shithub: cstory

Download patch

ref: 1140ab0916ddedef02967575d50afb86646dd091
parent: ba6d711d3a918e37481d2584532aa36147cc4d24
author: Clownacy <[email protected]>
date: Tue Feb 4 10:51:19 EST 2020

Clean-up renderer backend initialisation

--- a/src/Backends/Rendering.h
+++ b/src/Backends/Rendering.h
@@ -7,7 +7,7 @@
 typedef struct Backend_Surface Backend_Surface;
 typedef struct Backend_Glyph Backend_Glyph;
 
-Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen);
+Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen);
 void Backend_Deinit(void);
 void Backend_DrawScreen(void);
 Backend_Surface* Backend_CreateSurface(unsigned int width, unsigned int height);
--- a/src/Backends/Rendering/OpenGL3.cpp
+++ b/src/Backends/Rendering/OpenGL3.cpp
@@ -519,7 +519,7 @@
 // Render-backend initialisation
 // ====================
 
-Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
+Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
 {
 #ifdef USE_OPENGLES2
 	SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
@@ -533,7 +533,7 @@
 	SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
 #endif
 
-	window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
+	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, SDL_WINDOW_OPENGL);
 
 	if (window != NULL)
 	{
@@ -548,9 +548,6 @@
 
 		if (fullscreen)
 			SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
-
-		int window_width, window_height;
-		SDL_GetWindowSize(window, &window_width, &window_height);
 
 		context = SDL_GL_CreateContext(window);
 
--- a/src/Backends/Rendering/SDLSurface.cpp
+++ b/src/Backends/Rendering/SDLSurface.cpp
@@ -41,9 +41,9 @@
 		sdl_rect->h = 0;
 }
 
-Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
+Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
 {
-	window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0);
 
 	if (window != NULL)
 	{
--- a/src/Backends/Rendering/SDLTexture.cpp
+++ b/src/Backends/Rendering/SDLTexture.cpp
@@ -115,7 +115,7 @@
 	SDL_DestroyTexture((SDL_Texture*)texture_id);
 }
 
-Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
+Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
 {
 	puts("Available SDL2 render drivers:");
 
@@ -126,7 +126,7 @@
 		puts(info.name);
 	}
 
-	window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0);
 
 	if (window != NULL)
 	{
@@ -154,14 +154,12 @@
 			SDL_GetRendererInfo(renderer, &info);
 			printf("Selected SDL2 render driver: %s\n", info.name);
 
-			int width, height;
-			SDL_GetRendererOutputSize(renderer, &width, &height);
-			framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, width, height);
+			framebuffer.texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, window_width, window_height);
 
 			if (framebuffer.texture != NULL)
 			{
-				framebuffer.width = width;
-				framebuffer.height = height;
+				framebuffer.width = window_width;
+				framebuffer.height = window_height;
 
 				// Set-up glyph-batcher
 				spritebatch_config_t config;
--- a/src/Backends/Rendering/Software.cpp
+++ b/src/Backends/Rendering/Software.cpp
@@ -36,9 +36,9 @@
 static unsigned char glyph_colour_channels[3];
 static Backend_Surface *glyph_destination_surface;
 
-Backend_Surface* Backend_Init(const char *title, int width, int height, BOOL fullscreen)
+Backend_Surface* Backend_Init(const char *window_title, int window_width, int window_height, BOOL fullscreen)
 {
-	window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, 0);
+	window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, window_width, window_height, 0);
 
 	if (window != NULL)
 	{