ref: 1588fab11017d333828487f2d57330b63d0d996a
parent: 6c5aea8a2ca594c4242df1e3f59f94a3e4236110
author: Gabriel Ravier <[email protected]>
date: Wed May 15 17:28:38 EDT 2019
Clean up NpcAct240.cpp
--- a/src/NpcAct240.cpp
+++ b/src/NpcAct240.cpp
@@ -12,7 +12,7 @@
#include "Sound.h"
#include "Triangle.h"
-//Mimiga (jailed)
+// Mimiga (jailed)
void ActNpc240(NPCHAR *npc)
{
RECT rcLeft[6] = {
@@ -117,7 +117,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Critter (Last Cave)
+// Critter (Last Cave)
void ActNpc241(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -150,7 +150,7 @@
}
else
{
- if ( npc->act_wait < 8 )
+ if (npc->act_wait < 8)
++npc->act_wait;
npc->ani_no = 0;
@@ -214,7 +214,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Bat (Last Cave)
+// Bat (Last Cave)
void ActNpc242(NPCHAR *npc)
{
if (npc->x < 0 || npc->x > gMap.width * 0x10 * 0x200)
@@ -292,7 +292,7 @@
npc->rect = rect_right[npc->ani_no];
}
-//Bat generator (Last Cave)
+// Bat generator (Last Cave)
void ActNpc243(NPCHAR *npc)
{
switch (npc->act_no)
@@ -316,7 +316,7 @@
}
}
-//Lava drop
+// Lava drop
void ActNpc244(NPCHAR *npc)
{
int i;
@@ -353,7 +353,7 @@
}
}
-//Lava drop generator
+// Lava drop generator
void ActNpc245(NPCHAR *npc)
{
RECT rc[4] = {
@@ -373,7 +373,7 @@
case 1:
npc->ani_no = 0;
- if ( npc->act_wait )
+ if (npc->act_wait)
{
--npc->act_wait;
return;
@@ -409,7 +409,7 @@
npc->rect = rc[npc->ani_no];
}
-//Press (proximity)
+// Press (proximity)
void ActNpc246(NPCHAR *npc)
{
RECT rcLeft[3] = {
@@ -498,7 +498,7 @@
npc->rect = rcLeft[npc->ani_no];
}
-//Misery (boss)
+// Misery (boss)
void ActNpc247(NPCHAR *npc)
{
unsigned char deg;
@@ -812,7 +812,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Boss Misery (vanishing)
+// Boss Misery (vanishing)
void ActNpc248(NPCHAR *npc)
{
if (npc->flag & 0xFF)
@@ -847,7 +847,7 @@
}
}
-//Boss Misery energy shot
+// Boss Misery energy shot
void ActNpc249(NPCHAR *npc)
{
RECT rc[2] = {
@@ -870,7 +870,7 @@
}
}
-//Boss Misery lightning ball
+// Boss Misery lightning ball
void ActNpc250(NPCHAR *npc)
{
RECT rc[3] = {
@@ -947,7 +947,7 @@
npc->rect = rc[npc->ani_no];
}
-//Boss Misery lightning
+// Boss Misery lightning
void ActNpc251(NPCHAR *npc)
{
RECT rc[2] = {
@@ -978,7 +978,7 @@
npc->rect = rc[npc->ani_no];
}
-//Boss Misery bats
+// Boss Misery bats
void ActNpc252(NPCHAR *npc)
{
RECT rcLeft[4] = {
@@ -1010,7 +1010,7 @@
deg = npc->count1;
- if ( npc->act_wait < 192 )
+ if (npc->act_wait < 192)
++npc->act_wait;
npc->x = npc->pNpc->x + npc->act_wait * GetCos(deg) / 4;
@@ -1073,7 +1073,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//EXP capsule
+// EXP capsule
void ActNpc253(NPCHAR *npc)
{
switch (npc->act_no)
@@ -1110,7 +1110,7 @@
npc->rect = rc[npc->ani_no];
}
-//Helicopter
+// Helicopter
void ActNpc254(NPCHAR *npc)
{
RECT rc[2] = {
@@ -1125,15 +1125,18 @@
SetNpChar(255, npc->x + 0x2400, npc->y - 0x7200, 0, 0, 0, npc, 0x100);
SetNpChar(255, npc->x - 0x4000, npc->y - 0x6800, 0, 0, 2, npc, 0x100);
break;
+
case 20:
npc->act_wait = 0;
npc->count1 = 60;
npc->act_no = 21;
break;
+
case 30:
npc->act_no = 21;
SetNpChar(223, npc->x - 0x1600, npc->y - 0x1C00, 0, 0, 0, 0, 0x100);
break;
+
case 40:
npc->act_no = 21;
SetNpChar(223, npc->x - 0x1200, npc->y - 0x1C00, 0, 0, 0, 0, 0x100);
@@ -1148,7 +1151,7 @@
npc->rect = rc[1];
}
-//Helicopter blades
+// Helicopter blades
void ActNpc255(NPCHAR *npc)
{
RECT rcLeft[4] = {
@@ -1214,7 +1217,7 @@
npc->rect = rcRight[npc->ani_no];
}
-//Doctor (facing away)
+// Doctor (facing away)
void ActNpc256(NPCHAR *npc)
{
RECT rcLeft[6] = {
@@ -1226,7 +1229,7 @@
{24, 160, 48, 192},
};
- switch ( npc->act_no )
+ switch (npc->act_no)
{
case 0:
gSuperXpos = 0;
@@ -1305,7 +1308,7 @@
npc->rect = rcLeft[npc->ani_no];
}
-//Red crystal
+// Red crystal
void ActNpc257(NPCHAR *npc)
{
RECT rc[3] = {
@@ -1368,7 +1371,7 @@
npc->rect = rc[npc->ani_no];
}
-//Mimiga (sleeping)
+// Mimiga (sleeping)
void ActNpc258(NPCHAR *npc)
{
RECT rc = {48, 32, 64, 48};
@@ -1375,7 +1378,7 @@
npc->rect = rc;
}
-//Curly (carried and unconcious)
+// Curly (carried and unconcious)
void ActNpc259(NPCHAR *npc)
{
RECT rcLeft = {224, 96, 240, 112};