ref: 2e5e1994c25a66c5c840c99656190bbd8f8c1f42
parent: 53c0e8470fa7cb0893d30bc1f19640e34ca7d0c2
author: Clownacy <[email protected]>
date: Mon Feb 3 11:44:52 EST 2020
Enable debug console prints in non-debug builds
--- a/src/Backends/Audio/SDL2.cpp
+++ b/src/Backends/Audio/SDL2.cpp
@@ -2,9 +2,7 @@
#include <math.h>
#include <stddef.h>
-#ifndef NDEBUG
#include <stdio.h>
-#endif
#include <stdlib.h>
#include <string.h>
@@ -168,12 +166,10 @@
return FALSE;
}
-#ifndef NDEBUG
puts("Available SDL2 audio drivers:");
for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
puts(SDL_GetAudioDriver(i));
-#endif
SDL_AudioSpec specification;
specification.freq = 44100;
@@ -195,9 +191,7 @@
SDL_PauseAudioDevice(device_id, 0);
-#ifndef NDEBUG
printf("Selected SDL2 audio driver: %s\n", SDL_GetCurrentAudioDriver());
-#endif
return TRUE;
}
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -565,11 +565,9 @@
if (GLAD_GL_VERSION_3_2)
{
#endif
- #ifndef NDEBUG
printf("GL_VENDOR = %s\n", glGetString(GL_VENDOR));
printf("GL_RENDERER = %s\n", glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", glGetString(GL_VERSION));
- #endif
// Set up blending (only used for font-rendering)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -1,9 +1,7 @@
#include "../Rendering.h"
#include <stddef.h>
-#ifndef NDEBUG
#include <stdio.h>
-#endif
#include <stdlib.h>
#include "SDL.h"
@@ -119,7 +117,6 @@
Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
{
-#ifndef NDEBUG
puts("Available SDL2 render drivers:");
for (int i = 0; i < SDL_GetNumRenderDrivers(); ++i)
@@ -128,7 +125,6 @@
SDL_GetRenderDriverInfo(i, &info);
puts(info.name);
}
-#endif
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
@@ -154,11 +150,9 @@
if (renderer != NULL)
{
- #ifndef NDEBUG
SDL_RendererInfo info;
SDL_GetRendererInfo(renderer, &info);
printf("Selected SDL2 render driver: %s\n", info.name);
- #endif
int width, height;
SDL_GetRendererOutputSize(renderer, &width, &height);
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -87,7 +87,6 @@
BOOL StartDirectDraw(const char *title, int width, int height, int lMagnification)
{
-#ifndef NDEBUG
puts("Available SDL2 video drivers:");
for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
@@ -94,7 +93,6 @@
puts(SDL_GetVideoDriver(i));
printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-#endif
memset(surface_metadata, 0, sizeof(surface_metadata));
--- a/src/Input.cpp
+++ b/src/Input.cpp
@@ -44,10 +44,8 @@
{
int i;
-#ifndef NDEBUG
for (i = 0; i < SDL_NumJoysticks(); ++i)
printf("Joystick #%d name: %s\n", i, SDL_JoystickNameForIndex(i));
-#endif
// Open first available joystick
for (i = 0; i < SDL_NumJoysticks(); ++i)