ref: 27bfd3914c6d053c9d82b41ad3cdec8eb397e887
parent: a65bf3bb604f7280c224e01f6fd4898a6d580b7c
author: Clownacy <[email protected]>
date: Sun Feb 24 20:19:54 EST 2019
Made NpcAct100.cpp almost ASM-accurate One bit compiles identically, but with the wrong registers. I'm hoping this will go away once the memory layout's accurate enough.
--- a/src/NpcAct100.cpp
+++ b/src/NpcAct100.cpp
@@ -20,10 +20,12 @@
{272, 48, 288, 64},
};
- if (npc->act_no == 0)
+ switch (npc->act_no)
{
- npc->y += 0x2000;
- npc->act_no = 1;
+ case 0:
+ npc->y += 0x2000;
+ npc->act_no = 1;
+ break;
}
if (npc->direct == 0)
@@ -182,6 +184,7 @@
npc->act_wait = 0;
npc->ani_no = 0;
npc->ani_wait = 0;
+ break;
}
break;
@@ -225,13 +228,13 @@
case 11:
if (npc->flag & 1 && npc->xm < 0)
{
- npc->xm = -npc->xm;
+ npc->xm *= -1;
npc->direct = 2;
}
if (npc->flag & 4 && npc->xm > 0)
{
- npc->xm = -npc->xm;
+ npc->xm *= -1;
npc->direct = 0;
}
@@ -245,23 +248,27 @@
break;
}
- bool bJump = false;
+ BOOL bJump = FALSE;
if (npc->act_no < 10 && npc->act_no != 3 && npc->act_wait > 10)
{
if (npc->shock)
- bJump = true;
+ bJump = TRUE;
- if (npc->x >= gMC.x - 0x14000 && npc->x <= gMC.x + 0x14000 && npc->y >= gMC.y - 0x8000 && npc->y <= gMC.y + 0x8000)
+ if (npc->x < gMC.x - 0x14000 || npc->x > gMC.x + 0x14000 || npc->y < gMC.y - 0x8000 || npc->y > gMC.y + 0x8000)
{
+ // For some reason this blank space is needed for the function to compile accurately
+ }
+ else
+ {
if (Random(0, 50) == 2)
- bJump = true;
+ bJump = TRUE;
}
}
if (bJump)
{
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->direct = 2;
else
npc->direct = 0;
@@ -303,7 +310,7 @@
if (++npc->act_wait > 30)
npc->cond = 0;
- if (npc->act_wait <= 4)
+ if (npc->act_wait < 5)
npc->y -= 0x200;
npc->rect = rect[npc->ani_no];
@@ -312,10 +319,12 @@
//'HEY!' speech bubble (high)
void ActNpc106(NPCHAR *npc)
{
- if (npc->act_no == 0)
+ switch (npc->act_no)
{
- SetNpChar(105, npc->x, npc->y - 0x1000, 0, 0, 0, 0, 0x180);
- npc->act_no = 1;
+ case 0:
+ SetNpChar(105, npc->x, npc->y - 0x1000, 0, 0, 0, 0, 0x180);
+ npc->act_no = 1;
+ break;
}
}
@@ -322,7 +331,9 @@
//Malco
void ActNpc107(NPCHAR *npc)
{
- switch ( npc->act_no )
+ int i;
+
+ switch (npc->act_no)
{
case 0:
npc->act_no = 1;
@@ -337,7 +348,7 @@
npc->act_wait = 0;
npc->ani_wait = 0;
- for (int i = 0; i < 4; ++i)
+ for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
// Fallthrough
@@ -394,7 +405,7 @@
npc->ani_no = 2;
PlaySoundObject(12, 1);
- for (int i = 0; i < 8; ++i)
+ for (i = 0; i < 8; ++i)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
// Fallthrough
@@ -428,7 +439,7 @@
npc->act_no = 20;
PlaySoundObject(12, 1);
- for (int i = 0; i < 4; ++i)
+ for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
}
@@ -522,6 +533,8 @@
//Malco (broken)
void ActNpc109(NPCHAR *npc)
{
+ int i;
+
RECT rcLeft[2] = {
{240, 0, 256, 24},
{256, 0, 272, 24},
@@ -549,9 +562,9 @@
npc->ani_no = 1;
}
- if (gMC.x > npc->x - 0x4000 && gMC.x < npc->x + 0x4000 && gMC.y > npc->y - 0x4000 && gMC.y < npc->y + 0x2000)
+ if (npc->x - 0x4000 < gMC.x && npc->x + 0x4000 > gMC.x && npc->y - 0x4000 < gMC.y && npc->y + 0x2000 > gMC.y)
{
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -572,7 +585,7 @@
npc->act_no = 0;
PlaySoundObject(12, 1);
- for (int i = 0; i < 8; ++i)
+ for (i = 0; i < 8; ++i)
SetNpChar(4, npc->x, npc->y, Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
break;
@@ -640,6 +653,7 @@
npc->act_wait = 0;
npc->ani_no = 0;
npc->ani_wait = 0;
+ break;
}
break;
@@ -683,13 +697,13 @@
case 11:
if (npc->flag & 1 && npc->xm < 0)
{
- npc->xm = -npc->xm;
+ npc->xm *= -1;
npc->direct = 2;
}
if (npc->flag & 4 && npc->xm > 0)
{
- npc->xm = -npc->xm;
+ npc->xm *= -1;
npc->direct = 0;
}
@@ -703,23 +717,27 @@
break;
}
- bool bJump = false;
+ BOOL bJump = FALSE;
if (npc->act_no < 10 && npc->act_no != 3 && npc->act_wait > 10)
{
if (npc->shock)
- bJump = true;
+ bJump = TRUE;
- if (npc->x >= gMC.x - 0x14000 && npc->x <= gMC.x + 0x14000 && npc->y >= gMC.y - 0x8000 && npc->y <= gMC.y + 0x8000)
+ if (npc->x < gMC.x - 0x14000 || npc->x > gMC.x + 0x14000 || npc->y < gMC.y - 0x8000 || npc->y > gMC.y + 0x8000)
{
+ // For some reason this blank space is needed for the function to compile accurately
+ }
+ else
+ {
if (Random(0, 50) == 2)
- bJump = true;
+ bJump = TRUE;
}
}
if (bJump)
{
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->direct = 2;
else
npc->direct = 0;
@@ -1059,13 +1077,13 @@
npc->y -= 0x800;
// Fallthrough
case 1:
- if (!(npc->flag & 8))
- {
- npc->act_no = 10;
- npc->ani_wait = 0;
- npc->ani_no = 1;
- }
+ if (npc->flag & 8)
+ break;
+ npc->act_no = 10;
+ npc->ani_wait = 0;
+ npc->ani_no = 1;
+
break;
case 10:
if (++npc->ani_wait > 2)
@@ -1104,6 +1122,8 @@
npc->damage = 0;
npc->bits |= 0x40;
}
+
+ break;
}
npc->ym += 0x20;
@@ -1118,6 +1138,8 @@
//Ravil
void ActNpc115(NPCHAR *npc)
{
+ int i;
+
RECT rcLeft[6] = {
{0, 120, 24, 144},
{24, 120, 48, 144},
@@ -1181,7 +1203,7 @@
if (npc->ani_no > 2)
{
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -1227,7 +1249,7 @@
break;
case 30:
- for (int i = 0; i < 8; ++i)
+ for (i = 0; i < 8; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
npc->ani_no = 0;
@@ -1314,7 +1336,7 @@
case 0:
if (npc->direct == 4)
{
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -1330,6 +1352,8 @@
break;
case 3:
+ // TODO: This code is being problematic, and
+ // assembling with the wrong registers.
npc->act_no = 4;
npc->ani_no = 1;
npc->ani_wait = 0;
@@ -1368,7 +1392,7 @@
npc->ani_no = 1;
npc->ani_wait = 0;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -1493,12 +1517,12 @@
{160, 56, 192, 80},
};
- bool bUpper = false;
+ BOOL bUpper = FALSE;
- if (npc->direct == 0 && gMC.x > npc->x)
- bUpper = true;
- if ( npc->direct == 2 && gMC.x < npc->x)
- bUpper = true;
+ if (npc->direct == 0 && npc->x < gMC.x)
+ bUpper = TRUE;
+ if ( npc->direct == 2 && npc->x > gMC.x)
+ bUpper = TRUE;
switch (npc->act_no)
{
@@ -1513,7 +1537,7 @@
npc->act_wait = Random(50, 100);
npc->ani_no = 0;
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -1534,7 +1558,7 @@
npc->ani_no = 3;
npc->act_wait = Random(50, 100);
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -1569,7 +1593,7 @@
break;
case 20:
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;