ref: 156c01e67216f02c799061051bd210f1f3fcde53
parent: 72672e142dc214fda07492b308810b43d416f0ee
author: Clownacy <[email protected]>
date: Sat Feb 29 13:33:32 EST 2020
Rename RENDERER and AUDIO_BACKEND Now they're BACKEND_RENDERER and BACKEND_AUDIO
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -13,8 +13,8 @@
option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
option(FIX_BUGS "Fix various bugs in the game" OFF)
option(DEBUG_SAVE "Re-enable the ability to drag-and-drop save files onto the window" OFF)
-set(RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
-set(AUDIO_BACKEND "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
+set(BACKEND_RENDERER "SDLTexture" CACHE STRING "Which renderer the game should use: 'OpenGL3' for an OpenGL 3.2 renderer, 'OpenGLES2' for an OpenGL ES 2.0 renderer, 'SDLTexture' for SDL2's hardware-accelerated Texture API, 'SDLSurface' for SDL2's software-rendered Surface API, or 'Software' for a handwritten software renderer")
+set(BACKEND_AUDIO "SDL2" CACHE STRING "Which audio backend the game should use: 'SDL2' or 'miniaudio'")
option(LTO "Enable link-time optimisation" OFF)
option(NATIVE_OPTIMIZATIONS "Enable processor-specific optimisations (executable might not work on other architectures) (GCC-compatible compilers only)" OFF)
@@ -346,23 +346,23 @@
endif()
endif()
-if(RENDERER MATCHES "OpenGL3")
+if(BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGL3.cpp")
-elseif(RENDERER MATCHES "OpenGLES2")
+elseif(BACKEND_RENDERER MATCHES "OpenGLES2")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/OpenGLES2.cpp")
-elseif(RENDERER MATCHES "SDLTexture")
+elseif(BACKEND_RENDERER MATCHES "SDLTexture")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLTexture.cpp")
-elseif(RENDERER MATCHES "SDLSurface")
+elseif(BACKEND_RENDERER MATCHES "SDLSurface")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/SDLSurface.cpp")
-elseif(RENDERER MATCHES "Software")
+elseif(BACKEND_RENDERER MATCHES "Software")
target_sources(CSE2 PRIVATE "src/Backends/Rendering/Software.cpp")
else()
- message(FATAL_ERROR "Invalid RENDERER selected")
+ message(FATAL_ERROR "Invalid BACKEND_RENDERER selected")
endif()
-if(AUDIO_BACKEND MATCHES "SDL2")
+if(BACKEND_AUDIO MATCHES "SDL2")
target_sources(CSE2 PRIVATE "src/Backends/Audio/SDL2.cpp")
-elseif(AUDIO_BACKEND MATCHES "miniaudio")
+elseif(BACKEND_AUDIO MATCHES "miniaudio")
target_sources(CSE2 PRIVATE "src/Backends/Audio/miniaudio.cpp")
# Link libdl, libm, and libpthread
@@ -380,7 +380,7 @@
target_link_libraries(CSE2 PRIVATE ${CMAKE_DL_LIBS})
else()
- message(FATAL_ERROR "Invalid AUDIO_BACKEND selected")
+ message(FATAL_ERROR "Invalid BACKEND_AUDIO selected")
endif()
# Make some tweaks if we're targetting Windows
@@ -545,7 +545,7 @@
target_link_libraries(CSE2 PRIVATE freetype)
endif()
-if(RENDERER MATCHES "OpenGL3")
+if(BACKEND_RENDERER MATCHES "OpenGL3")
target_sources(CSE2 PRIVATE "external/glad/src/glad.c" "external/glad/include/glad/glad.h" "external/glad/include/KHR/khrplatform.h")
target_include_directories(CSE2 PRIVATE "external/glad/include")
@@ -553,7 +553,7 @@
target_link_libraries(CSE2 PRIVATE OpenGL::GL ${CMAKE_DL_LIBS})
endif()
-if(RENDERER MATCHES "OpenGLES2")
+if(BACKEND_RENDERER MATCHES "OpenGLES2")
find_package(OpenGLES2 REQUIRED)
target_include_directories(CSE2 PRIVATE ${OPENGLES2_INCLUDE_DIR})
target_link_libraries(CSE2 PRIVATE ${OPENGLES2_LIBRARIES})
--- a/Makefile
+++ b/Makefile
@@ -6,8 +6,8 @@
ASSETS_DIRECTORY = assets
# Default options
-RENDERER = SDLTexture
-AUDIO_BACKEND = SDL2
+BACKEND_RENDERER = SDLTexture
+BACKEND_AUDIO = SDL2
ALL_CFLAGS = $(CFLAGS)
ALL_CXXFLAGS = $(CXXFLAGS)
@@ -246,7 +246,7 @@
RESOURCES += ICON/ICON_MINI.bmp
endif
-ifeq ($(RENDERER), OpenGL3)
+ifeq ($(BACKEND_RENDERER), OpenGL3)
SOURCES += src/Backends/Rendering/OpenGL3.cpp external/glad/src/glad.c
CSE2_CFLAGS += -Iexternal/glad/include
CSE2_CXXFLAGS += -Iexternal/glad/include
@@ -256,28 +256,28 @@
else
CSE2_LIBS += -lGL -ldl
endif
-else ifeq ($(RENDERER), OpenGLES2)
+else ifeq ($(BACKEND_RENDERER), OpenGLES2)
SOURCES += src/Backends/Rendering/OpenGLES2.cpp
CSE2_CFLAGS += $(shell $(PKGCONFIG) --cflags glesv2)
CSE2_CXXFLAGS += $(shell $(PKGCONFIG) --cflags glesv2)
CSE2_LIBS += $(shell $(PKGCONFIG) --libs glesv2)
-else ifeq ($(RENDERER), SDLTexture)
+else ifeq ($(BACKEND_RENDERER), SDLTexture)
SOURCES += src/Backends/Rendering/SDLTexture.cpp
-else ifeq ($(RENDERER), SDLSurface)
+else ifeq ($(BACKEND_RENDERER), SDLSurface)
SOURCES += src/Backends/Rendering/SDLSurface.cpp
-else ifeq ($(RENDERER), Software)
+else ifeq ($(BACKEND_RENDERER), Software)
SOURCES += src/Backends/Rendering/Software.cpp
else
- $(error Invalid RENDERER selected)
+ $(error Invalid BACKEND_RENDERER selected)
endif
-ifeq ($(AUDIO_BACKEND), SDL2)
+ifeq ($(BACKEND_AUDIO), SDL2)
SOURCES += src/Backends/Audio/SDL2.cpp
-else ifeq ($(AUDIO_BACKEND), miniaudio)
+else ifeq ($(BACKEND_AUDIO), miniaudio)
SOURCES += src/Backends/Audio/miniaudio.cpp
CSE2_LIBS += -ldl -lm -lpthread
else
- $(error Invalid AUDIO_BACKEND selected)
+ $(error Invalid BACKEND_AUDIO selected)
endif
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
--- a/README.md
+++ b/README.md
@@ -65,13 +65,13 @@
`-DJAPANESE=ON` | Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
`-DFIX_BUGS=ON` | Fix various bugs in the game
`-DDEBUG_SAVE=ON` | Re-enable the ability to drag-and-drop save files onto the window
-`-DRENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
-`-DRENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
-`-DRENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
-`-DRENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
-`-DRENDERER=Software` | Use the handwritten software renderer
-`-DAUDIO_BACKEND=SDL2` | Use the SDL2-driven software audio-mixer
-`-DAUDIO_BACKEND=miniaudio` | Use the miniaudio-driven software audio-mixer
+`-DBACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
+`-DBACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
+`-DBACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
+`-DBACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
+`-DBACKEND_RENDERER=Software` | Use the handwritten software renderer
+`-DBACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
+`-DBACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
`-DWARNINGS=ON` | Enable common compiler warnings (for GCC-compatible compilers and MSVC only)
`-DWARNINGS_ALL=ON` | Enable ALL compiler warnings (for Clang and MSVC only)
`-DWARNINGS_FATAL=ON` | Stop compilation on any compiler warning (for GCC-compatible compilers and MSVC only)
@@ -103,13 +103,13 @@
`FIX_BUGS=1` | Fix various bugs in the game
`WINDOWS=1` | Build for Windows
`DEBUG_SAVE=1` | Re-enable the ability to drag-and-drop save files onto the window
-`RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
-`RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
-`RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
-`RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
-`RENDERER=Software` | Use the hand-written software renderer
-`AUDIO_BACKEND=SDL2` | Use the SDL2-driven software audio-mixer
-`AUDIO_BACKEND=miniaudio` | Use the miniaudio-driven software audio-mixer
+`BACKEND_RENDERER=OpenGL3` | Use the hardware-accelerated OpenGL 3.2 renderer
+`BACKEND_RENDERER=OpenGLES2` | Use the hardware-accelerated OpenGL ES 2.0 renderer
+`BACKEND_RENDERER=SDLTexture` | Use the hardware-accelerated SDL2 Texture API renderer (default)
+`BACKEND_RENDERER=SDLSurface` | Use the software-rendered SDL2 Surface API renderer
+`BACKEND_RENDERER=Software` | Use the hand-written software renderer
+`BACKEND_AUDIO=SDL2` | Use the SDL2-driven software audio-mixer
+`BACKEND_AUDIO=miniaudio` | Use the miniaudio-driven software audio-mixer
`WARNINGS=1` | Enable common compiler warnings
`WARNINGS_ALL=1` | Enable ALL compiler warnings (Clang only)
`WARNINGS_FATAL=1` | Make all compiler warnings errors