ref: 08ee4c96a7b478fa4b9eb121e707da8e0651fe1e
parent: a4cebede7478f832a4f79eb5d40476c4571f5db8
author: Clownacy <[email protected]>
date: Sun Feb 24 06:37:10 EST 2019
Made NpcAct020.cpp ASM-accurate
--- a/src/NpcAct020.cpp
+++ b/src/NpcAct020.cpp
@@ -40,15 +40,12 @@
//Chest (open)
void ActNpc021(NPCHAR *npc)
{
- switch (npc->act_no)
+ if (npc->act_no == 0)
{
- case 0:
- npc->act_no = 1;
+ npc->act_no = 1;
- if (npc->direct == 2)
- npc->y += 0x2000;
-
- break;
+ if (npc->direct == 2)
+ npc->y += 0x2000;
}
RECT rect[1] = {224, 40, 240, 48};
@@ -134,9 +131,9 @@
npc->act_no = 1;
// Fallthrough
case 1:
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0x10000 && gMC.y < npc->y + 0x6000)
+ if (npc->act_wait >= 8 && npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x10000 < gMC.y && npc->y + 0x6000 > gMC.y)
{
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -158,7 +155,7 @@
npc->act_wait = 0;
}
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x6000)
+ if (npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0x6000 > gMC.y)
{
npc->act_no = 2;
npc->ani_no = 0;
@@ -175,7 +172,7 @@
npc->ym = -0x5FF;
PlaySoundObject(108, 1);
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -201,7 +198,7 @@
break;
case 4:
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->direct = 2;
else
npc->direct = 0;
@@ -247,14 +244,20 @@
break;
}
- if (npc->act_no == 4)
+ if (npc->act_no != 4)
{
- if (gMC.x > npc->x)
+ npc->ym += 0x20;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ }
+ else
+ {
+ if (npc->x < gMC.x)
npc->xm += 0x20;
else
npc->xm -= 0x20;
- if (npc->tgt_y < npc->y)
+ if (npc->y > npc->tgt_y)
npc->ym -= 0x10;
else
npc->ym += 0x10;
@@ -269,12 +272,6 @@
if (npc->xm < -0x200)
npc->xm = -0x200;
}
- else
- {
- npc->ym += 0x20;
- if (npc->ym > 0x5FF)
- npc->ym = 0x5FF;
- }
npc->x += npc->xm;
npc->y += npc->ym;
@@ -311,14 +308,14 @@
break;
case 2:
- if (++npc->act_wait > 0x40)
+ if (++npc->act_wait <= 0x40)
{
- npc->act_wait = 0;
- ++npc->act_no;
+ npc->y -= 0x200;
}
else
{
- npc->y -= 0x200;
+ npc->act_wait = 0;
+ ++npc->act_no;
}
break;
@@ -333,14 +330,14 @@
break;
case 4:
- if (++npc->act_wait > 0x40)
+ if (++npc->act_wait <= 0x40)
{
- npc->act_wait = 0;
- ++npc->act_no;
+ npc->y -= 0x200;
}
else
{
- npc->y -= 0x200;
+ npc->act_wait = 0;
+ ++npc->act_no;
}
break;
@@ -355,14 +352,14 @@
break;
case 6:
- if (++npc->act_wait > 0x40)
+ if (++npc->act_wait <= 0x40)
{
- npc->act_wait = 0;
- ++npc->act_no;
+ npc->y += 0x200;
}
else
{
- npc->y += 0x200;
+ npc->act_wait = 0;
+ ++npc->act_no;
}
break;
@@ -377,20 +374,20 @@
break;
case 8:
- if (++npc->act_wait > 0x40)
+ if (++npc->act_wait <= 0x40)
{
- npc->act_wait = 0;
- npc->act_no = 1;
+ npc->y += 0x200;
}
else
{
- npc->y += 0x200;
+ npc->act_wait = 0;
+ npc->act_no = 1;
}
break;
}
- switch ( npc->act_no )
+ switch (npc->act_no)
{
case 2:
case 4:
@@ -421,10 +418,14 @@
case 0:
deg = Random(0, 0xFF);
npc->xm = GetCos(deg);
- npc->tgt_x = npc->x + 8 * GetCos(deg + 0x40);
+ deg += 0x40;
+ npc->tgt_x = npc->x + 8 * GetCos(deg);
+
deg = Random(0, 0xFF);
npc->ym = GetSin(deg);
- npc->tgt_y = npc->y + 8 * GetSin(deg + 0x40);
+ deg += 0x40;
+ npc->tgt_y = npc->y + 8 * GetSin(deg);
+
npc->act_no = 1;
npc->count1 = 120;
// Fallthrough
@@ -460,7 +461,7 @@
}
else
{
- if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y && gMC.y < npc->y + 0xC000)
+ if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y < gMC.y && npc->y + 0xC000 > gMC.y)
{
npc->xm /= 2;
npc->ym = 0;
@@ -563,9 +564,9 @@
npc->act_no = 1;
// Fallthrough
case 1:
- if (npc->act_wait >= 8 && gMC.x > npc->x - 0x10000 && gMC.x < npc->x + 0x10000 && gMC.y > npc->y - 0x10000 && gMC.y < npc->y + 0x6000)
+ if (npc->act_wait >= 8 && npc->x - 0x10000 < gMC.x && npc->x + 0x10000 > gMC.x && npc->y - 0x10000 < gMC.y && npc->y + 0x6000 > gMC.y)
{
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -587,7 +588,7 @@
npc->act_wait = 0;
}
- if ( npc->act_wait >= 8 && gMC.x > npc->x - 0xC000 && gMC.x < npc->x + 0xC000 && gMC.y > npc->y - 0xC000 && gMC.y < npc->y + 0x6000)
+ if ( npc->act_wait >= 8 && npc->x - 0xC000 < gMC.x && npc->x + 0xC000 > gMC.x && npc->y - 0xC000 < gMC.y && npc->y + 0x6000 > gMC.y)
{
npc->act_no = 2;
npc->ani_no = 0;
@@ -604,7 +605,7 @@
npc->ym = -1228;
PlaySoundObject(30, 1);
- if (gMC.x < npc->x)
+ if (npc->x > gMC.x)
npc->direct = 0;
else
npc->direct = 2;
@@ -630,7 +631,7 @@
break;
case 4:
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->direct = 2;
else
npc->direct = 0;
@@ -678,14 +679,20 @@
break;
}
- if (npc->act_no == 4)
+ if (npc->act_no != 4)
{
- if (gMC.x > npc->x)
+ npc->ym += 0x40;
+ if (npc->ym > 0x5FF)
+ npc->ym = 0x5FF;
+ }
+ else
+ {
+ if (npc->x < gMC.x)
npc->xm += 0x20;
else
npc->xm -= 0x20;
- if (npc->tgt_y < npc->y)
+ if (npc->y > npc->tgt_y)
npc->ym -= 0x10;
else
npc->ym += 0x10;
@@ -700,12 +707,6 @@
if (npc->xm < -0x200)
npc->xm = -0x200;
}
- else
- {
- npc->ym += 0x40;
- if (npc->ym > 0x5FF)
- npc->ym = 0x5FF;
- }
npc->x += npc->xm;
npc->y += npc->ym;
@@ -760,29 +761,12 @@
{0, 32, 16, 48},
};
- if (npc->direct != 0)
+ if (npc->direct == 0)
{
switch (npc->act_no)
{
case 0:
npc->act_no = 1;
- npc->y += 0x2000;
- npc->ani_no = 2;
- break;
- }
-
- if (++npc->act_wait > 100)
- {
- npc->act_wait = 0;
- SetCaret(npc->x, npc->y - 0x400, 5, 0);
- }
- }
- else
- {
- switch (npc->act_no)
- {
- case 0:
- npc->act_no = 1;
npc->ani_no = 0;
npc->ani_wait = 0;
// Fallthrough
@@ -807,7 +791,22 @@
break;
}
}
+ else
+ {
+ if (npc->act_no == 0)
+ {
+ npc->act_no = 1;
+ npc->y += 0x2000;
+ npc->ani_no = 2;
+ }
+ if (++npc->act_wait > 100)
+ {
+ npc->act_wait = 0;
+ SetCaret(npc->x, npc->y - 0x400, 5, 0);
+ }
+ }
+
npc->rect = rc[npc->ani_no];
}
@@ -843,7 +842,7 @@
npc->ani_no = 1;
}
- if (gMC.x > npc->x - 0x1000 && gMC.x < npc->x + 0x1000 && gMC.y > npc->y - 0x1000 && gMC.y < npc->y + 0xC000)
+ if (npc->x - 0x1000 < gMC.x && npc->x + 0x1000 > gMC.x && npc->y - 0x1000 < gMC.y && npc->y + 0xC000 > gMC.y)
{
npc->ani_no = 0;
npc->act_no = 3;
@@ -863,7 +862,7 @@
case 3:
npc->ani_no = 0;
- if (npc->shock || gMC.x < npc->x - 0x2800 || gMC.x > npc->x + 0x2800)
+ if (npc->shock || npc->x - 0x2800 > gMC.x || npc->x + 0x2800 < gMC.x)
{
npc->ani_no = 1;
npc->ani_wait = 0;
@@ -878,7 +877,10 @@
if (npc->ym > 0x5FF)
npc->ym = 0x5FF;
- if ((++npc->act_wait >= 20 || npc->flag & 8) && (npc->flag & 8 || npc->y > gMC.y - 0x2000))
+ if (++npc->act_wait < 20 && (npc->flag & 8) == 0)
+ break;
+
+ if (npc->flag & 8 || npc->y > gMC.y - 0x2000)
{
npc->ani_wait = 0;
npc->ani_no = 2;
@@ -1036,10 +1038,10 @@
case 1:
if (npc->shock)
{
- if (npc->direct)
- SetNpChar(103, npc->x + 0x1000, npc->y + 0x1000, 0, 0, npc->direct, 0, 0x100);
- else
+ if (npc->direct == 0)
SetNpChar(103, npc->x - 0x1000, npc->y + 0x1000, 0, 0, npc->direct, 0, 0x100);
+ else
+ SetNpChar(103, npc->x + 0x1000, npc->y + 0x1000, 0, 0, npc->direct, 0, 0x100);
npc->ani_no = 1;
npc->act_no = 2;
@@ -1094,6 +1096,11 @@
//Balrog (hover)
void ActNpc036(NPCHAR *npc)
{
+ unsigned char deg;
+ int ym;
+ int xm;
+ int i;
+
switch (npc->act_no)
{
case 0:
@@ -1116,9 +1123,10 @@
--npc->count1;
npc->act_wait = 0;
- const unsigned char deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y) + Random(-16, 16);
- const int ym = GetSin(deg);
- const int xm = GetCos(deg);
+ deg = GetArktan(npc->x - gMC.x, npc->y + 0x800 - gMC.y);
+ deg += (unsigned char)Random(-16, 16);
+ ym = GetSin(deg);
+ xm = GetCos(deg);
SetNpChar(11, npc->x, npc->y + 0x800, xm, ym, 0, 0, 0x100);
PlaySoundObject(39, 1);
@@ -1195,7 +1203,7 @@
break;
case 6:
- if (gMC.y > npc->y + 0x2000)
+ if (npc->y + 0x2000 < gMC.y)
npc->damage = 10;
else
npc->damage = 0;
@@ -1210,10 +1218,10 @@
SetQuake(30);
npc->damage = 0;
- for (int i = 0; i < 8; ++i)
+ for (i = 0; i < 8; ++i)
SetNpChar(4, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-341, 341), Random(-0x600, 0), 0, 0, 0x100);
- for (int i = 0; i < 8; ++i)
+ for (i = 0; i < 8; ++i)
SetNpChar(33, npc->x + (Random(-12, 12) * 0x200), npc->y + (Random(-12, 12) * 0x200), Random(-0x400, 0x400), Random(-0x400, 0), 0, 0, 0x100);
}
@@ -1235,7 +1243,7 @@
{
npc->ym += 0x33;
- if (gMC.x > npc->x)
+ if (npc->x < gMC.x)
npc->direct = 2;
else
npc->direct = 0;