+ load_gasp_, \
+ load_pclt_, \
+ load_bhed_, \
+ load_sbit_image_, \
+ get_psname_, \
+ free_psnames_, \
+ get_kerning_, \
+ load_font_dir_, \
+ load_hmtx_, \
+ load_eblc_, \
+ free_eblc_, \
+ set_sbit_strike_, \
+ load_strike_metrics_, \
+ get_metrics_, \
+ get_name_, \
+ get_name_id_ \
+ };
+
+#else /* FT_CONFIG_OPTION_PIC */
+
+#define FT_INTERNAL( a, a_ ) \
+ clazz->a = a_;
+
+#define FT_DEFINE_SFNT_INTERFACE( \
+ class_, \
+ goto_table_, \
+ init_face_, \
+ load_face_, \
+ done_face_, \
+ get_interface_, \
+ load_any_, \
+ load_head_, \
+ load_hhea_, \
+ load_cmap_, \
+ load_maxp_, \
+ load_os2_, \
+ load_post_, \
+ load_name_, \
+ free_name_, \
+ load_kern_, \
+ load_gasp_, \
+ load_pclt_, \
+ load_bhed_, \
+ load_sbit_image_, \
+ get_psname_, \
+ free_psnames_, \
+ get_kerning_, \
+ load_font_dir_, \
+ load_hmtx_, \
+ load_eblc_, \
+ free_eblc_, \
+ set_sbit_strike_, \
+ load_strike_metrics_, \
+ get_metrics_, \
+ get_name_, \
+ get_name_id_ ) \
+ void \
+ FT_Init_Class_ ## class_( FT_Library library, \
+ SFNT_Interface* clazz ) \
+ { \
+ FT_UNUSED( library ); \
+ \
+ clazz->goto_table = goto_table_; \
+ clazz->init_face = init_face_; \
+ clazz->load_face = load_face_; \
+ clazz->done_face = done_face_; \
+ clazz->get_interface = get_interface_; \
+ clazz->load_any = load_any_; \
+ clazz->load_head = load_head_; \
+ clazz->load_hhea = load_hhea_; \
+ clazz->load_cmap = load_cmap_; \
+ clazz->load_maxp = load_maxp_; \
+ clazz->load_os2 = load_os2_; \
+ clazz->load_post = load_post_; \
+ clazz->load_name = load_name_; \
+ clazz->free_name = free_name_; \
+ clazz->load_kern = load_kern_; \
+ clazz->load_gasp = load_gasp_; \
+ clazz->load_pclt = load_pclt_; \
+ clazz->load_bhed = load_bhed_; \
+ clazz->load_sbit_image = load_sbit_image_; \
+ clazz->get_psname = get_psname_; \
+ clazz->free_psnames = free_psnames_; \
+ clazz->get_kerning = get_kerning_; \
+ clazz->load_font_dir = load_font_dir_; \
+ clazz->load_hmtx = load_hmtx_; \
+ clazz->load_eblc = load_eblc_; \
+ clazz->free_eblc = free_eblc_; \
+ clazz->set_sbit_strike = set_sbit_strike_; \
+ clazz->load_strike_metrics = load_strike_metrics_; \
+ clazz->get_metrics = get_metrics_; \
+ clazz->get_name = get_name_; \
+ clazz->get_name_id = get_name_id_; \
+ }
+
+#endif /* FT_CONFIG_OPTION_PIC */
+
+FT_END_HEADER
+
+#endif /* SFNT_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/t1types.h
@@ -1,0 +1,257 @@
+/***************************************************************************/
+/* */
+/* t1types.h */
+/* */
+/* Basic Type1/Type2 type definitions and interface (specification */
+/* only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef T1TYPES_H_
+#define T1TYPES_H_
+
+
+#include <ft2build.h>
+#include FT_TYPE1_TABLES_H
+#include FT_INTERNAL_POSTSCRIPT_HINTS_H
+#include FT_INTERNAL_SERVICE_H
+#include FT_INTERNAL_HASH_H
+#include FT_SERVICE_POSTSCRIPT_CMAPS_H
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** REQUIRED TYPE1/TYPE2 TABLES DEFINITIONS ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* T1_EncodingRec */
+ /* */
+ /* <Description> */
+ /* A structure modeling a custom encoding. */
+ /* */
+ /* <Fields> */
+ /* num_chars :: The number of character codes in the encoding. */
+ /* Usually 256. */
+ /* */
+ /* code_first :: The lowest valid character code in the encoding. */
+ /* */
+ /* code_last :: The highest valid character code in the encoding */
+ /* + 1. When equal to code_first there are no valid */
+ /* character codes. */
+ /* */
+ /* char_index :: An array of corresponding glyph indices. */
+ /* */
+ /* char_name :: An array of corresponding glyph names. */
+ /* */
+ typedef struct T1_EncodingRecRec_
+ {
+ FT_Int num_chars;
+ FT_Int code_first;
+ FT_Int code_last;
+
+ FT_UShort* char_index;
+ FT_String** char_name;
+
+ } T1_EncodingRec, *T1_Encoding;
+
+
+ /* used to hold extra data of PS_FontInfoRec that
+ * cannot be stored in the publicly defined structure.
+ *
+ * Note these can't be blended with multiple-masters.
+ */
+ typedef struct PS_FontExtraRec_
+ {
+ FT_UShort fs_type;
+
+ } PS_FontExtraRec;
+
+
+ typedef struct T1_FontRec_
+ {
+ PS_FontInfoRec font_info; /* font info dictionary */
+ PS_FontExtraRec font_extra; /* font info extra fields */
+ PS_PrivateRec private_dict; /* private dictionary */
+ FT_String* font_name; /* top-level dictionary */
+
+ T1_EncodingType encoding_type;
+ T1_EncodingRec encoding;
+
+ FT_Byte* subrs_block;
+ FT_Byte* charstrings_block;
+ FT_Byte* glyph_names_block;
+
+ FT_Int num_subrs;
+ FT_Byte** subrs;
+ FT_UInt* subrs_len;
+ FT_Hash subrs_hash;
+
+ FT_Int num_glyphs;
+ FT_String** glyph_names; /* array of glyph names */
+ FT_Byte** charstrings; /* array of glyph charstrings */
+ FT_UInt* charstrings_len;
+
+ FT_Byte paint_type;
+ FT_Byte font_type;
+ FT_Matrix font_matrix;
+ FT_Vector font_offset;
+ FT_BBox font_bbox;
+ FT_Long font_id;
+
+ FT_Fixed stroke_width;
+
+ } T1_FontRec, *T1_Font;
+
+
+ typedef struct CID_SubrsRec_
+ {
+ FT_Int num_subrs;
+ FT_Byte** code;
+
+ } CID_SubrsRec, *CID_Subrs;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** AFM FONT INFORMATION STRUCTURES ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ typedef struct AFM_TrackKernRec_
+ {
+ FT_Int degree;
+ FT_Fixed min_ptsize;
+ FT_Fixed min_kern;
+ FT_Fixed max_ptsize;
+ FT_Fixed max_kern;
+
+ } AFM_TrackKernRec, *AFM_TrackKern;
+
+ typedef struct AFM_KernPairRec_
+ {
+ FT_UInt index1;
+ FT_UInt index2;
+ FT_Int x;
+ FT_Int y;
+
+ } AFM_KernPairRec, *AFM_KernPair;
+
+ typedef struct AFM_FontInfoRec_
+ {
+ FT_Bool IsCIDFont;
+ FT_BBox FontBBox;
+ FT_Fixed Ascender;
+ FT_Fixed Descender;
+ AFM_TrackKern TrackKerns; /* free if non-NULL */
+ FT_UInt NumTrackKern;
+ AFM_KernPair KernPairs; /* free if non-NULL */
+ FT_UInt NumKernPair;
+
+ } AFM_FontInfoRec, *AFM_FontInfo;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** ORIGINAL T1_FACE CLASS DEFINITION ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ typedef struct T1_FaceRec_* T1_Face;
+ typedef struct CID_FaceRec_* CID_Face;
+
+
+ typedef struct T1_FaceRec_
+ {
+ FT_FaceRec root;
+ T1_FontRec type1;
+ const void* psnames;
+ const void* psaux;
+ const void* afm_data;
+ FT_CharMapRec charmaprecs[2];
+ FT_CharMap charmaps[2];
+
+ /* support for Multiple Masters fonts */
+ PS_Blend blend;
+
+ /* undocumented, optional: indices of subroutines that express */
+ /* the NormalizeDesignVector and the ConvertDesignVector procedure, */
+ /* respectively, as Type 2 charstrings; -1 if keywords not present */
+ FT_Int ndv_idx;
+ FT_Int cdv_idx;
+
+ /* undocumented, optional: has the same meaning as len_buildchar */
+ /* for Type 2 fonts; manipulated by othersubrs 19, 24, and 25 */
+ FT_UInt len_buildchar;
+ FT_Long* buildchar;
+
+ /* since version 2.1 - interface to PostScript hinter */
+ const void* pshinter;
+
+ } T1_FaceRec;
+
+
+ typedef struct CID_FaceRec_
+ {
+ FT_FaceRec root;
+ void* psnames;
+ void* psaux;
+ CID_FaceInfoRec cid;
+ PS_FontExtraRec font_extra;
+#if 0
+ void* afm_data;
+#endif
+ CID_Subrs subrs;
+
+ /* since version 2.1 - interface to PostScript hinter */
+ void* pshinter;
+
+ /* since version 2.1.8, but was originally positioned after `afm_data' */
+ FT_Byte* binary_data; /* used if hex data has been converted */
+ FT_Stream cid_stream;
+
+ } CID_FaceRec;
+
+
+FT_END_HEADER
+
+#endif /* T1TYPES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/internal/tttypes.h
@@ -1,0 +1,1689 @@
+/***************************************************************************/
+/* */
+/* tttypes.h */
+/* */
+/* Basic SFNT/TrueType type definitions and interface (specification */
+/* only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef TTTYPES_H_
+#define TTTYPES_H_
+
+
+#include <ft2build.h>
+#include FT_TRUETYPE_TABLES_H
+#include FT_INTERNAL_OBJECTS_H
+
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+#include FT_MULTIPLE_MASTERS_H
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** REQUIRED TRUETYPE/OPENTYPE TABLES DEFINITIONS ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TTC_HeaderRec */
+ /* */
+ /* <Description> */
+ /* TrueType collection header. This table contains the offsets of */
+ /* the font headers of each distinct TrueType face in the file. */
+ /* */
+ /* <Fields> */
+ /* tag :: Must be `ttc ' to indicate a TrueType collection. */
+ /* */
+ /* version :: The version number. */
+ /* */
+ /* count :: The number of faces in the collection. The */
+ /* specification says this should be an unsigned long, but */
+ /* we use a signed long since we need the value -1 for */
+ /* specific purposes. */
+ /* */
+ /* offsets :: The offsets of the font headers, one per face. */
+ /* */
+ typedef struct TTC_HeaderRec_
+ {
+ FT_ULong tag;
+ FT_Fixed version;
+ FT_Long count;
+ FT_ULong* offsets;
+
+ } TTC_HeaderRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* SFNT_HeaderRec */
+ /* */
+ /* <Description> */
+ /* SFNT file format header. */
+ /* */
+ /* <Fields> */
+ /* format_tag :: The font format tag. */
+ /* */
+ /* num_tables :: The number of tables in file. */
+ /* */
+ /* search_range :: Must be `16 * (max power of 2 <= num_tables)'. */
+ /* */
+ /* entry_selector :: Must be log2 of `search_range / 16'. */
+ /* */
+ /* range_shift :: Must be `num_tables * 16 - search_range'. */
+ /* */
+ typedef struct SFNT_HeaderRec_
+ {
+ FT_ULong format_tag;
+ FT_UShort num_tables;
+ FT_UShort search_range;
+ FT_UShort entry_selector;
+ FT_UShort range_shift;
+
+ FT_ULong offset; /* not in file */
+
+ } SFNT_HeaderRec, *SFNT_Header;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_TableRec */
+ /* */
+ /* <Description> */
+ /* This structure describes a given table of a TrueType font. */
+ /* */
+ /* <Fields> */
+ /* Tag :: A four-bytes tag describing the table. */
+ /* */
+ /* CheckSum :: The table checksum. This value can be ignored. */
+ /* */
+ /* Offset :: The offset of the table from the start of the TrueType */
+ /* font in its resource. */
+ /* */
+ /* Length :: The table length (in bytes). */
+ /* */
+ typedef struct TT_TableRec_
+ {
+ FT_ULong Tag; /* table type */
+ FT_ULong CheckSum; /* table checksum */
+ FT_ULong Offset; /* table file offset */
+ FT_ULong Length; /* table length */
+
+ } TT_TableRec, *TT_Table;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* WOFF_HeaderRec */
+ /* */
+ /* <Description> */
+ /* WOFF file format header. */
+ /* */
+ /* <Fields> */
+ /* See */
+ /* */
+ /* https://www.w3.org/TR/WOFF/#WOFFHeader */
+ /* */
+ typedef struct WOFF_HeaderRec_
+ {
+ FT_ULong signature;
+ FT_ULong flavor;
+ FT_ULong length;
+ FT_UShort num_tables;
+ FT_UShort reserved;
+ FT_ULong totalSfntSize;
+ FT_UShort majorVersion;
+ FT_UShort minorVersion;
+ FT_ULong metaOffset;
+ FT_ULong metaLength;
+ FT_ULong metaOrigLength;
+ FT_ULong privOffset;
+ FT_ULong privLength;
+
+ } WOFF_HeaderRec, *WOFF_Header;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* WOFF_TableRec */
+ /* */
+ /* <Description> */
+ /* This structure describes a given table of a WOFF font. */
+ /* */
+ /* <Fields> */
+ /* Tag :: A four-bytes tag describing the table. */
+ /* */
+ /* Offset :: The offset of the table from the start of the WOFF */
+ /* font in its resource. */
+ /* */
+ /* CompLength :: Compressed table length (in bytes). */
+ /* */
+ /* OrigLength :: Uncompressed table length (in bytes). */
+ /* */
+ /* CheckSum :: The table checksum. This value can be ignored. */
+ /* */
+ /* OrigOffset :: The uncompressed table file offset. This value gets */
+ /* computed while constructing the (uncompressed) SFNT */
+ /* header. It is not contained in the WOFF file. */
+ /* */
+ typedef struct WOFF_TableRec_
+ {
+ FT_ULong Tag; /* table ID */
+ FT_ULong Offset; /* table file offset */
+ FT_ULong CompLength; /* compressed table length */
+ FT_ULong OrigLength; /* uncompressed table length */
+ FT_ULong CheckSum; /* uncompressed checksum */
+
+ FT_ULong OrigOffset; /* uncompressed table file offset */
+ /* (not in the WOFF file) */
+ } WOFF_TableRec, *WOFF_Table;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_LongMetricsRec */
+ /* */
+ /* <Description> */
+ /* A structure modeling the long metrics of the `hmtx' and `vmtx' */
+ /* TrueType tables. The values are expressed in font units. */
+ /* */
+ /* <Fields> */
+ /* advance :: The advance width or height for the glyph. */
+ /* */
+ /* bearing :: The left-side or top-side bearing for the glyph. */
+ /* */
+ typedef struct TT_LongMetricsRec_
+ {
+ FT_UShort advance;
+ FT_Short bearing;
+
+ } TT_LongMetricsRec, *TT_LongMetrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* TT_ShortMetrics */
+ /* */
+ /* <Description> */
+ /* A simple type to model the short metrics of the `hmtx' and `vmtx' */
+ /* tables. */
+ /* */
+ typedef FT_Short TT_ShortMetrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_NameRec */
+ /* */
+ /* <Description> */
+ /* A structure modeling TrueType name records. Name records are used */
+ /* to store important strings like family name, style name, */
+ /* copyright, etc. in _localized_ versions (i.e., language, encoding, */
+ /* etc). */
+ /* */
+ /* <Fields> */
+ /* platformID :: The ID of the name's encoding platform. */
+ /* */
+ /* encodingID :: The platform-specific ID for the name's encoding. */
+ /* */
+ /* languageID :: The platform-specific ID for the name's language. */
+ /* */
+ /* nameID :: The ID specifying what kind of name this is. */
+ /* */
+ /* stringLength :: The length of the string in bytes. */
+ /* */
+ /* stringOffset :: The offset to the string in the `name' table. */
+ /* */
+ /* string :: A pointer to the string's bytes. Note that these */
+ /* are usually UTF-16 encoded characters. */
+ /* */
+ typedef struct TT_NameRec_
+ {
+ FT_UShort platformID;
+ FT_UShort encodingID;
+ FT_UShort languageID;
+ FT_UShort nameID;
+ FT_UShort stringLength;
+ FT_ULong stringOffset;
+
+ /* this last field is not defined in the spec */
+ /* but used by the FreeType engine */
+
+ FT_Byte* string;
+
+ } TT_NameRec, *TT_Name;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_LangTagRec */
+ /* */
+ /* <Description> */
+ /* A structure modeling language tag records in SFNT `name' tables, */
+ /* introduced in OpenType version 1.6. */
+ /* */
+ /* <Fields> */
+ /* stringLength :: The length of the string in bytes. */
+ /* */
+ /* stringOffset :: The offset to the string in the `name' table. */
+ /* */
+ /* string :: A pointer to the string's bytes. Note that these */
+ /* are UTF-16BE encoded characters. */
+ /* */
+ typedef struct TT_LangTagRec_
+ {
+ FT_UShort stringLength;
+ FT_ULong stringOffset;
+
+ /* this last field is not defined in the spec */
+ /* but used by the FreeType engine */
+
+ FT_Byte* string;
+
+ } TT_LangTagRec, *TT_LangTag;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_NameTableRec */
+ /* */
+ /* <Description> */
+ /* A structure modeling the TrueType name table. */
+ /* */
+ /* <Fields> */
+ /* format :: The format of the name table. */
+ /* */
+ /* numNameRecords :: The number of names in table. */
+ /* */
+ /* storageOffset :: The offset of the name table in the `name' */
+ /* TrueType table. */
+ /* */
+ /* names :: An array of name records. */
+ /* */
+ /* numLangTagRecords :: The number of language tags in table. */
+ /* */
+ /* langTags :: An array of language tag records. */
+ /* */
+ /* stream :: The file's input stream. */
+ /* */
+ typedef struct TT_NameTableRec_
+ {
+ FT_UShort format;
+ FT_UInt numNameRecords;
+ FT_UInt storageOffset;
+ TT_NameRec* names;
+ FT_UInt numLangTagRecords;
+ TT_LangTagRec* langTags;
+ FT_Stream stream;
+
+ } TT_NameTableRec, *TT_NameTable;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** OPTIONAL TRUETYPE/OPENTYPE TABLES DEFINITIONS ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_GaspRangeRec */
+ /* */
+ /* <Description> */
+ /* A tiny structure used to model a gasp range according to the */
+ /* TrueType specification. */
+ /* */
+ /* <Fields> */
+ /* maxPPEM :: The maximum ppem value to which `gaspFlag' applies. */
+ /* */
+ /* gaspFlag :: A flag describing the grid-fitting and anti-aliasing */
+ /* modes to be used. */
+ /* */
+ typedef struct TT_GaspRangeRec_
+ {
+ FT_UShort maxPPEM;
+ FT_UShort gaspFlag;
+
+ } TT_GaspRangeRec, *TT_GaspRange;
+
+
+#define TT_GASP_GRIDFIT 0x01
+#define TT_GASP_DOGRAY 0x02
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_GaspRec */
+ /* */
+ /* <Description> */
+ /* A structure modeling the TrueType `gasp' table used to specify */
+ /* grid-fitting and anti-aliasing behaviour. */
+ /* */
+ /* <Fields> */
+ /* version :: The version number. */
+ /* */
+ /* numRanges :: The number of gasp ranges in table. */
+ /* */
+ /* gaspRanges :: An array of gasp ranges. */
+ /* */
+ typedef struct TT_Gasp_
+ {
+ FT_UShort version;
+ FT_UShort numRanges;
+ TT_GaspRange gaspRanges;
+
+ } TT_GaspRec;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** EMBEDDED BITMAPS SUPPORT ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_MetricsRec */
+ /* */
+ /* <Description> */
+ /* A structure used to hold the big metrics of a given glyph bitmap */
+ /* in a TrueType or OpenType font. These are usually found in the */
+ /* `EBDT' (Microsoft) or `bloc' (Apple) table. */
+ /* */
+ /* <Fields> */
+ /* height :: The glyph height in pixels. */
+ /* */
+ /* width :: The glyph width in pixels. */
+ /* */
+ /* horiBearingX :: The horizontal left bearing. */
+ /* */
+ /* horiBearingY :: The horizontal top bearing. */
+ /* */
+ /* horiAdvance :: The horizontal advance. */
+ /* */
+ /* vertBearingX :: The vertical left bearing. */
+ /* */
+ /* vertBearingY :: The vertical top bearing. */
+ /* */
+ /* vertAdvance :: The vertical advance. */
+ /* */
+ typedef struct TT_SBit_MetricsRec_
+ {
+ FT_UShort height;
+ FT_UShort width;
+
+ FT_Short horiBearingX;
+ FT_Short horiBearingY;
+ FT_UShort horiAdvance;
+
+ FT_Short vertBearingX;
+ FT_Short vertBearingY;
+ FT_UShort vertAdvance;
+
+ } TT_SBit_MetricsRec, *TT_SBit_Metrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_SmallMetricsRec */
+ /* */
+ /* <Description> */
+ /* A structure used to hold the small metrics of a given glyph bitmap */
+ /* in a TrueType or OpenType font. These are usually found in the */
+ /* `EBDT' (Microsoft) or the `bdat' (Apple) table. */
+ /* */
+ /* <Fields> */
+ /* height :: The glyph height in pixels. */
+ /* */
+ /* width :: The glyph width in pixels. */
+ /* */
+ /* bearingX :: The left-side bearing. */
+ /* */
+ /* bearingY :: The top-side bearing. */
+ /* */
+ /* advance :: The advance width or height. */
+ /* */
+ typedef struct TT_SBit_Small_Metrics_
+ {
+ FT_Byte height;
+ FT_Byte width;
+
+ FT_Char bearingX;
+ FT_Char bearingY;
+ FT_Byte advance;
+
+ } TT_SBit_SmallMetricsRec, *TT_SBit_SmallMetrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_LineMetricsRec */
+ /* */
+ /* <Description> */
+ /* A structure used to describe the text line metrics of a given */
+ /* bitmap strike, for either a horizontal or vertical layout. */
+ /* */
+ /* <Fields> */
+ /* ascender :: The ascender in pixels. */
+ /* */
+ /* descender :: The descender in pixels. */
+ /* */
+ /* max_width :: The maximum glyph width in pixels. */
+ /* */
+ /* caret_slope_enumerator :: Rise of the caret slope, typically set */
+ /* to 1 for non-italic fonts. */
+ /* */
+ /* caret_slope_denominator :: Rise of the caret slope, typically set */
+ /* to 0 for non-italic fonts. */
+ /* */
+ /* caret_offset :: Offset in pixels to move the caret for */
+ /* proper positioning. */
+ /* */
+ /* min_origin_SB :: Minimum of horiBearingX (resp. */
+ /* vertBearingY). */
+ /* min_advance_SB :: Minimum of */
+ /* */
+ /* horizontal advance - */
+ /* ( horiBearingX + width ) */
+ /* */
+ /* resp. */
+ /* */
+ /* vertical advance - */
+ /* ( vertBearingY + height ) */
+ /* */
+ /* max_before_BL :: Maximum of horiBearingY (resp. */
+ /* vertBearingY). */
+ /* */
+ /* min_after_BL :: Minimum of */
+ /* */
+ /* horiBearingY - height */
+ /* */
+ /* resp. */
+ /* */
+ /* vertBearingX - width */
+ /* */
+ /* pads :: Unused (to make the size of the record */
+ /* a multiple of 32 bits. */
+ /* */
+ typedef struct TT_SBit_LineMetricsRec_
+ {
+ FT_Char ascender;
+ FT_Char descender;
+ FT_Byte max_width;
+ FT_Char caret_slope_numerator;
+ FT_Char caret_slope_denominator;
+ FT_Char caret_offset;
+ FT_Char min_origin_SB;
+ FT_Char min_advance_SB;
+ FT_Char max_before_BL;
+ FT_Char min_after_BL;
+ FT_Char pads[2];
+
+ } TT_SBit_LineMetricsRec, *TT_SBit_LineMetrics;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_RangeRec */
+ /* */
+ /* <Description> */
+ /* A TrueType/OpenType subIndexTable as defined in the `EBLC' */
+ /* (Microsoft) or `bloc' (Apple) tables. */
+ /* */
+ /* <Fields> */
+ /* first_glyph :: The first glyph index in the range. */
+ /* */
+ /* last_glyph :: The last glyph index in the range. */
+ /* */
+ /* index_format :: The format of index table. Valid values are 1 */
+ /* to 5. */
+ /* */
+ /* image_format :: The format of `EBDT' image data. */
+ /* */
+ /* image_offset :: The offset to image data in `EBDT'. */
+ /* */
+ /* image_size :: For index formats 2 and 5. This is the size in */
+ /* bytes of each glyph bitmap. */
+ /* */
+ /* big_metrics :: For index formats 2 and 5. This is the big */
+ /* metrics for each glyph bitmap. */
+ /* */
+ /* num_glyphs :: For index formats 4 and 5. This is the number of */
+ /* glyphs in the code array. */
+ /* */
+ /* glyph_offsets :: For index formats 1 and 3. */
+ /* */
+ /* glyph_codes :: For index formats 4 and 5. */
+ /* */
+ /* table_offset :: The offset of the index table in the `EBLC' */
+ /* table. Only used during strike loading. */
+ /* */
+ typedef struct TT_SBit_RangeRec_
+ {
+ FT_UShort first_glyph;
+ FT_UShort last_glyph;
+
+ FT_UShort index_format;
+ FT_UShort image_format;
+ FT_ULong image_offset;
+
+ FT_ULong image_size;
+ TT_SBit_MetricsRec metrics;
+ FT_ULong num_glyphs;
+
+ FT_ULong* glyph_offsets;
+ FT_UShort* glyph_codes;
+
+ FT_ULong table_offset;
+
+ } TT_SBit_RangeRec, *TT_SBit_Range;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_StrikeRec */
+ /* */
+ /* <Description> */
+ /* A structure used describe a given bitmap strike in the `EBLC' */
+ /* (Microsoft) or `bloc' (Apple) tables. */
+ /* */
+ /* <Fields> */
+ /* num_index_ranges :: The number of index ranges. */
+ /* */
+ /* index_ranges :: An array of glyph index ranges. */
+ /* */
+ /* color_ref :: Unused. `color_ref' is put in for future */
+ /* enhancements, but these fields are already */
+ /* in use by other platforms (e.g. Newton). */
+ /* For details, please see */
+ /* */
+ /* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6bloc.html */
+ /* */
+ /* hori :: The line metrics for horizontal layouts. */
+ /* */
+ /* vert :: The line metrics for vertical layouts. */
+ /* */
+ /* start_glyph :: The lowest glyph index for this strike. */
+ /* */
+ /* end_glyph :: The highest glyph index for this strike. */
+ /* */
+ /* x_ppem :: The number of horizontal pixels per EM. */
+ /* */
+ /* y_ppem :: The number of vertical pixels per EM. */
+ /* */
+ /* bit_depth :: The bit depth. Valid values are 1, 2, 4, */
+ /* and 8. */
+ /* */
+ /* flags :: Is this a vertical or horizontal strike? For */
+ /* details, please see */
+ /* */
+ /* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6bloc.html */
+ /* */
+ typedef struct TT_SBit_StrikeRec_
+ {
+ FT_Int num_ranges;
+ TT_SBit_Range sbit_ranges;
+ FT_ULong ranges_offset;
+
+ FT_ULong color_ref;
+
+ TT_SBit_LineMetricsRec hori;
+ TT_SBit_LineMetricsRec vert;
+
+ FT_UShort start_glyph;
+ FT_UShort end_glyph;
+
+ FT_Byte x_ppem;
+ FT_Byte y_ppem;
+
+ FT_Byte bit_depth;
+ FT_Char flags;
+
+ } TT_SBit_StrikeRec, *TT_SBit_Strike;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_ComponentRec */
+ /* */
+ /* <Description> */
+ /* A simple structure to describe a compound sbit element. */
+ /* */
+ /* <Fields> */
+ /* glyph_code :: The element's glyph index. */
+ /* */
+ /* x_offset :: The element's left bearing. */
+ /* */
+ /* y_offset :: The element's top bearing. */
+ /* */
+ typedef struct TT_SBit_ComponentRec_
+ {
+ FT_UShort glyph_code;
+ FT_Char x_offset;
+ FT_Char y_offset;
+
+ } TT_SBit_ComponentRec, *TT_SBit_Component;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_SBit_ScaleRec */
+ /* */
+ /* <Description> */
+ /* A structure used describe a given bitmap scaling table, as defined */
+ /* in the `EBSC' table. */
+ /* */
+ /* <Fields> */
+ /* hori :: The horizontal line metrics. */
+ /* */
+ /* vert :: The vertical line metrics. */
+ /* */
+ /* x_ppem :: The number of horizontal pixels per EM. */
+ /* */
+ /* y_ppem :: The number of vertical pixels per EM. */
+ /* */
+ /* x_ppem_substitute :: Substitution x_ppem value. */
+ /* */
+ /* y_ppem_substitute :: Substitution y_ppem value. */
+ /* */
+ typedef struct TT_SBit_ScaleRec_
+ {
+ TT_SBit_LineMetricsRec hori;
+ TT_SBit_LineMetricsRec vert;
+
+ FT_Byte x_ppem;
+ FT_Byte y_ppem;
+
+ FT_Byte x_ppem_substitute;
+ FT_Byte y_ppem_substitute;
+
+ } TT_SBit_ScaleRec, *TT_SBit_Scale;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** POSTSCRIPT GLYPH NAMES SUPPORT ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_Post_20Rec */
+ /* */
+ /* <Description> */
+ /* Postscript names sub-table, format 2.0. Stores the PS name of */
+ /* each glyph in the font face. */
+ /* */
+ /* <Fields> */
+ /* num_glyphs :: The number of named glyphs in the table. */
+ /* */
+ /* num_names :: The number of PS names stored in the table. */
+ /* */
+ /* glyph_indices :: The indices of the glyphs in the names arrays. */
+ /* */
+ /* glyph_names :: The PS names not in Mac Encoding. */
+ /* */
+ typedef struct TT_Post_20Rec_
+ {
+ FT_UShort num_glyphs;
+ FT_UShort num_names;
+ FT_UShort* glyph_indices;
+ FT_Char** glyph_names;
+
+ } TT_Post_20Rec, *TT_Post_20;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_Post_25Rec */
+ /* */
+ /* <Description> */
+ /* Postscript names sub-table, format 2.5. Stores the PS name of */
+ /* each glyph in the font face. */
+ /* */
+ /* <Fields> */
+ /* num_glyphs :: The number of glyphs in the table. */
+ /* */
+ /* offsets :: An array of signed offsets in a normal Mac */
+ /* Postscript name encoding. */
+ /* */
+ typedef struct TT_Post_25_
+ {
+ FT_UShort num_glyphs;
+ FT_Char* offsets;
+
+ } TT_Post_25Rec, *TT_Post_25;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_Post_NamesRec */
+ /* */
+ /* <Description> */
+ /* Postscript names table, either format 2.0 or 2.5. */
+ /* */
+ /* <Fields> */
+ /* loaded :: A flag to indicate whether the PS names are loaded. */
+ /* */
+ /* format_20 :: The sub-table used for format 2.0. */
+ /* */
+ /* format_25 :: The sub-table used for format 2.5. */
+ /* */
+ typedef struct TT_Post_NamesRec_
+ {
+ FT_Bool loaded;
+
+ union
+ {
+ TT_Post_20Rec format_20;
+ TT_Post_25Rec format_25;
+
+ } names;
+
+ } TT_Post_NamesRec, *TT_Post_Names;
+
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** GX VARIATION TABLE SUPPORT ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+ typedef struct GX_BlendRec_ *GX_Blend;
+#endif
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** EMBEDDED BDF PROPERTIES TABLE SUPPORT ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+ /*
+ * These types are used to support a `BDF ' table that isn't part of the
+ * official TrueType specification. It is mainly used in SFNT-based
+ * bitmap fonts that were generated from a set of BDF fonts.
+ *
+ * The format of the table is as follows.
+ *
+ * USHORT version `BDF ' table version number, should be 0x0001.
+ * USHORT strikeCount Number of strikes (bitmap sizes) in this table.
+ * ULONG stringTable Offset (from start of BDF table) to string
+ * table.
+ *
+ * This is followed by an array of `strikeCount' descriptors, having the
+ * following format.
+ *
+ * USHORT ppem Vertical pixels per EM for this strike.
+ * USHORT numItems Number of items for this strike (properties and
+ * atoms). Maximum is 255.
+ *
+ * This array in turn is followed by `strikeCount' value sets. Each
+ * `value set' is an array of `numItems' items with the following format.
+ *
+ * ULONG item_name Offset in string table to item name.
+ * USHORT item_type The item type. Possible values are
+ * 0 => string (e.g., COMMENT)
+ * 1 => atom (e.g., FONT or even SIZE)
+ * 2 => int32
+ * 3 => uint32
+ * 0x10 => A flag to indicate a properties. This
+ * is ORed with the above values.
+ * ULONG item_value For strings => Offset into string table without
+ * the corresponding double quotes.
+ * For atoms => Offset into string table.
+ * For integers => Direct value.
+ *
+ * All strings in the string table consist of bytes and are
+ * zero-terminated.
+ *
+ */
+
+#ifdef TT_CONFIG_OPTION_BDF
+
+ typedef struct TT_BDFRec_
+ {
+ FT_Byte* table;
+ FT_Byte* table_end;
+ FT_Byte* strings;
+ FT_ULong strings_size;
+ FT_UInt num_strikes;
+ FT_Bool loaded;
+
+ } TT_BDFRec, *TT_BDF;
+
+#endif /* TT_CONFIG_OPTION_BDF */
+
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*** ***/
+ /*** ***/
+ /*** ORIGINAL TT_FACE CLASS DEFINITION ***/
+ /*** ***/
+ /*** ***/
+ /*************************************************************************/
+ /*************************************************************************/
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This structure/class is defined here because it is common to the */
+ /* following formats: TTF, OpenType-TT, and OpenType-CFF. */
+ /* */
+ /* Note, however, that the classes TT_Size and TT_GlyphSlot are not */
+ /* shared between font drivers, and are thus defined in `ttobjs.h'. */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* TT_Face */
+ /* */
+ /* <Description> */
+ /* A handle to a TrueType face/font object. A TT_Face encapsulates */
+ /* the resolution and scaling independent parts of a TrueType font */
+ /* resource. */
+ /* */
+ /* <Note> */
+ /* The TT_Face structure is also used as a `parent class' for the */
+ /* OpenType-CFF class (T2_Face). */
+ /* */
+ typedef struct TT_FaceRec_* TT_Face;
+
+
+ /* a function type used for the truetype bytecode interpreter hooks */
+ typedef FT_Error
+ (*TT_Interpreter)( void* exec_context );
+
+ /* forward declaration */
+ typedef struct TT_LoaderRec_* TT_Loader;
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Loader_GotoTableFunc */
+ /* */
+ /* <Description> */
+ /* Seeks a stream to the start of a given TrueType table. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the target face object. */
+ /* */
+ /* tag :: A 4-byte tag used to name the table. */
+ /* */
+ /* stream :: The input stream. */
+ /* */
+ /* <Output> */
+ /* length :: The length of the table in bytes. Set to 0 if not */
+ /* needed. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* The stream cursor must be at the font file's origin. */
+ /* */
+ typedef FT_Error
+ (*TT_Loader_GotoTableFunc)( TT_Face face,
+ FT_ULong tag,
+ FT_Stream stream,
+ FT_ULong* length );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Loader_StartGlyphFunc */
+ /* */
+ /* <Description> */
+ /* Seeks a stream to the start of a given glyph element, and opens a */
+ /* frame for it. */
+ /* */
+ /* <Input> */
+ /* loader :: The current TrueType glyph loader object. */
+ /* */
+ /* glyph index :: The index of the glyph to access. */
+ /* */
+ /* offset :: The offset of the glyph according to the */
+ /* `locations' table. */
+ /* */
+ /* byte_count :: The size of the frame in bytes. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ /* <Note> */
+ /* This function is normally equivalent to FT_STREAM_SEEK(offset) */
+ /* followed by FT_FRAME_ENTER(byte_count) with the loader's stream, */
+ /* but alternative formats (e.g. compressed ones) might use something */
+ /* different. */
+ /* */
+ typedef FT_Error
+ (*TT_Loader_StartGlyphFunc)( TT_Loader loader,
+ FT_UInt glyph_index,
+ FT_ULong offset,
+ FT_UInt byte_count );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Loader_ReadGlyphFunc */
+ /* */
+ /* <Description> */
+ /* Reads one glyph element (its header, a simple glyph, or a */
+ /* composite) from the loader's current stream frame. */
+ /* */
+ /* <Input> */
+ /* loader :: The current TrueType glyph loader object. */
+ /* */
+ /* <Return> */
+ /* FreeType error code. 0 means success. */
+ /* */
+ typedef FT_Error
+ (*TT_Loader_ReadGlyphFunc)( TT_Loader loader );
+
+
+ /*************************************************************************/
+ /* */
+ /* <FuncType> */
+ /* TT_Loader_EndGlyphFunc */
+ /* */
+ /* <Description> */
+ /* Closes the current loader stream frame for the glyph. */
+ /* */
+ /* <Input> */
+ /* loader :: The current TrueType glyph loader object. */
+ /* */
+ typedef void
+ (*TT_Loader_EndGlyphFunc)( TT_Loader loader );
+
+
+ typedef enum TT_SbitTableType_
+ {
+ TT_SBIT_TABLE_TYPE_NONE = 0,
+ TT_SBIT_TABLE_TYPE_EBLC, /* `EBLC' (Microsoft), */
+ /* `bloc' (Apple) */
+ TT_SBIT_TABLE_TYPE_CBLC, /* `CBLC' (Google) */
+ TT_SBIT_TABLE_TYPE_SBIX, /* `sbix' (Apple) */
+
+ /* do not remove */
+ TT_SBIT_TABLE_TYPE_MAX
+
+ } TT_SbitTableType;
+
+
+ /* OpenType 1.8 brings new tables for variation font support; */
+ /* to make the old MM and GX fonts still work we need to check */
+ /* the presence (and validity) of the functionality provided */
+ /* by those tables. The following flag macros are for the */
+ /* field `variation_support'. */
+ /* */
+ /* Note that `fvar' gets checked immediately at font loading, */
+ /* while the other features are only loaded if MM support is */
+ /* actually requested. */
+
+ /* FVAR */
+#define TT_FACE_FLAG_VAR_FVAR ( 1 << 0 )
+
+ /* HVAR */
+#define TT_FACE_FLAG_VAR_HADVANCE ( 1 << 1 )
+#define TT_FACE_FLAG_VAR_LSB ( 1 << 2 )
+#define TT_FACE_FLAG_VAR_RSB ( 1 << 3 )
+
+ /* VVAR */
+#define TT_FACE_FLAG_VAR_VADVANCE ( 1 << 4 )
+#define TT_FACE_FLAG_VAR_TSB ( 1 << 5 )
+#define TT_FACE_FLAG_VAR_BSB ( 1 << 6 )
+#define TT_FACE_FLAG_VAR_VORG ( 1 << 7 )
+
+ /* MVAR */
+#define TT_FACE_FLAG_VAR_MVAR ( 1 << 8 )
+
+
+ /*************************************************************************/
+ /* */
+ /* TrueType Face Type */
+ /* */
+ /* <Struct> */
+ /* TT_Face */
+ /* */
+ /* <Description> */
+ /* The TrueType face class. These objects model the resolution and */
+ /* point-size independent data found in a TrueType font file. */
+ /* */
+ /* <Fields> */
+ /* root :: The base FT_Face structure, managed by the */
+ /* base layer. */
+ /* */
+ /* ttc_header :: The TrueType collection header, used when */
+ /* the file is a `ttc' rather than a `ttf'. */
+ /* For ordinary font files, the field */
+ /* `ttc_header.count' is set to 0. */
+ /* */
+ /* format_tag :: The font format tag. */
+ /* */
+ /* num_tables :: The number of TrueType tables in this font */
+ /* file. */
+ /* */
+ /* dir_tables :: The directory of TrueType tables for this */
+ /* font file. */
+ /* */
+ /* header :: The font's font header (`head' table). */
+ /* Read on font opening. */
+ /* */
+ /* horizontal :: The font's horizontal header (`hhea' */
+ /* table). This field also contains the */
+ /* associated horizontal metrics table */
+ /* (`hmtx'). */
+ /* */
+ /* max_profile :: The font's maximum profile table. Read on */
+ /* font opening. Note that some maximum */
+ /* values cannot be taken directly from this */
+ /* table. We thus define additional fields */
+ /* below to hold the computed maxima. */
+ /* */
+ /* vertical_info :: A boolean which is set when the font file */
+ /* contains vertical metrics. If not, the */
+ /* value of the `vertical' field is */
+ /* undefined. */
+ /* */
+ /* vertical :: The font's vertical header (`vhea' table). */
+ /* This field also contains the associated */
+ /* vertical metrics table (`vmtx'), if found. */
+ /* IMPORTANT: The contents of this field is */
+ /* undefined if the `vertical_info' field is */
+ /* unset. */
+ /* */
+ /* num_names :: The number of name records within this */
+ /* TrueType font. */
+ /* */
+ /* name_table :: The table of name records (`name'). */
+ /* */
+ /* os2 :: The font's OS/2 table (`OS/2'). */
+ /* */
+ /* postscript :: The font's PostScript table (`post' */
+ /* table). The PostScript glyph names are */
+ /* not loaded by the driver on face opening. */
+ /* See the `ttpost' module for more details. */
+ /* */
+ /* cmap_table :: Address of the face's `cmap' SFNT table */
+ /* in memory (it's an extracted frame). */
+ /* */
+ /* cmap_size :: The size in bytes of the `cmap_table' */
+ /* described above. */
+ /* */
+ /* goto_table :: A function called by each TrueType table */
+ /* loader to position a stream's cursor to */
+ /* the start of a given table according to */
+ /* its tag. It defaults to TT_Goto_Face but */
+ /* can be different for strange formats (e.g. */
+ /* Type 42). */
+ /* */
+ /* access_glyph_frame :: A function used to access the frame of a */
+ /* given glyph within the face's font file. */
+ /* */
+ /* forget_glyph_frame :: A function used to forget the frame of a */
+ /* given glyph when all data has been loaded. */
+ /* */
+ /* read_glyph_header :: A function used to read a glyph header. */
+ /* It must be called between an `access' and */
+ /* `forget'. */
+ /* */
+ /* read_simple_glyph :: A function used to read a simple glyph. */
+ /* It must be called after the header was */
+ /* read, and before the `forget'. */
+ /* */
+ /* read_composite_glyph :: A function used to read a composite glyph. */
+ /* It must be called after the header was */
+ /* read, and before the `forget'. */
+ /* */
+ /* sfnt :: A pointer to the SFNT service. */
+ /* */
+ /* psnames :: A pointer to the PostScript names service. */
+ /* */
+ /* mm :: A pointer to the Multiple Masters service. */
+ /* */
+ /* var :: A pointer to the Metrics Variations */
+ /* service. */
+ /* */
+ /* hdmx :: The face's horizontal device metrics */
+ /* (`hdmx' table). This table is optional in */
+ /* TrueType/OpenType fonts. */
+ /* */
+ /* gasp :: The grid-fitting and scaling properties */
+ /* table (`gasp'). This table is optional in */
+ /* TrueType/OpenType fonts. */
+ /* */
+ /* pclt :: The `pclt' SFNT table. */
+ /* */
+ /* num_sbit_scales :: The number of sbit scales for this font. */
+ /* */
+ /* sbit_scales :: Array of sbit scales embedded in this */
+ /* font. This table is optional in a */
+ /* TrueType/OpenType font. */
+ /* */
+ /* postscript_names :: A table used to store the Postscript names */
+ /* of the glyphs for this font. See the */
+ /* file `ttconfig.h' for comments on the */
+ /* TT_CONFIG_OPTION_POSTSCRIPT_NAMES option. */
+ /* */
+ /* font_program_size :: Size in bytecodes of the face's font */
+ /* program. 0 if none defined. Ignored for */
+ /* Type 2 fonts. */
+ /* */
+ /* font_program :: The face's font program (bytecode stream) */
+ /* executed at load time, also used during */
+ /* glyph rendering. Comes from the `fpgm' */
+ /* table. Ignored for Type 2 font fonts. */
+ /* */
+ /* cvt_program_size :: The size in bytecodes of the face's cvt */
+ /* program. Ignored for Type 2 fonts. */
+ /* */
+ /* cvt_program :: The face's cvt program (bytecode stream) */
+ /* executed each time an instance/size is */
+ /* changed/reset. Comes from the `prep' */
+ /* table. Ignored for Type 2 fonts. */
+ /* */
+ /* cvt_size :: Size of the control value table (in */
+ /* entries). Ignored for Type 2 fonts. */
+ /* */
+ /* cvt :: The face's original control value table. */
+ /* Coordinates are expressed in unscaled font */
+ /* units. Comes from the `cvt ' table. */
+ /* Ignored for Type 2 fonts. */
+ /* */
+ /* interpreter :: A pointer to the TrueType bytecode */
+ /* interpreters field is also used to hook */
+ /* the debugger in `ttdebug'. */
+ /* */
+ /* extra :: Reserved for third-party font drivers. */
+ /* */
+ /* postscript_name :: The PS name of the font. Used by the */
+ /* postscript name service. */
+ /* */
+ /* glyf_len :: The length of the `glyf' table. Needed */
+ /* for malformed `loca' tables. */
+ /* */
+ /* glyf_offset :: The file offset of the `glyf' table. */
+ /* */
+ /* is_cff2 :: Set if the font format is CFF2. */
+ /* */
+ /* doblend :: A boolean which is set if the font should */
+ /* be blended (this is for GX var). */
+ /* */
+ /* blend :: Contains the data needed to control GX */
+ /* variation tables (rather like Multiple */
+ /* Master data). */
+ /* */
+ /* variation_support :: Flags that indicate which OpenType */
+ /* functionality related to font variation */
+ /* support is present, valid, and usable. */
+ /* For example, TT_FACE_FLAG_VAR_FVAR is only */
+ /* set if we have at least one design axis. */
+ /* */
+ /* var_postscript_prefix :: */
+ /* The PostScript name prefix needed for */
+ /* constructing a variation font instance's */
+ /* PS name . */
+ /* */
+ /* var_postscript_prefix_len :: */
+ /* The length of the `var_postscript_prefix' */
+ /* string. */
+ /* */
+ /* horz_metrics_size :: The size of the `hmtx' table. */
+ /* */
+ /* vert_metrics_size :: The size of the `vmtx' table. */
+ /* */
+ /* num_locations :: The number of glyph locations in this */
+ /* TrueType file. This should be */
+ /* identical to the number of glyphs. */
+ /* Ignored for Type 2 fonts. */
+ /* */
+ /* glyph_locations :: An array of longs. These are offsets to */
+ /* glyph data within the `glyf' table. */
+ /* Ignored for Type 2 font faces. */
+ /* */
+ /* hdmx_table :: A pointer to the `hdmx' table. */
+ /* */
+ /* hdmx_table_size :: The size of the `hdmx' table. */
+ /* */
+ /* hdmx_record_count :: The number of hdmx records. */
+ /* */
+ /* hdmx_record_size :: The size of a single hdmx record. */
+ /* */
+ /* hdmx_record_sizes :: An array holding the ppem sizes available */
+ /* in the `hdmx' table. */
+ /* */
+ /* sbit_table :: A pointer to the font's embedded bitmap */
+ /* location table. */
+ /* */
+ /* sbit_table_size :: The size of `sbit_table'. */
+ /* */
+ /* sbit_table_type :: The sbit table type (CBLC, sbix, etc.). */
+ /* */
+ /* sbit_num_strikes :: The number of sbit strikes exposed by */
+ /* FreeType's API, omitting invalid strikes. */
+ /* */
+ /* sbit_strike_map :: A mapping between the strike indices */
+ /* exposed by the API and the indices used in */
+ /* the font's sbit table. */
+ /* */
+ /* kern_table :: A pointer to the `kern' table. */
+ /* */
+ /* kern_table_size :: The size of the `kern' table. */
+ /* */
+ /* num_kern_tables :: The number of supported kern subtables */
+ /* (up to 32; FreeType recognizes only */
+ /* horizontal ones with format 0). */
+ /* */
+ /* kern_avail_bits :: The availability status of kern subtables; */
+ /* if bit n is set, table n is available. */
+ /* */
+ /* kern_order_bits :: The sortedness status of kern subtables; */
+ /* if bit n is set, table n is sorted. */
+ /* */
+ /* bdf :: Data related to an SFNT font's `bdf' */
+ /* table; see `tttypes.h'. */
+ /* */
+ /* horz_metrics_offset :: The file offset of the `hmtx' table. */
+ /* */
+ /* vert_metrics_offset :: The file offset of the `vmtx' table. */
+ /* */
+ /* sph_found_func_flags :: Flags identifying special bytecode */
+ /* functions (used by the v38 implementation */
+ /* of the bytecode interpreter). */
+ /* */
+ /* sph_compatibility_mode :: */
+ /* This flag is set if we are in ClearType */
+ /* backward compatibility mode (used by the */
+ /* v38 implementation of the bytecode */
+ /* interpreter). */
+ /* */
+ /* ebdt_start :: The file offset of the sbit data table */
+ /* (CBDT, bdat, etc.). */
+ /* */
+ /* ebdt_size :: The size of the sbit data table. */
+ /* */
+ typedef struct TT_FaceRec_
+ {
+ FT_FaceRec root;
+
+ TTC_HeaderRec ttc_header;
+
+ FT_ULong format_tag;
+ FT_UShort num_tables;
+ TT_Table dir_tables;
+
+ TT_Header header; /* TrueType header table */
+ TT_HoriHeader horizontal; /* TrueType horizontal header */
+
+ TT_MaxProfile max_profile;
+
+ FT_Bool vertical_info;
+ TT_VertHeader vertical; /* TT Vertical header, if present */
+
+ FT_UShort num_names; /* number of name records */
+ TT_NameTableRec name_table; /* name table */
+
+ TT_OS2 os2; /* TrueType OS/2 table */
+ TT_Postscript postscript; /* TrueType Postscript table */
+
+ FT_Byte* cmap_table; /* extracted `cmap' table */
+ FT_ULong cmap_size;
+
+ TT_Loader_GotoTableFunc goto_table;
+
+ TT_Loader_StartGlyphFunc access_glyph_frame;
+ TT_Loader_EndGlyphFunc forget_glyph_frame;
+ TT_Loader_ReadGlyphFunc read_glyph_header;
+ TT_Loader_ReadGlyphFunc read_simple_glyph;
+ TT_Loader_ReadGlyphFunc read_composite_glyph;
+
+ /* a typeless pointer to the SFNT_Interface table used to load */
+ /* the basic TrueType tables in the face object */
+ void* sfnt;
+
+ /* a typeless pointer to the FT_Service_PsCMapsRec table used to */
+ /* handle glyph names <-> unicode & Mac values */
+ void* psnames;
+
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+ /* a typeless pointer to the FT_Service_MultiMasters table used to */
+ /* handle variation fonts */
+ void* mm;
+
+ /* a typeless pointer to the FT_Service_MetricsVariationsRec table */
+ /* used to handle the HVAR, VVAR, and MVAR OpenType tables */
+ void* var;
+#endif
+
+ /* a typeless pointer to the PostScript Aux service */
+ void* psaux;
+
+
+ /***********************************************************************/
+ /* */
+ /* Optional TrueType/OpenType tables */
+ /* */
+ /***********************************************************************/
+
+ /* grid-fitting and scaling table */
+ TT_GaspRec gasp; /* the `gasp' table */
+
+ /* PCL 5 table */
+ TT_PCLT pclt;
+
+ /* embedded bitmaps support */
+ FT_ULong num_sbit_scales;
+ TT_SBit_Scale sbit_scales;
+
+ /* postscript names table */
+ TT_Post_NamesRec postscript_names;
+
+
+ /***********************************************************************/
+ /* */
+ /* TrueType-specific fields (ignored by the CFF driver) */
+ /* */
+ /***********************************************************************/
+
+ /* the font program, if any */
+ FT_ULong font_program_size;
+ FT_Byte* font_program;
+
+ /* the cvt program, if any */
+ FT_ULong cvt_program_size;
+ FT_Byte* cvt_program;
+
+ /* the original, unscaled, control value table */
+ FT_ULong cvt_size;
+ FT_Short* cvt;
+
+ /* A pointer to the bytecode interpreter to use. This is also */
+ /* used to hook the debugger for the `ttdebug' utility. */
+ TT_Interpreter interpreter;
+
+
+ /***********************************************************************/
+ /* */
+ /* Other tables or fields. This is used by derivative formats like */
+ /* OpenType. */
+ /* */
+ /***********************************************************************/
+
+ FT_Generic extra;
+
+ const char* postscript_name;
+
+ FT_ULong glyf_len;
+ FT_ULong glyf_offset; /* since 2.7.1 */
+
+ FT_Bool is_cff2; /* since 2.7.1 */
+
+#ifdef TT_CONFIG_OPTION_GX_VAR_SUPPORT
+ FT_Bool doblend;
+ GX_Blend blend;
+
+ FT_UInt32 variation_support; /* since 2.7.1 */
+
+ const char* var_postscript_prefix; /* since 2.7.2 */
+ FT_UInt var_postscript_prefix_len; /* since 2.7.2 */
+
+#endif
+
+ /* since version 2.2 */
+
+ FT_ULong horz_metrics_size;
+ FT_ULong vert_metrics_size;
+
+ FT_ULong num_locations; /* in broken TTF, gid > 0xFFFF */
+ FT_Byte* glyph_locations;
+
+ FT_Byte* hdmx_table;
+ FT_ULong hdmx_table_size;
+ FT_UInt hdmx_record_count;
+ FT_ULong hdmx_record_size;
+ FT_Byte* hdmx_record_sizes;
+
+ FT_Byte* sbit_table;
+ FT_ULong sbit_table_size;
+ TT_SbitTableType sbit_table_type;
+ FT_UInt sbit_num_strikes;
+ FT_UInt* sbit_strike_map;
+
+ FT_Byte* kern_table;
+ FT_ULong kern_table_size;
+ FT_UInt num_kern_tables;
+ FT_UInt32 kern_avail_bits;
+ FT_UInt32 kern_order_bits;
+
+#ifdef TT_CONFIG_OPTION_BDF
+ TT_BDFRec bdf;
+#endif /* TT_CONFIG_OPTION_BDF */
+
+ /* since 2.3.0 */
+ FT_ULong horz_metrics_offset;
+ FT_ULong vert_metrics_offset;
+
+#ifdef TT_SUPPORT_SUBPIXEL_HINTING_INFINALITY
+ /* since 2.4.12 */
+ FT_ULong sph_found_func_flags; /* special functions found */
+ /* for this face */
+ FT_Bool sph_compatibility_mode;
+#endif /* TT_SUPPORT_SUBPIXEL_HINTING_INFINALITY */
+
+#ifdef TT_CONFIG_OPTION_EMBEDDED_BITMAPS
+ /* since 2.7 */
+ FT_ULong ebdt_start; /* either `CBDT', `EBDT', or `bdat' */
+ FT_ULong ebdt_size;
+#endif
+
+ } TT_FaceRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_GlyphZoneRec */
+ /* */
+ /* <Description> */
+ /* A glyph zone is used to load, scale and hint glyph outline */
+ /* coordinates. */
+ /* */
+ /* <Fields> */
+ /* memory :: A handle to the memory manager. */
+ /* */
+ /* max_points :: The maximum size in points of the zone. */
+ /* */
+ /* max_contours :: Max size in links contours of the zone. */
+ /* */
+ /* n_points :: The current number of points in the zone. */
+ /* */
+ /* n_contours :: The current number of contours in the zone. */
+ /* */
+ /* org :: The original glyph coordinates (font */
+ /* units/scaled). */
+ /* */
+ /* cur :: The current glyph coordinates (scaled/hinted). */
+ /* */
+ /* tags :: The point control tags. */
+ /* */
+ /* contours :: The contours end points. */
+ /* */
+ /* first_point :: Offset of the current subglyph's first point. */
+ /* */
+ typedef struct TT_GlyphZoneRec_
+ {
+ FT_Memory memory;
+ FT_UShort max_points;
+ FT_Short max_contours;
+ FT_UShort n_points; /* number of points in zone */
+ FT_Short n_contours; /* number of contours */
+
+ FT_Vector* org; /* original point coordinates */
+ FT_Vector* cur; /* current point coordinates */
+ FT_Vector* orus; /* original (unscaled) point coordinates */
+
+ FT_Byte* tags; /* current touch flags */
+ FT_UShort* contours; /* contour end points */
+
+ FT_UShort first_point; /* offset of first (#0) point */
+
+ } TT_GlyphZoneRec, *TT_GlyphZone;
+
+
+ /* handle to execution context */
+ typedef struct TT_ExecContextRec_* TT_ExecContext;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Type> */
+ /* TT_Size */
+ /* */
+ /* <Description> */
+ /* A handle to a TrueType size object. */
+ /* */
+ typedef struct TT_SizeRec_* TT_Size;
+
+
+ /* glyph loader structure */
+ typedef struct TT_LoaderRec_
+ {
+ TT_Face face;
+ TT_Size size;
+ FT_GlyphSlot glyph;
+ FT_GlyphLoader gloader;
+
+ FT_ULong load_flags;
+ FT_UInt glyph_index;
+
+ FT_Stream stream;
+ FT_Int byte_len;
+
+ FT_Short n_contours;
+ FT_BBox bbox;
+ FT_Int left_bearing;
+ FT_Int advance;
+ FT_Int linear;
+ FT_Bool linear_def;
+ FT_Vector pp1;
+ FT_Vector pp2;
+
+ /* the zone where we load our glyphs */
+ TT_GlyphZoneRec base;
+ TT_GlyphZoneRec zone;
+
+ TT_ExecContext exec;
+ FT_Byte* instructions;
+ FT_ULong ins_pos;
+
+ /* for possible extensibility in other formats */
+ void* other;
+
+ /* since version 2.1.8 */
+ FT_Int top_bearing;
+ FT_Int vadvance;
+ FT_Vector pp3;
+ FT_Vector pp4;
+
+ /* since version 2.2.1 */
+ FT_Byte* cursor;
+ FT_Byte* limit;
+
+ /* since version 2.6.2 */
+ FT_ListRec composites;
+
+ } TT_LoaderRec;
+
+
+FT_END_HEADER
+
+#endif /* TTTYPES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/t1tables.h
@@ -1,0 +1,770 @@
+/***************************************************************************/
+/* */
+/* t1tables.h */
+/* */
+/* Basic Type 1/Type 2 tables definitions and interface (specification */
+/* only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef T1TABLES_H_
+#define T1TABLES_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* type1_tables */
+ /* */
+ /* <Title> */
+ /* Type 1 Tables */
+ /* */
+ /* <Abstract> */
+ /* Type~1 (PostScript) specific font tables. */
+ /* */
+ /* <Description> */
+ /* This section contains the definition of Type 1-specific tables, */
+ /* including structures related to other PostScript font formats. */
+ /* */
+ /* <Order> */
+ /* PS_FontInfoRec */
+ /* PS_FontInfo */
+ /* PS_PrivateRec */
+ /* PS_Private */
+ /* */
+ /* CID_FaceDictRec */
+ /* CID_FaceDict */
+ /* CID_FaceInfoRec */
+ /* CID_FaceInfo */
+ /* */
+ /* FT_Has_PS_Glyph_Names */
+ /* FT_Get_PS_Font_Info */
+ /* FT_Get_PS_Font_Private */
+ /* FT_Get_PS_Font_Value */
+ /* */
+ /* T1_Blend_Flags */
+ /* T1_EncodingType */
+ /* PS_Dict_Keys */
+ /* */
+ /*************************************************************************/
+
+
+ /* Note that we separate font data in PS_FontInfoRec and PS_PrivateRec */
+ /* structures in order to support Multiple Master fonts. */
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_FontInfoRec */
+ /* */
+ /* <Description> */
+ /* A structure used to model a Type~1 or Type~2 FontInfo dictionary. */
+ /* Note that for Multiple Master fonts, each instance has its own */
+ /* FontInfo dictionary. */
+ /* */
+ typedef struct PS_FontInfoRec_
+ {
+ FT_String* version;
+ FT_String* notice;
+ FT_String* full_name;
+ FT_String* family_name;
+ FT_String* weight;
+ FT_Long italic_angle;
+ FT_Bool is_fixed_pitch;
+ FT_Short underline_position;
+ FT_UShort underline_thickness;
+
+ } PS_FontInfoRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_FontInfo */
+ /* */
+ /* <Description> */
+ /* A handle to a @PS_FontInfoRec structure. */
+ /* */
+ typedef struct PS_FontInfoRec_* PS_FontInfo;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* T1_FontInfo */
+ /* */
+ /* <Description> */
+ /* This type is equivalent to @PS_FontInfoRec. It is deprecated but */
+ /* kept to maintain source compatibility between various versions of */
+ /* FreeType. */
+ /* */
+ typedef PS_FontInfoRec T1_FontInfo;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_PrivateRec */
+ /* */
+ /* <Description> */
+ /* A structure used to model a Type~1 or Type~2 private dictionary. */
+ /* Note that for Multiple Master fonts, each instance has its own */
+ /* Private dictionary. */
+ /* */
+ typedef struct PS_PrivateRec_
+ {
+ FT_Int unique_id;
+ FT_Int lenIV;
+
+ FT_Byte num_blue_values;
+ FT_Byte num_other_blues;
+ FT_Byte num_family_blues;
+ FT_Byte num_family_other_blues;
+
+ FT_Short blue_values[14];
+ FT_Short other_blues[10];
+
+ FT_Short family_blues [14];
+ FT_Short family_other_blues[10];
+
+ FT_Fixed blue_scale;
+ FT_Int blue_shift;
+ FT_Int blue_fuzz;
+
+ FT_UShort standard_width[1];
+ FT_UShort standard_height[1];
+
+ FT_Byte num_snap_widths;
+ FT_Byte num_snap_heights;
+ FT_Bool force_bold;
+ FT_Bool round_stem_up;
+
+ FT_Short snap_widths [13]; /* including std width */
+ FT_Short snap_heights[13]; /* including std height */
+
+ FT_Fixed expansion_factor;
+
+ FT_Long language_group;
+ FT_Long password;
+
+ FT_Short min_feature[2];
+
+ } PS_PrivateRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* PS_Private */
+ /* */
+ /* <Description> */
+ /* A handle to a @PS_PrivateRec structure. */
+ /* */
+ typedef struct PS_PrivateRec_* PS_Private;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* T1_Private */
+ /* */
+ /* <Description> */
+ /* This type is equivalent to @PS_PrivateRec. It is deprecated but */
+ /* kept to maintain source compatibility between various versions of */
+ /* FreeType. */
+ /* */
+ typedef PS_PrivateRec T1_Private;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* T1_Blend_Flags */
+ /* */
+ /* <Description> */
+ /* A set of flags used to indicate which fields are present in a */
+ /* given blend dictionary (font info or private). Used to support */
+ /* Multiple Masters fonts. */
+ /* */
+ /* <Values> */
+ /* T1_BLEND_UNDERLINE_POSITION :: */
+ /* T1_BLEND_UNDERLINE_THICKNESS :: */
+ /* T1_BLEND_ITALIC_ANGLE :: */
+ /* T1_BLEND_BLUE_VALUES :: */
+ /* T1_BLEND_OTHER_BLUES :: */
+ /* T1_BLEND_STANDARD_WIDTH :: */
+ /* T1_BLEND_STANDARD_HEIGHT :: */
+ /* T1_BLEND_STEM_SNAP_WIDTHS :: */
+ /* T1_BLEND_STEM_SNAP_HEIGHTS :: */
+ /* T1_BLEND_BLUE_SCALE :: */
+ /* T1_BLEND_BLUE_SHIFT :: */
+ /* T1_BLEND_FAMILY_BLUES :: */
+ /* T1_BLEND_FAMILY_OTHER_BLUES :: */
+ /* T1_BLEND_FORCE_BOLD :: */
+ /* */
+ typedef enum T1_Blend_Flags_
+ {
+ /* required fields in a FontInfo blend dictionary */
+ T1_BLEND_UNDERLINE_POSITION = 0,
+ T1_BLEND_UNDERLINE_THICKNESS,
+ T1_BLEND_ITALIC_ANGLE,
+
+ /* required fields in a Private blend dictionary */
+ T1_BLEND_BLUE_VALUES,
+ T1_BLEND_OTHER_BLUES,
+ T1_BLEND_STANDARD_WIDTH,
+ T1_BLEND_STANDARD_HEIGHT,
+ T1_BLEND_STEM_SNAP_WIDTHS,
+ T1_BLEND_STEM_SNAP_HEIGHTS,
+ T1_BLEND_BLUE_SCALE,
+ T1_BLEND_BLUE_SHIFT,
+ T1_BLEND_FAMILY_BLUES,
+ T1_BLEND_FAMILY_OTHER_BLUES,
+ T1_BLEND_FORCE_BOLD,
+
+ T1_BLEND_MAX /* do not remove */
+
+ } T1_Blend_Flags;
+
+
+ /* these constants are deprecated; use the corresponding */
+ /* `T1_Blend_Flags' values instead */
+#define t1_blend_underline_position T1_BLEND_UNDERLINE_POSITION
+#define t1_blend_underline_thickness T1_BLEND_UNDERLINE_THICKNESS
+#define t1_blend_italic_angle T1_BLEND_ITALIC_ANGLE
+#define t1_blend_blue_values T1_BLEND_BLUE_VALUES
+#define t1_blend_other_blues T1_BLEND_OTHER_BLUES
+#define t1_blend_standard_widths T1_BLEND_STANDARD_WIDTH
+#define t1_blend_standard_height T1_BLEND_STANDARD_HEIGHT
+#define t1_blend_stem_snap_widths T1_BLEND_STEM_SNAP_WIDTHS
+#define t1_blend_stem_snap_heights T1_BLEND_STEM_SNAP_HEIGHTS
+#define t1_blend_blue_scale T1_BLEND_BLUE_SCALE
+#define t1_blend_blue_shift T1_BLEND_BLUE_SHIFT
+#define t1_blend_family_blues T1_BLEND_FAMILY_BLUES
+#define t1_blend_family_other_blues T1_BLEND_FAMILY_OTHER_BLUES
+#define t1_blend_force_bold T1_BLEND_FORCE_BOLD
+#define t1_blend_max T1_BLEND_MAX
+
+ /* */
+
+
+ /* maximum number of Multiple Masters designs, as defined in the spec */
+#define T1_MAX_MM_DESIGNS 16
+
+ /* maximum number of Multiple Masters axes, as defined in the spec */
+#define T1_MAX_MM_AXIS 4
+
+ /* maximum number of elements in a design map */
+#define T1_MAX_MM_MAP_POINTS 20
+
+
+ /* this structure is used to store the BlendDesignMap entry for an axis */
+ typedef struct PS_DesignMap_
+ {
+ FT_Byte num_points;
+ FT_Long* design_points;
+ FT_Fixed* blend_points;
+
+ } PS_DesignMapRec, *PS_DesignMap;
+
+ /* backward compatible definition */
+ typedef PS_DesignMapRec T1_DesignMap;
+
+
+ typedef struct PS_BlendRec_
+ {
+ FT_UInt num_designs;
+ FT_UInt num_axis;
+
+ FT_String* axis_names[T1_MAX_MM_AXIS];
+ FT_Fixed* design_pos[T1_MAX_MM_DESIGNS];
+ PS_DesignMapRec design_map[T1_MAX_MM_AXIS];
+
+ FT_Fixed* weight_vector;
+ FT_Fixed* default_weight_vector;
+
+ PS_FontInfo font_infos[T1_MAX_MM_DESIGNS + 1];
+ PS_Private privates [T1_MAX_MM_DESIGNS + 1];
+
+ FT_ULong blend_bitflags;
+
+ FT_BBox* bboxes [T1_MAX_MM_DESIGNS + 1];
+
+ /* since 2.3.0 */
+
+ /* undocumented, optional: the default design instance; */
+ /* corresponds to default_weight_vector -- */
+ /* num_default_design_vector == 0 means it is not present */
+ /* in the font and associated metrics files */
+ FT_UInt default_design_vector[T1_MAX_MM_DESIGNS];
+ FT_UInt num_default_design_vector;
+
+ } PS_BlendRec, *PS_Blend;
+
+
+ /* backward compatible definition */
+ typedef PS_BlendRec T1_Blend;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CID_FaceDictRec */
+ /* */
+ /* <Description> */
+ /* A structure used to represent data in a CID top-level dictionary. */
+ /* */
+ typedef struct CID_FaceDictRec_
+ {
+ PS_PrivateRec private_dict;
+
+ FT_UInt len_buildchar;
+ FT_Fixed forcebold_threshold;
+ FT_Pos stroke_width;
+ FT_Fixed expansion_factor;
+
+ FT_Byte paint_type;
+ FT_Byte font_type;
+ FT_Matrix font_matrix;
+ FT_Vector font_offset;
+
+ FT_UInt num_subrs;
+ FT_ULong subrmap_offset;
+ FT_Int sd_bytes;
+
+ } CID_FaceDictRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CID_FaceDict */
+ /* */
+ /* <Description> */
+ /* A handle to a @CID_FaceDictRec structure. */
+ /* */
+ typedef struct CID_FaceDictRec_* CID_FaceDict;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CID_FontDict */
+ /* */
+ /* <Description> */
+ /* This type is equivalent to @CID_FaceDictRec. It is deprecated but */
+ /* kept to maintain source compatibility between various versions of */
+ /* FreeType. */
+ /* */
+ typedef CID_FaceDictRec CID_FontDict;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CID_FaceInfoRec */
+ /* */
+ /* <Description> */
+ /* A structure used to represent CID Face information. */
+ /* */
+ typedef struct CID_FaceInfoRec_
+ {
+ FT_String* cid_font_name;
+ FT_Fixed cid_version;
+ FT_Int cid_font_type;
+
+ FT_String* registry;
+ FT_String* ordering;
+ FT_Int supplement;
+
+ PS_FontInfoRec font_info;
+ FT_BBox font_bbox;
+ FT_ULong uid_base;
+
+ FT_Int num_xuid;
+ FT_ULong xuid[16];
+
+ FT_ULong cidmap_offset;
+ FT_Int fd_bytes;
+ FT_Int gd_bytes;
+ FT_ULong cid_count;
+
+ FT_Int num_dicts;
+ CID_FaceDict font_dicts;
+
+ FT_ULong data_offset;
+
+ } CID_FaceInfoRec;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CID_FaceInfo */
+ /* */
+ /* <Description> */
+ /* A handle to a @CID_FaceInfoRec structure. */
+ /* */
+ typedef struct CID_FaceInfoRec_* CID_FaceInfo;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* CID_Info */
+ /* */
+ /* <Description> */
+ /* This type is equivalent to @CID_FaceInfoRec. It is deprecated but */
+ /* kept to maintain source compatibility between various versions of */
+ /* FreeType. */
+ /* */
+ typedef CID_FaceInfoRec CID_Info;
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Has_PS_Glyph_Names
+ *
+ * @description:
+ * Return true if a given face provides reliable PostScript glyph
+ * names. This is similar to using the @FT_HAS_GLYPH_NAMES macro,
+ * except that certain fonts (mostly TrueType) contain incorrect
+ * glyph name tables.
+ *
+ * When this function returns true, the caller is sure that the glyph
+ * names returned by @FT_Get_Glyph_Name are reliable.
+ *
+ * @input:
+ * face ::
+ * face handle
+ *
+ * @return:
+ * Boolean. True if glyph names are reliable.
+ *
+ */
+ FT_EXPORT( FT_Int )
+ FT_Has_PS_Glyph_Names( FT_Face face );
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Get_PS_Font_Info
+ *
+ * @description:
+ * Retrieve the @PS_FontInfoRec structure corresponding to a given
+ * PostScript font.
+ *
+ * @input:
+ * face ::
+ * PostScript face handle.
+ *
+ * @output:
+ * afont_info ::
+ * Output font info structure pointer.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * String pointers within the @PS_FontInfoRec structure are owned by
+ * the face and don't need to be freed by the caller. Missing entries
+ * in the font's FontInfo dictionary are represented by NULL pointers.
+ *
+ * If the font's format is not PostScript-based, this function will
+ * return the `FT_Err_Invalid_Argument' error code.
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_PS_Font_Info( FT_Face face,
+ PS_FontInfo afont_info );
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Get_PS_Font_Private
+ *
+ * @description:
+ * Retrieve the @PS_PrivateRec structure corresponding to a given
+ * PostScript font.
+ *
+ * @input:
+ * face ::
+ * PostScript face handle.
+ *
+ * @output:
+ * afont_private ::
+ * Output private dictionary structure pointer.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * The string pointers within the @PS_PrivateRec structure are owned by
+ * the face and don't need to be freed by the caller.
+ *
+ * If the font's format is not PostScript-based, this function returns
+ * the `FT_Err_Invalid_Argument' error code.
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Get_PS_Font_Private( FT_Face face,
+ PS_Private afont_private );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* T1_EncodingType */
+ /* */
+ /* <Description> */
+ /* An enumeration describing the `Encoding' entry in a Type 1 */
+ /* dictionary. */
+ /* */
+ /* <Values> */
+ /* T1_ENCODING_TYPE_NONE :: */
+ /* T1_ENCODING_TYPE_ARRAY :: */
+ /* T1_ENCODING_TYPE_STANDARD :: */
+ /* T1_ENCODING_TYPE_ISOLATIN1 :: */
+ /* T1_ENCODING_TYPE_EXPERT :: */
+ /* */
+ /* <Since> */
+ /* 2.4.8 */
+ /* */
+ typedef enum T1_EncodingType_
+ {
+ T1_ENCODING_TYPE_NONE = 0,
+ T1_ENCODING_TYPE_ARRAY,
+ T1_ENCODING_TYPE_STANDARD,
+ T1_ENCODING_TYPE_ISOLATIN1,
+ T1_ENCODING_TYPE_EXPERT
+
+ } T1_EncodingType;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* PS_Dict_Keys */
+ /* */
+ /* <Description> */
+ /* An enumeration used in calls to @FT_Get_PS_Font_Value to identify */
+ /* the Type~1 dictionary entry to retrieve. */
+ /* */
+ /* <Values> */
+ /* PS_DICT_FONT_TYPE :: */
+ /* PS_DICT_FONT_MATRIX :: */
+ /* PS_DICT_FONT_BBOX :: */
+ /* PS_DICT_PAINT_TYPE :: */
+ /* PS_DICT_FONT_NAME :: */
+ /* PS_DICT_UNIQUE_ID :: */
+ /* PS_DICT_NUM_CHAR_STRINGS :: */
+ /* PS_DICT_CHAR_STRING_KEY :: */
+ /* PS_DICT_CHAR_STRING :: */
+ /* PS_DICT_ENCODING_TYPE :: */
+ /* PS_DICT_ENCODING_ENTRY :: */
+ /* PS_DICT_NUM_SUBRS :: */
+ /* PS_DICT_SUBR :: */
+ /* PS_DICT_STD_HW :: */
+ /* PS_DICT_STD_VW :: */
+ /* PS_DICT_NUM_BLUE_VALUES :: */
+ /* PS_DICT_BLUE_VALUE :: */
+ /* PS_DICT_BLUE_FUZZ :: */
+ /* PS_DICT_NUM_OTHER_BLUES :: */
+ /* PS_DICT_OTHER_BLUE :: */
+ /* PS_DICT_NUM_FAMILY_BLUES :: */
+ /* PS_DICT_FAMILY_BLUE :: */
+ /* PS_DICT_NUM_FAMILY_OTHER_BLUES :: */
+ /* PS_DICT_FAMILY_OTHER_BLUE :: */
+ /* PS_DICT_BLUE_SCALE :: */
+ /* PS_DICT_BLUE_SHIFT :: */
+ /* PS_DICT_NUM_STEM_SNAP_H :: */
+ /* PS_DICT_STEM_SNAP_H :: */
+ /* PS_DICT_NUM_STEM_SNAP_V :: */
+ /* PS_DICT_STEM_SNAP_V :: */
+ /* PS_DICT_FORCE_BOLD :: */
+ /* PS_DICT_RND_STEM_UP :: */
+ /* PS_DICT_MIN_FEATURE :: */
+ /* PS_DICT_LEN_IV :: */
+ /* PS_DICT_PASSWORD :: */
+ /* PS_DICT_LANGUAGE_GROUP :: */
+ /* PS_DICT_VERSION :: */
+ /* PS_DICT_NOTICE :: */
+ /* PS_DICT_FULL_NAME :: */
+ /* PS_DICT_FAMILY_NAME :: */
+ /* PS_DICT_WEIGHT :: */
+ /* PS_DICT_IS_FIXED_PITCH :: */
+ /* PS_DICT_UNDERLINE_POSITION :: */
+ /* PS_DICT_UNDERLINE_THICKNESS :: */
+ /* PS_DICT_FS_TYPE :: */
+ /* PS_DICT_ITALIC_ANGLE :: */
+ /* */
+ /* <Since> */
+ /* 2.4.8 */
+ /* */
+ typedef enum PS_Dict_Keys_
+ {
+ /* conventionally in the font dictionary */
+ PS_DICT_FONT_TYPE, /* FT_Byte */
+ PS_DICT_FONT_MATRIX, /* FT_Fixed */
+ PS_DICT_FONT_BBOX, /* FT_Fixed */
+ PS_DICT_PAINT_TYPE, /* FT_Byte */
+ PS_DICT_FONT_NAME, /* FT_String* */
+ PS_DICT_UNIQUE_ID, /* FT_Int */
+ PS_DICT_NUM_CHAR_STRINGS, /* FT_Int */
+ PS_DICT_CHAR_STRING_KEY, /* FT_String* */
+ PS_DICT_CHAR_STRING, /* FT_String* */
+ PS_DICT_ENCODING_TYPE, /* T1_EncodingType */
+ PS_DICT_ENCODING_ENTRY, /* FT_String* */
+
+ /* conventionally in the font Private dictionary */
+ PS_DICT_NUM_SUBRS, /* FT_Int */
+ PS_DICT_SUBR, /* FT_String* */
+ PS_DICT_STD_HW, /* FT_UShort */
+ PS_DICT_STD_VW, /* FT_UShort */
+ PS_DICT_NUM_BLUE_VALUES, /* FT_Byte */
+ PS_DICT_BLUE_VALUE, /* FT_Short */
+ PS_DICT_BLUE_FUZZ, /* FT_Int */
+ PS_DICT_NUM_OTHER_BLUES, /* FT_Byte */
+ PS_DICT_OTHER_BLUE, /* FT_Short */
+ PS_DICT_NUM_FAMILY_BLUES, /* FT_Byte */
+ PS_DICT_FAMILY_BLUE, /* FT_Short */
+ PS_DICT_NUM_FAMILY_OTHER_BLUES, /* FT_Byte */
+ PS_DICT_FAMILY_OTHER_BLUE, /* FT_Short */
+ PS_DICT_BLUE_SCALE, /* FT_Fixed */
+ PS_DICT_BLUE_SHIFT, /* FT_Int */
+ PS_DICT_NUM_STEM_SNAP_H, /* FT_Byte */
+ PS_DICT_STEM_SNAP_H, /* FT_Short */
+ PS_DICT_NUM_STEM_SNAP_V, /* FT_Byte */
+ PS_DICT_STEM_SNAP_V, /* FT_Short */
+ PS_DICT_FORCE_BOLD, /* FT_Bool */
+ PS_DICT_RND_STEM_UP, /* FT_Bool */
+ PS_DICT_MIN_FEATURE, /* FT_Short */
+ PS_DICT_LEN_IV, /* FT_Int */
+ PS_DICT_PASSWORD, /* FT_Long */
+ PS_DICT_LANGUAGE_GROUP, /* FT_Long */
+
+ /* conventionally in the font FontInfo dictionary */
+ PS_DICT_VERSION, /* FT_String* */
+ PS_DICT_NOTICE, /* FT_String* */
+ PS_DICT_FULL_NAME, /* FT_String* */
+ PS_DICT_FAMILY_NAME, /* FT_String* */
+ PS_DICT_WEIGHT, /* FT_String* */
+ PS_DICT_IS_FIXED_PITCH, /* FT_Bool */
+ PS_DICT_UNDERLINE_POSITION, /* FT_Short */
+ PS_DICT_UNDERLINE_THICKNESS, /* FT_UShort */
+ PS_DICT_FS_TYPE, /* FT_UShort */
+ PS_DICT_ITALIC_ANGLE, /* FT_Long */
+
+ PS_DICT_MAX = PS_DICT_ITALIC_ANGLE
+
+ } PS_Dict_Keys;
+
+
+ /************************************************************************
+ *
+ * @function:
+ * FT_Get_PS_Font_Value
+ *
+ * @description:
+ * Retrieve the value for the supplied key from a PostScript font.
+ *
+ * @input:
+ * face ::
+ * PostScript face handle.
+ *
+ * key ::
+ * An enumeration value representing the dictionary key to retrieve.
+ *
+ * idx ::
+ * For array values, this specifies the index to be returned.
+ *
+ * value ::
+ * A pointer to memory into which to write the value.
+ *
+ * valen_len ::
+ * The size, in bytes, of the memory supplied for the value.
+ *
+ * @output:
+ * value ::
+ * The value matching the above key, if it exists.
+ *
+ * @return:
+ * The amount of memory (in bytes) required to hold the requested
+ * value (if it exists, -1 otherwise).
+ *
+ * @note:
+ * The values returned are not pointers into the internal structures of
+ * the face, but are `fresh' copies, so that the memory containing them
+ * belongs to the calling application. This also enforces the
+ * `read-only' nature of these values, i.e., this function cannot be
+ * used to manipulate the face.
+ *
+ * `value' is a void pointer because the values returned can be of
+ * various types.
+ *
+ * If either `value' is NULL or `value_len' is too small, just the
+ * required memory size for the requested entry is returned.
+ *
+ * The `idx' parameter is used, not only to retrieve elements of, for
+ * example, the FontMatrix or FontBBox, but also to retrieve name keys
+ * from the CharStrings dictionary, and the charstrings themselves. It
+ * is ignored for atomic values.
+ *
+ * PS_DICT_BLUE_SCALE returns a value that is scaled up by 1000. To
+ * get the value as in the font stream, you need to divide by
+ * 65536000.0 (to remove the FT_Fixed scale, and the x1000 scale).
+ *
+ * IMPORTANT: Only key/value pairs read by the FreeType interpreter can
+ * be retrieved. So, for example, PostScript procedures such as NP,
+ * ND, and RD are not available. Arbitrary keys are, obviously, not be
+ * available either.
+ *
+ * If the font's format is not PostScript-based, this function returns
+ * the `FT_Err_Invalid_Argument' error code.
+ *
+ * @since:
+ * 2.4.8
+ *
+ */
+ FT_EXPORT( FT_Long )
+ FT_Get_PS_Font_Value( FT_Face face,
+ PS_Dict_Keys key,
+ FT_UInt idx,
+ void *value,
+ FT_Long value_len );
+
+ /* */
+
+FT_END_HEADER
+
+#endif /* T1TABLES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/ttnameid.h
@@ -1,0 +1,1236 @@
+/***************************************************************************/
+/* */
+/* ttnameid.h */
+/* */
+/* TrueType name ID definitions (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef TTNAMEID_H_
+#define TTNAMEID_H_
+
+
+#include <ft2build.h>
+
+
+FT_BEGIN_HEADER
+
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* truetype_tables */
+ /* */
+
+
+ /*************************************************************************/
+ /* */
+ /* Possible values for the `platform' identifier code in the name */
+ /* records of an SFNT `name' table. */
+ /* */
+ /*************************************************************************/
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_PLATFORM_XXX
+ *
+ * @description:
+ * A list of valid values for the `platform_id' identifier code in
+ * @FT_CharMapRec and @FT_SfntName structures.
+ *
+ * @values:
+ * TT_PLATFORM_APPLE_UNICODE ::
+ * Used by Apple to indicate a Unicode character map and/or name entry.
+ * See @TT_APPLE_ID_XXX for corresponding `encoding_id' values. Note
+ * that name entries in this format are coded as big-endian UCS-2
+ * character codes _only_.
+ *
+ * TT_PLATFORM_MACINTOSH ::
+ * Used by Apple to indicate a MacOS-specific charmap and/or name entry.
+ * See @TT_MAC_ID_XXX for corresponding `encoding_id' values. Note that
+ * most TrueType fonts contain an Apple roman charmap to be usable on
+ * MacOS systems (even if they contain a Microsoft charmap as well).
+ *
+ * TT_PLATFORM_ISO ::
+ * This value was used to specify ISO/IEC 10646 charmaps. It is however
+ * now deprecated. See @TT_ISO_ID_XXX for a list of corresponding
+ * `encoding_id' values.
+ *
+ * TT_PLATFORM_MICROSOFT ::
+ * Used by Microsoft to indicate Windows-specific charmaps. See
+ * @TT_MS_ID_XXX for a list of corresponding `encoding_id' values.
+ * Note that most fonts contain a Unicode charmap using
+ * (TT_PLATFORM_MICROSOFT, @TT_MS_ID_UNICODE_CS).
+ *
+ * TT_PLATFORM_CUSTOM ::
+ * Used to indicate application-specific charmaps.
+ *
+ * TT_PLATFORM_ADOBE ::
+ * This value isn't part of any font format specification, but is used
+ * by FreeType to report Adobe-specific charmaps in an @FT_CharMapRec
+ * structure. See @TT_ADOBE_ID_XXX.
+ */
+
+#define TT_PLATFORM_APPLE_UNICODE 0
+#define TT_PLATFORM_MACINTOSH 1
+#define TT_PLATFORM_ISO 2 /* deprecated */
+#define TT_PLATFORM_MICROSOFT 3
+#define TT_PLATFORM_CUSTOM 4
+#define TT_PLATFORM_ADOBE 7 /* artificial */
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_APPLE_ID_XXX
+ *
+ * @description:
+ * A list of valid values for the `encoding_id' for
+ * @TT_PLATFORM_APPLE_UNICODE charmaps and name entries.
+ *
+ * @values:
+ * TT_APPLE_ID_DEFAULT ::
+ * Unicode version 1.0.
+ *
+ * TT_APPLE_ID_UNICODE_1_1 ::
+ * Unicode 1.1; specifies Hangul characters starting at U+34xx.
+ *
+ * TT_APPLE_ID_ISO_10646 ::
+ * Deprecated (identical to preceding).
+ *
+ * TT_APPLE_ID_UNICODE_2_0 ::
+ * Unicode 2.0 and beyond (UTF-16 BMP only).
+ *
+ * TT_APPLE_ID_UNICODE_32 ::
+ * Unicode 3.1 and beyond, using UTF-32.
+ *
+ * TT_APPLE_ID_VARIANT_SELECTOR ::
+ * From Adobe, not Apple. Not a normal cmap. Specifies variations
+ * on a real cmap.
+ *
+ * TT_APPLE_ID_FULL_UNICODE ::
+ * Used for fallback fonts that provide complete Unicode coverage with
+ * a type~13 cmap.
+ */
+
+#define TT_APPLE_ID_DEFAULT 0 /* Unicode 1.0 */
+#define TT_APPLE_ID_UNICODE_1_1 1 /* specify Hangul at U+34xx */
+#define TT_APPLE_ID_ISO_10646 2 /* deprecated */
+#define TT_APPLE_ID_UNICODE_2_0 3 /* or later */
+#define TT_APPLE_ID_UNICODE_32 4 /* 2.0 or later, full repertoire */
+#define TT_APPLE_ID_VARIANT_SELECTOR 5 /* variation selector data */
+#define TT_APPLE_ID_FULL_UNICODE 6 /* used with type 13 cmaps */
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_MAC_ID_XXX
+ *
+ * @description:
+ * A list of valid values for the `encoding_id' for
+ * @TT_PLATFORM_MACINTOSH charmaps and name entries.
+ */
+
+#define TT_MAC_ID_ROMAN 0
+#define TT_MAC_ID_JAPANESE 1
+#define TT_MAC_ID_TRADITIONAL_CHINESE 2
+#define TT_MAC_ID_KOREAN 3
+#define TT_MAC_ID_ARABIC 4
+#define TT_MAC_ID_HEBREW 5
+#define TT_MAC_ID_GREEK 6
+#define TT_MAC_ID_RUSSIAN 7
+#define TT_MAC_ID_RSYMBOL 8
+#define TT_MAC_ID_DEVANAGARI 9
+#define TT_MAC_ID_GURMUKHI 10
+#define TT_MAC_ID_GUJARATI 11
+#define TT_MAC_ID_ORIYA 12
+#define TT_MAC_ID_BENGALI 13
+#define TT_MAC_ID_TAMIL 14
+#define TT_MAC_ID_TELUGU 15
+#define TT_MAC_ID_KANNADA 16
+#define TT_MAC_ID_MALAYALAM 17
+#define TT_MAC_ID_SINHALESE 18
+#define TT_MAC_ID_BURMESE 19
+#define TT_MAC_ID_KHMER 20
+#define TT_MAC_ID_THAI 21
+#define TT_MAC_ID_LAOTIAN 22
+#define TT_MAC_ID_GEORGIAN 23
+#define TT_MAC_ID_ARMENIAN 24
+#define TT_MAC_ID_MALDIVIAN 25
+#define TT_MAC_ID_SIMPLIFIED_CHINESE 25
+#define TT_MAC_ID_TIBETAN 26
+#define TT_MAC_ID_MONGOLIAN 27
+#define TT_MAC_ID_GEEZ 28
+#define TT_MAC_ID_SLAVIC 29
+#define TT_MAC_ID_VIETNAMESE 30
+#define TT_MAC_ID_SINDHI 31
+#define TT_MAC_ID_UNINTERP 32
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_ISO_ID_XXX
+ *
+ * @description:
+ * A list of valid values for the `encoding_id' for
+ * @TT_PLATFORM_ISO charmaps and name entries.
+ *
+ * Their use is now deprecated.
+ *
+ * @values:
+ * TT_ISO_ID_7BIT_ASCII ::
+ * ASCII.
+ * TT_ISO_ID_10646 ::
+ * ISO/10646.
+ * TT_ISO_ID_8859_1 ::
+ * Also known as Latin-1.
+ */
+
+#define TT_ISO_ID_7BIT_ASCII 0
+#define TT_ISO_ID_10646 1
+#define TT_ISO_ID_8859_1 2
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_MS_ID_XXX
+ *
+ * @description:
+ * A list of valid values for the `encoding_id' for
+ * @TT_PLATFORM_MICROSOFT charmaps and name entries.
+ *
+ * @values:
+ * TT_MS_ID_SYMBOL_CS ::
+ * Microsoft symbol encoding. See @FT_ENCODING_MS_SYMBOL.
+ *
+ * TT_MS_ID_UNICODE_CS ::
+ * Microsoft WGL4 charmap, matching Unicode. See
+ * @FT_ENCODING_UNICODE.
+ *
+ * TT_MS_ID_SJIS ::
+ * Shift JIS Japanese encoding. See @FT_ENCODING_SJIS.
+ *
+ * TT_MS_ID_PRC ::
+ * Chinese encodings as used in the People's Republic of China (PRC).
+ * This means the encodings GB~2312 and its supersets GBK and
+ * GB~18030. See @FT_ENCODING_PRC.
+ *
+ * TT_MS_ID_BIG_5 ::
+ * Traditional Chinese as used in Taiwan and Hong Kong. See
+ * @FT_ENCODING_BIG5.
+ *
+ * TT_MS_ID_WANSUNG ::
+ * Korean Extended Wansung encoding. See @FT_ENCODING_WANSUNG.
+ *
+ * TT_MS_ID_JOHAB ::
+ * Korean Johab encoding. See @FT_ENCODING_JOHAB.
+ *
+ * TT_MS_ID_UCS_4 ::
+ * UCS-4 or UTF-32 charmaps. This has been added to the OpenType
+ * specification version 1.4 (mid-2001).
+ */
+
+#define TT_MS_ID_SYMBOL_CS 0
+#define TT_MS_ID_UNICODE_CS 1
+#define TT_MS_ID_SJIS 2
+#define TT_MS_ID_PRC 3
+#define TT_MS_ID_BIG_5 4
+#define TT_MS_ID_WANSUNG 5
+#define TT_MS_ID_JOHAB 6
+#define TT_MS_ID_UCS_4 10
+
+ /* this value is deprecated */
+#define TT_MS_ID_GB2312 TT_MS_ID_PRC
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_ADOBE_ID_XXX
+ *
+ * @description:
+ * A list of valid values for the `encoding_id' for
+ * @TT_PLATFORM_ADOBE charmaps. This is a FreeType-specific extension!
+ *
+ * @values:
+ * TT_ADOBE_ID_STANDARD ::
+ * Adobe standard encoding.
+ * TT_ADOBE_ID_EXPERT ::
+ * Adobe expert encoding.
+ * TT_ADOBE_ID_CUSTOM ::
+ * Adobe custom encoding.
+ * TT_ADOBE_ID_LATIN_1 ::
+ * Adobe Latin~1 encoding.
+ */
+
+#define TT_ADOBE_ID_STANDARD 0
+#define TT_ADOBE_ID_EXPERT 1
+#define TT_ADOBE_ID_CUSTOM 2
+#define TT_ADOBE_ID_LATIN_1 3
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_MAC_LANGID_XXX
+ *
+ * @description:
+ * Possible values of the language identifier field in the name records
+ * of the SFNT `name' table if the `platform' identifier code is
+ * @TT_PLATFORM_MACINTOSH. These values are also used as return values
+ * for function @FT_Get_CMap_Language_ID.
+ *
+ * The canonical source for Apple's IDs is
+ *
+ * https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6name.html
+ */
+
+#define TT_MAC_LANGID_ENGLISH 0
+#define TT_MAC_LANGID_FRENCH 1
+#define TT_MAC_LANGID_GERMAN 2
+#define TT_MAC_LANGID_ITALIAN 3
+#define TT_MAC_LANGID_DUTCH 4
+#define TT_MAC_LANGID_SWEDISH 5
+#define TT_MAC_LANGID_SPANISH 6
+#define TT_MAC_LANGID_DANISH 7
+#define TT_MAC_LANGID_PORTUGUESE 8
+#define TT_MAC_LANGID_NORWEGIAN 9
+#define TT_MAC_LANGID_HEBREW 10
+#define TT_MAC_LANGID_JAPANESE 11
+#define TT_MAC_LANGID_ARABIC 12
+#define TT_MAC_LANGID_FINNISH 13
+#define TT_MAC_LANGID_GREEK 14
+#define TT_MAC_LANGID_ICELANDIC 15
+#define TT_MAC_LANGID_MALTESE 16
+#define TT_MAC_LANGID_TURKISH 17
+#define TT_MAC_LANGID_CROATIAN 18
+#define TT_MAC_LANGID_CHINESE_TRADITIONAL 19
+#define TT_MAC_LANGID_URDU 20
+#define TT_MAC_LANGID_HINDI 21
+#define TT_MAC_LANGID_THAI 22
+#define TT_MAC_LANGID_KOREAN 23
+#define TT_MAC_LANGID_LITHUANIAN 24
+#define TT_MAC_LANGID_POLISH 25
+#define TT_MAC_LANGID_HUNGARIAN 26
+#define TT_MAC_LANGID_ESTONIAN 27
+#define TT_MAC_LANGID_LETTISH 28
+#define TT_MAC_LANGID_SAAMISK 29
+#define TT_MAC_LANGID_FAEROESE 30
+#define TT_MAC_LANGID_FARSI 31
+#define TT_MAC_LANGID_RUSSIAN 32
+#define TT_MAC_LANGID_CHINESE_SIMPLIFIED 33
+#define TT_MAC_LANGID_FLEMISH 34
+#define TT_MAC_LANGID_IRISH 35
+#define TT_MAC_LANGID_ALBANIAN 36
+#define TT_MAC_LANGID_ROMANIAN 37
+#define TT_MAC_LANGID_CZECH 38
+#define TT_MAC_LANGID_SLOVAK 39
+#define TT_MAC_LANGID_SLOVENIAN 40
+#define TT_MAC_LANGID_YIDDISH 41
+#define TT_MAC_LANGID_SERBIAN 42
+#define TT_MAC_LANGID_MACEDONIAN 43
+#define TT_MAC_LANGID_BULGARIAN 44
+#define TT_MAC_LANGID_UKRAINIAN 45
+#define TT_MAC_LANGID_BYELORUSSIAN 46
+#define TT_MAC_LANGID_UZBEK 47
+#define TT_MAC_LANGID_KAZAKH 48
+#define TT_MAC_LANGID_AZERBAIJANI 49
+#define TT_MAC_LANGID_AZERBAIJANI_CYRILLIC_SCRIPT 49
+#define TT_MAC_LANGID_AZERBAIJANI_ARABIC_SCRIPT 50
+#define TT_MAC_LANGID_ARMENIAN 51
+#define TT_MAC_LANGID_GEORGIAN 52
+#define TT_MAC_LANGID_MOLDAVIAN 53
+#define TT_MAC_LANGID_KIRGHIZ 54
+#define TT_MAC_LANGID_TAJIKI 55
+#define TT_MAC_LANGID_TURKMEN 56
+#define TT_MAC_LANGID_MONGOLIAN 57
+#define TT_MAC_LANGID_MONGOLIAN_MONGOLIAN_SCRIPT 57
+#define TT_MAC_LANGID_MONGOLIAN_CYRILLIC_SCRIPT 58
+#define TT_MAC_LANGID_PASHTO 59
+#define TT_MAC_LANGID_KURDISH 60
+#define TT_MAC_LANGID_KASHMIRI 61
+#define TT_MAC_LANGID_SINDHI 62
+#define TT_MAC_LANGID_TIBETAN 63
+#define TT_MAC_LANGID_NEPALI 64
+#define TT_MAC_LANGID_SANSKRIT 65
+#define TT_MAC_LANGID_MARATHI 66
+#define TT_MAC_LANGID_BENGALI 67
+#define TT_MAC_LANGID_ASSAMESE 68
+#define TT_MAC_LANGID_GUJARATI 69
+#define TT_MAC_LANGID_PUNJABI 70
+#define TT_MAC_LANGID_ORIYA 71
+#define TT_MAC_LANGID_MALAYALAM 72
+#define TT_MAC_LANGID_KANNADA 73
+#define TT_MAC_LANGID_TAMIL 74
+#define TT_MAC_LANGID_TELUGU 75
+#define TT_MAC_LANGID_SINHALESE 76
+#define TT_MAC_LANGID_BURMESE 77
+#define TT_MAC_LANGID_KHMER 78
+#define TT_MAC_LANGID_LAO 79
+#define TT_MAC_LANGID_VIETNAMESE 80
+#define TT_MAC_LANGID_INDONESIAN 81
+#define TT_MAC_LANGID_TAGALOG 82
+#define TT_MAC_LANGID_MALAY_ROMAN_SCRIPT 83
+#define TT_MAC_LANGID_MALAY_ARABIC_SCRIPT 84
+#define TT_MAC_LANGID_AMHARIC 85
+#define TT_MAC_LANGID_TIGRINYA 86
+#define TT_MAC_LANGID_GALLA 87
+#define TT_MAC_LANGID_SOMALI 88
+#define TT_MAC_LANGID_SWAHILI 89
+#define TT_MAC_LANGID_RUANDA 90
+#define TT_MAC_LANGID_RUNDI 91
+#define TT_MAC_LANGID_CHEWA 92
+#define TT_MAC_LANGID_MALAGASY 93
+#define TT_MAC_LANGID_ESPERANTO 94
+#define TT_MAC_LANGID_WELSH 128
+#define TT_MAC_LANGID_BASQUE 129
+#define TT_MAC_LANGID_CATALAN 130
+#define TT_MAC_LANGID_LATIN 131
+#define TT_MAC_LANGID_QUECHUA 132
+#define TT_MAC_LANGID_GUARANI 133
+#define TT_MAC_LANGID_AYMARA 134
+#define TT_MAC_LANGID_TATAR 135
+#define TT_MAC_LANGID_UIGHUR 136
+#define TT_MAC_LANGID_DZONGKHA 137
+#define TT_MAC_LANGID_JAVANESE 138
+#define TT_MAC_LANGID_SUNDANESE 139
+
+ /* The following codes are new as of 2000-03-10 */
+#define TT_MAC_LANGID_GALICIAN 140
+#define TT_MAC_LANGID_AFRIKAANS 141
+#define TT_MAC_LANGID_BRETON 142
+#define TT_MAC_LANGID_INUKTITUT 143
+#define TT_MAC_LANGID_SCOTTISH_GAELIC 144
+#define TT_MAC_LANGID_MANX_GAELIC 145
+#define TT_MAC_LANGID_IRISH_GAELIC 146
+#define TT_MAC_LANGID_TONGAN 147
+#define TT_MAC_LANGID_GREEK_POLYTONIC 148
+#define TT_MAC_LANGID_GREELANDIC 149
+#define TT_MAC_LANGID_AZERBAIJANI_ROMAN_SCRIPT 150
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_MS_LANGID_XXX
+ *
+ * @description:
+ * Possible values of the language identifier field in the name records
+ * of the SFNT `name' table if the `platform' identifier code is
+ * @TT_PLATFORM_MICROSOFT. These values are also used as return values
+ * for function @FT_Get_CMap_Language_ID.
+ *
+ * The canonical source for Microsoft's IDs is
+ *
+ * https://www.microsoft.com/globaldev/reference/lcid-all.mspx ,
+ *
+ * however, we only provide macros for language identifiers present in
+ * the OpenType specification: Microsoft has abandoned the concept of
+ * LCIDs (language code identifiers), and format~1 of the `name' table
+ * provides a better mechanism for languages not covered here.
+ *
+ * More legacy values not listed in the reference can be found in the
+ * @FT_TRUETYPE_IDS_H header file.
+ */
+
+#define TT_MS_LANGID_ARABIC_SAUDI_ARABIA 0x0401
+#define TT_MS_LANGID_ARABIC_IRAQ 0x0801
+#define TT_MS_LANGID_ARABIC_EGYPT 0x0C01
+#define TT_MS_LANGID_ARABIC_LIBYA 0x1001
+#define TT_MS_LANGID_ARABIC_ALGERIA 0x1401
+#define TT_MS_LANGID_ARABIC_MOROCCO 0x1801
+#define TT_MS_LANGID_ARABIC_TUNISIA 0x1C01
+#define TT_MS_LANGID_ARABIC_OMAN 0x2001
+#define TT_MS_LANGID_ARABIC_YEMEN 0x2401
+#define TT_MS_LANGID_ARABIC_SYRIA 0x2801
+#define TT_MS_LANGID_ARABIC_JORDAN 0x2C01
+#define TT_MS_LANGID_ARABIC_LEBANON 0x3001
+#define TT_MS_LANGID_ARABIC_KUWAIT 0x3401
+#define TT_MS_LANGID_ARABIC_UAE 0x3801
+#define TT_MS_LANGID_ARABIC_BAHRAIN 0x3C01
+#define TT_MS_LANGID_ARABIC_QATAR 0x4001
+#define TT_MS_LANGID_BULGARIAN_BULGARIA 0x0402
+#define TT_MS_LANGID_CATALAN_CATALAN 0x0403
+#define TT_MS_LANGID_CHINESE_TAIWAN 0x0404
+#define TT_MS_LANGID_CHINESE_PRC 0x0804
+#define TT_MS_LANGID_CHINESE_HONG_KONG 0x0C04
+#define TT_MS_LANGID_CHINESE_SINGAPORE 0x1004
+#define TT_MS_LANGID_CHINESE_MACAO 0x1404
+#define TT_MS_LANGID_CZECH_CZECH_REPUBLIC 0x0405
+#define TT_MS_LANGID_DANISH_DENMARK 0x0406
+#define TT_MS_LANGID_GERMAN_GERMANY 0x0407
+#define TT_MS_LANGID_GERMAN_SWITZERLAND 0x0807
+#define TT_MS_LANGID_GERMAN_AUSTRIA 0x0C07
+#define TT_MS_LANGID_GERMAN_LUXEMBOURG 0x1007
+#define TT_MS_LANGID_GERMAN_LIECHTENSTEIN 0x1407
+#define TT_MS_LANGID_GREEK_GREECE 0x0408
+#define TT_MS_LANGID_ENGLISH_UNITED_STATES 0x0409
+#define TT_MS_LANGID_ENGLISH_UNITED_KINGDOM 0x0809
+#define TT_MS_LANGID_ENGLISH_AUSTRALIA 0x0C09
+#define TT_MS_LANGID_ENGLISH_CANADA 0x1009
+#define TT_MS_LANGID_ENGLISH_NEW_ZEALAND 0x1409
+#define TT_MS_LANGID_ENGLISH_IRELAND 0x1809
+#define TT_MS_LANGID_ENGLISH_SOUTH_AFRICA 0x1C09
+#define TT_MS_LANGID_ENGLISH_JAMAICA 0x2009
+#define TT_MS_LANGID_ENGLISH_CARIBBEAN 0x2409
+#define TT_MS_LANGID_ENGLISH_BELIZE 0x2809
+#define TT_MS_LANGID_ENGLISH_TRINIDAD 0x2C09
+#define TT_MS_LANGID_ENGLISH_ZIMBABWE 0x3009
+#define TT_MS_LANGID_ENGLISH_PHILIPPINES 0x3409
+#define TT_MS_LANGID_ENGLISH_INDIA 0x4009
+#define TT_MS_LANGID_ENGLISH_MALAYSIA 0x4409
+#define TT_MS_LANGID_ENGLISH_SINGAPORE 0x4809
+#define TT_MS_LANGID_SPANISH_SPAIN_TRADITIONAL_SORT 0x040A
+#define TT_MS_LANGID_SPANISH_MEXICO 0x080A
+#define TT_MS_LANGID_SPANISH_SPAIN_MODERN_SORT 0x0C0A
+#define TT_MS_LANGID_SPANISH_GUATEMALA 0x100A
+#define TT_MS_LANGID_SPANISH_COSTA_RICA 0x140A
+#define TT_MS_LANGID_SPANISH_PANAMA 0x180A
+#define TT_MS_LANGID_SPANISH_DOMINICAN_REPUBLIC 0x1C0A
+#define TT_MS_LANGID_SPANISH_VENEZUELA 0x200A
+#define TT_MS_LANGID_SPANISH_COLOMBIA 0x240A
+#define TT_MS_LANGID_SPANISH_PERU 0x280A
+#define TT_MS_LANGID_SPANISH_ARGENTINA 0x2C0A
+#define TT_MS_LANGID_SPANISH_ECUADOR 0x300A
+#define TT_MS_LANGID_SPANISH_CHILE 0x340A
+#define TT_MS_LANGID_SPANISH_URUGUAY 0x380A
+#define TT_MS_LANGID_SPANISH_PARAGUAY 0x3C0A
+#define TT_MS_LANGID_SPANISH_BOLIVIA 0x400A
+#define TT_MS_LANGID_SPANISH_EL_SALVADOR 0x440A
+#define TT_MS_LANGID_SPANISH_HONDURAS 0x480A
+#define TT_MS_LANGID_SPANISH_NICARAGUA 0x4C0A
+#define TT_MS_LANGID_SPANISH_PUERTO_RICO 0x500A
+#define TT_MS_LANGID_SPANISH_UNITED_STATES 0x540A
+#define TT_MS_LANGID_FINNISH_FINLAND 0x040B
+#define TT_MS_LANGID_FRENCH_FRANCE 0x040C
+#define TT_MS_LANGID_FRENCH_BELGIUM 0x080C
+#define TT_MS_LANGID_FRENCH_CANADA 0x0C0C
+#define TT_MS_LANGID_FRENCH_SWITZERLAND 0x100C
+#define TT_MS_LANGID_FRENCH_LUXEMBOURG 0x140C
+#define TT_MS_LANGID_FRENCH_MONACO 0x180C
+#define TT_MS_LANGID_HEBREW_ISRAEL 0x040D
+#define TT_MS_LANGID_HUNGARIAN_HUNGARY 0x040E
+#define TT_MS_LANGID_ICELANDIC_ICELAND 0x040F
+#define TT_MS_LANGID_ITALIAN_ITALY 0x0410
+#define TT_MS_LANGID_ITALIAN_SWITZERLAND 0x0810
+#define TT_MS_LANGID_JAPANESE_JAPAN 0x0411
+#define TT_MS_LANGID_KOREAN_KOREA 0x0412
+#define TT_MS_LANGID_DUTCH_NETHERLANDS 0x0413
+#define TT_MS_LANGID_DUTCH_BELGIUM 0x0813
+#define TT_MS_LANGID_NORWEGIAN_NORWAY_BOKMAL 0x0414
+#define TT_MS_LANGID_NORWEGIAN_NORWAY_NYNORSK 0x0814
+#define TT_MS_LANGID_POLISH_POLAND 0x0415
+#define TT_MS_LANGID_PORTUGUESE_BRAZIL 0x0416
+#define TT_MS_LANGID_PORTUGUESE_PORTUGAL 0x0816
+#define TT_MS_LANGID_ROMANSH_SWITZERLAND 0x0417
+#define TT_MS_LANGID_ROMANIAN_ROMANIA 0x0418
+#define TT_MS_LANGID_RUSSIAN_RUSSIA 0x0419
+#define TT_MS_LANGID_CROATIAN_CROATIA 0x041A
+#define TT_MS_LANGID_SERBIAN_SERBIA_LATIN 0x081A
+#define TT_MS_LANGID_SERBIAN_SERBIA_CYRILLIC 0x0C1A
+#define TT_MS_LANGID_CROATIAN_BOSNIA_HERZEGOVINA 0x101A
+#define TT_MS_LANGID_BOSNIAN_BOSNIA_HERZEGOVINA 0x141A
+#define TT_MS_LANGID_SERBIAN_BOSNIA_HERZ_LATIN 0x181A
+#define TT_MS_LANGID_SERBIAN_BOSNIA_HERZ_CYRILLIC 0x1C1A
+#define TT_MS_LANGID_BOSNIAN_BOSNIA_HERZ_CYRILLIC 0x201A
+#define TT_MS_LANGID_SLOVAK_SLOVAKIA 0x041B
+#define TT_MS_LANGID_ALBANIAN_ALBANIA 0x041C
+#define TT_MS_LANGID_SWEDISH_SWEDEN 0x041D
+#define TT_MS_LANGID_SWEDISH_FINLAND 0x081D
+#define TT_MS_LANGID_THAI_THAILAND 0x041E
+#define TT_MS_LANGID_TURKISH_TURKEY 0x041F
+#define TT_MS_LANGID_URDU_PAKISTAN 0x0420
+#define TT_MS_LANGID_INDONESIAN_INDONESIA 0x0421
+#define TT_MS_LANGID_UKRAINIAN_UKRAINE 0x0422
+#define TT_MS_LANGID_BELARUSIAN_BELARUS 0x0423
+#define TT_MS_LANGID_SLOVENIAN_SLOVENIA 0x0424
+#define TT_MS_LANGID_ESTONIAN_ESTONIA 0x0425
+#define TT_MS_LANGID_LATVIAN_LATVIA 0x0426
+#define TT_MS_LANGID_LITHUANIAN_LITHUANIA 0x0427
+#define TT_MS_LANGID_TAJIK_TAJIKISTAN 0x0428
+#define TT_MS_LANGID_VIETNAMESE_VIET_NAM 0x042A
+#define TT_MS_LANGID_ARMENIAN_ARMENIA 0x042B
+#define TT_MS_LANGID_AZERI_AZERBAIJAN_LATIN 0x042C
+#define TT_MS_LANGID_AZERI_AZERBAIJAN_CYRILLIC 0x082C
+#define TT_MS_LANGID_BASQUE_BASQUE 0x042D
+#define TT_MS_LANGID_UPPER_SORBIAN_GERMANY 0x042E
+#define TT_MS_LANGID_LOWER_SORBIAN_GERMANY 0x082E
+#define TT_MS_LANGID_MACEDONIAN_MACEDONIA 0x042F
+#define TT_MS_LANGID_SETSWANA_SOUTH_AFRICA 0x0432
+#define TT_MS_LANGID_ISIXHOSA_SOUTH_AFRICA 0x0434
+#define TT_MS_LANGID_ISIZULU_SOUTH_AFRICA 0x0435
+#define TT_MS_LANGID_AFRIKAANS_SOUTH_AFRICA 0x0436
+#define TT_MS_LANGID_GEORGIAN_GEORGIA 0x0437
+#define TT_MS_LANGID_FAEROESE_FAEROE_ISLANDS 0x0438
+#define TT_MS_LANGID_HINDI_INDIA 0x0439
+#define TT_MS_LANGID_MALTESE_MALTA 0x043A
+#define TT_MS_LANGID_SAMI_NORTHERN_NORWAY 0x043B
+#define TT_MS_LANGID_SAMI_NORTHERN_SWEDEN 0x083B
+#define TT_MS_LANGID_SAMI_NORTHERN_FINLAND 0x0C3B
+#define TT_MS_LANGID_SAMI_LULE_NORWAY 0x103B
+#define TT_MS_LANGID_SAMI_LULE_SWEDEN 0x143B
+#define TT_MS_LANGID_SAMI_SOUTHERN_NORWAY 0x183B
+#define TT_MS_LANGID_SAMI_SOUTHERN_SWEDEN 0x1C3B
+#define TT_MS_LANGID_SAMI_SKOLT_FINLAND 0x203B
+#define TT_MS_LANGID_SAMI_INARI_FINLAND 0x243B
+#define TT_MS_LANGID_IRISH_IRELAND 0x083C
+#define TT_MS_LANGID_MALAY_MALAYSIA 0x043E
+#define TT_MS_LANGID_MALAY_BRUNEI_DARUSSALAM 0x083E
+#define TT_MS_LANGID_KAZAKH_KAZAKHSTAN 0x043F
+#define TT_MS_LANGID_KYRGYZ_KYRGYZSTAN /* Cyrillic*/ 0x0440
+#define TT_MS_LANGID_KISWAHILI_KENYA 0x0441
+#define TT_MS_LANGID_TURKMEN_TURKMENISTAN 0x0442
+#define TT_MS_LANGID_UZBEK_UZBEKISTAN_LATIN 0x0443
+#define TT_MS_LANGID_UZBEK_UZBEKISTAN_CYRILLIC 0x0843
+#define TT_MS_LANGID_TATAR_RUSSIA 0x0444
+#define TT_MS_LANGID_BENGALI_INDIA 0x0445
+#define TT_MS_LANGID_BENGALI_BANGLADESH 0x0845
+#define TT_MS_LANGID_PUNJABI_INDIA 0x0446
+#define TT_MS_LANGID_GUJARATI_INDIA 0x0447
+#define TT_MS_LANGID_ODIA_INDIA 0x0448
+#define TT_MS_LANGID_TAMIL_INDIA 0x0449
+#define TT_MS_LANGID_TELUGU_INDIA 0x044A
+#define TT_MS_LANGID_KANNADA_INDIA 0x044B
+#define TT_MS_LANGID_MALAYALAM_INDIA 0x044C
+#define TT_MS_LANGID_ASSAMESE_INDIA 0x044D
+#define TT_MS_LANGID_MARATHI_INDIA 0x044E
+#define TT_MS_LANGID_SANSKRIT_INDIA 0x044F
+#define TT_MS_LANGID_MONGOLIAN_MONGOLIA /* Cyrillic */ 0x0450
+#define TT_MS_LANGID_MONGOLIAN_PRC 0x0850
+#define TT_MS_LANGID_TIBETAN_PRC 0x0451
+#define TT_MS_LANGID_WELSH_UNITED_KINGDOM 0x0452
+#define TT_MS_LANGID_KHMER_CAMBODIA 0x0453
+#define TT_MS_LANGID_LAO_LAOS 0x0454
+#define TT_MS_LANGID_GALICIAN_GALICIAN 0x0456
+#define TT_MS_LANGID_KONKANI_INDIA 0x0457
+#define TT_MS_LANGID_SYRIAC_SYRIA 0x045A
+#define TT_MS_LANGID_SINHALA_SRI_LANKA 0x045B
+#define TT_MS_LANGID_INUKTITUT_CANADA 0x045D
+#define TT_MS_LANGID_INUKTITUT_CANADA_LATIN 0x085D
+#define TT_MS_LANGID_AMHARIC_ETHIOPIA 0x045E
+#define TT_MS_LANGID_TAMAZIGHT_ALGERIA 0x085F
+#define TT_MS_LANGID_NEPALI_NEPAL 0x0461
+#define TT_MS_LANGID_FRISIAN_NETHERLANDS 0x0462
+#define TT_MS_LANGID_PASHTO_AFGHANISTAN 0x0463
+#define TT_MS_LANGID_FILIPINO_PHILIPPINES 0x0464
+#define TT_MS_LANGID_DHIVEHI_MALDIVES 0x0465
+#define TT_MS_LANGID_HAUSA_NIGERIA 0x0468
+#define TT_MS_LANGID_YORUBA_NIGERIA 0x046A
+#define TT_MS_LANGID_QUECHUA_BOLIVIA 0x046B
+#define TT_MS_LANGID_QUECHUA_ECUADOR 0x086B
+#define TT_MS_LANGID_QUECHUA_PERU 0x0C6B
+#define TT_MS_LANGID_SESOTHO_SA_LEBOA_SOUTH_AFRICA 0x046C
+#define TT_MS_LANGID_BASHKIR_RUSSIA 0x046D
+#define TT_MS_LANGID_LUXEMBOURGISH_LUXEMBOURG 0x046E
+#define TT_MS_LANGID_GREENLANDIC_GREENLAND 0x046F
+#define TT_MS_LANGID_IGBO_NIGERIA 0x0470
+#define TT_MS_LANGID_YI_PRC 0x0478
+#define TT_MS_LANGID_MAPUDUNGUN_CHILE 0x047A
+#define TT_MS_LANGID_MOHAWK_MOHAWK 0x047C
+#define TT_MS_LANGID_BRETON_FRANCE 0x047E
+#define TT_MS_LANGID_UIGHUR_PRC 0x0480
+#define TT_MS_LANGID_MAORI_NEW_ZEALAND 0x0481
+#define TT_MS_LANGID_OCCITAN_FRANCE 0x0482
+#define TT_MS_LANGID_CORSICAN_FRANCE 0x0483
+#define TT_MS_LANGID_ALSATIAN_FRANCE 0x0484
+#define TT_MS_LANGID_YAKUT_RUSSIA 0x0485
+#define TT_MS_LANGID_KICHE_GUATEMALA 0x0486
+#define TT_MS_LANGID_KINYARWANDA_RWANDA 0x0487
+#define TT_MS_LANGID_WOLOF_SENEGAL 0x0488
+#define TT_MS_LANGID_DARI_AFGHANISTAN 0x048C
+
+ /* */
+
+
+ /* legacy macro definitions not present in OpenType 1.8.1 */
+#define TT_MS_LANGID_ARABIC_GENERAL 0x0001
+#define TT_MS_LANGID_CATALAN_SPAIN \
+ TT_MS_LANGID_CATALAN_CATALAN
+#define TT_MS_LANGID_CHINESE_GENERAL 0x0004
+#define TT_MS_LANGID_CHINESE_MACAU \
+ TT_MS_LANGID_CHINESE_MACAO
+#define TT_MS_LANGID_GERMAN_LIECHTENSTEI \
+ TT_MS_LANGID_GERMAN_LIECHTENSTEIN
+#define TT_MS_LANGID_ENGLISH_GENERAL 0x0009
+#define TT_MS_LANGID_ENGLISH_INDONESIA 0x3809
+#define TT_MS_LANGID_ENGLISH_HONG_KONG 0x3C09
+#define TT_MS_LANGID_SPANISH_SPAIN_INTERNATIONAL_SORT \
+ TT_MS_LANGID_SPANISH_SPAIN_MODERN_SORT
+#define TT_MS_LANGID_SPANISH_LATIN_AMERICA 0xE40AU
+#define TT_MS_LANGID_FRENCH_WEST_INDIES 0x1C0C
+#define TT_MS_LANGID_FRENCH_REUNION 0x200C
+#define TT_MS_LANGID_FRENCH_CONGO 0x240C
+ /* which was formerly: */
+#define TT_MS_LANGID_FRENCH_ZAIRE \
+ TT_MS_LANGID_FRENCH_CONGO
+#define TT_MS_LANGID_FRENCH_SENEGAL 0x280C
+#define TT_MS_LANGID_FRENCH_CAMEROON 0x2C0C
+#define TT_MS_LANGID_FRENCH_COTE_D_IVOIRE 0x300C
+#define TT_MS_LANGID_FRENCH_MALI 0x340C
+#define TT_MS_LANGID_FRENCH_MOROCCO 0x380C
+#define TT_MS_LANGID_FRENCH_HAITI 0x3C0C
+#define TT_MS_LANGID_FRENCH_NORTH_AFRICA 0xE40CU
+#define TT_MS_LANGID_KOREAN_EXTENDED_WANSUNG_KOREA \
+ TT_MS_LANGID_KOREAN_KOREA
+#define TT_MS_LANGID_KOREAN_JOHAB_KOREA 0x0812
+#define TT_MS_LANGID_RHAETO_ROMANIC_SWITZERLAND \
+ TT_MS_LANGID_ROMANSH_SWITZERLAND
+#define TT_MS_LANGID_MOLDAVIAN_MOLDAVIA 0x0818
+#define TT_MS_LANGID_RUSSIAN_MOLDAVIA 0x0819
+#define TT_MS_LANGID_URDU_INDIA 0x0820
+#define TT_MS_LANGID_CLASSIC_LITHUANIAN_LITHUANIA 0x0827
+#define TT_MS_LANGID_SLOVENE_SLOVENIA \
+ TT_MS_LANGID_SLOVENIAN_SLOVENIA
+#define TT_MS_LANGID_FARSI_IRAN 0x0429
+#define TT_MS_LANGID_BASQUE_SPAIN \
+ TT_MS_LANGID_BASQUE_BASQUE
+#define TT_MS_LANGID_SORBIAN_GERMANY \
+ TT_MS_LANGID_UPPER_SORBIAN_GERMANY
+#define TT_MS_LANGID_SUTU_SOUTH_AFRICA 0x0430
+#define TT_MS_LANGID_TSONGA_SOUTH_AFRICA 0x0431
+#define TT_MS_LANGID_TSWANA_SOUTH_AFRICA \
+ TT_MS_LANGID_SETSWANA_SOUTH_AFRICA
+#define TT_MS_LANGID_VENDA_SOUTH_AFRICA 0x0433
+#define TT_MS_LANGID_XHOSA_SOUTH_AFRICA \
+ TT_MS_LANGID_ISIXHOSA_SOUTH_AFRICA
+#define TT_MS_LANGID_ZULU_SOUTH_AFRICA \
+ TT_MS_LANGID_ISIZULU_SOUTH_AFRICA
+#define TT_MS_LANGID_SAAMI_LAPONIA 0x043B
+ /* the next two values are incorrectly inverted */
+#define TT_MS_LANGID_IRISH_GAELIC_IRELAND 0x043C
+#define TT_MS_LANGID_SCOTTISH_GAELIC_UNITED_KINGDOM 0x083C
+#define TT_MS_LANGID_YIDDISH_GERMANY 0x043D
+#define TT_MS_LANGID_KAZAK_KAZAKSTAN \
+ TT_MS_LANGID_KAZAKH_KAZAKHSTAN
+#define TT_MS_LANGID_KIRGHIZ_KIRGHIZ_REPUBLIC \
+ TT_MS_LANGID_KYRGYZ_KYRGYZSTAN
+#define TT_MS_LANGID_KIRGHIZ_KIRGHIZSTAN \
+ TT_MS_LANGID_KYRGYZ_KYRGYZSTAN
+#define TT_MS_LANGID_SWAHILI_KENYA \
+ TT_MS_LANGID_KISWAHILI_KENYA
+#define TT_MS_LANGID_TATAR_TATARSTAN \
+ TT_MS_LANGID_TATAR_RUSSIA
+#define TT_MS_LANGID_PUNJABI_ARABIC_PAKISTAN 0x0846
+#define TT_MS_LANGID_ORIYA_INDIA \
+ TT_MS_LANGID_ODIA_INDIA
+#define TT_MS_LANGID_MONGOLIAN_MONGOLIA_MONGOLIAN \
+ TT_MS_LANGID_MONGOLIAN_PRC
+#define TT_MS_LANGID_TIBETAN_CHINA \
+ TT_MS_LANGID_TIBETAN_PRC
+#define TT_MS_LANGID_DZONGHKA_BHUTAN 0x0851
+#define TT_MS_LANGID_TIBETAN_BHUTAN \
+ TT_MS_LANGID_DZONGHKA_BHUTAN
+#define TT_MS_LANGID_WELSH_WALES \
+ TT_MS_LANGID_WELSH_UNITED_KINGDOM
+#define TT_MS_LANGID_BURMESE_MYANMAR 0x0455
+#define TT_MS_LANGID_GALICIAN_SPAIN \
+ TT_MS_LANGID_GALICIAN_GALICIAN
+#define TT_MS_LANGID_MANIPURI_INDIA /* Bengali */ 0x0458
+#define TT_MS_LANGID_SINDHI_INDIA /* Arabic */ 0x0459
+#define TT_MS_LANGID_SINDHI_PAKISTAN 0x0859
+#define TT_MS_LANGID_SINHALESE_SRI_LANKA \
+ TT_MS_LANGID_SINHALA_SRI_LANKA
+#define TT_MS_LANGID_CHEROKEE_UNITED_STATES 0x045C
+#define TT_MS_LANGID_TAMAZIGHT_MOROCCO /* Arabic */ 0x045F
+#define TT_MS_LANGID_TAMAZIGHT_MOROCCO_LATIN \
+ TT_MS_LANGID_TAMAZIGHT_ALGERIA
+#define TT_MS_LANGID_KASHMIRI_PAKISTAN /* Arabic */ 0x0460
+#define TT_MS_LANGID_KASHMIRI_SASIA 0x0860
+#define TT_MS_LANGID_KASHMIRI_INDIA \
+ TT_MS_LANGID_KASHMIRI_SASIA
+#define TT_MS_LANGID_NEPALI_INDIA 0x0861
+#define TT_MS_LANGID_DIVEHI_MALDIVES \
+ TT_MS_LANGID_DHIVEHI_MALDIVES
+#define TT_MS_LANGID_EDO_NIGERIA 0x0466
+#define TT_MS_LANGID_FULFULDE_NIGERIA 0x0467
+#define TT_MS_LANGID_IBIBIO_NIGERIA 0x0469
+#define TT_MS_LANGID_SEPEDI_SOUTH_AFRICA \
+ TT_MS_LANGID_SESOTHO_SA_LEBOA_SOUTH_AFRICA
+#define TT_MS_LANGID_SOTHO_SOUTHERN_SOUTH_AFRICA \
+ TT_MS_LANGID_SESOTHO_SA_LEBOA_SOUTH_AFRICA
+#define TT_MS_LANGID_KANURI_NIGERIA 0x0471
+#define TT_MS_LANGID_OROMO_ETHIOPIA 0x0472
+#define TT_MS_LANGID_TIGRIGNA_ETHIOPIA 0x0473
+#define TT_MS_LANGID_TIGRIGNA_ERYTHREA 0x0873
+#define TT_MS_LANGID_TIGRIGNA_ERYTREA \
+ TT_MS_LANGID_TIGRIGNA_ERYTHREA
+#define TT_MS_LANGID_GUARANI_PARAGUAY 0x0474
+#define TT_MS_LANGID_HAWAIIAN_UNITED_STATES 0x0475
+#define TT_MS_LANGID_LATIN 0x0476
+#define TT_MS_LANGID_SOMALI_SOMALIA 0x0477
+#define TT_MS_LANGID_YI_CHINA \
+ TT_MS_LANGID_YI_PRC
+#define TT_MS_LANGID_PAPIAMENTU_NETHERLANDS_ANTILLES 0x0479
+#define TT_MS_LANGID_UIGHUR_CHINA \
+ TT_MS_LANGID_UIGHUR_PRC
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_NAME_ID_XXX
+ *
+ * @description:
+ * Possible values of the `name' identifier field in the name records of
+ * an SFNT `name' table. These values are platform independent.
+ */
+
+#define TT_NAME_ID_COPYRIGHT 0
+#define TT_NAME_ID_FONT_FAMILY 1
+#define TT_NAME_ID_FONT_SUBFAMILY 2
+#define TT_NAME_ID_UNIQUE_ID 3
+#define TT_NAME_ID_FULL_NAME 4
+#define TT_NAME_ID_VERSION_STRING 5
+#define TT_NAME_ID_PS_NAME 6
+#define TT_NAME_ID_TRADEMARK 7
+
+ /* the following values are from the OpenType spec */
+#define TT_NAME_ID_MANUFACTURER 8
+#define TT_NAME_ID_DESIGNER 9
+#define TT_NAME_ID_DESCRIPTION 10
+#define TT_NAME_ID_VENDOR_URL 11
+#define TT_NAME_ID_DESIGNER_URL 12
+#define TT_NAME_ID_LICENSE 13
+#define TT_NAME_ID_LICENSE_URL 14
+ /* number 15 is reserved */
+#define TT_NAME_ID_TYPOGRAPHIC_FAMILY 16
+#define TT_NAME_ID_TYPOGRAPHIC_SUBFAMILY 17
+#define TT_NAME_ID_MAC_FULL_NAME 18
+
+ /* The following code is new as of 2000-01-21 */
+#define TT_NAME_ID_SAMPLE_TEXT 19
+
+ /* This is new in OpenType 1.3 */
+#define TT_NAME_ID_CID_FINDFONT_NAME 20
+
+ /* This is new in OpenType 1.5 */
+#define TT_NAME_ID_WWS_FAMILY 21
+#define TT_NAME_ID_WWS_SUBFAMILY 22
+
+ /* This is new in OpenType 1.7 */
+#define TT_NAME_ID_LIGHT_BACKGROUND 23
+#define TT_NAME_ID_DARK_BACKGROUND 24
+
+ /* This is new in OpenType 1.8 */
+#define TT_NAME_ID_VARIATIONS_PREFIX 25
+
+ /* these two values are deprecated */
+#define TT_NAME_ID_PREFERRED_FAMILY TT_NAME_ID_TYPOGRAPHIC_FAMILY
+#define TT_NAME_ID_PREFERRED_SUBFAMILY TT_NAME_ID_TYPOGRAPHIC_SUBFAMILY
+
+
+ /***********************************************************************
+ *
+ * @enum:
+ * TT_UCR_XXX
+ *
+ * @description:
+ * Possible bit mask values for the `ulUnicodeRangeX' fields in an SFNT
+ * `OS/2' table.
+ */
+
+ /* ulUnicodeRange1 */
+ /* --------------- */
+
+ /* Bit 0 Basic Latin */
+#define TT_UCR_BASIC_LATIN (1L << 0) /* U+0020-U+007E */
+ /* Bit 1 C1 Controls and Latin-1 Supplement */
+#define TT_UCR_LATIN1_SUPPLEMENT (1L << 1) /* U+0080-U+00FF */
+ /* Bit 2 Latin Extended-A */
+#define TT_UCR_LATIN_EXTENDED_A (1L << 2) /* U+0100-U+017F */
+ /* Bit 3 Latin Extended-B */
+#define TT_UCR_LATIN_EXTENDED_B (1L << 3) /* U+0180-U+024F */
+ /* Bit 4 IPA Extensions */
+ /* Phonetic Extensions */
+ /* Phonetic Extensions Supplement */
+#define TT_UCR_IPA_EXTENSIONS (1L << 4) /* U+0250-U+02AF */
+ /* U+1D00-U+1D7F */
+ /* U+1D80-U+1DBF */
+ /* Bit 5 Spacing Modifier Letters */
+ /* Modifier Tone Letters */
+#define TT_UCR_SPACING_MODIFIER (1L << 5) /* U+02B0-U+02FF */
+ /* U+A700-U+A71F */
+ /* Bit 6 Combining Diacritical Marks */
+ /* Combining Diacritical Marks Supplement */
+#define TT_UCR_COMBINING_DIACRITICAL_MARKS (1L << 6) /* U+0300-U+036F */
+ /* U+1DC0-U+1DFF */
+ /* Bit 7 Greek and Coptic */
+#define TT_UCR_GREEK (1L << 7) /* U+0370-U+03FF */
+ /* Bit 8 Coptic */
+#define TT_UCR_COPTIC (1L << 8) /* U+2C80-U+2CFF */
+ /* Bit 9 Cyrillic */
+ /* Cyrillic Supplement */
+ /* Cyrillic Extended-A */
+ /* Cyrillic Extended-B */
+#define TT_UCR_CYRILLIC (1L << 9) /* U+0400-U+04FF */
+ /* U+0500-U+052F */
+ /* U+2DE0-U+2DFF */
+ /* U+A640-U+A69F */
+ /* Bit 10 Armenian */
+#define TT_UCR_ARMENIAN (1L << 10) /* U+0530-U+058F */
+ /* Bit 11 Hebrew */
+#define TT_UCR_HEBREW (1L << 11) /* U+0590-U+05FF */
+ /* Bit 12 Vai */
+#define TT_UCR_VAI (1L << 12) /* U+A500-U+A63F */
+ /* Bit 13 Arabic */
+ /* Arabic Supplement */
+#define TT_UCR_ARABIC (1L << 13) /* U+0600-U+06FF */
+ /* U+0750-U+077F */
+ /* Bit 14 NKo */
+#define TT_UCR_NKO (1L << 14) /* U+07C0-U+07FF */
+ /* Bit 15 Devanagari */
+#define TT_UCR_DEVANAGARI (1L << 15) /* U+0900-U+097F */
+ /* Bit 16 Bengali */
+#define TT_UCR_BENGALI (1L << 16) /* U+0980-U+09FF */
+ /* Bit 17 Gurmukhi */
+#define TT_UCR_GURMUKHI (1L << 17) /* U+0A00-U+0A7F */
+ /* Bit 18 Gujarati */
+#define TT_UCR_GUJARATI (1L << 18) /* U+0A80-U+0AFF */
+ /* Bit 19 Oriya */
+#define TT_UCR_ORIYA (1L << 19) /* U+0B00-U+0B7F */
+ /* Bit 20 Tamil */
+#define TT_UCR_TAMIL (1L << 20) /* U+0B80-U+0BFF */
+ /* Bit 21 Telugu */
+#define TT_UCR_TELUGU (1L << 21) /* U+0C00-U+0C7F */
+ /* Bit 22 Kannada */
+#define TT_UCR_KANNADA (1L << 22) /* U+0C80-U+0CFF */
+ /* Bit 23 Malayalam */
+#define TT_UCR_MALAYALAM (1L << 23) /* U+0D00-U+0D7F */
+ /* Bit 24 Thai */
+#define TT_UCR_THAI (1L << 24) /* U+0E00-U+0E7F */
+ /* Bit 25 Lao */
+#define TT_UCR_LAO (1L << 25) /* U+0E80-U+0EFF */
+ /* Bit 26 Georgian */
+ /* Georgian Supplement */
+#define TT_UCR_GEORGIAN (1L << 26) /* U+10A0-U+10FF */
+ /* U+2D00-U+2D2F */
+ /* Bit 27 Balinese */
+#define TT_UCR_BALINESE (1L << 27) /* U+1B00-U+1B7F */
+ /* Bit 28 Hangul Jamo */
+#define TT_UCR_HANGUL_JAMO (1L << 28) /* U+1100-U+11FF */
+ /* Bit 29 Latin Extended Additional */
+ /* Latin Extended-C */
+ /* Latin Extended-D */
+#define TT_UCR_LATIN_EXTENDED_ADDITIONAL (1L << 29) /* U+1E00-U+1EFF */
+ /* U+2C60-U+2C7F */
+ /* U+A720-U+A7FF */
+ /* Bit 30 Greek Extended */
+#define TT_UCR_GREEK_EXTENDED (1L << 30) /* U+1F00-U+1FFF */
+ /* Bit 31 General Punctuation */
+ /* Supplemental Punctuation */
+#define TT_UCR_GENERAL_PUNCTUATION (1L << 31) /* U+2000-U+206F */
+ /* U+2E00-U+2E7F */
+
+ /* ulUnicodeRange2 */
+ /* --------------- */
+
+ /* Bit 32 Superscripts And Subscripts */
+#define TT_UCR_SUPERSCRIPTS_SUBSCRIPTS (1L << 0) /* U+2070-U+209F */
+ /* Bit 33 Currency Symbols */
+#define TT_UCR_CURRENCY_SYMBOLS (1L << 1) /* U+20A0-U+20CF */
+ /* Bit 34 Combining Diacritical Marks For Symbols */
+#define TT_UCR_COMBINING_DIACRITICAL_MARKS_SYMB \
+ (1L << 2) /* U+20D0-U+20FF */
+ /* Bit 35 Letterlike Symbols */
+#define TT_UCR_LETTERLIKE_SYMBOLS (1L << 3) /* U+2100-U+214F */
+ /* Bit 36 Number Forms */
+#define TT_UCR_NUMBER_FORMS (1L << 4) /* U+2150-U+218F */
+ /* Bit 37 Arrows */
+ /* Supplemental Arrows-A */
+ /* Supplemental Arrows-B */
+ /* Miscellaneous Symbols and Arrows */
+#define TT_UCR_ARROWS (1L << 5) /* U+2190-U+21FF */
+ /* U+27F0-U+27FF */
+ /* U+2900-U+297F */
+ /* U+2B00-U+2BFF */
+ /* Bit 38 Mathematical Operators */
+ /* Supplemental Mathematical Operators */
+ /* Miscellaneous Mathematical Symbols-A */
+ /* Miscellaneous Mathematical Symbols-B */
+#define TT_UCR_MATHEMATICAL_OPERATORS (1L << 6) /* U+2200-U+22FF */
+ /* U+2A00-U+2AFF */
+ /* U+27C0-U+27EF */
+ /* U+2980-U+29FF */
+ /* Bit 39 Miscellaneous Technical */
+#define TT_UCR_MISCELLANEOUS_TECHNICAL (1L << 7) /* U+2300-U+23FF */
+ /* Bit 40 Control Pictures */
+#define TT_UCR_CONTROL_PICTURES (1L << 8) /* U+2400-U+243F */
+ /* Bit 41 Optical Character Recognition */
+#define TT_UCR_OCR (1L << 9) /* U+2440-U+245F */
+ /* Bit 42 Enclosed Alphanumerics */
+#define TT_UCR_ENCLOSED_ALPHANUMERICS (1L << 10) /* U+2460-U+24FF */
+ /* Bit 43 Box Drawing */
+#define TT_UCR_BOX_DRAWING (1L << 11) /* U+2500-U+257F */
+ /* Bit 44 Block Elements */
+#define TT_UCR_BLOCK_ELEMENTS (1L << 12) /* U+2580-U+259F */
+ /* Bit 45 Geometric Shapes */
+#define TT_UCR_GEOMETRIC_SHAPES (1L << 13) /* U+25A0-U+25FF */
+ /* Bit 46 Miscellaneous Symbols */
+#define TT_UCR_MISCELLANEOUS_SYMBOLS (1L << 14) /* U+2600-U+26FF */
+ /* Bit 47 Dingbats */
+#define TT_UCR_DINGBATS (1L << 15) /* U+2700-U+27BF */
+ /* Bit 48 CJK Symbols and Punctuation */
+#define TT_UCR_CJK_SYMBOLS (1L << 16) /* U+3000-U+303F */
+ /* Bit 49 Hiragana */
+#define TT_UCR_HIRAGANA (1L << 17) /* U+3040-U+309F */
+ /* Bit 50 Katakana */
+ /* Katakana Phonetic Extensions */
+#define TT_UCR_KATAKANA (1L << 18) /* U+30A0-U+30FF */
+ /* U+31F0-U+31FF */
+ /* Bit 51 Bopomofo */
+ /* Bopomofo Extended */
+#define TT_UCR_BOPOMOFO (1L << 19) /* U+3100-U+312F */
+ /* U+31A0-U+31BF */
+ /* Bit 52 Hangul Compatibility Jamo */
+#define TT_UCR_HANGUL_COMPATIBILITY_JAMO (1L << 20) /* U+3130-U+318F */
+ /* Bit 53 Phags-Pa */
+#define TT_UCR_CJK_MISC (1L << 21) /* U+A840-U+A87F */
+#define TT_UCR_KANBUN TT_UCR_CJK_MISC /* deprecated */
+#define TT_UCR_PHAGSPA
+ /* Bit 54 Enclosed CJK Letters and Months */
+#define TT_UCR_ENCLOSED_CJK_LETTERS_MONTHS (1L << 22) /* U+3200-U+32FF */
+ /* Bit 55 CJK Compatibility */
+#define TT_UCR_CJK_COMPATIBILITY (1L << 23) /* U+3300-U+33FF */
+ /* Bit 56 Hangul Syllables */
+#define TT_UCR_HANGUL (1L << 24) /* U+AC00-U+D7A3 */
+ /* Bit 57 High Surrogates */
+ /* High Private Use Surrogates */
+ /* Low Surrogates */
+
+ /* According to OpenType specs v.1.3+, */
+ /* setting bit 57 implies that there is */
+ /* at least one codepoint beyond the */
+ /* Basic Multilingual Plane that is */
+ /* supported by this font. So it really */
+ /* means >= U+10000. */
+#define TT_UCR_SURROGATES (1L << 25) /* U+D800-U+DB7F */
+ /* U+DB80-U+DBFF */
+ /* U+DC00-U+DFFF */
+#define TT_UCR_NON_PLANE_0 TT_UCR_SURROGATES
+ /* Bit 58 Phoenician */
+#define TT_UCR_PHOENICIAN (1L << 26) /*U+10900-U+1091F*/
+ /* Bit 59 CJK Unified Ideographs */
+ /* CJK Radicals Supplement */
+ /* Kangxi Radicals */
+ /* Ideographic Description Characters */
+ /* CJK Unified Ideographs Extension A */
+ /* CJK Unified Ideographs Extension B */
+ /* Kanbun */
+#define TT_UCR_CJK_UNIFIED_IDEOGRAPHS (1L << 27) /* U+4E00-U+9FFF */
+ /* U+2E80-U+2EFF */
+ /* U+2F00-U+2FDF */
+ /* U+2FF0-U+2FFF */
+ /* U+3400-U+4DB5 */
+ /*U+20000-U+2A6DF*/
+ /* U+3190-U+319F */
+ /* Bit 60 Private Use */
+#define TT_UCR_PRIVATE_USE (1L << 28) /* U+E000-U+F8FF */
+ /* Bit 61 CJK Strokes */
+ /* CJK Compatibility Ideographs */
+ /* CJK Compatibility Ideographs Supplement */
+#define TT_UCR_CJK_COMPATIBILITY_IDEOGRAPHS (1L << 29) /* U+31C0-U+31EF */
+ /* U+F900-U+FAFF */
+ /*U+2F800-U+2FA1F*/
+ /* Bit 62 Alphabetic Presentation Forms */
+#define TT_UCR_ALPHABETIC_PRESENTATION_FORMS (1L << 30) /* U+FB00-U+FB4F */
+ /* Bit 63 Arabic Presentation Forms-A */
+#define TT_UCR_ARABIC_PRESENTATION_FORMS_A (1L << 31) /* U+FB50-U+FDFF */
+
+ /* ulUnicodeRange3 */
+ /* --------------- */
+
+ /* Bit 64 Combining Half Marks */
+#define TT_UCR_COMBINING_HALF_MARKS (1L << 0) /* U+FE20-U+FE2F */
+ /* Bit 65 Vertical forms */
+ /* CJK Compatibility Forms */
+#define TT_UCR_CJK_COMPATIBILITY_FORMS (1L << 1) /* U+FE10-U+FE1F */
+ /* U+FE30-U+FE4F */
+ /* Bit 66 Small Form Variants */
+#define TT_UCR_SMALL_FORM_VARIANTS (1L << 2) /* U+FE50-U+FE6F */
+ /* Bit 67 Arabic Presentation Forms-B */
+#define TT_UCR_ARABIC_PRESENTATION_FORMS_B (1L << 3) /* U+FE70-U+FEFE */
+ /* Bit 68 Halfwidth and Fullwidth Forms */
+#define TT_UCR_HALFWIDTH_FULLWIDTH_FORMS (1L << 4) /* U+FF00-U+FFEF */
+ /* Bit 69 Specials */
+#define TT_UCR_SPECIALS (1L << 5) /* U+FFF0-U+FFFD */
+ /* Bit 70 Tibetan */
+#define TT_UCR_TIBETAN (1L << 6) /* U+0F00-U+0FFF */
+ /* Bit 71 Syriac */
+#define TT_UCR_SYRIAC (1L << 7) /* U+0700-U+074F */
+ /* Bit 72 Thaana */
+#define TT_UCR_THAANA (1L << 8) /* U+0780-U+07BF */
+ /* Bit 73 Sinhala */
+#define TT_UCR_SINHALA (1L << 9) /* U+0D80-U+0DFF */
+ /* Bit 74 Myanmar */
+#define TT_UCR_MYANMAR (1L << 10) /* U+1000-U+109F */
+ /* Bit 75 Ethiopic */
+ /* Ethiopic Supplement */
+ /* Ethiopic Extended */
+#define TT_UCR_ETHIOPIC (1L << 11) /* U+1200-U+137F */
+ /* U+1380-U+139F */
+ /* U+2D80-U+2DDF */
+ /* Bit 76 Cherokee */
+#define TT_UCR_CHEROKEE (1L << 12) /* U+13A0-U+13FF */
+ /* Bit 77 Unified Canadian Aboriginal Syllabics */
+#define TT_UCR_CANADIAN_ABORIGINAL_SYLLABICS (1L << 13) /* U+1400-U+167F */
+ /* Bit 78 Ogham */
+#define TT_UCR_OGHAM (1L << 14) /* U+1680-U+169F */
+ /* Bit 79 Runic */
+#define TT_UCR_RUNIC (1L << 15) /* U+16A0-U+16FF */
+ /* Bit 80 Khmer */
+ /* Khmer Symbols */
+#define TT_UCR_KHMER (1L << 16) /* U+1780-U+17FF */
+ /* U+19E0-U+19FF */
+ /* Bit 81 Mongolian */
+#define TT_UCR_MONGOLIAN (1L << 17) /* U+1800-U+18AF */
+ /* Bit 82 Braille Patterns */
+#define TT_UCR_BRAILLE (1L << 18) /* U+2800-U+28FF */
+ /* Bit 83 Yi Syllables */
+ /* Yi Radicals */
+#define TT_UCR_YI (1L << 19) /* U+A000-U+A48F */
+ /* U+A490-U+A4CF */
+ /* Bit 84 Tagalog */
+ /* Hanunoo */
+ /* Buhid */
+ /* Tagbanwa */
+#define TT_UCR_PHILIPPINE (1L << 20) /* U+1700-U+171F */
+ /* U+1720-U+173F */
+ /* U+1740-U+175F */
+ /* U+1760-U+177F */
+ /* Bit 85 Old Italic */
+#define TT_UCR_OLD_ITALIC (1L << 21) /*U+10300-U+1032F*/
+ /* Bit 86 Gothic */
+#define TT_UCR_GOTHIC (1L << 22) /*U+10330-U+1034F*/
+ /* Bit 87 Deseret */
+#define TT_UCR_DESERET (1L << 23) /*U+10400-U+1044F*/
+ /* Bit 88 Byzantine Musical Symbols */
+ /* Musical Symbols */
+ /* Ancient Greek Musical Notation */
+#define TT_UCR_MUSICAL_SYMBOLS (1L << 24) /*U+1D000-U+1D0FF*/
+ /*U+1D100-U+1D1FF*/
+ /*U+1D200-U+1D24F*/
+ /* Bit 89 Mathematical Alphanumeric Symbols */
+#define TT_UCR_MATH_ALPHANUMERIC_SYMBOLS (1L << 25) /*U+1D400-U+1D7FF*/
+ /* Bit 90 Private Use (plane 15) */
+ /* Private Use (plane 16) */
+#define TT_UCR_PRIVATE_USE_SUPPLEMENTARY (1L << 26) /*U+F0000-U+FFFFD*/
+ /*U+100000-U+10FFFD*/
+ /* Bit 91 Variation Selectors */
+ /* Variation Selectors Supplement */
+#define TT_UCR_VARIATION_SELECTORS (1L << 27) /* U+FE00-U+FE0F */
+ /*U+E0100-U+E01EF*/
+ /* Bit 92 Tags */
+#define TT_UCR_TAGS (1L << 28) /*U+E0000-U+E007F*/
+ /* Bit 93 Limbu */
+#define TT_UCR_LIMBU (1L << 29) /* U+1900-U+194F */
+ /* Bit 94 Tai Le */
+#define TT_UCR_TAI_LE (1L << 30) /* U+1950-U+197F */
+ /* Bit 95 New Tai Lue */
+#define TT_UCR_NEW_TAI_LUE (1L << 31) /* U+1980-U+19DF */
+
+ /* ulUnicodeRange4 */
+ /* --------------- */
+
+ /* Bit 96 Buginese */
+#define TT_UCR_BUGINESE (1L << 0) /* U+1A00-U+1A1F */
+ /* Bit 97 Glagolitic */
+#define TT_UCR_GLAGOLITIC (1L << 1) /* U+2C00-U+2C5F */
+ /* Bit 98 Tifinagh */
+#define TT_UCR_TIFINAGH (1L << 2) /* U+2D30-U+2D7F */
+ /* Bit 99 Yijing Hexagram Symbols */
+#define TT_UCR_YIJING (1L << 3) /* U+4DC0-U+4DFF */
+ /* Bit 100 Syloti Nagri */
+#define TT_UCR_SYLOTI_NAGRI (1L << 4) /* U+A800-U+A82F */
+ /* Bit 101 Linear B Syllabary */
+ /* Linear B Ideograms */
+ /* Aegean Numbers */
+#define TT_UCR_LINEAR_B (1L << 5) /*U+10000-U+1007F*/
+ /*U+10080-U+100FF*/
+ /*U+10100-U+1013F*/
+ /* Bit 102 Ancient Greek Numbers */
+#define TT_UCR_ANCIENT_GREEK_NUMBERS (1L << 6) /*U+10140-U+1018F*/
+ /* Bit 103 Ugaritic */
+#define TT_UCR_UGARITIC (1L << 7) /*U+10380-U+1039F*/
+ /* Bit 104 Old Persian */
+#define TT_UCR_OLD_PERSIAN (1L << 8) /*U+103A0-U+103DF*/
+ /* Bit 105 Shavian */
+#define TT_UCR_SHAVIAN (1L << 9) /*U+10450-U+1047F*/
+ /* Bit 106 Osmanya */
+#define TT_UCR_OSMANYA (1L << 10) /*U+10480-U+104AF*/
+ /* Bit 107 Cypriot Syllabary */
+#define TT_UCR_CYPRIOT_SYLLABARY (1L << 11) /*U+10800-U+1083F*/
+ /* Bit 108 Kharoshthi */
+#define TT_UCR_KHAROSHTHI (1L << 12) /*U+10A00-U+10A5F*/
+ /* Bit 109 Tai Xuan Jing Symbols */
+#define TT_UCR_TAI_XUAN_JING (1L << 13) /*U+1D300-U+1D35F*/
+ /* Bit 110 Cuneiform */
+ /* Cuneiform Numbers and Punctuation */
+#define TT_UCR_CUNEIFORM (1L << 14) /*U+12000-U+123FF*/
+ /*U+12400-U+1247F*/
+ /* Bit 111 Counting Rod Numerals */
+#define TT_UCR_COUNTING_ROD_NUMERALS (1L << 15) /*U+1D360-U+1D37F*/
+ /* Bit 112 Sundanese */
+#define TT_UCR_SUNDANESE (1L << 16) /* U+1B80-U+1BBF */
+ /* Bit 113 Lepcha */
+#define TT_UCR_LEPCHA (1L << 17) /* U+1C00-U+1C4F */
+ /* Bit 114 Ol Chiki */
+#define TT_UCR_OL_CHIKI (1L << 18) /* U+1C50-U+1C7F */
+ /* Bit 115 Saurashtra */
+#define TT_UCR_SAURASHTRA (1L << 19) /* U+A880-U+A8DF */
+ /* Bit 116 Kayah Li */
+#define TT_UCR_KAYAH_LI (1L << 20) /* U+A900-U+A92F */
+ /* Bit 117 Rejang */
+#define TT_UCR_REJANG (1L << 21) /* U+A930-U+A95F */
+ /* Bit 118 Cham */
+#define TT_UCR_CHAM (1L << 22) /* U+AA00-U+AA5F */
+ /* Bit 119 Ancient Symbols */
+#define TT_UCR_ANCIENT_SYMBOLS (1L << 23) /*U+10190-U+101CF*/
+ /* Bit 120 Phaistos Disc */
+#define TT_UCR_PHAISTOS_DISC (1L << 24) /*U+101D0-U+101FF*/
+ /* Bit 121 Carian */
+ /* Lycian */
+ /* Lydian */
+#define TT_UCR_OLD_ANATOLIAN (1L << 25) /*U+102A0-U+102DF*/
+ /*U+10280-U+1029F*/
+ /*U+10920-U+1093F*/
+ /* Bit 122 Domino Tiles */
+ /* Mahjong Tiles */
+#define TT_UCR_GAME_TILES (1L << 26) /*U+1F030-U+1F09F*/
+ /*U+1F000-U+1F02F*/
+ /* Bit 123-127 Reserved for process-internal usage */
+
+ /* */
+
+ /* for backward compatibility with older FreeType versions */
+#define TT_UCR_ARABIC_PRESENTATION_A \
+ TT_UCR_ARABIC_PRESENTATION_FORMS_A
+#define TT_UCR_ARABIC_PRESENTATION_B \
+ TT_UCR_ARABIC_PRESENTATION_FORMS_B
+
+#define TT_UCR_COMBINING_DIACRITICS \
+ TT_UCR_COMBINING_DIACRITICAL_MARKS
+#define TT_UCR_COMBINING_DIACRITICS_SYMB \
+ TT_UCR_COMBINING_DIACRITICAL_MARKS_SYMB
+
+
+FT_END_HEADER
+
+#endif /* TTNAMEID_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/tttables.h
@@ -1,0 +1,846 @@
+/***************************************************************************/
+/* */
+/* tttables.h */
+/* */
+/* Basic SFNT/TrueType tables definitions and interface */
+/* (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef TTTABLES_H_
+#define TTTABLES_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+ /*************************************************************************/
+ /* */
+ /* <Section> */
+ /* truetype_tables */
+ /* */
+ /* <Title> */
+ /* TrueType Tables */
+ /* */
+ /* <Abstract> */
+ /* TrueType specific table types and functions. */
+ /* */
+ /* <Description> */
+ /* This section contains definitions of some basic tables specific to */
+ /* TrueType and OpenType as well as some routines used to access and */
+ /* process them. */
+ /* */
+ /* <Order> */
+ /* TT_Header */
+ /* TT_HoriHeader */
+ /* TT_VertHeader */
+ /* TT_OS2 */
+ /* TT_Postscript */
+ /* TT_PCLT */
+ /* TT_MaxProfile */
+ /* */
+ /* FT_Sfnt_Tag */
+ /* FT_Get_Sfnt_Table */
+ /* FT_Load_Sfnt_Table */
+ /* FT_Sfnt_Table_Info */
+ /* */
+ /* FT_Get_CMap_Language_ID */
+ /* FT_Get_CMap_Format */
+ /* */
+ /* FT_PARAM_TAG_UNPATENTED_HINTING */
+ /* */
+ /*************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_Header */
+ /* */
+ /* <Description> */
+ /* A structure to model a TrueType font header table. All fields */
+ /* follow the OpenType specification. */
+ /* */
+ typedef struct TT_Header_
+ {
+ FT_Fixed Table_Version;
+ FT_Fixed Font_Revision;
+
+ FT_Long CheckSum_Adjust;
+ FT_Long Magic_Number;
+
+ FT_UShort Flags;
+ FT_UShort Units_Per_EM;
+
+ FT_Long Created [2];
+ FT_Long Modified[2];
+
+ FT_Short xMin;
+ FT_Short yMin;
+ FT_Short xMax;
+ FT_Short yMax;
+
+ FT_UShort Mac_Style;
+ FT_UShort Lowest_Rec_PPEM;
+
+ FT_Short Font_Direction;
+ FT_Short Index_To_Loc_Format;
+ FT_Short Glyph_Data_Format;
+
+ } TT_Header;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_HoriHeader */
+ /* */
+ /* <Description> */
+ /* A structure to model a TrueType horizontal header, the `hhea' */
+ /* table, as well as the corresponding horizontal metrics table, */
+ /* `hmtx'. */
+ /* */
+ /* <Fields> */
+ /* Version :: The table version. */
+ /* */
+ /* Ascender :: The font's ascender, i.e., the distance */
+ /* from the baseline to the top-most of all */
+ /* glyph points found in the font. */
+ /* */
+ /* This value is invalid in many fonts, as */
+ /* it is usually set by the font designer, */
+ /* and often reflects only a portion of the */
+ /* glyphs found in the font (maybe ASCII). */
+ /* */
+ /* You should use the `sTypoAscender' field */
+ /* of the `OS/2' table instead if you want */
+ /* the correct one. */
+ /* */
+ /* Descender :: The font's descender, i.e., the distance */
+ /* from the baseline to the bottom-most of */
+ /* all glyph points found in the font. It */
+ /* is negative. */
+ /* */
+ /* This value is invalid in many fonts, as */
+ /* it is usually set by the font designer, */
+ /* and often reflects only a portion of the */
+ /* glyphs found in the font (maybe ASCII). */
+ /* */
+ /* You should use the `sTypoDescender' */
+ /* field of the `OS/2' table instead if you */
+ /* want the correct one. */
+ /* */
+ /* Line_Gap :: The font's line gap, i.e., the distance */
+ /* to add to the ascender and descender to */
+ /* get the BTB, i.e., the */
+ /* baseline-to-baseline distance for the */
+ /* font. */
+ /* */
+ /* advance_Width_Max :: This field is the maximum of all advance */
+ /* widths found in the font. It can be */
+ /* used to compute the maximum width of an */
+ /* arbitrary string of text. */
+ /* */
+ /* min_Left_Side_Bearing :: The minimum left side bearing of all */
+ /* glyphs within the font. */
+ /* */
+ /* min_Right_Side_Bearing :: The minimum right side bearing of all */
+ /* glyphs within the font. */
+ /* */
+ /* xMax_Extent :: The maximum horizontal extent (i.e., the */
+ /* `width' of a glyph's bounding box) for */
+ /* all glyphs in the font. */
+ /* */
+ /* caret_Slope_Rise :: The rise coefficient of the cursor's */
+ /* slope of the cursor (slope=rise/run). */
+ /* */
+ /* caret_Slope_Run :: The run coefficient of the cursor's */
+ /* slope. */
+ /* */
+ /* caret_Offset :: The cursor's offset for slanted fonts. */
+ /* */
+ /* Reserved :: 8~reserved bytes. */
+ /* */
+ /* metric_Data_Format :: Always~0. */
+ /* */
+ /* number_Of_HMetrics :: Number of HMetrics entries in the `hmtx' */
+ /* table -- this value can be smaller than */
+ /* the total number of glyphs in the font. */
+ /* */
+ /* long_metrics :: A pointer into the `hmtx' table. */
+ /* */
+ /* short_metrics :: A pointer into the `hmtx' table. */
+ /* */
+ /* <Note> */
+ /* For an OpenType variation font, the values of the following fields */
+ /* can change after a call to @FT_Set_Var_Design_Coordinates (and */
+ /* friends) if the font contains an `MVAR' table: `caret_Slope_Rise', */
+ /* `caret_Slope_Run', and `caret_Offset'. */
+ /* */
+ typedef struct TT_HoriHeader_
+ {
+ FT_Fixed Version;
+ FT_Short Ascender;
+ FT_Short Descender;
+ FT_Short Line_Gap;
+
+ FT_UShort advance_Width_Max; /* advance width maximum */
+
+ FT_Short min_Left_Side_Bearing; /* minimum left-sb */
+ FT_Short min_Right_Side_Bearing; /* minimum right-sb */
+ FT_Short xMax_Extent; /* xmax extents */
+ FT_Short caret_Slope_Rise;
+ FT_Short caret_Slope_Run;
+ FT_Short caret_Offset;
+
+ FT_Short Reserved[4];
+
+ FT_Short metric_Data_Format;
+ FT_UShort number_Of_HMetrics;
+
+ /* The following fields are not defined by the OpenType specification */
+ /* but they are used to connect the metrics header to the relevant */
+ /* `hmtx' table. */
+
+ void* long_metrics;
+ void* short_metrics;
+
+ } TT_HoriHeader;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_VertHeader */
+ /* */
+ /* <Description> */
+ /* A structure used to model a TrueType vertical header, the `vhea' */
+ /* table, as well as the corresponding vertical metrics table, */
+ /* `vmtx'. */
+ /* */
+ /* <Fields> */
+ /* Version :: The table version. */
+ /* */
+ /* Ascender :: The font's ascender, i.e., the distance */
+ /* from the baseline to the top-most of */
+ /* all glyph points found in the font. */
+ /* */
+ /* This value is invalid in many fonts, as */
+ /* it is usually set by the font designer, */
+ /* and often reflects only a portion of */
+ /* the glyphs found in the font (maybe */
+ /* ASCII). */
+ /* */
+ /* You should use the `sTypoAscender' */
+ /* field of the `OS/2' table instead if */
+ /* you want the correct one. */
+ /* */
+ /* Descender :: The font's descender, i.e., the */
+ /* distance from the baseline to the */
+ /* bottom-most of all glyph points found */
+ /* in the font. It is negative. */
+ /* */
+ /* This value is invalid in many fonts, as */
+ /* it is usually set by the font designer, */
+ /* and often reflects only a portion of */
+ /* the glyphs found in the font (maybe */
+ /* ASCII). */
+ /* */
+ /* You should use the `sTypoDescender' */
+ /* field of the `OS/2' table instead if */
+ /* you want the correct one. */
+ /* */
+ /* Line_Gap :: The font's line gap, i.e., the distance */
+ /* to add to the ascender and descender to */
+ /* get the BTB, i.e., the */
+ /* baseline-to-baseline distance for the */
+ /* font. */
+ /* */
+ /* advance_Height_Max :: This field is the maximum of all */
+ /* advance heights found in the font. It */
+ /* can be used to compute the maximum */
+ /* height of an arbitrary string of text. */
+ /* */
+ /* min_Top_Side_Bearing :: The minimum top side bearing of all */
+ /* glyphs within the font. */
+ /* */
+ /* min_Bottom_Side_Bearing :: The minimum bottom side bearing of all */
+ /* glyphs within the font. */
+ /* */
+ /* yMax_Extent :: The maximum vertical extent (i.e., the */
+ /* `height' of a glyph's bounding box) for */
+ /* all glyphs in the font. */
+ /* */
+ /* caret_Slope_Rise :: The rise coefficient of the cursor's */
+ /* slope of the cursor (slope=rise/run). */
+ /* */
+ /* caret_Slope_Run :: The run coefficient of the cursor's */
+ /* slope. */
+ /* */
+ /* caret_Offset :: The cursor's offset for slanted fonts. */
+ /* */
+ /* Reserved :: 8~reserved bytes. */
+ /* */
+ /* metric_Data_Format :: Always~0. */
+ /* */
+ /* number_Of_VMetrics :: Number of VMetrics entries in the */
+ /* `vmtx' table -- this value can be */
+ /* smaller than the total number of glyphs */
+ /* in the font. */
+ /* */
+ /* long_metrics :: A pointer into the `vmtx' table. */
+ /* */
+ /* short_metrics :: A pointer into the `vmtx' table. */
+ /* */
+ /* <Note> */
+ /* For an OpenType variation font, the values of the following fields */
+ /* can change after a call to @FT_Set_Var_Design_Coordinates (and */
+ /* friends) if the font contains an `MVAR' table: `Ascender', */
+ /* `Descender', `Line_Gap', `caret_Slope_Rise', `caret_Slope_Run', */
+ /* and `caret_Offset'. */
+ /* */
+ typedef struct TT_VertHeader_
+ {
+ FT_Fixed Version;
+ FT_Short Ascender;
+ FT_Short Descender;
+ FT_Short Line_Gap;
+
+ FT_UShort advance_Height_Max; /* advance height maximum */
+
+ FT_Short min_Top_Side_Bearing; /* minimum top-sb */
+ FT_Short min_Bottom_Side_Bearing; /* minimum bottom-sb */
+ FT_Short yMax_Extent; /* ymax extents */
+ FT_Short caret_Slope_Rise;
+ FT_Short caret_Slope_Run;
+ FT_Short caret_Offset;
+
+ FT_Short Reserved[4];
+
+ FT_Short metric_Data_Format;
+ FT_UShort number_Of_VMetrics;
+
+ /* The following fields are not defined by the OpenType specification */
+ /* but they are used to connect the metrics header to the relevant */
+ /* `vmtx' table. */
+
+ void* long_metrics;
+ void* short_metrics;
+
+ } TT_VertHeader;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_OS2 */
+ /* */
+ /* <Description> */
+ /* A structure to model a TrueType `OS/2' table. All fields comply */
+ /* to the OpenType specification. */
+ /* */
+ /* Note that we now support old Mac fonts that do not include an */
+ /* `OS/2' table. In this case, the `version' field is always set to */
+ /* 0xFFFF. */
+ /* */
+ /* <Note> */
+ /* For an OpenType variation font, the values of the following fields */
+ /* can change after a call to @FT_Set_Var_Design_Coordinates (and */
+ /* friends) if the font contains an `MVAR' table: `sCapHeight', */
+ /* `sTypoAscender', `sTypoDescender', `sTypoLineGap', `sxHeight', */
+ /* `usWinAscent', `usWinDescent', `yStrikeoutPosition', */
+ /* `yStrikeoutSize', `ySubscriptXOffset', `ySubScriptXSize', */
+ /* `ySubscriptYOffset', `ySubscriptYSize', `ySuperscriptXOffset', */
+ /* `ySuperscriptXSize', `ySuperscriptYOffset', and */
+ /* `ySuperscriptYSize'. */
+ /* */
+ /* Possible values for bits in the `ulUnicodeRangeX' fields are given */
+ /* by the @TT_UCR_XXX macros. */
+ /* */
+
+ typedef struct TT_OS2_
+ {
+ FT_UShort version; /* 0x0001 - more or 0xFFFF */
+ FT_Short xAvgCharWidth;
+ FT_UShort usWeightClass;
+ FT_UShort usWidthClass;
+ FT_UShort fsType;
+ FT_Short ySubscriptXSize;
+ FT_Short ySubscriptYSize;
+ FT_Short ySubscriptXOffset;
+ FT_Short ySubscriptYOffset;
+ FT_Short ySuperscriptXSize;
+ FT_Short ySuperscriptYSize;
+ FT_Short ySuperscriptXOffset;
+ FT_Short ySuperscriptYOffset;
+ FT_Short yStrikeoutSize;
+ FT_Short yStrikeoutPosition;
+ FT_Short sFamilyClass;
+
+ FT_Byte panose[10];
+
+ FT_ULong ulUnicodeRange1; /* Bits 0-31 */
+ FT_ULong ulUnicodeRange2; /* Bits 32-63 */
+ FT_ULong ulUnicodeRange3; /* Bits 64-95 */
+ FT_ULong ulUnicodeRange4; /* Bits 96-127 */
+
+ FT_Char achVendID[4];
+
+ FT_UShort fsSelection;
+ FT_UShort usFirstCharIndex;
+ FT_UShort usLastCharIndex;
+ FT_Short sTypoAscender;
+ FT_Short sTypoDescender;
+ FT_Short sTypoLineGap;
+ FT_UShort usWinAscent;
+ FT_UShort usWinDescent;
+
+ /* only version 1 and higher: */
+
+ FT_ULong ulCodePageRange1; /* Bits 0-31 */
+ FT_ULong ulCodePageRange2; /* Bits 32-63 */
+
+ /* only version 2 and higher: */
+
+ FT_Short sxHeight;
+ FT_Short sCapHeight;
+ FT_UShort usDefaultChar;
+ FT_UShort usBreakChar;
+ FT_UShort usMaxContext;
+
+ /* only version 5 and higher: */
+
+ FT_UShort usLowerOpticalPointSize; /* in twips (1/20th points) */
+ FT_UShort usUpperOpticalPointSize; /* in twips (1/20th points) */
+
+ } TT_OS2;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_Postscript */
+ /* */
+ /* <Description> */
+ /* A structure to model a TrueType `post' table. All fields comply */
+ /* to the OpenType specification. This structure does not reference */
+ /* a font's PostScript glyph names; use @FT_Get_Glyph_Name to */
+ /* retrieve them. */
+ /* */
+ /* <Note> */
+ /* For an OpenType variation font, the values of the following fields */
+ /* can change after a call to @FT_Set_Var_Design_Coordinates (and */
+ /* friends) if the font contains an `MVAR' table: `underlinePosition' */
+ /* and `underlineThickness'. */
+ /* */
+ typedef struct TT_Postscript_
+ {
+ FT_Fixed FormatType;
+ FT_Fixed italicAngle;
+ FT_Short underlinePosition;
+ FT_Short underlineThickness;
+ FT_ULong isFixedPitch;
+ FT_ULong minMemType42;
+ FT_ULong maxMemType42;
+ FT_ULong minMemType1;
+ FT_ULong maxMemType1;
+
+ /* Glyph names follow in the `post' table, but we don't */
+ /* load them by default. */
+
+ } TT_Postscript;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_PCLT */
+ /* */
+ /* <Description> */
+ /* A structure to model a TrueType `PCLT' table. All fields comply */
+ /* to the OpenType specification. */
+ /* */
+ typedef struct TT_PCLT_
+ {
+ FT_Fixed Version;
+ FT_ULong FontNumber;
+ FT_UShort Pitch;
+ FT_UShort xHeight;
+ FT_UShort Style;
+ FT_UShort TypeFamily;
+ FT_UShort CapHeight;
+ FT_UShort SymbolSet;
+ FT_Char TypeFace[16];
+ FT_Char CharacterComplement[8];
+ FT_Char FileName[6];
+ FT_Char StrokeWeight;
+ FT_Char WidthType;
+ FT_Byte SerifStyle;
+ FT_Byte Reserved;
+
+ } TT_PCLT;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Struct> */
+ /* TT_MaxProfile */
+ /* */
+ /* <Description> */
+ /* The maximum profile (`maxp') table contains many max values, which */
+ /* can be used to pre-allocate arrays for speeding up glyph loading */
+ /* and hinting. */
+ /* */
+ /* <Fields> */
+ /* version :: The version number. */
+ /* */
+ /* numGlyphs :: The number of glyphs in this TrueType */
+ /* font. */
+ /* */
+ /* maxPoints :: The maximum number of points in a */
+ /* non-composite TrueType glyph. See also */
+ /* `maxCompositePoints'. */
+ /* */
+ /* maxContours :: The maximum number of contours in a */
+ /* non-composite TrueType glyph. See also */
+ /* `maxCompositeContours'. */
+ /* */
+ /* maxCompositePoints :: The maximum number of points in a */
+ /* composite TrueType glyph. See also */
+ /* `maxPoints'. */
+ /* */
+ /* maxCompositeContours :: The maximum number of contours in a */
+ /* composite TrueType glyph. See also */
+ /* `maxContours'. */
+ /* */
+ /* maxZones :: The maximum number of zones used for */
+ /* glyph hinting. */
+ /* */
+ /* maxTwilightPoints :: The maximum number of points in the */
+ /* twilight zone used for glyph hinting. */
+ /* */
+ /* maxStorage :: The maximum number of elements in the */
+ /* storage area used for glyph hinting. */
+ /* */
+ /* maxFunctionDefs :: The maximum number of function */
+ /* definitions in the TrueType bytecode for */
+ /* this font. */
+ /* */
+ /* maxInstructionDefs :: The maximum number of instruction */
+ /* definitions in the TrueType bytecode for */
+ /* this font. */
+ /* */
+ /* maxStackElements :: The maximum number of stack elements used */
+ /* during bytecode interpretation. */
+ /* */
+ /* maxSizeOfInstructions :: The maximum number of TrueType opcodes */
+ /* used for glyph hinting. */
+ /* */
+ /* maxComponentElements :: The maximum number of simple (i.e., non- */
+ /* composite) glyphs in a composite glyph. */
+ /* */
+ /* maxComponentDepth :: The maximum nesting depth of composite */
+ /* glyphs. */
+ /* */
+ /* <Note> */
+ /* This structure is only used during font loading. */
+ /* */
+ typedef struct TT_MaxProfile_
+ {
+ FT_Fixed version;
+ FT_UShort numGlyphs;
+ FT_UShort maxPoints;
+ FT_UShort maxContours;
+ FT_UShort maxCompositePoints;
+ FT_UShort maxCompositeContours;
+ FT_UShort maxZones;
+ FT_UShort maxTwilightPoints;
+ FT_UShort maxStorage;
+ FT_UShort maxFunctionDefs;
+ FT_UShort maxInstructionDefs;
+ FT_UShort maxStackElements;
+ FT_UShort maxSizeOfInstructions;
+ FT_UShort maxComponentElements;
+ FT_UShort maxComponentDepth;
+
+ } TT_MaxProfile;
+
+
+ /*************************************************************************/
+ /* */
+ /* <Enum> */
+ /* FT_Sfnt_Tag */
+ /* */
+ /* <Description> */
+ /* An enumeration to specify indices of SFNT tables loaded and parsed */
+ /* by FreeType during initialization of an SFNT font. Used in the */
+ /* @FT_Get_Sfnt_Table API function. */
+ /* */
+ /* <Values> */
+ /* FT_SFNT_HEAD :: To access the font's @TT_Header structure. */
+ /* */
+ /* FT_SFNT_MAXP :: To access the font's @TT_MaxProfile structure. */
+ /* */
+ /* FT_SFNT_OS2 :: To access the font's @TT_OS2 structure. */
+ /* */
+ /* FT_SFNT_HHEA :: To access the font's @TT_HoriHeader structure. */
+ /* */
+ /* FT_SFNT_VHEA :: To access the font's @TT_VertHeader structure. */
+ /* */
+ /* FT_SFNT_POST :: To access the font's @TT_Postscript structure. */
+ /* */
+ /* FT_SFNT_PCLT :: To access the font's @TT_PCLT structure. */
+ /* */
+ typedef enum FT_Sfnt_Tag_
+ {
+ FT_SFNT_HEAD,
+ FT_SFNT_MAXP,
+ FT_SFNT_OS2,
+ FT_SFNT_HHEA,
+ FT_SFNT_VHEA,
+ FT_SFNT_POST,
+ FT_SFNT_PCLT,
+
+ FT_SFNT_MAX
+
+ } FT_Sfnt_Tag;
+
+ /* these constants are deprecated; use the corresponding `FT_Sfnt_Tag' */
+ /* values instead */
+#define ft_sfnt_head FT_SFNT_HEAD
+#define ft_sfnt_maxp FT_SFNT_MAXP
+#define ft_sfnt_os2 FT_SFNT_OS2
+#define ft_sfnt_hhea FT_SFNT_HHEA
+#define ft_sfnt_vhea FT_SFNT_VHEA
+#define ft_sfnt_post FT_SFNT_POST
+#define ft_sfnt_pclt FT_SFNT_PCLT
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_Sfnt_Table */
+ /* */
+ /* <Description> */
+ /* Return a pointer to a given SFNT table stored within a face. */
+ /* */
+ /* <Input> */
+ /* face :: A handle to the source. */
+ /* */
+ /* tag :: The index of the SFNT table. */
+ /* */
+ /* <Return> */
+ /* A type-less pointer to the table. This will be NULL in case of */
+ /* error, or if the corresponding table was not found *OR* loaded */
+ /* from the file. */
+ /* */
+ /* Use a typecast according to `tag' to access the structure */
+ /* elements. */
+ /* */
+ /* <Note> */
+ /* The table is owned by the face object and disappears with it. */
+ /* */
+ /* This function is only useful to access SFNT tables that are loaded */
+ /* by the sfnt, truetype, and opentype drivers. See @FT_Sfnt_Tag for */
+ /* a list. */
+ /* */
+ /* Here an example how to access the `vhea' table: */
+ /* */
+ /* { */
+ /* TT_VertHeader* vert_header; */
+ /* */
+ /* */
+ /* vert_header = */
+ /* (TT_VertHeader*)FT_Get_Sfnt_Table( face, FT_SFNT_VHEA ); */
+ /* } */
+ /* */
+ FT_EXPORT( void* )
+ FT_Get_Sfnt_Table( FT_Face face,
+ FT_Sfnt_Tag tag );
+
+
+ /**************************************************************************
+ *
+ * @function:
+ * FT_Load_Sfnt_Table
+ *
+ * @description:
+ * Load any SFNT font table into client memory.
+ *
+ * @input:
+ * face ::
+ * A handle to the source face.
+ *
+ * tag ::
+ * The four-byte tag of the table to load. Use value~0 if you want
+ * to access the whole font file. Otherwise, you can use one of the
+ * definitions found in the @FT_TRUETYPE_TAGS_H file, or forge a new
+ * one with @FT_MAKE_TAG.
+ *
+ * offset ::
+ * The starting offset in the table (or file if tag~==~0).
+ *
+ * @output:
+ * buffer ::
+ * The target buffer address. The client must ensure that the memory
+ * array is big enough to hold the data.
+ *
+ * @inout:
+ * length ::
+ * If the `length' parameter is NULL, try to load the whole table.
+ * Return an error code if it fails.
+ *
+ * Else, if `*length' is~0, exit immediately while returning the
+ * table's (or file) full size in it.
+ *
+ * Else the number of bytes to read from the table or file, from the
+ * starting offset.
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * If you need to determine the table's length you should first call this
+ * function with `*length' set to~0, as in the following example:
+ *
+ * {
+ * FT_ULong length = 0;
+ *
+ *
+ * error = FT_Load_Sfnt_Table( face, tag, 0, NULL, &length );
+ * if ( error ) { ... table does not exist ... }
+ *
+ * buffer = malloc( length );
+ * if ( buffer == NULL ) { ... not enough memory ... }
+ *
+ * error = FT_Load_Sfnt_Table( face, tag, 0, buffer, &length );
+ * if ( error ) { ... could not load table ... }
+ * }
+ *
+ * Note that structures like @TT_Header or @TT_OS2 can't be used with
+ * this function; they are limited to @FT_Get_Sfnt_Table. Reason is that
+ * those structures depend on the processor architecture, with varying
+ * size (e.g. 32bit vs. 64bit) or order (big endian vs. little endian).
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Load_Sfnt_Table( FT_Face face,
+ FT_ULong tag,
+ FT_Long offset,
+ FT_Byte* buffer,
+ FT_ULong* length );
+
+
+ /**************************************************************************
+ *
+ * @function:
+ * FT_Sfnt_Table_Info
+ *
+ * @description:
+ * Return information on an SFNT table.
+ *
+ * @input:
+ * face ::
+ * A handle to the source face.
+ *
+ * table_index ::
+ * The index of an SFNT table. The function returns
+ * FT_Err_Table_Missing for an invalid value.
+ *
+ * @inout:
+ * tag ::
+ * The name tag of the SFNT table. If the value is NULL, `table_index'
+ * is ignored, and `length' returns the number of SFNT tables in the
+ * font.
+ *
+ * @output:
+ * length ::
+ * The length of the SFNT table (or the number of SFNT tables, depending
+ * on `tag').
+ *
+ * @return:
+ * FreeType error code. 0~means success.
+ *
+ * @note:
+ * While parsing fonts, FreeType handles SFNT tables with length zero as
+ * missing.
+ *
+ */
+ FT_EXPORT( FT_Error )
+ FT_Sfnt_Table_Info( FT_Face face,
+ FT_UInt table_index,
+ FT_ULong *tag,
+ FT_ULong *length );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_CMap_Language_ID */
+ /* */
+ /* <Description> */
+ /* Return cmap language ID as specified in the OpenType standard. */
+ /* Definitions of language ID values are in file @FT_TRUETYPE_IDS_H. */
+ /* */
+ /* <Input> */
+ /* charmap :: */
+ /* The target charmap. */
+ /* */
+ /* <Return> */
+ /* The language ID of `charmap'. If `charmap' doesn't belong to an */
+ /* SFNT face, just return~0 as the default value. */
+ /* */
+ /* For a format~14 cmap (to access Unicode IVS), the return value is */
+ /* 0xFFFFFFFF. */
+ /* */
+ FT_EXPORT( FT_ULong )
+ FT_Get_CMap_Language_ID( FT_CharMap charmap );
+
+
+ /*************************************************************************/
+ /* */
+ /* <Function> */
+ /* FT_Get_CMap_Format */
+ /* */
+ /* <Description> */
+ /* Return the format of an SFNT `cmap' table. */
+ /* */
+ /* <Input> */
+ /* charmap :: */
+ /* The target charmap. */
+ /* */
+ /* <Return> */
+ /* The format of `charmap'. If `charmap' doesn't belong to an SFNT */
+ /* face, return -1. */
+ /* */
+ FT_EXPORT( FT_Long )
+ FT_Get_CMap_Format( FT_CharMap charmap );
+
+ /* */
+
+
+FT_END_HEADER
+
+#endif /* TTTABLES_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/freetype/tttags.h
@@ -1,0 +1,121 @@
+/***************************************************************************/
+/* */
+/* tttags.h */
+/* */
+/* Tags for TrueType and OpenType tables (specification only). */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+#ifndef TTAGS_H_
+#define TTAGS_H_
+
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+#ifdef FREETYPE_H
+#error "freetype.h of FreeType 1 has been loaded!"
+#error "Please fix the directory search order for header files"
+#error "so that freetype.h of FreeType 2 is found first."
+#endif
+
+
+FT_BEGIN_HEADER
+
+
+#define TTAG_avar FT_MAKE_TAG( 'a', 'v', 'a', 'r' )
+#define TTAG_BASE FT_MAKE_TAG( 'B', 'A', 'S', 'E' )
+#define TTAG_bdat FT_MAKE_TAG( 'b', 'd', 'a', 't' )
+#define TTAG_BDF FT_MAKE_TAG( 'B', 'D', 'F', ' ' )
+#define TTAG_bhed FT_MAKE_TAG( 'b', 'h', 'e', 'd' )
+#define TTAG_bloc FT_MAKE_TAG( 'b', 'l', 'o', 'c' )
+#define TTAG_bsln FT_MAKE_TAG( 'b', 's', 'l', 'n' )
+#define TTAG_CBDT FT_MAKE_TAG( 'C', 'B', 'D', 'T' )
+#define TTAG_CBLC FT_MAKE_TAG( 'C', 'B', 'L', 'C' )
+#define TTAG_CFF FT_MAKE_TAG( 'C', 'F', 'F', ' ' )
+#define TTAG_CFF2 FT_MAKE_TAG( 'C', 'F', 'F', '2' )
+#define TTAG_CID FT_MAKE_TAG( 'C', 'I', 'D', ' ' )
+#define TTAG_cmap FT_MAKE_TAG( 'c', 'm', 'a', 'p' )
+#define TTAG_cvar FT_MAKE_TAG( 'c', 'v', 'a', 'r' )
+#define TTAG_cvt FT_MAKE_TAG( 'c', 'v', 't', ' ' )
+#define TTAG_DSIG FT_MAKE_TAG( 'D', 'S', 'I', 'G' )
+#define TTAG_EBDT FT_MAKE_TAG( 'E', 'B', 'D', 'T' )
+#define TTAG_EBLC FT_MAKE_TAG( 'E', 'B', 'L', 'C' )
+#define TTAG_EBSC FT_MAKE_TAG( 'E', 'B', 'S', 'C' )
+#define TTAG_feat FT_MAKE_TAG( 'f', 'e', 'a', 't' )
+#define TTAG_FOND FT_MAKE_TAG( 'F', 'O', 'N', 'D' )
+#define TTAG_fpgm FT_MAKE_TAG( 'f', 'p', 'g', 'm' )
+#define TTAG_fvar FT_MAKE_TAG( 'f', 'v', 'a', 'r' )
+#define TTAG_gasp FT_MAKE_TAG( 'g', 'a', 's', 'p' )
+#define TTAG_GDEF FT_MAKE_TAG( 'G', 'D', 'E', 'F' )
+#define TTAG_glyf FT_MAKE_TAG( 'g', 'l', 'y', 'f' )
+#define TTAG_GPOS FT_MAKE_TAG( 'G', 'P', 'O', 'S' )
+#define TTAG_GSUB FT_MAKE_TAG( 'G', 'S', 'U', 'B' )
+#define TTAG_gvar FT_MAKE_TAG( 'g', 'v', 'a', 'r' )
+#define TTAG_HVAR FT_MAKE_TAG( 'H', 'V', 'A', 'R' )
+#define TTAG_hdmx FT_MAKE_TAG( 'h', 'd', 'm', 'x' )
+#define TTAG_head FT_MAKE_TAG( 'h', 'e', 'a', 'd' )
+#define TTAG_hhea FT_MAKE_TAG( 'h', 'h', 'e', 'a' )
+#define TTAG_hmtx FT_MAKE_TAG( 'h', 'm', 't', 'x' )
+#define TTAG_JSTF FT_MAKE_TAG( 'J', 'S', 'T', 'F' )
+#define TTAG_just FT_MAKE_TAG( 'j', 'u', 's', 't' )
+#define TTAG_kern FT_MAKE_TAG( 'k', 'e', 'r', 'n' )
+#define TTAG_lcar FT_MAKE_TAG( 'l', 'c', 'a', 'r' )
+#define TTAG_loca FT_MAKE_TAG( 'l', 'o', 'c', 'a' )
+#define TTAG_LTSH FT_MAKE_TAG( 'L', 'T', 'S', 'H' )
+#define TTAG_LWFN FT_MAKE_TAG( 'L', 'W', 'F', 'N' )
+#define TTAG_MATH FT_MAKE_TAG( 'M', 'A', 'T', 'H' )
+#define TTAG_maxp FT_MAKE_TAG( 'm', 'a', 'x', 'p' )
+#define TTAG_META FT_MAKE_TAG( 'M', 'E', 'T', 'A' )
+#define TTAG_MMFX FT_MAKE_TAG( 'M', 'M', 'F', 'X' )
+#define TTAG_MMSD FT_MAKE_TAG( 'M', 'M', 'S', 'D' )
+#define TTAG_mort FT_MAKE_TAG( 'm', 'o', 'r', 't' )
+#define TTAG_morx FT_MAKE_TAG( 'm', 'o', 'r', 'x' )
+#define TTAG_MVAR FT_MAKE_TAG( 'M', 'V', 'A', 'R' )
+#define TTAG_name FT_MAKE_TAG( 'n', 'a', 'm', 'e' )
+#define TTAG_opbd FT_MAKE_TAG( 'o', 'p', 'b', 'd' )
+#define TTAG_OS2 FT_MAKE_TAG( 'O', 'S', '/', '2' )
+#define TTAG_OTTO FT_MAKE_TAG( 'O', 'T', 'T', 'O' )
+#define TTAG_PCLT FT_MAKE_TAG( 'P', 'C', 'L', 'T' )
+#define TTAG_POST FT_MAKE_TAG( 'P', 'O', 'S', 'T' )
+#define TTAG_post FT_MAKE_TAG( 'p', 'o', 's', 't' )
+#define TTAG_prep FT_MAKE_TAG( 'p', 'r', 'e', 'p' )
+#define TTAG_prop FT_MAKE_TAG( 'p', 'r', 'o', 'p' )
+#define TTAG_sbix FT_MAKE_TAG( 's', 'b', 'i', 'x' )
+#define TTAG_sfnt FT_MAKE_TAG( 's', 'f', 'n', 't' )
+#define TTAG_SING FT_MAKE_TAG( 'S', 'I', 'N', 'G' )
+#define TTAG_trak FT_MAKE_TAG( 't', 'r', 'a', 'k' )
+#define TTAG_true FT_MAKE_TAG( 't', 'r', 'u', 'e' )
+#define TTAG_ttc FT_MAKE_TAG( 't', 't', 'c', ' ' )
+#define TTAG_ttcf FT_MAKE_TAG( 't', 't', 'c', 'f' )
+#define TTAG_TYP1 FT_MAKE_TAG( 'T', 'Y', 'P', '1' )
+#define TTAG_typ1 FT_MAKE_TAG( 't', 'y', 'p', '1' )
+#define TTAG_VDMX FT_MAKE_TAG( 'V', 'D', 'M', 'X' )
+#define TTAG_vhea FT_MAKE_TAG( 'v', 'h', 'e', 'a' )
+#define TTAG_vmtx FT_MAKE_TAG( 'v', 'm', 't', 'x' )
+#define TTAG_VVAR FT_MAKE_TAG( 'V', 'V', 'A', 'R' )
+#define TTAG_wOFF FT_MAKE_TAG( 'w', 'O', 'F', 'F' )
+
+/* used by "Keyboard.dfont" on legacy Mac OS X */
+#define TTAG_0xA5kbd FT_MAKE_TAG( 0xA5, 'k', 'b', 'd' )
+
+/* used by "LastResort.dfont" on legacy Mac OS X */
+#define TTAG_0xA5lst FT_MAKE_TAG( 0xA5, 'l', 's', 't' )
+
+
+FT_END_HEADER
+
+#endif /* TTAGS_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/include/ft2build.h
@@ -1,0 +1,42 @@
+/***************************************************************************/
+/* */
+/* ft2build.h */
+/* */
+/* FreeType 2 build and setup macros. */
+/* */
+/* Copyright 1996-2018 by */
+/* David Turner, Robert Wilhelm, and Werner Lemberg. */
+/* */
+/* This file is part of the FreeType project, and may only be used, */
+/* modified, and distributed under the terms of the FreeType project */
+/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
+/* this file you indicate that you have read the license and */
+/* understand and accept it fully. */
+/* */
+/***************************************************************************/
+
+
+ /*************************************************************************/
+ /* */
+ /* This is the `entry point' for FreeType header file inclusions. It is */
+ /* the only header file which should be included directly; all other */
+ /* FreeType header files should be accessed with macro names (after */
+ /* including `ft2build.h'). */
+ /* */
+ /* A typical example is */
+ /* */
+ /* #include <ft2build.h> */
+ /* #include FT_FREETYPE_H */
+ /* */
+ /*************************************************************************/
+
+
+#ifndef FT2BUILD_H_
+#define FT2BUILD_H_
+
+#include <freetype/config/ftheader.h>
+
+#endif /* FT2BUILD_H_ */
+
+
+/* END */
--- /dev/null
+++ b/msvc2003/freetype-2.9.1/readme.txt
@@ -1,0 +1,6 @@
+This is a static build of Freetype 2.9.1, built with MSVC2003.
+
+Despite the lack of a compatible .sln file, it can be build by running
+'make visualc' in the root of the Freetype source directory while in a
+Visual Studio 2003 Command Prompt, using a MinGW Make utility
+(e.g. C:/msys64/mingw32/bin/make.exe).
--- /dev/null
+++ b/msvc2003/stdint.h
@@ -1,0 +1,3 @@
+#pragma once
+
+#include "SDL.h"