ref: 27cfd5a575d9ac60594556c0a1770211e99a5d24
parent: ce34eea2dc1822d0fe4e6b0e1cff5d23f64bd1bf
author: Clownacy <[email protected]>
date: Sun Jan 27 07:18:21 EST 2019
Added NPC015, NPC018, and NPC020 (chest close, door, and chest open)
--- a/Makefile
+++ b/Makefile
@@ -55,6 +55,7 @@
MyChar \
MycHit \
NpcAct000 \
+ NpcAct020 \
NpChar \
NpcHit \
NpcTbl \
--- a/src/NpcAct.h
+++ b/src/NpcAct.h
@@ -7,5 +7,9 @@
void ActNpc005(NPCHAR *npc);
void ActNpc006(NPCHAR *npc);
+void ActNpc015(NPCHAR *npc);
void ActNpc016(NPCHAR *npc);
void ActNpc017(NPCHAR *npc);
+void ActNpc018(NPCHAR *npc);
+
+void ActNpc021(NPCHAR *npc);
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -615,6 +615,63 @@
npc->rect = rcLeft[npc->ani_no];
}
+//Chest (closed)
+void ActNpc015(NPCHAR *npc)
+{
+ RECT rcLeft[3];
+
+ rcLeft[0] = {240, 0, 256, 16};
+ rcLeft[1] = {256, 0, 272, 16};
+ rcLeft[2] = {272, 0, 288, 16};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+ npc->bits |= 0x2000u;
+
+ if (npc->direct == 2)
+ {
+ npc->ym = -0x200;
+
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+ }
+
+ // Fallthrough
+ case 1:
+ npc->ani_no = 0;
+
+ if (Random(0, 30) == 0)
+ npc->act_no = 2;
+
+ break;
+
+ case 2:
+ if (++npc->ani_wait > 1)
+ {
+ npc->ani_wait = 0;
+ ++npc->ani_no;
+ }
+
+ if (npc->ani_no > 2)
+ {
+ npc->ani_no = 0;
+ npc->act_no = 1;
+ }
+
+ break;
+ }
+
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+
+ npc->y += npc->ym;
+
+ npc->rect = rcLeft[npc->ani_no];
+}
+
//Save point
void ActNpc016(NPCHAR *npc)
{
@@ -748,3 +805,31 @@
npc->y += npc->ym;
}
+
+// Door
+void ActNpc018(NPCHAR *npc)
+{
+ RECT rect[2];
+
+ rect[0] = {224, 16, 240, 40};
+ rect[1] = {192, 112, 208, 136};
+
+ switch (npc->act_no)
+ {
+ case 0:
+ if (npc->direct == 0)
+ npc->rect = rect[0];
+ else
+ npc->rect = rect[1];
+
+ break;
+
+ case 1:
+ for (int i = 0; i < 4; ++i)
+ SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
+
+ npc->act_no = 0;
+ npc->rect = rect[0];
+ break;
+ }
+}
\ No newline at end of file
--- /dev/null
+++ b/src/NpcAct020.cpp
@@ -1,0 +1,29 @@
+#include "WindowsWrapper.h"
+
+#include "MyChar.h"
+#include "NpChar.h"
+#include "Game.h"
+#include "Sound.h"
+#include "Back.h"
+#include "Triangle.h"
+
+//Chest (open)
+void ActNpc021(NPCHAR *npc)
+{
+ switch (npc->act_no)
+ {
+ case 0:
+ npc->act_no = 1;
+
+ if (npc->direct == 2)
+ npc->y += 0x2000;
+
+ break;
+ }
+
+ RECT rect[0];
+
+ rect[0] = {224, 40, 240, 48};
+
+ npc->rect = rect[0];
+}
--- a/src/NpcTbl.cpp
+++ b/src/NpcTbl.cpp
@@ -71,13 +71,13 @@
nullptr,
nullptr,
nullptr,
- nullptr,
+ ActNpc015,
ActNpc016,
ActNpc017,
+ ActNpc018,
nullptr,
nullptr,
- nullptr,
- nullptr,
+ ActNpc021,
nullptr,
nullptr,
nullptr,