ref: 1d9048c8a6a6388607799384d4912eec00e88c5d
parent: afd3abecc44812a0748caac0fa47b0612f62160d
parent: 7c729af36f42271a9f0e0184cd36a7192f599917
author: Gabriel Ravier <[email protected]>
date: Sat Apr 4 21:16:09 EDT 2020
Merge branch 'portable' into improvePerformance2 # Conflicts: # src/Backends/Rendering/Software.cpp
--- a/.travis.yml
+++ b/.travis.yml
@@ -56,6 +56,18 @@
- PLATFORM=GLFW3 AUDIO=miniaudio RENDERER=OpenGL3
- PLATFORM=GLFW3 AUDIO=miniaudio RENDERER=OpenGLES2
+jobs:
+ exclude:
+ # macOS doesn't support OpenGLES2, apparently
+ - os: osx
+ env: PLATFORM=SDL2 AUDIO=SDL2 RENDERER=OpenGLES2
+ - os: osx
+ env: PLATFORM=GLFW3 AUDIO=miniaudio RENDERER=OpenGLES2
+ # GCC is mysteriously broken when trying to parse macOS headers for miniaudio
+ - os: osx
+ compiler: gcc
+ env: PLATFORM=GLFW3 AUDIO=miniaudio RENDERER=OpenGL3
+
before_install:
# Set URL for Discord send script
- DISCORD_SEND_SCRIPT_URL=https://raw.githubusercontent.com/DiscordHooks/travis-ci-discord-webhook/master/send.sh
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -168,7 +168,7 @@
"src/WindowsWrapper.h"
"src/Backends/Audio.h"
"src/Backends/Controller.h"
- "src/Backends/Platform.h"
+ "src/Backends/Misc.h"
"src/Backends/Rendering.h"
)
@@ -303,9 +303,17 @@
endif()
if(BACKEND_AUDIO MATCHES "SDL2")
- target_sources(CSE2 PRIVATE "src/Backends/Audio/SDL2.cpp" "src/Backends/Audio/SoftwareMixer.cpp" "src/Backends/Audio/SoftwareMixer.h")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/Audio/SDL2.cpp"
+ "src/Backends/Audio/SoftwareMixer.cpp"
+ "src/Backends/Audio/SoftwareMixer.h"
+ )
elseif(BACKEND_AUDIO MATCHES "miniaudio")
- target_sources(CSE2 PRIVATE "src/Backends/Audio/miniaudio.cpp" "src/Backends/Audio/SoftwareMixer.cpp" "src/Backends/Audio/SoftwareMixer.h")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/Audio/miniaudio.cpp"
+ "src/Backends/Audio/SoftwareMixer.cpp"
+ "src/Backends/Audio/SoftwareMixer.h"
+ )
# Link libdl, libm, and libpthread
include(CheckLibraryExists)
@@ -326,22 +334,31 @@
endif()
if(BACKEND_PLATFORM MATCHES "SDL2")
- target_sources(CSE2 PRIVATE "src/Backends/Platform/SDL2.cpp" "src/Backends/Controller/SDL2.cpp")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/SDL2/Controller.cpp"
+ "src/Backends/SDL2/Controller.h"
+ "src/Backends/SDL2/Misc.cpp"
+ "src/Backends/SDL2/Window.h"
+ )
elseif(BACKEND_PLATFORM MATCHES "GLFW3")
- target_sources(CSE2 PRIVATE "src/Backends/Platform/GLFW3.cpp" "src/Backends/Controller/GLFW3.cpp")
+ target_sources(CSE2 PRIVATE
+ "src/Backends/GLFW3/Controller.cpp"
+ "src/Backends/GLFW3/Misc.cpp"
+ "src/Backends/GLFW3/Window.h"
+ )
endif()
if(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGL3")
- target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGL3.cpp")
+ target_sources(CSE2 PRIVATE "src/Backends/SDL2/Window-OpenGL3.cpp")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "OpenGLES2")
- target_sources(CSE2 PRIVATE "src/Backends/Window/SDL2-OpenGLES2.cpp")
+ target_sources(CSE2 PRIVATE "src/Backends/SDL2/Window-OpenGLES2.cpp")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLTexture")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "SDLSurface")
elseif(BACKEND_PLATFORM MATCHES "SDL2" AND BACKEND_RENDERER MATCHES "Software")
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGL3")
- target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGL3.cpp")
+ target_sources(CSE2 PRIVATE "src/Backends/GLFW3/Window-OpenGL3.cpp")
elseif(BACKEND_PLATFORM MATCHES "GLFW3" AND BACKEND_RENDERER MATCHES "OpenGLES2")
- target_sources(CSE2 PRIVATE "src/Backends/Window/GLFW3-OpenGLES2.cpp")
+ target_sources(CSE2 PRIVATE "src/Backends/GLFW3/Window-OpenGLES2.cpp")
else()
message(FATAL_ERROR "Invalid BACKEND_PLATFORM/BACKEND_RENDERER combination")
endif()
@@ -526,10 +543,11 @@
endif()
if(BACKEND_RENDERER MATCHES "OpenGL3")
- target_sources(CSE2 PRIVATE "external/glad/src/glad.c" "external/glad/include/glad/glad.h" "external/glad/include/KHR/khrplatform.h")
+ add_subdirectory("external/glad" EXCLUDE_FROM_ALL)
+ target_link_libraries(CSE2 PRIVATE glad)
find_package(OpenGL REQUIRED)
- target_link_libraries(CSE2 PRIVATE OpenGL::GL ${CMAKE_DL_LIBS})
+ target_link_libraries(CSE2 PRIVATE OpenGL::GL)
endif()
if(BACKEND_RENDERER MATCHES "OpenGLES2")
--- a/DoConfig/CMakeLists.txt
+++ b/DoConfig/CMakeLists.txt
@@ -9,9 +9,6 @@
add_executable(DoConfig WIN32
"icon.rc"
- "../external/glad/include/glad/glad.h"
- "../external/glad/include/KHR/khrplatform.h"
- "../external/glad/src/glad.c"
"DoConfig.cpp"
"imgui/imconfig.h"
"imgui/imgui.cpp"
@@ -70,6 +67,16 @@
################
# Dependencies #
################
+
+# glad
+
+add_subdirectory("../external/glad" "glad" EXCLUDE_FROM_ALL)
+target_link_libraries(DoConfig PRIVATE glad)
+
+find_package(OpenGL REQUIRED)
+target_link_libraries(DoConfig PRIVATE OpenGL::GL)
+
+# GLFW3
if(NOT FORCE_LOCAL_LIBS)
find_package(PkgConfig QUIET)
--- a/cmake/FindOpenGLES2.cmake
+++ b/cmake/FindOpenGLES2.cmake
@@ -19,6 +19,57 @@
# Win32, Apple, and Android are not tested!
# Linux tested and works
+# Slightly customised framework finder
+macro(findpkg_framework fwk)
+ if(APPLE)
+ set(${fwk}_FRAMEWORK_PATH
+ ${${fwk}_FRAMEWORK_SEARCH_PATH}
+ ${CMAKE_FRAMEWORK_PATH}
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /System/Library/Frameworks
+ /Network/Library/Frameworks
+ ${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/Release
+ ${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/Debug
+ )
+ # These could be arrays of paths, add each individually to the search paths
+ foreach(i ${OGRE_PREFIX_PATH})
+ set(${fwk}_FRAMEWORK_PATH ${${fwk}_FRAMEWORK_PATH} ${i}/lib/macosx/Release ${i}/lib/macosx/Debug)
+ endforeach(i)
+
+ foreach(i ${OGRE_PREFIX_BUILD})
+ set(${fwk}_FRAMEWORK_PATH ${${fwk}_FRAMEWORK_PATH} ${i}/lib/macosx/Release ${i}/lib/macosx/Debug)
+ endforeach(i)
+
+ foreach(dir ${${fwk}_FRAMEWORK_PATH})
+ set(fwkpath ${dir}/${fwk}.framework)
+ if(EXISTS ${fwkpath})
+ set(${fwk}_FRAMEWORK_INCLUDES ${${fwk}_FRAMEWORK_INCLUDES}
+ ${fwkpath}/Headers ${fwkpath}/PrivateHeaders)
+ set(${fwk}_FRAMEWORK_PATH ${dir})
+ if (NOT ${fwk}_LIBRARY_FWK)
+ set(${fwk}_LIBRARY_FWK "-framework ${fwk}")
+ endif ()
+ endif(EXISTS ${fwkpath})
+ endforeach(dir)
+ endif(APPLE)
+endmacro(findpkg_framework)
+
+macro(create_search_paths PREFIX)
+ foreach(dir ${${PREFIX}_PREFIX_PATH})
+ set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
+ ${dir}/include ${dir}/Include ${dir}/include/${PREFIX} ${dir}/Headers)
+ set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
+ ${dir}/lib ${dir}/Lib ${dir}/lib/${PREFIX} ${dir}/Libs)
+ set(${PREFIX}_BIN_SEARCH_PATH ${${PREFIX}_BIN_SEARCH_PATH}
+ ${dir}/bin)
+ endforeach(dir)
+ if(ANDROID)
+ set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH} ${OGRE_DEPENDENCIES_DIR}/lib/${ANDROID_ABI})
+ endif()
+ set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
+endmacro(create_search_paths)
+
if(WIN32)
if(CYGWIN)
find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
--- /dev/null
+++ b/external/glad/CMakeLists.txt
@@ -1,0 +1,16 @@
+cmake_minimum_required(VERSION 3.12)
+
+if(NOT TARGET glad)
+
+project(glad LANGUAGES C)
+
+add_library(glad
+ "include/glad/glad.h"
+ "include/KHR/khrplatform.h"
+ "src/glad.c"
+)
+
+target_include_directories(glad PUBLIC "include")
+target_link_libraries(glad PRIVATE ${CMAKE_DL_LIBS})
+
+endif(NOT TARGET glad)
--- a/external/glad/include/glad/glad.h
+++ b/external/glad/include/glad/glad.h
@@ -86,7 +86,7 @@
GLAPI int gladLoadGLLoader(GLADloadproc);
-#include "../KHR/khrplatform.h"
+#include <KHR/khrplatform.h>
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
--- a/external/glad/src/glad.c
+++ b/external/glad/src/glad.c
@@ -22,7 +22,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include "../include/glad/glad.h"
+#include <glad/glad.h>
static void* get_proc(const char *namez);
--- a/src/Backends/Audio/SDL2.cpp
+++ b/src/Backends/Audio/SDL2.cpp
@@ -5,7 +5,7 @@
#include "SDL.h"
-#include "../Platform.h"
+#include "../Misc.h"
#include "../../Organya.h"
#include "../../WindowsWrapper.h"
#include "../../Attributes.h"
@@ -67,7 +67,7 @@
{
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
- PlatformBackend_ShowMessageBox("Fatal error (SDL2 audio backend)", "'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed");
+ Backend_ShowMessageBox("Fatal error (SDL2 audio backend)", "'SDL_InitSubSystem(SDL_INIT_AUDIO)' failed");
return FALSE;
}
@@ -77,10 +77,10 @@
puts(SDL_GetAudioDriver(i));
SDL_AudioSpec specification;
- specification.freq = 44100;
+ specification.freq = 48000;
specification.format = AUDIO_F32;
specification.channels = 2;
- specification.samples = 0x400; // Roughly 10 milliseconds for 44100Hz
+ specification.samples = 0x400; // Roughly 10 milliseconds for 48000Hz
specification.callback = Callback;
specification.userdata = NULL;
@@ -91,7 +91,7 @@
if (device_id == 0)
{
- PlatformBackend_ShowMessageBox("Fatal error (SDL2 audio backend)", "'SDL_OpenAudioDevice' failed");
+ Backend_ShowMessageBox("Fatal error (SDL2 audio backend)", "'SDL_OpenAudioDevice' failed");
return FALSE;
}
--- a/src/Backends/Audio/miniaudio.cpp
+++ b/src/Backends/Audio/miniaudio.cpp
@@ -76,7 +76,7 @@
config.playback.pDeviceID = NULL;
config.playback.format = ma_format_f32;
config.playback.channels = 2;
- config.sampleRate = 0;
+ config.sampleRate = 0; // Let miniaudio decide what sample rate to use
config.dataCallback = Callback;
config.pUserData = NULL;
--- a/src/Backends/Controller.h
+++ b/src/Backends/Controller.h
@@ -4,7 +4,7 @@
#include "../Input.h"
-void ControllerBackend_Deinit(void);
BOOL ControllerBackend_Init(void);
+void ControllerBackend_Deinit(void);
BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status);
BOOL ControllerBackend_ResetJoystickStatus(void);
--- a/src/Backends/Controller/GLFW3.cpp
+++ /dev/null
@@ -1,23 +1,0 @@
-#include "../Controller.h"
-
-#include "../../WindowsWrapper.h"
-
-void ControllerBackend_Deinit(void)
-{
-
-}
-
-BOOL ControllerBackend_Init(void)
-{
- return FALSE;
-}
-
-BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
-{
- return FALSE;
-}
-
-BOOL ControllerBackend_ResetJoystickStatus(void)
-{
- return FALSE;
-}
--- a/src/Backends/Controller/SDL2.cpp
+++ /dev/null
@@ -1,116 +1,0 @@
-#include "../Controller.h"
-
-#include <stddef.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "SDL.h"
-
-#include "../../WindowsWrapper.h"
-
-// The original names for these variables are unknown
-static SDL_Joystick *joystick = NULL;
-static int joystick_neutral_x = 0;
-static int joystick_neutral_y = 0;
-
-void ControllerBackend_Deinit(void)
-{
- // Close opened joystick (if exists)
- if (joystick != NULL)
- {
- SDL_JoystickClose(joystick);
- joystick = NULL;
- }
-
- SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
-}
-
-// It looks like Pixel declared his functions early, so he could forward-reference
-BOOL FindAndOpenDirectInputDevice(void);
-
-BOOL ControllerBackend_Init(void)
-{
- SDL_InitSubSystem(SDL_INIT_JOYSTICK);
-
- if (!FindAndOpenDirectInputDevice())
- return FALSE;
-
- return TRUE;
-}
-
-// The original name for this function and its variables are unknown.
-// This function finds and hooks the first available DirectInput device (or SDL Joystick, in this case).
-BOOL FindAndOpenDirectInputDevice(void)
-{
- int i;
-
- for (i = 0; i < SDL_NumJoysticks(); ++i)
- printf("Joystick #%d name: %s\n", i, SDL_JoystickNameForIndex(i));
-
- // Open first available joystick
- for (i = 0; i < SDL_NumJoysticks(); ++i)
- {
- joystick = SDL_JoystickOpen(i);
-
- // Break as soon as a joystick is properly opened
- if (joystick != NULL)
- return TRUE;
- }
-
- return FALSE;
-}
-
-BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
-{
- if (joystick == NULL)
- return FALSE;
-
- // The original Input.cpp assumed there were 32 buttons (because of DirectInput's 'DIJOYSTATE' struct)
- int numButtons = SDL_JoystickNumButtons(joystick);
- if (numButtons > 32)
- numButtons = 32;
-
- // Read whatever buttons actually exist
- int i = 0;
- for (; i < numButtons; ++i)
- {
- if (SDL_JoystickGetButton(joystick, i) != 0)
- status->bButton[i] = TRUE;
- else
- status->bButton[i] = FALSE;
- }
-
- // Blank the buttons that do not
- for (; i < 32; ++i)
- status->bButton[i] = FALSE;
-
- status->bDown = FALSE;
- status->bRight = FALSE;
- status->bUp = FALSE;
- status->bLeft = FALSE;
-
- const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
- if (joystick_x < joystick_neutral_x - 10000)
- status->bLeft = TRUE;
- else if (joystick_x > joystick_neutral_x + 10000)
- status->bRight = TRUE;
-
- const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
- if (joystick_y < joystick_neutral_y - 10000)
- status->bUp = TRUE;
- else if (joystick_y > joystick_neutral_y + 10000)
- status->bDown = TRUE;
-
- return TRUE;
-}
-
-BOOL ControllerBackend_ResetJoystickStatus(void)
-{
- if (joystick == NULL)
- return FALSE;
-
- joystick_neutral_x = SDL_JoystickGetAxis(joystick, 0);
- joystick_neutral_y = SDL_JoystickGetAxis(joystick, 1);
-
- return TRUE;
-}
--- /dev/null
+++ b/src/Backends/GLFW3/Controller.cpp
@@ -1,0 +1,124 @@
+#include "../Controller.h"
+
+#include <stddef.h>
+#include <stdio.h>
+
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include "../../WindowsWrapper.h"
+
+#define DEADZONE (10000.0f / 32767.0f)
+
+static BOOL joystick_connected;
+static int connected_joystick_id;
+static int joystick_neutral_x;
+static int joystick_neutral_y;
+
+static void JoystickCallback(int joystick_id, int event)
+{
+ switch (event)
+ {
+ case GLFW_CONNECTED:
+ printf("Joystick #%d connected - %s\n", joystick_id, glfwGetJoystickName(joystick_id));
+
+ if (!joystick_connected)
+ {
+ int total_axis;
+ const float *axis = glfwGetJoystickAxes(joystick_id, &total_axis);
+
+ if (total_axis >= 2)
+ {
+#if GLFW_VERSION_MAJOR > 3 || (GLFW_VERSION_MAJOR == 3 && GLFW_VERSION_MINOR >= 3)
+ if (glfwJoystickIsGamepad(joystick_id) == GLFW_TRUE) // Avoid selecting things like laptop touchpads
+#endif
+ {
+ printf("Joystick #%d selected\n", joystick_id);
+ joystick_connected = TRUE;
+ connected_joystick_id = joystick_id;
+
+ // Reset default stick positions (this is performed in ResetJoystickStatus in vanilla Cave Story
+ joystick_neutral_x = axis[0];
+ joystick_neutral_y = axis[1];
+ }
+ }
+ }
+
+ break;
+
+ case GLFW_DISCONNECTED:
+ if (joystick_connected && joystick_id == connected_joystick_id)
+ {
+ printf("Joystick #%d disconnected\n", connected_joystick_id);
+ joystick_connected = FALSE;
+ }
+
+ break;
+ }
+}
+
+BOOL ControllerBackend_Init(void)
+{
+ // Connect joysticks that are already plugged-in
+ for (int i = GLFW_JOYSTICK_1; i < GLFW_JOYSTICK_LAST; ++i)
+ if (glfwJoystickPresent(i) == GLFW_TRUE)
+ JoystickCallback(i, GLFW_CONNECTED);
+
+ // Set-up the callback for future (dis)connections
+ glfwSetJoystickCallback(JoystickCallback);
+
+ return TRUE;
+}
+
+void ControllerBackend_Deinit(void)
+{
+ glfwSetJoystickCallback(NULL);
+
+ joystick_connected = FALSE;
+ connected_joystick_id = 0;
+ joystick_neutral_x = 0;
+ joystick_neutral_y = 0;
+}
+
+BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
+{
+ if (!joystick_connected)
+ return FALSE;
+
+ // Read axis
+ int total_axis;
+ const float *axis = glfwGetJoystickAxes(connected_joystick_id, &total_axis);
+
+ status->bLeft = axis[0] < joystick_neutral_x - DEADZONE;
+ status->bRight = axis[0] > joystick_neutral_x + DEADZONE;
+ status->bUp = axis[1] < joystick_neutral_y - DEADZONE;
+ status->bDown = axis[1] > joystick_neutral_y + DEADZONE;
+
+ // Read buttons
+ int total_buttons;
+ const unsigned char *buttons = glfwGetJoystickButtons(connected_joystick_id, &total_buttons);
+
+ // The original `Input.cpp` assumed there were 32 buttons (because of DirectInput's `DIJOYSTATE` struct)
+ if (total_buttons > 32)
+ total_buttons = 32;
+
+ // Read whatever buttons actually exist
+ for (int i = 0; i < total_buttons; ++i)
+ status->bButton[i] = buttons[i] == GLFW_PRESS;
+
+ // Blank the buttons that do not
+ for (int i = total_buttons; i < 32; ++i)
+ status->bButton[i] = FALSE;
+
+ return TRUE;
+}
+
+BOOL ControllerBackend_ResetJoystickStatus(void)
+{
+ if (!joystick_connected)
+ return FALSE;
+
+ // The code that would normally run here has been moved to JoystickCallback, to better-support hotplugging
+
+ return TRUE;
+}
--- /dev/null
+++ b/src/Backends/GLFW3/Misc.cpp
@@ -1,0 +1,292 @@
+#include "../Misc.h"
+
+#include <chrono>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <thread>
+
+#include <GLFW/glfw3.h>
+
+#include "../../WindowsWrapper.h"
+
+#include "Window.h"
+#include "../Rendering.h"
+#include "../../Main.h"
+#include "../../Organya.h"
+#include "../../Profile.h"
+#include "../../Resource.h"
+
+#define DO_KEY(GLFW_KEY, BACKEND_KEY) \
+ case GLFW_KEY: \
+ backend_keyboard_state[BACKEND_KEY] = action == GLFW_PRESS; \
+ break;
+
+BOOL bActive = TRUE;
+BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+
+static GLFWcursor* cursor;
+
+static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
+{
+ (void)window;
+ (void)scancode;
+ (void)mods;
+
+ switch (action)
+ {
+ case GLFW_RELEASE:
+ case GLFW_PRESS:
+ switch (key)
+ {
+ DO_KEY(GLFW_KEY_A, BACKEND_KEYBOARD_A)
+ DO_KEY(GLFW_KEY_B, BACKEND_KEYBOARD_B)
+ DO_KEY(GLFW_KEY_C, BACKEND_KEYBOARD_C)
+ DO_KEY(GLFW_KEY_D, BACKEND_KEYBOARD_D)
+ DO_KEY(GLFW_KEY_E, BACKEND_KEYBOARD_E)
+ DO_KEY(GLFW_KEY_F, BACKEND_KEYBOARD_F)
+ DO_KEY(GLFW_KEY_G, BACKEND_KEYBOARD_G)
+ DO_KEY(GLFW_KEY_H, BACKEND_KEYBOARD_H)
+ DO_KEY(GLFW_KEY_I, BACKEND_KEYBOARD_I)
+ DO_KEY(GLFW_KEY_J, BACKEND_KEYBOARD_J)
+ DO_KEY(GLFW_KEY_K, BACKEND_KEYBOARD_K)
+ DO_KEY(GLFW_KEY_L, BACKEND_KEYBOARD_L)
+ DO_KEY(GLFW_KEY_M, BACKEND_KEYBOARD_M)
+ DO_KEY(GLFW_KEY_N, BACKEND_KEYBOARD_N)
+ DO_KEY(GLFW_KEY_O, BACKEND_KEYBOARD_O)
+ DO_KEY(GLFW_KEY_P, BACKEND_KEYBOARD_P)
+ DO_KEY(GLFW_KEY_Q, BACKEND_KEYBOARD_Q)
+ DO_KEY(GLFW_KEY_R, BACKEND_KEYBOARD_R)
+ DO_KEY(GLFW_KEY_S, BACKEND_KEYBOARD_S)
+ DO_KEY(GLFW_KEY_T, BACKEND_KEYBOARD_T)
+ DO_KEY(GLFW_KEY_U, BACKEND_KEYBOARD_U)
+ DO_KEY(GLFW_KEY_V, BACKEND_KEYBOARD_V)
+ DO_KEY(GLFW_KEY_W, BACKEND_KEYBOARD_W)
+ DO_KEY(GLFW_KEY_X, BACKEND_KEYBOARD_X)
+ DO_KEY(GLFW_KEY_Y, BACKEND_KEYBOARD_Y)
+ DO_KEY(GLFW_KEY_Z, BACKEND_KEYBOARD_Z)
+ DO_KEY(GLFW_KEY_0, BACKEND_KEYBOARD_0)
+ DO_KEY(GLFW_KEY_1, BACKEND_KEYBOARD_1)
+ DO_KEY(GLFW_KEY_2, BACKEND_KEYBOARD_2)
+ DO_KEY(GLFW_KEY_3, BACKEND_KEYBOARD_3)
+ DO_KEY(GLFW_KEY_4, BACKEND_KEYBOARD_4)
+ DO_KEY(GLFW_KEY_5, BACKEND_KEYBOARD_5)
+ DO_KEY(GLFW_KEY_6, BACKEND_KEYBOARD_6)
+ DO_KEY(GLFW_KEY_7, BACKEND_KEYBOARD_7)
+ DO_KEY(GLFW_KEY_8, BACKEND_KEYBOARD_8)
+ DO_KEY(GLFW_KEY_9, BACKEND_KEYBOARD_9)
+ DO_KEY(GLFW_KEY_F1, BACKEND_KEYBOARD_F1)
+ DO_KEY(GLFW_KEY_F2, BACKEND_KEYBOARD_F2)
+ DO_KEY(GLFW_KEY_F3, BACKEND_KEYBOARD_F3)
+ DO_KEY(GLFW_KEY_F4, BACKEND_KEYBOARD_F4)
+ DO_KEY(GLFW_KEY_F5, BACKEND_KEYBOARD_F5)
+ DO_KEY(GLFW_KEY_F6, BACKEND_KEYBOARD_F6)
+ DO_KEY(GLFW_KEY_F7, BACKEND_KEYBOARD_F7)
+ DO_KEY(GLFW_KEY_F8, BACKEND_KEYBOARD_F8)
+ DO_KEY(GLFW_KEY_F9, BACKEND_KEYBOARD_F9)
+ DO_KEY(GLFW_KEY_F10, BACKEND_KEYBOARD_F10)
+ DO_KEY(GLFW_KEY_F11, BACKEND_KEYBOARD_F11)
+ DO_KEY(GLFW_KEY_F12, BACKEND_KEYBOARD_F12)
+ DO_KEY(GLFW_KEY_UP, BACKEND_KEYBOARD_UP)
+ DO_KEY(GLFW_KEY_DOWN, BACKEND_KEYBOARD_DOWN)
+ DO_KEY(GLFW_KEY_LEFT, BACKEND_KEYBOARD_LEFT)
+ DO_KEY(GLFW_KEY_RIGHT, BACKEND_KEYBOARD_RIGHT)
+ DO_KEY(GLFW_KEY_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
+ DO_KEY(GLFW_KEY_GRAVE_ACCENT, BACKEND_KEYBOARD_BACK_QUOTE)
+ DO_KEY(GLFW_KEY_TAB, BACKEND_KEYBOARD_TAB)
+ DO_KEY(GLFW_KEY_CAPS_LOCK, BACKEND_KEYBOARD_CAPS_LOCK)
+ DO_KEY(GLFW_KEY_LEFT_SHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
+ DO_KEY(GLFW_KEY_LEFT_CONTROL, BACKEND_KEYBOARD_LEFT_CTRL)
+ DO_KEY(GLFW_KEY_LEFT_ALT, BACKEND_KEYBOARD_LEFT_ALT)
+ DO_KEY(GLFW_KEY_SPACE, BACKEND_KEYBOARD_SPACE)
+ DO_KEY(GLFW_KEY_RIGHT_ALT, BACKEND_KEYBOARD_RIGHT_ALT)
+ DO_KEY(GLFW_KEY_RIGHT_CONTROL, BACKEND_KEYBOARD_RIGHT_CTRL)
+ DO_KEY(GLFW_KEY_RIGHT_SHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
+ DO_KEY(GLFW_KEY_ENTER, BACKEND_KEYBOARD_ENTER)
+ DO_KEY(GLFW_KEY_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
+ DO_KEY(GLFW_KEY_MINUS, BACKEND_KEYBOARD_MINUS)
+ DO_KEY(GLFW_KEY_EQUAL, BACKEND_KEYBOARD_EQUALS)
+ DO_KEY(GLFW_KEY_LEFT_BRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
+ DO_KEY(GLFW_KEY_RIGHT_BRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
+ DO_KEY(GLFW_KEY_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
+ DO_KEY(GLFW_KEY_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
+ DO_KEY(GLFW_KEY_APOSTROPHE, BACKEND_KEYBOARD_APOSTROPHE)
+ DO_KEY(GLFW_KEY_COMMA, BACKEND_KEYBOARD_COMMA)
+ DO_KEY(GLFW_KEY_PERIOD, BACKEND_KEYBOARD_PERIOD)
+ DO_KEY(GLFW_KEY_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
+
+ default:
+ break;
+ }
+
+ break;
+ }
+}
+
+static void WindowFocusCallback(GLFWwindow *window, int focused)
+{
+ (void)window;
+
+ if (focused)
+ ActiveWindow();
+ else
+ InactiveWindow();
+}
+
+static void WindowSizeCallback(GLFWwindow *window, int width, int height)
+{
+ (void)window;
+
+ RenderBackend_HandleWindowResize(width, height);
+}
+
+static void DragAndDropCallback(GLFWwindow *window, int count, const char **paths)
+{
+ (void)window;
+ (void)count;
+
+ LoadProfile(paths[0]);
+}
+
+void Backend_Init(void)
+{
+ glfwInit();
+}
+
+void Backend_Deinit(void)
+{
+ if (cursor != NULL)
+ glfwDestroyCursor(cursor);
+
+ glfwTerminate();
+}
+
+void Backend_PostWindowCreation(void)
+{
+ // Hook callbacks
+ glfwSetKeyCallback(window, KeyCallback);
+ glfwSetWindowFocusCallback(window, WindowFocusCallback);
+ glfwSetWindowSizeCallback(window, WindowSizeCallback);
+}
+
+BOOL Backend_GetBasePath(char *string_buffer)
+{
+ (void)string_buffer;
+
+ // GLFW3 doesn't seem to have a mechanism for this
+ return FALSE;
+}
+
+void Backend_HideMouse(void)
+{
+ glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
+}
+
+void Backend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ // Convert to RGBA, since that's the only think GLFW3 accepts
+ unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
+
+ const unsigned char *rgb_pointer = rgb_pixels;
+ unsigned char *rgba_pointer = rgba_pixels;
+
+ if (rgba_pixels != NULL)
+ {
+ for (unsigned int y = 0; y < height; ++y)
+ {
+ for (unsigned int x = 0; x < width; ++x)
+ {
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = 0xFF;
+ }
+ }
+
+ GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
+ glfwSetWindowIcon(window, 1, &glfw_image);
+
+ free(rgba_pixels);
+ }
+}
+
+void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ // Convert to RGBA, since that's the only think GLFW3 accepts
+ unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
+
+ const unsigned char *rgb_pointer = rgb_pixels;
+ unsigned char *rgba_pointer = rgba_pixels;
+
+ if (rgba_pixels != NULL)
+ {
+ for (unsigned int y = 0; y < height; ++y)
+ {
+ for (unsigned int x = 0; x < width; ++x)
+ {
+ if (rgb_pointer[0] == 0xFF && rgb_pointer[1] == 0 && rgb_pointer[2] == 0xFF) // Colour-key
+ {
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = 0;
+ }
+ else
+ {
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = *rgb_pointer++;
+ *rgba_pointer++ = 0xFF;
+ }
+ }
+ }
+
+ GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
+ cursor = glfwCreateCursor(&glfw_image, 0, 0);
+ glfwSetCursor(window, cursor);
+
+ free(rgba_pixels);
+ }
+}
+
+void PlaybackBackend_EnableDragAndDrop(void)
+{
+ glfwSetDropCallback(window, DragAndDropCallback);
+}
+
+BOOL Backend_SystemTask(void)
+{
+ if (glfwWindowShouldClose(window))
+ {
+ StopOrganyaMusic();
+ return FALSE;
+ }
+
+ memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
+
+ glfwPollEvents();
+
+ while (!bActive)
+ glfwWaitEvents();
+
+ return TRUE;
+}
+
+void Backend_ShowMessageBox(const char *title, const char *message)
+{
+ // GLFW3 doesn't have a message box
+ printf("ShowMessageBox - '%s' - '%s'\n", title, message);
+}
+
+unsigned long Backend_GetTicks(void)
+{
+ return (unsigned long)(glfwGetTime() * 1000.0);
+}
+
+void Backend_Delay(unsigned int ticks)
+{
+ // GLFW3 doesn't have a delay function, so here's some butt-ugly C++11
+ std::this_thread::sleep_for(std::chrono::milliseconds(ticks));
+}
--- /dev/null
+++ b/src/Backends/GLFW3/Window-OpenGL3.cpp
@@ -1,0 +1,96 @@
+#include "../Window-OpenGL.h"
+#include "Window.h"
+
+#include <stddef.h>
+#include <stdlib.h>
+
+#ifdef USE_OPENGLES2
+#include <GLES2/gl2.h>
+#else
+#include <glad/glad.h>
+#endif
+#include <GLFW/glfw3.h>
+
+#include "../../WindowsWrapper.h"
+
+#include "../Misc.h"
+
+GLFWwindow *window;
+
+BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
+{
+#ifdef USE_OPENGLES2
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
+#else
+ glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
+ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
+ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
+ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
+#endif
+
+ GLFWmonitor *monitor = NULL;
+
+ if (fullscreen)
+ {
+ monitor = glfwGetPrimaryMonitor();
+
+ if (monitor != NULL)
+ {
+ const GLFWvidmode *mode = glfwGetVideoMode(monitor);
+
+ *screen_width = mode->width;
+ *screen_height = mode->height;
+ }
+ }
+
+ window = glfwCreateWindow(*screen_width, *screen_height, window_title, monitor, NULL);
+
+ if (window != NULL)
+ {
+ glfwMakeContextCurrent(window);
+
+ #ifndef USE_OPENGLES2
+ if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
+ {
+ // Check if the platform supports OpenGL 3.2
+ if (GLAD_GL_VERSION_3_2)
+ {
+ #endif
+ Backend_PostWindowCreation();
+
+ return TRUE;
+ #ifndef USE_OPENGLES2
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
+ }
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
+ }
+ #endif
+
+ glfwDestroyWindow(window);
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
+ }
+
+ return FALSE;
+}
+
+void WindowBackend_OpenGL_DestroyWindow(void)
+{
+ glfwDestroyWindow(window);
+}
+
+void WindowBackend_OpenGL_Display(void)
+{
+ glfwSwapBuffers(window);
+}
--- /dev/null
+++ b/src/Backends/GLFW3/Window-OpenGLES2.cpp
@@ -1,0 +1,2 @@
+#define USE_OPENGLES2
+#include "Window-OpenGL3.cpp"
--- /dev/null
+++ b/src/Backends/GLFW3/Window.h
@@ -1,0 +1,7 @@
+#pragma once
+
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+#undef GLFW_INCLUDE_NONE
+
+extern GLFWwindow *window;
--- /dev/null
+++ b/src/Backends/Misc.h
@@ -1,0 +1,101 @@
+#pragma once
+
+#include "../WindowsWrapper.h"
+
+enum
+{
+ // Based on US QWERTY
+ BACKEND_KEYBOARD_A,
+ BACKEND_KEYBOARD_B,
+ BACKEND_KEYBOARD_C,
+ BACKEND_KEYBOARD_D,
+ BACKEND_KEYBOARD_E,
+ BACKEND_KEYBOARD_F,
+ BACKEND_KEYBOARD_G,
+ BACKEND_KEYBOARD_H,
+ BACKEND_KEYBOARD_I,
+ BACKEND_KEYBOARD_J,
+ BACKEND_KEYBOARD_K,
+ BACKEND_KEYBOARD_L,
+ BACKEND_KEYBOARD_M,
+ BACKEND_KEYBOARD_N,
+ BACKEND_KEYBOARD_O,
+ BACKEND_KEYBOARD_P,
+ BACKEND_KEYBOARD_Q,
+ BACKEND_KEYBOARD_R,
+ BACKEND_KEYBOARD_S,
+ BACKEND_KEYBOARD_T,
+ BACKEND_KEYBOARD_U,
+ BACKEND_KEYBOARD_V,
+ BACKEND_KEYBOARD_W,
+ BACKEND_KEYBOARD_X,
+ BACKEND_KEYBOARD_Y,
+ BACKEND_KEYBOARD_Z,
+ BACKEND_KEYBOARD_0,
+ BACKEND_KEYBOARD_1,
+ BACKEND_KEYBOARD_2,
+ BACKEND_KEYBOARD_3,
+ BACKEND_KEYBOARD_4,
+ BACKEND_KEYBOARD_5,
+ BACKEND_KEYBOARD_6,
+ BACKEND_KEYBOARD_7,
+ BACKEND_KEYBOARD_8,
+ BACKEND_KEYBOARD_9,
+ BACKEND_KEYBOARD_F1,
+ BACKEND_KEYBOARD_F2,
+ BACKEND_KEYBOARD_F3,
+ BACKEND_KEYBOARD_F4,
+ BACKEND_KEYBOARD_F5,
+ BACKEND_KEYBOARD_F6,
+ BACKEND_KEYBOARD_F7,
+ BACKEND_KEYBOARD_F8,
+ BACKEND_KEYBOARD_F9,
+ BACKEND_KEYBOARD_F10,
+ BACKEND_KEYBOARD_F11,
+ BACKEND_KEYBOARD_F12,
+ BACKEND_KEYBOARD_UP,
+ BACKEND_KEYBOARD_DOWN,
+ BACKEND_KEYBOARD_LEFT,
+ BACKEND_KEYBOARD_RIGHT,
+ BACKEND_KEYBOARD_ESCAPE,
+ BACKEND_KEYBOARD_BACK_QUOTE,
+ BACKEND_KEYBOARD_TAB,
+ BACKEND_KEYBOARD_CAPS_LOCK,
+ BACKEND_KEYBOARD_LEFT_SHIFT,
+ BACKEND_KEYBOARD_LEFT_CTRL,
+ BACKEND_KEYBOARD_LEFT_ALT,
+ BACKEND_KEYBOARD_SPACE,
+ BACKEND_KEYBOARD_RIGHT_ALT,
+ BACKEND_KEYBOARD_RIGHT_CTRL,
+ BACKEND_KEYBOARD_RIGHT_SHIFT,
+ BACKEND_KEYBOARD_ENTER,
+ BACKEND_KEYBOARD_BACKSPACE,
+ BACKEND_KEYBOARD_MINUS,
+ BACKEND_KEYBOARD_EQUALS,
+ BACKEND_KEYBOARD_LEFT_BRACKET,
+ BACKEND_KEYBOARD_RIGHT_BRACKET,
+ BACKEND_KEYBOARD_BACK_SLASH,
+ BACKEND_KEYBOARD_SEMICOLON,
+ BACKEND_KEYBOARD_APOSTROPHE,
+ BACKEND_KEYBOARD_COMMA,
+ BACKEND_KEYBOARD_PERIOD,
+ BACKEND_KEYBOARD_FORWARD_SLASH,
+ BACKEND_KEYBOARD_TOTAL
+};
+
+extern BOOL bActive;
+extern BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+extern BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+
+void Backend_Init(void);
+void Backend_Deinit(void);
+void Backend_PostWindowCreation(void);
+BOOL Backend_GetBasePath(char *string_buffer);
+void Backend_HideMouse(void);
+void Backend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
+void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
+void PlaybackBackend_EnableDragAndDrop(void);
+BOOL Backend_SystemTask(void);
+void Backend_ShowMessageBox(const char *title, const char *message);
+unsigned long Backend_GetTicks(void);
+void Backend_Delay(unsigned int ticks);
--- a/src/Backends/Platform.h
+++ /dev/null
@@ -1,18 +1,0 @@
-#pragma once
-
-#include "../WindowsWrapper.h"
-
-extern BOOL bActive;
-
-void PlatformBackend_Init(void);
-void PlatformBackend_Deinit(void);
-void PlatformBackend_PostWindowCreation(void);
-BOOL PlatformBackend_GetBasePath(char *string_buffer);
-void PlatformBackend_HideMouse(void);
-void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
-void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height);
-void PlaybackBackend_EnableDragAndDrop(void);
-BOOL PlatformBackend_SystemTask(void);
-void PlatformBackend_ShowMessageBox(const char *title, const char *message);
-unsigned long PlatformBackend_GetTicks(void);
-void PlatformBackend_Delay(unsigned int ticks);
--- a/src/Backends/Platform/GLFW3.cpp
+++ /dev/null
@@ -1,367 +1,0 @@
-#include "../Platform.h"
-
-#include <chrono>
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <thread>
-
-#include <GLFW/glfw3.h>
-
-#include "../Rendering.h"
-
-#include "../../WindowsWrapper.h"
-
-#include "../../KeyControl.h"
-#include "../../Main.h"
-#include "../../Organya.h"
-#include "../../Profile.h"
-#include "../../Resource.h"
-
-GLFWwindow *window;
-
-BOOL bActive = TRUE;
-
-static GLFWcursor* cursor;
-
-static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
-{
- (void)window;
- (void)scancode;
- (void)mods;
-
- switch (action)
- {
- case GLFW_PRESS:
- switch (key)
- {
- case GLFW_KEY_ESCAPE:
- gKey |= KEY_ESCAPE;
- break;
-
- case GLFW_KEY_W:
- gKey |= KEY_MAP;
- break;
-
- case GLFW_KEY_LEFT:
- gKey |= KEY_LEFT;
- break;
-
- case GLFW_KEY_RIGHT:
- gKey |= KEY_RIGHT;
- break;
-
- case GLFW_KEY_UP:
- gKey |= KEY_UP;
- break;
-
- case GLFW_KEY_DOWN:
- gKey |= KEY_DOWN;
- break;
-
- case GLFW_KEY_X:
- gKey |= KEY_X;
- break;
-
- case GLFW_KEY_Z:
- gKey |= KEY_Z;
- break;
-
- case GLFW_KEY_S:
- gKey |= KEY_ARMS;
- break;
-
- case GLFW_KEY_A:
- gKey |= KEY_ARMSREV;
- break;
-
- case GLFW_KEY_LEFT_SHIFT:
- case GLFW_KEY_RIGHT_SHIFT:
- gKey |= KEY_SHIFT;
- break;
-
- case GLFW_KEY_F1:
- gKey |= KEY_F1;
- break;
-
- case GLFW_KEY_F2:
- gKey |= KEY_F2;
- break;
-
- case GLFW_KEY_Q:
- gKey |= KEY_ITEM;
- break;
-
- case GLFW_KEY_COMMA:
- gKey |= KEY_ALT_LEFT;
- break;
-
- case GLFW_KEY_PERIOD:
- gKey |= KEY_ALT_DOWN;
- break;
-
- case GLFW_KEY_SLASH:
- gKey |= KEY_ALT_RIGHT;
- break;
-
- case GLFW_KEY_L:
- gKey |= KEY_L;
- break;
-
- case GLFW_KEY_EQUAL:
- gKey |= KEY_PLUS;
- break;
-
- case GLFW_KEY_F5:
- gbUseJoystick = FALSE;
- break;
- }
-
- break;
-
- case GLFW_RELEASE:
- switch (key)
- {
- case GLFW_KEY_ESCAPE:
- gKey &= ~KEY_ESCAPE;
- break;
-
- case GLFW_KEY_W:
- gKey &= ~KEY_MAP;
- break;
-
- case GLFW_KEY_LEFT:
- gKey &= ~KEY_LEFT;
- break;
-
- case GLFW_KEY_RIGHT:
- gKey &= ~KEY_RIGHT;
- break;
-
- case GLFW_KEY_UP:
- gKey &= ~KEY_UP;
- break;
-
- case GLFW_KEY_DOWN:
- gKey &= ~KEY_DOWN;
- break;
-
- case GLFW_KEY_X:
- gKey &= ~KEY_X;
- break;
-
- case GLFW_KEY_Z:
- gKey &= ~KEY_Z;
- break;
-
- case GLFW_KEY_S:
- gKey &= ~KEY_ARMS;
- break;
-
- case GLFW_KEY_A:
- gKey &= ~KEY_ARMSREV;
- break;
-
- case GLFW_KEY_LEFT_SHIFT:
- case GLFW_KEY_RIGHT_SHIFT:
- gKey &= ~KEY_SHIFT;
- break;
-
- case GLFW_KEY_F1:
- gKey &= ~KEY_F1;
- break;
-
- case GLFW_KEY_F2:
- gKey &= ~KEY_F2;
- break;
-
- case GLFW_KEY_Q:
- gKey &= ~KEY_ITEM;
- break;
-
- case GLFW_KEY_COMMA:
- gKey &= ~KEY_ALT_LEFT;
- break;
-
- case GLFW_KEY_PERIOD:
- gKey &= ~KEY_ALT_DOWN;
- break;
-
- case GLFW_KEY_SLASH:
- gKey &= ~KEY_ALT_RIGHT;
- break;
-
- case GLFW_KEY_L:
- gKey &= ~KEY_L;
- break;
-
- case GLFW_KEY_EQUAL:
- gKey &= ~KEY_PLUS;
- break;
- }
-
- break;
- }
-}
-
-static void WindowFocusCallback(GLFWwindow *window, int focused)
-{
- (void)window;
-
- if (focused)
- ActiveWindow();
- else
- InactiveWindow();
-}
-
-static void WindowSizeCallback(GLFWwindow *window, int width, int height)
-{
- (void)window;
-
- Backend_HandleWindowResize(width, height);
-}
-
-static void DragAndDropCallback(GLFWwindow *window, int count, const char **paths)
-{
- (void)window;
- (void)count;
-
- LoadProfile(paths[0]);
-}
-
-void PlatformBackend_Init(void)
-{
- glfwInit();
-}
-
-void PlatformBackend_Deinit(void)
-{
- if (cursor != NULL)
- glfwDestroyCursor(cursor);
-
- glfwTerminate();
-}
-
-void PlatformBackend_PostWindowCreation(void)
-{
- // Hook callbacks
- glfwSetKeyCallback(window, KeyCallback);
- glfwSetWindowFocusCallback(window, WindowFocusCallback);
- glfwSetWindowSizeCallback(window, WindowSizeCallback);
-}
-
-BOOL PlatformBackend_GetBasePath(char *string_buffer)
-{
- // GLFW3 doesn't seem to have a mechanism for this
- return FALSE;
-}
-
-void PlatformBackend_HideMouse(void)
-{
- glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
-}
-
-void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- // Convert to RGBA, since that's the only think GLFW3 accepts
- unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
-
- const unsigned char *rgb_pointer = rgb_pixels;
- unsigned char *rgba_pointer = rgba_pixels;
-
- if (rgba_pixels != NULL)
- {
- for (unsigned int y = 0; y < height; ++y)
- {
- for (unsigned int x = 0; x < width; ++x)
- {
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = 0xFF;
- }
- }
-
- GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
- glfwSetWindowIcon(window, 1, &glfw_image);
-
- free(rgba_pixels);
- }
-}
-
-void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- // Convert to RGBA, since that's the only think GLFW3 accepts
- unsigned char *rgba_pixels = (unsigned char*)malloc(width * height * 4);
-
- const unsigned char *rgb_pointer = rgb_pixels;
- unsigned char *rgba_pointer = rgba_pixels;
-
- if (rgba_pixels != NULL)
- {
- for (unsigned int y = 0; y < height; ++y)
- {
- for (unsigned int x = 0; x < width; ++x)
- {
- if (rgb_pointer[0] == 0xFF && rgb_pointer[1] == 0 && rgb_pointer[2] == 0xFF) // Colour-key
- {
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = 0;
- }
- else
- {
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = *rgb_pointer++;
- *rgba_pointer++ = 0xFF;
- }
- }
- }
-
- GLFWimage glfw_image = {(int)width, (int)height, rgba_pixels};
- cursor = glfwCreateCursor(&glfw_image, 0, 0);
- glfwSetCursor(window, cursor);
-
- free(rgba_pixels);
- }
-}
-
-void PlaybackBackend_EnableDragAndDrop(void)
-{
- glfwSetDropCallback(window, DragAndDropCallback);
-}
-
-BOOL PlatformBackend_SystemTask(void)
-{
- if (glfwWindowShouldClose(window))
- {
- StopOrganyaMusic();
- return FALSE;
- }
-
- glfwPollEvents();
-
- while (!bActive)
- glfwWaitEvents();
-
- return TRUE;
-}
-
-void PlatformBackend_ShowMessageBox(const char *title, const char *message)
-{
- // GLFW3 doesn't have a message box
- printf("ShowMessageBox - '%s' - '%s'\n", title, message);
-}
-
-unsigned long PlatformBackend_GetTicks(void)
-{
- return (unsigned long)(glfwGetTime() * 1000.0);
-}
-
-void PlatformBackend_Delay(unsigned int ticks)
-{
- // GLFW3 doesn't have a delay function, so here's some butt-ugly C++11
- std::this_thread::sleep_for(std::chrono::milliseconds(ticks));
-}
--- a/src/Backends/Platform/SDL2.cpp
+++ /dev/null
@@ -1,325 +1,0 @@
-#include "../Platform.h"
-
-#include <stddef.h>
-#include <stdio.h>
-#include <string.h>
-
-#include "SDL.h"
-
-#include "../Rendering.h"
-
-#include "../../WindowsWrapper.h"
-
-#include "../../KeyControl.h"
-#include "../../Main.h"
-#include "../../Organya.h"
-#include "../../Profile.h"
-#include "../../Resource.h"
-
-SDL_Window *window;
-
-BOOL bActive = TRUE;
-
-static SDL_Surface *cursor_surface;
-static SDL_Cursor *cursor;
-
-void PlatformBackend_Init(void)
-{
- SDL_Init(SDL_INIT_EVENTS);
-
- SDL_InitSubSystem(SDL_INIT_VIDEO);
-
- puts("Available SDL2 video drivers:");
-
- for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
- puts(SDL_GetVideoDriver(i));
-
- printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
-}
-
-void PlatformBackend_Deinit(void)
-{
- if (cursor != NULL)
- SDL_FreeCursor(cursor);
-
- if (cursor_surface != NULL)
- SDL_FreeSurface(cursor_surface);
-
- SDL_Quit();
-}
-
-void PlatformBackend_PostWindowCreation(void)
-{
-
-}
-
-BOOL PlatformBackend_GetBasePath(char *string_buffer)
-{
- char *base_path = SDL_GetBasePath();
- // Trim the trailing '/'
- size_t base_path_length = strlen(base_path);
- base_path[base_path_length - 1] = '\0';
- strcpy(string_buffer, base_path);
- SDL_free(base_path);
-
- return TRUE;
-}
-
-void PlatformBackend_HideMouse(void)
-{
- SDL_ShowCursor(SDL_DISABLE);
-}
-
-void PlatformBackend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
- SDL_SetWindowIcon(window, surface);
- SDL_FreeSurface(surface);
-}
-
-void PlatformBackend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
-{
- cursor_surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
- SDL_SetColorKey(cursor_surface, SDL_TRUE, SDL_MapRGB(cursor_surface->format, 0xFF, 0, 0xFF));
- cursor = SDL_CreateColorCursor(cursor_surface, 0, 0);
- SDL_SetCursor(cursor);
-}
-
-void PlaybackBackend_EnableDragAndDrop(void)
-{
- SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
-}
-
-BOOL PlatformBackend_SystemTask(void)
-{
- while (SDL_PollEvent(NULL) || !bActive)
- {
- SDL_Event event;
-
- if (!SDL_WaitEvent(&event))
- return FALSE;
-
- switch (event.type)
- {
- case SDL_KEYDOWN:
- switch (event.key.keysym.sym)
- {
- case SDLK_ESCAPE:
- gKey |= KEY_ESCAPE;
- break;
-
- case SDLK_w:
- gKey |= KEY_MAP;
- break;
-
- case SDLK_LEFT:
- gKey |= KEY_LEFT;
- break;
-
- case SDLK_RIGHT:
- gKey |= KEY_RIGHT;
- break;
-
- case SDLK_UP:
- gKey |= KEY_UP;
- break;
-
- case SDLK_DOWN:
- gKey |= KEY_DOWN;
- break;
-
- case SDLK_x:
- gKey |= KEY_X;
- break;
-
- case SDLK_z:
- gKey |= KEY_Z;
- break;
-
- case SDLK_s:
- gKey |= KEY_ARMS;
- break;
-
- case SDLK_a:
- gKey |= KEY_ARMSREV;
- break;
-
- case SDLK_LSHIFT:
- case SDLK_RSHIFT:
- gKey |= KEY_SHIFT;
- break;
-
- case SDLK_F1:
- gKey |= KEY_F1;
- break;
-
- case SDLK_F2:
- gKey |= KEY_F2;
- break;
-
- case SDLK_q:
- gKey |= KEY_ITEM;
- break;
-
- case SDLK_COMMA:
- gKey |= KEY_ALT_LEFT;
- break;
-
- case SDLK_PERIOD:
- gKey |= KEY_ALT_DOWN;
- break;
-
- case SDLK_SLASH:
- gKey |= KEY_ALT_RIGHT;
- break;
-
- case SDLK_l:
- gKey |= KEY_L;
- break;
-
- case SDLK_PLUS:
- gKey |= KEY_PLUS;
- break;
-
- case SDLK_F5:
- gbUseJoystick = FALSE;
- break;
- }
-
- break;
-
- case SDL_KEYUP:
- switch (event.key.keysym.sym)
- {
- case SDLK_ESCAPE:
- gKey &= ~KEY_ESCAPE;
- break;
-
- case SDLK_w:
- gKey &= ~KEY_MAP;
- break;
-
- case SDLK_LEFT:
- gKey &= ~KEY_LEFT;
- break;
-
- case SDLK_RIGHT:
- gKey &= ~KEY_RIGHT;
- break;
-
- case SDLK_UP:
- gKey &= ~KEY_UP;
- break;
-
- case SDLK_DOWN:
- gKey &= ~KEY_DOWN;
- break;
-
- case SDLK_x:
- gKey &= ~KEY_X;
- break;
-
- case SDLK_z:
- gKey &= ~KEY_Z;
- break;
-
- case SDLK_s:
- gKey &= ~KEY_ARMS;
- break;
-
- case SDLK_a:
- gKey &= ~KEY_ARMSREV;
- break;
-
- case SDLK_LSHIFT:
- case SDLK_RSHIFT:
- gKey &= ~KEY_SHIFT;
- break;
-
- case SDLK_F1:
- gKey &= ~KEY_F1;
- break;
-
- case SDLK_F2:
- gKey &= ~KEY_F2;
- break;
-
- case SDLK_q:
- gKey &= ~KEY_ITEM;
- break;
-
- case SDLK_COMMA:
- gKey &= ~KEY_ALT_LEFT;
- break;
-
- case SDLK_PERIOD:
- gKey &= ~KEY_ALT_DOWN;
- break;
-
- case SDLK_SLASH:
- gKey &= ~KEY_ALT_RIGHT;
- break;
-
- case SDLK_l:
- gKey &= ~KEY_L;
- break;
-
- case SDLK_PLUS:
- gKey &= ~KEY_PLUS;
- break;
- }
-
- break;
-
- case SDL_DROPFILE:
- LoadProfile(event.drop.file);
- SDL_free(event.drop.file);
- break;
-
- case SDL_WINDOWEVENT:
- switch (event.window.event)
- {
- case SDL_WINDOWEVENT_FOCUS_LOST:
- InactiveWindow();
- break;
-
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- ActiveWindow();
- break;
-
- case SDL_WINDOWEVENT_RESIZED:
- case SDL_WINDOWEVENT_SIZE_CHANGED:
- Backend_HandleWindowResize(event.window.data1, event.window.data2);
- break;
- }
-
- break;
-
- case SDL_QUIT:
- StopOrganyaMusic();
- return FALSE;
-
- case SDL_RENDER_TARGETS_RESET:
- Backend_HandleRenderTargetLoss();
- break;
-
- }
- }
-
- return TRUE;
-}
-
-void PlatformBackend_ShowMessageBox(const char *title, const char *message)
-{
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
-}
-
-unsigned long PlatformBackend_GetTicks(void)
-{
- return SDL_GetTicks();
-}
-
-void PlatformBackend_Delay(unsigned int ticks)
-{
- SDL_Delay(ticks);
-}
--- a/src/Backends/Rendering.h
+++ b/src/Backends/Rendering.h
@@ -2,25 +2,25 @@
#include "../WindowsWrapper.h"
-typedef struct Backend_Surface Backend_Surface;
-typedef struct Backend_Glyph Backend_Glyph;
+typedef struct RenderBackend_Surface RenderBackend_Surface;
+typedef struct RenderBackend_Glyph RenderBackend_Glyph;
-Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen);
-void Backend_Deinit(void);
-void Backend_DrawScreen(void);
-void Backend_ClearScreen(void);
-Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
-void Backend_FreeSurface(Backend_Surface *surface);
-BOOL Backend_IsSurfaceLost(Backend_Surface *surface);
-void Backend_RestoreSurface(Backend_Surface *surface);
-unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height);
-void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height);
-void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key);
-void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch);
-void Backend_UnloadGlyph(Backend_Glyph *glyph);
-void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels);
-void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y);
-void Backend_FlushGlyphs(void);
-void Backend_HandleRenderTargetLoss(void);
-void Backend_HandleWindowResize(unsigned int width, unsigned int height);
+RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen);
+void RenderBackend_Deinit(void);
+void RenderBackend_DrawScreen(void);
+void RenderBackend_ClearScreen(void);
+RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height);
+void RenderBackend_FreeSurface(RenderBackend_Surface *surface);
+BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface);
+void RenderBackend_RestoreSurface(RenderBackend_Surface *surface);
+unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height);
+void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height);
+void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key);
+void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue);
+RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch);
+void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph);
+void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels);
+void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y);
+void RenderBackend_FlushGlyphs(void);
+void RenderBackend_HandleRenderTargetLoss(void);
+void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height);
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -10,7 +10,7 @@
#ifdef USE_OPENGLES2
#include <GLES2/gl2.h>
#else
-#include "../../../external/glad/include/glad/glad.h"
+#include <glad/glad.h>
#endif
#define SPRITEBATCH_IMPLEMENTATION
@@ -18,8 +18,8 @@
#include "../../WindowsWrapper.h"
-#include "../Platform.h"
-#include "../Window.h"
+#include "../Misc.h"
+#include "../Window-OpenGL.h"
#include "../../Resource.h"
#define TOTAL_VBOS 8
@@ -36,21 +36,21 @@
MODE_DRAW_GLYPH
} RenderMode;
-typedef struct Backend_Surface
+typedef struct RenderBackend_Surface
{
GLuint texture_id;
unsigned int width;
unsigned int height;
unsigned char *pixels;
-} Backend_Surface;
+} RenderBackend_Surface;
-typedef struct Backend_Glyph
+typedef struct RenderBackend_Glyph
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
unsigned int pitch;
-} Backend_Glyph;
+} RenderBackend_Glyph;
typedef struct Coordinate2D
{
@@ -91,10 +91,10 @@
static GLuint last_source_texture;
static GLuint last_destination_texture;
-static Backend_Surface framebuffer;
+static RenderBackend_Surface framebuffer;
static unsigned char glyph_colour_channels[3];
-static Backend_Surface *glyph_destination_surface;
+static RenderBackend_Surface *glyph_destination_surface;
static spritebatch_t glyph_batcher;
@@ -275,7 +275,7 @@
{
char buffer[0x200];
glGetShaderInfoLog(vertex_shader, sizeof(buffer), NULL, buffer);
- PlatformBackend_ShowMessageBox("Vertex shader error", buffer);
+ Backend_ShowMessageBox("Vertex shader error", buffer);
return 0;
}
@@ -291,7 +291,7 @@
{
char buffer[0x200];
glGetShaderInfoLog(fragment_shader, sizeof(buffer), NULL, buffer);
- PlatformBackend_ShowMessageBox("Fragment shader error", buffer);
+ Backend_ShowMessageBox("Fragment shader error", buffer);
return 0;
}
@@ -308,7 +308,7 @@
{
char buffer[0x200];
glGetProgramInfoLog(program_id, sizeof(buffer), NULL, buffer);
- PlatformBackend_ShowMessageBox("Shader linker error", buffer);
+ Backend_ShowMessageBox("Shader linker error", buffer);
return 0;
}
@@ -380,6 +380,7 @@
static unsigned char last_green;
static unsigned char last_blue;
+ (void)texture_h;
(void)udata;
if (glyph_destination_surface == NULL)
@@ -419,7 +420,7 @@
for (int i = 0; i < count; ++i)
{
- Backend_Glyph *glyph = (Backend_Glyph*)sprites[i].image_id;
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)sprites[i].image_id;
const GLfloat texture_left = sprites[i].minx;
const GLfloat texture_right = texture_left + ((GLfloat)glyph->width / (GLfloat)texture_w); // Account for width not matching pitch
@@ -466,7 +467,7 @@
{
(void)udata;
- Backend_Glyph *glyph = (Backend_Glyph*)image_id;
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)image_id;
memcpy(buffer, glyph->pixels, bytes_to_fill);
}
@@ -516,7 +517,7 @@
// Render-backend initialisation
// ====================
-Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
+RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
actual_screen_width = screen_width;
actual_screen_height = screen_height;
@@ -623,7 +624,7 @@
return NULL;
}
-void Backend_Deinit(void)
+void RenderBackend_Deinit(void)
{
free(local_vertex_buffer);
@@ -643,7 +644,7 @@
WindowBackend_OpenGL_DestroyWindow();
}
-void Backend_DrawScreen(void)
+void RenderBackend_DrawScreen(void)
{
spritebatch_tick(&glyph_batcher);
@@ -736,9 +737,9 @@
// Surface management
// ====================
-Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
{
- Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+ RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
if (surface == NULL)
return NULL;
@@ -766,7 +767,7 @@
return surface;
}
-void Backend_FreeSurface(Backend_Surface *surface)
+void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
if (surface == NULL)
return;
@@ -779,7 +780,7 @@
free(surface);
}
-BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
+BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
{
(void)surface;
@@ -786,12 +787,12 @@
return FALSE;
}
-void Backend_RestoreSurface(Backend_Surface *surface)
+void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
{
(void)surface;
}
-unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
+unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
if (surface == NULL)
return NULL;
@@ -801,7 +802,7 @@
return surface->pixels;
}
-void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
+void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
{
if (surface == NULL)
return;
@@ -821,7 +822,7 @@
// Drawing
// ====================
-void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
@@ -897,7 +898,7 @@
vertex_buffer_slot->vertices[1][2].vertex_coordinate.y = vertex_bottom;
}
-void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
static unsigned char last_red;
static unsigned char last_green;
@@ -962,9 +963,9 @@
// Glyph management
// ====================
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
+RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
- Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));
if (glyph != NULL)
{
@@ -993,7 +994,7 @@
return NULL;
}
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
+void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
{
if (glyph == NULL)
return;
@@ -1002,7 +1003,7 @@
free(glyph);
}
-void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
+void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
{
glyph_destination_surface = destination_surface;
@@ -1009,12 +1010,12 @@
memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}
-void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
+void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
{
spritebatch_push(&glyph_batcher, (SPRITEBATCH_U64)glyph, glyph->pitch, glyph->height, x, y, 1.0f, 1.0f, 0.0f, 0.0f, 0);
}
-void Backend_FlushGlyphs(void)
+void RenderBackend_FlushGlyphs(void)
{
spritebatch_defrag(&glyph_batcher);
spritebatch_flush(&glyph_batcher);
@@ -1024,12 +1025,12 @@
// Misc.
// ====================
-void Backend_HandleRenderTargetLoss(void)
+void RenderBackend_HandleRenderTargetLoss(void)
{
// No problem for us
}
-void Backend_HandleWindowResize(unsigned int width, unsigned int height)
+void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
{
actual_screen_width = width;
actual_screen_height = height;
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -8,23 +8,24 @@
#include "../../WindowsWrapper.h"
-#include "../Platform.h"
+#include "../Misc.h"
+#include "../SDL2/Window.h"
-typedef struct Backend_Surface
+typedef struct RenderBackend_Surface
{
SDL_Surface *sdlsurface;
-} Backend_Surface;
+} RenderBackend_Surface;
-typedef struct Backend_Glyph
+typedef struct RenderBackend_Glyph
{
SDL_Surface *sdlsurface;
-} Backend_Glyph;
+} RenderBackend_Glyph;
-extern SDL_Window *window;
+SDL_Window *window;
static SDL_Surface *window_sdlsurface;
-static Backend_Surface framebuffer;
+static RenderBackend_Surface framebuffer;
static unsigned char glyph_colour_channels[3];
static SDL_Surface *glyph_destination_sdlsurface;
@@ -43,7 +44,7 @@
sdl_rect->h = 0;
}
-Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
+RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
@@ -58,7 +59,7 @@
if (framebuffer.sdlsurface != NULL)
{
- PlatformBackend_PostWindowCreation();
+ Backend_PostWindowCreation();
return &framebuffer;
}
@@ -77,21 +78,21 @@
return NULL;
}
-void Backend_Deinit(void)
+void RenderBackend_Deinit(void)
{
SDL_FreeSurface(framebuffer.sdlsurface);
SDL_DestroyWindow(window);
}
-void Backend_DrawScreen(void)
+void RenderBackend_DrawScreen(void)
{
SDL_BlitSurface(framebuffer.sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window);
}
-Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
{
- Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+ RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
if (surface == NULL)
return NULL;
@@ -107,7 +108,7 @@
return surface;
}
-void Backend_FreeSurface(Backend_Surface *surface)
+void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
if (surface == NULL)
return;
@@ -116,7 +117,7 @@
free(surface);
}
-BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
+BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
{
(void)surface;
@@ -123,13 +124,16 @@
return FALSE;
}
-void Backend_RestoreSurface(Backend_Surface *surface)
+void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
{
(void)surface;
}
-unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
+unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
+ (void)width;
+ (void)height;
+
if (surface == NULL)
return NULL;
@@ -137,12 +141,14 @@
return (unsigned char*)surface->sdlsurface->pixels;
}
-void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
+void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
{
(void)surface;
+ (void)width;
+ (void)height;
}
-void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
@@ -161,7 +167,7 @@
SDL_BlitSurface(source_surface->sdlsurface, &source_rect, destination_surface->sdlsurface, &destination_rect);
}
-void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
@@ -172,9 +178,9 @@
SDL_FillRect(surface->sdlsurface, &destination_rect, SDL_MapRGB(surface->sdlsurface->format, red, green, blue));
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
+RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
- Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));
if (glyph == NULL)
return NULL;
@@ -204,7 +210,7 @@
return glyph;
}
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
+void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
{
if (glyph == NULL)
return;
@@ -213,7 +219,7 @@
free(glyph);
}
-void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
+void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
{
if (destination_surface == NULL)
return;
@@ -223,7 +229,7 @@
memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}
-void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
+void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
{
if (glyph == NULL)
return;
@@ -239,17 +245,17 @@
SDL_BlitSurface(glyph->sdlsurface, NULL, glyph_destination_sdlsurface, &rect);
}
-void Backend_FlushGlyphs(void)
+void RenderBackend_FlushGlyphs(void)
{
}
-void Backend_HandleRenderTargetLoss(void)
+void RenderBackend_HandleRenderTargetLoss(void)
{
// No problem for us
}
-void Backend_HandleWindowResize(unsigned int width, unsigned int height)
+void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
{
(void)width;
(void)height;
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -12,13 +12,14 @@
#include "../../WindowsWrapper.h"
-#include "../Platform.h"
+#include "../Misc.h"
+#include "../SDL2/Window.h"
#include "../../Draw.h"
#include "../../Ending.h"
#include "../../MapName.h"
#include "../../TextScr.h"
-typedef struct Backend_Surface
+typedef struct RenderBackend_Surface
{
SDL_Texture *texture;
unsigned char *pixels;
@@ -26,24 +27,24 @@
unsigned int height;
BOOL lost;
- struct Backend_Surface *next;
- struct Backend_Surface *prev;
-} Backend_Surface;
+ struct RenderBackend_Surface *next;
+ struct RenderBackend_Surface *prev;
+} RenderBackend_Surface;
-typedef struct Backend_Glyph
+typedef struct RenderBackend_Glyph
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
-} Backend_Glyph;
+} RenderBackend_Glyph;
-extern SDL_Window *window;
+SDL_Window *window;
static SDL_Renderer *renderer;
-static Backend_Surface framebuffer;
+static RenderBackend_Surface framebuffer;
-static Backend_Surface *surface_list_head;
+static RenderBackend_Surface *surface_list_head;
static unsigned char glyph_colour_channels[3];
@@ -77,7 +78,7 @@
for (int i = 0; i < count; ++i)
{
- Backend_Glyph *glyph = (Backend_Glyph*)sprites[i].image_id;
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)sprites[i].image_id;
SDL_Rect source_rect = {(int)(texture_w * sprites[i].minx), (int)(texture_h * sprites[i].maxy), (int)glyph->width, (int)glyph->height};
SDL_Rect destination_rect = {(int)sprites[i].x, (int)sprites[i].y, (int)glyph->width, (int)glyph->height};
@@ -91,7 +92,7 @@
{
(void)udata;
- Backend_Glyph *glyph = (Backend_Glyph*)image_id;
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)image_id;
memcpy(buffer, glyph->pixels, bytes_to_fill);
}
@@ -116,7 +117,7 @@
SDL_DestroyTexture((SDL_Texture*)texture_id);
}
-Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
+RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
puts("Available SDL2 render drivers:");
@@ -166,7 +167,7 @@
config.delete_texture_callback = GlyphBatch_DestroyTexture;
spritebatch_init(&glyph_batcher, &config, NULL);
- PlatformBackend_PostWindowCreation();
+ Backend_PostWindowCreation();
return &framebuffer;
}
@@ -193,7 +194,7 @@
return NULL;
}
-void Backend_Deinit(void)
+void RenderBackend_Deinit(void)
{
spritebatch_term(&glyph_batcher);
SDL_DestroyTexture(framebuffer.texture);
@@ -201,7 +202,7 @@
SDL_DestroyWindow(window);
}
-void Backend_DrawScreen(void)
+void RenderBackend_DrawScreen(void)
{
spritebatch_tick(&glyph_batcher);
@@ -210,9 +211,9 @@
SDL_RenderPresent(renderer);
}
-Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
{
- Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+ RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
if (surface == NULL)
return NULL;
@@ -240,7 +241,7 @@
return surface;
}
-void Backend_FreeSurface(Backend_Surface *surface)
+void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
if (surface == NULL)
return;
@@ -255,17 +256,17 @@
free(surface);
}
-BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
+BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
{
return surface->lost;
}
-void Backend_RestoreSurface(Backend_Surface *surface)
+void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
{
surface->lost = FALSE;
}
-unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
+unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
if (surface == NULL)
return NULL;
@@ -277,7 +278,7 @@
return surface->pixels;
}
-void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
+void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
{
if (surface == NULL)
return;
@@ -313,7 +314,7 @@
free(buffer);
}
-void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
@@ -329,7 +330,7 @@
SDL_RenderCopy(renderer, source_surface->texture, &source_rect, &destination_rect);
}
-void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
@@ -350,9 +351,9 @@
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
+RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
- Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));
if (glyph == NULL)
return NULL;
@@ -386,7 +387,7 @@
return glyph;
}
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
+void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
{
if (glyph == NULL)
return;
@@ -395,7 +396,7 @@
free(glyph);
}
-void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
+void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
{
if (destination_surface == NULL)
return;
@@ -405,24 +406,24 @@
memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}
-void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
+void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
{
spritebatch_push(&glyph_batcher, (SPRITEBATCH_U64)glyph, glyph->width, glyph->height, x, y, 1.0f, 1.0f, 0.0f, 0.0f, 0);
}
-void Backend_FlushGlyphs(void)
+void RenderBackend_FlushGlyphs(void)
{
spritebatch_defrag(&glyph_batcher);
spritebatch_flush(&glyph_batcher);
}
-void Backend_HandleRenderTargetLoss(void)
+void RenderBackend_HandleRenderTargetLoss(void)
{
- for (Backend_Surface *surface = surface_list_head; surface != NULL; surface = surface->next)
+ for (RenderBackend_Surface *surface = surface_list_head; surface != NULL; surface = surface->next)
surface->lost = TRUE;
}
-void Backend_HandleWindowResize(unsigned int width, unsigned int height)
+void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
{
(void)width;
(void)height;
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -9,36 +9,37 @@
#include "../../WindowsWrapper.h"
#include "../../Attributes.h"
-#include "../Platform.h"
+#include "../Misc.h"
+#include "../SDL2/Window.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
-typedef struct Backend_Surface
+typedef struct RenderBackend_Surface
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
unsigned int pitch;
-} Backend_Surface;
+} RenderBackend_Surface;
-typedef struct Backend_Glyph
+typedef struct RenderBackend_Glyph
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
-} Backend_Glyph;
+} RenderBackend_Glyph;
-extern SDL_Window *window;
-
static SDL_Surface *window_sdlsurface;
static SDL_Surface *framebuffer_sdlsurface;
-static Backend_Surface framebuffer;
+static RenderBackend_Surface framebuffer;
static unsigned char glyph_colour_channels[3];
-static Backend_Surface *glyph_destination_surface;
+static RenderBackend_Surface *glyph_destination_surface;
-Backend_Surface* Backend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
+SDL_Window *window;
+
+RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, BOOL fullscreen)
{
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, screen_width, screen_height, 0);
@@ -58,13 +59,13 @@
framebuffer.height = framebuffer_sdlsurface->h;
framebuffer.pitch = framebuffer_sdlsurface->pitch;
- PlatformBackend_PostWindowCreation();
+ Backend_PostWindowCreation();
return &framebuffer;
}
else
{
- PlatformBackend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create framebuffer surface");
+ Backend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create framebuffer surface");
}
SDL_DestroyWindow(window);
@@ -71,27 +72,27 @@
}
else
{
- PlatformBackend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create window");
+ Backend_ShowMessageBox("Fatal error (software rendering backend)", "Could not create window");
}
return NULL;
}
-void Backend_Deinit(void)
+void RenderBackend_Deinit(void)
{
SDL_FreeSurface(framebuffer_sdlsurface);
SDL_DestroyWindow(window);
}
-void Backend_DrawScreen(void)
+void RenderBackend_DrawScreen(void)
{
SDL_BlitSurface(framebuffer_sdlsurface, NULL, window_sdlsurface, NULL);
SDL_UpdateWindowSurface(window);
}
-Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height)
+RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height)
{
- Backend_Surface *surface = (Backend_Surface*)malloc(sizeof(Backend_Surface));
+ RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
if (surface == NULL)
return NULL;
@@ -111,7 +112,7 @@
return surface;
}
-void Backend_FreeSurface(Backend_Surface *surface)
+void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
if (surface == NULL)
return;
@@ -120,7 +121,7 @@
free(surface);
}
-BOOL Backend_IsSurfaceLost(Backend_Surface *surface)
+BOOL RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
{
(void)surface;
@@ -127,12 +128,12 @@
return FALSE;
}
-void Backend_RestoreSurface(Backend_Surface *surface)
+void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
{
(void)surface;
}
-unsigned char* Backend_LockSurface(Backend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
+unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
(void)width;
(void)height;
@@ -144,7 +145,7 @@
return surface->pixels;
}
-void Backend_UnlockSurface(Backend_Surface *surface, unsigned int width, unsigned int height)
+void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
{
(void)surface;
(void)width;
@@ -151,7 +152,7 @@
(void)height;
}
-ATTRIBUTE_HOT void Backend_Blit(Backend_Surface *source_surface, const RECT *rect, Backend_Surface *destination_surface, long x, long y, BOOL colour_key)
+ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RECT *rect, RenderBackend_Surface *destination_surface, long x, long y, BOOL colour_key)
{
if (source_surface == NULL || destination_surface == NULL)
return;
@@ -234,7 +235,7 @@
}
}
-ATTRIBUTE_HOT void Backend_ColourFill(Backend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
+ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RECT *rect, unsigned char red, unsigned char green, unsigned char blue)
{
if (surface == NULL)
return;
@@ -292,9 +293,9 @@
}
}
-Backend_Glyph* Backend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
+RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
- Backend_Glyph *glyph = (Backend_Glyph*)malloc(sizeof(Backend_Glyph));
+ RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));
if (glyph == NULL)
return NULL;
@@ -307,8 +308,6 @@
return NULL;
}
- unsigned char *destination_pointer = glyph->pixels;
-
for (unsigned int y = 0; y < height; ++y)
memcpy(&glyph->pixels[y * width], &pixels[y * pitch], width);
@@ -318,7 +317,7 @@
return glyph;
}
-void Backend_UnloadGlyph(Backend_Glyph *glyph)
+void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
{
if (glyph == NULL)
return;
@@ -327,7 +326,7 @@
free(glyph);
}
-void Backend_PrepareToDrawGlyphs(Backend_Surface *destination_surface, const unsigned char *colour_channels)
+void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
{
if (destination_surface == NULL)
return;
@@ -337,7 +336,7 @@
memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}
-void Backend_DrawGlyph(Backend_Glyph *glyph, long x, long y)
+void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
{
if (glyph == NULL)
return;
@@ -361,17 +360,17 @@
}
}
-void Backend_FlushGlyphs(void)
+void RenderBackend_FlushGlyphs(void)
{
}
-void Backend_HandleRenderTargetLoss(void)
+void RenderBackend_HandleRenderTargetLoss(void)
{
// No problem for us
}
-void Backend_HandleWindowResize(unsigned int width, unsigned int height)
+void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
{
(void)width;
(void)height;
--- /dev/null
+++ b/src/Backends/SDL2/Controller.cpp
@@ -1,0 +1,101 @@
+#include "../Controller.h"
+#include "Controller.h"
+
+#include <stddef.h>
+#include <stdio.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#define DEADZONE 10000;
+
+static SDL_Joystick *joystick;
+static int joystick_neutral_x;
+static int joystick_neutral_y;
+
+BOOL ControllerBackend_Init(void)
+{
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+
+ return TRUE;
+}
+
+void ControllerBackend_Deinit(void)
+{
+ if (joystick != NULL)
+ {
+ SDL_JoystickClose(joystick);
+ joystick = NULL;
+ }
+
+ SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+}
+
+BOOL ControllerBackend_GetJoystickStatus(JOYSTICK_STATUS *status)
+{
+ if (joystick == NULL)
+ return FALSE;
+
+ // Read axis
+ const Sint16 joystick_x = SDL_JoystickGetAxis(joystick, 0);
+ const Sint16 joystick_y = SDL_JoystickGetAxis(joystick, 1);
+
+ status->bLeft = joystick_x < joystick_neutral_x - DEADZONE;
+ status->bRight = joystick_x > joystick_neutral_x + DEADZONE;
+ status->bUp = joystick_y < joystick_neutral_y - DEADZONE;
+ status->bDown = joystick_y > joystick_neutral_y + DEADZONE;
+
+ // The original `Input.cpp` assumed there were 32 buttons (because of DirectInput's `DIJOYSTATE` struct)
+ int numButtons = SDL_JoystickNumButtons(joystick);
+ if (numButtons > 32)
+ numButtons = 32;
+
+ // Read whatever buttons actually exist
+ for (int i = 0; i < numButtons; ++i)
+ status->bButton[i] = SDL_JoystickGetButton(joystick, i);
+
+ // Blank the buttons that do not
+ for (int i = numButtons; i < 32; ++i)
+ status->bButton[i] = FALSE;
+
+ return TRUE;
+}
+
+BOOL ControllerBackend_ResetJoystickStatus(void)
+{
+ if (joystick == NULL)
+ return FALSE;
+
+ // The code that would normally run here has been moved to JoystickCallback, to better-support hotplugging
+
+ return TRUE;
+}
+
+void ControllerBackend_JoystickConnect(Sint32 joystick_id)
+{
+ printf("Joystick #%d connected - %s\n", joystick_id, SDL_JoystickNameForIndex(joystick_id));
+
+ if (joystick == NULL)
+ {
+ joystick = SDL_JoystickOpen(joystick_id);
+
+ if (joystick != NULL)
+ {
+ printf("Joystick #%d selected\n", joystick_id);
+
+ // Reset default stick positions (this is performed in ResetJoystickStatus in vanilla Cave Story
+ joystick_neutral_x = SDL_JoystickGetAxis(joystick, 0);
+ joystick_neutral_y = SDL_JoystickGetAxis(joystick, 1);
+ }
+ }
+}
+
+void ControllerBackend_JoystickDisconnect(Sint32 joystick_id)
+{
+ if (joystick_id == SDL_JoystickInstanceID(joystick))
+ {
+ printf("Joystick #%d disconnected\n", joystick_id);
+ joystick = NULL;
+ }
+}
--- /dev/null
+++ b/src/Backends/SDL2/Controller.h
@@ -1,0 +1,8 @@
+#pragma once
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+void ControllerBackend_JoystickConnect(Sint32 joystick_id);
+void ControllerBackend_JoystickDisconnect(Sint32 joystick_id);
--- /dev/null
+++ b/src/Backends/SDL2/Misc.cpp
@@ -1,0 +1,256 @@
+#include "../Misc.h"
+
+#include <stddef.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#include "Controller.h"
+#include "Window.h"
+#include "../Rendering.h"
+#include "../../Main.h"
+#include "../../Organya.h"
+#include "../../Profile.h"
+#include "../../Resource.h"
+
+#define DO_KEY(SDL_KEY, BACKEND_KEY) \
+ case SDL_KEY: \
+ backend_keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
+ break;
+
+BOOL bActive = TRUE;
+BOOL backend_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+BOOL backend_previous_keyboard_state[BACKEND_KEYBOARD_TOTAL];
+
+static SDL_Surface *cursor_surface;
+static SDL_Cursor *cursor;
+
+void Backend_Init(void)
+{
+ SDL_Init(SDL_INIT_EVENTS);
+
+ SDL_InitSubSystem(SDL_INIT_VIDEO);
+
+ puts("Available SDL2 video drivers:");
+
+ for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
+ puts(SDL_GetVideoDriver(i));
+
+ printf("Selected SDL2 video driver: %s\n", SDL_GetCurrentVideoDriver());
+}
+
+void Backend_Deinit(void)
+{
+ if (cursor != NULL)
+ SDL_FreeCursor(cursor);
+
+ if (cursor_surface != NULL)
+ SDL_FreeSurface(cursor_surface);
+
+ SDL_Quit();
+}
+
+void Backend_PostWindowCreation(void)
+{
+
+}
+
+BOOL Backend_GetBasePath(char *string_buffer)
+{
+ char *base_path = SDL_GetBasePath();
+ // Trim the trailing '/'
+ size_t base_path_length = strlen(base_path);
+ base_path[base_path_length - 1] = '\0';
+ strcpy(string_buffer, base_path);
+ SDL_free(base_path);
+
+ return TRUE;
+}
+
+void Backend_HideMouse(void)
+{
+ SDL_ShowCursor(SDL_DISABLE);
+}
+
+void Backend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
+ SDL_SetWindowIcon(window, surface);
+ SDL_FreeSurface(surface);
+}
+
+void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
+{
+ cursor_surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
+ SDL_SetColorKey(cursor_surface, SDL_TRUE, SDL_MapRGB(cursor_surface->format, 0xFF, 0, 0xFF));
+ cursor = SDL_CreateColorCursor(cursor_surface, 0, 0);
+ SDL_SetCursor(cursor);
+}
+
+void PlaybackBackend_EnableDragAndDrop(void)
+{
+ SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
+}
+
+BOOL Backend_SystemTask(void)
+{
+ memcpy(backend_previous_keyboard_state, backend_keyboard_state, sizeof(backend_keyboard_state));
+
+ while (SDL_PollEvent(NULL) || !bActive)
+ {
+ SDL_Event event;
+
+ if (!SDL_WaitEvent(&event))
+ return FALSE;
+
+ switch (event.type)
+ {
+ case SDL_KEYUP:
+ case SDL_KEYDOWN:
+ switch (event.key.keysym.sym)
+ {
+ DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
+ DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
+ DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
+ DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
+ DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
+ DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
+ DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
+ DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
+ DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
+ DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
+ DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
+ DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
+ DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
+ DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
+ DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
+ DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
+ DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
+ DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
+ DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
+ DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
+ DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
+ DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
+ DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
+ DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
+ DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
+ DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
+ DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
+ DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
+ DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
+ DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
+ DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
+ DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
+ DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
+ DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
+ DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
+ DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
+ DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
+ DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
+ DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
+ DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
+ DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
+ DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
+ DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
+ DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
+ DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
+ DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
+ DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
+ DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
+ DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
+ DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
+ DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
+ DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
+ DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
+ DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
+ DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
+ DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
+ DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
+ DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
+ DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
+ DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
+ DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
+ DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
+ DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
+ DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
+ DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
+ DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
+ DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
+ DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
+ DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
+ DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
+ DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
+ DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
+ DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
+ DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
+ DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
+
+ default:
+ break;
+ }
+
+ break;
+
+ case SDL_JOYDEVICEADDED:
+ ControllerBackend_JoystickConnect(event.jdevice.which);
+ break;
+
+ case SDL_JOYDEVICEREMOVED:
+ ControllerBackend_JoystickDisconnect(event.jdevice.which);
+ break;
+
+ case SDL_DROPFILE:
+ LoadProfile(event.drop.file);
+ SDL_free(event.drop.file);
+ break;
+
+ case SDL_WINDOWEVENT:
+ switch (event.window.event)
+ {
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ InactiveWindow();
+ break;
+
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ ActiveWindow();
+ break;
+
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ RenderBackend_HandleWindowResize(event.window.data1, event.window.data2);
+ break;
+ }
+
+ break;
+
+ case SDL_QUIT:
+ StopOrganyaMusic();
+ return FALSE;
+
+ case SDL_RENDER_TARGETS_RESET:
+ RenderBackend_HandleRenderTargetLoss();
+ break;
+
+ }
+ }
+
+ return TRUE;
+}
+
+void Backend_ShowMessageBox(const char *title, const char *message)
+{
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window);
+}
+
+unsigned long Backend_GetTicks(void)
+{
+ return SDL_GetTicks();
+}
+
+void Backend_Delay(unsigned int ticks)
+{
+ SDL_Delay(ticks);
+}
--- /dev/null
+++ b/src/Backends/SDL2/Window-OpenGL3.cpp
@@ -1,0 +1,100 @@
+#include "../Window-OpenGL.h"
+#include "Window.h"
+
+#include <stddef.h>
+
+#ifdef USE_OPENGLES2
+#include <GLES2/gl2.h>
+#else
+#include <glad/glad.h>
+#endif
+#include "SDL.h"
+
+#include "../../WindowsWrapper.h"
+
+#include "../Misc.h"
+#include "../../Resource.h"
+
+SDL_Window *window;
+
+static SDL_GLContext context;
+
+BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
+{
+#ifdef USE_OPENGLES2
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
+#else
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+#endif
+
+ window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
+
+ if (window != NULL)
+ {
+ context = SDL_GL_CreateContext(window);
+
+ if (context != NULL)
+ {
+ if (SDL_GL_MakeCurrent(window, context) == 0)
+ {
+ #ifndef USE_OPENGLES2
+ if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
+ {
+ // Check if the platform supports OpenGL 3.2
+ if (GLAD_GL_VERSION_3_2)
+ {
+ #endif
+ Backend_PostWindowCreation();
+
+ return TRUE;
+ #ifndef USE_OPENGLES2
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
+ }
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
+ }
+ #endif
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
+ }
+
+ SDL_GL_DeleteContext(context);
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
+ }
+
+ SDL_DestroyWindow(window);
+ }
+ else
+ {
+ Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
+ }
+
+ return FALSE;
+}
+
+void WindowBackend_OpenGL_DestroyWindow(void)
+{
+ SDL_GL_DeleteContext(context);
+ SDL_DestroyWindow(window);
+}
+
+void WindowBackend_OpenGL_Display(void)
+{
+ SDL_GL_SwapWindow(window);
+}
--- /dev/null
+++ b/src/Backends/SDL2/Window-OpenGLES2.cpp
@@ -1,0 +1,2 @@
+#define USE_OPENGLES2
+#include "Window-OpenGL3.cpp"
--- /dev/null
+++ b/src/Backends/SDL2/Window.h
@@ -1,0 +1,5 @@
+#pragma once
+
+#include "SDL.h"
+
+extern SDL_Window *window;
--- /dev/null
+++ b/src/Backends/Window-OpenGL.h
@@ -1,0 +1,7 @@
+#pragma once
+
+#include "../WindowsWrapper.h"
+
+BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen);
+void WindowBackend_OpenGL_DestroyWindow(void);
+void WindowBackend_OpenGL_Display(void);
--- a/src/Backends/Window.h
+++ /dev/null
@@ -1,7 +1,0 @@
-#pragma once
-
-#include "../WindowsWrapper.h"
-
-BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen);
-void WindowBackend_OpenGL_DestroyWindow(void);
-void WindowBackend_OpenGL_Display(void);
--- a/src/Backends/Window/GLFW3-OpenGL3.cpp
+++ /dev/null
@@ -1,96 +1,0 @@
-#include "../Window.h"
-
-#include <stddef.h>
-#include <stdlib.h>
-
-#ifdef USE_OPENGLES2
-#include <GLES2/gl2.h>
-#else
-#include "../../../external/glad/include/glad/glad.h"
-#endif
-#include <GLFW/glfw3.h>
-
-#include "../../WindowsWrapper.h"
-
-#include "../Platform.h"
-
-// Horrible hack
-extern GLFWwindow *window;
-
-BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
-{
-#ifdef USE_OPENGLES2
- glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
-#else
- glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
-#endif
-
- GLFWmonitor *monitor = NULL;
-
- if (fullscreen)
- {
- monitor = glfwGetPrimaryMonitor();
-
- if (monitor != NULL)
- {
- const GLFWvidmode *mode = glfwGetVideoMode(monitor);
-
- *screen_width = mode->width;
- *screen_height = mode->height;
- }
- }
-
- window = glfwCreateWindow(*screen_width, *screen_height, window_title, monitor, NULL);
-
- if (window != NULL)
- {
- glfwMakeContextCurrent(window);
-
- #ifndef USE_OPENGLES2
- if (gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
- {
- // Check if the platform supports OpenGL 3.2
- if (GLAD_GL_VERSION_3_2)
- {
- #endif
- PlatformBackend_PostWindowCreation();
-
- return TRUE;
- #ifndef USE_OPENGLES2
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
- }
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
- }
- #endif
-
- glfwDestroyWindow(window);
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
- }
-
- return FALSE;
-}
-
-void WindowBackend_OpenGL_DestroyWindow(void)
-{
- glfwDestroyWindow(window);
-}
-
-void WindowBackend_OpenGL_Display(void)
-{
- glfwSwapBuffers(window);
-}
--- a/src/Backends/Window/GLFW3-OpenGLES2.cpp
+++ /dev/null
@@ -1,2 +1,0 @@
-#define USE_OPENGLES2
-#include "GLFW3-OpenGL3.cpp"
--- a/src/Backends/Window/SDL2-OpenGL3.cpp
+++ /dev/null
@@ -1,99 +1,0 @@
-#include "../Window.h"
-
-#include <stddef.h>
-
-#ifdef USE_OPENGLES2
-#include <GLES2/gl2.h>
-#else
-#include "../../../external/glad/include/glad/glad.h"
-#endif
-#include "SDL.h"
-
-#include "../../WindowsWrapper.h"
-
-#include "../Platform.h"
-#include "../../Resource.h"
-
-extern SDL_Window *window;
-
-static SDL_GLContext context;
-
-BOOL WindowBackend_OpenGL_CreateWindow(const char *window_title, int *screen_width, int *screen_height, BOOL fullscreen)
-{
-#ifdef USE_OPENGLES2
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
-#else
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
-#endif
-
- window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
-
- if (window != NULL)
- {
- context = SDL_GL_CreateContext(window);
-
- if (context != NULL)
- {
- if (SDL_GL_MakeCurrent(window, context) == 0)
- {
- #ifndef USE_OPENGLES2
- if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
- {
- // Check if the platform supports OpenGL 3.2
- if (GLAD_GL_VERSION_3_2)
- {
- #endif
- PlatformBackend_PostWindowCreation();
-
- return TRUE;
- #ifndef USE_OPENGLES2
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
- }
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not load OpenGL functions");
- }
- #endif
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
- }
-
- SDL_GL_DeleteContext(context);
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
- }
-
- SDL_DestroyWindow(window);
- }
- else
- {
- PlatformBackend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create window");
- }
-
- return FALSE;
-}
-
-void WindowBackend_OpenGL_DestroyWindow(void)
-{
- SDL_GL_DeleteContext(context);
- SDL_DestroyWindow(window);
-}
-
-void WindowBackend_OpenGL_Display(void)
-{
- SDL_GL_SwapWindow(window);
-}
--- a/src/Backends/Window/SDL2-OpenGLES2.cpp
+++ /dev/null
@@ -1,2 +1,0 @@
-#define USE_OPENGLES2
-#include "SDL2-OpenGL3.cpp"
--- a/src/BossAlmo1.cpp
+++ b/src/BossAlmo1.cpp
@@ -1,5 +1,7 @@
#include "BossAlmo1.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
--- a/src/BossAlmo2.cpp
+++ b/src/BossAlmo2.cpp
@@ -1,5 +1,7 @@
#include "BossAlmo2.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
@@ -610,7 +612,7 @@
for (i = 0; i < 100; ++i)
SetNpChar(4, npc->x + (Random(-128, 128) * 0x200), npc->y + (Random(-64, 64) * 0x200), Random(-128, 128) * 0x200, Random(-128, 128) * 0x200, 0, NULL, 0);
- DeleteNpCharCode(282, 1);
+ DeleteNpCharCode(282, TRUE);
gBoss[11].bits &= ~NPC_SHOOTABLE;
for (i = 0; i < 12; ++i)
@@ -663,8 +665,8 @@
for (i = 0; i < 20; ++i)
gBoss[i].cond = 0;
- DeleteNpCharCode(158, 1);
- DeleteNpCharCode(301, 1);
+ DeleteNpCharCode(158, TRUE);
+ DeleteNpCharCode(301, TRUE);
}
break;
--- a/src/BossBallos.cpp
+++ b/src/BossBallos.cpp
@@ -1,5 +1,7 @@
#include "BossBallos.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
@@ -469,7 +471,7 @@
npc->act_wait = 0;
npc->xm = 0;
npc->ym = 0;
- DeleteNpCharCode(339, 0);
+ DeleteNpCharCode(339, FALSE);
// Fallthrough
case 401:
npc->y += ((159 * 0x200) - npc->y) / 8;
@@ -674,8 +676,8 @@
gBoss[4].cond = 0;
gBoss[5].cond = 0;
- DeleteNpCharCode(350, 1);
- DeleteNpCharCode(348, 1);
+ DeleteNpCharCode(350, TRUE);
+ DeleteNpCharCode(348, TRUE);
}
break;
--- a/src/BossIronH.cpp
+++ b/src/BossIronH.cpp
@@ -167,9 +167,9 @@
for (i = 0; i < 0x20; ++i)
SetNpChar(4, npc->x + (Random(-128, 128) * 0x200), npc->y + (Random(-64, 64) * 0x200), Random(-128, 128) * 0x200, Random(-128, 128) * 0x200, 0, NULL, 0x100);
- DeleteNpCharCode(197, 1);
- DeleteNpCharCode(271, 1);
- DeleteNpCharCode(272, 1);
+ DeleteNpCharCode(197, TRUE);
+ DeleteNpCharCode(271, TRUE);
+ DeleteNpCharCode(272, TRUE);
// Fallthrough
case 1001:
npc->tgt_x -= 1 * 0x200;
--- a/src/BossOhm.cpp
+++ b/src/BossOhm.cpp
@@ -1,6 +1,6 @@
#include "BossOhm.h"
-#include <string.h>
+#include <stddef.h>
#include "WindowsWrapper.h"
@@ -381,7 +381,7 @@
gBoss[0].count1 = 0;
}
- if (gBoss[0].act_wait < 30 && !(gBoss[0].act_wait % 5))
+ if (gBoss[0].act_wait < 30 && gBoss[0].act_wait % 5 == 0)
{
SetNpChar(48, gBoss[0].x, gBoss[0].y - (16 * 0x200), Random(-341, 341), -0x333, 0, NULL, 0x100);
PlaySoundObject(39, 1);
@@ -518,6 +518,6 @@
gBoss[0].act_wait = 0;
gBoss[0].damage = 0;
gBoss[5].damage = 0;
- DeleteNpCharCode(48, 1);
+ DeleteNpCharCode(48, TRUE);
}
}
--- a/src/BossPress.cpp
+++ b/src/BossPress.cpp
@@ -152,8 +152,8 @@
npc->act_wait = 0;
npc->count1 = 0;
- DeleteNpCharCode(325, 1);
- DeleteNpCharCode(330, 1);
+ DeleteNpCharCode(325, TRUE);
+ DeleteNpCharCode(330, TRUE);
// Fallthrough
case 501:
if (++npc->act_wait % 0x10 == 0)
--- a/src/BossTwinD.cpp
+++ b/src/BossTwinD.cpp
@@ -524,7 +524,7 @@
case 1020:
if (++gBoss[0].act_wait > 50)
{
- DeleteNpCharCode(211, 1);
+ DeleteNpCharCode(211, TRUE);
gBoss[0].cond = 0;
gBoss[1].cond = 0;
gBoss[2].cond = 0;
--- a/src/BossX.cpp
+++ b/src/BossX.cpp
@@ -1,5 +1,7 @@
#include "BossX.h"
+#include <stddef.h>
+
#include "WindowsWrapper.h"
#include "Boss.h"
@@ -259,7 +261,7 @@
break;
}
- SetNpChar(158, npc->x + x, npc->y + y, 0, 0, direct, 0, 0x100);
+ SetNpChar(158, npc->x + x, npc->y + y, 0, 0, direct, NULL, 0x100);
PlaySoundObject(39, 1);
npc->act_wait = 120;
@@ -858,7 +860,7 @@
for (i = 0; i < 20; ++i)
gBoss[i].cond = 0;
- DeleteNpCharCode(158, 1);
+ DeleteNpCharCode(158, TRUE);
SetNpChar(159, npc->x, npc->y - (24 * 0x200), 0, 0, 0, NULL, 0);
}
--- a/src/Bullet.cpp
+++ b/src/Bullet.cpp
@@ -100,53 +100,72 @@
}
}
-BULLET_TABLE gBulTbl[46] =
-{
+BULLET_TABLE gBulTbl[46] = {
+ // Null
{0, 0, 0, 0, 0, 0, 0, 0, {0, 0, 0, 0}},
+ // Snake
{4, 1, 20, 36, 4, 4, 2, 2, {8, 8, 8, 8}},
{6, 1, 23, 36, 4, 4, 2, 2, {8, 8, 8, 8}},
{8, 1, 30, 36, 4, 4, 2, 2, {8, 8, 8, 8}},
+ // Polar Star
{1, 1, 8, 32, 6, 6, 2, 2, {8, 8, 8, 8}},
{2, 1, 12, 32, 6, 6, 2, 2, {8, 8, 8, 8}},
{4, 1, 16, 32, 6, 6, 2, 2, {8, 8, 8, 8}},
+ // Fireball
{2, 2, 100, 8, 8, 16, 4, 2, {8, 8, 8, 8}},
{3, 2, 100, 8, 4, 4, 4, 2, {8, 8, 8, 8}},
{3, 2, 100, 8, 4, 4, 4, 2, {8, 8, 8, 8}},
+ // Machine Gun
{2, 1, 20, 32, 2, 2, 2, 2, {8, 8, 8, 8}},
{4, 1, 20, 32, 2, 2, 2, 2, {8, 8, 8, 8}},
{6, 1, 20, 32, 2, 2, 2, 2, {8, 8, 8, 8}},
+ // Missile Launcher
{0, 10, 50, 40, 2, 2, 2, 2, {8, 8, 8, 8}},
{0, 10, 70, 40, 4, 4, 4, 4, {8, 8, 8, 8}},
{0, 10, 90, 40, 4, 4, 0, 0, {8, 8, 8, 8}},
+ // Missile Launcher explosion
{1, 100, 100, 20, 16, 16, 0, 0, {0, 0, 0, 0}},
{1, 100, 100, 20, 16, 16, 0, 0, {0, 0, 0, 0}},
{1, 100, 100, 20, 16, 16, 0, 0, {0, 0, 0, 0}},
+ // Bubbler
{1, 1, 20, 8, 2, 2, 2, 2, {4, 4, 4, 4}},
{2, 1, 20, 8, 2, 2, 2, 2, {4, 4, 4, 4}},
{2, 1, 20, 8, 4, 4, 4, 4, {4, 4, 4, 4}},
+ // Bubbler level 3 thorns
{3, 1, 32, 32, 2, 2, 2, 2, {4, 4, 4, 4}},
+ // Blade slashes
{0, 100, 0, 36, 8, 8, 8, 8, {12, 12, 12, 12}},
+ // Falling spike that deals 127 damage
{127, 1, 2, 4, 8, 4, 8, 4, {0, 0, 0, 0}},
+ // Blade
{15, 1, 30, 36, 8, 8, 4, 2, {8, 8, 8, 8}},
{6, 3, 18, 36, 10, 10, 4, 2, {12, 12, 12, 12}},
{1, 100, 30, 36, 6, 6, 4, 4, {12, 12, 12, 12}},
+ // Super Missile Launcher
{0, 10, 30, 40, 2, 2, 2, 2, {8, 8, 8, 8}},
{0, 10, 40, 40, 4, 4, 4, 4, {8, 8, 8, 8}},
{0, 10, 40, 40, 4, 4, 0, 0, {8, 8, 8, 8}},
+ // Super Missile Launcher explosion
{2, 100, 100, 20, 12, 12, 0, 0, {0, 0, 0, 0}},
{2, 100, 100, 20, 12, 12, 0, 0, {0, 0, 0, 0}},
{2, 100, 100, 20, 12, 12, 0, 0, {0, 0, 0, 0}},
+ // Nemesis
{4, 4, 20, 32, 4, 4, 3, 3, {8, 8, 24, 8}},
{4, 2, 20, 32, 2, 2, 2, 2, {8, 8, 24, 8}},
{1, 1, 20, 32, 2, 2, 2, 2, {8, 8, 24, 8}},
+ // Spur
{4, 4, 30, 64, 6, 6, 3, 3, {8, 8, 8, 8}},
{8, 8, 30, 64, 6, 6, 3, 3, {8, 8, 8, 8}},
{12, 12, 30, 64, 6, 6, 3, 3, {8, 8, 8, 8}},
+ // Spur trail
{3, 100, 30, 32, 6, 6, 3, 3, {4, 4, 4, 4}},
{6, 100, 30, 32, 6, 6, 3, 3, {4, 4, 4, 4}},
{11, 100, 30, 32, 6, 6, 3, 3, {4, 4, 4, 4}},
+ // Curly's Nemesis
{4, 4, 20, 32, 4, 4, 3, 3, {8, 8, 24, 8}},
+ // Screen-nuke that kills all enemies
{0, 4, 4, 4, 0, 0, 0, 0, {0, 0, 0, 0}},
+ // Whimsical Star
{1, 1, 1, 36, 1, 1, 1, 1, {1, 1, 1, 1}}
};
@@ -2258,6 +2277,7 @@
switch (gBul[i].code_bullet)
{
+ // Snake
case 1:
ActBullet_Frontia1(&gBul[i]);
break;
@@ -2267,6 +2287,8 @@
case 3:
ActBullet_Frontia2(&gBul[i], 3);
break;
+
+ // Polar Star
case 4:
ActBullet_PoleStar(&gBul[i], 1);
break;
@@ -2276,6 +2298,8 @@
case 6:
ActBullet_PoleStar(&gBul[i], 3);
break;
+
+ // Fireball
case 7:
ActBullet_FireBall(&gBul[i], 1);
break;
@@ -2285,6 +2309,8 @@
case 9:
ActBullet_FireBall(&gBul[i], 3);
break;
+
+ // Machine Gun
case 10:
ActBullet_MachineGun(&gBul[i], 1);
break;
@@ -2294,6 +2320,8 @@
case 12:
ActBullet_MachineGun(&gBul[i], 3);
break;
+
+ // Missile Launcher
case 13:
ActBullet_Missile(&gBul[i], 1);
break;
@@ -2303,6 +2331,8 @@
case 15:
ActBullet_Missile(&gBul[i], 3);
break;
+
+ // Missile Launcher explosion
case 16:
ActBullet_Bom(&gBul[i], 1);
break;
@@ -2312,6 +2342,8 @@
case 18:
ActBullet_Bom(&gBul[i], 3);
break;
+
+ // Bubbler
case 19:
ActBullet_Bubblin1(&gBul[i]);
break;
@@ -2321,15 +2353,23 @@
case 21:
ActBullet_Bubblin3(&gBul[i]);
break;
+
+ // Bubbler level 3 spines
case 22:
ActBullet_Spine(&gBul[i]);
break;
+
+ // Blade slashes
case 23:
ActBullet_Edge(&gBul[i]);
break;
+
+ // Falling spike that deals 127 damage
case 24:
ActBullet_Drop(&gBul[i]);
break;
+
+ // Blade
case 25:
ActBullet_Sword1(&gBul[i]);
break;
@@ -2339,6 +2379,8 @@
case 27:
ActBullet_Sword3(&gBul[i]);
break;
+
+ // Super Missile Launcher
case 28:
ActBullet_SuperMissile(&gBul[i], 1);
break;
@@ -2348,6 +2390,8 @@
case 30:
ActBullet_SuperMissile(&gBul[i], 3);
break;
+
+ // Super Missile Launcher explosion
case 31:
ActBullet_SuperBom(&gBul[i], 1);
break;
@@ -2357,6 +2401,8 @@
case 33:
ActBullet_SuperBom(&gBul[i], 3);
break;
+
+ // Nemesis
case 34: // Identical to case 43
ActBullet_Nemesis(&gBul[i], 1);
break;
@@ -2366,6 +2412,8 @@
case 36:
ActBullet_Nemesis(&gBul[i], 3);
break;
+
+ // Spur
case 37:
ActBullet_Spur(&gBul[i], 1);
break;
@@ -2375,6 +2423,8 @@
case 39:
ActBullet_Spur(&gBul[i], 3);
break;
+
+ // Spur trail
case 40:
ActBullet_SpurTail(&gBul[i], 1);
break;
@@ -2384,12 +2434,18 @@
case 42:
ActBullet_SpurTail(&gBul[i], 3);
break;
+
+ // Curly's Nemesis
case 43: // Identical to case 34
ActBullet_Nemesis(&gBul[i], 1);
break;
+
+ // Screen-nuke that kills all enemies
case 44:
ActBullet_EnemyClear(&gBul[i]);
break;
+
+ // Whimsical Star
case 45:
ActBullet_Star(&gBul[i]);
break;
--- a/src/Draw.cpp
+++ b/src/Draw.cpp
@@ -7,7 +7,7 @@
#include "WindowsWrapper.h"
-#include "Backends/Platform.h"
+#include "Backends/Misc.h"
#include "Backends/Rendering.h"
#include "Bitmap.h"
#include "CommonDefines.h"
@@ -32,9 +32,9 @@
int magnification;
BOOL fullscreen;
-static Backend_Surface *framebuffer;
+static RenderBackend_Surface *framebuffer;
-static Backend_Surface *surf[SURFACE_ID_MAX];
+static RenderBackend_Surface *surf[SURFACE_ID_MAX];
static FontObject *font;
@@ -59,12 +59,12 @@
return FALSE;
// Framerate limiter
- timeNow = PlatformBackend_GetTicks();
+ timeNow = Backend_GetTicks();
if (timeNow >= timePrev + 20)
break;
- PlatformBackend_Delay(1);
+ Backend_Delay(1);
}
if (timeNow >= timePrev + 100)
@@ -72,7 +72,7 @@
else
timePrev += 20;
- Backend_DrawScreen();
+ RenderBackend_DrawScreen();
if (RestoreSurfaces())
{
@@ -106,7 +106,7 @@
break;
}
- framebuffer = Backend_Init(title, width, height, fullscreen);
+ framebuffer = RenderBackend_Init(title, width, height, fullscreen);
if (framebuffer == NULL)
return FALSE;
@@ -123,7 +123,7 @@
{
if (surf[i] != NULL)
{
- Backend_FreeSurface(surf[i]);
+ RenderBackend_FreeSurface(surf[i]);
surf[i] = NULL;
}
}
@@ -130,7 +130,7 @@
framebuffer = NULL;
- Backend_Deinit();
+ RenderBackend_Deinit();
memset(surface_metadata, 0, sizeof(surface_metadata));
}
@@ -140,7 +140,7 @@
// Release the surface we want to release
if (surf[s] != NULL)
{
- Backend_FreeSurface(surf[s]);
+ RenderBackend_FreeSurface(surf[s]);
surf[s] = NULL;
}
@@ -151,7 +151,7 @@
{
// IF YOU WANT TO ADD HD SPRITES, THIS IS THE CODE YOU SHOULD EDIT
unsigned int pitch;
- unsigned char *pixels = Backend_LockSurface(surf[surf_no], &pitch, width * magnification, height * magnification);
+ unsigned char *pixels = RenderBackend_LockSurface(surf[surf_no], &pitch, width * magnification, height * magnification);
if (magnification == 1)
{
@@ -192,7 +192,7 @@
}
}
- Backend_UnlockSurface(surf[surf_no], width * magnification, height * magnification);
+ RenderBackend_UnlockSurface(surf[surf_no], width * magnification, height * magnification);
return TRUE;
}
@@ -218,7 +218,7 @@
if (image_buffer == NULL)
return FALSE;
- surf[surf_no] = Backend_CreateSurface(width * magnification, height * magnification);
+ surf[surf_no] = RenderBackend_CreateSurface(width * magnification, height * magnification);
if (surf[surf_no] == NULL)
{
@@ -228,7 +228,7 @@
if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no))
{
- Backend_FreeSurface(surf[surf_no]);
+ RenderBackend_FreeSurface(surf[surf_no]);
FreeBitmap(image_buffer);
return FALSE;
}
@@ -280,7 +280,7 @@
return FALSE;
}
- surf[surf_no] = Backend_CreateSurface(width * magnification, height * magnification);
+ surf[surf_no] = RenderBackend_CreateSurface(width * magnification, height * magnification);
if (surf[surf_no] == NULL)
{
@@ -290,7 +290,7 @@
if (!ScaleAndUploadSurface(image_buffer, width, height, surf_no))
{
- Backend_FreeSurface(surf[surf_no]);
+ RenderBackend_FreeSurface(surf[surf_no]);
FreeBitmap(image_buffer);
return FALSE;
}
@@ -391,7 +391,7 @@
if (surf[surf_no] != NULL)
return FALSE;
- surf[surf_no] = Backend_CreateSurface(bxsize * magnification, bysize * magnification);
+ surf[surf_no] = RenderBackend_CreateSurface(bxsize * magnification, bysize * magnification);
if (surf[surf_no] == NULL)
return FALSE;
@@ -418,7 +418,7 @@
scaled_rect.right = rect->right * magnification;
scaled_rect.bottom = rect->bottom * magnification;
- Backend_Blit(framebuffer, &scaled_rect, surf[surf_no], scaled_rect.left, scaled_rect.top, FALSE);
+ RenderBackend_Blit(framebuffer, &scaled_rect, surf[surf_no], scaled_rect.left, scaled_rect.top, FALSE);
}
void PutBitmap3(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // Transparency
@@ -450,7 +450,7 @@
rcWork.right *= magnification;
rcWork.bottom *= magnification;
- Backend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, TRUE);
+ RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, TRUE);
}
void PutBitmap4(const RECT *rcView, int x, int y, const RECT *rect, SurfaceID surf_no) // No Transparency
@@ -482,7 +482,7 @@
rcWork.right *= magnification;
rcWork.bottom *= magnification;
- Backend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, FALSE);
+ RenderBackend_Blit(surf[surf_no], &rcWork, framebuffer, x * magnification, y * magnification, FALSE);
}
void Surface2Surface(int x, int y, const RECT *rect, int to, int from)
@@ -494,7 +494,7 @@
rcWork.right = rect->right * magnification;
rcWork.bottom = rect->bottom * magnification;
- Backend_Blit(surf[from], &rcWork, surf[to], x * magnification, y * magnification, TRUE);
+ RenderBackend_Blit(surf[from], &rcWork, surf[to], x * magnification, y * magnification, TRUE);
}
unsigned long GetCortBoxColor(unsigned long col)
@@ -515,7 +515,7 @@
const unsigned char green = (col >> 8) & 0xFF;
const unsigned char blue = (col >> 16) & 0xFF;
- Backend_ColourFill(framebuffer, &dst_rect, red, green, blue);
+ RenderBackend_ColourFill(framebuffer, &dst_rect, red, green, blue);
}
void CortBox2(const RECT *rect, unsigned long col, SurfaceID surf_no)
@@ -532,7 +532,7 @@
const unsigned char green = (col >> 8) & 0xFF;
const unsigned char blue = (col >> 16) & 0xFF;
- Backend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
+ RenderBackend_ColourFill(surf[surf_no], &dst_rect, red, green, blue);
}
BOOL DummiedOutLogFunction(int unknown)
@@ -560,10 +560,10 @@
if (framebuffer == NULL)
return surfaces_regenerated;
- if (Backend_IsSurfaceLost(framebuffer))
+ if (RenderBackend_IsSurfaceLost(framebuffer))
{
++surfaces_regenerated;
- Backend_RestoreSurface(framebuffer);
+ RenderBackend_RestoreSurface(framebuffer);
DummiedOutLogFunction(0x62);
}
@@ -571,10 +571,10 @@
{
if (surf[s] != NULL)
{
- if (Backend_IsSurfaceLost(surf[s]))
+ if (RenderBackend_IsSurfaceLost(surf[s]))
{
++surfaces_regenerated;
- Backend_RestoreSurface(surf[s]);
+ RenderBackend_RestoreSurface(surf[s]);
DummiedOutLogFunction(0x30 + s);
if (!surface_metadata[s].bSystem)
--- a/src/Font.cpp
+++ b/src/Font.cpp
@@ -32,7 +32,7 @@
int x;
int y;
int x_advance;
- Backend_Glyph *backend;
+ RenderBackend_Glyph *backend;
struct CachedGlyph *next;
} CachedGlyph;
@@ -1014,7 +1014,7 @@
break;
}
- glyph->backend = Backend_LoadGlyph(bitmap.buffer, bitmap.width, bitmap.rows, bitmap.pitch);
+ glyph->backend = RenderBackend_LoadGlyph(bitmap.buffer, bitmap.width, bitmap.rows, bitmap.pitch);
FT_Bitmap_Done(font_object->library, &bitmap);
}
@@ -1029,7 +1029,7 @@
{
CachedGlyph *next_glyph = glyph->next;
- Backend_UnloadGlyph(glyph->backend);
+ RenderBackend_UnloadGlyph(glyph->backend);
free(glyph);
glyph = next_glyph;
@@ -1093,13 +1093,13 @@
return font_object;
}
-void DrawText(FontObject *font_object, Backend_Surface *surface, int x, int y, unsigned long colour, const char *string)
+void DrawText(FontObject *font_object, RenderBackend_Surface *surface, int x, int y, unsigned long colour, const char *string)
{
if (font_object != NULL)
{
const unsigned char colour_channels[3] = {(unsigned char)colour, (unsigned char)(colour >> 8), (unsigned char)(colour >> 16)};
- Backend_PrepareToDrawGlyphs(surface, colour_channels);
+ RenderBackend_PrepareToDrawGlyphs(surface, colour_channels);
unsigned int pen_x = 0;
@@ -1124,13 +1124,13 @@
const int letter_y = y + glyph->y;
if (glyph->backend != NULL)
- Backend_DrawGlyph(glyph->backend, letter_x, letter_y);
+ RenderBackend_DrawGlyph(glyph->backend, letter_x, letter_y);
pen_x += glyph->x_advance;
}
}
- Backend_FlushGlyphs();
+ RenderBackend_FlushGlyphs();
}
}
--- a/src/Font.h
+++ b/src/Font.h
@@ -8,5 +8,5 @@
FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height);
FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height);
-void DrawText(FontObject *font_object, Backend_Surface *surface, int x, int y, unsigned long colour, const char *string);
+void DrawText(FontObject *font_object, RenderBackend_Surface *surface, int x, int y, unsigned long colour, const char *string);
void UnloadFont(FontObject *font_object);
--- a/src/Game.cpp
+++ b/src/Game.cpp
@@ -6,7 +6,7 @@
#include "WindowsWrapper.h"
-#include "Backends/Platform.h"
+#include "Backends/Misc.h"
#include "ArmsItem.h"
#include "Back.h"
#include "Boss.h"
@@ -214,8 +214,8 @@
++gCounter;
}
- wait = PlatformBackend_GetTicks();
- while (PlatformBackend_GetTicks() < wait + 500)
+ wait = Backend_GetTicks();
+ while (Backend_GetTicks() < wait + 500)
{
CortBox(&grcGame, 0x000000);
PutFramePerSecound();
@@ -460,8 +460,8 @@
ChangeMusic(MUS_SILENCE);
// Black screen when option is selected
- wait = PlatformBackend_GetTicks();
- while (PlatformBackend_GetTicks() < wait + 1000)
+ wait = Backend_GetTicks();
+ while (Backend_GetTicks() < wait + 1000)
{
CortBox(&grcGame, 0);
PutFramePerSecound();
@@ -691,9 +691,9 @@
if (!LoadGenericData())
{
#ifdef JAPANESE
- PlatformBackend_ShowMessageBox("エラー", "汎用ファイルが読めない");
+ Backend_ShowMessageBox("エラー", "汎用ファイルが読めない");
#else
- PlatformBackend_ShowMessageBox("Error", "Couldn't read general purpose files");
+ Backend_ShowMessageBox("Error", "Couldn't read general purpose files");
#endif
return FALSE;
@@ -707,9 +707,9 @@
if (!LoadNpcTable(path))
{
#ifdef JAPANESE
- PlatformBackend_ShowMessageBox("エラー", "NPCテーブルが読めない");
+ Backend_ShowMessageBox("エラー", "NPCテーブルが読めない");
#else
- PlatformBackend_ShowMessageBox("Error", "Couldn't read the NPC table");
+ Backend_ShowMessageBox("Error", "Couldn't read the NPC table");
#endif
return FALSE;
--- a/src/Main.cpp
+++ b/src/Main.cpp
@@ -7,7 +7,7 @@
#include "WindowsWrapper.h"
-#include "Backends/Platform.h"
+#include "Backends/Misc.h"
#include "Backends/Rendering.h"
#include "Bitmap.h"
#include "CommonDefines.h"
@@ -64,11 +64,11 @@
if (need_new_base_tick)
{
- base_tick = PlatformBackend_GetTicks();
+ base_tick = Backend_GetTicks();
need_new_base_tick = FALSE;
}
- current_tick = PlatformBackend_GetTicks();
+ current_tick = Backend_GetTicks();
++current_frame;
if (base_tick + 1000 <= current_tick)
@@ -88,10 +88,10 @@
int i;
- PlatformBackend_Init();
+ Backend_Init();
// Get executable's path
- if (!PlatformBackend_GetBasePath(gModulePath))
+ if (!Backend_GetBasePath(gModulePath))
{
// Fall back on argv[0] if the backend cannot provide a path
strcpy(gModulePath, argv[0]);
@@ -222,7 +222,7 @@
{
if (!StartDirectDraw(lpWindowName, windowWidth, windowHeight, 0))
{
- PlatformBackend_Deinit();
+ Backend_Deinit();
return EXIT_FAILURE;
}
}
@@ -230,7 +230,7 @@
{
if (!StartDirectDraw(lpWindowName, windowWidth, windowHeight, 1))
{
- PlatformBackend_Deinit();
+ Backend_Deinit();
return EXIT_FAILURE;
}
}
@@ -254,7 +254,7 @@
#ifdef FIX_BUGS
if (!StartDirectDraw(lpWindowName, windowWidth, windowHeight, 2))
{
- PlatformBackend_Deinit();
+ Backend_Deinit();
return EXIT_FAILURE;
}
#else
@@ -264,7 +264,7 @@
bFullscreen = TRUE;
- PlatformBackend_HideMouse();
+ Backend_HideMouse();
break;
}
@@ -282,7 +282,7 @@
if (window_icon_rgb_pixels != NULL)
{
- PlatformBackend_SetWindowIcon(window_icon_rgb_pixels, window_icon_width, window_icon_height);
+ Backend_SetWindowIcon(window_icon_rgb_pixels, window_icon_width, window_icon_height);
FreeBitmap(window_icon_rgb_pixels);
}
#endif
@@ -296,7 +296,7 @@
if (cursor_rgb_pixels != NULL)
{
- PlatformBackend_SetCursor(cursor_rgb_pixels, cursor_width, cursor_height);
+ Backend_SetCursor(cursor_rgb_pixels, cursor_width, cursor_height);
FreeBitmap(cursor_rgb_pixels);
}
@@ -319,7 +319,7 @@
// Draw to screen
if (!Flip_SystemTask())
{
- PlatformBackend_Deinit();
+ Backend_Deinit();
return EXIT_SUCCESS;
}
@@ -345,7 +345,7 @@
EndDirectSound();
EndDirectDraw();
- PlatformBackend_Deinit();
+ Backend_Deinit();
return EXIT_SUCCESS;
}
@@ -379,8 +379,180 @@
BOOL SystemTask(void)
{
- if (!PlatformBackend_SystemTask())
+ if (!Backend_SystemTask())
return FALSE;
+
+ for (unsigned int i = 0; i < BACKEND_KEYBOARD_TOTAL; ++i)
+ {
+ if ((backend_keyboard_state[i] ^ backend_previous_keyboard_state[i]) & backend_keyboard_state[i])
+ {
+ switch (i)
+ {
+ case BACKEND_KEYBOARD_ESCAPE:
+ gKey |= KEY_ESCAPE;
+ break;
+
+ case BACKEND_KEYBOARD_W:
+ gKey |= KEY_MAP;
+ break;
+
+ case BACKEND_KEYBOARD_LEFT:
+ gKey |= KEY_LEFT;
+ break;
+
+ case BACKEND_KEYBOARD_RIGHT:
+ gKey |= KEY_RIGHT;
+ break;
+
+ case BACKEND_KEYBOARD_UP:
+ gKey |= KEY_UP;
+ break;
+
+ case BACKEND_KEYBOARD_DOWN:
+ gKey |= KEY_DOWN;
+ break;
+
+ case BACKEND_KEYBOARD_X:
+ gKey |= KEY_X;
+ break;
+
+ case BACKEND_KEYBOARD_Z:
+ gKey |= KEY_Z;
+ break;
+
+ case BACKEND_KEYBOARD_S:
+ gKey |= KEY_ARMS;
+ break;
+
+ case BACKEND_KEYBOARD_A:
+ gKey |= KEY_ARMSREV;
+ break;
+
+ case BACKEND_KEYBOARD_LEFT_SHIFT:
+ case BACKEND_KEYBOARD_RIGHT_SHIFT:
+ gKey |= KEY_SHIFT;
+ break;
+
+ case BACKEND_KEYBOARD_F1:
+ gKey |= KEY_F1;
+ break;
+
+ case BACKEND_KEYBOARD_F2:
+ gKey |= KEY_F2;
+ break;
+
+ case BACKEND_KEYBOARD_Q:
+ gKey |= KEY_ITEM;
+ break;
+
+ case BACKEND_KEYBOARD_COMMA:
+ gKey |= KEY_ALT_LEFT;
+ break;
+
+ case BACKEND_KEYBOARD_PERIOD:
+ gKey |= KEY_ALT_DOWN;
+ break;
+
+ case BACKEND_KEYBOARD_FORWARD_SLASH:
+ gKey |= KEY_ALT_RIGHT;
+ break;
+
+ case BACKEND_KEYBOARD_L:
+ gKey |= KEY_L;
+ break;
+
+ case BACKEND_KEYBOARD_EQUALS:
+ gKey |= KEY_PLUS;
+ break;
+
+ case BACKEND_KEYBOARD_F5:
+ gbUseJoystick = FALSE;
+ break;
+ }
+ }
+ else if ((backend_keyboard_state[i] ^ backend_previous_keyboard_state[i]) & backend_previous_keyboard_state[i])
+ {
+ switch (i)
+ {
+ case BACKEND_KEYBOARD_ESCAPE:
+ gKey &= ~KEY_ESCAPE;
+ break;
+
+ case BACKEND_KEYBOARD_W:
+ gKey &= ~KEY_MAP;
+ break;
+
+ case BACKEND_KEYBOARD_LEFT:
+ gKey &= ~KEY_LEFT;
+ break;
+
+ case BACKEND_KEYBOARD_RIGHT:
+ gKey &= ~KEY_RIGHT;
+ break;
+
+ case BACKEND_KEYBOARD_UP:
+ gKey &= ~KEY_UP;
+ break;
+
+ case BACKEND_KEYBOARD_DOWN:
+ gKey &= ~KEY_DOWN;
+ break;
+
+ case BACKEND_KEYBOARD_X:
+ gKey &= ~KEY_X;
+ break;
+
+ case BACKEND_KEYBOARD_Z:
+ gKey &= ~KEY_Z;
+ break;
+
+ case BACKEND_KEYBOARD_S:
+ gKey &= ~KEY_ARMS;
+ break;
+
+ case BACKEND_KEYBOARD_A:
+ gKey &= ~KEY_ARMSREV;
+ break;
+
+ case BACKEND_KEYBOARD_LEFT_SHIFT:
+ case BACKEND_KEYBOARD_RIGHT_SHIFT:
+ gKey &= ~KEY_SHIFT;
+ break;
+
+ case BACKEND_KEYBOARD_F1:
+ gKey &= ~KEY_F1;
+ break;
+
+ case BACKEND_KEYBOARD_F2:
+ gKey &= ~KEY_F2;
+ break;
+
+ case BACKEND_KEYBOARD_Q:
+ gKey &= ~KEY_ITEM;
+ break;
+
+ case BACKEND_KEYBOARD_COMMA:
+ gKey &= ~KEY_ALT_LEFT;
+ break;
+
+ case BACKEND_KEYBOARD_PERIOD:
+ gKey &= ~KEY_ALT_DOWN;
+ break;
+
+ case BACKEND_KEYBOARD_FORWARD_SLASH:
+ gKey &= ~KEY_ALT_RIGHT;
+ break;
+
+ case BACKEND_KEYBOARD_L:
+ gKey &= ~KEY_L;
+ break;
+
+ case BACKEND_KEYBOARD_EQUALS:
+ gKey &= ~KEY_PLUS;
+ break;
+ }
+ }
+ }
// Run joystick code
if (gbUseJoystick)
--- a/src/NpcAct000.cpp
+++ b/src/NpcAct000.cpp
@@ -1314,8 +1314,8 @@
npc->ani_no = 3;
npc->ym = -0x800;
npc->bits |= NPC_IGNORE_SOLIDITY;
- DeleteNpCharCode(150, 0);
- DeleteNpCharCode(117, 0);
+ DeleteNpCharCode(150, FALSE);
+ DeleteNpCharCode(117, FALSE);
SetNpChar(355, 0, 0, 0, 0, 0, npc, 0x100);
SetNpChar(355, 0, 0, 0, 0, 1, npc, 0x100);
}
--- a/src/NpcAct160.cpp
+++ b/src/NpcAct160.cpp
@@ -51,7 +51,7 @@
if (npc->flag & 8)
{
- DeleteNpCharCode(161, 1);
+ DeleteNpCharCode(161, TRUE);
for (i = 0; i < 4; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, NULL, 0x100);
@@ -245,7 +245,7 @@
switch (npc->act_no)
{
case 0:
- DeleteNpCharCode(161, 1);
+ DeleteNpCharCode(161, TRUE);
PlaySoundObject(72, 1);
for (i = 0; i < 10; ++i)
@@ -315,7 +315,7 @@
if (++npc->count1 < 60)
break;
- DeleteNpCharCode(161, 1);
+ DeleteNpCharCode(161, TRUE);
npc->cond = 0;
break;
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -778,7 +778,7 @@
npc->xm = 0;
npc->ym = 0;
- DeleteNpCharCode(252, 1);
+ DeleteNpCharCode(252, TRUE);
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
SetNpChar(4, npc->x, npc->y, 0, 0, 0, NULL, 0x100);
--- a/src/NpcAct260.cpp
+++ b/src/NpcAct260.cpp
@@ -1003,7 +1003,7 @@
break;
case 500:
- DeleteNpCharCode(269, 1);
+ DeleteNpCharCode(269, TRUE);
npc->bits &= ~NPC_SHOOTABLE;
npc->ani_no = 4;
npc->ym += 0x20;
--- a/src/NpcAct280.cpp
+++ b/src/NpcAct280.cpp
@@ -116,7 +116,7 @@
case 21:
if (++npc->act_wait > 250)
{
- DeleteNpCharCode(270, 0);
+ DeleteNpCharCode(270, FALSE);
npc->act_no = 22;
}
@@ -689,7 +689,7 @@
npc->view.top = 16 * 0x200;
npc->view.back = 16 * 0x200;
npc->view.front = 16 * 0x200;
- DeleteNpCharCode(257, 1);
+ DeleteNpCharCode(257, TRUE);
break;
case 20:
--- a/src/NpcAct300.cpp
+++ b/src/NpcAct300.cpp
@@ -1339,7 +1339,7 @@
npc->ani_no = 8;
npc->tgt_x = npc->x;
npc->damage = 0;
- DeleteNpCharCode(315, 1);
+ DeleteNpCharCode(315, TRUE);
// Fallthrough
case 501:
npc->ym += 0x20;
--- a/src/Profile.cpp
+++ b/src/Profile.cpp
@@ -6,7 +6,7 @@
#include "WindowsWrapper.h"
-#include "Backends/Platform.h"
+#include "Backends/Misc.h"
#include "ArmsItem.h"
#include "BossLife.h"
#include "Fade.h"
@@ -247,9 +247,9 @@
if (!TransferStage(13, 200, 10, 8))
{
#ifdef JAPANESE
- PlatformBackend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
+ Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#else
- PlatformBackend_ShowMessageBox("Error", "Failed to load stage");
+ Backend_ShowMessageBox("Error", "Failed to load stage");
#endif
return FALSE;
--- a/src/TextScr.cpp
+++ b/src/TextScr.cpp
@@ -6,7 +6,7 @@
#include "WindowsWrapper.h"
-#include "Backends/Platform.h"
+#include "Backends/Misc.h"
#include "ArmsItem.h"
#include "Boss.h"
#include "BossLife.h"
@@ -726,9 +726,9 @@
if (!TransferStage(z, w, x, y))
{
#ifdef JAPANESE
- PlatformBackend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
+ Backend_ShowMessageBox("エラー", "ステージの読み込みに失敗");
#else
- PlatformBackend_ShowMessageBox("Error", "Failed to load stage");
+ Backend_ShowMessageBox("Error", "Failed to load stage");
#endif
return enum_ESCRETURN_exit;
@@ -1098,7 +1098,7 @@
else if (IS_COMMAND('D','N','A'))
{
z = GetTextScriptNo(gTS.p_read + 4);
- DeleteNpCharCode(z, 1);
+ DeleteNpCharCode(z, TRUE);
gTS.p_read += 8;
}
else if (IS_COMMAND('B','O','A'))
@@ -1283,10 +1283,10 @@
char str_0[0x40];
#ifdef JAPANESE
sprintf(str_0, "不明のコード:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- PlatformBackend_ShowMessageBox("エラー", str_0);
+ Backend_ShowMessageBox("エラー", str_0);
#else
sprintf(str_0, "Unknown code:<%c%c%c", gTS.data[gTS.p_read + 1], gTS.data[gTS.p_read + 2], gTS.data[gTS.p_read + 3]);
- PlatformBackend_ShowMessageBox("Error", str_0);
+ Backend_ShowMessageBox("Error", str_0);
#endif
return enum_ESCRETURN_exit;