shithub: cstory

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ref: 42d5bfae5f19aab48e6078e151fc00889843dce7
parent: b2812053b7b255928f2547529c762c9135d2b174
parent: ccb37e12b1f54c6dc24d29f8b4f696b28883f2cd
author: Clownacy <[email protected]>
date: Tue May 14 05:52:42 EDT 2019

Merge pull request #34 from GabrielRavier/improveF

Improve files starting with F

--- a/src/Flags.cpp
+++ b/src/Flags.cpp
@@ -7,7 +7,7 @@
 unsigned char gFlagNPC[1000];
 unsigned char gSkipFlag[8];
 
-//Flag inits
+// Flag initializers
 void InitFlags()
 {
 	memset(gFlagNPC, 0, sizeof(gFlagNPC));
@@ -18,7 +18,7 @@
 	memset(gSkipFlag, 0, sizeof(gSkipFlag));
 }
 
-//NPC flags
+// NPC flags
 void SetNPCFlag(long a)
 {
 	gFlagNPC[a / 8] |= 1 << a % 8;
@@ -37,7 +37,7 @@
 		return FALSE;
 }
 
-//Skip flags
+// Skip flags
 void SetSkipFlag(long a)
 {
 	gSkipFlag[a / 8] |= 1 << a % 8;
--- a/src/Frame.cpp
+++ b/src/Frame.cpp
@@ -85,7 +85,7 @@
 		gFrame.y = ((map_l - 1) * 0x10 - WINDOW_HEIGHT) * 0x200;
 #endif
 
-	//Quake
+	// Quake
 	if (gFrame.quake2)
 	{
 		gFrame.x += (Random(-5, 5) * 0x200);
@@ -114,11 +114,11 @@
 
 void SetFramePosition(int fx, int fy)
 {
-	//End quake
+	// End quake
 	gFrame.quake = 0;
 	gFrame.quake2 = 0;
 
-	//Move frame position
+	// Move frame position
 	short map_w, map_l;
 	GetMapData(0, &map_w, &map_l);
 
@@ -125,7 +125,7 @@
 	gFrame.x = fx;
 	gFrame.y = fy;
 
-	//Keep in bounds
+	// Keep in bounds
 	if (gFrame.x / 0x200 < 0)
 		gFrame.x = 0;
 	if (gFrame.y / 0x200 < 0)
@@ -139,7 +139,7 @@
 
 void SetFrameMyChar()
 {
-	//Move frame position
+	// Move frame position
 	int mc_x, mc_y;
 	GetMyCharPosition(&mc_x, &mc_y);
 
@@ -149,7 +149,7 @@
 	gFrame.x = mc_x - (WINDOW_WIDTH << 8);
 	gFrame.y = mc_y - (WINDOW_HEIGHT << 8);
 
-	//Keep in bounds
+	// Keep in bounds
 	if (gFrame.x / 0x200 < 0)
 		gFrame.x = 0;
 	if (gFrame.y / 0x200 < 0)