ref: 4070f1b9727826439124d258568333839e051dbf
parent: 0d833b38a8e1c8123b1ac48850a580decadaf2a4
author: Gabriel Ravier <[email protected]>
date: Sun Sep 15 06:58:55 EDT 2019
Changed some stuff to conform to Clownacy's PR review Changed BalfrogAnims to BalfrogSprites Changed BALFANI_[name] to BALFROG_SPRT_[name] Changed -[macro](val) to [macro](-val) Signed-off-by: Gabriel Ravier <[email protected]>
--- a/src/BossFrog.cpp
+++ b/src/BossFrog.cpp
@@ -11,17 +11,17 @@
#include "Sound.h"
#include "Triangle.h"
-enum BalfrogAnims
+enum BalfrogSprites
{
- BALFANI_NOTHING = 0,
- BALFANI_STANDING_STILL = 1,
- BALFANI_MOUTH_BARELY_OPEN_CROUCHING = 2,
- BALFANI_MOUTH_OPEN_CROUCHING = 3,
- BALFANI_MOUTH_OPEN_CROUCHING_FLASHING = 4,
- BALFANI_JUMPING = 5,
- BALFANI_BALROG_WHITE = 6,
- BALFANI_BALROG_CROUCHING = 7,
- BALFANI_BALROG_JUMPING = 8
+ BALFROG_SPRT_NOTHING = 0,
+ BALFROG_SPRT_STANDING_STILL = 1,
+ BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING = 2,
+ BALFROG_SPRT_MOUTH_OPEN_CROUCHING = 3,
+ BALFROG_SPRT_MOUTH_OPEN_CROUCHING_FLASHING = 4,
+ BALFROG_SPRT_JUMPING = 5,
+ BALFROG_SPRT_BALROG_WHITE = 6,
+ BALFROG_SPRT_BALROG_CROUCHING = 7,
+ BALFROG_SPRT_BALROG_JUMPING = 8
};
enum BalfrogStates
@@ -69,7 +69,7 @@
switch (gBoss[0].ani_no)
{
- case BALFANI_NOTHING:
+ case BALFROG_SPRT_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = TILES_TO_UNITS(1);
boss->hit.top = TILES_TO_UNITS(1);
@@ -79,24 +79,24 @@
boss->bits = NPC_INVULNERABLE;
break;
- case BALFANI_STANDING_STILL:
- boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ case BALFROG_SPRT_STANDING_STILL:
+ boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - TILES_TO_UNITS(1.5);
break;
- case BALFANI_MOUTH_BARELY_OPEN_CROUCHING:
- boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ case BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING:
+ boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - TILES_TO_UNITS(1.25);
break;
- case BALFANI_MOUTH_OPEN_CROUCHING:
- case BALFANI_MOUTH_OPEN_CROUCHING_FLASHING:
- boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ case BALFROG_SPRT_MOUTH_OPEN_CROUCHING:
+ case BALFROG_SPRT_MOUTH_OPEN_CROUCHING_FLASHING:
+ boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - TILES_TO_UNITS(2);
break;
- case BALFANI_JUMPING:
- boss->x = gBoss[0].x + -TILES_TO_UNITS(1.5) * minus;
+ case BALFROG_SPRT_JUMPING:
+ boss->x = gBoss[0].x + TILES_TO_UNITS(-1.5) * minus;
boss->y = gBoss[0].y - PIXELS_TO_UNITS(43); // 2.6873 tiles
break;
}
@@ -108,7 +108,7 @@
switch (gBoss[0].ani_no)
{
- case BALFANI_NOTHING:
+ case BALFROG_SPRT_NOTHING:
boss->hit_voice = SND_BEHEMOTH_LARGE_HURT;
boss->hit.front = TILES_TO_UNITS(1.5);
boss->hit.top = TILES_TO_UNITS(1);
@@ -118,11 +118,11 @@
boss->bits = NPC_INVULNERABLE;
break;
- case BALFANI_STANDING_STILL:
- case BALFANI_MOUTH_BARELY_OPEN_CROUCHING:
- case BALFANI_MOUTH_OPEN_CROUCHING:
- case BALFANI_MOUTH_OPEN_CROUCHING_FLASHING:
- case BALFANI_JUMPING:
+ case BALFROG_SPRT_STANDING_STILL:
+ case BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING:
+ case BALFROG_SPRT_MOUTH_OPEN_CROUCHING:
+ case BALFROG_SPRT_MOUTH_OPEN_CROUCHING_FLASHING:
+ case BALFROG_SPRT_JUMPING:
boss->x = gBoss[0].x;
boss->y = gBoss[0].y;
break;
@@ -189,7 +189,7 @@
case BALFROG_START:
boss->act_no = (BALFROG_START + 1);
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
boss->cond = NPCCOND_ALIVE;
boss->rect = rcRight[0];
@@ -201,7 +201,7 @@
gBoss[2].damage = 5;
for (i = 0; i < 8; ++i)
- SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(-PIXELS_TO_UNITS(3), 0), DIR_LEFT, NULL, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(PIXELS_TO_UNITS(-3), 0), DIR_LEFT, NULL, 0x100);
break;
@@ -211,9 +211,9 @@
// Fallthrough
case BALFROG_FLICKER:
if (++boss->act_wait / 2 % 2)
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
else
- boss->ani_no = BALFANI_NOTHING;
+ boss->ani_no = BALFROG_SPRT_NOTHING;
break;
@@ -220,7 +220,7 @@
case BALFROG_WAIT:
boss->act_no = BALFROG_INITIALIZE_HOP_1;
boss->act_wait = 0;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
boss->xm = 0;
// Fallthrough
case BALFROG_INITIALIZE_HOP_1:
@@ -228,7 +228,7 @@
{
boss->act_no = BALFROG_INITIALIZE_HOP_2;
boss->ani_wait = 0;
- boss->ani_no = BALFANI_MOUTH_BARELY_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING;
}
break;
@@ -238,7 +238,7 @@
{
boss->act_no = BALFROG_HOP;
boss->ani_wait = 0;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
}
break;
@@ -247,12 +247,12 @@
if (++boss->ani_wait > 4)
{
boss->act_no = BALFROG_MIDAIR;
- boss->ani_no = BALFANI_JUMPING;
- boss->ym = -PIXELS_TO_UNITS(2);
+ boss->ani_no = BALFROG_SPRT_JUMPING;
+ boss->ym = PIXELS_TO_UNITS(-2);
PlaySoundObject(25, 1);
if (boss->direct == DIR_LEFT)
- boss->xm = -PIXELS_TO_UNITS(1);
+ boss->xm = PIXELS_TO_UNITS(-1);
else
boss->xm = PIXELS_TO_UNITS(1);
@@ -272,7 +272,7 @@
if (boss->direct == DIR_RIGHT && boss->flag & COLL_RIGHT_WALL)
{
boss->direct = DIR_LEFT;
- boss->xm = -PIXELS_TO_UNITS(1);
+ boss->xm = PIXELS_TO_UNITS(-1);
}
if (boss->flag & COLL_GROUND)
@@ -280,7 +280,7 @@
PlaySoundObject(SND_LARGE_OBJECT_HIT_GROUND, 1);
SetQuake(30);
boss->act_no = BALFROG_WAIT;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
boss->view.top = TILES_TO_UNITS(3);
boss->view.bottom = TILES_TO_UNITS(1);
@@ -299,13 +299,13 @@
SetNpChar(110, TILES_TO_UNITS(Random(4, 16)), TILES_TO_UNITS(Random(0, 4)), 0, 0, DIR_AUTO, NULL, 0x80);
for (i = 0; i < 4; ++i)
- SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + boss->hit.bottom, Random(-341, 341), Random(-PIXELS_TO_UNITS(3), 0), DIR_LEFT, NULL, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + boss->hit.bottom, Random(-341, 341), Random(PIXELS_TO_UNITS(-3), 0), DIR_LEFT, NULL, 0x100);
}
break;
case BALFROG_INITIALIZE_LAND:
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
boss->act_wait = 0;
boss->act_no = BALFROG_LAND;
// Fallthrough
@@ -315,7 +315,7 @@
if (boss->act_wait > SECONDS_TO_FRAMES(1))
{
- boss->ani_no = BALFANI_MOUTH_BARELY_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING;
boss->ani_wait = 0;
boss->act_no = BALFROG_INITIALIZE_SHOOT;
}
@@ -327,7 +327,7 @@
{
boss->act_no = BALFROG_SHOOT;
boss->act_wait = 0;
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
boss->count1 = 16;
gBoss[1].bits |= NPC_SHOOTABLE;
boss->tgt_x = boss->life;
@@ -339,14 +339,14 @@
if (boss->shock)
{
if (boss->count2++ / 2 % 2)
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING_FLASHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING_FLASHING;
else
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
}
else
{
boss->count2 = 0;
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
}
boss->xm = 10 * boss->xm / 11;
@@ -377,7 +377,7 @@
{
boss->act_no = BALFROG_AFTER_SHOOT_WAIT;
boss->act_wait = 0;
- boss->ani_no = BALFANI_MOUTH_BARELY_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING;
boss->ani_wait = 0;
gBoss[1].bits &= ~NPC_SHOOTABLE;
}
@@ -399,7 +399,7 @@
}
boss->ani_wait = 0;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
}
break;
@@ -407,7 +407,7 @@
case BALFROG_INITIALIZE_LEAP_1:
boss->act_no = BALFROG_INITIALIZE_LEAP_2;
boss->act_wait = 0;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
boss->xm = 0;
// Fallthrough
case BALFROG_INITIALIZE_LEAP_2:
@@ -415,7 +415,7 @@
{
boss->act_no = BALFROG_INITIALIZE_LEAP_3;
boss->ani_wait = 0;
- boss->ani_no = BALFANI_MOUTH_BARELY_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_BARELY_OPEN_CROUCHING;
}
break;
@@ -425,7 +425,7 @@
{
boss->act_no = BALFROG_LEAP;
boss->ani_wait = 0;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
}
break;
@@ -434,8 +434,8 @@
if (++boss->ani_wait > 4)
{
boss->act_no = BALFROG_LEAP_MIDAIR;
- boss->ani_no = BALFANI_JUMPING;
- boss->ym = -PIXELS_TO_UNITS(5);
+ boss->ani_no = BALFROG_SPRT_JUMPING;
+ boss->ym = PIXELS_TO_UNITS(-5);
boss->view.top = TILES_TO_UNITS(4);
boss->view.bottom = TILES_TO_UNITS(1.5);
PlaySoundObject(SND_SILLY_EXPLOSION, 1);
@@ -449,7 +449,7 @@
PlaySoundObject(SND_LARGE_OBJECT_HIT_GROUND, 1);
SetQuake(60);
boss->act_no = BALFROG_WAIT;
- boss->ani_no = BALFANI_STANDING_STILL;
+ boss->ani_no = BALFROG_SPRT_STANDING_STILL;
boss->view.top = TILES_TO_UNITS(3);
boss->view.bottom = TILES_TO_UNITS(1);
@@ -460,7 +460,7 @@
SetNpChar(NPC_ENEMY_PUCHI, TILES_TO_UNITS(Random(4, 16)), TILES_TO_UNITS(Random(0, 4)), 0, 0, DIR_AUTO, NULL, 0x80);
for (i = 0; i < 8; ++i)
- SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + boss->hit.bottom, Random(-341, 341), Random(-PIXELS_TO_UNITS(3), 0), DIR_LEFT, NULL, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + boss->hit.bottom, Random(-341, 341), Random(PIXELS_TO_UNITS(-3), 0), DIR_LEFT, NULL, 0x100);
if (boss->direct == DIR_LEFT && boss->x < gMC.x)
{
@@ -479,13 +479,13 @@
case BALFROG_DIE:
boss->act_no = BALFROG_DIE_FLASHING;
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
boss->act_wait = 0;
boss->xm = 0;
PlaySoundObject(SND_EXPLOSION, 1);
for (i = 0; i < 8; ++i)
- SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(-PIXELS_TO_UNITS(3), 0), DIR_LEFT, NULL, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(PIXELS_TO_UNITS(-3), 0), DIR_LEFT, NULL, 0x100);
gBoss[1].cond = 0;
gBoss[2].cond = 0;
@@ -492,7 +492,7 @@
// Fallthrough
case BALFROG_DIE_FLASHING:
if (++boss->act_wait % 5 == 0)
- SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(-PIXELS_TO_UNITS(3), 0), DIR_LEFT, NULL, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(PIXELS_TO_UNITS(-3), 0), DIR_LEFT, NULL, 0x100);
if (boss->act_wait / 2 % 2)
boss->x -= PIXELS_TO_UNITS(1);
@@ -514,7 +514,7 @@
boss->view.top = PIXELS_TO_UNITS(12);
boss->view.back = TILES_TO_UNITS(1.5);
boss->view.bottom = PIXELS_TO_UNITS(12);
- boss->ani_no = BALFANI_BALROG_WHITE;
+ boss->ani_no = BALFROG_SPRT_BALROG_WHITE;
}
else
{
@@ -522,11 +522,11 @@
boss->view.top = TILES_TO_UNITS(3);
boss->view.back = TILES_TO_UNITS(2);
boss->view.bottom = TILES_TO_UNITS(1);
- boss->ani_no = BALFANI_MOUTH_OPEN_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_MOUTH_OPEN_CROUCHING;
}
if (boss->act_wait % 9 == 0)
- SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(-PIXELS_TO_UNITS(3), 0), DIR_LEFT, NULL, 0x100);
+ SetNpChar(NPC_SMOKE, boss->x + PIXELS_TO_UNITS(Random(-12, 12)), boss->y + PIXELS_TO_UNITS(Random(-12, 12)), Random(-341, 341), Random(PIXELS_TO_UNITS(-3), 0), DIR_LEFT, NULL, 0x100);
if (boss->act_wait > SECONDS_TO_FRAMES(3))
{
@@ -544,7 +544,7 @@
{
boss->act_no = BALFROG_GO_INTO_CEILING;
boss->act_wait = 0;
- boss->ani_no = BALFANI_BALROG_CROUCHING;
+ boss->ani_no = BALFROG_SPRT_BALROG_CROUCHING;
}
break;
@@ -552,8 +552,8 @@
case BALFROG_GO_INTO_CEILING:
if (++boss->act_wait > 30)
{
- boss->ani_no = BALFANI_BALROG_JUMPING;
- boss->ym = -PIXELS_TO_UNITS(5);
+ boss->ani_no = BALFROG_SPRT_BALROG_JUMPING;
+ boss->ym = PIXELS_TO_UNITS(-5);
boss->bits |= NPC_IGNORE_SOLIDITY;
boss->act_no = BALFROG_GONE_INTO_CEILING;
}
@@ -561,7 +561,7 @@
break;
case BALFROG_GONE_INTO_CEILING:
- boss->ym = -PIXELS_TO_UNITS(5);
+ boss->ym = PIXELS_TO_UNITS(-5);
if (boss->y < 0)
{